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|
e0bebeae25 |
@@ -1,8 +1,10 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us address broken functionality
|
||||
about: Ask for help on Discord before reporting a bug
|
||||
|
||||
---
|
||||
**READ ME FIRST!**
|
||||
This issue tracker is not the right place to ask for troubleshooting help if you're not able to connect or stream at all. For those requests, please use the #pc-help channel on our Discord server where there are many more people who can help (or direct you back here if it looks like a Moonlight bug after all). https://moonlight-stream.org/discord
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
@@ -16,24 +18,28 @@ If applicable, add screenshots to help explain your problem. If the issue is rel
|
||||
**Affected games**
|
||||
List the games you've tried that exhibit the issue. To see if the issue is game-specific, try streaming Steam Big Picture with Moonlight and see if the issue persists there.
|
||||
|
||||
**Other Moonlight clients**
|
||||
- Does the issue occur when using Moonlight on iOS or Android?
|
||||
|
||||
**Moonlight settings (please complete the following information)**
|
||||
- Have any settings been adjusted from defaults?
|
||||
- If so, which settings have been changed?
|
||||
- Does the problem still occur after reverting settings back to default?
|
||||
|
||||
**Client PC details (please complete the following information)**
|
||||
- OS: [e.g. Windows 10 1803]
|
||||
- Moonlight Version: [e.g. v0.2.0]
|
||||
- OS: [e.g. Windows 10 1809]
|
||||
- Moonlight Version: [e.g. v0.9.0]
|
||||
|
||||
**Server PC details (please complete the following information)**
|
||||
- OS: [e.g. Windows 10 1803]
|
||||
- OS: [e.g. Windows 10 1809]
|
||||
- GeForce Experience version: [e.g. 3.16.0.140]
|
||||
- Nvidia GPU driver: [e.g. 417.35]
|
||||
|
||||
**Moonlight Logs (please attach)**
|
||||
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
|
||||
- On macOS, `Moonlight-###.log` files can be found in `/tmp`. In Finder, press Cmd+Shift+G, then type `/tmp` to navigate there.
|
||||
- On Linux, logs print to the terminal when running via `flatpak run com.moonlight_stream.Moonlight`
|
||||
- On Linux with the Flatpak, logs print to the terminal when running with the command: `flatpak run com.moonlight_stream.Moonlight`
|
||||
- On Linux with the Snap, logs print to the terminal when running with the command: `moonlight`
|
||||
|
||||
**Additional context**
|
||||
Anything else you think may be relevant to the issue
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
blank_issues_enabled: false
|
||||
@@ -0,0 +1,4 @@
|
||||
issuesOpened: >
|
||||
If this is a question about Moonlight or you need help troubleshooting a streaming problem, please use the help channels on our [Discord server](https://moonlight-stream.org/discord) instead of GitHub issues. There are many more people available on Discord to help you and answer your questions.<br /><br />
|
||||
This issue tracker should only be used for specific bugs or feature requests.<br /><br />
|
||||
Thank you, and happy streaming!
|
||||
@@ -1,50 +0,0 @@
|
||||
language: cpp
|
||||
|
||||
git:
|
||||
depth: 1
|
||||
|
||||
matrix:
|
||||
include:
|
||||
- os: osx
|
||||
compiler: clang
|
||||
- os: linux
|
||||
sudo: required
|
||||
dist: xenial
|
||||
compiler: gcc
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- sourceline: 'ppa:beineri/opt-qt596-xenial'
|
||||
- sourceline: 'ppa:jonathonf/ffmpeg-4'
|
||||
packages:
|
||||
- qt59base
|
||||
- qt59quickcontrols2
|
||||
- qt59svg
|
||||
- qt59multimedia
|
||||
- libesd0-dev
|
||||
- libgl-dev
|
||||
- libegl1-mesa-dev
|
||||
- libxkbcommon-dev
|
||||
- wayland-protocols
|
||||
- libopus-dev
|
||||
- libavcodec-dev
|
||||
- libavutil-dev
|
||||
- libva-dev
|
||||
- libvdpau-dev
|
||||
|
||||
install:
|
||||
- '[ "$TRAVIS_OS_NAME" != osx ] || brew install qt5'
|
||||
- '[ "$TRAVIS_OS_NAME" != osx ] || brew link --force qt5'
|
||||
- if [[ "$TRAVIS_OS_NAME" = "linux" ]]; then export SDL2_VER=2.0.8 && wget https://www.libsdl.org/release/SDL2-$SDL2_VER.tar.gz && tar -xvf SDL2-$SDL2_VER.tar.gz && cd SDL2-$SDL2_VER && ./configure && make && sudo make install && cd ..; fi
|
||||
|
||||
before_script:
|
||||
- '[ "$TRAVIS_OS_NAME" != "linux" ] || source /opt/qt59/bin/qt59-env.sh'
|
||||
- qmake -v
|
||||
- '[[ "$TRAVIS_OS_NAME" != linux || "$CXX" != clang++ ]] || export QMAKESPEC=linux-clang'
|
||||
- '[[ "$TRAVIS_OS_NAME" != linux || "$CXX" != g++ ]] || export QMAKESPEC=linux-g++'
|
||||
- '[ "$TRAVIS_OS_NAME" != osx ] || export QMAKESPEC=macx-clang'
|
||||
|
||||
script:
|
||||
- qmake moonlight-qt.pro -spec $QMAKESPEC
|
||||
- make debug
|
||||
- make release
|
||||
@@ -3,11 +3,7 @@ QT -= core gui
|
||||
TARGET = AntiHooking
|
||||
TEMPLATE = lib
|
||||
|
||||
# Support debug and release builds from command line for CI
|
||||
CONFIG += debug_and_release
|
||||
|
||||
# Ensure symbols are always generated
|
||||
CONFIG += force_debug_info
|
||||
include(../globaldefs.pri)
|
||||
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include
|
||||
contains(QT_ARCH, i386) {
|
||||
|
||||
@@ -131,10 +131,81 @@ private:
|
||||
static LoadLibraryExWFunc s_RealLoadLibraryExW;
|
||||
|
||||
static constexpr LPCWSTR k_BlacklistedDlls[] = {
|
||||
// This DLL shipped with ASUS Sonic Radar 3 improperly handles
|
||||
// D3D9 exclusive fullscreen in a way that causes CreateDeviceEx()
|
||||
// to deadlock. https://github.com/moonlight-stream/moonlight-qt/issues/102
|
||||
L"NahimicOSD.dll"
|
||||
// These A-Volute DLLs shipped with various audio driver packages improperly handle
|
||||
// D3D9 exclusive fullscreen in a way that causes CreateDeviceEx() to deadlock.
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/102
|
||||
L"NahimicOSD.dll", // ASUS Sonic Radar 3
|
||||
L"SSAudioOSD.dll", // SteelSeries headsets
|
||||
L"SS2OSD.dll", // ASUS Sonic Studio 2
|
||||
L"Nahimic2OSD.dll",
|
||||
L"NahimicMSIOSD.dll",
|
||||
L"nhAsusPhoebusOSD.dll" // ASUS Phoebus
|
||||
|
||||
// This DLL has been seen in several crash reports. Some Googling
|
||||
// suggests it's highly unstable and causes issues in many games.
|
||||
L"EZFRD32.dll",
|
||||
L"EZFRD64.dll",
|
||||
|
||||
// These are the newer dList DLLs for Optimus hybrid graphics DDI.
|
||||
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
|
||||
//
|
||||
// We forcefully block them from loading because Optimus has a bug that
|
||||
// deadlocks DXVA2 when we present with D3DPRESENT_DONOTWAIT. This will prevent
|
||||
// Optimus from ever using the dGPU even if the user has requested it.
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/240
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/235
|
||||
L"nvdlist.dll",
|
||||
L"nvdlistx.dll",
|
||||
|
||||
// These are the older dList/AppInit DLLs for Optimus hybrid graphics DDI.
|
||||
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
|
||||
//
|
||||
// These seem to cause a crash in PresentEx() in full-screen exclusive mode.
|
||||
// This block will prevent Optimus from ever using the dGPU even if the user has requested it.
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/386
|
||||
//
|
||||
// d3d9!CSwapChain::BltToHybridPrimary+0x200:
|
||||
// 00007ffa`23f37e58 488b01 mov rax,qword ptr [rcx] ds:00000000`00000038=????????????????
|
||||
// 00 0000004e`496ff4e0 00007ffa`23f39e2c d3d9!CSwapChain::BltToHybridPrimary+0x200
|
||||
// 01 0000004e`496ff880 00007ffa`23ee39ce d3d9!CSwapChain::FlipToSurface+0x15c
|
||||
// 02 0000004e`496ff900 00007ffa`23f4dd75 d3d9!CSwapChain::PresentMain+0x3e13e
|
||||
// 03 0000004e`496ffab0 00007ffa`23f4dccd d3d9!CBaseDevice::PresentMain+0x9d
|
||||
// 04 0000004e`496ffb00 00007ff7`8e31016f d3d9!CBaseDevice::PresentEx+0xbd
|
||||
// 05 0000004e`496ffb50 00007ff7`8e30df1e Moonlight!DXVA2Renderer::renderFrame+0x61f [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\dxva2.cpp @ 1035]
|
||||
// 06 0000004e`496ffd50 00007ff7`8e30e46a Moonlight!Pacer::renderFrame+0x3e [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\pacer\pacer.cpp @ 265]
|
||||
// 07 (Inline Function) --------`-------- Moonlight!Pacer::renderLastFrameAndUnlock+0x197 [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\pacer\pacer.cpp @ 156]
|
||||
// 08 0000004e`496ffda0 00007ffa`14476978 Moonlight!Pacer::renderThread+0x1ca [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\pacer\pacer.cpp @ 88]
|
||||
// 09 0000004e`496ffde0 00007ffa`14476ee2 SDL2!SDL_RunThread+0x38 [C:\Users\camer\SDL\src\thread\SDL_thread.c @ 276]
|
||||
// 0a 0000004e`496ffe10 00007ffa`2aae0e82 SDL2!RunThread+0x12 [C:\Users\camer\SDL\src\thread\windows\SDL_systhread.c @ 83]
|
||||
// 0b 0000004e`496ffe40 00007ffa`2d627bd4 ucrtbase!thread_start<unsigned int (__cdecl*)(void *),1>+0x42
|
||||
// 0c 0000004e`496ffe70 00007ffa`2da4ce51 kernel32!BaseThreadInitThunk+0x14
|
||||
// 0d 0000004e`496ffea0 00000000`00000000 ntdll!RtlUserThreadStart+0x21
|
||||
//
|
||||
L"nvinit.dll",
|
||||
L"nvinitx.dll",
|
||||
|
||||
// In some unknown circumstances, RTSS tries to hook in the middle of an instruction, leaving garbage
|
||||
// code inside d3d9.dll that causes a crash when executed:
|
||||
//
|
||||
// 0:000> u
|
||||
// d3d9!D3D9GetCurrentOwnershipMode+0x5d:
|
||||
// 00007ff8`95b95861 9b wait
|
||||
// 00007ff8`95b95862 a7 cmps dword ptr [rsi],dword ptr [rdi] <--- crash happens here
|
||||
// 00007ff8`95b95863 ff ???
|
||||
// 00007ff8`95b95864 bfe8ca8a00 mov edi,8ACAE8h
|
||||
// 00007ff8`95b95869 00eb add bl,ch
|
||||
// 00007ff8`95b9586b f1 ???
|
||||
// 00007ff8`95b9586c b808000000 mov eax,8
|
||||
// 00007ff8`95b95871 ebe6 jmp d3d9!D3D9GetCurrentOwnershipMode+0x55 (00007ff8`95b95859)
|
||||
//
|
||||
// Disassembling starting at the exact address of the attempted hook yields the intended jmp instruction
|
||||
//
|
||||
// 0:000> u d3d9!D3D9GetCurrentOwnershipMode+0x5c:
|
||||
// 00007ff8`95b95860 e99ba7ffbf jmp 00007ff8`55b90000
|
||||
//
|
||||
// Since the RTSS OSD doesn't even work with DXVA2, we'll just block the hooks entirely.
|
||||
L"RTSSHooks.dll",
|
||||
L"RTSSHooks64.dll",
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -4,54 +4,67 @@
|
||||
|
||||
Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios).
|
||||
|
||||
You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
|
||||
You can follow development on our [Discord server](https://moonlight-stream.org/discord).
|
||||
|
||||
[](https://ci.appveyor.com/project/cgutman/moonlight-qt/branch/master)
|
||||
[](https://travis-ci.org/moonlight-stream/moonlight-qt)
|
||||
[](https://ci.appveyor.com/project/cgutman/moonlight-qt/branch/master)
|
||||
[](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
|
||||
## Features
|
||||
- Hardware accelerated video decoding on Windows, Mac, and Linux
|
||||
- Supports streaming at up to 120 FPS (high refresh rate monitor recommended)
|
||||
- Supports streaming at 720p, 1080p, 1440p, 4K, and the client PC's native screen resolution
|
||||
- 5.1 surround sound audio
|
||||
- 7.1 surround sound audio support
|
||||
- Support for both pointer capture (for games) and direct mouse control (for remote desktop)
|
||||
- Direct touchscreen mouse control
|
||||
- HEVC support for better image quality at reduced bandwidth
|
||||
- Keyboard and mouse support
|
||||
- Gamepad support with SDL gamepad mappings
|
||||
- Gamepad support with force feedback for up to 4 players
|
||||
|
||||
## Downloads
|
||||
- [Windows and macOS](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
- [Linux](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
|
||||
- [Windows, macOS, and Steam Link](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
- [Snap (for Ubuntu-based Linux distros)](https://snapcraft.io/moonlight)
|
||||
- [Flatpak (for other Linux distros)](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
|
||||
- [AppImage](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
- [Raspberry Pi 4](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Raspberry-Pi-4)
|
||||
- [NVIDIA Jetson and Nintendo Switch (Ubuntu L4T)](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Linux4Tegra-(L4T)-Ubuntu)
|
||||
|
||||
## Building
|
||||
### General Build Requirements
|
||||
* Qt 5.9 SDK or later
|
||||
|
||||
### Windows-specific Requirements
|
||||
### Windows Build Requirements
|
||||
* Qt 5.12.4 SDK or later
|
||||
* Windows 7 or later
|
||||
* Visual Studio 2015 or later
|
||||
* [Visual Studio](https://visualstudio.microsoft.com/downloads/) 2017 (Community edition is fine)
|
||||
* Select MSVC Desktop toolchain during Qt installation
|
||||
* 7-Zip (only if building installers for non-development PCs)
|
||||
* WiX Toolset v3.11 or later (only if building installers for non-development PCs)
|
||||
* [DirectX SDK](https://www.microsoft.com/en-us/download/details.aspx?id=6812)
|
||||
* [7-Zip](https://www.7-zip.org/) (only if building installers for non-development PCs)
|
||||
* [WiX Toolset](http://wixtoolset.org/releases/) v3.11 or later (only if building installers for non-development PCs)
|
||||
|
||||
### Mac-specific Requirements
|
||||
* macOS Sierra (10.12) or later
|
||||
* Xcode 10
|
||||
### macOS Build Requirements
|
||||
* Qt 5.14 SDK or later
|
||||
* macOS High Sierra (10.13) or later
|
||||
* Xcode 11
|
||||
* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
|
||||
|
||||
### Linux-specific Requirements
|
||||
### Linux/Unix Build Requirements
|
||||
* Qt 5.9 SDK or later
|
||||
* GCC or Clang
|
||||
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel`
|
||||
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel SDL2_ttf-devel`
|
||||
* FFmpeg 4.0 is required to build. If your distro doesn't package FFmpeg 4.0, you can build and install it from source on http://ffmpeg.org/
|
||||
|
||||
### Steam Link Build Requirements
|
||||
* [Steam Link SDK](https://github.com/ValveSoftware/steamlink-sdk) cloned on your build system
|
||||
* STEAMLINK_SDK_PATH environment variable set to the Steam Link SDK path
|
||||
|
||||
### Build Setup Steps
|
||||
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
|
||||
* You can install Qt via Homebrew on macOS, but you will need to use `brew install qt --with-debug` to be able to create debug builds of Moonlight.
|
||||
* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later.
|
||||
* This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.9.
|
||||
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
|
||||
3. Open the project in Qt Creator or build from qmake on the command line.
|
||||
* To build a binary for use on non-development machines, use the scripts in the `scripts` folder.
|
||||
* For Windows builds, use `scripts\generate-installers.bat`. Execute this script from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your `%PATH%`.
|
||||
* For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`.
|
||||
* For Steam Link builds, run `scripts/build-steamlink-app.sh` from the root of the repository.
|
||||
* To build from the command line for development use, run `qmake moonlight-qt.pro` then `make debug` or `make release`
|
||||
|
||||
## Contribute
|
||||
|
||||
@@ -8,11 +8,7 @@ unix:!macx {
|
||||
TARGET = Moonlight
|
||||
}
|
||||
|
||||
# Support debug and release builds from command line for CI
|
||||
CONFIG += debug_and_release
|
||||
|
||||
# Ensure symbols are always generated
|
||||
CONFIG += force_debug_info
|
||||
include(../globaldefs.pri)
|
||||
|
||||
# Precompile QML files to avoid writing qmlcache on portable versions.
|
||||
# Since this binds the app against the Qt runtime version, we will only
|
||||
@@ -37,32 +33,44 @@ DEFINES += QT_DEPRECATED_WARNINGS
|
||||
DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
|
||||
|
||||
win32 {
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include
|
||||
INCLUDEPATH += \
|
||||
$$PWD/../libs/windows/include \
|
||||
$$(DXSDK_DIR)/Include
|
||||
|
||||
contains(QT_ARCH, i386) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/x86
|
||||
LIBS += -L$$(DXSDK_DIR)/Lib/x86
|
||||
}
|
||||
contains(QT_ARCH, x86_64) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/x64
|
||||
LIBS += -L$$(DXSDK_DIR)/Lib/x64
|
||||
}
|
||||
|
||||
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
|
||||
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib qwave.lib
|
||||
}
|
||||
macx {
|
||||
INCLUDEPATH += $$PWD/../libs/mac/include $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
|
||||
INCLUDEPATH += $$PWD/../libs/mac/include
|
||||
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
|
||||
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2_ttf.framework/Versions/A/Headers
|
||||
LIBS += -L$$PWD/../libs/mac/lib -F$$PWD/../libs/mac/Frameworks
|
||||
}
|
||||
|
||||
unix:!macx {
|
||||
CONFIG += link_pkgconfig soundio
|
||||
PKGCONFIG += openssl sdl2 opus
|
||||
CONFIG += link_pkgconfig
|
||||
PKGCONFIG += openssl sdl2 SDL2_ttf opus
|
||||
|
||||
# For libsoundio
|
||||
packagesExist(libpulse) {
|
||||
PKGCONFIG += libpulse
|
||||
# SLAudio is used on Steam Link
|
||||
!config_SL {
|
||||
CONFIG += soundio
|
||||
}
|
||||
packagesExist(alsa) {
|
||||
PKGCONFIG += alsa
|
||||
|
||||
soundio {
|
||||
packagesExist(libpulse) {
|
||||
PKGCONFIG += libpulse
|
||||
}
|
||||
packagesExist(alsa) {
|
||||
PKGCONFIG += alsa
|
||||
}
|
||||
}
|
||||
|
||||
packagesExist(libavcodec) {
|
||||
@@ -76,29 +84,56 @@ unix:!macx {
|
||||
packagesExist(libva-wayland) {
|
||||
CONFIG += libva-wayland
|
||||
}
|
||||
packagesExist(libva-drm) {
|
||||
CONFIG += libva-drm
|
||||
}
|
||||
CONFIG += libva
|
||||
}
|
||||
|
||||
packagesExist(vdpau) {
|
||||
CONFIG += libvdpau
|
||||
}
|
||||
|
||||
packagesExist(mmal) {
|
||||
PKGCONFIG += mmal
|
||||
CONFIG += mmal
|
||||
}
|
||||
|
||||
packagesExist(libdrm) {
|
||||
PKGCONFIG += libdrm
|
||||
CONFIG += libdrm
|
||||
}
|
||||
}
|
||||
|
||||
packagesExist(wayland-client) {
|
||||
DEFINES += HAS_WAYLAND
|
||||
PKGCONFIG += wayland-client
|
||||
}
|
||||
|
||||
packagesExist(x11) {
|
||||
DEFINES += HAS_X11
|
||||
PKGCONFIG += x11
|
||||
}
|
||||
}
|
||||
win32 {
|
||||
LIBS += -llibssl -llibcrypto -lSDL2 -lavcodec -lavutil -lopus
|
||||
CONFIG += ffmpeg soundio
|
||||
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ld3dx9
|
||||
CONFIG += ffmpeg
|
||||
}
|
||||
win32:!winrt {
|
||||
CONFIG += soundio discord-rpc
|
||||
}
|
||||
macx {
|
||||
LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2
|
||||
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit
|
||||
LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2 -framework SDL2_ttf
|
||||
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit -framework Metal
|
||||
|
||||
# For libsoundio
|
||||
LIBS += -framework CoreAudio -framework AudioUnit
|
||||
|
||||
CONFIG += ffmpeg soundio
|
||||
CONFIG += ffmpeg soundio discord-rpc
|
||||
}
|
||||
|
||||
SOURCES += \
|
||||
backend/nvapp.cpp \
|
||||
main.cpp \
|
||||
backend/computerseeker.cpp \
|
||||
backend/identitymanager.cpp \
|
||||
@@ -107,11 +142,17 @@ SOURCES += \
|
||||
backend/nvpairingmanager.cpp \
|
||||
backend/computermanager.cpp \
|
||||
backend/boxartmanager.cpp \
|
||||
backend/richpresencemanager.cpp \
|
||||
cli/commandlineparser.cpp \
|
||||
cli/quitstream.cpp \
|
||||
cli/startstream.cpp \
|
||||
settings/streamingpreferences.cpp \
|
||||
streaming/input.cpp \
|
||||
streaming/input/abstouch.cpp \
|
||||
streaming/input/gamepad.cpp \
|
||||
streaming/input/input.cpp \
|
||||
streaming/input/keyboard.cpp \
|
||||
streaming/input/mouse.cpp \
|
||||
streaming/input/reltouch.cpp \
|
||||
streaming/session.cpp \
|
||||
streaming/audio/audio.cpp \
|
||||
streaming/audio/renderers/sdlaud.cpp \
|
||||
@@ -121,9 +162,13 @@ SOURCES += \
|
||||
backend/autoupdatechecker.cpp \
|
||||
path.cpp \
|
||||
settings/mappingmanager.cpp \
|
||||
gui/sdlgamepadkeynavigation.cpp
|
||||
gui/sdlgamepadkeynavigation.cpp \
|
||||
streaming/video/overlaymanager.cpp \
|
||||
backend/systemproperties.cpp \
|
||||
wm.cpp
|
||||
|
||||
HEADERS += \
|
||||
backend/nvapp.h \
|
||||
utils.h \
|
||||
backend/computerseeker.h \
|
||||
backend/identitymanager.h \
|
||||
@@ -132,11 +177,12 @@ HEADERS += \
|
||||
backend/nvpairingmanager.h \
|
||||
backend/computermanager.h \
|
||||
backend/boxartmanager.h \
|
||||
backend/richpresencemanager.h \
|
||||
cli/commandlineparser.h \
|
||||
cli/quitstream.h \
|
||||
cli/startstream.h \
|
||||
settings/streamingpreferences.h \
|
||||
streaming/input.h \
|
||||
streaming/input/input.h \
|
||||
streaming/session.h \
|
||||
streaming/audio/renderers/renderer.h \
|
||||
streaming/audio/renderers/sdl.h \
|
||||
@@ -147,7 +193,9 @@ HEADERS += \
|
||||
backend/autoupdatechecker.h \
|
||||
path.h \
|
||||
settings/mappingmanager.h \
|
||||
gui/sdlgamepadkeynavigation.h
|
||||
gui/sdlgamepadkeynavigation.h \
|
||||
streaming/video/overlaymanager.h \
|
||||
backend/systemproperties.h
|
||||
|
||||
# Platform-specific renderers and decoders
|
||||
ffmpeg {
|
||||
@@ -157,13 +205,15 @@ ffmpeg {
|
||||
SOURCES += \
|
||||
streaming/video/ffmpeg.cpp \
|
||||
streaming/video/ffmpeg-renderers/sdlvid.cpp \
|
||||
streaming/video/ffmpeg-renderers/cuda.cpp \
|
||||
streaming/video/ffmpeg-renderers/pacer/pacer.cpp \
|
||||
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.cpp
|
||||
|
||||
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg.h \
|
||||
streaming/video/ffmpeg-renderers/renderer.h \
|
||||
streaming/video/ffmpeg-renderers/sdlvid.h \
|
||||
streaming/video/ffmpeg-renderers/cuda.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/pacer.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.h
|
||||
}
|
||||
@@ -187,6 +237,12 @@ libva-wayland {
|
||||
PKGCONFIG += libva-wayland
|
||||
DEFINES += HAVE_LIBVA_WAYLAND
|
||||
}
|
||||
libva-wayland {
|
||||
message(VAAPI DRM support enabled)
|
||||
|
||||
PKGCONFIG += libva-drm
|
||||
DEFINES += HAVE_LIBVA_DRM
|
||||
}
|
||||
libvdpau {
|
||||
message(VDPAU renderer selected)
|
||||
|
||||
@@ -194,16 +250,44 @@ libvdpau {
|
||||
SOURCES += streaming/video/ffmpeg-renderers/vdpau.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/vdpau.h
|
||||
}
|
||||
config_SLVideo {
|
||||
message(SLVideo decoder/renderer selected)
|
||||
mmal {
|
||||
message(MMAL renderer selected)
|
||||
|
||||
DEFINES += HAVE_SLVIDEO
|
||||
LIBS += -lSLVideo
|
||||
|
||||
SOURCES += streaming/video/sl.cpp
|
||||
HEADERS += streaming/video/sl.h
|
||||
DEFINES += HAVE_MMAL
|
||||
SOURCES += streaming/video/ffmpeg-renderers/mmal.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/mmal.h
|
||||
}
|
||||
win32 {
|
||||
libdrm {
|
||||
message(DRM renderer selected)
|
||||
|
||||
DEFINES += HAVE_DRM
|
||||
SOURCES += streaming/video/ffmpeg-renderers/drm.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/drm.h
|
||||
}
|
||||
config_EGL {
|
||||
message(EGL renderer selected)
|
||||
|
||||
CONFIG += egl
|
||||
DEFINES += HAVE_EGL
|
||||
SOURCES += \
|
||||
streaming/video/ffmpeg-renderers/eglvid.cpp \
|
||||
streaming/video/ffmpeg-renderers/egl_extensions.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/eglvid.h
|
||||
}
|
||||
config_SL {
|
||||
message(Steam Link build configuration selected)
|
||||
|
||||
DEFINES += STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
|
||||
LIBS += -lSLVideo -lSLAudio
|
||||
|
||||
SOURCES += \
|
||||
streaming/video/slvid.cpp \
|
||||
streaming/audio/renderers/slaud.cpp
|
||||
HEADERS += \
|
||||
streaming/video/slvid.h \
|
||||
streaming/audio/renderers/slaud.h
|
||||
}
|
||||
win32:!winrt {
|
||||
message(DXVA2 renderer selected)
|
||||
|
||||
SOURCES += \
|
||||
@@ -218,12 +302,10 @@ macx {
|
||||
message(VideoToolbox renderer selected)
|
||||
|
||||
SOURCES += \
|
||||
streaming/video/ffmpeg-renderers/vt.mm \
|
||||
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.mm
|
||||
streaming/video/ffmpeg-renderers/vt.mm
|
||||
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg-renderers/vt.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.h
|
||||
streaming/video/ffmpeg-renderers/vt.h
|
||||
}
|
||||
soundio {
|
||||
message(libsoundio audio renderer selected)
|
||||
@@ -232,6 +314,12 @@ soundio {
|
||||
SOURCES += streaming/audio/renderers/soundioaudiorenderer.cpp
|
||||
HEADERS += streaming/audio/renderers/soundioaudiorenderer.h
|
||||
}
|
||||
discord-rpc {
|
||||
message(Discord integration enabled)
|
||||
|
||||
LIBS += -ldiscord-rpc
|
||||
DEFINES += HAVE_DISCORD
|
||||
}
|
||||
|
||||
RESOURCES += \
|
||||
resources.qrc \
|
||||
@@ -257,12 +345,14 @@ else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
|
||||
INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
|
||||
DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
|
||||
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
|
||||
soundio {
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
|
||||
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
|
||||
|
||||
INCLUDEPATH += $$PWD/../soundio/libsoundio
|
||||
DEPENDPATH += $$PWD/../soundio/libsoundio
|
||||
INCLUDEPATH += $$PWD/../soundio/libsoundio
|
||||
DEPENDPATH += $$PWD/../soundio/libsoundio
|
||||
}
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/release/ -lh264bitstream
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/debug/ -lh264bitstream
|
||||
@@ -271,11 +361,13 @@ else:unix: LIBS += -L$$OUT_PWD/../h264bitstream/ -lh264bitstream
|
||||
INCLUDEPATH += $$PWD/../h264bitstream/h264bitstream
|
||||
DEPENDPATH += $$PWD/../h264bitstream/h264bitstream
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
|
||||
!winrt {
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
|
||||
|
||||
INCLUDEPATH += $$PWD/../AntiHooking
|
||||
DEPENDPATH += $$PWD/../AntiHooking
|
||||
INCLUDEPATH += $$PWD/../AntiHooking
|
||||
DEPENDPATH += $$PWD/../AntiHooking
|
||||
}
|
||||
|
||||
unix:!macx: {
|
||||
isEmpty(PREFIX) {
|
||||
@@ -299,10 +391,7 @@ unix:!macx: {
|
||||
appstream.files = deploy/linux/com.moonlight_stream.Moonlight.appdata.xml
|
||||
appstream.path = $$PREFIX/$$DATADIR/metainfo/
|
||||
|
||||
appdata.files = SDL_GameControllerDB/gamecontrollerdb.txt
|
||||
appdata.path = "$$PREFIX/$$DATADIR/Moonlight Game Streaming Project/Moonlight/"
|
||||
|
||||
INSTALLS += target appdata desktop icons appstream
|
||||
INSTALLS += target desktop icons appstream
|
||||
}
|
||||
win32 {
|
||||
RC_ICONS = moonlight.ico
|
||||
@@ -320,13 +409,16 @@ macx {
|
||||
|
||||
QMAKE_INFO_PLIST = $$OUT_PWD/Info.plist
|
||||
|
||||
APP_BUNDLE_RESOURCES.files = moonlight.icns SDL_GameControllerDB/gamecontrollerdb.txt
|
||||
APP_BUNDLE_RESOURCES.files = moonlight.icns
|
||||
APP_BUNDLE_RESOURCES.path = Contents/Resources
|
||||
|
||||
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true)
|
||||
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
|
||||
APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
|
||||
|
||||
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS
|
||||
APP_BUNDLE_PLIST.files = $$OUT_PWD/Info.plist
|
||||
APP_BUNDLE_PLIST.path = Contents
|
||||
|
||||
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS APP_BUNDLE_PLIST
|
||||
|
||||
QMAKE_RPATHDIR += @executable_path/../Frameworks
|
||||
}
|
||||
|
||||
@@ -28,7 +28,18 @@ AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
|
||||
|
||||
void AutoUpdateChecker::start()
|
||||
{
|
||||
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) // Only run update checker on platforms without auto-update
|
||||
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) || defined(STEAM_LINK) || defined(APP_IMAGE) // Only run update checker on platforms without auto-update
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && !defined(QT_NO_BEARERMANAGEMENT)
|
||||
// HACK: Set network accessibility to work around QTBUG-80947.
|
||||
// Even though it was fixed in 5.14.2, it still breaks for users attempting to
|
||||
// directly connect their computers without a router using APIPA and in some cases
|
||||
// using OpenVPN with IPv6 enabled. https://github.com/moonlight-stream/moonlight-qt/issues/375
|
||||
QT_WARNING_PUSH
|
||||
QT_WARNING_DISABLE_DEPRECATED
|
||||
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
|
||||
QT_WARNING_POP
|
||||
#endif
|
||||
|
||||
// We'll get a callback when this is finished
|
||||
QUrl url("https://moonlight-stream.org/updates/qt.json");
|
||||
m_Nam.get(QNetworkRequest(url));
|
||||
@@ -43,6 +54,17 @@ void AutoUpdateChecker::parseStringToVersionQuad(QString& string, QVector<int>&
|
||||
}
|
||||
}
|
||||
|
||||
QString AutoUpdateChecker::getPlatform()
|
||||
{
|
||||
#if defined(STEAM_LINK)
|
||||
return QStringLiteral("steamlink");
|
||||
#elif defined(APP_IMAGE)
|
||||
return QStringLiteral("appimage");
|
||||
#else
|
||||
return QSysInfo::productType();
|
||||
#endif
|
||||
}
|
||||
|
||||
void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
{
|
||||
Q_ASSERT(reply->isFinished());
|
||||
@@ -88,7 +110,7 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
}
|
||||
|
||||
if (updateObj["arch"] == QSysInfo::buildCpuArchitecture() &&
|
||||
updateObj["platform"] == QSysInfo::productType()) {
|
||||
updateObj["platform"] == getPlatform()) {
|
||||
qDebug() << "Found update manifest match for current platform";
|
||||
|
||||
QString latestVersion = updateObj["version"].toString();
|
||||
@@ -137,7 +159,7 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
}
|
||||
|
||||
qWarning() << "No entry in update manifest found for current platform: "
|
||||
<< QSysInfo::buildCpuArchitecture() << QSysInfo::productType();
|
||||
<< QSysInfo::buildCpuArchitecture() << getPlatform();
|
||||
}
|
||||
else {
|
||||
qWarning() << "Update checking failed with error: " << reply->error();
|
||||
|
||||
@@ -20,6 +20,8 @@ private slots:
|
||||
private:
|
||||
void parseStringToVersionQuad(QString& string, QVector<int>& version);
|
||||
|
||||
QString getPlatform();
|
||||
|
||||
QVector<int> m_CurrentVersionQuad;
|
||||
QNetworkAccessManager m_Nam;
|
||||
};
|
||||
|
||||
@@ -71,10 +71,10 @@ private:
|
||||
|
||||
QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
|
||||
{
|
||||
// Try to open the cached file
|
||||
QString cacheFilePath = getFilePathForBoxArt(computer, app.id);
|
||||
if (QFile::exists(cacheFilePath)) {
|
||||
return QUrl::fromLocalFile(cacheFilePath);
|
||||
// Try to open the cached file if it exists and contains data
|
||||
QFile cacheFile(getFilePathForBoxArt(computer, app.id));
|
||||
if (cacheFile.exists() && cacheFile.size() > 0) {
|
||||
return QUrl::fromLocalFile(cacheFile.fileName());
|
||||
}
|
||||
|
||||
// If we get here, we need to fetch asynchronously.
|
||||
@@ -89,10 +89,9 @@ QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
|
||||
|
||||
void BoxArtManager::handleBoxArtLoadComplete(NvComputer* computer, NvApp app, QUrl image)
|
||||
{
|
||||
if (image.isEmpty()) {
|
||||
image = QUrl("qrc:/res/no_app_image.png");
|
||||
if (!image.isEmpty()) {
|
||||
emit boxArtLoadComplete(computer, app, image);
|
||||
}
|
||||
emit boxArtLoadComplete(computer, app, image);
|
||||
}
|
||||
|
||||
QUrl BoxArtManager::loadBoxArtFromNetwork(NvComputer* computer, int appId)
|
||||
@@ -110,6 +109,10 @@ QUrl BoxArtManager::loadBoxArtFromNetwork(NvComputer* computer, int appId)
|
||||
if (image.save(cachePath)) {
|
||||
return QUrl::fromLocalFile(cachePath);
|
||||
}
|
||||
else {
|
||||
// A failed save() may leave a zero byte file. Make sure that's removed.
|
||||
QFile(cachePath).remove();
|
||||
}
|
||||
}
|
||||
|
||||
return QUrl();
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include <QThread>
|
||||
#include <QThreadPool>
|
||||
#include <QCoreApplication>
|
||||
|
||||
#define SER_HOSTS "hosts"
|
||||
|
||||
@@ -31,7 +32,7 @@ private:
|
||||
|
||||
QString serverInfo;
|
||||
try {
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NONE);
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NVLL_NONE, true);
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
@@ -83,7 +84,7 @@ private:
|
||||
bool stateChanged = false;
|
||||
bool online = false;
|
||||
bool wasOnline = m_Computer->state == NvComputer::CS_ONLINE;
|
||||
for (int i = 0; i < TRIES_BEFORE_OFFLINING && !online; i++) {
|
||||
for (int i = 0; i < (wasOnline ? TRIES_BEFORE_OFFLINING : 1) && !online; i++) {
|
||||
for (auto& address : m_Computer->uniqueAddresses()) {
|
||||
if (isInterruptionRequested()) {
|
||||
return;
|
||||
@@ -130,8 +131,12 @@ private:
|
||||
emit computerStateChanged(m_Computer);
|
||||
}
|
||||
|
||||
// Wait a bit to poll again
|
||||
QThread::sleep(3);
|
||||
// Wait a bit to poll again, but do it in 100 ms chunks
|
||||
// so we can be interrupted reasonably quickly.
|
||||
// FIXME: QWaitCondition would be better.
|
||||
for (int i = 0; i < 30 && !isInterruptionRequested(); i++) {
|
||||
QThread::msleep(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -157,6 +162,13 @@ ComputerManager::ComputerManager(QObject *parent)
|
||||
m_KnownHosts[computer->uuid] = computer;
|
||||
}
|
||||
settings.endArray();
|
||||
|
||||
// To quit in a timely manner, we must block additional requests
|
||||
// after we receive the aboutToQuit() signal. This is neccessary
|
||||
// because NvHTTP uses aboutToQuit() to abort requests in progres
|
||||
// while quitting, however this is a one time signal - additional
|
||||
// requests would not be aborted and block termination.
|
||||
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), this, SLOT(handleAboutToQuit()));
|
||||
}
|
||||
|
||||
ComputerManager::~ComputerManager()
|
||||
@@ -174,38 +186,19 @@ ComputerManager::~ComputerManager()
|
||||
delete m_MdnsBrowser;
|
||||
m_MdnsBrowser = nullptr;
|
||||
|
||||
{
|
||||
QMutableMapIterator<QString, QThread*> i(m_PollThreads);
|
||||
|
||||
// Interrupt all polling threads
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
i.value()->requestInterruption();
|
||||
}
|
||||
|
||||
// Wait for all threads to terminate before destroying
|
||||
// the NvComputer objects.
|
||||
i.toFront();
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
|
||||
QThread* thread = i.value();
|
||||
thread->wait();
|
||||
delete thread;
|
||||
|
||||
i.remove();
|
||||
}
|
||||
// Interrupt polling
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
entry->interrupt();
|
||||
}
|
||||
|
||||
{
|
||||
QMutableMapIterator<QString, NvComputer*> i(m_KnownHosts);
|
||||
// Delete all polling entries (and associated threads)
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
delete entry;
|
||||
}
|
||||
|
||||
// Destroy all NvComputer objects
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
delete i.value();
|
||||
i.remove();
|
||||
}
|
||||
// Destroy all NvComputer objects now that polling is halted
|
||||
for (NvComputer* computer : m_KnownHosts) {
|
||||
delete computer;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -216,13 +209,50 @@ void ComputerManager::saveHosts()
|
||||
|
||||
settings.remove(SER_HOSTS);
|
||||
settings.beginWriteArray(SER_HOSTS);
|
||||
for (int i = 0; i < m_KnownHosts.count(); i++) {
|
||||
settings.setArrayIndex(i);
|
||||
m_KnownHosts.value(m_KnownHosts.keys()[i])->serialize(settings);
|
||||
int i = 0;
|
||||
for (const NvComputer* computer : m_KnownHosts) {
|
||||
settings.setArrayIndex(i++);
|
||||
computer->serialize(settings);
|
||||
}
|
||||
settings.endArray();
|
||||
}
|
||||
|
||||
QHostAddress ComputerManager::getBestGlobalAddressV6(QVector<QHostAddress> &addresses)
|
||||
{
|
||||
for (const QHostAddress& address : addresses) {
|
||||
if (address.protocol() == QAbstractSocket::IPv6Protocol) {
|
||||
if (address.isInSubnet(QHostAddress("fe80::"), 10)) {
|
||||
// Link-local
|
||||
continue;
|
||||
}
|
||||
|
||||
if (address.isInSubnet(QHostAddress("fec0::"), 10)) {
|
||||
qInfo() << "Ignoring site-local address:" << address;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (address.isInSubnet(QHostAddress("fc00::"), 7)) {
|
||||
qInfo() << "Ignoring ULA:" << address;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (address.isInSubnet(QHostAddress("2002::"), 16)) {
|
||||
qInfo() << "Ignoring 6to4 address:" << address;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (address.isInSubnet(QHostAddress("2001::"), 32)) {
|
||||
qInfo() << "Ignoring Teredo address:" << address;
|
||||
continue;
|
||||
}
|
||||
|
||||
return address;
|
||||
}
|
||||
}
|
||||
|
||||
return QHostAddress();
|
||||
}
|
||||
|
||||
void ComputerManager::startPolling()
|
||||
{
|
||||
QWriteLocker lock(&m_Lock);
|
||||
@@ -240,9 +270,9 @@ void ComputerManager::startPolling()
|
||||
this, [this](const QMdnsEngine::Service& service) {
|
||||
qInfo() << "Discovered mDNS host:" << service.hostname();
|
||||
|
||||
MdnsPendingComputer* pendingComputer = new MdnsPendingComputer(&m_MdnsServer, &m_MdnsCache, service);
|
||||
connect(pendingComputer, SIGNAL(resolvedv4(MdnsPendingComputer*,QHostAddress)),
|
||||
this, SLOT(handleMdnsServiceResolved(MdnsPendingComputer*,QHostAddress)));
|
||||
MdnsPendingComputer* pendingComputer = new MdnsPendingComputer(&m_MdnsServer, service);
|
||||
connect(pendingComputer, &MdnsPendingComputer::resolvedHost,
|
||||
this, &ComputerManager::handleMdnsServiceResolved);
|
||||
m_PendingResolution.append(pendingComputer);
|
||||
});
|
||||
}
|
||||
@@ -265,24 +295,58 @@ void ComputerManager::startPollingComputer(NvComputer* computer)
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_PollThreads.contains(computer->uuid)) {
|
||||
Q_ASSERT(m_PollThreads.value(computer->uuid)->isRunning());
|
||||
return;
|
||||
ComputerPollingEntry* pollingEntry;
|
||||
|
||||
if (!m_PollEntries.contains(computer->uuid)) {
|
||||
pollingEntry = m_PollEntries[computer->uuid] = new ComputerPollingEntry();
|
||||
}
|
||||
else {
|
||||
pollingEntry = m_PollEntries[computer->uuid];
|
||||
}
|
||||
|
||||
PcMonitorThread* thread = new PcMonitorThread(computer);
|
||||
connect(thread, SIGNAL(computerStateChanged(NvComputer*)),
|
||||
this, SLOT(handleComputerStateChanged(NvComputer*)));
|
||||
m_PollThreads[computer->uuid] = thread;
|
||||
thread->start();
|
||||
if (!pollingEntry->isActive()) {
|
||||
PcMonitorThread* thread = new PcMonitorThread(computer);
|
||||
connect(thread, SIGNAL(computerStateChanged(NvComputer*)),
|
||||
this, SLOT(handleComputerStateChanged(NvComputer*)));
|
||||
pollingEntry->setActiveThread(thread);
|
||||
thread->start();
|
||||
}
|
||||
}
|
||||
|
||||
void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
|
||||
const QHostAddress& address)
|
||||
QVector<QHostAddress>& addresses)
|
||||
{
|
||||
qInfo() << "Resolved" << computer->hostname() << "to" << address.toString();
|
||||
QHostAddress v6Global = getBestGlobalAddressV6(addresses);
|
||||
bool added = false;
|
||||
|
||||
addNewHost(address.toString(), true);
|
||||
// Add the host using the IPv4 address
|
||||
for (const QHostAddress& address : addresses) {
|
||||
if (address.protocol() == QAbstractSocket::IPv4Protocol) {
|
||||
// NB: We don't just call addNewHost() here with v6Global because the IPv6
|
||||
// address may not be reachable (if the user hasn't installed the IPv6 helper yet
|
||||
// or if this host lacks outbound IPv6 capability). We want to add IPv6 even if
|
||||
// it's not currently reachable.
|
||||
addNewHost(address.toString(), true, v6Global);
|
||||
added = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!added) {
|
||||
// If we get here, there wasn't an IPv4 address so we'll do it v6-only
|
||||
for (const QHostAddress& address : addresses) {
|
||||
if (address.protocol() == QAbstractSocket::IPv6Protocol) {
|
||||
// Use a link-local or site-local address for the "local address"
|
||||
if (address.isInSubnet(QHostAddress("fe80::"), 10) ||
|
||||
address.isInSubnet(QHostAddress("fec0::"), 10) ||
|
||||
address.isInSubnet(QHostAddress("fc00::"), 7)) {
|
||||
addNewHost(address.toString(), true, v6Global);
|
||||
added = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_PendingResolution.removeOne(computer);
|
||||
computer->deleteLater();
|
||||
@@ -317,14 +381,14 @@ public:
|
||||
|
||||
void run()
|
||||
{
|
||||
QThread* pollingThread;
|
||||
ComputerPollingEntry* pollingEntry;
|
||||
|
||||
// Only do the minimum amount of work while holding the writer lock.
|
||||
// We must release it before calling saveHosts().
|
||||
{
|
||||
QWriteLocker lock(&m_ComputerManager->m_Lock);
|
||||
|
||||
pollingThread = m_ComputerManager->m_PollThreads.take(m_Computer->uuid);
|
||||
pollingEntry = m_ComputerManager->m_PollEntries.take(m_Computer->uuid);
|
||||
|
||||
m_ComputerManager->m_KnownHosts.remove(m_Computer->uuid);
|
||||
}
|
||||
@@ -332,18 +396,8 @@ public:
|
||||
// Persist the new host list
|
||||
m_ComputerManager->saveHosts();
|
||||
|
||||
// Delete the polling thread
|
||||
if (pollingThread != nullptr) {
|
||||
pollingThread->requestInterruption();
|
||||
|
||||
// We must wait here because we're going to delete computer
|
||||
// and we can't do that out from underneath the poller.
|
||||
pollingThread->wait();
|
||||
|
||||
// The thread is safe to delete now
|
||||
Q_ASSERT(pollingThread->isFinished());
|
||||
delete pollingThread;
|
||||
}
|
||||
// Delete the polling entry first. This will stop all polling threads too.
|
||||
delete pollingEntry;
|
||||
|
||||
// Finally, delete the computer itself. This must be done
|
||||
// last because the polling thread might be using it.
|
||||
@@ -362,6 +416,30 @@ void ComputerManager::deleteHost(NvComputer* computer)
|
||||
QThreadPool::globalInstance()->start(new DeferredHostDeletionTask(this, computer));
|
||||
}
|
||||
|
||||
void ComputerManager::renameHost(NvComputer* computer, QString name)
|
||||
{
|
||||
{
|
||||
QWriteLocker(&computer->lock);
|
||||
|
||||
computer->name = name;
|
||||
computer->hasCustomName = true;
|
||||
}
|
||||
|
||||
// Notify the UI of the state change
|
||||
handleComputerStateChanged(computer);
|
||||
}
|
||||
|
||||
void ComputerManager::handleAboutToQuit()
|
||||
{
|
||||
QWriteLocker lock(&m_Lock);
|
||||
|
||||
// Interrupt polling threads immediately, so they
|
||||
// avoid making additional requests while quitting
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
entry->interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
class PendingPairingTask : public QObject, public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
@@ -401,7 +479,7 @@ private:
|
||||
break;
|
||||
}
|
||||
} catch (const GfeHttpResponseException& e) {
|
||||
emit pairingCompleted(m_Computer, e.toQString());
|
||||
emit pairingCompleted(m_Computer, "GeForce Experience returned error: " + e.toQString());
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
emit pairingCompleted(m_Computer, e.toQString());
|
||||
}
|
||||
@@ -498,20 +576,8 @@ void ComputerManager::stopPollingAsync()
|
||||
m_MdnsBrowser = nullptr;
|
||||
|
||||
// Interrupt all threads, but don't wait for them to terminate
|
||||
QMutableMapIterator<QString, QThread*> i(m_PollThreads);
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
|
||||
QThread* thread = i.value();
|
||||
|
||||
// Let this thread delete itself when it's finished
|
||||
connect(thread, SIGNAL(finished()),
|
||||
thread, SLOT(deleteLater()));
|
||||
|
||||
// The threads will delete themselves when they terminate,
|
||||
// but we remove them from the polling threads map here.
|
||||
i.value()->requestInterruption();
|
||||
i.remove();
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
entry->interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -520,9 +586,10 @@ class PendingAddTask : public QObject, public QRunnable
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PendingAddTask(ComputerManager* computerManager, QString address, bool mdns)
|
||||
PendingAddTask(ComputerManager* computerManager, QString address, QHostAddress mdnsIpv6Address, bool mdns)
|
||||
: m_ComputerManager(computerManager),
|
||||
m_Address(address),
|
||||
m_MdnsIpv6Address(mdnsIpv6Address),
|
||||
m_Mdns(mdns)
|
||||
{
|
||||
connect(this, &PendingAddTask::computerAddCompleted,
|
||||
@@ -546,12 +613,12 @@ private:
|
||||
// around this issue, we will issue the request again after a few seconds if
|
||||
// we see a ServiceUnavailableError error.
|
||||
try {
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
|
||||
serverInfo = http.getServerInfo(NvHTTP::NVLL_VERBOSE);
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
if (e.getError() == QNetworkReply::ServiceUnavailableError) {
|
||||
qWarning() << "Retrying request in 5 seconds after ServiceUnavailableError";
|
||||
QThread::sleep(5);
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
|
||||
serverInfo = http.getServerInfo(NvHTTP::NVLL_VERBOSE);
|
||||
qInfo() << "Retry successful";
|
||||
}
|
||||
else {
|
||||
@@ -572,16 +639,21 @@ private:
|
||||
{
|
||||
NvHTTP http(m_Address, QSslCertificate());
|
||||
|
||||
qInfo() << "Processing new PC at" << m_Address << "from" << (m_Mdns ? "mDNS" : "user");
|
||||
qInfo() << "Processing new PC at" << m_Address << "from" << (m_Mdns ? "mDNS" : "user") << m_MdnsIpv6Address;
|
||||
|
||||
// Perform initial serverinfo fetch over HTTP since we don't know which cert to use
|
||||
QString serverInfo = fetchServerInfo(http);
|
||||
if (serverInfo.isEmpty() && !m_MdnsIpv6Address.isNull()) {
|
||||
// Retry using the global IPv6 address if the IPv4 or link-local IPv6 address fails
|
||||
http.setAddress(m_MdnsIpv6Address.toString());
|
||||
serverInfo = fetchServerInfo(http);
|
||||
}
|
||||
if (serverInfo.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Create initial newComputer using HTTP serverinfo with no pinned cert
|
||||
NvComputer* newComputer = new NvComputer(m_Address, serverInfo, QSslCertificate());
|
||||
NvComputer* newComputer = new NvComputer(http.address(), serverInfo, QSslCertificate());
|
||||
|
||||
// Check if we have a record of this host UUID to pull the pinned cert
|
||||
NvComputer* existingComputer;
|
||||
@@ -601,22 +673,34 @@ private:
|
||||
}
|
||||
|
||||
// Update the polled computer with the HTTPS information
|
||||
NvComputer httpsComputer(m_Address, serverInfo, QSslCertificate());
|
||||
NvComputer httpsComputer(http.address(), serverInfo, QSslCertificate());
|
||||
newComputer->update(httpsComputer);
|
||||
}
|
||||
|
||||
// Update addresses depending on the context
|
||||
if (m_Mdns) {
|
||||
newComputer->localAddress = m_Address;
|
||||
|
||||
// Get the WAN IP address using STUN if we're on mDNS
|
||||
quint32 addr;
|
||||
int err = LiFindExternalAddressIP4("stun.moonlight-stream.org", 3478, &addr);
|
||||
if (err == 0) {
|
||||
newComputer->remoteAddress = QHostAddress(qFromBigEndian(addr)).toString();
|
||||
// Only update local address if we actually reached the PC via this address.
|
||||
// If we reached it via the IPv6 address after the local address failed,
|
||||
// don't store the non-working local address.
