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346 Commits

Author SHA1 Message Date
Lion 6814cb6f4a add section about adding features 2022-08-08 19:53:02 +03:00
Lion Kortlepel 00b5db1153 add CONTRIBUTING.md 2022-08-08 19:29:17 +03:00
Lion a28b3e1532 Merge pull request #113 from Mack29446/master
Update README.md
2022-07-10 12:55:23 +02:00
Mackenzie b01bed2996 change dependency section 2022-07-10 11:51:19 +01:00
Mackenzie 7bdc2b304b refactor: master is considered unstable 2022-07-10 11:47:55 +01:00
Mackenzie b19bca4c82 fix numbering 2022-07-10 11:38:51 +01:00
Mackenzie 708848f275 Update README.md 2022-07-10 11:35:44 +01:00
Lion 05251efc06 Merge pull request #98 from BeamMP/rc-v3.0.2
RC v3.0.2
2022-07-09 22:55:16 +02:00
Lion Kortlepel f8d622352f generate toml from scratch 2022-07-09 22:42:38 +02:00
Lion Kortlepel 6c1d02a425 add fclose 2022-07-09 22:29:12 +02:00
Lion Kortlepel 38eeec39b4 another attempt to fix #105 2022-07-09 22:27:05 +02:00
Lion Kortlepel 696e080e1c fix #105 2022-07-09 22:01:53 +02:00
Lion Kortlepel 98681254e6 update toml11 2022-07-09 21:50:23 +02:00
Lion Kortlepel 420e6c3533 roll back to an ancient version of sentry
sentry-native deprecated compiling without error somewhere around one of
the next version
2022-07-09 21:40:19 +02:00
Lion Kortlepel 06f8ba5a0e update sentry-native to 0.4.18 2022-07-09 21:11:34 +02:00
Lion 28270072d4 Merge pull request #102 from Mack29446/master
update version number in git checkout command
2022-05-30 19:16:10 +02:00
Lion Kortlepel 758d5b2c96 Revert "let's try vcpkg"
This reverts commit 8d7505956d.
2022-05-29 14:37:50 +02:00
Lion Kortlepel 1970d97ea4 Revert "Remove unneeded submodules"
This reverts commit a5153e4bc1.
2022-05-29 14:37:41 +02:00
Lion Kortlepel d8526f0649 TNetwork::SplitLoad: Use managed memory 2022-05-29 14:30:57 +02:00
Lion Kortlepel a5153e4bc1 Remove unneeded submodules 2022-04-28 16:28:23 +02:00
Lion Kortlepel 8d7505956d let's try vcpkg 2022-04-28 16:26:30 +02:00
Lion Kortlepel 3b2016d09f Windows moment
Windows deprecated when
2022-04-28 14:59:41 +02:00
Lion Kortlepel ca52d233c0 Use another git commit id for vcpkg
this should really be done properly, yikes
2022-04-28 14:34:05 +02:00
Lion Kortlepel 34b39aad4d add message to shutdown suggesting Ctrl+C if it takes too long
This is an ongoing issue that needs to be resolved properly,
but I'm not sure what's hanging it.
2022-04-28 14:30:44 +02:00
Lion Kortlepel f4eb492d91 Actions: try to use master as vcpkgGitCommitId 2022-04-28 14:24:02 +02:00
Lion Kortlepel 7f41a2a574 Update Changelog to reflect latest changes 2022-04-28 14:18:10 +02:00
Lion Kortlepel 11c53e0b3a Remove unused error, as Sentry's code fails to build otherwise
Thanks, sentry.
2022-04-28 14:13:51 +02:00
Lion Kortlepel 974dda9f8b HTTPServer: Add config value to specify listen IP
Change default IP to localhost,
Set default SSL to false due to this.
2022-04-28 14:12:26 +02:00
Lion Kortlepel 0979c8b1e4 HTTPServer: Attempt to catch more errors 2022-04-28 14:04:54 +02:00
Lion Kortlepel 0761036c8c TConsole::StartLoggingToFile: implement 2022-04-28 13:46:25 +02:00
Lion Kortlepel 5ded713b4b Application::CheckForUpdates: only print status the first time 2022-04-28 13:33:38 +02:00
Lion Kortlepel 668cc496b6 update commandline, unused are now errors 2022-04-28 13:29:16 +02:00
Lion Kortlepel 056d20292a Make "unable to fetch version" a trace message 2022-04-28 13:14:28 +02:00
Mackenzie 58e2383b2e update version number in git checkout command 2022-04-13 19:48:12 +01:00
Lion Kortlepel d8c33c03ee start work on new logger 2022-04-05 22:27:45 +02:00
Lion Kortlepel 1bab3276e9 fix setsockopt SO_SNDTIMEO for windows, bump version number to 3.0.2, update commandline 2022-04-05 10:59:16 +02:00
Lion Kortlepel 4ff69528bd fix some missing declaration 2022-03-31 23:56:02 +02:00
Lion Kortlepel 5e4c7eac51 add send timeout to client tcp socket 2022-03-31 23:53:10 +02:00
Lion Kortlepel d01d79a49a update changelog 2022-03-31 20:27:08 +02:00
Lion Kortlepel d4b30a2583 CreateEventTimer: Implement CallStrategy
There are two CallStrategies:

- BestEffort (default): Will try to get your event to trigger at the specified
  interval, but will refuse to queue handlers if a handler takes too
  long.
- Precise: Will enqueue event handlers at the exact interval specified.
  Can lead to the queue filling up if the handler takes longer than the
  interval.
2022-03-31 20:13:59 +02:00
Lion Kortlepel 81dbf747d5 Kick client if we fail to send them a client event 2022-03-31 16:50:00 +02:00
Lion Kortlepel b97397132d TLuaEngine: improve result queue handling 2022-03-31 15:59:31 +02:00
Lion Kortlepel de82caef33 Add HideUpdateMessages setting ("ImScaredOfUpdates") and periodic update reminders (every 5th heartbeat) 2022-03-25 13:34:28 +01:00
Lion Kortlepel f8c58f363a Change default MaxPlayers to 8 2022-03-25 13:32:41 +01:00
Lion Kortlepel 71c2d4b859 Simplify "Backend heartbeat response" error (closes #97) 2022-03-25 12:55:35 +01:00
Lion a97763a94f Merge pull request #91 from BeamMP/rc-v3.0.1
Release Candidate v3.0.1
2022-03-10 17:03:43 +01:00
Lion Kortlepel daa674f448 add infinite snowmen bug to changelog 2022-03-10 12:31:02 +01:00
Lion Kortlepel a85fef15c2 only use sentry if URL is specified, possibly fix stupid microsoft compiler error
hey @microsoft, maybe don't have a limit on the size of obj files.
2022-03-10 12:23:24 +01:00
Lion Kortlepel 359faee696 Fix Unicycle "infinite spawning" bug 2022-03-10 12:22:11 +01:00
Lion Kortlepel 299004b14e fix msvc /bigobj issue 2022-03-10 12:21:08 +01:00
Lion Kortlepel b09f5a401d update lionkor/commandline to 1.0.0 (adds cursor left- and right
movement)
2022-03-10 12:19:01 +01:00
Lion Kortlepel 8ce3be03a3 make bigobj a linker flag? 2022-02-17 12:00:03 +01:00
Lion Kortlepel 687b4e4235 add bigobj flag 2022-02-17 11:47:28 +01:00
Lion Kortlepel 86ad28abdc Microsoft (R) Windows (TM) needs deprecation 2022-02-17 11:29:51 +01:00
Lion Kortlepel a982d54202 add debug build to windows github actions 2022-02-17 11:13:07 +01:00
Lion Kortlepel 5553aca0bb set heartbeat status properly 2022-02-12 22:08:49 +01:00
Lion Kortlepel beaea4f624 Fix crash when giving commandline arguments with no console initialized 2022-02-11 11:57:01 +01:00
Lion a4f07c9a4d Merge pull request #86 from BeamMP/rc-v3.0.1
Release Candidate v3.0.1
2022-02-11 11:07:39 +01:00
Lion Kortlepel dada8fe6bf update changelog 2022-02-11 11:01:39 +01:00
Lion Kortlepel 36853ca683 add MSG_NOSIGNAL to all calls to send() to get rid of useless SIGPIPE signals 2022-02-11 10:59:17 +01:00
Lion Kortlepel d969c4a2c2 Use nlohmann/json for IsUnicycle 2022-02-11 10:36:10 +01:00
Lion Kortlepel f26ca6b40d add nlohmann/json
this will conflict with a change in the http branch, but i dont care
right now
2022-02-11 10:19:10 +01:00
Lion b72de4bd0a Merge pull request #82 from BeamMP/rc-v3.0.1
Release Candidate v3.0.1
2022-02-04 04:37:09 +01:00
Lion Kortlepel 9494bc70fb fix changelog 2022-02-03 19:46:31 +01:00
Lion Kortlepel 5c44a307bc update changelog 2022-02-03 19:03:21 +01:00
Lion Kortlepel 754053e73f Use yield() where possible
Replaced calls of this_thread::sleep_* with this_thread::yield(), which
yields the thread to the OS' scheduler.
2022-02-03 18:57:52 +01:00
Lion Kortlepel 29f8d29e33 Move commandline initialization after cwd setting
This fixes an issue where the log file is written to the original
directory, even if --working-directory=path was used. This can obviously
be pretty bad.
2022-02-03 18:31:18 +01:00
Lion Kortlepel e043361abb update libraries 2022-02-03 18:30:00 +01:00
Lion Kortlepel fca5bbcec9 UpdateCheck: Try all URLs 2022-01-21 14:26:42 +01:00
Lion Kortlepel 2a588954be advance to 3.0.1 2022-01-20 21:31:00 +01:00
Lion Kortlepel cd4129e05d add api-v header to heartbeat post 2022-01-20 16:09:08 +01:00
Lion Kortlepel c42c748b37 start fixing backend heartbeat 2022-01-20 15:46:13 +01:00
Lion 179b33a7ab Merge pull request #76 from BeamMP/patch-http-server-default
HTTP Server disabled by default
2021-12-23 14:28:33 +01:00
Lion Kortlepel 1b14206a3c HTTP Server disabled by default 2021-12-23 14:24:00 +01:00
Lion 0cf81cf3f4 Merge pull request #73 from BeamMP/lionkor-readme-patch
Patch README Dependency List, fix Changelog
2021-12-16 23:54:33 +01:00
Lion 801780bcb1 Update Changelog.md 2021-12-16 16:02:31 +01:00
Lion 84d52578e0 Merge pull request #75 from BeamMP/release-3-0-0-patch
Release v3.0.0 final patch
2021-12-15 18:26:08 +01:00
Lion Kortlepel 3555cec5fe Simplify fix for event argument bug 2021-12-13 13:48:18 +01:00
Lion Kortlepel 71efe30345 Bump to 3.0.0, possible fix for event argument bug 2021-12-13 13:22:58 +01:00
Lion 5df8aedf08 Update Changelog.md 2021-12-11 10:35:11 +01:00
Lion c3ab4b729a Update README.md 2021-12-09 14:15:50 +01:00
Lion 464aa3b59f Update README.md 2021-12-09 14:13:05 +01:00
Lion cfe63198c7 Merge pull request #50 from BeamMP/rewrite-lua
Rewrite Lua + New Lua Features + New Console + Commandline Args
2021-12-09 13:04:48 +01:00
Lion Kortlepel 435d73f0c1 Remove message thing from master, reimplement this later 2021-12-09 12:09:55 +01:00
Lion Kortlepel a5c23f8dde Add ping packet support 2021-12-09 12:08:41 +01:00
Lion 6c5b2cbeb5 Merge branch 'master' into rewrite-lua 2021-12-09 12:04:33 +01:00
Lion Kortlepel ca5b3956a1 Http: Dont generate ssl key/cert with ssl off, reinterpret_cast for
windows
2021-12-08 17:39:13 +01:00
Lion Kortlepel 924e18c163 Remove /status placeholder 2021-12-08 17:39:13 +01:00
Rouven Himmelstein bbe92dfa0f fix: broken .gitmodules file 2021-12-08 17:35:29 +01:00
Lion Kortlepel a19943c96d Example impl for /status 2021-12-07 15:34:01 +01:00
Lion Kortlepel cd19ae0836 Add shutting down / shutdown states to state keeper 2021-12-07 14:25:04 +01:00
Lion Kortlepel 3ee83904a1 Windows rewrite when
jfc since when is `c_str()` not convertible to `const char*`?
2021-12-06 15:13:55 +01:00
Lion Kortlepel fe652cbf42 Fix server paths 2021-12-06 15:08:01 +01:00
Lion Kortlepel 2c115a2b2c Fix GCC pragma to not appear on windows 2021-12-06 15:04:28 +01:00
Lion Kortlepel 1172420b77 Add https to changelog 2021-12-06 14:21:25 +01:00
Lion Kortlepel 92d9857902 Re-add commandline
Bruh @jimkoen
2021-12-06 14:16:40 +01:00
Lion Kortlepel 816d3d5df8 Re-add split history (?) 2021-12-06 14:12:54 +01:00
Lion Kortlepel 817a146699 Add state id to lua prompt 2021-12-06 13:57:40 +01:00
Lion Kortlepel 3cce875fbb Add UseSSL option to server config 2021-12-06 13:47:07 +01:00
Lion Kortlepel a1335e8c7d Add statuses, status messages 2021-12-06 13:17:54 +01:00
Lion Kortlepel 0f74eca2ee Fix various issues and crashes 2021-12-06 12:28:52 +01:00
Lion Kortlepel 279c93179c Fix segfault in http 2021-12-06 10:22:52 +01:00
Lion Kortlepel 62cc1e9ce4 Http: Add config value to turn it off, move all http settings into a category in the config 2021-12-06 09:53:13 +01:00
Lion Kortlepel bd41382233 Application::TSettings: Improve default initialisation 2021-12-06 09:00:57 +01:00
awesome_milou 9d283738aa Add preliminary work for HTTP health endpoint (#68)
* Add preliminary work for HTTP health endpoint

* Http: Fix infinite loop bug in Tx509KeypairGenerator::generateKey()

* update commandline

* Add TLS Support class for use with http server

* Add preliminary HTTP Server; TLS still broken; fix in later commit

* Fix TLS handshake, due to server being unable to serve key/certfile in 'Http.h/Http.cpp'; Cause was httlib not being threadsafe due to being a blocking http library

