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https://github.com/moonlight-stream/moonlight-qt.git
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@@ -22,18 +22,19 @@ List the games you've tried that exhibit the issue. To see if the issue is game-
|
||||
- Does the problem still occur after reverting settings back to default?
|
||||
|
||||
**Client PC details (please complete the following information)**
|
||||
- OS: [e.g. Windows 10 1803]
|
||||
- Moonlight Version: [e.g. v0.2.0]
|
||||
- OS: [e.g. Windows 10 1809]
|
||||
- Moonlight Version: [e.g. v0.9.0]
|
||||
|
||||
**Server PC details (please complete the following information)**
|
||||
- OS: [e.g. Windows 10 1803]
|
||||
- OS: [e.g. Windows 10 1809]
|
||||
- GeForce Experience version: [e.g. 3.16.0.140]
|
||||
- Nvidia GPU driver: [e.g. 417.35]
|
||||
|
||||
**Moonlight Logs (please attach)**
|
||||
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
|
||||
- On macOS, `Moonlight-###.log` files can be found in `/tmp`. In Finder, press Cmd+Shift+G, then type `/tmp` to navigate there.
|
||||
- On Linux, logs print to the terminal when running via `flatpak run com.moonlight_stream.Moonlight`
|
||||
- On Linux with the Flatpak, logs print to the terminal when running with the command: `flatpak run com.moonlight_stream.Moonlight`
|
||||
- On Linux with the Snap, logs print to the terminal when running with the command: `moonlight`
|
||||
|
||||
**Additional context**
|
||||
Anything else you think may be relevant to the issue
|
||||
|
||||
+8
-5
@@ -3,6 +3,9 @@ language: cpp
|
||||
git:
|
||||
depth: 1
|
||||
|
||||
env:
|
||||
- NJOBS=2
|
||||
|
||||
matrix:
|
||||
include:
|
||||
- os: osx
|
||||
@@ -14,13 +17,12 @@ matrix:
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- sourceline: 'ppa:beineri/opt-qt596-xenial'
|
||||
- sourceline: 'ppa:beineri/opt-qt597-xenial'
|
||||
- sourceline: 'ppa:jonathonf/ffmpeg-4'
|
||||
packages:
|
||||
- qt59base
|
||||
- qt59quickcontrols2
|
||||
- qt59svg
|
||||
- qt59multimedia
|
||||
- libesd0-dev
|
||||
- libgl-dev
|
||||
- libegl1-mesa-dev
|
||||
@@ -35,7 +37,8 @@ matrix:
|
||||
install:
|
||||
- '[ "$TRAVIS_OS_NAME" != osx ] || brew install qt5'
|
||||
- '[ "$TRAVIS_OS_NAME" != osx ] || brew link --force qt5'
|
||||
- if [[ "$TRAVIS_OS_NAME" = "linux" ]]; then export SDL2_VER=2.0.8 && wget https://www.libsdl.org/release/SDL2-$SDL2_VER.tar.gz && tar -xvf SDL2-$SDL2_VER.tar.gz && cd SDL2-$SDL2_VER && ./configure && make && sudo make install && cd ..; fi
|
||||
- if [[ "$TRAVIS_OS_NAME" = "linux" ]]; then export SDL2_VER=2.0.9 && wget https://www.libsdl.org/release/SDL2-$SDL2_VER.tar.gz && tar -xvf SDL2-$SDL2_VER.tar.gz && cd SDL2-$SDL2_VER && ./configure && make -j$NJOBS && sudo make install && cd ..; fi
|
||||
- if [[ "$TRAVIS_OS_NAME" = "linux" ]]; then export SDL2_TTF_VER=2.0.15 && wget https://www.libsdl.org/projects/SDL_ttf/release/SDL2_ttf-$SDL2_TTF_VER.tar.gz && tar -xvf SDL2_ttf-$SDL2_TTF_VER.tar.gz && cd SDL2_ttf-$SDL2_TTF_VER && ./configure && make -j$NJOBS && sudo make install && cd ..; fi
|
||||
|
||||
before_script:
|
||||
- '[ "$TRAVIS_OS_NAME" != "linux" ] || source /opt/qt59/bin/qt59-env.sh'
|
||||
@@ -46,5 +49,5 @@ before_script:
|
||||
|
||||
script:
|
||||
- qmake moonlight-qt.pro -spec $QMAKESPEC
|
||||
- make debug
|
||||
- make release
|
||||
- make -j$NJOBS debug
|
||||
- make -j$NJOBS release
|
||||
|
||||
@@ -134,7 +134,11 @@ private:
|
||||
// This DLL shipped with ASUS Sonic Radar 3 improperly handles
|
||||
// D3D9 exclusive fullscreen in a way that causes CreateDeviceEx()
|
||||
// to deadlock. https://github.com/moonlight-stream/moonlight-qt/issues/102
|
||||
L"NahimicOSD.dll"
|
||||
L"NahimicOSD.dll",
|
||||
// This DLL has been seen in several crash reports. Some Googling
|
||||
// suggests it's highly unstable and causes issues in many games.
|
||||
L"EZFRD32.dll",
|
||||
L"EZFRD64.dll",
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -16,42 +16,50 @@ You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
|
||||
- 5.1 surround sound audio
|
||||
- HEVC support for better image quality at reduced bandwidth
|
||||
- Keyboard and mouse support
|
||||
- Gamepad support with SDL gamepad mappings
|
||||
- Gamepad support with force feedback for up to 4 players
|
||||
|
||||
## Downloads
|
||||
- [Windows and macOS](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
- [Linux](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
|
||||
- [Windows, macOS, and Steam Link](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
- [Snap (for Ubuntu-based Linux distros)](https://snapcraft.io/moonlight)
|
||||
- [Flatpak (for other Linux distros)](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
|
||||
|
||||
## Building
|
||||
### General Build Requirements
|
||||
* Qt 5.9 SDK or later
|
||||
|
||||
### Windows-specific Requirements
|
||||
### Windows-specific Build Requirements
|
||||
* Windows 7 or later
|
||||
* Visual Studio 2015 or later
|
||||
* [Visual Studio](https://visualstudio.microsoft.com/downloads/) 2015 or later (Community edition is fine)
|
||||
* Select MSVC Desktop toolchain during Qt installation
|
||||
* 7-Zip (only if building installers for non-development PCs)
|
||||
* WiX Toolset v3.11 or later (only if building installers for non-development PCs)
|
||||
* [DirectX SDK](https://www.microsoft.com/en-us/download/details.aspx?id=6812)
|
||||
* [7-Zip](https://www.7-zip.org/) (only if building installers for non-development PCs)
|
||||
* [WiX Toolset](http://wixtoolset.org/releases/) v3.11 or later (only if building installers for non-development PCs)
|
||||
|
||||
### Mac-specific Requirements
|
||||
### Mac-specific Build Requirements
|
||||
* macOS Sierra (10.12) or later
|
||||
* Xcode 10
|
||||
* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
|
||||
|
||||
### Linux-specific Requirements
|
||||
### Linux-specific Build Requirements
|
||||
* GCC or Clang
|
||||
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel`
|
||||
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel SDL2_ttf-devel`
|
||||
* FFmpeg 4.0 is required to build. If your distro doesn't package FFmpeg 4.0, you can build and install it from source on http://ffmpeg.org/
|
||||
|
||||
### Steam Link-specific Build Requirements
|
||||
* [Steam Link SDK](https://github.com/ValveSoftware/steamlink-sdk) cloned on your build system
|
||||
* STEAMLINK_SDK_PATH environment variable set to the Steam Link SDK path
|
||||
|
||||
### Build Setup Steps
|
||||
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
|
||||
* You can install Qt via Homebrew on macOS, but you will need to use `brew install qt --with-debug` to be able to create debug builds of Moonlight.
|
||||
* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later.
|
||||
* This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.9.
|
||||
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
|
||||
3. Open the project in Qt Creator or build from qmake on the command line.
|
||||
* To build a binary for use on non-development machines, use the scripts in the `scripts` folder.
|
||||
* For Windows builds, use `scripts\generate-installers.bat`. Execute this script from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your `%PATH%`.
|
||||
* For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`.
|
||||
* For Steam Link builds, run `scripts/build-steamlink-app.sh` from the root of the repository.
|
||||
* To build from the command line for development use, run `qmake moonlight-qt.pro` then `make debug` or `make release`
|
||||
|
||||
## Contribute
|
||||
|
||||
Binary file not shown.
+1
-1
Submodule app/SDL_GameControllerDB updated: 04ebce52ee...e411d95fcd
+60
-36
@@ -37,32 +37,44 @@ DEFINES += QT_DEPRECATED_WARNINGS
|
||||
DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
|
||||
|
||||
win32 {
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include
|
||||
INCLUDEPATH += \
|
||||
$$PWD/../libs/windows/include \
|
||||
$$(DXSDK_DIR)/Include
|
||||
|
||||
contains(QT_ARCH, i386) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/x86
|
||||
LIBS += -L$$(DXSDK_DIR)/Lib/x86
|
||||
}
|
||||
contains(QT_ARCH, x86_64) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/x64
|
||||
LIBS += -L$$(DXSDK_DIR)/Lib/x64
|
||||
}
|
||||
|
||||
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
|
||||
}
|
||||
macx {
|
||||
INCLUDEPATH += $$PWD/../libs/mac/include $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
|
||||
INCLUDEPATH += $$PWD/../libs/mac/include
|
||||
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
|
||||
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2_ttf.framework/Versions/A/Headers
|
||||
LIBS += -L$$PWD/../libs/mac/lib -F$$PWD/../libs/mac/Frameworks
|
||||
}
|
||||
|
||||
unix:!macx {
|
||||
CONFIG += link_pkgconfig soundio
|
||||
PKGCONFIG += openssl sdl2 opus
|
||||
CONFIG += link_pkgconfig
|
||||
PKGCONFIG += openssl sdl2 SDL2_ttf opus
|
||||
|
||||
# For libsoundio
|
||||
packagesExist(libpulse) {
|
||||
PKGCONFIG += libpulse
|
||||
# SLAudio is used on Steam Link
|
||||
!config_SL {
|
||||
CONFIG += soundio
|
||||
}
|
||||
packagesExist(alsa) {
|
||||
PKGCONFIG += alsa
|
||||
|
||||
soundio {
|
||||
packagesExist(libpulse) {
|
||||
PKGCONFIG += libpulse
|
||||
}
|
||||
packagesExist(alsa) {
|
||||
PKGCONFIG += alsa
|
||||
}
|
||||
}
|
||||
|
||||
packagesExist(libavcodec) {
|
||||
@@ -85,11 +97,14 @@ unix:!macx {
|
||||
}
|
||||
}
|
||||
win32 {
|
||||
LIBS += -llibssl -llibcrypto -lSDL2 -lavcodec -lavutil -lopus
|
||||
CONFIG += ffmpeg soundio
|
||||
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ld3dx9
|
||||
CONFIG += ffmpeg
|
||||
}
|
||||
win32:!winrt {
|
||||
CONFIG += soundio
|
||||
}
|
||||
macx {
|
||||
LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2
|
||||
LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2 -framework SDL2_ttf
|
||||
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit
|
||||
|
||||
# For libsoundio
|
||||
@@ -121,7 +136,9 @@ SOURCES += \
|
||||
backend/autoupdatechecker.cpp \
|
||||
path.cpp \
|
||||
settings/mappingmanager.cpp \
|
||||
gui/sdlgamepadkeynavigation.cpp
|
||||
gui/sdlgamepadkeynavigation.cpp \
|
||||
streaming/video/overlaymanager.cpp \
|
||||
backend/systemproperties.cpp
|
||||
|
||||
HEADERS += \
|
||||
utils.h \
|
||||
@@ -147,7 +164,9 @@ HEADERS += \
|
||||
backend/autoupdatechecker.h \
|
||||
path.h \
|
||||
settings/mappingmanager.h \
|
||||
gui/sdlgamepadkeynavigation.h
|
||||
gui/sdlgamepadkeynavigation.h \
|
||||
streaming/video/overlaymanager.h \
|
||||
backend/systemproperties.h
|
||||
|
||||
# Platform-specific renderers and decoders
|
||||
ffmpeg {
|
||||
@@ -160,10 +179,10 @@ ffmpeg {
|
||||
streaming/video/ffmpeg-renderers/pacer/pacer.cpp \
|
||||
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.cpp
|
||||
|
||||
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg.h \
|
||||
streaming/video/ffmpeg-renderers/renderer.h \
|
||||
streaming/video/ffmpeg-renderers/sdlvid.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/pacer.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.h
|
||||
}
|
||||
@@ -194,16 +213,20 @@ libvdpau {
|
||||
SOURCES += streaming/video/ffmpeg-renderers/vdpau.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/vdpau.h
|
||||
}
|
||||
config_SLVideo {
|
||||
message(SLVideo decoder/renderer selected)
|
||||
config_SL {
|
||||
message(Steam Link build configuration selected)
|
||||
|
||||
DEFINES += HAVE_SLVIDEO
|
||||
LIBS += -lSLVideo
|
||||
DEFINES += STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
|
||||
LIBS += -lSLVideo -lSLAudio
|
||||
|
||||
SOURCES += streaming/video/sl.cpp
|
||||
HEADERS += streaming/video/sl.h
|
||||
SOURCES += \
|
||||
streaming/video/slvid.cpp \
|
||||
streaming/audio/renderers/slaud.cpp
|
||||
HEADERS += \
|
||||
streaming/video/slvid.h \
|
||||
streaming/audio/renderers/slaud.h
|
||||
}
|
||||
win32 {
|
||||
win32:!winrt {
|
||||
message(DXVA2 renderer selected)
|
||||
|
||||
SOURCES += \
|
||||
@@ -257,12 +280,14 @@ else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
|
||||
INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
|
||||
DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
|
||||
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
|
||||
soundio {
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
|
||||
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
|
||||
|
||||
INCLUDEPATH += $$PWD/../soundio/libsoundio
|
||||
DEPENDPATH += $$PWD/../soundio/libsoundio
|
||||
INCLUDEPATH += $$PWD/../soundio/libsoundio
|
||||
DEPENDPATH += $$PWD/../soundio/libsoundio
|
||||
}
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/release/ -lh264bitstream
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/debug/ -lh264bitstream
|
||||
@@ -271,11 +296,13 @@ else:unix: LIBS += -L$$OUT_PWD/../h264bitstream/ -lh264bitstream
|
||||
INCLUDEPATH += $$PWD/../h264bitstream/h264bitstream
|
||||
DEPENDPATH += $$PWD/../h264bitstream/h264bitstream
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
|
||||
!winrt {
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
|
||||
|
||||
INCLUDEPATH += $$PWD/../AntiHooking
|
||||
DEPENDPATH += $$PWD/../AntiHooking
|
||||
INCLUDEPATH += $$PWD/../AntiHooking
|
||||
DEPENDPATH += $$PWD/../AntiHooking
|
||||
}
|
||||
|
||||
unix:!macx: {
|
||||
isEmpty(PREFIX) {
|
||||
@@ -299,10 +326,7 @@ unix:!macx: {
|
||||
appstream.files = deploy/linux/com.moonlight_stream.Moonlight.appdata.xml
|
||||
appstream.path = $$PREFIX/$$DATADIR/metainfo/
|
||||
|
||||
appdata.files = SDL_GameControllerDB/gamecontrollerdb.txt
|
||||
appdata.path = "$$PREFIX/$$DATADIR/Moonlight Game Streaming Project/Moonlight/"
|
||||
|
||||
INSTALLS += target appdata desktop icons appstream
|
||||
INSTALLS += target desktop icons appstream
|
||||
}
|
||||
win32 {
|
||||
RC_ICONS = moonlight.ico
|
||||
@@ -320,7 +344,7 @@ macx {
|
||||
|
||||
QMAKE_INFO_PLIST = $$OUT_PWD/Info.plist
|
||||
|
||||
APP_BUNDLE_RESOURCES.files = moonlight.icns SDL_GameControllerDB/gamecontrollerdb.txt
|
||||
APP_BUNDLE_RESOURCES.files = moonlight.icns
|
||||
APP_BUNDLE_RESOURCES.path = Contents/Resources
|
||||
|
||||
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include <QThread>
|
||||
#include <QThreadPool>
|
||||
#include <QCoreApplication>
|
||||
|
||||
#define SER_HOSTS "hosts"
|
||||
|
||||
@@ -31,7 +32,7 @@ private:
|
||||
|
||||
QString serverInfo;
|
||||
try {
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NONE);
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NVLL_NONE);
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
@@ -130,8 +131,12 @@ private:
|
||||
emit computerStateChanged(m_Computer);
|
||||
}
|
||||
|
||||
// Wait a bit to poll again
|
||||
QThread::sleep(3);
|
||||
// Wait a bit to poll again, but do it in 100 ms chunks
|
||||
// so we can be interrupted reasonably quickly.
|
||||
// FIXME: QWaitCondition would be better.
|
||||
for (int i = 0; i < 30 && !isInterruptionRequested(); i++) {
|
||||
QThread::msleep(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -157,6 +162,13 @@ ComputerManager::ComputerManager(QObject *parent)
|
||||
m_KnownHosts[computer->uuid] = computer;
|
||||
}
|
||||
settings.endArray();
|
||||
|
||||
// To quit in a timely manner, we must block additional requests
|
||||
// after we receive the aboutToQuit() signal. This is neccessary
|
||||
// because NvHTTP uses aboutToQuit() to abort requests in progres
|
||||
// while quitting, however this is a one time signal - additional
|
||||
// requests would not be aborted and block termination.
|
||||
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), this, SLOT(handleAboutToQuit()));
|
||||
}
|
||||
|
||||
ComputerManager::~ComputerManager()
|
||||
@@ -174,38 +186,19 @@ ComputerManager::~ComputerManager()
|
||||
delete m_MdnsBrowser;
|
||||
m_MdnsBrowser = nullptr;
|
||||
|
||||
{
|
||||
QMutableMapIterator<QString, QThread*> i(m_PollThreads);
|
||||
|
||||
// Interrupt all polling threads
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
i.value()->requestInterruption();
|
||||
}
|
||||
|
||||
// Wait for all threads to terminate before destroying
|
||||
// the NvComputer objects.
|
||||
i.toFront();
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
|
||||
QThread* thread = i.value();
|
||||
thread->wait();
|
||||
delete thread;
|
||||
|
||||
i.remove();
|
||||
}
|
||||
// Interrupt polling
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
entry->interrupt();
|
||||
}
|
||||
|
||||
{
|
||||
QMutableMapIterator<QString, NvComputer*> i(m_KnownHosts);
|
||||
// Delete all polling entries (and associated threads)
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
delete entry;
|
||||
}
|
||||
|
||||
// Destroy all NvComputer objects
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
delete i.value();
|
||||
i.remove();
|
||||
}
|
||||
// Destroy all NvComputer objects now that polling is halted
|
||||
for (NvComputer* computer : m_KnownHosts) {
|
||||
delete computer;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -265,16 +258,22 @@ void ComputerManager::startPollingComputer(NvComputer* computer)
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_PollThreads.contains(computer->uuid)) {
|
||||
Q_ASSERT(m_PollThreads.value(computer->uuid)->isRunning());
|
||||
return;
|
||||
ComputerPollingEntry* pollingEntry;
|
||||
|
||||
if (!m_PollEntries.contains(computer->uuid)) {
|
||||
pollingEntry = m_PollEntries[computer->uuid] = new ComputerPollingEntry();
|
||||
}
|
||||
else {
|
||||
pollingEntry = m_PollEntries[computer->uuid];
|
||||
}
|
||||
|
||||
PcMonitorThread* thread = new PcMonitorThread(computer);
|
||||
connect(thread, SIGNAL(computerStateChanged(NvComputer*)),
|
||||
this, SLOT(handleComputerStateChanged(NvComputer*)));
|
||||
m_PollThreads[computer->uuid] = thread;
|
||||
thread->start();
|
||||
if (!pollingEntry->isActive()) {
|
||||
PcMonitorThread* thread = new PcMonitorThread(computer);
|
||||
connect(thread, SIGNAL(computerStateChanged(NvComputer*)),
|
||||
this, SLOT(handleComputerStateChanged(NvComputer*)));
|
||||
pollingEntry->setActiveThread(thread);
|
||||
thread->start();
|
||||
}
|
||||
}
|
||||
|
||||
void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
|
||||
@@ -317,14 +316,14 @@ public:
|
||||
|
||||
void run()
|
||||
{
|
||||
QThread* pollingThread;
|
||||
ComputerPollingEntry* pollingEntry;
|
||||
|
||||
// Only do the minimum amount of work while holding the writer lock.
|
||||
// We must release it before calling saveHosts().
|
||||
{
|
||||
QWriteLocker lock(&m_ComputerManager->m_Lock);
|
||||
|
||||
pollingThread = m_ComputerManager->m_PollThreads.take(m_Computer->uuid);
|
||||
pollingEntry = m_ComputerManager->m_PollEntries.take(m_Computer->uuid);
|
||||
|
||||
m_ComputerManager->m_KnownHosts.remove(m_Computer->uuid);
|
||||
}
|
||||
@@ -332,18 +331,8 @@ public:
|
||||
// Persist the new host list
|
||||
m_ComputerManager->saveHosts();
|
||||
|
||||
// Delete the polling thread
|
||||
if (pollingThread != nullptr) {
|
||||
pollingThread->requestInterruption();
|
||||
|
||||
// We must wait here because we're going to delete computer
|
||||
// and we can't do that out from underneath the poller.
|
||||
pollingThread->wait();
|
||||
|
||||
// The thread is safe to delete now
|
||||
Q_ASSERT(pollingThread->isFinished());
|
||||
delete pollingThread;
|
||||
}
|
||||
// Delete the polling entry first. This will stop all polling threads too.
|
||||
delete pollingEntry;
|
||||
|
||||
// Finally, delete the computer itself. This must be done
|
||||
// last because the polling thread might be using it.
|
||||
@@ -362,6 +351,17 @@ void ComputerManager::deleteHost(NvComputer* computer)
|
||||
QThreadPool::globalInstance()->start(new DeferredHostDeletionTask(this, computer));
|
||||
}
|
||||
|
||||
void ComputerManager::handleAboutToQuit()
|
||||
{
|
||||
QWriteLocker lock(&m_Lock);
|
||||
|
||||
// Interrupt polling threads immediately, so they
|
||||
// avoid making additional requests while quitting
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
entry->interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
class PendingPairingTask : public QObject, public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
@@ -401,7 +401,7 @@ private:
|
||||
break;
|
||||
}
|
||||
} catch (const GfeHttpResponseException& e) {
|
||||
emit pairingCompleted(m_Computer, e.toQString());
|
||||
emit pairingCompleted(m_Computer, "GeForce Experience returned error: " + e.toQString());
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
emit pairingCompleted(m_Computer, e.toQString());
|
||||
}
|
||||
@@ -498,20 +498,8 @@ void ComputerManager::stopPollingAsync()
|
||||
m_MdnsBrowser = nullptr;
|
||||
|
||||
// Interrupt all threads, but don't wait for them to terminate
|
||||
QMutableMapIterator<QString, QThread*> i(m_PollThreads);
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
|
||||
QThread* thread = i.value();
|
||||
|
||||
// Let this thread delete itself when it's finished
|
||||
connect(thread, SIGNAL(finished()),
|
||||
thread, SLOT(deleteLater()));
|
||||
|
||||
// The threads will delete themselves when they terminate,
|
||||
// but we remove them from the polling threads map here.
|
||||
i.value()->requestInterruption();
|
||||
i.remove();
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
entry->interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -546,12 +534,12 @@ private:
|
||||
// around this issue, we will issue the request again after a few seconds if
|
||||
// we see a ServiceUnavailableError error.
|
||||
try {
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
|
||||
serverInfo = http.getServerInfo(NvHTTP::NVLL_VERBOSE);
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
if (e.getError() == QNetworkReply::ServiceUnavailableError) {
|
||||
qWarning() << "Retrying request in 5 seconds after ServiceUnavailableError";
|
||||
QThread::sleep(5);
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
|
||||
serverInfo = http.getServerInfo(NvHTTP::NVLL_VERBOSE);
|
||||
qInfo() << "Retry successful";
|
||||
}
|
||||
else {
|
||||
|
||||
@@ -51,6 +51,79 @@ private:
|
||||
QMdnsEngine::Resolver m_Resolver;
|
||||
};
|
||||
|
||||
class ComputerPollingEntry
|
||||
{
|
||||
public:
|
||||
ComputerPollingEntry()
|
||||
: m_ActiveThread(nullptr)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual ~ComputerPollingEntry()
|
||||
{
|
||||
interrupt();
|
||||
|
||||
// interrupt() should have taken care of this
|
||||
Q_ASSERT(m_ActiveThread == nullptr);
|
||||
|
||||
for (QThread* thread : m_InactiveList) {
|
||||
thread->wait();
|
||||
delete thread;
|
||||
}
|
||||
}
|
||||
|
||||
bool isActive()
|
||||
{
|
||||
cleanInactiveList();
|
||||
|
||||
return m_ActiveThread != nullptr;
|
||||
}
|
||||
|
||||
void setActiveThread(QThread* thread)
|
||||
{
|
||||
cleanInactiveList();
|
||||
|
||||
Q_ASSERT(!isActive());
|
||||
m_ActiveThread = thread;
|
||||
}
|
||||
|
||||
void interrupt()
|
||||
{
|
||||
cleanInactiveList();
|
||||
|
||||
if (m_ActiveThread != nullptr) {
|
||||
// Interrupt the active thread
|
||||
m_ActiveThread->requestInterruption();
|
||||
|
||||
// Place it on the inactive list awaiting death
|
||||
m_InactiveList.append(m_ActiveThread);
|
||||
|
||||
m_ActiveThread = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void cleanInactiveList()
|
||||
{
|
||||
QMutableListIterator<QThread*> i(m_InactiveList);
|
||||
|
||||
// Reap any threads that have finished
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
|
||||
QThread* thread = i.value();
|
||||
if (thread->isFinished()) {
|
||||
delete thread;
|
||||
i.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QThread* m_ActiveThread;
|
||||
QList<QThread*> m_InactiveList;
|
||||
};
|
||||
|
||||
class ComputerManager : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
@@ -88,6 +161,8 @@ signals:
|
||||
void quitAppCompleted(QVariant error);
|
||||
|
||||
private slots:
|
||||
void handleAboutToQuit();
|
||||
|
||||
void handleComputerStateChanged(NvComputer* computer);
|
||||
|
||||
void handleMdnsServiceResolved(MdnsPendingComputer* computer, const QHostAddress& address);
|
||||
@@ -100,7 +175,7 @@ private:
|
||||
int m_PollingRef;
|
||||
QReadWriteLock m_Lock;
|
||||
QMap<QString, NvComputer*> m_KnownHosts;
|
||||
QMap<QString, QThread*> m_PollThreads;
|
||||
QMap<QString, ComputerPollingEntry*> m_PollEntries;
|
||||
QMdnsEngine::Server m_MdnsServer;
|
||||
QMdnsEngine::Browser* m_MdnsBrowser;
|
||||
QMdnsEngine::Cache m_MdnsCache;
|
||||
|
||||
+37
-26
@@ -33,6 +33,8 @@ NvHTTP::NvHTTP(QString address, QSslCertificate serverCert) :
|
||||
// Never use a proxy server
|
||||
QNetworkProxy noProxy(QNetworkProxy::NoProxy);
|
||||
m_Nam.setProxy(noProxy);
|
||||
|
||||
connect(&m_Nam, &QNetworkAccessManager::sslErrors, this, &NvHTTP::handleSslErrors);
|
||||
}
|
||||
|
||||
void NvHTTP::setServerCert(QSslCertificate serverCert)
|
||||
@@ -172,7 +174,10 @@ NvHTTP::launchApp(int appId,
|
||||
"appid="+QString::number(appId)+
|
||||
"&mode="+QString::number(streamConfig->width)+"x"+
|
||||
QString::number(streamConfig->height)+"x"+
|
||||
QString::number(streamConfig->fps)+
|
||||
// Using an FPS value over 60 causes SOPS to default to 720p60,
|
||||
// so force it to 60 when starting. This won't impact our ability
|
||||
// to get > 60 FPS while actually streaming though.
|
||||
QString::number(streamConfig->fps > 60 ? 60 : streamConfig->fps)+
|
||||
"&additionalStates=1&sops="+QString::number(sops ? 1 : 0)+
|
||||
"&rikey="+QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex()+
|
||||
"&rikeyid="+QString::number(riKeyId)+
|
||||
@@ -223,7 +228,7 @@ NvHTTP::quitApp()
|
||||
|
||||
// Newer GFE versions will just return success even if quitting fails
|
||||
// if we're not the original requestor.
|
||||
if (getCurrentGame(getServerInfo(NvHTTP::ERROR)) != 0) {
|
||||
if (getCurrentGame(getServerInfo(NvHTTP::NVLL_ERROR)) != 0) {
|
||||
// Generate a synthetic GfeResponseException letting the caller know
|
||||
// that they can't kill someone else's stream.
|
||||
throw GfeHttpResponseException(599, "");
|
||||
@@ -264,7 +269,7 @@ NvHTTP::getAppList()
|
||||
"applist",
|
||||
nullptr,
|
||||
REQUEST_TIMEOUT_MS,
|
||||
NvLogLevel::ERROR);
|
||||
NvLogLevel::NVLL_ERROR);
|
||||
verifyResponseStatus(appxml);
|
||||
|
||||
QXmlStreamReader xmlReader(appxml);
|
||||
@@ -332,7 +337,7 @@ NvHTTP::getBoxArt(int appId)
|
||||
"appid="+QString::number(appId)+
|
||||
"&AssetType=2&AssetIdx=0",
|
||||
REQUEST_TIMEOUT_MS,
|
||||
NvLogLevel::VERBOSE);
|
||||
NvLogLevel::NVLL_VERBOSE);
|
||||
QImage image = QImageReader(reply).read();
|
||||
delete reply;
|
||||
|
||||
@@ -374,6 +379,28 @@ NvHTTP::getXmlString(QString xml,
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void NvHTTP::handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors)
|
||||
{
|
||||
bool ignoreErrors = true;
|
||||
|
||||
if (m_ServerCert.isNull()) {
|
||||
// We should never make an HTTPS request without a cert
|
||||
Q_ASSERT(!m_ServerCert.isNull());
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto error : errors) {
|
||||
if (m_ServerCert != error.certificate()) {
|
||||
ignoreErrors = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ignoreErrors) {
|
||||
reply->ignoreSslErrors(errors);
|
||||
}
|
||||
}
|
||||
|
||||
QString
|
||||
NvHTTP::openConnectionToString(QUrl baseUrl,
|
||||
QString command,
|
||||
@@ -410,37 +437,21 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
QUuid::createUuid().toRfc4122().toHex() +
|
||||
((arguments != nullptr) ? ("&" + arguments) : ""));
|
||||
|
||||
QNetworkRequest request = QNetworkRequest(url);
|
||||
QNetworkRequest request(url);
|
||||
|
||||
// Add our client certificate
|
||||
request.setSslConfiguration(IdentityManager::get()->getSslConfig());
|
||||
|
||||
QNetworkReply* reply = m_Nam.get(request);
|
||||
|
||||
// Assert that we always have a server cert for HTTPS, since
|
||||
// the request will fail anyway if we do not.
|
||||
Q_ASSERT(!m_ServerCert.isNull() || baseUrl == m_BaseUrlHttp);
|
||||
|
||||
if (!m_ServerCert.isNull()) {
|
||||
// Pin the server certificate received during pairing
|
||||
QList<QSslError> expectedSslErrors;
|
||||
expectedSslErrors.append(QSslError(QSslError::HostNameMismatch, m_ServerCert));
|
||||
expectedSslErrors.append(QSslError(QSslError::SelfSignedCertificate, m_ServerCert));
|
||||
|
||||
// The SecureTransport backend for Qt TLS on macOS throws CertificateUntrusted
|
||||
// instead of SelfSignedCertificate, so we will need to allow that error too.
|
||||
expectedSslErrors.append(QSslError(QSslError::CertificateUntrusted, m_ServerCert));
|
||||
|
||||
reply->ignoreSslErrors(expectedSslErrors);
|
||||
}
|
||||
|
||||
// Run the request with a timeout if requested
|
||||
QEventLoop loop;
|
||||
QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
|
||||
connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
|
||||
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), &loop, SLOT(quit()));
|
||||
if (timeoutMs) {
|
||||
QTimer::singleShot(timeoutMs, &loop, SLOT(quit()));
|
||||
}
|
||||
if (logLevel >= NvLogLevel::VERBOSE) {
|
||||
if (logLevel >= NvLogLevel::NVLL_VERBOSE) {
|
||||
qInfo() << "Executing request:" << url.toString();
|
||||
}
|
||||
loop.exec(QEventLoop::ExcludeUserInputEvents);
|
||||
@@ -448,7 +459,7 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
// Abort the request if it timed out
|
||||
if (!reply->isFinished())
|
||||
{
|
||||
if (logLevel >= NvLogLevel::ERROR) {
|
||||
if (logLevel >= NvLogLevel::NVLL_ERROR) {
|
||||
qWarning() << "Aborting timed out request for" << url.toString();
|
||||
}
|
||||
reply->abort();
|
||||
@@ -461,7 +472,7 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
// Handle error
|
||||
if (reply->error() != QNetworkReply::NoError)
|
||||
{
|
||||
if (logLevel >= NvLogLevel::ERROR) {
|
||||
if (logLevel >= NvLogLevel::NVLL_ERROR) {
|
||||
qWarning() << command << " request failed with error " << reply->error();
|
||||
}
|
||||
|
||||
|
||||
+10
-5
@@ -113,13 +113,15 @@ private:
|
||||
QString m_ErrorText;
|
||||
};
|
||||
|
||||
class NvHTTP
|
||||
class NvHTTP : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
enum NvLogLevel {
|
||||
NONE,
|
||||
ERROR,
|
||||
VERBOSE
|
||||
NVLL_NONE,
|
||||
NVLL_ERROR,
|
||||
NVLL_VERBOSE
|
||||
};
|
||||
|
||||
explicit NvHTTP(QString address, QSslCertificate serverCert);
|
||||
@@ -150,7 +152,7 @@ public:
|
||||
QString command,
|
||||
QString arguments,
|
||||
int timeoutMs,
|
||||
NvLogLevel logLevel = NvLogLevel::VERBOSE);
|
||||
NvLogLevel logLevel = NvLogLevel::NVLL_VERBOSE);
|
||||
|
||||
void setServerCert(QSslCertificate serverCert);
|
||||
|
||||
@@ -184,6 +186,9 @@ public:
|
||||
QUrl m_BaseUrlHttp;
|
||||
QUrl m_BaseUrlHttps;
|
||||
private:
|
||||
void
|
||||
handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors);
|
||||
|
||||
QNetworkReply*
|
||||
openConnection(QUrl baseUrl,
|
||||
QString command,
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
#include "systemproperties.h"
|
||||
|
||||
#include "streaming/session.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
SystemProperties::SystemProperties()
|
||||
{
|
||||
isRunningWayland = qgetenv("XDG_SESSION_TYPE") == "wayland";
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
isWow64 = QSysInfo::currentCpuArchitecture() != QSysInfo::buildCpuArchitecture();
|
||||
#else
|
||||
isWow64 = false;
|
||||
#endif
|
||||
|
||||
#ifndef STEAM_LINK
|
||||
hasBrowser = true;
|
||||
#else
|
||||
hasBrowser = false;
|
||||
#endif
|
||||
|
||||
unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
|
||||
|
||||
// Populate data that requires talking to SDL. We do it all in one shot
|
||||
// and cache the results to speed up future queries on this data.
|
||||
querySdlVideoInfo();
|
||||
|
||||
Q_ASSERT(maximumStreamingFrameRate >= 60);
|
||||
Q_ASSERT(!monitorDesktopResolutions.isEmpty());
|
||||
Q_ASSERT(!monitorNativeResolutions.isEmpty());
|
||||
}
|
||||
|
||||
QRect SystemProperties::getDesktopResolution(int displayIndex)
|
||||
{
|
||||
// Returns default constructed QRect if out of bounds
|
||||
return monitorDesktopResolutions.value(displayIndex);
|
||||
}
|
||||
|
||||
QRect SystemProperties::getNativeResolution(int displayIndex)
|
||||
{
|
||||
// Returns default constructed QRect if out of bounds
|
||||
return monitorNativeResolutions.value(displayIndex);
|
||||
}
|
||||
|
||||
void SystemProperties::querySdlVideoInfo()
|
||||
{
|
||||
monitorDesktopResolutions.clear();
|
||||
monitorNativeResolutions.clear();
|
||||
hasHardwareAcceleration = false;
|
||||
|
||||
// Never let the maximum drop below 60 FPS
|
||||
maximumStreamingFrameRate = 60;
|
||||
|
||||
SDL_DisplayMode bestMode;
|
||||
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
|
||||
SDL_DisplayMode desktopMode;
|
||||
int err;
|
||||
|
||||
err = SDL_GetDesktopDisplayMode(displayIndex, &desktopMode);
|
||||
if (err == 0) {
|
||||
monitorDesktopResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDesktopDisplayMode() failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
|
||||
monitorNativeResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
|
||||
|
||||
// Start at desktop mode and work our way up
|
||||
bestMode = desktopMode;
|
||||
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
|
||||
SDL_DisplayMode mode;
|
||||
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
|
||||
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
|
||||
if (mode.refresh_rate > bestMode.refresh_rate) {
|
||||
bestMode = mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
maximumStreamingFrameRate = qMax(maximumStreamingFrameRate, bestMode.refresh_rate);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
|
||||
if (!testWindow) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
hasHardwareAcceleration =
|
||||
Session::isHardwareDecodeAvailable(testWindow,
|
||||
StreamingPreferences::VDS_AUTO,
|
||||
VIDEO_FORMAT_H264,
|
||||
1920, 1080, 60);
|
||||
|
||||
SDL_DestroyWindow(testWindow);
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QRect>
|
||||
|
||||
class SystemProperties : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SystemProperties();
|
||||
|
||||
Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration CONSTANT)
|
||||
Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT)
|
||||
Q_PROPERTY(bool isWow64 MEMBER isWow64 CONSTANT)
|
||||
Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT)
|
||||
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
|
||||
Q_PROPERTY(int maximumStreamingFrameRate MEMBER maximumStreamingFrameRate CONSTANT)
|
||||
|
||||
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
|
||||
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
|
||||
|
||||
signals:
|
||||
void unmappedGamepadsChanged();
|
||||
|
||||
private:
|
||||
void querySdlVideoInfo();
|
||||
|
||||
bool hasHardwareAcceleration;
|
||||
bool isRunningWayland;
|
||||
bool isWow64;
|
||||
bool hasBrowser;
|
||||
QString unmappedGamepads;
|
||||
int maximumStreamingFrameRate;
|
||||
QList<QRect> monitorDesktopResolutions;
|
||||
QList<QRect> monitorNativeResolutions;
|
||||
};
|
||||
|
||||
@@ -59,7 +59,7 @@ public:
|
||||
|
||||
void showMessage(QString message, MessageType type) const
|
||||
{
|
||||
#if defined(Q_OS_WIN)
|
||||
#if defined(Q_OS_WIN32)
|
||||
UINT flags = MB_OK | MB_TOPMOST | MB_SETFOREGROUND;
|
||||
flags |= (type == Info ? MB_ICONINFORMATION : MB_ICONERROR);
|
||||
QString title = "Moonlight";
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
<li>Hardware accelerated video decoding with VAAPI and VDPAU support</li>
|
||||
<li>5.1 surround sound audio support</li>
|
||||
<li>HEVC support for better video compression efficiency</li>
|
||||
<li>Gamepad support with SDL mapping compatibility</li>
|
||||
<li>Gamepad support with force feedback for up to 4 players</li>
|
||||
</ul>
|
||||
</description>
|
||||
|
||||
@@ -33,7 +33,52 @@
|
||||
</screenshots>
|
||||
|
||||
<releases>
|
||||
<release version="0.8.1" date="2018-01-08">
|
||||
<release version="0.10.0" date="2019-04-07">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Redesigned App Grid with larger game artwork and less blank space</li>
|
||||
<li>Redesigned UI dialogs using Material Design</li>
|
||||
<li>Added a connection warning overlay (which can be disabled in settings)</li>
|
||||
<li>Streaming window no longer minimizes when it loses focus in full-screen mode</li>
|
||||
<li>The Steam Link device is now a supported platform</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed several bugs that could cause UI hangs or lag</li>
|
||||
<li>Fixed rumble support on gamepads with limited rumble motor control</li>
|
||||
<li>Fixed increased memory usage if the software renderer gets delayed</li>
|
||||
<li>Fixed crashes on certain desktop configurations when loading the UI</li>
|
||||
<li>Fixed handling of pairing certificates with a bogus date</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.9.1" date="2019-02-17">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Added gamepad rumble support</li>
|
||||
<li>Added a dedicated quit button to the running app tile</li>
|
||||
<li>Reduced video latency on Windows and Linux</li>
|
||||
<li>Added a performance overlay for software decoding</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed delayed first video frame with GFE 3.17</li>
|
||||
<li>Fixed erroneously setting host resolution to 720p in certain configurations</li>
|
||||
<li>The connection termination dialog is no longer displayed for intentional termination</li>
|
||||
<li>Fixed some gamepads only functioning for UI navigation and not in game</li>
|
||||
<li>Fixed audio latency increasing when switching audio devices</li>
|
||||
<li>Fixed VDPAU scaling behavior on AMD cards</li>
|
||||
<li>Fixed several bugs in gamepad navigation behavior</li>
|
||||
<li>Work around a bug in QGnomePlatform that breaks dialog rendering on Linux</li>
|
||||
<li>Updated included SDL gamepad mappings</li>
|
||||
<li>Fixed hotkey behavior on non-latin keyboards</li>
|
||||
<li>Fixed incorrect frame drop percentages in debug stats</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.8.1" date="2019-01-08">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 2.9 KiB |
@@ -0,0 +1,9 @@
|
||||
#!/bin/sh
|
||||
|
||||
# The default HOME is not persistent, so override
|
||||
# it to a path on the onboard flash. Otherwise our
|
||||
# pairing data will be lost each reboot.
|
||||
HOME=/usr/local/moonlight
|
||||
|
||||
# Write output to a logfile in /tmp
|
||||
exec ./bin/moonlight > /tmp/moonlight.log
|
||||
@@ -0,0 +1,3 @@
|
||||
name=Moonlight
|
||||
icon=moonlight.png
|
||||
run=moonlight.sh
|
||||
+148
-96
@@ -1,29 +1,20 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import AppModel 1.0
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
GridView {
|
||||
CenteredGridView {
|
||||
property int computerIndex
|
||||
property AppModel appModel : createModel()
|
||||
property bool activated
|
||||
|
||||
id: appGrid
|
||||
focus: true
|
||||
activeFocusOnTab: true
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
|
||||
anchors.topMargin: 20
|
||||
anchors.rightMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
cellWidth: 225; cellHeight: 385;
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
topMargin: 20
|
||||
bottomMargin: 5
|
||||
cellWidth: 230; cellHeight: 297;
|
||||
|
||||
function computerLost()
|
||||
{
|
||||
@@ -32,23 +23,20 @@ GridView {
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Don't show any highlighted item until interacting with them
|
||||
// Don't show any highlighted item until interacting with them.
|
||||
// We do this here instead of onActivated to avoid losing the user's
|
||||
// selection when backing out of a different page of the app.
