Compare commits

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153 Commits
Author SHA1 Message Date
Cameron Gutman 6182553d79 Version 0.10.0 2019-04-07 13:21:02 -07:00
Cameron Gutman 905a0cdac1 Make GFE-reported errors more clear 2019-04-07 12:21:05 -07:00
Cameron Gutman f20ddcf26d Fix long delay in LiStopConnection() that can cause a hang on quit 2019-04-06 15:28:48 -07:00
Cameron Gutman fe26098c2b Fix quitting via Command-Q on macOS 2019-04-06 15:22:14 -07:00
Cameron Gutman 2354a0a640 Fix unresponsive GUI on quit if a polling operation is in progress 2019-04-06 13:11:36 -07:00
Cameron Gutman 7c3f09c70c Update poor connection behavior 2019-04-06 12:25:35 -07:00
Cameron Gutman caf5350fe6 Update SDL_GameControllerDB to e411d95fcda34c19270c2d12335fc47512a87dec 2019-04-06 12:06:52 -07:00
Cameron Gutman 84084835ce Refactor and fix the GridView centering code to avoid flipping between states 2019-04-06 11:48:58 -07:00
Cameron Gutman 7f38a67ede Fix brown-paper-bag bug in 948910bfa2 2019-04-03 21:13:12 -07:00
Cameron Gutman 54383b84ec Fix random deadlocks on window resize with the software decoder due to processing window messages off the render thread 2019-04-03 20:44:50 -07:00
Cameron Gutman 948910bfa2 Don't open the app context menu for mouse clicks 2019-04-03 20:27:00 -07:00
Cameron Gutman ce5dac07d3 Ensure the anchor hack stays in sync with changing margins prior to Qt 5.12 2019-04-01 22:12:49 -07:00
Cameron Gutman d4b0057423 Minor tweak to the label layout of running apps 2019-04-01 20:55:11 -07:00
Cameron Gutman de8b12f594 Fix grid view margins and scroll bar positioning on Qt 5.9 2019-04-01 20:40:52 -07:00
Cameron Gutman 69e31a0a37 Redesign the app view UI to feature larger game artwork and less text 2019-04-01 19:49:33 -07:00
Cameron Gutman c383cd39f4 Fix text wrapping with giant error messages 2019-04-01 18:31:13 -07:00
Cameron Gutman e88d2f0ab2 Add files and scripts to build for Steam Link 2019-03-31 23:26:17 -07:00
Cameron Gutman 32535578a0 Use newlines for the help text separator on the unmapped gamepad dialog 2019-03-31 20:10:56 -07:00
Cameron Gutman 2e9af8fef0 Fix focus and rejection of Yes/No dialogs on SL 2019-03-31 19:40:30 -07:00
Cameron Gutman 0aa87aacc6 Fix focus issues after dismissal of consecutive dialogs (like Add PC -> Add PC error) 2019-03-31 19:32:17 -07:00
Cameron Gutman bc38c302ed Cap the maximum width of the error dialogs 2019-03-31 19:05:38 -07:00
Cameron Gutman c724902508 Clean up code for new QC2 dialogs and remove some unused imports 2019-03-31 17:44:19 -07:00
Cameron Gutman 73604020d7 Rewrite dialog code to use Quick Controls 2 2019-03-31 17:24:25 -07:00
Cameron Gutman 060a00b9c7 Consolidate help handling into ErrorMessageDialog 2019-03-31 15:16:48 -07:00
Cameron Gutman 2cd32bf25a Move the cursor into the lower right corner on SL 2019-03-31 13:58:27 -07:00
Cameron Gutman 81ad1a18fa Fix error dialog focus issues after dismissal on Steam Link 2019-03-31 13:57:57 -07:00
Cameron Gutman 1d94903eef Add a hack to ensure the layout anchors work properly on Qt 5.11 and earlier 2019-03-30 12:28:18 -07:00
Cameron Gutman 2d7dcb495c Remove CAPABILITY_DIRECT_SUBMIT for the video decoder because it can block for significant time periods when D3D9 is reconfiguring display settings (and holding the D3D global lock)
This can cause false reports of packet loss.