* Run clang format

* Add option to configure http server port via ServerConfig

* TConfig: add HTTPServerPort to config parsing step

* Fix SSL Cert / Key path not auto generating when not existing

* Add health endpoint; Fix SSL Cert serial no. not refreshing when regenerating

* Switch arround status codes in /health route

* Run clang format

Co-authored-by: Lion Kortlepel <development@kortlepel.com>
2021-12-05 18:24:55 +01:00
Lion Kortlepel b33d50361c fix typo in --help 2021-12-05 01:40:39 +01:00
Lion Kortlepel 479bb9f931 TLuaEngine: Make WaitForAll timeout optional 2021-12-05 01:32:15 +01:00
Lion Kortlepel 672c7d02d1 Common: Add lua warn 2021-12-05 01:31:44 +01:00
Lion Kortlepel a289d0e872 Add timeout to WaitForAll 2021-12-05 01:09:41 +01:00
Lion Kortlepel 86169ad0fa TConsole: Add notice about help command on wrong command 2021-12-05 00:55:42 +01:00
Lion Kortlepel f477570a1c Add changelog about new console 2021-12-05 00:54:24 +01:00
Lion Kortlepel 7b99ccb08e Add --working-directory flag 2021-12-05 00:42:50 +01:00
Lion Kortlepel 265dd710cf add status command 2021-12-02 01:25:17 +01:00
Lion Kortlepel eb67f483b2 Another possible fix for deadlock 2021-11-29 03:07:20 +01:00
Lion Kortlepel 98c7fea139 Possible fix for event handler timeouts 2021-11-29 02:56:41 +01:00
Lion Kortlepel ccdc5dae17 update commandline 2021-11-29 02:09:05 +01:00
Lion Kortlepel 1bc9a5293e Add kick response 2021-11-29 02:03:20 +01:00
Lion Kortlepel c3151093e2 CMake: remove __linux completely 2021-11-29 01:42:23 +01:00
Lion Kortlepel 8f77f1c8c0 Add kick, fix cmakelists pretending to be on linux all the time
lol
2021-11-29 01:34:35 +01:00
Lion Kortlepel 19d67dee95 Add GetPlayerIDByName, kick, say 2021-11-29 01:14:37 +01:00
Lion Kortlepel fc440bea2a Add ability to switch into other lua states 2021-11-29 00:37:00 +01:00
Lion Kortlepel c91f3ee33c Print entering and leaving lua as raw 2021-11-29 00:17:09 +01:00
Lion Kortlepel 297b646d33 update commandline 2021-11-29 00:17:03 +01:00
Lion Kortlepel 768d0466f4 Add simple command interface 2021-11-28 23:45:03 +01:00
Lion Kortlepel 1e0ab6bbb3 Update commandline 2021-11-28 23:44:56 +01:00
Lion Kortlepel 472ec3390c Update changelog 2021-11-27 12:25:31 +01:00
Lion Kortlepel a4123d7d7c Remove --ip example 2021-11-27 03:28:35 +01:00
Lion Kortlepel 6fd54f7907 Fix server message printing bug
There was a space missing
2021-11-27 02:31:21 +01:00
Lion Kortlepel fd7bea0f36 Add BEAMMP_{WINDOWS,LINUX,APPLE} preprocessor defines instead of platform specific ones 2021-11-27 02:11:22 +01:00
Lion Kortlepel 9d2d4bb221 Remove --ip
This should be re-added later as a ServerConfig value
2021-11-26 19:08:05 +01:00
Lion Kortlepel e1756298af Fix doubled consent settings in ServerConfig 2021-11-26 19:07:08 +01:00
Lion Kortlepel eae27633db Add commandline arguments, implement --config, --version, --help 2021-11-26 19:04:21 +01:00
Lion Kortlepel 938774618c Fix apple + linux compatibility 2021-11-26 13:25:09 +01:00
Lucca Jiménez Könings 1a2a123d87 Fix various macOS compatibility issues 2021-11-25 02:01:44 +01:00
Lucca Jiménez Könings 6247061d09 Replace gettid() call with POSIX compliant getpid() call in 'Common.cpp' 2021-11-25 02:01:44 +01:00
Lucca Jiménez Könings 08a62261e7 Add temporary cmake mods to make project compile on macOS, add ifdefs in 'Compat.h' for target darwin 2021-11-25 02:01:44 +01:00
Lion Kortlepel a7db41ebaa write thread ids to file 2021-11-21 03:31:35 +01:00
Lion Kortlepel 66d4e34a75 print always 2021-11-21 03:29:22 +01:00
Lion Kortlepel 7169e65305 clarify thread names 2021-11-21 03:19:02 +01:00
Lion Kortlepel 097e52674b update commandline 2021-11-21 03:04:50 +01:00
Lion Kortlepel 1ec47252f2 update commandline 2021-11-21 02:31:52 +01:00
Lion Kortlepel 2ddac7f138 update commandline 2021-11-21 02:26:02 +01:00
Lion Kortlepel cf08dee84f Common: Make TID work on Windows 2021-11-19 13:12:27 +01:00
Lion Kortlepel f1148ed1c4 LuaAPI: Show quotes around strings in table dumps (#60) 2021-11-19 13:03:27 +01:00
Lion Kortlepel b6fa3574fd RegisterThread: Add TID print (#63) 2021-11-19 12:46:43 +01:00
Lion Kortlepel 7079e80b71 Lua: Remove leading space in onChatMessage (fix #35) 2021-11-19 12:43:27 +01:00
Lion Kortlepel 48b9aa72dc update commandline 2021-11-10 00:38:03 +01:00
Lion Kortlepel c36ea52f60 Http: Use ipv4 2021-11-08 23:45:35 +01:00
Lion Kortlepel 87f23427a1 CMake: Nail down lua to be 5.3 2021-11-08 23:13:47 +01:00
Lion Kortlepel 7197c23632 TNetwork: Possible ip address fix 2021-11-08 23:10:24 +01:00
Lion Kortlepel b5ea084c9b update commandline 2021-11-08 22:25:23 +01:00
Lion Kortlepel f8af134dc9 start writing http lua stuff, also heartbeat debug printing 2021-11-08 22:08:07 +01:00
Lion Kortlepel 3e7aa763ed fix release build 2021-11-08 00:01:41 +01:00
Lion Kortlepel 5fdd7beac8 remove stray zip.h include 2021-11-07 23:56:22 +01:00
Lion Kortlepel 701a7feee3 remove boost, add httplib, temporarily remove http* lua 2021-11-07 23:54:33 +01:00
Lion Kortlepel 1e305c3c90 Http: cleanup 2021-11-07 23:09:06 +01:00
Lion Kortlepel 9f5fa8fb9b Remove libzip 2021-11-06 13:03:20 +01:00
Lion Kortlepel fdc205f521 Add ScopedTimer, Remove some comments 2021-10-31 01:27:21 +02:00
Lion a18abd6c8b Update README.md 2021-10-27 18:33:50 +01:00
Lion 1b2ea88a71 README: add irc and discord links 2021-10-27 18:33:50 +01:00
Lion Kortlepel 50589fbe3d send 'Om' to self 2021-10-26 17:39:59 +02:00
Lion Kortlepel 7287fce341 possible actions fix
thank you, anon!
2021-10-26 02:22:03 +02:00
Lion Kortlepel 6de625682d fix compiler error, empty content_type does nothing now 2021-10-26 02:12:17 +02:00
Lion Kortlepel 6189aed6e7 broadcast Om packets 2021-10-26 02:08:02 +02:00
Lion Kortlepel c4d6aab08b fix MP.HttpGET (was not passing contentType) 2021-10-08 08:44:20 +02:00
Lion Kortlepel 577d4c429d TNetwork: Use 'K' packet instead of 'E' to kick players 2021-10-02 01:44:13 +02:00
Lion Kortlepel d027f7f29f Lua: Kick properly (with ClientKick), add chat message printing 2021-10-02 01:28:58 +02:00
Lion Kortlepel af14188ec0 remove spammy debug 2021-10-01 04:22:33 +02:00
Lion Kortlepel 1ee45c9d1a Ignore BEAMMP_FN_NOT_FOUND errors 2021-10-01 04:09:40 +02:00
Lion Kortlepel d1f890752a Report errors on WaitForAll 2021-10-01 03:56:18 +02:00
Lion Kortlepel 9eabd19e17 Report more errors, better 2021-10-01 03:52:12 +02:00
Lion Kortlepel ae7a63669f detect recursion in LuaToString 2021-10-01 03:35:13 +02:00
Lion Kortlepel 243e96d503 Check all futures 2021-10-01 03:27:24 +02:00
Lion Kortlepel 932fbe2b2f reintroduce waiting for results 2021-10-01 03:01:28 +02:00
Lion Kortlepel 26ec50b199 Build libzip statically 2021-10-01 02:31:48 +02:00
Lion Kortlepel 87ecc3f9f6 fix readme invalid cmake invocation, show ms in debug output 2021-10-01 02:03:11 +02:00
Lion Kortlepel 7f1d37a0e6 Fix libzip 2021-10-01 01:57:29 +02:00
Lion Kortlepel 255feb4f8e CMake: Fix minor mistake in cmakelists 2021-10-01 01:52:13 +02:00
Lion Kortlepel 013ca14ab8 add libzip module path 2021-10-01 01:51:22 +02:00
Lion Kortlepel e7f29ce04f Fix server event timing 2021-10-01 01:40:37 +02:00
Lion Kortlepel e948edca8d Add zip files with past logs 2021-09-30 23:24:23 +02:00
Lion Kortlepel d0431c0b9d Use v2 api 2021-09-27 15:46:37 +02:00
Lion Kortlepel 0961f86662 Add heartbeat-api-v API version header 2021-09-27 15:46:37 +02:00
Lion Kortlepel 7f2ca025f8 Start using new heartbeat response format 2021-09-27 15:46:37 +02:00
Lion Kortlepel 33ebfa82f0 Remove spammy TRACE 2021-09-22 21:08:01 +02:00
Lion Kortlepel 9d0caf2c7d Lua: Implement Hot-Reload 2021-09-21 16:21:09 +02:00
Lion Kortlepel fe3ccafc1d Lua: Add various FS functions 2021-09-21 00:27:09 +02:00
Lion Kortlepel 23ffa25d78 Lua: Add FS.GetParentFolder 2021-09-20 23:44:17 +02:00
Lion Kortlepel 908f67a799 Fix compile error 2021-09-20 23:40:28 +02:00
Lion Kortlepel 27b5c6d850 Add GetFilename, GetExtension, 2021-09-20 22:45:12 +02:00
Lion Kortlepel 32756ccc4a Use read instead of ifstream rdbuf 2021-09-20 17:19:38 +02:00
Lion Kortlepel 3626f4108e Use filestreams instead of c-lib 2021-09-20 17:05:28 +02:00
Lion Kortlepel d7a4322313 More windows fixes 2021-09-20 17:00:30 +02:00
Lion Kortlepel d84051bdd3 possible fix for windows path issue 2021-09-20 16:59:42 +02:00
Lion Kortlepel 238577a4f7 Remove debug symbols 2021-09-20 16:36:37 +02:00
Lion Kortlepel 041db23a69 Lua: info,debug -> trace 2021-09-20 16:23:38 +02:00
Lion Kortlepel a3a18a3b56 Lua: Add CancelEventTimer 2021-09-20 16:09:17 +02:00
Lion Kortlepel 9efe352e7a Lua: Working MP.CreateEventTimer 2021-09-20 15:41:40 +03:00
Lion Kortlepel 3edb9322d4 Lua: Simple CreateEventTimer improvements 2021-09-20 13:39:14 +03:00
Lion Kortlepel 4bf89706b4 Lua: Add MP.CreateTimedEvent as CreateThread replacement 2021-09-20 12:43:00 +03:00
Lion Kortlepel a97791d4ee Please MSVC stop being so bad 2021-09-20 00:46:13 +02:00
Lion Kortlepel 323184911d Add new FS functions to Changelog 2021-09-20 00:39:12 +02:00
Lion Kortlepel 6f9f790c5b Lua: Add FS.Remove, FS.Rename (move), FS.Copy, FS.Exists 2021-09-20 00:36:22 +02:00
Lion Kortlepel 4de80e0c7a Lua: Remove debug prints, add GetLuaMemoryUsage 2021-09-19 23:55:24 +02:00
Lion Kortlepel 366a7dc9a6 Lua: Add Lua panic handler 2021-09-19 23:34:27 +02:00
Lion Kortlepel 785b858651 Same as last one
yikes.
2021-09-19 12:29:02 +02:00
Lion Kortlepel a4ff9488c5 Satisfy MSVC's weird attraction to using .string() when its not necessary
I cannot bear another minute of msvc, i swear
2021-09-19 12:23:26 +02:00
Lion Kortlepel 60b86e2be6 Create TLuaChunk constructor to satisfy MSVC 2021-09-19 12:12:38 +02:00
Lion Kortlepel 701e613990 Lua: Fix float printing
Now prints 0, not 0.000000, etc.
2021-09-19 12:10:38 +02:00
Lion Kortlepel 7dbf859529 Lua: Implement event arguments 2021-09-19 11:45:58 +02:00
Lion Kortlepel 8419ca2234 possible windows compiler fix 2021-09-19 01:32:30 +02:00
Lion Kortlepel 7f63dd8d7d Lua: Add FS, FS.CreateDirectory 2021-09-19 01:30:59 +02:00
Lion Kortlepel da78d77e6c Changelog: add MP.PrintRaw 2021-09-19 01:21:30 +02:00
Lion Kortlepel 1ff5107707 Lua: Add MP.PrintRaw 2021-09-19 01:20:17 +02:00
Lion Kortlepel dd70e88e4c SignalHandling: ensure that a signal handler is present on compilation 2021-09-18 22:08:20 +02:00
Lion Kortlepel 38dffc5462 Lua: Pass plugin path and filename to queue for later 2021-09-18 01:20:26 +02:00
Lion Kortlepel f98ef7d41c Lua: Call local eventhandlers synchronously when TriggerGlobalEvent is called from inside a handling state 2021-09-18 00:05:51 +02:00
Lion Kortlepel 29a858e74a Network: Fix TConnection related compiler issue 2021-09-17 15:33:16 +02:00
Lion Kortlepel e53f2d9877 Changelog: Add MP.Https* documentation 2021-09-17 15:32:01 +02:00
Lion Kortlepel be3ac45abb add MP.HttpsGET, MP.HttpsPOST 2021-09-17 15:30:30 +02:00
Lion Kortlepel 246f8289b6 CMake: Fix compiler error with mismatching visibility of target_link_libraries 2021-09-17 15:22:06 +02:00
Lion Kortlepel 3c7109b23f Update Changelog, fix assert formatting 2021-09-17 15:21:06 +02:00
Lion Kortlepel 82a5fc3999 Assert: Fix compiler error 2021-09-17 15:06:13 +02:00
Lion Kortlepel 11d4d9ff91 remove old commandline path 2021-09-17 15:02:53 +02:00
Lion Kortlepel 48caae25fd Finalize master&new-lua-features merge 2021-09-17 14:58:40 +02:00
Lion Kortlepel 9dfe9f659a Update cmakelists to remove socket.io 2021-09-17 14:30:33 +02:00
Lion Kortlepel a07b5062de Reintroduce gitmodules 2021-09-17 14:28:45 +02:00
Lion Kortlepel fcbb188ee0 update modules, cmakelists 2021-09-17 14:25:11 +02:00
Lion Kortlepel 883d69ba27 Merge remote-tracking branch 'origin/master' into rewrite-lua 2021-09-17 14:24:12 +02:00
Lion Kortlepel 7459779363 update cmakelists 2021-09-17 14:21:20 +02:00
Lion Kortlepel a0c47d9947 move sentry-native 2021-09-17 14:17:27 +02:00
Lion Kortlepel 7db345cfbc update submodules 2021-09-17 13:36:16 +02:00
Lion Kortlepel 1d3958817f Merge remote-tracking branch 'origin/new-lua-features' into rewrite-lua
This is the first of a few commits to merge the new lua features and the
rewrite
2021-09-17 13:29:44 +02:00
Lion Kortlepel fd3088c78f Re-add SendChatMessage 2021-09-17 12:58:07 +02:00
Lion Kortlepel c2b73d93b5 Lua: Implement more core functions 2021-09-17 12:56:08 +02:00
Lion Kortlepel 9a37ed4341 Lua: Add GetPlayerName 2021-09-17 12:45:34 +02:00
Lion Kortlepel e64114e4fa Possible compiler fix 2021-09-17 02:44:49 +02:00
Lion Kortlepel 79531334dd another nice fix 2021-09-17 02:38:14 +02:00
Lion Kortlepel ed6f5282d9 Nice fix. 2021-09-17 02:36:06 +02:00
Lion Kortlepel 62fd369625 Lua: Fix more compile errors for windows 2021-09-17 02:30:20 +02:00
Lion Kortlepel 1880536276 Lua: Call onInit properly 2021-09-17 02:26:49 +02:00
Lion Kortlepel bac476ec34 Lua: Set package.path and package.cpath before onInit is called 2021-09-17 02:19:45 +02:00
Lion Kortlepel e75e65815c Lua: change a static_cast to a reinterpret_cast, fun times
:^)
2021-09-17 01:27:45 +02:00
Lion Kortlepel b0c467f971 Lua: Add timer 2021-09-17 01:25:52 +02:00
Lion Kortlepel 6b17990d4d Add GetOSTimeMS 2021-09-17 00:57:43 +02:00
Lion Kortlepel c73d56c143 Possible compiler fix 2021-09-17 00:54:41 +02:00
Lion Kortlepel a44050f0f1 Lua: Almost Working events, all triggers working 2021-09-17 00:21:43 +02:00
Lion Kortlepel cb1eb40def Lua: remove unimplemented 2021-09-16 22:31:54 +02:00
Lion Kortlepel 4c03a90157 Lua: Add more old API 2021-09-16 22:31:09 +02:00
Lion Kortlepel be61511bdf Fix CMake, Add more Lua API 2021-09-16 19:38:31 +02:00
Lion Kortlepel 968d9ff999 Lua: Implement most API functions 2021-09-16 19:00:13 +02:00
Lion Kortlepel 1c80a4deb7 Lua: working events, global and local 2021-09-16 18:14:11 +02:00
Lion Kortlepel e602decb96 Lua: Fix multiple issues with events 2021-09-16 14:58:47 +02:00
Lion Kortlepel dca573b15c Fix more compile issues with lua, add TriggerGlobalEvent 2021-09-16 13:06:04 +02:00
Lion Kortlepel 26231c6272 Fix compile issue with asio, implement Lua events 2021-09-16 13:03:00 +02:00
Lion Kortlepel ebe3630ec8 LuaAPI: Implement GetOSName 2021-09-16 12:22:49 +02:00
Lion Kortlepel d7f7a81cb0 LuaAPI: Print: dump tables properly and recursively 2021-09-16 12:21:11 +02:00
Lion Kortlepel 9ef6c32864 CMake: fix include paths 2021-09-16 11:59:00 +02:00
Lion Kortlepel 9b9c18a4c1 Lua: Add variadic print, LuaAPI 2021-09-16 11:54:52 +02:00
Lion Kortlepel 5978665ad6 Lua: Fix threading related crash 2021-09-16 10:07:04 +02:00
Lion Kortlepel 2cf368c2b0 First working console 2021-09-16 03:40:24 +02:00
Lion Kortlepel ba0678dade Continue Lua Rewrite 2021-09-16 03:21:00 +02:00
Lion Kortlepel c309fa28c6 update sol2 to v3.2.3 2021-09-16 01:09:24 +02:00
Lion Kortlepel f5b2be0a03 rename Assert to beammp_assert 2021-09-16 01:04:38 +02:00
Lion Kortlepel dd4e4c4467 Start rewrite of lua, rename all print functions 2021-09-16 01:04:01 +02:00
Lion Kortlepel d082620525 add sol2 2021-09-16 00:34:09 +02:00
Lion Kortlepel be90a8a2c0 add sol2 2021-09-16 00:33:13 +02:00
Lion Kortlepel 8b69127cdd Finish moving deps to deps/ 2021-09-16 00:22:33 +02:00
Lion Kortlepel bb34378b8e Move all dependencies to deps/ 2021-09-16 00:09:39 +02:00
Lion Kortlepel 588242822c CMake: Remove socketio link, forgot 2021-09-09 12:33:59 +03:00
Lion Kortlepel 58da200901 Client: fix socklen_t compile error 2021-09-09 12:32:33 +03:00
Lion Kortlepel f4ccf6c177 add sentry native db folder to gitignore 2021-09-09 12:26:26 +03:00
Lion Kortlepel 27103a73a9 remove socket.io module 2021-09-09 12:26:03 +03:00
Lion Kortlepel 2727f90430 Remove Socket.io for now
it is being built every time and we dont need it
2021-09-09 12:25:08 +03:00
Lion Kortlepel 2a96546c8c Lua: Add GetPluginName, GetPluginPath 2021-09-09 12:15:57 +03:00
Lion Kortlepel 6462636b29 Multiple merge fixes, rebase, working Https::GET 2021-09-09 12:15:55 +03:00
Lion Kortlepel 5742ab0dad possible windows compiler fix 2021-09-09 12:15:19 +03:00
Lion Kortlepel 0087205d55 fix issues caused by rebase 2021-09-09 12:15:17 +03:00
Lion Kortlepel d16843e45d TNetwork: clarify error messages 2021-09-09 12:14:32 +03:00
Lion Kortlepel 24516dbfd7 TNetwork: setsockopt: cast optval to void* 2021-09-09 12:14:32 +03:00
Lion Kortlepel a311d58e11 TNetwork: reuseaddr instead of reuseport 2021-09-09 12:14:32 +03:00
Lion Kortlepel 1444d91e7e Common: missed semicolon 2021-09-09 12:14:32 +03:00
Lion Kortlepel 1e2f060107 improve error reporting, remove duplicate code 2021-09-09 12:14:32 +03:00
Lion Kortlepel fdb5da2ed6 CMake: remove mentions of luasocket again 2021-09-09 12:14:32 +03:00
Lion Kortlepel de57613326 remove luasocket-cmake 2021-09-09 12:14:32 +03:00
Lion Kortlepel b49782e8a3 Common: Add sstream include for std::stringstream 2021-09-09 12:14:32 +03:00
Lion Kortlepel ff80b4cf63 CMake: include luasocket after finding lua 2021-09-09 12:14:32 +03:00
Lion Kortlepel 4c23b78f84 add luasocket 2021-09-09 12:14:32 +03:00
Lion Kortlepel aca3c52c20 remove luasocket again 2021-09-09 12:14:32 +03:00
Lion Kortlepel 51d6c4fb0a add CMakeLists for lib/ 2021-09-09 12:14:32 +03:00
Lion Kortlepel 2af9491fd6 add luasocket submodule 2021-09-09 12:14:32 +03:00
Lion Kortlepel 95c036836e add ws2tcpip.h 2021-09-09 12:14:32 +03:00
Lion Kortlepel a7f2f85e45 fix version printing 2021-09-09 12:14:32 +03:00
Lion Kortlepel 42c5aaad5a use inet_ntop instead of inet_ntoa (STILL BROKEN THOUGH) 2021-09-09 12:14:32 +03:00
Lion Kortlepel 88684bd9af clarify installation 2021-09-09 12:14:32 +03:00
Lion Kortlepel c6457f7df4 Add Settings enum, better print 2021-09-09 12:14:32 +03:00
Lion Kortlepel ba3fd0e144 add GetServerVersion 2021-09-09 12:14:30 +03:00
Lion Kortlepel e3b6fd7998 use fake version for lua update for now 2021-09-09 12:13:45 +03:00
Lion Kortlepel 943159cd40 Lua: add onShutdown 2021-09-09 12:13:37 +03:00
Lion Kortlepel 9423831937 add ip to identifiers, changed value format 2021-09-09 12:13:34 +03:00
Lion Kortlepel 95188042c5 fix luatable in GetPlayerIdentifiers 2021-09-09 12:12:54 +03:00
Lion Kortlepel a0a7b8ecce fix comment 2021-09-09 12:12:54 +03:00
Lion Kortlepel 53617abae4 Add printRaw
Same as print() but does not prefix with time, date, filename, etc.
Use with care.
2021-09-09 12:12:54 +03:00
Lion Kortlepel 853b078124 add MP.HttpsGET, MP.HttpsPOST 2021-09-09 12:12:54 +03:00
Anonymous-275 549517c518 TODO edit 2021-09-09 12:12:54 +03:00
Anonymous-275 2be4b8fd91 Fully working lua_Register 2021-09-09 12:12:54 +03:00
Lion Kortlepel 2cfb27820a switch to toml11
it's better, believe me
2021-09-09 12:12:54 +03:00
Anonymous-275 1ff12cb2bf simpler lua_Register 2021-09-09 12:12:54 +03:00
Lion Kortlepel 518cb0664e rebase 2021-09-09 12:12:54 +03:00
Lion Kortlepel 80432eb718 implement GetOSName, start working on HttpsPOST 2021-09-09 12:12:54 +03:00
Anonymous-275 b1caf5c29a lua Register 2021-09-09 12:12:54 +03:00
Lion Kortlepel 950cee9fd0 README: fix git submodule update command 2021-09-09 12:12:54 +03:00
Lion Kortlepel 046097579e README: ensure that submodules are initialized recursively 2021-09-09 12:12:53 +03:00
Lion Kortlepel 35a3dab1ce TNetwork: clarify error messages 2021-08-07 23:51:56 +02:00
Lion Kortlepel 131ade02cd TNetwork: setsockopt: cast optval to void* 2021-08-02 14:23:20 +02:00
Lion Kortlepel 2c2f76b340 TNetwork: reuseaddr instead of reuseport 2021-08-02 14:15:30 +02:00
Lion Kortlepel 106d8e5863 Common: missed semicolon 2021-08-02 14:06:00 +02:00
Lion Kortlepel 1fb7cb6bc1 improve error reporting, remove duplicate code 2021-08-02 14:01:20 +02:00
Lion Kortlepel 9666fff622 CMake: remove mentions of luasocket again 2021-08-02 14:01:20 +02:00
Lion Kortlepel 5d5f155f0c remove luasocket-cmake 2021-08-02 14:01:20 +02:00
Lion Kortlepel cfe348770c Common: Add sstream include for std::stringstream 2021-08-02 14:01:20 +02:00
Lion Kortlepel 206120dcef CMake: include luasocket after finding lua 2021-08-02 14:01:20 +02:00
Lion Kortlepel 2a3bb1bef8 add luasocket 2021-08-02 14:01:20 +02:00
Lion Kortlepel 0faa46d48c remove luasocket again 2021-08-02 14:01:20 +02:00
Lion Kortlepel dae52a71fd add CMakeLists for lib/ 2021-08-02 14:01:20 +02:00
Lion Kortlepel c46c36bf09 add luasocket submodule 2021-08-02 14:01:20 +02:00
Lion Kortlepel ed3d0834e6 add ws2tcpip.h 2021-08-02 14:01:20 +02:00
Lion Kortlepel 9d4c6e880b fix version printing 2021-08-02 14:01:20 +02:00
Lion Kortlepel d39b5d7c77 use inet_ntop instead of inet_ntoa (STILL BROKEN THOUGH) 2021-08-02 14:01:20 +02:00
Lion Kortlepel b071906db5 clarify installation 2021-08-02 14:01:20 +02:00
Lion Kortlepel 8420cdb5bf Add Settings enum, better print 2021-08-02 14:01:20 +02:00
Lion Kortlepel e11211f201 add GetServerVersion 2021-08-02 14:01:20 +02:00
Lion Kortlepel 9595ef164e use fake version for lua update for now 2021-08-02 14:01:17 +02:00
Lion Kortlepel d18afdf84b Lua: add onShutdown 2021-08-02 14:01:01 +02:00
Lion Kortlepel 0acbb70d10 add ip to identifiers, changed value format 2021-08-02 14:01:01 +02:00
Lion Kortlepel 7a3848e640 fix luatable in GetPlayerIdentifiers 2021-08-02 14:01:01 +02:00
Lion Kortlepel 261aa8f320 fix comment 2021-08-02 14:01:01 +02:00
Lion Kortlepel e994cdd8a2 Add printRaw
Same as print() but does not prefix with time, date, filename, etc.
Use with care.
2021-08-02 14:01:01 +02:00
Lion Kortlepel 44e0f3aa21 add MP.HttpsGET, MP.HttpsPOST 2021-08-02 14:01:00 +02:00
Anonymous-275 8853cef809 TODO edit 2021-08-02 14:01:00 +02:00
Anonymous-275 fb76b8309a Fully working lua_Register 2021-08-02 14:01:00 +02:00
Lion Kortlepel a23946dddf switch to toml11
it's better, believe me
2021-08-02 14:01:00 +02:00
Anonymous-275 55ee1d3747 simpler lua_Register 2021-08-02 14:01:00 +02:00
Lion Kortlepel 4cd0093687 rebase 2021-08-02 14:01:00 +02:00
Lion Kortlepel cc88734279 implement GetOSName, start working on HttpsPOST 2021-08-02 14:01:00 +02:00
Anonymous-275 a865c95e2a lua Register 2021-08-02 14:01:00 +02:00
66 changed files with 3898 additions and 2131 deletions
-2
View File
@@ -21,8 +21,6 @@ jobs:
echo ${#beammp_sentry_url}
sudo apt-get update
sudo apt-get install -y libz-dev rapidjson-dev liblua5.3 libssl-dev libwebsocketpp-dev libcurl4-openssl-dev
sudo add-apt-repository ppa:mhier/libboost-latest
sudo apt-get install -y libboost1.70-dev libboost1.70
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build-linux
+14 -3
View File
@@ -15,12 +15,12 @@ jobs:
submodules: 'recursive'
- name: Restore artifacts, or run vcpkg, build and cache artifacts
uses: lukka/run-vcpkg@main
uses: lukka/run-vcpkg@v7
id: runvcpkg
with:
vcpkgArguments: 'lua zlib rapidjson boost-beast boost-asio openssl websocketpp curl'
vcpkgArguments: 'lua zlib rapidjson openssl websocketpp curl'
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
vcpkgGitCommitId: '8dddc6c899ce6fdbeab38b525a31e7f23cb2d5bb'
vcpkgGitCommitId: 'a106de33bbee694e3be6243718aa2a549a692832'
vcpkgTriplet: 'x64-windows-static'
- name: Create Build Environment
@@ -44,4 +44,15 @@ jobs:
name: BeamMP-Server.exe
path: ${{github.workspace}}/build-windows/Release/BeamMP-Server.exe
- name: Build debug
working-directory: ${{github.workspace}}/build-windows
shell: bash
run: |
cmake --build . --config Debug
- name: Archive debug artifacts
uses: actions/upload-artifact@v2
with:
name: BeamMP-Server-debug.exe
path: ${{github.workspace}}/build-windows/Debug/BeamMP-Server.exe
+3 -5
View File
@@ -43,8 +43,6 @@ jobs:
run: |
sudo apt-get update
sudo apt-get install -y libz-dev rapidjson-dev liblua5.3 libssl-dev libwebsocketpp-dev libcurl4-openssl-dev
sudo add-apt-repository ppa:mhier/libboost-latest
sudo apt-get install -y libboost1.70-dev libboost1.70
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build-linux
@@ -82,12 +80,12 @@ jobs:
submodules: 'recursive'
- name: Restore artifacts, or run vcpkg, build and cache artifacts
uses: lukka/run-vcpkg@main
uses: lukka/run-vcpkg@v7
id: runvcpkg
with:
vcpkgArguments: 'lua zlib rapidjson boost-beast boost-asio openssl websocketpp curl'
vcpkgArguments: 'lua zlib rapidjson openssl websocketpp curl'
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
vcpkgGitCommitId: '8dddc6c899ce6fdbeab38b525a31e7f23cb2d5bb'
vcpkgGitCommitId: 'a106de33bbee694e3be6243718aa2a549a692832'
vcpkgTriplet: 'x64-windows-static'
- name: Create Build Environment
+1
View File
@@ -1,4 +1,5 @@
.idea/
.sentry-native/
*.orig
*.toml
boost_*
+24 -15
View File
@@ -1,18 +1,27 @@
[submodule "include/commandline"]
path = include/commandline
url = https://github.com/lionkor/commandline
[submodule "socket.io-client-cpp"]
path = socket.io-client-cpp
url = https://github.com/socketio/socket.io-client-cpp
[submodule "asio"]
path = asio
[submodule "deps/commandline"]
path = deps/commandline
url = https://github.com/lionkor/commandline
[submodule "deps/asio"]
path = deps/asio
url = https://github.com/chriskohlhoff/asio
[submodule "rapidjson"]
path = rapidjson
[submodule "deps/rapidjson"]
path = deps/rapidjson
url = https://github.com/Tencent/rapidjson
[submodule "include/tomlplusplus"]
path = include/tomlplusplus
url = https://github.com/marzer/tomlplusplus
[submodule "include/sentry-native"]
path = include/sentry-native
[submodule "deps/toml11"]
path = deps/toml11
url = https://github.com/ToruNiina/toml11
[submodule "deps/sentry-native"]
path = deps/sentry-native
url = https://github.com/getsentry/sentry-native
[submodule "deps/sol2"]
path = deps/sol2
url = https://github.com/ThePhD/sol2
[submodule "deps/libzip"]
path = deps/libzip
url = https://github.com/nih-at/libzip
[submodule "deps/cpp-httplib"]
path = deps/cpp-httplib
url = https://github.com/yhirose/cpp-httplib
[submodule "deps/json"]
path = deps/json
url = https://github.com/nlohmann/json
+77 -43
View File
@@ -8,6 +8,27 @@ project(BeamMP-Server
HOMEPAGE_URL https://beammp.com
LANGUAGES CXX C)
set(HTTPLIB_REQUIRE_OPENSSL ON)
include_directories("${PROJECT_SOURCE_DIR}/deps/asio/asio/include")
include_directories("${PROJECT_SOURCE_DIR}/deps/rapidjson/include")
include_directories("${PROJECT_SOURCE_DIR}/deps/websocketpp")
include_directories("${PROJECT_SOURCE_DIR}/deps/commandline")
include_directories("${PROJECT_SOURCE_DIR}/deps/sol2/include")
include_directories("${PROJECT_SOURCE_DIR}/deps/cpp-httplib")
include_directories("${PROJECT_SOURCE_DIR}/deps/json/single_include")
include_directories("${PROJECT_SOURCE_DIR}/deps")
add_compile_definitions(CPPHTTPLIB_OPENSSL_SUPPORT)
if(APPLE)
set(LUA_INCLUDE_DIR /usr/local/Cellar/lua@5.3/5.3.6/include/lua5.3)
set(LUA_LIBRARIES lua)
include_directories(/usr/local/opt/openssl@1.1/include)
link_directories(/usr/local/Cellar/lua@5.3/5.3.6/lib)
link_directories(/usr/local/opt/openssl@1.1/lib)
endif()
if (WIN32)
# this has to happen before sentry, so that crashpad on windows links with these settings.
message(STATUS "MSVC -> forcing use of statically-linked runtime.")
@@ -16,29 +37,10 @@ if (WIN32)
endif()
include_directories("include/sentry-native/include")
set(SENTRY_BUILD_SHARED_LIBS OFF)
set(BUILD_SHARED_LIBS OFF)
if (MSVC)
set(SENTRY_BUILD_RUNTIMESTATIC ON)
endif()
set(SENTRY_BACKEND breakpad)
add_subdirectory("include/sentry-native")
message(STATUS "Setting compiler flags")
if (WIN32)
#-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
set(VcpkgRoot ${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET})
include_directories(${VcpkgRoot}/include)
link_directories(${VcpkgRoot}/lib)
elseif (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -static-libstdc++")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0 -g")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -gz -fno-builtin")
if (SANITIZE)
message(STATUS "sanitize is ON")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined,thread")
endif (SANITIZE)
endif ()
message(STATUS "Checking for Sentry URL")
# this is set by the build system.
# IMPORTANT: if you're building from source, just leave this empty
@@ -46,24 +48,44 @@ if (NOT DEFINED BEAMMP_SECRET_SENTRY_URL)
message(WARNING "No sentry URL configured. Sentry logging is disabled for this build. \
This is not an error, and if you're building the BeamMP-Server yourself, this is expected and can be ignored.")
set(BEAMMP_SECRET_SENTRY_URL "")
set(SENTRY_BACKEND none)
else()
string(LENGTH ${BEAMMP_SECRET_SENTRY_URL} URL_LEN)
message(STATUS "Sentry URL is length ${URL_LEN}")
set(SENTRY_BACKEND breakpad)
endif()
add_subdirectory("deps/sentry-native")
if (MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
endif ()
message(STATUS "Adding local source dependencies")
# this has to happen before -DDEBUG since it wont compile properly with -DDEBUG
include_directories("asio/asio/include")
include_directories("rapidjson/include")
include_directories("websocketpp")
add_subdirectory("socket.io-client-cpp")
add_subdirectory("include/commandline")
add_subdirectory(deps)
message(STATUS "Setting compiler flags")
if (WIN32)
#-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
set(VcpkgRoot ${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET})
include_directories(${VcpkgRoot}/include)
link_directories(${VcpkgRoot}/lib)
elseif (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -static-libstdc++")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0 -g")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -fno-builtin")
if (SANITIZE)
message(STATUS "sanitize is ON")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined,thread")
endif (SANITIZE)
endif ()
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
message(STATUS "Looking for Boost")
find_package(Boost REQUIRED COMPONENTS system thread)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
add_executable(BeamMP-Server
src/main.cpp
@@ -75,61 +97,73 @@ add_executable(BeamMP-Server
include/VehicleData.h src/VehicleData.cpp
include/TConfig.h src/TConfig.cpp
include/TLuaEngine.h src/TLuaEngine.cpp
include/TLuaFile.h src/TLuaFile.cpp
include/TLuaPlugin.h src/TLuaPlugin.cpp
include/TResourceManager.h src/TResourceManager.cpp
include/THeartbeatThread.h src/THeartbeatThread.cpp
include/Http.h src/Http.cpp
include/TSentry.h src/TSentry.cpp
include/TPPSMonitor.h src/TPPSMonitor.cpp
include/TNetwork.h src/TNetwork.cpp
include/SignalHandling.h src/SignalHandling.cpp)
include/LuaAPI.h src/LuaAPI.cpp
include/TScopedTimer.h src/TScopedTimer.cpp
include/SignalHandling.h src/SignalHandling.cpp
include/ArgsParser.h src/ArgsParser.cpp
include/Environment.h)
target_compile_definitions(BeamMP-Server PRIVATE SECRET_SENTRY_URL="${BEAMMP_SECRET_SENTRY_URL}")
include_directories(BeamMP-Server PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
target_include_directories(BeamMP-Server PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/include"
"${CMAKE_CURRENT_SOURCE_DIR}/commandline")
message(STATUS "Looking for Lua")
find_package(Lua REQUIRED)
if (APPLE)
message(STATUS "NOT looking for Lua on APPLE")
else()
message(STATUS "Looking for Lua")
find_package(Lua REQUIRED VERSION 5.3)
endif()
target_include_directories(BeamMP-Server PUBLIC
${Boost_INCLUDE_DIRS}
${LUA_INCLUDE_DIR}
${CURL_INCLUDE_DIRS}
"socket.io-client-cpp/src"
"include/tomlplusplus"
"include/sentry-native/include"
"include/curl/include")
message(STATUS "Looking for SSL")
find_package(OpenSSL REQUIRED)
if (APPLE)
set(OPENSSL_LIBRARIES ssl crypto)
else()
find_package(OpenSSL REQUIRED)
endif()
target_link_libraries(BeamMP-Server sol2::sol2 ${LUA_LIBRARIES})
message(STATUS "CURL IS ${CURL_LIBRARIES}")
if (UNIX)
target_link_libraries(BeamMP-Server
target_link_libraries(BeamMP-Server
z
pthread
stdc++fs
pthread
${LUA_LIBRARIES}
crypto
${OPENSSL_LIBRARIES}
commandline
sioclient_tls
sentry)
sentry
ssl)
elseif (WIN32)
include(FindLua)
message(STATUS "Looking for libz")
find_package(ZLIB REQUIRED)
message(STATUS "Looking for RapidJSON")
find_package(RapidJSON CONFIG REQUIRED)
target_include_directories(BeamMP-Server PRIVATE ${RAPIDJSON_INCLUDE_DIRS} ${Boost_INCLUDE_DIRS})
target_link_libraries(BeamMP-Server PRIVATE
target_include_directories(BeamMP-Server PRIVATE ${RAPIDJSON_INCLUDE_DIRS})
target_link_libraries(BeamMP-Server
ws2_32
ZLIB::ZLIB
${LUA_LIBRARIES}
${OPENSSL_LIBRARIES}
commandline
sioclient_tls
sentry)
endif ()
+111
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@@ -0,0 +1,111 @@
# Contributing to BeamMP-Server
Unlike other parts of BeamMP, the BeamMP-Server does not have any dependency to the BeamNG.drive game.
To contribute *C++ code*, you'll need a MacOS, Linux or Windows PC, and intermediate to advanced knowledge of C++.
For reference, you should know be reasonably comfortable with the STL, the concept of RAII, templates, and generally know how to read & write post-C++17 code. To contribute anything else, you won't need most of this (though it'd be helpful to have some vocabulary about computers).
# Ways to Contribute
## Bug Reports
If you work with BeamMP-Server, either by simply using it, or even writing plugins for it, and you run into any issues, we definitely want to know about it. Please use [GitHub issues](https://github.com/BeamMP/BeamMP-Server/issues) and select the "Bug" template, read it, and fill it out accordingly.
## Bug Fixes
If you are interested in fixing bugs, check out the [GitHub issues](https://github.com/BeamMP/BeamMP-Server/issues). There, you can pick any issue that has nobody assigned to it. For example, some bugs which we definitely need some help with are marked with the "help wanted" tag.
Once you picked a bug, you need to reproduce it. Start by following the instructions in the bug report, and don't be afraid to ask for more information or clarification on the issue itself.
Refer to [getting started with the codebase](#getting-started-with-the-codebase) for more information on how to build the server. You can also ask on our [Discord server](https://discord.gg/beammp), or on IRC ([irc.libera.chat](https://web.libera.chat/), join `#beammp`).
## Features
If you want to add new features, please make an issue for it first or ask on our [Discord server](https://discord.gg/beammp), or on IRC ([irc.libera.chat](https://web.libera.chat/), join `#beammp`).
You need to make sure the feature isn't being worked on by someone else, and aligns with the vision we have for the server.
# Git Guidelines
**Read this carefully. Failing to follow these rules results in your changes not being accepted**. This applies for outside contributors, members of the BeamMP development team ("BeamMP Developers"), project owners, maintainers, frequent contributors, and literally everyone else. **It applies to everyone**.
## How to Commit
Commit messages **MUST** (mandatory):
- start with a **lower case action verb in present tense**, for example `add`, `fix`, `implement`, `refactor`, `remove`, `rename`. *Counter examples (these are bad): ~~`Fixed`, `fixing`, `added`, `removing`~~*.
- not have a first line much longer than 70 characters.
- explain briefly the changes made.
- reference the issue by number, if there is an issue the commit addresses, like so: `#<number>`. Example: `#123`.
If any of these are not followed, **your changes will not be accepted.**
Commit messages **SHOULD** (optional, "nice to have"):
- only address one "atomic" change.
- have an empty second line, and the subsequent lines explaining the changes in more detail (if more detail is available).
Commits may be squashed (via a Git "interactive rebase") in order to satisfy these rules, but history that is >1h old should not be rewritten if possible. Force pushes are ugly ;)
## Pulling, Merging
Do **NOT** pull with merge. This is the default git behavior for `git pull`, but creates ugly and unnecessary commit messages like `"merge origin/master into master"`. Instead, pull with rebase, for example via `git pull -r`. If you get conflicts, resolve them properly.
The only acceptable merge commits are those which actually merge functionally different branches into each other, for example for merging one feature branch into another.
## Branches
### Which branch should I base my work on?
Each *feature* or *bug-fix* is implemented on a new Git branch, branched off of the branch it should be based on. The `master` branch is usually stable, so we don't do development on it. It is always a safe bet to branch off of `master`, but it may be more work to merge later. Branches to base your work on are usually branches like `rc-v3.3.0`, when the latest public version is `3.2.0`, for example. These can often be found in Pull-Requests on GitHub which are tagged `Release Candidate`.
## Unit tests & CI/CD
We use GitHub Actions, which runs our unit-tests. PR's which fail these tests, or even fail any of our actions (which run automatically), will not be merged and require further changes until they compile, link, and all tests pass properly. If you have issues with this, feel free to ask in our [Discord server](https://discord.gg/beammp), or on IRC ([irc.libera.chat](https://web.libera.chat/), join `#beammp`)
### What should I call by branch?
Keep branch names **unique**, **descriptive**, and **shorter than 30 characters**. Names must be in present-tense, such as `fix-xyz`, **not** ~~`fixing-xyz`~~.
We generally use *feature branches*, so we keep one branch per feature or fix.
For example:
- You want to fix issue number #123? You could call the branch `fix-123`.
- You want to add a feature described in issue #456? You could call the branch `implement-456`.
- You want to add a feature or fix a bug that has no issue? You should probably make an issue for it first! Or, if you're not ready for that yet, you could call it by the feature name or bug description, for example for a bug that makes cars disappear: `fix-disappearing-cars`.
## Pull Requests, Code Review
Once you are ready to show what you did, and get feedback on it, you open a Pull-Request on GitHub. Please make sure to pick the right branches, and a descriptive title. Mention any related issues with `#<issue number>`, for example `#123`.
Make sure to explain what the PR does, what it fixes, and what needs to still be done (if anything).
A BeamMP-Developer must review your code in detail, and leave a review. If this takes too long, feel free to @ a maintainer/developer, or leave another comment on the PR. It helps to say something like "Ready for review", for example.
# Getting Started with the Codebase
1. Look at current Pull-Requests, look at the git branches, or ask in our [Discord server](https://discord.gg/beammp), or on IRC ([irc.libera.chat](https://web.libera.chat/), join `#beammp`), in order to find out which branch you should work on to minimize conflict. See [this section on branches](#branches) for more info.
2. Fork the repository (with that branch) on GitHub. GitHub, by default, gives you only the `master` branch when forking, so make sure you fork with other branches enabled when you want to work on a branch that isn't master (it's a checkbox when you fork).
3. Clone the fork to your local machine.
4. Check out the branch you want to work on (see 1.).
5. Run `git submodule update --init --recursive`.
6. Make a new branch for your feature or fix from the branch you are on. You can do this via `git checkout -b <branch name>`. See [this section on branches](#branches) for more info on branch naming.
7. Install all dependencies. Those are usually listed in the `README.md` in the branch you're in, or, more reliably, in one of the files in `.github/workflows` (if you can read `yaml`).
8. Run CMake to configure the project. You can find tutorials on this online. You will want to tell CMake to build with `CMAKE_BUILD_TYPE=Debug`, for example by passing it to CMake via the commandline switch `-DCMAKE_BUILD_TYPE=Debug`. You may also want to turn off sentry by setting `SENTRY_BACKEND=none` (for example via commandline switch `-DSENTRY_BACKEND=none`). An example invocation on Linux with GNU make would be
`cmake . -DCMAKE_BUILD_TYPE=Debug -DSENTRY_BACKEND=none` .
9. Build the `BeamMP-Server` target to build the BeamMP-Server, or the `BeamMP-Server-tests` target to build the unit-tests (does not include a working server). In the example from 8. (on Linux), you could build with `make BeamMP-Server`, `make -j BeamMP-Server` or `cmake --build . --parallel --target BeamMP-Server` . Or, on Windows, (in Visual Studio), you would just press some big green "run" or "debug" button.
10. When making changes, refer to [this section on how to commit properly](#how-to-commit). Not following those guidelines will result in your changes being rejected, so please take a look.
11. Make sure to add Unit-tests with `doctest` if you build new stuff. You can find examples all over the latest version of the codebase (search for `TEST_CASE`).
# Code Guidelines
## Formatting
1. Use `clang-format` to format your code before committig. A `.clang-format` file is provided in the root of the repository.
2. All identifiers, type names, function names, etc. should be `PascalCase`. Type names may also have the `T` prefix, although this is not enforced (for example `TNetwork`).
## Modular code
Write code that is modular and testable. Generally, if you can write a good unit-test for it, it's modular. If you can't, it's not.
Don't overdo it though - sometimes its okay to just write code, do the job, be done with it. You'll get feedback on this in the code review for your PR.
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@@ -1,3 +1,44 @@
# v3.0.2
- ADDED Periodic update message if a new server is released
- ADDED Config setting for the IP the http server listens on
- CHANGED Default MaxPlayers to 8