|
||||
if (http.address() == m_Address) {
|
||||
newComputer->localAddress = m_Address;
|
||||
}
|
||||
else {
|
||||
qWarning() << "STUN failed to get WAN address:" << err;
|
||||
|
||||
// Get the WAN IP address using STUN if we're on mDNS over IPv4
|
||||
if (QHostAddress(newComputer->localAddress).protocol() == QAbstractSocket::IPv4Protocol) {
|
||||
quint32 addr;
|
||||
int err = LiFindExternalAddressIP4("stun.moonlight-stream.org", 3478, &addr);
|
||||
if (err == 0) {
|
||||
newComputer->remoteAddress = QHostAddress(qFromBigEndian(addr)).toString();
|
||||
}
|
||||
else {
|
||||
qWarning() << "STUN failed to get WAN address:" << err;
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_MdnsIpv6Address.isNull()) {
|
||||
Q_ASSERT(m_MdnsIpv6Address.protocol() == QAbstractSocket::IPv6Protocol);
|
||||
newComputer->ipv6Address = m_MdnsIpv6Address.toString();
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -669,14 +753,15 @@ private:
|
||||
|
||||
ComputerManager* m_ComputerManager;
|
||||
QString m_Address;
|
||||
QHostAddress m_MdnsIpv6Address;
|
||||
bool m_Mdns;
|
||||
};
|
||||
|
||||
void ComputerManager::addNewHost(QString address, bool mdns)
|
||||
void ComputerManager::addNewHost(QString address, bool mdns, QHostAddress mdnsIpv6Address)
|
||||
{
|
||||
// Punt to a worker thread to avoid stalling the
|
||||
// UI while waiting for serverinfo query to complete
|
||||
PendingAddTask* addTask = new PendingAddTask(this, address, mdns);
|
||||
PendingAddTask* addTask = new PendingAddTask(this, address, mdnsIpv6Address, mdns);
|
||||
QThreadPool::globalInstance()->start(addTask);
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <QReadWriteLock>
|
||||
#include <QSettings>
|
||||
#include <QRunnable>
|
||||
#include <QTimer>
|
||||
|
||||
class MdnsPendingComputer : public QObject
|
||||
{
|
||||
@@ -20,13 +21,18 @@ class MdnsPendingComputer : public QObject
|
||||
|
||||
public:
|
||||
explicit MdnsPendingComputer(QMdnsEngine::Server* server,
|
||||
QMdnsEngine::Cache* cache,
|
||||
const QMdnsEngine::Service& service)
|
||||
: m_Hostname(service.hostname()),
|
||||
m_Resolver(server, m_Hostname, cache)
|
||||
m_Server(server),
|
||||
m_Resolver(nullptr)
|
||||
{
|
||||
connect(&m_Resolver, SIGNAL(resolved(QHostAddress)),
|
||||
this, SLOT(handleResolved(QHostAddress)));
|
||||
// Start resolving
|
||||
resolve();
|
||||
}
|
||||
|
||||
virtual ~MdnsPendingComputer()
|
||||
{
|
||||
delete m_Resolver;
|
||||
}
|
||||
|
||||
QString hostname()
|
||||
@@ -35,20 +41,115 @@ public:
|
||||
}
|
||||
|
||||
private slots:
|
||||
void handleResolved(const QHostAddress& address)
|
||||
void handleResolvedTimeout()
|
||||
{
|
||||
if (address.protocol() == QAbstractSocket::IPv4Protocol) {
|
||||
m_Resolver.disconnect();
|
||||
emit resolvedv4(this, address);
|
||||
if (m_Addresses.isEmpty()) {
|
||||
// Try again
|
||||
qInfo() << "Resolving" << hostname() << "timed out. Retrying...";
|
||||
resolve();
|
||||
}
|
||||
else {
|
||||
Q_ASSERT(!m_Addresses.isEmpty());
|
||||
emit resolvedHost(this, m_Addresses);
|
||||
}
|
||||
}
|
||||
|
||||
void handleResolvedAddress(const QHostAddress& address)
|
||||
{
|
||||
qInfo() << "Resolved" << hostname() << "to" << address;
|
||||
m_Addresses.push_back(address);
|
||||
}
|
||||
|
||||
signals:
|
||||
void resolvedv4(MdnsPendingComputer*, const QHostAddress&);
|
||||
void resolvedHost(MdnsPendingComputer*,QVector<QHostAddress>&);
|
||||
|
||||
private:
|
||||
void resolve()
|
||||
{
|
||||
delete m_Resolver;
|
||||
m_Resolver = new QMdnsEngine::Resolver(m_Server, m_Hostname);
|
||||
connect(m_Resolver, &QMdnsEngine::Resolver::resolved,
|
||||
this, &MdnsPendingComputer::handleResolvedAddress);
|
||||
QTimer::singleShot(2000, this, SLOT(handleResolvedTimeout()));
|
||||
}
|
||||
|
||||
QByteArray m_Hostname;
|
||||
QMdnsEngine::Resolver m_Resolver;
|
||||
QMdnsEngine::Server* m_Server;
|
||||
QMdnsEngine::Resolver* m_Resolver;
|
||||
QVector<QHostAddress> m_Addresses;
|
||||
};
|
||||
|
||||
class ComputerPollingEntry
|
||||
{
|
||||
public:
|
||||
ComputerPollingEntry()
|
||||
: m_ActiveThread(nullptr)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual ~ComputerPollingEntry()
|
||||
{
|
||||
interrupt();
|
||||
|
||||
// interrupt() should have taken care of this
|
||||
Q_ASSERT(m_ActiveThread == nullptr);
|
||||
|
||||
for (QThread* thread : m_InactiveList) {
|
||||
thread->wait();
|
||||
delete thread;
|
||||
}
|
||||
}
|
||||
|
||||
bool isActive()
|
||||
{
|
||||
cleanInactiveList();
|
||||
|
||||
return m_ActiveThread != nullptr;
|
||||
}
|
||||
|
||||
void setActiveThread(QThread* thread)
|
||||
{
|
||||
cleanInactiveList();
|
||||
|
||||
Q_ASSERT(!isActive());
|
||||
m_ActiveThread = thread;
|
||||
}
|
||||
|
||||
void interrupt()
|
||||
{
|
||||
cleanInactiveList();
|
||||
|
||||
if (m_ActiveThread != nullptr) {
|
||||
// Interrupt the active thread
|
||||
m_ActiveThread->requestInterruption();
|
||||
|
||||
// Place it on the inactive list awaiting death
|
||||
m_InactiveList.append(m_ActiveThread);
|
||||
|
||||
m_ActiveThread = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void cleanInactiveList()
|
||||
{
|
||||
QMutableListIterator<QThread*> i(m_InactiveList);
|
||||
|
||||
// Reap any threads that have finished
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
|
||||
QThread* thread = i.value();
|
||||
if (thread->isFinished()) {
|
||||
delete thread;
|
||||
i.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QThread* m_ActiveThread;
|
||||
QList<QThread*> m_InactiveList;
|
||||
};
|
||||
|
||||
class ComputerManager : public QObject
|
||||
@@ -67,7 +168,7 @@ public:
|
||||
|
||||
Q_INVOKABLE void stopPollingAsync();
|
||||
|
||||
Q_INVOKABLE void addNewHost(QString address, bool mdns);
|
||||
Q_INVOKABLE void addNewHost(QString address, bool mdns, QHostAddress mdnsIpv6Address = QHostAddress());
|
||||
|
||||
void pairHost(NvComputer* computer, QString pin);
|
||||
|
||||
@@ -78,6 +179,8 @@ public:
|
||||
// computer is deleted inside this call
|
||||
void deleteHost(NvComputer* computer);
|
||||
|
||||
void renameHost(NvComputer* computer, QString name);
|
||||
|
||||
signals:
|
||||
void computerStateChanged(NvComputer* computer);
|
||||
|
||||
@@ -88,19 +191,23 @@ signals:
|
||||
void quitAppCompleted(QVariant error);
|
||||
|
||||
private slots:
|
||||
void handleAboutToQuit();
|
||||
|
||||
void handleComputerStateChanged(NvComputer* computer);
|
||||
|
||||
void handleMdnsServiceResolved(MdnsPendingComputer* computer, const QHostAddress& address);
|
||||
void handleMdnsServiceResolved(MdnsPendingComputer* computer, QVector<QHostAddress>& addresses);
|
||||
|
||||
private:
|
||||
void saveHosts();
|
||||
|
||||
QHostAddress getBestGlobalAddressV6(QVector<QHostAddress>& addresses);
|
||||
|
||||
void startPollingComputer(NvComputer* computer);
|
||||
|
||||
int m_PollingRef;
|
||||
QReadWriteLock m_Lock;
|
||||
QMap<QString, NvComputer*> m_KnownHosts;
|
||||
QMap<QString, QThread*> m_PollThreads;
|
||||
QMap<QString, ComputerPollingEntry*> m_PollEntries;
|
||||
QMdnsEngine::Server m_MdnsServer;
|
||||
QMdnsEngine::Browser* m_MdnsBrowser;
|
||||
QMdnsEngine::Cache m_MdnsCache;
|
||||
|
||||
@@ -39,11 +39,18 @@ void ComputerSeeker::onComputerUpdated(NvComputer *computer)
|
||||
bool ComputerSeeker::matchComputer(NvComputer *computer) const
|
||||
{
|
||||
QString value = m_ComputerName.toLower();
|
||||
return computer->name.toLower() == value ||
|
||||
computer->localAddress.toLower() == value ||
|
||||
computer->remoteAddress.toLower() == value ||
|
||||
computer->manualAddress.toLower() == value ||
|
||||
computer->uuid.toLower() == value;
|
||||
|
||||
if (computer->name.toLower() == value || computer->uuid.toLower() == value) {
|
||||
return true;
|
||||
}
|
||||
|
||||
for (const QString& addr : computer->uniqueAddresses()) {
|
||||
if (addr.toLower() == value) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ComputerSeeker::isOnline(NvComputer *computer) const
|
||||
|
||||
@@ -75,7 +75,7 @@ void IdentityManager::createCredentials(QSettings& settings)
|
||||
-1, -1, 0);
|
||||
X509_set_issuer_name(cert, name);
|
||||
|
||||
X509_sign(cert, pk, EVP_sha1());
|
||||
X509_sign(cert, pk, EVP_sha256());
|
||||
|
||||
BIO* biokey = BIO_new(BIO_s_mem());
|
||||
THROW_BAD_ALLOC_IF_NULL(biokey);
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
#include "nvapp.h"
|
||||
|
||||
#define SER_APPNAME "name"
|
||||
#define SER_APPID "id"
|
||||
#define SER_APPHDR "hdr"
|
||||
#define SER_APPCOLLECTOR "appcollector"
|
||||
|
||||
NvApp::NvApp(QSettings& settings)
|
||||
{
|
||||
name = settings.value(SER_APPNAME).toString();
|
||||
id = settings.value(SER_APPID).toInt();
|
||||
hdrSupported = settings.value(SER_APPHDR).toBool();
|
||||
isAppCollectorGame = settings.value(SER_APPCOLLECTOR).toBool();
|
||||
}
|
||||
|
||||
void NvApp::serialize(QSettings& settings) const
|
||||
{
|
||||
settings.setValue(SER_APPNAME, name);
|
||||
settings.setValue(SER_APPID, id);
|
||||
settings.setValue(SER_APPHDR, hdrSupported);
|
||||
settings.setValue(SER_APPCOLLECTOR, isAppCollectorGame);
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include <QSettings>
|
||||
|
||||
class NvApp
|
||||
{
|
||||
public:
|
||||
NvApp() {}
|
||||
explicit NvApp(QSettings& settings);
|
||||
|
||||
bool operator==(const NvApp& other) const
|
||||
{
|
||||
return id == other.id;
|
||||
}
|
||||
|
||||
bool isInitialized()
|
||||
{
|
||||
return id != 0 && !name.isEmpty();
|
||||
}
|
||||
|
||||
void
|
||||
serialize(QSettings& settings) const;
|
||||
|
||||
int id = 0;
|
||||
QString name;
|
||||
bool hdrSupported = false;
|
||||
bool isAppCollectorGame = false;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(NvApp)
|
||||
@@ -1,8 +1,10 @@
|
||||
#include "nvcomputer.h"
|
||||
#include "nvapp.h"
|
||||
|
||||
#include <QUdpSocket>
|
||||
#include <QHostInfo>
|
||||
#include <QNetworkInterface>
|
||||
#include <QNetworkProxy>
|
||||
|
||||
#define SER_NAME "hostname"
|
||||
#define SER_UUID "uuid"
|
||||
@@ -10,33 +12,28 @@
|
||||
#define SER_LOCALADDR "localaddress"
|
||||
#define SER_REMOTEADDR "remoteaddress"
|
||||
#define SER_MANUALADDR "manualaddress"
|
||||
#define SER_IPV6ADDR "ipv6address"
|
||||
#define SER_APPLIST "apps"
|
||||
#define SER_SRVCERT "srvcert"
|
||||
|
||||
#define SER_APPNAME "name"
|
||||
#define SER_APPID "id"
|
||||
#define SER_APPHDR "hdr"
|
||||
#define SER_CUSTOMNAME "customname"
|
||||
|
||||
NvComputer::NvComputer(QSettings& settings)
|
||||
{
|
||||
this->name = settings.value(SER_NAME).toString();
|
||||
this->uuid = settings.value(SER_UUID).toString();
|
||||
this->hasCustomName = settings.value(SER_CUSTOMNAME).toBool();
|
||||
this->macAddress = settings.value(SER_MAC).toByteArray();
|
||||
this->localAddress = settings.value(SER_LOCALADDR).toString();
|
||||
this->remoteAddress = settings.value(SER_REMOTEADDR).toString();
|
||||
this->ipv6Address = settings.value(SER_IPV6ADDR).toString();
|
||||
this->manualAddress = settings.value(SER_MANUALADDR).toString();
|
||||
this->serverCert = QSslCertificate(settings.value(SER_SRVCERT).toByteArray());
|
||||
|
||||
int appCount = settings.beginReadArray(SER_APPLIST);
|
||||
for (int i = 0; i < appCount; i++) {
|
||||
NvApp app;
|
||||
|
||||
settings.setArrayIndex(i);
|
||||
|
||||
app.name = settings.value(SER_APPNAME).toString();
|
||||
app.id = settings.value(SER_APPID).toInt();
|
||||
app.hdrSupported = settings.value(SER_APPHDR).toBool();
|
||||
|
||||
NvApp app(settings);
|
||||
this->appList.append(app);
|
||||
}
|
||||
settings.endArray();
|
||||
@@ -54,15 +51,17 @@ NvComputer::NvComputer(QSettings& settings)
|
||||
this->gpuModel = nullptr;
|
||||
}
|
||||
|
||||
void NvComputer::serialize(QSettings& settings)
|
||||
void NvComputer::serialize(QSettings& settings) const
|
||||
{
|
||||
QReadLocker lock(&this->lock);
|
||||
|
||||
settings.setValue(SER_NAME, name);
|
||||
settings.setValue(SER_CUSTOMNAME, hasCustomName);
|
||||
settings.setValue(SER_UUID, uuid);
|
||||
settings.setValue(SER_MAC, macAddress);
|
||||
settings.setValue(SER_LOCALADDR, localAddress);
|
||||
settings.setValue(SER_REMOTEADDR, remoteAddress);
|
||||
settings.setValue(SER_IPV6ADDR, ipv6Address);
|
||||
settings.setValue(SER_MANUALADDR, manualAddress);
|
||||
settings.setValue(SER_SRVCERT, serverCert.toPem());
|
||||
|
||||
@@ -72,10 +71,7 @@ void NvComputer::serialize(QSettings& settings)
|
||||
settings.beginWriteArray(SER_APPLIST);
|
||||
for (int i = 0; i < appList.count(); i++) {
|
||||
settings.setArrayIndex(i);
|
||||
|
||||
settings.setValue(SER_APPNAME, appList[i].name);
|
||||
settings.setValue(SER_APPID, appList[i].id);
|
||||
settings.setValue(SER_APPHDR, appList[i].hdrSupported);
|
||||
appList[i].serialize(settings);
|
||||
}
|
||||
settings.endArray();
|
||||
}
|
||||
@@ -92,6 +88,7 @@ NvComputer::NvComputer(QString address, QString serverInfo, QSslCertificate serv
|
||||
{
|
||||
this->serverCert = serverCert;
|
||||
|
||||
this->hasCustomName = false;
|
||||
this->name = NvHTTP::getXmlString(serverInfo, "hostname");
|
||||
if (this->name.isEmpty()) {
|
||||
this->name = "UNKNOWN";
|
||||
@@ -129,7 +126,12 @@ NvComputer::NvComputer(QString address, QString serverInfo, QSslCertificate serv
|
||||
mode2.width * mode2.height * mode2.refreshRate;
|
||||
});
|
||||
|
||||
// We can get an IPv4 loopback address if we're using the GS IPv6 Forwarder
|
||||
this->localAddress = NvHTTP::getXmlString(serverInfo, "LocalIP");
|
||||
if (this->localAddress.startsWith("127.")) {
|
||||
this->localAddress = QString();
|
||||
}
|
||||
|
||||
this->remoteAddress = NvHTTP::getXmlString(serverInfo, "ExternalIP");
|
||||
this->pairState = NvHTTP::getXmlString(serverInfo, "PairStatus") == "1" ?
|
||||
PS_PAIRED : PS_NOT_PAIRED;
|
||||
@@ -156,7 +158,7 @@ bool NvComputer::wake()
|
||||
|
||||
const quint16 WOL_PORTS[] = {
|
||||
7, 9, // Standard WOL ports
|
||||
47998, 47999, 48000, // Ports opened by GFE
|
||||
47998, 47999, 48000, 48002, 48010, // Ports opened by GFE
|
||||
};
|
||||
|
||||
// Create the WoL payload
|
||||
@@ -229,7 +231,82 @@ bool NvComputer::wake()
|
||||
return success;
|
||||
}
|
||||
|
||||
QVector<QString> NvComputer::uniqueAddresses()
|
||||
bool NvComputer::isReachableOverVpn()
|
||||
{
|
||||
if (activeAddress.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
QTcpSocket s;
|
||||
|
||||
s.setProxy(QNetworkProxy::NoProxy);
|
||||
s.connectToHost(activeAddress, 47984);
|
||||
if (s.waitForConnected(3000)) {
|
||||
Q_ASSERT(!s.localAddress().isNull());
|
||||
|
||||
for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
|
||||
// Ensure the interface is up
|
||||
if ((nic.flags() & QNetworkInterface::IsUp) == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const QNetworkAddressEntry& addr : nic.addressEntries()) {
|
||||
if (addr.ip() == s.localAddress()) {
|
||||
qInfo() << "Found matching interface:" << nic.humanReadableName() << nic.hardwareAddress() << nic.flags();
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 11, 0)
|
||||
qInfo() << "Interface Type:" << nic.type();
|
||||
qInfo() << "Interface MTU:" << nic.maximumTransmissionUnit();
|
||||
|
||||
if (nic.type() == QNetworkInterface::Virtual ||
|
||||
nic.type() == QNetworkInterface::Ppp) {
|
||||
// Treat PPP and virtual interfaces as likely VPNs
|
||||
return true;
|
||||
}
|
||||
|
||||
if (nic.maximumTransmissionUnit() != 0 && nic.maximumTransmissionUnit() < 1500) {
|
||||
// Treat MTUs under 1500 as likely VPNs
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (nic.flags() & QNetworkInterface::IsPointToPoint) {
|
||||
// Treat point-to-point links as likely VPNs.
|
||||
// This check detects OpenVPN on Unix-like OSes.
|
||||
return true;
|
||||
}
|
||||
|
||||
if (nic.hardwareAddress().startsWith("00:FF", Qt::CaseInsensitive)) {
|
||||
// OpenVPN TAP interfaces have a MAC address starting with 00:FF on Windows
|
||||
return true;
|
||||
}
|
||||
|
||||
if (nic.humanReadableName().startsWith("ZeroTier")) {
|
||||
// ZeroTier interfaces always start with "ZeroTier"
|
||||
return true;
|
||||
}
|
||||
|
||||
if (nic.humanReadableName().contains("VPN")) {
|
||||
// This one is just a final heuristic if all else fails
|
||||
return true;
|
||||
}
|
||||
|
||||
// Didn't meet any of our VPN heuristics
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
qWarning() << "No match found for address:" << s.localAddress();
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
// If we fail to connect, just pretend that it's not a VPN
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
QVector<QString> NvComputer::uniqueAddresses() const
|
||||
{
|
||||
QVector<QString> uniqueAddressList;
|
||||
|
||||
@@ -237,6 +314,7 @@ QVector<QString> NvComputer::uniqueAddresses()
|
||||
uniqueAddressList.append(activeAddress);
|
||||
uniqueAddressList.append(localAddress);
|
||||
uniqueAddressList.append(remoteAddress);
|
||||
uniqueAddressList.append(ipv6Address);
|
||||
uniqueAddressList.append(manualAddress);
|
||||
|
||||
// Prune duplicates (always giving precedence to the first)
|
||||
@@ -292,10 +370,14 @@ bool NvComputer::update(NvComputer& that)
|
||||
changed = true; \
|
||||
}
|
||||
|
||||
ASSIGN_IF_CHANGED(name);
|
||||
if (!hasCustomName) {
|
||||
// Only overwrite the name if it's not custom
|
||||
ASSIGN_IF_CHANGED(name);
|
||||
}
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(macAddress);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(localAddress);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(remoteAddress);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(ipv6Address);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(manualAddress);
|
||||
ASSIGN_IF_CHANGED(pairState);
|
||||
ASSIGN_IF_CHANGED(serverCodecModeSupport);
|
||||
|
||||
@@ -29,11 +29,14 @@ public:
|
||||
bool
|
||||
wake();
|
||||
|
||||
bool
|
||||
isReachableOverVpn();
|
||||
|
||||
QVector<QString>
|
||||
uniqueAddresses();
|
||||
uniqueAddresses() const;
|
||||
|
||||
void
|
||||
serialize(QSettings& settings);
|
||||
serialize(QSettings& settings) const;
|
||||
|
||||
enum PairState
|
||||
{
|
||||
@@ -64,13 +67,15 @@ public:
|
||||
// Persisted traits
|
||||
QString localAddress;
|
||||
QString remoteAddress;
|
||||
QString ipv6Address;
|
||||
QString manualAddress;
|
||||
QByteArray macAddress;
|
||||
QString name;
|
||||
bool hasCustomName;
|
||||
QString uuid;
|
||||
QSslCertificate serverCert;
|
||||
QVector<NvApp> appList;
|
||||
|
||||
// Synchronization
|
||||
QReadWriteLock lock;
|
||||
mutable QReadWriteLock lock;
|
||||
};
|
||||
|
||||
@@ -12,27 +12,27 @@
|
||||
#include <QtEndian>
|
||||
#include <QNetworkProxy>
|
||||
|
||||
#define FAST_FAIL_TIMEOUT_MS 2000
|
||||
#define REQUEST_TIMEOUT_MS 5000
|
||||
#define LAUNCH_TIMEOUT_MS 120000
|
||||
#define RESUME_TIMEOUT_MS 30000
|
||||
#define QUIT_TIMEOUT_MS 30000
|
||||
|
||||
NvHTTP::NvHTTP(QString address, QSslCertificate serverCert) :
|
||||
m_Address(address),
|
||||
m_ServerCert(serverCert)
|
||||
{
|
||||
Q_ASSERT(!address.isEmpty());
|
||||
|
||||
m_BaseUrlHttp.setScheme("http");
|
||||
m_BaseUrlHttps.setScheme("https");
|
||||
m_BaseUrlHttp.setHost(address);
|
||||
m_BaseUrlHttps.setHost(address);
|
||||
m_BaseUrlHttp.setPort(47989);
|
||||
m_BaseUrlHttps.setPort(47984);
|
||||
|
||||
setAddress(address);
|
||||
|
||||
// Never use a proxy server
|
||||
QNetworkProxy noProxy(QNetworkProxy::NoProxy);
|
||||
m_Nam.setProxy(noProxy);
|
||||
|
||||
connect(&m_Nam, &QNetworkAccessManager::sslErrors, this, &NvHTTP::handleSslErrors);
|
||||
}
|
||||
|
||||
void NvHTTP::setServerCert(QSslCertificate serverCert)
|
||||
@@ -40,6 +40,21 @@ void NvHTTP::setServerCert(QSslCertificate serverCert)
|
||||
m_ServerCert = serverCert;
|
||||
}
|
||||
|
||||
void NvHTTP::setAddress(QString address)
|
||||
{
|
||||
Q_ASSERT(!address.isEmpty());
|
||||
|
||||
m_Address = address;
|
||||
|
||||
m_BaseUrlHttp.setHost(address);
|
||||
m_BaseUrlHttps.setHost(address);
|
||||
}
|
||||
|
||||
QString NvHTTP::address()
|
||||
{
|
||||
return m_Address;
|
||||
}
|
||||
|
||||
QVector<int>
|
||||
NvHTTP::parseQuad(QString quad)
|
||||
{
|
||||
@@ -78,7 +93,7 @@ NvHTTP::getCurrentGame(QString serverInfo)
|
||||
}
|
||||
|
||||
QString
|
||||
NvHTTP::getServerInfo(NvLogLevel logLevel)
|
||||
NvHTTP::getServerInfo(NvLogLevel logLevel, bool fastFail)
|
||||
{
|
||||
QString serverInfo;
|
||||
|
||||
@@ -92,7 +107,7 @@ NvHTTP::getServerInfo(NvLogLevel logLevel)
|
||||
serverInfo = openConnectionToString(m_BaseUrlHttps,
|
||||
"serverinfo",
|
||||
nullptr,
|
||||
REQUEST_TIMEOUT_MS,
|
||||
fastFail ? FAST_FAIL_TIMEOUT_MS : REQUEST_TIMEOUT_MS,
|
||||
logLevel);
|
||||
// Throws if the request failed
|
||||
verifyResponseStatus(serverInfo);
|
||||
@@ -105,7 +120,7 @@ NvHTTP::getServerInfo(NvLogLevel logLevel)
|
||||
serverInfo = openConnectionToString(m_BaseUrlHttp,
|
||||
"serverinfo",
|
||||
nullptr,
|
||||
REQUEST_TIMEOUT_MS,
|
||||
fastFail ? FAST_FAIL_TIMEOUT_MS : REQUEST_TIMEOUT_MS,
|
||||
logLevel);
|
||||
verifyResponseStatus(serverInfo);
|
||||
}
|
||||
@@ -122,7 +137,7 @@ NvHTTP::getServerInfo(NvLogLevel logLevel)
|
||||
serverInfo = openConnectionToString(m_BaseUrlHttp,
|
||||
"serverinfo",
|
||||
nullptr,
|
||||
REQUEST_TIMEOUT_MS,
|
||||
fastFail ? FAST_FAIL_TIMEOUT_MS : REQUEST_TIMEOUT_MS,
|
||||
logLevel);
|
||||
verifyResponseStatus(serverInfo);
|
||||
}
|
||||
@@ -130,30 +145,6 @@ NvHTTP::getServerInfo(NvLogLevel logLevel)
|
||||
return serverInfo;
|
||||
}
|
||||
|
||||
static QString
|
||||
getSurroundAudioInfoString(int audioConfig)
|
||||
{
|
||||
int channelMask;
|
||||
int channelCount;
|
||||
|
||||
switch (audioConfig)
|
||||
{
|
||||
case AUDIO_CONFIGURATION_STEREO:
|
||||
channelCount = 2;
|
||||
channelMask = 0x3;
|
||||
break;
|
||||
case AUDIO_CONFIGURATION_51_SURROUND:
|
||||
channelCount = 6;
|
||||
channelMask = 0xFC;
|
||||
break;
|
||||
default:
|
||||
Q_ASSERT(false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return QString::number(channelMask << 16 | channelCount);
|
||||
}
|
||||
|
||||
void
|
||||
NvHTTP::launchApp(int appId,
|
||||
PSTREAM_CONFIGURATION streamConfig,
|
||||
@@ -180,7 +171,7 @@ NvHTTP::launchApp(int appId,
|
||||
"&hdrMode=1&clientHdrCapVersion=0&clientHdrCapSupportedFlagsInUint32=0&clientHdrCapMetaDataId=NV_STATIC_METADATA_TYPE_1&clientHdrCapDisplayData=0x0x0x0x0x0x0x0x0x0x0" :
|
||||
"")+
|
||||
"&localAudioPlayMode="+QString::number(localAudio ? 1 : 0)+
|
||||
"&surroundAudioInfo="+getSurroundAudioInfoString(streamConfig->audioConfiguration)+
|
||||
"&surroundAudioInfo="+QString::number(SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION(streamConfig->audioConfiguration))+
|
||||
"&remoteControllersBitmap="+QString::number(gamepadMask)+
|
||||
"&gcmap="+QString::number(gamepadMask),
|
||||
LAUNCH_TIMEOUT_MS);
|
||||
@@ -202,7 +193,7 @@ NvHTTP::resumeApp(PSTREAM_CONFIGURATION streamConfig)
|
||||
"resume",
|
||||
"rikey="+QString(QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex())+
|
||||
"&rikeyid="+QString::number(riKeyId)+
|
||||
"&surroundAudioInfo="+getSurroundAudioInfoString(streamConfig->audioConfiguration),
|
||||
"&surroundAudioInfo="+QString::number(SURROUNDAUDIOINFO_FROM_AUDIO_CONFIGURATION(streamConfig->audioConfiguration)),
|
||||
RESUME_TIMEOUT_MS);
|
||||
|
||||
// Throws if the request failed
|
||||
@@ -223,7 +214,7 @@ NvHTTP::quitApp()
|
||||
|
||||
// Newer GFE versions will just return success even if quitting fails
|
||||
// if we're not the original requestor.
|
||||
if (getCurrentGame(getServerInfo(NvHTTP::ERROR)) != 0) {
|
||||
if (getCurrentGame(getServerInfo(NvHTTP::NVLL_ERROR)) != 0) {
|
||||
// Generate a synthetic GfeResponseException letting the caller know
|
||||
// that they can't kill someone else's stream.
|
||||
throw GfeHttpResponseException(599, "");
|
||||
@@ -239,16 +230,16 @@ NvHTTP::getDisplayModeList(QString serverInfo)
|
||||
while (!xmlReader.atEnd()) {
|
||||
while (xmlReader.readNextStartElement()) {
|
||||
QStringRef name = xmlReader.name();
|
||||
if (xmlReader.name() == "DisplayMode") {
|
||||
if (name == "DisplayMode") {
|
||||
modes.append(NvDisplayMode());
|
||||
}
|
||||
else if (xmlReader.name() == "Width") {
|
||||
else if (name == "Width") {
|
||||
modes.last().width = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (xmlReader.name() == "Height") {
|
||||
else if (name == "Height") {
|
||||
modes.last().height = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (xmlReader.name() == "RefreshRate") {
|
||||
else if (name == "RefreshRate") {
|
||||
modes.last().refreshRate = xmlReader.readElementText().toInt();
|
||||
}
|
||||
}
|
||||
@@ -264,7 +255,7 @@ NvHTTP::getAppList()
|
||||
"applist",
|
||||
nullptr,
|
||||
REQUEST_TIMEOUT_MS,
|
||||
NvLogLevel::ERROR);
|
||||
NvLogLevel::NVLL_ERROR);
|
||||
verifyResponseStatus(appxml);
|
||||
|
||||
QXmlStreamReader xmlReader(appxml);
|
||||
@@ -272,7 +263,7 @@ NvHTTP::getAppList()
|
||||
while (!xmlReader.atEnd()) {
|
||||
while (xmlReader.readNextStartElement()) {
|
||||
QStringRef name = xmlReader.name();
|
||||
if (xmlReader.name() == "App") {
|
||||
if (name == "App") {
|
||||
// We must have a valid app before advancing to the next one
|
||||
if (!apps.isEmpty() && !apps.last().isInitialized()) {
|
||||
qWarning() << "Invalid applist XML";
|
||||
@@ -281,15 +272,18 @@ NvHTTP::getAppList()
|
||||
}
|
||||
apps.append(NvApp());
|
||||
}
|
||||
else if (xmlReader.name() == "AppTitle") {
|
||||
else if (name == "AppTitle") {
|
||||
apps.last().name = xmlReader.readElementText();
|
||||
}
|
||||
else if (xmlReader.name() == "ID") {
|
||||
else if (name == "ID") {
|
||||
apps.last().id = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (xmlReader.name() == "IsHdrSupported") {
|
||||
else if (name == "IsHdrSupported") {
|
||||
apps.last().hdrSupported = xmlReader.readElementText() == "1";
|
||||
}
|
||||
else if (name == "IsAppCollectorGame") {
|
||||
apps.last().isAppCollectorGame = xmlReader.readElementText() == "1";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -305,7 +299,10 @@ NvHTTP::verifyResponseStatus(QString xml)
|
||||
{
|
||||
if (xmlReader.name() == "root")
|
||||
{
|
||||
int statusCode = xmlReader.attributes().value("status_code").toInt();
|
||||
// Status code can be 0xFFFFFFFF in some rare cases on GFE 3.20.3, and
|
||||
// QString::toInt() will fail in that case, so use QString::toUInt()
|
||||
// and cast the result to an int instead.
|
||||
int statusCode = (int)xmlReader.attributes().value("status_code").toUInt();
|
||||
if (statusCode == 200)
|
||||
{
|
||||
// Successful
|
||||
@@ -318,6 +315,12 @@ NvHTTP::verifyResponseStatus(QString xml)
|
||||
// 401 is expected for unpaired PCs when we fetch serverinfo over HTTPS
|
||||
qWarning() << "Request failed:" << statusCode << statusMessage;
|
||||
}
|
||||
if (statusCode == -1 && statusMessage == "Invalid") {
|
||||
// Special case handling an audio capture error which GFE doesn't
|
||||
// provide any useful status message for.
|
||||
statusCode = 418;
|
||||
statusMessage = "Missing audio capture device. Reinstalling GeForce Experience should resolve this error.";
|
||||
}
|
||||
throw GfeHttpResponseException(statusCode, statusMessage);
|
||||
}
|
||||
}
|
||||
@@ -332,7 +335,7 @@ NvHTTP::getBoxArt(int appId)
|
||||
"appid="+QString::number(appId)+
|
||||
"&AssetType=2&AssetIdx=0",
|
||||
REQUEST_TIMEOUT_MS,
|
||||
NvLogLevel::VERBOSE);
|
||||
NvLogLevel::NVLL_VERBOSE);
|
||||
QImage image = QImageReader(reply).read();
|
||||
delete reply;
|
||||
|
||||
@@ -374,6 +377,28 @@ NvHTTP::getXmlString(QString xml,
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void NvHTTP::handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors)
|
||||
{
|
||||
bool ignoreErrors = true;
|
||||
|
||||
if (m_ServerCert.isNull()) {
|
||||
// We should never make an HTTPS request without a cert
|
||||
Q_ASSERT(!m_ServerCert.isNull());
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto error : errors) {
|
||||
if (m_ServerCert != error.certificate()) {
|
||||
ignoreErrors = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ignoreErrors) {
|
||||
reply->ignoreSslErrors(errors);
|
||||
}
|
||||
}
|
||||
|
||||
QString
|
||||
NvHTTP::openConnectionToString(QUrl baseUrl,
|
||||
QString command,
|
||||
@@ -410,37 +435,32 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
QUuid::createUuid().toRfc4122().toHex() +
|
||||
((arguments != nullptr) ? ("&" + arguments) : ""));
|
||||
|
||||
QNetworkRequest request = QNetworkRequest(url);
|
||||
QNetworkRequest request(url);
|
||||
|
||||
// Add our client certificate
|
||||
request.setSslConfiguration(IdentityManager::get()->getSslConfig());
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && !defined(QT_NO_BEARERMANAGEMENT)
|
||||
// HACK: Set network accessibility to work around QTBUG-80947.
|
||||
// Even though it was fixed in 5.14.2, it still breaks for users attempting to
|
||||
// directly connect their computers without a router using APIPA and in some cases
|
||||
// using OpenVPN with IPv6 enabled. https://github.com/moonlight-stream/moonlight-qt/issues/375
|
||||
QT_WARNING_PUSH
|
||||
QT_WARNING_DISABLE_DEPRECATED
|
||||
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
|
||||
QT_WARNING_POP
|
||||
#endif
|
||||
|
||||
QNetworkReply* reply = m_Nam.get(request);
|
||||
|
||||
// Assert that we always have a server cert for HTTPS, since
|
||||
// the request will fail anyway if we do not.
|
||||
Q_ASSERT(!m_ServerCert.isNull() || baseUrl == m_BaseUrlHttp);
|
||||
|
||||
if (!m_ServerCert.isNull()) {
|
||||
// Pin the server certificate received during pairing
|
||||
QList<QSslError> expectedSslErrors;
|
||||
expectedSslErrors.append(QSslError(QSslError::HostNameMismatch, m_ServerCert));
|
||||
expectedSslErrors.append(QSslError(QSslError::SelfSignedCertificate, m_ServerCert));
|
||||
|
||||
// The SecureTransport backend for Qt TLS on macOS throws CertificateUntrusted
|
||||
// instead of SelfSignedCertificate, so we will need to allow that error too.
|
||||
expectedSslErrors.append(QSslError(QSslError::CertificateUntrusted, m_ServerCert));
|
||||
|
||||
reply->ignoreSslErrors(expectedSslErrors);
|
||||
}
|
||||
|
||||
// Run the request with a timeout if requested
|
||||
QEventLoop loop;
|
||||
QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
|
||||
connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
|
||||
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), &loop, SLOT(quit()));
|
||||
if (timeoutMs) {
|
||||
QTimer::singleShot(timeoutMs, &loop, SLOT(quit()));
|
||||
}
|
||||
if (logLevel >= NvLogLevel::VERBOSE) {
|
||||
if (logLevel >= NvLogLevel::NVLL_VERBOSE) {
|
||||
qInfo() << "Executing request:" << url.toString();
|
||||
}
|
||||
loop.exec(QEventLoop::ExcludeUserInputEvents);
|
||||
@@ -448,7 +468,7 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
// Abort the request if it timed out
|
||||
if (!reply->isFinished())
|
||||
{
|
||||
if (logLevel >= NvLogLevel::ERROR) {
|
||||
if (logLevel >= NvLogLevel::NVLL_ERROR) {
|
||||
qWarning() << "Aborting timed out request for" << url.toString();
|
||||
}
|
||||
reply->abort();
|
||||
@@ -461,7 +481,7 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
// Handle error
|
||||
if (reply->error() != QNetworkReply::NoError)
|
||||
{
|
||||
if (logLevel >= NvLogLevel::ERROR) {
|
||||
if (logLevel >= NvLogLevel::NVLL_ERROR) {
|
||||
qWarning() << command << " request failed with error " << reply->error();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "identitymanager.h"
|
||||
#include "nvapp.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
@@ -8,26 +9,6 @@
|
||||
#include <QNetworkAccessManager>
|
||||
#include <QNetworkReply>
|
||||
|
||||
class NvApp
|
||||
{
|
||||
public:
|
||||
bool operator==(const NvApp& other) const
|
||||
{
|
||||
return id == other.id;
|
||||
}
|
||||
|
||||
bool isInitialized()
|
||||
{
|
||||
return id != 0 && !name.isEmpty();
|
||||
}
|
||||
|
||||
int id;
|
||||
QString name;
|
||||
bool hdrSupported;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(NvApp)
|
||||
|
||||
class NvDisplayMode
|
||||
{
|
||||
public:
|
||||
@@ -113,13 +94,15 @@ private:
|
||||
QString m_ErrorText;
|
||||
};
|
||||
|
||||
class NvHTTP
|
||||
class NvHTTP : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
enum NvLogLevel {
|
||||
NONE,
|
||||
ERROR,
|
||||
VERBOSE
|
||||
NVLL_NONE,
|
||||
NVLL_ERROR,
|
||||
NVLL_VERBOSE
|
||||
};
|
||||
|
||||
explicit NvHTTP(QString address, QSslCertificate serverCert);
|
||||
@@ -129,7 +112,7 @@ public:
|
||||
getCurrentGame(QString serverInfo);
|
||||
|
||||
QString
|
||||
getServerInfo(NvLogLevel logLevel);
|
||||
getServerInfo(NvLogLevel logLevel, bool fastFail = false);
|
||||
|
||||
static
|
||||
void
|
||||
@@ -150,10 +133,14 @@ public:
|
||||
QString command,
|
||||
QString arguments,
|
||||
int timeoutMs,
|
||||
NvLogLevel logLevel = NvLogLevel::VERBOSE);
|
||||
NvLogLevel logLevel = NvLogLevel::NVLL_VERBOSE);
|
||||
|
||||
void setServerCert(QSslCertificate serverCert);
|
||||
|
||||
void setAddress(QString address);
|
||||
|
||||
QString address();
|
||||
|
||||
static
|
||||
QVector<int>
|
||||
parseQuad(QString quad);
|
||||
@@ -184,6 +171,9 @@ public:
|
||||
QUrl m_BaseUrlHttp;
|
||||
QUrl m_BaseUrlHttps;
|
||||
private:
|
||||
void
|
||||
handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors);
|
||||
|
||||
QNetworkReply*
|
||||
openConnection(QUrl baseUrl,
|
||||
QString command,
|
||||
|
||||
@@ -256,7 +256,9 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
|
||||
challengeResponse.append(reinterpret_cast<char*>(asnSignature->data), asnSignature->length);
|
||||
challengeResponse.append(clientSecretData);
|
||||
|
||||
QByteArray encryptedChallengeResponseHash = encrypt(QCryptographicHash::hash(challengeResponse, hashAlgo), &encKey);
|
||||
QByteArray paddedHash = QCryptographicHash::hash(challengeResponse, hashAlgo);
|
||||
paddedHash.resize(32);
|
||||
QByteArray encryptedChallengeResponseHash = encrypt(paddedHash, &encKey);
|
||||
QString respXml = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
|
||||
"pair",
|
||||
"devicename=roth&updateState=1&serverchallengeresp=" +
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
#include "richpresencemanager.h"
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
RichPresenceManager::RichPresenceManager(StreamingPreferences& prefs, QString gameName)
|
||||
: m_DiscordActive(false)
|
||||
{
|
||||
#ifdef HAVE_DISCORD
|
||||
if (prefs.richPresence) {
|
||||
DiscordEventHandlers handlers = {};
|
||||
handlers.ready = discordReady;
|
||||
handlers.disconnected = discordDisconnected;
|
||||
handlers.errored = discordErrored;
|
||||
Discord_Initialize("594668102021677159", &handlers, 0, nullptr);
|
||||
m_DiscordActive = true;
|
||||
}
|
||||
|
||||
if (m_DiscordActive) {
|
||||
QByteArray stateStr = (QString("Streaming ") + gameName).toUtf8();
|
||||
|
||||
DiscordRichPresence discordPresence = {};
|
||||
discordPresence.state = stateStr.data();
|
||||
discordPresence.startTimestamp = time(nullptr);
|
||||
discordPresence.largeImageKey = "icon";
|
||||
Discord_UpdatePresence(&discordPresence);
|
||||
}
|
||||
#else
|
||||
Q_UNUSED(prefs)
|
||||
Q_UNUSED(gameName)
|
||||
#endif
|
||||
}
|
||||
|
||||
RichPresenceManager::~RichPresenceManager()
|
||||
{
|
||||
#ifdef HAVE_DISCORD
|
||||
if (m_DiscordActive) {
|
||||
Discord_ClearPresence();
|
||||
Discord_Shutdown();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void RichPresenceManager::runCallbacks()
|
||||
{
|
||||
#ifdef HAVE_DISCORD
|
||||
if (m_DiscordActive) {
|
||||
Discord_RunCallbacks();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef HAVE_DISCORD
|
||||
void RichPresenceManager::discordReady(const DiscordUser* request)
|
||||
{
|
||||
qInfo() << "Discord integration ready for user:" << request->username;
|
||||
}
|
||||
|
||||
void RichPresenceManager::discordDisconnected(int errorCode, const char *message)
|
||||
{
|
||||
qInfo() << "Discord integration disconnected:" << errorCode << message;
|
||||
}
|
||||
|
||||
void RichPresenceManager::discordErrored(int errorCode, const char *message)
|
||||
{
|
||||
qWarning() << "Discord integration error:" << errorCode << message;
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "settings/streamingpreferences.h"
|
||||
|
||||
#ifdef HAVE_DISCORD
|
||||
#include <discord_rpc.h>
|
||||
#endif
|
||||
|
||||
class RichPresenceManager
|
||||
{
|
||||
public:
|
||||
RichPresenceManager(StreamingPreferences& prefs, QString gameName);
|
||||
~RichPresenceManager();
|
||||
|
||||
void runCallbacks();
|
||||
|
||||
private:
|
||||
#ifdef HAVE_DISCORD
|
||||
static void discordReady(const DiscordUser* request);
|
||||
static void discordDisconnected(int errorCode, const char* message);
|
||||
static void discordErrored(int errorCode, const char* message);
|
||||
#endif
|
||||
|
||||
bool m_DiscordActive;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,137 @@
|
||||
#include "systemproperties.h"
|
||||
#include "utils.h"
|
||||
|
||||
#include <QGuiApplication>
|
||||
|
||||
#include "streaming/session.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
SystemProperties::SystemProperties()
|
||||
{
|
||||
versionString = QString(VERSION_STR);
|
||||
hasWindowManager = WMUtils::isRunningWindowManager();
|
||||
isRunningWayland = WMUtils::isRunningWayland();
|
||||
isRunningXWayland = isRunningWayland && QGuiApplication::platformName() == "xcb";
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
isWow64 = QSysInfo::currentCpuArchitecture() != QSysInfo::buildCpuArchitecture();
|
||||
#else
|
||||
isWow64 = false;
|
||||
#endif
|
||||
|
||||
#ifndef STEAM_LINK
|
||||
// Assume we can probably launch a browser if we're in a GUI environment
|
||||
hasBrowser = hasWindowManager;
|
||||
#else
|
||||
hasBrowser = false;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_DISCORD
|
||||
hasDiscordIntegration = true;
|
||||
#else
|
||||
hasDiscordIntegration = false;
|
||||
#endif
|
||||
|
||||
unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
|
||||
|
||||
// Populate data that requires talking to SDL. We do it all in one shot
|
||||
// and cache the results to speed up future queries on this data.
|
||||
querySdlVideoInfo();
|
||||
|
||||
Q_ASSERT(maximumStreamingFrameRate >= 60);
|
||||
Q_ASSERT(!monitorDesktopResolutions.isEmpty());
|
||||
Q_ASSERT(!monitorNativeResolutions.isEmpty());
|
||||
}
|
||||
|
||||
QRect SystemProperties::getDesktopResolution(int displayIndex)
|
||||
{
|
||||
// Returns default constructed QRect if out of bounds
|
||||
return monitorDesktopResolutions.value(displayIndex);
|
||||
}
|
||||
|
||||
QRect SystemProperties::getNativeResolution(int displayIndex)
|
||||
{
|
||||
// Returns default constructed QRect if out of bounds
|
||||
return monitorNativeResolutions.value(displayIndex);
|
||||
}
|
||||
|
||||
void SystemProperties::querySdlVideoInfo()
|
||||
{
|
||||
monitorDesktopResolutions.clear();
|
||||
monitorNativeResolutions.clear();
|
||||
hasHardwareAcceleration = false;
|
||||
|
||||
// Never let the maximum drop below 60 FPS
|
||||
maximumStreamingFrameRate = 60;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_DisplayMode bestMode;
|
||||
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
|
||||
SDL_DisplayMode desktopMode;
|
||||
int err;
|
||||
|
||||
err = SDL_GetDesktopDisplayMode(displayIndex, &desktopMode);
|
||||
if (err == 0) {
|
||||
if (desktopMode.w <= 8192 && desktopMode.h <= 8192) {
|
||||
monitorDesktopResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Skipping resolution over 8K: %dx%d",
|
||||
desktopMode.w, desktopMode.h);
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDesktopDisplayMode() failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
|
||||
if (desktopMode.w <= 8192 && desktopMode.h <= 8192) {
|
||||
monitorNativeResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Skipping resolution over 8K: %dx%d",
|
||||
desktopMode.w, desktopMode.h);
|
||||
}
|
||||
|
||||
// Start at desktop mode and work our way up
|
||||
bestMode = desktopMode;
|
||||
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
|
||||
SDL_DisplayMode mode;
|
||||
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
|
||||
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
|
||||
if (mode.refresh_rate > bestMode.refresh_rate) {
|
||||
bestMode = mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
maximumStreamingFrameRate = qMax(maximumStreamingFrameRate, bestMode.refresh_rate);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
|
||||
if (!testWindow) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return;
|
||||
}
|
||||
|
||||
Session::getDecoderInfo(testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, maximumResolution);
|
||||
|
||||
SDL_DestroyWindow(testWindow);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QRect>
|
||||
|
||||
class SystemProperties : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SystemProperties();
|
||||
|
||||
Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration CONSTANT)
|
||||
Q_PROPERTY(bool rendererAlwaysFullScreen MEMBER rendererAlwaysFullScreen CONSTANT)
|
||||
Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT)
|
||||
Q_PROPERTY(bool isRunningXWayland MEMBER isRunningXWayland CONSTANT)
|
||||
Q_PROPERTY(bool isWow64 MEMBER isWow64 CONSTANT)
|
||||
Q_PROPERTY(bool hasWindowManager MEMBER hasWindowManager CONSTANT)
|
||||
Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT)
|
||||
Q_PROPERTY(bool hasDiscordIntegration MEMBER hasDiscordIntegration CONSTANT)
|
||||
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
|
||||
Q_PROPERTY(int maximumStreamingFrameRate MEMBER maximumStreamingFrameRate CONSTANT)
|
||||
Q_PROPERTY(QSize maximumResolution MEMBER maximumResolution CONSTANT)
|
||||
Q_PROPERTY(QString versionString MEMBER versionString CONSTANT)
|
||||
|
||||
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
|
||||
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
|
||||
|
||||
signals:
|
||||
void unmappedGamepadsChanged();
|
||||
|
||||
private:
|
||||
void querySdlVideoInfo();
|
||||
|
||||
bool hasHardwareAcceleration;
|
||||
bool rendererAlwaysFullScreen;
|
||||
bool isRunningWayland;
|
||||
bool isRunningXWayland;
|
||||
bool isWow64;
|
||||
bool hasWindowManager;
|
||||
bool hasBrowser;
|
||||
bool hasDiscordIntegration;
|
||||
QString unmappedGamepads;
|
||||
int maximumStreamingFrameRate;
|
||||
QSize maximumResolution;
|
||||
QList<QRect> monitorDesktopResolutions;
|
||||
QList<QRect> monitorNativeResolutions;
|
||||
QString versionString;
|
||||
};
|
||||
|
||||
@@ -59,7 +59,7 @@ public:
|
||||
|
||||
void showMessage(QString message, MessageType type) const
|
||||
{
|
||||
#if defined(Q_OS_WIN)
|
||||
#if defined(Q_OS_WIN32)
|
||||
UINT flags = MB_OK | MB_TOPMOST | MB_SETFOREGROUND;
|
||||
flags |= (type == Info ? MB_ICONINFORMATION : MB_ICONERROR);
|
||||
QString title = "Moonlight";
|
||||
@@ -172,20 +172,31 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
|
||||
parser.addPositionalArgument("action", "Action to execute", "<action>");
|
||||
parser.parse(args);
|
||||
auto posArgs = parser.positionalArguments();
|
||||
QString action = posArgs.isEmpty() ? QString() : posArgs.first().toLower();
|
||||
|
||||
if (action == "") {
|
||||
if (posArgs.isEmpty()) {
|
||||
// This method will not return and terminates the process if --version
|
||||
// or --help is specified
|
||||
parser.handleHelpAndVersionOptions();
|
||||
parser.handleUnknownOptions();
|
||||
return NormalStartRequested;
|
||||
} else if (action == "quit") {
|
||||
return QuitRequested;
|
||||
} else if (action == "stream") {
|
||||
return StreamRequested;
|
||||
} else {
|
||||
parser.showError(QString("Invalid action: %1").arg(action));
|
||||
}
|
||||
else {
|
||||
// If users supply arguments that accept values prior to the "quit"
|
||||
// or "stream" positional arguments, we will not be able to correctly
|
||||
// parse the value out of the input because this QCommandLineParser
|
||||
// doesn't know about all of the options that "quit" and "stream"
|
||||
// commands can accept. To work around this issue, we just look
|
||||
// for "quit" or "stream" positional arguments anywhere.
|
||||
for (int i = 0; i < posArgs.size(); i++) {
|
||||
QString action = posArgs.at(i).toLower();
|
||||
if (action == "quit") {
|
||||
return QuitRequested;
|
||||
} else if (action == "stream") {
|
||||
return StreamRequested;
|
||||
}
|
||||
}
|
||||
|
||||
parser.showError(QString("Invalid action"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,6 +252,7 @@ StreamCommandLineParser::StreamCommandLineParser()
|
||||
m_AudioConfigMap = {
|
||||
{"stereo", StreamingPreferences::AC_STEREO},
|
||||
{"5.1-surround", StreamingPreferences::AC_51_SURROUND},
|
||||
{"7.1-surround", StreamingPreferences::AC_71_SURROUND},
|
||||
};
|
||||
m_VideoCodecMap = {
|
||||
{"auto", StreamingPreferences::VCC_AUTO},
|
||||
@@ -249,8 +261,8 @@ StreamCommandLineParser::StreamCommandLineParser()
|
||||
};
|
||||
m_VideoDecoderMap = {
|
||||
{"auto", StreamingPreferences::VDS_AUTO},
|
||||
{"software", StreamingPreferences::VDS_FORCE_HARDWARE},
|
||||
{"hardware", StreamingPreferences::VDS_FORCE_SOFTWARE},
|
||||
{"software", StreamingPreferences::VDS_FORCE_SOFTWARE},
|
||||
{"hardware", StreamingPreferences::VDS_FORCE_HARDWARE},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -280,11 +292,13 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
parser.addToggleOption("vsync", "V-Sync");
|
||||
parser.addValueOption("fps", "FPS");
|
||||
parser.addValueOption("bitrate", "bitrate in Kbps");
|
||||
parser.addValueOption("packet-size", "video packet size");
|
||||
parser.addChoiceOption("display-mode", "display mode", m_WindowModeMap.keys());
|
||||
parser.addChoiceOption("audio-config", "audio config", m_AudioConfigMap.keys());
|
||||
parser.addToggleOption("multi-controller", "multiple controller support");
|
||||
parser.addToggleOption("quit-after", "quit app after session");
|
||||
parser.addToggleOption("mouse-acceleration", "mouse acceleration");
|
||||
parser.addToggleOption("absolute-mouse", "remote desktop optimized mouse control");
|
||||
parser.addToggleOption("touchscreen-trackpad", "touchscreen in trackpad mode");
|
||||
parser.addToggleOption("game-optimization", "game optimizations");
|
||||
parser.addToggleOption("audio-on-host", "audio on host PC");
|
||||
parser.addToggleOption("frame-pacing", "frame pacing");
|
||||
@@ -345,6 +359,14 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
preferences->width, preferences->height, preferences->fps);
|
||||
}
|
||||
|
||||
// Resolve --packet-size option
|
||||
if (parser.isSet("packet-size")) {
|
||||
preferences->packetSize = parser.getIntOption("packet-size");
|
||||
if (preferences->packetSize < 1024) {
|
||||
parser.showError("Packet size must be greater than 1024 bytes");
|
||||
}
|
||||
}
|
||||
|
||||
// Resolve --display option
|
||||
if (parser.isSet("display-mode")) {
|
||||
preferences->windowMode = mapValue(m_WindowModeMap, parser.getChoiceOptionValue("display-mode"));
|
||||
@@ -364,8 +386,11 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
// Resolve --quit-after and --no-quit-after options
|
||||
preferences->quitAppAfter = parser.getToggleOptionValue("quit-after", preferences->quitAppAfter);
|
||||
|
||||
// Resolve --mouse-acceleration and --no-mouse-acceleration options
|
||||
preferences->mouseAcceleration = parser.getToggleOptionValue("mouse-acceleration", preferences->mouseAcceleration);
|
||||
// Resolve --absolute-mouse and --no-absolute-mouse options
|
||||
preferences->absoluteMouseMode = parser.getToggleOptionValue("absolute-mouse", preferences->absoluteMouseMode);
|
||||
|
||||
// Resolve --touchscreen-trackpad and --no-touchscreen-trackpad options
|
||||
preferences->absoluteTouchMode = !parser.getToggleOptionValue("touchscreen-trackpad", !preferences->absoluteTouchMode);
|
||||
|
||||
// Resolve --game-optimization and --no-game-optimization options
|
||||
preferences->gameOptimizations = parser.getToggleOptionValue("game-optimization", preferences->gameOptimizations);
|
||||
|
||||
@@ -12,10 +12,12 @@
|
||||
<ul>
|
||||
<li>Streaming at up to 4K resolution</li>
|
||||
<li>Support for up to 120 FPS streaming (high refresh rate monitor recommended)</li>
|
||||
<li>Hardware accelerated video decoding with VAAPI and VDPAU support</li>
|
||||
<li>5.1 surround sound audio support</li>
|
||||
<li>Hardware accelerated video decoding with VAAPI, VDPAU, and NVDEC support</li>
|
||||
<li>7.1 surround sound audio support</li>
|
||||
<li>Support for both pointer capture (for games) and direct mouse control (for remote desktop)</li>
|
||||
<li>Direct touchscreen mouse control</li>
|
||||
<li>HEVC support for better video compression efficiency</li>
|
||||
<li>Gamepad support with SDL mapping compatibility</li>
|
||||
<li>Gamepad support with force feedback for up to 4 players</li>
|
||||
</ul>
|
||||
</description>
|
||||
|
||||
@@ -33,7 +35,186 @@
|
||||
</screenshots>
|
||||
|
||||
<releases>
|
||||
<release version="0.8.1" date="2018-01-08">
|
||||
<release version="2.1.0" date="2020-05-17">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Remote desktop mode now allows interaction with the host without having to click to focus the Moonlight window first</li>
|
||||
<li>Added a new EGL renderer for improved performance on Wayland and XWayland</li>
|
||||
<li>Added the option to toggle between direct touchscreen mode and the old trackpad mode</li>
|
||||
<li>Added the option to rename host PCs</li>
|
||||
<li>Added the ability to scroll the settings page with the right analog stick</li>
|
||||
<li>Various UI improvements</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed unreliable mouse capture when the stream begins</li>
|
||||
<li>Fixed cursor being trapped in full-screen mode even when the mouse wasn't captured</li>
|
||||
<li>Fixed key presses not being sent to the host if the Super/Meta/Windows key is pressed</li>
|
||||
<li>Updated included gamepad mappings</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="2.0.0" date="2020-04-28">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Remote desktop-optimized mouse mode which doesn't require capturing the mouse cursor</li>
|
||||
<li>Touchscreen input now directly controls the mouse cursor</li>
|
||||
<li>7.1 surround sound support</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Improved performance on some lossy networks</li>
|
||||
<li>Fixed disconnect delay when streaming from GeForce Experience 3.20.3.63</li>
|
||||
<li>Fixed frame rate not exceeding 60 when streaming from GeForce Experience 3.20.3.63</li>
|
||||
<li>Fixed parsing of command-line options when passing flags prior to the action</li>
|
||||
<li>Fixed an issue that may cause excessive mDNS network traffic while Moonlight is running</li>
|
||||
<li>Fixed hardware decoding on Intel GPUs running Mesa 20.0 and/or the Iris driver</li>
|
||||
<li>Fixed hardware decoding on Comet Lake and later Intel GPUs using the iHD VA-API driver</li>
|
||||
<li>Fixed hardware decoding on AMD Radeon GPUs with XWayland</li>
|
||||
<li>Fixed a crash when using the iHD VA-API driver on Wayland</li>
|
||||
<li>Fixed delay after exiting the stream on Wayland</li>
|
||||
<li>Updated included gamepad mappings</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="1.2.0" date="2019-12-17">
|
||||
<description>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Improved video encoding efficiency</li>
|
||||
<li>Improved performance when streaming over a VPN</li>
|
||||
<li>Fixed RTSP handshake error on certain networks</li>
|
||||
<li>Fixed rumble not working on certain gamepads</li>
|
||||
<li>Fixed pairing error when double-clicking on an unpaired PC</li>
|
||||
<li>Updated included SDL gamepad mappings</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="1.1.1" date="2019-09-29">
|
||||
<description>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Improved reliability of public IP address detection</li>
|
||||
<li>Fixed connecting to a host PC with multiple network connections</li>
|
||||
<li>Fixed a hang after exiting a full-screen stream with GNOME on Wayland</li>
|
||||
<li>Fixed gamepad hotplugging</li>
|
||||
<li>Updated to SDL 2.0.10</li>
|
||||
<li>Updated to Qt 5.13.1</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="1.1.0" date="2019-08-05">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Added support for NVDEC for NVIDIA GPUs on Wayland</li>
|
||||
<li>Added an option to disable gamepad mouse mode for games that require holding the Start button</li>
|
||||
<li>Added automatic detection of IPv6 addresses for Internet streaming over IPv6 networks</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Improved speed and reliability of automatic PC detection on the local network</li>
|
||||
<li>Fixed audio latency increasing under certain network conditions</li>
|
||||
<li>Fixed 5.1 surround sound sometimes causing no audio to play when streaming over the Internet</li>
|
||||
<li>Fixed graceful termination of games not being detected properly on GFE 3.19</li>
|
||||
<li>Fixed several audio issues on Linux by switching back to SDL for audio</li>
|
||||
<li>Changed client certificate signature algorithm from SHA-1 to SHA-256 for Debian Buster compatibility</li>
|
||||
<li>Updated included gamepad mappings</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="1.0.1" date="2019-05-27">
|
||||
<description>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed broken video on GeForce Experience 3.19</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="1.0.0" date="2019-05-21">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Mouse mode for gamepads (Press and hold Start to toggle)</li>
|
||||
<li>Improved gamepad UI navigation</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed duplicate non-working gamepads appearing on the host</li>
|
||||
<li>Fixed excessive frame queue delay on macOS</li>
|
||||
<li>Fixed excessive audio latency on Steam Link</li>
|
||||
<li>Fixed hiding mouse cursor after streaming on Steam Link</li>
|
||||
<li>Fixed incorrect receive time stats on 32-bit platforms</li>
|
||||
<li>Added UDP ports 48002 and 48010 for Wake-on-LAN</li>
|
||||
<li>Updated included gamepad mappings</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.10.1" date="2019-04-28">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Video performance optimizations</li>
|
||||
<li>VAAPI support on Wayland</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed a crash when attempting to dismiss the connection terminated dialog</li>
|
||||
<li>Fixed a crash when using the overlay on the software decoder</li>
|
||||
<li>Fixed software decoder not displaying output in some cases</li>
|
||||
<li>Fixed some minor UI issues on the PC grid</li>
|
||||
<li>Improved visibility of toolbar highlights</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.10.0" date="2019-04-07">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Redesigned App Grid with larger game artwork and less blank space</li>
|
||||
<li>Redesigned UI dialogs using Material Design</li>
|
||||
<li>Added a connection warning overlay (which can be disabled in settings)</li>
|
||||
<li>Streaming window no longer minimizes when it loses focus in full-screen mode</li>
|
||||
<li>The Steam Link device is now a supported platform</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed several bugs that could cause UI hangs or lag</li>
|
||||
<li>Fixed rumble support on gamepads with limited rumble motor control</li>
|
||||
<li>Fixed increased memory usage if the software renderer gets delayed</li>
|
||||
<li>Fixed crashes on certain desktop configurations when loading the UI</li>
|
||||
<li>Fixed handling of pairing certificates with a bogus date</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.9.1" date="2019-02-17">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Added gamepad rumble support</li>
|
||||
<li>Added a dedicated quit button to the running app tile</li>
|
||||
<li>Reduced video latency on Windows and Linux</li>
|
||||
<li>Added a performance overlay for software decoding</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed delayed first video frame with GFE 3.17</li>
|
||||
<li>Fixed erroneously setting host resolution to 720p in certain configurations</li>
|
||||
<li>The connection termination dialog is no longer displayed for intentional termination</li>
|
||||
<li>Fixed some gamepads only functioning for UI navigation and not in game</li>
|
||||
<li>Fixed audio latency increasing when switching audio devices</li>
|
||||
<li>Fixed VDPAU scaling behavior on AMD cards</li>
|
||||
<li>Fixed several bugs in gamepad navigation behavior</li>
|
||||
<li>Work around a bug in QGnomePlatform that breaks dialog rendering on Linux</li>
|
||||
<li>Updated included SDL gamepad mappings</li>
|
||||
<li>Fixed hotkey behavior on non-latin keyboards</li>
|
||||
<li>Fixed incorrect frame drop percentages in debug stats</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.8.1" date="2019-01-08">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
|
||||
|
After Width: | Height: | Size: 2.9 KiB |
@@ -0,0 +1,23 @@
|
||||
#!/bin/sh
|
||||
|
||||
# The default HOME is not persistent, so override
|
||||
# it to a path on the onboard flash. Otherwise our
|
||||
# pairing data will be lost each reboot.
|
||||
HOME=/usr/local/moonlight
|
||||
|
||||
# For a seamless transition across the Qt 5.9 -> Qt 5.14 boundary,
|
||||
# we bundle binaries built with both Qt 5.9 and Qt 5.14 and pick
|
||||
# the correct one at runtime.
|
||||
if [ -d "/usr/local/Qt-5.14.1" ]; then
|
||||
BIN="moonlight"
|
||||
else
|
||||
BIN="moonlight59"
|
||||
fi
|
||||
|
||||
# Renice PE_Single_CPU which seems to host A/V stuff
|
||||
renice -10 -p $(pidof PE_Single_CPU)
|
||||
|
||||
# Renice Moonlight itself to avoid preemption by background tasks
|
||||
# Write output to a logfile in /tmp
|
||||
echo Launching $BIN
|
||||
exec nice -n -10 ./bin/$BIN > /tmp/moonlight.log
|
||||
@@ -0,0 +1,3 @@
|
||||
name=Moonlight
|
||||
icon=moonlight.png
|
||||
run=moonlight.sh
|
||||
@@ -1,29 +1,21 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import AppModel 1.0
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
GridView {
|
||||
CenteredGridView {
|
||||
property int computerIndex
|
||||
property AppModel appModel : createModel()
|
||||
property bool activated
|
||||
|
||||
id: appGrid
|
||||
focus: true
|
||||
activeFocusOnTab: true
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
|
||||
anchors.topMargin: 20
|
||||
anchors.rightMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
cellWidth: 225; cellHeight: 385;
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
topMargin: 20
|
||||
bottomMargin: 5
|
||||
cellWidth: 230; cellHeight: 297;
|
||||
|
||||
function computerLost()
|
||||
{
|
||||
@@ -32,23 +24,25 @@ GridView {
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Don't show any highlighted item until interacting with them
|
||||
// Don't show any highlighted item until interacting with them.