2019-03-29 23:38:23 -07:00
Cameron Gutman bc580c9aaa Ensure SdlGamepadKeyNavigation is only re-enabled after the sessionFinished() callback to avoid conflicts with SdlInputHandler 2019-03-29 23:20:43 -07:00
Cameron Gutman f8e2740532 Add placeholder text when no PCs are present 2019-03-27 18:13:20 -07:00
Cameron Gutman a079ecd20b Improve transitions and eliminate conflicting anchor warnings 2019-03-27 01:28:46 -07:00
Cameron Gutman 89c8725766 Improve Add PC dialog readability on Windows 2019-03-27 00:39:25 -07:00
Cameron Gutman da7d532564 Move Add PC button to toolbar 2019-03-26 21:31:51 -07:00
Cameron Gutman 4752d4966d Improve Add PC dialog to have a proper text field 2019-03-26 21:12:53 -07:00
Cameron Gutman 50f47f1ed5 Fix handling of screen saver after fa4c0e82bd and reset background events hint for UI after streaming 2019-03-26 21:11:24 -07:00
Cameron Gutman 26bdc3e1d5 Avoid using ANGLE on debug builds due to assert issues on Qt 5.12.2 2019-03-24 19:23:02 -07:00
Cameron Gutman 764360c0f3 Avoid doing non-trivial work in onCheckedChanged on settings page load 2019-03-24 19:15:35 -07:00
Cameron Gutman 08482577eb Fix connection termination dialog regression from 03c0be0720 2019-03-24 15:19:38 -07:00
Cameron Gutman cabbba2448 Move status update overlay to bottom left for SDL 2019-03-23 21:14:21 -07:00
Cameron Gutman c48ed7bb0d Fix undefined variable usage after 2703efedef 2019-03-23 20:25:19 -07:00
Cameron Gutman fa4c0e82bd Only initialize the video subsystem once per launch 2019-03-23 17:46:42 -07:00
Cameron Gutman c0bf8b9c25 Remove redundant initializtion of SDL video 2019-03-23 14:26:08 -07:00
Cameron Gutman d2cff86c97 Refactor SdlGamepadKeyNavigation to avoid multiple reinitializations of SDL 2019-03-23 14:15:55 -07:00
Cameron Gutman 03c0be0720 Only display help options on platforms with web browsers 2019-03-23 13:51:34 -07:00
Cameron Gutman a3361363e4 Remove duplicate data files on Linux 2019-03-23 12:20:01 -07:00
Cameron Gutman 40e142c5c7 Add force feedback to feature list 2019-03-23 12:14:43 -07:00
Cameron Gutman 2703efedef Improve performance of looking up static system properties 2019-03-23 12:05:08 -07:00
Cameron Gutman c313f1a20b Embed our data files inside the binary with QRC 2019-03-23 10:45:44 -07:00
Cameron Gutman b7116657d9 Add SLAudio renderer for Steam Link 2019-03-22 23:08:10 -07:00
Cameron Gutman 2bf3f1b94b Refactor Steam Link support files 2019-03-22 22:51:08 -07:00
Cameron Gutman b78a7971d9 Fix the launch warning toasts on Qt 5.9 2019-03-22 21:30:06 -07:00
Cameron Gutman 5079bc4976 Fix SDL video initialization on Steam Link 2019-03-22 21:11:17 -07:00
Cameron Gutman 555032c15c Add fallback font hack for Steam Link 2019-03-22 20:53:02 -07:00
Cameron Gutman bcff327565 Use QRC URLs for the initialView value to fix loading from the QRC blob 2019-03-22 19:21:04 -07:00
Cameron Gutman e95ff989b1 Allow DXVA2 renderer blacklists to be bypassed 2019-03-21 20:44:30 -07:00
Cameron Gutman 018e8999e2 Add connection status overlay for the VT renderer 2019-03-18 20:56:53 -07:00
Cameron Gutman f624a1817e Add preference and tweak connection warning 2019-03-18 20:21:52 -07:00
Cameron Gutman 202a643e5a Fix size of the status update overlay on DXVA2 2019-03-17 15:12:25 -07:00
Cameron Gutman c75b9c9221 Add connection status overlay for DXVA2 and SDL 2019-03-17 15:08:21 -07:00
Cameron Gutman 9a6f5ba1a8 Improve speed of process termination on exit 2019-03-17 12:23:13 -07:00
Cameron Gutman 052194714a Adjust thread priorities based on recent refactoring 2019-03-17 00:45:31 -07:00
Cameron Gutman 5ccb4a8b7f Improve busy PC error text 2019-03-17 00:33:52 -07:00
Cameron Gutman 7c3cec0451 Add EZFRD32.dll and EZFRD64.dll to blacklist based on crash reports 2019-03-17 00:23:32 -07:00
Cameron Gutman b79d3b31b3 Disable minimize on focus loss by default 2019-03-17 00:20:47 -07:00
Cameron Gutman bf5d43d0cf Use SDL_HINT_OVERRIDE for critical hints 2019-03-17 00:18:15 -07:00
Cameron Gutman f2ac570949 Rebuild SDL2 (5dc13016cf) with USE_D3D9EX 2019-03-16 23:52:40 -07:00
Cameron Gutman 37636ef1eb Allow other SSL errors as long as the cert is correct 2019-03-16 19:01:55 -07:00