- CHANGED Default http server listen IP to localhost
- FIXED `MP.CreateEventTimer` filling up the queue (see <https://wiki.beammp.com/en/Scripting/new-lua-scripting#mpcreateeventtimerevent_name-string-interval_ms-number-strategy-number-since-v302>)
- FIXED `MP.TriggerClientEvent` not kicking the client if it failed
- FIXED Lua result queue handling not checking all results
- FIXED bug which caused ServerConfig.toml to generate incorrectly
# v3.0.1
- ADDED Backup URLs to UpdateCheck (will fail less often now)
- ADDED console cursor left and right movement (with arrow keys) and working HOME and END key (via github.com/lionkor/commandline)
- FIXED infinite snowmen / infinite unicycle spawning bug
- FIXED a bug where, when run with --working-directory, the Server.log would still be in the original directory
- FIXED a bug which could cause the plugin reload thread to spin at 100% if the reloaded plugin's didn't terminate
- FIXED an issue which would cause servers to crash on mod download via SIGPIPE on POSIX
- FIXED an issue which would cause servers to crash when checking if a vehicle is a unicycle
# v3.0.0
- CHANGED entire plugin Lua implementation (rewrite)
- CHANGED moved *almost all* Lua functions into MP.\*
- CHANGED console to use a custom language (type `help`, `list`, or `status`!)
- CHANGED all files of a Lua plugin to share a Lua state (no more state-per-file)
- ADDED many new Lua API functions, which can be found at <https://wiki.beammp.com/en/Scripting/functions>
- ADDED Commandline options. Run with `--help` to see all options.
- ADDED HTTP(S) Server (OpenAPI spec coming soon!)
- ADDED plugin directories to `package.path` and `package.cpath` before `onInit`
- ADDED ability to add `PluginConfig.toml` to your plugin folder to change some settings
- ADDED ability to share a lua state with other plugins via `StateId` setting in `PluginConfig.toml`
- ADDED ability to see name-to-thread-ID association in debug mode
- ADDED dumping tables with `print()` (try it with `print(MP)`)
- ADDED `MP.GetOSName()`, `MP.CreateTimer()`, `MP.GetLuaMemoryUsage()` and many more (see <https://wiki.beammp.com/en/Scripting/functions>)
- ADDED `MP.Settings` table to make usage of `MP.Set()` easier
- ADDED `FS.*` table with common filesystem operations (do `print(FS)` to see them!)
- FIXED i/o thread spin when stdout is /dev/null on linux
- FIXED removed extra whitespace infront of onChatMessage message
# v2.3.3
- CHANGED servers to be private by default
+53 -34
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@@ -4,7 +4,17 @@
[![CMake Linux Build](https://github.com/BeamMP/BeamMP-Server/workflows/CMake%20Linux%20Build/badge.svg?branch=master)](https://github.com/BeamMP/BeamMP-Server/actions?query=workflow%3A%22CMake+Linux+Build%22)
This is the server for the multiplayer mod **[BeamMP](https://beammp.com/)** for the game [BeamNG.drive](https://www.beamng.com/).
The server is the point throug which all clients communicate. You can write lua mods for the server, detailed instructions on the [BeamMP Wiki](https://wiki.beammp.com).
The server is the point through which all clients communicate. You can write Lua mods for the server, there are detailed instructions on the [BeamMP Wiki](https://wiki.beammp.com).
**For Linux, you __need__ the runtime dependencies, listed below under "[prerequisites](#prerequisites)".**
## Support + Contact
Feel free to ask any questions via the following channels:
- **IRC**: `#beammp` on [irc.libera.chat](https://web.libera.chat/)
- **Discord**: [click for invite](https://discord.gg/beammp)
- **BeamMP Forum**: [BeamMP Forum Support](https://forum.beammp.com/c/support/33)
## Minimum Requirements
@@ -19,13 +29,13 @@ These values are guesstimated and are subject to change with each release.
## Contributing
TLDR; [Issues](https://github.com/BeamMP/BeamMP-Server/issues) with the "help wanted" label or with nobody assigned, any [trello](https://trello.com/b/Kw75j3zZ/beamngdrive-multiplayer) cards in the "To-Do" column.
TLDR; [Issues](https://github.com/BeamMP/BeamMP-Server/issues) with the "help wanted" label or with nobody assigned.
To contribute, look at the active [issues](https://github.com/BeamMP/BeamMP-Server/issues) and at the [trello](https://trello.com/b/Kw75j3zZ/beamngdrive-multiplayer). Any issues that have the "help wanted" label or don't have anyone assigned and any trello cards that aren't assigned or in the "In-Progress" section are good tasks to take on. You can either contribute by programming or by testing and adding more info and ideas.
To contribute, look at the active [issues](https://github.com/BeamMP/BeamMP-Server/issues). Any issues that have the "help wanted" label or don't have anyone assigned are good tasks to take on. You can either contribute by programming or by testing and adding more info and ideas.
Fork this repository, make a new branch for your feature, implement your feature or fix, and then create a pull-request here. Even incomplete features and fixes can be pull-requested.
If you need support with understanding the codebase, please write us in the discord. You'll need to be proficient in modern C++.
If you need support with understanding the codebase, please write us in the Discord. You'll need to be proficient in modern C++.
## About Building from Source
@@ -33,7 +43,7 @@ We only allow building unmodified (original) source code for public use. `master
## Supported Operating Systems
The code itself supports (latest stable) Linux and Windows. In terms of actual build support, for now we usually only distribute windows binaries and sometimes linux. For any other distro or OS, you just have to find the same libraries listed in the Linux Build [Prerequisites](#prerequisites) further down the page, and it should build fine. We don't currently support any big-endian architectures.
The code itself supports (latest stable) Linux and Windows. In terms of actual build support, for now we usually only distribute Windows binaries and sometimes Linux. For any other distro or OS, you just have to find the same libraries listed in the Linux Build [Prerequisites](#prerequisites) further down the page, and it should build fine. We don't currently support any big-endian architectures.
Recommended compilers: MSVC, GCC, CLANG.
@@ -41,9 +51,9 @@ You can find precompiled binaries under [Releases](https://github.com/BeamMP/Bea
## Build Instructions
**__Do not compile from `master`. Always build from a release tag, i.e. `tags/v2.0`!__**
**__Do not compile from `master`. Always build from a release tag, i.e. `tags/v2.3.3`!__**
Currently only linux and windows are supported (generally). See [Releases](https://github.com/BeamMP/BeamMP-Server/releases/) for official binary releases. On systems to which we do not provide binaries (so anything but windows), you are allowed to compile the program and use it. Other restrictions, such as not being allowed to distribute those binaries, still apply (see [copyright notice](#copyright)).
Currently only Linux and Windows are supported (generally). See [Releases](https://github.com/BeamMP/BeamMP-Server/releases/) for official binary releases. On systems to which we do not provide binaries (so anything but windows), you are allowed to compile the program and use it. Other restrictions, such as not being allowed to distribute those binaries, still apply (see [copyright notice](#copyright)).
### Prerequisites
@@ -51,44 +61,53 @@ Currently only linux and windows are supported (generally). See [Releases](https
Please use the prepackaged binaries in [Releases](https://github.com/BeamMP/BeamMP-Server/releases/).
Dependencies for windows can be installed with `vcpkg`, in which case the current dependencies are the `x64-windows-static` versions of `lua`, `zlib`, `rapidjson`, `boost-beast`, `boost-asio` and `openssl`.
Dependencies for **Windows** can be installed with `vcpkg`.
These are:
```
lua
zlib
rapidjson
openssl
websocketpp
curl
```
#### Linux / \*nix
#### Linux
These package names are in the debian / ubuntu style. Feel free to PR your own guide for a different distro.
Runtime dependencies - you want to find packages for:
- libz
- rapidjson
- lua5.3
- ssl / openssl
- websocketpp
- curl (with ssl support)
- `git`
- `make`
- `cmake`
- `g++`
- `libcurl4-openssl-dev` or similar (search for `libcurl` and look for one with `-dev`)
Must support ISO C++17. If your distro's `g++` doesn't support C++17, chances are that it has a `g++-8` or `g++-10` package that does. If this is the case. you just need to run CMake with `-DCMAKE_CXX_COMPILER=g++-10` (replace `g++-10` with your compiler's name).
- `liblua5.3-dev`
Any 5.x version should work, but 5.3 is what we officially use. Any other version might break in the future.
You can also use any version of `libluajit`, but the same applies regarding the version.
- `libz-dev`
- `rapidjson-dev`
- `libopenssl-dev` or `libssl-dev`
**If** you're building it from source, you'll need `libboost1.70-all-dev` or `libboost1.71-all-dev` or higher as well.
If you can't find this version of boost (only 1.6x, for example), you can either update to a newer version of your distro, build boost yourself, or use an unstable rolling release (like Debian `sid` aka `unstable`).
Build-time dependencies are:
```
git
make
cmake
g++
```
### How to build
On windows, use git-bash for these commands. On Linux, these should work in your shell.
On Windows, use git-bash for these commands. On Linux, these should work in your shell.
1. Make sure you have all [prerequisites](#prerequisites) installed
2. Clone the repository in a location of your choice with **`git clone --recurse-submodules https://github.com/BeamMP/BeamMP-Server`**. Now change into the cloned directory by running `cd BeamMP-Server`.
3. Ensure that all submodules are initialized by running `git submodule update --init --recursive`. Then change into the cloned directory by running `cd BeamMP-Server`.
4. Checkout the branch of the release you want to compile (`master` is often unstable), for example `git checkout tags/v1.20` for version 1.20. You can find the latest version [here](https://github.com/BeamMP/BeamMP-Server/tags).
5. Run `cmake .` (with `.`)
6. Run `make`
7. You will now have a `BeamMP-Server` file in your directory, which is executable with `./BeamMP-Server` (`.\BeamMP-Server.exe` for windows). Follow the (windows or linux, doesnt matter) instructions on the [wiki](https://wiki.beammp.com/en/home/Server_Mod) for further setup after installation (which we just did), such as port-forwarding and getting a key to actually run the server.
2. Clone the repository in a location of your choice with `git clone --recurse-submodules https://github.com/BeamMP/BeamMP-Server`.
3. Change into the BeamMP-Server directory by running `cd BeamMP-Server`.
4. Checkout the branch of the release you want to compile, for example `git checkout tags/v3.0.2` for version 3.0.2. You can find the latest version [here](https://github.com/BeamMP/BeamMP-Server/tags).
5. Ensure that all submodules are initialized by running `git submodule update --init --recursive`
6. Run `cmake . -DCMAKE_BUILD_TYPE=Release` (with `.`)
7. Run `make`
8. You will now have a `BeamMP-Server` file in your directory, which is executable with `./BeamMP-Server` (`.\BeamMP-Server.exe` for windows). Follow the (Windows or Linux, doesnt matter) instructions on the [wiki](https://wiki.beammp.com/en/home/server-installation) for further setup after installation (which we just did), such as port-forwarding and getting a key to actually run the server.
*tip: to run the server in the background, simply (in bash, zsh, etc) run:* `nohup ./BeamMP-Server &`*.*
## Support
The BeamMP project is supported by community donations via our [Patreon](https://www.patreon.com/BeamMP). This brings perks such as Patreon-only channels on our Discord, early access to new updates, and more server keys.
## Copyright
Copyright (c) 2019-present Anonymous275 (@Anonymous-275), Lion Kortlepel (@lionkor).
Submodule asio deleted from 230c0d2ae0
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@@ -0,0 +1,9 @@
include_directories("${PROJECT_SOURCE_DIR}/deps/asio/asio/include")
include_directories("${PROJECT_SOURCE_DIR}/deps/rapidjson/include")
include_directories("${PROJECT_SOURCE_DIR}/deps/websocketpp")
include_directories("${PROJECT_SOURCE_DIR}/deps/commandline")
include_directories("${PROJECT_SOURCE_DIR}/deps/sol2/include")
include_directories("${PROJECT_SOURCE_DIR}/deps")
add_subdirectory("${PROJECT_SOURCE_DIR}/deps/commandline")
add_subdirectory("${PROJECT_SOURCE_DIR}/deps/sol2")
Vendored Submodule
+1
Submodule deps/asio added at d038fb3c2f
Vendored Submodule
+1
Submodule deps/commandline added at d6b1c32c8a
Vendored Submodule
+1
Submodule deps/cpp-httplib added at b324921c1a
Vendored Submodule
+1
Submodule deps/json added at eb21824147
Vendored Submodule
+1
Submodule deps/libzip added at 76df02f86b
Vendored Submodule
+1
Submodule deps/rapidjson added at 00dbcf2c6e
Vendored Submodule
+1
Submodule deps/sentry-native added at 90966cc102
Vendored Submodule
+1
Submodule deps/sol2 added at c068aefbed
Vendored Submodule
+1
Submodule deps/toml11 added at 1400dd223f
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@@ -0,0 +1,49 @@
#pragma once
#include <initializer_list>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
/*
* Allows syntax:
* --help : long flags
* --path=/home/lion : long assignments
*/
class ArgsParser {
public:
enum Flags : int {
NONE = 0,
REQUIRED = 1, // argument is required
HAS_VALUE = 2, // argument must have a value
};
ArgsParser() = default;
void Parse(const std::vector<std::string_view>& ArgList);
// prints errors if any errors occurred, in that case also returns false
bool Verify();
void RegisterArgument(std::vector<std::string>&& ArgumentNames, int Flags);
// pass all possible names for this argument (short, long, etc)
bool FoundArgument(const std::vector<std::string>& Names);
std::optional<std::string> GetValueOfArgument(const std::vector<std::string>& Names);
private:
void ConsumeLongAssignment(const std::string& Arg);
void ConsumeLongFlag(const std::string& Arg);
bool IsRegistered(const std::string& Name);
struct Argument {
std::string Name;
std::optional<std::string> Value;
};
struct RegisteredArgument {
std::vector<std::string> Names;
int Flags;
};
std::vector<RegisteredArgument> mRegisteredArguments;
std::vector<Argument> mFoundArgs;
};
+18 -4
View File
@@ -2,6 +2,7 @@
#include <chrono>
#include <memory>
#include <optional>
#include <queue>
#include <string>
#include <unordered_set>
@@ -12,6 +13,17 @@
class TServer;
#ifdef BEAMMP_WINDOWS
// for socklen_t
#include <WS2tcpip.h>
#endif // WINDOWS
struct TConnection final {
SOCKET Socket;
struct sockaddr SockAddr;
socklen_t SockAddrLen;
};
class TClient final {
public:
using TSetOfVehicleData = std::vector<TVehicleData>;
@@ -30,7 +42,7 @@ public:
TVehicleDataLockPair GetAllCars();
void SetName(const std::string& Name) { mName = Name; }
void SetRoles(const std::string& Role) { mRole = Role; }
void AddIdentifier(const std::string& ID) { mIdentifiers.insert(ID); };
void SetIdentifier(const std::string& key, const std::string& value) { mIdentifiers[key] = value; }
std::string GetCarData(int Ident);
void SetUDPAddr(sockaddr_in Addr) { mUDPAddress = Addr; }
void SetDownSock(SOCKET CSock) { mSocket[1] = CSock; }
@@ -38,7 +50,7 @@ public:
void SetStatus(int Status) { mStatus = Status; }
// locks
void DeleteCar(int Ident);
[[nodiscard]] std::set<std::string> GetIdentifiers() const { return mIdentifiers; }
[[nodiscard]] const std::unordered_map<std::string, std::string>& GetIdentifiers() const { return mIdentifiers; }
[[nodiscard]] sockaddr_in GetUDPAddr() const { return mUDPAddress; }
[[nodiscard]] SOCKET GetDownSock() const { return mSocket[1]; }
[[nodiscard]] SOCKET GetTCPSock() const { return mSocket[0]; }
@@ -78,9 +90,9 @@ private:
bool mIsSyncing = false;
mutable std::mutex mMissedPacketsMutex;
std::queue<std::string> mPacketsSync;
std::set<std::string> mIdentifiers;
std::unordered_map<std::string, std::string> mIdentifiers;
bool mIsGuest = false;
std::mutex mVehicleDataMutex;
mutable std::mutex mVehicleDataMutex;
TSetOfVehicleData mVehicleData;
std::string mName = "Unknown Client";
SOCKET mSocket[2] { SOCKET(0), SOCKET(0) };
@@ -92,3 +104,5 @@ private:
int mID = -1;
std::chrono::time_point<std::chrono::high_resolution_clock> mLastPingTime;
};
std::optional<std::weak_ptr<TClient>> GetClient(class TServer& Server, int ID);
+154 -42
View File
@@ -5,13 +5,28 @@ extern TSentry Sentry;
#include <array>
#include <atomic>
#include <cstring>
#include <deque>
#include <filesystem>
#include <functional>
#include <memory>
#include <mutex>
#include <sstream>
#include <zlib.h>
#include "Compat.h"
#include "TConsole.h"
struct Version {
uint8_t major;
uint8_t minor;
uint8_t patch;
Version(uint8_t major, uint8_t minor, uint8_t patch);
Version(const std::array<uint8_t, 3>& v);
std::string AsString();
};
// static class handling application start, shutdown, etc.
// yes, static classes, singletons, globals are all pretty
// bad idioms. In this case we need a central way to access
@@ -21,33 +36,29 @@ class Application final {
public:
// types
struct TSettings {
TSettings() noexcept
: ServerName("BeamMP Server")
, ServerDesc("BeamMP Default Description")
, Resource("Resources")
, MapName("/levels/gridmap_v2/info.json")
, MaxPlayers(10)
, Private(true)
, MaxCars(1)
, DebugModeEnabled(false)
, Port(30814)
, SendErrors(true)
, SendErrorsMessageEnabled(true) { }
std::string ServerName;
std::string ServerDesc;
std::string Resource;
std::string MapName;
std::string Key;
int MaxPlayers;
bool Private;
int MaxCars;
bool DebugModeEnabled;
int Port;
std::string CustomIP;
bool SendErrors;
bool SendErrorsMessageEnabled;
std::string ServerName { "BeamMP Server" };
std::string ServerDesc { "BeamMP Default Description" };
std::string Resource { "Resources" };
std::string MapName { "/levels/gridmap_v2/info.json" };
std::string Key {};
std::string SSLKeyPath { "./.ssl/HttpServer/key.pem" };
std::string SSLCertPath { "./.ssl/HttpServer/cert.pem" };
bool HTTPServerEnabled { false };
int MaxPlayers { 8 };
bool Private { true };
int MaxCars { 1 };
bool DebugModeEnabled { false };
int Port { 30814 };
std::string CustomIP {};
bool SendErrors { true };
bool SendErrorsMessageEnabled { true };
int HTTPServerPort { 8080 };
std::string HTTPServerIP { "127.0.0.1" };
bool HTTPServerUseSSL { false };
bool HideUpdateMessages { false };
[[nodiscard]] bool HasCustomIP() const { return !CustomIP.empty(); }
};
using TShutdownHandler = std::function<void()>;
// methods
@@ -58,27 +69,60 @@ public:
// Causes all threads to finish up and exit gracefull gracefully
static void GracefullyShutdown();
static TConsole& Console() { return *mConsole; }
static std::string ServerVersion() { return "2.3.2"; }
static std::string ClientVersion() { return "2.0"; }
static std::string ServerVersionString();
static const Version& ServerVersion() { return mVersion; }
static std::string ClientVersionString() { return "2.0"; }
static std::string PPS() { return mPPS; }
static void SetPPS(const std::string& NewPPS) { mPPS = NewPPS; }
static inline TSettings Settings {};
static TSettings Settings;
static std::vector<std::string> GetBackendUrlsInOrder() {
return {
"backend.beammp.com",
"backup1.beammp.com",
"backup2.beammp.com"
};
}
static std::string GetBackendUrlForAuth() { return "auth.beammp.com"; }
static std::string GetBackendHostname() { return "backend.beammp.com"; }
static std::string GetBackup1Hostname() { return "backup1.beammp.com"; }
static std::string GetBackup2Hostname() { return "backup2.beammp.com"; }
static std::string GetBackendUrlForSocketIO() { return "https://backend.beammp.com"; }
static void CheckForUpdates();
static std::array<int, 3> VersionStrToInts(const std::string& str);
static bool IsOutdated(const std::array<int, 3>& Current, const std::array<int, 3>& Newest);
static std::array<uint8_t, 3> VersionStrToInts(const std::string& str);
static bool IsOutdated(const Version& Current, const Version& Newest);
static void InitializeConsole() {
if (!mConsole) {
mConsole = std::make_unique<TConsole>();
}
}
enum class Status {
Starting,
Good,
Bad,
ShuttingDown,
Shutdown,
};
using SystemStatusMap = std::unordered_map<std::string /* system name */, Status /* status */>;
static const SystemStatusMap& GetSubsystemStatuses() {
std::unique_lock Lock(mSystemStatusMapMutex);
return mSystemStatusMap;
}
static void SetSubsystemStatus(const std::string& Subsystem, Status status);
private:
static inline SystemStatusMap mSystemStatusMap {};
static inline std::mutex mSystemStatusMapMutex {};
static inline std::string mPPS;
static std::unique_ptr<TConsole> mConsole;
static inline std::unique_ptr<TConsole> mConsole;
static inline std::mutex mShutdownHandlersMutex {};
static inline std::deque<TShutdownHandler> mShutdownHandlers {};
static inline Version mVersion { 3, 0, 2 };
};
std::string ThreadName(bool DebugModeOverride = false);
@@ -122,36 +166,104 @@ void RegisterThread(const std::string& str);
#endif // defined(DEBUG)
#define warn(x) Application::Console().Write(_this_location + std::string("[WARN] ") + (x))
#define info(x) Application::Console().Write(_this_location + std::string("[INFO] ") + (x))
#define error(x) \
#define beammp_warn(x) Application::Console().Write(_this_location + std::string("[WARN] ") + (x))
#define beammp_info(x) Application::Console().Write(_this_location + std::string("[INFO] ") + (x))
#define beammp_error(x) \
do { \
Application::Console().Write(_this_location + std::string("[ERROR] ") + (x)); \
Sentry.AddErrorBreadcrumb((x), _file_basename, _line); \
} while (false)
#define beammp_lua_error(x) \
do { \
Application::Console().Write(_this_location + std::string("[LUA ERROR] ") + (x)); \
} while (false)
#define beammp_lua_warn(x) \
do { \
Application::Console().Write(_this_location + std::string("[LUA WARN] ") + (x)); \
} while (false)
#define luaprint(x) Application::Console().Write(_this_location + std::string("[LUA] ") + (x))
#define debug(x) \
#define beammp_debug(x) \
do { \
if (Application::Settings.DebugModeEnabled) { \
Application::Console().Write(_this_location + std::string("[DEBUG] ") + (x)); \
} \
} while (false)
#define beammp_event(x) \
do { \
if (Application::Settings.DebugModeEnabled) { \
Application::Console().Write(_this_location + std::string("[EVENT] ") + (x)); \
} \
} while (false)
// for those times when you just need to ignore something :^)
// explicity disables a [[nodiscard]] warning
#define beammp_ignore(x) (void)x
// trace() is a debug-build debug()
#if defined(DEBUG)
#define trace(x) \
#define beammp_trace(x) \
do { \
if (Application::Settings.DebugModeEnabled) { \
Application::Console().Write(_this_location + std::string("[TRACE] ") + (x)); \
} \
} while (false)
#else
#define trace(x)
#define beammp_trace(x)
#endif // defined(DEBUG)
void LogChatMessage(const std::string& name, int id, const std::string& msg);
#define Biggest 30000
std::string Comp(std::string Data);
std::string DeComp(std::string Compressed);
template <typename T>
inline T Comp(const T& Data) {
std::array<char, Biggest> C {};
// obsolete
C.fill(0);
z_stream defstream;
defstream.zalloc = Z_NULL;
defstream.zfree = Z_NULL;
defstream.opaque = Z_NULL;
defstream.avail_in = (uInt)Data.size();
defstream.next_in = (Bytef*)&Data[0];
defstream.avail_out = Biggest;
defstream.next_out = reinterpret_cast<Bytef*>(C.data());
deflateInit(&defstream, Z_BEST_COMPRESSION);
deflate(&defstream, Z_SYNC_FLUSH);
deflate(&defstream, Z_FINISH);
deflateEnd(&defstream);
size_t TotalOut = defstream.total_out;
T Ret;
Ret.resize(TotalOut);
std::fill(Ret.begin(), Ret.end(), 0);
std::copy_n(C.begin(), TotalOut, Ret.begin());
return Ret;
}
template <typename T>
inline T DeComp(const T& Compressed) {
std::array<char, Biggest> C {};
// not needed
C.fill(0);
z_stream infstream;
infstream.zalloc = Z_NULL;
infstream.zfree = Z_NULL;
infstream.opaque = Z_NULL;
infstream.avail_in = Biggest;
infstream.next_in = (Bytef*)(&Compressed[0]);
infstream.avail_out = Biggest;
infstream.next_out = (Bytef*)(C.data());
inflateInit(&infstream);
inflate(&infstream, Z_SYNC_FLUSH);
inflate(&infstream, Z_FINISH);
inflateEnd(&infstream);
size_t TotalOut = infstream.total_out;
T Ret;
Ret.resize(TotalOut);
std::fill(Ret.begin(), Ret.end(), 0);
std::copy_n(C.begin(), TotalOut, Ret.begin());
return Ret;
}
std::string GetPlatformAgnosticErrorString();
#define S_DSN SU_RAW
void LogChatMessage(const std::string& name, int id, const std::string& msg);
+26 -9
View File
@@ -1,12 +1,15 @@
#pragma once
#include "Environment.h"
// ======================= UNIX ========================
#ifdef __unix
#ifdef BEAMMP_LINUX
#include <arpa/inet.h>
#include <sys/socket.h>
#include <termios.h>
#include <unistd.h>
#include <errno.h>
using SOCKET = int;
using DWORD = unsigned long;
using PDWORD = unsigned long*;
@@ -18,19 +21,33 @@ inline void CloseSocketProper(int TheSocket) {
}
#endif // unix
// ======================= WIN32 =======================
// ======================= APPLE ========================
#ifdef WIN32
#ifdef BEAMMP_APPLE
#include <arpa/inet.h>
#include <sys/socket.h>
#include <termios.h>
#include <unistd.h>
#include <errno.h>
using SOCKET = int;
using DWORD = unsigned long;
using PDWORD = unsigned long*;
using LPDWORD = unsigned long*;
char _getch();
inline void CloseSocketProper(int TheSocket) {
shutdown(TheSocket, SHUT_RDWR);
close(TheSocket);
}
#endif // unix
// ======================= WINDOWS =======================
#ifdef BEAMMP_WINDOWS
#include <conio.h>
#include <winsock2.h>
inline void CloseSocketProper(SOCKET TheSocket) {
shutdown(TheSocket, 2); // 2 == SD_BOTH
closesocket(TheSocket);
}
#endif // WIN32
// ======================= OTHER =======================
#if !defined(WIN32) && !defined(__unix)
#error "OS not supported"
#endif
+2 -2
View File
@@ -91,14 +91,14 @@ static auto w_printf_s = [](const char* fmt, ...) {
va_end(args);
};
static auto w_sprintf_s = [](char* buf, size_t buf_size, const char* fmt, ...) {
static auto w_sprintf_s = [](char* buf, size_t, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
va_end(args);
};
static auto w_sprintf_s_ret = [](char* buf, size_t buf_size, const char* fmt, ...) {
static auto w_sprintf_s_ret = [](char* buf, size_t, const char* fmt, ...) {
int ret;
va_list args;
va_start(args, fmt);
+4 -4
View File
@@ -55,18 +55,18 @@ inline void _assert([[maybe_unused]] const char* file, [[maybe_unused]] const ch
}
}
#define Assert(cond) _assert(__FILE__, __func__, __LINE__, #cond, (cond))
#define AssertNotReachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false)
#define beammp_assert(cond) _assert(__FILE__, __func__, __LINE__, #cond, (cond))
#define beammp_assert_not_reachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false)
#else
// In release build, these macros turn into NOPs. The compiler will optimize these out.
#define Assert(cond) \
#define beammp_assert(cond) \
do { \
bool result = (cond); \
if (!result) { \
Sentry.LogAssert(#cond, _file_basename, _line, __func__); \
} \
} while (false)
#define AssertNotReachable() \
#define beammp_assert_not_reachable() \
do { \
Sentry.LogAssert("code is unreachable", _file_basename, _line, __func__); \
} while (false)
+17
View File
@@ -0,0 +1,17 @@
#pragma once
// one of BEAMMP_{WINDOWS,LINUX,APPLE} will be set at the end of this
// clang-format off
#if !defined(BEAMMP_WINDOWS) && !defined(BEAMMP_UNIX) && !defined(BEAMMP_APPLE)
#if defined(_WIN32) || defined(__CYGWIN__)
#define BEAMMP_WINDOWS
#elif defined(__linux__) || defined(__linux) || defined(linux) || defined(__unix__) || defined(__unix) || defined(unix)
#define BEAMMP_LINUX
#elif defined(__APPLE__) || defined(__MACH__)
#define BEAMMP_APPLE
#else
#error "This platform is not known. Please define one of the above for your OS."
#endif
#endif
// clang-format on
+49 -1
View File
@@ -1,12 +1,60 @@
#pragma once
#include <Common.h>
#include <IThreaded.h>
#include <filesystem>
#include <openssl/pem.h>
#include <openssl/x509.h>
#include <string>
#include <unordered_map>
#if defined(BEAMMP_LINUX)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
#endif
#include <httplib.h>
#if defined(BEAMMP_LINUX)
#pragma GCC diagnostic pop
#endif
namespace fs = std::filesystem;
namespace Crypto {
constexpr size_t RSA_DEFAULT_KEYLENGTH { 2048 };
}
namespace Http {
std::string GET(const std::string& host, int port, const std::string& target, unsigned int* status = nullptr);
std::string POST(const std::string& host, const std::string& target, const std::unordered_map<std::string, std::string>& fields, const std::string& body, bool json, int* status = nullptr);
std::string POST(const std::string& host, int port, const std::string& target, const std::string& body, const std::string& ContentType, unsigned int* status = nullptr, const httplib::Headers& headers = {});
namespace Status {
std::string ToString(int code);
}
const std::string ErrorString = "-1";
namespace Server {
void SetupEnvironment();
// todo: Add non TLS Server Instance, this one is TLS only
class THttpServerInstance {
public:
THttpServerInstance();
static fs::path KeyFilePath;
static fs::path CertFilePath;
protected:
void operator()();
private:
std::thread mThread;
};
// todo: all of these functions are likely unsafe,
// todo: replace with something that's managed by a domain specific crypto library
class Tx509KeypairGenerator {
public:
static long GenerateRandomId();
static bool EnsureTLSConfigExists();
static X509* GenerateCertificate(EVP_PKEY& pkey);
static EVP_PKEY* GenerateKey();
static void GenerateAndWriteToDisk(const fs::path& KeyFilePath, const fs::path& CertFilePath);
};
}
}
+5
View File
@@ -8,6 +8,11 @@ public:
IThreaded()
// invokes operator() on this object
: mThread() { }
~IThreaded() noexcept {
if (mThread.joinable()) {
mThread.join();
}
}
virtual void Start() final {
mThread = std::thread([this] { (*this)(); });
+39
View File
@@ -0,0 +1,39 @@
#pragma once
#include "TLuaEngine.h"
#include <tuple>
namespace LuaAPI {
int PanicHandler(lua_State* State);
std::string LuaToString(const sol::object Value, size_t Indent = 1, bool QuoteStrings = false);
void Print(sol::variadic_args);
namespace MP {
extern TLuaEngine* Engine;
std::string GetOSName();
std::tuple<int, int, int> GetServerVersion();
bool TriggerClientEvent(int PlayerID, const std::string& EventName, const std::string& Data);
inline size_t GetPlayerCount() { return Engine->Server().ClientCount(); }
void DropPlayer(int ID, std::optional<std::string> MaybeReason);
void SendChatMessage(int ID, const std::string& Message);
void RemoveVehicle(int PlayerID, int VehicleID);
void Set(int ConfigID, sol::object NewValue);
bool IsPlayerGuest(int ID);
bool IsPlayerConnected(int ID);
void Sleep(size_t Ms);
void PrintRaw(sol::variadic_args);
}
namespace FS {
std::pair<bool, std::string> CreateDirectory(const std::string& Path);
std::pair<bool, std::string> Remove(const std::string& Path);
std::pair<bool, std::string> Rename(const std::string& Path, const std::string& NewPath);
std::pair<bool, std::string> Copy(const std::string& Path, const std::string& NewPath);
std::string GetFilename(const std::string& Path);
std::string GetExtension(const std::string& Path);
std::string GetParentFolder(const std::string& Path);
bool Exists(const std::string& Path);
bool IsDirectory(const std::string& Path);
bool IsFile(const std::string& Path);
std::string ConcatPaths(sol::variadic_args Args);
}
}
-69
View File
@@ -1,69 +0,0 @@
#pragma once
#include <atomic>
#include <deque>
#include <mutex>
#include <sio_client.h>
#include <thread>
#include <memory>
/*
* We send relevant server events over socket.io to the backend.
*
* We send all events to `backend.beammp.com`, to the room `/key`
* where `key` is the currently active auth-key.
*/
enum class SocketIOEvent {
ConsoleOut,
CPUUsage,
MemoryUsage,
NetworkUsage,
PlayerList,
};
enum class SocketIORoom {
None,
Stats,
Player,
Info,
Console,
};
class SocketIO final {
private:
struct Event;
public:
enum class EventType {
};
// Singleton pattern
static SocketIO& Get();
void Emit(SocketIOEvent Event, const std::string& Data);
~SocketIO();
void SetAuthenticated(bool auth) { mAuthenticated = auth; }
private:
SocketIO() noexcept;
void ThreadMain();
struct Event {
std::string Name;
std::string Data;
};
bool mAuthenticated { false };
sio::client mClient;
std::thread mThread;
std::atomic_bool mCloseThread { false };
std::mutex mQueueMutex;
std::deque<Event> mQueue;
friend std::unique_ptr<SocketIO> std::make_unique<SocketIO>();
};
+13 -2
View File
@@ -4,18 +4,29 @@
#include <atomic>
#define TOML11_PRESERVE_COMMENTS_BY_DEFAULT
#include <toml11/toml.hpp> // header-only version of TOML++
namespace fs = std::filesystem;
class TConfig {
public:
explicit TConfig();
explicit TConfig(const std::string& ConfigFileName);
[[nodiscard]] bool Failed() const { return mFailed; }
void FlushToFile();
private:
void CreateConfigFile(std::string_view name);
void ParseFromFile(std::string_view name);
void PrintDebug();
void TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, std::string& OutValue);
void TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, bool& OutValue);
void TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, int& OutValue);
void ParseOldFormat();
bool IsDefault();
bool mFailed { false };
std::string mConfigFileName;
};
+26 -3
View File
@@ -1,11 +1,12 @@
#pragma once
#include "commandline/commandline.h"
#include "TLuaFile.h"
#include "Cryptography.h"
#include "commandline.h"
#include <atomic>
#include <fstream>
class TLuaEngine;
class TConsole {
public:
TConsole();
@@ -13,8 +14,30 @@ public:
void Write(const std::string& str);
void WriteRaw(const std::string& str);
void InitializeLuaConsole(TLuaEngine& Engine);
void BackupOldLog();
void StartLoggingToFile();
Commandline& Internal() { return mCommandline; }
private:
std::unique_ptr<TLuaFile> mLuaConsole { nullptr };
void RunAsCommand(const std::string& cmd, bool IgnoreNotACommand = false);
void ChangeToLuaConsole(const std::string& LuaStateId);
void ChangeToRegularConsole();
void Command_Lua(const std::string& cmd);
void Command_Help(const std::string& cmd);
void Command_Kick(const std::string& cmd);
void Command_Say(const std::string& cmd);
void Command_List(const std::string& cmd);
void Command_Status(const std::string& cmd);
Commandline mCommandline;
std::vector<std::string> mCachedLuaHistory;
std::vector<std::string> mCachedRegularHistory;
TLuaEngine* mLuaEngine { nullptr };
bool mIsLuaConsole { false };
bool mFirstTime { true };
std::string mStateId;
const std::string mDefaultStateId = "BEAMMP_SERVER_CONSOLE";
std::ofstream mLogFileStream;
std::mutex mLogFileStreamMtx;
};
+1 -1
View File
@@ -18,4 +18,4 @@ private:
bool mShutdown = false;
TResourceManager& mResourceManager;
TServer& mServer;
};
};
+224 -22
View File
@@ -1,39 +1,241 @@
#pragma once
#include "Common.h"
#include "IThreaded.h"
#include "TLuaFile.h"
#include "TNetwork.h"
#include "TServer.h"
#include <any>
#include <condition_variable>
#include <filesystem>
#include <initializer_list>
#include <list>
#include <lua.hpp>
#include <memory>
#include <optional>
#include <mutex>
#include <queue>
#include <set>
#include <toml11/toml.hpp>
#include <unordered_map>
#include <vector>
class TLuaEngine : public IThreaded {
#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
using TLuaStateId = std::string;
namespace fs = std::filesystem;
/**
* std::variant means, that TLuaArgTypes may be one of the Types listed as template args
*/
using TLuaArgTypes = std::variant<std::string, int, sol::variadic_args, bool>;
static constexpr size_t TLuaArgTypes_String = 0;
static constexpr size_t TLuaArgTypes_Int = 1;
static constexpr size_t TLuaArgTypes_VariadicArgs = 2;
static constexpr size_t TLuaArgTypes_Bool = 3;
class TLuaPlugin;
struct TLuaResult {
std::atomic_bool Ready;
std::atomic_bool Error;
std::string ErrorMessage;
sol::object Result { sol::lua_nil };
TLuaStateId StateId;
std::string Function;
// TODO: Add condition_variable
void WaitUntilReady();
};
struct TLuaPluginConfig {
static inline const std::string FileName = "PluginConfig.toml";
TLuaStateId StateId;
// TODO: Add execute list
};
struct TLuaChunk {
TLuaChunk(std::shared_ptr<std::string> Content,
std::string FileName,
std::string PluginPath);
std::shared_ptr<std::string> Content;
std::string FileName;
std::string PluginPath;
};
class TPluginMonitor : IThreaded {
public:
explicit TLuaEngine(TServer& Server, TNetwork& Network);
TPluginMonitor(const fs::path& Path, TLuaEngine& Engine, std::atomic_bool& Shutdown);
using TSetOfLuaFile = std::set<std::unique_ptr<TLuaFile>>;
void operator()();
private:
TLuaEngine& mEngine;
fs::path mPath;
std::atomic_bool& mShutdown;
std::unordered_map<std::string, fs::file_time_type> mFileTimes;
};
class TLuaEngine : IThreaded {
public:
enum CallStrategy : int {
BestEffort,
Precise,
};
struct QueuedFunction {
std::string FunctionName;
std::shared_ptr<TLuaResult> Result;
std::vector<TLuaArgTypes> Args;
std::string EventName; // optional, may be empty
};
TLuaEngine();
~TLuaEngine() noexcept {
beammp_debug("Lua Engine terminated");
}
void operator()() override;
[[nodiscard]] const TSetOfLuaFile& LuaFiles() const { return mLuaFiles; }
[[nodiscard]] TServer& Server() { return mServer; }
[[nodiscard]] const TServer& Server() const { return mServer; }
[[nodiscard]] TNetwork& Network() { return mNetwork; }
[[nodiscard]] const TNetwork& Network() const { return mNetwork; }
TNetwork& Network() { return *mNetwork; }
TServer& Server() { return *mServer; }
std::optional<std::reference_wrapper<TLuaFile>> GetScript(lua_State* L);
void SetNetwork(TNetwork* Network) { mNetwork = Network; }
void SetServer(TServer* Server) { mServer = Server; }
size_t GetResultsToCheckSize() {
std::unique_lock Lock(mResultsToCheckMutex);
return mResultsToCheck.size();
}
size_t GetLuaStateCount() {
std::unique_lock Lock(mLuaStatesMutex);
return mLuaStates.size();
}
size_t GetTimedEventsCount() {
std::unique_lock Lock(mTimedEventsMutex);
return mTimedEvents.size();
}
size_t GetRegisteredEventHandlerCount() {
std::unique_lock Lock(mLuaEventsMutex);
size_t LuaEventsCount = 0;
for (const auto& State : mLuaEvents) {
for (const auto& Events : State.second) {
LuaEventsCount += Events.second.size();
}
}
return LuaEventsCount - GetLuaStateCount();
}
static void WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results,
const std::optional<std::chrono::high_resolution_clock::duration>& Max = std::nullopt);
void ReportErrors(const std::vector<std::shared_ptr<TLuaResult>>& Results);
bool HasState(TLuaStateId StateId);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args);
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
template <typename... ArgsT>
/**
*
* @tparam ArgsT Template Arguments for the event (Metadata) todo: figure out what this means
* @param EventName Name of the event
* @param IgnoreId
* @param Args
* @return
*/
[[nodiscard]] std::vector<std::shared_ptr<TLuaResult>> TriggerEvent(const std::string& EventName, TLuaStateId IgnoreId, ArgsT&&... Args) {
std::unique_lock Lock(mLuaEventsMutex);
beammp_event(EventName);
if (mLuaEvents.find(EventName) == mLuaEvents.end()) { // if no event handler is defined for 'EventName', return immediately
return {};
}
std::vector<std::shared_ptr<TLuaResult>> Results;
std::vector<TLuaArgTypes> Arguments { TLuaArgTypes { std::forward<ArgsT>(Args) }... };
for (const auto& Event : mLuaEvents.at(EventName)) {
for (const auto& Function : Event.second) {
if (Event.first != IgnoreId) {
Results.push_back(EnqueueFunctionCall(Event.first, Function, Arguments));
}
}
}
return Results; //
}
std::set<std::string> GetEventHandlersForState(const std::string& EventName, TLuaStateId StateId);
void CreateEventTimer(const std::string& EventName, TLuaStateId StateId, size_t IntervalMS, CallStrategy Strategy);
void CancelEventTimers(const std::string& EventName, TLuaStateId StateId);
sol::state_view GetStateForPlugin(const fs::path& PluginPath);
TLuaStateId GetStateIDForPlugin(const fs::path& PluginPath);
void AddResultToCheck(const std::shared_ptr<TLuaResult>& Result);
static constexpr const char* BeamMPFnNotFoundError = "BEAMMP_FN_NOT_FOUND";
private:
void FolderList(const std::string& Path, bool HotSwap);
void RegisterFiles(const fs::path& Path, bool HotSwap);
bool IsNewFile(const std::string& Path);
void CollectAndInitPlugins();
void InitializePlugin(const fs::path& Folder, const TLuaPluginConfig& Config);
void FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Config);
size_t CalculateMemoryUsage();
TNetwork& mNetwork;
TServer& mServer;
std::string mPath;
bool mShutdown { false };
TSetOfLuaFile mLuaFiles;
std::mutex mListMutex;
class StateThreadData : IThreaded {
public:
StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId, TLuaEngine& Engine);
StateThreadData(const StateThreadData&) = delete;
~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const TLuaChunk& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCallFromCustomEvent(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args, const std::string& EventName, CallStrategy Strategy);