|
||||
currentIndex = -1
|
||||
}
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
StackView.onActivated: {
|
||||
appModel.computerLost.connect(computerLost)
|
||||
activated = true
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
appModel.computerLost.connect(computerLost)
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
appModel.computerLost.disconnect(computerLost)
|
||||
gamepadKeyNav.disable()
|
||||
}
|
||||
StackView.onDeactivating: {
|
||||
appModel.computerLost.disconnect(computerLost)
|
||||
activated = false
|
||||
}
|
||||
|
||||
function createModel()
|
||||
@@ -61,50 +49,110 @@ GridView {
|
||||
model: appModel
|
||||
|
||||
delegate: NavigableItemDelegate {
|
||||
width: 200; height: 335;
|
||||
width: 220; height: 287;
|
||||
grid: appGrid
|
||||
|
||||
Image {
|
||||
property bool isPlaceholder: false
|
||||
|
||||
id: appIcon
|
||||
anchors.horizontalCenter: parent.horizontalCenter;
|
||||
y: 20
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
y: 10
|
||||
source: model.boxart
|
||||
sourceSize {
|
||||
width: 150
|
||||
height: 200
|
||||
}
|
||||
width: sourceSize.width
|
||||
height: sourceSize.height
|
||||
fillMode: Image.Pad
|
||||
}
|
||||
|
||||
Image {
|
||||
id: runningIcon
|
||||
anchors.centerIn: appIcon
|
||||
visible: model.running
|
||||
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
onSourceSizeChanged: {
|
||||
if ((width == 130 && height == 180) || // GFE 2.0 placeholder image
|
||||
(width == 628 && height == 888) || // GFE 3.0 placeholder image
|
||||
(width == 200 && height == 266)) // Our no_app_image.png
|
||||
{
|
||||
isPlaceholder = true
|
||||
}
|
||||
else
|
||||
{
|
||||
isPlaceholder = false
|
||||
}
|
||||
|
||||
Label {
|
||||
id: appNameText
|
||||
text: model.name
|
||||
width: parent.width
|
||||
height: 125
|
||||
anchors.top: appIcon.bottom
|
||||
font.pointSize: 22
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
wrapMode: Text.Wrap
|
||||
elide: Text.ElideRight
|
||||
width = 200
|
||||
height = 267
|
||||
}
|
||||
|
||||
// Display a tooltip with the full name if it's truncated
|
||||
ToolTip.text: model.name
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: (parent.hovered || parent.highlighted) && truncated
|
||||
ToolTip.visible: (parent.hovered || parent.highlighted) && (!appNameText.visible || appNameText.truncated)
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
id: resumeButton
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? -47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : -60
|
||||
anchors.centerIn: appIcon
|
||||
visible: model.running
|
||||
implicitWidth: 125
|
||||
implicitHeight: 125
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
|
||||
ToolTip.text: "Resume Game"
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
id: quitButton
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? 47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : 60
|
||||
anchors.centerIn: appIcon
|
||||
visible: model.running
|
||||
implicitWidth: 125
|
||||
implicitHeight: 125
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/baseline-cancel-24px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
doQuitGame()
|
||||
}
|
||||
|
||||
ToolTip.text: "Quit Game"
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
}
|
||||
|
||||
Label {
|
||||
id: appNameText
|
||||
visible: appIcon.isPlaceholder
|
||||
text: model.name
|
||||
width: appIcon.width
|
||||
height: model.running ? 175 : appIcon.height
|
||||
anchors.left: appIcon.left
|
||||
anchors.right: appIcon.right
|
||||
anchors.bottom: appIcon.bottom
|
||||
font.pointSize: 22
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
wrapMode: Text.Wrap
|
||||
elide: Text.ElideRight
|
||||
}
|
||||
|
||||
function launchOrResumeSelectedApp()
|
||||
@@ -125,61 +173,64 @@ GridView {
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
// Nothing is running or this app is running
|
||||
launchOrResumeSelectedApp()
|
||||
// Only allow clicking on the box art for non-running games.
|
||||
// For running games, buttons will appear to resume or quit which
|
||||
// will handle starting the game and clicks on the box art will
|
||||
// be ignored.
|
||||
if (!model.running) {
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.RightButton
|
||||
onClicked: {
|
||||
// popup() ensures the menu appears under the mouse cursor
|
||||
if (appContextMenu.popup) {
|
||||
appContextMenu.popup()
|
||||
}
|
||||
else {
|
||||
// Qt 5.9 doesn't have popup()
|
||||
appContextMenu.open()
|
||||
}
|
||||
Keys.onReturnPressed: {
|
||||
// Open the app context menu if activated via the gamepad or keyboard
|
||||
// for running games. If the game isn't running, the above onClicked
|
||||
// method will handle the launch.
|
||||
if (model.running) {
|
||||
// This will be keyboard/gamepad driven so use
|
||||
// open() instead of popup()
|
||||
appContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onMenuPressed: {
|
||||
// We must use open() here so the menu is positioned on
|
||||
// the ItemDelegate and not where the mouse cursor is
|
||||
appContextMenu.open()
|
||||
if (model.running) {
|
||||
// This will be keyboard/gamepad driven so use
|
||||
// open() instead of popup()
|
||||
appContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
Menu {
|
||||
function doQuitGame() {
|
||||
quitAppDialog.appName = appModel.getRunningAppName()
|
||||
quitAppDialog.segueToStream = false
|
||||
quitAppDialog.open()
|
||||
}
|
||||
|
||||
NavigableMenu {
|
||||
id: appContextMenu
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: model.running ? "Resume Game" : "Launch Game"
|
||||
onTriggered: {
|
||||
appContextMenu.close()
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
onTriggered: launchOrResumeSelectedApp()
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: "Quit Game"
|
||||
onTriggered: {
|
||||
quitAppDialog.appName = appModel.getRunningAppName()
|
||||
quitAppDialog.segueToStream = false
|
||||
quitAppDialog.open()
|
||||
}
|
||||
onTriggered: doQuitGame()
|
||||
visible: model.running
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: quitAppDialog
|
||||
modality:Qt.WindowModal
|
||||
property string appName : ""
|
||||
property bool segueToStream : false
|
||||
property string nextAppName: ""
|
||||
property int nextAppIndex: 0
|
||||
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
|
||||
function quitApp() {
|
||||
var component = Qt.createComponent("QuitSegue.qml")
|
||||
@@ -201,20 +252,21 @@ GridView {
|
||||
appModel.quitRunningApp()
|
||||
}
|
||||
|
||||
onYes: quitApp()
|
||||
|
||||
// For keyboard/gamepad navigation
|
||||
onAccepted: quitApp()
|
||||
}
|
||||
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
// Manually hide the scrollbar to prevent it from being drawn on top
|
||||
// of the StreamSegue during the transition. It can sometimes get stuck
|
||||
// there since we're not consistently pumping the event loop while
|
||||
// starting the stream.
|
||||
visible: activated
|
||||
|
||||
parent: appGrid.parent
|
||||
anchors {
|
||||
top: appGrid.top
|
||||
left: appGrid.right
|
||||
bottom: appGrid.bottom
|
||||
|
||||
leftMargin: -10
|
||||
top: parent.top
|
||||
right: parent.right
|
||||
bottom: parent.bottom
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
GridView {
|
||||
// Detect Qt 5.11 or earlier using presence of synchronousDrag.
|
||||
// Prior to 5.12, the leftMargin and rightMargin values did not work.
|
||||
property bool hasBrokenMargins: this.synchronousDrag === undefined
|
||||
|
||||
property int minMargin: 10
|
||||
property real availableWidth: (parent.width - 2 * minMargin)
|
||||
property int itemsPerRow: availableWidth / cellWidth
|
||||
property real horizontalMargin: itemsPerRow < count && availableWidth >= cellWidth ?
|
||||
(availableWidth % cellWidth) / 2 : minMargin
|
||||
|
||||
function updateMargins() {
|
||||
leftMargin = horizontalMargin
|
||||
rightMargin = horizontalMargin
|
||||
|
||||
if (hasBrokenMargins) {
|
||||
anchors.leftMargin = leftMargin
|
||||
anchors.rightMargin = rightMargin
|
||||
}
|
||||
}
|
||||
|
||||
onHorizontalMarginChanged: {
|
||||
updateMargins()
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
if (hasBrokenMargins) {
|
||||
// This will cause an anchor conflict with the parent StackView
|
||||
// which breaks animation, but otherwise the grid will not be
|
||||
// centered in the window.
|
||||
anchors.fill = parent
|
||||
anchors.topMargin = topMargin
|
||||
anchors.bottomMargin = bottomMargin
|
||||
}
|
||||
|
||||
updateMargins()
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,10 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import Session 1.0
|
||||
|
||||
Item {
|
||||
anchors.fill: parent
|
||||
|
||||
function onSearchingComputer() {
|
||||
stageLabel.text = "Establishing connection to PC..."
|
||||
}
|
||||
@@ -21,13 +18,8 @@ Item {
|
||||
errorDialog.open()
|
||||
}
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible && !launcher.isExecuted()) {
|
||||
StackView.onActivated: {
|
||||
if (!launcher.isExecuted()) {
|
||||
toolBar.visible = false
|
||||
launcher.searchingComputer.connect(onSearchingComputer)
|
||||
launcher.quittingApp.connect(onQuittingApp)
|
||||
@@ -55,16 +47,11 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok
|
||||
|
||||
onVisibleChanged: {
|
||||
if (!visible) {
|
||||
Qt.quit()
|
||||
}
|
||||
onClosed: {
|
||||
Qt.quit()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
import QtQml 2.2
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
|
||||
Item {
|
||||
visible: false
|
||||
|
||||
function onSearchingComputer() {
|
||||
stageLabel.text = "Establishing connection to PC..."
|
||||
}
|
||||
@@ -36,8 +32,8 @@ Item {
|
||||
quitAppDialog.open()
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible && !launcher.isExecuted()) {
|
||||
StackView.onActivated: {
|
||||
if (!launcher.isExecuted()) {
|
||||
toolBar.visible = false
|
||||
launcher.searchingComputer.connect(onSearchingComputer)
|
||||
launcher.searchingApp.connect(onSearchingApp)
|
||||
@@ -66,26 +62,18 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
|
||||
}
|
||||
onVisibleChanged: {
|
||||
if (!visible) {
|
||||
Qt.quit();
|
||||
}
|
||||
|
||||
onClosed: {
|
||||
Qt.quit();
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: quitAppDialog
|
||||
modality:Qt.WindowModal
|
||||
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
property string appName : ""
|
||||
|
||||
function quitApp() {
|
||||
@@ -96,29 +84,7 @@ Item {
|
||||
launcher.quitRunningApp()
|
||||
}
|
||||
|
||||
onYes: quitApp()
|
||||
|
||||
// For keyboard/gamepad navigation
|
||||
onAccepted: quitApp()
|
||||
|
||||
// Exit process if app quit is rejected (reacts also to closing of the
|
||||
// dialog from title bar's close button).
|
||||
// Note: this depends on undocumented behavior of visibleChanged()
|
||||
// signal being emitted before yes() or accepted() has been emitted.
|
||||
onVisibleChanged: {
|
||||
if (!visible) {
|
||||
quitTimer.start()
|
||||
}
|
||||
}
|
||||
Component.onCompleted: {
|
||||
yes.connect(quitTimer.stop)
|
||||
accepted.connect(quitTimer.stop)
|
||||
}
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: quitTimer
|
||||
interval: 100
|
||||
onTriggered: Qt.quit()
|
||||
onRejected: Qt.quit()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import SystemProperties 1.0
|
||||
|
||||
NavigableMessageDialog {
|
||||
standardButtons: Dialog.Ok | (SystemProperties.hasBrowser ? Dialog.Help : 0)
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
Dialog {
|
||||
parent: overlay
|
||||
|
||||
x: Math.round((parent.width - width) / 2)
|
||||
y: Math.round((parent.height - height) / 2)
|
||||
|
||||
onAboutToHide: {
|
||||
// We must force focus back to the last item for platforms without
|
||||
// support for more than one active window like Steam Link. If
|
||||
// we don't, gamepad and keyboard navigation will break after a
|
||||
// dialog appears.
|
||||
stackView.forceActiveFocus()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
Menu {
|
||||
onOpened: {
|
||||
itemAt(0).forceActiveFocus(Qt.TabFocusReason)
|
||||
}
|
||||
}
|
||||
@@ -2,11 +2,27 @@ import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
MenuItem {
|
||||
// Qt 5.10 has a menu property, but we need to support 5.9
|
||||
// so we must make our own.
|
||||
property Menu parentMenu
|
||||
|
||||
// Ensure focus can't be given to an invisible item
|
||||
enabled: visible
|
||||
height: visible ? implicitHeight : 0
|
||||
focusPolicy: visible ? Qt.TabFocus : Qt.NoFocus
|
||||
|
||||
onTriggered: {
|
||||
// We must close the context menu first or
|
||||
// it can steal focus from any dialogs that
|
||||
// onTriggered may spawn.
|
||||
parentMenu.close()
|
||||
}
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
triggered()
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
parentMenu.close()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Layouts 1.2
|
||||
|
||||
NavigableDialog {
|
||||
id: dialog
|
||||
|
||||
property alias text: dialogLabel.dialogText
|
||||
|
||||
property string helpText
|
||||
property string helpUrl : "https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting"
|
||||
property string helpTextSeparator : " "
|
||||
|
||||
onOpened: {
|
||||
// Force keyboard focus on the label so keyboard navigation works
|
||||
dialogLabel.forceActiveFocus()
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
spacing: 10
|
||||
|
||||
Image {
|
||||
source: (standardButtons & Dialog.Yes) ?
|
||||
"qrc:/res/baseline-help_outline-24px.svg" :
|
||||
"qrc:/res/baseline-error_outline-24px.svg"
|
||||
sourceSize {
|
||||
// The icon should be square so use the height as the width too
|
||||
width: 50
|
||||
height: 50
|
||||
}
|
||||
}
|
||||
|
||||
Label {
|
||||
property string dialogText
|
||||
|
||||
id: dialogLabel
|
||||
text: dialogText + ((helpText && (standardButtons & Dialog.Help)) ? (helpTextSeparator + helpText) : "")
|
||||
wrapMode: Text.Wrap
|
||||
elide: Label.ElideRight
|
||||
|
||||
// Cap the width so the dialog doesn't grow horizontally forever. This
|
||||
// will cause word wrap to kick in.
|
||||
Layout.maximumWidth: 400
|
||||
Layout.maximumHeight: 400
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
accept()
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
reject()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
footer: DialogButtonBox {
|
||||
id: dialogButtonBox
|
||||
standardButtons: dialog.standardButtons
|
||||
|
||||
onHelpRequested: {
|
||||
Qt.openUrlExternally(helpUrl)
|
||||
close()
|
||||
}
|
||||
}
|
||||
}
|
||||
+79
-124
@@ -1,57 +1,36 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Layouts 1.3
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import ComputerModel 1.0
|
||||
|
||||
import ComputerManager 1.0
|
||||
import StreamingPreferences 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
GridView {
|
||||
CenteredGridView {
|
||||
property ComputerModel computerModel : createModel()
|
||||
|
||||
id: pcGrid
|
||||
focus: true
|
||||
activeFocusOnTab: true
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
|
||||
anchors.topMargin: 20
|
||||
anchors.rightMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
cellWidth: 350; cellHeight: 350;
|
||||
topMargin: 20
|
||||
bottomMargin: 5
|
||||
cellWidth: 310; cellHeight: 350;
|
||||
objectName: "Computers"
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
StreamingPreferences {
|
||||
id: prefs
|
||||
}
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
gamepadKeyNav.disable()
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Don't show any highlighted item until interacting with them.
|
||||
// We do this here instead of onActivated to avoid losing the user's
|
||||
// selection when backing out of a different page of the app.
|
||||
currentIndex = -1
|
||||
}
|
||||
|
||||
StackView.onActivated: {
|
||||
// Setup signals on CM
|
||||
ComputerManager.computerAddCompleted.connect(addComplete)
|
||||
}
|
||||
|
||||
// Don't show any highlighted item until interacting with them
|
||||
currentIndex = -1
|
||||
StackView.onDeactivating: {
|
||||
ComputerManager.computerAddCompleted.disconnect(addComplete)
|
||||
}
|
||||
|
||||
function pairingComplete(error)
|
||||
@@ -62,6 +41,7 @@ GridView {
|
||||
// Display a failed dialog if we got an error
|
||||
if (error !== undefined) {
|
||||
errorDialog.text = error
|
||||
errorDialog.helpText = ""
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -69,7 +49,8 @@ GridView {
|
||||
function addComplete(success)
|
||||
{
|
||||
if (!success) {
|
||||
errorDialog.text = "Unable to connect to the specified PC. Click the Help button for possible solutions."
|
||||
errorDialog.text = "Unable to connect to the specified PC."
|
||||
errorDialog.helpText = "Click the Help button for possible solutions."
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -82,6 +63,27 @@ GridView {
|
||||
return model
|
||||
}
|
||||
|
||||
Row {
|
||||
anchors.centerIn: parent
|
||||
spacing: 5
|
||||
visible: pcGrid.count === 0
|
||||
|
||||
BusyIndicator {
|
||||
id: searchSpinner
|
||||
visible: StreamingPreferences.enableMdns
|
||||
}
|
||||
|
||||
Label {
|
||||
height: searchSpinner.height
|
||||
elide: Label.ElideRight
|
||||
text: StreamingPreferences.enableMdns ? "Searching for PCs with NVIDIA GameStream enabled..."
|
||||
: "Automatic PC discovery is disabled. Add your PC manually."
|
||||
font.pointSize: 20
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
}
|
||||
|
||||
model: computerModel
|
||||
|
||||
delegate: NavigableItemDelegate {
|
||||
@@ -91,9 +93,7 @@ GridView {
|
||||
Image {
|
||||
id: pcIcon
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
source: {
|
||||
model.addPc ? "qrc:/res/ic_add_to_queue_white_48px.svg" : "qrc:/res/ic_tv_white_48px.svg"
|
||||
}
|
||||
source: "qrc:/res/ic_tv_white_48px.svg"
|
||||
sourceSize {
|
||||
width: 200
|
||||
height: 200
|
||||
@@ -106,7 +106,7 @@ GridView {
|
||||
anchors.horizontalCenter: pcIcon.horizontalCenter
|
||||
anchors.verticalCenter: pcIcon.verticalCenter
|
||||
anchors.verticalCenterOffset: -10
|
||||
visible: !model.addPc && !model.statusUnknown && (!model.online || !model.paired)
|
||||
visible: !model.statusUnknown && (!model.online || !model.paired)
|
||||
source: !model.online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg"
|
||||
sourceSize {
|
||||
width: 75
|
||||
@@ -121,7 +121,7 @@ GridView {
|
||||
anchors.verticalCenterOffset: -10
|
||||
width: 75
|
||||
height: 75
|
||||
visible: !model.addPc && model.statusUnknown
|
||||
visible: model.statusUnknown
|
||||
}
|
||||
|
||||
Label {
|
||||
@@ -135,14 +135,10 @@ GridView {
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
|
||||
Menu {
|
||||
NavigableMenu {
|
||||
id: pcContextMenu
|
||||
NavigableMenuItem {
|
||||
text: "Wake PC"
|
||||
onTriggered: computerModel.wakeComputer(index)
|
||||
visible: !model.addPc && !model.online && model.wakeable
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: "Delete PC"
|
||||
onTriggered: {
|
||||
deletePcDialog.pcIndex = index
|
||||
@@ -150,13 +146,16 @@ GridView {
|
||||
deletePcDialog.open()
|
||||
}
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: "Wake PC"
|
||||
onTriggered: computerModel.wakeComputer(index)
|
||||
visible: !model.online && model.wakeable
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
if (model.addPc) {
|
||||
addPcDialog.open()
|
||||
}
|
||||
else if (model.online) {
|
||||
if (model.online) {
|
||||
if (model.paired) {
|
||||
// go to game view
|
||||
var component = Qt.createComponent("AppView.qml")
|
||||
@@ -176,7 +175,8 @@ GridView {
|
||||
}
|
||||
else {
|
||||
// cannot pair while something is streaming or attempting to pair
|
||||
errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
|
||||
errorDialog.text = "You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again."
|
||||
errorDialog.helpText = ""
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -186,117 +186,72 @@ GridView {
|
||||
}
|
||||
}
|
||||
|
||||
onPressAndHold: {
|
||||
// popup() ensures the menu appears under the mouse cursor
|
||||
if (pcContextMenu.popup) {
|
||||
pcContextMenu.popup()
|
||||
}
|
||||
else {
|
||||
// Qt 5.9 doesn't have popup()
|
||||
pcContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.RightButton;
|
||||
onClicked: {
|
||||
if (!model.addPc) {
|
||||
// popup() ensures the menu appears under the mouse cursor
|
||||
if (pcContextMenu.popup) {
|
||||
pcContextMenu.popup()
|
||||
}
|
||||
else {
|
||||
// Qt 5.9 doesn't have popup()
|
||||
pcContextMenu.open()
|
||||
}
|
||||
}
|
||||
parent.onPressAndHold()
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onMenuPressed: {
|
||||
if (!model.addPc) {
|
||||
// We must use open() here so the menu is positioned on
|
||||
// the ItemDelegate and not where the mouse cursor is
|
||||
pcContextMenu.open()
|
||||
}
|
||||
// We must use open() here so the menu is positioned on
|
||||
// the ItemDelegate and not where the mouse cursor is
|
||||
pcContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
// don't allow edits to the rest of the window while open
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
onHelp: {
|
||||
// Using Setup-Guide here instead of Troubleshooting because it's likely that users
|
||||
// will arrive here by forgetting to enable GameStream or not forwarding ports.
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
|
||||
}
|
||||
|
||||
// Using Setup-Guide here instead of Troubleshooting because it's likely that users
|
||||
// will arrive here by forgetting to enable GameStream or not forwarding ports.
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide"
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: pairDialog
|
||||
// don't allow edits to the rest of the window while open
|
||||
modality:Qt.WindowModal
|
||||
property string pin : "0000"
|
||||
text:"Please enter " + pin + " on your GameStream PC. This dialog will close when pairing is completed."
|
||||
standardButtons: StandardButton.Cancel
|
||||
standardButtons: Dialog.Cancel
|
||||
onRejected: {
|
||||
// FIXME: We should interrupt pairing here
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: deletePcDialog
|
||||
// don't allow edits to the rest of the window while open
|
||||
modality:Qt.WindowModal
|
||||
property int pcIndex : -1;
|
||||
text:"Are you sure you want to remove this PC?"
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
|
||||
function deletePc() {
|
||||
console.log("deleting PC pairing for PC at index: " + pcIndex)
|
||||
computerModel.deleteComputer(pcIndex);
|
||||
}
|
||||
|
||||
onYes: deletePc()
|
||||
|
||||
// For keyboard/gamepad activation
|
||||
onAccepted: deletePc()
|
||||
}
|
||||
|
||||
Dialog {
|
||||
id: addPcDialog
|
||||
property string label: "Enter the IP address of your GameStream PC"
|
||||
property string hint: "192.168.1.100"
|
||||
property alias editText : editTextItem
|
||||
|
||||
standardButtons: StandardButton.Ok | StandardButton.Cancel
|
||||
onVisibleChanged: {
|
||||
editTextItem.focus = true
|
||||
editTextItem.selectAll()
|
||||
}
|
||||
onAccepted: {
|
||||
ComputerManager.addNewHost(editText.text, false)
|
||||
}
|
||||
|
||||
ColumnLayout {
|
||||
Text {
|
||||
id: addPcDialogLabel
|
||||
text: addPcDialog.label
|
||||
}
|
||||
Rectangle {
|
||||
implicitWidth: parent.parent.width
|
||||
height: editTextItem.height
|
||||
|
||||
TextInput {
|
||||
id: editTextItem
|
||||
inputMethodHints: Qt.ImhPreferUppercase
|
||||
text: addPcDialog.hint
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
parent: pcGrid.parent
|
||||
anchors {
|
||||
top: pcGrid.top
|
||||
left: pcGrid.right
|
||||
bottom: pcGrid.bottom
|
||||
|
||||
leftMargin: -10
|
||||
top: parent.top
|
||||
right: parent.right
|
||||
bottom: parent.bottom
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+20
-25
@@ -1,6 +1,5 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import Session 1.0
|
||||
@@ -12,13 +11,6 @@ Item {
|
||||
|
||||
property string stageText : "Quitting " + appName + "..."
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
function quitAppCompleted(error)
|
||||
{
|
||||
// Display a failed dialog if we got an error
|
||||
@@ -27,26 +19,32 @@ Item {
|
||||
errorDialog.open()
|
||||
}
|
||||
|
||||
// Exit this view
|
||||
stackView.pop()
|
||||
|
||||
// If we're supposed to launch another game after this, do so now
|
||||
if (error === undefined && nextSession !== null) {
|
||||
var component = Qt.createComponent("StreamSegue.qml")
|
||||
var segue = component.createObject(stackView, {"appName": nextAppName, "session": nextSession})
|
||||
stackView.push(segue)
|
||||
stackView.replace(segue)
|
||||
}
|
||||
else {
|
||||
// Exit this view
|
||||
stackView.pop()
|
||||
}
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
// Connect the quit completion signal
|
||||
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
|
||||
}
|
||||
else {
|
||||
// Disconnect the signal
|
||||
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
|
||||
}
|
||||
StackView.onActivated: {
|
||||
// Hide the toolbar before we start loading
|
||||
toolBar.visible = false
|
||||
|
||||
// Connect the quit completion signal
|
||||
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
|
||||
}
|
||||
|
||||
StackView.onDeactivating: {
|
||||
// Show the toolbar again
|
||||
toolBar.visible = true
|
||||
|
||||
// Disconnect the signal
|
||||
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
|
||||
}
|
||||
|
||||
Row {
|
||||
@@ -68,10 +66,7 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok
|
||||
}
|
||||
}
|
||||
|
||||
+88
-83
@@ -4,11 +4,11 @@ import QtQuick.Controls 2.2
|
||||
import StreamingPreferences 1.0
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
import SystemProperties 1.0
|
||||
|
||||
Flickable {
|
||||
id: settingsPage
|
||||
objectName: "Settings"
|
||||
anchors.fill: parent
|
||||
|
||||
contentWidth: settingsColumn1.width > settingsColumn2.width ? settingsColumn1.width : settingsColumn2.width
|
||||
contentHeight: settingsColumn1.height > settingsColumn2.height ? settingsColumn1.height : settingsColumn2.height
|
||||
@@ -24,31 +24,15 @@ Flickable {
|
||||
}
|
||||
}
|
||||
|
||||
StreamingPreferences {
|
||||
id: prefs
|
||||
StackView.onActivated: {
|
||||
SdlGamepadKeyNavigation.setSettingsMode(true)
|
||||
}
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
StackView.onDeactivating: {
|
||||
SdlGamepadKeyNavigation.setSettingsMode(false)
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
gamepadKeyNav.setSettingsMode(true)
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
gamepadKeyNav.disable()
|
||||
}
|
||||
}
|
||||
|
||||
Component.onDestruction: {
|
||||
prefs.save()
|
||||
// Save the prefs so the Session can observe the changes
|
||||
StreamingPreferences.save()
|
||||
}
|
||||
|
||||
Column {
|
||||
@@ -98,10 +82,10 @@ Flickable {
|
||||
// Some platforms have different desktop resolutions
|
||||
// and native resolutions (like macOS with Retina displays)
|
||||
if (displayResIndex == 0) {
|
||||
screenRect = prefs.getDesktopResolution(displayIndex)
|
||||
screenRect = SystemProperties.getDesktopResolution(displayIndex)
|
||||
}
|
||||
else {
|
||||
screenRect = prefs.getNativeResolution(displayIndex)
|
||||
screenRect = SystemProperties.getNativeResolution(displayIndex)
|
||||
}
|
||||
|
||||
if (screenRect.width === 0) {
|
||||
@@ -140,8 +124,8 @@ Flickable {
|
||||
|
||||
// load the saved width/height, and iterate through the ComboBox until a match is found
|
||||
// and set it to that index.
|
||||
var saved_width = prefs.width
|
||||
var saved_height = prefs.height
|
||||
var saved_width = StreamingPreferences.width
|
||||
var saved_height = StreamingPreferences.height
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < resolutionListModel.count; i++) {
|
||||
var el_width = parseInt(resolutionListModel.get(i).video_width);
|
||||
@@ -190,12 +174,14 @@ Flickable {
|
||||
var selectedHeight = parseInt(resolutionListModel.get(currentIndex).video_height)
|
||||
|
||||
// Only modify the bitrate if the values actually changed
|
||||
if (prefs.width !== selectedWidth || prefs.height !== selectedHeight) {
|
||||
prefs.width = selectedWidth
|
||||
prefs.height = selectedHeight
|
||||
if (StreamingPreferences.width !== selectedWidth || StreamingPreferences.height !== selectedHeight) {
|
||||
StreamingPreferences.width = selectedWidth
|
||||
StreamingPreferences.height = selectedHeight
|
||||
|
||||
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
|
||||
slider.value = prefs.bitrateKbps
|
||||
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
|
||||
StreamingPreferences.height,
|
||||
StreamingPreferences.fps);
|
||||
slider.value = StreamingPreferences.bitrateKbps
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -204,15 +190,14 @@ Flickable {
|
||||
function createModel() {
|
||||
var fpsListModel = Qt.createQmlObject('import QtQuick 2.0; ListModel {}', parent, '')
|
||||
|
||||
// Get the max supported FPS on this system
|
||||
var max_fps = prefs.getMaximumStreamingFrameRate();
|
||||
var max_fps = SystemProperties.maximumStreamingFrameRate
|
||||
|
||||
// Default entries
|
||||
fpsListModel.append({"text": "30 FPS", "video_fps": "30"})
|
||||
fpsListModel.append({"text": "60 FPS", "video_fps": "60"})
|
||||
|
||||
// Add unsupported FPS values that come before the display max FPS
|
||||
if (prefs.unsupportedFps) {
|
||||
if (StreamingPreferences.unsupportedFps) {
|
||||
if (max_fps > 90) {
|
||||
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
|
||||
}
|
||||
@@ -225,7 +210,7 @@ Flickable {
|
||||
// handle wonky displays that report just over 60 Hz.
|
||||
if (max_fps > 64) {
|
||||
// Mark any FPS value greater than 120 as unsupported
|
||||
if (prefs.unsupportedFps && max_fps > 120) {
|
||||
if (StreamingPreferences.unsupportedFps && max_fps > 120) {
|
||||
fpsListModel.append({"text": max_fps+" FPS (Unsupported)", "video_fps": ""+max_fps})
|
||||
}
|
||||
else if (max_fps > 120) {
|
||||
@@ -237,7 +222,7 @@ Flickable {
|
||||
}
|
||||
|
||||
// Add unsupported FPS values that come after the display max FPS
|
||||
if (prefs.unsupportedFps) {
|
||||
if (StreamingPreferences.unsupportedFps) {
|
||||
if (max_fps < 90) {
|
||||
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
|
||||
}
|
||||
@@ -252,7 +237,7 @@ Flickable {
|
||||
function reinitialize() {
|
||||
model = createModel()
|
||||
|
||||
var saved_fps = prefs.fps
|
||||
var saved_fps = StreamingPreferences.fps
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < model.count; i++) {
|
||||
var el_fps = parseInt(model.get(i).video_fps);
|
||||
@@ -279,11 +264,13 @@ Flickable {
|
||||
var selectedFps = parseInt(model.get(currentIndex).video_fps)
|
||||
|
||||
// Only modify the bitrate if the values actually changed
|
||||
if (prefs.fps !== selectedFps) {
|
||||
prefs.fps = selectedFps
|
||||
if (StreamingPreferences.fps !== selectedFps) {
|
||||
StreamingPreferences.fps = selectedFps
|
||||
|
||||
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
|
||||
slider.value = prefs.bitrateKbps
|
||||
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
|
||||
StreamingPreferences.height,
|
||||
StreamingPreferences.fps);
|
||||
slider.value = StreamingPreferences.bitrateKbps
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -308,7 +295,7 @@ Flickable {
|
||||
Slider {
|
||||
id: slider
|
||||
|
||||
value: prefs.bitrateKbps
|
||||
value: StreamingPreferences.bitrateKbps
|
||||
|
||||
stepSize: 500
|
||||
from : 500
|
||||
@@ -319,7 +306,7 @@ Flickable {
|
||||
|
||||
onValueChanged: {
|
||||
bitrateTitle.text = "Video bitrate: " + (value / 1000.0) + " Mbps"
|
||||
prefs.bitrateKbps = value
|
||||
StreamingPreferences.bitrateKbps = value
|
||||
}
|
||||
}
|
||||
|
||||
@@ -334,7 +321,7 @@ Flickable {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var savedWm = prefs.windowMode
|
||||
var savedWm = StreamingPreferences.windowMode
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < windowModeListModel.count; i++) {
|
||||
var thisWm = windowModeListModel.get(i).val;
|
||||
@@ -365,7 +352,7 @@ Flickable {
|
||||
}
|
||||
}
|
||||
onActivated: {
|
||||
prefs.windowMode = windowModeListModel.get(currentIndex).val
|
||||
StreamingPreferences.windowMode = windowModeListModel.get(currentIndex).val
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
@@ -379,9 +366,9 @@ Flickable {
|
||||
hoverEnabled: true
|
||||
text: "V-Sync"
|
||||
font.pointSize: 12
|
||||
checked: prefs.enableVsync
|
||||
checked: StreamingPreferences.enableVsync
|
||||
onCheckedChanged: {
|
||||
prefs.enableVsync = checked
|
||||
StreamingPreferences.enableVsync = checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
@@ -395,10 +382,10 @@ Flickable {
|
||||
hoverEnabled: true
|
||||
text: "Frame pacing"
|
||||
font.pointSize: 12
|
||||
enabled: prefs.enableVsync
|
||||
checked: prefs.enableVsync && prefs.framePacing
|
||||
enabled: StreamingPreferences.enableVsync
|
||||
checked: StreamingPreferences.enableVsync && StreamingPreferences.framePacing
|
||||
onCheckedChanged: {
|
||||
prefs.framePacing = checked
|
||||
StreamingPreferences.framePacing = checked
|
||||
}
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
@@ -431,7 +418,7 @@ Flickable {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_audio = prefs.audioConfig
|
||||
var saved_audio = StreamingPreferences.audioConfig
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < audioListModel.count; i++) {
|
||||
var el_audio = audioListModel.get(i).val;
|
||||
@@ -458,7 +445,7 @@ Flickable {
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
prefs.audioConfig = audioListModel.get(currentIndex).val
|
||||
StreamingPreferences.audioConfig = audioListModel.get(currentIndex).val
|
||||
}
|
||||
}
|
||||
|
||||
@@ -480,9 +467,19 @@ Flickable {
|
||||
id: startMaximizedCheck
|
||||
text: "Maximize Moonlight window on startup"
|
||||
font.pointSize: 12
|
||||
checked: !prefs.startWindowed
|
||||
checked: !StreamingPreferences.startWindowed
|
||||
onCheckedChanged: {
|
||||
prefs.startWindowed = !checked
|
||||
StreamingPreferences.startWindowed = !checked
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: connectionWarningsCheck
|
||||
text: "Show connection quality warnings"
|
||||
font.pointSize: 12
|
||||
checked: StreamingPreferences.connectionWarnings
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.connectionWarnings = checked
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -510,9 +507,9 @@ Flickable {
|
||||
id: singleControllerCheck
|
||||
text: "Force gamepad #1 always present"
|
||||
font.pointSize: 12
|
||||
checked: !prefs.multiController
|
||||
checked: !StreamingPreferences.multiController
|
||||
onCheckedChanged: {
|
||||
prefs.multiController = !checked
|
||||
StreamingPreferences.multiController = !checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
@@ -527,9 +524,9 @@ Flickable {
|
||||
hoverEnabled: true
|
||||
text: "Raw mouse input"
|
||||
font.pointSize: 12
|
||||
checked: !prefs.mouseAcceleration
|
||||
checked: !StreamingPreferences.mouseAcceleration
|
||||
onCheckedChanged: {
|
||||
prefs.mouseAcceleration = !checked
|
||||
StreamingPreferences.mouseAcceleration = !checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
@@ -555,9 +552,9 @@ Flickable {
|
||||
id: optimizeGameSettingsCheck
|
||||
text: "Optimize game settings"
|
||||
font.pointSize: 12
|
||||
checked: prefs.gameOptimizations
|
||||
checked: StreamingPreferences.gameOptimizations
|
||||
onCheckedChanged: {
|
||||
prefs.gameOptimizations = checked
|
||||
StreamingPreferences.gameOptimizations = checked
|
||||
}
|
||||
}
|
||||
|
||||
@@ -565,9 +562,9 @@ Flickable {
|
||||
id: audioPcCheck
|
||||
text: "Play audio on host PC"
|
||||
font.pointSize: 12
|
||||
checked: prefs.playAudioOnHost
|
||||
checked: StreamingPreferences.playAudioOnHost
|
||||
onCheckedChanged: {
|
||||
prefs.playAudioOnHost = checked
|
||||
StreamingPreferences.playAudioOnHost = checked
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -595,7 +592,7 @@ Flickable {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_vds = prefs.videoDecoderSelection
|
||||
var saved_vds = StreamingPreferences.videoDecoderSelection
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < decoderListModel.count; i++) {
|
||||
var el_vds = decoderListModel.get(i).val;
|
||||
@@ -626,7 +623,7 @@ Flickable {
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
prefs.videoDecoderSelection = decoderListModel.get(currentIndex).val
|
||||
StreamingPreferences.videoDecoderSelection = decoderListModel.get(currentIndex).val
|
||||
}
|
||||
}
|
||||
|
||||
@@ -641,7 +638,7 @@ Flickable {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_vcc = prefs.videoCodecConfig
|
||||
var saved_vcc = StreamingPreferences.videoCodecConfig
|
||||
currentIndex = 0
|
||||
for(var i = 0; i < codecListModel.count; i++) {
|
||||
var el_vcc = codecListModel.get(i).val;
|
||||
@@ -679,7 +676,7 @@ Flickable {
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
prefs.videoCodecConfig = codecListModel.get(currentIndex).val
|
||||
StreamingPreferences.videoCodecConfig = codecListModel.get(currentIndex).val
|
||||
}
|
||||
}
|
||||
|
||||
@@ -687,13 +684,17 @@ Flickable {
|
||||
id: unlockUnsupportedFps
|
||||
text: "Unlock unsupported FPS options"
|
||||
font.pointSize: 12
|
||||
checked: prefs.unsupportedFps
|
||||
checked: StreamingPreferences.unsupportedFps
|
||||
onCheckedChanged: {
|
||||
prefs.unsupportedFps = checked
|
||||
// This is called on init, so only do the work if we've
|
||||
// actually changed the value.
|
||||
if (StreamingPreferences.unsupportedFps != checked) {
|
||||
StreamingPreferences.unsupportedFps = checked
|
||||
|
||||
// The selectable FPS values depend on whether
|
||||
// this option is enabled or not
|
||||
fpsComboBox.reinitialize()
|
||||
// The selectable FPS values depend on whether
|
||||
// this option is enabled or not
|
||||
fpsComboBox.reinitialize()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -701,18 +702,22 @@ Flickable {
|
||||
id: enableMdns
|
||||
text: "Automatically find PCs on the local network (Recommended)"
|
||||
font.pointSize: 12
|
||||
checked: prefs.enableMdns
|
||||
checked: StreamingPreferences.enableMdns
|
||||
onCheckedChanged: {
|
||||
prefs.enableMdns = checked
|
||||
// This is called on init, so only do the work if we've
|
||||
// actually changed the value.
|
||||
if (StreamingPreferences.enableMdns != checked) {
|
||||
StreamingPreferences.enableMdns = checked
|
||||
|
||||
// We must save the updated preference to ensure
|
||||
// ComputerManager can observe the change internally.
|
||||
prefs.save()
|
||||
// We must save the updated preference to ensure
|
||||
// ComputerManager can observe the change internally.
|
||||
StreamingPreferences.save()
|
||||
|
||||
// Restart polling so the mDNS change takes effect
|
||||
if (window.pollingActive) {
|
||||
ComputerManager.stopPollingAsync()
|
||||
ComputerManager.startPolling()
|
||||
// Restart polling so the mDNS change takes effect
|
||||
if (window.pollingActive) {
|
||||
ComputerManager.stopPollingAsync()
|
||||
ComputerManager.startPolling()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -721,9 +726,9 @@ Flickable {
|
||||
id: quitAppAfter
|
||||
text: "Quit app after quitting session"
|
||||
font.pointSize: 12
|
||||
checked: prefs.quitAppAfter
|
||||
checked: StreamingPreferences.quitAppAfter
|
||||
onCheckedChanged: {
|
||||
prefs.quitAppAfter = checked
|
||||
StreamingPreferences.quitAppAfter = checked
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+41
-46
@@ -1,9 +1,7 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
import Session 1.0
|
||||
|
||||
@@ -13,13 +11,6 @@ Item {
|
||||
property string stageText : "Starting " + appName + "..."
|
||||
property bool quitAfter : false
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
function stageStarting(stage)
|
||||
{
|
||||
// Update the spinner text
|
||||
@@ -28,8 +19,8 @@ Item {
|
||||
|
||||
function stageFailed(stage, errorCode)
|
||||
{
|
||||
// Display the error dialog after Session::exec() returns
|
||||
errorDialog.text = "Starting " + stage + " failed: Error " + errorCode
|
||||
errorDialog.open()
|
||||
}
|
||||
|
||||
function connectionStarted()
|
||||
@@ -38,6 +29,7 @@ Item {
|
||||
// see them briefly when we pop off the StackView
|
||||
stageSpinner.visible = false
|
||||
stageLabel.visible = false
|
||||
hintText.visible = false
|
||||
|
||||
// Hide the window now that streaming has begun
|
||||
window.visible = false
|
||||
@@ -54,7 +46,7 @@ Item {
|
||||
// This toast appears for 3 seconds, just shorter than how long
|
||||
// Session will wait for it to be displayed. This gives it time
|
||||
// to transition to invisible before continuing.
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.3; ToolTip {}', parent, '')
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
|
||||
toast.text = text
|
||||
toast.timeout = 3000
|
||||
toast.visible = true
|
||||
@@ -72,6 +64,9 @@ Item {
|
||||
|
||||
function sessionFinished()
|
||||
{
|
||||
// Enable GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
|
||||
if (quitAfter) {
|
||||
if (errorDialog.text) {
|
||||
// Quit when the error dialog is acknowledged
|
||||
@@ -98,42 +93,53 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
// It's important that we don't call enable() here
|
||||
// or it may interfere with the Session instance
|
||||
// getting notified of initial connected gamepads.