Cameron Gutman c540bec824 Remove logging hack now that Qt 5.12.2 fixes the bug 2019-03-16 16:59:49 -07:00
Cameron Gutman 9288cfa684 Basic support for building as UWP app 2019-03-13 01:02:04 -07:00
Cameron Gutman b1de8b703b Update bug report template for Snap package 2019-03-06 21:32:51 -08:00
Cameron Gutman ccd0777ce9 Use a Loader to be able to use StackView.onActivated to trigger stream start 2019-03-02 20:55:50 -08:00
Cameron Gutman 49b67b3e18 Adjust QGnomePlatform hack to avoid disabling desktop settings awareness. Fixes #185 2019-03-02 19:50:05 -08:00
Cameron Gutman bc97168dc7 Update moonlight-common-c 2019-03-02 14:14:54 -08:00
Cameron Gutman 0ec04df334 Hide hint text when the connection completes 2019-03-02 14:13:32 -08:00
Cameron Gutman 26d7946b4a Fix toolbar hiding in quit segue 2019-03-02 14:13:14 -08:00
Cameron Gutman 292cc579cf Partially revert 8037fb76fc to fix mouse polling issues on Windows 2019-03-02 14:11:30 -08:00
Cameron Gutman 8492482e55 Add a script to create a zip of Qt PDBs 2019-02-26 19:10:17 -08:00
Cameron Gutman ac8183feee Fix selection loss when going back caused by previous commit 2019-02-22 22:44:09 -08:00
Cameron Gutman 8037fb76fc Use StackView activation callbacks to perform init and cleanup since visibility callbacks aren't guaranteed to run in any order 2019-02-22 22:14:06 -08:00
Cameron Gutman 754a14941b Update Windows build to OpenSSL 1.1.0k to fix App Verifier TLS warning 2019-02-22 21:14:40 -08:00
Konstantin Budnikov e32bc1a0a3 SDL_HapticRumblePlay rumble for gamepad without SDL_HAPTIC_LEFTRIGHT support (#181) 2019-02-20 19:22:38 -08:00
Cameron Gutman e5a8b49c93 Limit the number of queued frames in Pacer to prevent excessive memory consumption if the renderer gets blocked for a while 2019-02-18 12:13:45 -08:00
Cameron Gutman b6872456cd Version 0.9.1 2019-02-17 13:13:57 -08:00
Cameron Gutman 2a12b018da Fix special key combos on non-QWERTY latin keyboards 2019-02-17 13:07:54 -08:00
Cameron Gutman f64486c88f Version 0.9.0 2019-02-17 00:18:42 -08:00
Cameron Gutman 80a40ac5f9 Increase frame drop threshold 2019-02-16 23:13:35 -08:00
Cameron Gutman a1956350b1 Rename pacing drop to jitter drop to be less confusing for users 2019-02-16 23:04:25 -08:00
Cameron Gutman 2c09875556 Fix input handler cleanup on startup failure 2019-02-16 01:39:31 -08:00
Cameron Gutman 561eed4cbd Use 2 concurrent jobs on Travis CI 2019-02-16 00:59:00 -08:00
Cameron Gutman a8f72df7f8 Fix in-tree builds 2019-02-16 00:42:09 -08:00
Cameron Gutman ab4127f940 Use presence of a frame after rendering rather than render time for frame dropping 2019-02-15 22:44:52 -08:00
Cameron Gutman f03d12b677 Use a separate render thread even with a V-Sync source 2019-02-15 22:09:50 -08:00
Cameron Gutman 81c6202582 Rename renderFrameAtVsync() to renderFrame() in preparation for further refactoring 2019-02-15 21:07:02 -08:00
Cameron Gutman 6cab2bec61 Don't trust VT to tell us whether decode is supported 2019-02-15 19:10:21 -08:00
Cameron Gutman 94ffda653c Update SDL_GameControllerDB to add new mappings 2019-02-15 19:00:30 -08:00
Cameron Gutman c2268b45f6 Merge pull request #177 from konst2/master
Fix hotkeys for non-latin keyboard layouts
2019-02-15 18:57:24 -08:00
Cameron Gutman 38b8a59fe5 Adjust overlay color for more contrast 2019-02-15 18:53:40 -08:00
Cameron Gutman 640e3213ee Copy the required data files into place for building in the IDE 2019-02-15 18:47:42 -08:00
Cameron Gutman b1799009b3 Use the Path class to lookup ModeSeven.ttf 2019-02-15 18:13:36 -08:00
Cameron Gutman f8e693a060 Drop samples to account for lost time reinitializing audio. Fixes #176 2019-02-14 22:32:54 -08:00
Cameron Gutman aba806bc32 Implement debug overlay for VideoToolbox renderer 2019-02-13 20:55:52 -08:00
Cameron Gutman b1fb3f2391 Set FFmpeg log level at debug until first frame is rendered 2019-02-13 18:34:59 -08:00
konst2 041e901c61 Fix hotkeys for non-latin keyboard layouts 2019-02-13 19:56:44 +03:00
Cameron Gutman bb72134992 Attempt to fix Travis CI Linux build 2019-02-12 23:25:23 -08:00