void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
void AddPath(const fs::path& Path); // to be added to path and cpath
void operator()() override;
sol::state_view State() { return sol::state_view(mState); }
private:
sol::table Lua_TriggerGlobalEvent(const std::string& EventName, sol::variadic_args EventArgs);
sol::table Lua_TriggerLocalEvent(const std::string& EventName, sol::variadic_args EventArgs);
sol::table Lua_GetPlayerIdentifiers(int ID);
sol::table Lua_GetPlayers();
std::string Lua_GetPlayerName(int ID);
sol::table Lua_GetPlayerVehicles(int ID);
sol::table Lua_HttpCreateConnection(const std::string& host, uint16_t port);
int Lua_GetPlayerIDByName(const std::string& Name);
std::string mName;
std::atomic_bool& mShutdown;
TLuaStateId mStateId;
lua_State* mState;
std::thread mThread;
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
std::recursive_mutex mStateExecuteQueueMutex;
std::vector<QueuedFunction> mStateFunctionQueue;
std::mutex mStateFunctionQueueMutex;
std::condition_variable mStateFunctionQueueCond;
TLuaEngine* mEngine;
sol::state_view mStateView { mState };
std::queue<fs::path> mPaths;
std::recursive_mutex mPathsMutex;
};
struct TimedEvent {
std::chrono::high_resolution_clock::duration Duration {};
std::chrono::high_resolution_clock::time_point LastCompletion {};
std::string EventName;
TLuaStateId StateId;
CallStrategy Strategy;
bool Expired();
void Reset();
};
TNetwork* mNetwork;
TServer* mServer;
TPluginMonitor mPluginMonitor;
std::atomic_bool mShutdown { false };
fs::path mResourceServerPath;
std::vector<std::shared_ptr<TLuaPlugin>> mLuaPlugins;
std::unordered_map<TLuaStateId, std::unique_ptr<StateThreadData>> mLuaStates;
std::recursive_mutex mLuaStatesMutex;
std::unordered_map<std::string /* event name */, std::unordered_map<TLuaStateId, std::set<std::string>>> mLuaEvents;
std::recursive_mutex mLuaEventsMutex;
std::vector<TimedEvent> mTimedEvents;
std::recursive_mutex mTimedEventsMutex;
std::list<std::shared_ptr<TLuaResult>> mResultsToCheck;
std::mutex mResultsToCheckMutex;
std::condition_variable mResultsToCheckCond;
};
// std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
-62
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@@ -1,62 +0,0 @@
#ifndef TLUAFILE_H
#define TLUAFILE_H
#include <any>
#include <filesystem>
#include <lua.hpp>
#include <mutex>
#include <set>
#include <string>
#include <vector>
namespace fs = std::filesystem;
struct TLuaArg {
std::vector<std::any> args;
void PushArgs(lua_State* State);
};
class TLuaEngine;
class TLuaFile {
public:
void RegisterEvent(const std::string& Event, const std::string& FunctionName);
void UnRegisterEvent(const std::string& Event);
void SetLastWrite(fs::file_time_type time);
bool IsRegistered(const std::string& Event);
void SetPluginName(const std::string& Name);
void Execute(const std::string& Command);
void SetFileName(const std::string& Name);
fs::file_time_type GetLastWrite();
lua_State* GetState();
std::string GetOrigin();
std::mutex Lock;
void Reload();
void Init(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote);
explicit TLuaFile(TLuaEngine& Engine, bool Console = false);
~TLuaFile();
void SetStopThread(bool StopThread) { mStopThread = StopThread; }
TLuaEngine& Engine() { return mEngine; }
[[nodiscard]] std::string GetPluginName() const;
[[nodiscard]] std::string GetFileName() const;
[[nodiscard]] const lua_State* GetState() const;
[[nodiscard]] bool GetStopThread() const { return mStopThread; }
[[nodiscard]] const TLuaEngine& Engine() const { return mEngine; }
[[nodiscard]] std::string GetRegistered(const std::string& Event) const;
private:
TLuaEngine& mEngine;
std::set<std::pair<std::string, std::string>> mRegisteredEvents;
lua_State* mLuaState { nullptr };
fs::file_time_type mLastWrote;
std::string mPluginName {};
std::string mFileName {};
bool mStopThread = false;
bool mConsole = false;
void Load();
std::mutex mInitMutex;
};
std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaFile* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
#endif // TLUAFILE_H
+19
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@@ -0,0 +1,19 @@
#include "TLuaEngine.h"
class TLuaPlugin {
public:
TLuaPlugin(TLuaEngine& Engine, const TLuaPluginConfig& Config, const fs::path& MainFolder);
TLuaPlugin(const TLuaPlugin&) = delete;
TLuaPlugin& operator=(const TLuaPlugin&) = delete;
~TLuaPlugin() noexcept = default;
const TLuaPluginConfig& GetConfig() const { return mConfig; }
fs::path GetFolder() const { return mFolder; }
private:
TLuaPluginConfig mConfig;
TLuaEngine& mEngine;
fs::path mFolder;
std::string mPluginName;
std::unordered_map<std::string, std::shared_ptr<std::string>> mFileContents;
};
+4 -2
View File
@@ -4,6 +4,8 @@
#include "TResourceManager.h"
#include "TServer.h"
struct TConnection;
class TNetwork {
public:
TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& ResourceManager);
@@ -15,8 +17,8 @@ public:
std::string TCPRcv(TClient& c);
void ClientKick(TClient& c, const std::string& R);
[[nodiscard]] bool SyncClient(const std::weak_ptr<TClient>& c);
void Identify(SOCKET TCPSock);
void Authentication(SOCKET TCPSock);
void Identify(const TConnection& client);
void Authentication(const TConnection& ClientConnection);
[[nodiscard]] bool CheckBytes(TClient& c, int32_t BytesRcv);
void SyncResources(TClient& c);
[[nodiscard]] bool UDPSend(TClient& Client, std::string Data) const;
+25
View File
@@ -0,0 +1,25 @@
#pragma once
#include <chrono>
#include <functional>
#include <string>
class TScopedTimer {
public:
TScopedTimer();
TScopedTimer(const std::string& Name);
TScopedTimer(std::function<void(size_t)> OnDestroy);
~TScopedTimer();
auto GetElapsedTime() const {
auto EndTime = std::chrono::high_resolution_clock::now();
auto Delta = EndTime - mStartTime;
size_t TimeDelta = Delta / std::chrono::milliseconds(1);
return TimeDelta;
}
std::function<void(size_t /* time_ms */)> OnDestroy { nullptr };
private:
std::chrono::high_resolution_clock::time_point mStartTime;
std::string Name;
};
+5 -1
View File
@@ -2,6 +2,7 @@
#include "IThreaded.h"
#include "RWMutex.h"
#include "TScopedTimer.h"
#include <functional>
#include <memory>
#include <mutex>
@@ -15,7 +16,7 @@ class TServer final {
public:
using TClientSet = std::unordered_set<std::shared_ptr<TClient>>;
TServer(int argc, char** argv);
TServer(const std::vector<std::string_view>& Arguments);
void InsertClient(const std::shared_ptr<TClient>& Ptr);
std::weak_ptr<TClient> InsertNewClient();
@@ -27,6 +28,9 @@ public:
static void GlobalParser(const std::weak_ptr<TClient>& Client, std::string Packet, TPPSMonitor& PPSMonitor, TNetwork& Network);
static void HandleEvent(TClient& c, const std::string& Data);
RWMutex& GetClientMutex() const { return mClientsMutex; }
const TScopedTimer UptimeTimer;
private:
TClientSet mClients;
mutable RWMutex mClientsMutex;
Submodule rapidjson deleted from 13dfc96c9c
+94
View File
@@ -0,0 +1,94 @@
#include "ArgsParser.h"
#include "Common.h"
#include <algorithm>
void ArgsParser::Parse(const std::vector<std::string_view>& ArgList) {
for (const auto& Arg : ArgList) {
if (Arg.size() > 2 && Arg.substr(0, 2) == "--") {
// long arg
if (Arg.find("=") != Arg.npos) {
ConsumeLongAssignment(std::string(Arg));
} else {
ConsumeLongFlag(std::string(Arg));
}
} else {
beammp_error("Error parsing commandline arguments: Supplied argument '" + std::string(Arg) + "' is not a valid argument and was ignored.");
}
}
}
bool ArgsParser::Verify() {
bool Ok = true;
for (const auto& RegisteredArg : mRegisteredArguments) {
if (RegisteredArg.Flags & Flags::REQUIRED && !FoundArgument(RegisteredArg.Names)) {
beammp_error("Error in commandline arguments: Argument '" + std::string(RegisteredArg.Names.at(0)) + "' is required but wasn't found.");
Ok = false;
continue;
} else if (FoundArgument(RegisteredArg.Names)) {
if (RegisteredArg.Flags & Flags::HAS_VALUE) {
if (!GetValueOfArgument(RegisteredArg.Names).has_value()) {
beammp_error("Error in commandline arguments: Argument '" + std::string(RegisteredArg.Names.at(0)) + "' expects a value, but no value was given.");
Ok = false;
}
} else if (GetValueOfArgument(RegisteredArg.Names).has_value()) {
beammp_error("Error in commandline arguments: Argument '" + std::string(RegisteredArg.Names.at(0)) + "' does not expect a value, but one was given.");
Ok = false;
}
}
}
return Ok;
}
void ArgsParser::RegisterArgument(std::vector<std::string>&& ArgumentNames, int Flags) {
mRegisteredArguments.push_back({ ArgumentNames, Flags });
}
bool ArgsParser::FoundArgument(const std::vector<std::string>& Names) {
// if any of the found args match any of the names
return std::any_of(mFoundArgs.begin(), mFoundArgs.end(),
[&Names](const Argument& Arg) -> bool {
// if any of the names match this arg's name
return std::any_of(Names.begin(), Names.end(), [&Arg](const std::string& Name) -> bool {
return Arg.Name == Name;
});
});
}
std::optional<std::string> ArgsParser::GetValueOfArgument(const std::vector<std::string>& Names) {
// finds an entry which has a name that is any of the names in 'Names'
auto Found = std::find_if(mFoundArgs.begin(), mFoundArgs.end(), [&Names](const Argument& Arg) -> bool {
return std::any_of(Names.begin(), Names.end(), [&Arg](const std::string_view& Name) -> bool {
return Arg.Name == Name;
});
});
if (Found != mFoundArgs.end()) {
// found
return Found->Value;
} else {
return std::nullopt;
}
}
bool ArgsParser::IsRegistered(const std::string& Name) {
return std::any_of(mRegisteredArguments.begin(), mRegisteredArguments.end(), [&Name](const RegisteredArgument& Arg) {
auto Iter = std::find(Arg.Names.begin(), Arg.Names.end(), Name);
return Iter != Arg.Names.end();
});
}
void ArgsParser::ConsumeLongAssignment(const std::string& Arg) {
auto Value = Arg.substr(Arg.rfind("=") + 1);
auto Name = Arg.substr(2, Arg.rfind("=") - 2);
if (!IsRegistered(Name)) {
beammp_warn("Argument '" + Name + "' was supplied but isn't a known argument, so it is likely being ignored.");
}
mFoundArgs.push_back({ Name, Value });
}
void ArgsParser::ConsumeLongFlag(const std::string& Arg) {
auto Name = Arg.substr(2, Arg.rfind("=") - 2);
mFoundArgs.push_back({ Name, std::nullopt });
if (!IsRegistered(Name)) {
beammp_warn("Argument '" + Name + "' was supplied but isn't a known argument, so it is likely being ignored.");
}
}
+20 -1
View File
@@ -1,7 +1,9 @@
#include "Client.h"
#include "CustomAssert.h"
#include "TServer.h"
#include <memory>
#include <optional>
// FIXME: add debug prints
@@ -13,7 +15,7 @@ void TClient::DeleteCar(int Ident) {
if (iter != mVehicleData.end()) {
mVehicleData.erase(iter);
} else {
debug("tried to erase a vehicle that doesn't exist (not an error)");
beammp_debug("tried to erase a vehicle that doesn't exist (not an error)");
}
}
@@ -25,6 +27,7 @@ void TClient::ClearCars() {
int TClient::GetOpenCarID() const {
int OpenID = 0;
bool found;
std::unique_lock lock(mVehicleDataMutex);
do {
found = true;
for (auto& v : mVehicleData) {
@@ -99,3 +102,19 @@ int TClient::SecondsSinceLastPing() {
.count();
return int(seconds);
}
std::optional<std::weak_ptr<TClient>> GetClient(TServer& Server, int ID) {
std::optional<std::weak_ptr<TClient>> MaybeClient { std::nullopt };
Server.ForEachClient([&](std::weak_ptr<TClient> CPtr) -> bool {
ReadLock Lock(Server.GetClientMutex());
if (!CPtr.expired()) {
auto C = CPtr.lock();
if (C->GetID() == ID) {
MaybeClient = CPtr;
return false;
}
}
return true;
});
return MaybeClient;
}
+128 -76
View File
@@ -8,12 +8,11 @@
#include <regex>
#include <sstream>
#include <thread>
#include <zlib.h>
#include "CustomAssert.h"
#include "Http.h"
std::unique_ptr<TConsole> Application::mConsole = std::make_unique<TConsole>();
Application::TSettings Application::Settings = {};
void Application::RegisterShutdownHandler(const TShutdownHandler& Handler) {
std::unique_lock Lock(mShutdownHandlersMutex);
@@ -29,27 +28,31 @@ void Application::GracefullyShutdown() {
++ShutdownAttempts;
// hard shutdown at 2 additional tries
if (ShutdownAttempts == 2) {
info("hard shutdown forced by multiple shutdown requests");
beammp_info("hard shutdown forced by multiple shutdown requests");
std::exit(0);
}
info("already shutting down!");
beammp_info("already shutting down!");
return;
} else {
AlreadyShuttingDown = true;
}
trace("waiting for lock release");
beammp_trace("waiting for lock release");
std::unique_lock Lock(mShutdownHandlersMutex);
info("please wait while all subsystems are shutting down...");
beammp_info("please wait while all subsystems are shutting down...");
for (size_t i = 0; i < mShutdownHandlers.size(); ++i) {
info("Subsystem " + std::to_string(i + 1) + "/" + std::to_string(mShutdownHandlers.size()) + " shutting down");
beammp_info("Subsystem " + std::to_string(i + 1) + "/" + std::to_string(mShutdownHandlers.size()) + " shutting down");
mShutdownHandlers[i]();
}
}
std::array<int, 3> Application::VersionStrToInts(const std::string& str) {
std::array<int, 3> Version;
std::string Application::ServerVersionString() {
return mVersion.AsString();
}
std::array<uint8_t, 3> Application::VersionStrToInts(const std::string& str) {
std::array<uint8_t, 3> Version;
std::stringstream ss(str);
for (int& i : Version) {
for (uint8_t& i : Version) {
std::string Part;
std::getline(ss, Part, '.');
std::from_chars(&*Part.begin(), &*Part.begin() + Part.size(), i);
@@ -57,85 +60,79 @@ std::array<int, 3> Application::VersionStrToInts(const std::string& str) {
return Version;
}
bool Application::IsOutdated(const std::array<int, 3>& Current, const std::array<int, 3>& Newest) {
if (Newest[0] > Current[0]) {
// FIXME: This should be used by operator< on Version
bool Application::IsOutdated(const Version& Current, const Version& Newest) {
if (Newest.major > Current.major) {
return true;
} else if (Newest[0] == Current[0] && Newest[1] > Current[1]) {
} else if (Newest.major == Current.major && Newest.minor > Current.minor) {
return true;
} else if (Newest[0] == Current[0] && Newest[1] == Current[1] && Newest[2] > Current[2]) {
} else if (Newest.major == Current.major && Newest.minor == Current.minor && Newest.patch > Current.patch) {
return true;
} else {
return false;
}
}
void Application::SetSubsystemStatus(const std::string& Subsystem, Status status) {
switch (status) {
case Status::Good:
beammp_trace("Subsystem '" + Subsystem + "': Good");
break;
case Status::Bad:
beammp_trace("Subsystem '" + Subsystem + "': Bad");
break;
case Status::Starting:
beammp_trace("Subsystem '" + Subsystem + "': Starting");
break;
case Status::ShuttingDown:
beammp_trace("Subsystem '" + Subsystem + "': Shutting down");
break;
case Status::Shutdown:
beammp_trace("Subsystem '" + Subsystem + "': Shutdown");
break;
}
std::unique_lock Lock(mSystemStatusMapMutex);
mSystemStatusMap[Subsystem] = status;
}
void Application::CheckForUpdates() {
Application::SetSubsystemStatus("UpdateCheck", Application::Status::Starting);
static bool FirstTime = true;
// checks current version against latest version
std::regex VersionRegex { R"(\d+\.\d+\.\d+\n*)" };
auto Response = Http::GET(GetBackendHostname(), 443, "/v/s");
bool Matches = std::regex_match(Response, VersionRegex);
if (Matches) {
auto MyVersion = VersionStrToInts(ServerVersion());
auto RemoteVersion = VersionStrToInts(Response);
if (IsOutdated(MyVersion, RemoteVersion)) {
std::string RealVersionString = std::to_string(RemoteVersion[0]) + ".";
RealVersionString += std::to_string(RemoteVersion[1]) + ".";
RealVersionString += std::to_string(RemoteVersion[2]);
warn(std::string(ANSI_YELLOW_BOLD) + "NEW VERSION OUT! There's a new version (v" + RealVersionString + ") of the BeamMP-Server available! For more info visit https://wiki.beammp.com/en/home/server-maintenance#updating-the-server." + std::string(ANSI_RESET));
for (const auto& url : GetBackendUrlsInOrder()) {
auto Response = Http::GET(GetBackendUrlsInOrder().at(0), 443, "/v/s");
bool Matches = std::regex_match(Response, VersionRegex);
if (Matches) {
auto MyVersion = ServerVersion();
auto RemoteVersion = Version(VersionStrToInts(Response));
if (IsOutdated(MyVersion, RemoteVersion)) {
std::string RealVersionString = RemoteVersion.AsString();
beammp_warn(std::string(ANSI_YELLOW_BOLD) + "NEW VERSION IS OUT! Please update to the new version (v" + RealVersionString + ") of the BeamMP-Server! Download it here: https://beammp.com/! For a guide on how to update, visit: https://wiki.beammp.com/en/home/server-maintenance#updating-the-server" + std::string(ANSI_RESET));
} else {
if (FirstTime) {
beammp_info("Server up-to-date!");
}
}
Application::SetSubsystemStatus("UpdateCheck", Application::Status::Good);
break;
} else {
info("Server up-to-date!");
if (FirstTime) {
beammp_debug("Failed to fetch version from: " + url);
beammp_trace("got " + Response);
auto Lock = Sentry.CreateExclusiveContext();
Sentry.SetContext("get-response", { { "response", Response } });
Sentry.LogError("failed to get server version", _file_basename, _line);
Application::SetSubsystemStatus("UpdateCheck", Application::Status::Bad);
}
}
} else {
warn("Unable to fetch version from backend.");
trace("got " + Response);
auto Lock = Sentry.CreateExclusiveContext();
Sentry.SetContext("get-response", { { "response", Response } });
Sentry.LogError("failed to get server version", _file_basename, _line);
}
}
std::string Comp(std::string Data) {
std::array<char, Biggest> C {};
// obsolete
C.fill(0);
z_stream defstream;
defstream.zalloc = Z_NULL;
defstream.zfree = Z_NULL;
defstream.opaque = Z_NULL;
defstream.avail_in = (uInt)Data.length();
defstream.next_in = (Bytef*)&Data[0];
defstream.avail_out = Biggest;
defstream.next_out = reinterpret_cast<Bytef*>(C.data());
deflateInit(&defstream, Z_BEST_COMPRESSION);
deflate(&defstream, Z_SYNC_FLUSH);
deflate(&defstream, Z_FINISH);
deflateEnd(&defstream);
size_t TO = defstream.total_out;
std::string Ret(TO, 0);
std::copy_n(C.begin(), TO, Ret.begin());
return Ret;
}
std::string DeComp(std::string Compressed) {
std::array<char, Biggest> C {};
// not needed
C.fill(0);
z_stream infstream;
infstream.zalloc = Z_NULL;
infstream.zfree = Z_NULL;
infstream.opaque = Z_NULL;
infstream.avail_in = Biggest;
infstream.next_in = (Bytef*)(&Compressed[0]);
infstream.avail_out = Biggest;
infstream.next_out = (Bytef*)(C.data());
inflateInit(&infstream);
inflate(&infstream, Z_SYNC_FLUSH);
inflate(&infstream, Z_FINISH);
inflateEnd(&infstream);
size_t TO = infstream.total_out;
std::string Ret(TO, 0);
std::copy_n(C.begin(), TO, Ret.begin());
return Ret;
if (Application::GetSubsystemStatuses().at("UpdateCheck") == Application::Status::Bad) {
if (FirstTime) {
beammp_warn("Unable to fetch version info from backend.");
}
}
FirstTime = false;
}
// thread name stuff
@@ -156,18 +153,73 @@ std::string ThreadName(bool DebugModeOverride) {
}
void RegisterThread(const std::string& str) {
std::string ThreadId;
#ifdef BEAMMP_WINDOWS
ThreadId = std::to_string(GetCurrentThreadId());
#elif defined(BEAMMP_APPLE)
ThreadId = std::to_string(getpid()); // todo: research if 'getpid()' is a valid, posix compliant alternative to 'gettid()'
#elif defined(BEAMMP_LINUX)
ThreadId = std::to_string(gettid());
#endif
if (Application::Settings.DebugModeEnabled) {
std::ofstream ThreadFile("Threads.log", std::ios::app);
ThreadFile << ("Thread \"" + str + "\" is TID " + ThreadId) << std::endl;
}
auto Lock = std::unique_lock(ThreadNameMapMutex);
threadNameMap[std::this_thread::get_id()] = str;
}
Version::Version(uint8_t major, uint8_t minor, uint8_t patch)
: major(major)
, minor(minor)
, patch(patch) { }
Version::Version(const std::array<uint8_t, 3>& v)
: Version(v[0], v[1], v[2]) {
}
std::string Version::AsString() {
std::stringstream ss {};
ss << int(major) << "." << int(minor) << "." << int(patch);
return ss.str();
}
void LogChatMessage(const std::string& name, int id, const std::string& msg) {
std::stringstream ss;
ss << ThreadName();
ss << "[CHAT] ";
if (id != -1) {
ss << "(" << id << ") <" << name << ">";
ss << "(" << id << ") <" << name << "> ";
} else {
ss << name << "";
}
ss << msg;
Application::Console().Write(ss.str());
}
std::string GetPlatformAgnosticErrorString() {
#ifdef BEAMMP_WINDOWS
// This will provide us with the error code and an error message, all in one.
int err;
char msgbuf[256];
msgbuf[0] = '\0';
err = GetLastError();
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr,
err,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
msgbuf,
sizeof(msgbuf),
nullptr);
if (*msgbuf) {
return std::to_string(GetLastError()) + " - " + std::string(msgbuf);
} else {
return std::to_string(GetLastError());
}
#elif defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
return std::strerror(errno);
#endif
}
+286 -197
View File
@@ -1,216 +1,60 @@
#include "Http.h"
#include "Client.h"
#include "Common.h"
#undef error
#include "CustomAssert.h"
#include "LuaAPI.h"
#include "httplib.h"
#include <boost/asio/connect.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <boost/beast.hpp>
#include <boost/beast/ssl.hpp>
#include <map>
#include <random>
#include <rapidjson/document.h>
#include <rapidjson/rapidjson.h>
#include <rapidjson/stringbuffer.h>
#include <rapidjson/writer.h>
#include <stdexcept>
fs::path Http::Server::THttpServerInstance::KeyFilePath;
fs::path Http::Server::THttpServerInstance::CertFilePath;
// TODO: Add sentry error handling back
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
namespace ssl = net::ssl; // from <boost/asio/ssl.hpp>
using tcp = net::ip::tcp; // from <boost/asio/ip/tcp.hpp>
namespace json = rapidjson;
std::string Http::GET(const std::string& host, int port, const std::string& target, unsigned int* status) {
try {
// Check command line arguments.
int version = 11;
// The io_context is required for all I/O
net::io_context ioc;
// The SSL context is required, and holds certificates
ssl::context ctx(ssl::context::tlsv12_client);
// This holds the root certificate used for verification
// we don't do / have this
// load_root_certificates(ctx);
// Verify the remote server's certificate
ctx.set_verify_mode(ssl::verify_none);
// These objects perform our I/O
tcp::resolver resolver(ioc);
beast::ssl_stream<beast::tcp_stream> stream(ioc, ctx);
// Set SNI Hostname (many hosts need this to handshake successfully)
if (!SSL_set_tlsext_host_name(stream.native_handle(), host.c_str())) {
beast::error_code ec { static_cast<int>(::ERR_get_error()), net::error::get_ssl_category() };
throw beast::system_error { ec };
}
// Look up the domain name
auto const results = resolver.resolve(host.c_str(), std::to_string(port));
// Make the connection on the IP address we get from a lookup
beast::get_lowest_layer(stream).connect(results);
// Perform the SSL handshake
stream.handshake(ssl::stream_base::client);
// Set up an HTTP GET request message
http::request<http::string_body> req { http::verb::get, target, version };
req.set(http::field::host, host);
req.set(http::field::user_agent, BOOST_BEAST_VERSION_STRING);
// Send the HTTP request to the remote host
http::write(stream, req);
// This buffer is used for reading and must be persisted
beast::flat_buffer buffer;
// Declare a container to hold the response
http::response<http::string_body> res;
// Receive the HTTP response
http::read(stream, buffer, res);
// Gracefully close the stream
beast::error_code ec;
stream.shutdown(ec);
if (ec == net::error::eof) {
// Rationale:
// http://stackoverflow.com/questions/25587403/boost-asio-ssl-async-shutdown-always-finishes-with-an-error
ec = {};
}
httplib::SSLClient client(host, port);
client.enable_server_certificate_verification(false);
client.set_address_family(AF_INET);
auto res = client.Get(target.c_str());
if (res) {
if (status) {
*status = res.base().result_int();
*status = res->status;
}
// ignore ec
// If we get here then the connection is closed gracefully
return std::string(res.body());
} catch (std::exception const& e) {
Application::Console().Write(__func__ + std::string(": ") + e.what());
return "-1";
return res->body;
} else {
return Http::ErrorString;
}
}
std::string Http::POST(const std::string& host, const std::string& target, const std::unordered_map<std::string, std::string>& fields, const std::string& body, bool json, int* status) {
try {
net::io_context io;
// The SSL context is required, and holds certificates
ssl::context ctx(ssl::context::tlsv13);
ctx.set_verify_mode(ssl::verify_none);
tcp::resolver resolver(io);
beast::ssl_stream<beast::tcp_stream> stream(io, ctx);
decltype(resolver)::results_type results;
auto try_connect_with_protocol = [&](tcp protocol) {
try {
results = resolver.resolve(protocol, host, std::to_string(443));
if (!SSL_set_tlsext_host_name(stream.native_handle(), host.c_str())) {
boost::system::error_code ec { static_cast<int>(::ERR_get_error()), boost::asio::error::get_ssl_category() };
// FIXME: we could throw and crash, if we like
// throw boost::system::system_error { ec };
//debug("POST " + host + target + " failed.");
return false;
}
beast::get_lowest_layer(stream).connect(results);
} catch (const boost::system::system_error&) {
return false;
}
return true;
};
//bool ok = try_connect_with_protocol(tcp::v6());
//if (!ok) {
//debug("IPv6 connect failed, trying IPv4");
bool ok = try_connect_with_protocol(tcp::v4());
if (!ok) {
Application::Console().Write("[ERROR] failed to resolve or connect in POST " + host + target);
Sentry.AddErrorBreadcrumb("failed to resolve or connect to " + host + target, __FILE__, std::to_string(__LINE__)); // FIXME: this is ugly.
return "-1";
}
//}
stream.handshake(ssl::stream_base::client);
http::request<http::string_body> req { http::verb::post, target, 11 /* http 1.1 */ };
req.set(http::field::host, host);
if (!body.empty()) {
if (json) {
req.set(http::field::content_type, "application/json");
} else {
req.set(http::field::content_type, "application/x-www-form-urlencoded");
}
req.set(http::field::content_length, std::to_string(body.size()));
req.body() = body;
// info("body is " + body + " (" + req.body() + ")");
// info("content size is " + std::to_string(body.size()) + " (" + boost::lexical_cast<std::string>(body.size()) + ")");
}
for (const auto& pair : fields) {
// info("setting " + pair.first + " to " + pair.second);
req.set(pair.first, pair.second);
}
std::unordered_map<std::string, std::string> request_data;
for (const auto& header : req.base()) {
// need to do explicit casts to convert string_view to string
// since string_view may not be null-terminated (and in fact isn't, here)
std::string KeyString(header.name_string());
std::string ValueString(header.value());
request_data[KeyString] = ValueString;
}
Sentry.SetContext("https-post-request-data", request_data);
std::stringstream oss;
oss << req;
beast::get_lowest_layer(stream).expires_after(std::chrono::seconds(5));
http::write(stream, req);
// used for reading
beast::flat_buffer buffer;
http::response<http::string_body> response;
http::read(stream, buffer, response);
std::unordered_map<std::string, std::string> response_data;
response_data["reponse-code"] = std::to_string(response.result_int());
std::string Http::POST(const std::string& host, int port, const std::string& target, const std::string& body, const std::string& ContentType, unsigned int* status, const httplib::Headers& headers) {
httplib::SSLClient client(host, port);
client.set_read_timeout(std::chrono::seconds(10));
beammp_assert(client.is_valid());
client.enable_server_certificate_verification(false);
client.set_address_family(AF_INET);
auto res = client.Post(target.c_str(), headers, body.c_str(), body.size(), ContentType.c_str());
if (res) {
if (status) {
*status = response.result_int();
*status = res->status;
}
for (const auto& header : response.base()) {
// need to do explicit casts to convert string_view to string
// since string_view may not be null-terminated (and in fact isn't, here)
std::string KeyString(header.name_string());
std::string ValueString(header.value());
response_data[KeyString] = ValueString;
}
Sentry.SetContext("https-post-response-data", response_data);
std::stringstream result;
result << response;
beast::error_code ec;
stream.shutdown(ec);
// IGNORING ec
// info(result.str());
std::string debug_response_str;
std::getline(result, debug_response_str);
//debug("POST " + host + target + ": " + debug_response_str);
return std::string(response.body());
} catch (const std::exception& e) {
Application::Console().Write(e.what());
Sentry.AddErrorBreadcrumb(e.what(), __FILE__, std::to_string(__LINE__)); // FIXME: this is ugly.
return "-1";
return res->body;
} else {
beammp_debug("POST failed: " + httplib::to_string(res.error()));
return Http::ErrorString;
}
}
// RFC 2616, RFC 7231
static std::map<size_t, const char*> Map = {
{ -1, "Invalid Response Code"},
{ -1, "Invalid Response Code" },
{ 100, "Continue" },
{ 101, "Switching Protocols" },
{ 102, "Processing" },
@@ -285,10 +129,255 @@ static std::map<size_t, const char*> Map = {
{ 530, "(CDN) 1XXX Internal Error" },
};
std::string Http::Status::ToString(int code) {
if (Map.find(code) != Map.end()) {
return Map.at(code);
static const char Magic[] = {
0x20, 0x2f, 0x5c, 0x5f,
0x2f, 0x5c, 0x0a, 0x28,
0x20, 0x6f, 0x2e, 0x6f,
0x20, 0x29, 0x0a, 0x20,
0x3e, 0x20, 0x5e, 0x20,
0x3c, 0x0a, 0x00
};
std::string Http::Status::ToString(int Code) {
if (Map.find(Code) != Map.end()) {
return Map.at(Code);
} else {
return std::to_string(code);
return std::to_string(Code);
}
}
long Http::Server::Tx509KeypairGenerator::GenerateRandomId() {
std::random_device R;
std::default_random_engine E1(R());
std::uniform_int_distribution<long> UniformDist(0, ULONG_MAX);
return UniformDist(E1);
}
// Http::Server::THttpServerInstance::THttpServerInstance() { }
EVP_PKEY* Http::Server::Tx509KeypairGenerator::GenerateKey() {
/**
* Allocate memory for the pkey
*/
EVP_PKEY* PKey = EVP_PKEY_new();
if (PKey == nullptr) {
beammp_error("Could not allocate memory for X.509 private key (PKEY) generation.");
throw std::runtime_error { std::string { "X.509 PKEY allocation error" } };
}
BIGNUM* E = BN_new();
beammp_assert(E); // TODO: replace all these asserts with beammp_errors
unsigned char three = 3;
BIGNUM* EErr = BN_bin2bn(&three, sizeof(three), E);
beammp_assert(EErr);
RSA* Rsa = RSA_new();
beammp_assert(Rsa);
int Ret = RSA_generate_key_ex(Rsa, Crypto::RSA_DEFAULT_KEYLENGTH, E, nullptr);
beammp_assert(Ret == 1);
BN_free(E);
if (!EVP_PKEY_assign_RSA(PKey, Rsa)) {
EVP_PKEY_free(PKey);
beammp_error(std::string("Could not generate " + std::to_string(Crypto::RSA_DEFAULT_KEYLENGTH) + "-bit RSA key."));
throw std::runtime_error { std::string("X.509 RSA key generation error") };
}
// todo: figure out if returning by reference instead of passing pointers is a security breach
return PKey;
}
X509* Http::Server::Tx509KeypairGenerator::GenerateCertificate(EVP_PKEY& PKey) {
X509* X509 = X509_new();
if (X509 == nullptr) {
X509_free(X509);
beammp_error("Could not allocate memory for X.509 certificate generation.");
throw std::runtime_error { std::string("X.509 certificate generation error") };
}
/**Set the metadata of the certificate*/
ASN1_INTEGER_set(X509_get_serialNumber(X509), GenerateRandomId());
/**Set the cert validity to a year*/
X509_gmtime_adj(X509_get_notBefore(X509), 0);
X509_gmtime_adj(X509_get_notAfter(X509), 31536000L);
/**Set the public key of the cert*/
X509_set_pubkey(X509, &PKey);
X509_NAME* Name = X509_get_subject_name(X509);
/**Set cert metadata*/
X509_NAME_add_entry_by_txt(Name, "C", MBSTRING_ASC, (unsigned char*)"GB", -1, -1, 0);
X509_NAME_add_entry_by_txt(Name, "O", MBSTRING_ASC, (unsigned char*)"BeamMP Ltd.", -1, -1, 0);
X509_NAME_add_entry_by_txt(Name, "CN", MBSTRING_ASC, (unsigned char*)"localhost", -1, -1, 0);
X509_set_issuer_name(X509, Name);
// TODO: Hashing with sha256 might cause problems, check later
if (!X509_sign(X509, &PKey, EVP_sha1())) {
X509_free(X509);
beammp_error("Could not sign X.509 certificate.");
throw std::runtime_error { std::string("X.509 certificate signing error") };
}
return X509;
}
void Http::Server::Tx509KeypairGenerator::GenerateAndWriteToDisk(const fs::path& KeyFilePath, const fs::path& CertFilePath) {
// todo: generate directories for ssl keys
FILE* KeyFile = std::fopen(reinterpret_cast<const char*>(KeyFilePath.c_str()), "wb");
if (!KeyFile) {
beammp_error("Could not create file 'key.pem', check your permissions");
throw std::runtime_error("Could not create file 'key.pem'");
}
EVP_PKEY* PKey = Http::Server::Tx509KeypairGenerator::GenerateKey();
bool WriteOpResult = PEM_write_PrivateKey(KeyFile, PKey, nullptr, nullptr, 0, nullptr, nullptr);
fclose(KeyFile);
if (!WriteOpResult) {
beammp_error("Could not write to file 'key.pem', check your permissions");
throw std::runtime_error("Could not write to file 'key.pem'");
}
FILE* CertFile = std::fopen(reinterpret_cast<const char*>(CertFilePath.c_str()), "wb"); // x509 file
if (!CertFile) {
beammp_error("Could not create file 'cert.pem', check your permissions");
throw std::runtime_error("Could not create file 'cert.pem'");
}
X509* x509 = Http::Server::Tx509KeypairGenerator::GenerateCertificate(*PKey);
WriteOpResult = PEM_write_X509(CertFile, x509);
fclose(CertFile);
if (!WriteOpResult) {
beammp_error("Could not write to file 'cert.pem', check your permissions");
throw std::runtime_error("Could not write to file 'cert.pem'");
}
EVP_PKEY_free(PKey);
X509_free(x509);
return;
}
bool Http::Server::Tx509KeypairGenerator::EnsureTLSConfigExists() {
if (fs::is_regular_file(Application::Settings.SSLKeyPath)
&& fs::is_regular_file(Application::Settings.SSLCertPath)) {
return true;
} else {
return false;
}
}
void Http::Server::SetupEnvironment() {
if (!Application::Settings.HTTPServerUseSSL) {
return;
}
auto parent = fs::path(Application::Settings.SSLKeyPath).parent_path();
if (!fs::exists(parent))
fs::create_directories(parent);
Application::TSettings defaultSettings {};
if (!Tx509KeypairGenerator::EnsureTLSConfigExists()) {
beammp_warn(std::string("No default TLS Key / Cert found. "
"IF YOU HAVE NOT MODIFIED THE SSLKeyPath OR SSLCertPath VALUES "
"THIS IS NORMAL ON FIRST STARTUP! BeamMP will generate it's own certs in the default directory "
"(Check for permissions or corrupted key-/certfile)"));
Tx509KeypairGenerator::GenerateAndWriteToDisk(defaultSettings.SSLKeyPath, defaultSettings.SSLCertPath);
Http::Server::THttpServerInstance::KeyFilePath = defaultSettings.SSLKeyPath;
Http::Server::THttpServerInstance::CertFilePath = defaultSettings.SSLCertPath;
} else {
Http::Server::THttpServerInstance::KeyFilePath = Application::Settings.SSLKeyPath;
Http::Server::THttpServerInstance::CertFilePath = Application::Settings.SSLCertPath;
}
}
Http::Server::THttpServerInstance::THttpServerInstance() {
Application::SetSubsystemStatus("HTTPServer", Application::Status::Starting);
mThread = std::thread(&Http::Server::THttpServerInstance::operator(), this);
mThread.detach();
}
void Http::Server::THttpServerInstance::operator()() try {
beammp_info("HTTP(S) Server started on port " + std::to_string(Application::Settings.HTTPServerPort));
std::unique_ptr<httplib::Server> HttpLibServerInstance;
if (Application::Settings.HTTPServerUseSSL) {
HttpLibServerInstance = std::make_unique<httplib::SSLServer>(
reinterpret_cast<const char*>(Http::Server::THttpServerInstance::CertFilePath.c_str()),
reinterpret_cast<const char*>(Http::Server::THttpServerInstance::KeyFilePath.c_str()));
} else {
HttpLibServerInstance = std::make_unique<httplib::Server>();
}
// todo: make this IP agnostic so people can set their own IP
HttpLibServerInstance->Get("/", [](const httplib::Request&, httplib::Response& res) {
res.set_content("<!DOCTYPE html><article><h1>Hello World!</h1><section><p>BeamMP Server can now serve HTTP requests!</p></section></article></html>", "text/html");
});
HttpLibServerInstance->Get("/health", [](const httplib::Request&, httplib::Response& res) {
size_t SystemsGood = 0;
size_t SystemsBad = 0;
auto Statuses = Application::GetSubsystemStatuses();
for (const auto& NameStatusPair : Statuses) {
switch (NameStatusPair.second) {
case Application::Status::Starting:
case Application::Status::ShuttingDown:
case Application::Status::Shutdown:
case Application::Status::Good:
SystemsGood++;
break;
case Application::Status::Bad:
SystemsBad++;
break;
}
}
res.set_content(SystemsBad == 0 ? "0" : "1", "text/plain");
res.status = 200;
});
/*
HttpLibServerInstance->Get("/status", [](const httplib::Request&, httplib::Response& res) {
try {
json::Document response;
response.SetObject();
rapidjson::Document::AllocatorType& Allocator = response.GetAllocator();
// add to response
auto& Server = LuaAPI::MP::Engine->Server();
size_t CarCount = 0;
size_t GuestCount = 0;
json::Value Array(rapidjson::kArrayType);
LuaAPI::MP::Engine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool {
if (!Client.expired()) {
auto Locked = Client.lock();
CarCount += Locked->GetCarCount();
GuestCount += Locked->IsGuest() ? 1 : 0;
json::Value Player(json::kObjectType);
Player.AddMember("name", json::StringRef(Locked->GetName().c_str()), Allocator);
Player.AddMember("id", Locked->GetID(), Allocator);
Array.PushBack(Player, Allocator);
}
return true;
});
response.AddMember("players", Array, Allocator);
response.AddMember("player_count", Server.ClientCount(), Allocator);
response.AddMember("guest_count", GuestCount, Allocator);
response.AddMember("car_count", CarCount, Allocator);
// compile & send response
json::StringBuffer sb;
json::Writer<json::StringBuffer> writer(sb);
response.Accept(writer);
res.set_content(sb.GetString(), "application/json");
} catch (const std::exception& e) {
beammp_error("Exception in /status endpoint: " + std::string(e.what()));
res.status = 500;
}
});
*/
// magic endpoint
HttpLibServerInstance->Get({ 0x2f, 0x6b, 0x69, 0x74, 0x74, 0x79 }, [](const httplib::Request&, httplib::Response& res) {
res.set_content(std::string(Magic), "text/plain");
});
HttpLibServerInstance->set_logger([](const httplib::Request& Req, const httplib::Response& Res) {
beammp_debug("Http Server: " + Req.method + " " + Req.target + " -> " + std::to_string(Res.status));
});
Application::SetSubsystemStatus("HTTPServer", Application::Status::Good);
auto ret = HttpLibServerInstance->listen(Application::Settings.HTTPServerIP.c_str(), Application::Settings.HTTPServerPort);
if (!ret) {
beammp_error("Failed to start http server (failed to listen). Please ensure the http server is configured properly in the ServerConfig.toml, or turn it off if you don't need it.");
}
} catch (const std::exception& e) {
beammp_error("Failed to start http server. Please ensure the http server is configured properly in the ServerConfig.toml, or turn it off if you don't need it. Error: " + std::string(e.what()));
}
+354
View File
@@ -0,0 +1,354 @@
#include "LuaAPI.h"
#include "Client.h"
#include "Common.h"
#include "TLuaEngine.h"
#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
std::string LuaAPI::LuaToString(const sol::object Value, size_t Indent, bool QuoteStrings) {
if (Indent > 80) {
return "[[possible recursion, refusing to keep printing]]";
}
switch (Value.get_type()) {
case sol::type::userdata: {
std::stringstream ss;
ss << "[[userdata: " << Value.as<sol::userdata>().pointer() << "]]";
return ss.str();
}
case sol::type::thread: {
std::stringstream ss;
ss << "[[thread: " << Value.as<sol::thread>().pointer() << "]] {"
<< "\n";
for (size_t i = 0; i < Indent; ++i) {
ss << "\t";
}
ss << "status: " << std::to_string(int(Value.as<sol::thread>().status())) << "\n}";
return ss.str();
}
case sol::type::lightuserdata: {
std::stringstream ss;
ss << "[[lightuserdata: " << Value.as<sol::lightuserdata>().pointer() << "]]";
return ss.str();
}
case sol::type::string:
if (QuoteStrings) {
return "\"" + Value.as<std::string>() + "\"";
} else {
return Value.as<std::string>();
}
case sol::type::number: {
std::stringstream ss;
ss << Value.as<float>();
return ss.str();
}
case sol::type::lua_nil:
case sol::type::none:
return "<nil>";
case sol::type::boolean:
return Value.as<bool>() ? "true" : "false";
case sol::type::table: {
std::stringstream Result;
auto Table = Value.as<sol::table>();
Result << "[[table: " << Table.pointer() << "]]: {";
if (!Table.empty()) {
for (const auto& Entry : Table) {
Result << "\n";
for (size_t i = 0; i < Indent; ++i) {
Result << "\t";
}
Result << LuaToString(Entry.first, Indent + 1) << ": " << LuaToString(Entry.second, Indent + 1, true) << ",";
}
Result << "\n";
}
for (size_t i = 0; i < Indent - 1; ++i) {
Result << "\t";
}
Result << "}";
return Result.str();
}
case sol::type::function: {
std::stringstream ss;
ss << "[[function: " << Value.as<sol::function>().pointer() << "]]";
return ss.str();
}
default:
return "((unprintable type))";
}
}
std::string LuaAPI::MP::GetOSName() {
#if WIN32
return "Windows";
#elif __linux
return "Linux";
#else
return "Other";
#endif
}
std::tuple<int, int, int> LuaAPI::MP::GetServerVersion() {
return { Application::ServerVersion().major, Application::ServerVersion().minor, Application::ServerVersion().patch };
}
void LuaAPI::Print(sol::variadic_args Args) {
std::string ToPrint = "";
for (const auto& Arg : Args) {
ToPrint += LuaToString(static_cast<const sol::object>(Arg));
ToPrint += "\t";
}
luaprint(ToPrint);
}
bool LuaAPI::MP::TriggerClientEvent(int PlayerID, const std::string& EventName, const std::string& Data) {