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
StackView.onDeactivating: {
|
||||
// Show the toolbar again when popped off the stack
|
||||
toolBar.visible = true
|
||||
|
||||
// Enable GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
// Hide the toolbar before we start loading
|
||||
toolBar.visible = false
|
||||
StackView.onActivated: {
|
||||
// Hide the toolbar before we start loading
|
||||
toolBar.visible = false
|
||||
|
||||
// Hook up our signals
|
||||
session.stageStarting.connect(stageStarting)
|
||||
session.stageFailed.connect(stageFailed)
|
||||
session.connectionStarted.connect(connectionStarted)
|
||||
session.displayLaunchError.connect(displayLaunchError)
|
||||
session.displayLaunchWarning.connect(displayLaunchWarning)
|
||||
session.quitStarting.connect(quitStarting)
|
||||
session.sessionFinished.connect(sessionFinished)
|
||||
|
||||
// Kick off the stream
|
||||
streamLoader.active = true
|
||||
}
|
||||
|
||||
Loader {
|
||||
id: streamLoader
|
||||
active: false
|
||||
asynchronous: true
|
||||
|
||||
onLoaded: {
|
||||
// Set the hint text. We do this here rather than
|
||||
// in the hintText control itself to synchronize
|
||||
// with Session.exec() which requires no concurrent
|
||||
// gamepad usage.
|
||||
hintText.text = gamepadKeyNav.getConnectedGamepads() > 0 ?
|
||||
hintText.text = SdlGamepadKeyNavigation.getConnectedGamepads() > 0 ?
|
||||
"Tip: Press Start+Select+L1+R1 to disconnect your session" :
|
||||
"Tip: Press Ctrl+Alt+Shift+Q to disconnect your session"
|
||||
|
||||
// Hook up our signals
|
||||
session.stageStarting.connect(stageStarting)
|
||||
session.stageFailed.connect(stageFailed)
|
||||
session.connectionStarted.connect(connectionStarted)
|
||||
session.displayLaunchError.connect(displayLaunchError)
|
||||
session.displayLaunchWarning.connect(displayLaunchWarning)
|
||||
session.quitStarting.connect(quitStarting)
|
||||
session.sessionFinished.connect(sessionFinished)
|
||||
// Stop GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.disable()
|
||||
|
||||
// Run the streaming session to completion
|
||||
session.exec(Screen.virtualX, Screen.virtualY)
|
||||
}
|
||||
else if (!quitAfter) {
|
||||
// Show the toolbar again when we become hidden
|
||||
toolBar.visible = true
|
||||
}
|
||||
|
||||
sourceComponent: Item {}
|
||||
}
|
||||
|
||||
Row {
|
||||
@@ -166,21 +172,10 @@ Item {
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
|
||||
onAccepted: {
|
||||
if (quitAfter) {
|
||||
Qt.quit()
|
||||
}
|
||||
}
|
||||
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
|
||||
|
||||
onClosed: {
|
||||
if (quitAfter) {
|
||||
Qt.quit()
|
||||
}
|
||||
|
||||
@@ -22,18 +22,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
if (index.row() == m_Computers.count()) {
|
||||
// We insert a synthetic item at the end for the Add PC option
|
||||
switch (role) {
|
||||
case NameRole:
|
||||
return "Add PC";
|
||||
case AddPcRole:
|
||||
return true;
|
||||
default:
|
||||
return QVariant();
|
||||
}
|
||||
}
|
||||
|
||||
Q_ASSERT(index.row() < m_Computers.count());
|
||||
|
||||
NvComputer* computer = m_Computers[index.row()];
|
||||
@@ -50,8 +38,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
|
||||
return computer->currentGameId != 0;
|
||||
case WakeableRole:
|
||||
return !computer->macAddress.isEmpty();
|
||||
case AddPcRole:
|
||||
return false;
|
||||
case StatusUnknownRole:
|
||||
return computer->state == NvComputer::CS_UNKNOWN;
|
||||
default:
|
||||
@@ -67,8 +53,7 @@ int ComputerModel::rowCount(const QModelIndex& parent) const
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Add PC placeholder counts as 1
|
||||
return m_Computers.count() + 1;
|
||||
return m_Computers.count();
|
||||
}
|
||||
|
||||
QHash<int, QByteArray> ComputerModel::roleNames() const
|
||||
@@ -79,7 +64,6 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
|
||||
names[OnlineRole] = "online";
|
||||
names[PairedRole] = "paired";
|
||||
names[BusyRole] = "busy";
|
||||
names[AddPcRole] = "addPc";
|
||||
names[WakeableRole] = "wakeable";
|
||||
names[StatusUnknownRole] = "statusUnknown";
|
||||
|
||||
|
||||
@@ -14,8 +14,7 @@ class ComputerModel : public QAbstractListModel
|
||||
PairedRole,
|
||||
BusyRole,
|
||||
WakeableRole,
|
||||
StatusUnknownRole,
|
||||
AddPcRole
|
||||
StatusUnknownRole
|
||||
};
|
||||
|
||||
public:
|
||||
|
||||
+95
-52
@@ -1,14 +1,13 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Layouts 1.3
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import QtQuick.Controls.Material 2.1
|
||||
|
||||
import ComputerManager 1.0
|
||||
import AutoUpdateChecker 1.0
|
||||
import StreamingPreferences 1.0
|
||||
import SystemProperties 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
ApplicationWindow {
|
||||
property bool pollingActive: false
|
||||
@@ -18,13 +17,10 @@ ApplicationWindow {
|
||||
width: 1280
|
||||
height: 600
|
||||
|
||||
visibility: prefs.startWindowed ? "Windowed" : "Maximized"
|
||||
visibility: StreamingPreferences.startWindowed ? "Windowed" : "Maximized"
|
||||
|
||||
Material.theme: Material.Dark
|
||||
Material.accent: Material.Purple
|
||||
|
||||
StreamingPreferences {
|
||||
id: prefs
|
||||
Component.onCompleted: {
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
}
|
||||
|
||||
StackView {
|
||||
@@ -142,19 +138,18 @@ ApplicationWindow {
|
||||
// onAfterRendering call and potentially reenter this code.
|
||||
initialized = true;
|
||||
|
||||
if (prefs.isRunningWayland()) {
|
||||
if (SystemProperties.isRunningWayland) {
|
||||
waylandDialog.open()
|
||||
}
|
||||
else if (prefs.isWow64()) {
|
||||
else if (SystemProperties.isWow64) {
|
||||
wow64Dialog.open()
|
||||
}
|
||||
else if (!prefs.hasAnyHardwareAcceleration()) {
|
||||
else if (!SystemProperties.hasHardwareAcceleration) {
|
||||
noHwDecoderDialog.open()
|
||||
}
|
||||
|
||||
var unmappedGamepads = prefs.getUnmappedGamepads()
|
||||
if (unmappedGamepads) {
|
||||
unmappedGamepadDialog.unmappedGamepads = unmappedGamepads
|
||||
if (SystemProperties.unmappedGamepads) {
|
||||
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
|
||||
unmappedGamepadDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -218,6 +213,39 @@ ApplicationWindow {
|
||||
Layout.fillWidth: true
|
||||
}
|
||||
|
||||
NavigableToolButton {
|
||||
id: addPcButton
|
||||
visible: stackView.currentItem.objectName === "Computers"
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/ic_add_to_queue_white_48px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Add PC manually" + (newPcShortcut.nativeText ? (" ("+newPcShortcut.nativeText+")") : "")
|
||||
|
||||
Shortcut {
|
||||
id: newPcShortcut
|
||||
sequence: StandardKey.New
|
||||
onActivated: addPcButton.clicked()
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
addPcDialog.open()
|
||||
}
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
NavigableToolButton {
|
||||
property string browserUrl: ""
|
||||
|
||||
@@ -261,6 +289,7 @@ ApplicationWindow {
|
||||
|
||||
NavigableToolButton {
|
||||
id: helpButton
|
||||
visible: SystemProperties.hasBrowser
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/question_mark.svg"
|
||||
@@ -347,67 +376,81 @@ ApplicationWindow {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: noHwDecoderDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
|
||||
"Your streaming performance may be severely degraded in this configuration. " +
|
||||
"Click the Help button for more information on solving this problem."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
||||
}
|
||||
"Your streaming performance may be severely degraded in this configuration."
|
||||
helpText: "Click the Help button for more information on solving this problem."
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: waylandDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "Moonlight does not support hardware acceleration on Wayland. Continuing on Wayland may result in poor streaming performance. " +
|
||||
"Please switch to an X session for optimal performance."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
||||
}
|
||||
helpText: "Click the Help button for more information."
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: wow64Dialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Cancel
|
||||
standardButtons: Dialog.Ok | Dialog.Cancel
|
||||
text: "This PC is running a 64-bit version of Windows. Please download the x64 version of Moonlight for the best streaming performance."
|
||||
onAccepted: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-qt/releases");
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: unmappedGamepadDialog
|
||||
property string unmappedGamepads : ""
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "Moonlight detected gamepads without a proper mapping. " +
|
||||
"The following gamepads will not function until this is resolved: " + unmappedGamepads + "\n\n" +
|
||||
"Click the Help button for information on how to map your gamepads."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping");
|
||||
}
|
||||
text: "Moonlight detected gamepads without a mapping:\n" + unmappedGamepads
|
||||
helpTextSeparator: "\n\n"
|
||||
helpText: "Click the Help button for information on how to map your gamepads."
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping"
|
||||
}
|
||||
|
||||
// This dialog appears when quitting via keyboard or gamepad button
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: quitConfirmationDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
text: "Are you sure you want to quit?"
|
||||
|
||||
onYes: Qt.quit()
|
||||
|
||||
// For keyboard/gamepad navigation
|
||||
onAccepted: Qt.quit()
|
||||
}
|
||||
|
||||
NavigableDialog {
|
||||
id: addPcDialog
|
||||
property string label: "Enter the IP address of your GameStream PC:"
|
||||
|
||||
standardButtons: Dialog.Ok | Dialog.Cancel
|
||||
|
||||
onOpened: {
|
||||
// Force keyboard focus on the textbox so keyboard navigation works
|
||||
editText.forceActiveFocus()
|
||||
}
|
||||
|
||||
onAccepted: {
|
||||
if (editText.text) {
|
||||
ComputerManager.addNewHost(editText.text, false)
|
||||
}
|
||||
}
|
||||
|
||||
ColumnLayout {
|
||||
Label {
|
||||
text: addPcDialog.label
|
||||
font.bold: true
|
||||
}
|
||||
|
||||
TextField {
|
||||
id: editText
|
||||
Layout.fillWidth: true
|
||||
focus: true
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
addPcDialog.accept()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,6 +91,12 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_QUIT:
|
||||
// SDL may send us a quit event since we initialize
|
||||
// the video subsystem on startup. If we get one,
|
||||
// forward it on for Qt to take care of.
|
||||
QCoreApplication::instance()->quit();
|
||||
break;
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
{
|
||||
@@ -247,12 +253,7 @@ void SdlGamepadKeyNavigation::setSettingsMode(bool settingsMode)
|
||||
|
||||
int SdlGamepadKeyNavigation::getConnectedGamepads()
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
|
||||
SDL_GetError());
|
||||
return 0;
|
||||
}
|
||||
Q_ASSERT(m_Enabled);
|
||||
|
||||
int count = 0;
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
@@ -261,6 +262,5 @@ int SdlGamepadKeyNavigation::getConnectedGamepads()
|
||||
}
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
return count;
|
||||
}
|
||||
|
||||
+99
-32
@@ -6,6 +6,9 @@
|
||||
#include <QMutex>
|
||||
#include <QtDebug>
|
||||
#include <QNetworkProxyFactory>
|
||||
#include <QPalette>
|
||||
#include <QFont>
|
||||
#include <QCursor>
|
||||
|
||||
// Don't let SDL hook our main function, since Qt is already
|
||||
// doing the same thing. This needs to be before any headers
|
||||
@@ -28,6 +31,7 @@
|
||||
#include "gui/computermodel.h"
|
||||
#include "gui/appmodel.h"
|
||||
#include "backend/autoupdatechecker.h"
|
||||
#include "backend/systemproperties.h"
|
||||
#include "streaming/session.h"
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "gui/sdlgamepadkeynavigation.h"
|
||||
@@ -136,14 +140,6 @@ void qtLogToDiskHandler(QtMsgType type, const QMessageLogContext&, const QString
|
||||
break;
|
||||
}
|
||||
|
||||
// HACK: Avoid printing this internal Qt warning which seems to print every time we
|
||||
// start our event loop for the QNetworkReply. I have found this warning in many
|
||||
// unrelated bug reports, but none actually tackle this warning itself. It seems to be
|
||||
// new in Qt 5.12.
|
||||
if (msg.startsWith("QNetworkReplyHttpImplPrivate::_q_startOperation was called more than once")) {
|
||||
return;
|
||||
}
|
||||
|
||||
QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
|
||||
QString txt = QString("%1 - Qt %2: %3\n").arg(logTime.toString()).arg(typeTxt).arg(msg);
|
||||
|
||||
@@ -231,6 +227,8 @@ LONG WINAPI UnhandledExceptionHandler(struct _EXCEPTION_POINTERS *ExceptionInfo)
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
SDL_SetMainReady();
|
||||
|
||||
// Set the app version for the QCommandLineParser's showVersion() command
|
||||
QCoreApplication::setApplicationVersion(VERSION_STR);
|
||||
|
||||
@@ -290,9 +288,12 @@ int main(int argc, char *argv[])
|
||||
|
||||
// This avoids using the default keychain for SSL, which may cause
|
||||
// password prompts on macOS.
|
||||
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", QByteArray("1"));
|
||||
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", "1");
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
// The debug build of ANGLE on Qt 5.12.2 triggers all sorts of asserts
|
||||
// even simply creating an empty Qt Quick window and then trying to close
|
||||
// the program. Avoid using ANGLE for debug builds until the issue is fixed.
|
||||
#if defined(Q_OS_WIN32) && !defined(QT_DEBUG)
|
||||
if (!qEnvironmentVariableIsSet("QT_OPENGL")) {
|
||||
// On Windows, use ANGLE so we don't have to load OpenGL
|
||||
// user-mode drivers into our app. OGL drivers (especially Intel)
|
||||
@@ -311,15 +312,57 @@ int main(int argc, char *argv[])
|
||||
// Register custom metatypes for use in signals
|
||||
qRegisterMetaType<NvApp>("NvApp");
|
||||
|
||||
// Allow the display to sleep by default. We will manually use SDL_DisableScreenSaver()
|
||||
// and SDL_EnableScreenSaver() when appropriate. This hint must be set before
|
||||
// initializing the SDL video subsystem to have any effect.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
|
||||
|
||||
// Steam Link requires that we initialize video before creating our
|
||||
// QGuiApplication in order to configure the framebuffer correctly.
|
||||
// It's fine to do on other platforms too, and it can save some time
|
||||
// doing initialization and teardown of the video subsystem after streaming.
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_TIMER) failed: %s",
|
||||
SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Use atexit() to ensure SDL_Quit() is called. This avoids
|
||||
// racing with object destruction where SDL may be used.
|
||||
atexit(SDL_Quit);
|
||||
|
||||
// Avoid the default behavior of changing the timer resolution to 1 ms.
|
||||
// We don't want this all the time that Moonlight is open. We will set
|
||||
// it manually when we start streaming.
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
||||
|
||||
// Disable minimize on focus loss by default. Users seem to want this off by default.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
||||
|
||||
QGuiApplication app(argc, argv);
|
||||
|
||||
#ifdef STEAM_LINK
|
||||
// Qt 5.9 from the Steam Link SDK is not able to load any fonts
|
||||
// since the Steam Link doesn't include any of the ones it looks
|
||||
// for. We know it has NotoSans so we will explicitly ask for that.
|
||||
if (app.font().family().isEmpty()) {
|
||||
qWarning() << "SL HACK: No default font - using NotoSans";
|
||||
|
||||
QFont fon("NotoSans");
|
||||
app.setFont(fon);
|
||||
}
|
||||
|
||||
// Move the mouse to the bottom right so it's invisible when using
|
||||
// gamepad-only navigation.
|
||||
QCursor().setPos(0xFFFF, 0xFFFF);
|
||||
#endif
|
||||
|
||||
app.setWindowIcon(QIcon(":/res/moonlight.svg"));
|
||||
|
||||
// Register our C++ types for QML
|
||||
qmlRegisterType<ComputerModel>("ComputerModel", 1, 0, "ComputerModel");
|
||||
qmlRegisterType<AppModel>("AppModel", 1, 0, "AppModel");
|
||||
qmlRegisterType<StreamingPreferences>("StreamingPreferences", 1, 0, "StreamingPreferences");
|
||||
qmlRegisterType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0, "SdlGamepadKeyNavigation");
|
||||
qmlRegisterUncreatableType<Session>("Session", 1, 0, "Session", "Session cannot be created from QML");
|
||||
qmlRegisterSingletonType<ComputerManager>("ComputerManager", 1, 0,
|
||||
"ComputerManager",
|
||||
@@ -331,8 +374,48 @@ int main(int argc, char *argv[])
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new AutoUpdateChecker();
|
||||
});
|
||||
qmlRegisterSingletonType<SystemProperties>("SystemProperties", 1, 0,
|
||||
"SystemProperties",
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new SystemProperties();
|
||||
});
|
||||
qmlRegisterSingletonType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0,
|
||||
"SdlGamepadKeyNavigation",
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new SdlGamepadKeyNavigation();
|
||||
});
|
||||
qmlRegisterSingletonType<StreamingPreferences>("StreamingPreferences", 1, 0,
|
||||
"StreamingPreferences",
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new StreamingPreferences();
|
||||
});
|
||||
|
||||
QQuickStyle::setStyle("Material");
|
||||
#ifndef Q_OS_WINRT
|
||||
// Use the dense material dark theme by default
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
|
||||
qputenv("QT_QUICK_CONTROLS_STYLE", "Material");
|
||||
}
|
||||
#else
|
||||
// Use universal dark on WinRT
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
|
||||
qputenv("QT_QUICK_CONTROLS_STYLE", "Universal");
|
||||
}
|
||||
#endif
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_THEME")) {
|
||||
qputenv("QT_QUICK_CONTROLS_MATERIAL_THEME", "Dark");
|
||||
}
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_ACCENT")) {
|
||||
qputenv("QT_QUICK_CONTROLS_MATERIAL_ACCENT", "Purple");
|
||||
}
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_VARIANT")) {
|
||||
qputenv("QT_QUICK_CONTROLS_MATERIAL_VARIANT", "Dense");
|
||||
}
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_UNIVERSAL_THEME")) {
|
||||
qputenv("QT_QUICK_CONTROLS_UNIVERSAL_THEME", "Dark");
|
||||
}
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_1_STYLE")) {
|
||||
qputenv("QT_QUICK_CONTROLS_1_STYLE", "Base");
|
||||
}
|
||||
|
||||
QQmlApplicationEngine engine;
|
||||
QString initialView;
|
||||
@@ -340,11 +423,11 @@ int main(int argc, char *argv[])
|
||||
GlobalCommandLineParser parser;
|
||||
switch (parser.parse(app.arguments())) {
|
||||
case GlobalCommandLineParser::NormalStartRequested:
|
||||
initialView = "PcView.qml";
|
||||
initialView = "qrc:/gui/PcView.qml";
|
||||
break;
|
||||
case GlobalCommandLineParser::StreamRequested:
|
||||
{
|
||||
initialView = "CliStartStreamSegue.qml";
|
||||
initialView = "qrc:/gui/CliStartStreamSegue.qml";
|
||||
StreamingPreferences* preferences = new StreamingPreferences(&app);
|
||||
StreamCommandLineParser streamParser;
|
||||
streamParser.parse(app.arguments(), preferences);
|
||||
@@ -356,7 +439,7 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
case GlobalCommandLineParser::QuitRequested:
|
||||
{
|
||||
initialView = "CliQuitStreamSegue.qml";
|
||||
initialView = "qrc:/gui/CliQuitStreamSegue.qml";
|
||||
QuitCommandLineParser quitParser;
|
||||
quitParser.parse(app.arguments());
|
||||
auto launcher = new CliQuitStream::Launcher(quitParser.getHost(), &app);
|
||||
@@ -372,22 +455,6 @@ int main(int argc, char *argv[])
|
||||
if (engine.rootObjects().isEmpty())
|
||||
return -1;
|
||||
|
||||
SDL_SetMainReady();
|
||||
if (SDL_Init(SDL_INIT_TIMER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_Init() failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
// Use atexit() to ensure SDL_Quit() is called. This avoids
|
||||
// racing with object destruction where SDL may be used.
|
||||
atexit(SDL_Quit);
|
||||
|
||||
// Avoid the default behavior of changing the timer resolution to 1 ms.
|
||||
// We don't want this all the time that Moonlight is open. We will set
|
||||
// it manually when we start streaming.
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
||||
|
||||
int err = app.exec();
|
||||
|
||||
// Give worker tasks time to properly exit. Fixes PendingQuitTask
|
||||
|
||||
+18
-17
@@ -8,7 +8,6 @@
|
||||
|
||||
QString Path::s_LogDir;
|
||||
QString Path::s_BoxArtCacheDir;
|
||||
const QString Path::k_GameControllerMappingFile("gamecontrollerdb.txt");
|
||||
|
||||
QString Path::getLogDir()
|
||||
{
|
||||
@@ -22,40 +21,42 @@ QString Path::getBoxArtCacheDir()
|
||||
return s_BoxArtCacheDir;
|
||||
}
|
||||
|
||||
QString Path::getGamepadMappingFile()
|
||||
QByteArray Path::readDataFile(QString fileName)
|
||||
{
|
||||
QFile dataFile(getDataFilePath(fileName));
|
||||
dataFile.open(QIODevice::ReadOnly);
|
||||
return dataFile.readAll();
|
||||
}
|
||||
|
||||
QString Path::getDataFilePath(QString fileName)
|
||||
{
|
||||
QString candidatePath;
|
||||
|
||||
// Check the current directory first
|
||||
candidatePath = QDir(QDir::currentPath()).absoluteFilePath(k_GameControllerMappingFile);
|
||||
candidatePath = QDir(QDir::currentPath()).absoluteFilePath(fileName);
|
||||
if (QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Now check the data directories (for Linux, in particular)
|
||||
candidatePath = QStandardPaths::locate(QStandardPaths::DataLocation, k_GameControllerMappingFile);
|
||||
candidatePath = QStandardPaths::locate(QStandardPaths::DataLocation, fileName);
|
||||
if (!candidatePath.isEmpty() && QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Now try the directory of our app installation (for Windows, if current dir doesn't find it)
|
||||
candidatePath = QDir(QCoreApplication::applicationDirPath()).absoluteFilePath(k_GameControllerMappingFile);
|
||||
candidatePath = QDir(QCoreApplication::applicationDirPath()).absoluteFilePath(fileName);
|
||||
if (QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Now try the Resources folder in our app bundle for macOS
|
||||
QDir dir = QDir(QCoreApplication::applicationDirPath());
|
||||
dir.cdUp();
|
||||
dir.cd("Resources");
|
||||
dir.filePath(k_GameControllerMappingFile);
|
||||
candidatePath = dir.absoluteFilePath(k_GameControllerMappingFile);
|
||||
if (QFile::exists(candidatePath)) {
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Couldn't find it
|
||||
return QString();
|
||||
// Return the QRC embedded copy
|
||||
candidatePath = ":/data/" + fileName;
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return QString(candidatePath);
|
||||
}
|
||||
|
||||
void Path::initialize(bool portable)
|
||||
|
||||
+4
-2
@@ -9,12 +9,14 @@ public:
|
||||
|
||||
static QString getBoxArtCacheDir();
|
||||
|
||||
static QString getGamepadMappingFile();
|
||||
static QByteArray readDataFile(QString fileName);
|
||||
|
||||
// Only safe to use directly for Qt classes
|
||||
static QString getDataFilePath(QString fileName);
|
||||
|
||||
static void initialize(bool portable);
|
||||
|
||||
private:
|
||||
static QString s_LogDir;
|
||||
static QString s_BoxArtCacheDir;
|
||||
static const QString k_GameControllerMappingFile;
|
||||
};
|
||||
|
||||
@@ -13,5 +13,10 @@
|
||||
<file>gui/CliQuitStreamSegue.qml</file>
|
||||
<file>gui/CliStartStreamSegue.qml</file>
|
||||
<file>gui/AutoResizingComboBox.qml</file>
|
||||
<file>gui/NavigableMenu.qml</file>
|
||||
<file>gui/ErrorMessageDialog.qml</file>
|
||||
<file>gui/NavigableMessageDialog.qml</file>
|
||||
<file>gui/NavigableDialog.qml</file>
|
||||
<file>gui/CenteredGridView.qml</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#fff"><path d="M12 2C6.47 2 2 6.47 2 12s4.47 10 10 10 10-4.47 10-10S17.53 2 12 2zm5 13.59L15.59 17 12 13.41 8.41 17 7 15.59 10.59 12 7 8.41 8.41 7 12 10.59 15.59 7 17 8.41 13.41 12 17 15.59z"/><path d="M0 0h24v24H0z" fill="none"/></svg>
|
||||
|
After Width: | Height: | Size: 325 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#FFFFFF"><path fill="none" d="M0 0h24v24H0V0z"/><path d="M11 15h2v2h-2zm0-8h2v6h-2zm.99-5C6.47 2 2 6.48 2 12s4.47 10 9.99 10C17.52 22 22 17.52 22 12S17.52 2 11.99 2zM12 20c-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8-3.58 8-8 8z"/></svg>
|
||||
|
After Width: | Height: | Size: 323 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#FFFFFF"><path fill="none" d="M0 0h24v24H0z"/><path d="M11 18h2v-2h-2v2zm1-16C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm0 18c-4.41 0-8-3.59-8-8s3.59-8 8-8 8 3.59 8 8-3.59 8-8 8zm0-14c-2.21 0-4 1.79-4 4h2c0-1.1.9-2 2-2s2 .9 2 2c0 2-3 1.75-3 5h2c0-2.25 3-2.5 3-5 0-2.21-1.79-4-4-4z"/></svg>
|
||||
|
After Width: | Height: | Size: 397 B |
@@ -8,11 +8,18 @@
|
||||
<file>res/baseline-lock-24px.svg</file>
|
||||
<file>res/baseline-play_circle_filled_white-48px.svg</file>
|
||||
<file>res/baseline-warning-24px.svg</file>
|
||||
<file>res/baseline-cancel-24px.svg</file>
|
||||
<file>res/no_app_image.png</file>
|
||||
<file>res/settings.svg</file>
|
||||
<file>res/arrow_left.svg</file>
|
||||
<file>res/question_mark.svg</file>
|
||||
<file>res/moonlight.svg</file>
|
||||
<file>res/update.svg</file>
|
||||
<file>res/baseline-help_outline-24px.svg</file>
|
||||
<file>res/baseline-error_outline-24px.svg</file>
|
||||
</qresource>
|
||||
<qresource prefix="/data">
|
||||
<file alias="gamecontrollerdb.txt">SDL_GameControllerDB/gamecontrollerdb.txt</file>
|
||||
<file alias="ModeSeven.ttf">ModeSeven.ttf</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
||||
@@ -54,15 +54,10 @@ void MappingManager::save()
|
||||
|
||||
void MappingManager::applyMappings()
|
||||
{
|
||||
QString mappingFile = Path::getGamepadMappingFile();
|
||||
if (!mappingFile.isEmpty()) {
|
||||
std::string mappingFileNative = QDir::toNativeSeparators(mappingFile).toStdString();
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Loading gamepad mappings from: %s",
|
||||
mappingFileNative.c_str());
|
||||
|
||||
int newMappings = SDL_GameControllerAddMappingsFromFile(mappingFileNative.c_str());
|
||||
QByteArray mappingData = Path::readDataFile("gamecontrollerdb.txt");
|
||||
if (!mappingData.isEmpty()) {
|
||||
int newMappings = SDL_GameControllerAddMappingsFromRW(
|
||||
SDL_RWFromConstMem(mappingData.constData(), mappingData.size()), 1);
|
||||
if (newMappings < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Error loading gamepad mappings: %s",
|
||||
@@ -75,8 +70,8 @@ void MappingManager::applyMappings()
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No gamepad mapping file found");
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to load gamepad mapping file");
|
||||
}
|
||||
|
||||
QList<SdlGamepadMapping> mappings = m_Mappings.values();
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
#include "streamingpreferences.h"
|
||||
#include "streaming/session.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
#include <QSettings>
|
||||
|
||||
@@ -24,6 +22,7 @@
|
||||
#define SER_MOUSEACCELERATION "mouseacceleration"
|
||||
#define SER_STARTWINDOWED "startwindowed"
|
||||
#define SER_FRAMEPACING "framepacing"
|
||||
#define SER_CONNWARNINGS "connwarnings"
|
||||
|
||||
StreamingPreferences::StreamingPreferences(QObject *parent)
|
||||
: QObject(parent)
|
||||
@@ -49,6 +48,7 @@ void StreamingPreferences::reload()
|
||||
mouseAcceleration = settings.value(SER_MOUSEACCELERATION, false).toBool();
|
||||
startWindowed = settings.value(SER_STARTWINDOWED, false).toBool();
|
||||
framePacing = settings.value(SER_FRAMEPACING, false).toBool();
|
||||
connectionWarnings = settings.value(SER_CONNWARNINGS, true).toBool();
|
||||
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
|
||||
static_cast<int>(AudioConfig::AC_STEREO)).toInt());
|
||||
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
|
||||
@@ -79,133 +79,13 @@ void StreamingPreferences::save()
|
||||
settings.setValue(SER_MOUSEACCELERATION, mouseAcceleration);
|
||||
settings.setValue(SER_STARTWINDOWED, startWindowed);
|
||||
settings.setValue(SER_FRAMEPACING, framePacing);
|
||||
settings.setValue(SER_CONNWARNINGS, connectionWarnings);
|
||||
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
|
||||
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
|
||||
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
|
||||
settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
|
||||
}
|
||||
|
||||
bool StreamingPreferences::hasAnyHardwareAcceleration()
|
||||
{
|
||||
// Always use VDS_AUTO to avoid spamming the user with warnings
|
||||
// if they've forced software decoding.
|
||||
return Session::isHardwareDecodeAvailable(VDS_AUTO,
|
||||
VIDEO_FORMAT_H264,
|
||||
1920, 1080, 60);
|
||||
}
|
||||
|
||||
bool StreamingPreferences::isRunningWayland()
|
||||
{
|
||||
return qgetenv("XDG_SESSION_TYPE") == QByteArray("wayland");
|
||||
}
|
||||
|
||||
bool StreamingPreferences::isWow64()
|
||||
{
|
||||
#ifdef Q_OS_WIN32
|
||||
return QSysInfo::currentCpuArchitecture() != QSysInfo::buildCpuArchitecture();
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
QString StreamingPreferences::getUnmappedGamepads()
|
||||
{
|
||||
return SdlInputHandler::getUnmappedGamepads();
|
||||
}
|
||||
|
||||
int StreamingPreferences::getMaximumStreamingFrameRate()
|
||||
{
|
||||
// Never let the maximum drop below 60 FPS
|
||||
int maxFrameRate = 60;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return maxFrameRate;
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode, bestMode, desktopMode;
|
||||
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
|
||||
// Get the native desktop resolution
|
||||
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
|
||||
|
||||
// Start at desktop mode and work our way up
|
||||
bestMode = desktopMode;
|
||||
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
|
||||
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
|
||||
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
|
||||
if (mode.refresh_rate > bestMode.refresh_rate) {
|
||||
bestMode = mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
maxFrameRate = qMax(maxFrameRate, bestMode.refresh_rate);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
return maxFrameRate;
|
||||
}
|
||||
|
||||
QRect StreamingPreferences::getDesktopResolution(int displayIndex)
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
|
||||
if (displayIndex >= SDL_GetNumVideoDisplays()) {
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return QRect();
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode;
|
||||
int err = SDL_GetDesktopDisplayMode(displayIndex, &mode);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
if (err == 0) {
|
||||
return QRect(0, 0, mode.w, mode.h);
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDesktopDisplayMode() failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
}
|
||||
|
||||
QRect StreamingPreferences::getNativeResolution(int displayIndex)
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
|
||||
if (displayIndex >= SDL_GetNumVideoDisplays()) {
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return QRect();
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode;
|
||||
bool success = StreamUtils::getRealDesktopMode(displayIndex, &mode);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
if (success) {
|
||||
return QRect(0, 0, mode.w, mode.h);
|
||||
}
|
||||
else {
|
||||
return QRect();
|
||||
}
|
||||
}
|
||||
|
||||
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
|
||||
{
|
||||
// This table prefers 16:10 resolutions because they are
|
||||
|
||||
@@ -15,20 +15,6 @@ public:
|
||||
|
||||
Q_INVOKABLE void save();
|
||||
|
||||
Q_INVOKABLE static bool hasAnyHardwareAcceleration();
|
||||
|
||||
Q_INVOKABLE static bool isRunningWayland();
|
||||
|
||||
Q_INVOKABLE static bool isWow64();
|
||||
|
||||
Q_INVOKABLE static int getMaximumStreamingFrameRate();
|
||||
|
||||
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
|
||||
|
||||
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
|
||||
|
||||
Q_INVOKABLE QString getUnmappedGamepads();
|
||||
|
||||
void reload();
|
||||
|
||||
enum AudioConfig
|
||||
@@ -77,6 +63,7 @@ public:
|
||||
Q_PROPERTY(bool mouseAcceleration MEMBER mouseAcceleration NOTIFY mouseAccelerationChanged)
|
||||
Q_PROPERTY(bool startWindowed MEMBER startWindowed NOTIFY startWindowedChanged)
|
||||
Q_PROPERTY(bool framePacing MEMBER framePacing NOTIFY framePacingChanged)
|
||||
Q_PROPERTY(bool connectionWarnings MEMBER connectionWarnings NOTIFY connectionWarningsChanged)
|
||||
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
|
||||
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
|
||||
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
|
||||
@@ -97,6 +84,7 @@ public:
|
||||
bool mouseAcceleration;
|
||||
bool startWindowed;
|
||||
bool framePacing;
|
||||
bool connectionWarnings;
|
||||
AudioConfig audioConfig;
|
||||
VideoCodecConfig videoCodecConfig;
|
||||
VideoDecoderSelection videoDecoderSelection;
|
||||
@@ -119,5 +107,6 @@ signals:
|
||||
void windowModeChanged();
|
||||
void startWindowedChanged();
|
||||
void framePacingChanged();
|
||||
void connectionWarningsChanged();
|
||||
};
|
||||
|
||||
|
||||
@@ -5,18 +5,24 @@
|
||||
#include "renderers/soundioaudiorenderer.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SLAUDIO
|
||||
#include "renderers/slaud.h"
|
||||
#endif
|
||||
|
||||
#include "renderers/sdl.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
IAudioRenderer* Session::createAudioRenderer()
|
||||
{
|
||||
#ifdef HAVE_SOUNDIO
|
||||
#if defined(HAVE_SOUNDIO)
|
||||
if (qgetenv("ML_AUDIO") == "SDL") {
|
||||
return new SdlAudioRenderer();
|
||||
}
|
||||
|
||||
return new SoundIoAudioRenderer();
|
||||
#elif defined(HAVE_SLAUDIO)
|
||||
return new SLAudioRenderer();
|
||||
#else
|
||||
return new SdlAudioRenderer();
|
||||
#endif
|
||||
@@ -115,6 +121,21 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
}
|
||||
}
|
||||
|
||||
// See if we need to drop this sample
|
||||
if (s_ActiveSession->m_DropAudioEndTime != 0) {
|
||||
if (SDL_TICKS_PASSED(SDL_GetTicks(), s_ActiveSession->m_DropAudioEndTime)) {
|
||||
// Avoid calling SDL_GetTicks() now
|
||||
s_ActiveSession->m_DropAudioEndTime = 0;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio drop window has ended");
|
||||
}
|
||||
else {
|
||||
// We're still in the drop window
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
s_ActiveSession->m_AudioSampleCount++;
|
||||
|
||||
if (s_ActiveSession->m_AudioRenderer != nullptr) {
|
||||
@@ -145,10 +166,22 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
// safe to reinitialize here because we can't be torn down while
|
||||
// the audio decoder/playback thread is still alive.
|
||||
if (s_ActiveSession->m_AudioRenderer == nullptr && (s_ActiveSession->m_AudioSampleCount % 200) == 0) {
|
||||
// Since we're doing this inline and audio initialization takes time, we need
|
||||
// to drop samples to account for the time we've spent blocking audio rendering
|
||||
// so we return to real-time playback and don't accumulate latency.
|
||||
Uint32 audioReinitStartTime = SDL_GetTicks();
|
||||
|
||||
s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer();
|
||||
if (!s_ActiveSession->m_AudioRenderer->prepareForPlayback(&s_ActiveSession->m_AudioConfig)) {
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
s_ActiveSession->m_AudioRenderer = nullptr;
|
||||
}
|
||||
|
||||
Uint32 audioReinitStopTime = SDL_GetTicks();
|
||||
|
||||
s_ActiveSession->m_DropAudioEndTime = audioReinitStopTime + (audioReinitStopTime - audioReinitStartTime);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio reinitialization took %d ms - starting drop window",
|
||||
audioReinitStopTime - audioReinitStartTime);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
#include "slaud.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
SLAudioRenderer::SLAudioRenderer()
|
||||
: m_AudioContext(nullptr),
|
||||
m_AudioStream(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
|
||||
{
|
||||
m_AudioContext = SLAudio_CreateContext();
|
||||
if (m_AudioContext == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SLAudio_CreateContext() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_AudioStream = SLAudio_CreateStream(m_AudioContext,
|
||||
opusConfig->sampleRate,
|
||||
opusConfig->channelCount,
|
||||
SAMPLES_PER_FRAME * sizeof(short) * opusConfig->channelCount,
|
||||
1);
|
||||
if (m_AudioStream == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SLAudio_CreateStream() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using SLAudio renderer");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
SLAudioRenderer::~SLAudioRenderer()
|
||||
{
|
||||
if (m_AudioStream != nullptr) {
|
||||
SLAudio_FreeStream(m_AudioStream);
|
||||
}
|
||||
|
||||
if (m_AudioContext != nullptr) {
|
||||
SLAudio_FreeContext(m_AudioContext);
|
||||
}
|
||||
}
|
||||
|
||||
bool SLAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
{
|
||||
void* outputBuffer = SLAudio_BeginFrame(m_AudioStream);
|
||||
|
||||
if (outputBuffer != nullptr) {
|
||||
memcpy(outputBuffer, audioBuffer, audioSize);
|
||||
SLAudio_SubmitFrame(m_AudioStream);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
#include <SLAudio.h>
|
||||
|
||||
class SLAudioRenderer : public IAudioRenderer
|
||||
{
|
||||
public:
|
||||
SLAudioRenderer();
|
||||
|
||||
virtual ~SLAudioRenderer();
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
virtual bool submitAudio(short* audioBuffer, int audioSize);
|
||||
|
||||
private:
|
||||
CSLAudioContext* m_AudioContext;
|
||||
CSLAudioStream* m_AudioStream;
|
||||
};
|
||||
+191
-19
@@ -54,8 +54,24 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
|
||||
// is via normal motion events that are influenced by mouse acceleration).
|
||||
// Otherwise, we'll use raw input capture which is straight from the device
|
||||
// without modification by the OS.
|
||||
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
|
||||
prefs.mouseAcceleration ? "1" : "0");
|
||||
SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
|
||||
prefs.mouseAcceleration ? "1" : "0",
|
||||
SDL_HINT_OVERRIDE);
|
||||
|
||||
// We must initialize joystick explicitly before gamecontroller in order
|
||||
// to ensure we receive gamecontroller attach events for gamepads where
|
||||
// SDL doesn't have a built-in mapping. By starting joystick first, we
|
||||
// can allow mapping manager to update the mappings before GC attach
|
||||
// events are generated.
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_JOYSTICK));
|
||||
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_JOYSTICK) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
|
||||
// We need to reinit this each time, since you only get
|
||||
// an initial set of gamepad arrival events once per init.
|
||||
@@ -66,8 +82,12 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_HAPTIC));
|
||||
if (SDL_InitSubSystem(SDL_INIT_HAPTIC) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_HAPTIC) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
// Initialize the gamepad mask with currently attached gamepads to avoid
|
||||
// causing gamepads to unexpectedly disappear and reappear on the host
|
||||
@@ -87,6 +107,9 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
|
||||
SdlInputHandler::~SdlInputHandler()
|
||||
{
|
||||
for (int i = 0; i < MAX_GAMEPADS; i++) {
|
||||
if (m_GamepadState[i].haptic != nullptr) {
|
||||
SDL_HapticClose(m_GamepadState[i].haptic);
|
||||
}
|
||||
if (m_GamepadState[i].controller != nullptr) {
|
||||
SDL_GameControllerClose(m_GamepadState[i].controller);
|
||||
}
|
||||
@@ -97,8 +120,17 @@ SdlInputHandler::~SdlInputHandler()
|
||||
SDL_RemoveTimer(m_RightButtonReleaseTimer);
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_HAPTIC);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_HAPTIC));
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_JOYSTICK));
|
||||
|
||||
// Return background event handling to off
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "0");
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
@@ -111,10 +143,21 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
(event->keysym.mod & KMOD_CTRL) &&
|
||||
(event->keysym.mod & KMOD_ALT) &&
|
||||
(event->keysym.mod & KMOD_SHIFT)) {
|
||||
// First we test the SDLK combos for matches,
|
||||
// that way we ensure that latin keyboard users
|
||||
// can match to the key they see on their keyboards.
|
||||
// If nothing matches that, we'll then go on to
|
||||
// checking scancodes so non-latin keyboard users
|
||||
// can have working hotkeys (though possibly in
|
||||
// odd positions). We must do all SDLK tests before
|
||||
// any scancode tests to avoid issues in cases
|
||||
// where the SDLK for one shortcut collides with
|
||||
// the scancode of another.
|
||||
|
||||
// Check for quit combo (Ctrl+Alt+Shift+Q)
|
||||
if (event->keysym.sym == SDLK_q) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit key combo");
|
||||
"Detected quit key combo (SDLK)");
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
@@ -126,7 +169,55 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
// Check for the unbind combo (Ctrl+Alt+Shift+Z)
|
||||
else if (event->keysym.sym == SDLK_z) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse capture toggle combo");
|
||||
"Detected mouse capture toggle combo (SDLK)");
|
||||
|
||||
// Stop handling future input
|
||||
SDL_SetRelativeMouseMode((SDL_bool)!SDL_GetRelativeMouseMode());
|
||||
|
||||
// Force raise all keys to ensure they aren't stuck,
|
||||
// since we won't get their key up events.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
else if (event->keysym.sym == SDLK_x) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected full-screen toggle combo (SDLK)");
|
||||
Session::s_ActiveSession->toggleFullscreen();
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
else if (event->keysym.sym == SDLK_s) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected stats toggle combo (SDLK)");
|
||||
|
||||
// Toggle the stats overlay
|
||||
Session::get()->getOverlayManager().setOverlayState(Overlay::OverlayDebug,
|
||||
!Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug));
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
// Check for quit combo (Ctrl+Alt+Shift+Q)
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_Q) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit key combo (scancode)");
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
event.quit.timestamp = SDL_GetTicks();
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
// Check for the unbind combo (Ctrl+Alt+Shift+Z)
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_Z) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse capture toggle combo (scancode)");
|
||||
|
||||
// Stop handling future input
|
||||
SDL_SetRelativeMouseMode((SDL_bool)!SDL_GetRelativeMouseMode());
|
||||
@@ -137,11 +228,24 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
return;
|
||||
}
|
||||
// Check for the full-screen combo (Ctrl+Alt+Shift+X)
|
||||
else if (event->keysym.sym == SDLK_x) {
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_X) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected full-screen toggle combo");
|
||||
"Detected full-screen toggle combo (scancode)");
|
||||
Session::s_ActiveSession->toggleFullscreen();
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_S) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected stats toggle combo (scancode)");
|
||||
|
||||
// Toggle the stats overlay
|
||||
Session::get()->getOverlayManager().setOverlayState(Overlay::OverlayDebug,
|
||||
!Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug));
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
@@ -641,17 +745,12 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
|
||||
return;
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
// Determine this player's preferred index
|
||||
i = SDL_GameControllerGetPlayerIndex(controller);
|
||||
if (i < 0 || i >= MAX_GAMEPADS || m_GamepadState[i].controller != NULL) {
|
||||
// If the player index is unavailable or invalid, start searching from 0
|
||||
i = 0;
|
||||
}
|
||||
#else
|
||||
// SDL 2.0.8 and earlier has no player number hints
|
||||
// We used to use SDL_GameControllerGetPlayerIndex() here but that
|
||||
// can lead to strange issues due to bugs in Windows where an Xbox
|
||||
// controller will join as player 2, even though no player 1 controller
|
||||
// is connected at all. This pretty much screws any attempt to use
|
||||
// the gamepad in single player games, so just assign them in order from 0.
|
||||
i = 0;
|
||||
#endif
|
||||
|
||||
for (; i < MAX_GAMEPADS; i++) {
|
||||
if (m_GamepadState[i].controller == NULL) {
|
||||
@@ -678,6 +777,24 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
|
||||
|
||||
state->controller = controller;
|
||||
state->jsId = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(state->controller));
|
||||
state->haptic = SDL_HapticOpenFromJoystick(SDL_GameControllerGetJoystick(state->controller));
|
||||
state->hapticEffectId = -1;
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_NONE;
|
||||
if (state->haptic != nullptr) {
|
||||
if ((SDL_HapticQuery(state->haptic) & SDL_HAPTIC_LEFTRIGHT) == 0) {
|
||||
if (SDL_HapticRumbleSupported(state->haptic)) {
|
||||
if (SDL_HapticRumbleInit(state->haptic) == 0) {
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE;
|
||||
}
|
||||
}
|
||||
if (state->hapticMethod == GAMEPAD_HAPTIC_METHOD_NONE) {
|
||||
SDL_HapticClose(state->haptic);
|
||||
state->haptic = nullptr;
|
||||
}
|
||||
} else {
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_LEFTRIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(SDL_GameControllerGetJoystick(state->controller)),
|
||||
guidStr, sizeof(guidStr));
|
||||
@@ -712,6 +829,9 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
|
||||
state = findStateForGamepad(event->which);
|
||||
if (state != NULL) {
|
||||
SDL_GameControllerClose(state->controller);
|
||||
if (state->haptic != nullptr) {
|
||||
SDL_HapticClose(state->haptic);
|
||||
}
|
||||
|
||||
// Remove this from the gamepad mask in MC-mode
|
||||
if (m_MultiController) {
|
||||
@@ -765,6 +885,59 @@ void SdlInputHandler::handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event)
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::rumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor)
|
||||
{
|
||||
// Make sure the controller number is within our supported count
|
||||
if (controllerNumber >= MAX_GAMEPADS) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if the controller supports haptics (and if the controller exists at all)
|
||||
SDL_Haptic* haptic = m_GamepadState[controllerNumber].haptic;
|
||||
if (haptic == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Stop the last effect we played
|
||||
if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_LEFTRIGHT) {
|
||||
if (m_GamepadState[controllerNumber].hapticEffectId >= 0) {
|
||||
SDL_HapticDestroyEffect(haptic, m_GamepadState[controllerNumber].hapticEffectId);
|
||||
}
|
||||
} else if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE) {
|
||||
SDL_HapticRumbleStop(haptic);
|
||||
}
|
||||
|
||||
// If this callback is telling us to stop both motors, don't bother queuing a new effect
|
||||
if (lowFreqMotor == 0 && highFreqMotor == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_LEFTRIGHT) {
|
||||
SDL_HapticEffect effect;
|
||||
SDL_memset(&effect, 0, sizeof(effect));
|
||||
effect.type = SDL_HAPTIC_LEFTRIGHT;
|
||||
|
||||
// The effect should last until we are instructed to stop or change it
|
||||
effect.leftright.length = SDL_HAPTIC_INFINITY;
|
||||
|
||||
// SDL haptics range from 0-32767 but XInput uses 0-65535, so divide by 2 to correct for SDL's scaling
|
||||
effect.leftright.large_magnitude = lowFreqMotor / 2;
|
||||
effect.leftright.small_magnitude = highFreqMotor / 2;
|
||||
|
||||
// Play the new effect
|
||||
m_GamepadState[controllerNumber].hapticEffectId = SDL_HapticNewEffect(haptic, &effect);
|
||||
if (m_GamepadState[controllerNumber].hapticEffectId >= 0) {
|
||||
SDL_HapticRunEffect(haptic, m_GamepadState[controllerNumber].hapticEffectId, 1);
|
||||
}
|
||||
} else if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE) {
|
||||
SDL_HapticRumblePlay(haptic,
|
||||
std::min(1.0, (GAMEPAD_HAPTIC_SIMPLE_HIFREQ_MOTOR_WEIGHT*highFreqMotor +
|
||||
GAMEPAD_HAPTIC_SIMPLE_LOWFREQ_MOTOR_WEIGHT*lowFreqMotor) / 65535.0),
|
||||
SDL_HAPTIC_INFINITY);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleTouchFingerEvent(SDL_TouchFingerEvent* event)
|
||||
{
|
||||
int fingerIndex = -1;
|
||||
@@ -910,7 +1083,6 @@ int SdlInputHandler::getAttachedGamepadMask()
|
||||
return 0x1;
|
||||
}
|
||||
|
||||
// TODO: Use SDL_GameControllerGetPlayerIndex() for accurate indexes?