Cameron Gutman f83853c2fb OverlayManager now manages font size for the overlays 2019-02-12 22:36:56 -08:00
Cameron Gutman d5f7b20be3 Update common-c with sign extension fix 2019-02-12 22:24:47 -08:00
Cameron Gutman b878d64460 Check rumble controller number is within the supported range 2019-02-12 22:05:55 -08:00
Cameron Gutman 5397e8ae1a Don't use SDL_GameControllerGetPlayerIndex() because the indexes may be non-contiguous (and wrong) on XInput 2019-02-12 22:04:05 -08:00
Cameron Gutman 46bd8ad83d Add debug overlay for SDL renderer 2019-02-12 21:55:15 -08:00
Cameron Gutman 4dac57cf8c Add SDL2_ttf dependency for Linux 2019-02-12 21:38:51 -08:00
Cameron Gutman 95cb026446 Add SDL2_ttf for macOS 2019-02-12 21:32:11 -08:00
Cameron Gutman 76ea714257 Add SDL2_ttf for Windows 2019-02-12 21:18:55 -08:00
Cameron Gutman 5788fa7204 Make OverlayManager own the overlay color setting 2019-02-12 20:39:10 -08:00
Cameron Gutman d077c6450f Split SdlRenderer from renderer.h 2019-02-12 19:58:36 -08:00
Cameron Gutman 4499ed3878 Work around dialog rendering issue with QGnomePlatform. Fixes #161 2019-02-12 19:45:14 -08:00
Cameron Gutman feb5e3bc78 Fix SDL_WasInit asserts firing due to lifetime management issues with SdlInputHandler 2019-02-12 19:30:02 -08:00
Cameron Gutman 23f1060756 Polish the resume/quit buttons 2019-02-12 19:07:48 -08:00
Cameron Gutman 6ed512e762 Provide a renderer callback when the overlay data changes 2019-02-12 18:43:38 -08:00
Cameron Gutman 947970e07b Shortcut decoder initialization when only using it for capability testing 2019-02-12 18:42:53 -08:00
Cameron Gutman df567b405a Minor bugfixes to haptics 2019-02-11 21:55:56 -08:00
MINICOM\mrb11 7b0596d9df Add controller rumble support. 2019-02-11 21:39:55 -08:00
Cameron Gutman 4b7200ae69 Don't display the connection terminated dialog for intended disconnects 2019-02-10 02:19:37 -08:00
Cameron Gutman 710648f3f4 Fix QuitSegue -> StreamSegue transition to be direct via replacement and disallow toolbar interactions 2019-02-09 21:15:17 -08:00
Cameron Gutman d2002b6a62 Fix SOPS issues causing 720p60 settings on non-standard resolutions and FPS values 2019-02-09 20:37:11 -08:00
Cameron Gutman 8de42b3199 Fix gamepad menu focus and dismissal issues 2019-02-09 19:59:01 -08:00
Cameron Gutman 48e78d2cd3 Don't allow focus on invisible menu items 2019-02-09 19:21:43 -08:00
Cameron Gutman 1fd099db70 Log when StretchRect() fails 2019-02-09 18:47:57 -08:00
Cameron Gutman 2986a40c5a Fix some gamepads working for UI navigation but not in game 2019-01-29 22:01:05 -08:00
Cameron Gutman 8bb6d4d0d9 Fix VDPAU scaling on AMD cards. Fixes #171 2019-01-29 20:52:41 -08:00
Cameron Gutman 00f08578ee Update common-c to fix IDR issue on GFE 3.17 2019-01-29 20:18:03 -08:00
Cameron Gutman 6a514c7f51 Update readme to point to Snap package 2019-01-29 18:30:56 -08:00
Cameron Gutman 21aad643f3 Use 32 pixel alignment for HEVC to fix Intel green line issue 2019-01-28 21:26:27 -08:00
Cameron Gutman 8687448966 Use StretchRect() on Intel GPUs or if VideoProcessBlt() fails 2019-01-28 19:18:43 -08:00
Cameron Gutman 6fcc8b721b Add a button for quitting the running app 2019-01-26 23:57:02 -08:00
Cameron Gutman b4bbd58c77 Add long press action on PC view for touchscreens 2019-01-26 23:11:09 -08:00
Cameron Gutman 1a45b8f07a Fix dialog box styles 2019-01-26 21:45:32 -08:00
Cameron Gutman 4471a858db Fix miscounted pacer dropped frames in non-pacing mode 2019-01-22 21:21:29 -08:00
Cameron Gutman 22e712af5a Add v-sync text to stats overlay 2019-01-22 20:55:58 -08:00
Cameron Gutman 9799b82d53 Improve long render time logic 2019-01-22 20:55:35 -08:00
Cameron Gutman 78915e0b99 Use a separate render thread when not using frame pacing 2019-01-22 20:31:31 -08:00
Cameron Gutman c9cc65aae7 Fix appstream metadata release date for v0.8.1 2019-01-22 19:07:14 -08:00
Cameron Gutman a4edd9d202 Submit frame directly from the decoder thread to avoid interference from the main thread 2019-01-21 20:27:37 -08:00
Cameron Gutman 7747624c80 Revert "Wake up main thread immediately after new frame is pushed"
This reverts commit aab7191a44.