|
||||
// We do this here instead of onActivated to avoid losing the user's
|
||||
// selection when backing out of a different page of the app.
|
||||
currentIndex = -1
|
||||
}
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
StackView.onActivated: {
|
||||
appModel.computerLost.connect(computerLost)
|
||||
activated = true
|
||||
|
||||
// Highlight the first item if a gamepad is connected
|
||||
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
currentIndex = 0
|
||||
}
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
appModel.computerLost.connect(computerLost)
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
appModel.computerLost.disconnect(computerLost)
|
||||
gamepadKeyNav.disable()
|
||||
}
|
||||
StackView.onDeactivating: {
|
||||
appModel.computerLost.disconnect(computerLost)
|
||||
activated = false
|
||||
}
|
||||
|
||||
function createModel()
|
||||
@@ -61,50 +55,112 @@ GridView {
|
||||
model: appModel
|
||||
|
||||
delegate: NavigableItemDelegate {
|
||||
width: 200; height: 335;
|
||||
width: 220; height: 287;
|
||||
grid: appGrid
|
||||
|
||||
Image {
|
||||
property bool isPlaceholder: false
|
||||
|
||||
id: appIcon
|
||||
anchors.horizontalCenter: parent.horizontalCenter;
|
||||
y: 20
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
y: 10
|
||||
source: model.boxart
|
||||
sourceSize {
|
||||
width: 150
|
||||
height: 200
|
||||
}
|
||||
width: sourceSize.width
|
||||
height: sourceSize.height
|
||||
fillMode: Image.Pad
|
||||
}
|
||||
|
||||
Image {
|
||||
id: runningIcon
|
||||
anchors.centerIn: appIcon
|
||||
visible: model.running
|
||||
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
onSourceSizeChanged: {
|
||||
if ((sourceSize.width == 130 && sourceSize.height == 180) || // GFE 2.0 placeholder image
|
||||
(sourceSize.width == 628 && sourceSize.height == 888) || // GFE 3.0 placeholder image
|
||||
(sourceSize.width == 200 && sourceSize.height == 266)) // Our no_app_image.png
|
||||
{
|
||||
isPlaceholder = true
|
||||
}
|
||||
else
|
||||
{
|
||||
isPlaceholder = false
|
||||
}
|
||||
|
||||
Label {
|
||||
id: appNameText
|
||||
text: model.name
|
||||
width: parent.width
|
||||
height: 125
|
||||
anchors.top: appIcon.bottom
|
||||
font.pointSize: 22
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
wrapMode: Text.Wrap
|
||||
elide: Text.ElideRight
|
||||
width = 200
|
||||
height = 267
|
||||
}
|
||||
|
||||
// Display a tooltip with the full name if it's truncated
|
||||
ToolTip.text: model.name
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: (parent.hovered || parent.highlighted) && truncated
|
||||
ToolTip.visible: (parent.hovered || parent.highlighted) && (!appNameText.visible || appNameText.truncated)
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
id: resumeButton
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? -47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : -60
|
||||
anchors.centerIn: appIcon
|
||||
visible: model.running
|
||||
implicitWidth: 125
|
||||
implicitHeight: 125
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
|
||||
ToolTip.text: "Resume Game"
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
id: quitButton
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? 47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : 60
|
||||
anchors.centerIn: appIcon
|
||||
visible: model.running
|
||||
implicitWidth: 125
|
||||
implicitHeight: 125
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/baseline-cancel-24px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
doQuitGame()
|
||||
}
|
||||
|
||||
ToolTip.text: "Quit Game"
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
}
|
||||
|
||||
Label {
|
||||
id: appNameText
|
||||
visible: appIcon.isPlaceholder
|
||||
text: model.name
|
||||
width: appIcon.width
|
||||
height: model.running ? 175 : appIcon.height
|
||||
leftPadding: 20
|
||||
rightPadding: 20
|
||||
anchors.left: appIcon.left
|
||||
anchors.right: appIcon.right
|
||||
anchors.bottom: appIcon.bottom
|
||||
font.pointSize: 22
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
wrapMode: Text.Wrap
|
||||
elide: Text.ElideRight
|
||||
}
|
||||
|
||||
function launchOrResumeSelectedApp()
|
||||
@@ -125,61 +181,64 @@ GridView {
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
// Nothing is running or this app is running
|
||||
launchOrResumeSelectedApp()
|
||||
// Only allow clicking on the box art for non-running games.
|
||||
// For running games, buttons will appear to resume or quit which
|
||||
// will handle starting the game and clicks on the box art will
|
||||
// be ignored.
|
||||
if (!model.running) {
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.RightButton
|
||||
onClicked: {
|
||||
// popup() ensures the menu appears under the mouse cursor
|
||||
if (appContextMenu.popup) {
|
||||
appContextMenu.popup()
|
||||
}
|
||||
else {
|
||||
// Qt 5.9 doesn't have popup()
|
||||
appContextMenu.open()
|
||||
}
|
||||
Keys.onReturnPressed: {
|
||||
// Open the app context menu if activated via the gamepad or keyboard
|
||||
// for running games. If the game isn't running, the above onClicked
|
||||
// method will handle the launch.
|
||||
if (model.running) {
|
||||
// This will be keyboard/gamepad driven so use
|
||||
// open() instead of popup()
|
||||
appContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onMenuPressed: {
|
||||
// We must use open() here so the menu is positioned on
|
||||
// the ItemDelegate and not where the mouse cursor is
|
||||
appContextMenu.open()
|
||||
if (model.running) {
|
||||
// This will be keyboard/gamepad driven so use
|
||||
// open() instead of popup()
|
||||
appContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
Menu {
|
||||
function doQuitGame() {
|
||||
quitAppDialog.appName = appModel.getRunningAppName()
|
||||
quitAppDialog.segueToStream = false
|
||||
quitAppDialog.open()
|
||||
}
|
||||
|
||||
NavigableMenu {
|
||||
id: appContextMenu
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: model.running ? "Resume Game" : "Launch Game"
|
||||
onTriggered: {
|
||||
appContextMenu.close()
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
onTriggered: launchOrResumeSelectedApp()
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: "Quit Game"
|
||||
onTriggered: {
|
||||
quitAppDialog.appName = appModel.getRunningAppName()
|
||||
quitAppDialog.segueToStream = false
|
||||
quitAppDialog.open()
|
||||
}
|
||||
onTriggered: doQuitGame()
|
||||
visible: model.running
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: quitAppDialog
|
||||
modality:Qt.WindowModal
|
||||
property string appName : ""
|
||||
property bool segueToStream : false
|
||||
property string nextAppName: ""
|
||||
property int nextAppIndex: 0
|
||||
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
|
||||
function quitApp() {
|
||||
var component = Qt.createComponent("QuitSegue.qml")
|
||||
@@ -201,20 +260,8 @@ GridView {
|
||||
appModel.quitRunningApp()
|
||||
}
|
||||
|
||||
onYes: quitApp()
|
||||
|
||||
// For keyboard/gamepad navigation
|
||||
onAccepted: quitApp()
|
||||
}
|
||||
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
parent: appGrid.parent
|
||||
anchors {
|
||||
top: appGrid.top
|
||||
left: appGrid.right
|
||||
bottom: appGrid.bottom
|
||||
|
||||
leftMargin: -10
|
||||
}
|
||||
}
|
||||
ScrollBar.vertical: ScrollBar {}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
// https://stackoverflow.com/questions/45029968/how-do-i-set-the-combobox-width-to-fit-the-largest-item
|
||||
ComboBox {
|
||||
property int textWidth
|
||||
property int desiredWidth : leftPadding + textWidth + indicator.width + rightPadding
|
||||
property int maximumWidth : parent.width
|
||||
|
||||
implicitWidth: leftPadding + textWidth + indicator.width + rightPadding
|
||||
implicitWidth: desiredWidth < maximumWidth ? desiredWidth : maximumWidth
|
||||
|
||||
TextMetrics {
|
||||
id: popupMetrics
|
||||
@@ -28,4 +32,13 @@ ComboBox {
|
||||
textWidth = Math.max(popupMetrics.width, textWidth)
|
||||
}
|
||||
}
|
||||
|
||||
popup.onAboutToShow: {
|
||||
// Switch to normal navigation for combo boxes
|
||||
SdlGamepadKeyNavigation.setUiNavMode(false)
|
||||
}
|
||||
|
||||
popup.onAboutToHide: {
|
||||
SdlGamepadKeyNavigation.setUiNavMode(true)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
GridView {
|
||||
// Detect Qt 5.11 or earlier using presence of synchronousDrag.
|
||||
// Prior to 5.12, the leftMargin and rightMargin values did not work.
|
||||
property bool hasBrokenMargins: this.synchronousDrag === undefined
|
||||
|
||||
property int minMargin: 10
|
||||
property real availableWidth: (parent.width - 2 * minMargin)
|
||||
property int itemsPerRow: availableWidth / cellWidth
|
||||
property real horizontalMargin: itemsPerRow < count && availableWidth >= cellWidth ?
|
||||
(availableWidth % cellWidth) / 2 : minMargin
|
||||
|
||||
function updateMargins() {
|
||||
leftMargin = horizontalMargin
|
||||
rightMargin = horizontalMargin
|
||||
|
||||
if (hasBrokenMargins) {
|
||||
anchors.leftMargin = leftMargin
|
||||
anchors.rightMargin = rightMargin
|
||||
}
|
||||
}
|
||||
|
||||
onHorizontalMarginChanged: {
|
||||
updateMargins()
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
if (hasBrokenMargins) {
|
||||
// This will cause an anchor conflict with the parent StackView
|
||||
// which breaks animation, but otherwise the grid will not be
|
||||
// centered in the window.
|
||||
anchors.fill = parent
|
||||
anchors.topMargin = topMargin
|
||||
anchors.bottomMargin = bottomMargin
|
||||
}
|
||||
|
||||
updateMargins()
|
||||
}
|
||||
|
||||
boundsBehavior: Flickable.OvershootBounds
|
||||
}
|
||||
@@ -1,13 +1,10 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import Session 1.0
|
||||
|
||||
Item {
|
||||
anchors.fill: parent
|
||||
|
||||
function onSearchingComputer() {
|
||||
stageLabel.text = "Establishing connection to PC..."
|
||||
}
|
||||
@@ -21,13 +18,8 @@ Item {
|
||||
errorDialog.open()
|
||||
}
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible && !launcher.isExecuted()) {
|
||||
StackView.onActivated: {
|
||||
if (!launcher.isExecuted()) {
|
||||
toolBar.visible = false
|
||||
launcher.searchingComputer.connect(onSearchingComputer)
|
||||
launcher.quittingApp.connect(onQuittingApp)
|
||||
@@ -55,16 +47,11 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok
|
||||
|
||||
onVisibleChanged: {
|
||||
if (!visible) {
|
||||
Qt.quit()
|
||||
}
|
||||
onClosed: {
|
||||
Qt.quit()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
import QtQml 2.2
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
|
||||
Item {
|
||||
visible: false
|
||||
|
||||
function onSearchingComputer() {
|
||||
stageLabel.text = "Establishing connection to PC..."
|
||||
}
|
||||
@@ -36,8 +32,8 @@ Item {
|
||||
quitAppDialog.open()
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible && !launcher.isExecuted()) {
|
||||
StackView.onActivated: {
|
||||
if (!launcher.isExecuted()) {
|
||||
toolBar.visible = false
|
||||
launcher.searchingComputer.connect(onSearchingComputer)
|
||||
launcher.searchingApp.connect(onSearchingApp)
|
||||
@@ -66,26 +62,18 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
|
||||
}
|
||||
onVisibleChanged: {
|
||||
if (!visible) {
|
||||
Qt.quit();
|
||||
}
|
||||
|
||||
onClosed: {
|
||||
Qt.quit();
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: quitAppDialog
|
||||
modality:Qt.WindowModal
|
||||
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
property string appName : ""
|
||||
|
||||
function quitApp() {
|
||||
@@ -96,29 +84,7 @@ Item {
|
||||
launcher.quitRunningApp()
|
||||
}
|
||||
|
||||
onYes: quitApp()
|
||||
|
||||
// For keyboard/gamepad navigation
|
||||
onAccepted: quitApp()
|
||||
|
||||
// Exit process if app quit is rejected (reacts also to closing of the
|
||||
// dialog from title bar's close button).
|
||||
// Note: this depends on undocumented behavior of visibleChanged()
|
||||
// signal being emitted before yes() or accepted() has been emitted.
|
||||
onVisibleChanged: {
|
||||
if (!visible) {
|
||||
quitTimer.start()
|
||||
}
|
||||
}
|
||||
Component.onCompleted: {
|
||||
yes.connect(quitTimer.stop)
|
||||
accepted.connect(quitTimer.stop)
|
||||
}
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: quitTimer
|
||||
interval: 100
|
||||
onTriggered: Qt.quit()
|
||||
onRejected: Qt.quit()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import SystemProperties 1.0
|
||||
|
||||
NavigableMessageDialog {
|
||||
standardButtons: Dialog.Ok | (SystemProperties.hasBrowser ? Dialog.Help : 0)
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
Dialog {
|
||||
parent: overlay
|
||||
|
||||
x: Math.round((parent.width - width) / 2)
|
||||
y: Math.round((parent.height - height) / 2)
|
||||
|
||||
onAboutToHide: {
|
||||
// We must force focus back to the last item for platforms without
|
||||
// support for more than one active window like Steam Link. If
|
||||
// we don't, gamepad and keyboard navigation will break after a
|
||||
// dialog appears.
|
||||
stackView.forceActiveFocus()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
Menu {
|
||||
onOpened: {
|
||||
itemAt(0).forceActiveFocus(Qt.TabFocusReason)
|
||||
}
|
||||
}
|
||||
@@ -2,11 +2,27 @@ import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
MenuItem {
|
||||
// Qt 5.10 has a menu property, but we need to support 5.9
|
||||
// so we must make our own.
|
||||
property Menu parentMenu
|
||||
|
||||
// Ensure focus can't be given to an invisible item
|
||||
enabled: visible
|
||||
height: visible ? implicitHeight : 0
|
||||
focusPolicy: visible ? Qt.TabFocus : Qt.NoFocus
|
||||
|
||||
onTriggered: {
|
||||
// We must close the context menu first or
|
||||
// it can steal focus from any dialogs that
|
||||
// onTriggered may spawn.
|
||||
parentMenu.close()
|
||||
}
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
triggered()
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
parentMenu.close()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Layouts 1.2
|
||||
|
||||
NavigableDialog {
|
||||
id: dialog
|
||||
|
||||
property alias text: dialogLabel.dialogText
|
||||
|
||||
property string helpText
|
||||
property string helpUrl : "https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting"
|
||||
property string helpTextSeparator : " "
|
||||
|
||||
onOpened: {
|
||||
// Force keyboard focus on the label so keyboard navigation works
|
||||
dialogLabel.forceActiveFocus()
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
spacing: 10
|
||||
|
||||
Image {
|
||||
source: (standardButtons & Dialog.Yes) ?
|
||||
"qrc:/res/baseline-help_outline-24px.svg" :
|
||||
"qrc:/res/baseline-error_outline-24px.svg"
|
||||
sourceSize {
|
||||
// The icon should be square so use the height as the width too
|
||||
width: 50
|
||||
height: 50
|
||||
}
|
||||
}
|
||||
|
||||
Label {
|
||||
property string dialogText
|
||||
|
||||
id: dialogLabel
|
||||
text: dialogText + ((helpText && (standardButtons & Dialog.Help)) ? (helpTextSeparator + helpText) : "")
|
||||
wrapMode: Text.Wrap
|
||||
elide: Label.ElideRight
|
||||
|
||||
// Cap the width so the dialog doesn't grow horizontally forever. This
|
||||
// will cause word wrap to kick in.
|
||||
Layout.maximumWidth: 400
|
||||
Layout.maximumHeight: 400
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
accept()
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
reject()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
footer: DialogButtonBox {
|
||||
id: dialogButtonBox
|
||||
standardButtons: dialog.standardButtons
|
||||
|
||||
onHelpRequested: {
|
||||
Qt.openUrlExternally(helpUrl)
|
||||
close()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,27 @@ import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
ToolButton {
|
||||
property string iconSource
|
||||
|
||||
activeFocusOnTab: true
|
||||
|
||||
// FIXME: We're using an Image here rather than icon.source because
|
||||
// icons don't work on Qt 5.9 LTS.
|
||||
Image {
|
||||
id: image
|
||||
source: iconSource
|
||||
anchors.centerIn: parent.background
|
||||
sourceSize {
|
||||
width: parent.background.width * 1.10
|
||||
height: parent.background.height * 1.10
|
||||
}
|
||||
}
|
||||
|
||||
// This determines the size of the Material highlight. We increase it
|
||||
// from the default because we use larger than normal icons for TV readability.
|
||||
background.width: (parent.height - parent.anchors.bottomMargin - parent.anchors.topMargin) * 0.60
|
||||
background.height: (parent.height - parent.anchors.bottomMargin - parent.anchors.topMargin) * 0.60
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
clicked()
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Layouts 1.3
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import ComputerModel 1.0
|
||||
|
||||
@@ -10,48 +8,41 @@ import ComputerManager 1.0
|
||||
import StreamingPreferences 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
GridView {
|
||||
CenteredGridView {
|
||||
property ComputerModel computerModel : createModel()
|
||||
|
||||
id: pcGrid
|
||||
focus: true
|
||||
activeFocusOnTab: true
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
|
||||
anchors.topMargin: 20
|
||||
anchors.rightMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
cellWidth: 350; cellHeight: 350;
|
||||
topMargin: 20
|
||||
bottomMargin: 5
|
||||
cellWidth: 310; cellHeight: 330;
|
||||
objectName: "Computers"
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
StreamingPreferences {
|
||||
id: prefs
|
||||
}
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
gamepadKeyNav.disable()
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Don't show any highlighted item until interacting with them.
|
||||
// We do this here instead of onActivated to avoid losing the user's
|
||||
// selection when backing out of a different page of the app.
|
||||
currentIndex = -1
|
||||
}
|
||||
|
||||
StackView.onActivated: {
|
||||
// Setup signals on CM
|
||||
ComputerManager.computerAddCompleted.connect(addComplete)
|
||||
|
||||
// Don't show any highlighted item until interacting with them
|
||||
currentIndex = -1
|
||||
// This is a bit of a hack to do this here as opposed to main.qml, but
|
||||
// we need it enabled before calling getConnectedGamepads() and PcView
|
||||
// is never destroyed, so it should be okay.
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
|
||||
// Highlight the first item if a gamepad is connected
|
||||
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
currentIndex = 0
|
||||
}
|
||||
}
|
||||
|
||||
StackView.onDeactivating: {
|
||||
ComputerManager.computerAddCompleted.disconnect(addComplete)
|
||||
}
|
||||
|
||||
function pairingComplete(error)
|
||||
@@ -62,6 +53,7 @@ GridView {
|
||||
// Display a failed dialog if we got an error
|
||||
if (error !== undefined) {
|
||||
errorDialog.text = error
|
||||
errorDialog.helpText = ""
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -69,7 +61,8 @@ GridView {
|
||||
function addComplete(success)
|
||||
{
|
||||
if (!success) {
|
||||
errorDialog.text = "Unable to connect to the specified PC. Click the Help button for possible solutions."
|
||||
errorDialog.text = "Unable to connect to the specified PC."
|
||||
errorDialog.helpText = "Click the Help button for possible solutions."
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -82,18 +75,37 @@ GridView {
|
||||
return model
|
||||
}
|
||||
|
||||
Row {
|
||||
anchors.centerIn: parent
|
||||
spacing: 5
|
||||
visible: pcGrid.count === 0
|
||||
|
||||
BusyIndicator {
|
||||
id: searchSpinner
|
||||
visible: StreamingPreferences.enableMdns
|
||||
}
|
||||
|
||||
Label {
|
||||
height: searchSpinner.height
|
||||
elide: Label.ElideRight
|
||||
text: StreamingPreferences.enableMdns ? "Searching for PCs with NVIDIA GameStream enabled..."
|
||||
: "Automatic PC discovery is disabled. Add your PC manually."
|
||||
font.pointSize: 20
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
}
|
||||
|
||||
model: computerModel
|
||||
|
||||
delegate: NavigableItemDelegate {
|
||||
width: 300; height: 300;
|
||||
width: 300; height: 320;
|
||||
grid: pcGrid
|
||||
|
||||
Image {
|
||||
id: pcIcon
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
source: {
|
||||
model.addPc ? "qrc:/res/ic_add_to_queue_white_48px.svg" : "qrc:/res/ic_tv_white_48px.svg"
|
||||
}
|
||||
source: "qrc:/res/desktop_windows-48px.svg"
|
||||
sourceSize {
|
||||
width: 200
|
||||
height: 200
|
||||
@@ -105,8 +117,8 @@ GridView {
|
||||
id: stateIcon
|
||||
anchors.horizontalCenter: pcIcon.horizontalCenter
|
||||
anchors.verticalCenter: pcIcon.verticalCenter
|
||||
anchors.verticalCenterOffset: -10
|
||||
visible: !model.addPc && !model.statusUnknown && (!model.online || !model.paired)
|
||||
anchors.verticalCenterOffset: -15
|
||||
visible: !model.statusUnknown && (!model.online || !model.paired)
|
||||
source: !model.online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg"
|
||||
sourceSize {
|
||||
width: 75
|
||||
@@ -118,10 +130,10 @@ GridView {
|
||||
id: statusUnknownSpinner
|
||||
anchors.horizontalCenter: pcIcon.horizontalCenter
|
||||
anchors.verticalCenter: pcIcon.verticalCenter
|
||||
anchors.verticalCenterOffset: -10
|
||||
anchors.verticalCenterOffset: -15
|
||||
width: 75
|
||||
height: 75
|
||||
visible: !model.addPc && model.statusUnknown
|
||||
visible: model.statusUnknown
|
||||
}
|
||||
|
||||
Label {
|
||||
@@ -130,19 +142,17 @@ GridView {
|
||||
|
||||
width: parent.width
|
||||
anchors.top: pcIcon.bottom
|
||||
anchors.bottom: parent.bottom
|
||||
font.pointSize: 36
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
wrapMode: Text.Wrap
|
||||
elide: Text.ElideRight
|
||||
}
|
||||
|
||||
Menu {
|
||||
NavigableMenu {
|
||||
id: pcContextMenu
|
||||
NavigableMenuItem {
|
||||
text: "Wake PC"
|
||||
onTriggered: computerModel.wakeComputer(index)
|
||||
visible: !model.addPc && !model.online && model.wakeable
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: "Delete PC"
|
||||
onTriggered: {
|
||||
deletePcDialog.pcIndex = index
|
||||
@@ -150,13 +160,25 @@ GridView {
|
||||
deletePcDialog.open()
|
||||
}
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: "Rename PC"
|
||||
onTriggered: {
|
||||
renamePcDialog.pcIndex = index
|
||||
renamePcDialog.originalName = model.name
|
||||
renamePcDialog.open()
|
||||
}
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: "Wake PC"
|
||||
onTriggered: computerModel.wakeComputer(index)
|
||||
visible: !model.online && model.wakeable
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
if (model.addPc) {
|
||||
addPcDialog.open()
|
||||
}
|
||||
else if (model.online) {
|
||||
if (model.online) {
|
||||
if (model.paired) {
|
||||
// go to game view
|
||||
var component = Qt.createComponent("AppView.qml")
|
||||
@@ -176,7 +198,8 @@ GridView {
|
||||
}
|
||||
else {
|
||||
// cannot pair while something is streaming or attempting to pair
|
||||
errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
|
||||
errorDialog.text = "You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again."
|
||||
errorDialog.helpText = ""
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -186,117 +209,113 @@ GridView {
|
||||
}
|
||||
}
|
||||
|
||||
onPressAndHold: {
|
||||
// popup() ensures the menu appears under the mouse cursor
|
||||
if (pcContextMenu.popup) {
|
||||
pcContextMenu.popup()
|
||||
}
|
||||
else {
|
||||
// Qt 5.9 doesn't have popup()
|
||||
pcContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.RightButton;
|
||||
onClicked: {
|
||||
if (!model.addPc) {
|
||||
// popup() ensures the menu appears under the mouse cursor
|
||||
if (pcContextMenu.popup) {
|
||||
pcContextMenu.popup()
|
||||
}
|
||||
else {
|
||||
// Qt 5.9 doesn't have popup()
|
||||
pcContextMenu.open()
|
||||
}
|
||||
}
|
||||
parent.onPressAndHold()
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onMenuPressed: {
|
||||
if (!model.addPc) {
|
||||
// We must use open() here so the menu is positioned on
|
||||
// the ItemDelegate and not where the mouse cursor is
|
||||
pcContextMenu.open()
|
||||
}
|
||||
// We must use open() here so the menu is positioned on
|
||||
// the ItemDelegate and not where the mouse cursor is
|
||||
pcContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
// don't allow edits to the rest of the window while open
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
onHelp: {
|
||||
// Using Setup-Guide here instead of Troubleshooting because it's likely that users
|
||||
// will arrive here by forgetting to enable GameStream or not forwarding ports.
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
|
||||
}
|
||||
|
||||
// Using Setup-Guide here instead of Troubleshooting because it's likely that users
|
||||
// will arrive here by forgetting to enable GameStream or not forwarding ports.
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide"
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: pairDialog
|
||||
|
||||
// Pairing dialog must be modal to prevent double-clicks from triggering
|
||||
// pairing twice
|
||||
modal: true
|
||||
closePolicy: Popup.CloseOnEscape
|
||||
|
||||
// don't allow edits to the rest of the window while open
|
||||
modality:Qt.WindowModal
|
||||
property string pin : "0000"
|
||||
text:"Please enter " + pin + " on your GameStream PC. This dialog will close when pairing is completed."
|
||||
standardButtons: StandardButton.Cancel
|
||||
standardButtons: Dialog.Cancel
|
||||
onRejected: {
|
||||
// FIXME: We should interrupt pairing here
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: deletePcDialog
|
||||
// don't allow edits to the rest of the window while open
|
||||
modality:Qt.WindowModal
|
||||
property int pcIndex : -1;
|
||||
text:"Are you sure you want to remove this PC?"
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
|
||||
function deletePc() {
|
||||
console.log("deleting PC pairing for PC at index: " + pcIndex)
|
||||
computerModel.deleteComputer(pcIndex);
|
||||
}
|
||||
|
||||
onYes: deletePc()
|
||||
|
||||
// For keyboard/gamepad activation
|
||||
onAccepted: deletePc()
|
||||
}
|
||||
|
||||
Dialog {
|
||||
id: addPcDialog
|
||||
property string label: "Enter the IP address of your GameStream PC"
|
||||
property string hint: "192.168.1.100"
|
||||
property alias editText : editTextItem
|
||||
NavigableDialog {
|
||||
id: renamePcDialog
|
||||
property string label: "Enter the new name for this PC:"
|
||||
property string originalName
|
||||
property int pcIndex : -1;
|
||||
|
||||
standardButtons: StandardButton.Ok | StandardButton.Cancel
|
||||
onVisibleChanged: {
|
||||
editTextItem.focus = true
|
||||
editTextItem.selectAll()
|
||||
standardButtons: Dialog.Ok | Dialog.Cancel
|
||||
|
||||
onOpened: {
|
||||
// Force keyboard focus on the textbox so keyboard navigation works
|
||||
editText.forceActiveFocus()
|
||||
}
|
||||
|
||||
onClosed: {
|
||||
editText.clear()
|
||||
}
|
||||
|
||||
onAccepted: {
|
||||
ComputerManager.addNewHost(editText.text, false)
|
||||
if (editText.text) {
|
||||
computerModel.renameComputer(pcIndex, editText.text)
|
||||
}
|
||||
}
|
||||
|
||||
ColumnLayout {
|
||||
Text {
|
||||
id: addPcDialogLabel
|
||||
text: addPcDialog.label
|
||||
Label {
|
||||
text: renamePcDialog.label
|
||||
font.bold: true
|
||||
}
|
||||
Rectangle {
|
||||
implicitWidth: parent.parent.width
|
||||
height: editTextItem.height
|
||||
|
||||
TextInput {
|
||||
id: editTextItem
|
||||
inputMethodHints: Qt.ImhPreferUppercase
|
||||
text: addPcDialog.hint
|
||||
TextField {
|
||||
id: editText
|
||||
placeholderText: renamePcDialog.originalName
|
||||
Layout.fillWidth: true
|
||||
focus: true
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
renamePcDialog.accept()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
parent: pcGrid.parent
|
||||
anchors {
|
||||
top: pcGrid.top
|
||||
left: pcGrid.right
|
||||
bottom: pcGrid.bottom
|
||||
|
||||
leftMargin: -10
|
||||
}
|
||||
}
|
||||
ScrollBar.vertical: ScrollBar {}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import Session 1.0
|
||||
@@ -12,13 +11,6 @@ Item {
|
||||
|
||||
property string stageText : "Quitting " + appName + "..."
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
function quitAppCompleted(error)
|
||||
{
|
||||
// Display a failed dialog if we got an error
|
||||
@@ -27,26 +19,32 @@ Item {
|
||||
errorDialog.open()
|
||||
}
|
||||
|
||||
// Exit this view
|
||||
stackView.pop()
|
||||
|
||||
// If we're supposed to launch another game after this, do so now
|
||||
if (error === undefined && nextSession !== null) {
|
||||
var component = Qt.createComponent("StreamSegue.qml")
|
||||
var segue = component.createObject(stackView, {"appName": nextAppName, "session": nextSession})
|
||||
stackView.push(segue)
|
||||
stackView.replace(segue)
|
||||
}
|
||||
else {
|
||||
// Exit this view
|
||||
stackView.pop()
|
||||
}
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
// Connect the quit completion signal
|
||||
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
|
||||
}
|
||||
else {
|
||||
// Disconnect the signal
|
||||
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
|
||||
}
|
||||
StackView.onActivated: {
|
||||
// Hide the toolbar before we start loading
|
||||
toolBar.visible = false
|
||||
|
||||
// Connect the quit completion signal
|
||||
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
|
||||
}
|
||||
|
||||
StackView.onDeactivating: {
|
||||
// Show the toolbar again
|
||||
toolBar.visible = true
|
||||
|
||||
// Disconnect the signal
|
||||
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
|
||||
}
|
||||
|
||||
Row {
|
||||
@@ -68,10 +66,7 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,61 +4,51 @@ import QtQuick.Controls 2.2
|
||||
import StreamingPreferences 1.0
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
import SystemProperties 1.0
|
||||
|
||||
Flickable {
|
||||
id: settingsPage
|
||||
objectName: "Settings"
|
||||
anchors.fill: parent
|
||||
|
||||
boundsBehavior: Flickable.OvershootBounds
|
||||
|
||||
contentWidth: settingsColumn1.width > settingsColumn2.width ? settingsColumn1.width : settingsColumn2.width
|
||||
contentHeight: settingsColumn1.height > settingsColumn2.height ? settingsColumn1.height : settingsColumn2.height
|
||||
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
parent: settingsPage.parent
|
||||
anchors {
|
||||
top: settingsPage.top
|
||||
left: settingsPage.right
|
||||
bottom: settingsPage.bottom
|
||||
|
||||
left: parent.right
|
||||
leftMargin: -10
|
||||
}
|
||||
}
|
||||
|
||||
StreamingPreferences {
|
||||
id: prefs
|
||||
}
|
||||
StackView.onActivated: {
|
||||
// This enables Tab and BackTab based navigation rather than arrow keys.
|
||||
// It is required to shift focus between controls on the settings page.
|
||||
SdlGamepadKeyNavigation.setUiNavMode(true)
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
gamepadKeyNav.setSettingsMode(true)
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
gamepadKeyNav.disable()
|
||||
// Highlight the first item if a gamepad is connected
|
||||
if (SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
resolutionComboBox.forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
Component.onDestruction: {
|
||||
prefs.save()
|
||||
StackView.onDeactivating: {
|
||||
SdlGamepadKeyNavigation.setUiNavMode(false)
|
||||
|
||||
// Save the prefs so the Session can observe the changes
|
||||
StreamingPreferences.save()
|
||||
}
|
||||
|
||||
Column {
|
||||
padding: 10
|
||||
id: settingsColumn1
|
||||
width: settingsPage.width / 2 - padding
|
||||
width: settingsPage.width / 2
|
||||
spacing: 15
|
||||
|
||||
GroupBox {
|
||||
id: basicSettingsGroupBox
|
||||
width: (parent.width - 2 * parent.padding)
|
||||
width: (parent.width - (parent.leftPadding + parent.rightPadding))
|
||||
padding: 12
|
||||
title: "<font color=\"skyblue\">Basic Settings</font>"
|
||||
font.pointSize: 12
|
||||
@@ -85,6 +75,7 @@ Flickable {
|
||||
|
||||
Row {
|
||||
spacing: 5
|
||||
width: parent.width
|
||||
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
@@ -97,11 +88,11 @@ Flickable {
|
||||
|
||||
// Some platforms have different desktop resolutions
|
||||
// and native resolutions (like macOS with Retina displays)
|
||||
if (displayResIndex == 0) {
|
||||
screenRect = prefs.getDesktopResolution(displayIndex)
|
||||
if (displayResIndex === 0) {
|
||||
screenRect = SystemProperties.getDesktopResolution(displayIndex)
|
||||
}
|
||||
else {
|
||||
screenRect = prefs.getNativeResolution(displayIndex)
|
||||
screenRect = SystemProperties.getNativeResolution(displayIndex)
|
||||
}
|
||||
|
||||
if (screenRect.width === 0) {
|
||||
@@ -138,10 +129,24 @@ Flickable {
|
||||
}
|
||||
}
|
||||
|
||||
// Prune resolutions that are over the decoder's maximum
|
||||
var max_pixels = SystemProperties.maximumResolution.width * SystemProperties.maximumResolution.height;
|
||||
if (max_pixels > 0) {
|
||||
for (var j = 0; j < resolutionComboBox.count; j++) {
|
||||
var existing_width = parseInt(resolutionListModel.get(j).video_width);
|
||||
var existing_height = parseInt(resolutionListModel.get(j).video_height);
|
||||
|
||||
if (existing_width * existing_height > max_pixels) {
|
||||
resolutionListModel.remove(j)
|
||||
j--
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// load the saved width/height, and iterate through the ComboBox until a match is found
|
||||
// and set it to that index.
|
||||
var saved_width = prefs.width
|
||||
var saved_height = prefs.height
|
||||
var saved_width = StreamingPreferences.width
|
||||
var saved_height = StreamingPreferences.height
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < resolutionListModel.count; i++) {
|
||||
var el_width = parseInt(resolutionListModel.get(i).video_width);
|
||||
@@ -158,6 +163,7 @@ Flickable {
|
||||
}
|
||||
|
||||
id: resolutionComboBox
|
||||
maximumWidth: parent.width / 2
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: resolutionListModel
|
||||
@@ -190,12 +196,14 @@ Flickable {
|
||||
var selectedHeight = parseInt(resolutionListModel.get(currentIndex).video_height)
|
||||
|
||||
// Only modify the bitrate if the values actually changed
|
||||
if (prefs.width !== selectedWidth || prefs.height !== selectedHeight) {
|
||||
prefs.width = selectedWidth
|
||||
prefs.height = selectedHeight
|
||||
if (StreamingPreferences.width !== selectedWidth || StreamingPreferences.height !== selectedHeight) {
|
||||
StreamingPreferences.width = selectedWidth
|
||||
StreamingPreferences.height = selectedHeight
|
||||
|
||||
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
|
||||
slider.value = prefs.bitrateKbps
|
||||
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
|
||||
StreamingPreferences.height,
|
||||
StreamingPreferences.fps);
|
||||
slider.value = StreamingPreferences.bitrateKbps
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -204,15 +212,14 @@ Flickable {
|
||||
function createModel() {
|
||||
var fpsListModel = Qt.createQmlObject('import QtQuick 2.0; ListModel {}', parent, '')
|
||||
|
||||
// Get the max supported FPS on this system
|
||||
var max_fps = prefs.getMaximumStreamingFrameRate();
|
||||
var max_fps = SystemProperties.maximumStreamingFrameRate
|
||||
|
||||
// Default entries
|
||||
fpsListModel.append({"text": "30 FPS", "video_fps": "30"})
|
||||
fpsListModel.append({"text": "60 FPS", "video_fps": "60"})
|
||||
|
||||
// Add unsupported FPS values that come before the display max FPS
|
||||
if (prefs.unsupportedFps) {
|
||||
if (StreamingPreferences.unsupportedFps) {
|
||||
if (max_fps > 90) {
|
||||
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
|
||||
}
|
||||
@@ -225,7 +232,7 @@ Flickable {
|
||||
// handle wonky displays that report just over 60 Hz.
|
||||
if (max_fps > 64) {
|
||||
// Mark any FPS value greater than 120 as unsupported
|
||||
if (prefs.unsupportedFps && max_fps > 120) {
|
||||
if (StreamingPreferences.unsupportedFps && max_fps > 120) {
|
||||
fpsListModel.append({"text": max_fps+" FPS (Unsupported)", "video_fps": ""+max_fps})
|
||||
}
|
||||
else if (max_fps > 120) {
|
||||
@@ -237,7 +244,7 @@ Flickable {
|
||||
}
|
||||
|
||||
// Add unsupported FPS values that come after the display max FPS
|
||||
if (prefs.unsupportedFps) {
|
||||
if (StreamingPreferences.unsupportedFps) {
|
||||
if (max_fps < 90) {
|
||||
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
|
||||
}
|
||||
@@ -252,7 +259,7 @@ Flickable {
|
||||
function reinitialize() {
|
||||
model = createModel()
|
||||
|
||||
var saved_fps = prefs.fps
|
||||
var saved_fps = StreamingPreferences.fps
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < model.count; i++) {
|
||||
var el_fps = parseInt(model.get(i).video_fps);
|
||||
@@ -273,17 +280,20 @@ Flickable {
|
||||
}
|
||||
|
||||
id: fpsComboBox
|
||||
maximumWidth: parent.width / 2
|
||||
textRole: "text"
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
var selectedFps = parseInt(model.get(currentIndex).video_fps)
|
||||
|
||||
// Only modify the bitrate if the values actually changed
|
||||
if (prefs.fps !== selectedFps) {
|
||||
prefs.fps = selectedFps
|
||||
if (StreamingPreferences.fps !== selectedFps) {
|
||||
StreamingPreferences.fps = selectedFps
|
||||
|
||||
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
|
||||
slider.value = prefs.bitrateKbps
|
||||
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
|
||||
StreamingPreferences.height,
|
||||
StreamingPreferences.fps);
|
||||
slider.value = StreamingPreferences.bitrateKbps
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -308,7 +318,7 @@ Flickable {
|
||||
Slider {
|
||||
id: slider
|
||||
|
||||
value: prefs.bitrateKbps
|
||||
value: StreamingPreferences.bitrateKbps
|
||||
|
||||
stepSize: 500
|
||||
from : 500
|
||||
@@ -319,7 +329,7 @@ Flickable {
|
||||
|
||||
onValueChanged: {
|
||||
bitrateTitle.text = "Video bitrate: " + (value / 1000.0) + " Mbps"
|
||||
prefs.bitrateKbps = value
|
||||
StreamingPreferences.bitrateKbps = value
|
||||
}
|
||||
}
|
||||
|
||||
@@ -334,25 +344,40 @@ Flickable {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var savedWm = prefs.windowMode
|
||||
currentIndex = 0
|
||||
// Set the recommended option based on the OS
|
||||
for (var i = 0; i < windowModeListModel.count; i++) {
|
||||
var thisWm = windowModeListModel.get(i).val;
|
||||
if (savedWm === thisWm) {
|
||||
currentIndex = i
|
||||
if (thisWm === StreamingPreferences.recommendedFullScreenMode) {
|
||||
windowModeListModel.get(i).text += " (Recommended)"
|
||||
windowModeListModel.move(i, 0, 1);
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
currentIndex = 0
|
||||
|
||||
if (SystemProperties.hasWindowManager && !SystemProperties.rendererAlwaysFullScreen) {
|
||||
var savedWm = StreamingPreferences.windowMode
|
||||
for (var i = 0; i < windowModeListModel.count; i++) {
|
||||
var thisWm = windowModeListModel.get(i).val;
|
||||
if (savedWm === thisWm) {
|
||||
currentIndex = i
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
activated(currentIndex)
|
||||
}
|
||||
|
||||
id: windowModeComboBox
|
||||
enabled: SystemProperties.hasWindowManager && !SystemProperties.rendererAlwaysFullScreen
|
||||
hoverEnabled: true
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: windowModeListModel
|
||||
ListElement {
|
||||
text: "Full-screen (Recommended)"
|
||||
text: "Full-screen"
|
||||
val: StreamingPreferences.WM_FULLSCREEN
|
||||
}
|
||||
ListElement {
|
||||
@@ -365,7 +390,7 @@ Flickable {
|
||||
}
|
||||
}
|
||||
onActivated: {
|
||||
prefs.windowMode = windowModeListModel.get(currentIndex).val
|
||||
StreamingPreferences.windowMode = windowModeListModel.get(currentIndex).val
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
@@ -376,12 +401,13 @@ Flickable {
|
||||
|
||||
CheckBox {
|
||||
id: vsyncCheck
|
||||
width: parent.width
|
||||
hoverEnabled: true
|
||||
text: "V-Sync"
|
||||
font.pointSize: 12
|
||||
checked: prefs.enableVsync
|
||||
checked: StreamingPreferences.enableVsync
|
||||
onCheckedChanged: {
|
||||
prefs.enableVsync = checked
|
||||
StreamingPreferences.enableVsync = checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
@@ -392,13 +418,14 @@ Flickable {
|
||||
|
||||
CheckBox {
|
||||
id: framePacingCheck
|
||||
width: parent.width
|
||||
hoverEnabled: true
|
||||
text: "Frame pacing"
|
||||
font.pointSize: 12
|
||||
enabled: prefs.enableVsync
|
||||
checked: prefs.enableVsync && prefs.framePacing
|
||||
enabled: StreamingPreferences.enableVsync
|
||||
checked: StreamingPreferences.enableVsync && StreamingPreferences.framePacing
|
||||
onCheckedChanged: {
|
||||
prefs.framePacing = checked
|
||||
StreamingPreferences.framePacing = checked
|
||||
}
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
@@ -411,7 +438,7 @@ Flickable {
|
||||
GroupBox {
|
||||
|
||||
id: audioSettingsGroupBox
|
||||
width: (parent.width - 2 * parent.padding)
|
||||
width: (parent.width - (parent.leftPadding + parent.rightPadding))
|
||||
padding: 12
|
||||
title: "<font color=\"skyblue\">Audio Settings</font>"
|
||||
font.pointSize: 12
|
||||
@@ -431,7 +458,7 @@ Flickable {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_audio = prefs.audioConfig
|
||||
var saved_audio = StreamingPreferences.audioConfig
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < audioListModel.count; i++) {
|
||||
var el_audio = audioListModel.get(i).val;
|
||||
@@ -455,10 +482,14 @@ Flickable {
|
||||
text: "5.1 surround sound"
|
||||
val: StreamingPreferences.AC_51_SURROUND
|
||||
}
|
||||
ListElement {
|
||||
text: "7.1 surround sound"
|
||||
val: StreamingPreferences.AC_71_SURROUND
|
||||
}
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
prefs.audioConfig = audioListModel.get(currentIndex).val
|
||||
StreamingPreferences.audioConfig = audioListModel.get(currentIndex).val
|
||||
}
|
||||
}
|
||||
|
||||
@@ -467,7 +498,7 @@ Flickable {
|
||||
|
||||
GroupBox {
|
||||
id: uiSettingsGroupBox
|
||||
width: (parent.width - 2 * parent.padding)
|
||||
width: (parent.width - (parent.leftPadding + parent.rightPadding))
|
||||
padding: 12
|
||||
title: "<font color=\"skyblue\">UI Settings</font>"
|
||||
font.pointSize: 12
|
||||
@@ -478,26 +509,58 @@ Flickable {
|
||||
|
||||
CheckBox {
|
||||
id: startMaximizedCheck
|
||||
width: parent.width
|
||||
text: "Maximize Moonlight window on startup"
|
||||
font.pointSize: 12
|
||||
checked: !prefs.startWindowed
|
||||
enabled: SystemProperties.hasWindowManager
|
||||
checked: !StreamingPreferences.startWindowed || !SystemProperties.hasWindowManager
|
||||
onCheckedChanged: {
|
||||
prefs.startWindowed = !checked
|
||||
StreamingPreferences.startWindowed = !checked
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: connectionWarningsCheck
|
||||
width: parent.width
|
||||
text: "Show connection quality warnings"
|
||||
font.pointSize: 12
|
||||
checked: StreamingPreferences.connectionWarnings
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.connectionWarnings = checked
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
visible: SystemProperties.hasDiscordIntegration
|
||||
id: discordPresenceCheck
|
||||
width: parent.width
|
||||
text: "Discord Rich Presence integration"
|
||||
font.pointSize: 12
|
||||
checked: StreamingPreferences.richPresence
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.richPresence = checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Updates your Discord status to display the name of the game you're streaming."
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Column {
|
||||
padding: 10
|
||||
rightPadding: 20
|
||||
anchors.left: settingsColumn1.right
|
||||
id: settingsColumn2
|
||||
width: settingsPage.width / 2 - padding
|
||||
width: settingsPage.width / 2
|
||||
spacing: 15
|
||||
|
||||
GroupBox {
|
||||
id: gamepadSettingsGroupBox
|
||||
width: (parent.width - parent.padding)
|
||||
width: (parent.width - (parent.leftPadding + parent.rightPadding))
|
||||
padding: 12
|
||||
title: "<font color=\"skyblue\">Input Settings</font>"
|
||||
font.pointSize: 12
|
||||
@@ -508,11 +571,12 @@ Flickable {
|
||||
|
||||
CheckBox {
|
||||
id: singleControllerCheck
|
||||
width: parent.width
|
||||
text: "Force gamepad #1 always present"
|
||||
font.pointSize: 12
|
||||
checked: !prefs.multiController
|
||||
checked: !StreamingPreferences.multiController
|
||||
onCheckedChanged: {
|
||||
prefs.multiController = !checked
|
||||
StreamingPreferences.multiController = !checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
@@ -523,26 +587,63 @@ Flickable {
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: rawInputCheck
|
||||
id: absoluteMouseCheck
|
||||
hoverEnabled: true
|
||||
text: "Raw mouse input"
|
||||
width: parent.width
|
||||
text: "Optimize mouse for remote desktop instead of games"
|
||||
font.pointSize: 12
|
||||
checked: !prefs.mouseAcceleration
|
||||
enabled: SystemProperties.hasWindowManager
|
||||
checked: StreamingPreferences.absoluteMouseMode && SystemProperties.hasWindowManager
|
||||
onCheckedChanged: {
|
||||
prefs.mouseAcceleration = !checked
|
||||
StreamingPreferences.absoluteMouseMode = checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "This enables mouse control without capturing the client's mouse cursor. It will not work in most games.\n
|
||||
You can toggle this while streaming using Ctrl+Alt+Shift+M."
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: absoluteTouchCheck
|
||||
hoverEnabled: true
|
||||
width: parent.width
|
||||
text: "Use touchscreen as a trackpad"
|
||||
font.pointSize: 12
|
||||
checked: !StreamingPreferences.absoluteTouchMode
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.absoluteTouchMode = !checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "When checked, the touchscreen acts like a trackpad. When unchecked, the touchscreen will directly control the mouse pointer."