std::string Packet = "E:" + EventName + ":" + Data;
if (PlayerID == -1)
Engine->Network().SendToAll(nullptr, Packet, true, true);
else {
auto MaybeClient = GetClient(Engine->Server(), PlayerID);
if (!MaybeClient || MaybeClient.value().expired()) {
beammp_lua_error("TriggerClientEvent invalid Player ID");
return false;
}
auto c = MaybeClient.value().lock();
if (!Engine->Network().Respond(*c, Packet, true)) {
beammp_lua_error("Respond failed, dropping client " + std::to_string(PlayerID));
Engine->Network().ClientKick(*c, "Disconnected after failing to receive packets");
return false;
}
}
return true;
}
void LuaAPI::MP::DropPlayer(int ID, std::optional<std::string> MaybeReason) {
auto MaybeClient = GetClient(Engine->Server(), ID);
if (!MaybeClient || MaybeClient.value().expired()) {
beammp_lua_error("Tried to drop client with id " + std::to_string(ID) + ", who doesn't exist");
return;
}
auto c = MaybeClient.value().lock();
LuaAPI::MP::Engine->Network().ClientKick(*c, MaybeReason.value_or("No reason"));
}
void LuaAPI::MP::SendChatMessage(int ID, const std::string& Message) {
std::string Packet = "C:Server: " + Message;
if (ID == -1) {
LogChatMessage("<Server> (to everyone) ", -1, Message);
Engine->Network().SendToAll(nullptr, Packet, true, true);
} else {
auto MaybeClient = GetClient(Engine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
auto c = MaybeClient.value().lock();
if (!c->IsSynced())
return;
LogChatMessage("<Server> (to \"" + c->GetName() + "\")", -1, Message);
Engine->Network().Respond(*c, Packet, true);
} else {
beammp_lua_error("SendChatMessage invalid argument [1] invalid ID");
}
}
}
void LuaAPI::MP::RemoveVehicle(int PID, int VID) {
auto MaybeClient = GetClient(Engine->Server(), PID);
if (!MaybeClient || MaybeClient.value().expired()) {
beammp_lua_error("RemoveVehicle invalid Player ID");
return;
}
auto c = MaybeClient.value().lock();
if (!c->GetCarData(VID).empty()) {
std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID);
Engine->Network().SendToAll(nullptr, Destroy, true, true);
c->DeleteCar(VID);
}
}
void LuaAPI::MP::Set(int ConfigID, sol::object NewValue) {
switch (ConfigID) {
case 0: // debug
if (NewValue.is<bool>()) {
Application::Settings.DebugModeEnabled = NewValue.as<bool>();
beammp_info(std::string("Set `Debug` to ") + (Application::Settings.DebugModeEnabled ? "true" : "false"));
} else
beammp_lua_error("set invalid argument [2] expected boolean");
break;
case 1: // private
if (NewValue.is<bool>()) {
Application::Settings.Private = NewValue.as<bool>();
beammp_info(std::string("Set `Private` to ") + (Application::Settings.Private ? "true" : "false"));
} else
beammp_lua_error("set invalid argument [2] expected boolean");
break;
case 2: // max cars
if (NewValue.is<int>()) {
Application::Settings.MaxCars = NewValue.as<int>();
beammp_info(std::string("Set `MaxCars` to ") + std::to_string(Application::Settings.MaxCars));
} else
beammp_lua_error("set invalid argument [2] expected integer");
break;
case 3: // max players
if (NewValue.is<int>()) {
Application::Settings.MaxPlayers = NewValue.as<int>();
beammp_info(std::string("Set `MaxPlayers` to ") + std::to_string(Application::Settings.MaxPlayers));
} else
beammp_lua_error("set invalid argument [2] expected integer");
break;
case 4: // Map
if (NewValue.is<std::string>()) {
Application::Settings.MapName = NewValue.as<std::string>();
beammp_info(std::string("Set `Map` to ") + Application::Settings.MapName);
} else
beammp_lua_error("set invalid argument [2] expected string");
break;
case 5: // Name
if (NewValue.is<std::string>()) {
Application::Settings.ServerName = NewValue.as<std::string>();
beammp_info(std::string("Set `Name` to ") + Application::Settings.ServerName);
} else
beammp_lua_error("set invalid argument [2] expected string");
break;
case 6: // Desc
if (NewValue.is<std::string>()) {
Application::Settings.ServerDesc = NewValue.as<std::string>();
beammp_info(std::string("Set `Description` to ") + Application::Settings.ServerDesc);
} else
beammp_lua_error("set invalid argument [2] expected string");
break;
default:
beammp_warn("Invalid config ID \"" + std::to_string(ConfigID) + "\". Use `MP.Settings.*` enum for this.");
break;
}
}
void LuaAPI::MP::Sleep(size_t Ms) {
std::this_thread::sleep_for(std::chrono::milliseconds(Ms));
}
bool LuaAPI::MP::IsPlayerConnected(int ID) {
auto MaybeClient = GetClient(Engine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
return MaybeClient.value().lock()->IsConnected();
} else {
return false;
}
}
bool LuaAPI::MP::IsPlayerGuest(int ID) {
auto MaybeClient = GetClient(Engine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
return MaybeClient.value().lock()->IsGuest();
} else {
return false;
}
}
void LuaAPI::MP::PrintRaw(sol::variadic_args Args) {
std::string ToPrint = "";
for (const auto& Arg : Args) {
ToPrint += LuaToString(static_cast<const sol::object>(Arg));
ToPrint += "\t";
}
Application::Console().WriteRaw(ToPrint);
}
int LuaAPI::PanicHandler(lua_State* State) {
beammp_lua_error("PANIC: " + sol::stack::get<std::string>(State, 1));
return 0;
}
template <typename FnT, typename... ArgsT>
static std::pair<bool, std::string> FSWrapper(FnT Fn, ArgsT&&... Args) {
std::error_code errc;
std::pair<bool, std::string> Result;
Fn(std::forward<ArgsT>(Args)..., errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
std::pair<bool, std::string> LuaAPI::FS::CreateDirectory(const std::string& Path) {
std::error_code errc;
std::pair<bool, std::string> Result;
fs::create_directories(fs::relative(Path), errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
std::pair<bool, std::string> LuaAPI::FS::Remove(const std::string& Path) {
std::error_code errc;
std::pair<bool, std::string> Result;
fs::remove(fs::relative(Path), errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
std::pair<bool, std::string> LuaAPI::FS::Rename(const std::string& Path, const std::string& NewPath) {
std::error_code errc;
std::pair<bool, std::string> Result;
fs::rename(fs::relative(Path), fs::relative(NewPath), errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
std::pair<bool, std::string> LuaAPI::FS::Copy(const std::string& Path, const std::string& NewPath) {
std::error_code errc;
std::pair<bool, std::string> Result;
fs::copy(fs::relative(Path), fs::relative(NewPath), fs::copy_options::recursive, errc);
Result.first = errc == std::error_code {};
if (!Result.first) {
Result.second = errc.message();
}
return Result;
}
bool LuaAPI::FS::Exists(const std::string& Path) {
return fs::exists(fs::relative(Path));
}
std::string LuaAPI::FS::GetFilename(const std::string& Path) {
return fs::path(Path).filename().string();
}
std::string LuaAPI::FS::GetExtension(const std::string& Path) {
return fs::path(Path).extension().string();
}
std::string LuaAPI::FS::GetParentFolder(const std::string& Path) {
return fs::path(Path).parent_path().string();
}
bool LuaAPI::FS::IsDirectory(const std::string& Path) {
return fs::is_directory(Path);
}
bool LuaAPI::FS::IsFile(const std::string& Path) {
return fs::is_regular_file(Path);
}
std::string LuaAPI::FS::ConcatPaths(sol::variadic_args Args) {
fs::path Path;
for (size_t i = 0; i < Args.size(); ++i) {
auto Obj = Args[i];
if (!Obj.is<std::string>()) {
beammp_lua_error("FS.Concat called with non-string argument");
return "";
}
Path += Obj.as<std::string>();
if (i < Args.size() - 1 && !Path.empty()) {
Path += fs::path::preferred_separator;
}
}
auto Result = Path.lexically_normal().string();
return Result;
}
+16 -19
View File
@@ -1,65 +1,62 @@
#include "SignalHandling.h"
#include "Common.h"
#ifdef __unix
#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
#include <csignal>
static void UnixSignalHandler(int sig) {
switch (sig) {
case SIGPIPE:
warn("ignoring SIGPIPE");
beammp_warn("ignoring SIGPIPE");
break;
case SIGTERM:
info("gracefully shutting down via SIGTERM");
beammp_info("gracefully shutting down via SIGTERM");
Application::GracefullyShutdown();
break;
case SIGINT:
info("gracefully shutting down via SIGINT");
beammp_info("gracefully shutting down via SIGINT");
Application::GracefullyShutdown();
break;
default:
debug("unhandled signal: " + std::to_string(sig));
beammp_debug("unhandled signal: " + std::to_string(sig));
break;
}
}
#endif // __unix
#endif // UNIX
#ifdef WIN32
#ifdef BEAMMP_WINDOWS
#include <windows.h>
// return TRUE if handled, FALSE if not
BOOL WINAPI Win32CtrlC_Handler(DWORD CtrlType) {
switch (CtrlType) {
case CTRL_C_EVENT:
info("gracefully shutting down via CTRL+C");
beammp_info("gracefully shutting down via CTRL+C");
Application::GracefullyShutdown();
return TRUE;
case CTRL_BREAK_EVENT:
info("gracefully shutting down via CTRL+BREAK");
beammp_info("gracefully shutting down via CTRL+BREAK");
Application::GracefullyShutdown();
return TRUE;
case CTRL_CLOSE_EVENT:
info("gracefully shutting down via close");
beammp_info("gracefully shutting down via close");
Application::GracefullyShutdown();
return TRUE;
}
// we dont care for any others like CTRL_LOGOFF_EVENT and CTRL_SHUTDOWN_EVENT
return FALSE;
}
#endif // WIN32
#endif // WINDOWS
void SetupSignalHandlers() {
// signal handlers for unix#include <windows.h>
#ifdef __unix
trace("registering handlers for SIGINT, SIGTERM, SIGPIPE");
#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
beammp_trace("registering handlers for signals");
signal(SIGPIPE, UnixSignalHandler);
signal(SIGTERM, UnixSignalHandler);
#ifndef DEBUG
signal(SIGINT, UnixSignalHandler);
#endif // DEBUG
#endif // __unix
// signal handlers for win32
#ifdef WIN32
trace("registering handlers for CTRL_*_EVENTs");
#elif defined(BEAMMP_WINDOWS)
beammp_trace("registering handlers for CTRL_*_EVENTs");
SetConsoleCtrlHandler(Win32CtrlC_Handler, TRUE);
#endif // WIN32
#endif
}
-98
View File
@@ -1,98 +0,0 @@
#include "SocketIO.h"
#include "Common.h"
#include <iostream>
//TODO Default disabled with config option
static std::unique_ptr<SocketIO> SocketIOInstance = std::make_unique<SocketIO>();
SocketIO& SocketIO::Get() {
return *SocketIOInstance;
}
SocketIO::SocketIO() noexcept
: mThread([this] { ThreadMain(); }) {
mClient.socket()->on("network", [&](sio::event&e) {
if(e.get_message()->get_string() == "Welcome"){
info("SocketIO Authenticated!");
mAuthenticated = true;
}
});
mClient.socket()->on("welcome", [&](sio::event&) {
info("Got welcome from backend! Authenticating SocketIO...");
mClient.socket()->emit("onInitConnection", Application::Settings.Key);
});
mClient.set_logs_quiet();
mClient.set_reconnect_delay(10000);
mClient.connect(Application::GetBackendUrlForSocketIO());
}
SocketIO::~SocketIO() {
mCloseThread.store(true);
mThread.join();
}
static constexpr auto EventNameFromEnum(SocketIOEvent Event) {
switch (Event) {
case SocketIOEvent::CPUUsage:
return "cpu usage";
case SocketIOEvent::MemoryUsage:
return "memory usage";
case SocketIOEvent::ConsoleOut:
return "console out";
case SocketIOEvent::NetworkUsage:
return "network usage";
case SocketIOEvent::PlayerList:
return "player list";
default:
error("unreachable code reached (developer error)");
abort();
}
}
void SocketIO::Emit(SocketIOEvent Event, const std::string& Data) {
if (!mAuthenticated) {
debug("trying to emit a socket.io event when not yet authenticated");
return;
}
std::string EventName = EventNameFromEnum(Event);
debug("emitting event \"" + EventName + "\" with data: \"" + Data);
std::unique_lock Lock(mQueueMutex);
mQueue.push_back({EventName, Data });
debug("queue now has " + std::to_string(mQueue.size()) + " events");
}
void SocketIO::ThreadMain() {
while (!mCloseThread.load()) {
bool empty;
{ // queue lock scope
std::unique_lock Lock(mQueueMutex);
empty = mQueue.empty();
} // end queue lock scope
if (empty || !mClient.opened()) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
continue;
} else {
Event TheEvent;
{ // queue lock scope
std::unique_lock Lock(mQueueMutex);
TheEvent = mQueue.front();
mQueue.pop_front();
} // end queue lock scope
debug("sending \"" + TheEvent.Name + "\" event");
mClient.socket()->emit(TheEvent.Name, TheEvent.Data);
debug("sent \"" + TheEvent.Name + "\" event");
}
}
// using std::cout as this happens during static destruction and the logger might be dead already
std::cout << "closing " + std::string(__func__) << std::endl;
mClient.sync_close();
mClient.clear_con_listeners();
std::cout << "closed" << std::endl;
}
+149 -126
View File
@@ -1,4 +1,4 @@
#include <toml.hpp> // header-only version of TOML++
#include "Common.h"
#include "TConfig.h"
#include <fstream>
@@ -6,8 +6,7 @@
#include <istream>
#include <sstream>
static const char* ConfigFileName = static_cast<const char*>("ServerConfig.toml");
// General
static constexpr std::string_view StrDebug = "Debug";
static constexpr std::string_view StrPrivate = "Private";
static constexpr std::string_view StrPort = "Port";
@@ -18,29 +17,97 @@ static constexpr std::string_view StrName = "Name";
static constexpr std::string_view StrDescription = "Description";
static constexpr std::string_view StrResourceFolder = "ResourceFolder";
static constexpr std::string_view StrAuthKey = "AuthKey";
// Misc
static constexpr std::string_view StrSendErrors = "SendErrors";
static constexpr std::string_view StrSendErrorsMessageEnabled = "SendErrorsShowMessage";
static constexpr std::string_view StrHideUpdateMessages = "ImScaredOfUpdates";
TConfig::TConfig() {
if (!fs::exists(ConfigFileName) || !fs::is_regular_file(ConfigFileName)) {
info("No config file found! Generating one...");
CreateConfigFile(ConfigFileName);
// HTTP
static constexpr std::string_view StrHTTPServerEnabled = "HTTPServerEnabled";
static constexpr std::string_view StrHTTPServerUseSSL = "UseSSL";
static constexpr std::string_view StrSSLKeyPath = "SSLKeyPath";
static constexpr std::string_view StrSSLCertPath = "SSLCertPath";
static constexpr std::string_view StrHTTPServerPort = "HTTPServerPort";
static constexpr std::string_view StrHTTPServerIP = "HTTPServerIP";
TConfig::TConfig(const std::string& ConfigFileName)
: mConfigFileName(ConfigFileName) {
Application::SetSubsystemStatus("Config", Application::Status::Starting);
if (!fs::exists(mConfigFileName) || !fs::is_regular_file(mConfigFileName)) {
beammp_info("No config file found! Generating one...");
CreateConfigFile(mConfigFileName);
}
if (!mFailed) {
if (fs::exists("Server.cfg")) {
warn("An old \"Server.cfg\" file still exists. Please note that this is no longer used. Instead, \"" + std::string(ConfigFileName) + "\" is used. You can safely delete the \"Server.cfg\".");
beammp_warn("An old \"Server.cfg\" file still exists. Please note that this is no longer used. Instead, \"" + std::string(mConfigFileName) + "\" is used. You can safely delete the \"Server.cfg\".");
}
ParseFromFile(ConfigFileName);
ParseFromFile(mConfigFileName);
}
}
void WriteSendErrors(const std::string& name) {
std::ofstream CfgFile { name, std::ios::out | std::ios::app };
CfgFile << "# You can turn on/off the SendErrors message you get on startup here" << std::endl
<< StrSendErrorsMessageEnabled << " = true" << std::endl
<< "# If SendErrors is `true`, the server will send helpful info about crashes and other issues back to the BeamMP developers. This info may include your config, who is on your server at the time of the error, and similar general information. This kind of data is vital in helping us diagnose and fix issues faster. This has no impact on server performance. You can opt-out of this system by setting this to `false`."
<< std::endl
<< StrSendErrors << " = true" << std::endl;
template <typename CommentsT>
void SetComment(CommentsT& Comments, const std::string& Comment) {
Comments.clear();
Comments.push_back(Comment);
}
/**
* @brief Writes out the loaded application state into ServerConfig.toml
*
* This writes out the current state of application settings that are
* applied to the server instance (i.e. the current application settings loaded in the server).
* If the state of the application settings changes during runtime,
* call this function whenever something about the config changes
* whether it is in TConfig.cpp or the configuration file.
*/
void TConfig::FlushToFile() {
// auto data = toml::parse<toml::preserve_comments>(mConfigFileName);
auto data = toml::value {};
data["General"][StrAuthKey.data()] = Application::Settings.Key;
SetComment(data["General"][StrAuthKey.data()].comments(), " AuthKey has to be filled out in order to run the server");
data["General"][StrDebug.data()] = Application::Settings.DebugModeEnabled;
data["General"][StrPrivate.data()] = Application::Settings.Private;
data["General"][StrPort.data()] = Application::Settings.Port;
data["General"][StrName.data()] = Application::Settings.ServerName;
data["General"][StrMaxCars.data()] = Application::Settings.MaxCars;
data["General"][StrMaxPlayers.data()] = Application::Settings.MaxPlayers;
data["General"][StrMap.data()] = Application::Settings.MapName;
data["General"][StrDescription.data()] = Application::Settings.ServerDesc;
data["General"][StrResourceFolder.data()] = Application::Settings.Resource;
// Misc
data["Misc"][StrHideUpdateMessages.data()] = Application::Settings.HideUpdateMessages;
SetComment(data["Misc"][StrHideUpdateMessages.data()].comments(), " Hides the periodic update message which notifies you of a new server version. You should really keep this on and always update as soon as possible. For more information visit https://wiki.beammp.com/en/home/server-maintenance#updating-the-server. An update message will always appear at startup regardless.");
data["Misc"][StrSendErrors.data()] = Application::Settings.SendErrors;
SetComment(data["Misc"][StrSendErrors.data()].comments(), " You can turn on/off the SendErrors message you get on startup here");
data["Misc"][StrSendErrorsMessageEnabled.data()] = Application::Settings.SendErrorsMessageEnabled;
SetComment(data["Misc"][StrSendErrorsMessageEnabled.data()].comments(), " If SendErrors is `true`, the server will send helpful info about crashes and other issues back to the BeamMP developers. This info may include your config, who is on your server at the time of the error, and similar general information. This kind of data is vital in helping us diagnose and fix issues faster. This has no impact on server performance. You can opt-out of this system by setting this to `false`");
// HTTP
data["HTTP"][StrSSLKeyPath.data()] = Application::Settings.SSLKeyPath;
data["HTTP"][StrSSLCertPath.data()] = Application::Settings.SSLCertPath;
data["HTTP"][StrHTTPServerPort.data()] = Application::Settings.HTTPServerPort;
SetComment(data["HTTP"][StrHTTPServerIP.data()].comments(), " Which IP to listen on. Pick 0.0.0.0 for a public-facing server with no specific IP, and 127.0.0.1 or 'localhost' for a local server.");
data["HTTP"][StrHTTPServerIP.data()] = Application::Settings.HTTPServerIP;
data["HTTP"][StrHTTPServerUseSSL.data()] = Application::Settings.HTTPServerUseSSL;
SetComment(data["HTTP"][StrHTTPServerUseSSL.data()].comments(), " Recommended to have enabled for servers which face the internet. With SSL the server will serve https and requires valid key and cert files");
data["HTTP"][StrHTTPServerEnabled.data()] = Application::Settings.HTTPServerEnabled;
SetComment(data["HTTP"][StrHTTPServerEnabled.data()].comments(), " Enables the internal HTTP server");
std::stringstream Ss;
Ss << "# This is the BeamMP-Server config file.\n"
"# Help & Documentation: `https://wiki.beammp.com/en/home/server-maintenance`\n"
"# IMPORTANT: Fill in the AuthKey with the key you got from `https://beammp.com/k/dashboard` on the left under \"Keys\"\n"
<< data;
auto File = std::fopen(mConfigFileName.c_str(), "w+");
if (!File) {
beammp_error("Failed to create/write to config file: " + GetPlatformAgnosticErrorString());
throw std::runtime_error("Failed to create/write to config file");
}
auto Str = Ss.str();
auto N = std::fwrite(Str.data(), sizeof(char), Str.size(), File);
if (N != Str.size()) {
beammp_error("Failed to write to config file properly, config file might be misshapen");
}
std::fclose(File);
}
void TConfig::CreateConfigFile(std::string_view name) {
@@ -52,138 +119,94 @@ void TConfig::CreateConfigFile(std::string_view name) {
ParseOldFormat();
}
} catch (const std::exception& e) {
error("an error occurred and was ignored during config transfer: " + std::string(e.what()));
beammp_error("an error occurred and was ignored during config transfer: " + std::string(e.what()));
}
toml::table tbl { {
FlushToFile();
}
{ "General",
toml::table { {
void TConfig::TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, std::string& OutValue) {
if (Table[Category.c_str()][Key.data()].is_string()) {
OutValue = Table[Category.c_str()][Key.data()].as_string();
}
}
{ StrDebug, Application::Settings.DebugModeEnabled },
{ StrPrivate, Application::Settings.Private },
{ StrPort, Application::Settings.Port },
{ StrMaxCars, Application::Settings.MaxCars },
{ StrMaxPlayers, Application::Settings.MaxPlayers },
{ StrMap, Application::Settings.MapName },
{ StrName, Application::Settings.ServerName },
{ StrDescription, Application::Settings.ServerDesc },
{ StrResourceFolder, Application::Settings.Resource },
{ StrAuthKey, Application::Settings.Key },
//{ StrSendErrors, Application::Settings.SendErrors },
void TConfig::TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, bool& OutValue) {
if (Table[Category.c_str()][Key.data()].is_boolean()) {
OutValue = Table[Category.c_str()][Key.data()].as_boolean();
}
}
} } },
} };
std::ofstream ofs { std::string(name) };
if (ofs.good()) {
ofs << "# This is the BeamMP-Server config file.\n"
"# Help & Documentation: `https://wiki.beammp.com/en/home/server-maintenance`\n"
"# IMPORTANT: Fill in the AuthKey with the key you got from `https://beammp.com/k/dashboard` on the left under \"Keys\"\n"
<< '\n';
ofs << tbl << '\n';
error("There was no \"" + std::string(ConfigFileName) + "\" file (this is normal for the first time running the server), so one was generated for you. It was automatically filled with the settings from your Server.cfg, if you have one. Please open ServerConfig.toml and ensure your AuthKey and other settings are filled in and correct, then restart the server. The old Server.cfg file will no longer be used and causes a warning if it exists from now on.");
mFailed = true;
ofs.close();
WriteSendErrors(std::string(name));
} else {
error("Couldn't create " + std::string(name) + ". Check permissions, try again, and contact support if it continues not to work.");
mFailed = true;
void TConfig::TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, int& OutValue) {
if (Table[Category.c_str()][Key.data()].is_integer()) {
OutValue = Table[Category.c_str()][Key.data()].as_integer();
}
}
void TConfig::ParseFromFile(std::string_view name) {
try {
toml::table FullTable = toml::parse_file(name);
toml::table GeneralTable = *FullTable["General"].as_table();
if (auto val = GeneralTable[StrDebug].value<bool>(); val.has_value()) {
Application::Settings.DebugModeEnabled = val.value();
} else {
throw std::runtime_error(std::string(StrDebug));
}
if (auto val = GeneralTable[StrPrivate].value<bool>(); val.has_value()) {
Application::Settings.Private = val.value();
} else {
throw std::runtime_error(std::string(StrPrivate));
}
if (auto val = GeneralTable[StrPort].value<int>(); val.has_value()) {
Application::Settings.Port = val.value();
} else {
throw std::runtime_error(std::string(StrPort));
}
if (auto val = GeneralTable[StrMaxCars].value<int>(); val.has_value()) {
Application::Settings.MaxCars = val.value();
} else {
throw std::runtime_error(std::string(StrMaxCars));
}
if (auto val = GeneralTable[StrMaxPlayers].value<int>(); val.has_value()) {
Application::Settings.MaxPlayers = val.value();
} else {
throw std::runtime_error(std::string(StrMaxPlayers));
}
if (auto val = GeneralTable[StrMap].value<std::string>(); val.has_value()) {
Application::Settings.MapName = val.value();
} else {
throw std::runtime_error(std::string(StrMap));
}
if (auto val = GeneralTable[StrName].value<std::string>(); val.has_value()) {
Application::Settings.ServerName = val.value();
} else {
throw std::runtime_error(std::string(StrName));
}
if (auto val = GeneralTable[StrDescription].value<std::string>(); val.has_value()) {
Application::Settings.ServerDesc = val.value();
} else {
throw std::runtime_error(std::string(StrDescription));
}
if (auto val = GeneralTable[StrResourceFolder].value<std::string>(); val.has_value()) {
Application::Settings.Resource = val.value();
} else {
throw std::runtime_error(std::string(StrResourceFolder));
}
if (auto val = GeneralTable[StrAuthKey].value<std::string>(); val.has_value()) {
Application::Settings.Key = val.value();
} else {
throw std::runtime_error(std::string(StrAuthKey));
}
// added later, so behaves differently
if (auto val = GeneralTable[StrSendErrors].value<bool>(); val.has_value()) {
Application::Settings.SendErrors = val.value();
} else {
// dont throw, instead write it into the file and use default
WriteSendErrors(std::string(name));
}
if (auto val = GeneralTable[StrSendErrorsMessageEnabled].value<bool>(); val.has_value()) {
Application::Settings.SendErrorsMessageEnabled = val.value();
} else {
// no idea what to do here, ignore...?
// this entire toml parser sucks and is replaced in the upcoming lua.
}
toml::value data = toml::parse<toml::preserve_comments>(name.data());
// GENERAL
TryReadValue(data, "General", StrDebug, Application::Settings.DebugModeEnabled);
TryReadValue(data, "General", StrPrivate, Application::Settings.Private);
TryReadValue(data, "General", StrPort, Application::Settings.Port);
TryReadValue(data, "General", StrMaxCars, Application::Settings.MaxCars);
TryReadValue(data, "General", StrMaxPlayers, Application::Settings.MaxPlayers);
TryReadValue(data, "General", StrMap, Application::Settings.MapName);
TryReadValue(data, "General", StrName, Application::Settings.ServerName);
TryReadValue(data, "General", StrDescription, Application::Settings.ServerDesc);
TryReadValue(data, "General", StrResourceFolder, Application::Settings.Resource);
TryReadValue(data, "General", StrAuthKey, Application::Settings.Key);
// Misc
TryReadValue(data, "Misc", StrSendErrors, Application::Settings.SendErrors);
TryReadValue(data, "Misc", StrHideUpdateMessages, Application::Settings.HideUpdateMessages);
TryReadValue(data, "Misc", StrSendErrorsMessageEnabled, Application::Settings.SendErrorsMessageEnabled);
// HTTP
TryReadValue(data, "HTTP", StrSSLKeyPath, Application::Settings.SSLKeyPath);
TryReadValue(data, "HTTP", StrSSLCertPath, Application::Settings.SSLCertPath);
TryReadValue(data, "HTTP", StrHTTPServerPort, Application::Settings.HTTPServerPort);
TryReadValue(data, "HTTP", StrHTTPServerIP, Application::Settings.HTTPServerIP);
TryReadValue(data, "HTTP", StrHTTPServerEnabled, Application::Settings.HTTPServerEnabled);
TryReadValue(data, "HTTP", StrHTTPServerUseSSL, Application::Settings.HTTPServerUseSSL);
} catch (const std::exception& err) {
error("Error parsing config file value: " + std::string(err.what()));
beammp_error("Error parsing config file value: " + std::string(err.what()));
mFailed = true;
Application::SetSubsystemStatus("Config", Application::Status::Bad);
return;
}
PrintDebug();
// Update in any case
FlushToFile();
// all good so far, let's check if there's a key
if (Application::Settings.Key.empty()) {
error("No AuthKey specified in the \"" + std::string(ConfigFileName) + "\" file. Please get an AuthKey, enter it into the config file, and restart this server.");
beammp_error("No AuthKey specified in the \"" + std::string(mConfigFileName) + "\" file. Please get an AuthKey, enter it into the config file, and restart this server.");
Application::SetSubsystemStatus("Config", Application::Status::Bad);
mFailed = true;
return;
}
Application::SetSubsystemStatus("Config", Application::Status::Good);
if (Application::Settings.Key.size() != 36) {
beammp_warn("AuthKey specified is the wrong length and likely isn't valid.");
}
}
void TConfig::PrintDebug() {
debug(std::string(StrDebug) + ": " + std::string(Application::Settings.DebugModeEnabled ? "true" : "false"));
debug(std::string(StrPrivate) + ": " + std::string(Application::Settings.Private ? "true" : "false"));
debug(std::string(StrPort) + ": " + std::to_string(Application::Settings.Port));
debug(std::string(StrMaxCars) + ": " + std::to_string(Application::Settings.MaxCars));
debug(std::string(StrMaxPlayers) + ": " + std::to_string(Application::Settings.MaxPlayers));
debug(std::string(StrMap) + ": \"" + Application::Settings.MapName + "\"");
debug(std::string(StrName) + ": \"" + Application::Settings.ServerName + "\"");
debug(std::string(StrDescription) + ": \"" + Application::Settings.ServerDesc + "\"");
debug(std::string(StrResourceFolder) + ": \"" + Application::Settings.Resource + "\"");
beammp_debug(std::string(StrDebug) + ": " + std::string(Application::Settings.DebugModeEnabled ? "true" : "false"));
beammp_debug(std::string(StrPrivate) + ": " + std::string(Application::Settings.Private ? "true" : "false"));
beammp_debug(std::string(StrPort) + ": " + std::to_string(Application::Settings.Port));
beammp_debug(std::string(StrMaxCars) + ": " + std::to_string(Application::Settings.MaxCars));
beammp_debug(std::string(StrMaxPlayers) + ": " + std::to_string(Application::Settings.MaxPlayers));
beammp_debug(std::string(StrMap) + ": \"" + Application::Settings.MapName + "\"");
beammp_debug(std::string(StrName) + ": \"" + Application::Settings.ServerName + "\"");
beammp_debug(std::string(StrDescription) + ": \"" + Application::Settings.ServerDesc + "\"");
beammp_debug(std::string(StrResourceFolder) + ": \"" + Application::Settings.Resource + "\"");
beammp_debug(std::string(StrSSLKeyPath) + ": \"" + Application::Settings.SSLKeyPath + "\"");
beammp_debug(std::string(StrSSLCertPath) + ": \"" + Application::Settings.SSLCertPath + "\"");
beammp_debug(std::string(StrHTTPServerPort) + ": \"" + std::to_string(Application::Settings.HTTPServerPort) + "\"");
beammp_debug(std::string(StrHTTPServerIP) + ": \"" + Application::Settings.HTTPServerIP + "\"");
// special!
debug("Key Length: " + std::to_string(Application::Settings.Key.length()) + "");
beammp_debug("Key Length: " + std::to_string(Application::Settings.Key.length()) + "");
}
void TConfig::ParseOldFormat() {
@@ -233,7 +256,7 @@ void TConfig::ParseOldFormat() {
} else if (Key == "AuthKey") {
Application::Settings.Key = Value.substr(1, Value.size() - 3);
} else {
warn("unknown key in old auth file (ignored): " + Key);
beammp_warn("unknown key in old auth file (ignored): " + Key);
}
Str >> std::ws;
}
+414 -46
View File
@@ -2,65 +2,432 @@
#include "Common.h"
#include "Compat.h"
#include "Client.h"
#include "CustomAssert.h"
#include "LuaAPI.h"
#include "TLuaEngine.h"
#include <ctime>
#include <sstream>
static inline bool StringStartsWith(const std::string& What, const std::string& StartsWith) {
return What.size() >= StartsWith.size() && What.substr(0, StartsWith.size()) == StartsWith;
}
static inline std::string TrimString(std::string S) {
S.erase(S.begin(), std::find_if(S.begin(), S.end(), [](unsigned char ch) {
return !std::isspace(ch);
}));
S.erase(std::find_if(S.rbegin(), S.rend(), [](unsigned char ch) {
return !std::isspace(ch);
}).base(),
S.end());
return S;
}
std::string GetDate() {
std::chrono::system_clock::time_point now = std::chrono::system_clock::now();
time_t tt = std::chrono::system_clock::to_time_t(now);
tm local_tm {};
#ifdef WIN32
localtime_s(&local_tm, &tt);
#else // unix
localtime_r(&tt, &local_tm);
#endif // WIN32
std::stringstream date;
int S = local_tm.tm_sec;
int M = local_tm.tm_min;
int H = local_tm.tm_hour;
std::string Secs = (S > 9 ? std::to_string(S) : "0" + std::to_string(S));
std::string Min = (M > 9 ? std::to_string(M) : "0" + std::to_string(M));
std::string Hour = (H > 9 ? std::to_string(H) : "0" + std::to_string(H));
date
<< "["
<< local_tm.tm_mday << "/"
<< local_tm.tm_mon + 1 << "/"
<< local_tm.tm_year + 1900 << " "
<< Hour << ":"
<< Min << ":"
<< Secs
<< "] ";
/* TODO
if (Debug) {
date << ThreadName()
<< " ";
auto local_tm = std::localtime(&tt);
char buf[30];
std::string date;
if (Application::Settings.DebugModeEnabled) {
std::strftime(buf, sizeof(buf), "[%d/%m/%y %T.", local_tm);
date += buf;
auto seconds = std::chrono::time_point_cast<std::chrono::seconds>(now);
auto fraction = now - seconds;
size_t ms = std::chrono::duration_cast<std::chrono::milliseconds>(fraction).count();
char fracstr[5];
std::sprintf(fracstr, "%03lu", ms);
date += fracstr;
date += "] ";
} else {
std::strftime(buf, sizeof(buf), "[%d/%m/%y %T] ", local_tm);
date += buf;
}
return date;
}
void TConsole::BackupOldLog() {
fs::path Path = "Server.log";
if (fs::exists(Path)) {
auto OldLog = Path.filename().stem().string() + ".old.log";
try {
fs::rename(Path, OldLog);
beammp_debug("renamed old log file to '" + OldLog + "'");
} catch (const std::exception& e) {
beammp_warn(e.what());
}
/*
int err = 0;
zip* z = zip_open("ServerLogs.zip", ZIP_CREATE, &err);
if (!z) {
std::cerr << GetPlatformAgnosticErrorString() << std::endl;
return;
}
FILE* File = std::fopen(Path.string().c_str(), "r");
if (!File) {
std::cerr << GetPlatformAgnosticErrorString() << std::endl;
return;
}
std::vector<uint8_t> Buffer;
Buffer.resize(fs::file_size(Path));
std::fread(Buffer.data(), 1, Buffer.size(), File);
std::fclose(File);
auto s = zip_source_buffer(z, Buffer.data(), Buffer.size(), 0);
auto TimePoint = fs::last_write_time(Path);
auto Secs = TimePoint.time_since_epoch().count();
auto MyTimeT = std::time(&Secs);
std::string NewName = Path.stem().string();
NewName += "_";
std::string Time;
Time.resize(32);
size_t n = strftime(Time.data(), Time.size(), "%F_%H.%M.%S", localtime(&MyTimeT));
Time.resize(n);
NewName += Time;
NewName += ".log";
zip_file_add(z, NewName.c_str(), s, 0);
zip_close(z);
*/
return date.str();
}
}
void TConsole::StartLoggingToFile() {
mLogFileStream.open("Server.log");
Application::Console().Internal().on_write = [this](const std::string& ToWrite) {
// TODO: Sanitize by removing all ansi escape codes (vt100)
std::unique_lock Lock(mLogFileStreamMtx);
mLogFileStream.write(ToWrite.c_str(), ToWrite.size());
mLogFileStream.write("\n", 1);
mLogFileStream.flush();
};
}
void TConsole::ChangeToLuaConsole(const std::string& LuaStateId) {
if (!mIsLuaConsole) {
if (!mLuaEngine) {
beammp_error("Lua engine not initialized yet, please wait and try again");
return;
}
mLuaEngine->EnsureStateExists(mDefaultStateId, "Console");
mStateId = LuaStateId;
mIsLuaConsole = true;
if (mStateId != mDefaultStateId) {
Application::Console().WriteRaw("Entered Lua console for state '" + mStateId + "'. To exit, type `exit()`");
mCommandline.set_prompt("lua @" + LuaStateId + "> ");
} else {
Application::Console().WriteRaw("Entered Lua console. To exit, type `exit()`");
mCommandline.set_prompt("lua> ");
}
mCachedRegularHistory = mCommandline.history();
mCommandline.set_history(mCachedLuaHistory);
}
}
void TConsole::ChangeToRegularConsole() {
if (mIsLuaConsole) {
mIsLuaConsole = false;
if (mStateId != mDefaultStateId) {
Application::Console().WriteRaw("Left Lua console for state '" + mStateId + "'.");
} else {
Application::Console().WriteRaw("Left Lua console.");
}
mCachedLuaHistory = mCommandline.history();
mCommandline.set_history(mCachedRegularHistory);
mCommandline.set_prompt("> ");
mStateId = mDefaultStateId;
}
}
void TConsole::Command_Lua(const std::string& cmd) {
if (cmd.size() > 3) {
auto NewStateId = cmd.substr(4);
beammp_assert(!NewStateId.empty());
if (mLuaEngine->HasState(NewStateId)) {
ChangeToLuaConsole(NewStateId);
} else {
Application::Console().WriteRaw("Lua state '" + NewStateId + "' is not a known state. Didn't switch to Lua.");
}
} else {
ChangeToLuaConsole(mDefaultStateId);
}
}
void TConsole::Command_Help(const std::string&) {
static constexpr const char* sHelpString = R"(
Commands:
help displays this help
exit shuts down the server
kick <name> [reason] kicks specified player with an optional reason
list lists all players and info about them
say <message> sends the message to all players in chat
lua [state id] switches to lua, optionally into a specific state id's lua
status how the server is doing and what it's up to)";
Application::Console().WriteRaw("BeamMP-Server Console: " + std::string(sHelpString));
}
void TConsole::Command_Kick(const std::string& cmd) {
if (cmd.size() > 4) {
auto Name = cmd.substr(5);
std::string Reason = "Kicked by server console";
auto SpacePos = Name.find(' ');
if (SpacePos != Name.npos) {
Reason = Name.substr(SpacePos + 1);
Name = cmd.substr(5, cmd.size() - Reason.size() - 5 - 1);
}
beammp_trace("attempt to kick '" + Name + "' for '" + Reason + "'");
bool Kicked = false;
auto NameCompare = [](std::string Name1, std::string Name2) -> bool {
std::for_each(Name1.begin(), Name1.end(), [](char& c) { c = tolower(c); });
std::for_each(Name2.begin(), Name2.end(), [](char& c) { c = tolower(c); });
return StringStartsWith(Name1, Name2) || StringStartsWith(Name2, Name1);
};
mLuaEngine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool {
if (!Client.expired()) {
auto locked = Client.lock();
if (NameCompare(locked->GetName(), Name)) {
mLuaEngine->Network().ClientKick(*locked, Reason);
Kicked = true;
return false;
}
}
return true;
});
if (!Kicked) {
Application::Console().WriteRaw("Error: No player with name matching '" + Name + "' was found.");
} else {
Application::Console().WriteRaw("Kicked player '" + Name + "' for reason: '" + Reason + "'.");
}
}
}
void TConsole::Command_Say(const std::string& cmd) {
if (cmd.size() > 3) {
auto Message = cmd.substr(4);
LuaAPI::MP::SendChatMessage(-1, Message);
}
}
void TConsole::Command_List(const std::string&) {
if (mLuaEngine->Server().ClientCount() == 0) {
Application::Console().WriteRaw("No players online.");
} else {
std::stringstream ss;
ss << std::left << std::setw(25) << "Name" << std::setw(6) << "ID" << std::setw(6) << "Cars" << std::endl;
mLuaEngine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool {
if (!Client.expired()) {
auto locked = Client.lock();
ss << std::left << std::setw(25) << locked->GetName()
<< std::setw(6) << locked->GetID()
<< std::setw(6) << locked->GetCarCount() << "\n";
}
return true;
});
auto Str = ss.str();
Application::Console().WriteRaw(Str.substr(0, Str.size() - 1));
}
}
void TConsole::Command_Status(const std::string&) {
std::stringstream Status;
size_t CarCount = 0;
size_t ConnectedCount = 0;
size_t GuestCount = 0;
size_t SyncedCount = 0;
size_t SyncingCount = 0;
size_t MissedPacketQueueSum = 0;
int LargestSecondsSinceLastPing = 0;
mLuaEngine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool {
if (!Client.expired()) {
auto Locked = Client.lock();
CarCount += Locked->GetCarCount();
ConnectedCount += Locked->IsConnected() ? 1 : 0;
GuestCount += Locked->IsGuest() ? 1 : 0;
SyncedCount += Locked->IsSynced() ? 1 : 0;
SyncingCount += Locked->IsSyncing() ? 1 : 0;
MissedPacketQueueSum += Locked->MissedPacketQueueSize();
if (Locked->SecondsSinceLastPing() < LargestSecondsSinceLastPing) {
LargestSecondsSinceLastPing = Locked->SecondsSinceLastPing();
}
}
return true;
});
size_t SystemsStarting = 0;
size_t SystemsGood = 0;
size_t SystemsBad = 0;
size_t SystemsShuttingDown = 0;
size_t SystemsShutdown = 0;
std::string SystemsBadList {};
std::string SystemsGoodList {};
std::string SystemsStartingList {};
std::string SystemsShuttingDownList {};
std::string SystemsShutdownList {};
auto Statuses = Application::GetSubsystemStatuses();
for (const auto& NameStatusPair : Statuses) {
switch (NameStatusPair.second) {
case Application::Status::Good:
SystemsGood++;
SystemsGoodList += NameStatusPair.first + ", ";
break;
case Application::Status::Bad:
SystemsBad++;
SystemsBadList += NameStatusPair.first + ", ";
break;
case Application::Status::Starting:
SystemsStarting++;
SystemsStartingList += NameStatusPair.first + ", ";
break;
case Application::Status::ShuttingDown:
SystemsShuttingDown++;
SystemsShuttingDownList += NameStatusPair.first + ", ";
break;
case Application::Status::Shutdown:
SystemsShutdown++;
SystemsShutdownList += NameStatusPair.first + ", ";
break;
}
}
// remove ", " at the end
SystemsBadList = SystemsBadList.substr(0, SystemsBadList.size() - 2);
SystemsGoodList = SystemsGoodList.substr(0, SystemsGoodList.size() - 2);
SystemsStartingList = SystemsStartingList.substr(0, SystemsStartingList.size() - 2);
SystemsShuttingDownList = SystemsShuttingDownList.substr(0, SystemsShuttingDownList.size() - 2);
SystemsShutdownList = SystemsShutdownList.substr(0, SystemsShutdownList.size() - 2);
auto ElapsedTime = mLuaEngine->Server().UptimeTimer.GetElapsedTime();
Status << "BeamMP-Server Status:\n"
<< "\tTotal Players: " << mLuaEngine->Server().ClientCount() << "\n"
<< "\tSyncing Players: " << SyncingCount << "\n"
<< "\tSynced Players: " << SyncedCount << "\n"
<< "\tConnected Players: " << ConnectedCount << "\n"
<< "\tGuests: " << GuestCount << "\n"
<< "\tCars: " << CarCount << "\n"
<< "\tUptime: " << ElapsedTime << "ms (~" << size_t(ElapsedTime / 1000.0 / 60.0 / 60.0) << "h) \n"
<< "\tLua:\n"
<< "\t\tQueued results to check: " << mLuaEngine->GetResultsToCheckSize() << "\n"
<< "\t\tStates: " << mLuaEngine->GetLuaStateCount() << "\n"