|
||||
count = mask = 0;
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
struct GamepadState {
|
||||
SDL_GameController* controller;
|
||||
SDL_JoystickID jsId;
|
||||
SDL_Haptic* haptic;
|
||||
int hapticMethod;
|
||||
int hapticEffectId;
|
||||
short index;
|
||||
|
||||
short buttons;
|
||||
@@ -19,6 +22,13 @@ struct GamepadState {
|
||||
#define MAX_GAMEPADS 4
|
||||
#define MAX_FINGERS 2
|
||||
|
||||
#define GAMEPAD_HAPTIC_METHOD_NONE 0
|
||||
#define GAMEPAD_HAPTIC_METHOD_LEFTRIGHT 1
|
||||
#define GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE 2
|
||||
|
||||
#define GAMEPAD_HAPTIC_SIMPLE_HIFREQ_MOTOR_WEIGHT 0.33
|
||||
#define GAMEPAD_HAPTIC_SIMPLE_LOWFREQ_MOTOR_WEIGHT 0.8
|
||||
|
||||
class SdlInputHandler
|
||||
{
|
||||
public:
|
||||
@@ -43,6 +53,8 @@ public:
|
||||
|
||||
void handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event);
|
||||
|
||||
void rumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor);
|
||||
|
||||
void handleTouchFingerEvent(SDL_TouchFingerEvent* event);
|
||||
|
||||
int getAttachedGamepadMask();
|
||||
|
||||
+150
-117
@@ -11,7 +11,7 @@
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SLVIDEO
|
||||
#include "video/sl.h"
|
||||
#include "video/slvid.h"
|
||||
#endif
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
@@ -38,7 +38,9 @@ CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
|
||||
Session::clConnectionTerminated,
|
||||
nullptr,
|
||||
nullptr,
|
||||
Session::clLogMessage
|
||||
Session::clLogMessage,
|
||||
Session::clRumble,
|
||||
Session::clConnectionStatusUpdate
|
||||
};
|
||||
|
||||
AUDIO_RENDERER_CALLBACKS Session::k_AudioCallbacks = {
|
||||
@@ -73,8 +75,11 @@ void Session::clStageFailed(int stage, long errorCode)
|
||||
|
||||
void Session::clConnectionTerminated(long errorCode)
|
||||
{
|
||||
s_ActiveSession->m_UnexpectedTermination = true;
|
||||
emit s_ActiveSession->displayLaunchError("Connection terminated");
|
||||
// Display the termination dialog if this was not intended
|
||||
if (errorCode != 0) {
|
||||
s_ActiveSession->m_UnexpectedTermination = true;
|
||||
emit s_ActiveSession->displayLaunchError("Connection terminated");
|
||||
}
|
||||
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Connection terminated: %ld",
|
||||
@@ -99,18 +104,57 @@ void Session::clLogMessage(const char* format, ...)
|
||||
va_end(ap);
|
||||
}
|
||||
|
||||
void Session::clRumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor)
|
||||
{
|
||||
// The input handler can be closed during the stream if LiStopConnection() hasn't completed yet
|
||||
// but the stream has been stopped by the user. In this case, just discard the rumble.
|
||||
SDL_AtomicLock(&s_ActiveSession->m_InputHandlerLock);
|
||||
if (s_ActiveSession->m_InputHandler != nullptr) {
|
||||
s_ActiveSession->m_InputHandler->rumble(controllerNumber, lowFreqMotor, highFreqMotor);
|
||||
}
|
||||
SDL_AtomicUnlock(&s_ActiveSession->m_InputHandlerLock);
|
||||
}
|
||||
|
||||
void Session::clConnectionStatusUpdate(int connectionStatus)
|
||||
{
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Connection status update: %d",
|
||||
connectionStatus);
|
||||
|
||||
if (!s_ActiveSession->m_Preferences->connectionWarnings) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (connectionStatus)
|
||||
{
|
||||
case CONN_STATUS_POOR:
|
||||
if (s_ActiveSession->m_StreamConfig.bitrate > 5000) {
|
||||
strcpy(s_ActiveSession->m_OverlayManager.getOverlayText(Overlay::OverlayStatusUpdate), "Slow connection to PC\nReduce your bitrate");
|
||||
}
|
||||
else {
|
||||
strcpy(s_ActiveSession->m_OverlayManager.getOverlayText(Overlay::OverlayStatusUpdate), "Poor connection to PC");
|
||||
}
|
||||
s_ActiveSession->m_OverlayManager.setOverlayTextUpdated(Overlay::OverlayStatusUpdate);
|
||||
s_ActiveSession->m_OverlayManager.setOverlayState(Overlay::OverlayStatusUpdate, true);
|
||||
break;
|
||||
case CONN_STATUS_OKAY:
|
||||
s_ActiveSession->m_OverlayManager.setOverlayState(Overlay::OverlayStatusUpdate, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#define CALL_INITIALIZE(dec) (dec)->initialize(vds, window, videoFormat, width, height, frameRate, enableVsync, enableFramePacing)
|
||||
|
||||
bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window, int videoFormat, int width, int height,
|
||||
int frameRate, bool enableVsync, bool enableFramePacing, IVideoDecoder*& chosenDecoder)
|
||||
int frameRate, bool enableVsync, bool enableFramePacing, bool testOnly, IVideoDecoder*& chosenDecoder)
|
||||
{
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"V-sync %s",
|
||||
enableVsync ? "enabled" : "disabled");
|
||||
|
||||
#ifdef HAVE_SLVIDEO
|
||||
chosenDecoder = new SLVideoDecoder();
|
||||
chosenDecoder = new SLVideoDecoder(testOnly);
|
||||
if (CALL_INITIALIZE(chosenDecoder)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SLVideo video decoder chosen");
|
||||
@@ -125,7 +169,7 @@ bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_FFMPEG
|
||||
chosenDecoder = new FFmpegVideoDecoder();
|
||||
chosenDecoder = new FFmpegVideoDecoder(testOnly);
|
||||
if (CALL_INITIALIZE(chosenDecoder)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"FFmpeg-based video decoder chosen");
|
||||
@@ -200,30 +244,13 @@ int Session::drSubmitDecodeUnit(PDECODE_UNIT du)
|
||||
}
|
||||
}
|
||||
|
||||
bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
|
||||
bool Session::isHardwareDecodeAvailable(SDL_Window* window,
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate)
|
||||
{
|
||||
IVideoDecoder* decoder;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_Window* window = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_HIDDEN);
|
||||
if (!window) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, false, decoder)) {
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, false, true, decoder)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -231,39 +258,16 @@ bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelect
|
||||
|
||||
delete decoder;
|
||||
|
||||
// This must be called after the decoder is deleted, because
|
||||
// the renderer may want to interact with the window
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int Session::getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
|
||||
int Session::getDecoderCapabilities(SDL_Window* window,
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate)
|
||||
{
|
||||
IVideoDecoder* decoder;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_Window* window = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_HIDDEN);
|
||||
if (!window) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, false, decoder)) {
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, false, true, decoder)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -271,12 +275,6 @@ int Session::getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection
|
||||
|
||||
delete decoder;
|
||||
|
||||
// This must be called after the decoder is deleted, because
|
||||
// the renderer may want to interact with the window
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
return caps;
|
||||
}
|
||||
|
||||
@@ -293,12 +291,17 @@ Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *prefere
|
||||
m_DisplayOriginY(0),
|
||||
m_PendingWindowedTransition(false),
|
||||
m_UnexpectedTermination(true), // Failure prior to streaming is unexpected
|
||||
m_InputHandler(nullptr),
|
||||
m_InputHandlerLock(0),
|
||||
m_OpusDecoder(nullptr),
|
||||
m_AudioRenderer(nullptr),
|
||||
m_AudioSampleCount(0)
|
||||
m_AudioSampleCount(0),
|
||||
m_DropAudioEndTime(0)
|
||||
{
|
||||
}
|
||||
|
||||
// NB: This may not get destroyed for a long time! Don't put any vital cleanup here.
|
||||
// Use Session::exec() or DeferredSessionCleanupTask instead.
|
||||
Session::~Session()
|
||||
{
|
||||
// Acquire session semaphore to ensure all cleanup is done before the destructor returns
|
||||
@@ -307,8 +310,17 @@ Session::~Session()
|
||||
s_ActiveSessionSemaphore.release();
|
||||
}
|
||||
|
||||
void Session::initialize()
|
||||
bool Session::initialize()
|
||||
{
|
||||
// Create a hidden window to use for decoder initialization tests
|
||||
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
|
||||
if (!testWindow) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
qInfo() << "Server GPU:" << m_Computer->gpuModel;
|
||||
qInfo() << "Server GFE version:" << m_Computer->gfeVersion;
|
||||
|
||||
@@ -361,7 +373,8 @@ void Session::initialize()
|
||||
case StreamingPreferences::VCC_AUTO:
|
||||
// TODO: Determine if HEVC is better depending on the decoder
|
||||
m_StreamConfig.supportsHevc =
|
||||
isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
isHardwareDecodeAvailable(testWindow,
|
||||
m_Preferences->videoDecoderSelection,
|
||||
VIDEO_FORMAT_H265,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
@@ -398,6 +411,15 @@ void Session::initialize()
|
||||
break;
|
||||
}
|
||||
|
||||
// Add the capability flags from the chosen decoder/renderer
|
||||
// Requires m_StreamConfig.supportsHevc to be initialized
|
||||
m_VideoCallbacks.capabilities |= getDecoderCapabilities(testWindow,
|
||||
m_Preferences->videoDecoderSelection,
|
||||
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps);
|
||||
|
||||
switch (m_Preferences->windowMode)
|
||||
{
|
||||
case StreamingPreferences::WM_FULLSCREEN_DESKTOP:
|
||||
@@ -408,6 +430,14 @@ void Session::initialize()
|
||||
m_FullScreenFlag = SDL_WINDOW_FULLSCREEN;
|
||||
break;
|
||||
}
|
||||
|
||||
// Check for validation errors/warnings and emit
|
||||
// signals for them, if appropriate
|
||||
bool ret = validateLaunch(testWindow);
|
||||
|
||||
SDL_DestroyWindow(testWindow);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Session::emitLaunchWarning(QString text)
|
||||
@@ -426,7 +456,7 @@ void Session::emitLaunchWarning(QString text)
|
||||
}
|
||||
}
|
||||
|
||||
bool Session::validateLaunch()
|
||||
bool Session::validateLaunch(SDL_Window* testWindow)
|
||||
{
|
||||
QStringList warningList;
|
||||
|
||||
@@ -446,7 +476,8 @@ bool Session::validateLaunch()
|
||||
bool hevcForced = m_Preferences->videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC ||
|
||||
m_Preferences->videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC_HDR;
|
||||
|
||||
if (!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
if (!isHardwareDecodeAvailable(testWindow,
|
||||
m_Preferences->videoDecoderSelection,
|
||||
VIDEO_FORMAT_H265,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
@@ -487,7 +518,8 @@ bool Session::validateLaunch()
|
||||
emitLaunchWarning("Your host PC GPU doesn't support HDR streaming. "
|
||||
"A GeForce GTX 1000-series (Pascal) or later GPU is required for HDR streaming.");
|
||||
}
|
||||
else if (!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
else if (!isHardwareDecodeAvailable(testWindow,
|
||||
m_Preferences->videoDecoderSelection,
|
||||
VIDEO_FORMAT_H265_MAIN10,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
@@ -536,7 +568,8 @@ bool Session::validateLaunch()
|
||||
}
|
||||
|
||||
if (m_Preferences->videoDecoderSelection == StreamingPreferences::VDS_FORCE_HARDWARE &&
|
||||
!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
!isHardwareDecodeAvailable(testWindow,
|
||||
m_Preferences->videoDecoderSelection,
|
||||
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
@@ -552,13 +585,6 @@ bool Session::validateLaunch()
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add the capability flags from the chosen decoder/renderer
|
||||
m_VideoCallbacks.capabilities |= getDecoderCapabilities(m_Preferences->videoDecoderSelection,
|
||||
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -780,11 +806,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
// Complete initialization in this deferred context to avoid
|
||||
// calling expensive functions in the constructor (during the
|
||||
// process of loading the StreamSegue).
|
||||
initialize();
|
||||
|
||||
// Check for validation errors/warnings and emit
|
||||
// signals for them, if appropriate
|
||||
if (!validateLaunch()) {
|
||||
if (!initialize()) {
|
||||
emit sessionFinished();
|
||||
return;
|
||||
}
|
||||
@@ -806,15 +828,30 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
|
||||
// Initialize the gamepad code with our preferences
|
||||
StreamingPreferences prefs;
|
||||
SdlInputHandler inputHandler(prefs, m_Computer,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height);
|
||||
m_InputHandler = new SdlInputHandler(prefs, m_Computer,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height);
|
||||
|
||||
// The UI should have ensured the old game was already quit
|
||||
// if we decide to stream a different game.
|
||||
Q_ASSERT(m_Computer->currentGameId == 0 ||
|
||||
m_Computer->currentGameId == m_App.id);
|
||||
|
||||
// SOPS will set all settings to 720p60 if it doesn't recognize
|
||||
// the chosen resolution. Avoid that by disabling SOPS when it
|
||||
// is not streaming a supported resolution.
|
||||
bool enableGameOptimizations = false;
|
||||
for (const NvDisplayMode &mode : m_Computer->displayModes) {
|
||||
if (mode.width == m_StreamConfig.width &&
|
||||
mode.height == m_StreamConfig.height) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Found host supported resolution: %dx%d",
|
||||
mode.width, mode.height);
|
||||
enableGameOptimizations = prefs.gameOptimizations;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
NvHTTP http(m_Computer->activeAddress, m_Computer->serverCert);
|
||||
if (m_Computer->currentGameId != 0) {
|
||||
@@ -822,30 +859,24 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
}
|
||||
else {
|
||||
http.launchApp(m_App.id, &m_StreamConfig,
|
||||
prefs.gameOptimizations,
|
||||
enableGameOptimizations,
|
||||
prefs.playAudioOnHost,
|
||||
inputHandler.getAttachedGamepadMask());
|
||||
m_InputHandler->getAttachedGamepadMask());
|
||||
}
|
||||
} catch (const GfeHttpResponseException& e) {
|
||||
emit displayLaunchError(e.toQString());
|
||||
delete m_InputHandler;
|
||||
m_InputHandler = nullptr;
|
||||
emit displayLaunchError("GeForce Experience returned error: " + e.toQString());
|
||||
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
|
||||
return;
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
delete m_InputHandler;
|
||||
m_InputHandler = nullptr;
|
||||
emit displayLaunchError(e.toQString());
|
||||
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_VIDEO));
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
emit displayLaunchError(QString::fromLocal8Bit(SDL_GetError()));
|
||||
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
|
||||
return;
|
||||
}
|
||||
|
||||
QByteArray hostnameStr = m_Computer->activeAddress.toLatin1();
|
||||
QByteArray siAppVersion = m_Computer->appVersion.toLatin1();
|
||||
|
||||
@@ -869,7 +900,8 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
if (err != 0) {
|
||||
// We already displayed an error dialog in the stage failure
|
||||
// listener.
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
delete m_InputHandler;
|
||||
m_InputHandler = nullptr;
|
||||
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
|
||||
return;
|
||||
}
|
||||
@@ -891,7 +923,8 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_CreateWindow() failed: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
delete m_InputHandler;
|
||||
m_InputHandler = nullptr;
|
||||
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
|
||||
return;
|
||||
}
|
||||
@@ -962,14 +995,6 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
// sleep precision and more accurate callback timing.
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1");
|
||||
|
||||
// Raise the priority of the main thread, since it handles
|
||||
// time-sensitive video rendering
|
||||
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to set main thread to high priority: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
int currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
||||
|
||||
// Now that we're about to stream, any SDL_QUIT event is expected
|
||||
@@ -1052,7 +1077,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
|
||||
// Raise all keys that are currently pressed. If we don't do this, certain keys
|
||||
// used in shortcuts that cause focus loss (such as Alt+Tab) may get stuck down.
|
||||
inputHandler.raiseAllKeys();
|
||||
m_InputHandler->raiseAllKeys();
|
||||
}
|
||||
|
||||
// We want to recreate the decoder for resizes (full-screen toggles) and the initial shown event.
|
||||
@@ -1125,6 +1150,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
m_ActiveVideoHeight, m_ActiveVideoFrameRate,
|
||||
enableVsync,
|
||||
enableVsync && m_Preferences->framePacing,
|
||||
false,
|
||||
s_ActiveSession->m_VideoDecoder)) {
|
||||
SDL_AtomicUnlock(&m_DecoderLock);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -1142,31 +1168,31 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
|
||||
case SDL_KEYUP:
|
||||
case SDL_KEYDOWN:
|
||||
inputHandler.handleKeyEvent(&event.key);
|
||||
m_InputHandler->handleKeyEvent(&event.key);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
inputHandler.handleMouseButtonEvent(&event.button);
|
||||
m_InputHandler->handleMouseButtonEvent(&event.button);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
inputHandler.handleMouseMotionEvent(&event.motion);
|
||||
m_InputHandler->handleMouseMotionEvent(&event.motion);
|
||||
break;
|
||||
case SDL_MOUSEWHEEL:
|
||||
inputHandler.handleMouseWheelEvent(&event.wheel);
|
||||
m_InputHandler->handleMouseWheelEvent(&event.wheel);
|
||||
break;
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
inputHandler.handleControllerAxisEvent(&event.caxis);
|
||||
m_InputHandler->handleControllerAxisEvent(&event.caxis);
|
||||
break;
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
inputHandler.handleControllerButtonEvent(&event.cbutton);
|
||||
m_InputHandler->handleControllerButtonEvent(&event.cbutton);
|
||||
break;
|
||||
case SDL_CONTROLLERDEVICEADDED:
|
||||
case SDL_CONTROLLERDEVICEREMOVED:
|
||||
inputHandler.handleControllerDeviceEvent(&event.cdevice);
|
||||
m_InputHandler->handleControllerDeviceEvent(&event.cdevice);
|
||||
break;
|
||||
case SDL_JOYDEVICEADDED:
|
||||
inputHandler.handleJoystickArrivalEvent(&event.jdevice);
|
||||
m_InputHandler->handleJoystickArrivalEvent(&event.jdevice);
|
||||
break;
|
||||
|
||||
// SDL2 sends touch events from trackpads by default on
|
||||
@@ -1176,7 +1202,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
case SDL_FINGERDOWN:
|
||||
case SDL_FINGERMOTION:
|
||||
case SDL_FINGERUP:
|
||||
inputHandler.handleTouchFingerEvent(&event.tfinger);
|
||||
m_InputHandler->handleTouchFingerEvent(&event.tfinger);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
@@ -1190,7 +1216,16 @@ DispatchDeferredCleanup:
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
||||
|
||||
// Raise any keys that are still down
|
||||
inputHandler.raiseAllKeys();
|
||||
m_InputHandler->raiseAllKeys();
|
||||
|
||||
// Destroy the input handler now. Any rumble callbacks that
|
||||
// occur after this point will be discarded. This must be destroyed
|
||||
// before allow the UI to continue execution or it could interfere
|
||||
// with SDLGamepadKeyNavigation.
|
||||
SDL_AtomicLock(&m_InputHandlerLock);
|
||||
delete m_InputHandler;
|
||||
m_InputHandler = nullptr;
|
||||
SDL_AtomicUnlock(&m_InputHandlerLock);
|
||||
|
||||
// Destroy the decoder, since this must be done on the main thread
|
||||
SDL_AtomicLock(&m_DecoderLock);
|
||||
@@ -1205,8 +1240,6 @@ DispatchDeferredCleanup:
|
||||
if (iconSurface != nullptr) {
|
||||
SDL_FreeSurface(iconSurface);
|
||||
}
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_VIDEO));
|
||||
|
||||
// Cleanup can take a while, so dispatch it to a worker thread.
|
||||
// When it is complete, it will release our s_ActiveSessionSemaphore
|
||||
|
||||
+30
-8
@@ -4,11 +4,11 @@
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <opus_multistream.h>
|
||||
#include "backend/computermanager.h"
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "input.h"
|
||||
#include "video/decoder.h"
|
||||
#include "audio/renderers/renderer.h"
|
||||
#include "video/overlaymanager.h"
|
||||
|
||||
class Session : public QObject
|
||||
{
|
||||
@@ -25,12 +25,19 @@ public:
|
||||
Q_INVOKABLE void exec(int displayOriginX, int displayOriginY);
|
||||
|
||||
static
|
||||
bool isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
|
||||
bool isHardwareDecodeAvailable(SDL_Window* window,
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate);
|
||||
|
||||
static
|
||||
int getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate);
|
||||
static Session* get()
|
||||
{
|
||||
return s_ActiveSession;
|
||||
}
|
||||
|
||||
Overlay::OverlayManager& getOverlayManager()
|
||||
{
|
||||
return m_OverlayManager;
|
||||
}
|
||||
|
||||
signals:
|
||||
void stageStarting(QString stage);
|
||||
@@ -48,13 +55,16 @@ signals:
|
||||
void sessionFinished();
|
||||
|
||||
private:
|
||||
void initialize();
|
||||
bool initialize();
|
||||
|
||||
bool validateLaunch();
|
||||
bool validateLaunch(SDL_Window* testWindow);
|
||||
|
||||
void emitLaunchWarning(QString text);
|
||||
|
||||
int getDecoderCapabilities();
|
||||
static
|
||||
int getDecoderCapabilities(SDL_Window* window,
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate);
|
||||
|
||||
IAudioRenderer* createAudioRenderer();
|
||||
|
||||
@@ -73,6 +83,7 @@ private:
|
||||
bool chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window, int videoFormat, int width, int height,
|
||||
int frameRate, bool enableVsync, bool enableFramePacing,
|
||||
bool testOnly,
|
||||
IVideoDecoder*& chosenDecoder);
|
||||
|
||||
static
|
||||
@@ -87,6 +98,12 @@ private:
|
||||
static
|
||||
void clLogMessage(const char* format, ...);
|
||||
|
||||
static
|
||||
void clRumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor);
|
||||
|
||||
static
|
||||
void clConnectionStatusUpdate(int connectionStatus);
|
||||
|
||||
static
|
||||
int arInit(int audioConfiguration,
|
||||
const POPUS_MULTISTREAM_CONFIGURATION opusConfig,
|
||||
@@ -122,6 +139,8 @@ private:
|
||||
int m_DisplayOriginY;
|
||||
bool m_PendingWindowedTransition;
|
||||
bool m_UnexpectedTermination;
|
||||
SdlInputHandler* m_InputHandler;
|
||||
SDL_SpinLock m_InputHandlerLock;
|
||||
|
||||
int m_ActiveVideoFormat;
|
||||
int m_ActiveVideoWidth;
|
||||
@@ -133,6 +152,9 @@ private:
|
||||
IAudioRenderer* m_AudioRenderer;
|
||||
OPUS_MULTISTREAM_CONFIGURATION m_AudioConfig;
|
||||
int m_AudioSampleCount;
|
||||
Uint32 m_DropAudioEndTime;
|
||||
|
||||
Overlay::OverlayManager m_OverlayManager;
|
||||
|
||||
static AUDIO_RENDERER_CALLBACKS k_AudioCallbacks;
|
||||
static CONNECTION_LISTENER_CALLBACKS k_ConnCallbacks;
|
||||
|
||||
@@ -12,12 +12,14 @@ typedef struct _VIDEO_STATS {
|
||||
uint32_t receivedFrames;
|
||||
uint32_t decodedFrames;
|
||||
uint32_t renderedFrames;
|
||||
uint32_t totalFrames;
|
||||
uint32_t networkDroppedFrames;
|
||||
uint32_t pacerDroppedFrames;
|
||||
uint32_t totalReassemblyTime;
|
||||
uint32_t totalDecodeTime;
|
||||
uint32_t totalPacerTime;
|
||||
uint32_t totalRenderTime;
|
||||
float totalFps;
|
||||
float receivedFps;
|
||||
float decodedFps;
|
||||
float renderedFps;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "dxva2.h"
|
||||
#include "../ffmpeg.h"
|
||||
#include <streaming/streamutils.h>
|
||||
#include <streaming/session.h>
|
||||
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
@@ -25,7 +26,10 @@ DXVA2Renderer::DXVA2Renderer() :
|
||||
m_RenderTarget(nullptr),
|
||||
m_ProcService(nullptr),
|
||||
m_Processor(nullptr),
|
||||
m_FrameIndex(0)
|
||||
m_FrameIndex(0),
|
||||
m_DebugOverlayFont(nullptr),
|
||||
m_StatusOverlayFont(nullptr),
|
||||
m_BlockingPresent(false)
|
||||
{
|
||||
RtlZeroMemory(m_DecSurfaces, sizeof(m_DecSurfaces));
|
||||
RtlZeroMemory(&m_DXVAContext, sizeof(m_DXVAContext));
|
||||
@@ -44,6 +48,8 @@ DXVA2Renderer::~DXVA2Renderer()
|
||||
SAFE_COM_RELEASE(m_RenderTarget);
|
||||
SAFE_COM_RELEASE(m_ProcService);
|
||||
SAFE_COM_RELEASE(m_Processor);
|
||||
SAFE_COM_RELEASE(m_DebugOverlayFont);
|
||||
SAFE_COM_RELEASE(m_StatusOverlayFont);
|
||||
|
||||
for (int i = 0; i < ARRAYSIZE(m_DecSurfaces); i++) {
|
||||
SAFE_COM_RELEASE(m_DecSurfaces[i]);
|
||||
@@ -256,68 +262,120 @@ bool DXVA2Renderer::initializeRenderer()
|
||||
m_DisplayWidth = renderTargetDesc.Width;
|
||||
m_DisplayHeight = renderTargetDesc.Height;
|
||||
|
||||
hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoProcessorService,
|
||||
reinterpret_cast<void**>(&m_ProcService));
|
||||
if (!isDXVideoProcessorAPIBlacklisted()) {
|
||||
hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoProcessorService,
|
||||
reinterpret_cast<void**>(&m_ProcService));
|
||||
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2CreateVideoService(IID_IDirectXVideoProcessorService) failed: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2CreateVideoService(IID_IDirectXVideoProcessorService) failed: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
DXVA2_VideoProcessorCaps caps;
|
||||
hr = m_ProcService->GetVideoProcessorCaps(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, &caps);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetVideoProcessorCaps() failed for DXVA2_VideoProcProgressiveDevice: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
DXVA2_VideoProcessorCaps caps;
|
||||
hr = m_ProcService->GetVideoProcessorCaps(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, &caps);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetVideoProcessorCaps() failed for DXVA2_VideoProcProgressiveDevice: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(caps.DeviceCaps & DXVA2_VPDev_HardwareDevice)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice is not hardware: %x",
|
||||
caps.DeviceCaps);
|
||||
return false;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGB) &&
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGBExtended)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice can't convert YUV2RGB: %x",
|
||||
caps.VideoProcessorOperations);
|
||||
return false;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchX) ||
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchY)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice can't stretch video: %x",
|
||||
caps.VideoProcessorOperations);
|
||||
return false;
|
||||
}
|
||||
if (!(caps.DeviceCaps & DXVA2_VPDev_HardwareDevice)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice is not hardware: %x",
|
||||
caps.DeviceCaps);
|
||||
return false;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGB) &&
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGBExtended)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice can't convert YUV2RGB: %x",
|
||||
caps.VideoProcessorOperations);
|
||||
return false;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchX) ||
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchY)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice can't stretch video: %x",
|
||||
caps.VideoProcessorOperations);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (caps.DeviceCaps & DXVA2_VPDev_EmulatedDXVA1) {
|
||||
// DXVA2 over DXVA1 may have bad performance
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice is DXVA1");
|
||||
}
|
||||
if (caps.DeviceCaps & DXVA2_VPDev_EmulatedDXVA1) {
|
||||
// DXVA2 over DXVA1 may have bad performance
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice is DXVA1");
|
||||
}
|
||||
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Brightness, &m_BrightnessRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Contrast, &m_ContrastRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Hue, &m_HueRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Saturation, &m_SaturationRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Brightness, &m_BrightnessRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Contrast, &m_ContrastRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Hue, &m_HueRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Saturation, &m_SaturationRange);
|
||||
|
||||
hr = m_ProcService->CreateVideoProcessor(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, 0, &m_Processor);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CreateVideoProcessor() failed for DXVA2_VideoProcProgressiveDevice: %x",
|
||||
hr);
|
||||
return false;
|
||||
hr = m_ProcService->CreateVideoProcessor(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, 0, &m_Processor);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CreateVideoProcessor() failed for DXVA2_VideoProcProgressiveDevice: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::isDXVideoProcessorAPIBlacklisted()
|
||||
{
|
||||
IDirect3D9* d3d9;
|
||||
HRESULT hr;
|
||||
bool result = false;
|
||||
|
||||
if (qgetenv("DXVA2_DISABLE_VIDPROC_BLACKLIST") == "1") {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"IDirectXVideoProcessor blacklist is disabled");
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = m_Device->GetDirect3D(&d3d9);
|
||||
if (SUCCEEDED(hr)) {
|
||||
D3DCAPS9 caps;
|
||||
|
||||
hr = m_Device->GetDeviceCaps(&caps);
|
||||
if (SUCCEEDED(hr)) {
|
||||
D3DADAPTER_IDENTIFIER9 id;
|
||||
|
||||
hr = d3d9->GetAdapterIdentifier(caps.AdapterOrdinal, 0, &id);
|
||||
if (SUCCEEDED(hr) && id.VendorId == 0x8086) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Avoiding IDirectXVideoProcessor API on Intel GPU");
|
||||
|
||||
// On Intel GPUs, we can get unwanted video "enhancements" due to post-processing
|
||||
// effects that the GPU driver forces on us. In many cases, this makes the video
|
||||
// actually look worse. We can avoid these by using StretchRect() instead on these
|
||||
// platforms.
|
||||
result = true;
|
||||
}
|
||||
else {
|
||||
result = false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetDeviceCaps() failed: %x", hr);
|
||||
}
|
||||
|
||||
d3d9->Release();
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetDirect3D() failed: %x", hr);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::isDecoderBlacklisted()
|
||||
{
|
||||
IDirect3D9* d3d9;
|
||||
@@ -327,6 +385,12 @@ bool DXVA2Renderer::isDecoderBlacklisted()
|
||||
// TODO: Update for HEVC Main10
|
||||
SDL_assert(m_VideoFormat != VIDEO_FORMAT_H265_MAIN10);
|
||||
|
||||
if (qgetenv("DXVA2_DISABLE_DECODER_BLACKLIST") == "1") {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2 decoder blacklist is disabled");
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = m_Device->GetDirect3D(&d3d9);
|
||||
if (SUCCEEDED(hr)) {
|
||||
D3DCAPS9 caps;
|
||||
@@ -512,6 +576,8 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
d3dpp.BackBufferCount = 1;
|
||||
}
|
||||
|
||||
m_BlockingPresent = false;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Windowed mode with DWM running");
|
||||
}
|
||||
@@ -521,6 +587,7 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
m_BlockingPresent = true;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"V-Sync enabled");
|
||||
@@ -531,6 +598,7 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
m_BlockingPresent = false;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"V-Sync disabled in tearing mode");
|
||||
@@ -591,9 +659,13 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
|
||||
|
||||
int alignment;
|
||||
|
||||
// HEVC using DXVA requires 128B alignment
|
||||
// HEVC using DXVA requires 128 pixel alignment, however Intel GPUs decoding HEVC
|
||||
// using StretchRect() to render draw a translucent green line at the top of
|
||||
// the screen in full-screen mode at 720p/1080p unless we use 32 pixel alignment.
|
||||
// This appears to work without issues on AMD and Nvidia GPUs too, so we will
|
||||
// do it unconditionally for now.
|
||||
if (m_VideoFormat & VIDEO_FORMAT_MASK_H265) {
|
||||
alignment = 128;
|
||||
alignment = 32;
|
||||
}
|
||||
else {
|
||||
alignment = 16;
|
||||
@@ -627,7 +699,7 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
|
||||
// input focus. This glitches out the renderer and a bunch of other stuff.
|
||||
// Direct3D9Ex itself seems to have this minimize on focus loss behavior on its
|
||||
// own, so just disable SDL's handling of the focus loss event.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
||||
SDL_SetHintWithPriority(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0", SDL_HINT_OVERRIDE);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -649,7 +721,65 @@ IFFmpegRenderer::FramePacingConstraint DXVA2Renderer::getFramePacingConstraint()
|
||||
return PACING_ANY;
|
||||
}
|
||||
|
||||
void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
|
||||
void DXVA2Renderer::notifyOverlayUpdated(Overlay::OverlayType type)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case Overlay::OverlayDebug:
|
||||
if (m_DebugOverlayFont == nullptr) {
|
||||
hr = D3DXCreateFontA(m_Device,
|
||||
Session::get()->getOverlayManager().getOverlayFontSize(Overlay::OverlayDebug),
|
||||
0,
|
||||
FW_HEAVY,
|
||||
1,
|
||||
false,
|
||||
ANSI_CHARSET,
|
||||
OUT_DEFAULT_PRECIS,
|
||||
DEFAULT_QUALITY,
|
||||
DEFAULT_PITCH | FF_DONTCARE,
|
||||
"",
|
||||
&m_DebugOverlayFont);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"D3DXCreateFontA() failed: %x",
|
||||
hr);
|
||||
m_DebugOverlayFont = nullptr;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case Overlay::OverlayStatusUpdate:
|
||||
if (m_StatusOverlayFont == nullptr) {
|
||||
hr = D3DXCreateFontA(m_Device,
|
||||
Session::get()->getOverlayManager().getOverlayFontSize(Overlay::OverlayStatusUpdate),
|
||||
0,
|
||||
FW_HEAVY,
|
||||
1,
|
||||
false,
|
||||
ANSI_CHARSET,
|
||||
OUT_DEFAULT_PRECIS,
|
||||
DEFAULT_QUALITY,
|
||||
DEFAULT_PITCH | FF_DONTCARE,
|
||||
"",
|
||||
&m_StatusOverlayFont);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"D3DXCreateFontA() failed: %x",
|
||||
hr);
|
||||
m_StatusOverlayFont = nullptr;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
SDL_assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DXVA2Renderer::renderFrame(AVFrame *frame)
|
||||
{
|
||||
IDirect3DSurface9* surface = reinterpret_cast<IDirect3DSurface9*>(frame->data[3]);
|
||||
HRESULT hr;
|
||||
@@ -785,12 +915,10 @@ void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
|
||||
|
||||
bltParams.Alpha = DXVA2_Fixed32OpaqueAlpha();
|
||||
|
||||
m_Device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 0, 0), 0.0f, 0);
|
||||
|
||||
hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr);
|
||||
hr = m_Device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 0, 0), 0.0f, 0);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VideoProcessBlt() failed: %x",
|
||||
"Clear() failed: %x",
|
||||
hr);
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
@@ -798,7 +926,85 @@ void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
|
||||
return;
|
||||
}
|
||||
|
||||
hr = m_Device->PresentEx(nullptr, nullptr, nullptr, nullptr, 0);
|
||||
hr = m_Device->BeginScene();
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"BeginScene() failed: %x",
|
||||
hr);
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Processor) {
|
||||
hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VideoProcessBlt() failed, falling back to StretchRect(): %x",
|
||||
hr);
|
||||
m_Processor->Release();
|
||||
m_Processor = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_Processor) {
|
||||
// This function doesn't trigger any of Intel's garbage video "enhancements"
|
||||
hr = m_Device->StretchRect(surface, &sample.SrcRect, m_RenderTarget, &sample.DstRect, D3DTEXF_NONE);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"StretchRect() failed: %x",
|
||||
hr);
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_DebugOverlayFont != nullptr) {
|
||||
if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug)) {
|
||||
SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(Overlay::OverlayDebug);
|
||||
m_DebugOverlayFont->DrawTextA(nullptr,
|
||||
Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayDebug),
|
||||
-1,
|
||||
&sample.DstRect,
|
||||
DT_LEFT | DT_NOCLIP,
|
||||
D3DCOLOR_ARGB(color.a, color.r, color.g, color.b));
|
||||
}
|
||||
}
|
||||
|
||||
if (m_StatusOverlayFont != nullptr) {
|
||||
if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayStatusUpdate)) {
|
||||
SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(Overlay::OverlayStatusUpdate);
|
||||
m_StatusOverlayFont->DrawTextA(nullptr,
|
||||
Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayStatusUpdate),
|
||||
-1,
|
||||
&sample.DstRect,
|
||||
DT_RIGHT | DT_NOCLIP,
|
||||
D3DCOLOR_ARGB(color.a, color.r, color.g, color.b));
|
||||
}
|
||||
}
|
||||
|
||||
hr = m_Device->EndScene();
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"EndScene() failed: %x",
|
||||
hr);
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
|
||||
do {
|
||||
// Use D3DPRESENT_DONOTWAIT if present may block in order to avoid holding the giant
|
||||
// lock around this D3D device for excessive lengths of time (blocking concurrent decoding tasks).
|
||||
hr = m_Device->PresentEx(nullptr, nullptr, nullptr, nullptr, m_BlockingPresent ? D3DPRESENT_DONOTWAIT : 0);
|
||||
if (hr == D3DERR_WASSTILLDRAWING) {
|
||||
SDL_Delay(1);
|
||||
}
|
||||
} while (hr == D3DERR_WASSTILLDRAWING);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"PresentEx() failed: %x",
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "pacer/pacer.h"
|
||||
|
||||
#include <d3d9.h>
|
||||
#include <d3dx9.h>
|
||||
#include <dxva2api.h>
|
||||
|
||||
extern "C" {
|
||||
@@ -20,18 +21,20 @@ public:
|
||||
int width,
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync);
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context);
|
||||
virtual void renderFrameAtVsync(AVFrame* frame);
|
||||
virtual bool needsTestFrame();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual FramePacingConstraint getFramePacingConstraint();
|
||||
bool enableVsync) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual bool needsTestFrame() override;
|
||||
virtual int getDecoderCapabilities() override;
|
||||
virtual FramePacingConstraint getFramePacingConstraint() override;
|
||||
virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
|
||||
|
||||
private:
|
||||
bool initializeDecoder();
|
||||
bool initializeRenderer();
|
||||
bool initializeDevice(SDL_Window* window, bool enableVsync);
|
||||
bool isDecoderBlacklisted();
|
||||
bool isDXVideoProcessorAPIBlacklisted();
|
||||
|
||||
static
|
||||
AVBufferRef* ffPoolAlloc(void* opaque, int size);
|
||||
@@ -67,4 +70,7 @@ private:
|
||||
DXVA2_ValueRange m_SaturationRange;
|
||||
DXVA2_VideoDesc m_Desc;
|
||||
REFERENCE_TIME m_FrameIndex;
|
||||
LPD3DXFONT m_DebugOverlayFont;
|
||||
LPD3DXFONT m_StatusOverlayFont;
|
||||
bool m_BlockingPresent;
|
||||
};
|
||||
|
||||
@@ -76,7 +76,11 @@ int DxVsyncSource::vsyncThread(void* context)
|
||||
{
|
||||
DxVsyncSource* me = reinterpret_cast<DxVsyncSource*>(context);
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
|
||||
#else
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
|
||||
#endif
|
||||
|
||||
D3DKMT_OPENADAPTERFROMHDC openAdapterParams = {};
|
||||
HMONITOR lastMonitor = nullptr;
|
||||
|
||||
@@ -33,7 +33,11 @@ int NullThreadedVsyncSource::vsyncThread(void* context)
|
||||
{
|
||||
NullThreadedVsyncSource* me = reinterpret_cast<NullThreadedVsyncSource*>(context);
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
|
||||
#else
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
|
||||
#endif
|
||||
|
||||
while (SDL_AtomicGet(&me->m_Stopping) == 0) {
|
||||
me->m_Pacer->vsyncCallback(1000 / me->m_DisplayFps);
|
||||
|
||||
@@ -8,10 +8,15 @@
|
||||
#endif
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
#include <VersionHelpers.h>
|
||||
#include "dxvsyncsource.h"
|
||||
#endif
|
||||
|
||||
#define FRAME_HISTORY_ENTRIES 8
|
||||
// Limit the number of queued frames to prevent excessive memory consumption
|
||||
// if the V-Sync source or renderer is blocked for a while.
|
||||
#define MAX_QUEUED_FRAMES 8
|
||||
|
||||
// We may be woken up slightly late so don't go all the way
|
||||
// up to the next V-sync since we may accidentally step into
|
||||
@@ -21,7 +26,8 @@
|
||||
#define TIMER_SLACK_MS 3
|
||||
|
||||
Pacer::Pacer(IFFmpegRenderer* renderer, PVIDEO_STATS videoStats) :
|
||||
m_FrameQueueLock(0),
|
||||
m_RenderThread(nullptr),
|
||||
m_Stopping(false),
|
||||
m_VsyncSource(nullptr),
|
||||
m_VsyncRenderer(renderer),
|
||||
m_MaxVideoFps(0),
|
||||
@@ -37,10 +43,76 @@ Pacer::~Pacer()
|
||||
delete m_VsyncSource;
|
||||
m_VsyncSource = nullptr;
|
||||
|
||||
while (!m_FrameQueue.isEmpty()) {
|
||||
AVFrame* frame = m_FrameQueue.dequeue();
|
||||
// Stop the render thread
|
||||
m_Stopping = true;
|
||||
if (m_RenderThread != nullptr) {
|
||||
m_RenderQueueNotEmpty.wakeAll();
|
||||
SDL_WaitThread(m_RenderThread, nullptr);
|
||||
}
|
||||
|
||||
// Delete any remaining unconsumed frames
|
||||
while (!m_RenderQueue.isEmpty()) {
|
||||
AVFrame* frame = m_RenderQueue.dequeue();
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
while (!m_PacingQueue.isEmpty()) {
|
||||
AVFrame* frame = m_PacingQueue.dequeue();
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
}
|
||||
|
||||
int Pacer::renderThread(void* context)
|
||||
{
|
||||
Pacer* me = reinterpret_cast<Pacer*>(context);
|
||||
|
||||
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to set render thread to high priority: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
while (!me->m_Stopping) {
|
||||
// Acquire the frame queue lock to protect the queue and
|
||||
// the not empty condition
|
||||
me->m_FrameQueueLock.lock();
|
||||
|
||||
// Wait for a frame to be ready to render
|
||||
while (!me->m_Stopping && me->m_RenderQueue.isEmpty()) {
|
||||
me->m_RenderQueueNotEmpty.wait(&me->m_FrameQueueLock);
|
||||
}
|
||||
|
||||
if (me->m_Stopping) {
|
||||
// Exit this thread
|
||||
me->m_FrameQueueLock.unlock();
|
||||
break;
|
||||
}
|
||||
|
||||
// Dequeue the most recent frame for rendering and free the others.
|
||||
// NB: m_FrameQueueLock still held here!
|
||||
AVFrame* lastFrame = nullptr;
|
||||
while (!me->m_RenderQueue.isEmpty()) {
|
||||
if (lastFrame != nullptr) {
|
||||
// Don't hold the frame queue lock across av_frame_free(),
|
||||
// since it could need to talk to the GPU driver. This is safe
|
||||
// because we're guaranteed that the queue will not shrink during
|
||||
// this time (and so dequeue() below will always get something).