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: gamepadMouseCheck
|
||||
hoverEnabled: true
|
||||
width: parent.width
|
||||
text: "Gamepad mouse mode support"
|
||||
font.pointSize: 12
|
||||
checked: StreamingPreferences.gamepadMouse
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.gamepadMouse = checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "When checked, mouse input is not accelerated or scaled by the OS before passing to Moonlight"
|
||||
ToolTip.text: "When enabled, holding the Start button will toggle mouse mode"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GroupBox {
|
||||
id: hostSettingsGroupBox
|
||||
width: (parent.width - parent.padding)
|
||||
width: (parent.width - (parent.leftPadding + parent.rightPadding))
|
||||
padding: 12
|
||||
title: "<font color=\"skyblue\">Host Settings</font>"
|
||||
font.pointSize: 12
|
||||
@@ -553,21 +654,23 @@ Flickable {
|
||||
|
||||
CheckBox {
|
||||
id: optimizeGameSettingsCheck
|
||||
width: parent.width
|
||||
text: "Optimize game settings"
|
||||
font.pointSize: 12
|
||||
checked: prefs.gameOptimizations
|
||||
checked: StreamingPreferences.gameOptimizations
|
||||
onCheckedChanged: {
|
||||
prefs.gameOptimizations = checked
|
||||
StreamingPreferences.gameOptimizations = checked
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: audioPcCheck
|
||||
width: parent.width
|
||||
text: "Play audio on host PC"
|
||||
font.pointSize: 12
|
||||
checked: prefs.playAudioOnHost
|
||||
checked: StreamingPreferences.playAudioOnHost
|
||||
onCheckedChanged: {
|
||||
prefs.playAudioOnHost = checked
|
||||
StreamingPreferences.playAudioOnHost = checked
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -575,7 +678,7 @@ Flickable {
|
||||
|
||||
GroupBox {
|
||||
id: advancedSettingsGroupBox
|
||||
width: (parent.width - parent.padding)
|
||||
width: (parent.width - (parent.leftPadding + parent.rightPadding))
|
||||
padding: 12
|
||||
title: "<font color=\"skyblue\">Advanced Settings</font>"
|
||||
font.pointSize: 12
|
||||
@@ -595,7 +698,7 @@ Flickable {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_vds = prefs.videoDecoderSelection
|
||||
var saved_vds = StreamingPreferences.videoDecoderSelection
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < decoderListModel.count; i++) {
|
||||
var el_vds = decoderListModel.get(i).val;
|
||||
@@ -626,7 +729,7 @@ Flickable {
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
prefs.videoDecoderSelection = decoderListModel.get(currentIndex).val
|
||||
StreamingPreferences.videoDecoderSelection = decoderListModel.get(currentIndex).val
|
||||
}
|
||||
}
|
||||
|
||||
@@ -641,7 +744,7 @@ Flickable {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_vcc = prefs.videoCodecConfig
|
||||
var saved_vcc = StreamingPreferences.videoCodecConfig
|
||||
currentIndex = 0
|
||||
for(var i = 0; i < codecListModel.count; i++) {
|
||||
var el_vcc = codecListModel.get(i).val;
|
||||
@@ -662,68 +765,76 @@ Flickable {
|
||||
val: StreamingPreferences.VCC_AUTO
|
||||
}
|
||||
ListElement {
|
||||
text: "Force H.264"
|
||||
text: "H.264"
|
||||
val: StreamingPreferences.VCC_FORCE_H264
|
||||
}
|
||||
ListElement {
|
||||
text: "Force HEVC"
|
||||
text: "HEVC (H.265)"
|
||||
val: StreamingPreferences.VCC_FORCE_HEVC
|
||||
}
|
||||
// HDR seems to be broken in GFE 3.14.1, and even when that's fixed
|
||||
// we'll probably need to gate this feature on OS support in our
|
||||
// renderers.
|
||||
/* ListElement {
|
||||
text: "Force HEVC HDR"
|
||||
ListElement {
|
||||
text: "HEVC HDR (Experimental)"
|
||||
val: StreamingPreferences.VCC_FORCE_HEVC_HDR
|
||||
} */
|
||||
}
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
prefs.videoCodecConfig = codecListModel.get(currentIndex).val
|
||||
StreamingPreferences.videoCodecConfig = codecListModel.get(currentIndex).val
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: unlockUnsupportedFps
|
||||
width: parent.width
|
||||
text: "Unlock unsupported FPS options"
|
||||
font.pointSize: 12
|
||||
checked: prefs.unsupportedFps
|
||||
checked: StreamingPreferences.unsupportedFps
|
||||
onCheckedChanged: {
|
||||
prefs.unsupportedFps = checked
|
||||
// This is called on init, so only do the work if we've
|
||||
// actually changed the value.
|
||||
if (StreamingPreferences.unsupportedFps != checked) {
|
||||
StreamingPreferences.unsupportedFps = checked
|
||||
|
||||
// The selectable FPS values depend on whether
|
||||
// this option is enabled or not
|
||||
fpsComboBox.reinitialize()
|
||||
// The selectable FPS values depend on whether
|
||||
// this option is enabled or not
|
||||
fpsComboBox.reinitialize()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: enableMdns
|
||||
width: parent.width
|
||||
text: "Automatically find PCs on the local network (Recommended)"
|
||||
font.pointSize: 12
|
||||
checked: prefs.enableMdns
|
||||
checked: StreamingPreferences.enableMdns
|
||||
onCheckedChanged: {
|
||||
prefs.enableMdns = checked
|
||||
// This is called on init, so only do the work if we've
|
||||
// actually changed the value.
|
||||
if (StreamingPreferences.enableMdns != checked) {
|
||||
StreamingPreferences.enableMdns = checked
|
||||
|
||||
// We must save the updated preference to ensure
|
||||
// ComputerManager can observe the change internally.
|
||||
prefs.save()
|
||||
// We must save the updated preference to ensure
|
||||
// ComputerManager can observe the change internally.
|
||||
StreamingPreferences.save()
|
||||
|
||||
// Restart polling so the mDNS change takes effect
|
||||
if (window.pollingActive) {
|
||||
ComputerManager.stopPollingAsync()
|
||||
ComputerManager.startPolling()
|
||||
// Restart polling so the mDNS change takes effect
|
||||
if (window.pollingActive) {
|
||||
ComputerManager.stopPollingAsync()
|
||||
ComputerManager.startPolling()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: quitAppAfter
|
||||
width: parent.width
|
||||
text: "Quit app after quitting session"
|
||||
font.pointSize: 12
|
||||
checked: prefs.quitAppAfter
|
||||
checked: StreamingPreferences.quitAppAfter
|
||||
onCheckedChanged: {
|
||||
prefs.quitAppAfter = checked
|
||||
StreamingPreferences.quitAppAfter = checked
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
import Session 1.0
|
||||
|
||||
@@ -13,13 +11,6 @@ Item {
|
||||
property string stageText : "Starting " + appName + "..."
|
||||
property bool quitAfter : false
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
function stageStarting(stage)
|
||||
{
|
||||
// Update the spinner text
|
||||
@@ -28,8 +19,8 @@ Item {
|
||||
|
||||
function stageFailed(stage, errorCode)
|
||||
{
|
||||
errorDialog.text = "Starting " + stage + " failed: Error " + errorCode
|
||||
errorDialog.open()
|
||||
// Display the error dialog after Session::exec() returns
|
||||
streamSegueErrorDialog.text = "Starting " + stage + " failed: Error " + errorCode
|
||||
}
|
||||
|
||||
function connectionStarted()
|
||||
@@ -38,6 +29,7 @@ Item {
|
||||
// see them briefly when we pop off the StackView
|
||||
stageSpinner.visible = false
|
||||
stageLabel.visible = false
|
||||
hintText.visible = false
|
||||
|
||||
// Hide the window now that streaming has begun
|
||||
window.visible = false
|
||||
@@ -46,7 +38,7 @@ Item {
|
||||
function displayLaunchError(text)
|
||||
{
|
||||
// Display the error dialog after Session::exec() returns
|
||||
errorDialog.text = text
|
||||
streamSegueErrorDialog.text = text
|
||||
}
|
||||
|
||||
function displayLaunchWarning(text)
|
||||
@@ -54,7 +46,7 @@ Item {
|
||||
// This toast appears for 3 seconds, just shorter than how long
|
||||
// Session will wait for it to be displayed. This gives it time
|
||||
// to transition to invisible before continuing.
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.3; ToolTip {}', parent, '')
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
|
||||
toast.text = text
|
||||
toast.timeout = 3000
|
||||
toast.visible = true
|
||||
@@ -72,10 +64,14 @@ Item {
|
||||
|
||||
function sessionFinished()
|
||||
{
|
||||
// Enable GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
|
||||
if (quitAfter) {
|
||||
if (errorDialog.text) {
|
||||
if (streamSegueErrorDialog.text) {
|
||||
// Quit when the error dialog is acknowledged
|
||||
errorDialog.open()
|
||||
streamSegueErrorDialog.quitAfter = quitAfter
|
||||
streamSegueErrorDialog.open()
|
||||
}
|
||||
else {
|
||||
// Quit immediately
|
||||
@@ -92,48 +88,73 @@ Item {
|
||||
// the Qt UI is visible again to prevent losing
|
||||
// focus on the dialog which would impact gamepad
|
||||
// users.
|
||||
if (errorDialog.text) {
|
||||
errorDialog.open()
|
||||
if (streamSegueErrorDialog.text) {
|
||||
streamSegueErrorDialog.quitAfter = quitAfter
|
||||
streamSegueErrorDialog.open()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// It's important that we don't call enable() here
|
||||
// or it may interfere with the Session instance
|
||||
// getting notified of initial connected gamepads.
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
StackView.onDeactivating: {
|
||||
// Show the toolbar again when popped off the stack
|
||||
toolBar.visible = true
|
||||
|
||||
// Enable GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
// Hide the toolbar before we start loading
|
||||
toolBar.visible = false
|
||||
StackView.onActivated: {
|
||||
// Hide the toolbar before we start loading
|
||||
toolBar.visible = false
|
||||
|
||||
// Hook up our signals
|
||||
session.stageStarting.connect(stageStarting)
|
||||
session.stageFailed.connect(stageFailed)
|
||||
session.connectionStarted.connect(connectionStarted)
|
||||
session.displayLaunchError.connect(displayLaunchError)
|
||||
session.displayLaunchWarning.connect(displayLaunchWarning)
|
||||
session.quitStarting.connect(quitStarting)
|
||||
session.sessionFinished.connect(sessionFinished)
|
||||
|
||||
// Kick off the stream
|
||||
spinnerTimer.start()
|
||||
streamLoader.active = true
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: spinnerTimer
|
||||
|
||||
// Display the spinner appearance a bit to allow us to reach
|
||||
// the code in Session.exec() that pumps the event loop.
|
||||
// If we display it immediately, it will briefly hang in the
|
||||
// middle of the animation on Windows, which looks very
|
||||
// obviously broken.
|
||||
interval: 100
|
||||
onTriggered: stageSpinner.running = true
|
||||
}
|
||||
|
||||
Loader {
|
||||
id: streamLoader
|
||||
active: false
|
||||
asynchronous: true
|
||||
|
||||
onLoaded: {
|
||||
// Set the hint text. We do this here rather than
|
||||
// in the hintText control itself to synchronize
|
||||
// with Session.exec() which requires no concurrent
|
||||
// gamepad usage.
|
||||
hintText.text = gamepadKeyNav.getConnectedGamepads() > 0 ?
|
||||
hintText.text = SdlGamepadKeyNavigation.getConnectedGamepads() > 0 ?
|
||||
"Tip: Press Start+Select+L1+R1 to disconnect your session" :
|
||||
"Tip: Press Ctrl+Alt+Shift+Q to disconnect your session"
|
||||
|
||||
// Hook up our signals
|
||||
session.stageStarting.connect(stageStarting)
|
||||
session.stageFailed.connect(stageFailed)
|
||||
session.connectionStarted.connect(connectionStarted)
|
||||
session.displayLaunchError.connect(displayLaunchError)
|
||||
session.displayLaunchWarning.connect(displayLaunchWarning)
|
||||
session.quitStarting.connect(quitStarting)
|
||||
session.sessionFinished.connect(sessionFinished)
|
||||
// Stop GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.disable()
|
||||
|
||||
// Run the streaming session to completion
|
||||
session.exec(Screen.virtualX, Screen.virtualY)
|
||||
}
|
||||
else if (!quitAfter) {
|
||||
// Show the toolbar again when we become hidden
|
||||
toolBar.visible = true
|
||||
}
|
||||
|
||||
sourceComponent: Item {}
|
||||
}
|
||||
|
||||
Row {
|
||||
@@ -142,6 +163,7 @@ Item {
|
||||
|
||||
BusyIndicator {
|
||||
id: stageSpinner
|
||||
running: false
|
||||
}
|
||||
|
||||
Label {
|
||||
@@ -165,25 +187,4 @@ Item {
|
||||
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
|
||||
onAccepted: {
|
||||
if (quitAfter) {
|
||||
Qt.quit()
|
||||
}
|
||||
}
|
||||
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
|
||||
|
||||
if (quitAfter) {
|
||||
Qt.quit()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,18 +22,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
if (index.row() == m_Computers.count()) {
|
||||
// We insert a synthetic item at the end for the Add PC option
|
||||
switch (role) {
|
||||
case NameRole:
|
||||
return "Add PC";
|
||||
case AddPcRole:
|
||||
return true;
|
||||
default:
|
||||
return QVariant();
|
||||
}
|
||||
}
|
||||
|
||||
Q_ASSERT(index.row() < m_Computers.count());
|
||||
|
||||
NvComputer* computer = m_Computers[index.row()];
|
||||
@@ -50,8 +38,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
|
||||
return computer->currentGameId != 0;
|
||||
case WakeableRole:
|
||||
return !computer->macAddress.isEmpty();
|
||||
case AddPcRole:
|
||||
return false;
|
||||
case StatusUnknownRole:
|
||||
return computer->state == NvComputer::CS_UNKNOWN;
|
||||
default:
|
||||
@@ -67,8 +53,7 @@ int ComputerModel::rowCount(const QModelIndex& parent) const
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Add PC placeholder counts as 1
|
||||
return m_Computers.count() + 1;
|
||||
return m_Computers.count();
|
||||
}
|
||||
|
||||
QHash<int, QByteArray> ComputerModel::roleNames() const
|
||||
@@ -79,7 +64,6 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
|
||||
names[OnlineRole] = "online";
|
||||
names[PairedRole] = "paired";
|
||||
names[BusyRole] = "busy";
|
||||
names[AddPcRole] = "addPc";
|
||||
names[WakeableRole] = "wakeable";
|
||||
names[StatusUnknownRole] = "statusUnknown";
|
||||
|
||||
@@ -144,6 +128,13 @@ void ComputerModel::wakeComputer(int computerIndex)
|
||||
QThreadPool::globalInstance()->start(wakeTask);
|
||||
}
|
||||
|
||||
void ComputerModel::renameComputer(int computerIndex, QString name)
|
||||
{
|
||||
Q_ASSERT(computerIndex < m_Computers.count());
|
||||
|
||||
m_ComputerManager->renameHost(m_Computers[computerIndex], name);
|
||||
}
|
||||
|
||||
void ComputerModel::pairComputer(int computerIndex, QString pin)
|
||||
{
|
||||
Q_ASSERT(computerIndex < m_Computers.count());
|
||||
|
||||
@@ -14,8 +14,7 @@ class ComputerModel : public QAbstractListModel
|
||||
PairedRole,
|
||||
BusyRole,
|
||||
WakeableRole,
|
||||
StatusUnknownRole,
|
||||
AddPcRole
|
||||
StatusUnknownRole
|
||||
};
|
||||
|
||||
public:
|
||||
@@ -36,6 +35,8 @@ public:
|
||||
|
||||
Q_INVOKABLE void wakeComputer(int computerIndex);
|
||||
|
||||
Q_INVOKABLE void renameComputer(int computerIndex, QString name);
|
||||
|
||||
Q_INVOKABLE Session* createSessionForCurrentGame(int computerIndex);
|
||||
|
||||
signals:
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Layouts 1.3
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import QtQuick.Controls.Material 2.1
|
||||
|
||||
import ComputerManager 1.0
|
||||
import AutoUpdateChecker 1.0
|
||||
import StreamingPreferences 1.0
|
||||
import SystemProperties 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
ApplicationWindow {
|
||||
property bool pollingActive: false
|
||||
@@ -18,14 +17,7 @@ ApplicationWindow {
|
||||
width: 1280
|
||||
height: 600
|
||||
|
||||
visibility: prefs.startWindowed ? "Windowed" : "Maximized"
|
||||
|
||||
Material.theme: Material.Dark
|
||||
Material.accent: Material.Purple
|
||||
|
||||
StreamingPreferences {
|
||||
id: prefs
|
||||
}
|
||||
visibility: (SystemProperties.hasWindowManager && StreamingPreferences.startWindowed) ? "Windowed" : "Maximized"
|
||||
|
||||
StackView {
|
||||
id: stackView
|
||||
@@ -142,19 +134,20 @@ ApplicationWindow {
|
||||
// onAfterRendering call and potentially reenter this code.
|
||||
initialized = true;
|
||||
|
||||
if (prefs.isRunningWayland()) {
|
||||
waylandDialog.open()
|
||||
}
|
||||
else if (prefs.isWow64()) {
|
||||
if (SystemProperties.isWow64) {
|
||||
wow64Dialog.open()
|
||||
}
|
||||
else if (!prefs.hasAnyHardwareAcceleration()) {
|
||||
noHwDecoderDialog.open()
|
||||
else if (!SystemProperties.hasHardwareAcceleration) {
|
||||
if (SystemProperties.isRunningXWayland) {
|
||||
xWaylandDialog.open()
|
||||
}
|
||||
else {
|
||||
noHwDecoderDialog.open()
|
||||
}
|
||||
}
|
||||
|
||||
var unmappedGamepads = prefs.getUnmappedGamepads()
|
||||
if (unmappedGamepads) {
|
||||
unmappedGamepadDialog.unmappedGamepads = unmappedGamepads
|
||||
if (SystemProperties.unmappedGamepads) {
|
||||
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
|
||||
unmappedGamepadDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -178,28 +171,32 @@ ApplicationWindow {
|
||||
|
||||
header: ToolBar {
|
||||
id: toolBar
|
||||
height: 60
|
||||
anchors.topMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
|
||||
Label {
|
||||
id: titleLabel
|
||||
visible: toolBar.width > 700
|
||||
anchors.fill: parent
|
||||
text: stackView.currentItem.objectName
|
||||
font.pointSize: 20
|
||||
elide: Label.ElideRight
|
||||
horizontalAlignment: Qt.AlignHCenter
|
||||
verticalAlignment: Qt.AlignVCenter
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
spacing: 20
|
||||
anchors.leftMargin: 10
|
||||
anchors.rightMargin: 10
|
||||
anchors.fill: parent
|
||||
|
||||
NavigableToolButton {
|
||||
// Only make the button visible if the user has navigated somewhere.
|
||||
visible: stackView.depth > 1
|
||||
|
||||
// FIXME: We're using an Image here rather than icon.source because
|
||||
// icons don't work on Qt 5.9 LTS.
|
||||
Image {
|
||||
source: "qrc:/res/arrow_left.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
// The icon should be square so use the height as the width too
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/arrow_left.svg"
|
||||
|
||||
onClicked: stackView.pop()
|
||||
|
||||
@@ -208,14 +205,55 @@ ApplicationWindow {
|
||||
}
|
||||
}
|
||||
|
||||
// This label will appear when the window gets too small and
|
||||
// we need to ensure the toolbar controls don't collide
|
||||
Label {
|
||||
id: titleLabel
|
||||
text: stackView.currentItem.objectName
|
||||
font.pointSize: 15
|
||||
id: titleRowLabel
|
||||
font.pointSize: titleLabel.font.pointSize
|
||||
elide: Label.ElideRight
|
||||
horizontalAlignment: Qt.AlignHCenter
|
||||
verticalAlignment: Qt.AlignVCenter
|
||||
Layout.fillWidth: true
|
||||
|
||||
// We need this label to always be visible so it can occupy
|
||||
// the remaining space in the RowLayout. To "hide" it, we
|
||||
// just set the text to empty string.
|
||||
text: !titleLabel.visible ? stackView.currentItem.objectName : ""
|
||||
}
|
||||
|
||||
Label {
|
||||
id: versionLabel
|
||||
visible: stackView.currentItem.objectName === "Settings"
|
||||
text: "Version " + SystemProperties.versionString
|
||||
font.pointSize: 12
|
||||
horizontalAlignment: Qt.AlignRight
|
||||
verticalAlignment: Qt.AlignVCenter
|
||||
}
|
||||
|
||||
NavigableToolButton {
|
||||
id: addPcButton
|
||||
visible: stackView.currentItem.objectName === "Computers"
|
||||
|
||||
iconSource: "qrc:/res/ic_add_to_queue_white_48px.svg"
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Add PC manually" + (newPcShortcut.nativeText ? (" ("+newPcShortcut.nativeText+")") : "")
|
||||
|
||||
Shortcut {
|
||||
id: newPcShortcut
|
||||
sequence: StandardKey.New
|
||||
onActivated: addPcButton.clicked()
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
addPcDialog.open()
|
||||
}
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
NavigableToolButton {
|
||||
@@ -223,24 +261,21 @@ ApplicationWindow {
|
||||
|
||||
id: updateButton
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/update.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/update.svg"
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.visible: hovered || visible
|
||||
|
||||
// Invisible until we get a callback notifying us that
|
||||
// an update is available
|
||||
visible: false
|
||||
|
||||
onClicked: Qt.openUrlExternally(browserUrl);
|
||||
onClicked: {
|
||||
if (SystemProperties.hasBrowser) {
|
||||
Qt.openUrlExternally(browserUrl);
|
||||
}
|
||||
}
|
||||
|
||||
function updateAvailable(version, url)
|
||||
{
|
||||
@@ -261,15 +296,9 @@ ApplicationWindow {
|
||||
|
||||
NavigableToolButton {
|
||||
id: helpButton
|
||||
visible: SystemProperties.hasBrowser
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/question_mark.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/question_mark.svg"
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
@@ -299,14 +328,7 @@ ApplicationWindow {
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Gamepad Mapper"
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/ic_videogame_asset_white_48px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/ic_videogame_asset_white_48px.svg"
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping")
|
||||
|
||||
@@ -318,14 +340,7 @@ ApplicationWindow {
|
||||
NavigableToolButton {
|
||||
id: settingsButton
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/settings.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/settings.svg"
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "Settings")
|
||||
|
||||
@@ -347,67 +362,108 @@ ApplicationWindow {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: noHwDecoderDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
|
||||
"Your streaming performance may be severely degraded in this configuration. " +
|
||||
"Click the Help button for more information on solving this problem."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
||||
}
|
||||
"Your streaming performance may be severely degraded in this configuration."
|
||||
helpText: "Click the Help button for more information on solving this problem."
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: waylandDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "Moonlight does not support hardware acceleration on Wayland. Continuing on Wayland may result in poor streaming performance. " +
|
||||
"Please switch to an X session for optimal performance."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
||||
}
|
||||
ErrorMessageDialog {
|
||||
id: xWaylandDialog
|
||||
text: "Hardware acceleration doesn't work on XWayland. Continuing on XWayland may result in poor streaming performance. " +
|
||||
"Try running with QT_QPA_PLATFORM=wayland or switch to X11."
|
||||
helpText: "Click the Help button for more information."
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: wow64Dialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Cancel
|
||||
standardButtons: Dialog.Ok | Dialog.Cancel
|
||||
text: "This PC is running a 64-bit version of Windows. Please download the x64 version of Moonlight for the best streaming performance."
|
||||
onAccepted: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-qt/releases");
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: unmappedGamepadDialog
|
||||
property string unmappedGamepads : ""
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "Moonlight detected gamepads without a proper mapping. " +
|
||||
"The following gamepads will not function until this is resolved: " + unmappedGamepads + "\n\n" +
|
||||
"Click the Help button for information on how to map your gamepads."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping");
|
||||
}
|
||||
text: "Moonlight detected gamepads without a mapping:\n" + unmappedGamepads
|
||||
helpTextSeparator: "\n\n"
|
||||
helpText: "Click the Help button for information on how to map your gamepads."
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping"
|
||||
}
|
||||
|
||||
// This dialog appears when quitting via keyboard or gamepad button
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: quitConfirmationDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
text: "Are you sure you want to quit?"
|
||||
|
||||
onYes: Qt.quit()
|
||||
|
||||
// For keyboard/gamepad navigation
|
||||
onAccepted: Qt.quit()
|
||||
}
|
||||
|
||||
// HACK: This belongs in StreamSegue but keeping a dialog around after the parent
|
||||
// dies can trigger bugs in Qt 5.12 that cause the app to crash. For now, we will
|
||||
// host this dialog in a QML component that is never destroyed.
|
||||
//
|
||||
// To repro: Start a stream, cut the network connection to trigger the "Connection
|
||||
// terminated" dialog, wait until the app grid times out back to the PC grid, then
|
||||
// try to dismiss the dialog.
|
||||
ErrorMessageDialog {
|
||||
id: streamSegueErrorDialog
|
||||
|
||||
property bool quitAfter: false
|
||||
|
||||
onClosed: {
|
||||
if (quitAfter) {
|
||||
Qt.quit()
|
||||
}
|
||||
|
||||
// StreamSegue assumes its dialog will be re-created each time we
|
||||
// start streaming, so fake it by wiping out the text each time.
|
||||
text = ""
|
||||
}
|
||||
}
|
||||
|
||||
NavigableDialog {
|
||||
id: addPcDialog
|
||||
property string label: "Enter the IP address of your GameStream PC:"
|
||||
|
||||
standardButtons: Dialog.Ok | Dialog.Cancel
|
||||
|
||||
onOpened: {
|
||||
// Force keyboard focus on the textbox so keyboard navigation works
|
||||
editText.forceActiveFocus()
|
||||
}
|
||||
|
||||
onClosed: {
|
||||
editText.clear()
|
||||
}
|
||||
|
||||
onAccepted: {
|
||||
if (editText.text) {
|
||||
ComputerManager.addNewHost(editText.text, false)
|
||||
}
|
||||
}
|
||||
|
||||
ColumnLayout {
|
||||
Label {
|
||||
text: addPcDialog.label
|
||||
font.bold: true
|
||||
}
|
||||
|
||||
TextField {
|
||||
id: editText
|
||||
Layout.fillWidth: true
|
||||
focus: true
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
addPcDialog.accept()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
SdlGamepadKeyNavigation::SdlGamepadKeyNavigation()
|
||||
: m_Enabled(false),
|
||||
m_SettingsMode(false),
|
||||
m_UiNavMode(false),
|
||||
m_LastAxisNavigationEventTime(0)
|
||||
{
|
||||
m_PollingTimer = new QTimer(this);
|
||||
@@ -91,6 +91,12 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_QUIT:
|
||||
// SDL may send us a quit event since we initialize
|
||||
// the video subsystem on startup. If we get one,
|
||||
// forward it on for Qt to take care of.
|
||||
QCoreApplication::instance()->quit();
|
||||
break;
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
{
|
||||
@@ -100,7 +106,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
|
||||
switch (event.cbutton.button) {
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
// Back-tab
|
||||
sendKey(type, Qt::Key_Tab, Qt::ShiftModifier);
|
||||
}
|
||||
@@ -109,7 +115,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
sendKey(type, Qt::Key_Tab);
|
||||
}
|
||||
else {
|
||||
@@ -118,24 +124,12 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
sendKey(type, Qt::Key_Left);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(type, Qt::Key_Up);
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
sendKey(type, Qt::Key_Right);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(type, Qt::Key_Down);
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
sendKey(type, Qt::Key_Space);
|
||||
}
|
||||
else {
|
||||
@@ -177,7 +171,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
// Do nothing
|
||||
}
|
||||
else if (leftY < -30000) {
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
// Back-tab
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Tab, Qt::ShiftModifier);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Tab, Qt::ShiftModifier);
|
||||
@@ -190,7 +184,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
else if (leftY > 30000) {
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Tab);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Tab);
|
||||
}
|
||||
@@ -204,28 +198,37 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
else if (leftX < -30000) {
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Left);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Left);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Up);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Up);
|
||||
}
|
||||
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
else if (leftX > 30000) {
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Right);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Right);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Down);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Down);
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
|
||||
// In UI navigation mode (settings page), use the right stick to scroll
|
||||
if (m_UiNavMode) {
|
||||
short rightX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
short rightY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
|
||||
QPoint wheelDelta;
|
||||
if (rightX > 30000) {
|
||||
wheelDelta.setX(30);
|
||||
}
|
||||
else if (rightX < -30000) {
|
||||
wheelDelta.setX(-30);
|
||||
}
|
||||
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
if (rightY > 30000) {
|
||||
wheelDelta.setY(-30);
|
||||
}
|
||||
else if (rightY < -30000) {
|
||||
wheelDelta.setY(30);
|
||||
}
|
||||
|
||||
if (!wheelDelta.isNull()) {
|
||||
sendWheel(wheelDelta);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -240,19 +243,30 @@ void SdlGamepadKeyNavigation::sendKey(QEvent::Type type, Qt::Key key, Qt::Keyboa
|
||||
}
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::setSettingsMode(bool settingsMode)
|
||||
void SdlGamepadKeyNavigation::sendWheel(QPoint& angleDelta)
|
||||
{
|
||||
m_SettingsMode = settingsMode;
|
||||
QGuiApplication* app = static_cast<QGuiApplication*>(QGuiApplication::instance());
|
||||
QWindow* focusWindow = app->focusWindow();
|
||||
if (focusWindow != nullptr) {
|
||||
QPoint mousePos(focusWindow->width() / 2, focusWindow->height() / 2);
|
||||
QPoint globalPos(focusWindow->mapToGlobal(mousePos));
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 12, 0)
|
||||
QWheelEvent wheelEvent(mousePos, globalPos, QPoint(), angleDelta, Qt::NoButton, Qt::NoModifier, Qt::NoScrollPhase, false, Qt::MouseEventSynthesizedByApplication);
|
||||
#else
|
||||
QWheelEvent wheelEvent(mousePos, globalPos, QPoint(), angleDelta, angleDelta.y(), Qt::Vertical, Qt::NoButton, Qt::NoModifier, Qt::NoScrollPhase, Qt::MouseEventSynthesizedByApplication, false);
|
||||
#endif
|
||||
app->sendEvent(focusWindow, &wheelEvent);
|
||||
}
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::setUiNavMode(bool uiNavMode)
|
||||
{
|
||||
m_UiNavMode = uiNavMode;
|
||||
}
|
||||
|
||||
int SdlGamepadKeyNavigation::getConnectedGamepads()
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
|
||||
SDL_GetError());
|
||||
return 0;
|
||||
}
|
||||
Q_ASSERT(m_Enabled);
|
||||
|
||||
int count = 0;
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
@@ -261,6 +275,5 @@ int SdlGamepadKeyNavigation::getConnectedGamepads()
|
||||
}
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
return count;
|
||||
}
|
||||
|
||||
@@ -18,12 +18,13 @@ public:
|
||||
|
||||
Q_INVOKABLE void disable();
|
||||
|
||||
Q_INVOKABLE void setSettingsMode(bool settingsMode);
|
||||
Q_INVOKABLE void setUiNavMode(bool settingsMode);
|
||||
|
||||
Q_INVOKABLE int getConnectedGamepads();
|
||||
|
||||
private:
|
||||
void sendKey(QEvent::Type type, Qt::Key key, Qt::KeyboardModifiers modifiers = Qt::NoModifier);
|
||||
void sendWheel(QPoint& angleDelta);
|
||||
|
||||
private slots:
|
||||
void onPollingTimerFired();
|
||||
@@ -32,6 +33,6 @@ private:
|
||||
QTimer* m_PollingTimer;
|
||||
QList<SDL_GameController*> m_Gamepads;
|
||||
bool m_Enabled;
|
||||
bool m_SettingsMode;
|
||||
bool m_UiNavMode;
|
||||
Uint32 m_LastAxisNavigationEventTime;
|
||||
};
|
||||
|
||||
@@ -6,6 +6,11 @@
|
||||
#include <QMutex>
|
||||
#include <QtDebug>
|
||||
#include <QNetworkProxyFactory>
|
||||
#include <QPalette>
|
||||
#include <QFont>
|
||||
#include <QCursor>
|
||||
#include <QElapsedTimer>
|
||||
#include <QFile>
|
||||
|
||||
// Don't let SDL hook our main function, since Qt is already
|
||||
// doing the same thing. This needs to be before any headers
|
||||
@@ -17,17 +22,21 @@
|
||||
#include "streaming/video/ffmpeg.h"
|
||||
#endif
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
#if defined(Q_OS_WIN32)
|
||||
#include "antihookingprotection.h"
|
||||
#elif defined(Q_OS_LINUX)
|
||||
#include <openssl/ssl.h>
|
||||
#endif
|
||||
|
||||
#include "cli/quitstream.h"
|
||||
#include "cli/startstream.h"
|
||||
#include "cli/commandlineparser.h"
|
||||
#include "path.h"
|
||||
#include "utils.h"
|
||||
#include "gui/computermodel.h"
|
||||
#include "gui/appmodel.h"
|
||||
#include "backend/autoupdatechecker.h"
|
||||
#include "backend/systemproperties.h"
|
||||
#include "streaming/session.h"
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "gui/sdlgamepadkeynavigation.h"
|
||||
@@ -48,7 +57,7 @@
|
||||
#endif
|
||||
|
||||
#ifdef USE_CUSTOM_LOGGER
|
||||
static QTime s_LoggerTime;
|
||||
static QElapsedTimer s_LoggerTime;
|
||||
static QTextStream s_LoggerStream(stdout);
|
||||
static QMutex s_LoggerLock;
|
||||
#ifdef LOG_TO_FILE
|
||||
@@ -67,7 +76,12 @@ void logToLoggerStream(QString& message)
|
||||
return;
|
||||
}
|
||||
else if (s_LogLinesWritten == MAX_LOG_LINES) {
|
||||
s_LoggerStream << "Log size limit reached!" << endl;
|
||||
s_LoggerStream << "Log size limit reached!";
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
|
||||
s_LoggerStream << Qt::endl;
|
||||
#else
|
||||
s_LoggerStream << endl;
|
||||
#endif
|
||||
s_LogLimitReached = true;
|
||||
return;
|
||||
}
|
||||
@@ -136,14 +150,6 @@ void qtLogToDiskHandler(QtMsgType type, const QMessageLogContext&, const QString
|
||||
break;
|
||||
}
|
||||
|
||||
// HACK: Avoid printing this internal Qt warning which seems to print every time we
|
||||
// start our event loop for the QNetworkReply. I have found this warning in many
|
||||
// unrelated bug reports, but none actually tackle this warning itself. It seems to be
|
||||
// new in Qt 5.12.
|
||||
if (msg.startsWith("QNetworkReplyHttpImplPrivate::_q_startOperation was called more than once")) {
|
||||
return;
|
||||
}
|
||||
|
||||
QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
|
||||
QString txt = QString("%1 - Qt %2: %3\n").arg(logTime.toString()).arg(typeTxt).arg(msg);
|
||||
|
||||
@@ -231,6 +237,8 @@ LONG WINAPI UnhandledExceptionHandler(struct _EXCEPTION_POINTERS *ExceptionInfo)
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
SDL_SetMainReady();
|
||||
|
||||
// Set the app version for the QCommandLineParser's showVersion() command
|
||||
QCoreApplication::setApplicationVersion(VERSION_STR);
|
||||
|
||||
@@ -280,17 +288,48 @@ int main(int argc, char *argv[])
|
||||
SetUnhandledExceptionFilter(UnhandledExceptionHandler);
|
||||
#endif
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
#if defined(Q_OS_WIN32)
|
||||
// Force AntiHooking.dll to be statically imported and loaded
|
||||
// by ntdll by calling a dummy function.
|
||||
AntiHookingDummyImport();
|
||||
#elif defined(Q_OS_LINUX)
|
||||
// Force libssl.so to be directly linked to our binary, so
|
||||
// linuxdeployqt can find it and include it in our AppImage.
|
||||
// QtNetwork will pull it in via dlopen().
|
||||
SSL_free(nullptr);
|
||||
#endif
|
||||
|
||||
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
|
||||
// Avoid using High DPI on EGLFS. It breaks font rendering.
|
||||
// https://bugreports.qt.io/browse/QTBUG-64377
|
||||
//
|
||||
// NB: We can't use QGuiApplication::platformName() here because it is only
|
||||
// set once the QGuiApplication is created, which is too late to enable High DPI :(
|
||||
if (WMUtils::isRunningWindowManager()) {
|
||||
// Enable High DPI support
|
||||
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
|
||||
// Enable fractional High DPI scaling on Qt 5.14 and later
|
||||
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
#ifndef STEAM_LINK
|
||||
if (!qEnvironmentVariableIsSet("QT_QPA_PLATFORM")) {
|
||||
qInfo() << "Unable to detect Wayland or X11, so EGLFS will be used by default. Set QT_QPA_PLATFORM to override this.";
|
||||
qputenv("QT_QPA_PLATFORM", "eglfs");
|
||||
|
||||
if (!QFile("/dev/dri").exists()) {
|
||||
qWarning() << "Unable to find a KMSDRM display device!";
|
||||
qWarning() << "On the Raspberry Pi, you must enable the 'fake KMS' driver in raspi-config to use Moonlight outside of the GUI environment.";
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// This avoids using the default keychain for SSL, which may cause
|
||||
// password prompts on macOS.
|
||||
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", QByteArray("1"));
|
||||
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", "1");
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
if (!qEnvironmentVariableIsSet("QT_OPENGL")) {
|
||||
@@ -311,15 +350,116 @@ int main(int argc, char *argv[])
|
||||
// Register custom metatypes for use in signals
|
||||
qRegisterMetaType<NvApp>("NvApp");
|
||||
|
||||
SDL_version compileVersion;
|
||||
SDL_VERSION(&compileVersion);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Compiled with SDL %d.%d.%d",
|
||||
compileVersion.major, compileVersion.minor, compileVersion.patch);
|
||||
|
||||
SDL_version runtimeVersion;
|
||||
SDL_GetVersion(&runtimeVersion);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Running with SDL %d.%d.%d",
|
||||
runtimeVersion.major, runtimeVersion.minor, runtimeVersion.patch);
|
||||
|
||||
// Allow the display to sleep by default. We will manually use SDL_DisableScreenSaver()
|
||||
// and SDL_EnableScreenSaver() when appropriate. This hint must be set before
|
||||
// initializing the SDL video subsystem to have any effect.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
|
||||
|
||||
// For SDL backends that support it, use double buffering instead of triple buffering
|
||||
// to save a frame of latency. This doesn't matter for MMAL or DRM renderers since they
|
||||
// are drawing directly to the screen without involving SDL, but it may matter for other
|
||||
// future KMSDRM platforms that use SDL for rendering.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_DOUBLE_BUFFER, "1");
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_TIMER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_TIMER) failed: %s",
|
||||
SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
#ifdef STEAM_LINK
|
||||
// Steam Link requires that we initialize video before creating our
|
||||
// QGuiApplication in order to configure the framebuffer correctly.
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Use atexit() to ensure SDL_Quit() is called. This avoids
|
||||
// racing with object destruction where SDL may be used.
|
||||
atexit(SDL_Quit);
|
||||
|
||||
// Avoid the default behavior of changing the timer resolution to 1 ms.
|
||||
// We don't want this all the time that Moonlight is open. We will set
|
||||
// it manually when we start streaming.
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
||||
|
||||
// Disable minimize on focus loss by default. Users seem to want this off by default.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
||||
|
||||
// SDL 2.0.12 changes the default behavior to use the button label rather than the button
|
||||
// position as most other software does. Set this back to 0 to stay consistent with prior
|
||||
// releases of Moonlight.
|
||||
SDL_SetHint("SDL_GAMECONTROLLER_USE_BUTTON_LABELS", "0");
|
||||
|
||||
#ifdef QT_DEBUG
|
||||
// Allow thread naming using exceptions on debug builds. SDL doesn't use SEH
|
||||
// when throwing the exceptions, so we don't enable it for release builds out
|
||||
// of caution.
|
||||
SDL_SetHint(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "0");
|
||||
#endif
|
||||
|
||||
QGuiApplication app(argc, argv);
|
||||
|
||||
// After the QGuiApplication is created, the platform stuff will be initialized
|
||||
// and we can set the SDL video driver to match Qt.
|
||||
if (WMUtils::isRunningWayland() && QGuiApplication::platformName() == "xcb") {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected XWayland. This will probably break hardware decoding! Try running with QT_QPA_PLATFORM=wayland or switch to X11.");
|
||||
}
|
||||
else if (QGuiApplication::platformName().startsWith("wayland")) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Detected Wayland");
|
||||
qputenv("SDL_VIDEODRIVER", "wayland");
|
||||
}
|
||||
|
||||
#ifdef STEAM_LINK
|
||||
// Qt 5.9 from the Steam Link SDK is not able to load any fonts
|
||||
// since the Steam Link doesn't include any of the ones it looks
|
||||
// for. We know it has NotoSans so we will explicitly ask for that.
|
||||
if (app.font().family().isEmpty()) {
|
||||
qWarning() << "SL HACK: No default font - using NotoSans";
|
||||
|
||||
QFont fon("NotoSans");
|
||||
app.setFont(fon);
|
||||
}
|
||||
|
||||
// Move the mouse to the bottom right so it's invisible when using
|
||||
// gamepad-only navigation.
|
||||
QCursor().setPos(0xFFFF, 0xFFFF);
|
||||
#elif !SDL_VERSION_ATLEAST(2, 0, 11) && defined(Q_OS_LINUX) && (defined(__arm__) || defined(__aarch64__))
|
||||
if (qgetenv("SDL_VIDEO_GL_DRIVER").isEmpty() && QGuiApplication::platformName() == "eglfs") {
|
||||
// Look for Raspberry Pi GLES libraries. SDL 2.0.10 and earlier needs some help finding
|
||||
// the correct libraries for the KMSDRM backend if not compiled with the RPI backend enabled.
|
||||
if (SDL_LoadObject("libbrcmGLESv2.so") != nullptr) {
|
||||
qputenv("SDL_VIDEO_GL_DRIVER", "libbrcmGLESv2.so");
|
||||
}
|
||||
else if (SDL_LoadObject("/opt/vc/lib/libbrcmGLESv2.so") != nullptr) {
|
||||
qputenv("SDL_VIDEO_GL_DRIVER", "/opt/vc/lib/libbrcmGLESv2.so");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
app.setWindowIcon(QIcon(":/res/moonlight.svg"));
|
||||
|
||||
// Register our C++ types for QML
|
||||
qmlRegisterType<ComputerModel>("ComputerModel", 1, 0, "ComputerModel");
|
||||
qmlRegisterType<AppModel>("AppModel", 1, 0, "AppModel");
|
||||
qmlRegisterType<StreamingPreferences>("StreamingPreferences", 1, 0, "StreamingPreferences");
|
||||
qmlRegisterType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0, "SdlGamepadKeyNavigation");
|
||||
qmlRegisterUncreatableType<Session>("Session", 1, 0, "Session", "Session cannot be created from QML");
|
||||
qmlRegisterSingletonType<ComputerManager>("ComputerManager", 1, 0,
|
||||
"ComputerManager",
|
||||
@@ -331,8 +471,48 @@ int main(int argc, char *argv[])
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new AutoUpdateChecker();
|
||||
});
|
||||
qmlRegisterSingletonType<SystemProperties>("SystemProperties", 1, 0,
|
||||
"SystemProperties",
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new SystemProperties();
|
||||
});
|
||||
qmlRegisterSingletonType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0,
|
||||
"SdlGamepadKeyNavigation",
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new SdlGamepadKeyNavigation();
|
||||
});
|
||||
qmlRegisterSingletonType<StreamingPreferences>("StreamingPreferences", 1, 0,
|
||||
"StreamingPreferences",
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new StreamingPreferences();
|
||||
});
|
||||
|
||||
QQuickStyle::setStyle("Material");
|
||||
// Create the identity manager on the main thread
|
||||
IdentityManager::get();
|
||||
|
||||
#ifndef Q_OS_WINRT
|
||||
// Use the dense material dark theme by default
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
|
||||
qputenv("QT_QUICK_CONTROLS_STYLE", "Material");
|
||||
}
|
||||
#else
|
||||
// Use universal dark on WinRT
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
|
||||
qputenv("QT_QUICK_CONTROLS_STYLE", "Universal");
|
||||
}
|
||||
#endif
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_THEME")) {
|
||||
qputenv("QT_QUICK_CONTROLS_MATERIAL_THEME", "Dark");
|
||||
}
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_ACCENT")) {
|
||||
qputenv("QT_QUICK_CONTROLS_MATERIAL_ACCENT", "Purple");
|
||||
}
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_VARIANT")) {
|
||||
qputenv("QT_QUICK_CONTROLS_MATERIAL_VARIANT", "Dense");
|
||||
}
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_UNIVERSAL_THEME")) {
|
||||
qputenv("QT_QUICK_CONTROLS_UNIVERSAL_THEME", "Dark");
|
||||
}
|
||||
|
||||
QQmlApplicationEngine engine;
|
||||
QString initialView;
|
||||
@@ -340,11 +520,11 @@ int main(int argc, char *argv[])
|
||||
GlobalCommandLineParser parser;
|
||||
switch (parser.parse(app.arguments())) {
|
||||
case GlobalCommandLineParser::NormalStartRequested:
|
||||
initialView = "PcView.qml";
|
||||
initialView = "qrc:/gui/PcView.qml";
|
||||
break;
|
||||
case GlobalCommandLineParser::StreamRequested:
|
||||
{
|
||||
initialView = "CliStartStreamSegue.qml";
|
||||
initialView = "qrc:/gui/CliStartStreamSegue.qml";
|
||||
StreamingPreferences* preferences = new StreamingPreferences(&app);
|
||||
StreamCommandLineParser streamParser;
|
||||
streamParser.parse(app.arguments(), preferences);
|
||||
@@ -356,7 +536,7 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
case GlobalCommandLineParser::QuitRequested:
|
||||
{
|
||||
initialView = "CliQuitStreamSegue.qml";
|
||||
initialView = "qrc:/gui/CliQuitStreamSegue.qml";
|
||||
QuitCommandLineParser quitParser;
|
||||
quitParser.parse(app.arguments());
|
||||
auto launcher = new CliQuitStream::Launcher(quitParser.getHost(), &app);
|
||||
@@ -372,22 +552,6 @@ int main(int argc, char *argv[])
|
||||
if (engine.rootObjects().isEmpty())
|
||||
return -1;
|
||||
|
||||
SDL_SetMainReady();
|
||||
if (SDL_Init(SDL_INIT_TIMER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_Init() failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
// Use atexit() to ensure SDL_Quit() is called. This avoids
|
||||
// racing with object destruction where SDL may be used.
|
||||
atexit(SDL_Quit);
|
||||
|
||||
// Avoid the default behavior of changing the timer resolution to 1 ms.
|
||||
// We don't want this all the time that Moonlight is open. We will set
|
||||
// it manually when we start streaming.
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
||||
|
||||
int err = app.exec();
|
||||
|
||||
// Give worker tasks time to properly exit. Fixes PendingQuitTask
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
|
||||
QString Path::s_LogDir;
|
||||
QString Path::s_BoxArtCacheDir;
|
||||
const QString Path::k_GameControllerMappingFile("gamecontrollerdb.txt");
|
||||
|
||||
QString Path::getLogDir()
|
||||
{
|
||||
@@ -22,40 +21,42 @@ QString Path::getBoxArtCacheDir()
|
||||
return s_BoxArtCacheDir;
|
||||
}
|
||||
|
||||
QString Path::getGamepadMappingFile()
|
||||
QByteArray Path::readDataFile(QString fileName)
|
||||
{
|
||||
QFile dataFile(getDataFilePath(fileName));
|
||||
dataFile.open(QIODevice::ReadOnly);
|
||||
return dataFile.readAll();
|
||||
}
|
||||
|
||||
QString Path::getDataFilePath(QString fileName)
|
||||
{
|
||||
QString candidatePath;
|
||||
|
||||
// Check the current directory first
|
||||
candidatePath = QDir(QDir::currentPath()).absoluteFilePath(k_GameControllerMappingFile);
|
||||
candidatePath = QDir(QDir::currentPath()).absoluteFilePath(fileName);
|
||||
if (QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Now check the data directories (for Linux, in particular)
|
||||
candidatePath = QStandardPaths::locate(QStandardPaths::DataLocation, k_GameControllerMappingFile);
|
||||
candidatePath = QStandardPaths::locate(QStandardPaths::DataLocation, fileName);
|
||||
if (!candidatePath.isEmpty() && QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Now try the directory of our app installation (for Windows, if current dir doesn't find it)
|
||||
candidatePath = QDir(QCoreApplication::applicationDirPath()).absoluteFilePath(k_GameControllerMappingFile);
|
||||
candidatePath = QDir(QCoreApplication::applicationDirPath()).absoluteFilePath(fileName);
|
||||
if (QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Now try the Resources folder in our app bundle for macOS
|
||||
QDir dir = QDir(QCoreApplication::applicationDirPath());
|
||||
dir.cdUp();
|
||||
dir.cd("Resources");
|
||||
dir.filePath(k_GameControllerMappingFile);
|
||||
candidatePath = dir.absoluteFilePath(k_GameControllerMappingFile);
|
||||
if (QFile::exists(candidatePath)) {
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Couldn't find it
|
||||
return QString();
|
||||
// Return the QRC embedded copy
|
||||
candidatePath = ":/data/" + fileName;
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return QString(candidatePath);
|
||||
}
|
||||
|
||||
void Path::initialize(bool portable)
|
||||
|
||||
@@ -9,12 +9,14 @@ public:
|
||||
|
||||
static QString getBoxArtCacheDir();
|
||||
|
||||
static QString getGamepadMappingFile();
|
||||
static QByteArray readDataFile(QString fileName);
|
||||
|
||||
// Only safe to use directly for Qt classes
|
||||
static QString getDataFilePath(QString fileName);
|
||||
|
||||
static void initialize(bool portable);
|
||||
|
||||
private:
|
||||
static QString s_LogDir;
|
||||
static QString s_BoxArtCacheDir;
|
||||
static const QString k_GameControllerMappingFile;
|
||||
};
|
||||
|
||||
@@ -13,5 +13,10 @@
|
||||
<file>gui/CliQuitStreamSegue.qml</file>
|
||||
<file>gui/CliStartStreamSegue.qml</file>
|
||||
<file>gui/AutoResizingComboBox.qml</file>
|
||||
<file>gui/NavigableMenu.qml</file>
|
||||
<file>gui/ErrorMessageDialog.qml</file>
|
||||
<file>gui/NavigableMessageDialog.qml</file>
|
||||
<file>gui/NavigableDialog.qml</file>
|
||||
<file>gui/CenteredGridView.qml</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#fff"><path d="M12 2C6.47 2 2 6.47 2 12s4.47 10 10 10 10-4.47 10-10S17.53 2 12 2zm5 13.59L15.59 17 12 13.41 8.41 17 7 15.59 10.59 12 7 8.41 8.41 7 12 10.59 15.59 7 17 8.41 13.41 12 17 15.59z"/><path d="M0 0h24v24H0z" fill="none"/></svg>
|
||||
|
After Width: | Height: | Size: 325 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#FFFFFF"><path fill="none" d="M0 0h24v24H0V0z"/><path d="M11 15h2v2h-2zm0-8h2v6h-2zm.99-5C6.47 2 2 6.48 2 12s4.47 10 9.99 10C17.52 22 22 17.52 22 12S17.52 2 11.99 2zM12 20c-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8-3.58 8-8 8z"/></svg>
|
||||
|
After Width: | Height: | Size: 323 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#FFFFFF"><path fill="none" d="M0 0h24v24H0z"/><path d="M11 18h2v-2h-2v2zm1-16C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm0 18c-4.41 0-8-3.59-8-8s3.59-8 8-8 8 3.59 8 8-3.59 8-8 8zm0-14c-2.21 0-4 1.79-4 4h2c0-1.1.9-2 2-2s2 .9 2 2c0 2-3 1.75-3 5h2c0-2.25 3-2.5 3-5 0-2.21-1.79-4-4-4z"/></svg>
|
||||
|
After Width: | Height: | Size: 397 B |
@@ -0,0 +1,4 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" fill="#FFFFFF" width="48" height="48" viewBox="0 0 24 24">
|
||||
<path fill="none" d="M0 0h24v24H0V0z"/>
|
||||
<path d="M21 2H3c-1.1 0-2 .9-2 2v12c0 1.1.9 2 2 2h7v2H8v2h8v-2h-2v-2h7c1.1 0 2-.9 2-2V4c0-1.1-.9-2-2-2zm0 14H3V4h18v12z"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 276 B |
@@ -1,4 +0,0 @@
|
||||
<svg fill="#FFFFFF" height="48" viewBox="0 0 24 24" width="48" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M0 0h24v24H0z" fill="none"/>
|
||||
<path d="M7 11v2h10v-2H7zm5-9C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm0 18c-4.41 0-8-3.59-8-8s3.59-8 8-8 8 3.59 8 8-3.59 8-8 8z"/>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 303 B |
@@ -1,9 +0,0 @@
|
||||
<svg fill="#FFFFFF" height="48" viewBox="0 0 24 24" width="48" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
|
||||
<defs>
|
||||
<path d="M0 0h24v24H0V0z" id="a"/>
|
||||
</defs>
|
||||
<clipPath id="b">
|
||||
<use overflow="visible" xlink:href="#a"/>
|
||||
</clipPath>
|
||||
<path clip-path="url(#b)" d="M21 3H3c-1.11 0-2 .89-2 2v12c0 1.1.89 2 2 2h5v2h8v-2h5c1.1 0 1.99-.9 1.99-2L23 5c0-1.11-.9-2-2-2zm0 14H3V5h18v12zm-5-7v2H8v-2h8z"/>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 467 B |
@@ -1,4 +0,0 @@
|
||||
<svg fill="#FFFFFF" height="48" viewBox="0 0 24 24" width="48" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M0 0h24v24H0z" fill="none"/>
|
||||
<path d="M21 3H3c-1.1 0-2 .9-2 2v12c0 1.1.9 2 2 2h5v2h8v-2h5c1.1 0 1.99-.9 1.99-2L23 5c0-1.1-.9-2-2-2zm0 14H3V5h18v12z"/>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 273 B |
@@ -1,18 +1,25 @@
|
||||
<RCC>
|
||||
<qresource prefix="/">
|
||||
<file>res/ic_remove_circle_outline_white_48px.svg</file>
|
||||
<file>res/ic_remove_from_queue_white_48px.svg</file>
|
||||
<file>res/ic_videogame_asset_white_48px.svg</file>
|
||||
<file>res/ic_tv_white_48px.svg</file>
|
||||
<file>res/desktop_windows-48px.svg</file>
|
||||
<file>res/ic_add_to_queue_white_48px.svg</file>
|
||||
<file>res/baseline-lock-24px.svg</file>
|
||||
<file>res/baseline-play_circle_filled_white-48px.svg</file>
|
||||
<file>res/baseline-warning-24px.svg</file>
|
||||
<file>res/baseline-cancel-24px.svg</file>
|
||||
<file>res/no_app_image.png</file>
|
||||
<file>res/settings.svg</file>
|
||||
<file>res/arrow_left.svg</file>
|
||||
<file>res/question_mark.svg</file>
|
||||
<file>res/moonlight.svg</file>
|
||||
<file>res/update.svg</file>
|
||||
<file>res/baseline-help_outline-24px.svg</file>
|
||||
<file>res/baseline-error_outline-24px.svg</file>
|
||||
</qresource>
|
||||
<qresource prefix="/data">
|
||||
<file alias="gamecontrollerdb.txt">SDL_GameControllerDB/gamecontrollerdb.txt</file>
|
||||
<file alias="ModeSeven.ttf">ModeSeven.ttf</file>
|
||||
<file alias="egl.frag">shaders/egl.frag</file>
|
||||
<file alias="egl.vert">shaders/egl.vert</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
||||
@@ -26,7 +26,13 @@ MappingManager::MappingManager()
|
||||
settings.endArray();
|
||||
|
||||
// Finally load mappings from SDL_HINT_GAMECONTROLLERCONFIG
|
||||
QStringList sdlMappings = QString::fromLocal8Bit(SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG)).split('\n', QString::SkipEmptyParts);
|
||||
QStringList sdlMappings =
|
||||
QString::fromLocal8Bit(SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG))
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
|
||||
.split('\n', Qt::SkipEmptyParts);
|
||||
#else
|
||||
.split('\n', QString::SkipEmptyParts);
|
||||
#endif
|
||||
for (QString sdlMapping : sdlMappings) {
|
||||
SdlGamepadMapping mapping(sdlMapping);
|
||||
addMapping(mapping);
|
||||
@@ -54,15 +60,10 @@ void MappingManager::save()
|
||||
|
||||
void MappingManager::applyMappings()
|
||||
{
|
||||
QString mappingFile = Path::getGamepadMappingFile();
|
||||
if (!mappingFile.isEmpty()) {
|
||||
std::string mappingFileNative = QDir::toNativeSeparators(mappingFile).toStdString();
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Loading gamepad mappings from: %s",
|
||||
mappingFileNative.c_str());
|
||||
|
||||
int newMappings = SDL_GameControllerAddMappingsFromFile(mappingFileNative.c_str());
|
||||
QByteArray mappingData = Path::readDataFile("gamecontrollerdb.txt");
|
||||
if (!mappingData.isEmpty()) {
|
||||
int newMappings = SDL_GameControllerAddMappingsFromRW(
|
||||
SDL_RWFromConstMem(mappingData.constData(), mappingData.size()), 1);
|
||||
if (newMappings < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Error loading gamepad mappings: %s",
|
||||
@@ -75,8 +76,8 @@ void MappingManager::applyMappings()
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No gamepad mapping file found");
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to load gamepad mapping file");
|
||||
}
|
||||
|
||||
QList<SdlGamepadMapping> mappings = m_Mappings.values();
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
#include "streamingpreferences.h"
|
||||
#include "streaming/session.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
#include <QSettings>
|
||||
|
||||
@@ -21,9 +19,17 @@
|
||||
#define SER_UNSUPPORTEDFPS "unsupportedfps"
|
||||
#define SER_MDNS "mdns"
|
||||
#define SER_QUITAPPAFTER "quitAppAfter"
|
||||
#define SER_MOUSEACCELERATION "mouseacceleration"
|
||||
#define SER_ABSMOUSEMODE "mouseacceleration"
|
||||
#define SER_ABSTOUCHMODE "abstouchmode"
|
||||
#define SER_STARTWINDOWED "startwindowed"
|
||||
#define SER_FRAMEPACING "framepacing"
|
||||
#define SER_CONNWARNINGS "connwarnings"
|
||||
#define SER_RICHPRESENCE "richpresence"
|
||||
#define SER_GAMEPADMOUSE "gamepadmouse"
|
||||
#define SER_DEFAULTVER "defaultver"
|
||||
#define SER_PACKETSIZE "packetsize"
|
||||
|
||||
#define CURRENT_DEFAULT_VER 1
|
||||
|
||||
StreamingPreferences::StreamingPreferences(QObject *parent)
|
||||
: QObject(parent)
|
||||
@@ -35,6 +41,14 @@ void StreamingPreferences::reload()
|
||||
{
|
||||
QSettings settings;
|
||||
|
||||
int defaultVer = settings.value(SER_DEFAULTVER, 0).toInt();
|
||||
|
||||
#ifdef Q_OS_DARWIN
|
||||
recommendedFullScreenMode = WindowMode::WM_FULLSCREEN_DESKTOP;
|
||||
#else
|
||||
recommendedFullScreenMode = WindowMode::WM_FULLSCREEN;
|
||||
#endif
|
||||
|
||||
width = settings.value(SER_WIDTH, 1280).toInt();
|
||||
height = settings.value(SER_HEIGHT, 720).toInt();
|
||||
fps = settings.value(SER_FPS, 60).toInt();
|
||||
@@ -46,9 +60,14 @@ void StreamingPreferences::reload()
|
||||
unsupportedFps = settings.value(SER_UNSUPPORTEDFPS, false).toBool();
|
||||
enableMdns = settings.value(SER_MDNS, true).toBool();
|
||||
quitAppAfter = settings.value(SER_QUITAPPAFTER, false).toBool();
|
||||
mouseAcceleration = settings.value(SER_MOUSEACCELERATION, false).toBool();
|
||||
startWindowed = settings.value(SER_STARTWINDOWED, false).toBool();
|
||||
absoluteMouseMode = settings.value(SER_ABSMOUSEMODE, false).toBool();
|
||||
absoluteTouchMode = settings.value(SER_ABSTOUCHMODE, true).toBool();
|
||||
startWindowed = settings.value(SER_STARTWINDOWED, true).toBool();
|
||||
framePacing = settings.value(SER_FRAMEPACING, false).toBool();
|
||||
connectionWarnings = settings.value(SER_CONNWARNINGS, true).toBool();
|
||||
richPresence = settings.value(SER_RICHPRESENCE, true).toBool();
|
||||
gamepadMouse = settings.value(SER_GAMEPADMOUSE, true).toBool();
|
||||
packetSize = settings.value(SER_PACKETSIZE, 0).toInt();
|
||||
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
|
||||
static_cast<int>(AudioConfig::AC_STEREO)).toInt());
|
||||
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
|
||||
@@ -58,7 +77,17 @@ void StreamingPreferences::reload()
|
||||
windowMode = static_cast<WindowMode>(settings.value(SER_WINDOWMODE,
|
||||
// Try to load from the old preference value too
|
||||
static_cast<int>(settings.value(SER_FULLSCREEN, true).toBool() ?
