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Allow keyboard input when the mouse is not captured
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@ -354,11 +354,6 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
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}
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}
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if (!isCaptureActive()) {
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// Not capturing
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return;
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}
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if (event->repeat) {
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// Ignore repeat key down events
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SDL_assert(event->state == SDL_PRESSED);
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