2019-01-21 20:10:13 -08:00
Cameron Gutman aab7191a44 Wake up main thread immediately after new frame is pushed 2019-01-21 18:57:14 -08:00
Cameron Gutman 1f972b1828 Require several consecutive long render times to drop a frame 2019-01-21 17:58:42 -08:00
Cameron Gutman 58b77cf589 Fix inaccurate pacer drop and network drop percentages and add total FPS stat 2019-01-21 17:43:15 -08:00
Cameron Gutman c064f87889 Drop a frame if the rendering time exceeds the v-sync period 2019-01-20 19:59:29 -08:00
Cameron Gutman d6b4c8e7da Avoid blocking decoding operations during Present calls 2019-01-20 14:08:53 -08:00
Cameron Gutman 49f0b45fa8 Update build requirements for Windows 2019-01-20 11:58:30 -08:00
Cameron Gutman b19c4bfc5d Add performance overlay for DXVA2 renderer 2019-01-19 23:05:56 -08:00
Cameron Gutman e944c819d9 Add prefix for NvLogLevel enum values 2019-01-19 21:32:35 -08:00
Cameron Gutman 75f631599c Ensure all polling threads are dead before destroying hosts, even ones that have been detached by stopPollingAsync() 2019-01-19 19:18:50 -08:00
Cameron Gutman e0bebeae25 Allow theme overrides via environment variables 2019-01-19 17:06:35 -08:00
198 changed files with 28341 additions and 1438 deletions
+5 -4
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@@ -22,18 +22,19 @@ List the games you've tried that exhibit the issue. To see if the issue is game-
- Does the problem still occur after reverting settings back to default?
**Client PC details (please complete the following information)**
- OS: [e.g. Windows 10 1803]
- Moonlight Version: [e.g. v0.2.0]
- OS: [e.g. Windows 10 1809]
- Moonlight Version: [e.g. v0.9.0]
**Server PC details (please complete the following information)**
- OS: [e.g. Windows 10 1803]
- OS: [e.g. Windows 10 1809]
- GeForce Experience version: [e.g. 3.16.0.140]
- Nvidia GPU driver: [e.g. 417.35]
**Moonlight Logs (please attach)**
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
- On macOS, `Moonlight-###.log` files can be found in `/tmp`. In Finder, press Cmd+Shift+G, then type `/tmp` to navigate there.
- On Linux, logs print to the terminal when running via `flatpak run com.moonlight_stream.Moonlight`
- On Linux with the Flatpak, logs print to the terminal when running with the command: `flatpak run com.moonlight_stream.Moonlight`
- On Linux with the Snap, logs print to the terminal when running with the command: `moonlight`
**Additional context**
Anything else you think may be relevant to the issue
+8 -5
View File
@@ -3,6 +3,9 @@ language: cpp
git:
depth: 1
env:
- NJOBS=2
matrix:
include:
- os: osx
@@ -14,13 +17,12 @@ matrix:
addons:
apt:
sources:
- sourceline: 'ppa:beineri/opt-qt596-xenial'
- sourceline: 'ppa:beineri/opt-qt597-xenial'
- sourceline: 'ppa:jonathonf/ffmpeg-4'
packages:
- qt59base
- qt59quickcontrols2
- qt59svg
- qt59multimedia
- libesd0-dev
- libgl-dev
- libegl1-mesa-dev
@@ -35,7 +37,8 @@ matrix:
install:
- '[ "$TRAVIS_OS_NAME" != osx ] || brew install qt5'
- '[ "$TRAVIS_OS_NAME" != osx ] || brew link --force qt5'
- if [[ "$TRAVIS_OS_NAME" = "linux" ]]; then export SDL2_VER=2.0.8 && wget https://www.libsdl.org/release/SDL2-$SDL2_VER.tar.gz && tar -xvf SDL2-$SDL2_VER.tar.gz && cd SDL2-$SDL2_VER && ./configure && make && sudo make install && cd ..; fi
- if [[ "$TRAVIS_OS_NAME" = "linux" ]]; then export SDL2_VER=2.0.9 && wget https://www.libsdl.org/release/SDL2-$SDL2_VER.tar.gz && tar -xvf SDL2-$SDL2_VER.tar.gz && cd SDL2-$SDL2_VER && ./configure && make -j$NJOBS && sudo make install && cd ..; fi
- if [[ "$TRAVIS_OS_NAME" = "linux" ]]; then export SDL2_TTF_VER=2.0.15 && wget https://www.libsdl.org/projects/SDL_ttf/release/SDL2_ttf-$SDL2_TTF_VER.tar.gz && tar -xvf SDL2_ttf-$SDL2_TTF_VER.tar.gz && cd SDL2_ttf-$SDL2_TTF_VER && ./configure && make -j$NJOBS && sudo make install && cd ..; fi
before_script:
- '[ "$TRAVIS_OS_NAME" != "linux" ] || source /opt/qt59/bin/qt59-env.sh'
@@ -46,5 +49,5 @@ before_script:
script:
- qmake moonlight-qt.pro -spec $QMAKESPEC
- make debug
- make release
- make -j$NJOBS debug
- make -j$NJOBS release
+5 -1
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@@ -134,7 +134,11 @@ private:
// This DLL shipped with ASUS Sonic Radar 3 improperly handles
// D3D9 exclusive fullscreen in a way that causes CreateDeviceEx()
// to deadlock. https://github.com/moonlight-stream/moonlight-qt/issues/102
L"NahimicOSD.dll"
L"NahimicOSD.dll",
// This DLL has been seen in several crash reports. Some Googling
// suggests it's highly unstable and causes issues in many games.