<< "\t\tEvent timers: " << mLuaEngine->GetTimedEventsCount() << "\n"
<< "\t\tEvent handlers: " << mLuaEngine->GetRegisteredEventHandlerCount() << "\n"
<< "\tSubsystems:\n"
<< "\t\tGood/Starting/Bad: " << SystemsGood << "/" << SystemsStarting << "/" << SystemsBad << "\n"
<< "\t\tShutting down/Shutdown: " << SystemsShuttingDown << "/" << SystemsShutdown << "\n"
<< "\t\tGood: [ " << SystemsGoodList << " ]\n"
<< "\t\tStarting: [ " << SystemsStartingList << " ]\n"
<< "\t\tBad: [ " << SystemsBadList << " ]\n"
<< "\t\tShutting down: [ " << SystemsShuttingDownList << " ]\n"
<< "\t\tShutdown: [ " << SystemsShutdownList << " ]\n"
<< "";
Application::Console().WriteRaw(Status.str());
}
void TConsole::RunAsCommand(const std::string& cmd, bool IgnoreNotACommand) {
auto FutureIsNonNil =
[](const std::shared_ptr<TLuaResult>& Future) {
if (!Future->Error && Future->Result.valid()) {
auto Type = Future->Result.get_type();
return Type != sol::type::lua_nil && Type != sol::type::none;
}
return false;
};
std::vector<std::shared_ptr<TLuaResult>> NonNilFutures;
{ // Futures scope
auto Futures = mLuaEngine->TriggerEvent("onConsoleInput", "", cmd);
TLuaEngine::WaitForAll(Futures, std::chrono::seconds(5));
size_t Count = 0;
for (auto& Future : Futures) {
if (!Future->Error) {
++Count;
}
}
for (const auto& Future : Futures) {
if (FutureIsNonNil(Future)) {
NonNilFutures.push_back(Future);
}
}
}
if (NonNilFutures.size() == 0) {
if (!IgnoreNotACommand) {
Application::Console().WriteRaw("Error: Unknown command: '" + cmd + "'. Type 'help' to see a list of valid commands.");
}
} else {
std::stringstream Reply;
if (NonNilFutures.size() > 1) {
for (size_t i = 0; i < NonNilFutures.size(); ++i) {
Reply << NonNilFutures[i]->StateId << ": \n"
<< LuaAPI::LuaToString(NonNilFutures[i]->Result);
if (i < NonNilFutures.size() - 1) {
Reply << "\n";
}
}
} else {
Reply << LuaAPI::LuaToString(NonNilFutures[0]->Result);
}
Application::Console().WriteRaw(Reply.str());
}
}
TConsole::TConsole() {
mCommandline.enable_history();
mCommandline.set_history_limit(20);
mCommandline.set_prompt("> ");
bool success = mCommandline.enable_write_to_file("Server.log");
if (!success) {
error("unable to open file for writing: \"Server.log\"");
}
BackupOldLog();
mCommandline.on_command = [this](Commandline& c) {
auto cmd = c.get_command();
mCommandline.write("> " + cmd);
if (cmd == "exit") {
info("gracefully shutting down");
Application::GracefullyShutdown();
} else if (cmd == "clear" || cmd == "cls") {
// TODO: clear screen
} else {
if (mLuaConsole) {
mLuaConsole->Execute(cmd);
try {
auto cmd = c.get_command();
cmd = TrimString(cmd);
mCommandline.write(mCommandline.prompt() + cmd);
if (mIsLuaConsole) {
if (!mLuaEngine) {
beammp_info("Lua not started yet, please try again in a second");
} else if (cmd == "exit()") {
ChangeToRegularConsole();
} else {
auto Future = mLuaEngine->EnqueueScript(mStateId, { std::make_shared<std::string>(cmd), "", "" });
while (!Future->Ready) {
std::this_thread::yield(); // TODO: Add a timeout
}
if (Future->Error) {
beammp_lua_error(Future->ErrorMessage);
}
}
} else {
error("Lua subsystem not yet initialized, please wait a few seconds and try again");
if (!mLuaEngine) {
beammp_error("Attempted to run a command before Lua engine started. Please wait and try again.");
} else if (cmd == "exit") {
beammp_info("gracefully shutting down");
Application::GracefullyShutdown();
} else if (StringStartsWith(cmd, "lua")) {
Command_Lua(cmd);
} else if (StringStartsWith(cmd, "help")) {
RunAsCommand(cmd, true);
Command_Help(cmd);
} else if (StringStartsWith(cmd, "kick")) {
RunAsCommand(cmd, true);
Command_Kick(cmd);
} else if (StringStartsWith(cmd, "say")) {
RunAsCommand(cmd, true);
Command_Say(cmd);
} else if (StringStartsWith(cmd, "list")) {
RunAsCommand(cmd, true);
Command_List(cmd);
} else if (StringStartsWith(cmd, "status")) {
RunAsCommand(cmd, true);
Command_Status(cmd);
} else if (!cmd.empty()) {
RunAsCommand(cmd);
}
}
} catch (const std::exception& e) {
beammp_error("Console died with: " + std::string(e.what()) + ". This could be a fatal error and could cause the server to terminate.");
}
};
}
@@ -68,11 +435,12 @@ TConsole::TConsole() {
void TConsole::Write(const std::string& str) {
auto ToWrite = GetDate() + str;
mCommandline.write(ToWrite);
// TODO write to logfile, too
}
void TConsole::InitializeLuaConsole(TLuaEngine& Engine) {
mLuaConsole = std::make_unique<TLuaFile>(Engine, true);
}
void TConsole::WriteRaw(const std::string& str) {
mCommandline.write(str);
}
void TConsole::InitializeLuaConsole(TLuaEngine& Engine) {
mLuaEngine = &Engine;
}
+89 -30
View File
@@ -3,8 +3,12 @@
#include "Client.h"
#include "Http.h"
//#include "SocketIO.h"
#include <rapidjson/document.h>
#include <rapidjson/rapidjson.h>
#include <sstream>
namespace json = rapidjson;
void THeartbeatThread::operator()() {
RegisterThread("Heartbeat");
std::string Body;
@@ -15,7 +19,9 @@ void THeartbeatThread::operator()() {
static std::chrono::high_resolution_clock::time_point LastNormalUpdateTime = std::chrono::high_resolution_clock::now();
bool isAuth = false;
size_t UpdateReminderCounter = 0;
while (!mShutdown) {
++UpdateReminderCounter;
Body = GenerateCall();
// a hot-change occurs when a setting has changed, to update the backend of that change.
auto Now = std::chrono::high_resolution_clock::now();
@@ -26,57 +32,107 @@ void THeartbeatThread::operator()() {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
continue;
}
debug("heartbeat (after " + std::to_string(std::chrono::duration_cast<std::chrono::seconds>(TimePassed).count()) + "s)");
beammp_debug("heartbeat (after " + std::to_string(std::chrono::duration_cast<std::chrono::seconds>(TimePassed).count()) + "s)");
Last = Body;
LastNormalUpdateTime = Now;
if (!Application::Settings.CustomIP.empty())
if (!Application::Settings.CustomIP.empty()) {
Body += "&ip=" + Application::Settings.CustomIP;
}
Body += "&pps=" + Application::PPS();
beammp_trace("heartbeat body: '" + Body + "'");
auto SentryReportError = [&](const std::string& transaction, int status) {
auto Lock = Sentry.CreateExclusiveContext();
Sentry.SetContext("heartbeat",
{ { "response-body", T },
{ "request-body", Body } });
Sentry.SetTransaction(transaction);
trace("sending log to sentry: " + std::to_string(status) + " for " + transaction);
beammp_trace("sending log to sentry: " + std::to_string(status) + " for " + transaction);
Sentry.Log(SentryLevel::Error, "default", Http::Status::ToString(status) + " (" + std::to_string(status) + ")");
};
auto Target = "/heartbeat";
int ResponseCode = -1;
T = Http::POST(Application::GetBackendHostname(), Target, {}, Body, false, &ResponseCode);
unsigned int ResponseCode = 0;
if ((T.substr(0, 2) != "20" && ResponseCode != 200) || ResponseCode != 200) {
trace("got " + T + " from backend");
SentryReportError(Application::GetBackendHostname() + Target, ResponseCode);
json::Document Doc;
bool Ok = false;
for (const auto& Url : Application::GetBackendUrlsInOrder()) {
T = Http::POST(Url, 443, Target, Body, "application/x-www-form-urlencoded", &ResponseCode, { { "api-v", "2" } });
beammp_trace(T);
Doc.Parse(T.data(), T.size());
if (Doc.HasParseError() || !Doc.IsObject()) {
beammp_debug("Failed to contact backend at " + Url + " (this is not an error).");
beammp_trace("Response was: " + T);
Sentry.SetContext("JSON Response", { { "reponse", T } });
SentryReportError(Url + Target, ResponseCode);
} else if (ResponseCode != 200) {
SentryReportError(Url + Target, ResponseCode);
} else {
// all ok
Ok = true;
break;
}
std::this_thread::sleep_for(std::chrono::milliseconds(500));
T = Http::POST(Application::GetBackup1Hostname(), Target, {}, Body, false, &ResponseCode);
if ((T.substr(0, 2) != "20" && ResponseCode != 200) || ResponseCode != 200) {
SentryReportError(Application::GetBackup1Hostname() + Target, ResponseCode);
std::this_thread::sleep_for(std::chrono::milliseconds(500));
T = Http::POST(Application::GetBackup2Hostname(), Target, {}, Body, false, &ResponseCode);
if ((T.substr(0, 2) != "20" && ResponseCode != 200) || ResponseCode != 200) {
warn("Backend system refused server! Server will not show in the public server list.");
isAuth = false;
SentryReportError(Application::GetBackup2Hostname() + Target, ResponseCode);
}
std::string Status {};
std::string Code {};
std::string Message {};
const auto StatusKey = "status";
const auto CodeKey = "code";
const auto MessageKey = "msg";
if (Ok) {
if (Doc.HasMember(StatusKey) && Doc[StatusKey].IsString()) {
Status = Doc[StatusKey].GetString();
} else {
Sentry.SetContext("JSON Response", { { StatusKey, "invalid string / missing" } });
Ok = false;
}
if (Doc.HasMember(CodeKey) && Doc[CodeKey].IsString()) {
Code = Doc[CodeKey].GetString();
} else {
Sentry.SetContext("JSON Response", { { CodeKey, "invalid string / missing" } });
Ok = false;
}
if (Doc.HasMember(MessageKey) && Doc[MessageKey].IsString()) {
Message = Doc[MessageKey].GetString();
} else {
Sentry.SetContext("JSON Response", { { MessageKey, "invalid string / missing" } });
Ok = false;
}
if (!Ok) {
beammp_error("Missing/invalid json members in backend response");
Sentry.LogError("Missing/invalid json members in backend response", __FILE__, std::to_string(__LINE__));
}
} else {
if (!Application::Settings.Private) {
beammp_warn("Backend failed to respond to a heartbeat. Your server may temporarily disappear from the server list. This is not an error, and will likely resolve itself soon. Direct connect will still work.");
}
}
if (Ok && !isAuth) {
if (Status == "2000") {
beammp_info(("Authenticated!"));
isAuth = true;
} else if (Status == "200") {
beammp_info(("Resumed authenticated session!"));
isAuth = true;
} else {
if (Message.empty()) {
Message = "Backend didn't provide a reason";
}
beammp_error("Backend REFUSED the auth key. " + Message);
}
}
if (!isAuth) {
if (T == "2000") {
info(("Authenticated!"));
isAuth = true;
} else if (T == "200") {
info(("Resumed authenticated session!"));
isAuth = true;
}
if (isAuth) {
Application::SetSubsystemStatus("Heartbeat", Application::Status::Good);
}
if (!Application::Settings.HideUpdateMessages && UpdateReminderCounter % 5) {
Application::CheckForUpdates();
}
//SocketIO::Get().SetAuthenticated(isAuth);
}
}
@@ -89,8 +145,8 @@ std::string THeartbeatThread::GenerateCall() {
<< "&port=" << Application::Settings.Port
<< "&map=" << Application::Settings.MapName
<< "&private=" << (Application::Settings.Private ? "true" : "false")
<< "&version=" << Application::ServerVersion()
<< "&clientversion=" << Application::ClientVersion()
<< "&version=" << Application::ServerVersionString()
<< "&clientversion=" << Application::ClientVersionString()
<< "&name=" << Application::Settings.ServerName
<< "&modlist=" << mResourceManager.TrimmedList()
<< "&modstotalsize=" << mResourceManager.MaxModSize()
@@ -102,11 +158,14 @@ std::string THeartbeatThread::GenerateCall() {
THeartbeatThread::THeartbeatThread(TResourceManager& ResourceManager, TServer& Server)
: mResourceManager(ResourceManager)
, mServer(Server) {
Application::SetSubsystemStatus("Heartbeat", Application::Status::Starting);
Application::RegisterShutdownHandler([&] {
Application::SetSubsystemStatus("Heartbeat", Application::Status::ShuttingDown);
if (mThread.joinable()) {
mShutdown = true;
mThread.join();
}
Application::SetSubsystemStatus("Heartbeat", Application::Status::Shutdown);
});
Start();
}
+797 -73
View File
@@ -1,111 +1,835 @@
#include "TLuaEngine.h"
#include "TLuaFile.h"
#include "Client.h"
#include "CustomAssert.h"
#include "Http.h"
#include "LuaAPI.h"
#include "TLuaPlugin.h"
#include <filesystem>
#include <sys/stat.h>
#include <chrono>
#include <condition_variable>
#include <httplib.h>
#include <random>
#include <thread>
#include <tuple>
namespace fs = std::filesystem;
TLuaEngine* LuaAPI::MP::Engine;
// necessary as lua relies on global state
TLuaEngine* TheEngine;
TLuaEngine::TLuaEngine(TServer& Server, TNetwork& Network)
: mNetwork(Network)
, mServer(Server) {
TheEngine = this;
TLuaEngine::TLuaEngine()
: mPluginMonitor(fs::path(Application::Settings.Resource) / "Server", *this, mShutdown) {
Application::SetSubsystemStatus("LuaEngine", Application::Status::Starting);
LuaAPI::MP::Engine = this;
if (!fs::exists(Application::Settings.Resource)) {
fs::create_directory(Application::Settings.Resource);
}
std::string Path = Application::Settings.Resource + ("/Server");
fs::path Path = fs::path(Application::Settings.Resource) / "Server";
if (!fs::exists(Path)) {
fs::create_directory(Path);
}
FolderList(Path, false);
mPath = Path;
Application::RegisterShutdownHandler([&] {if (mThread.joinable()) {
mResourceServerPath = Path;
Application::RegisterShutdownHandler([&] {
Application::SetSubsystemStatus("LuaEngine", Application::Status::ShuttingDown);
mShutdown = true;
mThread.join();
} });
if (mThread.joinable()) {
mThread.join();
}
Application::SetSubsystemStatus("LuaEngine", Application::Status::Shutdown);
});
Start();
}
void TLuaEngine::operator()() {
RegisterThread("LuaEngine");
info("Lua system online");
Application::SetSubsystemStatus("LuaEngine", Application::Status::Good);
// lua engine main thread
CollectAndInitPlugins();
// now call all onInit's
auto Futures = TriggerEvent("onInit", "");
WaitForAll(Futures, std::chrono::seconds(5));
for (const auto& Future : Futures) {
if (Future->Error && Future->ErrorMessage != BeamMPFnNotFoundError) {
beammp_lua_error("Calling \"onInit\" on \"" + Future->StateId + "\" failed: " + Future->ErrorMessage);
}
}
auto ResultCheckThread = std::thread([&] {
RegisterThread("ResultCheckThread");
while (!mShutdown) {
std::unique_lock Lock(mResultsToCheckMutex);
mResultsToCheckCond.wait_for(Lock, std::chrono::milliseconds(20));
if (!mResultsToCheck.empty()) {
mResultsToCheck.remove_if([](const std::shared_ptr<TLuaResult>& Ptr) -> bool {
if (Ptr->Ready) {
return true;
} else if (Ptr->Error) {
if (Ptr->ErrorMessage != BeamMPFnNotFoundError) {
beammp_lua_error(Ptr->Function + ": " + Ptr->ErrorMessage);
}
return true;
}
return false;
});
}
}
});
// event loop
auto Before = std::chrono::high_resolution_clock::now();
while (!mShutdown) {
if (!mLuaFiles.empty()) {
for (auto& Script : mLuaFiles) {
struct stat Info { };
if (stat(Script->GetFileName().c_str(), &Info) != 0) {
Script->SetStopThread(true);
mLuaFiles.erase(Script);
info(("[HOTSWAP] Removed removed script due to delete"));
break;
}
if (Script->GetLastWrite() != fs::last_write_time(Script->GetFileName())) {
Script->SetStopThread(true);
info(("[HOTSWAP] Updated Scripts due to edit"));
Script->SetLastWrite(fs::last_write_time(Script->GetFileName()));
Script->Reload();
if (mLuaStates.size() == 0) {
std::this_thread::sleep_for(std::chrono::seconds(100));
}
{ // Timed Events Scope
std::unique_lock Lock(mTimedEventsMutex);
for (auto& Timer : mTimedEvents) {
if (Timer.Expired()) {
auto LastCompletionBeforeReset = Timer.LastCompletion;
Timer.Reset();
auto Handlers = GetEventHandlersForState(Timer.EventName, Timer.StateId);
std::unique_lock StateLock(mLuaStatesMutex);
std::unique_lock Lock2(mResultsToCheckMutex);
for (auto& Handler : Handlers) {
auto Res = mLuaStates[Timer.StateId]->EnqueueFunctionCallFromCustomEvent(Handler, {}, Timer.EventName, Timer.Strategy);
if (Res) {
mResultsToCheck.push_back(Res);
mResultsToCheckCond.notify_one();
} else {
// "revert" reset
Timer.LastCompletion = LastCompletionBeforeReset;
// beammp_trace("Reverted reset of \"" + Timer.EventName + "\" timer");
// no need to try to enqueue more handlers for this event (they will all fail)
break;
}
}
}
}
}
FolderList(mPath, true);
std::this_thread::sleep_for(std::chrono::seconds(2));
const auto Expected = std::chrono::milliseconds(10);
if (auto Diff = std::chrono::high_resolution_clock::now() - Before;
Diff < Expected) {
std::this_thread::sleep_for(Expected - Diff);
} else {
beammp_trace("Event loop cannot keep up! Running " + std::to_string(Diff.count()) + "s behind");
}
Before = std::chrono::high_resolution_clock::now();
}
if (ResultCheckThread.joinable()) {
ResultCheckThread.join();
}
}
std::optional<std::reference_wrapper<TLuaFile>> TLuaEngine::GetScript(lua_State* L) {
for (auto& Script : mLuaFiles) {
if (Script->GetState() == L)
return *Script;
size_t TLuaEngine::CalculateMemoryUsage() {
size_t Usage = 0;
std::unique_lock Lock(mLuaStatesMutex);
for (auto& State : mLuaStates) {
Usage += State.second->State().memory_used();
}
return std::nullopt;
return Usage;
}
void TLuaEngine::FolderList(const std::string& Path, bool HotSwap) {
auto Lock = std::unique_lock(mListMutex);
for (const auto& entry : fs::directory_iterator(Path)) {
if (fs::is_directory(entry)) {
RegisterFiles(entry.path(), HotSwap);
sol::state_view TLuaEngine::GetStateForPlugin(const fs::path& PluginPath) {
for (const auto& Plugin : mLuaPlugins) {
if (fs::equivalent(Plugin->GetFolder(), PluginPath)) {
std::unique_lock Lock(mLuaStatesMutex);
return mLuaStates.at(Plugin->GetConfig().StateId)->State();
}
}
beammp_assert_not_reachable();
return mLuaStates.begin()->second->State();
}
TLuaStateId TLuaEngine::GetStateIDForPlugin(const fs::path& PluginPath) {
for (const auto& Plugin : mLuaPlugins) {
if (fs::equivalent(Plugin->GetFolder(), PluginPath)) {
std::unique_lock Lock(mLuaStatesMutex);
return Plugin->GetConfig().StateId;
}
}
beammp_assert_not_reachable();
return "";
}
void TLuaEngine::AddResultToCheck(const std::shared_ptr<TLuaResult>& Result) {
std::unique_lock Lock(mResultsToCheckMutex);
mResultsToCheck.push_back(Result);
mResultsToCheckCond.notify_one();
}
void TLuaEngine::WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results, const std::optional<std::chrono::high_resolution_clock::duration>& Max) {
for (const auto& Result : Results) {
bool Cancelled = false;
size_t ms = 0;
while (!Result->Ready && !Cancelled) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
ms += 10;
if (Max.has_value() && std::chrono::milliseconds(ms) > Max.value()) {
beammp_trace("'" + Result->Function + "' in '" + Result->StateId + "' did not finish executing in time (took: " + std::to_string(ms) + "ms).");
Cancelled = true;
} else if (ms > 1000 * 60) {
beammp_lua_warn("'" + Result->Function + "' in '" + Result->StateId + "' is taking very long. The event it's handling is too important to discard the result of this handler, but may block this event and possibly the whole lua state.");
}
}
if (Cancelled) {
beammp_lua_warn("'" + Result->Function + "' in '" + Result->StateId + "' failed to execute in time and was not waited for. It may still finish executing at a later time.");
LuaAPI::MP::Engine->ReportErrors({ Result });
} else if (Result->Error) {
if (Result->ErrorMessage != BeamMPFnNotFoundError) {
beammp_lua_error(Result->Function + ": " + Result->ErrorMessage);
}
}
}
}
void TLuaEngine::RegisterFiles(const fs::path& Path, bool HotSwap) {
std::string Name = Path.filename().string();
if (!HotSwap)
info(("Loading plugin : ") + Name);
std::vector<fs::path> Entries;
for (const auto& entry : fs::directory_iterator(Path)) {
if (entry.path().extension() == ".lua") {
Entries.push_back(entry);
// run this on the error checking thread
void TLuaEngine::ReportErrors(const std::vector<std::shared_ptr<TLuaResult>>& Results) {
std::unique_lock Lock2(mResultsToCheckMutex);
for (const auto& Result : Results) {
mResultsToCheck.push_back(Result);
mResultsToCheckCond.notify_one();
}
}
bool TLuaEngine::HasState(TLuaStateId StateId) {
std::unique_lock Lock(mLuaStatesMutex);
return mLuaStates.find(StateId) != mLuaStates.end();
}
std::shared_ptr<TLuaResult> TLuaEngine::EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script) {
std::unique_lock Lock(mLuaStatesMutex);
return mLuaStates.at(StateID)->EnqueueScript(Script);
}
std::shared_ptr<TLuaResult> TLuaEngine::EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args) {
std::unique_lock Lock(mLuaStatesMutex);
return mLuaStates.at(StateID)->EnqueueFunctionCall(FunctionName, Args);
}
void TLuaEngine::CollectAndInitPlugins() {
for (const auto& Dir : fs::directory_iterator(mResourceServerPath)) {
auto Path = Dir.path();
Path = fs::relative(Path);
if (!Dir.is_directory()) {
beammp_error("\"" + Dir.path().string() + "\" is not a directory, skipping");
} else {
TLuaPluginConfig Config { Path.stem().string() };
FindAndParseConfig(Path, Config);
InitializePlugin(Path, Config);
}
}
std::sort(Entries.begin(), Entries.end(), [](const fs::path& first, const fs::path& second) {
auto firstStr = first.string();
auto secondStr = second.string();
std::transform(firstStr.begin(), firstStr.end(), firstStr.begin(), ::tolower);
std::transform(secondStr.begin(), secondStr.end(), secondStr.begin(), ::tolower);
return firstStr < secondStr;
}
void TLuaEngine::InitializePlugin(const fs::path& Folder, const TLuaPluginConfig& Config) {
beammp_assert(fs::exists(Folder));
beammp_assert(fs::is_directory(Folder));
std::unique_lock Lock(mLuaStatesMutex);
EnsureStateExists(Config.StateId, Folder.stem().string(), true);
mLuaStates[Config.StateId]->AddPath(Folder); // add to cpath + path
Lock.unlock();
auto Plugin = std::make_shared<TLuaPlugin>(*this, Config, Folder);
mLuaPlugins.emplace_back(std::move(Plugin));
}
void TLuaEngine::FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Config) {
auto ConfigFile = Folder / TLuaPluginConfig::FileName;
if (fs::exists(ConfigFile) && fs::is_regular_file(ConfigFile)) {
try {
auto Data = toml::parse(ConfigFile);
if (Data.contains("LuaStateID")) {
auto ID = toml::find<std::string>(Data, "LuaStateID");
if (!ID.empty()) {
beammp_debug("Plugin \"" + Folder.string() + "\" specified it wants LuaStateID \"" + ID + "\"");
Config.StateId = ID;
} else {
beammp_debug("LuaStateID empty, using plugin name");
}
}
} catch (const std::exception& e) {
beammp_error(Folder.string() + ": " + e.what());
}
}
}
void TLuaEngine::EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit) {
beammp_assert(!StateId.empty());
std::unique_lock Lock(mLuaStatesMutex);
if (mLuaStates.find(StateId) == mLuaStates.end()) {
beammp_debug("Creating lua state for state id \"" + StateId + "\"");
auto DataPtr = std::make_unique<StateThreadData>(Name, mShutdown, StateId, *this);
mLuaStates[StateId] = std::move(DataPtr);
RegisterEvent("onInit", StateId, "onInit");
if (!DontCallOnInit) {
auto Res = EnqueueFunctionCall(StateId, "onInit", {});
Res->WaitUntilReady();
if (Res->Error && Res->ErrorMessage != TLuaEngine::BeamMPFnNotFoundError) {
beammp_lua_error("Calling \"onInit\" on \"" + StateId + "\" failed: " + Res->ErrorMessage);
}
}
}
}
void TLuaEngine::RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName) {
std::unique_lock Lock(mLuaEventsMutex);
mLuaEvents[EventName][StateId].insert(FunctionName);
}
std::set<std::string> TLuaEngine::GetEventHandlersForState(const std::string& EventName, TLuaStateId StateId) {
return mLuaEvents[EventName][StateId];
}
sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string& EventName, sol::variadic_args EventArgs) {
auto Return = mEngine->TriggerEvent(EventName, mStateId, EventArgs);
// TODO Synchronous call to the event handlers
auto MyHandlers = mEngine->GetEventHandlersForState(EventName, mStateId);
for (const auto& Handler : MyHandlers) {
auto Fn = mStateView[Handler];
if (Fn.valid()) {
auto LuaResult = Fn(EventArgs);
auto Result = std::make_shared<TLuaResult>();
Result->Ready = true;
if (LuaResult.valid()) {
Result->Error = false;
Result->Result = LuaResult;
} else {
Result->Error = true;
Result->ErrorMessage = "Function result in TriggerGlobalEvent was invalid";
}
Return.push_back(Result);
}
}
sol::state_view StateView(mState);
sol::table AsyncEventReturn = StateView.create_table();
AsyncEventReturn["ReturnValueImpl"] = Return;
AsyncEventReturn.set_function("IsDone",
[&](const sol::table& Self) -> bool {
auto Vector = Self.get<std::vector<std::shared_ptr<TLuaResult>>>("ReturnValueImpl");
for (const auto& Value : Vector) {
if (!Value->Ready) {
return false;
}
}
return true;
});
AsyncEventReturn.set_function("GetResults",
[&](const sol::table& Self) -> sol::table {
sol::state_view StateView(mState);
sol::table Result = StateView.create_table();
auto Vector = Self.get<std::vector<std::shared_ptr<TLuaResult>>>("ReturnValueImpl");
for (const auto& Value : Vector) {
if (!Value->Ready) {
return sol::lua_nil;
}
Result.add(Value->Result);
}
return Result;
});
return AsyncEventReturn;
}
sol::table TLuaEngine::StateThreadData::Lua_TriggerLocalEvent(const std::string& EventName, sol::variadic_args EventArgs) {
// TODO: make asynchronous?
sol::table Result = mStateView.create_table();
for (const auto& Handler : mEngine->GetEventHandlersForState(EventName, mStateId)) {
auto Fn = mStateView[Handler];
if (Fn.valid() && Fn.get_type() == sol::type::function) {
auto FnRet = Fn(EventArgs);
if (FnRet.valid()) {
Result.add(FnRet);
} else {
sol::error Err = FnRet;
beammp_lua_error(Err.what());
}
}
}
return Result;
}
sol::table TLuaEngine::StateThreadData::Lua_GetPlayerIdentifiers(int ID) {
auto MaybeClient = GetClient(mEngine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
auto IDs = MaybeClient.value().lock()->GetIdentifiers();
if (IDs.empty()) {
return sol::lua_nil;
}
sol::table Result = mStateView.create_table();
for (const auto& Pair : IDs) {
Result[Pair.first] = Pair.second;
}
return Result;
} else {
return sol::lua_nil;
}
}
sol::table TLuaEngine::StateThreadData::Lua_GetPlayers() {
sol::table Result = mStateView.create_table();
mEngine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool {
if (!Client.expired()) {
auto locked = Client.lock();
Result[locked->GetID()] = locked->GetName();
}
return true;
});
for (const fs::path& Entry : Entries) {
if (!HotSwap || IsNewFile(Entry.string())) {
auto FileName = Entry.string();
std::unique_ptr<TLuaFile> ScriptToInsert(new TLuaFile(*this));
auto& Script = *ScriptToInsert;
mLuaFiles.insert(std::move(ScriptToInsert));
Script.Init(Name, FileName, fs::last_write_time(FileName));
if (HotSwap)
info(("[HOTSWAP] Added : ") + Script.GetFileName().substr(Script.GetFileName().find('\\')));
return Result;
}
int TLuaEngine::StateThreadData::Lua_GetPlayerIDByName(const std::string& Name) {
int Id = -1;
mEngine->mServer->ForEachClient([&Id, &Name](std::weak_ptr<TClient> Client) -> bool {
if (!Client.expired()) {
auto locked = Client.lock();
if (locked->GetName() == Name) {
Id = locked->GetID();
return false;
}
}
return true;
});
return Id;
}
std::string TLuaEngine::StateThreadData::Lua_GetPlayerName(int ID) {
auto MaybeClient = GetClient(mEngine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
return MaybeClient.value().lock()->GetName();
} else {
return "";
}
}
sol::table TLuaEngine::StateThreadData::Lua_GetPlayerVehicles(int ID) {
auto MaybeClient = GetClient(mEngine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
auto Client = MaybeClient.value().lock();
TClient::TSetOfVehicleData VehicleData;
{ // Vehicle Data Lock Scope
auto LockedData = Client->GetAllCars();
VehicleData = *LockedData.VehicleData;
} // End Vehicle Data Lock Scope
if (VehicleData.empty()) {
return sol::lua_nil;
}
sol::state_view StateView(mState);
sol::table Result = StateView.create_table();
for (const auto& v : VehicleData) {
Result[v.ID()] = v.Data().substr(3);
}
return Result;
} else
return sol::lua_nil;
}
sol::table TLuaEngine::StateThreadData::Lua_HttpCreateConnection(const std::string& host, uint16_t port) {
auto table = mStateView.create_table();
constexpr const char* InternalClient = "__InternalClient";
table["host"] = host;
table["port"] = port;
auto client = std::make_shared<httplib::Client>(host, port);
table[InternalClient] = client;
table.set_function("Get", [&InternalClient](const sol::table& table, const std::string& path, const sol::table& headers) {
httplib::Headers GetHeaders;
for (const auto& pair : headers) {
if (pair.first.is<std::string>() && pair.second.is<std::string>()) {
GetHeaders.insert(std::pair(pair.first.as<std::string>(), pair.second.as<std::string>()));
} else {
beammp_lua_error("Http:Get: Expected string-string pairs for headers, got something else, ignoring that header");
}
}
auto client = table[InternalClient].get<std::shared_ptr<httplib::Client>>();
client->Get(path.c_str(), GetHeaders);
});
return table;
}
TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId, TLuaEngine& Engine)
: mName(Name)
, mShutdown(Shutdown)
, mStateId(StateId)
, mState(luaL_newstate())
, mEngine(&Engine) {
if (!mState) {
beammp_error("failed to create lua state for \"" + StateId + "\"");
return;
}
luaL_openlibs(mState);
sol::state_view StateView(mState);
lua_atpanic(mState, LuaAPI::PanicHandler);
// StateView.globals()["package"].get()
StateView.set_function("print", &LuaAPI::Print);
StateView.set_function("printRaw", &LuaAPI::MP::PrintRaw);
StateView.set_function("exit", &Application::GracefullyShutdown);
auto MPTable = StateView.create_named_table("MP");
MPTable.set_function("CreateTimer", [&]() -> sol::table {
sol::state_view StateView(mState);
sol::table Result = StateView.create_table();
Result["__StartTime"] = std::chrono::high_resolution_clock::now();
Result.set_function("GetCurrent", [&](const sol::table& Table) -> float {
auto End = std::chrono::high_resolution_clock::now();
auto Start = Table.get<std::chrono::high_resolution_clock::time_point>("__StartTime");
return std::chrono::duration_cast<std::chrono::microseconds>(End - Start).count() / 1000000.0f;
});
Result.set_function("Start", [&](sol::table Table) {
Table["__StartTime"] = std::chrono::high_resolution_clock::now();
});
return Result;
});
MPTable.set_function("GetOSName", &LuaAPI::MP::GetOSName);
MPTable.set_function("GetServerVersion", &LuaAPI::MP::GetServerVersion);
MPTable.set_function("RegisterEvent", [this](const std::string& EventName, const std::string& FunctionName) {
RegisterEvent(EventName, FunctionName);
});
MPTable.set_function("TriggerGlobalEvent", [&](const std::string& EventName, sol::variadic_args EventArgs) -> sol::table {
return Lua_TriggerGlobalEvent(EventName, EventArgs);
});
MPTable.set_function("TriggerLocalEvent", [&](const std::string& EventName, sol::variadic_args EventArgs) -> sol::table {
return Lua_TriggerLocalEvent(EventName, EventArgs);
});
MPTable.set_function("TriggerClientEvent", &LuaAPI::MP::TriggerClientEvent);
MPTable.set_function("GetPlayerCount", &LuaAPI::MP::GetPlayerCount);
MPTable.set_function("IsPlayerConnected", &LuaAPI::MP::IsPlayerConnected);
MPTable.set_function("GetPlayerIDByName", [&](const std::string& Name) -> int {
return Lua_GetPlayerIDByName(Name);
});
MPTable.set_function("GetPlayerName", [&](int ID) -> std::string {
return Lua_GetPlayerName(ID);
});
MPTable.set_function("RemoveVehicle", &LuaAPI::MP::RemoveVehicle);
MPTable.set_function("GetPlayerVehicles", [&](int ID) -> sol::table {
return Lua_GetPlayerVehicles(ID);
});
MPTable.set_function("SendChatMessage", &LuaAPI::MP::SendChatMessage);
MPTable.set_function("GetPlayers", [&]() -> sol::table {
return Lua_GetPlayers();
});
MPTable.set_function("IsPlayerGuest", &LuaAPI::MP::IsPlayerGuest);
MPTable.set_function("DropPlayer", &LuaAPI::MP::DropPlayer);
MPTable.set_function("GetStateMemoryUsage", [&]() -> size_t {
return mStateView.memory_used();
});
MPTable.set_function("GetLuaMemoryUsage", [&]() -> size_t {
return mEngine->CalculateMemoryUsage();
});
MPTable.set_function("GetPlayerIdentifiers", [&](int ID) -> sol::table {
return Lua_GetPlayerIdentifiers(ID);
});
MPTable.set_function("Sleep", &LuaAPI::MP::Sleep);
// const std::string& EventName, size_t IntervalMS, int strategy
MPTable.set_function("CreateEventTimer", [&](sol::variadic_args Args) {
if (Args.size() < 2 || Args.size() > 3) {
beammp_lua_error("CreateEventTimer expects 2 or 3 arguments.");
}
if (Args.get_type(0) != sol::type::string) {
beammp_lua_error("CreateEventTimer expects 1st argument to be a string");
}
if (Args.get_type(1) != sol::type::number) {
beammp_lua_error("CreateEventTimer expects 2nd argument to be a number");
}
if (Args.size() == 3 && Args.get_type(2) != sol::type::number) {
beammp_lua_error("CreateEventTimer expects 3rd argument to be a number (MP.CallStrategy)");
}
auto EventName = Args.get<std::string>(0);
auto IntervalMS = Args.get<size_t>(1);
CallStrategy Strategy = Args.size() > 2 ? Args.get<CallStrategy>(2) : CallStrategy::BestEffort;
if (IntervalMS < 25) {
beammp_warn("Timer for \"" + EventName + "\" on \"" + mStateId + "\" is set to trigger at <25ms, which is likely too fast and won't cancel properly.");
}
mEngine->CreateEventTimer(EventName, mStateId, IntervalMS, Strategy);
});
MPTable.set_function("CancelEventTimer", [&](const std::string& EventName) {
mEngine->CancelEventTimers(EventName, mStateId);
});
MPTable.set_function("Set", &LuaAPI::MP::Set);
auto HttpTable = StateView.create_named_table("Http");
HttpTable.set_function("CreateConnection", [this](const std::string& host, uint16_t port) {
return Lua_HttpCreateConnection(host, port);
});
MPTable.create_named("Settings",
"Debug", 0,
"Private", 1,
"MaxCars", 2,
"MaxPlayers", 3,
"Map", 4,
"Name", 5,
"Description", 6);
MPTable.create_named("CallStrategy",
"BestEffort", CallStrategy::BestEffort,
"Precise", CallStrategy::Precise);
auto FSTable = StateView.create_named_table("FS");
FSTable.set_function("CreateDirectory", &LuaAPI::FS::CreateDirectory);
FSTable.set_function("Exists", &LuaAPI::FS::Exists);
FSTable.set_function("Remove", &LuaAPI::FS::Remove);
FSTable.set_function("Rename", &LuaAPI::FS::Rename);
FSTable.set_function("Copy", &LuaAPI::FS::Copy);
FSTable.set_function("GetFilename", &LuaAPI::FS::GetFilename);
FSTable.set_function("GetExtension", &LuaAPI::FS::GetExtension);
FSTable.set_function("GetParentFolder", &LuaAPI::FS::GetParentFolder);
FSTable.set_function("IsDirectory", &LuaAPI::FS::IsDirectory);
FSTable.set_function("IsFile", &LuaAPI::FS::IsFile);
FSTable.set_function("ConcatPaths", &LuaAPI::FS::ConcatPaths);
Start();
}
std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueScript(const TLuaChunk& Script) {
std::unique_lock Lock(mStateExecuteQueueMutex);
auto Result = std::make_shared<TLuaResult>();
mStateExecuteQueue.push({ Script, Result });
return Result;
}
std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueFunctionCallFromCustomEvent(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args, const std::string& EventName, CallStrategy Strategy) {
// TODO: Document all this
decltype(mStateFunctionQueue)::iterator Iter = mStateFunctionQueue.end();
if (Strategy == CallStrategy::BestEffort) {
Iter = std::find_if(mStateFunctionQueue.begin(), mStateFunctionQueue.end(),
[&EventName](const QueuedFunction& Element) {
return Element.EventName == EventName;
});
}
if (Iter == mStateFunctionQueue.end()) {
auto Result = std::make_shared<TLuaResult>();
Result->StateId = mStateId;
Result->Function = FunctionName;
std::unique_lock Lock(mStateFunctionQueueMutex);
mStateFunctionQueue.push_back({ FunctionName, Result, Args, EventName });
mStateFunctionQueueCond.notify_all();
return Result;
} else {
return nullptr;
}
}
std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args) {
auto Result = std::make_shared<TLuaResult>();
Result->StateId = mStateId;
Result->Function = FunctionName;
std::unique_lock Lock(mStateFunctionQueueMutex);
mStateFunctionQueue.push_back({ FunctionName, Result, Args, "" });
mStateFunctionQueueCond.notify_all();
return Result;
}
void TLuaEngine::StateThreadData::RegisterEvent(const std::string& EventName, const std::string& FunctionName) {
mEngine->RegisterEvent(EventName, mStateId, FunctionName);
}
void TLuaEngine::StateThreadData::operator()() {
RegisterThread("Lua:" + mStateId);
while (!mShutdown) {
{ // StateExecuteQueue Scope
std::unique_lock Lock(mStateExecuteQueueMutex);
if (!mStateExecuteQueue.empty()) {
auto S = mStateExecuteQueue.front();
mStateExecuteQueue.pop();
Lock.unlock();
{ // Paths Scope
std::unique_lock Lock(mPathsMutex);
if (!mPaths.empty()) {
std::stringstream PathAdditions;
std::stringstream CPathAdditions;
while (!mPaths.empty()) {
auto Path = mPaths.front();
mPaths.pop();
PathAdditions << ";" << (Path / "?.lua").string();
PathAdditions << ";" << (Path / "lua/?.lua").string();
#if WIN32
CPathAdditions << ";" << (Path / "?.dll").string();
CPathAdditions << ";" << (Path / "lib/?.dll").string();
#else // unix
CPathAdditions << ";" << (Path / "?.so").string();
CPathAdditions << ";" << (Path / "lib/?.so").string();
#endif
}
sol::state_view StateView(mState);
auto PackageTable = StateView.globals().get<sol::table>("package");
PackageTable["path"] = PackageTable.get<std::string>("path") + PathAdditions.str();
PackageTable["cpath"] = PackageTable.get<std::string>("cpath") + CPathAdditions.str();
StateView.globals()["package"] = PackageTable;
}
}
sol::state_view StateView(mState);
auto Res = StateView.safe_script(*S.first.Content, sol::script_pass_on_error, S.first.FileName);
S.second->Ready = true;
if (Res.valid()) {
S.second->Error = false;
S.second->Result = std::move(Res);
} else {
S.second->Error = true;
sol::error Err = Res;
S.second->ErrorMessage = Err.what();
}
}
}
{ // StateFunctionQueue Scope
std::unique_lock Lock(mStateFunctionQueueMutex);
auto NotExpired = mStateFunctionQueueCond.wait_for(Lock,
std::chrono::milliseconds(500),
[&]() -> bool { return !mStateFunctionQueue.empty(); });
if (NotExpired) {
auto TheQueuedFunction = std::move(mStateFunctionQueue.front());
mStateFunctionQueue.erase(mStateFunctionQueue.begin());
Lock.unlock();
auto& FnName = TheQueuedFunction.FunctionName;
auto& Result = TheQueuedFunction.Result;
auto Args = TheQueuedFunction.Args;
// TODO: Use TheQueuedFunction.EventName for errors, warnings, etc
Result->StateId = mStateId;
sol::state_view StateView(mState);
auto Fn = StateView[FnName];
if (Fn.valid() && Fn.get_type() == sol::type::function) {
std::vector<sol::object> LuaArgs;
for (const auto& Arg : Args) {
if (Arg.valueless_by_exception()) {
continue;
}
switch (Arg.index()) {
case TLuaArgTypes_String:
LuaArgs.push_back(sol::make_object(StateView, std::get<std::string>(Arg)));
break;
case TLuaArgTypes_Int:
LuaArgs.push_back(sol::make_object(StateView, std::get<int>(Arg)));
break;
case TLuaArgTypes_VariadicArgs:
LuaArgs.push_back(sol::make_object(StateView, std::get<sol::variadic_args>(Arg)));
break;
case TLuaArgTypes_Bool:
LuaArgs.push_back(sol::make_object(StateView, std::get<bool>(Arg)));
break;
default:
beammp_error("Unknown argument type, passed as nil");
break;
}
}
auto Res = Fn(sol::as_args(LuaArgs));
if (Res.valid()) {
Result->Error = false;
Result->Result = std::move(Res);
} else {
Result->Error = true;
sol::error Err = Res;
Result->ErrorMessage = Err.what();
}
Result->Ready = true;
} else {
Result->Error = true;
Result->ErrorMessage = BeamMPFnNotFoundError; // special error kind that we can ignore later
Result->Ready = true;
}
}
}
}
}
bool TLuaEngine::IsNewFile(const std::string& Path) {
for (auto& Script : mLuaFiles) {
if (fs::absolute(Path) == fs::absolute(Script->GetFileName()))
return false;
}
return true;
void TLuaEngine::CreateEventTimer(const std::string& EventName, TLuaStateId StateId, size_t IntervalMS, CallStrategy Strategy) {
std::unique_lock Lock(mTimedEventsMutex);
TimedEvent Event {
std::chrono::high_resolution_clock::duration { std::chrono::milliseconds(IntervalMS) },
std::chrono::high_resolution_clock::now(),
EventName,
StateId,
Strategy
};
mTimedEvents.push_back(std::move(Event));
beammp_trace("created event timer for \"" + EventName + "\" on \"" + StateId + "\" with " + std::to_string(IntervalMS) + "ms interval");
}
void TLuaEngine::CancelEventTimers(const std::string& EventName, TLuaStateId StateId) {
std::unique_lock Lock(mTimedEventsMutex);
beammp_trace("cancelling event timer for \"" + EventName + "\" on \"" + StateId + "\"");
for (;;) {
auto Iter = std::find_if(mTimedEvents.begin(), mTimedEvents.end(), [&](const TimedEvent& Event) -> bool {
return Event.EventName == EventName && Event.StateId == StateId;
});
if (Iter != mTimedEvents.end()) {
mTimedEvents.erase(Iter);
} else {
break;
}
}
}
void TLuaEngine::StateThreadData::AddPath(const fs::path& Path) {
std::unique_lock Lock(mPathsMutex);
mPaths.push(Path);
}
void TLuaResult::WaitUntilReady() {
while (!Ready) {
std::this_thread::yield();
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
TLuaChunk::TLuaChunk(std::shared_ptr<std::string> Content, std::string FileName, std::string PluginPath)
: Content(Content)
, FileName(FileName)
, PluginPath(PluginPath) {
}
bool TLuaEngine::TimedEvent::Expired() {
auto Waited = (std::chrono::high_resolution_clock::now() - LastCompletion);
return Waited >= Duration;
}
void TLuaEngine::TimedEvent::Reset() {
LastCompletion = std::chrono::high_resolution_clock::now();
}
TPluginMonitor::TPluginMonitor(const fs::path& Path, TLuaEngine& Engine, std::atomic_bool& Shutdown)
: mEngine(Engine)
, mPath(Path)
, mShutdown(Shutdown) {
if (!fs::exists(mPath)) {
fs::create_directories(mPath);
}
for (const auto& Entry : fs::recursive_directory_iterator(mPath)) {
// TODO: trigger an event when a subfolder file changes
if (Entry.is_regular_file()) {
mFileTimes[Entry.path().string()] = fs::last_write_time(Entry.path());
}
}
Start();
}
void TPluginMonitor::operator()() {
RegisterThread("PluginMonitor");
beammp_info("PluginMonitor started");
while (!mShutdown) {
std::this_thread::sleep_for(std::chrono::seconds(3));