|
||||
me->m_FrameQueueLock.unlock();
|
||||
av_frame_free(&lastFrame);
|
||||
me->m_VideoStats->pacerDroppedFrames++;
|
||||
me->m_FrameQueueLock.lock();
|
||||
}
|
||||
|
||||
lastFrame = me->m_RenderQueue.dequeue();
|
||||
}
|
||||
|
||||
// Release the frame queue lock before rendering
|
||||
me->m_FrameQueueLock.unlock();
|
||||
|
||||
// Render and free the mot current frame
|
||||
me->renderFrame(lastFrame);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Called in an arbitrary thread by the IVsyncSource on V-sync
|
||||
@@ -52,9 +124,7 @@ void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
|
||||
|
||||
SDL_assert(timeUntilNextVsyncMillis >= TIMER_SLACK_MS);
|
||||
|
||||
Uint32 vsyncCallbackStartTime = SDL_GetTicks();
|
||||
|
||||
SDL_AtomicLock(&m_FrameQueueLock);
|
||||
m_FrameQueueLock.lock();
|
||||
|
||||
// If the queue length history entries are large, be strict
|
||||
// about dropping excess frames.
|
||||
@@ -64,8 +134,8 @@ void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
|
||||
// frame history to drop frames only if consistently above the
|
||||
// one queued frame mark.
|
||||
if (m_MaxVideoFps >= m_DisplayFps) {
|
||||
for (int i = 0; i < m_FrameQueueHistory.count(); i++) {
|
||||
if (m_FrameQueueHistory[i] <= 1) {
|
||||
for (int queueHistoryEntry : m_PacingQueueHistory) {
|
||||
if (queueHistoryEntry <= 1) {
|
||||
// Be lenient as long as the queue length
|
||||
// resolves before the end of frame history
|
||||
frameDropTarget = 3;
|
||||
@@ -73,55 +143,39 @@ void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
|
||||
}
|
||||
}
|
||||
|
||||
if (m_FrameQueueHistory.count() == FRAME_HISTORY_ENTRIES) {
|
||||
m_FrameQueueHistory.dequeue();
|
||||
// Keep a rolling 500 ms window of pacing queue history
|
||||
if (m_PacingQueueHistory.count() == m_DisplayFps / 2) {
|
||||
m_PacingQueueHistory.dequeue();
|
||||
}
|
||||
|
||||
m_FrameQueueHistory.enqueue(m_FrameQueue.count());
|
||||
m_PacingQueueHistory.enqueue(m_PacingQueue.count());
|
||||
}
|
||||
|
||||
// Catch up if we're several frames ahead
|
||||
while (m_FrameQueue.count() > frameDropTarget) {
|
||||
AVFrame* frame = m_FrameQueue.dequeue();
|
||||
while (m_PacingQueue.count() > frameDropTarget) {
|
||||
AVFrame* frame = m_PacingQueue.dequeue();
|
||||
|
||||
// Drop the lock while we call av_frame_free()
|
||||
m_FrameQueueLock.unlock();
|
||||
m_VideoStats->pacerDroppedFrames++;
|
||||
av_frame_free(&frame);
|
||||
m_FrameQueueLock.lock();
|
||||
}
|
||||
|
||||
if (m_FrameQueue.isEmpty()) {
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
|
||||
while (!SDL_TICKS_PASSED(SDL_GetTicks(),
|
||||
vsyncCallbackStartTime + timeUntilNextVsyncMillis - TIMER_SLACK_MS)) {
|
||||
SDL_Delay(1);
|
||||
|
||||
SDL_AtomicLock(&m_FrameQueueLock);
|
||||
if (!m_FrameQueue.isEmpty()) {
|
||||
// Don't release the lock
|
||||
goto RenderNextFrame;
|
||||
}
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
if (m_PacingQueue.isEmpty()) {
|
||||
// Wait for a frame to arrive or our V-sync timeout to expire
|
||||
if (!m_PacingQueueNotEmpty.wait(&m_FrameQueueLock, timeUntilNextVsyncMillis - TIMER_SLACK_MS)) {
|
||||
// Wait timed out - unlock and bail
|
||||
m_FrameQueueLock.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
// Nothing to render at this time
|
||||
return;
|
||||
}
|
||||
|
||||
RenderNextFrame:
|
||||
// Grab the first frame
|
||||
AVFrame* frame = m_FrameQueue.dequeue();
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
|
||||
// Count time spent in Pacer's queues
|
||||
Uint32 beforeRender = SDL_GetTicks();
|
||||
m_VideoStats->totalPacerTime += beforeRender - frame->pts;
|
||||
|
||||
// Render it
|
||||
m_VsyncRenderer->renderFrameAtVsync(frame);
|
||||
m_VideoStats->totalRenderTime += SDL_GetTicks() - beforeRender;
|
||||
m_VideoStats->renderedFrames++;
|
||||
|
||||
// Free the frame
|
||||
av_frame_free(&frame);
|
||||
// Place the first frame on the render queue
|
||||
dropFrameForEnqueue(m_RenderQueue);
|
||||
m_RenderQueue.enqueue(m_PacingQueue.dequeue());
|
||||
m_FrameQueueLock.unlock();
|
||||
m_RenderQueueNotEmpty.wakeOne();
|
||||
}
|
||||
|
||||
bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
|
||||
@@ -137,7 +191,11 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
|
||||
#if defined(Q_OS_DARWIN)
|
||||
m_VsyncSource = DisplayLinkVsyncSourceFactory::createVsyncSource(this);
|
||||
#elif defined(Q_OS_WIN32)
|
||||
m_VsyncSource = new DxVsyncSource(this);
|
||||
// Don't use D3DKMTWaitForVerticalBlankEvent() on Windows 7, because
|
||||
// it blocks during other concurrent DX operations (like actually rendering).
|
||||
if (IsWindows8OrGreater()) {
|
||||
m_VsyncSource = new DxVsyncSource(this);
|
||||
}
|
||||
#else
|
||||
// Platforms without a VsyncSource will just render frames
|
||||
// immediately like they used to.
|
||||
@@ -153,32 +211,88 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
|
||||
m_DisplayFps, m_MaxVideoFps);
|
||||
}
|
||||
|
||||
m_RenderThread = SDL_CreateThread(Pacer::renderThread, "Pacer Render Thread", this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Pacer::renderFrame(AVFrame* frame)
|
||||
{
|
||||
// Count time spent in Pacer's queues
|
||||
Uint32 beforeRender = SDL_GetTicks();
|
||||
m_VideoStats->totalPacerTime += beforeRender - frame->pts;
|
||||
|
||||
// Render it
|
||||
m_VsyncRenderer->renderFrame(frame);
|
||||
Uint32 afterRender = SDL_GetTicks();
|
||||
|
||||
m_VideoStats->totalRenderTime += afterRender - beforeRender;
|
||||
m_VideoStats->renderedFrames++;
|
||||
av_frame_free(&frame);
|
||||
|
||||
// Drop frames if we have too many queued up for a while
|
||||
m_FrameQueueLock.lock();
|
||||
|
||||
int frameDropTarget = 0;
|
||||
for (int queueHistoryEntry : m_RenderQueueHistory) {
|
||||
if (queueHistoryEntry == 0) {
|
||||
// Be lenient as long as the queue length
|
||||
// resolves before the end of frame history
|
||||
frameDropTarget = 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Keep a rolling 500 ms window of render queue history
|
||||
if (m_RenderQueueHistory.count() == m_MaxVideoFps / 2) {
|
||||
m_RenderQueueHistory.dequeue();
|
||||
}
|
||||
|
||||
m_RenderQueueHistory.enqueue(m_RenderQueue.count());
|
||||
|
||||
// Catch up if we're several frames ahead
|
||||
while (m_RenderQueue.count() > frameDropTarget) {
|
||||
AVFrame* frame = m_RenderQueue.dequeue();
|
||||
|
||||
// Drop the lock while we call av_frame_free()
|
||||
m_FrameQueueLock.unlock();
|
||||
m_VideoStats->pacerDroppedFrames++;
|
||||
av_frame_free(&frame);
|
||||
m_FrameQueueLock.lock();
|
||||
}
|
||||
|
||||
m_FrameQueueLock.unlock();
|
||||
}
|
||||
|
||||
void Pacer::dropFrameForEnqueue(QQueue<AVFrame*>& queue)
|
||||
{
|
||||
SDL_assert(queue.size() <= MAX_QUEUED_FRAMES);
|
||||
if (queue.size() == MAX_QUEUED_FRAMES) {
|
||||
AVFrame* frame = queue.dequeue();
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
}
|
||||
|
||||
void Pacer::submitFrame(AVFrame* frame)
|
||||
{
|
||||
// Make sure initialize() has been called
|
||||
SDL_assert(m_MaxVideoFps != 0);
|
||||
|
||||
// Queue the frame until the V-sync callback if
|
||||
// we have a V-sync source, otherwise deliver it
|
||||
// immediately and hope for the best.
|
||||
if (isUsingFrameQueue()) {
|
||||
SDL_AtomicLock(&m_FrameQueueLock);
|
||||
m_FrameQueue.enqueue(frame);
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
// Queue the frame and possibly wake up the render thread
|
||||
m_FrameQueueLock.lock();
|
||||
if (m_VsyncSource != nullptr) {
|
||||
dropFrameForEnqueue(m_PacingQueue);
|
||||
m_PacingQueue.enqueue(frame);
|
||||
}
|
||||
else {
|
||||
Uint32 beforeRender = SDL_GetTicks();
|
||||
m_VsyncRenderer->renderFrameAtVsync(frame);
|
||||
m_VideoStats->totalRenderTime += SDL_GetTicks() - beforeRender;
|
||||
m_VideoStats->renderedFrames++;
|
||||
av_frame_free(&frame);
|
||||
dropFrameForEnqueue(m_RenderQueue);
|
||||
m_RenderQueue.enqueue(frame);
|
||||
}
|
||||
m_FrameQueueLock.unlock();
|
||||
if (m_VsyncSource != nullptr) {
|
||||
m_PacingQueueNotEmpty.wakeOne();
|
||||
}
|
||||
else {
|
||||
m_RenderQueueNotEmpty.wakeOne();
|
||||
}
|
||||
}
|
||||
|
||||
bool Pacer::isUsingFrameQueue()
|
||||
{
|
||||
return m_VsyncSource != nullptr;
|
||||
}
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "../renderer.h"
|
||||
|
||||
#include <QQueue>
|
||||
#include <QMutex>
|
||||
#include <QWaitCondition>
|
||||
|
||||
class IVsyncSource {
|
||||
public:
|
||||
@@ -24,12 +26,22 @@ public:
|
||||
|
||||
void vsyncCallback(int timeUntilNextVsyncMillis);
|
||||
|
||||
bool isUsingFrameQueue();
|
||||
|
||||
private:
|
||||
QQueue<AVFrame*> m_FrameQueue;
|
||||
QQueue<int> m_FrameQueueHistory;
|
||||
SDL_SpinLock m_FrameQueueLock;
|
||||
static int renderThread(void* context);
|
||||
|
||||
void renderFrame(AVFrame* frame);
|
||||
|
||||
void dropFrameForEnqueue(QQueue<AVFrame*>& queue);
|
||||
|
||||
QQueue<AVFrame*> m_RenderQueue;
|
||||
QQueue<AVFrame*> m_PacingQueue;
|
||||
QQueue<int> m_PacingQueueHistory;
|
||||
QQueue<int> m_RenderQueueHistory;
|
||||
QMutex m_FrameQueueLock;
|
||||
QWaitCondition m_RenderQueueNotEmpty;
|
||||
QWaitCondition m_PacingQueueNotEmpty;
|
||||
SDL_Thread* m_RenderThread;
|
||||
bool m_Stopping;
|
||||
|
||||
IVsyncSource* m_VsyncSource;
|
||||
IFFmpegRenderer* m_VsyncRenderer;
|
||||
|
||||
@@ -2,11 +2,13 @@
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "streaming/video/overlaymanager.h"
|
||||
|
||||
extern "C" {
|
||||
#include <libavcodec/avcodec.h>
|
||||
}
|
||||
|
||||
class IFFmpegRenderer {
|
||||
class IFFmpegRenderer : public Overlay::IOverlayRenderer {
|
||||
public:
|
||||
enum FramePacingConstraint {
|
||||
PACING_FORCE_OFF,
|
||||
@@ -14,7 +16,6 @@ public:
|
||||
PACING_ANY
|
||||
};
|
||||
|
||||
virtual ~IFFmpegRenderer() {}
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
@@ -22,29 +23,13 @@ public:
|
||||
int maxFps,
|
||||
bool enableVsync) = 0;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) = 0;
|
||||
virtual void renderFrameAtVsync(AVFrame* frame) = 0;
|
||||
virtual void renderFrame(AVFrame* frame) = 0;
|
||||
virtual bool needsTestFrame() = 0;
|
||||
virtual int getDecoderCapabilities() = 0;
|
||||
virtual FramePacingConstraint getFramePacingConstraint() = 0;
|
||||
};
|
||||
|
||||
class SdlRenderer : public IFFmpegRenderer {
|
||||
public:
|
||||
SdlRenderer();
|
||||
virtual ~SdlRenderer();
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync);
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context);
|
||||
virtual void renderFrameAtVsync(AVFrame* frame);
|
||||
virtual bool needsTestFrame();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual FramePacingConstraint getFramePacingConstraint();
|
||||
|
||||
private:
|
||||
SDL_Renderer* m_Renderer;
|
||||
SDL_Texture* m_Texture;
|
||||
// IOverlayRenderer
|
||||
virtual void notifyOverlayUpdated(Overlay::OverlayType) override {
|
||||
// Nothing
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
#include "renderer.h"
|
||||
#include "sdlvid.h"
|
||||
|
||||
#include "streaming/session.h"
|
||||
#include "path.h"
|
||||
|
||||
#include <QDir>
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
@@ -6,11 +11,42 @@ SdlRenderer::SdlRenderer()
|
||||
: m_Renderer(nullptr),
|
||||
m_Texture(nullptr)
|
||||
{
|
||||
SDL_assert(TTF_WasInit() == 0);
|
||||
if (TTF_Init() != 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"TTF_Init() failed: %s",
|
||||
TTF_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_zero(m_OverlayFonts);
|
||||
SDL_zero(m_OverlaySurfaces);
|
||||
SDL_zero(m_OverlayTextures);
|
||||
}
|
||||
|
||||
SdlRenderer::~SdlRenderer()
|
||||
{
|
||||
for (int i = 0; i < Overlay::OverlayMax; i++) {
|
||||
if (m_OverlayFonts[i] != nullptr) {
|
||||
TTF_CloseFont(m_OverlayFonts[i]);
|
||||
}
|
||||
}
|
||||
|
||||
TTF_Quit();
|
||||
SDL_assert(TTF_WasInit() == 0);
|
||||
|
||||
for (int i = 0; i < Overlay::OverlayMax; i++) {
|
||||
if (m_OverlayTextures[i] != nullptr) {
|
||||
SDL_DestroyTexture(m_OverlayTextures[i]);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Overlay::OverlayMax; i++) {
|
||||
if (m_OverlaySurfaces[i] != nullptr) {
|
||||
SDL_FreeSurface(m_OverlaySurfaces[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Texture != nullptr) {
|
||||
SDL_DestroyTexture(m_Texture);
|
||||
}
|
||||
@@ -48,6 +84,47 @@ IFFmpegRenderer::FramePacingConstraint SdlRenderer::getFramePacingConstraint()
|
||||
return PACING_ANY;
|
||||
}
|
||||
|
||||
void SdlRenderer::notifyOverlayUpdated(Overlay::OverlayType type)
|
||||
{
|
||||
// Construct the required font to render the overlay
|
||||
if (m_OverlayFonts[type] == nullptr) {
|
||||
QByteArray fontData = Path::readDataFile("ModeSeven.ttf");
|
||||
if (fontData.isEmpty()) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to load SDL overlay font");
|
||||
return;
|
||||
}
|
||||
|
||||
m_OverlayFonts[type] = TTF_OpenFontRW(SDL_RWFromConstMem(fontData.constData(), fontData.size()),
|
||||
1,
|
||||
Session::get()->getOverlayManager().getOverlayFontSize(type));
|
||||
if (m_OverlayFonts[type] == nullptr) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"TTF_OpenFont() failed: %s",
|
||||
TTF_GetError());
|
||||
|
||||
// Can't proceed without a font
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Surface* oldSurface = (SDL_Surface*)SDL_AtomicGetPtr((void**)&m_OverlaySurfaces[type]);
|
||||
|
||||
// Free the old surface
|
||||
if (oldSurface != nullptr && SDL_AtomicCASPtr((void**)&m_OverlaySurfaces[type], oldSurface, nullptr)) {
|
||||
SDL_FreeSurface(oldSurface);
|
||||
}
|
||||
|
||||
if (Session::get()->getOverlayManager().isOverlayEnabled(type)) {
|
||||
// The _Wrapped variant is required for line breaks to work
|
||||
SDL_Surface* surface = TTF_RenderText_Blended_Wrapped(m_OverlayFonts[type],
|
||||
Session::get()->getOverlayManager().getOverlayText(type),
|
||||
Session::get()->getOverlayManager().getOverlayColor(type),
|
||||
1000);
|
||||
SDL_AtomicSetPtr((void**)&m_OverlaySurfaces[type], surface);
|
||||
}
|
||||
}
|
||||
|
||||
bool SdlRenderer::initialize(SDL_Window* window,
|
||||
int,
|
||||
int width,
|
||||
@@ -66,6 +143,14 @@ bool SdlRenderer::initialize(SDL_Window* window,
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
// We render on a different thread than the main thread which is handling window
|
||||
// messages. Without D3DCREATE_MULTITHREADED, this can cause a deadlock by blocking
|
||||
// on a window message being processed while the main thread is blocked waiting for
|
||||
// the render thread to finish.
|
||||
SDL_SetHintWithPriority(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, "1", SDL_HINT_OVERRIDE);
|
||||
#endif
|
||||
|
||||
m_Renderer = SDL_CreateRenderer(window, -1, rendererFlags);
|
||||
if (!m_Renderer) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -95,10 +180,58 @@ bool SdlRenderer::initialize(SDL_Window* window,
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
// For some reason, using Direct3D9Ex breaks this with multi-monitor setups.
|
||||
// When focus is lost, the window is minimized then immediately restored without
|
||||
// input focus. This glitches out the renderer and a bunch of other stuff.
|
||||
// Direct3D9Ex itself seems to have this minimize on focus loss behavior on its
|
||||
// own, so just disable SDL's handling of the focus loss event.
|
||||
SDL_SetHintWithPriority(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0", SDL_HINT_OVERRIDE);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SdlRenderer::renderFrameAtVsync(AVFrame* frame)
|
||||
void SdlRenderer::renderOverlay(Overlay::OverlayType type)
|
||||
{
|
||||
if (Session::get()->getOverlayManager().isOverlayEnabled(type)) {
|
||||
// If a new surface has been created for updated overlay data, convert it into a texture.
|
||||
// NB: We have to do this conversion at render-time because we can only interact
|
||||
// with the renderer on a single thread.
|
||||
SDL_Surface* surface = (SDL_Surface*)SDL_AtomicGetPtr((void**)&m_OverlaySurfaces[type]);
|
||||
if (surface != nullptr && SDL_AtomicCASPtr((void**)&m_OverlaySurfaces[type], surface, nullptr)) {
|
||||
if (m_OverlayTextures[type] != nullptr) {
|
||||
SDL_DestroyTexture(m_OverlayTextures[type]);
|
||||
}
|
||||
|
||||
if (type == Overlay::OverlayStatusUpdate) {
|
||||
// Bottom Left
|
||||
int unused;
|
||||
SDL_RenderGetLogicalSize(m_Renderer, &unused, &m_OverlayRects[type].y);
|
||||
m_OverlayRects[type].x = 0;
|
||||
m_OverlayRects[type].y -= surface->h;
|
||||
}
|
||||
else if (type == Overlay::OverlayDebug) {
|
||||
// Top left
|
||||
m_OverlayRects[type].x = 0;
|
||||
m_OverlayRects[type].y = 0;
|
||||
}
|
||||
|
||||
m_OverlayRects[type].w = surface->w;
|
||||
m_OverlayRects[type].h = surface->h;
|
||||
|
||||
m_OverlayTextures[type] = SDL_CreateTextureFromSurface(m_Renderer, surface);
|
||||
SDL_FreeSurface(surface);
|
||||
}
|
||||
|
||||
// If we have an overlay texture, render it too
|
||||
if (m_OverlayTextures[type] != nullptr) {
|
||||
SDL_RenderCopy(m_Renderer, m_OverlayTextures[type], nullptr, &m_OverlayRects[type]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlRenderer::renderFrame(AVFrame* frame)
|
||||
{
|
||||
SDL_UpdateYUVTexture(m_Texture, nullptr,
|
||||
frame->data[0],
|
||||
@@ -109,6 +242,14 @@ void SdlRenderer::renderFrameAtVsync(AVFrame* frame)
|
||||
frame->linesize[2]);
|
||||
|
||||
SDL_RenderClear(m_Renderer);
|
||||
|
||||
// Draw the video content itself
|
||||
SDL_RenderCopy(m_Renderer, m_Texture, nullptr, nullptr);
|
||||
|
||||
// Draw the overlays
|
||||
for (int i = 0; i < Overlay::OverlayMax; i++) {
|
||||
renderOverlay((Overlay::OverlayType)i);
|
||||
}
|
||||
|
||||
SDL_RenderPresent(m_Renderer);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
#include <SDL_ttf.h>
|
||||
|
||||
class SdlRenderer : public IFFmpegRenderer {
|
||||
public:
|
||||
SdlRenderer();
|
||||
virtual ~SdlRenderer() override;
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual bool needsTestFrame() override;
|
||||
virtual int getDecoderCapabilities() override;
|
||||
virtual FramePacingConstraint getFramePacingConstraint() override;
|
||||
virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
|
||||
|
||||
private:
|
||||
void renderOverlay(Overlay::OverlayType type);
|
||||
|
||||
SDL_Renderer* m_Renderer;
|
||||
SDL_Texture* m_Texture;
|
||||
TTF_Font* m_OverlayFonts[Overlay::OverlayMax];
|
||||
SDL_Surface* m_OverlaySurfaces[Overlay::OverlayMax];
|
||||
SDL_Texture* m_OverlayTextures[Overlay::OverlayMax];
|
||||
SDL_Rect m_OverlayRects[Overlay::OverlayMax];
|
||||
};
|
||||
|
||||
@@ -183,7 +183,7 @@ IFFmpegRenderer::FramePacingConstraint VAAPIRenderer::getFramePacingConstraint()
|
||||
}
|
||||
|
||||
void
|
||||
VAAPIRenderer::renderFrameAtVsync(AVFrame* frame)
|
||||
VAAPIRenderer::renderFrame(AVFrame* frame)
|
||||
{
|
||||
VASurfaceID surface = (VASurfaceID)(uintptr_t)frame->data[3];
|
||||
AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
|
||||
|
||||
@@ -37,7 +37,7 @@ public:
|
||||
int maxFps,
|
||||
bool enableVsync);
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context);
|
||||
virtual void renderFrameAtVsync(AVFrame* frame);
|
||||
virtual void renderFrame(AVFrame* frame);
|
||||
virtual bool needsTestFrame();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual FramePacingConstraint getFramePacingConstraint();
|
||||
|
||||
@@ -251,7 +251,7 @@ IFFmpegRenderer::FramePacingConstraint VDPAURenderer::getFramePacingConstraint()
|
||||
return PACING_ANY;
|
||||
}
|
||||
|
||||
void VDPAURenderer::renderFrameAtVsync(AVFrame* frame)
|
||||
void VDPAURenderer::renderFrame(AVFrame* frame)
|
||||
{
|
||||
VdpStatus status;
|
||||
VdpVideoSurface videoSurface = (VdpVideoSurface)(uintptr_t)frame->data[3];
|
||||
@@ -335,8 +335,8 @@ void VDPAURenderer::renderFrameAtVsync(AVFrame* frame)
|
||||
0, nullptr,
|
||||
&sourceRect,
|
||||
chosenSurface,
|
||||
&outputRect,
|
||||
nullptr,
|
||||
&outputRect,
|
||||
0,
|
||||
nullptr);
|
||||
if (status != VDP_STATUS_OK) {
|
||||
|
||||
@@ -20,7 +20,7 @@ public:
|
||||
int maxFps,
|
||||
bool enableVsync);
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context);
|
||||
virtual void renderFrameAtVsync(AVFrame* frame);
|
||||
virtual void renderFrame(AVFrame* frame);
|
||||
virtual bool needsTestFrame();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual FramePacingConstraint getFramePacingConstraint();
|
||||
|
||||
@@ -7,11 +7,13 @@
|
||||
|
||||
#include <SDL_syswm.h>
|
||||
#include <Limelight.h>
|
||||
#include <streaming/session.h>
|
||||
|
||||
#include <mach/mach_time.h>
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#import <VideoToolbox/VideoToolbox.h>
|
||||
#import <AVFoundation/AVFoundation.h>
|
||||
#import <dispatch/dispatch.h>
|
||||
|
||||
class VTRenderer : public IFFmpegRenderer
|
||||
{
|
||||
@@ -20,11 +22,12 @@ public:
|
||||
: m_HwContext(nullptr),
|
||||
m_DisplayLayer(nullptr),
|
||||
m_FormatDesc(nullptr),
|
||||
m_View(nullptr)
|
||||
m_StreamView(nullptr)
|
||||
{
|
||||
SDL_zero(m_OverlayTextFields);
|
||||
}
|
||||
|
||||
virtual ~VTRenderer()
|
||||
virtual ~VTRenderer() override
|
||||
{
|
||||
if (m_HwContext != nullptr) {
|
||||
av_buffer_unref(&m_HwContext);
|
||||
@@ -34,13 +37,19 @@ public:
|
||||
CFRelease(m_FormatDesc);
|
||||
}
|
||||
|
||||
if (m_View != nullptr) {
|
||||
[m_View removeFromSuperview];
|
||||
for (int i = 0; i < Overlay::OverlayMax; i++) {
|
||||
if (m_OverlayTextFields[i] != nullptr) {
|
||||
[m_OverlayTextFields[i] removeFromSuperview];
|
||||
}
|
||||
}
|
||||
|
||||
if (m_StreamView != nullptr) {
|
||||
[m_StreamView removeFromSuperview];
|
||||
}
|
||||
}
|
||||
|
||||
// Caller frees frame after we return
|
||||
virtual void renderFrameAtVsync(AVFrame* frame) override
|
||||
virtual void renderFrame(AVFrame* frame) override
|
||||
{
|
||||
OSStatus status;
|
||||
CVPixelBufferRef pixBuf = reinterpret_cast<CVPixelBufferRef>(frame->data[3]);
|
||||
@@ -159,21 +168,21 @@ public:
|
||||
// SDL adds its own content view to listen for events.
|
||||
// We need to add a subview for our display layer.
|
||||
NSView* contentView = info.info.cocoa.window.contentView;
|
||||
m_View = [[NSView alloc] initWithFrame:contentView.bounds];
|
||||
m_StreamView = [[NSView alloc] initWithFrame:contentView.bounds];
|
||||
|
||||
m_DisplayLayer = [[AVSampleBufferDisplayLayer alloc] init];
|
||||
m_DisplayLayer.bounds = m_View.bounds;
|
||||
m_DisplayLayer.position = CGPointMake(CGRectGetMidX(m_View.bounds), CGRectGetMidY(m_View.bounds));
|
||||
m_DisplayLayer.bounds = m_StreamView.bounds;
|
||||
m_DisplayLayer.position = CGPointMake(CGRectGetMidX(m_StreamView.bounds), CGRectGetMidY(m_StreamView.bounds));
|
||||
m_DisplayLayer.videoGravity = AVLayerVideoGravityResizeAspect;
|
||||
|
||||
// Create a layer-hosted view by setting the layer before wantsLayer
|
||||
// This avoids us having to add our AVSampleBufferDisplayLayer as a
|
||||
// sublayer of a layer-backed view which leaves a useless layer in
|
||||
// the middle.
|
||||
m_View.layer = m_DisplayLayer;
|
||||
m_View.wantsLayer = YES;
|
||||
m_StreamView.layer = m_DisplayLayer;
|
||||
m_StreamView.wantsLayer = YES;
|
||||
|
||||
[contentView addSubview: m_View];
|
||||
[contentView addSubview: m_StreamView];
|
||||
|
||||
err = av_hwdevice_ctx_create(&m_HwContext,
|
||||
AV_HWDEVICE_TYPE_VIDEOTOOLBOX,
|
||||
@@ -190,6 +199,71 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
void updateOverlayOnMainThread(Overlay::OverlayType type)
|
||||
{
|
||||
// Lazy initialization for the overlay
|
||||
if (m_OverlayTextFields[type] == nullptr) {
|
||||
m_OverlayTextFields[type] = [[NSTextField alloc] initWithFrame:m_StreamView.bounds];
|
||||
[m_OverlayTextFields[type] setBezeled:NO];
|
||||
[m_OverlayTextFields[type] setDrawsBackground:NO];
|
||||
[m_OverlayTextFields[type] setEditable:NO];
|
||||
[m_OverlayTextFields[type] setSelectable:NO];
|
||||
|
||||
switch (type) {
|
||||
case Overlay::OverlayDebug:
|
||||
[m_OverlayTextFields[type] setAlignment:NSLeftTextAlignment];
|
||||
break;
|
||||
case Overlay::OverlayStatusUpdate:
|
||||
[m_OverlayTextFields[type] setAlignment:NSRightTextAlignment];
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(type);
|
||||
[m_OverlayTextFields[type] setTextColor:[NSColor colorWithSRGBRed:color.r / 255.0 green:color.g / 255.0 blue:color.b / 255.0 alpha:color.a / 255.0]];
|
||||
[m_OverlayTextFields[type] setFont:[NSFont messageFontOfSize:Session::get()->getOverlayManager().getOverlayFontSize(type)]];
|
||||
|
||||
[m_StreamView addSubview: m_OverlayTextFields[type]];
|
||||
}
|
||||
|
||||
// Update text contents
|
||||
[m_OverlayTextFields[type] setStringValue: [NSString stringWithUTF8String:Session::get()->getOverlayManager().getOverlayText(type)]];
|
||||
|
||||
// Unhide if it's enabled
|
||||
[m_OverlayTextFields[type] setHidden: !Session::get()->getOverlayManager().isOverlayEnabled(type)];
|
||||
}
|
||||
|
||||
static void updateDebugOverlayOnMainThread(void* context)
|
||||
{
|
||||
VTRenderer* me = (VTRenderer*)context;
|
||||
|
||||
me->updateOverlayOnMainThread(Overlay::OverlayDebug);
|
||||
}
|
||||
|
||||
static void updateStatusOverlayOnMainThread(void* context)
|
||||
{
|
||||
VTRenderer* me = (VTRenderer*)context;
|
||||
|
||||
me->updateOverlayOnMainThread(Overlay::OverlayStatusUpdate);
|
||||
}
|
||||
|
||||
virtual void notifyOverlayUpdated(Overlay::OverlayType type) override
|
||||
{
|
||||
// We must do the actual UI updates on the main thread, so queue an
|
||||
// async callback on the main thread via GCD to do the UI update.
|
||||
switch (type) {
|
||||
case Overlay::OverlayDebug:
|
||||
dispatch_async_f(dispatch_get_main_queue(), this, updateDebugOverlayOnMainThread);
|
||||
break;
|
||||
case Overlay::OverlayStatusUpdate:
|
||||
dispatch_async_f(dispatch_get_main_queue(), this, updateStatusOverlayOnMainThread);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) override
|
||||
{
|
||||
context->hw_device_ctx = av_buffer_ref(m_HwContext);
|
||||
@@ -202,8 +276,11 @@ public:
|
||||
|
||||
virtual bool needsTestFrame() override
|
||||
{
|
||||
// We query VT to determine whether the codec is supported
|
||||
return false;
|
||||
// We used to trust VT to tell us whether decode will work, but
|
||||
// there are cases where it can lie because the hardware technically
|
||||
// can decode the format but VT is unserviceable for some other reason.
|
||||
// Decoding the test frame will tell us for sure whether it will work.
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual int getDecoderCapabilities() override
|
||||
@@ -223,7 +300,8 @@ private:
|
||||
AVBufferRef* m_HwContext;
|
||||
AVSampleBufferDisplayLayer* m_DisplayLayer;
|
||||
CMVideoFormatDescriptionRef m_FormatDesc;
|
||||
NSView* m_View;
|
||||
NSView* m_StreamView;
|
||||
NSTextField* m_OverlayTextFields[Overlay::OverlayMax];
|
||||
};
|
||||
|
||||
IFFmpegRenderer* VTRendererFactory::createRenderer() {
|
||||
|
||||
+125
-127
@@ -1,8 +1,12 @@
|
||||
#include <Limelight.h>
|
||||
#include "ffmpeg.h"
|
||||
#include "streaming/streamutils.h"
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <h264_stream.h>
|
||||
|
||||
#include "ffmpeg-renderers/sdlvid.h"
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
#include "ffmpeg-renderers/dxva2.h"
|
||||
#endif
|
||||
@@ -57,7 +61,7 @@ enum AVPixelFormat FFmpegVideoDecoder::ffGetFormat(AVCodecContext* context,
|
||||
return AV_PIX_FMT_NONE;
|
||||
}
|
||||
|
||||
FFmpegVideoDecoder::FFmpegVideoDecoder()
|
||||
FFmpegVideoDecoder::FFmpegVideoDecoder(bool testOnly)
|
||||
: m_VideoDecoderCtx(nullptr),
|
||||
m_DecodeBuffer(1024 * 1024, 0),
|
||||
m_HwDecodeCfg(nullptr),
|
||||
@@ -66,10 +70,10 @@ FFmpegVideoDecoder::FFmpegVideoDecoder()
|
||||
m_Pacer(nullptr),
|
||||
m_LastFrameNumber(0),
|
||||
m_StreamFps(0),
|
||||
m_NeedsSpsFixup(false)
|
||||
m_NeedsSpsFixup(false),
|
||||
m_TestOnly(testOnly)
|
||||
{
|
||||
av_init_packet(&m_Pkt);
|
||||
SDL_AtomicSet(&m_QueuedFrames, 0);
|
||||
|
||||
SDL_zero(m_ActiveWndVideoStats);
|
||||
SDL_zero(m_LastWndVideoStats);
|
||||
@@ -82,6 +86,12 @@ FFmpegVideoDecoder::FFmpegVideoDecoder()
|
||||
FFmpegVideoDecoder::~FFmpegVideoDecoder()
|
||||
{
|
||||
reset();
|
||||
|
||||
// Set log level back to default.
|
||||
// NB: We don't do this in reset() because we want
|
||||
// to preserve the log level across reset() during
|
||||
// test initialization.
|
||||
av_log_set_level(AV_LOG_INFO);
|
||||
}
|
||||
|
||||
IFFmpegRenderer* FFmpegVideoDecoder::getRenderer()
|
||||
@@ -91,28 +101,6 @@ IFFmpegRenderer* FFmpegVideoDecoder::getRenderer()
|
||||
|
||||
void FFmpegVideoDecoder::reset()
|
||||
{
|
||||
// Drop any frames still queued to ensure
|
||||
// they are properly freed.
|
||||
SDL_Event event;
|
||||
|
||||
while (SDL_AtomicGet(&m_QueuedFrames) > 0) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Waiting for %d frames to return",
|
||||
SDL_AtomicGet(&m_QueuedFrames));
|
||||
|
||||
if (SDL_PeepEvents(&event,
|
||||
1,
|
||||
SDL_GETEVENT,
|
||||
SDL_USEREVENT,
|
||||
SDL_USEREVENT) == 1) {
|
||||
dropFrame(&event.user);
|
||||
}
|
||||
else {
|
||||
SDL_Delay(10);
|
||||
SDL_PumpEvents();
|
||||
}
|
||||
}
|
||||
|
||||
delete m_Pacer;
|
||||
m_Pacer = nullptr;
|
||||
|
||||
@@ -123,16 +111,29 @@ void FFmpegVideoDecoder::reset()
|
||||
// need to delete in the renderer destructor.
|
||||
avcodec_free_context(&m_VideoDecoderCtx);
|
||||
|
||||
if (!m_TestOnly) {
|
||||
Session::get()->getOverlayManager().setOverlayRenderer(nullptr);
|
||||
}
|
||||
|
||||
delete m_Renderer;
|
||||
m_Renderer = nullptr;
|
||||
|
||||
logVideoStats(m_GlobalVideoStats, "Global video stats");
|
||||
if (!m_TestOnly) {
|
||||
logVideoStats(m_GlobalVideoStats, "Global video stats");
|
||||
}
|
||||
else {
|
||||
// Test-only decoders can't have any frames submitted
|
||||
SDL_assert(m_GlobalVideoStats.totalFrames == 0);
|
||||
}
|
||||
}
|
||||
|
||||
bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* window,
|
||||
int videoFormat, int width, int height,
|
||||
int maxFps, bool enableFramePacing, bool testOnly)
|
||||
int maxFps, bool enableFramePacing, bool testFrame)
|
||||
{
|
||||
// In test-only mode, we should only see test frames
|
||||
SDL_assert(!m_TestOnly || testFrame);
|
||||
|
||||
auto vsyncConstraint = m_Renderer->getFramePacingConstraint();
|
||||
if (vsyncConstraint == IFFmpegRenderer::PACING_FORCE_OFF && enableFramePacing) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -150,9 +151,13 @@ bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* wi
|
||||
}
|
||||
|
||||
m_StreamFps = maxFps;
|
||||
m_Pacer = new Pacer(m_Renderer, &m_ActiveWndVideoStats);
|
||||
if (!m_Pacer->initialize(window, maxFps, enableFramePacing)) {
|
||||
return false;
|
||||
|
||||
// Don't bother initializing Pacer if we're not actually going to render
|
||||
if (!testFrame) {
|
||||
m_Pacer = new Pacer(m_Renderer, &m_ActiveWndVideoStats);
|
||||
if (!m_Pacer->initialize(window, maxFps, enableFramePacing)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
m_VideoDecoderCtx = avcodec_alloc_context3(decoder);
|
||||
@@ -210,7 +215,7 @@ bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* wi
|
||||
// our minds on the selected video codec, so we'll do a trial run
|
||||
// now to see if things will actually work when the video stream
|
||||
// comes in.
|
||||
if (testOnly) {
|
||||
if (testFrame) {
|
||||
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
|
||||
m_Pkt.data = (uint8_t*)k_H264TestFrame;
|
||||
m_Pkt.size = sizeof(k_H264TestFrame);
|
||||
@@ -239,12 +244,10 @@ bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* wi
|
||||
else {
|
||||
m_NeedsSpsFixup = false;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef QT_DEBUG
|
||||
// Restore default log level before streaming
|
||||
av_log_set_level(AV_LOG_INFO);
|
||||
#endif
|
||||
// Tell overlay manager to use this renderer
|
||||
Session::get()->getOverlayManager().setOverlayRenderer(m_Renderer);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -254,6 +257,7 @@ void FFmpegVideoDecoder::addVideoStats(VIDEO_STATS& src, VIDEO_STATS& dst)
|
||||
dst.receivedFrames += src.receivedFrames;
|
||||
dst.decodedFrames += src.decodedFrames;
|
||||
dst.renderedFrames += src.renderedFrames;
|
||||
dst.totalFrames += src.totalFrames;
|
||||
dst.networkDroppedFrames += src.networkDroppedFrames;
|
||||
dst.pacerDroppedFrames += src.pacerDroppedFrames;
|
||||
dst.totalReassemblyTime += src.totalReassemblyTime;
|
||||
@@ -271,59 +275,59 @@ void FFmpegVideoDecoder::addVideoStats(VIDEO_STATS& src, VIDEO_STATS& dst)
|
||||
// The following code assumes the global measure was already started first
|
||||
SDL_assert(dst.measurementStartTimestamp <= src.measurementStartTimestamp);
|
||||
|
||||
dst.totalFps = (float)dst.totalFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
|
||||
dst.receivedFps = (float)dst.receivedFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
|
||||
dst.decodedFps = (float)dst.decodedFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
|
||||
dst.renderedFps = (float)dst.renderedFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
|
||||
}
|
||||
|
||||
void FFmpegVideoDecoder::stringifyVideoStats(VIDEO_STATS& stats, char* output)
|
||||
{
|
||||
int offset = 0;
|
||||
|
||||
// Start with an empty string
|
||||
output[offset] = 0;
|
||||
|
||||
if (stats.receivedFps > 0) {
|
||||
offset += sprintf(&output[offset],
|
||||
"Estimated host PC frame rate: %.2f FPS\n"
|
||||
"Incoming frame rate from network: %.2f FPS\n"
|
||||
"Decoding frame rate: %.2f FPS\n"
|
||||
"Rendering frame rate: %.2f FPS\n",
|
||||
stats.totalFps,
|
||||
stats.receivedFps,
|
||||
stats.decodedFps,
|
||||
stats.renderedFps);
|
||||
}
|
||||
|
||||
if (stats.renderedFrames != 0) {
|
||||
offset += sprintf(&output[offset],
|
||||
"Frames dropped by your network connection: %.2f%%\n"
|
||||
"Frames dropped due to network jitter: %.2f%%\n"
|
||||
"Average receive time: %.2f ms\n"
|
||||
"Average decoding time: %.2f ms\n"
|
||||
"Average frame queue delay: %.2f ms\n"
|
||||
"Average rendering time (including monitor V-sync latency): %.2f ms\n",
|
||||
(float)stats.networkDroppedFrames / stats.totalFrames * 100,
|
||||
(float)stats.pacerDroppedFrames / stats.decodedFrames * 100,
|
||||
(float)stats.totalReassemblyTime / stats.receivedFrames,
|
||||
(float)stats.totalDecodeTime / stats.decodedFrames,
|
||||
(float)stats.totalPacerTime / stats.renderedFrames,
|
||||
(float)stats.totalRenderTime / stats.renderedFrames);
|
||||
}
|
||||
}
|
||||
|
||||
void FFmpegVideoDecoder::logVideoStats(VIDEO_STATS& stats, const char* title)
|
||||
{
|
||||
if (stats.renderedFps > 0 || stats.renderedFrames != 0) {
|
||||
char videoStatsStr[512];
|
||||
stringifyVideoStats(stats, videoStatsStr);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"%s", title);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"----------------------------------------------------------");
|
||||
}
|
||||
|
||||
if (stats.renderedFps > 0) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Incoming frame rate from network: %.2f FPS",
|
||||
stats.receivedFps);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Decoding frame rate: %.2f FPS",
|
||||
stats.decodedFps);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Rendering frame rate: %.2f FPS",
|
||||
stats.renderedFps);
|
||||
}
|
||||
if (stats.renderedFrames != 0) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Total frames received: %u",
|
||||
stats.receivedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Total frames decoded: %u",
|
||||
stats.decodedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Total frames rendered: %u",
|
||||
stats.renderedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Average reassembly time: %.2f ms",
|
||||
(float)stats.totalReassemblyTime / stats.decodedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Average decode time: %.2f ms",
|
||||
(float)stats.totalDecodeTime / stats.decodedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Average frame pacing delay: %.2f ms",
|
||||
(float)stats.totalPacerTime / stats.renderedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Average render time: %.2f ms",
|
||||
(float)stats.totalRenderTime / stats.renderedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Frames lost during network transmission: %.2f%%",
|
||||
(float)stats.networkDroppedFrames / stats.decodedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Frames dropped by frame pacing: %.2f%%",
|
||||
(float)stats.pacerDroppedFrames / stats.decodedFrames);
|
||||
"----------------------------------------------------------\n%s",
|
||||
videoStatsStr);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -368,10 +372,8 @@ bool FFmpegVideoDecoder::initialize(
|
||||
{
|
||||
AVCodec* decoder;
|
||||
|
||||
#ifdef QT_DEBUG
|
||||
// Increase log level during initialization
|
||||
// Increase log level until the first frame is decoded
|
||||
av_log_set_level(AV_LOG_DEBUG);
|
||||
#endif
|
||||
|
||||
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
|
||||
decoder = avcodec_find_decoder(AV_CODEC_ID_H264);
|
||||
@@ -400,7 +402,7 @@ bool FFmpegVideoDecoder::initialize(
|
||||
m_Renderer = new SdlRenderer();
|
||||
if (vds != StreamingPreferences::VDS_FORCE_HARDWARE &&
|
||||
m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
|
||||
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableFramePacing, false)) {
|
||||
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableFramePacing, m_TestOnly)) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
@@ -417,7 +419,13 @@ bool FFmpegVideoDecoder::initialize(
|
||||
m_HwDecodeCfg = config;
|
||||
// Initialize the hardware codec and submit a test frame if the renderer needs it
|
||||
if (m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
|
||||
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableFramePacing, m_Renderer->needsTestFrame())) {
|
||||
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableFramePacing, m_TestOnly || m_Renderer->needsTestFrame())) {
|
||||
if (m_TestOnly) {
|
||||
// This decoder is only for testing capabilities, so don't bother
|
||||
// creating a usable renderer
|
||||
return true;
|
||||
}
|
||||
|
||||
if (m_Renderer->needsTestFrame()) {
|
||||
// The test worked, so now let's initialize it for real
|
||||
reset();
|
||||
@@ -492,16 +500,30 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
||||
PLENTRY entry = du->bufferList;
|
||||
int err;
|
||||
|
||||
// Flip stats windows roughly every second
|
||||
if (m_ActiveWndVideoStats.receivedFrames == m_StreamFps) {
|
||||
#if 0
|
||||
VIDEO_STATS lastTwoWndStats = {};
|
||||
addVideoStats(m_LastWndVideoStats, lastTwoWndStats);
|
||||
addVideoStats(m_ActiveWndVideoStats, lastTwoWndStats);
|
||||
SDL_assert(!m_TestOnly);
|
||||
|
||||
// Print stats from the last 2 windows
|
||||
logVideoStats(lastTwoWndStats, "Periodic video stats");
|
||||
#endif
|
||||
if (!m_LastFrameNumber) {
|
||||
m_ActiveWndVideoStats.measurementStartTimestamp = SDL_GetTicks();
|
||||
m_LastFrameNumber = du->frameNumber;
|
||||
}
|
||||
else {
|
||||
// Any frame number greater than m_LastFrameNumber + 1 represents a dropped frame
|
||||
m_ActiveWndVideoStats.networkDroppedFrames += du->frameNumber - (m_LastFrameNumber + 1);
|
||||
m_ActiveWndVideoStats.totalFrames += du->frameNumber - (m_LastFrameNumber + 1);
|
||||
m_LastFrameNumber = du->frameNumber;
|
||||
}
|
||||
|
||||
// Flip stats windows roughly every second
|
||||
if (SDL_TICKS_PASSED(SDL_GetTicks(), m_ActiveWndVideoStats.measurementStartTimestamp + 1000)) {
|
||||
// Update overlay stats if it's enabled
|
||||
if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug)) {
|
||||
VIDEO_STATS lastTwoWndStats = {};
|
||||
addVideoStats(m_LastWndVideoStats, lastTwoWndStats);
|
||||
addVideoStats(m_ActiveWndVideoStats, lastTwoWndStats);
|
||||
|
||||
stringifyVideoStats(lastTwoWndStats, Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayDebug));
|
||||
Session::get()->getOverlayManager().setOverlayTextUpdated(Overlay::OverlayDebug);
|
||||
}
|
||||
|
||||
// Accumulate these values into the global stats
|
||||
addVideoStats(m_ActiveWndVideoStats, m_GlobalVideoStats);
|
||||
@@ -513,16 +535,7 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
||||
}
|
||||
|
||||
m_ActiveWndVideoStats.receivedFrames++;
|
||||
|
||||
if (!m_LastFrameNumber) {
|
||||
m_ActiveWndVideoStats.measurementStartTimestamp = SDL_GetTicks();
|
||||
m_LastFrameNumber = du->frameNumber;
|
||||
}
|
||||
else {
|
||||
// Any frame number greater than m_LastFrameNumber + 1 represents a dropped frame
|
||||
m_ActiveWndVideoStats.networkDroppedFrames += du->frameNumber - (m_LastFrameNumber + 1);
|
||||
m_LastFrameNumber = du->frameNumber;
|
||||
}
|
||||
m_ActiveWndVideoStats.totalFrames++;
|
||||
|
||||
int requiredBufferSize = du->fullLength;
|
||||
if (du->frameType == FRAME_TYPE_IDR) {
|
||||
@@ -582,17 +595,19 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
||||
// Reset failed decodes count if we reached this far
|
||||
m_ConsecutiveFailedDecodes = 0;
|
||||
|
||||
// Restore default log level after a successful decode
|
||||
av_log_set_level(AV_LOG_INFO);
|
||||
|
||||
// Capture a frame timestamp to measuring pacing delay
|
||||
frame->pts = SDL_GetTicks();
|
||||
|
||||
// Queue the frame for rendering from the main thread
|
||||
SDL_AtomicIncRef(&m_QueuedFrames);
|
||||
queueFrame(frame);
|
||||
|
||||
// Count time in avcodec_send_packet() and avcodec_receive_frame()
|
||||
// as time spent decoding
|
||||
m_ActiveWndVideoStats.totalDecodeTime += SDL_GetTicks() - beforeDecode;
|
||||
m_ActiveWndVideoStats.decodedFrames++;
|
||||
|
||||
// Queue the frame for rendering (or render now if pacer is disabled)
|
||||
m_Pacer->submitFrame(frame);
|
||||
}
|
||||
else {
|
||||
av_frame_free(&frame);
|
||||
@@ -616,30 +631,13 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
||||
}
|
||||
|
||||
// Called on main thread
|
||||
void FFmpegVideoDecoder::renderFrame(SDL_UserEvent* event)
|
||||
void FFmpegVideoDecoder::renderFrame(SDL_UserEvent*)
|
||||
{
|
||||
AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
|
||||
m_Pacer->submitFrame(frame);
|
||||
SDL_AtomicDecRef(&m_QueuedFrames);
|
||||
SDL_assert(false);
|
||||
}
|
||||
|
||||
// Called on main thread
|
||||
void FFmpegVideoDecoder::dropFrame(SDL_UserEvent* event)
|
||||
void FFmpegVideoDecoder::dropFrame(SDL_UserEvent*)
|
||||
{
|
||||
AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
|
||||
// If Pacer is using a frame queue, we can just queue the
|
||||
// frame and let it decide whether to drop or not. If Pacer
|
||||
// is submitting directly for rendering, we drop the frame
|
||||
// ourselves.
