Build dual binary bundles for Steam Link

This commit is contained in:
Cameron Gutman 2020-02-12 07:27:18 -08:00
parent b2113ff95b
commit 60f308bd76
2 changed files with 56 additions and 9 deletions

View File

@ -5,9 +5,19 @@
# pairing data will be lost each reboot.
HOME=/usr/local/moonlight
# For a seamless transition across the Qt 5.9 -> Qt 5.14 boundary,
# we bundle binaries built with both Qt 5.9 and Qt 5.14 and pick
# the correct one at runtime.
if [ -d "/usr/local/Qt-5.14.1" ]; then
BIN="moonlight"
else
BIN="moonlight59"
fi
# Renice PE_Single_CPU which seems to host A/V stuff
renice -10 -p $(pidof PE_Single_CPU)
# Renice Moonlight itself to avoid preemption by background tasks
# Write output to a logfile in /tmp
exec nice -n -10 ./bin/moonlight > /tmp/moonlight.log
echo Launching $BIN
exec nice -n -10 ./bin/$BIN > /tmp/moonlight.log

View File

@ -1,4 +1,6 @@
BUILD_CONFIG="release"
QT_59_COMMIT="9181b082be53c64daa83f36c7093a783fd07b464"
QT_514_COMMIT="609d4aaccb503298e7fa9cef45e0ddc4c4afd63c"
fail()
{
@ -26,21 +28,56 @@ mkdir $BUILD_FOLDER
mkdir $DEPLOY_FOLDER
mkdir $INSTALLER_FOLDER
echo Initializing Steam Link SDK
source $STEAMLINK_SDK_PATH/setenv.sh || fail "SL SDK initialization failed!"
echo Configuring the project
pushd $BUILD_FOLDER
qmake $SOURCE_ROOT/moonlight-qt.pro || fail "Qmake failed!"
echo Switching to Qt 5.9 SDK
pushd $STEAMLINK_SDK_PATH
git fetch origin --unshallow
git clean -f -d -x
git reset --hard
git checkout $QT_59_COMMIT || fail "Unable to checkout $QT_59_COMMIT"
popd
echo Compiling Moonlight in $BUILD_CONFIG configuration
echo Initializing Steam Link SDK for Qt 5.9
source $STEAMLINK_SDK_PATH/setenv.sh || fail "SL SDK initialization failed!"
echo Configuring the project for Qt 5.9
pushd $BUILD_FOLDER
qmake $SOURCE_ROOT/moonlight-qt.pro QMAKE_CFLAGS_ISYSTEM= || fail "Qmake failed!"
popd
echo Compiling Moonlight for Qt 5.9 in $BUILD_CONFIG configuration
pushd $BUILD_FOLDER
make -j$(nproc) $(echo "$BUILD_CONFIG" | tr '[:upper:]' '[:lower:]') || fail "Make failed!"
popd
echo Staging Moonlight for Qt 5.9
mkdir -p $DEPLOY_FOLDER/steamlink/apps/moonlight/bin
cp $BUILD_FOLDER/app/moonlight $DEPLOY_FOLDER/steamlink/apps/moonlight/bin/moonlight59 || fail "Binary copy failed!"
echo Cleaning build directory
rm -rf $BUILD_FOLDER
mkdir $BUILD_FOLDER
echo Switching to Qt 5.14 SDK
pushd $STEAMLINK_SDK_PATH
git clean -f -d -x
git reset --hard
git checkout $QT_514_COMMIT || fail "Unable to checkout $QT_514_COMMIT"
popd
echo Initializing Steam Link SDK for Qt 5.14
source $STEAMLINK_SDK_PATH/setenv.sh || fail "SL SDK initialization failed!"
echo Configuring the project for Qt 5.14
pushd $BUILD_FOLDER
qmake $SOURCE_ROOT/moonlight-qt.pro QMAKE_CFLAGS_ISYSTEM= || fail "Qmake failed!"
popd
echo Compiling Moonlight for Qt 5.14 in $BUILD_CONFIG configuration
pushd $BUILD_FOLDER
make -j$(nproc) $(echo "$BUILD_CONFIG" | tr '[:upper:]' '[:lower:]') || fail "Make failed!"
popd
echo Creating app bundle
mkdir -p $DEPLOY_FOLDER/steamlink/apps/moonlight/bin
cp $BUILD_FOLDER/app/moonlight $DEPLOY_FOLDER/steamlink/apps/moonlight/bin/ || fail "Binary copy failed!"
cp $SOURCE_ROOT/app/deploy/steamlink/* $DEPLOY_FOLDER/steamlink/apps/moonlight/ || fail "Metadata copy failed!"
pushd $DEPLOY_FOLDER