for (const auto& Pair : mFileTimes) {
auto CurrentTime = fs::last_write_time(Pair.first);
if (CurrentTime != Pair.second) {
mFileTimes[Pair.first] = CurrentTime;
// grandparent of the path should be Resources/Server
if (fs::equivalent(fs::path(Pair.first).parent_path().parent_path(), mPath)) {
beammp_info("File \"" + Pair.first + "\" changed, reloading");
// is in root folder, so reload
std::ifstream FileStream(Pair.first, std::ios::in | std::ios::binary);
auto Size = std::filesystem::file_size(Pair.first);
auto Contents = std::make_shared<std::string>();
Contents->resize(Size);
FileStream.read(Contents->data(), Contents->size());
TLuaChunk Chunk(Contents, Pair.first, fs::path(Pair.first).parent_path().string());
auto StateID = mEngine.GetStateIDForPlugin(fs::path(Pair.first).parent_path());
auto Res = mEngine.EnqueueScript(StateID, Chunk);
// TODO: call onInit
mEngine.AddResultToCheck(Res);
} else {
// TODO: trigger onFileChanged event
beammp_trace("Change detected in file \"" + Pair.first + "\", event trigger not implemented yet");
/*
// is in subfolder, dont reload, just trigger an event
auto Results = mEngine.TriggerEvent("onFileChanged", "", Pair.first);
mEngine.WaitForAll(Results);
for (const auto& Result : Results) {
if (Result->Error) {
beammp_lua_error(Result->ErrorMessage);
}
}*/
}
}
}
}
}
-847
View File
@@ -1,847 +0,0 @@
#include "TLuaFile.h"
#include "Client.h"
#include "Common.h"
#include "CustomAssert.h"
#include "Defer.h"
#include "TLuaEngine.h"
#include "TNetwork.h"
#include "TServer.h"
#include <future>
#include <thread>
// TODO: REWRITE
void SendError(TLuaEngine& Engine, lua_State* L, const std::string& msg);
std::any CallFunction(TLuaFile* lua, const std::string& FuncName, std::shared_ptr<TLuaArg> Arg);
std::any TriggerLuaEvent(TLuaEngine& Engine, const std::string& Event, bool local, TLuaFile* Caller, std::shared_ptr<TLuaArg> arg, bool Wait);
extern TLuaEngine* TheEngine;
static TLuaEngine& Engine() {
Assert(TheEngine);
return *TheEngine;
}
std::shared_ptr<TLuaArg> CreateArg(lua_State* L, int T, int S) {
if (S > T)
return nullptr;
std::shared_ptr<TLuaArg> temp(new TLuaArg);
for (int C = S; C <= T; C++) {
if (lua_isstring(L, C)) {
temp->args.emplace_back(std::string(lua_tostring(L, C)));
} else if (lua_isinteger(L, C)) {
temp->args.emplace_back(int(lua_tointeger(L, C)));
} else if (lua_isboolean(L, C)) {
temp->args.emplace_back(bool(lua_toboolean(L, C)));
} else if (lua_isnumber(L, C)) {
temp->args.emplace_back(float(lua_tonumber(L, C)));
}
}
return temp;
}
void ClearStack(lua_State* L) {
lua_settop(L, 0);
}
std::any Trigger(TLuaFile* lua, const std::string& R, std::shared_ptr<TLuaArg> arg) {
std::lock_guard<std::mutex> lockGuard(lua->Lock);
std::packaged_task<std::any(std::shared_ptr<TLuaArg>)> task([lua, R](std::shared_ptr<TLuaArg> arg) { return CallFunction(lua, R, arg); });
std::future<std::any> f1 = task.get_future();
std::thread t(std::move(task), arg);
t.detach();
auto status = f1.wait_for(std::chrono::seconds(5));
if (status != std::future_status::timeout)
return f1.get();
SendError(lua->Engine(), lua->GetState(), R + " took too long to respond");
return 0;
}
std::any FutureWait(TLuaFile* lua, const std::string& R, std::shared_ptr<TLuaArg> arg, bool Wait) {
Assert(lua);
std::packaged_task<std::any(std::shared_ptr<TLuaArg>)> task([lua, R](std::shared_ptr<TLuaArg> arg) { return Trigger(lua, R, arg); });
std::future<std::any> f1 = task.get_future();
std::thread t(std::move(task), arg);
t.detach();
int T = 0;
if (Wait)
T = 6;
auto status = f1.wait_for(std::chrono::seconds(T));
if (status != std::future_status::timeout)
return f1.get();
return 0;
}
std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaFile* Caller, std::shared_ptr<TLuaArg> arg, bool Wait) {
std::any R;
int Ret = 0;
for (auto& Script : Engine().LuaFiles()) {
if (Script->IsRegistered(Event)) {
if (local) {
if (Script->GetPluginName() == Caller->GetPluginName()) {
R = FutureWait(Script.get(), Script->GetRegistered(Event), arg, Wait);
if (R.type() == typeid(int)) {
if (std::any_cast<int>(R))
Ret++;
} else if (Event == "onPlayerAuth")
return R;
}
} else {
R = FutureWait(Script.get(), Script->GetRegistered(Event), arg, Wait);
if (R.type() == typeid(int)) {
if (std::any_cast<int>(R))
Ret++;
} else if (Event == "onPlayerAuth")
return R;
}
}
}
return Ret;
}
bool ConsoleCheck(lua_State* L, int r) {
if (r != LUA_OK) {
std::string msg = lua_tostring(L, -1);
warn(("_Console | ") + msg);
return false;
}
return true;
}
bool CheckLua(lua_State* L, int r) {
if (r != LUA_OK) {
std::string msg = "Unknown";
if (lua_isstring(L, -1)) {
auto MsgMaybe = lua_tostring(L, -1);
if (MsgMaybe) {
msg = MsgMaybe;
}
}
auto MaybeS = Engine().GetScript(L);
if (MaybeS.has_value()) {
TLuaFile& S = MaybeS.value();
std::string a = fs::path(S.GetFileName()).filename().string();
warn(a + " | " + msg);
return false;
}
// This should never happen since it's not directly called from "userspace" Lua.
AssertNotReachable();
}
return true;
}
int lua_RegisterEvent(lua_State* L) {
int Args = lua_gettop(L);
auto MaybeScript = Engine().GetScript(L);
if (!MaybeScript.has_value()) {
error("RegisterEvent: There is no script associated with this lua_State.");
return 0;
}
TLuaFile& Script = MaybeScript.value();
if (Args == 2 && lua_isstring(L, 1) && lua_isstring(L, 2)) {
Script.RegisterEvent(lua_tostring(L, 1), lua_tostring(L, 2));
} else
SendError(Engine(), L, "RegisterEvent invalid argument count expected 2 got " + std::to_string(Args));
return 0;
}
int lua_TriggerEventL(lua_State* L) {
int Args = lua_gettop(L);
auto MaybeScript = Engine().GetScript(L);
if (!MaybeScript.has_value()) {
error("TriggerEvent: There is no script associated with this lua_State.");
return 0;
}
TLuaFile& Script = MaybeScript.value();
if (Args > 0) {
if (lua_isstring(L, 1)) {
TriggerLuaEvent(lua_tostring(L, 1), true, &Script, CreateArg(L, Args, 2), false);
} else
SendError(Engine(), L, ("TriggerLocalEvent wrong argument [1] need string"));
} else {
SendError(Engine(), L, ("TriggerLocalEvent not enough arguments expected 1 got 0"));
}
return 0;
}
int lua_TriggerEventG(lua_State* L) {
int Args = lua_gettop(L);
auto MaybeScript = Engine().GetScript(L);
if (!MaybeScript.has_value()) {
error("TriggerGlobalEvent: There is no script associated with this lua_State.");
return 0;
}
TLuaFile& Script = MaybeScript.value();
if (Args > 0) {
if (lua_isstring(L, 1)) {
TriggerLuaEvent(lua_tostring(L, 1), false, &Script, CreateArg(L, Args, 2), false);
} else
SendError(Engine(), L, ("TriggerGlobalEvent wrong argument [1] need string"));
} else
SendError(Engine(), L, ("TriggerGlobalEvent not enough arguments"));
return 0;
}
void SafeExecution(TLuaFile* lua, const std::string& FuncName) {
lua_State* luaState = lua->GetState();
lua_getglobal(luaState, FuncName.c_str());
if (lua_isfunction(luaState, -1)) {
int R = lua_pcall(luaState, 0, 0, 0);
CheckLua(luaState, R);
}
ClearStack(luaState);
}
void ExecuteAsync(TLuaFile* lua, const std::string& FuncName) {
std::lock_guard<std::mutex> lockGuard(lua->Lock);
SafeExecution(lua, FuncName);
}
void CallAsync(TLuaFile* lua, const std::string& Func, int U) {
lua->SetStopThread(false);
int D = 1000 / U;
while (!lua->GetStopThread()) {
ExecuteAsync(lua, Func);
std::this_thread::sleep_for(std::chrono::milliseconds(D));
}
}
int lua_StopThread(lua_State* L) {
auto MaybeScript = Engine().GetScript(L);
if (!MaybeScript.has_value()) {
error("StopThread: There is no script associated with this lua_State.");
return 0;
}
// ugly, but whatever, this is very safe
MaybeScript.value().get().SetStopThread(true);
return 0;
}
int lua_CreateThread(lua_State* L) {
int Args = lua_gettop(L);
if (Args > 1) {
if (lua_isstring(L, 1)) {
std::string STR = lua_tostring(L, 1);
if (lua_isinteger(L, 2) || lua_isnumber(L, 2)) {
int U = int(lua_tointeger(L, 2));
if (U > 0 && U < 501) {
auto MaybeScript = Engine().GetScript(L);
if (!MaybeScript.has_value()) {
error("CreateThread: There is no script associated with this lua_State.");
return 0;
}
TLuaFile& Script = MaybeScript.value();
std::thread t1(CallAsync, &Script, STR, U);
t1.detach();
} else
SendError(Engine(), L, ("CreateThread wrong argument [2] number must be between 1 and 500"));
} else
SendError(Engine(), L, ("CreateThread wrong argument [2] need number"));
} else
SendError(Engine(), L, ("CreateThread wrong argument [1] need string"));
} else
SendError(Engine(), L, ("CreateThread not enough arguments"));
return 0;
}
int lua_Sleep(lua_State* L) {
if (lua_isnumber(L, 1)) {
int t = int(lua_tonumber(L, 1));
std::this_thread::sleep_for(std::chrono::milliseconds(t));
} else {
SendError(Engine(), L, ("Sleep not enough arguments"));
return 0;
}
return 1;
}
std::optional<std::weak_ptr<TClient>> GetClient(TServer& Server, int ID) {
std::optional<std::weak_ptr<TClient>> MaybeClient { std::nullopt };
Server.ForEachClient([&](std::weak_ptr<TClient> CPtr) -> bool {
ReadLock Lock(Server.GetClientMutex());
if (!CPtr.expired()) {
auto C = CPtr.lock();
if (C->GetID() == ID) {
MaybeClient = CPtr;
return false;
}
}
return true;
});
return MaybeClient;
}
int lua_isConnected(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
auto MaybeClient = GetClient(Engine().Server(), ID);
if (MaybeClient && !MaybeClient.value().expired())
lua_pushboolean(L, MaybeClient.value().lock()->IsConnected());
else
return 0;
} else {
SendError(Engine(), L, ("isConnected not enough arguments"));
return 0;
}
return 1;
}
int lua_GetPlayerName(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
auto MaybeClient = GetClient(Engine().Server(), ID);
if (MaybeClient && !MaybeClient.value().expired())
lua_pushstring(L, MaybeClient.value().lock()->GetName().c_str());
else
return 0;
} else {
SendError(Engine(), L, ("GetPlayerName not enough arguments"));
return 0;
}
return 1;
}
int lua_GetPlayerCount(lua_State* L) {
lua_pushinteger(L, Engine().Server().ClientCount());
return 1;
}
int lua_GetGuest(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
auto MaybeClient = GetClient(Engine().Server(), ID);
if (MaybeClient && !MaybeClient.value().expired())
lua_pushboolean(L, MaybeClient.value().lock()->IsGuest());
else
return 0;
} else {
SendError(Engine(), L, "GetGuest not enough arguments");
return 0;
}
return 1;
}
int lua_GetAllPlayers(lua_State* L) {
lua_newtable(L);
Engine().Server().ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
std::shared_ptr<TClient> Client;
{
ReadLock Lock(Engine().Server().GetClientMutex());
if (ClientPtr.expired())
return true;
Client = ClientPtr.lock();
}
lua_pushinteger(L, Client->GetID());
lua_pushstring(L, Client->GetName().c_str());
lua_settable(L, -3);
return true;
});
if (Engine().Server().ClientCount() == 0)
return 0;
return 1;
}
int lua_GetIdentifiers(lua_State* L) {
if (lua_isnumber(L, 1)) {
auto MaybeClient = GetClient(Engine().Server(), int(lua_tonumber(L, 1)));
if (MaybeClient && !MaybeClient.value().expired()) {
auto IDs = MaybeClient.value().lock()->GetIdentifiers();
if (IDs.empty())
return 0;
lua_newtable(L);
for (const std::string& ID : IDs) {
lua_pushstring(L, ID.substr(0, ID.find(':')).c_str());
lua_pushstring(L, ID.c_str());
lua_settable(L, -3);
}
} else
return 0;
} else {
SendError(Engine(), L, "lua_GetIdentifiers wrong arguments");
return 0;
}
return 1;
}
int lua_GetCars(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
auto MaybeClient = GetClient(Engine().Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
auto Client = MaybeClient.value().lock();
TClient::TSetOfVehicleData VehicleData;
{ // Vehicle Data Lock Scope
auto LockedData = Client->GetAllCars();
VehicleData = *LockedData.VehicleData;
} // End Vehicle Data Lock Scope
if (VehicleData.empty())
return 0;
lua_newtable(L);
for (const auto& v : VehicleData) {
lua_pushinteger(L, v.ID());
lua_pushstring(L, v.Data().substr(3).c_str());
lua_settable(L, -3);
}
} else
return 0;
} else {
SendError(Engine(), L, ("GetPlayerVehicles wrong arguments"));
return 0;
}
return 1;
}
int lua_dropPlayer(lua_State* L) {
int Args = lua_gettop(L);
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
auto MaybeClient = GetClient(Engine().Server(), ID);
if (!MaybeClient || MaybeClient.value().expired())
return 0;
std::string Reason;
if (Args > 1 && lua_isstring(L, 2)) {
Reason = std::string((" Reason : ")) + lua_tostring(L, 2);
}
auto c = MaybeClient.value().lock();
Engine().Network().Respond(*c, "C:Server:You have been Kicked from the server! " + Reason, true);
c->SetStatus(-2);
info(("Closing socket due to kick"));
CloseSocketProper(c->GetTCPSock());
} else
SendError(Engine(), L, ("DropPlayer not enough arguments"));
return 0;
}
int lua_sendChat(lua_State* L) {
if (lua_isinteger(L, 1) || lua_isnumber(L, 1)) {
if (lua_isstring(L, 2)) {
int ID = int(lua_tointeger(L, 1));
if (ID == -1) {
auto msg = std::string(lua_tostring(L, 2));
LogChatMessage("<Server> (to everyone) ", -1, msg);
std::string Packet = "C:Server: " + msg;
Engine().Network().SendToAll(nullptr, Packet, true, true);
} else {
auto MaybeClient = GetClient(Engine().Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) {
auto c = MaybeClient.value().lock();
if (!c->IsSynced())
return 0;
auto msg = std::string(lua_tostring(L, 2));
LogChatMessage("<Server> (to \"" + c->GetName() + "\")", -1, msg);
std::string Packet = "C:Server: " + msg;
Engine().Network().Respond(*c, Packet, true);
} else
SendError(Engine(), L, ("SendChatMessage invalid argument [1] invalid ID"));
}
} else
SendError(Engine(), L, ("SendChatMessage invalid argument [2] expected string"));
} else
SendError(Engine(), L, ("SendChatMessage invalid argument [1] expected number"));
return 0;
}
int lua_RemoveVehicle(lua_State* L) {
int Args = lua_gettop(L);
if (Args != 2) {
SendError(Engine(), L, ("RemoveVehicle invalid argument count expected 2 got ") + std::to_string(Args));
return 0;
}
if ((lua_isinteger(L, 1) || lua_isnumber(L, 1)) && (lua_isinteger(L, 2) || lua_isnumber(L, 2))) {
int PID = int(lua_tointeger(L, 1));
int VID = int(lua_tointeger(L, 2));
auto MaybeClient = GetClient(Engine().Server(), PID);
if (!MaybeClient || MaybeClient.value().expired()) {
SendError(Engine(), L, ("RemoveVehicle invalid Player ID"));
return 0;
}
auto c = MaybeClient.value().lock();
if (!c->GetCarData(VID).empty()) {
std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID);
Engine().Network().SendToAll(nullptr, Destroy, true, true);
c->DeleteCar(VID);
}
} else
SendError(Engine(), L, ("RemoveVehicle invalid argument expected number"));
return 0;
}
int lua_HWID(lua_State* L) {
lua_pushinteger(L, -1);
return 1;
}
int lua_RemoteEvent(lua_State* L) {
int Args = lua_gettop(L);
if (Args != 3) {
SendError(Engine(), L, ("TriggerClientEvent invalid argument count expected 3 got ") + std::to_string(Args));
return 0;
}
if (!lua_isnumber(L, 1)) {
SendError(Engine(), L, ("TriggerClientEvent invalid argument [1] expected number"));
return 0;
}
if (!lua_isstring(L, 2)) {
SendError(Engine(), L, ("TriggerClientEvent invalid argument [2] expected string"));
return 0;
}
if (!lua_isstring(L, 3)) {
SendError(Engine(), L, ("TriggerClientEvent invalid argument [3] expected string"));
return 0;
}
int ID = int(lua_tointeger(L, 1));
std::string Packet = "E:" + std::string(lua_tostring(L, 2)) + ":" + std::string(lua_tostring(L, 3));
if (ID == -1)
Engine().Network().SendToAll(nullptr, Packet, true, true);
else {
auto MaybeClient = GetClient(Engine().Server(), ID);
if (!MaybeClient || MaybeClient.value().expired()) {
SendError(Engine(), L, ("TriggerClientEvent invalid Player ID"));
return 0;
}
auto c = MaybeClient.value().lock();
Engine().Network().Respond(*c, Packet, true);
}
return 0;
}
int lua_ServerExit(lua_State*) {
Application::GracefullyShutdown();
return 0;
}
int lua_Set(lua_State* L) {
int Args = lua_gettop(L);
if (Args != 2) {
SendError(Engine(), L, ("set invalid argument count expected 2 got ") + std::to_string(Args));
return 0;
}
if (!lua_isnumber(L, 1)) {
SendError(Engine(), L, ("set invalid argument [1] expected number"));
return 0;
}
auto MaybeSrc = Engine().GetScript(L);
std::string Name;
if (!MaybeSrc.has_value()) {
Name = ("_Console");
} else {
Name = MaybeSrc.value().get().GetPluginName();
}
int C = int(lua_tointeger(L, 1));
switch (C) {
case 0: //debug
if (lua_isboolean(L, 2)) {
Application::Settings.DebugModeEnabled = lua_toboolean(L, 2);
info(Name + (" | Debug -> ") + (Application::Settings.DebugModeEnabled ? "true" : "false"));
} else
SendError(Engine(), L, ("set invalid argument [2] expected boolean for ID : 0"));
break;
case 1: //private
if (lua_isboolean(L, 2)) {
Application::Settings.Private = lua_toboolean(L, 2);
info(Name + (" | Private -> ") + (Application::Settings.Private ? "true" : "false"));
} else
SendError(Engine(), L, ("set invalid argument [2] expected boolean for ID : 1"));
break;
case 2: //max cars
if (lua_isnumber(L, 2)) {
Application::Settings.MaxCars = int(lua_tointeger(L, 2));
info(Name + (" | MaxCars -> ") + std::to_string(Application::Settings.MaxCars));
} else
SendError(Engine(), L, ("set invalid argument [2] expected number for ID : 2"));
break;
case 3: //max players
if (lua_isnumber(L, 2)) {
Application::Settings.MaxPlayers = int(lua_tointeger(L, 2));
info(Name + (" | MaxPlayers -> ") + std::to_string(Application::Settings.MaxPlayers));
} else
SendError(Engine(), L, ("set invalid argument [2] expected number for ID : 3"));
break;
case 4: //Map
if (lua_isstring(L, 2)) {
Application::Settings.MapName = lua_tostring(L, 2);
info(Name + (" | MapName -> ") + Application::Settings.MapName);
} else
SendError(Engine(), L, ("set invalid argument [2] expected string for ID : 4"));
break;
case 5: //Name
if (lua_isstring(L, 2)) {
Application::Settings.ServerName = lua_tostring(L, 2);
info(Name + (" | ServerName -> ") + Application::Settings.ServerName);
} else
SendError(Engine(), L, ("set invalid argument [2] expected string for ID : 5"));
break;
case 6: //Desc
if (lua_isstring(L, 2)) {
Application::Settings.ServerDesc = lua_tostring(L, 2);
info(Name + (" | ServerDesc -> ") + Application::Settings.ServerDesc);
} else
SendError(Engine(), L, ("set invalid argument [2] expected string for ID : 6"));
break;
default:
warn(("Invalid config ID : ") + std::to_string(C));
break;
}
return 0;
}
extern "C" {
int lua_Print(lua_State* L) {
int Arg = lua_gettop(L);
std::string to_print;
for (int i = 1; i <= Arg; i++) {
if (lua_isstring(L, i)) {
to_print += lua_tostring(L, i);
} else if (lua_isinteger(L, i)) {
to_print += std::to_string(lua_tointeger(L, 1));
} else if (lua_isnumber(L, i)) {
to_print += std::to_string(lua_tonumber(L, 1));
} else if (lua_isboolean(L, i)) {
to_print += lua_toboolean(L, i) ? "true" : "false";
} else if (lua_isfunction(L, i)) {
std::stringstream ss;
ss << std::hex << reinterpret_cast<const void*>(lua_tocfunction(L, i));
to_print += "function: " + ss.str();
} else if (lua_istable(L, i)) {
std::stringstream ss;
ss << std::hex << reinterpret_cast<const void*>(lua_topointer(L, i));
to_print += "table: " + ss.str();
} else if (lua_isnoneornil(L, i)) {
to_print += "nil";
} else if (lua_isthread(L, i)) {
std::stringstream ss;
ss << std::hex << reinterpret_cast<const void*>(lua_tothread(L, i));
to_print += "thread: " + ss.str();
} else {
to_print += "(unknown)";
}
if (i + 1 <= Arg) {
to_print += "\t";
}
}
luaprint(to_print);
return 0;
}
}
int lua_TempFix(lua_State* L);
void TLuaFile::Init(const std::string& PluginName, const std::string& FileName, fs::file_time_type LastWrote) {
auto Lock = std::unique_lock(mInitMutex);
// set global engine for lua_* functions
if (!TheEngine) {
TheEngine = &mEngine;
}
Assert(mLuaState);
if (!PluginName.empty()) {
SetPluginName(PluginName);
}
if (!FileName.empty()) {
SetFileName(FileName);
}
SetLastWrite(LastWrote);
Load();
}
TLuaFile::TLuaFile(TLuaEngine& Engine, bool Console)
: mEngine(Engine)
, mLuaState(luaL_newstate()) {
if (Console) {
mConsole = Console;
Load();
}
}
void TLuaFile::Execute(const std::string& Command) {
if (ConsoleCheck(mLuaState, luaL_dostring(mLuaState, Command.c_str()))) {
lua_settop(mLuaState, 0);
}
}
void TLuaFile::Reload() {
if (CheckLua(mLuaState, luaL_dofile(mLuaState, mFileName.c_str()))) {
CallFunction(this, ("onInit"), nullptr);
}
}
std::string TLuaFile::GetOrigin() {
return fs::path(GetFileName()).filename().string();
}
std::any CallFunction(TLuaFile* lua, const std::string& FuncName, std::shared_ptr<TLuaArg> Arg) {
lua_State* luaState = lua->GetState();
lua_getglobal(luaState, FuncName.c_str());
if (lua_isfunction(luaState, -1)) {
int Size = 0;
if (Arg != nullptr) {
Size = int(Arg->args.size());
Arg->PushArgs(luaState);
}
int R = lua_pcall(luaState, Size, 1, 0);
if (CheckLua(luaState, R)) {
if (lua_isnumber(luaState, -1)) {
auto ret = int(lua_tointeger(luaState, -1));
ClearStack(luaState);
return ret;
} else if (lua_isstring(luaState, -1)) {
auto ret = std::string(lua_tostring(luaState, -1));
ClearStack(luaState);
return ret;
}
}
}
ClearStack(luaState);
return 0;
}
void TLuaFile::SetPluginName(const std::string& Name) {
mPluginName = Name;
}
void TLuaFile::SetFileName(const std::string& Name) {
mFileName = Name;
}
void TLuaFile::Load() {
Assert(mLuaState);
luaL_openlibs(mLuaState);
lua_register(mLuaState, "GetPlayerIdentifiers", lua_GetIdentifiers);
lua_register(mLuaState, "TriggerGlobalEvent", lua_TriggerEventG);
lua_register(mLuaState, "TriggerLocalEvent", lua_TriggerEventL);
lua_register(mLuaState, "TriggerClientEvent", lua_RemoteEvent);
lua_register(mLuaState, "GetPlayerCount", lua_GetPlayerCount);
lua_register(mLuaState, "isPlayerConnected", lua_isConnected);
lua_register(mLuaState, "RegisterEvent", lua_RegisterEvent);
lua_register(mLuaState, "GetPlayerName", lua_GetPlayerName);
lua_register(mLuaState, "RemoveVehicle", lua_RemoveVehicle);
lua_register(mLuaState, "GetPlayerDiscordID", lua_TempFix);
lua_register(mLuaState, "CreateThread", lua_CreateThread);
lua_register(mLuaState, "GetPlayerVehicles", lua_GetCars);
lua_register(mLuaState, "SendChatMessage", lua_sendChat);
lua_register(mLuaState, "GetPlayers", lua_GetAllPlayers);
lua_register(mLuaState, "GetPlayerGuest", lua_GetGuest);
lua_register(mLuaState, "StopThread", lua_StopThread);
lua_register(mLuaState, "DropPlayer", lua_dropPlayer);
lua_register(mLuaState, "GetPlayerHWID", lua_HWID);
lua_register(mLuaState, "exit", lua_ServerExit);
lua_register(mLuaState, "Sleep", lua_Sleep);
lua_register(mLuaState, "print", lua_Print);
lua_register(mLuaState, "Set", lua_Set);
if (!mConsole)
Reload();
}
void TLuaFile::RegisterEvent(const std::string& Event, const std::string& FunctionName) {
mRegisteredEvents.insert(std::make_pair(Event, FunctionName));
}
void TLuaFile::UnRegisterEvent(const std::string& Event) {
for (const std::pair<std::string, std::string>& a : mRegisteredEvents) {
if (a.first == Event) {
mRegisteredEvents.erase(a);
break;
}
}
}
bool TLuaFile::IsRegistered(const std::string& Event) {
for (const std::pair<std::string, std::string>& a : mRegisteredEvents) {
if (a.first == Event)
return true;
}
return false;
}
std::string TLuaFile::GetRegistered(const std::string& Event) const {
for (const std::pair<std::string, std::string>& a : mRegisteredEvents) {
if (a.first == Event)
return a.second;
}
return "";
}
std::string TLuaFile::GetFileName() const {
return mFileName;
}
std::string TLuaFile::GetPluginName() const {
return mPluginName;
}
lua_State* TLuaFile::GetState() {
return mLuaState;
}
const lua_State* TLuaFile::GetState() const {
return mLuaState;
}
void TLuaFile::SetLastWrite(fs::file_time_type time) {
mLastWrote = time;
}
fs::file_time_type TLuaFile::GetLastWrite() {
return mLastWrote;
}
TLuaFile::~TLuaFile() {
info("closing lua state");
lua_close(mLuaState);
}
void SendError(TLuaEngine& Engine, lua_State* L, const std::string& msg) {
Assert(L);
auto MaybeS = Engine.GetScript(L);
std::string a;
if (!MaybeS.has_value()) {
a = ("_Console");
} else {
TLuaFile& S = MaybeS.value();
a = fs::path(S.GetFileName()).filename().string();
}
warn(a + (" | Incorrect Call of ") + msg);
}
int lua_TempFix(lua_State* L) {
if (lua_isnumber(L, 1)) {
int ID = int(lua_tonumber(L, 1));
auto MaybeClient = GetClient(Engine().Server(), ID);
if (!MaybeClient || MaybeClient.value().expired())
return 0;
std::string Ret;
auto c = MaybeClient.value().lock();
if (c->IsGuest()) {
Ret = "Guest-" + c->GetName();
} else
Ret = c->GetName();
lua_pushstring(L, Ret.c_str());
} else
SendError(Engine(), L, "GetDID not enough arguments");
return 1;
}
void TLuaArg::PushArgs(lua_State* State) {
for (std::any arg : args) {
if (!arg.has_value()) {
error("arg didn't have a value, this is not expected, bad");
return;
}
const auto& Type = arg.type();
if (Type == typeid(bool)) {
lua_pushboolean(State, std::any_cast<bool>(arg));
} else if (Type == typeid(std::string)) {
lua_pushstring(State, std::any_cast<std::string>(arg).c_str());
} else if (Type == typeid(const char*)) {
lua_pushstring(State, std::any_cast<const char*>(arg));
} else if (Type == typeid(int)) {
lua_pushinteger(State, std::any_cast<int>(arg));
} else if (Type == typeid(float)) {
lua_pushnumber(State, std::any_cast<float>(arg));
} else if (Type == typeid(double)) {
lua_pushnumber(State, std::any_cast<double>(arg));
} else {
// if this happens, implement a sane behavior for that value
error("what in the hell is " + std::string(arg.type().name()));
}
}
}
+52
View File
@@ -0,0 +1,52 @@
#include "TLuaPlugin.h"
#include <chrono>
#include <functional>
#include <random>
#include <utility>
TLuaPlugin::TLuaPlugin(TLuaEngine& Engine, const TLuaPluginConfig& Config, const fs::path& MainFolder)
: mConfig(Config)
, mEngine(Engine)
, mFolder(MainFolder)
, mPluginName(MainFolder.stem().string())
, mFileContents(0) {
beammp_debug("Lua plugin \"" + mPluginName + "\" starting in \"" + mFolder.string() + "\"");
std::vector<fs::path> Entries;
for (const auto& Entry : fs::directory_iterator(mFolder)) {
if (Entry.is_regular_file() && Entry.path().extension() == ".lua") {
Entries.push_back(Entry);
}
}
// sort alphabetically (not needed if config is used to determine call order)
// TODO: Use config to figure out what to run in which order
std::sort(Entries.begin(), Entries.end(), [](const fs::path& first, const fs::path& second) {
auto firstStr = first.string();
auto secondStr = second.string();
std::transform(firstStr.begin(), firstStr.end(), firstStr.begin(), ::tolower);
std::transform(secondStr.begin(), secondStr.end(), secondStr.begin(), ::tolower);
return firstStr < secondStr;
});
std::vector<std::pair<fs::path, std::shared_ptr<TLuaResult>>> ResultsToCheck;
for (const auto& Entry : Entries) {
// read in entire file
try {
std::ifstream FileStream(Entry.string(), std::ios::in | std::ios::binary);
auto Size = std::filesystem::file_size(Entry);
auto Contents = std::make_shared<std::string>();
Contents->resize(Size);
FileStream.read(Contents->data(), Contents->size());
mFileContents[fs::relative(Entry).string()] = Contents;
// Execute first time
auto Result = mEngine.EnqueueScript(mConfig.StateId, TLuaChunk(Contents, Entry.string(), MainFolder.string()));
ResultsToCheck.emplace_back(Entry.string(), std::move(Result));
} catch (const std::exception& e) {
beammp_error("Error loading file \"" + Entry.string() + "\": " + e.what());
}
}
for (auto& Result : ResultsToCheck) {
Result.second->WaitUntilReady();
if (Result.second->Error) {
beammp_lua_error("Failed: \"" + Result.first.string() + "\": " + Result.second->ErrorMessage);
}
}
}
+178 -187
View File
@@ -1,5 +1,7 @@
#include "TNetwork.h"
#include "Client.h"
#include "LuaAPI.h"
#include "TLuaEngine.h"
#include <CustomAssert.h>
#include <Http.h>
#include <array>
@@ -9,8 +11,10 @@ TNetwork::TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& R
: mServer(Server)
, mPPSMonitor(PPSMonitor)
, mResourceManager(ResourceManager) {
Application::SetSubsystemStatus("TCPNetwork", Application::Status::Starting);
Application::SetSubsystemStatus("UDPNetwork", Application::Status::Starting);
Application::RegisterShutdownHandler([&] {
debug("Kicking all players due to shutdown");
beammp_debug("Kicking all players due to shutdown");
Server.ForEachClient([&](std::weak_ptr<TClient> client) -> bool {
if (!client.expired()) {
ClientKick(*client.lock(), "Server shutdown");
@@ -19,16 +23,20 @@ TNetwork::TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& R
});
});
Application::RegisterShutdownHandler([&] {
Application::SetSubsystemStatus("UDPNetwork", Application::Status::ShuttingDown);
if (mUDPThread.joinable()) {
mShutdown = true;
mUDPThread.detach();
}
Application::SetSubsystemStatus("UDPNetwork", Application::Status::Shutdown);
});
Application::RegisterShutdownHandler([&] {
Application::SetSubsystemStatus("TCPNetwork", Application::Status::ShuttingDown);
if (mTCPThread.joinable()) {
mShutdown = true;
mTCPThread.detach();
}
Application::SetSubsystemStatus("TCPNetwork", Application::Status::Shutdown);
});
mTCPThread = std::thread(&TNetwork::TCPServerMain, this);
mUDPThread = std::thread(&TNetwork::UDPServerMain, this);
@@ -36,50 +44,34 @@ TNetwork::TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& R
void TNetwork::UDPServerMain() {
RegisterThread("UDPServer");
#ifdef WIN32
#if defined(BEAMMP_WINDOWS)
WSADATA data;
if (WSAStartup(514, &data)) {
error(("Can't start Winsock!"));
//return;
beammp_error(("Can't start Winsock!"));
// return;
}
#endif // WINDOWS
mUDPSock = socket(AF_INET, SOCK_DGRAM, 0);
// Create a server hint structure for the server
sockaddr_in serverAddr {};
serverAddr.sin_addr.S_un.S_addr = ADDR_ANY; //Any Local
serverAddr.sin_family = AF_INET; // Address format is IPv4
serverAddr.sin_port = htons(Application::Settings.Port); // Convert from little to big endian
// Try and bind the socket to the IP and port
if (bind(mUDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
error(("Can't bind socket!") + std::to_string(WSAGetLastError()));
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(-1);
//return;
}
#else // unix
mUDPSock = socket(AF_INET, SOCK_DGRAM, 0);
// Create a server hint structure for the server
sockaddr_in serverAddr {};
serverAddr.sin_addr.s_addr = INADDR_ANY; //Any Local
serverAddr.sin_addr.s_addr = INADDR_ANY; // Any Local
serverAddr.sin_family = AF_INET; // Address format is IPv4
serverAddr.sin_port = htons(uint16_t(Application::Settings.Port)); // Convert from little to big endian
// Try and bind the socket to the IP and port
if (bind(mUDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) != 0) {
error(("Can't bind socket!") + std::string(strerror(errno)));
beammp_error("bind() failed: " + GetPlatformAgnosticErrorString());
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(-1);
//return;
exit(-1); // TODO: Wtf.
// return;
}
#endif
info(("Vehicle data network online on port ") + std::to_string(Application::Settings.Port) + (" with a Max of ")
Application::SetSubsystemStatus("UDPNetwork", Application::Status::Good);
beammp_info(("Vehicle data network online on port ") + std::to_string(Application::Settings.Port) + (" with a Max of ")
+ std::to_string(Application::Settings.MaxPlayers) + (" Clients"));
while (!mShutdown) {
try {
sockaddr_in client {};
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
std::string Data = UDPRcvFromClient(client); // Receives any data from Socket
size_t Pos = Data.find(':');
if (Data.empty() || Pos > 2)
continue;
@@ -106,125 +98,117 @@ void TNetwork::UDPServerMain() {
return true;
});
} catch (const std::exception& e) {
error(("fatal: ") + std::string(e.what()));
beammp_error(("fatal: ") + std::string(e.what()));
}
}
}
void TNetwork::TCPServerMain() {
RegisterThread("TCPServer");
#ifdef WIN32
#if defined(BEAMMP_WINDOWS)
WSADATA wsaData;
if (WSAStartup(514, &wsaData)) {
error("Can't start Winsock!");
beammp_error("Can't start Winsock!");
return;
}
SOCKET client, Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
sockaddr_in addr {};
addr.sin_addr.S_un.S_addr = ADDR_ANY;
addr.sin_family = AF_INET;
addr.sin_port = htons(Application::Settings.Port);
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR) {
error("Can't bind socket! " + std::to_string(WSAGetLastError()));
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(-1);
}
if (Listener == -1) {
error("Invalid listening socket");
return;
}
if (listen(Listener, SOMAXCONN)) {
error("listener failed " + std::to_string(GetLastError()));
//TODO Fix me leak for Listener socket
return;
}
info("Vehicle event network online");
do {
try {
client = accept(Listener, nullptr, nullptr);
if (client == -1) {
warn("Got an invalid client socket on connect! Skipping...");
continue;
}
std::thread ID(&TNetwork::Identify, this, client);
ID.detach();
} catch (const std::exception& e) {
error("fatal: " + std::string(e.what()));
}
} while (client);
CloseSocketProper(client);
WSACleanup();
#else // unix
// wondering why we need slightly different implementations of this?
// ask ms.
SOCKET client = -1;
#endif // WINDOWS
TConnection client {};
SOCKET Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
int optval = 1;
setsockopt(Listener, SOL_SOCKET, SO_REUSEPORT, &optval, sizeof(optval));
#if defined(BEAMMP_WINDOWS)
const char* optval_ptr = reinterpret_cast<const char*>(&optval);
#elif defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
void* optval_ptr = reinterpret_cast<void*>(&optval);
#endif
setsockopt(Listener, SOL_SOCKET, SO_REUSEADDR, optval_ptr, sizeof(optval));
// TODO: check optval or return value idk
sockaddr_in addr {};
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_family = AF_INET;
addr.sin_port = htons(uint16_t(Application::Settings.Port));
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) != 0) {
error(("Can't bind socket! ") + std::string(strerror(errno)));
beammp_error("bind() failed: " + GetPlatformAgnosticErrorString());
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(-1);
exit(-1); // TODO: Wtf.
}
if (Listener == -1) {
error(("Invalid listening socket"));
beammp_error("Invalid listening socket");
return;
}
if (listen(Listener, SOMAXCONN)) {
error(("listener failed ") + std::string(strerror(errno)));
//TODO fix me leak Listener
beammp_error("listen() failed: " + GetPlatformAgnosticErrorString());
// FIXME leak Listener
return;
}
info(("Vehicle event network online"));
Application::SetSubsystemStatus("TCPNetwork", Application::Status::Good);
beammp_info(("Vehicle event network online"));
do {
try {
if (mShutdown) {
debug("shutdown during TCP wait for accept loop");
beammp_debug("shutdown during TCP wait for accept loop");
break;
}
client = accept(Listener, nullptr, nullptr);
if (client == -1) {
warn(("Got an invalid client socket on connect! Skipping..."));
client.SockAddrLen = sizeof(client.SockAddr);
client.Socket = accept(Listener, &client.SockAddr, &client.SockAddrLen);
if (client.Socket == -1) {
beammp_warn(("Got an invalid client socket on connect! Skipping..."));
continue;
}
// set timeout (DWORD, aka uint32_t)
uint32_t SendTimeoutMS = 30 * 1000;
#if defined(BEAMMP_WINDOWS)
int ret = ::setsockopt(client.Socket, SOL_SOCKET, SO_SNDTIMEO, reinterpret_cast<const char*>(&SendTimeoutMS), sizeof(SendTimeoutMS));
#else // POSIX
struct timeval optval;
optval.tv_sec = (int)(SendTimeoutMS / 1000);
optval.tv_usec = (SendTimeoutMS % 1000) * 1000;
int ret = ::setsockopt(client.Socket, SOL_SOCKET, SO_SNDTIMEO, reinterpret_cast<void*>(&optval), sizeof(optval));
#endif
if (ret < 0) {
throw std::runtime_error("setsockopt recv timeout: " + GetPlatformAgnosticErrorString());
}
std::thread ID(&TNetwork::Identify, this, client);
ID.detach(); // TODO: Add to a queue and attempt to join periodically
} catch (const std::exception& e) {
error(("fatal: ") + std::string(e.what()));
beammp_error(("fatal: ") + std::string(e.what()));
}
} while (client);
} while (client.Socket);
debug("all ok, arrived at " + std::string(__func__) + ":" + std::to_string(__LINE__));
beammp_debug("all ok, arrived at " + std::string(__func__) + ":" + std::to_string(__LINE__));
CloseSocketProper(client);
#endif
CloseSocketProper(client.Socket);
#ifdef BEAMMP_WINDOWS
CloseSocketProper(client.Socket);
WSACleanup();
#endif // WINDOWS
}
#undef GetObject //Fixes Windows
#undef GetObject // Fixes Windows
#include "Json.h"
namespace json = rapidjson;
void TNetwork::Identify(SOCKET TCPSock) {
void TNetwork::Identify(const TConnection& client) {
RegisterThreadAuto();
char Code;
if (recv(TCPSock, &Code, 1, 0) != 1) {
CloseSocketProper(TCPSock);
if (recv(client.Socket, &Code, 1, 0) != 1) {
CloseSocketProper(client.Socket);
return;
}
if (Code == 'C') {
Authentication(TCPSock);
Authentication(client);
} else if (Code == 'D') {
HandleDownload(TCPSock);
HandleDownload(client.Socket);
} else if (Code == 'P') {
#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
send(client.Socket, "P", 1, MSG_NOSIGNAL);
#else
send(client.Socket, "P", 1, 0);
#endif
CloseSocketProper(client.Socket);
return;
} else {
CloseSocketProper(TCPSock);
CloseSocketProper(client.Socket);
}
}
@@ -247,17 +231,22 @@ void TNetwork::HandleDownload(SOCKET TCPSock) {
});
}
void TNetwork::Authentication(SOCKET TCPSock) {
auto Client = CreateClient(TCPSock);
void TNetwork::Authentication(const TConnection& ClientConnection) {
auto Client = CreateClient(ClientConnection.Socket);
char AddrBuf[64];
// TODO: IPv6 would need this to be changed
auto str = inet_ntop(AF_INET, reinterpret_cast<const void*>(&ClientConnection.SockAddr), AddrBuf, sizeof(ClientConnection.SockAddr));
beammp_trace("This thread is ip " + std::string(str));
Client->SetIdentifier("ip", str);
std::string Rc;
info("Identifying new client...");
std::string Rc; // TODO: figure out why this is not default constructed
beammp_info("Identifying new ClientConnection...");
Rc = TCPRcv(*Client);
if (Rc.size() > 3 && Rc.substr(0, 2) == "VC") {
Rc = Rc.substr(2);
if (Rc.length() > 4 || Rc != Application::ClientVersion()) {
if (Rc.length() > 4 || Rc != Application::ClientVersionString()) {
ClientKick(*Client, "Outdated Version!");
return;
}
@@ -279,14 +268,14 @@ void TNetwork::Authentication(SOCKET TCPSock) {
auto RequestString = R"({"key":")" + Rc + "\"}";
auto Target = "/pkToUser";
int ResponseCode = -1;
unsigned int ResponseCode = 0;
if (!Rc.empty()) {
Rc = Http::POST(Application::GetBackendUrlForAuth(), Target, {}, RequestString, true, &ResponseCode);
Rc = Http::POST(Application::GetBackendUrlForAuth(), 443, Target, RequestString, "application/json", &ResponseCode);
}
json::Document AuthResponse;
AuthResponse.Parse(Rc.c_str());
if (Rc == "-1" || AuthResponse.HasParseError()) {
if (Rc == Http::ErrorString || AuthResponse.HasParseError()) {
ClientKick(*Client, "Invalid key! Please restart your game.");
return;
}
@@ -301,7 +290,7 @@ void TNetwork::Authentication(SOCKET TCPSock) {
Sentry.Log(SentryLevel::Info, "default", "backend returned 0 instead of json (" + std::to_string(ResponseCode) + ")");
} else { // Rc != "0"
ClientKick(*Client, "Backend returned invalid auth response format.");
error("Backend returned invalid auth response format. This should never happen.");
beammp_error("Backend returned invalid auth response format. This should never happen.");
auto Lock = Sentry.CreateExclusiveContext();
Sentry.SetContext("auth",
{ { "response-body", Rc },
@@ -319,14 +308,16 @@ void TNetwork::Authentication(SOCKET TCPSock) {
Client->SetRoles(AuthResponse["roles"].GetString());
Client->SetIsGuest(AuthResponse["guest"].GetBool());
for (const auto& ID : AuthResponse["identifiers"].GetArray()) {
Client->AddIdentifier(ID.GetString());
auto Raw = std::string(ID.GetString());
auto SepIndex = Raw.find(':');
Client->SetIdentifier(Raw.substr(0, SepIndex), Raw.substr(SepIndex + 1));
}
} else {
ClientKick(*Client, "Invalid authentication data!");
return;
}
debug("Name -> " + Client->GetName() + ", Guest -> " + std::to_string(Client->IsGuest()) + ", Roles -> " + Client->GetRoles());
beammp_debug("Name -> " + Client->GetName() + ", Guest -> " + std::to_string(Client->IsGuest()) + ", Roles -> " + Client->GetRoles());
mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
std::shared_ptr<TClient> Cl;
{
@@ -345,18 +336,32 @@ void TNetwork::Authentication(SOCKET TCPSock) {
return true;
});
auto arg = std::make_unique<TLuaArg>(TLuaArg { { Client->GetName(), Client->GetRoles(), Client->IsGuest() } });
std::any Res = TriggerLuaEvent("onPlayerAuth", false, nullptr, std::move(arg), true);
if (Res.type() == typeid(int) && std::any_cast<int>(Res)) {
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerAuth", "", Client->GetName(), Client->GetRoles(), Client->IsGuest());
TLuaEngine::WaitForAll(Futures);
bool NotAllowed = std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Result) {
return !Result->Error && Result->Result.is<int>() && bool(Result->Result.as<int>());
});
std::string Reason;
bool NotAllowedWithReason = std::any_of(Futures.begin(), Futures.end(),
[&Reason](const std::shared_ptr<TLuaResult>& Result) -> bool {
if (!Result->Error && Result->Result.is<std::string>()) {
Reason = Result->Result.as<std::string>();
return true;
}
return false;
});
if (NotAllowed) {
ClientKick(*Client, "you are not allowed on the server!");
return;
} else if (Res.type() == typeid(std::string)) {
ClientKick(*Client, std::any_cast<std::string>(Res));
} else if (NotAllowedWithReason) {
ClientKick(*Client, Reason);
return;
}