|
||||
if (m_Pacer->isUsingFrameQueue()) {
|
||||
m_Pacer->submitFrame(frame);
|
||||
}
|
||||
else {
|
||||
av_frame_free(&frame);
|
||||
|
||||
// Since Pacer won't see this frame, we'll mark it as a drop
|
||||
// on its behalf
|
||||
m_ActiveWndVideoStats.pacerDroppedFrames++;
|
||||
}
|
||||
SDL_AtomicDecRef(&m_QueuedFrames);
|
||||
SDL_assert(false);
|
||||
}
|
||||
|
||||
@@ -10,8 +10,8 @@ extern "C" {
|
||||
|
||||
class FFmpegVideoDecoder : public IVideoDecoder {
|
||||
public:
|
||||
FFmpegVideoDecoder();
|
||||
virtual ~FFmpegVideoDecoder();
|
||||
FFmpegVideoDecoder(bool testOnly);
|
||||
virtual ~FFmpegVideoDecoder() override;
|
||||
virtual bool initialize(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window,
|
||||
int videoFormat,
|
||||
@@ -31,7 +31,9 @@ public:
|
||||
private:
|
||||
bool completeInitialization(AVCodec* decoder, SDL_Window* window,
|
||||
int videoFormat, int width, int height,
|
||||
int maxFps, bool enableFramePacing, bool testOnly);
|
||||
int maxFps, bool enableFramePacing, bool testFrame);
|
||||
|
||||
void stringifyVideoStats(VIDEO_STATS& stats, char* output);
|
||||
|
||||
void logVideoStats(VIDEO_STATS& stats, const char* title);
|
||||
|
||||
@@ -52,15 +54,16 @@ private:
|
||||
QByteArray m_DecodeBuffer;
|
||||
const AVCodecHWConfig* m_HwDecodeCfg;
|
||||
IFFmpegRenderer* m_Renderer;
|
||||
SDL_atomic_t m_QueuedFrames;
|
||||
int m_ConsecutiveFailedDecodes;
|
||||
Pacer* m_Pacer;
|
||||
VIDEO_STATS m_ActiveWndVideoStats;
|
||||
VIDEO_STATS m_LastWndVideoStats;
|
||||
VIDEO_STATS m_GlobalVideoStats;
|
||||
|
||||
int m_LastFrameNumber;
|
||||
int m_StreamFps;
|
||||
bool m_NeedsSpsFixup;
|
||||
bool m_TestOnly;
|
||||
|
||||
static const uint8_t k_H264TestFrame[];
|
||||
static const uint8_t k_HEVCTestFrame[];
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
#include "overlaymanager.h"
|
||||
|
||||
using namespace Overlay;
|
||||
|
||||
OverlayManager::OverlayManager() :
|
||||
m_Renderer(nullptr)
|
||||
{
|
||||
memset(m_Overlays, 0, sizeof(m_Overlays));
|
||||
|
||||
m_Overlays[OverlayType::OverlayDebug].color = {0xD0, 0xD0, 0x00, 0xFF};
|
||||
m_Overlays[OverlayType::OverlayDebug].fontSize = 20;
|
||||
|
||||
m_Overlays[OverlayType::OverlayStatusUpdate].color = {0xCC, 0x00, 0x00, 0xFF};
|
||||
m_Overlays[OverlayType::OverlayStatusUpdate].fontSize = 36;
|
||||
}
|
||||
|
||||
bool OverlayManager::isOverlayEnabled(OverlayType type)
|
||||
{
|
||||
return m_Overlays[type].enabled;
|
||||
}
|
||||
|
||||
char* OverlayManager::getOverlayText(OverlayType type)
|
||||
{
|
||||
return m_Overlays[type].text;
|
||||
}
|
||||
|
||||
int OverlayManager::getOverlayFontSize(OverlayType type)
|
||||
{
|
||||
return m_Overlays[type].fontSize;
|
||||
}
|
||||
|
||||
void OverlayManager::setOverlayTextUpdated(OverlayType type)
|
||||
{
|
||||
// Only update the overlay state if it's enabled. If it's not enabled,
|
||||
// the renderer has already been notified by setOverlayState().
|
||||
if (m_Overlays[type].enabled && m_Renderer != nullptr) {
|
||||
m_Renderer->notifyOverlayUpdated(type);
|
||||
}
|
||||
}
|
||||
|
||||
void OverlayManager::setOverlayState(OverlayType type, bool enabled)
|
||||
{
|
||||
bool stateChanged = m_Overlays[type].enabled != enabled;
|
||||
|
||||
m_Overlays[type].enabled = enabled;
|
||||
|
||||
if (stateChanged) {
|
||||
if (!enabled) {
|
||||
// Set the text to empty string on disable
|
||||
m_Overlays[type].text[0] = 0;
|
||||
}
|
||||
|
||||
if (m_Renderer != nullptr) {
|
||||
m_Renderer->notifyOverlayUpdated(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Color OverlayManager::getOverlayColor(OverlayType type)
|
||||
{
|
||||
return m_Overlays[type].color;
|
||||
}
|
||||
|
||||
void OverlayManager::setOverlayRenderer(IOverlayRenderer* renderer)
|
||||
{
|
||||
m_Renderer = renderer;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include <QString>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
namespace Overlay {
|
||||
|
||||
enum OverlayType {
|
||||
OverlayDebug,
|
||||
OverlayStatusUpdate,
|
||||
OverlayMax
|
||||
};
|
||||
|
||||
class IOverlayRenderer
|
||||
{
|
||||
public:
|
||||
virtual ~IOverlayRenderer() = default;
|
||||
|
||||
virtual void notifyOverlayUpdated(OverlayType type) = 0;
|
||||
};
|
||||
|
||||
class OverlayManager
|
||||
{
|
||||
public:
|
||||
OverlayManager();
|
||||
|
||||
bool isOverlayEnabled(OverlayType type);
|
||||
char* getOverlayText(OverlayType type);
|
||||
void setOverlayTextUpdated(OverlayType type);
|
||||
void setOverlayState(OverlayType type, bool enabled);
|
||||
SDL_Color getOverlayColor(OverlayType type);
|
||||
int getOverlayFontSize(OverlayType type);
|
||||
|
||||
void setOverlayRenderer(IOverlayRenderer* renderer);
|
||||
|
||||
struct {
|
||||
bool enabled;
|
||||
int fontSize;
|
||||
SDL_Color color;
|
||||
char text[512];
|
||||
} m_Overlays[OverlayMax];
|
||||
IOverlayRenderer* m_Renderer;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "sl.h"
|
||||
#include "slvid.h"
|
||||
|
||||
SLVideoDecoder::SLVideoDecoder()
|
||||
SLVideoDecoder::SLVideoDecoder(bool)
|
||||
: m_VideoContext(nullptr),
|
||||
m_VideoStream(nullptr)
|
||||
{
|
||||
@@ -7,7 +7,7 @@
|
||||
class SLVideoDecoder : public IVideoDecoder
|
||||
{
|
||||
public:
|
||||
SLVideoDecoder();
|
||||
SLVideoDecoder(bool testOnly);
|
||||
virtual ~SLVideoDecoder();
|
||||
virtual bool initialize(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window,
|
||||
+1
-1
@@ -1 +1 @@
|
||||
0.8.1
|
||||
0.10.0
|
||||
@@ -0,0 +1,3 @@
|
||||
SOURCES = main.cpp
|
||||
LIBS += -lSLVideo -lSLAudio
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
#include <SLVideo.h>
|
||||
#include <SLAudio.h>
|
||||
|
||||
int main()
|
||||
{
|
||||
SLVideo_CreateContext();
|
||||
SLAudio_CreateContext();
|
||||
return 0;
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
SOURCES = main.cpp
|
||||
LIBS += -lSLVideo
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
Versions/Current/Frameworks
|
||||
@@ -0,0 +1 @@
|
||||
Versions/Current/Headers
|
||||
@@ -0,0 +1 @@
|
||||
Versions/Current/Resources
|
||||
@@ -0,0 +1 @@
|
||||
Versions/Current/SDL2_ttf
|
||||
+1
@@ -0,0 +1 @@
|
||||
Versions/Current/FreeType
|
||||
+1
@@ -0,0 +1 @@
|
||||
Versions/Current/Headers
|
||||
+1
@@ -0,0 +1 @@
|
||||
Versions/Current/Resources
|
||||
Executable
BIN
Binary file not shown.
+603
@@ -0,0 +1,603 @@
|
||||
/* ftconfig.h. Generated from ftconfig.in by configure. */
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* ftconfig.in */
|
||||
/* */
|
||||
/* UNIX-specific configuration file (specification only). */
|
||||
/* */
|
||||
/* Copyright 1996-2018 by */
|
||||
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
|
||||
/* */
|
||||
/* This file is part of the FreeType project, and may only be used, */
|
||||
/* modified, and distributed under the terms of the FreeType project */
|
||||
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
|
||||
/* this file you indicate that you have read the license and */
|
||||
/* understand and accept it fully. */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* This header file contains a number of macro definitions that are used */
|
||||
/* by the rest of the engine. Most of the macros here are automatically */
|
||||
/* determined at compile time, and you should not need to change it to */
|
||||
/* port FreeType, except to compile the library with a non-ANSI */
|
||||
/* compiler. */
|
||||
/* */
|
||||
/* Note however that if some specific modifications are needed, we */
|
||||
/* advise you to place a modified copy in your build directory. */
|
||||
/* */
|
||||
/* The build directory is usually `builds/<system>', and contains */
|
||||
/* system-specific files that are always included first when building */
|
||||
/* the library. */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
#ifndef FTCONFIG_H_
|
||||
#define FTCONFIG_H_
|
||||
|
||||
#include <ft2build.h>
|
||||
#include FT_CONFIG_OPTIONS_H
|
||||
#include FT_CONFIG_STANDARD_LIBRARY_H
|
||||
|
||||
|
||||
FT_BEGIN_HEADER
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* PLATFORM-SPECIFIC CONFIGURATION MACROS */
|
||||
/* */
|
||||
/* These macros can be toggled to suit a specific system. The current */
|
||||
/* ones are defaults used to compile FreeType in an ANSI C environment */
|
||||
/* (16bit compilers are also supported). Copy this file to your own */
|
||||
/* `builds/<system>' directory, and edit it to port the engine. */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
#define HAVE_UNISTD_H 1
|
||||
#define HAVE_FCNTL_H 1
|
||||
#define HAVE_STDINT_H 1
|
||||
|
||||
|
||||
/* There are systems (like the Texas Instruments 'C54x) where a `char' */
|
||||
/* has 16 bits. ANSI C says that sizeof(char) is always 1. Since an */
|
||||
/* `int' has 16 bits also for this system, sizeof(int) gives 1 which */
|
||||
/* is probably unexpected. */
|
||||
/* */
|
||||
/* `CHAR_BIT' (defined in limits.h) gives the number of bits in a */
|
||||
/* `char' type. */
|
||||
|
||||
#ifndef FT_CHAR_BIT
|
||||
#define FT_CHAR_BIT CHAR_BIT
|
||||
#endif
|
||||
|
||||
|
||||
/* #undef FT_USE_AUTOCONF_SIZEOF_TYPES */
|
||||
#ifdef FT_USE_AUTOCONF_SIZEOF_TYPES
|
||||
|
||||
#define SIZEOF_INT 4
|
||||
#define SIZEOF_LONG 8
|
||||
#define FT_SIZEOF_INT SIZEOF_INT
|
||||
#define FT_SIZEOF_LONG SIZEOF_LONG
|
||||
|
||||
#else /* !FT_USE_AUTOCONF_SIZEOF_TYPES */
|
||||
|
||||
/* Following cpp computation of the bit length of int and long */
|
||||
/* is copied from default include/freetype/config/ftconfig.h. */
|
||||
/* If any improvement is required for this file, it should be */
|
||||
/* applied to the original header file for the builders that */
|
||||
/* do not use configure script. */
|
||||
|
||||
/* The size of an `int' type. */
|
||||
#if FT_UINT_MAX == 0xFFFFUL
|
||||
#define FT_SIZEOF_INT (16 / FT_CHAR_BIT)
|
||||
#elif FT_UINT_MAX == 0xFFFFFFFFUL
|
||||
#define FT_SIZEOF_INT (32 / FT_CHAR_BIT)
|
||||
#elif FT_UINT_MAX > 0xFFFFFFFFUL && FT_UINT_MAX == 0xFFFFFFFFFFFFFFFFUL
|
||||
#define FT_SIZEOF_INT (64 / FT_CHAR_BIT)
|
||||
#else
|
||||
#error "Unsupported size of `int' type!"
|
||||
#endif
|
||||
|
||||
/* The size of a `long' type. A five-byte `long' (as used e.g. on the */
|
||||
/* DM642) is recognized but avoided. */
|
||||
#if FT_ULONG_MAX == 0xFFFFFFFFUL
|
||||
#define FT_SIZEOF_LONG (32 / FT_CHAR_BIT)
|
||||
#elif FT_ULONG_MAX > 0xFFFFFFFFUL && FT_ULONG_MAX == 0xFFFFFFFFFFUL
|
||||
#define FT_SIZEOF_LONG (32 / FT_CHAR_BIT)
|
||||
#elif FT_ULONG_MAX > 0xFFFFFFFFUL && FT_ULONG_MAX == 0xFFFFFFFFFFFFFFFFUL
|
||||
#define FT_SIZEOF_LONG (64 / FT_CHAR_BIT)
|
||||
#else
|
||||
#error "Unsupported size of `long' type!"
|
||||
#endif
|
||||
|
||||
#endif /* !FT_USE_AUTOCONF_SIZEOF_TYPES */
|
||||
|
||||
|
||||
/* FT_UNUSED is a macro used to indicate that a given parameter is not */
|
||||
/* used -- this is only used to get rid of unpleasant compiler warnings */
|
||||
#ifndef FT_UNUSED
|
||||
#define FT_UNUSED( arg ) ( (arg) = (arg) )
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* AUTOMATIC CONFIGURATION MACROS */
|
||||
/* */
|
||||
/* These macros are computed from the ones defined above. Don't touch */
|
||||
/* their definition, unless you know precisely what you are doing. No */
|
||||
/* porter should need to mess with them. */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Mac support */
|
||||
/* */
|
||||
/* This is the only necessary change, so it is defined here instead */
|
||||
/* providing a new configuration file. */
|
||||
/* */
|
||||
#if defined( __APPLE__ ) || ( defined( __MWERKS__ ) && defined( macintosh ) )
|
||||
/* no Carbon frameworks for 64bit 10.4.x */
|
||||
/* AvailabilityMacros.h is available since Mac OS X 10.2, */
|
||||
/* so guess the system version by maximum errno before inclusion */
|
||||
#include <errno.h>
|
||||
#ifdef ECANCELED /* defined since 10.2 */
|
||||
#include "AvailabilityMacros.h"
|
||||
#endif
|
||||
#if defined( __LP64__ ) && \
|
||||
( MAC_OS_X_VERSION_MIN_REQUIRED <= MAC_OS_X_VERSION_10_4 )
|
||||
#undef FT_MACINTOSH
|
||||
#endif
|
||||
|
||||
#elif defined( __SC__ ) || defined( __MRC__ )
|
||||
/* Classic MacOS compilers */
|
||||
#include "ConditionalMacros.h"
|
||||
#if TARGET_OS_MAC
|
||||
#define FT_MACINTOSH 1
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/* Fix compiler warning with sgi compiler */
|
||||
#if defined( __sgi ) && !defined( __GNUC__ )
|
||||
#if defined( _COMPILER_VERSION ) && ( _COMPILER_VERSION >= 730 )
|
||||
#pragma set woff 3505
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Section> */
|
||||
/* basic_types */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Type> */
|
||||
/* FT_Int16 */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* A typedef for a 16bit signed integer type. */
|
||||
/* */
|
||||
typedef signed short FT_Int16;
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Type> */
|
||||
/* FT_UInt16 */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* A typedef for a 16bit unsigned integer type. */
|
||||
/* */
|
||||
typedef unsigned short FT_UInt16;
|
||||
|
||||
/* */
|
||||
|
||||
|
||||
/* this #if 0 ... #endif clause is for documentation purposes */
|
||||
#if 0
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Type> */
|
||||
/* FT_Int32 */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* A typedef for a 32bit signed integer type. The size depends on */
|
||||
/* the configuration. */
|
||||
/* */
|
||||
typedef signed XXX FT_Int32;
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Type> */
|
||||
/* FT_UInt32 */
|
||||
/* */
|
||||
/* A typedef for a 32bit unsigned integer type. The size depends on */
|
||||
/* the configuration. */
|
||||
/* */
|
||||
typedef unsigned XXX FT_UInt32;
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Type> */
|
||||
/* FT_Int64 */
|
||||
/* */
|
||||
/* A typedef for a 64bit signed integer type. The size depends on */
|
||||
/* the configuration. Only defined if there is real 64bit support; */
|
||||
/* otherwise, it gets emulated with a structure (if necessary). */
|
||||
/* */
|
||||
typedef signed XXX FT_Int64;
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Type> */
|
||||
/* FT_UInt64 */
|
||||
/* */
|
||||
/* A typedef for a 64bit unsigned integer type. The size depends on */
|
||||
/* the configuration. Only defined if there is real 64bit support; */
|
||||
/* otherwise, it gets emulated with a structure (if necessary). */
|
||||
/* */
|
||||
typedef unsigned XXX FT_UInt64;
|
||||
|
||||
/* */
|
||||
|
||||
#endif
|
||||
|
||||
#if FT_SIZEOF_INT == 4
|
||||
|
||||
typedef signed int FT_Int32;
|
||||
typedef unsigned int FT_UInt32;
|
||||
|
||||
#elif FT_SIZEOF_LONG == 4
|
||||
|
||||
typedef signed long FT_Int32;
|
||||
typedef unsigned long FT_UInt32;
|
||||
|
||||
#else
|
||||
#error "no 32bit type found -- please check your configuration files"
|
||||
#endif
|
||||
|
||||
|
||||
/* look up an integer type that is at least 32 bits */
|
||||
#if FT_SIZEOF_INT >= 4
|
||||
|
||||
typedef int FT_Fast;
|
||||
typedef unsigned int FT_UFast;
|
||||
|
||||
#elif FT_SIZEOF_LONG >= 4
|
||||
|
||||
typedef long FT_Fast;
|
||||
typedef unsigned long FT_UFast;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/* determine whether we have a 64-bit int type */
|
||||
/* (mostly for environments without `autoconf') */
|
||||
#if FT_SIZEOF_LONG == 8
|
||||
|
||||
/* FT_LONG64 must be defined if a 64-bit type is available */
|
||||
#define FT_LONG64
|
||||
#define FT_INT64 long
|
||||
#define FT_UINT64 unsigned long
|
||||
|
||||
/* we handle the LLP64 scheme separately for GCC and clang, */
|
||||
/* suppressing the `long long' warning */
|
||||
#elif ( FT_SIZEOF_LONG == 4 ) && \
|
||||
defined( HAVE_LONG_LONG_INT ) && \
|
||||
defined( __GNUC__ )
|
||||
#pragma GCC diagnostic ignored "-Wlong-long"
|
||||
#define FT_LONG64
|
||||
#define FT_INT64 long long int
|
||||
#define FT_UINT64 unsigned long long int
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* A 64-bit data type may create compilation problems if you compile */
|
||||
/* in strict ANSI mode. To avoid them, we disable other 64-bit data */
|
||||
/* types if __STDC__ is defined. You can however ignore this rule */
|
||||
/* by defining the FT_CONFIG_OPTION_FORCE_INT64 configuration macro. */
|
||||
/* */
|
||||
#elif !defined( __STDC__ ) || defined( FT_CONFIG_OPTION_FORCE_INT64 )
|
||||
|
||||
#if defined( __STDC_VERSION__ ) && __STDC_VERSION__ >= 199901L
|
||||
|
||||
#define FT_LONG64
|
||||
#define FT_INT64 long long int
|
||||
#define FT_UINT64 unsigned long long int
|
||||
|
||||
#elif defined( _MSC_VER ) && _MSC_VER >= 900 /* Visual C++ (and Intel C++) */
|
||||
|
||||
/* this compiler provides the __int64 type */
|
||||
#define FT_LONG64
|
||||
#define FT_INT64 __int64
|
||||
#define FT_UINT64 unsigned __int64
|
||||
|
||||
#elif defined( __BORLANDC__ ) /* Borland C++ */
|
||||
|
||||
/* XXXX: We should probably check the value of __BORLANDC__ in order */
|
||||
/* to test the compiler version. */
|
||||
|
||||
/* this compiler provides the __int64 type */
|
||||
#define FT_LONG64
|
||||
#define FT_INT64 __int64
|
||||
#define FT_UINT64 unsigned __int64
|
||||
|
||||
#elif defined( __WATCOMC__ ) /* Watcom C++ */
|
||||
|
||||
/* Watcom doesn't provide 64-bit data types */
|
||||
|
||||
#elif defined( __MWERKS__ ) /* Metrowerks CodeWarrior */
|
||||
|
||||
#define FT_LONG64
|
||||
#define FT_INT64 long long int
|
||||
#define FT_UINT64 unsigned long long int
|
||||
|
||||
#elif defined( __GNUC__ )
|
||||
|
||||
/* GCC provides the `long long' type */
|
||||
#define FT_LONG64
|
||||
#define FT_INT64 long long int
|
||||
#define FT_UINT64 unsigned long long int
|
||||
|
||||
#endif /* __STDC_VERSION__ >= 199901L */
|
||||
|
||||
#endif /* FT_SIZEOF_LONG == 8 */
|
||||
|
||||
#ifdef FT_LONG64
|
||||
typedef FT_INT64 FT_Int64;
|
||||
typedef FT_UINT64 FT_UInt64;
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef _WIN64
|
||||
/* only 64bit Windows uses the LLP64 data model, i.e., */
|
||||
/* 32bit integers, 64bit pointers */
|
||||
#define FT_UINT_TO_POINTER( x ) (void*)(unsigned __int64)(x)
|
||||
#else
|
||||
#define FT_UINT_TO_POINTER( x ) (void*)(unsigned long)(x)
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* miscellaneous */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
#define FT_BEGIN_STMNT do {
|
||||
#define FT_END_STMNT } while ( 0 )
|
||||
#define FT_DUMMY_STMNT FT_BEGIN_STMNT FT_END_STMNT
|
||||
|
||||
|
||||
/* typeof condition taken from gnulib's `intprops.h' header file */
|
||||
#if ( ( defined( __GNUC__ ) && __GNUC__ >= 2 ) || \
|
||||
( defined( __IBMC__ ) && __IBMC__ >= 1210 && \
|
||||
defined( __IBM__TYPEOF__ ) ) || \
|
||||
( defined( __SUNPRO_C ) && __SUNPRO_C >= 0x5110 && !__STDC__ ) )
|
||||
#define FT_TYPEOF( type ) ( __typeof__ ( type ) )
|
||||
#else
|
||||
#define FT_TYPEOF( type ) /* empty */
|
||||
#endif
|
||||
|
||||
|
||||
/* Use FT_LOCAL and FT_LOCAL_DEF to declare and define, respectively, */
|
||||
/* a function that gets used only within the scope of a module. */
|
||||
/* Normally, both the header and source code files for such a */
|
||||
/* function are within a single module directory. */
|
||||
/* */
|
||||
/* Intra-module arrays should be tagged with FT_LOCAL_ARRAY and */
|
||||
/* FT_LOCAL_ARRAY_DEF. */
|
||||
/* */
|
||||
#ifdef FT_MAKE_OPTION_SINGLE_OBJECT
|
||||
|
||||
#define FT_LOCAL( x ) static x
|
||||
#define FT_LOCAL_DEF( x ) static x
|
||||
|
||||
#else
|
||||
|
||||
#ifdef __cplusplus
|
||||
#define FT_LOCAL( x ) extern "C" x
|
||||
#define FT_LOCAL_DEF( x ) extern "C" x
|
||||
#else
|
||||
#define FT_LOCAL( x ) extern x
|
||||
#define FT_LOCAL_DEF( x ) x
|
||||
#endif
|
||||
|
||||
#endif /* FT_MAKE_OPTION_SINGLE_OBJECT */
|
||||
|
||||
#define FT_LOCAL_ARRAY( x ) extern const x
|
||||
#define FT_LOCAL_ARRAY_DEF( x ) const x
|
||||
|
||||
|
||||
/* Use FT_BASE and FT_BASE_DEF to declare and define, respectively, */
|
||||
/* functions that are used in more than a single module. In the */
|
||||
/* current setup this implies that the declaration is in a header */
|
||||
/* file in the `include/freetype/internal' directory, and the */
|
||||
/* function body is in a file in `src/base'. */
|
||||
/* */
|
||||
#ifndef FT_BASE
|
||||
|
||||
#ifdef __cplusplus
|
||||
#define FT_BASE( x ) extern "C" x
|
||||
#else
|
||||
#define FT_BASE( x ) extern x
|
||||
#endif
|
||||
|
||||
#endif /* !FT_BASE */
|
||||
|
||||
|
||||
#ifndef FT_BASE_DEF
|
||||
|
||||
#ifdef __cplusplus
|
||||
#define FT_BASE_DEF( x ) x
|
||||
#else
|
||||
#define FT_BASE_DEF( x ) x
|
||||
#endif
|
||||
|
||||
#endif /* !FT_BASE_DEF */
|
||||
|
||||
|
||||
/* When compiling FreeType as a DLL or DSO with hidden visibility */
|
||||
/* some systems/compilers need a special attribute in front OR after */
|
||||
/* the return type of function declarations. */
|
||||
/* */
|
||||
/* Two macros are used within the FreeType source code to define */
|
||||
/* exported library functions: FT_EXPORT and FT_EXPORT_DEF. */
|
||||
/* */
|
||||
/* FT_EXPORT( return_type ) */
|
||||
/* */
|
||||
/* is used in a function declaration, as in */
|
||||
/* */
|
||||
/* FT_EXPORT( FT_Error ) */
|
||||
/* FT_Init_FreeType( FT_Library* alibrary ); */
|
||||
/* */
|
||||
/* */
|
||||
/* FT_EXPORT_DEF( return_type ) */
|
||||
/* */
|
||||
/* is used in a function definition, as in */
|
||||
/* */
|
||||
/* FT_EXPORT_DEF( FT_Error ) */
|
||||
/* FT_Init_FreeType( FT_Library* alibrary ) */
|
||||
/* { */
|
||||
/* ... some code ... */
|
||||
/* return FT_Err_Ok; */
|
||||
/* } */
|
||||
/* */
|
||||
/* You can provide your own implementation of FT_EXPORT and */
|
||||
/* FT_EXPORT_DEF here if you want. */
|
||||
/* */
|
||||
/* To export a variable, use FT_EXPORT_VAR. */
|
||||
/* */
|
||||
#ifndef FT_EXPORT
|
||||
|
||||
#ifdef FT2_BUILD_LIBRARY
|
||||
|
||||
#if defined( _WIN32 ) && ( defined( _DLL ) || defined( DLL_EXPORT ) )
|
||||
#define FT_EXPORT( x ) __declspec( dllexport ) x
|
||||
#elif defined( __GNUC__ ) && __GNUC__ >= 4
|
||||
#define FT_EXPORT( x ) __attribute__(( visibility( "default" ) )) x
|
||||
#elif defined( __cplusplus )
|
||||
#define FT_EXPORT( x ) extern "C" x
|
||||
#else
|
||||
#define FT_EXPORT( x ) extern x
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
#if defined( FT2_DLLIMPORT )
|
||||
#define FT_EXPORT( x ) __declspec( dllimport ) x
|
||||
#elif defined( __cplusplus )
|
||||
#define FT_EXPORT( x ) extern "C" x
|
||||
#else
|
||||
#define FT_EXPORT( x ) extern x
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#endif /* !FT_EXPORT */
|
||||
|
||||
|
||||
#ifndef FT_EXPORT_DEF
|
||||
|
||||
#ifdef __cplusplus
|
||||
#define FT_EXPORT_DEF( x ) extern "C" x
|
||||
#else
|
||||
#define FT_EXPORT_DEF( x ) extern x
|
||||
#endif
|
||||
|
||||
#endif /* !FT_EXPORT_DEF */
|
||||
|
||||
|
||||
#ifndef FT_EXPORT_VAR
|
||||
|
||||
#ifdef __cplusplus
|
||||
#define FT_EXPORT_VAR( x ) extern "C" x
|
||||
#else
|
||||
#define FT_EXPORT_VAR( x ) extern x
|
||||
#endif
|
||||
|
||||
#endif /* !FT_EXPORT_VAR */
|
||||
|
||||
/* The following macros are needed to compile the library with a */
|
||||
/* C++ compiler and with 16bit compilers. */
|
||||
/* */
|
||||
|
||||
/* This is special. Within C++, you must specify `extern "C"' for */
|
||||
/* functions which are used via function pointers, and you also */
|
||||
/* must do that for structures which contain function pointers to */
|
||||
/* assure C linkage -- it's not possible to have (local) anonymous */
|
||||
/* functions which are accessed by (global) function pointers. */
|
||||
/* */
|
||||
/* */
|
||||
/* FT_CALLBACK_DEF is used to _define_ a callback function, */
|
||||
/* located in the same source code file as the structure that uses */
|
||||
/* it. */
|
||||
/* */
|
||||
/* FT_BASE_CALLBACK and FT_BASE_CALLBACK_DEF are used to declare */
|
||||
/* and define a callback function, respectively, in a similar way */
|
||||
/* as FT_BASE and FT_BASE_DEF work. */
|
||||
/* */
|
||||
/* FT_CALLBACK_TABLE is used to _declare_ a constant variable that */
|
||||
/* contains pointers to callback functions. */
|
||||
/* */
|
||||
/* FT_CALLBACK_TABLE_DEF is used to _define_ a constant variable */
|
||||
/* that contains pointers to callback functions. */
|
||||
/* */
|
||||
/* */
|
||||
/* Some 16bit compilers have to redefine these macros to insert */
|
||||
/* the infamous `_cdecl' or `__fastcall' declarations. */
|
||||
/* */
|
||||
#ifndef FT_CALLBACK_DEF
|
||||
#ifdef __cplusplus
|
||||
#define FT_CALLBACK_DEF( x ) extern "C" x
|
||||
#else
|
||||
#define FT_CALLBACK_DEF( x ) static x
|
||||
#endif
|
||||
#endif /* FT_CALLBACK_DEF */
|
||||
|
||||
#ifndef FT_BASE_CALLBACK
|
||||
#ifdef __cplusplus
|
||||
#define FT_BASE_CALLBACK( x ) extern "C" x
|
||||
#define FT_BASE_CALLBACK_DEF( x ) extern "C" x
|
||||
#else
|
||||
#define FT_BASE_CALLBACK( x ) extern x
|
||||
#define FT_BASE_CALLBACK_DEF( x ) x
|
||||
#endif
|
||||
#endif /* FT_BASE_CALLBACK */
|
||||
|
||||
#ifndef FT_CALLBACK_TABLE
|
||||
#ifdef __cplusplus
|
||||
#define FT_CALLBACK_TABLE extern "C"
|
||||
#define FT_CALLBACK_TABLE_DEF extern "C"
|
||||
#else
|
||||
#define FT_CALLBACK_TABLE extern
|
||||
#define FT_CALLBACK_TABLE_DEF /* nothing */
|
||||
#endif
|
||||
#endif /* FT_CALLBACK_TABLE */
|
||||
|
||||
|
||||
FT_END_HEADER
|
||||
|
||||
|
||||
#endif /* FTCONFIG_H_ */
|
||||
|
||||
|
||||
/* END */
|
||||
+804
@@ -0,0 +1,804 @@
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* ftheader.h */
|
||||
/* */
|
||||
/* Build macros of the FreeType 2 library. */
|
||||
/* */
|
||||
/* Copyright 1996-2018 by */
|
||||
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
|
||||
/* */
|
||||
/* This file is part of the FreeType project, and may only be used, */
|
||||
/* modified, and distributed under the terms of the FreeType project */
|
||||
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
|
||||
/* this file you indicate that you have read the license and */
|
||||
/* understand and accept it fully. */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
#ifndef FTHEADER_H_
|
||||
#define FTHEADER_H_
|
||||
|
||||
|
||||
/*@***********************************************************************/
|
||||
/* */
|
||||
/* <Macro> */
|
||||
/* FT_BEGIN_HEADER */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* This macro is used in association with @FT_END_HEADER in header */
|
||||
/* files to ensure that the declarations within are properly */
|
||||
/* encapsulated in an `extern "C" { .. }' block when included from a */
|
||||
/* C++ compiler. */
|
||||
/* */
|
||||
#ifdef __cplusplus
|
||||
#define FT_BEGIN_HEADER extern "C" {
|
||||
#else
|
||||
#define FT_BEGIN_HEADER /* nothing */
|
||||
#endif
|
||||
|
||||
|
||||
/*@***********************************************************************/
|
||||
/* */
|
||||
/* <Macro> */
|
||||
/* FT_END_HEADER */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* This macro is used in association with @FT_BEGIN_HEADER in header */
|
||||
/* files to ensure that the declarations within are properly */
|
||||
/* encapsulated in an `extern "C" { .. }' block when included from a */
|
||||
/* C++ compiler. */
|
||||
/* */
|
||||
#ifdef __cplusplus
|
||||
#define FT_END_HEADER }
|
||||
#else
|
||||
#define FT_END_HEADER /* nothing */
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Aliases for the FreeType 2 public and configuration files. */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Section> */
|
||||
/* header_file_macros */
|
||||
/* */
|
||||
/* <Title> */
|
||||
/* Header File Macros */
|
||||
/* */
|
||||
/* <Abstract> */
|
||||
/* Macro definitions used to #include specific header files. */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* The following macros are defined to the name of specific */
|
||||
/* FreeType~2 header files. They can be used directly in #include */
|
||||
/* statements as in: */
|
||||
/* */
|
||||
/* { */
|
||||
/* #include FT_FREETYPE_H */
|
||||
/* #include FT_MULTIPLE_MASTERS_H */
|
||||
/* #include FT_GLYPH_H */
|
||||
/* } */
|
||||
/* */
|
||||
/* There are several reasons why we are now using macros to name */
|
||||
/* public header files. The first one is that such macros are not */
|
||||
/* limited to the infamous 8.3~naming rule required by DOS (and */
|
||||
/* `FT_MULTIPLE_MASTERS_H' is a lot more meaningful than `ftmm.h'). */
|
||||
/* */
|
||||
/* The second reason is that it allows for more flexibility in the */
|
||||
/* way FreeType~2 is installed on a given system. */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/* configuration files */
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_CONFIG_CONFIG_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing
|
||||
* FreeType~2 configuration data.
|
||||
*
|
||||
*/
|
||||
#ifndef FT_CONFIG_CONFIG_H
|
||||
#define FT_CONFIG_CONFIG_H <freetype/config/ftconfig.h>
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_CONFIG_STANDARD_LIBRARY_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing
|
||||
* FreeType~2 interface to the standard C library functions.
|
||||
*
|
||||
*/
|
||||
#ifndef FT_CONFIG_STANDARD_LIBRARY_H
|
||||
#define FT_CONFIG_STANDARD_LIBRARY_H <freetype/config/ftstdlib.h>
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_CONFIG_OPTIONS_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing
|
||||
* FreeType~2 project-specific configuration options.
|
||||
*
|
||||
*/
|
||||
#ifndef FT_CONFIG_OPTIONS_H
|
||||
#define FT_CONFIG_OPTIONS_H <freetype/config/ftoption.h>
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_CONFIG_MODULES_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* list of FreeType~2 modules that are statically linked to new library
|
||||
* instances in @FT_Init_FreeType.
|
||||
*
|
||||
*/
|
||||
#ifndef FT_CONFIG_MODULES_H
|
||||
#define FT_CONFIG_MODULES_H <freetype/config/ftmodule.h>
|
||||
#endif
|
||||
|
||||
/* */
|
||||
|
||||
/* public headers */
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_FREETYPE_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* base FreeType~2 API.
|
||||
*
|
||||
*/
|
||||
#define FT_FREETYPE_H <freetype/freetype.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_ERRORS_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* list of FreeType~2 error codes (and messages).
|
||||
*
|
||||
* It is included by @FT_FREETYPE_H.
|
||||
*
|
||||
*/
|
||||
#define FT_ERRORS_H <freetype/fterrors.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_MODULE_ERRORS_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* list of FreeType~2 module error offsets (and messages).
|
||||
*
|
||||
*/
|
||||
#define FT_MODULE_ERRORS_H <freetype/ftmoderr.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_SYSTEM_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* FreeType~2 interface to low-level operations (i.e., memory management
|
||||
* and stream i/o).
|
||||
*
|
||||
* It is included by @FT_FREETYPE_H.
|
||||
*
|
||||
*/
|
||||
#define FT_SYSTEM_H <freetype/ftsystem.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_IMAGE_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing type
|
||||
* definitions related to glyph images (i.e., bitmaps, outlines,
|
||||
* scan-converter parameters).
|
||||
*
|
||||
* It is included by @FT_FREETYPE_H.
|
||||
*
|
||||
*/
|
||||
#define FT_IMAGE_H <freetype/ftimage.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_TYPES_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* basic data types defined by FreeType~2.
|
||||
*
|
||||
* It is included by @FT_FREETYPE_H.
|
||||
*
|
||||
*/
|
||||
#define FT_TYPES_H <freetype/fttypes.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_LIST_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* list management API of FreeType~2.
|
||||
*
|
||||
* (Most applications will never need to include this file.)
|
||||
*
|
||||
*/
|
||||
#define FT_LIST_H <freetype/ftlist.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_OUTLINE_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* scalable outline management API of FreeType~2.
|
||||
*
|
||||
*/
|
||||
#define FT_OUTLINE_H <freetype/ftoutln.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_SIZES_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* API which manages multiple @FT_Size objects per face.
|
||||
*
|
||||
*/
|
||||
#define FT_SIZES_H <freetype/ftsizes.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_MODULE_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* module management API of FreeType~2.
|
||||
*
|
||||
*/
|
||||
#define FT_MODULE_H <freetype/ftmodapi.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_RENDER_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* renderer module management API of FreeType~2.
|
||||
*
|
||||
*/
|
||||
#define FT_RENDER_H <freetype/ftrender.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_DRIVER_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing
|
||||
* structures and macros related to the driver modules.
|
||||
*
|
||||
*/
|
||||
#define FT_DRIVER_H <freetype/ftdriver.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_AUTOHINTER_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing
|
||||
* structures and macros related to the auto-hinting module.
|
||||
*
|
||||
* Deprecated since version 2.9; use @FT_DRIVER_H instead.
|
||||
*
|
||||
*/
|
||||
#define FT_AUTOHINTER_H FT_DRIVER_H
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_CFF_DRIVER_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing
|
||||
* structures and macros related to the CFF driver module.
|
||||
*
|
||||
* Deprecated since version 2.9; use @FT_DRIVER_H instead.
|
||||
*
|
||||
*/
|
||||
#define FT_CFF_DRIVER_H FT_DRIVER_H
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_TRUETYPE_DRIVER_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing
|
||||
* structures and macros related to the TrueType driver module.
|
||||
*
|
||||
* Deprecated since version 2.9; use @FT_DRIVER_H instead.
|
||||
*
|
||||
*/
|
||||
#define FT_TRUETYPE_DRIVER_H FT_DRIVER_H
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_PCF_DRIVER_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing
|
||||
* structures and macros related to the PCF driver module.
|
||||
*
|
||||
* Deprecated since version 2.9; use @FT_DRIVER_H instead.