|
||||
WindowMode::WM_FULLSCREEN : WindowMode::WM_WINDOWED)).toInt());
|
||||
recommendedFullScreenMode : WindowMode::WM_WINDOWED)).toInt());
|
||||
|
||||
// Perform default settings updates as required based on last default version
|
||||
if (defaultVer == 0) {
|
||||
#ifdef Q_OS_DARWIN
|
||||
// Update window mode setting on macOS from full-screen (old default) to borderless windowed (new default)
|
||||
if (windowMode == WindowMode::WM_FULLSCREEN) {
|
||||
windowMode = WindowMode::WM_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void StreamingPreferences::save()
|
||||
@@ -76,134 +105,19 @@ void StreamingPreferences::save()
|
||||
settings.setValue(SER_UNSUPPORTEDFPS, unsupportedFps);
|
||||
settings.setValue(SER_MDNS, enableMdns);
|
||||
settings.setValue(SER_QUITAPPAFTER, quitAppAfter);
|
||||
settings.setValue(SER_MOUSEACCELERATION, mouseAcceleration);
|
||||
settings.setValue(SER_ABSMOUSEMODE, absoluteMouseMode);
|
||||
settings.setValue(SER_ABSTOUCHMODE, absoluteTouchMode);
|
||||
settings.setValue(SER_STARTWINDOWED, startWindowed);
|
||||
settings.setValue(SER_FRAMEPACING, framePacing);
|
||||
settings.setValue(SER_CONNWARNINGS, connectionWarnings);
|
||||
settings.setValue(SER_RICHPRESENCE, richPresence);
|
||||
settings.setValue(SER_GAMEPADMOUSE, gamepadMouse);
|
||||
settings.setValue(SER_PACKETSIZE, packetSize);
|
||||
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
|
||||
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
|
||||
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
|
||||
settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
|
||||
}
|
||||
|
||||
bool StreamingPreferences::hasAnyHardwareAcceleration()
|
||||
{
|
||||
// Always use VDS_AUTO to avoid spamming the user with warnings
|
||||
// if they've forced software decoding.
|
||||
return Session::isHardwareDecodeAvailable(VDS_AUTO,
|
||||
VIDEO_FORMAT_H264,
|
||||
1920, 1080, 60);
|
||||
}
|
||||
|
||||
bool StreamingPreferences::isRunningWayland()
|
||||
{
|
||||
return qgetenv("XDG_SESSION_TYPE") == QByteArray("wayland");
|
||||
}
|
||||
|
||||
bool StreamingPreferences::isWow64()
|
||||
{
|
||||
#ifdef Q_OS_WIN32
|
||||
return QSysInfo::currentCpuArchitecture() != QSysInfo::buildCpuArchitecture();
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
QString StreamingPreferences::getUnmappedGamepads()
|
||||
{
|
||||
return SdlInputHandler::getUnmappedGamepads();
|
||||
}
|
||||
|
||||
int StreamingPreferences::getMaximumStreamingFrameRate()
|
||||
{
|
||||
// Never let the maximum drop below 60 FPS
|
||||
int maxFrameRate = 60;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return maxFrameRate;
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode, bestMode, desktopMode;
|
||||
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
|
||||
// Get the native desktop resolution
|
||||
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
|
||||
|
||||
// Start at desktop mode and work our way up
|
||||
bestMode = desktopMode;
|
||||
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
|
||||
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
|
||||
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
|
||||
if (mode.refresh_rate > bestMode.refresh_rate) {
|
||||
bestMode = mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
maxFrameRate = qMax(maxFrameRate, bestMode.refresh_rate);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
return maxFrameRate;
|
||||
}
|
||||
|
||||
QRect StreamingPreferences::getDesktopResolution(int displayIndex)
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
|
||||
if (displayIndex >= SDL_GetNumVideoDisplays()) {
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return QRect();
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode;
|
||||
int err = SDL_GetDesktopDisplayMode(displayIndex, &mode);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
if (err == 0) {
|
||||
return QRect(0, 0, mode.w, mode.h);
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDesktopDisplayMode() failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
}
|
||||
|
||||
QRect StreamingPreferences::getNativeResolution(int displayIndex)
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
|
||||
if (displayIndex >= SDL_GetNumVideoDisplays()) {
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return QRect();
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode;
|
||||
bool success = StreamUtils::getRealDesktopMode(displayIndex, &mode);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
if (success) {
|
||||
return QRect(0, 0, mode.w, mode.h);
|
||||
}
|
||||
else {
|
||||
return QRect();
|
||||
}
|
||||
settings.setValue(SER_DEFAULTVER, CURRENT_DEFAULT_VER);
|
||||
}
|
||||
|
||||
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
|
||||
|
||||
@@ -15,26 +15,13 @@ public:
|
||||
|
||||
Q_INVOKABLE void save();
|
||||
|
||||
Q_INVOKABLE static bool hasAnyHardwareAcceleration();
|
||||
|
||||
Q_INVOKABLE static bool isRunningWayland();
|
||||
|
||||
Q_INVOKABLE static bool isWow64();
|
||||
|
||||
Q_INVOKABLE static int getMaximumStreamingFrameRate();
|
||||
|
||||
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
|
||||
|
||||
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
|
||||
|
||||
Q_INVOKABLE QString getUnmappedGamepads();
|
||||
|
||||
void reload();
|
||||
|
||||
enum AudioConfig
|
||||
{
|
||||
AC_STEREO,
|
||||
AC_51_SURROUND
|
||||
AC_51_SURROUND,
|
||||
AC_71_SURROUND
|
||||
};
|
||||
Q_ENUM(AudioConfig)
|
||||
|
||||
@@ -74,13 +61,18 @@ public:
|
||||
Q_PROPERTY(bool unsupportedFps MEMBER unsupportedFps NOTIFY unsupportedFpsChanged)
|
||||
Q_PROPERTY(bool enableMdns MEMBER enableMdns NOTIFY enableMdnsChanged)
|
||||
Q_PROPERTY(bool quitAppAfter MEMBER quitAppAfter NOTIFY quitAppAfterChanged)
|
||||
Q_PROPERTY(bool mouseAcceleration MEMBER mouseAcceleration NOTIFY mouseAccelerationChanged)
|
||||
Q_PROPERTY(bool absoluteMouseMode MEMBER absoluteMouseMode NOTIFY absoluteMouseModeChanged)
|
||||
Q_PROPERTY(bool absoluteTouchMode MEMBER absoluteTouchMode NOTIFY absoluteTouchModeChanged)
|
||||
Q_PROPERTY(bool startWindowed MEMBER startWindowed NOTIFY startWindowedChanged)
|
||||
Q_PROPERTY(bool framePacing MEMBER framePacing NOTIFY framePacingChanged)
|
||||
Q_PROPERTY(bool connectionWarnings MEMBER connectionWarnings NOTIFY connectionWarningsChanged)
|
||||
Q_PROPERTY(bool richPresence MEMBER richPresence NOTIFY richPresenceChanged)
|
||||
Q_PROPERTY(bool gamepadMouse MEMBER gamepadMouse NOTIFY gamepadMouseChanged)
|
||||
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
|
||||
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
|
||||
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
|
||||
Q_PROPERTY(WindowMode windowMode MEMBER windowMode NOTIFY windowModeChanged)
|
||||
Q_PROPERTY(WindowMode recommendedFullScreenMode MEMBER recommendedFullScreenMode CONSTANT)
|
||||
|
||||
// Directly accessible members for preferences
|
||||
int width;
|
||||
@@ -94,13 +86,19 @@ public:
|
||||
bool unsupportedFps;
|
||||
bool enableMdns;
|
||||
bool quitAppAfter;
|
||||
bool mouseAcceleration;
|
||||
bool absoluteMouseMode;
|
||||
bool absoluteTouchMode;
|
||||
bool startWindowed;
|
||||
bool framePacing;
|
||||
bool connectionWarnings;
|
||||
bool richPresence;
|
||||
bool gamepadMouse;
|
||||
int packetSize;
|
||||
AudioConfig audioConfig;
|
||||
VideoCodecConfig videoCodecConfig;
|
||||
VideoDecoderSelection videoDecoderSelection;
|
||||
WindowMode windowMode;
|
||||
WindowMode recommendedFullScreenMode;
|
||||
|
||||
signals:
|
||||
void displayModeChanged();
|
||||
@@ -112,12 +110,16 @@ signals:
|
||||
void unsupportedFpsChanged();
|
||||
void enableMdnsChanged();
|
||||
void quitAppAfterChanged();
|
||||
void mouseAccelerationChanged();
|
||||
void absoluteMouseModeChanged();
|
||||
void absoluteTouchModeChanged();
|
||||
void audioConfigChanged();
|
||||
void videoCodecConfigChanged();
|
||||
void videoDecoderSelectionChanged();
|
||||
void windowModeChanged();
|
||||
void startWindowedChanged();
|
||||
void framePacingChanged();
|
||||
void connectionWarningsChanged();
|
||||
void richPresenceChanged();
|
||||
void gamepadMouseChanged();
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
#version 300 es
|
||||
#extension GL_OES_EGL_image_external : require
|
||||
precision mediump float;
|
||||
out vec4 FragColor;
|
||||
|
||||
in vec2 vTextCoord;
|
||||
|
||||
uniform mat3 yuvmat;
|
||||
uniform vec3 offset;
|
||||
uniform samplerExternalOES plane1;
|
||||
uniform samplerExternalOES plane2;
|
||||
|
||||
void main() {
|
||||
vec3 YCbCr = vec3(
|
||||
texture2D(plane1, vTextCoord)[0],
|
||||
texture2D(plane2, vTextCoord).xy
|
||||
);
|
||||
|
||||
YCbCr -= offset;
|
||||
FragColor = vec4(clamp(yuvmat * YCbCr, 0.0, 1.0), 1.0f);
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
#version 300 es
|
||||
|
||||
layout (location = 0) in vec2 aPosition; // 2D: X,Y
|
||||
layout (location = 1) in vec2 aTexCoord;
|
||||
out vec2 vTextCoord;
|
||||
|
||||
void main() {
|
||||
vTextCoord = aTexCoord;
|
||||
gl_Position = vec4(aPosition, 0, 1);
|
||||
}
|
||||
@@ -5,55 +5,112 @@
|
||||
#include "renderers/soundioaudiorenderer.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SLAUDIO
|
||||
#include "renderers/slaud.h"
|
||||
#endif
|
||||
|
||||
#include "renderers/sdl.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
IAudioRenderer* Session::createAudioRenderer()
|
||||
{
|
||||
#ifdef HAVE_SOUNDIO
|
||||
if (qgetenv("ML_AUDIO") == "SDL") {
|
||||
return new SdlAudioRenderer();
|
||||
}
|
||||
|
||||
return new SoundIoAudioRenderer();
|
||||
#else
|
||||
return new SdlAudioRenderer();
|
||||
#endif
|
||||
#define TRY_INIT_RENDERER(renderer, opusConfig) \
|
||||
{ \
|
||||
IAudioRenderer* __renderer = new renderer(); \
|
||||
if (__renderer->prepareForPlayback(opusConfig)) \
|
||||
return __renderer; \
|
||||
delete __renderer; \
|
||||
}
|
||||
|
||||
bool Session::testAudio(int audioConfiguration)
|
||||
IAudioRenderer* Session::createAudioRenderer(const POPUS_MULTISTREAM_CONFIGURATION opusConfig)
|
||||
{
|
||||
IAudioRenderer* audioRenderer;
|
||||
|
||||
audioRenderer = createAudioRenderer();
|
||||
if (audioRenderer == nullptr) {
|
||||
return false;
|
||||
// Handle explicit ML_AUDIO setting and fail if the requested backend fails
|
||||
QString mlAudio = qgetenv("ML_AUDIO").toLower();
|
||||
if (mlAudio == "sdl") {
|
||||
TRY_INIT_RENDERER(SdlAudioRenderer, opusConfig)
|
||||
return nullptr;
|
||||
}
|
||||
#ifdef HAVE_SOUNDIO
|
||||
else if (mlAudio == "libsoundio") {
|
||||
TRY_INIT_RENDERER(SoundIoAudioRenderer, opusConfig)
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
#if defined(HAVE_SLAUDIO)
|
||||
else if (mlAudio == "slaudio") {
|
||||
TRY_INIT_RENDERER(SLAudioRenderer, opusConfig)
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
else if (!mlAudio.isEmpty()) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unknown audio backend: %s",
|
||||
SDL_getenv("ML_AUDIO"));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// -------------- Automatic backend selection below this line ---------------
|
||||
|
||||
#if defined(HAVE_SLAUDIO)
|
||||
// Steam Link should always have SLAudio
|
||||
TRY_INIT_RENDERER(SLAudioRenderer, opusConfig)
|
||||
#endif
|
||||
|
||||
#if !defined(Q_OS_WIN32) && !defined(Q_OS_DARWIN)
|
||||
// Linux defaults to SDL due to persistent glitching issues under libsoundio.
|
||||
// Platforms that libsoundio doesn't support also default to SDL.
|
||||
TRY_INIT_RENDERER(SdlAudioRenderer, opusConfig)
|
||||
#ifdef HAVE_SOUNDIO
|
||||
TRY_INIT_RENDERER(SoundIoAudioRenderer, opusConfig)
|
||||
#endif
|
||||
#else
|
||||
// Windows and macOS default to libsoundio and fall back to SDL
|
||||
#ifdef HAVE_SOUNDIO
|
||||
TRY_INIT_RENDERER(SoundIoAudioRenderer, opusConfig)
|
||||
#endif
|
||||
TRY_INIT_RENDERER(SdlAudioRenderer, opusConfig)
|
||||
#endif
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int Session::getAudioRendererCapabilities(int audioConfiguration)
|
||||
{
|
||||
// Build a fake OPUS_MULTISTREAM_CONFIGURATION to give
|
||||
// the renderer the channel count and sample rate.
|
||||
OPUS_MULTISTREAM_CONFIGURATION opusConfig = {};
|
||||
opusConfig.sampleRate = 48000;
|
||||
opusConfig.samplesPerFrame = 240;
|
||||
opusConfig.channelCount = CHANNEL_COUNT_FROM_AUDIO_CONFIGURATION(audioConfiguration);
|
||||
|
||||
switch (audioConfiguration)
|
||||
{
|
||||
case AUDIO_CONFIGURATION_STEREO:
|
||||
opusConfig.channelCount = 2;
|
||||
break;
|
||||
case AUDIO_CONFIGURATION_51_SURROUND:
|
||||
opusConfig.channelCount = 6;
|
||||
break;
|
||||
default:
|
||||
SDL_assert(false);
|
||||
return false;
|
||||
IAudioRenderer* audioRenderer = createAudioRenderer(&opusConfig);
|
||||
if (audioRenderer == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool ret = audioRenderer->prepareForPlayback(&opusConfig);
|
||||
int caps = audioRenderer->getCapabilities();
|
||||
|
||||
delete audioRenderer;
|
||||
|
||||
return ret;
|
||||
return caps;
|
||||
}
|
||||
|
||||
bool Session::testAudio(int audioConfiguration)
|
||||
{
|
||||
// Build a fake OPUS_MULTISTREAM_CONFIGURATION to give
|
||||
// the renderer the channel count and sample rate.
|
||||
OPUS_MULTISTREAM_CONFIGURATION opusConfig = {};
|
||||
opusConfig.sampleRate = 48000;
|
||||
opusConfig.samplesPerFrame = 240;
|
||||
opusConfig.channelCount = CHANNEL_COUNT_FROM_AUDIO_CONFIGURATION(audioConfiguration);
|
||||
|
||||
IAudioRenderer* audioRenderer = createAudioRenderer(&opusConfig);
|
||||
if (audioRenderer == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
delete audioRenderer;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int Session::arInit(int /* audioConfiguration */,
|
||||
@@ -64,30 +121,34 @@ int Session::arInit(int /* audioConfiguration */,
|
||||
|
||||
SDL_memcpy(&s_ActiveSession->m_AudioConfig, opusConfig, sizeof(*opusConfig));
|
||||
|
||||
s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer(&s_ActiveSession->m_AudioConfig);
|
||||
if (s_ActiveSession->m_AudioRenderer == nullptr) {
|
||||
return -2;
|
||||
}
|
||||
|
||||
// Allow the chosen renderer to remap Opus channels as needed to ensure proper output
|
||||
s_ActiveSession->m_AudioRenderer->remapChannels(&s_ActiveSession->m_AudioConfig);
|
||||
|
||||
// Create the Opus decoder with the renderer's preferred channel mapping
|
||||
s_ActiveSession->m_OpusDecoder =
|
||||
opus_multistream_decoder_create(opusConfig->sampleRate,
|
||||
opusConfig->channelCount,
|
||||
opusConfig->streams,
|
||||
opusConfig->coupledStreams,
|
||||
opusConfig->mapping,
|
||||
opus_multistream_decoder_create(s_ActiveSession->m_AudioConfig.sampleRate,
|
||||
s_ActiveSession->m_AudioConfig.channelCount,
|
||||
s_ActiveSession->m_AudioConfig.streams,
|
||||
s_ActiveSession->m_AudioConfig.coupledStreams,
|
||||
s_ActiveSession->m_AudioConfig.mapping,
|
||||
&error);
|
||||
if (s_ActiveSession->m_OpusDecoder == NULL) {
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
s_ActiveSession->m_AudioRenderer = nullptr;
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create decoder: %d",
|
||||
error);
|
||||
return -1;
|
||||
}
|
||||
|
||||
s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer();
|
||||
if (!s_ActiveSession->m_AudioRenderer->prepareForPlayback(opusConfig)) {
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder);
|
||||
return -2;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio stream has %d channels",
|
||||
opusConfig->channelCount);
|
||||
s_ActiveSession->m_AudioConfig.channelCount);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -105,8 +166,11 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
{
|
||||
int samplesDecoded;
|
||||
|
||||
// Set this thread to high priority to reduce
|
||||
// the chance of missing our sample delivery time
|
||||
#ifndef STEAM_LINK
|
||||
// Set this thread to high priority to reduce the chance of missing
|
||||
// our sample delivery time. On Steam Link, this causes starvation
|
||||
// of other threads due to severely restricted CPU time available,
|
||||
// so we will skip it on that platform.
|
||||
if (s_ActiveSession->m_AudioSampleCount == 0) {
|
||||
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -114,29 +178,54 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// See if we need to drop this sample
|
||||
if (s_ActiveSession->m_DropAudioEndTime != 0) {
|
||||
if (SDL_TICKS_PASSED(SDL_GetTicks(), s_ActiveSession->m_DropAudioEndTime)) {
|
||||
// Avoid calling SDL_GetTicks() now
|
||||
s_ActiveSession->m_DropAudioEndTime = 0;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio drop window has ended");
|
||||
}
|
||||
else {
|
||||
// We're still in the drop window
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
s_ActiveSession->m_AudioSampleCount++;
|
||||
|
||||
if (s_ActiveSession->m_AudioRenderer != nullptr) {
|
||||
int desiredSize = sizeof(short) * s_ActiveSession->m_AudioConfig.samplesPerFrame * s_ActiveSession->m_AudioConfig.channelCount;
|
||||
void* buffer = s_ActiveSession->m_AudioRenderer->getAudioBuffer(&desiredSize);
|
||||
if (buffer == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
samplesDecoded = opus_multistream_decode(s_ActiveSession->m_OpusDecoder,
|
||||
(unsigned char*)sampleData,
|
||||
sampleLength,
|
||||
s_ActiveSession->m_OpusDecodeBuffer,
|
||||
SAMPLES_PER_FRAME,
|
||||
(short*)buffer,
|
||||
desiredSize / sizeof(short) / s_ActiveSession->m_AudioConfig.channelCount,
|
||||
0);
|
||||
|
||||
// Update desiredSize with the number of bytes actually populated by the decoding operation
|
||||
if (samplesDecoded > 0) {
|
||||
if (!s_ActiveSession->m_AudioRenderer->submitAudio(s_ActiveSession->m_OpusDecodeBuffer,
|
||||
static_cast<int>(
|
||||
sizeof(short) *
|
||||
samplesDecoded *
|
||||
s_ActiveSession->m_AudioConfig.channelCount))) {
|
||||
SDL_assert(desiredSize >= (int)(sizeof(short) * samplesDecoded * s_ActiveSession->m_AudioConfig.channelCount));
|
||||
desiredSize = sizeof(short) * samplesDecoded * s_ActiveSession->m_AudioConfig.channelCount;
|
||||
}
|
||||
else {
|
||||
desiredSize = 0;
|
||||
}
|
||||
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Reinitializing audio renderer after failure");
|
||||
if (!s_ActiveSession->m_AudioRenderer->submitAudio(desiredSize)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Reinitializing audio renderer after failure");
|
||||
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
s_ActiveSession->m_AudioRenderer = nullptr;
|
||||
}
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
s_ActiveSession->m_AudioRenderer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -145,10 +234,18 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
// safe to reinitialize here because we can't be torn down while
|
||||
// the audio decoder/playback thread is still alive.
|
||||
if (s_ActiveSession->m_AudioRenderer == nullptr && (s_ActiveSession->m_AudioSampleCount % 200) == 0) {
|
||||
s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer();
|
||||
if (!s_ActiveSession->m_AudioRenderer->prepareForPlayback(&s_ActiveSession->m_AudioConfig)) {
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
s_ActiveSession->m_AudioRenderer = nullptr;
|
||||
}
|
||||
// Since we're doing this inline and audio initialization takes time, we need
|
||||
// to drop samples to account for the time we've spent blocking audio rendering
|
||||
// so we return to real-time playback and don't accumulate latency.
|
||||
Uint32 audioReinitStartTime = SDL_GetTicks();
|
||||
|
||||
s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer(&s_ActiveSession->m_AudioConfig);
|
||||
|
||||
Uint32 audioReinitStopTime = SDL_GetTicks();
|
||||
|
||||
s_ActiveSession->m_DropAudioEndTime = audioReinitStopTime + (audioReinitStopTime - audioReinitStartTime);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio reinitialization took %d ms - starting drop window",
|
||||
audioReinitStopTime - audioReinitStartTime);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,9 +2,6 @@
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
#define MAX_CHANNELS 6
|
||||
#define SAMPLES_PER_FRAME 240
|
||||
|
||||
class IAudioRenderer
|
||||
{
|
||||
public:
|
||||
@@ -12,6 +9,20 @@ public:
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig) = 0;
|
||||
|
||||
virtual void* getAudioBuffer(int* size) = 0;
|
||||
|
||||
// Return false if an unrecoverable error has occurred and the renderer must be reinitialized
|
||||
virtual bool submitAudio(short* audioBuffer, int audioSize) = 0;
|
||||
virtual bool submitAudio(int bytesWritten) = 0;
|
||||
|
||||
virtual int getCapabilities() = 0;
|
||||
|
||||
virtual void remapChannels(POPUS_MULTISTREAM_CONFIGURATION) {
|
||||
// Use default channel mapping:
|
||||
// 0 - Front Left
|
||||
// 1 - Front Right
|
||||
// 2 - Center
|
||||
// 3 - LFE
|
||||
// 4 - Surround Left
|
||||
// 5 - Surround Right
|
||||
}
|
||||
};
|
||||
|
||||
@@ -12,8 +12,14 @@ public:
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
virtual bool submitAudio(short* audioBuffer, int audioSize);
|
||||
virtual void* getAudioBuffer(int* size);
|
||||
|
||||
virtual bool submitAudio(int bytesWritten);
|
||||
|
||||
virtual int getCapabilities();
|
||||
|
||||
private:
|
||||
SDL_AudioDeviceID m_AudioDevice;
|
||||
void* m_AudioBuffer;
|
||||
int m_FrameSize;
|
||||
};
|
||||
|
||||
@@ -4,11 +4,42 @@
|
||||
#include <SDL.h>
|
||||
|
||||
#include <QtGlobal>
|
||||
#include <QFile>
|
||||
#include <QTextStream>
|
||||
|
||||
SdlAudioRenderer::SdlAudioRenderer()
|
||||
: m_AudioDevice(0)
|
||||
: m_AudioDevice(0),
|
||||
m_AudioBuffer(nullptr)
|
||||
{
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
|
||||
|
||||
#ifdef HAVE_MMAL
|
||||
// HACK: PulseAudio on Raspberry Pi suffers from horrible underruns,
|
||||
// so switch to ALSA if we detect that we're on a Pi. We need to
|
||||
// actually set a bogus PULSE_SERVER so it doesn't try to get smart on us
|
||||
// and find PA anyway. SDL_AUDIODRIVER=pulseaudio can override this logic.
|
||||
if (qgetenv("SDL_AUDIODRIVER").toLower() != "pulseaudio") {
|
||||
QFile file("/proc/cpuinfo");
|
||||
if (file.open(QIODevice::ReadOnly | QFile::Text)) {
|
||||
QTextStream textStream(&file);
|
||||
if (textStream.readAll().contains("Raspberry Pi")) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Avoiding PulseAudio on Raspberry Pi");
|
||||
|
||||
qputenv("PULSE_SERVER", "");
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"ALSA failed; falling back to default");
|
||||
qunsetenv("PULSE_SERVER");
|
||||
}
|
||||
else {
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s",
|
||||
@@ -30,21 +61,29 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
|
||||
// frames contain a non-power of 2 number of samples,
|
||||
// so the slop would require buffering another full frame.
|
||||
// Specifying non-Po2 seems to work for our supported platforms.
|
||||
want.samples = SAMPLES_PER_FRAME;
|
||||
want.samples = opusConfig->samplesPerFrame;
|
||||
|
||||
m_FrameSize = opusConfig->samplesPerFrame * sizeof(short) * opusConfig->channelCount;
|
||||
|
||||
m_AudioDevice = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
|
||||
if (m_AudioDevice == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to open audio device: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
return false;
|
||||
}
|
||||
|
||||
m_AudioBuffer = malloc(m_FrameSize);
|
||||
if (m_AudioBuffer == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to allocate audio buffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Desired audio buffer: %u samples (%lu bytes)",
|
||||
"Desired audio buffer: %u samples (%u bytes)",
|
||||
want.samples,
|
||||
want.samples * sizeof(short) * want.channels);
|
||||
want.samples * (Uint32)sizeof(short) * want.channels);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Obtained audio buffer: %u samples (%u bytes)",
|
||||
@@ -65,13 +104,39 @@ SdlAudioRenderer::~SdlAudioRenderer()
|
||||
SDL_CloseAudioDevice(m_AudioDevice);
|
||||
}
|
||||
|
||||
if (m_AudioBuffer != nullptr) {
|
||||
free(m_AudioBuffer);
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
|
||||
}
|
||||
|
||||
bool SdlAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
void* SdlAudioRenderer::getAudioBuffer(int*)
|
||||
{
|
||||
if (SDL_QueueAudio(m_AudioDevice, audioBuffer, audioSize) < 0) {
|
||||
return m_AudioBuffer;
|
||||
}
|
||||
|
||||
bool SdlAudioRenderer::submitAudio(int bytesWritten)
|
||||
{
|
||||
if (bytesWritten == 0) {
|
||||
// Nothing to do
|
||||
return true;
|
||||
}
|
||||
|
||||
// Don't queue if there's already more than 30 ms of audio data waiting
|
||||
// in Moonlight's audio queue.
|
||||
if (LiGetPendingAudioDuration() > 30) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Provide backpressure on the queue to ensure too many frames don't build up
|
||||
// in SDL's audio queue.
|
||||
while (SDL_GetQueuedAudioSize(m_AudioDevice) / m_FrameSize > 10) {
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
if (SDL_QueueAudio(m_AudioDevice, m_AudioBuffer, bytesWritten) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to queue audio sample: %s",
|
||||
SDL_GetError());
|
||||
@@ -79,3 +144,9 @@ bool SdlAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int SdlAudioRenderer::getCapabilities()
|
||||
{
|
||||
// Direct submit can't be used because we use LiGetPendingAudioDuration()
|
||||
return CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,145 @@
|
||||
#include "slaud.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
SLAudioRenderer::SLAudioRenderer()
|
||||
: m_AudioContext(nullptr),
|
||||
m_AudioStream(nullptr),
|
||||
m_AudioBuffer(nullptr)
|
||||
{
|
||||
SLAudio_SetLogFunction(SLAudioRenderer::slLogCallback, nullptr);
|
||||
}
|
||||
|
||||
bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
|
||||
{
|
||||
m_AudioContext = SLAudio_CreateContext();
|
||||
if (m_AudioContext == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SLAudio_CreateContext() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
// This number is pretty conservative (especially for surround), but
|
||||
// it's hard to avoid since we get crushed by CPU limitations.
|
||||
m_MaxQueuedAudioMs = 40 * opusConfig->channelCount / 2;
|
||||
|
||||
m_AudioBufferSize = opusConfig->samplesPerFrame * sizeof(short) * opusConfig->channelCount;
|
||||
m_AudioStream = SLAudio_CreateStream(m_AudioContext,
|
||||
opusConfig->sampleRate,
|
||||
opusConfig->channelCount,
|
||||
m_AudioBufferSize,
|
||||
1);
|
||||
if (m_AudioStream == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SLAudio_CreateStream() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using SLAudio renderer with %d samples per frame",
|
||||
opusConfig->samplesPerFrame);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SLAudioRenderer::remapChannels(POPUS_MULTISTREAM_CONFIGURATION opusConfig) {
|
||||
OPUS_MULTISTREAM_CONFIGURATION originalConfig = *opusConfig;
|
||||
|
||||
// The Moonlight's default channel order is FL,FR,C,LFE,RL,RR,SL,SR
|
||||
// SLAudio expects FL,C,FR,RL,RR,(SL,SR),LFE for 5.1/7.1 so we swap the channels around to match
|
||||
|
||||
if (opusConfig->channelCount == 3 || opusConfig->channelCount >= 6) {
|
||||
// Swap FR and C
|
||||
opusConfig->mapping[1] = originalConfig.mapping[2];
|
||||
opusConfig->mapping[2] = originalConfig.mapping[1];
|
||||
}
|
||||
|
||||
if (opusConfig->channelCount >= 6) {
|
||||
// SLAudio expects the LFE channel at the end
|
||||
opusConfig->mapping[opusConfig->channelCount - 1] = originalConfig.mapping[3];
|
||||
|
||||
// Slide the other channels down
|
||||
memcpy(&opusConfig->mapping[3],
|
||||
&originalConfig.mapping[4],
|
||||
opusConfig->channelCount - 4);
|
||||
}
|
||||
}
|
||||
|
||||
void* SLAudioRenderer::getAudioBuffer(int* size)
|
||||
{
|
||||
SDL_assert(*size == m_AudioBufferSize);
|
||||
|
||||
if (m_AudioBuffer == nullptr) {
|
||||
m_AudioBuffer = SLAudio_BeginFrame(m_AudioStream);
|
||||
}
|
||||
|
||||
return m_AudioBuffer;
|
||||
}
|
||||
|
||||
SLAudioRenderer::~SLAudioRenderer()
|
||||
{
|
||||
if (m_AudioBuffer != nullptr) {
|
||||
memset(m_AudioBuffer, 0, m_AudioBufferSize);
|
||||
SLAudio_SubmitFrame(m_AudioStream);
|
||||
}
|
||||
|
||||
if (m_AudioStream != nullptr) {
|
||||
SLAudio_FreeStream(m_AudioStream);
|
||||
}
|
||||
|
||||
if (m_AudioContext != nullptr) {
|
||||
SLAudio_FreeContext(m_AudioContext);
|
||||
}
|
||||
}
|
||||
|
||||
bool SLAudioRenderer::submitAudio(int bytesWritten)
|
||||
{
|
||||
if (bytesWritten == 0) {
|
||||
// This buffer will be reused next time
|
||||
return true;
|
||||
}
|
||||
|
||||
if (LiGetPendingAudioDuration() < m_MaxQueuedAudioMs) {
|
||||
SLAudio_SubmitFrame(m_AudioStream);
|
||||
m_AudioBuffer = nullptr;
|
||||
}
|
||||
else {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Too many queued audio frames: %d",
|
||||
LiGetPendingAudioFrames());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int SLAudioRenderer::getCapabilities()
|
||||
{
|
||||
return CAPABILITY_SLOW_OPUS_DECODER | CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION;
|
||||
}
|
||||
|
||||
void SLAudioRenderer::slLogCallback(void*, ESLAudioLog logLevel, const char *message)
|
||||
{
|
||||
SDL_LogPriority priority;
|
||||
|
||||
switch (logLevel)
|
||||
{
|
||||
case k_ESLAudioLogError:
|
||||
priority = SDL_LOG_PRIORITY_ERROR;
|
||||
break;
|
||||
case k_ESLAudioLogWarning:
|
||||
priority = SDL_LOG_PRIORITY_WARN;
|
||||
break;
|
||||
case k_ESLAudioLogInfo:
|
||||
priority = SDL_LOG_PRIORITY_INFO;
|
||||
break;
|
||||
default:
|
||||
case k_ESLAudioLogDebug:
|
||||
priority = SDL_LOG_PRIORITY_DEBUG;
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION,
|
||||
priority,
|
||||
"SLAudio: %s",
|
||||
message);
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
#include <SLAudio.h>
|
||||
|
||||
class SLAudioRenderer : public IAudioRenderer
|
||||
{
|
||||
public:
|
||||
SLAudioRenderer();
|
||||
|
||||
virtual ~SLAudioRenderer();
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
virtual void* getAudioBuffer(int* size);
|
||||
|
||||
virtual bool submitAudio(int bytesWritten);
|
||||
|
||||
virtual int getCapabilities();
|
||||
|
||||
virtual void remapChannels(POPUS_MULTISTREAM_CONFIGURATION opusConfig);
|
||||
|
||||
private:
|
||||
static void slLogCallback(void* context, ESLAudioLog logLevel, const char* message);
|
||||
|
||||
CSLAudioContext* m_AudioContext;
|
||||
CSLAudioStream* m_AudioStream;
|
||||
|
||||
void* m_AudioBuffer;
|
||||
int m_AudioBufferSize;
|
||||
int m_MaxQueuedAudioMs;
|
||||
};
|
||||
@@ -4,29 +4,13 @@
|
||||
|
||||
#include <QtGlobal>
|
||||
|
||||
// GFE sends us packets in 5 ms chunks
|
||||
const double SoundIoAudioRenderer::k_RawSampleLengthSec = 0.005;
|
||||
|
||||
#ifdef Q_OS_LINUX
|
||||
// PulseAudio and ALSA require more than just 5 ms samples
|
||||
// for some reason, so write a minimum of 25 ms each time to
|
||||
// prevent underruns on Bluetooth.
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/147
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/157
|
||||
const double SoundIoAudioRenderer::k_MinSampleLengthSec = 0.025;
|
||||
#else
|
||||
// This determines the size of the buffers we'll
|
||||
// get from CoreAudio. It is also the minimum
|
||||
// size that we will write when called to fill a buffer.
|
||||
const double SoundIoAudioRenderer::k_MinSampleLengthSec = k_RawSampleLengthSec;
|
||||
#endif
|
||||
|
||||
SoundIoAudioRenderer::SoundIoAudioRenderer()
|
||||
: m_OpusChannelCount(0),
|
||||
m_SoundIo(nullptr),
|
||||
m_Device(nullptr),
|
||||
m_OutputStream(nullptr),
|
||||
m_RingBuffer(nullptr),
|
||||
m_AudioPacketDuration(0),
|
||||
m_Latency(0),
|
||||
m_Errored(false)
|
||||
{
|
||||
@@ -88,11 +72,17 @@ int SoundIoAudioRenderer::scoreChannelLayout(const struct SoundIoChannelLayout*
|
||||
score++;
|
||||
break;
|
||||
|
||||
// Score layouts using the back L/R as higher
|
||||
// value than those using side L/R.
|
||||
case SoundIoChannelIdBackLeft:
|
||||
case SoundIoChannelIdBackRight:
|
||||
score += 2;
|
||||
if (opusConfig->channelCount == 6) {
|
||||
// Score back channels higher in 5.1 mode to
|
||||
// discourage selection of side channel layouts.
|
||||
score += 2;
|
||||
}
|
||||
else {
|
||||
// Score back channels normally for 7.1 mode
|
||||
score++;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -172,9 +162,11 @@ bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATI
|
||||
return false;
|
||||
}
|
||||
|
||||
m_AudioPacketDuration = (opusConfig->samplesPerFrame / (opusConfig->sampleRate / 1000)) / 1000.0;
|
||||
|
||||
m_OutputStream->format = SoundIoFormatS16NE;
|
||||
m_OutputStream->sample_rate = opusConfig->sampleRate;
|
||||
m_OutputStream->software_latency = k_MinSampleLengthSec;
|
||||
m_OutputStream->software_latency = m_AudioPacketDuration;
|
||||
m_OutputStream->name = "Moonlight";
|
||||
m_OutputStream->userdata = this;
|
||||
m_OutputStream->error_callback = sioErrorCallback;
|
||||
@@ -225,42 +217,50 @@ bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATI
|
||||
|
||||
m_EffectiveLayout = m_OutputStream->layout;
|
||||
for (int i = 0; i < m_EffectiveLayout.channel_count; i++) {
|
||||
// Fixup the layout to use back L/R so our channel position
|
||||
// logic in sioWriteCallback() works.
|
||||
if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideLeft) {
|
||||
m_EffectiveLayout.channels[i] = SoundIoChannelIdBackLeft;
|
||||
if (opusConfig->channelCount == 6) {
|
||||
// For 5.1, replace side L/R with back L/R so our channel position
|
||||
// logic in sioWriteCallback() works.
|
||||
if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideLeft) {
|
||||
m_EffectiveLayout.channels[i] = SoundIoChannelIdBackLeft;
|
||||
}
|
||||
if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideRight) {
|
||||
m_EffectiveLayout.channels[i] = SoundIoChannelIdBackRight;
|
||||
}
|
||||
}
|
||||
if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideRight) {
|
||||
m_EffectiveLayout.channels[i] = SoundIoChannelIdBackRight;
|
||||
else if (opusConfig->channelCount == 8) {
|
||||
// For 5.1, replace side L/R with LOC/ROC so our channel position
|
||||
// logic in sioWriteCallback() works.
|
||||
if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideLeft) {
|
||||
m_EffectiveLayout.channels[i] = SoundIoChannelIdFrontLeftCenter;
|
||||
}
|
||||
if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideRight) {
|
||||
m_EffectiveLayout.channels[i] = SoundIoChannelIdFrontRightCenter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int packetsToBuffer;
|
||||
|
||||
#ifdef Q_OS_LINUX
|
||||
// PulseAudio and ALSA need the large buffer (see comment on k_MinSampleLengthSec),
|
||||
// so we need a buffer at least double that size to allow packets to arrive
|
||||
// while we're writing to the sink.
|
||||
packetsToBuffer = (int)(k_MinSampleLengthSec / k_RawSampleLengthSec) * 2;
|
||||
#else
|
||||
if (m_SoundIo->current_backend == SoundIoBackendWasapi) {
|
||||
// 15 ms buffer seems to be fine for WASAPI
|
||||
packetsToBuffer = 3;
|
||||
packetsToBuffer = (int)ceil(0.015 / m_AudioPacketDuration);
|
||||
}
|
||||
else {
|
||||
// 30 ms buffer on CoreAudio to avoid glitching on macOS
|
||||
packetsToBuffer = 6;
|
||||
packetsToBuffer = (int)ceil(0.030 / m_AudioPacketDuration);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Always buffer at least 2 packets
|
||||
packetsToBuffer = qMax(2, packetsToBuffer);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio buffer size: %d packets",
|
||||
packetsToBuffer);
|
||||
"Audio buffer size: %f seconds",
|
||||
packetsToBuffer * m_AudioPacketDuration);
|
||||
|
||||
m_RingBuffer = soundio_ring_buffer_create(m_SoundIo,
|
||||
m_OutputStream->bytes_per_sample *
|
||||
m_OpusChannelCount *
|
||||
SAMPLES_PER_FRAME *
|
||||
opusConfig->samplesPerFrame *
|
||||
packetsToBuffer);
|
||||
if (m_RingBuffer == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -284,15 +284,8 @@ bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATI
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SoundIoAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
void* SoundIoAudioRenderer::getAudioBuffer(int* size)
|
||||
{
|
||||
if (m_Errored) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Flush events to update with new device arrivals
|
||||
soundio_flush_events(m_SoundIo);
|
||||
|
||||
// We must always write a full frame of audio. If we don't,
|
||||
// the reader will get out of sync with the writer and our
|
||||
// channels will get all mixed up. To ensure this is always
|
||||
@@ -300,13 +293,36 @@ bool SoundIoAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
// of our frame size.
|
||||
int bytesFree = soundio_ring_buffer_free_count(m_RingBuffer);
|
||||
int bytesPerFrame = m_OpusChannelCount * m_OutputStream->bytes_per_sample;
|
||||
int bytesToWrite = qMin(audioSize, (bytesFree / bytesPerFrame) * bytesPerFrame);
|
||||
memcpy(soundio_ring_buffer_write_ptr(m_RingBuffer), audioBuffer, bytesToWrite);
|
||||
soundio_ring_buffer_advance_write_ptr(m_RingBuffer, bytesToWrite);
|
||||
*size = qMin(*size, (bytesFree / bytesPerFrame) * bytesPerFrame);
|
||||
return soundio_ring_buffer_write_ptr(m_RingBuffer);
|
||||
}
|
||||
|
||||
bool SoundIoAudioRenderer::submitAudio(int bytesWritten)
|
||||
{
|
||||
if (m_Errored) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bytesWritten == 0) {
|
||||
// Nothing to do
|
||||
return true;
|
||||
}
|
||||
|
||||
// Flush events to update with new device arrivals
|
||||
soundio_flush_events(m_SoundIo);
|
||||
|
||||
// Advance the write pointer
|
||||
soundio_ring_buffer_advance_write_ptr(m_RingBuffer, bytesWritten);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int SoundIoAudioRenderer::getCapabilities()
|
||||
{
|
||||
// TODO: Tweak buffer sizes then re-enable arbitrary audio duration
|
||||
return CAPABILITY_DIRECT_SUBMIT /* | CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION */;
|
||||
}
|
||||
|
||||
void SoundIoAudioRenderer::sioErrorCallback(SoundIoOutStream* stream, int err)
|
||||
{
|
||||
auto me = reinterpret_cast<SoundIoAudioRenderer*>(stream->userdata);
|
||||
@@ -371,15 +387,19 @@ void SoundIoAudioRenderer::sioWriteCallback(SoundIoOutStream* stream, int frameC
|
||||
(me->m_OpusChannelCount * stream->bytes_per_sample);
|
||||
int bytesRead = 0;
|
||||
|
||||
// Clamp framesLeft to frameCountMax
|
||||
framesLeft = qMin(framesLeft, frameCountMax);
|
||||
|
||||
// Ensure we always write at least a buffer, even if it's silence, to avoid
|
||||
// busy looping when no audio data is available while libsoundio tries to keep
|
||||
// us from starving the output device.
|
||||
frameCountMin = qMax(frameCountMin, (int)(stream->sample_rate * k_MinSampleLengthSec));
|
||||
frameCountMin = qMax(frameCountMin, (int)(stream->sample_rate * me->m_AudioPacketDuration));
|
||||
|
||||
// Clamp frameCountMax to at least 2 packets or 20 ms to stop our latency from growing if audio packets lag.
|
||||
// This makes sure that we never increase our latency far beyond what the sink is consuming.
|
||||
frameCountMax = qMin(frameCountMax, (int)(stream->sample_rate * qMax(me->m_AudioPacketDuration * 2, 0.020)));
|
||||
frameCountMin = qMin(frameCountMin, frameCountMax);
|
||||
|
||||
// Clamp framesLeft to frameCountMax
|
||||
framesLeft = qMin(framesLeft, frameCountMax);
|
||||
|
||||
// Track latency on queueing-based backends
|
||||
if (me->m_SoundIo->current_backend != SoundIoBackendCoreAudio && me->m_SoundIo->current_backend != SoundIoBackendJack) {
|
||||
soundio_outstream_get_latency(stream, &me->m_Latency);
|
||||
@@ -409,9 +429,8 @@ void SoundIoAudioRenderer::sioWriteCallback(SoundIoOutStream* stream, int frameC
|
||||
|
||||
for (int frame = 0; frame < frameCount; frame++) {
|
||||
for (int ch = 0; ch < me->m_EffectiveLayout.channel_count; ch++) {
|
||||
// SoundIoChannelId - 1 happens to match Moonlight's channel layout.
|
||||
// For side L/R, this logic depends on us fixing those up
|
||||
// in m_EffectiveLayout to back L/R.
|
||||
// SoundIoChannelId - 1 happens to match Moonlight's channel layout
|
||||
// after we've applied our fixups to m_EffectiveLayout for 5.1 and 7.1.
|
||||
int readPtrChannel = me->m_EffectiveLayout.channels[ch] - 1;
|
||||
|
||||
if (frame >= framesLeft || readPtrChannel >= me->m_OpusChannelCount) {
|
||||
|
||||
@@ -13,7 +13,11 @@ public:
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
virtual bool submitAudio(short* audioBuffer, int audioSize);
|
||||
virtual void* getAudioBuffer(int* size);
|
||||
|
||||
virtual bool submitAudio(int bytesWritten);
|
||||
|
||||
virtual int getCapabilities();
|
||||
|
||||
private:
|
||||
int scoreChannelLayout(const struct SoundIoChannelLayout* layout, const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
@@ -32,9 +36,7 @@ private:
|
||||
struct SoundIoOutStream* m_OutputStream;
|
||||
struct SoundIoRingBuffer* m_RingBuffer;
|
||||
struct SoundIoChannelLayout m_EffectiveLayout;
|
||||
double m_AudioPacketDuration;
|
||||
double m_Latency;
|
||||
bool m_Errored;
|
||||
|
||||
static const double k_RawSampleLengthSec;
|
||||
static const double k_MinSampleLengthSec;
|
||||
};
|
||||
|
||||
@@ -1,997 +0,0 @@
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
#include "streaming/session.h"
|
||||
#include "settings/mappingmanager.h"
|
||||
#include "path.h"
|
||||
|
||||
#include <QtGlobal>
|
||||
#include <QDir>
|
||||
|
||||
#define VK_0 0x30
|
||||
#define VK_A 0x41
|
||||
|
||||
// These are real Windows VK_* codes
|
||||
#ifndef VK_F1
|
||||
#define VK_F1 0x70
|
||||
#define VK_F13 0x7C
|
||||
#define VK_NUMPAD0 0x60
|
||||
#endif
|
||||
|
||||
#define MOUSE_POLLING_INTERVAL 5
|
||||
|
||||
// How long the mouse button will be pressed for a tap to click gesture
|
||||
#define TAP_BUTTON_RELEASE_DELAY 100
|
||||
|
||||
// How long the fingers must be stationary to start a drag
|
||||
#define DRAG_ACTIVATION_DELAY 650
|
||||
|
||||
// How far the finger can move before it cancels a drag or tap
|
||||
#define DEAD_ZONE_DELTA 0.1f
|
||||
|
||||
const int SdlInputHandler::k_ButtonMap[] = {
|
||||
A_FLAG, B_FLAG, X_FLAG, Y_FLAG,
|
||||
BACK_FLAG, SPECIAL_FLAG, PLAY_FLAG,
|
||||
LS_CLK_FLAG, RS_CLK_FLAG,
|
||||
LB_FLAG, RB_FLAG,
|
||||
UP_FLAG, DOWN_FLAG, LEFT_FLAG, RIGHT_FLAG
|
||||
};
|
||||
|
||||
SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int streamWidth, int streamHeight)
|
||||
: m_MultiController(prefs.multiController),
|
||||
m_MouseMoveTimer(0),
|
||||
m_LeftButtonReleaseTimer(0),
|
||||
m_RightButtonReleaseTimer(0),
|
||||
m_DragTimer(0),
|
||||
m_DragButton(0),
|
||||
m_NumFingersDown(0),
|
||||
m_StreamWidth(streamWidth),
|
||||
m_StreamHeight(streamHeight)
|
||||
{
|
||||
// Allow gamepad input when the app doesn't have focus
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
|
||||
// If mouse acceleration is enabled, use relative mode warp (which
|
||||
// is via normal motion events that are influenced by mouse acceleration).
|
||||
// Otherwise, we'll use raw input capture which is straight from the device
|
||||
// without modification by the OS.
|
||||
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
|
||||
prefs.mouseAcceleration ? "1" : "0");
|
||||
|
||||
// We need to reinit this each time, since you only get
|
||||
// an initial set of gamepad arrival events once per init.