if (mServer.ClientCount() < size_t(Application::Settings.MaxPlayers)) {
info("Identification success");
beammp_info("Identification success");
mServer.InsertClient(Client);
TCPClient(Client);
} else
@@ -389,18 +394,18 @@ bool TNetwork::TCPSend(TClient& c, const std::string& Data, bool IsSync) {
Sent = 0;
Size += 4;
do {
#ifdef WIN32
#if defined(BEAMMP_WINDOWS)
int32_t Temp = send(c.GetTCPSock(), &Send[Sent], Size - Sent, 0);
#else //WIN32
#elif defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
int32_t Temp = send(c.GetTCPSock(), &Send[Sent], Size - Sent, MSG_NOSIGNAL);
#endif //WIN32
#endif
if (Temp == 0) {
debug("send() == 0: " + std::string(std::strerror(errno)));
beammp_debug("send() == 0: " + GetPlatformAgnosticErrorString());
if (c.GetStatus() > -1)
c.SetStatus(-1);
return false;
} else if (Temp < 0) {
debug("send() < 0: " + std::string(std::strerror(errno))); //TODO fix it was spamming yet everyone stayed on the server
beammp_debug("send() < 0: " + GetPlatformAgnosticErrorString()); // TODO fix it was spamming yet everyone stayed on the server
if (c.GetStatus() > -1)
c.SetStatus(-1);
CloseSocketProper(c.GetTCPSock());
@@ -414,16 +419,12 @@ bool TNetwork::TCPSend(TClient& c, const std::string& Data, bool IsSync) {
bool TNetwork::CheckBytes(TClient& c, int32_t BytesRcv) {
if (BytesRcv == 0) {
trace("(TCP) Connection closing...");
beammp_trace("(TCP) Connection closing...");
if (c.GetStatus() > -1)
c.SetStatus(-1);
return false;
} else if (BytesRcv < 0) {
#ifdef WIN32
debug(("(TCP) recv failed with error: ") + std::to_string(WSAGetLastError()));
#else // unix
debug(("(TCP) recv failed with error: ") + std::string(strerror(errno)));
#endif // WIN32
beammp_debug("(TCP) recv() failed: " + GetPlatformAgnosticErrorString());
if (c.GetStatus() > -1)
c.SetStatus(-1);
CloseSocketProper(c.GetTCPSock());
@@ -454,7 +455,7 @@ std::string TNetwork::TCPRcv(TClient& c) {
Data.resize(Header);
} else {
ClientKick(c, "Header size limit exceeded");
warn("Client " + c.GetName() + " (" + std::to_string(c.GetID()) + ") sent header of >100MB - assuming malicious intent and disconnecting the client.");
beammp_warn("Client " + c.GetName() + " (" + std::to_string(c.GetID()) + ") sent header of >100MB - assuming malicious intent and disconnecting the client.");
return "";
}
BytesRcv = 0;
@@ -474,8 +475,8 @@ std::string TNetwork::TCPRcv(TClient& c) {
}
void TNetwork::ClientKick(TClient& c, const std::string& R) {
info("Client kicked: " + R);
if (!TCPSend(c, "E" + R)) {
beammp_info("Client kicked: " + R);
if (!TCPSend(c, "K" + R)) {
// TODO handle
}
c.SetStatus(-2);
@@ -486,15 +487,17 @@ void TNetwork::ClientKick(TClient& c, const std::string& R) {
if (c.GetDownSock())
CloseSocketProper(c.GetDownSock());
}
void TNetwork::Looper(const std::weak_ptr<TClient>& c) {
RegisterThreadAuto();
while (!c.expired()) {
auto Client = c.lock();
if (Client->GetStatus() < 0) {
debug("client status < 0, breaking client loop");
beammp_debug("client status < 0, breaking client loop");
break;
}
if (!Client->IsSyncing() && Client->IsSynced() && Client->MissedPacketQueueSize() != 0) {
//debug("sending " + std::to_string(Client->MissedPacketQueueSize()) + " queued packets");
// debug("sending " + std::to_string(Client->MissedPacketQueueSize()) + " queued packets");
while (Client->MissedPacketQueueSize() > 0) {
std::string QData {};
{ // locked context
@@ -505,7 +508,7 @@ void TNetwork::Looper(const std::weak_ptr<TClient>& c) {
QData = Client->MissedPacketQueue().front();
Client->MissedPacketQueue().pop();
} // end locked context
// debug("sending a missed packet: " + QData);
// beammp_debug("sending a missed packet: " + QData);
if (!TCPSend(*Client, QData, true)) {
if (Client->GetStatus() > -1)
Client->SetStatus(-1);
@@ -524,6 +527,7 @@ void TNetwork::Looper(const std::weak_ptr<TClient>& c) {
}
}
}
void TNetwork::TCPClient(const std::weak_ptr<TClient>& c) {
// TODO: the c.expired() might cause issues here, remove if you end up here with your debugger
if (c.expired() || c.lock()->GetTCPSock() == -1) {
@@ -540,13 +544,13 @@ void TNetwork::TCPClient(const std::weak_ptr<TClient>& c) {
break;
auto Client = c.lock();
if (Client->GetStatus() < 0) {
debug("client status < 0, breaking client loop");
beammp_debug("client status < 0, breaking client loop");
break;
}
auto res = TCPRcv(*Client);
if (res == "") {
debug("TCPRcv error, break client loop");
beammp_debug("TCPRcv error, break client loop");
break;
}
TServer::GlobalParser(c, res, mPPSMonitor, *this);
@@ -558,7 +562,7 @@ void TNetwork::TCPClient(const std::weak_ptr<TClient>& c) {
auto Client = c.lock();
OnDisconnect(c, Client->GetStatus() == -2);
} else {
warn("client expired in TCPClient, should never happen");
beammp_warn("client expired in TCPClient, should never happen");
}
}
@@ -578,10 +582,10 @@ void TNetwork::UpdatePlayer(TClient& Client) {
}
void TNetwork::OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked) {
Assert(!ClientPtr.expired());
beammp_assert(!ClientPtr.expired());
auto LockedClientPtr = ClientPtr.lock();
TClient& c = *LockedClientPtr;
info(c.GetName() + (" Connection Terminated"));
beammp_info(c.GetName() + (" Connection Terminated"));
std::string Packet;
TClient::TSetOfVehicleData VehicleData;
{ // Vehicle Data Lock Scope
@@ -598,7 +602,8 @@ void TNetwork::OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked
Packet = ("L") + c.GetName() + (" left the server!");
SendToAll(&c, Packet, false, true);
Packet.clear();
TriggerLuaEvent(("onPlayerDisconnect"), false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { c.GetID() } }), false);
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onPlayerDisconnect", "", c.GetID());
LuaAPI::MP::Engine->ReportErrors(Futures);
if (c.GetTCPSock())
CloseSocketProper(c.GetTCPSock());
if (c.GetDownSock())
@@ -627,18 +632,18 @@ int TNetwork::OpenID() {
}
void TNetwork::OnConnect(const std::weak_ptr<TClient>& c) {
Assert(!c.expired());
info("Client connected");
beammp_assert(!c.expired());
beammp_info("Client connected");
auto LockedClient = c.lock();
LockedClient->SetID(OpenID());
info("Assigned ID " + std::to_string(LockedClient->GetID()) + " to " + LockedClient->GetName());
TriggerLuaEvent("onPlayerConnecting", false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { LockedClient->GetID() } }), false);
beammp_info("Assigned ID " + std::to_string(LockedClient->GetID()) + " to " + LockedClient->GetName());
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onPlayerConnecting", "", LockedClient->GetID()));
SyncResources(*LockedClient);
if (LockedClient->GetStatus() < 0)
return;
(void)Respond(*LockedClient, "M" + Application::Settings.MapName, true); //Send the Map on connect
info(LockedClient->GetName() + " : Connected");
TriggerLuaEvent("onPlayerJoining", false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { LockedClient->GetID() } }), false);
(void)Respond(*LockedClient, "M" + Application::Settings.MapName, true); // Send the Map on connect
beammp_info(LockedClient->GetName() + " : Connected");
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoining", "", LockedClient->GetID()));
}
void TNetwork::SyncResources(TClient& c) {
@@ -657,7 +662,7 @@ void TNetwork::SyncResources(TClient& c) {
}
#ifndef DEBUG
} catch (std::exception& e) {
error("Exception! : " + std::string(e.what()));
beammp_error("Exception! : " + std::string(e.what()));
c.SetStatus(-1);
}
#endif
@@ -675,7 +680,7 @@ void TNetwork::Parse(TClient& c, const std::string& Packet) {
return;
case 'S':
if (SubCode == 'R') {
debug("Sending Mod Info");
beammp_debug("Sending Mod Info");
std::string ToSend = mResourceManager.FileList() + mResourceManager.FileSizes();
if (ToSend.empty())
ToSend = "-";
@@ -690,13 +695,13 @@ void TNetwork::Parse(TClient& c, const std::string& Packet) {
}
void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
info(c.GetName() + " requesting : " + UnsafeName.substr(UnsafeName.find_last_of('/')));
beammp_info(c.GetName() + " requesting : " + UnsafeName.substr(UnsafeName.find_last_of('/')));
if (!fs::path(UnsafeName).has_filename()) {
if (!TCPSend(c, "CO")) {
// TODO: handle
}
warn("File " + UnsafeName + " is not a file!");
beammp_warn("File " + UnsafeName + " is not a file!");
return;
}
auto FileName = fs::path(UnsafeName).filename().string();
@@ -706,7 +711,7 @@ void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
if (!TCPSend(c, "CO")) {
// TODO: handle
}
warn("File " + UnsafeName + " could not be accessed!");
beammp_warn("File " + UnsafeName + " could not be accessed!");
return;
}
@@ -714,7 +719,7 @@ void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
// TODO: handle
}
///Wait for connections
/// Wait for connections
int T = 0;
while (c.GetDownSock() < 1 && T < 50) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
@@ -722,7 +727,7 @@ void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
}
if (c.GetDownSock() < 1) {
error("Client doesn't have a download socket!");
beammp_error("Client doesn't have a download socket!");
if (c.GetStatus() > -1)
c.SetStatus(-1);
return;
@@ -732,9 +737,11 @@ void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
std::thread SplitThreads[2] {
std::thread([&] {
RegisterThread("SplitLoad_0");
SplitLoad(c, 0, MSize, false, FileName);
}),
std::thread([&] {
RegisterThread("SplitLoad_1");
SplitLoad(c, MSize, Size, true, FileName);
})
};
@@ -748,24 +755,24 @@ void TNetwork::SendFile(TClient& c, const std::string& UnsafeName) {
void TNetwork::SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std::string& Name) {
std::ifstream f(Name.c_str(), std::ios::binary);
uint32_t Split = 0x7735940; //125MB
char* Data;
uint32_t Split = 0x7735940; // 125MB
std::vector<char> Data;
if (Size > Split)
Data = new char[Split];
Data.resize(Split);
else
Data = new char[Size];
Data.resize(Size);
SOCKET TCPSock;
if (D)
TCPSock = c.GetDownSock();
else
TCPSock = c.GetTCPSock();
info("Split load Socket " + std::to_string(TCPSock));
beammp_debug("Split load Socket " + std::to_string(TCPSock));
while (c.GetStatus() > -1 && Sent < Size) {
size_t Diff = Size - Sent;
if (Diff > Split) {
f.seekg(Sent, std::ios_base::beg);
f.read(Data, Split);
if (!TCPSendRaw(c, TCPSock, Data, Split)) {
f.read(Data.data(), Split);
if (!TCPSendRaw(c, TCPSock, Data.data(), Split)) {
if (c.GetStatus() > -1)
c.SetStatus(-1);
break;
@@ -773,8 +780,8 @@ void TNetwork::SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std
Sent += Split;
} else {
f.seekg(Sent, std::ios_base::beg);
f.read(Data, Diff);
if (!TCPSendRaw(c, TCPSock, Data, int32_t(Diff))) {
f.read(Data.data(), Diff);
if (!TCPSendRaw(c, TCPSock, Data.data(), int32_t(Diff))) {
if (c.GetStatus() > -1)
c.SetStatus(-1);
break;
@@ -782,16 +789,18 @@ void TNetwork::SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std
Sent += Diff;
}
}
delete[] Data;
f.close();
}
bool TNetwork::TCPSendRaw(TClient& C, SOCKET socket, char* Data, int32_t Size) {
intmax_t Sent = 0;
do {
#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
intmax_t Temp = send(socket, &Data[Sent], int(Size - Sent), MSG_NOSIGNAL);
#else
intmax_t Temp = send(socket, &Data[Sent], int(Size - Sent), 0);
#endif
if (Temp < 1) {
info("Socket Closed! " + std::to_string(socket));
beammp_info("Socket Closed! " + std::to_string(socket));
CloseSocketProper(socket);
return false;
}
@@ -837,7 +846,7 @@ bool TNetwork::SyncClient(const std::weak_ptr<TClient>& c) {
// ignore error
(void)SendToAll(LockedClient.get(), ("JWelcome ") + LockedClient->GetName() + "!", false, true);
TriggerLuaEvent(("onPlayerJoin"), false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { LockedClient->GetID() } }), false);
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onPlayerJoin", "", LockedClient->GetID()));
LockedClient->SetIsSyncing(true);
bool Return = false;
bool res = true;
@@ -873,13 +882,13 @@ bool TNetwork::SyncClient(const std::weak_ptr<TClient>& c) {
return res;
}
LockedClient->SetIsSynced(true);
info(LockedClient->GetName() + (" is now synced!"));
beammp_info(LockedClient->GetName() + (" is now synced!"));
return true;
}
void TNetwork::SendToAll(TClient* c, const std::string& Data, bool Self, bool Rel) {
if (!Self)
Assert(c);
beammp_assert(c);
char C = Data.at(0);
bool ret = true;
mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) -> bool {
@@ -901,10 +910,10 @@ void TNetwork::SendToAll(TClient* c, const std::string& Data, bool Self, bool Re
} else {
Client->EnqueuePacket(Data);
}
//ret = SendLarge(*Client, Data);
// ret = SendLarge(*Client, Data);
} else {
Client->EnqueuePacket(Data);
//ret = TCPSend(*Client, Data);
// ret = TCPSend(*Client, Data);
}
} else {
ret = UDPSend(*Client, Data);
@@ -942,31 +951,17 @@ bool TNetwork::UDPSend(TClient& Client, std::string Data) const {
#endif // WIN32
sendOk = sendto(mUDPSock, Data.c_str(), len, 0, (sockaddr*)&Addr, int(AddrSize));
#ifdef WIN32
if (sendOk == -1) {
debug(("(UDP) Send Failed Code : ") + std::to_string(WSAGetLastError()));
beammp_debug("(UDP) sendto() failed: " + GetPlatformAgnosticErrorString());
if (Client.GetStatus() > -1)
Client.SetStatus(-1);
return false;
} else if (sendOk == 0) {
debug(("(UDP) sendto returned 0"));
beammp_debug(("(UDP) sendto() returned 0"));
if (Client.GetStatus() > -1)
Client.SetStatus(-1);
return false;
}
#else // unix
if (sendOk == -1) {
debug(("(UDP) Send Failed Code : ") + std::string(strerror(errno)));
if (Client.GetStatus() > -1)
Client.SetStatus(-1);
return false;
} else if (sendOk == 0) {
debug(("(UDP) sendto returned 0"));
if (Client.GetStatus() > -1)
Client.SetStatus(-1);
return false;
}
#endif // WIN32
return true;
}
@@ -980,11 +975,7 @@ std::string TNetwork::UDPRcvFromClient(sockaddr_in& client) const {
#endif // WIN32
if (Rcv == -1) {
#ifdef WIN32
error(("(UDP) Error receiving from Client! Code : ") + std::to_string(WSAGetLastError()));
#else // unix
error(("(UDP) Error receiving from Client! Code : ") + std::string(strerror(errno)));
#endif // WIN32
beammp_error("(UDP) Error receiving from client! recvfrom() failed: " + GetPlatformAgnosticErrorString());
return "";
}
return std::string(Ret.begin(), Ret.begin() + Rcv);
+10 -4
View File
@@ -4,22 +4,28 @@
TPPSMonitor::TPPSMonitor(TServer& Server)
: mServer(Server) {
Application::SetSubsystemStatus("PPSMonitor", Application::Status::Starting);
Application::SetPPS("-");
Application::RegisterShutdownHandler([&] {
Application::SetSubsystemStatus("PPSMonitor", Application::Status::ShuttingDown);
if (mThread.joinable()) {
beammp_debug("shutting down PPSMonitor");
mShutdown = true;
mThread.join();
beammp_debug("shut down PPSMonitor");
}
Application::SetSubsystemStatus("PPSMonitor", Application::Status::Shutdown);
});
Start();
}
void TPPSMonitor::operator()() {
RegisterThread("PPSMonitor");
while (!mNetwork) {
// hard spi
std::this_thread::sleep_for(std::chrono::milliseconds(1));
// hard(-ish) spin
std::this_thread::yield();
}
info("PPSMonitor starting");
beammp_debug("PPSMonitor starting");
Application::SetSubsystemStatus("PPSMonitor", Application::Status::Good);
std::vector<std::shared_ptr<TClient>> TimedOutClients;
while (!mShutdown) {
std::this_thread::sleep_for(std::chrono::seconds(1));
@@ -43,7 +49,7 @@ void TPPSMonitor::operator()() {
}
// kick on "no ping"
if (c->SecondsSinceLastPing() > (20 * 60)) {
debug("client " + std::string("(") + std::to_string(c->GetID()) + ")" + c->GetName() + " timing out: " + std::to_string(c->SecondsSinceLastPing()) + ", pps: " + Application::PPS());
beammp_debug("client " + std::string("(") + std::to_string(c->GetID()) + ")" + c->GetName() + " timing out: " + std::to_string(c->SecondsSinceLastPing()) + ", pps: " + Application::PPS());
TimedOutClients.push_back(c);
}
+7 -4
View File
@@ -6,6 +6,7 @@
namespace fs = std::filesystem;
TResourceManager::TResourceManager() {
Application::SetSubsystemStatus("ResourceManager", Application::Status::Starting);
std::string Path = Application::Settings.Resource + "/Client";
if (!fs::exists(Path))
fs::create_directories(Path);
@@ -13,11 +14,11 @@ TResourceManager::TResourceManager() {
std::string File(entry.path().string());
if (auto pos = File.find(".zip"); pos != std::string::npos) {
if (File.length() - pos == 4) {
std::replace(File.begin(), File.end(),'\\','/');
std::replace(File.begin(), File.end(), '\\', '/');
mFileList += File + ';';
if(auto i = File.find_last_of('/'); i != std::string::npos){
if (auto i = File.find_last_of('/'); i != std::string::npos) {
++i;
File = File.substr(i,pos-i);
File = File.substr(i, pos - i);
}
mTrimmedList += "/" + fs::path(File).filename().string() + ';';
mFileSizes += std::to_string(size_t(fs::file_size(entry.path()))) + ';';
@@ -28,5 +29,7 @@ TResourceManager::TResourceManager() {
}
if (mModsLoaded)
info("Loaded " + std::to_string(mModsLoaded) + " Mods");
beammp_info("Loaded " + std::to_string(mModsLoaded) + " Mods");
Application::SetSubsystemStatus("ResourceManager", Application::Status::Good);
}
+27
View File
@@ -0,0 +1,27 @@
#include "TScopedTimer.h"
#include "Common.h"
TScopedTimer::TScopedTimer()
: mStartTime(std::chrono::high_resolution_clock::now()) {
}
TScopedTimer::TScopedTimer(const std::string& mName)
: mStartTime(std::chrono::high_resolution_clock::now())
, Name(mName) {
}
TScopedTimer::TScopedTimer(std::function<void(size_t)> OnDestroy)
: OnDestroy(OnDestroy)
, mStartTime(std::chrono::high_resolution_clock::now()) {
}
TScopedTimer::~TScopedTimer() {
auto EndTime = std::chrono::high_resolution_clock::now();
auto Delta = EndTime - mStartTime;
size_t TimeDelta = Delta / std::chrono::milliseconds(1);
if (OnDestroy) {
OnDestroy(TimeDelta);
} else {
beammp_info("Scoped timer: \"" + Name + "\" took " + std::to_string(TimeDelta) + "ms ");
}
}
+8 -8
View File
@@ -12,9 +12,8 @@ TSentry::TSentry() {
mValid = true;
sentry_options_t* options = sentry_options_new();
sentry_options_set_dsn(options, S_DSN);
sentry_options_set_debug(options, false); // needs to always be false
auto ReleaseString = "BeamMP-Server@" + Application::ServerVersionString();
sentry_options_set_symbolize_stacktraces(options, true);
auto ReleaseString = "BeamMP-Server@" + Application::ServerVersion();
sentry_options_set_release(options, ReleaseString.c_str());
sentry_options_set_max_breadcrumbs(options, 10);
sentry_init(options);
@@ -32,22 +31,22 @@ void TSentry::PrintWelcome() {
if (!Application::Settings.SendErrors) {
mValid = false;
if (Application::Settings.SendErrorsMessageEnabled) {
info("Opted out of error reporting (SendErrors), Sentry disabled.");
beammp_info("Opted out of error reporting (SendErrors), Sentry disabled.");
} else {
info("Sentry disabled");
beammp_info("Sentry disabled");
}
} else {
if (Application::Settings.SendErrorsMessageEnabled) {
info("Sentry started! Reporting errors automatically. This sends data to the developers in case of errors and crashes. You can learn more, turn this message off or opt-out of this in the ServerConfig.toml.");
beammp_info("Sentry started! Reporting errors automatically. This sends data to the developers in case of errors and crashes. You can learn more, turn this message off or opt-out of this in the ServerConfig.toml.");
} else {
info("Sentry started");
beammp_info("Sentry started");
}
}
} else {
if (Application::Settings.SendErrorsMessageEnabled) {
info("Sentry disabled in unofficial build. Automatic error reporting disabled.");
beammp_info("Sentry disabled in unofficial build. Automatic error reporting disabled.");
} else {
info("Sentry disabled in unofficial build");
beammp_info("Sentry disabled in unofficial build");
}
}
}
@@ -56,6 +55,7 @@ void TSentry::SetupUser() {
if (!mValid) {
return;
}
Application::SetSubsystemStatus("Sentry", Application::Status::Good);
sentry_value_t user = sentry_value_new_object();
if (Application::Settings.Key.size() == 36) {
sentry_value_set_by_key(user, "id", sentry_value_new_string(Application::Settings.Key.c_str()));
+83 -65
View File
@@ -3,35 +3,39 @@
#include "Common.h"
#include "TNetwork.h"
#include "TPPSMonitor.h"
#include <TLuaFile.h>
#include <TLuaPlugin.h>
#include <any>
#include <sstream>
#include <nlohmann/json.hpp>
#include "LuaAPI.h"
#undef GetObject // Fixes Windows
#include "Json.h"
namespace json = rapidjson;
TServer::TServer(int argc, char** argv) {
info("BeamMP Server v" + Application::ServerVersion());
if (argc > 1) {
Application::Settings.CustomIP = argv[1];
TServer::TServer(const std::vector<std::string_view>& Arguments) {
beammp_info("BeamMP Server v" + Application::ServerVersionString());
Application::SetSubsystemStatus("Server", Application::Status::Starting);
if (Arguments.size() > 1) {
Application::Settings.CustomIP = Arguments[0];
size_t n = std::count(Application::Settings.CustomIP.begin(), Application::Settings.CustomIP.end(), '.');
auto p = Application::Settings.CustomIP.find_first_not_of(".0123456789");
if (p != std::string::npos || n != 3 || Application::Settings.CustomIP.substr(0, 3) == "127") {
Application::Settings.CustomIP.clear();
warn("IP Specified is invalid! Ignoring");
beammp_warn("IP Specified is invalid! Ignoring");
} else {
info("server started with custom IP");
beammp_info("server started with custom IP");
}
}
Application::SetSubsystemStatus("Server", Application::Status::Good);
}
void TServer::RemoveClient(const std::weak_ptr<TClient>& WeakClientPtr) {
if (!WeakClientPtr.expired()) {
TClient& Client = *WeakClientPtr.lock();
debug("removing client " + Client.GetName() + " (" + std::to_string(ClientCount()) + ")");
beammp_debug("removing client " + Client.GetName() + " (" + std::to_string(ClientCount()) + ")");
Client.ClearCars();
WriteLock Lock(mClientsMutex);
mClients.erase(WeakClientPtr.lock());
@@ -39,7 +43,7 @@ void TServer::RemoveClient(const std::weak_ptr<TClient>& WeakClientPtr) {
}
std::weak_ptr<TClient> TServer::InsertNewClient() {
debug("inserting new client (" + std::to_string(ClientCount()) + ")");
beammp_debug("inserting new client (" + std::to_string(ClientCount()) + ")");
WriteLock Lock(mClientsMutex);
auto [Iter, Replaced] = mClients.insert(std::make_shared<TClient>(*this));
return *Iter;
@@ -65,7 +69,7 @@ size_t TServer::ClientCount() const {
void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Packet, TPPSMonitor& PPSMonitor, TNetwork& Network) {
if (Packet.find("Zp") != std::string::npos && Packet.size() > 500) {
//abort();
// abort();
}
if (Packet.substr(0, 4) == "ABG:") {
Packet = DeComp(Packet.substr(4));
@@ -82,7 +86,7 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
std::any Res;
char Code = Packet.at(0);
//V to Z
// V to Z
if (Code <= 90 && Code >= 86) {
PPSMonitor.IncrementInternalPPS();
Network.SendToAll(LockedClient.get(), Packet, false, false);
@@ -90,7 +94,7 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
}
switch (Code) {
case 'H': // initial connection
trace(std::string("got 'H' packet: '") + Packet + "' (" + std::to_string(Packet.size()) + ")");
beammp_trace(std::string("got 'H' packet: '") + Packet + "' (" + std::to_string(Packet.size()) + ")");
if (!Network.SyncClient(Client)) {
// TODO handle
}
@@ -107,30 +111,38 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
return;
case 'O':
if (Packet.length() > 1000) {
debug(("Received data from: ") + LockedClient->GetName() + (" Size: ") + std::to_string(Packet.length()));
beammp_debug(("Received data from: ") + LockedClient->GetName() + (" Size: ") + std::to_string(Packet.length()));
}
ParseVehicle(*LockedClient, Packet, Network);
return;
case 'J':
trace(std::string(("got 'J' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
beammp_trace(std::string(("got 'J' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
Network.SendToAll(LockedClient.get(), Packet, false, true);
return;
case 'C':
trace(std::string(("got 'C' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
case 'C': {
beammp_trace(std::string(("got 'C' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
if (Packet.length() < 4 || Packet.find(':', 3) == std::string::npos)
break;
Res = TriggerLuaEvent("onChatMessage", false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { LockedClient->GetID(), LockedClient->GetName(), Packet.substr(Packet.find(':', 3) + 1) } }), true);
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onChatMessage", "", LockedClient->GetID(), LockedClient->GetName(), Packet.substr(Packet.find(':', 3) + 2));
TLuaEngine::WaitForAll(Futures);
LogChatMessage(LockedClient->GetName(), LockedClient->GetID(), Packet.substr(Packet.find(':', 3) + 1)); // FIXME: this needs to be adjusted once lua is merged
if (std::any_cast<int>(Res))
if (std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Elem) {
return !Elem->Error
&& Elem->Result.is<int>()
&& bool(Elem->Result.as<int>());
})) {
break;
}
Network.SendToAll(nullptr, Packet, true, true);
return;
}
case 'E':
trace(std::string(("got 'E' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
beammp_trace(std::string(("got 'E' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
HandleEvent(*LockedClient, Packet);
return;
case 'N':
trace("got 'N' packet (" + std::to_string(Packet.size()) + ")");
beammp_trace("got 'N' packet (" + std::to_string(Packet.size()) + ")");
Network.SendToAll(LockedClient.get(), Packet, false, true);
return;
default:
@@ -148,7 +160,7 @@ void TServer::HandleEvent(TClient& c, const std::string& Data) {
Name = t;
break;
case 2:
TriggerLuaEvent(Name, false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { c.GetID(), t } }), false);
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent(Name, "", c.GetID(), t));
break;
default:
break;
@@ -159,27 +171,25 @@ void TServer::HandleEvent(TClient& c, const std::string& Data) {
}
}
bool TServer::IsUnicycle(TClient& c, const std::string& CarJson) {
rapidjson::Document Car;
Car.Parse(CarJson.c_str(), CarJson.size());
if (Car.HasParseError()) {
error("Failed to parse vehicle data -> " + CarJson);
} else if (Car["jbm"].IsString() && std::string(Car["jbm"].GetString()) == "unicycle") {
return true;
try {
auto Car = nlohmann::json::parse(CarJson);
const std::string jbm = "jbm";
if (Car.contains(jbm) && Car[jbm].is_string() && Car[jbm] == "unicycle") {
return true;
}
} catch (const std::exception& e) {
beammp_error("Failed to parse vehicle data as json for client " + std::to_string(c.GetID()) + ": '" + CarJson + "'");
}
return false;
}
bool TServer::ShouldSpawn(TClient& c, const std::string& CarJson, int ID) {
if (c.GetUnicycleID() > -1 && (c.GetCarCount() - 1) < Application::Settings.MaxCars) {
return true;
}
if (IsUnicycle(c, CarJson)) {
if (IsUnicycle(c, CarJson) && c.GetUnicycleID() < 0) {
c.SetUnicycleID(ID);
return true;
} else {
return c.GetCarCount() < Application::Settings.MaxCars;
}
return Application::Settings.MaxCars > c.GetCarCount();
}
void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Network) {
@@ -190,18 +200,23 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
int PID = -1;
int VID = -1, Pos;
std::string Data = Packet.substr(3), pid, vid;
switch (Code) { //Spawned Destroyed Switched/Moved NotFound Reset
switch (Code) { // Spawned Destroyed Switched/Moved NotFound Reset
case 's':
trace(std::string(("got 'Os' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
beammp_trace(std::string(("got 'Os' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
if (Data.at(0) == '0') {
int CarID = c.GetOpenCarID();
debug(c.GetName() + (" created a car with ID ") + std::to_string(CarID));
beammp_debug(c.GetName() + (" created a car with ID ") + std::to_string(CarID));
std::string CarJson = Packet.substr(5);
Packet = "Os:" + c.GetRoles() + ":" + c.GetName() + ":" + std::to_string(c.GetID()) + "-" + std::to_string(CarID) + ":" + CarJson;
auto Res = TriggerLuaEvent(("onVehicleSpawn"), false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { c.GetID(), CarID, Packet.substr(3) } }), true);
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onVehicleSpawn", "", c.GetID(), CarID, Packet.substr(3));
TLuaEngine::WaitForAll(Futures);
bool ShouldntSpawn = std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Result) {
return !Result->Error && Result->Result.is<int>() && Result->Result.as<int>() != 0;
});
if (ShouldSpawn(c, CarJson, CarID) && std::any_cast<int>(Res) == 0) {
if (ShouldSpawn(c, CarJson, CarID) && !ShouldntSpawn) {
c.AddNewCar(CarID, Packet);
Network.SendToAll(nullptr, Packet, true, true);
} else {
@@ -212,12 +227,12 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
if (!Network.Respond(c, Destroy, true)) {
// TODO: handle
}
debug(c.GetName() + (" (force : car limit/lua) removed ID ") + std::to_string(CarID));
beammp_debug(c.GetName() + (" (force : car limit/lua) removed ID ") + std::to_string(CarID));
}
}
return;
case 'c':
trace(std::string(("got 'Oc' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
beammp_trace(std::string(("got 'Oc' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
pid = Data.substr(0, Data.find('-'));
vid = Data.substr(Data.find('-') + 1, Data.find(':', 1) - Data.find('-') - 1);
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) {
@@ -225,14 +240,17 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
VID = stoi(vid);
}
if (PID != -1 && VID != -1 && PID == c.GetID()) {
auto Res = TriggerLuaEvent(("onVehicleEdited"), false, nullptr,
std::make_unique<TLuaArg>(TLuaArg { { c.GetID(), VID, Packet.substr(3) } }),
true);
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onVehicleEdited", "", c.GetID(), VID, Packet.substr(3));
TLuaEngine::WaitForAll(Futures);
bool ShouldntAllow = std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Result) {
return !Result->Error && Result->Result.is<int>() && Result->Result.as<int>() != 0;
});
auto FoundPos = Packet.find('{');
FoundPos = FoundPos == std::string::npos ? 0 : FoundPos; // attempt at sanitizing this
if ((c.GetUnicycleID() != VID || IsUnicycle(c, Packet.substr(FoundPos)))
&& std::any_cast<int>(Res) == 0) {
&& !ShouldntAllow) {
Network.SendToAll(&c, Packet, false, true);
Apply(c, VID, Packet);
} else {
@@ -248,7 +266,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
}
return;
case 'd':
trace(std::string(("got 'Od' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
beammp_trace(std::string(("got 'Od' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
pid = Data.substr(0, Data.find('-'));
vid = Data.substr(Data.find('-') + 1);
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) {
@@ -260,14 +278,14 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
c.SetUnicycleID(-1);
}
Network.SendToAll(nullptr, Packet, true, true);
TriggerLuaEvent(("onVehicleDeleted"), false, nullptr,
std::make_unique<TLuaArg>(TLuaArg { { c.GetID(), VID } }), false);
// TODO: should this trigger on all vehicle deletions?
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", c.GetID(), VID));
c.DeleteCar(VID);
debug(c.GetName() + (" deleted car with ID ") + std::to_string(VID));
beammp_debug(c.GetName() + (" deleted car with ID ") + std::to_string(VID));
}
return;
case 'r':
trace(std::string(("got 'Or' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
beammp_trace(std::string(("got 'Or' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
Pos = int(Data.find('-'));
pid = Data.substr(0, Pos++);
vid = Data.substr(Pos, Data.find(':') - Pos);
@@ -279,18 +297,19 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
if (PID != -1 && VID != -1 && PID == c.GetID()) {
Data = Data.substr(Data.find('{'));
TriggerLuaEvent("onVehicleReset", false, nullptr,
std::make_unique<TLuaArg>(TLuaArg { { c.GetID(), VID, Data } }),
false);
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleReset", "", c.GetID(), VID, Data));
Network.SendToAll(&c, Packet, false, true);
}
return;
case 't':
trace(std::string(("got 'Ot' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
beammp_trace(std::string(("got 'Ot' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
Network.SendToAll(&c, Packet, false, true);
return;
case 'm':
Network.SendToAll(&c, Packet, true, true);
return;
default:
trace(std::string(("possibly not implemented: '") + Packet + ("' (") + std::to_string(Packet.size()) + (")")));
beammp_trace(std::string(("possibly not implemented: '") + Packet + ("' (") + std::to_string(Packet.size()) + (")")));
return;
}
}
@@ -298,13 +317,13 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
void TServer::Apply(TClient& c, int VID, const std::string& pckt) {
auto FoundPos = pckt.find('{');
if (FoundPos == std::string::npos) {
error("Malformed packet received, no '{' found");
beammp_error("Malformed packet received, no '{' found");
return;
}
std::string Packet = pckt.substr(FoundPos);
std::string VD = c.GetCarData(VID);
if (VD.empty()) {
error("Tried to apply change to vehicle that does not exist");
beammp_error("Tried to apply change to vehicle that does not exist");
auto Lock = Sentry.CreateExclusiveContext();
Sentry.SetContext("vehicle-change",
{ { "packet", Packet },
@@ -321,19 +340,18 @@ void TServer::Apply(TClient& c, int VID, const std::string& pckt) {
Sentry.SetContext("vehicle-change-packet",
{ { "packet", VD } });
Sentry.LogError("malformed packet", _file_basename, _line);
error("Malformed packet received, no '{' found");
return;
}
VD = VD.substr(FoundPos);
rapidjson::Document Veh, Pack;
Veh.Parse(VD.c_str());
if (Veh.HasParseError()) {
error("Could not get vehicle config!");
beammp_error("Could not get vehicle config!");
return;
}
Pack.Parse(Packet.c_str());
if (Pack.HasParseError() || Pack.IsNull()) {
error("Could not get active vehicle config!");
beammp_error("Could not get active vehicle config!");
return;
}
@@ -351,7 +369,7 @@ void TServer::Apply(TClient& c, int VID, const std::string& pckt) {
}
void TServer::InsertClient(const std::shared_ptr<TClient>& NewClient) {
debug("inserting client (" + std::to_string(ClientCount()) + ")");
WriteLock Lock(mClientsMutex); //TODO why is there 30+ threads locked here
beammp_debug("inserting client (" + std::to_string(ClientCount()) + ")");
WriteLock Lock(mClientsMutex); // TODO why is there 30+ threads locked here
(void)mClients.insert(NewClient);
}
+2 -2
View File
@@ -6,9 +6,9 @@
TVehicleData::TVehicleData(int ID, std::string Data)
: mID(ID)
, mData(std::move(Data)) {
trace("vehicle " + std::to_string(mID) + " constructed");
beammp_trace("vehicle " + std::to_string(mID) + " constructed");
}
TVehicleData::~TVehicleData() {
trace("vehicle " + std::to_string(mID) + " destroyed");
beammp_trace("vehicle " + std::to_string(mID) + " destroyed");
}
+162 -16
View File
@@ -1,8 +1,10 @@
#include "TSentry.h"
#include "ArgsParser.h"
#include "Common.h"
#include "CustomAssert.h"
#include "Http.h"
#include "LuaAPI.h"
#include "SignalHandling.h"
#include "TConfig.h"
#include "THeartbeatThread.h"
@@ -10,28 +12,137 @@
#include "TNetwork.h"
#include "TPPSMonitor.h"
#include "TResourceManager.h"
#include "TScopedTimer.h"
#include "TServer.h"
#include <iostream>
#include <thread>
#define CPPHTTPLIB_OPENSSL_SUPPORT 1
static const std::string sCommandlineArguments = R"(
USAGE:
BeamMP-Server [arguments]
ARGUMENTS:
--help
Displays this help and exits.
--config=/path/to/ServerConfig.toml
Absolute or relative path to the
Server Config file, including the
filename. For paths and filenames with
spaces, put quotes around the path.
--working-directory=/path/to/folder
Sets the working directory of the Server.
All paths are considered relative to this,
including the path given in --config.
--version
Prints version info and exits.
EXAMPLES:
BeamMP-Server --config=../MyWestCoastServerConfig.toml
Runs the BeamMP-Server and uses the server config file
which is one directory above it and is named
'MyWestCoastServerConfig.toml'.
)";
// this is provided by the build system, leave empty for source builds
// global, yes, this is ugly, no, it cant be done another way
TSentry Sentry {};
int main(int argc, char** argv) try {
struct MainArguments {
int argc {};
char** argv {};
std::vector<std::string_view> List;
std::string InvokedAs;
};
int BeamMPServerMain(MainArguments Arguments);
int main(int argc, char** argv) {
MainArguments Args { argc, argv, {}, argv[0] };
Args.List.reserve(argc);
for (int i = 1; i < argc; ++i) {
Args.List.push_back(argv[i]);
}
int MainRet = 0;
try {
MainRet = BeamMPServerMain(std::move(Args));
} catch (const std::exception& e) {
beammp_error("A fatal exception has occurred and the server is forcefully shutting down.");
beammp_error(e.what());
Sentry.LogException(e, _file_basename, _line);
MainRet = -1;
}
return MainRet;
}
int BeamMPServerMain(MainArguments Arguments) {
setlocale(LC_ALL, "C");
Application::InitializeConsole();
ArgsParser Parser;
Parser.RegisterArgument({ "help" }, ArgsParser::NONE);
Parser.RegisterArgument({ "version" }, ArgsParser::NONE);
Parser.RegisterArgument({ "config" }, ArgsParser::HAS_VALUE);
Parser.RegisterArgument({ "working-directory" }, ArgsParser::HAS_VALUE);
Parser.Parse(Arguments.List);
if (!Parser.Verify()) {
return 1;
}
if (Parser.FoundArgument({ "help" })) {
Application::Console().Internal().set_prompt("");
Application::Console().WriteRaw(sCommandlineArguments);
return 0;
}
if (Parser.FoundArgument({ "version" })) {
Application::Console().Internal().set_prompt("");
Application::Console().WriteRaw("BeamMP-Server v" + Application::ServerVersionString());
return 0;
}
std::string ConfigPath = "ServerConfig.toml";
if (Parser.FoundArgument({ "config" })) {
auto MaybeConfigPath = Parser.GetValueOfArgument({ "config" });
if (MaybeConfigPath.has_value()) {
ConfigPath = MaybeConfigPath.value();
beammp_info("Custom config requested via commandline arguments: '" + ConfigPath + "'");
}
}
if (Parser.FoundArgument({ "working-directory" })) {
auto MaybeWorkingDirectory = Parser.GetValueOfArgument({ "working-directory" });
if (MaybeWorkingDirectory.has_value()) {
beammp_info("Custom working directory requested via commandline arguments: '" + MaybeWorkingDirectory.value() + "'");
try {
fs::current_path(fs::path(MaybeWorkingDirectory.value()));
} catch (const std::exception& e) {
beammp_error("Could not set working directory to '" + MaybeWorkingDirectory.value() + "': " + e.what());
}
}
}
Application::SetSubsystemStatus("Main", Application::Status::Starting);
Application::Console().StartLoggingToFile();
SetupSignalHandlers();
bool Shutdown = false;
Application::RegisterShutdownHandler([&Shutdown] { Shutdown = true; });
Application::RegisterShutdownHandler([&Shutdown] {
beammp_info("If this takes too long, you can press Ctrl+C repeatedly to force a shutdown.");
Application::SetSubsystemStatus("Main", Application::Status::ShuttingDown);
Shutdown = true;
});
Application::RegisterShutdownHandler([] {
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onShutdown", "");
TLuaEngine::WaitForAll(Futures, std::chrono::seconds(5));
});
TServer Server(argc, argv);
TConfig Config;
TServer Server(Arguments.List);
TConfig Config(ConfigPath);
TLuaEngine LuaEngine;
LuaEngine.SetServer(&Server);
Application::Console().InitializeLuaConsole(LuaEngine);
if (Config.Failed()) {
info("Closing in 10 seconds");
beammp_info("Closing in 10 seconds");
// loop to make it possible to ctrl+c instead
for (size_t i = 0; i < 20; ++i) {
std::this_thread::sleep_for(std::chrono::milliseconds(500));
@@ -41,25 +152,60 @@ int main(int argc, char** argv) try {
RegisterThread("Main");
trace("Running in debug mode on a debug build");
beammp_trace("Running in debug mode on a debug build");
Sentry.SetupUser();
Sentry.PrintWelcome();
TResourceManager ResourceManager;
TPPSMonitor PPSMonitor(Server);
THeartbeatThread Heartbeat(ResourceManager, Server);
TNetwork Network(Server, PPSMonitor, ResourceManager);
TLuaEngine LuaEngine(Server, Network);
LuaEngine.SetNetwork(&Network);
PPSMonitor.SetNetwork(Network);
Application::Console().InitializeLuaConsole(LuaEngine);
Application::CheckForUpdates();
// TODO: replace
while (!Shutdown) {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
if (Application::Settings.HTTPServerEnabled) {
Http::Server::SetupEnvironment();
Http::Server::THttpServerInstance HttpServerInstance {};
}
info("Shutdown.");
} catch (const std::exception& e) {
error(e.what());
Sentry.LogException(e, _file_basename, _line);
Application::SetSubsystemStatus("Main", Application::Status::Good);
RegisterThread("Main(Waiting)");
std::set<std::string> IgnoreSubsystems {
"UpdateCheck" // Ignore as not to confuse users (non-vital system)
};
bool FullyStarted = false;
while (!Shutdown) {
if (!FullyStarted) {
FullyStarted = true;
bool WithErrors = false;
std::string SystemsBadList {};
auto Statuses = Application::GetSubsystemStatuses();
for (const auto& NameStatusPair : Statuses) {
if (IgnoreSubsystems.count(NameStatusPair.first) > 0) {
continue; // ignore
}
if (NameStatusPair.second == Application::Status::Starting) {
FullyStarted = false;
} else if (NameStatusPair.second == Application::Status::Bad) {
SystemsBadList += NameStatusPair.first + ", ";
WithErrors = true;
}
}
// remove ", "
SystemsBadList = SystemsBadList.substr(0, SystemsBadList.size() - 2);
if (FullyStarted) {
if (!WithErrors) {
beammp_info("ALL SYSTEMS STARTED SUCCESSFULLY, EVERYTHING IS OKAY");
} else {
beammp_error("STARTUP NOT SUCCESSFUL, SYSTEMS " + SystemsBadList + " HAD ERRORS. THIS MAY OR MAY NOT CAUSE ISSUES.");
}
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
Application::SetSubsystemStatus("Main", Application::Status::Shutdown);
beammp_info("Shutdown.");
return 0;
}