|
||||
*
|
||||
*/
|
||||
#define FT_PCF_DRIVER_H FT_DRIVER_H
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_TYPE1_TABLES_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* types and API specific to the Type~1 format.
|
||||
*
|
||||
*/
|
||||
#define FT_TYPE1_TABLES_H <freetype/t1tables.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_TRUETYPE_IDS_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* enumeration values which identify name strings, languages, encodings,
|
||||
* etc. This file really contains a _large_ set of constant macro
|
||||
* definitions, taken from the TrueType and OpenType specifications.
|
||||
*
|
||||
*/
|
||||
#define FT_TRUETYPE_IDS_H <freetype/ttnameid.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_TRUETYPE_TABLES_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* types and API specific to the TrueType (as well as OpenType) format.
|
||||
*
|
||||
*/
|
||||
#define FT_TRUETYPE_TABLES_H <freetype/tttables.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_TRUETYPE_TAGS_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* definitions of TrueType four-byte `tags' which identify blocks in
|
||||
* SFNT-based font formats (i.e., TrueType and OpenType).
|
||||
*
|
||||
*/
|
||||
#define FT_TRUETYPE_TAGS_H <freetype/tttags.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_BDF_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* definitions of an API which accesses BDF-specific strings from a
|
||||
* face.
|
||||
*
|
||||
*/
|
||||
#define FT_BDF_H <freetype/ftbdf.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_CID_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* definitions of an API which access CID font information from a
|
||||
* face.
|
||||
*
|
||||
*/
|
||||
#define FT_CID_H <freetype/ftcid.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_GZIP_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* definitions of an API which supports gzip-compressed files.
|
||||
*
|
||||
*/
|
||||
#define FT_GZIP_H <freetype/ftgzip.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_LZW_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* definitions of an API which supports LZW-compressed files.
|
||||
*
|
||||
*/
|
||||
#define FT_LZW_H <freetype/ftlzw.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_BZIP2_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* definitions of an API which supports bzip2-compressed files.
|
||||
*
|
||||
*/
|
||||
#define FT_BZIP2_H <freetype/ftbzip2.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_WINFONTS_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* definitions of an API which supports Windows FNT files.
|
||||
*
|
||||
*/
|
||||
#define FT_WINFONTS_H <freetype/ftwinfnt.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_GLYPH_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* API of the optional glyph management component.
|
||||
*
|
||||
*/
|
||||
#define FT_GLYPH_H <freetype/ftglyph.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_BITMAP_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* API of the optional bitmap conversion component.
|
||||
*
|
||||
*/
|
||||
#define FT_BITMAP_H <freetype/ftbitmap.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_BBOX_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* API of the optional exact bounding box computation routines.
|
||||
*
|
||||
*/
|
||||
#define FT_BBOX_H <freetype/ftbbox.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_CACHE_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* API of the optional FreeType~2 cache sub-system.
|
||||
*
|
||||
*/
|
||||
#define FT_CACHE_H <freetype/ftcache.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_MAC_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* Macintosh-specific FreeType~2 API. The latter is used to access
|
||||
* fonts embedded in resource forks.
|
||||
*
|
||||
* This header file must be explicitly included by client applications
|
||||
* compiled on the Mac (note that the base API still works though).
|
||||
*
|
||||
*/
|
||||
#define FT_MAC_H <freetype/ftmac.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_MULTIPLE_MASTERS_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* optional multiple-masters management API of FreeType~2.
|
||||
*
|
||||
*/
|
||||
#define FT_MULTIPLE_MASTERS_H <freetype/ftmm.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_SFNT_NAMES_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* optional FreeType~2 API which accesses embedded `name' strings in
|
||||
* SFNT-based font formats (i.e., TrueType and OpenType).
|
||||
*
|
||||
*/
|
||||
#define FT_SFNT_NAMES_H <freetype/ftsnames.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_OPENTYPE_VALIDATE_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* optional FreeType~2 API which validates OpenType tables (BASE, GDEF,
|
||||
* GPOS, GSUB, JSTF).
|
||||
*
|
||||
*/
|
||||
#define FT_OPENTYPE_VALIDATE_H <freetype/ftotval.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_GX_VALIDATE_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* optional FreeType~2 API which validates TrueTypeGX/AAT tables (feat,
|
||||
* mort, morx, bsln, just, kern, opbd, trak, prop).
|
||||
*
|
||||
*/
|
||||
#define FT_GX_VALIDATE_H <freetype/ftgxval.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_PFR_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* FreeType~2 API which accesses PFR-specific data.
|
||||
*
|
||||
*/
|
||||
#define FT_PFR_H <freetype/ftpfr.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_STROKER_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* FreeType~2 API which provides functions to stroke outline paths.
|
||||
*/
|
||||
#define FT_STROKER_H <freetype/ftstroke.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_SYNTHESIS_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* FreeType~2 API which performs artificial obliquing and emboldening.
|
||||
*/
|
||||
#define FT_SYNTHESIS_H <freetype/ftsynth.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_FONT_FORMATS_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* FreeType~2 API which provides functions specific to font formats.
|
||||
*/
|
||||
#define FT_FONT_FORMATS_H <freetype/ftfntfmt.h>
|
||||
|
||||
/* deprecated */
|
||||
#define FT_XFREE86_H FT_FONT_FORMATS_H
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_TRIGONOMETRY_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* FreeType~2 API which performs trigonometric computations (e.g.,
|
||||
* cosines and arc tangents).
|
||||
*/
|
||||
#define FT_TRIGONOMETRY_H <freetype/fttrigon.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_LCD_FILTER_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* FreeType~2 API which performs color filtering for subpixel rendering.
|
||||
*/
|
||||
#define FT_LCD_FILTER_H <freetype/ftlcdfil.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_INCREMENTAL_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* FreeType~2 API which performs incremental glyph loading.
|
||||
*/
|
||||
#define FT_INCREMENTAL_H <freetype/ftincrem.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_GASP_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* FreeType~2 API which returns entries from the TrueType GASP table.
|
||||
*/
|
||||
#define FT_GASP_H <freetype/ftgasp.h>
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
*
|
||||
* @macro:
|
||||
* FT_ADVANCES_H
|
||||
*
|
||||
* @description:
|
||||
* A macro used in #include statements to name the file containing the
|
||||
* FreeType~2 API which returns individual and ranged glyph advances.
|
||||
*/
|
||||
#define FT_ADVANCES_H <freetype/ftadvanc.h>
|
||||
|
||||
|
||||
/* */
|
||||
|
||||
/* These header files don't need to be included by the user. */
|
||||
#define FT_ERROR_DEFINITIONS_H <freetype/fterrdef.h>
|
||||
#define FT_PARAMETER_TAGS_H <freetype/ftparams.h>
|
||||
|
||||
/* Deprecated macros. */
|
||||
#define FT_UNPATENTED_HINTING_H <freetype/ftparams.h>
|
||||
#define FT_TRUETYPE_UNPATENTED_H <freetype/ftparams.h>
|
||||
|
||||
/* FT_CACHE_H is the only header file needed for the cache subsystem. */
|
||||
#define FT_CACHE_IMAGE_H FT_CACHE_H
|
||||
#define FT_CACHE_SMALL_BITMAPS_H FT_CACHE_H
|
||||
#define FT_CACHE_CHARMAP_H FT_CACHE_H
|
||||
|
||||
/* The internals of the cache sub-system are no longer exposed. We */
|
||||
/* default to FT_CACHE_H at the moment just in case, but we know of */
|
||||
/* no rogue client that uses them. */
|
||||
/* */
|
||||
#define FT_CACHE_MANAGER_H FT_CACHE_H
|
||||
#define FT_CACHE_INTERNAL_MRU_H FT_CACHE_H
|
||||
#define FT_CACHE_INTERNAL_MANAGER_H FT_CACHE_H
|
||||
#define FT_CACHE_INTERNAL_CACHE_H FT_CACHE_H
|
||||
#define FT_CACHE_INTERNAL_GLYPH_H FT_CACHE_H
|
||||
#define FT_CACHE_INTERNAL_IMAGE_H FT_CACHE_H
|
||||
#define FT_CACHE_INTERNAL_SBITS_H FT_CACHE_H
|
||||
|
||||
|
||||
/*
|
||||
* Include internal headers definitions from <internal/...>
|
||||
* only when building the library.
|
||||
*/
|
||||
#ifdef FT2_BUILD_LIBRARY
|
||||
#define FT_INTERNAL_INTERNAL_H <freetype/internal/internal.h>
|
||||
#include FT_INTERNAL_INTERNAL_H
|
||||
#endif /* FT2_BUILD_LIBRARY */
|
||||
|
||||
|
||||
#endif /* FTHEADER_H_ */
|
||||
|
||||
|
||||
/* END */
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
/* This is a generated file. */
|
||||
FT_USE_MODULE( FT_Driver_ClassRec, tt_driver_class )
|
||||
FT_USE_MODULE( FT_Driver_ClassRec, t1_driver_class )
|
||||
FT_USE_MODULE( FT_Driver_ClassRec, cff_driver_class )
|
||||
FT_USE_MODULE( FT_Driver_ClassRec, t1cid_driver_class )
|
||||
FT_USE_MODULE( FT_Driver_ClassRec, pfr_driver_class )
|
||||
FT_USE_MODULE( FT_Driver_ClassRec, t42_driver_class )
|
||||
FT_USE_MODULE( FT_Driver_ClassRec, winfnt_driver_class )
|
||||
FT_USE_MODULE( FT_Driver_ClassRec, pcf_driver_class )
|
||||
FT_USE_MODULE( FT_Driver_ClassRec, bdf_driver_class )
|
||||
FT_USE_MODULE( FT_Module_Class, sfnt_module_class )
|
||||
FT_USE_MODULE( FT_Module_Class, autofit_module_class )
|
||||
FT_USE_MODULE( FT_Module_Class, pshinter_module_class )
|
||||
FT_USE_MODULE( FT_Renderer_Class, ft_raster1_renderer_class )
|
||||
FT_USE_MODULE( FT_Renderer_Class, ft_smooth_renderer_class )
|
||||
FT_USE_MODULE( FT_Renderer_Class, ft_smooth_lcd_renderer_class )
|
||||
FT_USE_MODULE( FT_Renderer_Class, ft_smooth_lcdv_renderer_class )
|
||||
FT_USE_MODULE( FT_Module_Class, psaux_module_class )
|
||||
FT_USE_MODULE( FT_Module_Class, psnames_module_class )
|
||||
/* EOF */
|
||||
+977
@@ -0,0 +1,977 @@
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* ftoption.h */
|
||||
/* */
|
||||
/* User-selectable configuration macros (specification only). */
|
||||
/* */
|
||||
/* Copyright 1996-2018 by */
|
||||
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
|
||||
/* */
|
||||
/* This file is part of the FreeType project, and may only be used, */
|
||||
/* modified, and distributed under the terms of the FreeType project */
|
||||
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
|
||||
/* this file you indicate that you have read the license and */
|
||||
/* understand and accept it fully. */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
#ifndef FTOPTION_H_
|
||||
#define FTOPTION_H_
|
||||
|
||||
|
||||
#include <ft2build.h>
|
||||
|
||||
|
||||
FT_BEGIN_HEADER
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* USER-SELECTABLE CONFIGURATION MACROS */
|
||||
/* */
|
||||
/* This file contains the default configuration macro definitions for */
|
||||
/* a standard build of the FreeType library. There are three ways to */
|
||||
/* use this file to build project-specific versions of the library: */
|
||||
/* */
|
||||
/* - You can modify this file by hand, but this is not recommended in */
|
||||
/* cases where you would like to build several versions of the */
|
||||
/* library from a single source directory. */
|
||||
/* */
|
||||
/* - You can put a copy of this file in your build directory, more */
|
||||
/* precisely in `$BUILD/freetype/config/ftoption.h', where `$BUILD' */
|
||||
/* is the name of a directory that is included _before_ the FreeType */
|
||||
/* include path during compilation. */
|
||||
/* */
|
||||
/* The default FreeType Makefiles and Jamfiles use the build */
|
||||
/* directory `builds/<system>' by default, but you can easily change */
|
||||
/* that for your own projects. */
|
||||
/* */
|
||||
/* - Copy the file <ft2build.h> to `$BUILD/ft2build.h' and modify it */
|
||||
/* slightly to pre-define the macro FT_CONFIG_OPTIONS_H used to */
|
||||
/* locate this file during the build. For example, */
|
||||
/* */
|
||||
/* #define FT_CONFIG_OPTIONS_H <myftoptions.h> */
|
||||
/* #include <freetype/config/ftheader.h> */
|
||||
/* */
|
||||
/* will use `$BUILD/myftoptions.h' instead of this file for macro */
|
||||
/* definitions. */
|
||||
/* */
|
||||
/* Note also that you can similarly pre-define the macro */
|
||||
/* FT_CONFIG_MODULES_H used to locate the file listing of the modules */
|
||||
/* that are statically linked to the library at compile time. By */
|
||||
/* default, this file is <freetype/config/ftmodule.h>. */
|
||||
/* */
|
||||
/* We highly recommend using the third method whenever possible. */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/*************************************************************************/
|
||||
/**** ****/
|
||||
/**** G E N E R A L F R E E T Y P E 2 C O N F I G U R A T I O N ****/
|
||||
/**** ****/
|
||||
/*************************************************************************/
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/*#***********************************************************************/
|
||||
/* */
|
||||
/* If you enable this configuration option, FreeType recognizes an */
|
||||
/* environment variable called `FREETYPE_PROPERTIES', which can be used */
|
||||
/* to control the various font drivers and modules. The controllable */
|
||||
/* properties are listed in the section @properties. */
|
||||
/* */
|
||||
/* You have to undefine this configuration option on platforms that lack */
|
||||
/* the concept of environment variables (and thus don't have the */
|
||||
/* `getenv' function), for example Windows CE. */
|
||||
/* */
|
||||
/* `FREETYPE_PROPERTIES' has the following syntax form (broken here into */
|
||||
/* multiple lines for better readability). */
|
||||
/* */
|
||||
/* { */
|
||||
/* <optional whitespace> */
|
||||
/* <module-name1> ':' */
|
||||
/* <property-name1> '=' <property-value1> */
|
||||
/* <whitespace> */
|
||||
/* <module-name2> ':' */
|
||||
/* <property-name2> '=' <property-value2> */
|
||||
/* ... */
|
||||
/* } */
|
||||
/* */
|
||||
/* Example: */
|
||||
/* */
|
||||
/* FREETYPE_PROPERTIES=truetype:interpreter-version=35 \ */
|
||||
/* cff:no-stem-darkening=1 \ */
|
||||
/* autofitter:warping=1 */
|
||||
/* */
|
||||
#define FT_CONFIG_OPTION_ENVIRONMENT_PROPERTIES
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Uncomment the line below if you want to activate LCD rendering */
|
||||
/* technology similar to ClearType in this build of the library. This */
|
||||
/* technology triples the resolution in the direction color subpixels. */
|
||||
/* To mitigate color fringes inherent to this technology, you also need */
|
||||
/* to explicitly set up LCD filtering. */
|
||||
/* */
|
||||
/* Note that this feature is covered by several Microsoft patents */
|
||||
/* and should not be activated in any default build of the library. */
|
||||
/* When this macro is not defined, FreeType offers alternative LCD */
|
||||
/* rendering technology that produces excellent output without LCD */
|
||||
/* filtering. */
|
||||
/* */
|
||||
/* #define FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Many compilers provide a non-ANSI 64-bit data type that can be used */
|
||||
/* by FreeType to speed up some computations. However, this will create */
|
||||
/* some problems when compiling the library in strict ANSI mode. */
|
||||
/* */
|
||||
/* For this reason, the use of 64-bit integers is normally disabled when */
|
||||
/* the __STDC__ macro is defined. You can however disable this by */
|
||||
/* defining the macro FT_CONFIG_OPTION_FORCE_INT64 here. */
|
||||
/* */
|
||||
/* For most compilers, this will only create compilation warnings when */
|
||||
/* building the library. */
|
||||
/* */
|
||||
/* ObNote: The compiler-specific 64-bit integers are detected in the */
|
||||
/* file `ftconfig.h' either statically or through the */
|
||||
/* `configure' script on supported platforms. */
|
||||
/* */
|
||||
#undef FT_CONFIG_OPTION_FORCE_INT64
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* If this macro is defined, do not try to use an assembler version of */
|
||||
/* performance-critical functions (e.g. FT_MulFix). You should only do */
|
||||
/* that to verify that the assembler function works properly, or to */
|
||||
/* execute benchmark tests of the various implementations. */
|
||||
/* #define FT_CONFIG_OPTION_NO_ASSEMBLER */
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* If this macro is defined, try to use an inlined assembler version of */
|
||||
/* the `FT_MulFix' function, which is a `hotspot' when loading and */
|
||||
/* hinting glyphs, and which should be executed as fast as possible. */
|
||||
/* */
|
||||
/* Note that if your compiler or CPU is not supported, this will default */
|
||||
/* to the standard and portable implementation found in `ftcalc.c'. */
|
||||
/* */
|
||||
#define FT_CONFIG_OPTION_INLINE_MULFIX
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* LZW-compressed file support. */
|
||||
/* */
|
||||
/* FreeType now handles font files that have been compressed with the */
|
||||
/* `compress' program. This is mostly used to parse many of the PCF */
|
||||
/* files that come with various X11 distributions. The implementation */
|
||||
/* uses NetBSD's `zopen' to partially uncompress the file on the fly */
|
||||
/* (see src/lzw/ftgzip.c). */
|
||||
/* */
|
||||
/* Define this macro if you want to enable this `feature'. */
|
||||
/* */
|
||||
#define FT_CONFIG_OPTION_USE_LZW
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Gzip-compressed file support. */
|
||||
/* */
|
||||
/* FreeType now handles font files that have been compressed with the */
|
||||
/* `gzip' program. This is mostly used to parse many of the PCF files */
|
||||
/* that come with XFree86. The implementation uses `zlib' to */
|
||||
/* partially uncompress the file on the fly (see src/gzip/ftgzip.c). */
|
||||
/* */
|
||||
/* Define this macro if you want to enable this `feature'. See also */
|
||||
/* the macro FT_CONFIG_OPTION_SYSTEM_ZLIB below. */
|
||||
/* */
|
||||
#define FT_CONFIG_OPTION_USE_ZLIB
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* ZLib library selection */
|
||||
/* */
|
||||
/* This macro is only used when FT_CONFIG_OPTION_USE_ZLIB is defined. */
|
||||
/* It allows FreeType's `ftgzip' component to link to the system's */
|
||||
/* installation of the ZLib library. This is useful on systems like */
|
||||
/* Unix or VMS where it generally is already available. */
|
||||
/* */
|
||||
/* If you let it undefined, the component will use its own copy */
|
||||
/* of the zlib sources instead. These have been modified to be */
|
||||
/* included directly within the component and *not* export external */
|
||||
/* function names. This allows you to link any program with FreeType */
|
||||
/* _and_ ZLib without linking conflicts. */
|
||||
/* */
|
||||
/* Do not #undef this macro here since the build system might define */
|
||||
/* it for certain configurations only. */
|
||||
/* */
|
||||
/* If you use a build system like cmake or the `configure' script, */
|
||||
/* options set by those programs have precendence, overwriting the */
|
||||
/* value here with the configured one. */
|
||||
/* */
|
||||
#define FT_CONFIG_OPTION_SYSTEM_ZLIB
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Bzip2-compressed file support. */
|
||||
/* */
|
||||
/* FreeType now handles font files that have been compressed with the */
|
||||
/* `bzip2' program. This is mostly used to parse many of the PCF */
|
||||
/* files that come with XFree86. The implementation uses `libbz2' to */
|
||||
/* partially uncompress the file on the fly (see src/bzip2/ftbzip2.c). */
|
||||
/* Contrary to gzip, bzip2 currently is not included and need to use */
|
||||
/* the system available bzip2 implementation. */
|
||||
/* */
|
||||
/* Define this macro if you want to enable this `feature'. */
|
||||
/* */
|
||||
/* If you use a build system like cmake or the `configure' script, */
|
||||
/* options set by those programs have precendence, overwriting the */
|
||||
/* value here with the configured one. */
|
||||
/* */
|
||||
#define FT_CONFIG_OPTION_USE_BZIP2
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Define to disable the use of file stream functions and types, FILE, */
|
||||
/* fopen() etc. Enables the use of smaller system libraries on embedded */
|
||||
/* systems that have multiple system libraries, some with or without */
|
||||
/* file stream support, in the cases where file stream support is not */
|
||||
/* necessary such as memory loading of font files. */
|
||||
/* */
|
||||
/* #define FT_CONFIG_OPTION_DISABLE_STREAM_SUPPORT */
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* PNG bitmap support. */
|
||||
/* */
|
||||
/* FreeType now handles loading color bitmap glyphs in the PNG format. */
|
||||
/* This requires help from the external libpng library. Uncompressed */
|
||||
/* color bitmaps do not need any external libraries and will be */
|
||||
/* supported regardless of this configuration. */
|
||||
/* */
|
||||
/* Define this macro if you want to enable this `feature'. */
|
||||
/* */
|
||||
/* If you use a build system like cmake or the `configure' script, */
|
||||
/* options set by those programs have precendence, overwriting the */
|
||||
/* value here with the configured one. */
|
||||
/* */
|
||||
/* #undef FT_CONFIG_OPTION_USE_PNG */
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* HarfBuzz support. */
|
||||
/* */
|
||||
/* FreeType uses the HarfBuzz library to improve auto-hinting of */
|
||||
/* OpenType fonts. If available, many glyphs not directly addressable */
|
||||
/* by a font's character map will be hinted also. */
|
||||
/* */
|
||||
/* Define this macro if you want to enable this `feature'. */
|
||||
/* */
|
||||
/* If you use a build system like cmake or the `configure' script, */
|
||||
/* options set by those programs have precendence, overwriting the */
|
||||
/* value here with the configured one. */
|
||||
/* */
|
||||
/* #undef FT_CONFIG_OPTION_USE_HARFBUZZ */
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Glyph Postscript Names handling */
|
||||
/* */
|
||||
/* By default, FreeType 2 is compiled with the `psnames' module. This */
|
||||
/* module is in charge of converting a glyph name string into a */
|
||||
/* Unicode value, or return a Macintosh standard glyph name for the */
|
||||
/* use with the TrueType `post' table. */
|
||||
/* */
|
||||
/* Undefine this macro if you do not want `psnames' compiled in your */
|
||||
/* build of FreeType. This has the following effects: */
|
||||
/* */
|
||||
/* - The TrueType driver will provide its own set of glyph names, */
|
||||
/* if you build it to support postscript names in the TrueType */
|
||||
/* `post' table, but will not synthesize a missing Unicode charmap. */
|
||||
/* */
|
||||
/* - The Type 1 driver will not be able to synthesize a Unicode */
|
||||
/* charmap out of the glyphs found in the fonts. */
|
||||
/* */
|
||||
/* You would normally undefine this configuration macro when building */
|
||||
/* a version of FreeType that doesn't contain a Type 1 or CFF driver. */
|
||||
/* */
|
||||
#define FT_CONFIG_OPTION_POSTSCRIPT_NAMES
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Postscript Names to Unicode Values support */
|
||||
/* */
|
||||
/* By default, FreeType 2 is built with the `PSNames' module compiled */
|
||||
/* in. Among other things, the module is used to convert a glyph name */
|
||||
/* into a Unicode value. This is especially useful in order to */
|
||||
/* synthesize on the fly a Unicode charmap from the CFF/Type 1 driver */
|
||||
/* through a big table named the `Adobe Glyph List' (AGL). */
|
||||
/* */
|
||||
/* Undefine this macro if you do not want the Adobe Glyph List */
|
||||
/* compiled in your `PSNames' module. The Type 1 driver will not be */
|
||||
/* able to synthesize a Unicode charmap out of the glyphs found in the */
|
||||
/* fonts. */
|
||||
/* */
|
||||
#define FT_CONFIG_OPTION_ADOBE_GLYPH_LIST
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Support for Mac fonts */
|
||||
/* */
|
||||
/* Define this macro if you want support for outline fonts in Mac */
|
||||
/* format (mac dfont, mac resource, macbinary containing a mac */
|
||||
/* resource) on non-Mac platforms. */
|
||||
/* */
|
||||
/* Note that the `FOND' resource isn't checked. */
|
||||
/* */
|
||||
#define FT_CONFIG_OPTION_MAC_FONTS
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Guessing methods to access embedded resource forks */
|
||||
/* */
|
||||
/* Enable extra Mac fonts support on non-Mac platforms (e.g. */
|
||||
/* GNU/Linux). */
|
||||
/* */
|
||||
/* Resource forks which include fonts data are stored sometimes in */
|
||||
/* locations which users or developers don't expected. In some cases, */
|
||||
/* resource forks start with some offset from the head of a file. In */
|
||||
/* other cases, the actual resource fork is stored in file different */
|
||||
/* from what the user specifies. If this option is activated, */
|
||||
/* FreeType tries to guess whether such offsets or different file */
|
||||
/* names must be used. */
|
||||
/* */
|
||||
/* Note that normal, direct access of resource forks is controlled via */
|
||||
/* the FT_CONFIG_OPTION_MAC_FONTS option. */
|
||||
/* */
|
||||
#ifdef FT_CONFIG_OPTION_MAC_FONTS
|
||||
#define FT_CONFIG_OPTION_GUESSING_EMBEDDED_RFORK
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Allow the use of FT_Incremental_Interface to load typefaces that */
|
||||
/* contain no glyph data, but supply it via a callback function. */
|
||||
/* This is required by clients supporting document formats which */
|
||||
/* supply font data incrementally as the document is parsed, such */
|
||||
/* as the Ghostscript interpreter for the PostScript language. */
|
||||
/* */
|
||||
#define FT_CONFIG_OPTION_INCREMENTAL
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* The size in bytes of the render pool used by the scan-line converter */
|
||||
/* to do all of its work. */
|
||||
/* */
|
||||
#define FT_RENDER_POOL_SIZE 16384L
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* FT_MAX_MODULES */
|
||||
/* */
|
||||
/* The maximum number of modules that can be registered in a single */
|
||||
/* FreeType library object. 32 is the default. */
|
||||
/* */
|
||||
#define FT_MAX_MODULES 32
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Debug level */
|
||||
/* */
|
||||
/* FreeType can be compiled in debug or trace mode. In debug mode, */
|
||||
/* errors are reported through the `ftdebug' component. In trace */
|
||||
/* mode, additional messages are sent to the standard output during */
|
||||
/* execution. */
|
||||
/* */
|
||||
/* Define FT_DEBUG_LEVEL_ERROR to build the library in debug mode. */
|
||||
/* Define FT_DEBUG_LEVEL_TRACE to build it in trace mode. */
|
||||
/* */
|
||||
/* Don't define any of these macros to compile in `release' mode! */
|
||||
/* */
|
||||
/* Do not #undef these macros here since the build system might define */
|
||||
/* them for certain configurations only. */
|
||||
/* */
|
||||
/* #define FT_DEBUG_LEVEL_ERROR */
|
||||
/* #define FT_DEBUG_LEVEL_TRACE */
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Autofitter debugging */
|
||||
/* */
|
||||
/* If FT_DEBUG_AUTOFIT is defined, FreeType provides some means to */
|
||||
/* control the autofitter behaviour for debugging purposes with global */
|
||||
/* boolean variables (consequently, you should *never* enable this */
|
||||
/* while compiling in `release' mode): */
|
||||
/* */
|
||||
/* _af_debug_disable_horz_hints */
|
||||
/* _af_debug_disable_vert_hints */
|
||||
/* _af_debug_disable_blue_hints */
|
||||
/* */
|
||||
/* Additionally, the following functions provide dumps of various */
|
||||
/* internal autofit structures to stdout (using `printf'): */
|
||||
/* */
|
||||
/* af_glyph_hints_dump_points */
|
||||
/* af_glyph_hints_dump_segments */
|
||||
/* af_glyph_hints_dump_edges */
|
||||
/* af_glyph_hints_get_num_segments */
|
||||
/* af_glyph_hints_get_segment_offset */
|
||||
/* */
|
||||
/* As an argument, they use another global variable: */
|
||||
/* */
|
||||
/* _af_debug_hints */
|
||||
/* */
|
||||
/* Please have a look at the `ftgrid' demo program to see how those */
|
||||
/* variables and macros should be used. */
|
||||
/* */
|
||||
/* Do not #undef these macros here since the build system might define */
|
||||
/* them for certain configurations only. */
|
||||
/* */
|
||||
/* #define FT_DEBUG_AUTOFIT */
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Memory Debugging */
|
||||
/* */
|
||||
/* FreeType now comes with an integrated memory debugger that is */
|
||||
/* capable of detecting simple errors like memory leaks or double */
|
||||
/* deletes. To compile it within your build of the library, you */
|
||||
/* should define FT_DEBUG_MEMORY here. */
|
||||
/* */
|
||||
/* Note that the memory debugger is only activated at runtime when */
|
||||
/* when the _environment_ variable `FT2_DEBUG_MEMORY' is defined also! */
|
||||
/* */
|
||||
/* Do not #undef this macro here since the build system might define */
|
||||
/* it for certain configurations only. */
|
||||
/* */
|
||||
/* #define FT_DEBUG_MEMORY */
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Module errors */
|
||||
/* */
|
||||
/* If this macro is set (which is _not_ the default), the higher byte */
|
||||
/* of an error code gives the module in which the error has occurred, */
|
||||
/* while the lower byte is the real error code. */
|
||||
/* */
|
||||
/* Setting this macro makes sense for debugging purposes only, since */
|
||||
/* it would break source compatibility of certain programs that use */
|
||||
/* FreeType 2. */
|
||||
/* */
|
||||
/* More details can be found in the files ftmoderr.h and fterrors.h. */
|
||||
/* */
|
||||
#undef FT_CONFIG_OPTION_USE_MODULE_ERRORS
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Position Independent Code */
|
||||
/* */
|
||||
/* If this macro is set (which is _not_ the default), FreeType2 will */
|
||||
/* avoid creating constants that require address fixups. Instead the */
|
||||
/* constants will be moved into a struct and additional intialization */
|
||||
/* code will be used. */
|
||||
/* */
|
||||
/* Setting this macro is needed for systems that prohibit address */
|
||||
/* fixups, such as BREW. [Note that standard compilers like gcc or */
|
||||
/* clang handle PIC generation automatically; you don't have to set */
|
||||
/* FT_CONFIG_OPTION_PIC, which is only necessary for very special */
|
||||
/* compilers.] */
|
||||
/* */
|
||||
/* Note that FT_CONFIG_OPTION_PIC support is not available for all */
|
||||
/* modules (see `modules.cfg' for a complete list). For building with */
|
||||
/* FT_CONFIG_OPTION_PIC support, do the following. */
|
||||
/* */
|
||||
/* 0. Clone the repository. */
|
||||
/* 1. Define FT_CONFIG_OPTION_PIC. */
|
||||
/* 2. Remove all subdirectories in `src' that don't have */
|
||||
/* FT_CONFIG_OPTION_PIC support. */
|
||||
/* 3. Comment out the corresponding modules in `modules.cfg'. */
|
||||
/* 4. Compile. */
|
||||
/* */
|
||||
/* #define FT_CONFIG_OPTION_PIC */
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/*************************************************************************/
|
||||
/**** ****/
|
||||
/**** S F N T D R I V E R C O N F I G U R A T I O N ****/
|
||||
/**** ****/
|
||||
/*************************************************************************/
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Define TT_CONFIG_OPTION_EMBEDDED_BITMAPS if you want to support */
|
||||
/* embedded bitmaps in all formats using the SFNT module (namely */
|
||||
/* TrueType & OpenType). */
|
||||
/* */
|
||||
#define TT_CONFIG_OPTION_EMBEDDED_BITMAPS
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Define TT_CONFIG_OPTION_POSTSCRIPT_NAMES if you want to be able to */
|
||||
/* load and enumerate the glyph Postscript names in a TrueType or */
|
||||
/* OpenType file. */
|
||||
/* */
|
||||
/* Note that when you do not compile the `PSNames' module by undefining */
|
||||
/* the above FT_CONFIG_OPTION_POSTSCRIPT_NAMES, the `sfnt' module will */
|
||||
/* contain additional code used to read the PS Names table from a font. */
|
||||
/* */
|
||||
/* (By default, the module uses `PSNames' to extract glyph names.) */
|
||||
/* */
|
||||
#define TT_CONFIG_OPTION_POSTSCRIPT_NAMES
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Define TT_CONFIG_OPTION_SFNT_NAMES if your applications need to */
|
||||
/* access the internal name table in a SFNT-based format like TrueType */
|
||||
/* or OpenType. The name table contains various strings used to */
|
||||
/* describe the font, like family name, copyright, version, etc. It */
|
||||
/* does not contain any glyph name though. */
|
||||
/* */
|
||||
/* Accessing SFNT names is done through the functions declared in */
|
||||
/* `ftsnames.h'. */
|
||||
/* */
|
||||
#define TT_CONFIG_OPTION_SFNT_NAMES
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* TrueType CMap support */
|
||||
/* */
|
||||
/* Here you can fine-tune which TrueType CMap table format shall be */
|
||||
/* supported. */
|
||||
#define TT_CONFIG_CMAP_FORMAT_0
|
||||
#define TT_CONFIG_CMAP_FORMAT_2
|
||||
#define TT_CONFIG_CMAP_FORMAT_4
|
||||
#define TT_CONFIG_CMAP_FORMAT_6
|
||||
#define TT_CONFIG_CMAP_FORMAT_8
|
||||
#define TT_CONFIG_CMAP_FORMAT_10
|
||||
#define TT_CONFIG_CMAP_FORMAT_12
|
||||
#define TT_CONFIG_CMAP_FORMAT_13
|
||||
#define TT_CONFIG_CMAP_FORMAT_14
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/*************************************************************************/
|
||||
/**** ****/
|
||||
/**** T R U E T Y P E D R I V E R C O N F I G U R A T I O N ****/
|
||||
/**** ****/
|
||||
/*************************************************************************/
|
||||
/*************************************************************************/
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Define TT_CONFIG_OPTION_BYTECODE_INTERPRETER if you want to compile */
|
||||
/* a bytecode interpreter in the TrueType driver. */
|
||||
/* */
|
||||
/* By undefining this, you will only compile the code necessary to load */
|
||||
/* TrueType glyphs without hinting. */
|
||||
/* */
|
||||
/* Do not #undef this macro here, since the build system might */
|
||||
/* define it for certain configurations only. */
|
||||
/* */
|
||||
#define TT_CONFIG_OPTION_BYTECODE_INTERPRETER
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Define TT_CONFIG_OPTION_SUBPIXEL_HINTING if you want to compile */
|
||||
/* subpixel hinting support into the TrueType driver. This modifies the */
|
||||
/* TrueType hinting mechanism when anything but FT_RENDER_MODE_MONO is */
|
||||
/* requested. */
|
||||
/* */
|
||||
/* In particular, it modifies the bytecode interpreter to interpret (or */
|
||||
/* not) instructions in a certain way so that all TrueType fonts look */
|
||||
/* like they do in a Windows ClearType (DirectWrite) environment. See */
|
||||
/* [1] for a technical overview on what this means. See `ttinterp.h' */
|
||||
/* for more details on the LEAN option. */
|
||||
/* */
|
||||
/* There are three possible values. */
|
||||
/* */
|
||||
/* Value 1: */
|
||||
/* This value is associated with the `Infinality' moniker, */
|
||||
/* contributed by an individual nicknamed Infinality with the goal of */
|
||||
/* making TrueType fonts render better than on Windows. A high */
|
||||
/* amount of configurability and flexibility, down to rules for */
|
||||
/* single glyphs in fonts, but also very slow. Its experimental and */
|
||||
/* slow nature and the original developer losing interest meant that */
|
||||
/* this option was never enabled in default builds. */
|
||||
/* */
|
||||
/* The corresponding interpreter version is v38. */
|
||||
/* */
|
||||
/* Value 2: */
|
||||
/* The new default mode for the TrueType driver. The Infinality code */
|
||||
/* base was stripped to the bare minimum and all configurability */
|
||||
/* removed in the name of speed and simplicity. The configurability */
|
||||
/* was mainly aimed at legacy fonts like Arial, Times New Roman, or */
|
||||
/* Courier. Legacy fonts are fonts that modify vertical stems to */
|
||||
/* achieve clean black-and-white bitmaps. The new mode focuses on */
|
||||
/* applying a minimal set of rules to all fonts indiscriminately so */
|
||||
/* that modern and web fonts render well while legacy fonts render */
|
||||
/* okay. */
|
||||
/* */
|
||||
/* The corresponding interpreter version is v40. */
|
||||
/* */
|
||||
/* Value 3: */
|
||||
/* Compile both, making both v38 and v40 available (the latter is the */
|
||||
/* default). */
|
||||
/* */
|
||||
/* By undefining these, you get rendering behavior like on Windows */
|
||||
/* without ClearType, i.e., Windows XP without ClearType enabled and */
|
||||
/* Win9x (interpreter version v35). Or not, depending on how much */
|
||||
/* hinting blood and testing tears the font designer put into a given */
|
||||
/* font. If you define one or both subpixel hinting options, you can */
|
||||
/* switch between between v35 and the ones you define (using */
|
||||
/* `FT_Property_Set'). */
|
||||
/* */
|
||||
/* This option requires TT_CONFIG_OPTION_BYTECODE_INTERPRETER to be */
|
||||
/* defined. */
|
||||
/* */
|
||||
/* [1] https://www.microsoft.com/typography/cleartype/truetypecleartype.aspx */
|
||||
/* */
|
||||
/* #define TT_CONFIG_OPTION_SUBPIXEL_HINTING 1 */
|
||||
#define TT_CONFIG_OPTION_SUBPIXEL_HINTING 2
|
||||
/* #define TT_CONFIG_OPTION_SUBPIXEL_HINTING ( 1 | 2 ) */
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Define TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED to compile the */
|
||||
/* TrueType glyph loader to use Apple's definition of how to handle */
|
||||
/* component offsets in composite glyphs. */
|
||||
/* */
|
||||
/* Apple and MS disagree on the default behavior of component offsets */
|
||||
/* in composites. Apple says that they should be scaled by the scaling */
|
||||
/* factors in the transformation matrix (roughly, it's more complex) */
|
||||
/* while MS says they should not. OpenType defines two bits in the */
|
||||
/* composite flags array which can be used to disambiguate, but old */
|
||||
/* fonts will not have them. */
|
||||
/* */
|
||||
/* https://www.microsoft.com/typography/otspec/glyf.htm */
|
||||
/* https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6glyf.html */
|
||||
/* */
|
||||
#undef TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Define TT_CONFIG_OPTION_GX_VAR_SUPPORT if you want to include */
|
||||
/* support for Apple's distortable font technology (fvar, gvar, cvar, */
|
||||
/* and avar tables). This has many similarities to Type 1 Multiple */
|
||||
/* Masters support. */
|
||||
/* */
|
||||
#define TT_CONFIG_OPTION_GX_VAR_SUPPORT
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Define TT_CONFIG_OPTION_BDF if you want to include support for */
|
||||
/* an embedded `BDF ' table within SFNT-based bitmap formats. */
|
||||
/* */
|
||||
#define TT_CONFIG_OPTION_BDF
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Option TT_CONFIG_OPTION_MAX_RUNNABLE_OPCODES controls the maximum */
|
||||
/* number of bytecode instructions executed for a single run of the */
|
||||
/* bytecode interpreter, needed to prevent infinite loops. You don't */
|
||||
/* want to change this except for very special situations (e.g., making */
|
||||
/* a library fuzzer spend less time to handle broken fonts). */
|
||||
/* */
|
||||
/* It is not expected that this value is ever modified by a configuring */
|
||||
/* script; instead, it gets surrounded with #ifndef ... #endif so that */
|
||||
/* the value can be set as a preprocessor option on the compiler's */
|
||||
/* command line. */
|
||||
/* */
|
||||
#ifndef TT_CONFIG_OPTION_MAX_RUNNABLE_OPCODES
|
||||
#define TT_CONFIG_OPTION_MAX_RUNNABLE_OPCODES 1000000L
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/*************************************************************************/
|
||||
/**** ****/
|
||||
/**** T Y P E 1 D R I V E R C O N F I G U R A T I O N ****/
|
||||
/**** ****/
|
||||
/*************************************************************************/
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* T1_MAX_DICT_DEPTH is the maximum depth of nest dictionaries and */
|
||||
/* arrays in the Type 1 stream (see t1load.c). A minimum of 4 is */
|
||||
/* required. */
|
||||
/* */
|
||||
#define T1_MAX_DICT_DEPTH 5
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* T1_MAX_SUBRS_CALLS details the maximum number of nested sub-routine */
|
||||
/* calls during glyph loading. */
|
||||
/* */
|
||||
#define T1_MAX_SUBRS_CALLS 16
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* T1_MAX_CHARSTRING_OPERANDS is the charstring stack's capacity. A */
|
||||
/* minimum of 16 is required. */
|
||||
/* */
|
||||
/* The Chinese font MingTiEG-Medium (CNS 11643 character set) needs 256. */
|
||||
/* */
|
||||
#define T1_MAX_CHARSTRINGS_OPERANDS 256
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Define this configuration macro if you want to prevent the */
|
||||
/* compilation of `t1afm', which is in charge of reading Type 1 AFM */
|
||||
/* files into an existing face. Note that if set, the T1 driver will be */
|
||||
/* unable to produce kerning distances. */
|
||||
/* */
|
||||
#undef T1_CONFIG_OPTION_NO_AFM
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Define this configuration macro if you want to prevent the */
|
||||
/* compilation of the Multiple Masters font support in the Type 1 */
|
||||
/* driver. */
|
||||
/* */
|
||||
#undef T1_CONFIG_OPTION_NO_MM_SUPPORT
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* T1_CONFIG_OPTION_OLD_ENGINE controls whether the pre-Adobe Type 1 */
|
||||
/* engine gets compiled into FreeType. If defined, it is possible to */
|
||||
/* switch between the two engines using the `hinting-engine' property of */
|
||||
/* the type1 driver module. */
|
||||
/* */
|
||||
/* #define T1_CONFIG_OPTION_OLD_ENGINE */
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/*************************************************************************/
|
||||
/**** ****/
|
||||
/**** C F F D R I V E R C O N F I G U R A T I O N ****/
|
||||
/**** ****/
|
||||
/*************************************************************************/
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Using CFF_CONFIG_OPTION_DARKENING_PARAMETER_{X,Y}{1,2,3,4} it is */
|
||||
/* possible to set up the default values of the four control points that */
|
||||
/* define the stem darkening behaviour of the (new) CFF engine. For */
|
||||
/* more details please read the documentation of the */
|
||||
/* `darkening-parameters' property (file `ftdriver.h'), which allows the */
|
||||
/* control at run-time. */
|
||||
/* */
|
||||
/* Do *not* undefine these macros! */
|
||||
/* */
|
||||
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_X1 500
|
||||
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y1 400
|
||||
|
||||
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_X2 1000
|
||||
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y2 275
|
||||
|
||||
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_X3 1667
|
||||
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y3 275
|
||||
|
||||
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_X4 2333
|
||||
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y4 0
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* CFF_CONFIG_OPTION_OLD_ENGINE controls whether the pre-Adobe CFF */
|
||||
/* engine gets compiled into FreeType. If defined, it is possible to */
|
||||
/* switch between the two engines using the `hinting-engine' property of */
|
||||
/* the cff driver module. */
|
||||
/* */
|
||||
/* #define CFF_CONFIG_OPTION_OLD_ENGINE */
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/*************************************************************************/
|
||||
/**** ****/
|
||||
/**** P C F D R I V E R C O N F I G U R A T I O N ****/
|
||||
/**** ****/
|
||||
/*************************************************************************/
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* There are many PCF fonts just called `Fixed' which look completely */
|
||||
/* different, and which have nothing to do with each other. When */
|
||||
/* selecting `Fixed' in KDE or Gnome one gets results that appear rather */
|
||||
/* random, the style changes often if one changes the size and one */
|
||||
/* cannot select some fonts at all. This option makes the PCF module */
|
||||
/* prepend the foundry name (plus a space) to the family name. */
|
||||
/* */
|
||||
/* We also check whether we have `wide' characters; all put together, we */
|
||||
/* get family names like `Sony Fixed' or `Misc Fixed Wide'. */
|
||||
/* */
|
||||
/* If this option is activated, it can be controlled with the */
|
||||
/* `no-long-family-names' property of the pcf driver module. */
|
||||
/* */
|
||||
/* #define PCF_CONFIG_OPTION_LONG_FAMILY_NAMES */
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/*************************************************************************/
|
||||
/**** ****/
|
||||
/**** A U T O F I T M O D U L E C O N F I G U R A T I O N ****/
|
||||
/**** ****/
|
||||
/*************************************************************************/
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Compile autofit module with CJK (Chinese, Japanese, Korean) script */
|
||||
/* support. */
|
||||
/* */
|
||||
#define AF_CONFIG_OPTION_CJK
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Compile autofit module with fallback Indic script support, covering */
|
||||
/* some scripts that the `latin' submodule of the autofit module doesn't */
|
||||
/* (yet) handle. */
|
||||
/* */
|
||||
#define AF_CONFIG_OPTION_INDIC
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Compile autofit module with warp hinting. The idea of the warping */
|
||||
/* code is to slightly scale and shift a glyph within a single dimension */
|
||||
/* so that as much of its segments are aligned (more or less) on the */
|
||||
/* grid. To find out the optimal scaling and shifting value, various */
|
||||
/* parameter combinations are tried and scored. */
|
||||
/* */
|
||||
/* This experimental option is active only if the rendering mode is */
|
||||
/* FT_RENDER_MODE_LIGHT; you can switch warping on and off with the */
|
||||
/* `warping' property of the auto-hinter (see file `ftdriver.h' for more */
|
||||
/* information; by default it is switched off). */
|
||||
/* */
|
||||
#define AF_CONFIG_OPTION_USE_WARPER
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* Use TrueType-like size metrics for `light' auto-hinting. */
|
||||
/* */
|
||||
/* It is strongly recommended to avoid this option, which exists only to */
|
||||
/* help some legacy applications retain its appearance and behaviour */
|
||||
/* with respect to auto-hinted TrueType fonts. */
|
||||
/* */
|
||||
/* The very reason this option exists at all are GNU/Linux distributions */
|
||||
/* like Fedora that did not un-patch the following change (which was */
|
||||
/* present in FreeType between versions 2.4.6 and 2.7.1, inclusive). */
|
||||
/* */
|
||||
/* 2011-07-16 Steven Chu <steven.f.chu@gmail.com> */
|
||||
/* */
|
||||
/* [truetype] Fix metrics on size request for scalable fonts. */
|
||||
/* */
|
||||
/* This problematic commit is now reverted (more or less). */
|
||||
/* */
|
||||
/* #define AF_CONFIG_OPTION_TT_SIZE_METRICS */
|
||||
|
||||
/* */
|
||||
|
||||
|
||||
/*
|
||||
* This macro is obsolete. Support has been removed in FreeType
|
||||
* version 2.5.