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
|
||||
// Initialize the gamepad mask with currently attached gamepads to avoid
|
||||
// causing gamepads to unexpectedly disappear and reappear on the host
|
||||
// during stream startup as we detect currently attached gamepads one at a time.
|
||||
m_GamepadMask = getAttachedGamepadMask();
|
||||
|
||||
SDL_zero(m_GamepadState);
|
||||
SDL_zero(m_TouchDownEvent);
|
||||
SDL_zero(m_CumulativeDelta);
|
||||
|
||||
SDL_AtomicSet(&m_MouseDeltaX, 0);
|
||||
SDL_AtomicSet(&m_MouseDeltaY, 0);
|
||||
|
||||
m_MouseMoveTimer = SDL_AddTimer(MOUSE_POLLING_INTERVAL, SdlInputHandler::mouseMoveTimerCallback, this);
|
||||
}
|
||||
|
||||
SdlInputHandler::~SdlInputHandler()
|
||||
{
|
||||
for (int i = 0; i < MAX_GAMEPADS; i++) {
|
||||
if (m_GamepadState[i].controller != nullptr) {
|
||||
SDL_GameControllerClose(m_GamepadState[i].controller);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_RemoveTimer(m_MouseMoveTimer);
|
||||
SDL_RemoveTimer(m_LeftButtonReleaseTimer);
|
||||
SDL_RemoveTimer(m_RightButtonReleaseTimer);
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
{
|
||||
short keyCode;
|
||||
char modifiers;
|
||||
|
||||
// Check for our special key combos
|
||||
if ((event->state == SDL_PRESSED) &&
|
||||
(event->keysym.mod & KMOD_CTRL) &&
|
||||
(event->keysym.mod & KMOD_ALT) &&
|
||||
(event->keysym.mod & KMOD_SHIFT)) {
|
||||
// Check for quit combo (Ctrl+Alt+Shift+Q)
|
||||
if (event->keysym.sym == SDLK_q) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit key combo");
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
event.quit.timestamp = SDL_GetTicks();
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
// Check for the unbind combo (Ctrl+Alt+Shift+Z)
|
||||
else if (event->keysym.sym == SDLK_z) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse capture toggle combo");
|
||||
|
||||
// Stop handling future input
|
||||
SDL_SetRelativeMouseMode((SDL_bool)!SDL_GetRelativeMouseMode());
|
||||
|
||||
// Force raise all keys to ensure they aren't stuck,
|
||||
// since we won't get their key up events.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
// Check for the full-screen combo (Ctrl+Alt+Shift+X)
|
||||
else if (event->keysym.sym == SDLK_x) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected full-screen toggle combo");
|
||||
Session::s_ActiveSession->toggleFullscreen();
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!SDL_GetRelativeMouseMode()) {
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
|
||||
// Set modifier flags
|
||||
modifiers = 0;
|
||||
if (event->keysym.mod & KMOD_CTRL) {
|
||||
modifiers |= MODIFIER_CTRL;
|
||||
}
|
||||
if (event->keysym.mod & KMOD_ALT) {
|
||||
modifiers |= MODIFIER_ALT;
|
||||
}
|
||||
if (event->keysym.mod & KMOD_SHIFT) {
|
||||
modifiers |= MODIFIER_SHIFT;
|
||||
}
|
||||
|
||||
// Set keycode. We explicitly use scancode here because GFE will try to correct
|
||||
// for AZERTY layouts on the host but it depends on receiving VK_ values matching
|
||||
// a QWERTY layout to work.
|
||||
if (event->keysym.scancode >= SDL_SCANCODE_1 && event->keysym.scancode <= SDL_SCANCODE_9) {
|
||||
// SDL defines SDL_SCANCODE_0 > SDL_SCANCODE_9, so we need to handle that manually
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_1) + VK_0 + 1;
|
||||
}
|
||||
else if (event->keysym.scancode >= SDL_SCANCODE_A && event->keysym.scancode <= SDL_SCANCODE_Z) {
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_A) + VK_A;
|
||||
}
|
||||
else if (event->keysym.scancode >= SDL_SCANCODE_F1 && event->keysym.scancode <= SDL_SCANCODE_F12) {
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_F1) + VK_F1;
|
||||
}
|
||||
else if (event->keysym.scancode >= SDL_SCANCODE_F13 && event->keysym.scancode <= SDL_SCANCODE_F24) {
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_F13) + VK_F13;
|
||||
}
|
||||
else if (event->keysym.scancode >= SDL_SCANCODE_KP_1 && event->keysym.scancode <= SDL_SCANCODE_KP_9) {
|
||||
// SDL defines SDL_SCANCODE_KP_0 > SDL_SCANCODE_KP_9, so we need to handle that manually
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_KP_1) + VK_NUMPAD0 + 1;
|
||||
}
|
||||
else {
|
||||
switch (event->keysym.scancode) {
|
||||
case SDL_SCANCODE_BACKSPACE:
|
||||
keyCode = 0x08;
|
||||
break;
|
||||
case SDL_SCANCODE_TAB:
|
||||
keyCode = 0x09;
|
||||
break;
|
||||
case SDL_SCANCODE_CLEAR:
|
||||
keyCode = 0x0C;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_ENTER: // FIXME: Is this correct?
|
||||
case SDL_SCANCODE_RETURN:
|
||||
keyCode = 0x0D;
|
||||
break;
|
||||
case SDL_SCANCODE_PAUSE:
|
||||
keyCode = 0x13;
|
||||
break;
|
||||
case SDL_SCANCODE_CAPSLOCK:
|
||||
keyCode = 0x14;
|
||||
break;
|
||||
case SDL_SCANCODE_ESCAPE:
|
||||
keyCode = 0x1B;
|
||||
break;
|
||||
case SDL_SCANCODE_SPACE:
|
||||
keyCode = 0x20;
|
||||
break;
|
||||
case SDL_SCANCODE_PAGEUP:
|
||||
keyCode = 0x21;
|
||||
break;
|
||||
case SDL_SCANCODE_PAGEDOWN:
|
||||
keyCode = 0x22;
|
||||
break;
|
||||
case SDL_SCANCODE_END:
|
||||
keyCode = 0x23;
|
||||
break;
|
||||
case SDL_SCANCODE_HOME:
|
||||
keyCode = 0x24;
|
||||
break;
|
||||
case SDL_SCANCODE_LEFT:
|
||||
keyCode = 0x25;
|
||||
break;
|
||||
case SDL_SCANCODE_UP:
|
||||
keyCode = 0x26;
|
||||
break;
|
||||
case SDL_SCANCODE_RIGHT:
|
||||
keyCode = 0x27;
|
||||
break;
|
||||
case SDL_SCANCODE_DOWN:
|
||||
keyCode = 0x28;
|
||||
break;
|
||||
case SDL_SCANCODE_SELECT:
|
||||
keyCode = 0x29;
|
||||
break;
|
||||
case SDL_SCANCODE_EXECUTE:
|
||||
keyCode = 0x2B;
|
||||
break;
|
||||
case SDL_SCANCODE_PRINTSCREEN:
|
||||
keyCode = 0x2C;
|
||||
break;
|
||||
case SDL_SCANCODE_INSERT:
|
||||
keyCode = 0x2D;
|
||||
break;
|
||||
case SDL_SCANCODE_DELETE:
|
||||
keyCode = 0x2E;
|
||||
break;
|
||||
case SDL_SCANCODE_HELP:
|
||||
keyCode = 0x2F;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_0:
|
||||
// See comment above about why we only handle SDL_SCANCODE_KP_0 here
|
||||
keyCode = VK_NUMPAD0;
|
||||
break;
|
||||
case SDL_SCANCODE_0:
|
||||
// See comment above about why we only handle SDL_SCANCODE_0 here
|
||||
keyCode = VK_0;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_MULTIPLY:
|
||||
keyCode = 0x6A;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_PLUS:
|
||||
keyCode = 0x6B;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_COMMA:
|
||||
keyCode = 0x6C;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_MINUS:
|
||||
keyCode = 0x6D;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_PERIOD:
|
||||
keyCode = 0x6E;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_DIVIDE:
|
||||
keyCode = 0x6F;
|
||||
break;
|
||||
case SDL_SCANCODE_NUMLOCKCLEAR:
|
||||
keyCode = 0x90;
|
||||
break;
|
||||
case SDL_SCANCODE_SCROLLLOCK:
|
||||
keyCode = 0x91;
|
||||
break;
|
||||
case SDL_SCANCODE_LSHIFT:
|
||||
keyCode = 0xA0;
|
||||
break;
|
||||
case SDL_SCANCODE_RSHIFT:
|
||||
keyCode = 0xA1;
|
||||
break;
|
||||
case SDL_SCANCODE_LCTRL:
|
||||
keyCode = 0xA2;
|
||||
break;
|
||||
case SDL_SCANCODE_RCTRL:
|
||||
keyCode = 0xA3;
|
||||
break;
|
||||
case SDL_SCANCODE_LALT:
|
||||
keyCode = 0xA4;
|
||||
break;
|
||||
case SDL_SCANCODE_RALT:
|
||||
keyCode = 0xA5;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_BACK:
|
||||
keyCode = 0xA6;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_FORWARD:
|
||||
keyCode = 0xA7;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_REFRESH:
|
||||
keyCode = 0xA8;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_STOP:
|
||||
keyCode = 0xA9;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_SEARCH:
|
||||
keyCode = 0xAA;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_BOOKMARKS:
|
||||
keyCode = 0xAB;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_HOME:
|
||||
keyCode = 0xAC;
|
||||
break;
|
||||
case SDL_SCANCODE_SEMICOLON:
|
||||
keyCode = 0xBA;
|
||||
break;
|
||||
case SDL_SCANCODE_EQUALS:
|
||||
keyCode = 0xBB;
|
||||
break;
|
||||
case SDL_SCANCODE_COMMA:
|
||||
keyCode = 0xBC;
|
||||
break;
|
||||
case SDL_SCANCODE_MINUS:
|
||||
keyCode = 0xBD;
|
||||
break;
|
||||
case SDL_SCANCODE_PERIOD:
|
||||
keyCode = 0xBE;
|
||||
break;
|
||||
case SDL_SCANCODE_SLASH:
|
||||
keyCode = 0xBF;
|
||||
break;
|
||||
case SDL_SCANCODE_GRAVE:
|
||||
keyCode = 0xC0;
|
||||
break;
|
||||
case SDL_SCANCODE_LEFTBRACKET:
|
||||
keyCode = 0xDB;
|
||||
break;
|
||||
case SDL_SCANCODE_BACKSLASH:
|
||||
keyCode = 0xDC;
|
||||
break;
|
||||
case SDL_SCANCODE_RIGHTBRACKET:
|
||||
keyCode = 0xDD;
|
||||
break;
|
||||
case SDL_SCANCODE_APOSTROPHE:
|
||||
keyCode = 0xDE;
|
||||
break;
|
||||
case SDL_SCANCODE_NONUSBACKSLASH:
|
||||
keyCode = 0xE2;
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled button event: %d",
|
||||
event->keysym.scancode);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Track the key state so we always know which keys are down
|
||||
if (event->state == SDL_PRESSED) {
|
||||
m_KeysDown.insert(keyCode);
|
||||
}
|
||||
else {
|
||||
m_KeysDown.remove(keyCode);
|
||||
}
|
||||
|
||||
LiSendKeyboardEvent(keyCode,
|
||||
event->state == SDL_PRESSED ?
|
||||
KEY_ACTION_DOWN : KEY_ACTION_UP,
|
||||
modifiers);
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleMouseButtonEvent(SDL_MouseButtonEvent* event)
|
||||
{
|
||||
int button;
|
||||
|
||||
// Capture the mouse again if clicked when unbound.
|
||||
// We start capture on left button released instead of
|
||||
// pressed to avoid sending an errant mouse button released
|
||||
// event to the host when clicking into our window (since
|
||||
// the pressed event was consumed by this code).
|
||||
if (event->button == SDL_BUTTON_LEFT &&
|
||||
event->state == SDL_RELEASED &&
|
||||
!SDL_GetRelativeMouseMode()) {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
return;
|
||||
}
|
||||
else if (!SDL_GetRelativeMouseMode()) {
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
else if (event->which == SDL_TOUCH_MOUSEID) {
|
||||
// Ignore synthetic mouse events
|
||||
return;
|
||||
}
|
||||
|
||||
switch (event->button)
|
||||
{
|
||||
case SDL_BUTTON_LEFT:
|
||||
button = BUTTON_LEFT;
|
||||
break;
|
||||
case SDL_BUTTON_MIDDLE:
|
||||
button = BUTTON_MIDDLE;
|
||||
break;
|
||||
case SDL_BUTTON_RIGHT:
|
||||
button = BUTTON_RIGHT;
|
||||
break;
|
||||
case SDL_BUTTON_X1:
|
||||
button = BUTTON_X1;
|
||||
break;
|
||||
case SDL_BUTTON_X2:
|
||||
button = BUTTON_X2;
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled button event: %d",
|
||||
event->button);
|
||||
return;
|
||||
}
|
||||
|
||||
LiSendMouseButtonEvent(event->state == SDL_PRESSED ?
|
||||
BUTTON_ACTION_PRESS :
|
||||
BUTTON_ACTION_RELEASE,
|
||||
button);
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleMouseMotionEvent(SDL_MouseMotionEvent* event)
|
||||
{
|
||||
if (!SDL_GetRelativeMouseMode()) {
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
else if (event->which == SDL_TOUCH_MOUSEID) {
|
||||
// Ignore synthetic mouse events
|
||||
return;
|
||||
}
|
||||
|
||||
// Batch until the next mouse polling window or we'll get awful
|
||||
// input lag everything except GFE 3.14 and 3.15.
|
||||
SDL_AtomicAdd(&m_MouseDeltaX, event->xrel);
|
||||
SDL_AtomicAdd(&m_MouseDeltaY, event->yrel);
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleMouseWheelEvent(SDL_MouseWheelEvent* event)
|
||||
{
|
||||
if (!SDL_GetRelativeMouseMode()) {
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
else if (event->which == SDL_TOUCH_MOUSEID) {
|
||||
// Ignore synthetic mouse events
|
||||
return;
|
||||
}
|
||||
|
||||
if (event->y != 0) {
|
||||
LiSendScrollEvent((signed char)event->y);
|
||||
}
|
||||
}
|
||||
|
||||
GamepadState*
|
||||
SdlInputHandler::findStateForGamepad(SDL_JoystickID id)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_GAMEPADS; i++) {
|
||||
if (m_GamepadState[i].jsId == id) {
|
||||
SDL_assert(!m_MultiController || m_GamepadState[i].index == i);
|
||||
return &m_GamepadState[i];
|
||||
}
|
||||
}
|
||||
|
||||
// This should only happen with > 4 gamepads
|
||||
SDL_assert(SDL_NumJoysticks() > 4);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void SdlInputHandler::sendGamepadState(GamepadState* state)
|
||||
{
|
||||
SDL_assert(m_GamepadMask == 0x1 || m_MultiController);
|
||||
LiSendMultiControllerEvent(state->index,
|
||||
m_GamepadMask,
|
||||
state->buttons,
|
||||
state->lt,
|
||||
state->rt,
|
||||
state->lsX,
|
||||
state->lsY,
|
||||
state->rsX,
|
||||
state->rsY);
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::releaseLeftButtonTimerCallback(Uint32, void*)
|
||||
{
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::releaseRightButtonTimerCallback(Uint32, void*)
|
||||
{
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::dragTimerCallback(Uint32, void *param)
|
||||
{
|
||||
auto me = reinterpret_cast<SdlInputHandler*>(param);
|
||||
|
||||
// Check how many fingers are down now to decide
|
||||
// which button to hold down
|
||||
if (me->m_NumFingersDown == 2) {
|
||||
me->m_DragButton = BUTTON_RIGHT;
|
||||
}
|
||||
else if (me->m_NumFingersDown == 1) {
|
||||
me->m_DragButton = BUTTON_LEFT;
|
||||
}
|
||||
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, me->m_DragButton);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::mouseMoveTimerCallback(Uint32 interval, void *param)
|
||||
{
|
||||
auto me = reinterpret_cast<SdlInputHandler*>(param);
|
||||
|
||||
short deltaX = (short)SDL_AtomicSet(&me->m_MouseDeltaX, 0);
|
||||
short deltaY = (short)SDL_AtomicSet(&me->m_MouseDeltaY, 0);
|
||||
|
||||
if (deltaX != 0 || deltaY != 0) {
|
||||
LiSendMouseMoveEvent(deltaX, deltaY);
|
||||
}
|
||||
|
||||
return interval;
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerAxisEvent(SDL_ControllerAxisEvent* event)
|
||||
{
|
||||
GamepadState* state = findStateForGamepad(event->which);
|
||||
if (state == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (event->axis)
|
||||
{
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
state->lsX = event->value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
// Signed values have one more negative value than
|
||||
// positive value, so inverting the sign on -32768
|
||||
// could actually cause the value to overflow and
|
||||
// wrap around to be negative again. Avoid that by
|
||||
// capping the value at 32767.
|
||||
state->lsY = -qMax(event->value, (short)-32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||
state->rsX = event->value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||
state->rsY = -qMax(event->value, (short)-32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||||
state->lt = (unsigned char)(event->value * 255UL / 32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
||||
state->rt = (unsigned char)(event->value * 255UL / 32767);
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled controller axis: %d",
|
||||
event->axis);
|
||||
return;
|
||||
}
|
||||
|
||||
sendGamepadState(state);
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerButtonEvent(SDL_ControllerButtonEvent* event)
|
||||
{
|
||||
GamepadState* state = findStateForGamepad(event->which);
|
||||
if (state == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (event->state == SDL_PRESSED) {
|
||||
state->buttons |= k_ButtonMap[event->button];
|
||||
}
|
||||
else {
|
||||
state->buttons &= ~k_ButtonMap[event->button];
|
||||
}
|
||||
|
||||
// Handle Start+Select+L1+R1 as a gamepad quit combo
|
||||
if (state->buttons == (PLAY_FLAG | BACK_FLAG | LB_FLAG | RB_FLAG)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit gamepad button combo");
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
event.quit.timestamp = SDL_GetTicks();
|
||||
SDL_PushEvent(&event);
|
||||
|
||||
// Clear buttons down on this gameapd
|
||||
LiSendMultiControllerEvent(state->index, m_GamepadMask,
|
||||
0, 0, 0, 0, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
sendGamepadState(state);
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* event)
|
||||
{
|
||||
GamepadState* state;
|
||||
|
||||
if (event->type == SDL_CONTROLLERDEVICEADDED) {
|
||||
int i;
|
||||
const char* name;
|
||||
SDL_GameController* controller;
|
||||
const char* mapping;
|
||||
char guidStr[33];
|
||||
|
||||
controller = SDL_GameControllerOpen(event->which);
|
||||
if (controller == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to open gamepad: %s",
|
||||
SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
// Determine this player's preferred index
|
||||
i = SDL_GameControllerGetPlayerIndex(controller);
|
||||
if (i < 0 || i >= MAX_GAMEPADS || m_GamepadState[i].controller != NULL) {
|
||||
// If the player index is unavailable or invalid, start searching from 0
|
||||
i = 0;
|
||||
}
|
||||
#else
|
||||
// SDL 2.0.8 and earlier has no player number hints
|
||||
i = 0;
|
||||
#endif
|
||||
|
||||
for (; i < MAX_GAMEPADS; i++) {
|
||||
if (m_GamepadState[i].controller == NULL) {
|
||||
// Found an empty slot
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == MAX_GAMEPADS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No open gamepad slots found!");
|
||||
SDL_GameControllerClose(controller);
|
||||
return;
|
||||
}
|
||||
|
||||
state = &m_GamepadState[i];
|
||||
if (m_MultiController) {
|
||||
state->index = i;
|
||||
}
|
||||
else {
|
||||
// Always player 1 in single controller mode
|
||||
state->index = 0;
|
||||
}
|
||||
|
||||
state->controller = controller;
|
||||
state->jsId = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(state->controller));
|
||||
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(SDL_GameControllerGetJoystick(state->controller)),
|
||||
guidStr, sizeof(guidStr));
|
||||
mapping = SDL_GameControllerMapping(state->controller);
|
||||
name = SDL_GameControllerName(state->controller);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Gamepad %d (player %d) is: %s (%s -> %s)",
|
||||
i,
|
||||
state->index,
|
||||
name != nullptr ? name : "<null>",
|
||||
guidStr,
|
||||
mapping != nullptr ? mapping : "<null>");
|
||||
if (mapping != nullptr) {
|
||||
SDL_free((void*)mapping);
|
||||
}
|
||||
|
||||
// Add this gamepad to the gamepad mask
|
||||
if (m_MultiController) {
|
||||
// NB: Don't assert that it's unset here because we will already
|
||||
// have the mask set for initially attached gamepads to avoid confusing
|
||||
// apps running on the host.
|
||||
m_GamepadMask |= (1 << state->index);
|
||||
}
|
||||
else {
|
||||
SDL_assert(m_GamepadMask == 0x1);
|
||||
}
|
||||
|
||||
// Send an empty event to tell the PC we've arrived
|
||||
sendGamepadState(state);
|
||||
}
|
||||
else if (event->type == SDL_CONTROLLERDEVICEREMOVED) {
|
||||
state = findStateForGamepad(event->which);
|
||||
if (state != NULL) {
|
||||
SDL_GameControllerClose(state->controller);
|
||||
|
||||
// Remove this from the gamepad mask in MC-mode
|
||||
if (m_MultiController) {
|
||||
SDL_assert(m_GamepadMask & (1 << state->index));
|
||||
m_GamepadMask &= ~(1 << state->index);
|
||||
}
|
||||
else {
|
||||
SDL_assert(m_GamepadMask == 0x1);
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Gamepad %d is gone",
|
||||
state->index);
|
||||
|
||||
// Send a final event to let the PC know this gamepad is gone
|
||||
LiSendMultiControllerEvent(state->index, m_GamepadMask,
|
||||
0, 0, 0, 0, 0, 0, 0);
|
||||
|
||||
// Clear all remaining state from this slot
|
||||
SDL_memset(state, 0, sizeof(*state));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event)
|
||||
{
|
||||
SDL_assert(event->type == SDL_JOYDEVICEADDED);
|
||||
|
||||
if (!SDL_IsGameController(event->which)) {
|
||||
char guidStr[33];
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(event->which),
|
||||
guidStr, sizeof(guidStr));
|
||||
const char* name = SDL_JoystickNameForIndex(event->which);
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Joystick discovered with no mapping: %s %s",
|
||||
name ? name : "<UNKNOWN>",
|
||||
guidStr);
|
||||
SDL_Joystick* joy = SDL_JoystickOpen(event->which);
|
||||
if (joy != nullptr) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Number of axes: %d | Number of buttons: %d | Number of hats: %d",
|
||||
SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy),
|
||||
SDL_JoystickNumHats(joy));
|
||||
SDL_JoystickClose(joy);
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to open joystick for query: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleTouchFingerEvent(SDL_TouchFingerEvent* event)
|
||||
{
|
||||
int fingerIndex = -1;
|
||||
|
||||
// Observations on Windows 10: x and y appear to be relative to 0,0 of the window client area.
|
||||
// Although SDL documentation states they are 0.0 - 1.0 float values, they can actually be higher
|
||||
// or lower than those values as touch events continue for touches started within the client area that
|
||||
// leave the client area during a drag motion.
|
||||
// dx and dy are deltas from the last touch event, not the first touch down.
|
||||
|
||||
// Determine the index of this finger using our list
|
||||
// of fingers that are currently active on screen.
|
||||
// This is also required to handle finger up which
|
||||
// where the finger will not be in SDL_GetTouchFinger()
|
||||
// anymore.
|
||||
if (event->type != SDL_FINGERDOWN) {
|
||||
for (int i = 0; i < MAX_FINGERS; i++) {
|
||||
if (event->fingerId == m_TouchDownEvent[i].fingerId) {
|
||||
fingerIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Resolve the new finger by determining the ID of each
|
||||
// finger on the display.
|
||||
int numTouchFingers = SDL_GetNumTouchFingers(event->touchId);
|
||||
for (int i = 0; i < numTouchFingers; i++) {
|
||||
SDL_Finger* finger = SDL_GetTouchFinger(event->touchId, i);
|
||||
SDL_assert(finger != nullptr);
|
||||
if (finger != nullptr) {
|
||||
if (finger->id == event->fingerId) {
|
||||
fingerIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (fingerIndex < 0 || fingerIndex >= MAX_FINGERS) {
|
||||
// Too many fingers
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle cursor motion based on the position of the
|
||||
// primary finger on screen
|
||||
if (fingerIndex == 0) {
|
||||
// The event x and y values are relative to our window width
|
||||
// and height. However, we want to scale them to be relative
|
||||
// to the host resolution. Fortunately this is easy since we
|
||||
// already have normalized values. We'll just multiply them
|
||||
// by the stream dimensions to get real X and Y values rather
|
||||
// than the client window dimensions.
|
||||
short deltaX = static_cast<short>(event->dx * m_StreamWidth);
|
||||
short deltaY = static_cast<short>(event->dy * m_StreamHeight);
|
||||
if (deltaX != 0 || deltaY != 0) {
|
||||
LiSendMouseMoveEvent(deltaX, deltaY);
|
||||
}
|
||||
}
|
||||
|
||||
// Start a drag timer when primary or secondary
|
||||
// fingers go down
|
||||
if (event->type == SDL_FINGERDOWN &&
|
||||
(fingerIndex == 0 || fingerIndex == 1)) {
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
m_DragTimer = SDL_AddTimer(DRAG_ACTIVATION_DELAY,
|
||||
dragTimerCallback,
|
||||
this);
|
||||
}
|
||||
|
||||
if (event->type == SDL_FINGERMOTION) {
|
||||
// Count the total cumulative dx/dy that the finger
|
||||
// has moved.
|
||||
m_CumulativeDelta[fingerIndex] += qAbs(event->x);
|
||||
m_CumulativeDelta[fingerIndex] += qAbs(event->y);
|
||||
|
||||
// If it's outside the deadzone delta, cancel drags and taps
|
||||
if (m_CumulativeDelta[fingerIndex] > DEAD_ZONE_DELTA) {
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
m_DragTimer = 0;
|
||||
|
||||
// This effectively cancels the tap logic below
|
||||
m_TouchDownEvent[fingerIndex].timestamp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (event->type == SDL_FINGERUP) {
|
||||
// Cancel the drag timer on finger up
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
m_DragTimer = 0;
|
||||
|
||||
// Release any drag
|
||||
if (m_DragButton != 0) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, m_DragButton);
|
||||
m_DragButton = 0;
|
||||
}
|
||||
// 2 finger tap
|
||||
else if (event->timestamp - m_TouchDownEvent[1].timestamp < 250) {
|
||||
// Zero timestamp of the primary finger to ensure we won't
|
||||
// generate a left click if the primary finger comes up soon.
|
||||
m_TouchDownEvent[0].timestamp = 0;
|
||||
|
||||
// Press down the right mouse button
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
|
||||
|
||||
// Queue a timer to release it in 100 ms
|
||||
SDL_RemoveTimer(m_RightButtonReleaseTimer);
|
||||
m_RightButtonReleaseTimer = SDL_AddTimer(TAP_BUTTON_RELEASE_DELAY,
|
||||
releaseRightButtonTimerCallback,
|
||||
nullptr);
|
||||
}
|
||||
// 1 finger tap
|
||||
else if (event->timestamp - m_TouchDownEvent[0].timestamp < 250) {
|
||||
// Press down the left mouse button
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
|
||||
|
||||
// Queue a timer to release it in 100 ms
|
||||
SDL_RemoveTimer(m_LeftButtonReleaseTimer);
|
||||
m_LeftButtonReleaseTimer = SDL_AddTimer(TAP_BUTTON_RELEASE_DELAY,
|
||||
releaseLeftButtonTimerCallback,
|
||||
nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
m_NumFingersDown = SDL_GetNumTouchFingers(event->touchId);
|
||||
|
||||
if (event->type == SDL_FINGERDOWN) {
|
||||
m_TouchDownEvent[fingerIndex] = *event;
|
||||
m_CumulativeDelta[fingerIndex] = 0;
|
||||
}
|
||||
else if (event->type == SDL_FINGERUP) {
|
||||
m_TouchDownEvent[fingerIndex] = {};
|
||||
}
|
||||
}
|
||||
|
||||
int SdlInputHandler::getAttachedGamepadMask()
|
||||
{
|
||||
int count;
|
||||
int mask;
|
||||
|
||||
if (!m_MultiController) {
|
||||
// Player 1 is always present in non-MC mode
|
||||
return 0x1;
|
||||
}
|
||||
|
||||
// TODO: Use SDL_GameControllerGetPlayerIndex() for accurate indexes?
|
||||
count = mask = 0;
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
mask |= (1 << count++);
|
||||
}
|
||||
}
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
void SdlInputHandler::raiseAllKeys()
|
||||
{
|
||||
if (m_KeysDown.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Raising %d keys",
|
||||
m_KeysDown.count());
|
||||
|
||||
for (auto keyDown : m_KeysDown) {
|
||||
LiSendKeyboardEvent(keyDown, KEY_ACTION_UP, 0);
|
||||
}
|
||||
|
||||
m_KeysDown.clear();
|
||||
}
|
||||
|
||||
QString SdlInputHandler::getUnmappedGamepads()
|
||||
{
|
||||
QString ret;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
if (!SDL_IsGameController(i)) {
|
||||
char guidStr[33];
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
|
||||
guidStr, sizeof(guidStr));
|
||||
const char* name = SDL_JoystickNameForIndex(i);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unmapped joystick: %s %s",
|
||||
name ? name : "<UNKNOWN>",
|
||||
guidStr);
|
||||
SDL_Joystick* joy = SDL_JoystickOpen(i);
|
||||
if (joy != nullptr) {
|
||||
int numButtons = SDL_JoystickNumButtons(joy);
|
||||
int numHats = SDL_JoystickNumHats(joy);
|
||||
int numAxes = SDL_JoystickNumAxes(joy);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Number of axes: %d | Number of buttons: %d | Number of hats: %d",
|
||||
numAxes, numButtons, numHats);
|
||||
|
||||
if ((numAxes >= 4 && numAxes <= 8) && numButtons >= 8 && numHats <= 1) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Joystick likely to be an unmapped game controller");
|
||||
if (!ret.isEmpty()) {
|
||||
ret += ", ";
|
||||
}
|
||||
|
||||
ret += name;
|
||||
}
|
||||
|
||||
SDL_JoystickClose(joy);
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to open joystick for query: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
#include "input.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
#include <QtMath>
|
||||
|
||||
// How long the fingers must be stationary to start a right click
|
||||
#define LONG_PRESS_ACTIVATION_DELAY 650
|
||||
|
||||
// How far the finger can move before it cancels a right click
|
||||
#define LONG_PRESS_ACTIVATION_DELTA 0.01f
|
||||
|
||||
// How long the double tap deadzone stays in effect between touch up and touch down
|
||||
#define DOUBLE_TAP_DEAD_ZONE_DELAY 250
|
||||
|
||||
// How far the finger can move before it can override the double tap deadzone
|
||||
#define DOUBLE_TAP_DEAD_ZONE_DELTA 0.025f
|
||||
|
||||
Uint32 SdlInputHandler::longPressTimerCallback(Uint32, void*)
|
||||
{
|
||||
// Raise the left click and start a right click
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleAbsoluteFingerEvent(SDL_TouchFingerEvent* event)
|
||||
{
|
||||
// Observations on Windows 10: x and y appear to be relative to 0,0 of the window client area.
|
||||
// Although SDL documentation states they are 0.0 - 1.0 float values, they can actually be higher
|
||||
// or lower than those values as touch events continue for touches started within the client area that
|
||||
// leave the client area during a drag motion.
|
||||
// dx and dy are deltas from the last touch event, not the first touch down.
|
||||
|
||||
// Ignore touch down events with more than one finger
|
||||
if (event->type == SDL_FINGERDOWN && SDL_GetNumTouchFingers(event->touchId) > 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Ignore touch move and touch up events from the non-primary finger
|
||||
if (event->type != SDL_FINGERDOWN && event->fingerId != m_LastTouchDownEvent.fingerId) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_Rect src, dst;
|
||||
int windowWidth, windowHeight;
|
||||
|
||||
SDL_GetWindowSize(m_Window, &windowWidth, &windowHeight);
|
||||
|
||||
src.x = src.y = 0;
|
||||
src.w = m_StreamWidth;
|
||||
src.h = m_StreamHeight;
|
||||
|
||||
dst.x = dst.y = 0;
|
||||
dst.w = windowWidth;
|
||||
dst.h = windowHeight;
|
||||
|
||||
// Use the stream and window sizes to determine the video region
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
if (qSqrt(qPow(event->x - m_LastTouchDownEvent.x, 2) + qPow(event->y - m_LastTouchDownEvent.y, 2)) > LONG_PRESS_ACTIVATION_DELTA) {
|
||||
// Moved too far since touch down. Cancel the long press timer.
|
||||
SDL_RemoveTimer(m_LongPressTimer);
|
||||
m_LongPressTimer = 0;
|
||||
}
|
||||
|
||||
// Don't reposition for finger down events within the deadzone. This makes double-clicking easier.
|
||||
if (event->type != SDL_FINGERDOWN ||
|
||||
event->timestamp - m_LastTouchUpEvent.timestamp > DOUBLE_TAP_DEAD_ZONE_DELAY ||
|
||||
qSqrt(qPow(event->x - m_LastTouchUpEvent.x, 2) + qPow(event->y - m_LastTouchUpEvent.y, 2)) > DOUBLE_TAP_DEAD_ZONE_DELTA) {
|
||||
// Scale window-relative events to be video-relative and clamp to video region
|
||||
short x = qMin(qMax((int)(event->x * windowWidth), dst.x), dst.x + dst.w);
|
||||
short y = qMin(qMax((int)(event->y * windowHeight), dst.y), dst.y + dst.h);
|
||||
|
||||
// Update the cursor position relative to the video region
|
||||
LiSendMousePositionEvent(x - dst.x, y - dst.y, dst.w, dst.h);
|
||||
}
|
||||
|
||||
if (event->type == SDL_FINGERDOWN) {
|
||||
m_LastTouchDownEvent = *event;
|
||||
|
||||
// Start/restart the long press timer
|
||||
SDL_RemoveTimer(m_LongPressTimer);
|
||||
m_LongPressTimer = SDL_AddTimer(LONG_PRESS_ACTIVATION_DELAY,
|
||||
longPressTimerCallback,
|
||||
nullptr);
|
||||
|
||||
// Left button down on finger down
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
|
||||
}
|
||||
else if (event->type == SDL_FINGERUP) {
|
||||
m_LastTouchUpEvent = *event;
|
||||
|
||||
// Cancel the long press timer
|
||||
SDL_RemoveTimer(m_LongPressTimer);
|
||||
m_LongPressTimer = 0;
|
||||
|
||||
// Left button up on finger up
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
|
||||
|
||||
// Raise right button too in case we triggered a long press gesture
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,595 @@
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
#include "settings/mappingmanager.h"
|
||||
|
||||
#include <QtMath>
|
||||
|
||||
// How long the Start button must be pressed to toggle mouse emulation
|
||||
#define MOUSE_EMULATION_LONG_PRESS_TIME 750
|
||||
|
||||
// How long between polling the gamepad to send virtual mouse input
|
||||
#define MOUSE_EMULATION_POLLING_INTERVAL 50
|
||||
|
||||
// Determines how fast the mouse will move each interval
|
||||
#define MOUSE_EMULATION_MOTION_MULTIPLIER 4
|
||||
|
||||
// Determines the maximum motion amount before allowing movement
|
||||
#define MOUSE_EMULATION_DEADZONE 2
|
||||
|
||||
// Haptic capabilities (in addition to those from SDL_HapticQuery())
|
||||
#define ML_HAPTIC_GC_RUMBLE (1U << 16)
|
||||
#define ML_HAPTIC_SIMPLE_RUMBLE (1U << 17)
|
||||
|
||||
const int SdlInputHandler::k_ButtonMap[] = {
|
||||
A_FLAG, B_FLAG, X_FLAG, Y_FLAG,
|
||||
BACK_FLAG, SPECIAL_FLAG, PLAY_FLAG,
|
||||
LS_CLK_FLAG, RS_CLK_FLAG,
|
||||
LB_FLAG, RB_FLAG,
|
||||
UP_FLAG, DOWN_FLAG, LEFT_FLAG, RIGHT_FLAG
|
||||
};
|
||||
|
||||
GamepadState*
|
||||
SdlInputHandler::findStateForGamepad(SDL_JoystickID id)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_GAMEPADS; i++) {
|
||||
if (m_GamepadState[i].jsId == id) {
|
||||
SDL_assert(!m_MultiController || m_GamepadState[i].index == i);
|
||||
return &m_GamepadState[i];
|
||||
}
|
||||
}
|
||||
|
||||
// This should only happen with > 4 gamepads
|
||||
SDL_assert(SDL_NumJoysticks() > 4);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void SdlInputHandler::sendGamepadState(GamepadState* state)
|
||||
{
|
||||
SDL_assert(m_GamepadMask == 0x1 || m_MultiController);
|
||||
LiSendMultiControllerEvent(state->index,
|
||||
m_GamepadMask,
|
||||
state->buttons,
|
||||
state->lt,
|
||||
state->rt,
|
||||
state->lsX,
|
||||
state->lsY,
|
||||
state->rsX,
|
||||
state->rsY);
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::mouseEmulationTimerCallback(Uint32 interval, void *param)
|
||||
{
|
||||
auto gamepad = reinterpret_cast<GamepadState*>(param);
|
||||
|
||||
short rawX;
|
||||
short rawY;
|
||||
|
||||
// Determine which analog stick is currently receiving the strongest input
|
||||
if ((uint32_t)qAbs(gamepad->lsX) + qAbs(gamepad->lsY) > (uint32_t)qAbs(gamepad->rsX) + qAbs(gamepad->rsY)) {
|
||||
rawX = gamepad->lsX;
|
||||
rawY = -gamepad->lsY;
|
||||
}
|
||||
else {
|
||||
rawX = gamepad->rsX;
|
||||
rawY = -gamepad->rsY;
|
||||
}
|
||||
|
||||
float deltaX;
|
||||
float deltaY;
|
||||
|
||||
// Produce a base vector for mouse movement with increased speed as we deviate further from center
|
||||
deltaX = qPow(rawX / 32766.0f * MOUSE_EMULATION_MOTION_MULTIPLIER, 3);
|
||||
deltaY = qPow(rawY / 32766.0f * MOUSE_EMULATION_MOTION_MULTIPLIER, 3);
|
||||
|
||||
// Enforce deadzones
|
||||
deltaX = qAbs(deltaX) > MOUSE_EMULATION_DEADZONE ? deltaX - MOUSE_EMULATION_DEADZONE : 0;
|
||||
deltaY = qAbs(deltaY) > MOUSE_EMULATION_DEADZONE ? deltaY - MOUSE_EMULATION_DEADZONE : 0;
|
||||
|
||||
if (deltaX != 0 || deltaY != 0) {
|
||||
LiSendMouseMoveEvent((short)deltaX, (short)deltaY);
|
||||
}
|
||||
|
||||
return interval;
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerAxisEvent(SDL_ControllerAxisEvent* event)
|
||||
{
|
||||
SDL_JoystickID gameControllerId = event->which;
|
||||
GamepadState* state = findStateForGamepad(gameControllerId);
|
||||
if (state == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Batch all pending axis motion events for this gamepad to save CPU time
|
||||
SDL_Event nextEvent;
|
||||
for (;;) {
|
||||
switch (event->axis)
|
||||
{
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
state->lsX = event->value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
// Signed values have one more negative value than
|
||||
// positive value, so inverting the sign on -32768
|
||||
// could actually cause the value to overflow and
|
||||
// wrap around to be negative again. Avoid that by
|
||||
// capping the value at 32767.
|
||||
state->lsY = -qMax(event->value, (short)-32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||
state->rsX = event->value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||
state->rsY = -qMax(event->value, (short)-32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||||
state->lt = (unsigned char)(event->value * 255UL / 32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
||||
state->rt = (unsigned char)(event->value * 255UL / 32767);
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled controller axis: %d",
|
||||
event->axis);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check for another event to batch with
|
||||
if (SDL_PeepEvents(&nextEvent, 1, SDL_PEEKEVENT, SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERAXISMOTION) <= 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
event = &nextEvent.caxis;
|
||||
if (event->which != gameControllerId) {
|
||||
// Stop batching if a different gamepad interrupts us
|
||||
break;
|
||||
}
|
||||
|
||||
// Remove the next event to batch
|
||||
SDL_PeepEvents(&nextEvent, 1, SDL_GETEVENT, SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERAXISMOTION);
|
||||
}
|
||||
|
||||
// Only send the gamepad state to the host if it's not in mouse emulation mode
|
||||
if (state->mouseEmulationTimer == 0) {
|
||||
sendGamepadState(state);
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerButtonEvent(SDL_ControllerButtonEvent* event)
|
||||
{
|
||||
GamepadState* state = findStateForGamepad(event->which);
|
||||
if (state == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (event->state == SDL_PRESSED) {
|
||||
state->buttons |= k_ButtonMap[event->button];
|
||||
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_START) {
|
||||
state->lastStartDownTime = SDL_GetTicks();
|
||||
}
|
||||
else if (state->mouseEmulationTimer != 0) {
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_A) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_B) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_X) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_MIDDLE);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_X1);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_X2);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_UP) {
|
||||
LiSendScrollEvent(1);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_DOWN) {
|
||||
LiSendScrollEvent(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
state->buttons &= ~k_ButtonMap[event->button];
|
||||
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_START) {
|
||||
if (SDL_GetTicks() - state->lastStartDownTime > MOUSE_EMULATION_LONG_PRESS_TIME) {
|
||||
if (state->mouseEmulationTimer != 0) {
|
||||
SDL_RemoveTimer(state->mouseEmulationTimer);
|
||||
state->mouseEmulationTimer = 0;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Mouse emulation deactivated");
|
||||
Session::get()->notifyMouseEmulationMode(false);
|
||||
}
|
||||
else if (m_GamepadMouse) {
|
||||
// Send the start button up event to the host, since we won't do it below
|
||||
sendGamepadState(state);
|
||||
|
||||
state->mouseEmulationTimer = SDL_AddTimer(MOUSE_EMULATION_POLLING_INTERVAL, SdlInputHandler::mouseEmulationTimerCallback, state);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Mouse emulation active");
|
||||
Session::get()->notifyMouseEmulationMode(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (state->mouseEmulationTimer != 0) {
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_A) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_B) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_X) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_MIDDLE);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_X1);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_X2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle Start+Select+L1+R1 as a gamepad quit combo
|
||||
if (state->buttons == (PLAY_FLAG | BACK_FLAG | LB_FLAG | RB_FLAG)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit gamepad button combo");
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
event.quit.timestamp = SDL_GetTicks();
|
||||
SDL_PushEvent(&event);
|
||||
|
||||
// Clear buttons down on this gameapd
|
||||
LiSendMultiControllerEvent(state->index, m_GamepadMask,
|
||||
0, 0, 0, 0, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Only send the gamepad state to the host if it's not in mouse emulation mode
|
||||
if (state->mouseEmulationTimer == 0) {
|
||||
sendGamepadState(state);
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* event)
|
||||
{
|
||||
GamepadState* state;
|
||||
|
||||
if (event->type == SDL_CONTROLLERDEVICEADDED) {
|
||||
int i;
|
||||
const char* name;
|
||||
SDL_GameController* controller;
|
||||
const char* mapping;
|
||||
char guidStr[33];
|
||||
uint32_t hapticCaps;
|
||||
|
||||
controller = SDL_GameControllerOpen(event->which);
|
||||
if (controller == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to open gamepad: %s",
|
||||
SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
// We used to use SDL_GameControllerGetPlayerIndex() here but that
|
||||
// can lead to strange issues due to bugs in Windows where an Xbox
|
||||
// controller will join as player 2, even though no player 1 controller
|
||||
// is connected at all. This pretty much screws any attempt to use
|
||||
// the gamepad in single player games, so just assign them in order from 0.
|
||||
i = 0;
|
||||
|
||||
for (; i < MAX_GAMEPADS; i++) {
|
||||
SDL_assert(m_GamepadState[i].controller != controller);
|
||||
if (m_GamepadState[i].controller == NULL) {
|
||||
// Found an empty slot
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == MAX_GAMEPADS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No open gamepad slots found!");
|
||||
SDL_GameControllerClose(controller);
|
||||
return;
|
||||
}
|
||||
|
||||
state = &m_GamepadState[i];
|
||||
if (m_MultiController) {
|
||||
state->index = i;
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 12)
|
||||
// This will change indicators on the controller to show the assigned
|
||||
// player index. For Xbox 360 controllers, that means updating the LED
|
||||
// ring to light up the corresponding quadrant for this player.
|
||||
SDL_GameControllerSetPlayerIndex(controller, state->index);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
// Always player 1 in single controller mode
|
||||
state->index = 0;
|
||||
}
|
||||
|
||||
state->controller = controller;
|
||||
state->jsId = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(state->controller));
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
// Perform a tiny rumble to see if haptics are supported.
|
||||
// NB: We cannot use zeros for rumble intensity or SDL will not actually call the JS driver
|
||||
// and we'll get a (potentially false) success value returned.
|
||||
hapticCaps = SDL_GameControllerRumble(controller, 1, 1, 1) == 0 ?
|
||||
ML_HAPTIC_GC_RUMBLE : 0;
|
||||
#else
|
||||
state->haptic = SDL_HapticOpenFromJoystick(SDL_GameControllerGetJoystick(state->controller));
|
||||
state->hapticEffectId = -1;
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_NONE;
|
||||
if (state->haptic != nullptr) {
|
||||
// Query for supported haptic effects
|
||||
hapticCaps = SDL_HapticQuery(state->haptic);
|
||||
hapticCaps |= SDL_HapticRumbleSupported(state->haptic) ?
|
||||
ML_HAPTIC_SIMPLE_RUMBLE : 0;
|
||||
|
||||
if ((SDL_HapticQuery(state->haptic) & SDL_HAPTIC_LEFTRIGHT) == 0) {
|
||||
if (SDL_HapticRumbleSupported(state->haptic)) {
|
||||
if (SDL_HapticRumbleInit(state->haptic) == 0) {
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE;
|
||||
}
|
||||
}
|
||||
if (state->hapticMethod == GAMEPAD_HAPTIC_METHOD_NONE) {
|
||||
SDL_HapticClose(state->haptic);
|
||||
state->haptic = nullptr;
|
||||
}
|
||||
} else {
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_LEFTRIGHT;
|
||||
}
|
||||
}
|
||||
else {
|
||||
hapticCaps = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(SDL_GameControllerGetJoystick(state->controller)),
|
||||
guidStr, sizeof(guidStr));
|
||||
mapping = SDL_GameControllerMapping(state->controller);
|
||||
name = SDL_GameControllerName(state->controller);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Gamepad %d (player %d) is: %s (haptic capabilities: 0x%x) (mapping: %s -> %s)",
|
||||
i,
|
||||
state->index,
|
||||
name != nullptr ? name : "<null>",
|
||||
hapticCaps,
|
||||
guidStr,
|
||||
mapping != nullptr ? mapping : "<null>");
|
||||
if (mapping != nullptr) {
|
||||
SDL_free((void*)mapping);
|
||||
}
|
||||
|
||||
// Add this gamepad to the gamepad mask
|
||||
if (m_MultiController) {
|
||||
// NB: Don't assert that it's unset here because we will already
|
||||
// have the mask set for initially attached gamepads to avoid confusing
|
||||
// apps running on the host.
|
||||
m_GamepadMask |= (1 << state->index);
|
||||
}
|
||||
else {
|
||||
SDL_assert(m_GamepadMask == 0x1);
|
||||
}
|
||||
|
||||
// Send an empty event to tell the PC we've arrived
|
||||
sendGamepadState(state);
|
||||
}
|
||||
else if (event->type == SDL_CONTROLLERDEVICEREMOVED) {
|
||||
state = findStateForGamepad(event->which);
|
||||
if (state != NULL) {
|
||||
if (state->mouseEmulationTimer != 0) {
|
||||
Session::get()->notifyMouseEmulationMode(false);
|
||||
SDL_RemoveTimer(state->mouseEmulationTimer);
|
||||
}
|
||||
|
||||
SDL_GameControllerClose(state->controller);
|
||||
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
if (state->haptic != nullptr) {
|
||||
SDL_HapticClose(state->haptic);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Remove this from the gamepad mask in MC-mode
|
||||
if (m_MultiController) {
|
||||
SDL_assert(m_GamepadMask & (1 << state->index));
|
||||
m_GamepadMask &= ~(1 << state->index);
|
||||
}
|
||||
else {
|
||||
SDL_assert(m_GamepadMask == 0x1);
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Gamepad %d is gone",
|
||||
state->index);
|
||||
|
||||
// Send a final event to let the PC know this gamepad is gone
|
||||
LiSendMultiControllerEvent(state->index, m_GamepadMask,
|
||||
0, 0, 0, 0, 0, 0, 0);
|
||||
|
||||
// Clear all remaining state from this slot
|
||||
SDL_memset(state, 0, sizeof(*state));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event)
|
||||
{
|
||||
SDL_assert(event->type == SDL_JOYDEVICEADDED);
|
||||
|
||||
if (!SDL_IsGameController(event->which)) {
|
||||
char guidStr[33];
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(event->which),
|
||||
guidStr, sizeof(guidStr));
|
||||
const char* name = SDL_JoystickNameForIndex(event->which);
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Joystick discovered with no mapping: %s %s",
|
||||
name ? name : "<UNKNOWN>",
|
||||
guidStr);
|
||||
SDL_Joystick* joy = SDL_JoystickOpen(event->which);
|
||||
if (joy != nullptr) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Number of axes: %d | Number of buttons: %d | Number of hats: %d",
|
||||
SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy),
|
||||
SDL_JoystickNumHats(joy));
|
||||
SDL_JoystickClose(joy);
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to open joystick for query: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::rumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor)
|
||||
{
|
||||
// Make sure the controller number is within our supported count
|
||||
if (controllerNumber >= MAX_GAMEPADS) {
|
||||
return;
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
if (m_GamepadState[controllerNumber].controller != nullptr) {
|
||||
SDL_GameControllerRumble(m_GamepadState[controllerNumber].controller, lowFreqMotor, highFreqMotor, 30000);
|
||||
}
|
||||
#else
|
||||
// Check if the controller supports haptics (and if the controller exists at all)
|
||||
SDL_Haptic* haptic = m_GamepadState[controllerNumber].haptic;
|
||||
if (haptic == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Stop the last effect we played
|
||||
if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_LEFTRIGHT) {
|
||||
if (m_GamepadState[controllerNumber].hapticEffectId >= 0) {
|
||||
SDL_HapticDestroyEffect(haptic, m_GamepadState[controllerNumber].hapticEffectId);
|
||||
}
|
||||
} else if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE) {
|
||||
SDL_HapticRumbleStop(haptic);
|
||||
}
|
||||
|
||||
// If this callback is telling us to stop both motors, don't bother queuing a new effect
|
||||
if (lowFreqMotor == 0 && highFreqMotor == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_LEFTRIGHT) {
|
||||
SDL_HapticEffect effect;
|
||||
SDL_memset(&effect, 0, sizeof(effect));
|
||||
effect.type = SDL_HAPTIC_LEFTRIGHT;
|
||||
|
||||
// The effect should last until we are instructed to stop or change it
|
||||
effect.leftright.length = SDL_HAPTIC_INFINITY;
|
||||
|
||||
// SDL haptics range from 0-32767 but XInput uses 0-65535, so divide by 2 to correct for SDL's scaling
|
||||
effect.leftright.large_magnitude = lowFreqMotor / 2;
|
||||
effect.leftright.small_magnitude = highFreqMotor / 2;
|
||||
|
||||
// Play the new effect
|
||||
m_GamepadState[controllerNumber].hapticEffectId = SDL_HapticNewEffect(haptic, &effect);
|
||||
if (m_GamepadState[controllerNumber].hapticEffectId >= 0) {
|
||||
SDL_HapticRunEffect(haptic, m_GamepadState[controllerNumber].hapticEffectId, 1);
|
||||
}
|
||||
} else if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE) {
|
||||
SDL_HapticRumblePlay(haptic,
|
||||
std::min(1.0, (GAMEPAD_HAPTIC_SIMPLE_HIFREQ_MOTOR_WEIGHT*highFreqMotor +
|
||||
GAMEPAD_HAPTIC_SIMPLE_LOWFREQ_MOTOR_WEIGHT*lowFreqMotor) / 65535.0),
|
||||
SDL_HAPTIC_INFINITY);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
QString SdlInputHandler::getUnmappedGamepads()
|
||||
{
|
||||
QString ret;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
if (!SDL_IsGameController(i)) {
|
||||
char guidStr[33];
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
|
||||
guidStr, sizeof(guidStr));
|
||||
const char* name = SDL_JoystickNameForIndex(i);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unmapped joystick: %s %s",
|
||||
name ? name : "<UNKNOWN>",
|
||||
guidStr);
|
||||
SDL_Joystick* joy = SDL_JoystickOpen(i);
|
||||
if (joy != nullptr) {
|
||||
int numButtons = SDL_JoystickNumButtons(joy);
|
||||
int numHats = SDL_JoystickNumHats(joy);
|
||||
int numAxes = SDL_JoystickNumAxes(joy);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Number of axes: %d | Number of buttons: %d | Number of hats: %d",
|
||||
numAxes, numButtons, numHats);
|
||||
|
||||
if ((numAxes >= 4 && numAxes <= 8) && numButtons >= 8 && numHats <= 1) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Joystick likely to be an unmapped game controller");
|
||||
if (!ret.isEmpty()) {
|
||||
ret += ", ";
|
||||
}
|
||||
|
||||
ret += name;
|
||||
}
|
||||
|
||||
SDL_JoystickClose(joy);
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to open joystick for query: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int SdlInputHandler::getAttachedGamepadMask()
|
||||
{
|
||||
int count;
|
||||
int mask;
|
||||
|
||||
if (!m_MultiController) {
|
||||
// Player 1 is always present in non-MC mode
|
||||
return 0x1;
|
||||
}
|
||||
|
||||
count = mask = 0;
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
mask |= (1 << count++);
|
||||
}
|
||||
}
|
||||
|
||||
return mask;
|
||||
}
|
||||
@@ -0,0 +1,300 @@
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
#include "streaming/session.h"
|
||||
#include "settings/mappingmanager.h"
|
||||
#include "path.h"
|
||||
|
||||
#include <QtGlobal>
|
||||
#include <QDir>
|
||||
|
||||
#define MOUSE_POLLING_INTERVAL 5
|
||||
|
||||
SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int streamWidth, int streamHeight)
|
||||
: m_MultiController(prefs.multiController),
|
||||
m_GamepadMouse(prefs.gamepadMouse),
|
||||
m_MouseMoveTimer(0),
|
||||
m_FakeCaptureActive(false),
|
||||
m_LongPressTimer(0),
|
||||
m_StreamWidth(streamWidth),
|
||||
m_StreamHeight(streamHeight),
|
||||
m_AbsoluteMouseMode(prefs.absoluteMouseMode),
|
||||
m_AbsoluteTouchMode(prefs.absoluteTouchMode),
|
||||
m_PendingMouseLeaveButtonUp(0),
|
||||
m_LeftButtonReleaseTimer(0),
|
||||
m_RightButtonReleaseTimer(0),
|
||||
m_DragTimer(0),
|
||||
m_DragButton(0),
|
||||
m_NumFingersDown(0)
|
||||
{
|
||||
// Allow gamepad input when the app doesn't have focus
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
|
||||
// If absolute mouse mode is enabled, use relative mode warp (which
|
||||
// is via normal motion events that are influenced by mouse acceleration).
|
||||
// Otherwise, we'll use raw input capture which is straight from the device
|
||||
// without modification by the OS.
|
||||
SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
|
||||
prefs.absoluteMouseMode ? "1" : "0",
|
||||
SDL_HINT_OVERRIDE);
|
||||
|
||||
// Allow clicks to pass through to us when focusing the window. If we're in
|
||||
// absolute mouse mode, this will avoid the user having to click twice to
|
||||
// trigger a click on the host if the Moonlight window is not focused. In
|
||||
// relative mode, the click event will trigger the mouse to be recaptured.
|
||||
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
|
||||
|
||||
#if defined(Q_OS_DARWIN) && !SDL_VERSION_ATLEAST(2, 0, 10)
|
||||
// SDL 2.0.9 on macOS has a broken HIDAPI mapping for the older Xbox One S
|
||||
// firmware, so we have to disable HIDAPI for Xbox gamepads on macOS until
|
||||
// SDL 2.0.10 where the bug is fixed.
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/133
|
||||
// https://bugzilla.libsdl.org/show_bug.cgi?id=4395
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
|
||||
#endif
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
// Enabling extended input reports allows rumble to function on Bluetooth PS4
|
||||
// controllers, but breaks DirectInput applications. We will enable it because
|
||||
// it's likely that working rumble is what the user is expecting. If they don't
|
||||
// want this behavior, they can override it with the environment variable.
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||
#endif
|
||||
|
||||
// We must initialize joystick explicitly before gamecontroller in order
|
||||
// to ensure we receive gamecontroller attach events for gamepads where
|
||||
// SDL doesn't have a built-in mapping. By starting joystick first, we
|
||||
// can allow mapping manager to update the mappings before GC attach
|
||||
// events are generated.
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_JOYSTICK));
|
||||
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_JOYSTICK) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
|
||||
// Flush gamepad arrival and departure events which may be queued before
|
||||
// starting the gamecontroller subsystem again. This prevents us from
|
||||
// receiving duplicate arrival and departure events for the same gamepad.
|
||||
SDL_FlushEvent(SDL_CONTROLLERDEVICEADDED);
|
||||
SDL_FlushEvent(SDL_CONTROLLERDEVICEREMOVED);
|
||||
|
||||
// We need to reinit this each time, since you only get
|
||||
// an initial set of gamepad arrival events once per init.
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_HAPTIC));
|
||||
if (SDL_InitSubSystem(SDL_INIT_HAPTIC) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_HAPTIC) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
#endif
|
||||
|
||||
// Initialize the gamepad mask with currently attached gamepads to avoid
|
||||
// causing gamepads to unexpectedly disappear and reappear on the host
|
||||
// during stream startup as we detect currently attached gamepads one at a time.
|
||||
m_GamepadMask = getAttachedGamepadMask();
|
||||
|
||||
SDL_zero(m_GamepadState);
|
||||
SDL_zero(m_LastTouchDownEvent);
|
||||
SDL_zero(m_LastTouchUpEvent);
|
||||
SDL_zero(m_TouchDownEvent);
|
||||
|
||||
SDL_AtomicSet(&m_MouseDeltaX, 0);
|
||||
SDL_AtomicSet(&m_MouseDeltaY, 0);
|
||||
|
||||
Uint32 pollingInterval = QString(qgetenv("MOUSE_POLLING_INTERVAL")).toUInt();
|
||||
if (pollingInterval == 0) {
|
||||
pollingInterval = MOUSE_POLLING_INTERVAL;
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using custom mouse polling interval: %u ms",
|
||||
pollingInterval);
|
||||
}
|
||||
|
||||
m_MouseMoveTimer = SDL_AddTimer(pollingInterval, SdlInputHandler::mouseMoveTimerCallback, this);
|
||||
}
|
||||
|
||||
SdlInputHandler::~SdlInputHandler()
|
||||
{
|
||||
for (int i = 0; i < MAX_GAMEPADS; i++) {
|
||||
if (m_GamepadState[i].mouseEmulationTimer != 0) {
|
||||
Session::get()->notifyMouseEmulationMode(false);
|
||||
SDL_RemoveTimer(m_GamepadState[i].mouseEmulationTimer);
|
||||
}
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
if (m_GamepadState[i].haptic != nullptr) {
|
||||
SDL_HapticClose(m_GamepadState[i].haptic);
|
||||
}
|
||||
#endif
|
||||
if (m_GamepadState[i].controller != nullptr) {
|
||||
SDL_GameControllerClose(m_GamepadState[i].controller);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_RemoveTimer(m_MouseMoveTimer);
|
||||
SDL_RemoveTimer(m_LongPressTimer);
|
||||
SDL_RemoveTimer(m_LeftButtonReleaseTimer);
|
||||
SDL_RemoveTimer(m_RightButtonReleaseTimer);
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_QuitSubSystem(SDL_INIT_HAPTIC);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_HAPTIC));
|
||||
#endif
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_JOYSTICK));
|
||||
|
||||
// Return background event handling to off
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "0");
|
||||
|
||||
#ifdef STEAM_LINK
|
||||
// Hide SDL's cursor on Steam Link after quitting the stream.
|
||||
// FIXME: We should also do this for other situations where SDL
|
||||
// and Qt will draw their own mouse cursors like KMSDRM or RPi
|
||||
// video backends.