L"EZFRD32.dll",
L"EZFRD64.dll",
};
};
+18 -10
View File
@@ -16,42 +16,50 @@ You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
- 5.1 surround sound audio
- HEVC support for better image quality at reduced bandwidth
- Keyboard and mouse support
- Gamepad support with SDL gamepad mappings
- Gamepad support with force feedback for up to 4 players
## Downloads
- [Windows and macOS](https://github.com/moonlight-stream/moonlight-qt/releases)
- [Linux](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
- [Windows, macOS, and Steam Link](https://github.com/moonlight-stream/moonlight-qt/releases)
- [Snap (for Ubuntu-based Linux distros)](https://snapcraft.io/moonlight)
- [Flatpak (for other Linux distros)](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
## Building
### General Build Requirements
* Qt 5.9 SDK or later
### Windows-specific Requirements
### Windows-specific Build Requirements
* Windows 7 or later
* Visual Studio 2015 or later
* [Visual Studio](https://visualstudio.microsoft.com/downloads/) 2015 or later (Community edition is fine)
* Select MSVC Desktop toolchain during Qt installation
* 7-Zip (only if building installers for non-development PCs)
* WiX Toolset v3.11 or later (only if building installers for non-development PCs)
* [DirectX SDK](https://www.microsoft.com/en-us/download/details.aspx?id=6812)
* [7-Zip](https://www.7-zip.org/) (only if building installers for non-development PCs)
* [WiX Toolset](http://wixtoolset.org/releases/) v3.11 or later (only if building installers for non-development PCs)
### Mac-specific Requirements
### Mac-specific Build Requirements
* macOS Sierra (10.12) or later
* Xcode 10
* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
### Linux-specific Requirements
### Linux-specific Build Requirements
* GCC or Clang
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel`
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel SDL2_ttf-devel`
* FFmpeg 4.0 is required to build. If your distro doesn't package FFmpeg 4.0, you can build and install it from source on http://ffmpeg.org/
### Steam Link-specific Build Requirements
* [Steam Link SDK](https://github.com/ValveSoftware/steamlink-sdk) cloned on your build system
* STEAMLINK_SDK_PATH environment variable set to the Steam Link SDK path
### Build Setup Steps
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
* You can install Qt via Homebrew on macOS, but you will need to use `brew install qt --with-debug` to be able to create debug builds of Moonlight.
* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later.
* This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.9.
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
3. Open the project in Qt Creator or build from qmake on the command line.
* To build a binary for use on non-development machines, use the scripts in the `scripts` folder.
* For Windows builds, use `scripts\generate-installers.bat`. Execute this script from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your `%PATH%`.
* For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`.
* For Steam Link builds, run `scripts/build-steamlink-app.sh` from the root of the repository.