|
||||
*/
|
||||
/* #define FT_CONFIG_OPTION_OLD_INTERNALS */
|
||||
|
||||
|
||||
/*
|
||||
* This macro is defined if native TrueType hinting is requested by the
|
||||
* definitions above.
|
||||
*/
|
||||
#ifdef TT_CONFIG_OPTION_BYTECODE_INTERPRETER
|
||||
#define TT_USE_BYTECODE_INTERPRETER
|
||||
|
||||
#ifdef TT_CONFIG_OPTION_SUBPIXEL_HINTING
|
||||
#if TT_CONFIG_OPTION_SUBPIXEL_HINTING & 1
|
||||
#define TT_SUPPORT_SUBPIXEL_HINTING_INFINALITY
|
||||
#endif
|
||||
|
||||
#if TT_CONFIG_OPTION_SUBPIXEL_HINTING & 2
|
||||
#define TT_SUPPORT_SUBPIXEL_HINTING_MINIMAL
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Check CFF darkening parameters. The checks are the same as in function
|
||||
* `cff_property_set' in file `cffdrivr.c'.
|
||||
*/
|
||||
#if CFF_CONFIG_OPTION_DARKENING_PARAMETER_X1 < 0 || \
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X2 < 0 || \
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X3 < 0 || \
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X4 < 0 || \
|
||||
\
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y1 < 0 || \
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y2 < 0 || \
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y3 < 0 || \
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y4 < 0 || \
|
||||
\
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X1 > \
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X2 || \
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X2 > \
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X3 || \
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X3 > \
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X4 || \
|
||||
\
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y1 > 500 || \
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y2 > 500 || \
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y3 > 500 || \
|
||||
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y4 > 500
|
||||
#error "Invalid CFF darkening parameters!"
|
||||
#endif
|
||||
|
||||
FT_END_HEADER
|
||||
|
||||
|
||||
#endif /* FTOPTION_H_ */
|
||||
|
||||
|
||||
/* END */
|
||||
+175
@@ -0,0 +1,175 @@
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* ftstdlib.h */
|
||||
/* */
|
||||
/* ANSI-specific library and header configuration file (specification */
|
||||
/* only). */
|
||||
/* */
|
||||
/* Copyright 2002-2018 by */
|
||||
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
|
||||
/* */
|
||||
/* This file is part of the FreeType project, and may only be used, */
|
||||
/* modified, and distributed under the terms of the FreeType project */
|
||||
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
|
||||
/* this file you indicate that you have read the license and */
|
||||
/* understand and accept it fully. */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* This file is used to group all #includes to the ANSI C library that */
|
||||
/* FreeType normally requires. It also defines macros to rename the */
|
||||
/* standard functions within the FreeType source code. */
|
||||
/* */
|
||||
/* Load a file which defines FTSTDLIB_H_ before this one to override it. */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
#ifndef FTSTDLIB_H_
|
||||
#define FTSTDLIB_H_
|
||||
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#define ft_ptrdiff_t ptrdiff_t
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/* */
|
||||
/* integer limits */
|
||||
/* */
|
||||
/* UINT_MAX and ULONG_MAX are used to automatically compute the size */
|
||||
/* of `int' and `long' in bytes at compile-time. So far, this works */
|
||||
/* for all platforms the library has been tested on. */
|
||||
/* */
|
||||
/* Note that on the extremely rare platforms that do not provide */
|
||||
/* integer types that are _exactly_ 16 and 32 bits wide (e.g. some */
|
||||
/* old Crays where `int' is 36 bits), we do not make any guarantee */
|
||||
/* about the correct behaviour of FT2 with all fonts. */
|
||||
/* */
|
||||
/* In these case, `ftconfig.h' will refuse to compile anyway with a */
|
||||
/* message like `couldn't find 32-bit type' or something similar. */
|
||||
/* */
|
||||
/**********************************************************************/
|
||||
|
||||
|
||||
#include <limits.h>
|
||||
|
||||
#define FT_CHAR_BIT CHAR_BIT
|
||||
#define FT_USHORT_MAX USHRT_MAX
|
||||
#define FT_INT_MAX INT_MAX
|
||||
#define FT_INT_MIN INT_MIN
|
||||
#define FT_UINT_MAX UINT_MAX
|
||||
#define FT_LONG_MIN LONG_MIN
|
||||
#define FT_LONG_MAX LONG_MAX
|
||||
#define FT_ULONG_MAX ULONG_MAX
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/* */
|
||||
/* character and string processing */
|
||||
/* */
|
||||
/**********************************************************************/
|
||||
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#define ft_memchr memchr
|
||||
#define ft_memcmp memcmp
|
||||
#define ft_memcpy memcpy
|
||||
#define ft_memmove memmove
|
||||
#define ft_memset memset
|
||||
#define ft_strcat strcat
|
||||
#define ft_strcmp strcmp
|
||||
#define ft_strcpy strcpy
|
||||
#define ft_strlen strlen
|
||||
#define ft_strncmp strncmp
|
||||
#define ft_strncpy strncpy
|
||||
#define ft_strrchr strrchr
|
||||
#define ft_strstr strstr
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/* */
|
||||
/* file handling */
|
||||
/* */
|
||||
/**********************************************************************/
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#define FT_FILE FILE
|
||||
#define ft_fclose fclose
|
||||
#define ft_fopen fopen
|
||||
#define ft_fread fread
|
||||
#define ft_fseek fseek
|
||||
#define ft_ftell ftell
|
||||
#define ft_sprintf sprintf
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/* */
|
||||
/* sorting */
|
||||
/* */
|
||||
/**********************************************************************/
|
||||
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#define ft_qsort qsort
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/* */
|
||||
/* memory allocation */
|
||||
/* */
|
||||
/**********************************************************************/
|
||||
|
||||
|
||||
#define ft_scalloc calloc
|
||||
#define ft_sfree free
|
||||
#define ft_smalloc malloc
|
||||
#define ft_srealloc realloc
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/* */
|
||||
/* miscellaneous */
|
||||
/* */
|
||||
/**********************************************************************/
|
||||
|
||||
|
||||
#define ft_strtol strtol
|
||||
#define ft_getenv getenv
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/* */
|
||||
/* execution control */
|
||||
/* */
|
||||
/**********************************************************************/
|
||||
|
||||
|
||||
#include <setjmp.h>
|
||||
|
||||
#define ft_jmp_buf jmp_buf /* note: this cannot be a typedef since */
|
||||
/* jmp_buf is defined as a macro */
|
||||
/* on certain platforms */
|
||||
|
||||
#define ft_longjmp longjmp
|
||||
#define ft_setjmp( b ) setjmp( *(ft_jmp_buf*) &(b) ) /* same thing here */
|
||||
|
||||
|
||||
/* the following is only used for debugging purposes, i.e., if */
|
||||
/* FT_DEBUG_LEVEL_ERROR or FT_DEBUG_LEVEL_TRACE are defined */
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
|
||||
#endif /* FTSTDLIB_H_ */
|
||||
|
||||
|
||||
/* END */
|
||||
+4657
File diff suppressed because it is too large
Load Diff
+187
@@ -0,0 +1,187 @@
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* ftadvanc.h */
|
||||
/* */
|
||||
/* Quick computation of advance widths (specification only). */
|
||||
/* */
|
||||
/* Copyright 2008-2018 by */
|
||||
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
|
||||
/* */
|
||||
/* This file is part of the FreeType project, and may only be used, */
|
||||
/* modified, and distributed under the terms of the FreeType project */
|
||||
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
|
||||
/* this file you indicate that you have read the license and */
|
||||
/* understand and accept it fully. */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
#ifndef FTADVANC_H_
|
||||
#define FTADVANC_H_
|
||||
|
||||
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
|
||||
#ifdef FREETYPE_H
|
||||
#error "freetype.h of FreeType 1 has been loaded!"
|
||||
#error "Please fix the directory search order for header files"
|
||||
#error "so that freetype.h of FreeType 2 is found first."
|
||||
#endif
|
||||
|
||||
|
||||
FT_BEGIN_HEADER
|
||||
|
||||
|
||||
/**************************************************************************
|
||||
*
|
||||
* @section:
|
||||
* quick_advance
|
||||
*
|
||||
* @title:
|
||||
* Quick retrieval of advance values
|
||||
*
|
||||
* @abstract:
|
||||
* Retrieve horizontal and vertical advance values without processing
|
||||
* glyph outlines, if possible.
|
||||
*
|
||||
* @description:
|
||||
* This section contains functions to quickly extract advance values
|
||||
* without handling glyph outlines, if possible.
|
||||
*
|
||||
* @order:
|
||||
* FT_Get_Advance
|
||||
* FT_Get_Advances
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Const> */
|
||||
/* FT_ADVANCE_FLAG_FAST_ONLY */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* A bit-flag to be OR-ed with the `flags' parameter of the */
|
||||
/* @FT_Get_Advance and @FT_Get_Advances functions. */
|
||||
/* */
|
||||
/* If set, it indicates that you want these functions to fail if the */
|
||||
/* corresponding hinting mode or font driver doesn't allow for very */
|
||||
/* quick advance computation. */
|
||||
/* */
|
||||
/* Typically, glyphs that are either unscaled, unhinted, bitmapped, */
|
||||
/* or light-hinted can have their advance width computed very */
|
||||
/* quickly. */
|
||||
/* */
|
||||
/* Normal and bytecode hinted modes that require loading, scaling, */
|
||||
/* and hinting of the glyph outline, are extremely slow by */
|
||||
/* comparison. */
|
||||
/* */
|
||||
#define FT_ADVANCE_FLAG_FAST_ONLY 0x20000000L
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Function> */
|
||||
/* FT_Get_Advance */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* Retrieve the advance value of a given glyph outline in an */
|
||||
/* @FT_Face. */
|
||||
/* */
|
||||
/* <Input> */
|
||||
/* face :: The source @FT_Face handle. */
|
||||
/* */
|
||||
/* gindex :: The glyph index. */
|
||||
/* */
|
||||
/* load_flags :: A set of bit flags similar to those used when */
|
||||
/* calling @FT_Load_Glyph, used to determine what kind */
|
||||
/* of advances you need. */
|
||||
/* <Output> */
|
||||
/* padvance :: The advance value. If scaling is performed (based on */
|
||||
/* the value of `load_flags'), the advance value is in */
|
||||
/* 16.16 format. Otherwise, it is in font units. */
|
||||
/* */
|
||||
/* If @FT_LOAD_VERTICAL_LAYOUT is set, this is the */
|
||||
/* vertical advance corresponding to a vertical layout. */
|
||||
/* Otherwise, it is the horizontal advance in a */
|
||||
/* horizontal layout. */
|
||||
/* */
|
||||
/* <Return> */
|
||||
/* FreeType error code. 0 means success. */
|
||||
/* */
|
||||
/* <Note> */
|
||||
/* This function may fail if you use @FT_ADVANCE_FLAG_FAST_ONLY and */
|
||||
/* if the corresponding font backend doesn't have a quick way to */
|
||||
/* retrieve the advances. */
|
||||
/* */
|
||||
/* A scaled advance is returned in 16.16 format but isn't transformed */
|
||||
/* by the affine transformation specified by @FT_Set_Transform. */
|
||||
/* */
|
||||
FT_EXPORT( FT_Error )
|
||||
FT_Get_Advance( FT_Face face,
|
||||
FT_UInt gindex,
|
||||
FT_Int32 load_flags,
|
||||
FT_Fixed *padvance );
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Function> */
|
||||
/* FT_Get_Advances */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* Retrieve the advance values of several glyph outlines in an */
|
||||
/* @FT_Face. */
|
||||
/* */
|
||||
/* <Input> */
|
||||
/* face :: The source @FT_Face handle. */
|
||||
/* */
|
||||
/* start :: The first glyph index. */
|
||||
/* */
|
||||
/* count :: The number of advance values you want to retrieve. */
|
||||
/* */
|
||||
/* load_flags :: A set of bit flags similar to those used when */
|
||||
/* calling @FT_Load_Glyph. */
|
||||
/* */
|
||||
/* <Output> */
|
||||
/* padvance :: The advance values. This array, to be provided by the */
|
||||
/* caller, must contain at least `count' elements. */
|
||||
/* */
|
||||
/* If scaling is performed (based on the value of */
|
||||
/* `load_flags'), the advance values are in 16.16 format. */
|
||||
/* Otherwise, they are in font units. */
|
||||
/* */
|
||||
/* If @FT_LOAD_VERTICAL_LAYOUT is set, these are the */
|
||||
/* vertical advances corresponding to a vertical layout. */
|
||||
/* Otherwise, they are the horizontal advances in a */
|
||||
/* horizontal layout. */
|
||||
/* */
|
||||
/* <Return> */
|
||||
/* FreeType error code. 0 means success. */
|
||||
/* */
|
||||
/* <Note> */
|
||||
/* This function may fail if you use @FT_ADVANCE_FLAG_FAST_ONLY and */
|
||||
/* if the corresponding font backend doesn't have a quick way to */
|
||||
/* retrieve the advances. */
|
||||
/* */
|
||||
/* Scaled advances are returned in 16.16 format but aren't */
|
||||
/* transformed by the affine transformation specified by */
|
||||
/* @FT_Set_Transform. */
|
||||
/* */
|
||||
FT_EXPORT( FT_Error )
|
||||
FT_Get_Advances( FT_Face face,
|
||||
FT_UInt start,
|
||||
FT_UInt count,
|
||||
FT_Int32 load_flags,
|
||||
FT_Fixed *padvances );
|
||||
|
||||
/* */
|
||||
|
||||
|
||||
FT_END_HEADER
|
||||
|
||||
#endif /* FTADVANC_H_ */
|
||||
|
||||
|
||||
/* END */
|
||||
+101
@@ -0,0 +1,101 @@
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* ftbbox.h */
|
||||
/* */
|
||||
/* FreeType exact bbox computation (specification). */
|
||||
/* */
|
||||
/* Copyright 1996-2018 by */
|
||||
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
|
||||
/* */
|
||||
/* This file is part of the FreeType project, and may only be used, */
|
||||
/* modified, and distributed under the terms of the FreeType project */
|
||||
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
|
||||
/* this file you indicate that you have read the license and */
|
||||
/* understand and accept it fully. */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* This component has a _single_ role: to compute exact outline bounding */
|
||||
/* boxes. */
|
||||
/* */
|
||||
/* It is separated from the rest of the engine for various technical */
|
||||
/* reasons. It may well be integrated in `ftoutln' later. */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
#ifndef FTBBOX_H_
|
||||
#define FTBBOX_H_
|
||||
|
||||
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
|
||||
#ifdef FREETYPE_H
|
||||
#error "freetype.h of FreeType 1 has been loaded!"
|
||||
#error "Please fix the directory search order for header files"
|
||||
#error "so that freetype.h of FreeType 2 is found first."
|
||||
#endif
|
||||
|
||||
|
||||
FT_BEGIN_HEADER
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Section> */
|
||||
/* outline_processing */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Function> */
|
||||
/* FT_Outline_Get_BBox */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* Compute the exact bounding box of an outline. This is slower */
|
||||
/* than computing the control box. However, it uses an advanced */
|
||||
/* algorithm that returns _very_ quickly when the two boxes */
|
||||
/* coincide. Otherwise, the outline Bezier arcs are traversed to */
|
||||
/* extract their extrema. */
|
||||
/* */
|
||||
/* <Input> */
|
||||
/* outline :: A pointer to the source outline. */
|
||||
/* */
|
||||
/* <Output> */
|
||||
/* abbox :: The outline's exact bounding box. */
|
||||
/* */
|
||||
/* <Return> */
|
||||
/* FreeType error code. 0~means success. */
|
||||
/* */
|
||||
/* <Note> */
|
||||
/* If the font is tricky and the glyph has been loaded with */
|
||||
/* @FT_LOAD_NO_SCALE, the resulting BBox is meaningless. To get */
|
||||
/* reasonable values for the BBox it is necessary to load the glyph */
|
||||
/* at a large ppem value (so that the hinting instructions can */
|
||||
/* properly shift and scale the subglyphs), then extracting the BBox, */
|
||||
/* which can be eventually converted back to font units. */
|
||||
/* */
|
||||
FT_EXPORT( FT_Error )
|
||||
FT_Outline_Get_BBox( FT_Outline* outline,
|
||||
FT_BBox *abbox );
|
||||
|
||||
/* */
|
||||
|
||||
|
||||
FT_END_HEADER
|
||||
|
||||
#endif /* FTBBOX_H_ */
|
||||
|
||||
|
||||
/* END */
|
||||
|
||||
|
||||
/* Local Variables: */
|
||||
/* coding: utf-8 */
|
||||
/* End: */
|
||||
+210
@@ -0,0 +1,210 @@
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* ftbdf.h */
|
||||
/* */
|
||||
/* FreeType API for accessing BDF-specific strings (specification). */
|
||||
/* */
|
||||
/* Copyright 2002-2018 by */
|
||||
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
|
||||
/* */
|
||||
/* This file is part of the FreeType project, and may only be used, */
|
||||
/* modified, and distributed under the terms of the FreeType project */
|
||||
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
|
||||
/* this file you indicate that you have read the license and */
|
||||
/* understand and accept it fully. */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
#ifndef FTBDF_H_
|
||||
#define FTBDF_H_
|
||||
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
|
||||
#ifdef FREETYPE_H
|
||||
#error "freetype.h of FreeType 1 has been loaded!"
|
||||
#error "Please fix the directory search order for header files"
|
||||
#error "so that freetype.h of FreeType 2 is found first."
|
||||
#endif
|
||||
|
||||
|
||||
FT_BEGIN_HEADER
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Section> */
|
||||
/* bdf_fonts */
|
||||
/* */
|
||||
/* <Title> */
|
||||
/* BDF and PCF Files */
|
||||
/* */
|
||||
/* <Abstract> */
|
||||
/* BDF and PCF specific API. */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* This section contains the declaration of functions specific to BDF */
|
||||
/* and PCF fonts. */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
*
|
||||
* @enum:
|
||||
* BDF_PropertyType
|
||||
*
|
||||
* @description:
|
||||
* A list of BDF property types.
|
||||
*
|
||||
* @values:
|
||||
* BDF_PROPERTY_TYPE_NONE ::
|
||||
* Value~0 is used to indicate a missing property.
|
||||
*
|
||||
* BDF_PROPERTY_TYPE_ATOM ::
|
||||
* Property is a string atom.
|
||||
*
|
||||
* BDF_PROPERTY_TYPE_INTEGER ::
|
||||
* Property is a 32-bit signed integer.
|
||||
*
|
||||
* BDF_PROPERTY_TYPE_CARDINAL ::
|
||||
* Property is a 32-bit unsigned integer.
|
||||
*/
|
||||
typedef enum BDF_PropertyType_
|
||||
{
|
||||
BDF_PROPERTY_TYPE_NONE = 0,
|
||||
BDF_PROPERTY_TYPE_ATOM = 1,
|
||||
BDF_PROPERTY_TYPE_INTEGER = 2,
|
||||
BDF_PROPERTY_TYPE_CARDINAL = 3
|
||||
|
||||
} BDF_PropertyType;
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
*
|
||||
* @type:
|
||||
* BDF_Property
|
||||
*
|
||||
* @description:
|
||||
* A handle to a @BDF_PropertyRec structure to model a given
|
||||
* BDF/PCF property.
|
||||
*/
|
||||
typedef struct BDF_PropertyRec_* BDF_Property;
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
*
|
||||
* @struct:
|
||||
* BDF_PropertyRec
|
||||
*
|
||||
* @description:
|
||||
* This structure models a given BDF/PCF property.
|
||||
*
|
||||
* @fields:
|
||||
* type ::
|
||||
* The property type.
|
||||
*
|
||||
* u.atom ::
|
||||
* The atom string, if type is @BDF_PROPERTY_TYPE_ATOM. May be
|
||||
* NULL, indicating an empty string.
|
||||
*
|
||||
* u.integer ::
|
||||
* A signed integer, if type is @BDF_PROPERTY_TYPE_INTEGER.
|
||||
*
|
||||
* u.cardinal ::
|
||||
* An unsigned integer, if type is @BDF_PROPERTY_TYPE_CARDINAL.
|
||||
*/
|
||||
typedef struct BDF_PropertyRec_
|
||||
{
|
||||
BDF_PropertyType type;
|
||||
union {
|
||||
const char* atom;
|
||||
FT_Int32 integer;
|
||||
FT_UInt32 cardinal;
|
||||
|
||||
} u;
|
||||
|
||||
} BDF_PropertyRec;
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
*
|
||||
* @function:
|
||||
* FT_Get_BDF_Charset_ID
|
||||
*
|
||||
* @description:
|
||||
* Retrieve a BDF font character set identity, according to
|
||||
* the BDF specification.
|
||||
*
|
||||
* @input:
|
||||
* face ::
|
||||
* A handle to the input face.
|
||||
*
|
||||
* @output:
|
||||
* acharset_encoding ::
|
||||
* Charset encoding, as a C~string, owned by the face.
|
||||
*
|
||||
* acharset_registry ::
|
||||
* Charset registry, as a C~string, owned by the face.
|
||||
*
|
||||
* @return:
|
||||
* FreeType error code. 0~means success.
|
||||
*
|
||||
* @note:
|
||||
* This function only works with BDF faces, returning an error otherwise.
|
||||
*/
|
||||
FT_EXPORT( FT_Error )
|
||||
FT_Get_BDF_Charset_ID( FT_Face face,
|
||||
const char* *acharset_encoding,
|
||||
const char* *acharset_registry );
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
*
|
||||
* @function:
|
||||
* FT_Get_BDF_Property
|
||||
*
|
||||
* @description:
|
||||
* Retrieve a BDF property from a BDF or PCF font file.
|
||||
*
|
||||
* @input:
|
||||
* face :: A handle to the input face.
|
||||
*
|
||||
* name :: The property name.
|
||||
*
|
||||
* @output:
|
||||
* aproperty :: The property.
|
||||
*
|
||||
* @return:
|
||||
* FreeType error code. 0~means success.
|
||||
*
|
||||
* @note:
|
||||
* This function works with BDF _and_ PCF fonts. It returns an error
|
||||
* otherwise. It also returns an error if the property is not in the
|
||||
* font.
|
||||
*
|
||||
* A `property' is a either key-value pair within the STARTPROPERTIES
|
||||
* ... ENDPROPERTIES block of a BDF font or a key-value pair from the
|
||||
* `info->props' array within a `FontRec' structure of a PCF font.
|
||||
*
|
||||
* Integer properties are always stored as `signed' within PCF fonts;
|
||||
* consequently, @BDF_PROPERTY_TYPE_CARDINAL is a possible return value
|
||||
* for BDF fonts only.
|
||||
*
|
||||
* In case of error, `aproperty->type' is always set to
|
||||
* @BDF_PROPERTY_TYPE_NONE.
|
||||
*/
|
||||
FT_EXPORT( FT_Error )
|
||||
FT_Get_BDF_Property( FT_Face face,
|
||||
const char* prop_name,
|
||||
BDF_PropertyRec *aproperty );
|
||||
|
||||
/* */
|
||||
|
||||
FT_END_HEADER
|
||||
|
||||
#endif /* FTBDF_H_ */
|
||||
|
||||
|
||||
/* END */
|
||||
+240
@@ -0,0 +1,240 @@
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* ftbitmap.h */
|
||||
/* */
|
||||
/* FreeType utility functions for bitmaps (specification). */
|
||||
/* */
|
||||
/* Copyright 2004-2018 by */
|
||||
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
|
||||
/* */
|
||||
/* This file is part of the FreeType project, and may only be used, */
|
||||
/* modified, and distributed under the terms of the FreeType project */
|
||||
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
|
||||
/* this file you indicate that you have read the license and */
|
||||
/* understand and accept it fully. */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
#ifndef FTBITMAP_H_
|
||||
#define FTBITMAP_H_
|
||||
|
||||
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
|
||||
#ifdef FREETYPE_H
|
||||
#error "freetype.h of FreeType 1 has been loaded!"
|
||||
#error "Please fix the directory search order for header files"
|
||||
#error "so that freetype.h of FreeType 2 is found first."
|
||||
#endif
|
||||
|
||||
|
||||
FT_BEGIN_HEADER
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Section> */
|
||||
/* bitmap_handling */
|
||||
/* */
|
||||
/* <Title> */
|
||||
/* Bitmap Handling */
|
||||
/* */
|
||||
/* <Abstract> */
|
||||
/* Handling FT_Bitmap objects. */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* This section contains functions for handling @FT_Bitmap objects. */
|
||||
/* Note that none of the functions changes the bitmap's `flow' (as */
|
||||
/* indicated by the sign of the `pitch' field in `FT_Bitmap'). */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Function> */
|
||||
/* FT_Bitmap_Init */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* Initialize a pointer to an @FT_Bitmap structure. */
|
||||
/* */
|
||||
/* <InOut> */
|
||||
/* abitmap :: A pointer to the bitmap structure. */
|
||||
/* */
|
||||
/* <Note> */
|
||||
/* A deprecated name for the same function is `FT_Bitmap_New'. */
|
||||
/* */
|
||||
FT_EXPORT( void )
|
||||
FT_Bitmap_Init( FT_Bitmap *abitmap );
|
||||
|
||||
|
||||
/* deprecated */
|
||||
FT_EXPORT( void )
|
||||
FT_Bitmap_New( FT_Bitmap *abitmap );
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Function> */
|
||||
/* FT_Bitmap_Copy */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* Copy a bitmap into another one. */
|
||||
/* */
|
||||
/* <Input> */
|
||||
/* library :: A handle to a library object. */
|
||||
/* */
|
||||
/* source :: A handle to the source bitmap. */
|
||||
/* */
|
||||
/* <Output> */
|
||||
/* target :: A handle to the target bitmap. */
|
||||
/* */
|
||||
/* <Return> */
|
||||
/* FreeType error code. 0~means success. */
|
||||
/* */
|
||||
FT_EXPORT( FT_Error )
|
||||
FT_Bitmap_Copy( FT_Library library,
|
||||
const FT_Bitmap *source,
|
||||
FT_Bitmap *target );
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Function> */
|
||||
/* FT_Bitmap_Embolden */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* Embolden a bitmap. The new bitmap will be about `xStrength' */
|
||||
/* pixels wider and `yStrength' pixels higher. The left and bottom */
|
||||
/* borders are kept unchanged. */
|
||||
/* */
|
||||
/* <Input> */
|
||||
/* library :: A handle to a library object. */
|
||||
/* */
|
||||
/* xStrength :: How strong the glyph is emboldened horizontally. */
|
||||
/* Expressed in 26.6 pixel format. */
|
||||
/* */
|
||||
/* yStrength :: How strong the glyph is emboldened vertically. */
|
||||
/* Expressed in 26.6 pixel format. */
|
||||
/* */
|
||||
/* <InOut> */
|
||||
/* bitmap :: A handle to the target bitmap. */
|
||||
/* */
|
||||
/* <Return> */
|
||||
/* FreeType error code. 0~means success. */
|
||||
/* */
|
||||
/* <Note> */
|
||||
/* The current implementation restricts `xStrength' to be less than */
|
||||
/* or equal to~8 if bitmap is of pixel_mode @FT_PIXEL_MODE_MONO. */
|
||||
/* */
|
||||
/* If you want to embolden the bitmap owned by a @FT_GlyphSlotRec, */
|
||||
/* you should call @FT_GlyphSlot_Own_Bitmap on the slot first. */
|
||||
/* */
|
||||
/* Bitmaps in @FT_PIXEL_MODE_GRAY2 and @FT_PIXEL_MODE_GRAY@ format */
|
||||
/* are converted to @FT_PIXEL_MODE_GRAY format (i.e., 8bpp). */
|
||||
/* */
|
||||
FT_EXPORT( FT_Error )
|
||||
FT_Bitmap_Embolden( FT_Library library,
|
||||
FT_Bitmap* bitmap,
|
||||
FT_Pos xStrength,
|
||||
FT_Pos yStrength );
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Function> */
|
||||
/* FT_Bitmap_Convert */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* Convert a bitmap object with depth 1bpp, 2bpp, 4bpp, 8bpp or 32bpp */
|
||||
/* to a bitmap object with depth 8bpp, making the number of used */
|
||||
/* bytes line (a.k.a. the `pitch') a multiple of `alignment'. */
|
||||
/* */
|
||||
/* <Input> */
|
||||
/* library :: A handle to a library object. */
|
||||
/* */
|
||||
/* source :: The source bitmap. */
|
||||
/* */
|
||||
/* alignment :: The pitch of the bitmap is a multiple of this */
|
||||
/* parameter. Common values are 1, 2, or 4. */
|
||||
/* */
|
||||
/* <Output> */
|
||||
/* target :: The target bitmap. */
|
||||
/* */
|
||||
/* <Return> */
|
||||
/* FreeType error code. 0~means success. */
|
||||
/* */
|
||||
/* <Note> */
|
||||
/* It is possible to call @FT_Bitmap_Convert multiple times without */
|
||||
/* calling @FT_Bitmap_Done (the memory is simply reallocated). */
|
||||
/* */
|
||||
/* Use @FT_Bitmap_Done to finally remove the bitmap object. */
|
||||
/* */
|
||||
/* The `library' argument is taken to have access to FreeType's */
|
||||
/* memory handling functions. */
|
||||
/* */
|
||||
FT_EXPORT( FT_Error )
|
||||
FT_Bitmap_Convert( FT_Library library,
|
||||
const FT_Bitmap *source,
|
||||
FT_Bitmap *target,
|
||||
FT_Int alignment );
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Function> */
|
||||
/* FT_GlyphSlot_Own_Bitmap */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* Make sure that a glyph slot owns `slot->bitmap'. */
|
||||
/* */
|
||||
/* <Input> */
|
||||
/* slot :: The glyph slot. */
|
||||
/* */
|
||||
/* <Return> */
|
||||
/* FreeType error code. 0~means success. */
|
||||
/* */
|
||||
/* <Note> */
|
||||
/* This function is to be used in combination with */
|
||||
/* @FT_Bitmap_Embolden. */
|
||||
/* */
|
||||
FT_EXPORT( FT_Error )
|
||||
FT_GlyphSlot_Own_Bitmap( FT_GlyphSlot slot );
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Function> */
|
||||
/* FT_Bitmap_Done */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* Destroy a bitmap object initialized with @FT_Bitmap_Init. */
|
||||
/* */
|
||||
/* <Input> */
|
||||
/* library :: A handle to a library object. */
|
||||
/* */
|
||||
/* bitmap :: The bitmap object to be freed. */
|
||||
/* */
|
||||
/* <Return> */
|
||||
/* FreeType error code. 0~means success. */
|
||||
/* */
|
||||
/* <Note> */
|
||||
/* The `library' argument is taken to have access to FreeType's */
|
||||
/* memory handling functions. */
|
||||
/* */
|
||||
FT_EXPORT( FT_Error )
|
||||
FT_Bitmap_Done( FT_Library library,
|
||||
FT_Bitmap *bitmap );
|
||||
|
||||
|
||||
/* */
|
||||
|
||||
|
||||
FT_END_HEADER
|
||||
|
||||
#endif /* FTBITMAP_H_ */
|
||||
|
||||
|
||||
/* END */
|
||||
+102
@@ -0,0 +1,102 @@
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* ftbzip2.h */
|
||||
/* */
|
||||
/* Bzip2-compressed stream support. */
|
||||
/* */
|
||||
/* Copyright 2010-2018 by */
|
||||
/* Joel Klinghed. */
|
||||
/* */
|
||||
/* This file is part of the FreeType project, and may only be used, */
|
||||
/* modified, and distributed under the terms of the FreeType project */
|
||||
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
|
||||
/* this file you indicate that you have read the license and */
|
||||
/* understand and accept it fully. */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
#ifndef FTBZIP2_H_
|
||||
#define FTBZIP2_H_
|
||||
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
|
||||
#ifdef FREETYPE_H
|
||||
#error "freetype.h of FreeType 1 has been loaded!"
|
||||
#error "Please fix the directory search order for header files"
|
||||
#error "so that freetype.h of FreeType 2 is found first."
|
||||
#endif
|
||||
|
||||
|
||||
FT_BEGIN_HEADER
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Section> */
|
||||
/* bzip2 */
|
||||
/* */
|
||||
/* <Title> */
|
||||
/* BZIP2 Streams */
|
||||
/* */
|
||||
/* <Abstract> */
|
||||
/* Using bzip2-compressed font files. */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* This section contains the declaration of Bzip2-specific functions. */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/************************************************************************
|
||||
*
|
||||
* @function:
|
||||
* FT_Stream_OpenBzip2
|
||||
*
|
||||
* @description:
|
||||
* Open a new stream to parse bzip2-compressed font files. This is
|
||||
* mainly used to support the compressed `*.pcf.bz2' fonts that come
|
||||
* with XFree86.
|
||||
*
|
||||
* @input:
|
||||
* stream ::
|
||||
* The target embedding stream.
|
||||
*
|
||||
* source ::
|
||||
* The source stream.
|
||||
*
|
||||
* @return:
|
||||
* FreeType error code. 0~means success.
|
||||
*
|
||||
* @note:
|
||||
* The source stream must be opened _before_ calling this function.
|
||||
*
|
||||
* Calling the internal function `FT_Stream_Close' on the new stream will
|
||||
* *not* call `FT_Stream_Close' on the source stream. None of the stream
|
||||
* objects will be released to the heap.
|
||||
*
|
||||
* The stream implementation is very basic and resets the decompression
|
||||
* process each time seeking backwards is needed within the stream.
|
||||
*
|
||||
* In certain builds of the library, bzip2 compression recognition is
|
||||
* automatically handled when calling @FT_New_Face or @FT_Open_Face.
|
||||
* This means that if no font driver is capable of handling the raw
|
||||
* compressed file, the library will try to open a bzip2 compressed stream
|
||||
* from it and re-open the face with it.
|
||||
*
|
||||
* This function may return `FT_Err_Unimplemented_Feature' if your build
|
||||
* of FreeType was not compiled with bzip2 support.
|
||||
*/
|
||||
FT_EXPORT( FT_Error )
|
||||
FT_Stream_OpenBzip2( FT_Stream stream,
|
||||
FT_Stream source );
|
||||
|
||||
/* */
|
||||
|
||||
|
||||
FT_END_HEADER
|
||||
|
||||
#endif /* FTBZIP2_H_ */
|
||||
|
||||
|
||||
/* END */
|
||||
+1042
File diff suppressed because it is too large
Load Diff
+139
@@ -0,0 +1,139 @@
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* This file defines the structure of the FreeType reference. */
|
||||
/* It is used by the python script that generates the HTML files. */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* <Chapter> */
|
||||
/* general_remarks */
|
||||
/* */
|
||||
/* <Title> */
|
||||
/* General Remarks */
|
||||
/* */
|
||||
/* <Sections> */
|
||||
/* header_inclusion */
|
||||
/* user_allocation */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* <Chapter> */
|
||||
/* core_api */
|
||||
/* */
|
||||
/* <Title> */
|
||||
/* Core API */
|
||||
/* */
|
||||
/* <Sections> */
|
||||
/* version */
|
||||
/* basic_types */
|
||||
/* base_interface */
|
||||
/* glyph_variants */
|
||||
/* glyph_management */
|
||||
/* mac_specific */
|
||||
/* sizes_management */
|
||||
/* header_file_macros */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* <Chapter> */
|
||||
/* format_specific */
|
||||
/* */
|
||||
/* <Title> */
|
||||
/* Format-Specific API */
|
||||
/* */
|
||||
/* <Sections> */
|
||||
/* multiple_masters */
|
||||
/* truetype_tables */
|
||||
/* type1_tables */
|
||||
/* sfnt_names */
|
||||
/* bdf_fonts */
|
||||
/* cid_fonts */
|
||||
/* pfr_fonts */
|
||||
/* winfnt_fonts */
|
||||
/* font_formats */
|
||||
/* gasp_table */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* <Chapter> */
|
||||
/* module_specific */
|
||||
/* */
|
||||
/* <Title> */
|
||||
/* Controlling FreeType Modules */
|
||||
/* */
|
||||
/* <Sections> */
|
||||
/* auto_hinter */
|
||||
/* cff_driver */
|
||||
/* t1_cid_driver */
|
||||
/* tt_driver */
|
||||
/* pcf_driver */
|
||||
/* properties */
|
||||
/* parameter_tags */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* <Chapter> */
|
||||
/* cache_subsystem */
|
||||
/* */
|
||||
/* <Title> */
|
||||
/* Cache Sub-System */
|
||||
/* */
|
||||
/* <Sections> */
|
||||
/* cache_subsystem */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* <Chapter> */
|
||||
/* support_api */
|
||||
/* */
|
||||
/* <Title> */
|
||||
/* Support API */
|
||||
/* */
|
||||
/* <Sections> */
|
||||
/* computations */
|
||||
/* list_processing */
|
||||
/* outline_processing */
|
||||
/* quick_advance */
|
||||
/* bitmap_handling */
|
||||
/* raster */
|
||||
/* glyph_stroker */
|
||||
/* system_interface */
|
||||
/* module_management */
|
||||
/* gzip */
|
||||
/* lzw */
|
||||
/* bzip2 */
|
||||
/* lcd_filtering */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* <Chapter> */
|
||||
/* error_codes */
|
||||
/* */
|
||||
/* <Title> */
|
||||
/* Error Codes */
|
||||
/* */
|
||||
/* <Sections> */
|
||||
/* error_enumerations */
|
||||
/* error_code_values */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
+168
@@ -0,0 +1,168 @@
|
||||
/***************************************************************************/
|
||||
/* */
|
||||
/* ftcid.h */
|
||||
/* */
|
||||
/* FreeType API for accessing CID font information (specification). */
|
||||
/* */
|
||||
/* Copyright 2007-2018 by */
|
||||
/* Dereg Clegg and Michael Toftdal. */
|
||||
/* */
|
||||
/* This file is part of the FreeType project, and may only be used, */
|
||||
/* modified, and distributed under the terms of the FreeType project */
|
||||
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
|
||||
/* this file you indicate that you have read the license and */
|
||||
/* understand and accept it fully. */
|
||||
/* */
|
||||
/***************************************************************************/
|
||||
|
||||
|
||||
#ifndef FTCID_H_
|
||||
#define FTCID_H_
|
||||
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
|
||||
#ifdef FREETYPE_H
|
||||
#error "freetype.h of FreeType 1 has been loaded!"
|
||||
#error "Please fix the directory search order for header files"
|
||||
#error "so that freetype.h of FreeType 2 is found first."
|
||||
#endif
|
||||
|
||||
|
||||
FT_BEGIN_HEADER
|
||||
|
||||
|
||||
/*************************************************************************/
|
||||
/* */
|
||||
/* <Section> */
|
||||
/* cid_fonts */
|
||||
/* */
|
||||
/* <Title> */
|
||||
/* CID Fonts */
|
||||
/* */
|
||||
/* <Abstract> */
|
||||
/* CID-keyed font specific API. */
|
||||
/* */
|
||||
/* <Description> */
|
||||
/* This section contains the declaration of CID-keyed font specific */
|
||||
/* functions. */
|
||||
/* */
|
||||
/*************************************************************************/
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
*
|
||||
* @function:
|
||||
* FT_Get_CID_Registry_Ordering_Supplement
|
||||
*
|
||||
* @description:
|
||||
* Retrieve the Registry/Ordering/Supplement triple (also known as the
|
||||
* "R/O/S") from a CID-keyed font.
|
||||
*
|
||||
* @input:
|
||||
* face ::
|
||||
* A handle to the input face.
|
||||
*
|
||||
* @output:
|
||||
* registry ::
|
||||
* The registry, as a C~string, owned by the face.
|
||||
*
|
||||
* ordering ::
|
||||
* The ordering, as a C~string, owned by the face.
|
||||
*
|
||||
* supplement ::
|
||||
* The supplement.
|
||||
*
|
||||
* @return:
|
||||
* FreeType error code. 0~means success.
|
||||
*
|
||||
* @note:
|
||||
* This function only works with CID faces, returning an error
|
||||
* otherwise.
|
||||
*
|
||||
* @since:
|
||||
* 2.3.6
|
||||
*/
|
||||
FT_EXPORT( FT_Error )
|
||||
FT_Get_CID_Registry_Ordering_Supplement( FT_Face face,
|
||||
const char* *registry,
|
||||
const char* *ordering,
|
||||
FT_Int *supplement );
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
*
|
||||
* @function:
|
||||
* FT_Get_CID_Is_Internally_CID_Keyed
|
||||
*
|
||||
* @description:
|
||||
* Retrieve the type of the input face, CID keyed or not. In
|
||||
* contrast to the @FT_IS_CID_KEYED macro this function returns
|
||||
* successfully also for CID-keyed fonts in an SFNT wrapper.
|
||||
*
|
||||
* @input:
|
||||
* face ::
|
||||
* A handle to the input face.
|
||||
*
|
||||
* @output:
|
||||
* is_cid ::
|
||||
* The type of the face as an @FT_Bool.
|
||||
*
|
||||
* @return:
|
||||
* FreeType error code. 0~means success.
|
||||
*
|
||||
* @note:
|
||||
* This function only works with CID faces and OpenType fonts,
|
||||
* returning an error otherwise.
|
||||
*
|
||||
* @since:
|
||||
* 2.3.9
|
||||
*/
|
||||
FT_EXPORT( FT_Error )
|
||||
FT_Get_CID_Is_Internally_CID_Keyed( FT_Face face,
|
||||
FT_Bool *is_cid );
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
*
|
||||
* @function:
|
||||
* FT_Get_CID_From_Glyph_Index
|
||||
*
|
||||
* @description:
|
||||
* Retrieve the CID of the input glyph index.
|
||||
*
|
||||
* @input:
|
||||
* face ::
|
||||
* A handle to the input face.
|
||||
*
|
||||
* glyph_index ::
|
||||
* The input glyph index.
|
||||
*
|
||||
* @output:
|
||||
* cid ::
|
||||
* The CID as an @FT_UInt.
|
||||
*
|
||||
* @return:
|
||||
* FreeType error code. 0~means success.
|
||||
*
|
||||
* @note:
|
||||
* This function only works with CID faces and OpenType fonts,
|
||||
* returning an error otherwise.
|
||||
*
|
||||
* @since:
|
||||
* 2.3.9
|
||||
*/
|
||||
FT_EXPORT( FT_Error )
|
||||
FT_Get_CID_From_Glyph_Index( FT_Face face,
|
||||
FT_UInt glyph_index,
|
||||
FT_UInt *cid );
|
||||
|
||||
/* */
|
||||
|
||||
|
||||
FT_END_HEADER
|
||||
|
||||
#endif /* FTCID_H_ */
|
||||
|
||||
|
||||
/* END */
|
||||
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Reference in New Issue
Block a user