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SdlInputHandler::setWindow(SDL_Window *window)
|
||||
{
|
||||
m_Window = window;
|
||||
}
|
||||
|
||||
void SdlInputHandler::raiseAllKeys()
|
||||
{
|
||||
if (m_KeysDown.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Raising %d keys",
|
||||
m_KeysDown.count());
|
||||
|
||||
for (auto keyDown : m_KeysDown) {
|
||||
LiSendKeyboardEvent(keyDown, KEY_ACTION_UP, 0);
|
||||
}
|
||||
|
||||
m_KeysDown.clear();
|
||||
}
|
||||
|
||||
void SdlInputHandler::notifyMouseLeave()
|
||||
{
|
||||
#ifdef Q_OS_WIN32
|
||||
// SDL on Windows doesn't send the mouse button up until the mouse re-enters the window
|
||||
// after leaving it. This breaks some of the Aero snap gestures, so we'll fake it here.
|
||||
if (m_AbsoluteMouseMode && isCaptureActive()) {
|
||||
// NB: Not using SDL_GetGlobalMouseState() because we want our state not the system's
|
||||
Uint32 mouseState = SDL_GetMouseState(nullptr, nullptr);
|
||||
for (Uint32 button = SDL_BUTTON_LEFT; button <= SDL_BUTTON_X2; button++) {
|
||||
if (mouseState & SDL_BUTTON(button)) {
|
||||
m_PendingMouseLeaveButtonUp = button;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SdlInputHandler::notifyFocusLost()
|
||||
{
|
||||
// Release mouse cursor when another window is activated (e.g. by using ALT+TAB).
|
||||
// This lets user to interact with our window's title bar and with the buttons in it.
|
||||
// Doing this while the window is full-screen breaks the transition out of FS
|
||||
// (desktop and exclusive), so we must check for that before releasing mouse capture.
|
||||
if (!(SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN) && !m_AbsoluteMouseMode) {
|
||||
setCaptureActive(false);
|
||||
}
|
||||
|
||||
// Raise all keys that are currently pressed. If we don't do this, certain keys
|
||||
// used in shortcuts that cause focus loss (such as Alt+Tab) may get stuck down.
|
||||
raiseAllKeys();
|
||||
}
|
||||
|
||||
bool SdlInputHandler::isCaptureActive()
|
||||
{
|
||||
if (SDL_GetRelativeMouseMode()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Some platforms don't support SDL_SetRelativeMouseMode
|
||||
return m_FakeCaptureActive;
|
||||
}
|
||||
|
||||
void SdlInputHandler::setCaptureActive(bool active)
|
||||
{
|
||||
if (active) {
|
||||
// If we're in full-screen exclusive mode, grab the cursor so it can't accidentally leave our window.
|
||||
if ((SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
|
||||
SDL_SetWindowGrab(m_Window, SDL_TRUE);
|
||||
}
|
||||
|
||||
if (!m_AbsoluteMouseMode) {
|
||||
// If our window is occluded when mouse is captured, the mouse may
|
||||
// get stuck on top of the occluding window and not be properly
|
||||
// captured. We can avoid this by raising our window before we
|
||||
// capture the mouse.
|
||||
SDL_RaiseWindow(m_Window);
|
||||
}
|
||||
|
||||
// If we're in relative mode, try to activate SDL's relative mouse mode
|
||||
if (m_AbsoluteMouseMode || SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
|
||||
// Relative mouse mode didn't work or was disabled, so we'll just hide the cursor
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
m_FakeCaptureActive = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (m_FakeCaptureActive) {
|
||||
// Display the cursor again
|
||||
SDL_ShowCursor(SDL_ENABLE);
|
||||
m_FakeCaptureActive = false;
|
||||
}
|
||||
else {
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
}
|
||||
|
||||
// Allow the cursor to leave the bounds of our window again.
|
||||
SDL_SetWindowGrab(m_Window, SDL_FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleTouchFingerEvent(SDL_TouchFingerEvent* event)
|
||||
{
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 10)
|
||||
if (SDL_GetTouchDeviceType(event->touchId) != SDL_TOUCH_DEVICE_DIRECT) {
|
||||
// Ignore anything that isn't a touchscreen. We may get callbacks
|
||||
// for trackpads, but we want to handle those in the mouse path.
|
||||
return;
|
||||
}
|
||||
#elif defined(Q_OS_DARWIN)
|
||||
// SDL2 sends touch events from trackpads by default on
|
||||
// macOS. This totally screws our actual mouse handling,
|
||||
// so we must explicitly ignore touch events on macOS
|
||||
// until SDL 2.0.10 where we have SDL_GetTouchDeviceType()
|
||||
// to tell them apart.
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (m_AbsoluteTouchMode) {
|
||||
handleAbsoluteFingerEvent(event);
|
||||
}
|
||||
else {
|
||||
handleRelativeFingerEvent(event);
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,15 @@ struct GamepadState {
|
||||
SDL_JoystickID jsId;
|
||||
short index;
|
||||
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_Haptic* haptic;
|
||||
int hapticMethod;
|
||||
int hapticEffectId;
|
||||
#endif
|
||||
|
||||
SDL_TimerID mouseEmulationTimer;
|
||||
uint32_t lastStartDownTime;
|
||||
|
||||
short buttons;
|
||||
short lsX, lsY;
|
||||
short rsX, rsY;
|
||||
@@ -19,6 +28,13 @@ struct GamepadState {
|
||||
#define MAX_GAMEPADS 4
|
||||
#define MAX_FINGERS 2
|
||||
|
||||
#define GAMEPAD_HAPTIC_METHOD_NONE 0
|
||||
#define GAMEPAD_HAPTIC_METHOD_LEFTRIGHT 1
|
||||
#define GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE 2
|
||||
|
||||
#define GAMEPAD_HAPTIC_SIMPLE_HIFREQ_MOTOR_WEIGHT 0.33
|
||||
#define GAMEPAD_HAPTIC_SIMPLE_LOWFREQ_MOTOR_WEIGHT 0.8
|
||||
|
||||
class SdlInputHandler
|
||||
{
|
||||
public:
|
||||
@@ -27,6 +43,8 @@ public:
|
||||
|
||||
~SdlInputHandler();
|
||||
|
||||
void setWindow(SDL_Window* window);
|
||||
|
||||
void handleKeyEvent(SDL_KeyboardEvent* event);
|
||||
|
||||
void handleMouseButtonEvent(SDL_MouseButtonEvent* event);
|
||||
@@ -43,12 +61,22 @@ public:
|
||||
|
||||
void handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event);
|
||||
|
||||
void rumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor);
|
||||
|
||||
void handleTouchFingerEvent(SDL_TouchFingerEvent* event);
|
||||
|
||||
int getAttachedGamepadMask();
|
||||
|
||||
void raiseAllKeys();
|
||||
|
||||
void notifyMouseLeave();
|
||||
|
||||
void notifyFocusLost();
|
||||
|
||||
bool isCaptureActive();
|
||||
|
||||
void setCaptureActive(bool active);
|
||||
|
||||
static
|
||||
QString getUnmappedGamepads();
|
||||
|
||||
@@ -58,6 +86,19 @@ private:
|
||||
|
||||
void sendGamepadState(GamepadState* state);
|
||||
|
||||
void handleAbsoluteFingerEvent(SDL_TouchFingerEvent* event);
|
||||
|
||||
void handleRelativeFingerEvent(SDL_TouchFingerEvent* event);
|
||||
|
||||
static
|
||||
Uint32 longPressTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 mouseMoveTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 mouseEmulationTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 releaseLeftButtonTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
@@ -67,26 +108,32 @@ private:
|
||||
static
|
||||
Uint32 dragTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 mouseMoveTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
SDL_Window* m_Window;
|
||||
bool m_MultiController;
|
||||
bool m_GamepadMouse;
|
||||
SDL_TimerID m_MouseMoveTimer;
|
||||
SDL_atomic_t m_MouseDeltaX;
|
||||
SDL_atomic_t m_MouseDeltaY;
|
||||
int m_GamepadMask;
|
||||
GamepadState m_GamepadState[MAX_GAMEPADS];
|
||||
QSet<short> m_KeysDown;
|
||||
bool m_FakeCaptureActive;
|
||||
|
||||
SDL_TouchFingerEvent m_LastTouchDownEvent;
|
||||
SDL_TouchFingerEvent m_LastTouchUpEvent;
|
||||
SDL_TimerID m_LongPressTimer;
|
||||
int m_StreamWidth;
|
||||
int m_StreamHeight;
|
||||
bool m_AbsoluteMouseMode;
|
||||
bool m_AbsoluteTouchMode;
|
||||
Uint32 m_PendingMouseLeaveButtonUp;
|
||||
|
||||
SDL_TouchFingerEvent m_TouchDownEvent[MAX_FINGERS];
|
||||
float m_CumulativeDelta[MAX_FINGERS];
|
||||
SDL_TimerID m_LeftButtonReleaseTimer;
|
||||
SDL_TimerID m_RightButtonReleaseTimer;
|
||||
SDL_TimerID m_DragTimer;
|
||||
char m_DragButton;
|
||||
int m_NumFingersDown;
|
||||
int m_StreamWidth;
|
||||
int m_StreamHeight;
|
||||
|
||||
static const int k_ButtonMap[];
|
||||
};
|
||||
@@ -0,0 +1,420 @@
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
|
||||
#include <QGuiApplication>
|
||||
|
||||
// Until we can fully capture these on all platforms (without conflicting with
|
||||
// OS-provided shortcuts), we should avoid passing them through to the host.
|
||||
//#define ENABLE_META
|
||||
|
||||
#define VK_0 0x30
|
||||
#define VK_A 0x41
|
||||
|
||||
// These are real Windows VK_* codes
|
||||
#ifndef VK_F1
|
||||
#define VK_F1 0x70
|
||||
#define VK_F13 0x7C
|
||||
#define VK_NUMPAD0 0x60
|
||||
#endif
|
||||
|
||||
void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
{
|
||||
short keyCode;
|
||||
char modifiers;
|
||||
|
||||
// Check for our special key combos
|
||||
if ((event->state == SDL_PRESSED) &&
|
||||
(event->keysym.mod & KMOD_CTRL) &&
|
||||
(event->keysym.mod & KMOD_ALT) &&
|
||||
(event->keysym.mod & KMOD_SHIFT)) {
|
||||
// First we test the SDLK combos for matches,
|
||||
// that way we ensure that latin keyboard users
|
||||
// can match to the key they see on their keyboards.
|
||||
// If nothing matches that, we'll then go on to
|
||||
// checking scancodes so non-latin keyboard users
|
||||
// can have working hotkeys (though possibly in
|
||||
// odd positions). We must do all SDLK tests before
|
||||
// any scancode tests to avoid issues in cases
|
||||
// where the SDLK for one shortcut collides with
|
||||
// the scancode of another.
|
||||
|
||||
// Check for quit combo (Ctrl+Alt+Shift+Q)
|
||||
if (event->keysym.sym == SDLK_q) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit key combo (SDLK)");
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
event.quit.timestamp = SDL_GetTicks();
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
// Check for the unbind combo (Ctrl+Alt+Shift+Z) unless on EGLFS which has no window manager
|
||||
else if (event->keysym.sym == SDLK_z && QGuiApplication::platformName() != "eglfs") {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse capture toggle combo (SDLK)");
|
||||
|
||||
// Stop handling future input
|
||||
setCaptureActive(!isCaptureActive());
|
||||
|
||||
// Force raise all keys to ensure they aren't stuck,
|
||||
// since we won't get their key up events.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
// Check for the mouse mode combo (Ctrl+Alt+Shift+M) unless on EGLFS which has no window manager
|
||||
else if (event->keysym.sym == SDLK_m && QGuiApplication::platformName() != "eglfs") {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse mode toggle combo (SDLK)");
|
||||
|
||||
// Uncapture input
|
||||
setCaptureActive(false);
|
||||
|
||||
// Toggle mouse mode
|
||||
m_AbsoluteMouseMode = !m_AbsoluteMouseMode;
|
||||
|
||||
// Recapture input
|
||||
setCaptureActive(true);
|
||||
return;
|
||||
}
|
||||
else if (event->keysym.sym == SDLK_x && QGuiApplication::platformName() != "eglfs") {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected full-screen toggle combo (SDLK)");
|
||||
Session::s_ActiveSession->toggleFullscreen();
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
// Check for overlay combo (Ctrl+Alt+Shift+S)
|
||||
else if (event->keysym.sym == SDLK_s) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected stats toggle combo (SDLK)");
|
||||
|
||||
// Toggle the stats overlay
|
||||
Session::get()->getOverlayManager().setOverlayState(Overlay::OverlayDebug,
|
||||
!Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug));
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
// Check for quit combo (Ctrl+Alt+Shift+Q)
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_Q) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit key combo (scancode)");
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
event.quit.timestamp = SDL_GetTicks();
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
// Check for the unbind combo (Ctrl+Alt+Shift+Z)
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_Z && QGuiApplication::platformName() != "eglfs") {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse capture toggle combo (scancode)");
|
||||
|
||||
// Stop handling future input
|
||||
setCaptureActive(!isCaptureActive());
|
||||
|
||||
// Force raise all keys to ensure they aren't stuck,
|
||||
// since we won't get their key up events.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
// Check for the full-screen combo (Ctrl+Alt+Shift+X) unless on EGLFS which has no window manager
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_X && QGuiApplication::platformName() != "eglfs") {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected full-screen toggle combo (scancode)");
|
||||
Session::s_ActiveSession->toggleFullscreen();
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
// Check for the mouse mode toggle combo (Ctrl+Alt+Shift+M) unless on EGLFS which has no window manager
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_M && QGuiApplication::platformName() != "eglfs") {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse mode toggle combo (scancode)");
|
||||
|
||||
// Uncapture input
|
||||
setCaptureActive(false);
|
||||
|
||||
// Toggle mouse mode
|
||||
m_AbsoluteMouseMode = !m_AbsoluteMouseMode;
|
||||
|
||||
// Recapture input
|
||||
setCaptureActive(true);
|
||||
return;
|
||||
}
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_S) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected stats toggle combo (scancode)");
|
||||
|
||||
// Toggle the stats overlay
|
||||
Session::get()->getOverlayManager().setOverlayState(Overlay::OverlayDebug,
|
||||
!Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug));
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (event->repeat) {
|
||||
// Ignore repeat key down events
|
||||
SDL_assert(event->state == SDL_PRESSED);
|
||||
return;
|
||||
}
|
||||
|
||||
// Set modifier flags
|
||||
modifiers = 0;
|
||||
if (event->keysym.mod & KMOD_CTRL) {
|
||||
modifiers |= MODIFIER_CTRL;
|
||||
}
|
||||
if (event->keysym.mod & KMOD_ALT) {
|
||||
modifiers |= MODIFIER_ALT;
|
||||
}
|
||||
if (event->keysym.mod & KMOD_SHIFT) {
|
||||
modifiers |= MODIFIER_SHIFT;
|
||||
}
|
||||
#ifdef ENABLE_META
|
||||
if (event->keysym.mod & KMOD_GUI) {
|
||||
modifiers |= MODIFIER_META;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Set keycode. We explicitly use scancode here because GFE will try to correct
|
||||
// for AZERTY layouts on the host but it depends on receiving VK_ values matching
|
||||
// a QWERTY layout to work.
|
||||
if (event->keysym.scancode >= SDL_SCANCODE_1 && event->keysym.scancode <= SDL_SCANCODE_9) {
|
||||
// SDL defines SDL_SCANCODE_0 > SDL_SCANCODE_9, so we need to handle that manually
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_1) + VK_0 + 1;
|
||||
}
|
||||
else if (event->keysym.scancode >= SDL_SCANCODE_A && event->keysym.scancode <= SDL_SCANCODE_Z) {
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_A) + VK_A;
|
||||
}
|
||||
else if (event->keysym.scancode >= SDL_SCANCODE_F1 && event->keysym.scancode <= SDL_SCANCODE_F12) {
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_F1) + VK_F1;
|
||||
}
|
||||
else if (event->keysym.scancode >= SDL_SCANCODE_F13 && event->keysym.scancode <= SDL_SCANCODE_F24) {
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_F13) + VK_F13;
|
||||
}
|
||||
else if (event->keysym.scancode >= SDL_SCANCODE_KP_1 && event->keysym.scancode <= SDL_SCANCODE_KP_9) {
|
||||
// SDL defines SDL_SCANCODE_KP_0 > SDL_SCANCODE_KP_9, so we need to handle that manually
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_KP_1) + VK_NUMPAD0 + 1;
|
||||
}
|
||||
else {
|
||||
switch (event->keysym.scancode) {
|
||||
case SDL_SCANCODE_BACKSPACE:
|
||||
keyCode = 0x08;
|
||||
break;
|
||||
case SDL_SCANCODE_TAB:
|
||||
keyCode = 0x09;
|
||||
break;
|
||||
case SDL_SCANCODE_CLEAR:
|
||||
keyCode = 0x0C;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_ENTER: // FIXME: Is this correct?
|
||||
case SDL_SCANCODE_RETURN:
|
||||
keyCode = 0x0D;
|
||||
break;
|
||||
case SDL_SCANCODE_PAUSE:
|
||||
keyCode = 0x13;
|
||||
break;
|
||||
case SDL_SCANCODE_CAPSLOCK:
|
||||
keyCode = 0x14;
|
||||
break;
|
||||
case SDL_SCANCODE_ESCAPE:
|
||||
keyCode = 0x1B;
|
||||
break;
|
||||
case SDL_SCANCODE_SPACE:
|
||||
keyCode = 0x20;
|
||||
break;
|
||||
case SDL_SCANCODE_PAGEUP:
|
||||
keyCode = 0x21;
|
||||
break;
|
||||
case SDL_SCANCODE_PAGEDOWN:
|
||||
keyCode = 0x22;
|
||||
break;
|
||||
case SDL_SCANCODE_END:
|
||||
keyCode = 0x23;
|
||||
break;
|
||||
case SDL_SCANCODE_HOME:
|
||||
keyCode = 0x24;
|
||||
break;
|
||||
case SDL_SCANCODE_LEFT:
|
||||
keyCode = 0x25;
|
||||
break;
|
||||
case SDL_SCANCODE_UP:
|
||||
keyCode = 0x26;
|
||||
break;
|
||||
case SDL_SCANCODE_RIGHT:
|
||||
keyCode = 0x27;
|
||||
break;
|
||||
case SDL_SCANCODE_DOWN:
|
||||
keyCode = 0x28;
|
||||
break;
|
||||
case SDL_SCANCODE_SELECT:
|
||||
keyCode = 0x29;
|
||||
break;
|
||||
case SDL_SCANCODE_EXECUTE:
|
||||
keyCode = 0x2B;
|
||||
break;
|
||||
case SDL_SCANCODE_PRINTSCREEN:
|
||||
keyCode = 0x2C;
|
||||
break;
|
||||
case SDL_SCANCODE_INSERT:
|
||||
keyCode = 0x2D;
|
||||
break;
|
||||
case SDL_SCANCODE_DELETE:
|
||||
keyCode = 0x2E;
|
||||
break;
|
||||
case SDL_SCANCODE_HELP:
|
||||
keyCode = 0x2F;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_0:
|
||||
// See comment above about why we only handle SDL_SCANCODE_KP_0 here
|
||||
keyCode = VK_NUMPAD0;
|
||||
break;
|
||||
case SDL_SCANCODE_0:
|
||||
// See comment above about why we only handle SDL_SCANCODE_0 here
|
||||
keyCode = VK_0;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_MULTIPLY:
|
||||
keyCode = 0x6A;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_PLUS:
|
||||
keyCode = 0x6B;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_COMMA:
|
||||
keyCode = 0x6C;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_MINUS:
|
||||
keyCode = 0x6D;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_PERIOD:
|
||||
keyCode = 0x6E;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_DIVIDE:
|
||||
keyCode = 0x6F;
|
||||
break;
|
||||
case SDL_SCANCODE_NUMLOCKCLEAR:
|
||||
keyCode = 0x90;
|
||||
break;
|
||||
case SDL_SCANCODE_SCROLLLOCK:
|
||||
keyCode = 0x91;
|
||||
break;
|
||||
case SDL_SCANCODE_LSHIFT:
|
||||
keyCode = 0xA0;
|
||||
break;
|
||||
case SDL_SCANCODE_RSHIFT:
|
||||
keyCode = 0xA1;
|
||||
break;
|
||||
case SDL_SCANCODE_LCTRL:
|
||||
keyCode = 0xA2;
|
||||
break;
|
||||
case SDL_SCANCODE_RCTRL:
|
||||
keyCode = 0xA3;
|
||||
break;
|
||||
case SDL_SCANCODE_LALT:
|
||||
keyCode = 0xA4;
|
||||
break;
|
||||
case SDL_SCANCODE_RALT:
|
||||
keyCode = 0xA5;
|
||||
break;
|
||||
#ifdef ENABLE_META
|
||||
case SDL_SCANCODE_LGUI:
|
||||
keyCode = 0x5B;
|
||||
break;
|
||||
case SDL_SCANCODE_RGUI:
|
||||
keyCode = 0x5C;
|
||||
break;
|
||||
#endif
|
||||
case SDL_SCANCODE_AC_BACK:
|
||||
keyCode = 0xA6;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_FORWARD:
|
||||
keyCode = 0xA7;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_REFRESH:
|
||||
keyCode = 0xA8;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_STOP:
|
||||
keyCode = 0xA9;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_SEARCH:
|
||||
keyCode = 0xAA;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_BOOKMARKS:
|
||||
keyCode = 0xAB;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_HOME:
|
||||
keyCode = 0xAC;
|
||||
break;
|
||||
case SDL_SCANCODE_SEMICOLON:
|
||||
keyCode = 0xBA;
|
||||
break;
|
||||
case SDL_SCANCODE_EQUALS:
|
||||
keyCode = 0xBB;
|
||||
break;
|
||||
case SDL_SCANCODE_COMMA:
|
||||
keyCode = 0xBC;
|
||||
break;
|
||||
case SDL_SCANCODE_MINUS:
|
||||
keyCode = 0xBD;
|
||||
break;
|
||||
case SDL_SCANCODE_PERIOD:
|
||||
keyCode = 0xBE;
|
||||
break;
|
||||
case SDL_SCANCODE_SLASH:
|
||||
keyCode = 0xBF;
|
||||
break;
|
||||
case SDL_SCANCODE_GRAVE:
|
||||
keyCode = 0xC0;
|
||||
break;
|
||||
case SDL_SCANCODE_LEFTBRACKET:
|
||||
keyCode = 0xDB;
|
||||
break;
|
||||
case SDL_SCANCODE_BACKSLASH:
|
||||
keyCode = 0xDC;
|
||||
break;
|
||||
case SDL_SCANCODE_RIGHTBRACKET:
|
||||
keyCode = 0xDD;
|
||||
break;
|
||||
case SDL_SCANCODE_APOSTROPHE:
|
||||
keyCode = 0xDE;
|
||||
break;
|
||||
case SDL_SCANCODE_NONUSBACKSLASH:
|
||||
keyCode = 0xE2;
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled button event: %d",
|
||||
event->keysym.scancode);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Track the key state so we always know which keys are down
|
||||
if (event->state == SDL_PRESSED) {
|
||||
m_KeysDown.insert(keyCode);
|
||||
}
|
||||
else {
|
||||
m_KeysDown.remove(keyCode);
|
||||
}
|
||||
|
||||
LiSendKeyboardEvent(keyCode,
|
||||
event->state == SDL_PRESSED ?
|
||||
KEY_ACTION_DOWN : KEY_ACTION_UP,
|
||||
modifiers);
|
||||
}
|
||||
@@ -0,0 +1,154 @@
|
||||
#include "input.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
void SdlInputHandler::handleMouseButtonEvent(SDL_MouseButtonEvent* event)
|
||||
{
|
||||
int button;
|
||||
|
||||
if (event->which == SDL_TOUCH_MOUSEID) {
|
||||
// Ignore synthetic mouse events
|
||||
return;
|
||||
}
|
||||
else if (!isCaptureActive()) {
|
||||
if (event->button == SDL_BUTTON_LEFT && event->state == SDL_RELEASED) {
|
||||
// Capture the mouse again if clicked when unbound.
|
||||
// We start capture on left button released instead of
|
||||
// pressed to avoid sending an errant mouse button released
|
||||
// event to the host when clicking into our window (since
|
||||
// the pressed event was consumed by this code).
|
||||
setCaptureActive(true);
|
||||
}
|
||||
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
|
||||
switch (event->button)
|
||||
{
|
||||
case SDL_BUTTON_LEFT:
|
||||
button = BUTTON_LEFT;
|
||||
break;
|
||||
case SDL_BUTTON_MIDDLE:
|
||||
button = BUTTON_MIDDLE;
|
||||
break;
|
||||
case SDL_BUTTON_RIGHT:
|
||||
button = BUTTON_RIGHT;
|
||||
break;
|
||||
case SDL_BUTTON_X1:
|
||||
button = BUTTON_X1;
|
||||
break;
|
||||
case SDL_BUTTON_X2:
|
||||
button = BUTTON_X2;
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled button event: %d",
|
||||
event->button);
|
||||
return;
|
||||
}
|
||||
|
||||
LiSendMouseButtonEvent(event->state == SDL_PRESSED ?
|
||||
BUTTON_ACTION_PRESS :
|
||||
BUTTON_ACTION_RELEASE,
|
||||
button);
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleMouseMotionEvent(SDL_MouseMotionEvent* event)
|
||||
{
|
||||
if (!isCaptureActive()) {
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
else if (event->which == SDL_TOUCH_MOUSEID) {
|
||||
// Ignore synthetic mouse events
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_AbsoluteMouseMode) {
|
||||
SDL_Rect src, dst;
|
||||
|
||||
src.x = src.y = 0;
|
||||
src.w = m_StreamWidth;
|
||||
src.h = m_StreamHeight;
|
||||
|
||||
dst.x = dst.y = 0;
|
||||
SDL_GetWindowSize(m_Window, &dst.w, &dst.h);
|
||||
|
||||
// Use the stream and window sizes to determine the video region
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
// Clamp motion to the video region
|
||||
short x = qMin(qMax(event->x - dst.x, 0), dst.w);
|
||||
short y = qMin(qMax(event->y - dst.y, 0), dst.h);
|
||||
|
||||
// Send the mouse position update
|
||||
LiSendMousePositionEvent(x, y, dst.w, dst.h);
|
||||
}
|
||||
else {
|
||||
// Batch until the next mouse polling window or we'll get awful
|
||||
// input lag everything except GFE 3.14 and 3.15.
|
||||
SDL_AtomicAdd(&m_MouseDeltaX, event->xrel);
|
||||
SDL_AtomicAdd(&m_MouseDeltaY, event->yrel);
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleMouseWheelEvent(SDL_MouseWheelEvent* event)
|
||||
{
|
||||
if (!isCaptureActive()) {
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
else if (event->which == SDL_TOUCH_MOUSEID) {
|
||||
// Ignore synthetic mouse events
|
||||
return;
|
||||
}
|
||||
|
||||
if (event->y != 0) {
|
||||
LiSendScrollEvent((signed char)event->y);
|
||||
}
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::mouseMoveTimerCallback(Uint32 interval, void *param)
|
||||
{
|
||||
auto me = reinterpret_cast<SdlInputHandler*>(param);
|
||||
|
||||
short deltaX = (short)SDL_AtomicSet(&me->m_MouseDeltaX, 0);
|
||||
short deltaY = (short)SDL_AtomicSet(&me->m_MouseDeltaY, 0);
|
||||
|
||||
if (deltaX != 0 || deltaY != 0) {
|
||||
LiSendMouseMoveEvent(deltaX, deltaY);
|
||||
}
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
// See comment in SdlInputHandler::notifyMouseLeave()
|
||||
if (me->m_AbsoluteMouseMode && me->m_PendingMouseLeaveButtonUp != 0 && me->isCaptureActive()) {
|
||||
int mouseX, mouseY;
|
||||
int windowX, windowY;
|
||||
Uint32 mouseState = SDL_GetGlobalMouseState(&mouseX, &mouseY);
|
||||
SDL_GetWindowPosition(me->m_Window, &windowX, &windowY);
|
||||
|
||||
// If the button is now up, send the synthetic mouse up event
|
||||
if ((mouseState & SDL_BUTTON(me->m_PendingMouseLeaveButtonUp)) == 0) {
|
||||
SDL_Event event;
|
||||
|
||||
event.button.type = SDL_MOUSEBUTTONUP;
|
||||
event.button.timestamp = SDL_GetTicks();
|
||||
event.button.windowID = SDL_GetWindowID(me->m_Window);
|
||||
event.button.which = 0;
|
||||
event.button.button = me->m_PendingMouseLeaveButtonUp;
|
||||
event.button.state = SDL_RELEASED;
|
||||
event.button.clicks = 1;
|
||||
event.button.x = mouseX - windowX;
|
||||
event.button.y = mouseY - windowY;
|
||||
SDL_PushEvent(&event);
|
||||
|
||||
me->m_PendingMouseLeaveButtonUp = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return interval;
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
#include "input.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
|
||||
#include <QtMath>
|
||||
|
||||
// How long the mouse button will be pressed for a tap to click gesture
|
||||
#define TAP_BUTTON_RELEASE_DELAY 100
|
||||
|
||||
// How long the fingers must be stationary to start a drag
|
||||
#define DRAG_ACTIVATION_DELAY 650
|
||||
|
||||
// How far the finger can move before it cancels a drag or tap
|
||||
#define DEAD_ZONE_DELTA 0.01f
|
||||
|
||||
Uint32 SdlInputHandler::releaseLeftButtonTimerCallback(Uint32, void*)
|
||||
{
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::releaseRightButtonTimerCallback(Uint32, void*)
|
||||
{
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::dragTimerCallback(Uint32, void *param)
|
||||
{
|
||||
auto me = reinterpret_cast<SdlInputHandler*>(param);
|
||||
|
||||
// Check how many fingers are down now to decide
|
||||
// which button to hold down
|
||||
if (me->m_NumFingersDown == 2) {
|
||||
me->m_DragButton = BUTTON_RIGHT;
|
||||
}
|
||||
else if (me->m_NumFingersDown == 1) {
|
||||
me->m_DragButton = BUTTON_LEFT;
|
||||
}
|
||||
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, me->m_DragButton);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleRelativeFingerEvent(SDL_TouchFingerEvent* event)
|
||||
{
|
||||
int fingerIndex = -1;
|
||||
|
||||
// Observations on Windows 10: x and y appear to be relative to 0,0 of the window client area.
|
||||
// Although SDL documentation states they are 0.0 - 1.0 float values, they can actually be higher
|
||||
// or lower than those values as touch events continue for touches started within the client area that
|
||||
// leave the client area during a drag motion.
|
||||
// dx and dy are deltas from the last touch event, not the first touch down.
|
||||
|
||||
// Determine the index of this finger using our list
|
||||
// of fingers that are currently active on screen.
|
||||
// This is also required to handle finger up which
|
||||
// where the finger will not be in SDL_GetTouchFinger()
|
||||
// anymore.
|
||||
if (event->type != SDL_FINGERDOWN) {
|
||||
for (int i = 0; i < MAX_FINGERS; i++) {
|
||||
if (event->fingerId == m_TouchDownEvent[i].fingerId) {
|
||||
fingerIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Resolve the new finger by determining the ID of each
|
||||
// finger on the display.
|
||||
int numTouchFingers = SDL_GetNumTouchFingers(event->touchId);
|
||||
for (int i = 0; i < numTouchFingers; i++) {
|
||||
SDL_Finger* finger = SDL_GetTouchFinger(event->touchId, i);
|
||||
SDL_assert(finger != nullptr);
|
||||
if (finger != nullptr) {
|
||||
if (finger->id == event->fingerId) {
|
||||
fingerIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (fingerIndex < 0 || fingerIndex >= MAX_FINGERS) {
|
||||
// Too many fingers
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle cursor motion based on the position of the
|
||||
// primary finger on screen
|
||||
if (fingerIndex == 0) {
|
||||
// The event x and y values are relative to our window width
|
||||
// and height. However, we want to scale them to be relative
|
||||
// to the host resolution. Fortunately this is easy since we
|
||||
// already have normalized values. We'll just multiply them
|
||||
// by the stream dimensions to get real X and Y values rather
|
||||
// than the client window dimensions.
|
||||
short deltaX = static_cast<short>(event->dx * m_StreamWidth);
|
||||
short deltaY = static_cast<short>(event->dy * m_StreamHeight);
|
||||
if (deltaX != 0 || deltaY != 0) {
|
||||
LiSendMouseMoveEvent(deltaX, deltaY);
|
||||
}
|
||||
}
|
||||
|
||||
// Start a drag timer when primary or secondary
|
||||
// fingers go down
|
||||
if (event->type == SDL_FINGERDOWN &&
|
||||
(fingerIndex == 0 || fingerIndex == 1)) {
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
m_DragTimer = SDL_AddTimer(DRAG_ACTIVATION_DELAY,
|
||||
dragTimerCallback,
|
||||
this);
|
||||
}
|
||||
|
||||
if (event->type == SDL_FINGERMOTION) {
|
||||
// If it's outside the deadzone delta, cancel drags and taps
|
||||
if (qSqrt(qPow(event->x - m_TouchDownEvent[fingerIndex].x, 2) +
|
||||
qPow(event->y - m_TouchDownEvent[fingerIndex].y, 2)) > DEAD_ZONE_DELTA) {
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
m_DragTimer = 0;
|
||||
|
||||
// This effectively cancels the tap logic below
|
||||
m_TouchDownEvent[fingerIndex].timestamp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (event->type == SDL_FINGERUP) {
|
||||
// Cancel the drag timer on finger up
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
m_DragTimer = 0;
|
||||
|
||||
// Release any drag
|
||||
if (m_DragButton != 0) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, m_DragButton);
|
||||
m_DragButton = 0;
|
||||
}
|
||||
// 2 finger tap
|
||||
else if (event->timestamp - m_TouchDownEvent[1].timestamp < 250) {
|
||||
// Zero timestamp of the primary finger to ensure we won't
|
||||
// generate a left click if the primary finger comes up soon.
|
||||
m_TouchDownEvent[0].timestamp = 0;
|
||||
|
||||
// Press down the right mouse button
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
|
||||
|
||||
// Queue a timer to release it in 100 ms
|
||||
SDL_RemoveTimer(m_RightButtonReleaseTimer);
|
||||
m_RightButtonReleaseTimer = SDL_AddTimer(TAP_BUTTON_RELEASE_DELAY,
|
||||
releaseRightButtonTimerCallback,
|
||||
nullptr);
|
||||
}
|
||||
// 1 finger tap
|
||||
else if (event->timestamp - m_TouchDownEvent[0].timestamp < 250) {
|
||||
// Press down the left mouse button
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
|
||||
|
||||
// Queue a timer to release it in 100 ms
|
||||
SDL_RemoveTimer(m_LeftButtonReleaseTimer);
|
||||
m_LeftButtonReleaseTimer = SDL_AddTimer(TAP_BUTTON_RELEASE_DELAY,
|
||||
releaseLeftButtonTimerCallback,
|
||||
nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
m_NumFingersDown = SDL_GetNumTouchFingers(event->touchId);
|
||||
|
||||
if (event->type == SDL_FINGERDOWN) {
|
||||
m_TouchDownEvent[fingerIndex] = *event;
|
||||
}
|
||||
else if (event->type == SDL_FINGERUP) {
|
||||
m_TouchDownEvent[fingerIndex] = {};
|
||||
}
|
||||
}
|
||||
@@ -4,11 +4,11 @@
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <opus_multistream.h>
|
||||
#include "backend/computermanager.h"
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "input.h"
|
||||
#include "input/input.h"
|
||||
#include "video/decoder.h"
|
||||
#include "audio/renderers/renderer.h"
|
||||
#include "video/overlaymanager.h"
|
||||
|
||||
class Session : public QObject
|
||||
{
|
||||
@@ -25,17 +25,23 @@ public:
|
||||
Q_INVOKABLE void exec(int displayOriginX, int displayOriginY);
|
||||
|
||||
static
|
||||
bool isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate);
|
||||
void getDecoderInfo(SDL_Window* window,
|
||||
bool& isHardwareAccelerated, bool& isFullScreenOnly, QSize& maxResolution);
|
||||
|
||||
static
|
||||
int getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate);
|
||||
static Session* get()
|
||||
{
|
||||
return s_ActiveSession;
|
||||
}
|
||||
|
||||
Overlay::OverlayManager& getOverlayManager()
|
||||
{
|
||||
return m_OverlayManager;
|
||||
}
|
||||
|
||||
signals:
|
||||
void stageStarting(QString stage);
|
||||
|
||||
void stageFailed(QString stage, long errorCode);
|
||||
void stageFailed(QString stage, int errorCode);
|
||||
|
||||
void connectionStarted();
|
||||
|
||||
@@ -48,45 +54,59 @@ signals:
|
||||
void sessionFinished();
|
||||
|
||||
private:
|
||||
void initialize();
|
||||
bool initialize();
|
||||
|
||||
bool validateLaunch();
|
||||
bool validateLaunch(SDL_Window* testWindow);
|
||||
|
||||
void emitLaunchWarning(QString text);
|
||||
|
||||
int getDecoderCapabilities();
|
||||
bool populateDecoderProperties(SDL_Window* window);
|
||||
|
||||
IAudioRenderer* createAudioRenderer();
|
||||
|
||||
int detectAudioConfiguration();
|
||||
IAudioRenderer* createAudioRenderer(const POPUS_MULTISTREAM_CONFIGURATION opusConfig);
|
||||
|
||||
bool testAudio(int audioConfiguration);
|
||||
|
||||
int getAudioRendererCapabilities(int audioConfiguration);
|
||||
|
||||
void getWindowDimensions(int& x, int& y,
|
||||
int& width, int& height);
|
||||
|
||||
void toggleFullscreen();
|
||||
|
||||
void notifyMouseEmulationMode(bool enabled);
|
||||
|
||||
void updateOptimalWindowDisplayMode();
|
||||
|
||||
static
|
||||
bool isHardwareDecodeAvailable(SDL_Window* window,
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate);
|
||||
|
||||
static
|
||||
bool chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window, int videoFormat, int width, int height,
|
||||
int frameRate, bool enableVsync, bool enableFramePacing,
|
||||
bool testOnly,
|
||||
IVideoDecoder*& chosenDecoder);
|
||||
|
||||
static
|
||||
void clStageStarting(int stage);
|
||||
|
||||
static
|
||||
void clStageFailed(int stage, long errorCode);
|
||||
void clStageFailed(int stage, int errorCode);
|
||||
|
||||
static
|
||||
void clConnectionTerminated(long errorCode);
|
||||
void clConnectionTerminated(int errorCode);
|
||||
|
||||
static
|
||||
void clLogMessage(const char* format, ...);
|
||||
|
||||
static
|
||||
void clRumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor);
|
||||
|
||||
static
|
||||
void clConnectionStatusUpdate(int connectionStatus);
|
||||
|
||||
static
|
||||
int arInit(int audioConfiguration,
|
||||
const POPUS_MULTISTREAM_CONFIGURATION opusConfig,
|
||||
@@ -110,6 +130,7 @@ private:
|
||||
StreamingPreferences* m_Preferences;
|
||||
STREAM_CONFIGURATION m_StreamConfig;
|
||||
DECODER_RENDERER_CALLBACKS m_VideoCallbacks;
|
||||
AUDIO_RENDERER_CALLBACKS m_AudioCallbacks;
|
||||
NvComputer* m_Computer;
|
||||
NvApp m_App;
|
||||
SDL_Window* m_Window;
|
||||
@@ -122,6 +143,9 @@ private:
|
||||
int m_DisplayOriginY;
|
||||
bool m_PendingWindowedTransition;
|
||||
bool m_UnexpectedTermination;
|
||||
SdlInputHandler* m_InputHandler;
|
||||
SDL_SpinLock m_InputHandlerLock;
|
||||
int m_MouseEmulationRefCount;
|
||||
|
||||
int m_ActiveVideoFormat;
|
||||
int m_ActiveVideoWidth;
|
||||
@@ -129,12 +153,13 @@ private:
|
||||
int m_ActiveVideoFrameRate;
|
||||
|
||||
OpusMSDecoder* m_OpusDecoder;
|
||||
short m_OpusDecodeBuffer[MAX_CHANNELS * SAMPLES_PER_FRAME];
|
||||
IAudioRenderer* m_AudioRenderer;
|
||||
OPUS_MULTISTREAM_CONFIGURATION m_AudioConfig;
|
||||
int m_AudioSampleCount;
|
||||
Uint32 m_DropAudioEndTime;
|
||||
|
||||
Overlay::OverlayManager m_OverlayManager;
|
||||
|
||||
static AUDIO_RENDERER_CALLBACKS k_AudioCallbacks;
|
||||
static CONNECTION_LISTENER_CALLBACKS k_ConnCallbacks;
|
||||
static Session* s_ActiveSession;
|
||||
static QSemaphore s_ActiveSessionSemaphore;
|
||||
|
||||
@@ -12,14 +12,12 @@ void StreamUtils::scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst)
|
||||
int dstW = dst->h * src->w / src->h;
|
||||
|
||||
if (dstH > dst->h) {
|
||||
dst->y = 0;
|
||||
dst->x = (dst->w - dstW) / 2;
|
||||
dst->x += (dst->w - dstW) / 2;
|
||||
dst->w = dstW;
|
||||
SDL_assert(dst->w * src->h / src->w <= dst->h);
|
||||
}
|
||||
else {
|
||||
dst->x = 0;
|
||||
dst->y = (dst->h - dstH) / 2;
|
||||
dst->y += (dst->h - dstH) / 2;
|
||||
dst->h = dstH;
|
||||
SDL_assert(dst->h * src->w / src->h <= dst->w);
|
||||
}
|
||||
|
||||
@@ -12,45 +12,41 @@ typedef struct _VIDEO_STATS {
|
||||
uint32_t receivedFrames;
|
||||
uint32_t decodedFrames;
|
||||
uint32_t renderedFrames;
|
||||
uint32_t totalFrames;
|
||||
uint32_t networkDroppedFrames;
|
||||
uint32_t pacerDroppedFrames;
|
||||
uint32_t totalReassemblyTime;
|
||||
uint32_t totalDecodeTime;
|
||||
uint32_t totalPacerTime;
|
||||
uint32_t totalRenderTime;
|
||||
float totalFps;
|
||||
float receivedFps;
|
||||
float decodedFps;
|
||||
float renderedFps;
|
||||
uint32_t measurementStartTimestamp;
|
||||
} VIDEO_STATS, *PVIDEO_STATS;
|
||||
|
||||
typedef struct _DECODER_PARAMETERS {
|
||||
SDL_Window* window;
|
||||
StreamingPreferences::VideoDecoderSelection vds;
|
||||
|
||||
int videoFormat;
|
||||
int width;
|
||||
int height;
|
||||
int frameRate;
|
||||
bool enableVsync;
|
||||
bool enableFramePacing;
|
||||
} DECODER_PARAMETERS, *PDECODER_PARAMETERS;
|
||||
|
||||
class IVideoDecoder {
|
||||
public:
|
||||
virtual ~IVideoDecoder() {}
|
||||
virtual bool initialize(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int frameRate,
|
||||
bool enableVsync,
|
||||
bool enableFramePacing) = 0;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) = 0;
|
||||
virtual bool isHardwareAccelerated() = 0;
|
||||
virtual bool isAlwaysFullScreen() = 0;
|
||||
virtual int getDecoderCapabilities() = 0;
|
||||
virtual int getDecoderColorspace() = 0;
|
||||
virtual QSize getDecoderMaxResolution() = 0;
|
||||
virtual int submitDecodeUnit(PDECODE_UNIT du) = 0;
|
||||
virtual void renderFrame(SDL_UserEvent* event) = 0;
|
||||
virtual void dropFrame(SDL_UserEvent* event) = 0;
|
||||
|
||||
virtual void queueFrame(void* data1 = nullptr,
|
||||
void* data2 = nullptr)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
event.type = SDL_USEREVENT;
|
||||
event.user.code = SDL_CODE_FRAME_READY;
|
||||
event.user.data1 = data1;
|
||||
event.user.data2 = data2;
|
||||
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
virtual void renderFrameOnMainThread() = 0;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
#include "cuda.h"
|
||||
|
||||
CUDARenderer::CUDARenderer()
|
||||
: m_HwContext(nullptr)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CUDARenderer::~CUDARenderer()
|
||||
{
|
||||
if (m_HwContext != nullptr) {
|
||||
av_buffer_unref(&m_HwContext);
|
||||
}
|
||||
}
|
||||
|
||||
bool CUDARenderer::initialize(PDECODER_PARAMETERS)
|
||||
{
|
||||
int err;
|
||||
|
||||
err = av_hwdevice_ctx_create(&m_HwContext, AV_HWDEVICE_TYPE_CUDA, nullptr, nullptr, 0);
|
||||
if (err != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"av_hwdevice_ctx_create(CUDA) failed: %d",
|
||||
err);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CUDARenderer::prepareDecoderContext(AVCodecContext* context, AVDictionary**)
|
||||
{
|
||||
context->hw_device_ctx = av_buffer_ref(m_HwContext);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using CUDA accelerated decoder");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CUDARenderer::renderFrame(AVFrame*)
|
||||
{
|
||||
// We only support indirect rendering
|
||||
SDL_assert(false);
|
||||
}
|
||||
|
||||
bool CUDARenderer::needsTestFrame()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CUDARenderer::isDirectRenderingSupported()
|
||||
{
|
||||
// We only support rendering via SDL read-back
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
class CUDARenderer : public IFFmpegRenderer {
|
||||
public:
|
||||
CUDARenderer();
|
||||
virtual ~CUDARenderer() override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual bool needsTestFrame() override;
|
||||
virtual bool isDirectRenderingSupported() override;
|
||||
|
||||
private:
|
||||
AVBufferRef* m_HwContext;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,279 @@
|
||||
#include "drm.h"
|
||||
|
||||
extern "C" {
|
||||
#include <libavutil/hwcontext_drm.h>
|
||||
}
|
||||
|
||||
#include <libdrm/drm_fourcc.h>
|
||||
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
#include "streaming/streamutils.h"
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
DrmRenderer::DrmRenderer()
|
||||
: m_DrmFd(-1),
|
||||
m_CrtcId(0),
|
||||
m_PlaneId(0),
|
||||
m_CurrentFbId(0)
|
||||
{
|
||||
}
|
||||
|
||||
DrmRenderer::~DrmRenderer()
|
||||
{
|
||||
if (m_CurrentFbId != 0) {
|
||||
drmModeRmFB(m_DrmFd, m_CurrentFbId);
|
||||
}
|
||||
|
||||
if (m_DrmFd != -1) {
|
||||
close(m_DrmFd);
|
||||
}
|
||||
}
|
||||
|
||||
bool DrmRenderer::prepareDecoderContext(AVCodecContext*, AVDictionary**)
|
||||
{
|
||||
/* Nothing to do */
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using DRM renderer");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DrmRenderer::initialize(PDECODER_PARAMETERS)
|
||||
{
|
||||
const char* device = SDL_getenv("DRM_DEV");
|
||||
int i;
|
||||
|
||||
if (device == nullptr) {
|
||||
device = "/dev/dri/card0";
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Opening DRM device: %s",
|
||||
device);
|
||||
|
||||
m_DrmFd = open(device, O_RDWR | O_CLOEXEC);
|
||||
if (m_DrmFd < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to open DRM device: %d",
|
||||
errno);
|
||||
return false;
|
||||
}
|
||||
|
||||
drmModeRes* resources = drmModeGetResources(m_DrmFd);
|
||||
if (resources == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmModeGetResources() failed: %d",
|
||||
errno);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Look for a connected connector and get the associated encoder
|
||||
uint32_t encoderId = 0;
|
||||
for (i = 0; i < resources->count_connectors && encoderId == 0; i++) {
|
||||
drmModeConnector* connector = drmModeGetConnector(m_DrmFd, resources->connectors[i]);
|
||||
if (connector != nullptr) {
|
||||
if (connector->connection == DRM_MODE_CONNECTED && connector->count_modes > 0) {
|
||||
encoderId = connector->encoder_id;
|
||||
}
|
||||
|
||||
drmModeFreeConnector(connector);
|
||||
}
|
||||
}
|
||||
|
||||
if (encoderId == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No connected displays found!");
|
||||
drmModeFreeResources(resources);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Now find the CRTC from the encoder
|
||||
m_CrtcId = 0;
|
||||
for (i = 0; i < resources->count_encoders && m_CrtcId == 0; i++) {
|
||||
drmModeEncoder* encoder = drmModeGetEncoder(m_DrmFd, resources->encoders[i]);
|
||||
if (encoder != nullptr) {
|
||||
if (encoder->encoder_id == encoderId) {
|
||||
m_CrtcId = encoder->crtc_id;
|
||||
}
|
||||
|
||||
drmModeFreeEncoder(encoder);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_CrtcId == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DRM encoder not found!");
|
||||
drmModeFreeResources(resources);
|
||||
return false;
|
||||
}
|
||||
|
||||
int crtcIndex = -1;
|
||||
for (int i = 0; i < resources->count_crtcs; i++) {
|
||||
if (resources->crtcs[i] == m_CrtcId) {
|
||||
drmModeCrtc* crtc = drmModeGetCrtc(m_DrmFd, resources->crtcs[i]);
|
||||
crtcIndex = i;
|
||||
m_OutputRect.x = m_OutputRect.y = 0;
|
||||
m_OutputRect.w = crtc->width;
|
||||
m_OutputRect.h = crtc->height;
|
||||
drmModeFreeCrtc(crtc);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
drmModeFreeResources(resources);
|
||||
|
||||
if (crtcIndex == -1) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to get CRTC!");
|
||||
return false;
|
||||
}
|
||||
|
||||
drmSetClientCap(m_DrmFd, DRM_CLIENT_CAP_UNIVERSAL_PLANES, 1);
|
||||
|
||||
drmModePlaneRes* planeRes = drmModeGetPlaneResources(m_DrmFd);
|
||||
if (planeRes == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmGetPlaneResources() failed: %d",
|
||||
errno);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Find an NV12 overlay plane to render on
|
||||
m_PlaneId = 0;
|
||||
for (uint32_t i = 0; i < planeRes->count_planes && m_PlaneId == 0; i++) {
|
||||
drmModePlane* plane = drmModeGetPlane(m_DrmFd, planeRes->planes[i]);
|
||||
if (plane != nullptr) {
|
||||
bool matchingFormat = false;
|
||||
for (uint32_t j = 0; j < plane->count_formats; j++) {
|
||||
if (plane->formats[j] == DRM_FORMAT_NV12) {
|
||||
matchingFormat = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (matchingFormat == false) {
|
||||
drmModeFreePlane(plane);
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((plane->possible_crtcs & (1 << crtcIndex)) && plane->crtc_id == 0) {
|
||||
drmModeObjectPropertiesPtr props = drmModeObjectGetProperties(m_DrmFd, planeRes->planes[i], DRM_MODE_OBJECT_PLANE);
|
||||
if (props != nullptr) {
|
||||
for (uint32_t j = 0; j < props->count_props && m_PlaneId == 0; j++) {
|
||||
drmModePropertyPtr prop = drmModeGetProperty(m_DrmFd, props->props[j]);
|
||||
if (prop != nullptr) {
|
||||
if (!strcmp(prop->name, "type") && props->prop_values[j] == DRM_PLANE_TYPE_OVERLAY) {
|
||||
m_PlaneId = plane->plane_id;
|
||||
}
|
||||
|
||||
drmModeFreeProperty(prop);
|
||||
}
|
||||
}
|
||||
|
||||
drmModeFreeObjectProperties(props);
|
||||
}
|
||||
}
|
||||
|
||||
drmModeFreePlane(plane);
|
||||
}
|
||||
}
|
||||
|
||||
drmModeFreePlaneResources(planeRes);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
enum AVPixelFormat DrmRenderer::getPreferredPixelFormat(int)
|
||||
{
|
||||
// DRM PRIME buffers
|
||||
return AV_PIX_FMT_DRM_PRIME;
|
||||
}
|
||||
|
||||
int DrmRenderer::getRendererAttributes()
|
||||
{
|
||||
// This renderer can only draw in full-screen
|
||||
return RENDERER_ATTRIBUTE_FULLSCREEN_ONLY;
|
||||
}
|
||||
|
||||
void DrmRenderer::renderFrame(AVFrame* frame)
|
||||
{
|
||||
if (frame == nullptr) {
|
||||
// End of stream - nothing to do for us
|
||||
return;
|
||||
}
|
||||
|
||||
AVDRMFrameDescriptor* drmFrame = (AVDRMFrameDescriptor*)frame->data[0];
|
||||
int err;
|
||||
uint32_t primeHandle;
|
||||
uint32_t handles[4] = {};
|
||||
uint32_t pitches[4] = {};
|
||||
uint32_t offsets[4] = {};
|
||||
|
||||
SDL_Rect src, dst;
|
||||
|
||||
src.x = src.y = 0;
|
||||
src.w = frame->width;
|
||||
src.h = frame->height;
|
||||
dst = m_OutputRect;
|
||||
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
// Convert the FD in the AVDRMFrameDescriptor to a PRIME handle
|
||||
// that can be used in drmModeAddFB2()
|
||||
SDL_assert(drmFrame->nb_objects == 1);
|
||||
err = drmPrimeFDToHandle(m_DrmFd, drmFrame->objects[0].fd, &primeHandle);
|
||||
if (err < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmPrimeFDToHandle() failed: %d",
|
||||
errno);
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_assert(drmFrame->nb_layers == 1);
|
||||
SDL_assert(drmFrame->layers[0].nb_planes == 2);
|
||||
for (int i = 0; i < drmFrame->layers[0].nb_planes; i++) {
|
||||
handles[i] = primeHandle;
|
||||
pitches[i] = drmFrame->layers[0].planes[i].pitch;
|
||||
offsets[i] = drmFrame->layers[0].planes[i].offset;
|
||||
}
|
||||
|
||||
// Remember the last FB object we created so we can free it
|
||||
// when we are finished rendering this one (if successful).