* To build from the command line for development use, run `qmake moonlight-qt.pro` then `make debug` or `make release`
## Contribute
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+60 -36
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@@ -37,32 +37,44 @@ DEFINES += QT_DEPRECATED_WARNINGS
DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
win32 {
INCLUDEPATH += $$PWD/../libs/windows/include
INCLUDEPATH += \
$$PWD/../libs/windows/include \
$$(DXSDK_DIR)/Include
contains(QT_ARCH, i386) {
LIBS += -L$$PWD/../libs/windows/lib/x86
LIBS += -L$$(DXSDK_DIR)/Lib/x86
}
contains(QT_ARCH, x86_64) {
LIBS += -L$$PWD/../libs/windows/lib/x64
LIBS += -L$$(DXSDK_DIR)/Lib/x64
}
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
}
macx {
INCLUDEPATH += $$PWD/../libs/mac/include $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
INCLUDEPATH += $$PWD/../libs/mac/include
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2_ttf.framework/Versions/A/Headers
LIBS += -L$$PWD/../libs/mac/lib -F$$PWD/../libs/mac/Frameworks
}
unix:!macx {
CONFIG += link_pkgconfig soundio
PKGCONFIG += openssl sdl2 opus
CONFIG += link_pkgconfig
PKGCONFIG += openssl sdl2 SDL2_ttf opus
# For libsoundio
packagesExist(libpulse) {
PKGCONFIG += libpulse
# SLAudio is used on Steam Link
!config_SL {
CONFIG += soundio
}
packagesExist(alsa) {
PKGCONFIG += alsa
soundio {
packagesExist(libpulse) {
PKGCONFIG += libpulse
}
packagesExist(alsa) {
PKGCONFIG += alsa
}
}
packagesExist(libavcodec) {
@@ -85,11 +97,14 @@ unix:!macx {
}
}
win32 {
LIBS += -llibssl -llibcrypto -lSDL2 -lavcodec -lavutil -lopus
CONFIG += ffmpeg soundio
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ld3dx9
CONFIG += ffmpeg
}
win32:!winrt {
CONFIG += soundio
}
macx {
LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2
LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2 -framework SDL2_ttf
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit
# For libsoundio
@@ -121,7 +136,9 @@ SOURCES += \
backend/autoupdatechecker.cpp \
path.cpp \
settings/mappingmanager.cpp \
gui/sdlgamepadkeynavigation.cpp
gui/sdlgamepadkeynavigation.cpp \
streaming/video/overlaymanager.cpp \
backend/systemproperties.cpp
HEADERS += \
utils.h \
@@ -147,7 +164,9 @@ HEADERS += \
backend/autoupdatechecker.h \
path.h \
settings/mappingmanager.h \
gui/sdlgamepadkeynavigation.h
gui/sdlgamepadkeynavigation.h \
streaming/video/overlaymanager.h \
backend/systemproperties.h
# Platform-specific renderers and decoders
ffmpeg {
@@ -160,10 +179,10 @@ ffmpeg {
streaming/video/ffmpeg-renderers/pacer/pacer.cpp \
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.cpp
HEADERS += \
streaming/video/ffmpeg.h \
streaming/video/ffmpeg-renderers/renderer.h \
streaming/video/ffmpeg-renderers/sdlvid.h \
streaming/video/ffmpeg-renderers/pacer/pacer.h \
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.h
}
@@ -194,16 +213,20 @@ libvdpau {
SOURCES += streaming/video/ffmpeg-renderers/vdpau.cpp
HEADERS += streaming/video/ffmpeg-renderers/vdpau.h
}
config_SLVideo {
message(SLVideo decoder/renderer selected)
config_SL {
message(Steam Link build configuration selected)
DEFINES += HAVE_SLVIDEO
LIBS += -lSLVideo
DEFINES += STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
LIBS += -lSLVideo -lSLAudio
SOURCES += streaming/video/sl.cpp
HEADERS += streaming/video/sl.h
SOURCES += \
streaming/video/slvid.cpp \
streaming/audio/renderers/slaud.cpp
HEADERS += \
streaming/video/slvid.h \
streaming/audio/renderers/slaud.h
}
win32 {
win32:!winrt {
message(DXVA2 renderer selected)
SOURCES += \
@@ -257,12 +280,14 @@ else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
soundio {
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
INCLUDEPATH += $$PWD/../soundio/libsoundio
DEPENDPATH += $$PWD/../soundio/libsoundio
INCLUDEPATH += $$PWD/../soundio/libsoundio
DEPENDPATH += $$PWD/../soundio/libsoundio
}
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/release/ -lh264bitstream
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/debug/ -lh264bitstream
@@ -271,11 +296,13 @@ else:unix: LIBS += -L$$OUT_PWD/../h264bitstream/ -lh264bitstream
INCLUDEPATH += $$PWD/../h264bitstream/h264bitstream
DEPENDPATH += $$PWD/../h264bitstream/h264bitstream
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
!winrt {
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
INCLUDEPATH += $$PWD/../AntiHooking
DEPENDPATH += $$PWD/../AntiHooking
INCLUDEPATH += $$PWD/../AntiHooking
DEPENDPATH += $$PWD/../AntiHooking
}
unix:!macx: {
isEmpty(PREFIX) {
@@ -299,10 +326,7 @@ unix:!macx: {
appstream.files = deploy/linux/com.moonlight_stream.Moonlight.appdata.xml
appstream.path = $$PREFIX/$$DATADIR/metainfo/
appdata.files = SDL_GameControllerDB/gamecontrollerdb.txt
appdata.path = "$$PREFIX/$$DATADIR/Moonlight Game Streaming Project/Moonlight/"
INSTALLS += target appdata desktop icons appstream
INSTALLS += target desktop icons appstream
}
win32 {
RC_ICONS = moonlight.ico
@@ -320,7 +344,7 @@ macx {
QMAKE_INFO_PLIST = $$OUT_PWD/Info.plist
APP_BUNDLE_RESOURCES.files = moonlight.icns SDL_GameControllerDB/gamecontrollerdb.txt
APP_BUNDLE_RESOURCES.files = moonlight.icns
APP_BUNDLE_RESOURCES.path = Contents/Resources
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true)
+59 -71
View File
@@ -7,6 +7,7 @@
#include <QThread>
#include <QThreadPool>
#include <QCoreApplication>
#define SER_HOSTS "hosts"
@@ -31,7 +32,7 @@ private:
QString serverInfo;
try {
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NONE);
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NVLL_NONE);
} catch (...) {
return false;
}
@@ -130,8 +131,12 @@ private:
emit computerStateChanged(m_Computer);
}
// Wait a bit to poll again
QThread::sleep(3);
// Wait a bit to poll again, but do it in 100 ms chunks
// so we can be interrupted reasonably quickly.