|
||||
uint32_t lastFbId = m_CurrentFbId;
|
||||
|
||||
// Create a frame buffer object from the PRIME buffer
|
||||
err = drmModeAddFB2(m_DrmFd, frame->width, frame->height,
|
||||
drmFrame->layers[0].format,
|
||||
handles, pitches, offsets, &m_CurrentFbId, 0);
|
||||
if (err < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmModeAddFB2() failed: %d",
|
||||
errno);
|
||||
m_CurrentFbId = lastFbId;
|
||||
return;
|
||||
}
|
||||
|
||||
// Update the overlay
|
||||
err = drmModeSetPlane(m_DrmFd, m_PlaneId, m_CrtcId, m_CurrentFbId, 0,
|
||||
dst.x, dst.y,
|
||||
dst.w, dst.h,
|
||||
0, 0,
|
||||
frame->width << 16,
|
||||
frame->height << 16);
|
||||
if (err < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmModeSetPlane() failed: %d",
|
||||
errno);
|
||||
drmModeRmFB(m_DrmFd, m_CurrentFbId);
|
||||
m_CurrentFbId = lastFbId;
|
||||
return;
|
||||
}
|
||||
|
||||
// Free the previous FB object which has now been superseded
|
||||
drmModeRmFB(m_DrmFd, lastFbId);
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
#include <xf86drm.h>
|
||||
#include <xf86drmMode.h>
|
||||
|
||||
class DrmRenderer : public IFFmpegRenderer {
|
||||
public:
|
||||
DrmRenderer();
|
||||
virtual ~DrmRenderer() override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual enum AVPixelFormat getPreferredPixelFormat(int videoFormat) override;
|
||||
virtual int getRendererAttributes() override;
|
||||
|
||||
private:
|
||||
int m_DrmFd;
|
||||
uint32_t m_CrtcId;
|
||||
uint32_t m_PlaneId;
|
||||
uint32_t m_CurrentFbId;
|
||||
SDL_Rect m_OutputRect;
|
||||
};
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "dxva2.h"
|
||||
#include "../ffmpeg.h"
|
||||
#include <streaming/streamutils.h>
|
||||
#include <streaming/session.h>
|
||||
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
@@ -25,7 +26,10 @@ DXVA2Renderer::DXVA2Renderer() :
|
||||
m_RenderTarget(nullptr),
|
||||
m_ProcService(nullptr),
|
||||
m_Processor(nullptr),
|
||||
m_FrameIndex(0)
|
||||
m_FrameIndex(0),
|
||||
m_DebugOverlayFont(nullptr),
|
||||
m_StatusOverlayFont(nullptr),
|
||||
m_BlockingPresent(false)
|
||||
{
|
||||
RtlZeroMemory(m_DecSurfaces, sizeof(m_DecSurfaces));
|
||||
RtlZeroMemory(&m_DXVAContext, sizeof(m_DXVAContext));
|
||||
@@ -44,6 +48,8 @@ DXVA2Renderer::~DXVA2Renderer()
|
||||
SAFE_COM_RELEASE(m_RenderTarget);
|
||||
SAFE_COM_RELEASE(m_ProcService);
|
||||
SAFE_COM_RELEASE(m_Processor);
|
||||
SAFE_COM_RELEASE(m_DebugOverlayFont);
|
||||
SAFE_COM_RELEASE(m_StatusOverlayFont);
|
||||
|
||||
for (int i = 0; i < ARRAYSIZE(m_DecSurfaces); i++) {
|
||||
SAFE_COM_RELEASE(m_DecSurfaces[i]);
|
||||
@@ -74,7 +80,7 @@ AVBufferRef* DXVA2Renderer::ffPoolAlloc(void* opaque, int)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::prepareDecoderContext(AVCodecContext* context)
|
||||
bool DXVA2Renderer::prepareDecoderContext(AVCodecContext* context, AVDictionary**)
|
||||
{
|
||||
// m_DXVAContext.workaround and report_id already initialized elsewhere
|
||||
m_DXVAContext.decoder = m_Decoder;
|
||||
@@ -101,7 +107,7 @@ bool DXVA2Renderer::prepareDecoderContext(AVCodecContext* context)
|
||||
|
||||
int DXVA2Renderer::ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int)
|
||||
{
|
||||
DXVA2Renderer* me = (DXVA2Renderer*)((FFmpegVideoDecoder*)context->opaque)->getRenderer();
|
||||
DXVA2Renderer* me = (DXVA2Renderer*)((FFmpegVideoDecoder*)context->opaque)->getBackendRenderer();
|
||||
|
||||
frame->buf[0] = av_buffer_pool_get(me->m_Pool);
|
||||
if (!frame->buf[0]) {
|
||||
@@ -256,76 +262,131 @@ bool DXVA2Renderer::initializeRenderer()
|
||||
m_DisplayWidth = renderTargetDesc.Width;
|
||||
m_DisplayHeight = renderTargetDesc.Height;
|
||||
|
||||
hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoProcessorService,
|
||||
reinterpret_cast<void**>(&m_ProcService));
|
||||
if (!isDXVideoProcessorAPIBlacklisted()) {
|
||||
hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoProcessorService,
|
||||
reinterpret_cast<void**>(&m_ProcService));
|
||||
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2CreateVideoService(IID_IDirectXVideoProcessorService) failed: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2CreateVideoService(IID_IDirectXVideoProcessorService) failed: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
DXVA2_VideoProcessorCaps caps;
|
||||
hr = m_ProcService->GetVideoProcessorCaps(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, &caps);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetVideoProcessorCaps() failed for DXVA2_VideoProcProgressiveDevice: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
DXVA2_VideoProcessorCaps caps;
|
||||
hr = m_ProcService->GetVideoProcessorCaps(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, &caps);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetVideoProcessorCaps() failed for DXVA2_VideoProcProgressiveDevice: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(caps.DeviceCaps & DXVA2_VPDev_HardwareDevice)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice is not hardware: %x",
|
||||
caps.DeviceCaps);
|
||||
return false;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGB) &&
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGBExtended)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice can't convert YUV2RGB: %x",
|
||||
caps.VideoProcessorOperations);
|
||||
return false;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchX) ||
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchY)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice can't stretch video: %x",
|
||||
caps.VideoProcessorOperations);
|
||||
return false;
|
||||
}
|
||||
if (!(caps.DeviceCaps & DXVA2_VPDev_HardwareDevice)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice is not hardware: %x",
|
||||
caps.DeviceCaps);
|
||||
return false;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGB) &&
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGBExtended)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice can't convert YUV2RGB: %x",
|
||||
caps.VideoProcessorOperations);
|
||||
return false;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchX) ||
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchY)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice can't stretch video: %x",
|
||||
caps.VideoProcessorOperations);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (caps.DeviceCaps & DXVA2_VPDev_EmulatedDXVA1) {
|
||||
// DXVA2 over DXVA1 may have bad performance
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice is DXVA1");
|
||||
}
|
||||
if (caps.DeviceCaps & DXVA2_VPDev_EmulatedDXVA1) {
|
||||
// DXVA2 over DXVA1 may have bad performance
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice is DXVA1");
|
||||
}
|
||||
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Brightness, &m_BrightnessRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Contrast, &m_ContrastRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Hue, &m_HueRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Saturation, &m_SaturationRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Brightness, &m_BrightnessRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Contrast, &m_ContrastRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Hue, &m_HueRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Saturation, &m_SaturationRange);
|
||||
|
||||
hr = m_ProcService->CreateVideoProcessor(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, 0, &m_Processor);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CreateVideoProcessor() failed for DXVA2_VideoProcProgressiveDevice: %x",
|
||||
hr);
|
||||
return false;
|
||||
hr = m_ProcService->CreateVideoProcessor(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, 0, &m_Processor);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CreateVideoProcessor() failed for DXVA2_VideoProcProgressiveDevice: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::isDXVideoProcessorAPIBlacklisted()
|
||||
{
|
||||
IDirect3D9* d3d9;
|
||||
HRESULT hr;
|
||||
bool result = false;
|
||||
|
||||
if (qgetenv("DXVA2_DISABLE_VIDPROC_BLACKLIST") == "1") {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"IDirectXVideoProcessor blacklist is disabled");
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = m_Device->GetDirect3D(&d3d9);
|
||||
if (SUCCEEDED(hr)) {
|
||||
D3DCAPS9 caps;
|
||||
|
||||
hr = m_Device->GetDeviceCaps(&caps);
|
||||
if (SUCCEEDED(hr)) {
|
||||
D3DADAPTER_IDENTIFIER9 id;
|
||||
|
||||
hr = d3d9->GetAdapterIdentifier(caps.AdapterOrdinal, 0, &id);
|
||||
if (SUCCEEDED(hr) && id.VendorId == 0x8086) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Avoiding IDirectXVideoProcessor API on Intel GPU");
|
||||
|
||||
// On Intel GPUs, we can get unwanted video "enhancements" due to post-processing
|
||||
// effects that the GPU driver forces on us. In many cases, this makes the video
|
||||
// actually look worse. We can avoid these by using StretchRect() instead on these
|
||||
// platforms.
|
||||
result = true;
|
||||
}
|
||||
else {
|
||||
result = false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetDeviceCaps() failed: %x", hr);
|
||||
}
|
||||
|
||||
d3d9->Release();
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetDirect3D() failed: %x", hr);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::isDecoderBlacklisted()
|
||||
{
|
||||
IDirect3D9* d3d9;
|
||||
HRESULT hr;
|
||||
bool result = false;
|
||||
|
||||
// TODO: Update for HEVC Main10
|
||||
SDL_assert(m_VideoFormat != VIDEO_FORMAT_H265_MAIN10);
|
||||
if (qgetenv("DXVA2_DISABLE_DECODER_BLACKLIST") == "1") {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2 decoder blacklist is disabled");
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = m_Device->GetDirect3D(&d3d9);
|
||||
if (SUCCEEDED(hr)) {
|
||||
@@ -368,6 +429,15 @@ bool DXVA2Renderer::isDecoderBlacklisted()
|
||||
"GPU blacklisted for HEVC due to hybrid decode");
|
||||
result = (m_VideoFormat & VIDEO_FORMAT_MASK_H265) != 0;
|
||||
break;
|
||||
case 0x1900: // Skylake
|
||||
// Blacklist these for HEVC Main10 to avoid hybrid decode.
|
||||
// Regular HEVC Main is fine though.
|
||||
if (m_VideoFormat == VIDEO_FORMAT_H265_MAIN10) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GPU blacklisted for HEVC Main10 due to hybrid decode");
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
// Intel drivers from before late-2017 had a bug that caused some strange artifacts
|
||||
// when decoding HEVC. Avoid HEVC on drivers prior to build 4836 which I confirmed
|
||||
@@ -476,12 +546,34 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
d3dpp.hDeviceWindow = info.info.win.window;
|
||||
d3dpp.Flags = D3DPRESENTFLAG_VIDEO;
|
||||
|
||||
if (m_VideoFormat == VIDEO_FORMAT_H265_MAIN10) {
|
||||
// Verify 10-bit A2R10G10B10 color support. This is only available
|
||||
// as a display format in full-screen exclusive mode on DX9.
|
||||
hr = d3d9ex->CheckDeviceType(adapterIndex,
|
||||
D3DDEVTYPE_HAL,
|
||||
D3DFMT_A2R10G10B10,
|
||||
D3DFMT_A2R10G10B10,
|
||||
FALSE);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GPU/driver doesn't support A2R10G10B10");
|
||||
d3d9ex->Release();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if ((windowFlags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
|
||||
d3dpp.Windowed = false;
|
||||
d3dpp.BackBufferWidth = currentMode.Width;
|
||||
d3dpp.BackBufferHeight = currentMode.Height;
|
||||
d3dpp.FullScreen_RefreshRateInHz = currentMode.RefreshRate;
|
||||
d3dpp.BackBufferFormat = currentMode.Format;
|
||||
|
||||
if (m_VideoFormat == VIDEO_FORMAT_H265_MAIN10) {
|
||||
d3dpp.BackBufferFormat = currentMode.Format = D3DFMT_A2R10G10B10;
|
||||
}
|
||||
else {
|
||||
d3dpp.BackBufferFormat = currentMode.Format;
|
||||
}
|
||||
}
|
||||
else {
|
||||
d3dpp.Windowed = true;
|
||||
@@ -512,6 +604,8 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
d3dpp.BackBufferCount = 1;
|
||||
}
|
||||
|
||||
m_BlockingPresent = false;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Windowed mode with DWM running");
|
||||
}
|
||||
@@ -521,6 +615,7 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
m_BlockingPresent = true;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"V-Sync enabled");
|
||||
@@ -531,6 +626,7 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
m_BlockingPresent = false;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"V-Sync disabled in tearing mode");
|
||||
@@ -581,19 +677,23 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, int height, int, bool enableVsync)
|
||||
bool DXVA2Renderer::initialize(PDECODER_PARAMETERS params)
|
||||
{
|
||||
m_VideoFormat = videoFormat;
|
||||
m_VideoWidth = width;
|
||||
m_VideoHeight = height;
|
||||
m_VideoFormat = params->videoFormat;
|
||||
m_VideoWidth = params->width;
|
||||
m_VideoHeight = params->height;
|
||||
|
||||
RtlZeroMemory(&m_Desc, sizeof(m_Desc));
|
||||
|
||||
int alignment;
|
||||
|
||||
// HEVC using DXVA requires 128B alignment
|
||||
// HEVC using DXVA requires 128 pixel alignment, however Intel GPUs decoding HEVC
|
||||
// using StretchRect() to render draw a translucent green line at the top of
|
||||
// the screen in full-screen mode at 720p/1080p unless we use 32 pixel alignment.
|
||||
// This appears to work without issues on AMD and Nvidia GPUs too, so we will
|
||||
// do it unconditionally for now.
|
||||
if (m_VideoFormat & VIDEO_FORMAT_MASK_H265) {
|
||||
alignment = 128;
|
||||
alignment = 32;
|
||||
}
|
||||
else {
|
||||
alignment = 16;
|
||||
@@ -608,9 +708,15 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
|
||||
m_Desc.SampleFormat.VideoPrimaries = DXVA2_VideoPrimaries_Unknown;
|
||||
m_Desc.SampleFormat.VideoTransferFunction = DXVA2_VideoTransFunc_Unknown;
|
||||
m_Desc.SampleFormat.SampleFormat = DXVA2_SampleProgressiveFrame;
|
||||
m_Desc.Format = (D3DFORMAT)MAKEFOURCC('N','V','1','2');
|
||||
|
||||
if (!initializeDevice(window, enableVsync)) {
|
||||
if (m_VideoFormat == VIDEO_FORMAT_H265_MAIN10) {
|
||||
m_Desc.Format = (D3DFORMAT)MAKEFOURCC('P','0','1','0');
|
||||
}
|
||||
else {
|
||||
m_Desc.Format = (D3DFORMAT)MAKEFOURCC('N','V','1','2');
|
||||
}
|
||||
|
||||
if (!initializeDevice(params->window, params->enableVsync)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -627,30 +733,90 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
|
||||
// input focus. This glitches out the renderer and a bunch of other stuff.
|
||||
// Direct3D9Ex itself seems to have this minimize on focus loss behavior on its
|
||||
// own, so just disable SDL's handling of the focus loss event.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
||||
SDL_SetHintWithPriority(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0", SDL_HINT_OVERRIDE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::needsTestFrame()
|
||||
void DXVA2Renderer::notifyOverlayUpdated(Overlay::OverlayType type)
|
||||
{
|
||||
// We validate the DXVA2 profiles are supported
|
||||
// in initialize() so no test frame is required
|
||||
return false;
|
||||
HRESULT hr;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case Overlay::OverlayDebug:
|
||||
if (m_DebugOverlayFont == nullptr) {
|
||||
hr = D3DXCreateFontA(m_Device,
|
||||
Session::get()->getOverlayManager().getOverlayFontSize(Overlay::OverlayDebug),
|
||||
0,
|
||||
FW_HEAVY,
|
||||
1,
|
||||
false,
|
||||
ANSI_CHARSET,
|
||||
OUT_DEFAULT_PRECIS,
|
||||
DEFAULT_QUALITY,
|
||||
DEFAULT_PITCH | FF_DONTCARE,
|
||||
"",
|
||||
&m_DebugOverlayFont);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"D3DXCreateFontA() failed: %x",
|
||||
hr);
|
||||
m_DebugOverlayFont = nullptr;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case Overlay::OverlayStatusUpdate:
|
||||
if (m_StatusOverlayFont == nullptr) {
|
||||
hr = D3DXCreateFontA(m_Device,
|
||||
Session::get()->getOverlayManager().getOverlayFontSize(Overlay::OverlayStatusUpdate),
|
||||
0,
|
||||
FW_HEAVY,
|
||||
1,
|
||||
false,
|
||||
ANSI_CHARSET,
|
||||
OUT_DEFAULT_PRECIS,
|
||||
DEFAULT_QUALITY,
|
||||
DEFAULT_PITCH | FF_DONTCARE,
|
||||
"",
|
||||
&m_StatusOverlayFont);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"D3DXCreateFontA() failed: %x",
|
||||
hr);
|
||||
m_StatusOverlayFont = nullptr;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
SDL_assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int DXVA2Renderer::getDecoderCapabilities()
|
||||
int DXVA2Renderer::getDecoderColorspace()
|
||||
{
|
||||
return 0;
|
||||
if (isDXVideoProcessorAPIBlacklisted()) {
|
||||
// StretchRect() assumes Rec 601 on Intel GPUs
|
||||
return COLORSPACE_REC_601;
|
||||
}
|
||||
else {
|
||||
// VideoProcessBlt() *should* properly handle whatever, since
|
||||
// we provide colorspace information. However, AMD GPUs seem to
|
||||
// always assume Rec 709, so we'll use that as our default.
|
||||
return COLORSPACE_REC_709;
|
||||
}
|
||||
}
|
||||
|
||||
IFFmpegRenderer::FramePacingConstraint DXVA2Renderer::getFramePacingConstraint()
|
||||
void DXVA2Renderer::renderFrame(AVFrame *frame)
|
||||
{
|
||||
return PACING_ANY;
|
||||
}
|
||||
if (frame == nullptr) {
|
||||
// End of stream - nothing to do for us
|
||||
return;
|
||||
}
|
||||
|
||||
void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
|
||||
{
|
||||
IDirect3DSurface9* surface = reinterpret_cast<IDirect3DSurface9*>(frame->data[3]);
|
||||
HRESULT hr;
|
||||
|
||||
@@ -785,12 +951,10 @@ void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
|
||||
|
||||
bltParams.Alpha = DXVA2_Fixed32OpaqueAlpha();
|
||||
|
||||
m_Device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 0, 0), 0.0f, 0);
|
||||
|
||||
hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr);
|
||||
hr = m_Device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 0, 0), 0.0f, 0);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VideoProcessBlt() failed: %x",
|
||||
"Clear() failed: %x",
|
||||
hr);
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
@@ -798,7 +962,85 @@ void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
|
||||
return;
|
||||
}
|
||||
|
||||
hr = m_Device->PresentEx(nullptr, nullptr, nullptr, nullptr, 0);
|
||||
hr = m_Device->BeginScene();
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"BeginScene() failed: %x",
|
||||
hr);
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Processor) {
|
||||
hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VideoProcessBlt() failed, falling back to StretchRect(): %x",
|
||||
hr);
|
||||
m_Processor->Release();
|
||||
m_Processor = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_Processor) {
|
||||
// This function doesn't trigger any of Intel's garbage video "enhancements"
|
||||
hr = m_Device->StretchRect(surface, &sample.SrcRect, m_RenderTarget, &sample.DstRect, D3DTEXF_NONE);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"StretchRect() failed: %x",
|
||||
hr);
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_DebugOverlayFont != nullptr) {
|
||||
if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug)) {
|
||||
SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(Overlay::OverlayDebug);
|
||||
m_DebugOverlayFont->DrawTextA(nullptr,
|
||||
Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayDebug),
|
||||
-1,
|
||||
&sample.DstRect,
|
||||
DT_LEFT | DT_NOCLIP,
|
||||
D3DCOLOR_ARGB(color.a, color.r, color.g, color.b));
|
||||
}
|
||||
}
|
||||
|
||||
if (m_StatusOverlayFont != nullptr) {
|
||||
if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayStatusUpdate)) {
|
||||
SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(Overlay::OverlayStatusUpdate);
|
||||
m_StatusOverlayFont->DrawTextA(nullptr,
|
||||
Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayStatusUpdate),
|
||||
-1,
|
||||
&sample.DstRect,
|
||||
DT_RIGHT | DT_NOCLIP,
|
||||
D3DCOLOR_ARGB(color.a, color.r, color.g, color.b));
|
||||
}
|
||||
}
|
||||
|
||||
hr = m_Device->EndScene();
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"EndScene() failed: %x",
|
||||
hr);
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
|
||||
do {
|
||||
// Use D3DPRESENT_DONOTWAIT if present may block in order to avoid holding the giant
|
||||
// lock around this D3D device for excessive lengths of time (blocking concurrent decoding tasks).
|
||||
hr = m_Device->PresentEx(nullptr, nullptr, nullptr, nullptr, m_BlockingPresent ? D3DPRESENT_DONOTWAIT : 0);
|
||||
if (hr == D3DERR_WASSTILLDRAWING) {
|
||||
SDL_Delay(1);
|
||||
}
|
||||
} while (hr == D3DERR_WASSTILLDRAWING);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"PresentEx() failed: %x",
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "pacer/pacer.h"
|
||||
|
||||
#include <d3d9.h>
|
||||
#include <d3dx9.h>
|
||||
#include <dxva2api.h>
|
||||
|
||||
extern "C" {
|
||||
@@ -14,24 +15,19 @@ class DXVA2Renderer : public IFFmpegRenderer
|
||||
{
|
||||
public:
|
||||
DXVA2Renderer();
|
||||
virtual ~DXVA2Renderer();
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync);
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context);
|
||||
virtual void renderFrameAtVsync(AVFrame* frame);
|
||||
virtual bool needsTestFrame();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual FramePacingConstraint getFramePacingConstraint();
|
||||
virtual ~DXVA2Renderer() override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
|
||||
virtual int getDecoderColorspace() override;
|
||||
|
||||
private:
|
||||
bool initializeDecoder();
|
||||
bool initializeRenderer();
|
||||
bool initializeDevice(SDL_Window* window, bool enableVsync);
|
||||
bool isDecoderBlacklisted();
|
||||
bool isDXVideoProcessorAPIBlacklisted();
|
||||
|
||||
static
|
||||
AVBufferRef* ffPoolAlloc(void* opaque, int size);
|
||||
@@ -67,4 +63,7 @@ private:
|
||||
DXVA2_ValueRange m_SaturationRange;
|
||||
DXVA2_VideoDesc m_Desc;
|
||||
REFERENCE_TIME m_FrameIndex;
|
||||
LPD3DXFONT m_DebugOverlayFont;
|
||||
LPD3DXFONT m_StatusOverlayFont;
|
||||
bool m_BlockingPresent;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
// vim: noai:ts=4:sw=4:softtabstop=4:expandtab
|
||||
#include "renderer.h"
|
||||
|
||||
#include <SDL_egl.h>
|
||||
|
||||
static QStringList egl_get_extensions(EGLDisplay dpy) {
|
||||
const auto EGLExtensionsStr = eglQueryString(dpy, EGL_EXTENSIONS);
|
||||
if (!EGLExtensionsStr) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Unable to get EGL extensions");
|
||||
return QStringList();
|
||||
}
|
||||
return QString(EGLExtensionsStr).split(" ");
|
||||
}
|
||||
|
||||
EGLExtensions::EGLExtensions(EGLDisplay dpy) :
|
||||
m_Extensions(egl_get_extensions(dpy))
|
||||
{}
|
||||
|
||||
bool EGLExtensions::isSupported(const QString &extension) const {
|
||||
return m_Extensions.contains(extension);
|
||||
}
|
||||
@@ -0,0 +1,627 @@
|
||||
// vim: noai:ts=4:sw=4:softtabstop=4:expandtab
|
||||
#include "eglvid.h"
|
||||
|
||||
#include "path.h"
|
||||
#include "streaming/session.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
#include <QDir>
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <SDL_egl.h>
|
||||
#include <SDL_opengles2.h>
|
||||
#include <SDL_render.h>
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
#ifndef EGL_VERSION_1_5
|
||||
typedef intptr_t EGLAttrib;
|
||||
#endif
|
||||
|
||||
#if !defined(EGL_VERSION_1_5) || !defined(EGL_EGL_PROTOTYPES)
|
||||
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
|
||||
#endif
|
||||
|
||||
#ifndef EGL_EXT_platform_base
|
||||
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list);
|
||||
#endif
|
||||
|
||||
// These are EGL extensions, so some platform headers may not provide them
|
||||
#ifndef EGL_PLATFORM_WAYLAND_KHR
|
||||
#define EGL_PLATFORM_WAYLAND_KHR 0x31D8
|
||||
#endif
|
||||
#ifndef EGL_PLATFORM_X11_KHR
|
||||
#define EGL_PLATFORM_X11_KHR 0x31D5
|
||||
#endif
|
||||
|
||||
/* TODO:
|
||||
* - handle more pixel formats
|
||||
* - handle software decoding
|
||||
*/
|
||||
|
||||
/* DOC/misc:
|
||||
* - https://kernel-recipes.org/en/2016/talks/video-and-colorspaces/
|
||||
* - http://www.brucelindbloom.com/
|
||||
* - https://learnopengl.com/Getting-started/Shaders
|
||||
* - https://github.com/stunpix/yuvit
|
||||
* - https://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.601_conversion
|
||||
* - https://www.renesas.com/eu/en/www/doc/application-note/an9717.pdf
|
||||
* - https://www.xilinx.com/support/documentation/application_notes/xapp283.pdf
|
||||
* - https://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.709-6-201506-I!!PDF-E.pdf
|
||||
* - https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
|
||||
* - https://gist.github.com/rexguo/6696123
|
||||
* - https://wiki.libsdl.org/CategoryVideo
|
||||
*/
|
||||
|
||||
#define EGL_LOG(Category, ...) SDL_Log ## Category(\
|
||||
SDL_LOG_CATEGORY_APPLICATION, \
|
||||
"EGLRenderer: " __VA_ARGS__)
|
||||
|
||||
EGLRenderer::EGLRenderer(IFFmpegRenderer *backendRenderer)
|
||||
:
|
||||
m_SwPixelFormat(AV_PIX_FMT_NONE),
|
||||
m_EGLDisplay(EGL_NO_DISPLAY),
|
||||
m_Textures{0},
|
||||
m_ShaderProgram(0),
|
||||
m_Context(0),
|
||||
m_Window(nullptr),
|
||||
m_Backend(backendRenderer),
|
||||
m_VAO(0),
|
||||
m_ColorSpace(AVCOL_SPC_NB),
|
||||
m_ColorFull(false),
|
||||
m_BlockingSwapBuffers(false),
|
||||
m_glEGLImageTargetTexture2DOES(nullptr),
|
||||
m_glGenVertexArraysOES(nullptr),
|
||||
m_glBindVertexArrayOES(nullptr),
|
||||
m_glDeleteVertexArraysOES(nullptr),
|
||||
m_DummyRenderer(nullptr)
|
||||
{
|
||||
SDL_assert(backendRenderer);
|
||||
SDL_assert(backendRenderer->canExportEGL());
|
||||
|
||||
// Save these global parameters so we can restore them in our destructor
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &m_OldContextProfileMask);
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &m_OldContextMajorVersion);
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &m_OldContextMinorVersion);
|
||||
}
|
||||
|
||||
EGLRenderer::~EGLRenderer()
|
||||
{
|
||||
if (m_Context) {
|
||||
// Reattach the GL context to the main thread for destruction
|
||||
SDL_GL_MakeCurrent(m_Window, m_Context);
|
||||
if (m_ShaderProgram) {
|
||||
glDeleteProgram(m_ShaderProgram);
|
||||
}
|
||||
if (m_VAO) {
|
||||
SDL_assert(m_glDeleteVertexArraysOES != nullptr);
|
||||
m_glDeleteVertexArraysOES(1, &m_VAO);
|
||||
}
|
||||
if (m_DummyRenderer) {
|
||||
SDL_DestroyRenderer(m_DummyRenderer);
|
||||
}
|
||||
SDL_GL_DeleteContext(m_Context);
|
||||
}
|
||||
|
||||
// Reset the global properties back to what they were before
|
||||
SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "0");
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, m_OldContextProfileMask);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, m_OldContextMajorVersion);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, m_OldContextMinorVersion);
|
||||
}
|
||||
|
||||
bool EGLRenderer::prepareDecoderContext(AVCodecContext*, AVDictionary**)
|
||||
{
|
||||
/* Nothing to do */
|
||||
|
||||
EGL_LOG(Info, "Using EGL renderer");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void EGLRenderer::notifyOverlayUpdated(Overlay::OverlayType)
|
||||
{
|
||||
// TODO: FIXME
|
||||
}
|
||||
|
||||
bool EGLRenderer::isPixelFormatSupported(int, AVPixelFormat pixelFormat)
|
||||
{
|
||||
// Remember to keep this in sync with EGLRenderer::renderFrame()!
|
||||
switch (pixelFormat)
|
||||
{
|
||||
case AV_PIX_FMT_NV12:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
int EGLRenderer::loadAndBuildShader(int shaderType,
|
||||
const char *file) {
|
||||
GLuint shader = glCreateShader(shaderType);
|
||||
if (!shader || shader == GL_INVALID_ENUM) {
|
||||
EGL_LOG(Error, "Can't create shader: %d", glGetError());
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto sourceData = Path::readDataFile(file);
|
||||
GLint len = sourceData.size();
|
||||
const char *buf = sourceData.data();
|
||||
|
||||
glShaderSource(shader, 1, &buf, &len);
|
||||
glCompileShader(shader);
|
||||
GLint status;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
||||
if (!status) {
|
||||
char shaderLog[512];
|
||||
glGetShaderInfoLog(shader, sizeof (shaderLog), nullptr, shaderLog);
|
||||
EGL_LOG(Error, "Cannot load shader \"%s\": %s", file, shaderLog);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
bool EGLRenderer::openDisplay(unsigned int platform, void* nativeDisplay)
|
||||
{
|
||||
PFNEGLGETPLATFORMDISPLAYPROC eglGetPlatformDisplayProc;
|
||||
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXTProc;
|
||||
|
||||
m_EGLDisplay = EGL_NO_DISPLAY;
|
||||
|
||||
// NB: eglGetPlatformDisplay() and eglGetPlatformDisplayEXT() have slightly different definitions
|
||||
eglGetPlatformDisplayProc = (typeof(eglGetPlatformDisplayProc))eglGetProcAddress("eglGetPlatformDisplay");
|
||||
eglGetPlatformDisplayEXTProc = (typeof(eglGetPlatformDisplayEXTProc))eglGetProcAddress("eglGetPlatformDisplayEXT");
|
||||
|
||||
if (m_EGLDisplay == EGL_NO_DISPLAY) {
|
||||
// eglGetPlatformDisplay() is part of the EGL 1.5 core specification
|
||||
if (eglGetPlatformDisplayProc != nullptr) {
|
||||
m_EGLDisplay = eglGetPlatformDisplayProc(platform, nativeDisplay, nullptr);
|
||||
if (m_EGLDisplay == EGL_NO_DISPLAY) {
|
||||
EGL_LOG(Warn, "eglGetPlatformDisplay() failed: %d", eglGetError());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_EGLDisplay == EGL_NO_DISPLAY) {
|
||||
// eglGetPlatformDisplayEXT() is an extension for EGL 1.4
|
||||
const EGLExtensions eglExtensions(EGL_NO_DISPLAY);
|
||||
if (eglExtensions.isSupported("EGL_EXT_platform_base")) {
|
||||
if (eglGetPlatformDisplayEXTProc != nullptr) {
|
||||
m_EGLDisplay = eglGetPlatformDisplayEXTProc(platform, nativeDisplay, nullptr);
|
||||
if (m_EGLDisplay == EGL_NO_DISPLAY) {
|
||||
EGL_LOG(Warn, "eglGetPlatformDisplayEXT() failed: %d", eglGetError());
|
||||
}
|
||||
}
|
||||
else {
|
||||
EGL_LOG(Warn, "EGL_EXT_platform_base supported but no eglGetPlatformDisplayEXT() export!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_EGLDisplay == EGL_NO_DISPLAY) {
|
||||
// Finally, if all else fails, use eglGetDisplay()
|
||||
m_EGLDisplay = eglGetDisplay((EGLNativeDisplayType)nativeDisplay);
|
||||
if (m_EGLDisplay == EGL_NO_DISPLAY) {
|
||||
EGL_LOG(Error, "eglGetDisplay() failed: %d", eglGetError());
|
||||
}
|
||||
}
|
||||
|
||||
return m_EGLDisplay != EGL_NO_DISPLAY;
|
||||
}
|
||||
|
||||
bool EGLRenderer::compileShader() {
|
||||
SDL_assert(!m_ShaderProgram);
|
||||
SDL_assert(m_SwPixelFormat != AV_PIX_FMT_NONE);
|
||||
|
||||
// XXX: TODO: other formats
|
||||
SDL_assert(m_SwPixelFormat == AV_PIX_FMT_NV12);
|
||||
|
||||
bool ret = false;
|
||||
|
||||
GLuint vertexShader = loadAndBuildShader(GL_VERTEX_SHADER, "egl.vert");
|
||||
if (!vertexShader)
|
||||
return false;
|
||||
|
||||
GLuint fragmentShader = loadAndBuildShader(GL_FRAGMENT_SHADER, "egl.frag");
|
||||
if (!fragmentShader)
|
||||
goto fragError;
|
||||
|
||||
m_ShaderProgram = glCreateProgram();
|
||||
if (!m_ShaderProgram) {
|
||||
EGL_LOG(Error, "Cannot create shader program");
|
||||
goto progFailCreate;
|
||||
}
|
||||
|
||||
glAttachShader(m_ShaderProgram, vertexShader);
|
||||
glAttachShader(m_ShaderProgram, fragmentShader);
|
||||
glLinkProgram(m_ShaderProgram);
|
||||
int status;
|
||||
glGetProgramiv(m_ShaderProgram, GL_LINK_STATUS, &status);
|
||||
if (status) {
|
||||
ret = true;
|
||||
} else {
|
||||
char shader_log[512];
|
||||
glGetProgramInfoLog(m_ShaderProgram, sizeof (shader_log), nullptr, shader_log);
|
||||
EGL_LOG(Error, "Cannot link shader program: %s", shader_log);
|
||||
glDeleteProgram(m_ShaderProgram);
|
||||
m_ShaderProgram = 0;
|
||||
}
|
||||
|
||||
progFailCreate:
|
||||
glDeleteShader(fragmentShader);
|
||||
fragError:
|
||||
glDeleteShader(vertexShader);
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool EGLRenderer::initialize(PDECODER_PARAMETERS params)
|
||||
{
|
||||
m_Window = params->window;
|
||||
|
||||
if (params->videoFormat == VIDEO_FORMAT_H265_MAIN10) {
|
||||
// EGL doesn't support rendering YUV 10-bit textures yet
|
||||
return false;
|
||||
}
|
||||
|
||||
// It's not safe to attempt to opportunistically create a GLES2
|
||||
// renderer prior to 2.0.10. If GLES2 isn't available, SDL will
|
||||
// attempt to dereference a null pointer and crash Moonlight.
|
||||
// https://bugzilla.libsdl.org/show_bug.cgi?id=4350
|
||||
// https://hg.libsdl.org/SDL/rev/84618d571795
|
||||
if (!SDL_VERSION_ATLEAST(2, 0, 10)) {
|
||||
EGL_LOG(Error, "Not supported until SDL 2.0.10");
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* Create a dummy renderer in order to craft an accelerated SDL Window.
|
||||
* Request opengl ES 3.0 context, otherwise it will SIGSEGV
|
||||
* https://gitlab.freedesktop.org/mesa/mesa/issues/1011
|
||||
*/
|
||||
SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1");
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||
|
||||
int renderIndex;
|
||||
int maxRenderers = SDL_GetNumRenderDrivers();
|
||||
SDL_assert(maxRenderers >= 0);
|
||||
|
||||
SDL_RendererInfo renderInfo;
|
||||
for (renderIndex = 0; renderIndex < maxRenderers; ++renderIndex) {
|
||||
if (SDL_GetRenderDriverInfo(renderIndex, &renderInfo))
|
||||
continue;
|
||||
if (!strcmp(renderInfo.name, "opengles2")) {
|
||||
SDL_assert(renderInfo.flags & SDL_RENDERER_ACCELERATED);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (renderIndex == maxRenderers) {
|
||||
EGL_LOG(Error, "Could not find a suitable SDL_Renderer");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(m_DummyRenderer = SDL_CreateRenderer(m_Window, renderIndex, SDL_RENDERER_ACCELERATED))) {
|
||||
EGL_LOG(Error, "SDL_CreateRenderer() failed: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_SysWMinfo info;
|
||||
SDL_VERSION(&info.version);
|
||||
if (!SDL_GetWindowWMInfo(params->window, &info)) {
|
||||
EGL_LOG(Error, "SDL_GetWindowWMInfo() failed: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
switch (info.subsystem) {
|
||||
#ifdef SDL_VIDEO_DRIVER_WAYLAND
|
||||
case SDL_SYSWM_WAYLAND:
|
||||
if (!openDisplay(EGL_PLATFORM_WAYLAND_KHR, info.info.wl.display)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
#ifdef SDL_VIDEO_DRIVER_X11
|
||||
case SDL_SYSWM_X11:
|
||||
if (!openDisplay(EGL_PLATFORM_X11_KHR, info.info.x11.display)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
EGL_LOG(Error, "not compatible with SYSWM");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_EGLDisplay == EGL_NO_DISPLAY) {
|
||||
EGL_LOG(Error, "Cannot get EGL display: %d", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(m_Context = SDL_GL_CreateContext(params->window))) {
|
||||
EGL_LOG(Error, "Cannot create OpenGL context: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
if (SDL_GL_MakeCurrent(params->window, m_Context)) {
|
||||
EGL_LOG(Error, "Cannot use created EGL context: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
const EGLExtensions eglExtensions(m_EGLDisplay);
|
||||
if (!eglExtensions.isSupported("EGL_KHR_image_base") &&
|
||||
!eglExtensions.isSupported("EGL_KHR_image")) {
|
||||
EGL_LOG(Error, "EGL_KHR_image unsupported");
|
||||
return false;
|
||||
}
|
||||
else if (!SDL_GL_ExtensionSupported("GL_OES_EGL_image")) {
|
||||
EGL_LOG(Error, "GL_OES_EGL_image unsupported");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_Backend->initializeEGL(m_EGLDisplay, eglExtensions))
|
||||
return false;
|
||||
|
||||
if (!(m_glEGLImageTargetTexture2DOES = (typeof(m_glEGLImageTargetTexture2DOES))eglGetProcAddress("glEGLImageTargetTexture2DOES"))) {
|
||||
EGL_LOG(Error,
|
||||
"EGL: cannot retrieve `glEGLImageTargetTexture2DOES` address");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Vertex arrays are an extension on OpenGL ES 2.0
|
||||
if (SDL_GL_ExtensionSupported("GL_OES_vertex_array_object")) {
|
||||
m_glGenVertexArraysOES = (typeof(m_glGenVertexArraysOES))eglGetProcAddress("glGenVertexArraysOES");
|
||||
m_glBindVertexArrayOES = (typeof(m_glBindVertexArrayOES))eglGetProcAddress("glBindVertexArrayOES");
|
||||
m_glDeleteVertexArraysOES = (typeof(m_glDeleteVertexArraysOES))eglGetProcAddress("glDeleteVertexArraysOES");
|
||||
}
|
||||
else {
|
||||
// They are included in OpenGL ES 3.0 as part of the standard
|
||||
m_glGenVertexArraysOES = (typeof(m_glGenVertexArraysOES))eglGetProcAddress("glGenVertexArrays");
|
||||
m_glBindVertexArrayOES = (typeof(m_glBindVertexArrayOES))eglGetProcAddress("glBindVertexArray");
|
||||
m_glDeleteVertexArraysOES = (typeof(m_glDeleteVertexArraysOES))eglGetProcAddress("glDeleteVertexArrays");
|
||||
}
|
||||
|
||||
if (!m_glGenVertexArraysOES || !m_glBindVertexArrayOES || !m_glDeleteVertexArraysOES) {
|
||||
EGL_LOG(Error, "Failed to find VAO functions");
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Compute the video region size in order to keep the aspect ratio of the
|
||||
* video stream.
|
||||
*/
|
||||
SDL_Rect src, dst;
|
||||
src.x = src.y = dst.x = dst.y = 0;
|
||||
src.w = params->width;
|
||||
src.h = params->height;
|
||||
SDL_GetWindowSize(m_Window, &dst.w, &dst.h);
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
glViewport(dst.x, dst.y, dst.w, dst.h);
|
||||
|
||||
glClearColor(0, 0, 0, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
if (params->enableVsync) {
|
||||
// Try to use adaptive VSYNC unless we're using frame pacing.
|
||||
// Frame pacing relies on us blocking in renderFrame() to
|
||||
// match the display refresh rate.
|
||||
if (params->enableFramePacing || SDL_GL_SetSwapInterval(-1)) {
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
m_BlockingSwapBuffers = true;
|
||||
}
|
||||
} else {
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
}
|
||||
|
||||
SDL_GL_SwapWindow(params->window);
|
||||
|
||||
glGenTextures(EGL_MAX_PLANES, m_Textures);
|
||||
for (size_t i = 0; i < EGL_MAX_PLANES; ++i) {
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, m_Textures[i]);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
GLenum err = glGetError();
|
||||
if (err != GL_NO_ERROR)
|
||||
EGL_LOG(Error, "OpenGL error: %d", err);
|
||||
|
||||
// Detach the context from this thread, so the render thread can attach it
|
||||
SDL_GL_MakeCurrent(m_Window, nullptr);
|
||||
|
||||
return err == GL_NO_ERROR;
|
||||
}
|
||||
|
||||
const float *EGLRenderer::getColorMatrix() {
|
||||
/* The conversion matrices are shamelessly stolen from linux:
|
||||
* drivers/media/platform/imx-pxp.c:pxp_setup_csc
|
||||
*/
|
||||
static const float bt601Lim[] = {
|
||||
1.1644f, 1.1644f, 1.1644f,
|
||||
0.0f, -0.3917f, 2.0172f,
|
||||
1.5960f, -0.8129f, 0.0f
|
||||
};
|
||||
static const float bt601Full[] = {
|
||||
1.0f, 1.0f, 1.0f,
|
||||
0.0f, -0.3441f, 1.7720f,
|
||||
1.4020f, -0.7141f, 0.0f
|
||||
};
|
||||
static const float bt709Lim[] = {
|
||||
1.1644f, 1.1644f, 1.1644f,
|
||||
0.0f, -0.2132f, 2.1124f,
|
||||
1.7927f, -0.5329f, 0.0f
|
||||
};
|
||||
static const float bt709Full[] = {
|
||||
1.0f, 1.0f, 1.0f,
|
||||
0.0f, -0.1873f, 1.8556f,
|
||||
1.5748f, -0.4681f, 0.0f
|
||||
};
|
||||
static const float bt2020Lim[] = {
|
||||
1.1644f, 1.1644f, 1.1644f,
|
||||
0.0f, -0.1874f, 2.1418f,
|
||||
1.6781f, -0.6505f, 0.0f
|
||||
};
|
||||
static const float bt2020Full[] = {
|
||||
1.0f, 1.0f, 1.0f,
|
||||
0.0f, -0.1646f, 1.8814f,
|
||||
1.4746f, -0.5714f, 0.0f
|
||||
};
|
||||
|
||||
switch (m_ColorSpace) {
|
||||
case AVCOL_SPC_SMPTE170M:
|
||||
case AVCOL_SPC_BT470BG:
|
||||
EGL_LOG(Info, "BT-601 pixels");
|
||||
return m_ColorFull ? bt601Full : bt601Lim;
|
||||
case AVCOL_SPC_BT709:
|
||||
EGL_LOG(Info, "BT-709 pixels");
|
||||
return m_ColorFull ? bt709Full : bt709Lim;
|
||||
case AVCOL_SPC_BT2020_NCL:
|
||||
case AVCOL_SPC_BT2020_CL:
|
||||
EGL_LOG(Info, "BT-2020 pixels");
|
||||
return m_ColorFull ? bt2020Full : bt2020Lim;
|
||||
};
|
||||
EGL_LOG(Warn, "unknown color space: %d, falling back to BT-601",
|
||||
m_ColorSpace);
|
||||
return bt601Lim;
|
||||
}
|
||||
|
||||
bool EGLRenderer::specialize() {
|
||||
SDL_assert(!m_VAO);
|
||||
|
||||
// Attach our GL context to the render thread
|
||||
SDL_GL_MakeCurrent(m_Window, m_Context);
|
||||
|
||||
if (!compileShader())
|
||||
return false;
|
||||
|
||||
// The viewport should have the aspect ratio of the video stream
|
||||
static const float vertices[] = {
|
||||
// pos .... // tex coords
|
||||
1.0f, 1.0f, 1.0f, 0.0f,
|
||||
1.0f, -1.0f, 1.0f, 1.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f,
|
||||
-1.0f, 1.0f, 0.0f, 0.0f,
|
||||
|
||||
};
|
||||
static const unsigned int indices[] = {
|
||||
0, 1, 3,
|
||||
1, 2, 3,
|
||||
};
|
||||
|
||||
glUseProgram(m_ShaderProgram);
|
||||
|
||||
unsigned int VBO, EBO;
|
||||
m_glGenVertexArraysOES(1, &m_VAO);
|
||||
glGenBuffers(1, &VBO);
|
||||
glGenBuffers(1, &EBO);
|
||||
|
||||
m_glBindVertexArrayOES(m_VAO);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof (vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices, GL_STATIC_DRAW);
|
||||
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof (float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
m_glBindVertexArrayOES(0);
|
||||
|
||||
int yuvmatLocation = glGetUniformLocation(m_ShaderProgram, "yuvmat");
|
||||
glUniformMatrix3fv(yuvmatLocation, 1, GL_FALSE, getColorMatrix());
|
||||
|
||||
static const float limitedOffsets[] = { 16.0f / 255.0f, 128.0f / 255.0f, 128.0f / 255.0f };
|
||||
static const float fullOffsets[] = { 0.0f, 128.0f / 255.0f, 128.0f / 255.0f };
|
||||
|
||||
int offLocation = glGetUniformLocation(m_ShaderProgram, "offset");
|
||||
glUniform3fv(offLocation, 1, m_ColorFull ? fullOffsets : limitedOffsets);
|
||||
|
||||
int colorPlane = glGetUniformLocation(m_ShaderProgram, "plane1");
|
||||
glUniform1i(colorPlane, 0);
|
||||
colorPlane = glGetUniformLocation(m_ShaderProgram, "plane2");
|
||||
glUniform1i(colorPlane, 1);
|
||||
|
||||
glDeleteBuffers(1, &VBO);
|
||||
glDeleteBuffers(1, &EBO);
|
||||
|
||||
GLenum err = glGetError();
|
||||
if (err != GL_NO_ERROR) {
|
||||
EGL_LOG(Error, "OpenGL error: %d", err);
|
||||
}
|
||||
|
||||
return err == GL_NO_ERROR;
|
||||
}
|
||||
|
||||
void EGLRenderer::renderFrame(AVFrame* frame)
|
||||
{
|
||||
EGLImage imgs[EGL_MAX_PLANES];
|
||||
|
||||
if (frame == nullptr) {
|
||||
// End of stream - unbind the GL context
|
||||
SDL_GL_MakeCurrent(m_Window, nullptr);
|
||||
return;
|
||||
}
|
||||
|
||||
if (frame->hw_frames_ctx != nullptr) {
|
||||
// Find the native read-back format and load the shader
|
||||
if (m_SwPixelFormat == AV_PIX_FMT_NONE) {
|
||||
auto hwFrameCtx = (AVHWFramesContext*)frame->hw_frames_ctx->data;
|
||||
|
||||
m_SwPixelFormat = hwFrameCtx->sw_format;
|
||||
SDL_assert(m_SwPixelFormat != AV_PIX_FMT_NONE);
|
||||
|
||||
EGL_LOG(Info, "Selected read-back format: %d", m_SwPixelFormat);
|
||||
|
||||
// XXX: TODO: Handle other pixel formats
|
||||
SDL_assert(m_SwPixelFormat == AV_PIX_FMT_NV12);
|
||||
m_ColorSpace = frame->colorspace;
|
||||
m_ColorFull = frame->color_range == AVCOL_RANGE_JPEG;
|
||||
|
||||
if (!specialize()) {
|
||||
m_SwPixelFormat = AV_PIX_FMT_NONE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ssize_t plane_count = m_Backend->exportEGLImages(frame, m_EGLDisplay, imgs);
|
||||
if (plane_count < 0)
|
||||
return;
|
||||
for (ssize_t i = 0; i < plane_count; ++i) {
|
||||
glActiveTexture(GL_TEXTURE0 + i);
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, m_Textures[i]);
|
||||
m_glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, imgs[i]);
|
||||
}
|
||||
} else {
|
||||
// TODO: load texture for SW decoding ?
|
||||
EGL_LOG(Error, "EGL rendering only supports hw frames");
|
||||
return;
|
||||
}
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glUseProgram(m_ShaderProgram);
|
||||
m_glBindVertexArrayOES(m_VAO);
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||
|
||||
SDL_GL_SwapWindow(m_Window);
|
||||
|
||||
if (m_BlockingSwapBuffers) {
|
||||
// This glClear() forces us to block until the buffer swap is
|
||||
// complete to continue rendering. Mesa won't actually wait
|
||||
// for the swap with just glFinish() alone. Waiting here keeps us
|
||||
// in lock step with the display refresh rate. If we don't wait
|
||||
// here, we'll stall on the first GL call next frame. Doing the
|
||||
// wait here instead allows more time for a newer frame to arrive
|
||||
// for next renderFrame() call.
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glFinish();
|
||||
}
|
||||
|
||||
if (frame->hw_frames_ctx != nullptr)
|
||||
m_Backend->freeEGLImages(m_EGLDisplay, imgs);
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
#include <SDL_opengles2.h>
|
||||
#include <SDL_opengles2_gl2ext.h>
|
||||
|
||||
class EGLRenderer : public IFFmpegRenderer {
|
||||
public:
|
||||
EGLRenderer(IFFmpegRenderer *backendRenderer);
|
||||
virtual ~EGLRenderer() override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
|
||||
virtual bool isPixelFormatSupported(int videoFormat, enum AVPixelFormat pixelFormat) override;
|
||||
|
||||
private:
|
||||
|
||||
bool compileShader();
|
||||
bool specialize();
|
||||
const float *getColorMatrix();
|
||||
static int loadAndBuildShader(int shaderType, const char *filename);
|
||||
bool openDisplay(unsigned int platform, void* nativeDisplay);
|
||||
|
||||
int m_SwPixelFormat;
|
||||
void *m_EGLDisplay;
|
||||
unsigned m_Textures[EGL_MAX_PLANES];
|
||||
unsigned m_ShaderProgram;
|
||||
SDL_GLContext m_Context;
|
||||
SDL_Window *m_Window;
|
||||
IFFmpegRenderer *m_Backend;
|
||||
unsigned int m_VAO;
|
||||
int m_ColorSpace;
|
||||
bool m_ColorFull;
|
||||
bool m_BlockingSwapBuffers;
|
||||
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC m_glEGLImageTargetTexture2DOES;
|
||||
PFNGLGENVERTEXARRAYSOESPROC m_glGenVertexArraysOES;
|
||||
PFNGLBINDVERTEXARRAYOESPROC m_glBindVertexArrayOES;
|
||||
PFNGLDELETEVERTEXARRAYSOESPROC m_glDeleteVertexArraysOES;
|
||||
|
||||
int m_OldContextProfileMask;
|
||||
int m_OldContextMajorVersion;
|
||||
int m_OldContextMinorVersion;
|
||||
|
||||
SDL_Renderer *m_DummyRenderer;
|
||||
};
|
||||
@@ -0,0 +1,170 @@
|
||||
#include "mmal.h"
|
||||
|
||||
#include "streaming/streamutils.h"
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
MmalRenderer::MmalRenderer()
|
||||
: m_Renderer(nullptr),
|
||||
m_InputPort(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
MmalRenderer::~MmalRenderer()
|
||||
{
|
||||
if (m_InputPort != nullptr) {
|
||||
mmal_port_disable(m_InputPort);
|
||||
}
|
||||
|
||||
if (m_Renderer != nullptr) {
|
||||
mmal_component_destroy(m_Renderer);
|
||||
}
|
||||
}
|
||||
|
||||
bool MmalRenderer::prepareDecoderContext(AVCodecContext* context, AVDictionary** options)
|
||||
{
|
||||
// FFmpeg defaults this to 10 which is too large to fit in the default 64 MB VRAM split.
|
||||
// Reducing to 2 seems to work fine for our bitstreams (max of 1 buffered frame needed).
|
||||
av_dict_set_int(options, "extra_buffers", 2, 0);
|
||||
|
||||
// MMAL seems to dislike certain initial width and height values, but it seems okay
|
||||
// with getting zero for the width and height. We'll zero them all the time to be safe.
|
||||
context->width = 0;
|
||||
context->height = 0;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using MMAL renderer");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MmalRenderer::initialize(PDECODER_PARAMETERS params)
|
||||
{
|
||||
MMAL_STATUS_T status;
|
||||
|
||||
status = mmal_component_create(MMAL_COMPONENT_DEFAULT_VIDEO_RENDERER, &m_Renderer);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_component_create() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
return false;
|
||||
}
|
||||
|
||||
m_InputPort = m_Renderer->input[0];
|
||||
|
||||
m_InputPort->format->encoding = MMAL_ENCODING_OPAQUE;
|
||||
m_InputPort->format->es->video.width = params->width;
|
||||
m_InputPort->format->es->video.height = params->height;
|
||||
m_InputPort->format->es->video.crop.x = 0;
|
||||
m_InputPort->format->es->video.crop.y = 0;
|
||||
m_InputPort->format->es->video.crop.width = params->width;
|
||||
m_InputPort->format->es->video.crop.height = params->height;
|
||||
status = mmal_port_format_commit(m_InputPort);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_port_format_commit() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
return false;
|
||||
}
|
||||
|
||||
status = mmal_component_enable(m_Renderer);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_component_enable() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
return false;
|
||||
}
|
||||
|
||||
{
|
||||
MMAL_DISPLAYREGION_T dr;
|
||||
|
||||
dr.hdr.id = MMAL_PARAMETER_DISPLAYREGION;
|
||||
dr.hdr.size = sizeof(MMAL_DISPLAYREGION_T);
|
||||
|
||||
dr.set = MMAL_DISPLAY_SET_LAYER;
|
||||
dr.layer = 128;
|
||||
|
||||
dr.set |= MMAL_DISPLAY_SET_ALPHA;
|
||||
dr.alpha = 255;
|
||||
|
||||
dr.set |= MMAL_DISPLAY_SET_FULLSCREEN;
|
||||
dr.fullscreen = true;
|
||||
|
||||
{
|
||||
SDL_Rect src, dst;
|
||||
src.x = src.y = 0;
|
||||
src.w = params->width;
|
||||
src.h = params->height;
|
||||
dst.x = dst.y = 0;
|
||||
SDL_GetWindowSize(params->window, &dst.w, &dst.h);
|
||||
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
dr.set |= MMAL_DISPLAY_SET_DEST_RECT;
|
||||
dr.dest_rect.x = dst.x;
|
||||
dr.dest_rect.y = dst.y;
|
||||
dr.dest_rect.width = dst.w;
|
||||
dr.dest_rect.height = dst.h;
|
||||
}
|
||||
}
|
||||
|
||||
status = mmal_port_enable(m_InputPort, InputPortCallback);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_port_enable() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void MmalRenderer::InputPortCallback(MMAL_PORT_T*, MMAL_BUFFER_HEADER_T* buffer)
|
||||
{
|
||||
mmal_buffer_header_release(buffer);
|
||||
}
|
||||
|
||||
enum AVPixelFormat MmalRenderer::getPreferredPixelFormat(int videoFormat)
|
||||
{
|
||||
// Opaque MMAL buffers
|
||||
SDL_assert(videoFormat == VIDEO_FORMAT_H264);
|
||||
return AV_PIX_FMT_MMAL;
|
||||
}
|
||||
|
||||
int MmalRenderer::getRendererAttributes()
|
||||
{
|
||||
// This renderer can only draw in full-screen and maxes out at 1080p
|
||||
return RENDERER_ATTRIBUTE_FULLSCREEN_ONLY | RENDERER_ATTRIBUTE_1080P_MAX;
|
||||
}
|
||||
|
||||
bool MmalRenderer::needsTestFrame()
|
||||
{
|
||||
// We won't be able to decode if the GPU memory is 64 MB or lower,
|
||||
// so we must test before allowing the decoder to be used.
|
||||
return true;
|
||||
}
|
||||
|
||||
void MmalRenderer::renderFrame(AVFrame* frame)
|
||||
{
|
||||
if (frame == nullptr) {
|
||||
// End of stream - nothing to do for us
|
||||
return;
|
||||
}
|
||||
|
||||
MMAL_BUFFER_HEADER_T* buffer = (MMAL_BUFFER_HEADER_T*)frame->data[3];
|
||||
MMAL_STATUS_T status;
|
||||
|
||||
status = mmal_port_send_buffer(m_InputPort, buffer);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_port_send_buffer() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
}
|
||||
else {
|
||||
// Prevent the buffer from being freed during av_frame_free()
|
||||
// until rendering is complete. The reference is dropped in
|
||||
// InputPortCallback().
|
||||
mmal_buffer_header_acquire(buffer);
|
||||
}
|
||||
}
|
||||