// FIXME: QWaitCondition would be better.
for (int i = 0; i < 30 && !isInterruptionRequested(); i++) {
QThread::msleep(100);
}
}
}
@@ -157,6 +162,13 @@ ComputerManager::ComputerManager(QObject *parent)
m_KnownHosts[computer->uuid] = computer;
}
settings.endArray();
// To quit in a timely manner, we must block additional requests
// after we receive the aboutToQuit() signal. This is neccessary
// because NvHTTP uses aboutToQuit() to abort requests in progres
// while quitting, however this is a one time signal - additional
// requests would not be aborted and block termination.
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), this, SLOT(handleAboutToQuit()));
}
ComputerManager::~ComputerManager()
@@ -174,38 +186,19 @@ ComputerManager::~ComputerManager()
delete m_MdnsBrowser;
m_MdnsBrowser = nullptr;
{
QMutableMapIterator<QString, QThread*> i(m_PollThreads);
// Interrupt all polling threads
while (i.hasNext()) {
i.next();
i.value()->requestInterruption();
}
// Wait for all threads to terminate before destroying
// the NvComputer objects.
i.toFront();
while (i.hasNext()) {
i.next();
QThread* thread = i.value();
thread->wait();
delete thread;
i.remove();
}
// Interrupt polling
for (ComputerPollingEntry* entry : m_PollEntries) {
entry->interrupt();
}
{
QMutableMapIterator<QString, NvComputer*> i(m_KnownHosts);
// Delete all polling entries (and associated threads)
for (ComputerPollingEntry* entry : m_PollEntries) {
delete entry;
}
// Destroy all NvComputer objects
while (i.hasNext()) {
i.next();
delete i.value();
i.remove();
}
// Destroy all NvComputer objects now that polling is halted
for (NvComputer* computer : m_KnownHosts) {
delete computer;
}
}
@@ -265,16 +258,22 @@ void ComputerManager::startPollingComputer(NvComputer* computer)
return;
}
if (m_PollThreads.contains(computer->uuid)) {
Q_ASSERT(m_PollThreads.value(computer->uuid)->isRunning());
return;
ComputerPollingEntry* pollingEntry;
if (!m_PollEntries.contains(computer->uuid)) {
pollingEntry = m_PollEntries[computer->uuid] = new ComputerPollingEntry();
}
else {
pollingEntry = m_PollEntries[computer->uuid];
}
PcMonitorThread* thread = new PcMonitorThread(computer);
connect(thread, SIGNAL(computerStateChanged(NvComputer*)),
this, SLOT(handleComputerStateChanged(NvComputer*)));
m_PollThreads[computer->uuid] = thread;
thread->start();
if (!pollingEntry->isActive()) {
PcMonitorThread* thread = new PcMonitorThread(computer);
connect(thread, SIGNAL(computerStateChanged(NvComputer*)),
this, SLOT(handleComputerStateChanged(NvComputer*)));
pollingEntry->setActiveThread(thread);
thread->start();
}
}
void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
@@ -317,14 +316,14 @@ public:
void run()
{
QThread* pollingThread;
ComputerPollingEntry* pollingEntry;
// Only do the minimum amount of work while holding the writer lock.
// We must release it before calling saveHosts().
{
QWriteLocker lock(&m_ComputerManager->m_Lock);
pollingThread = m_ComputerManager->m_PollThreads.take(m_Computer->uuid);
pollingEntry = m_ComputerManager->m_PollEntries.take(m_Computer->uuid);
m_ComputerManager->m_KnownHosts.remove(m_Computer->uuid);
}
@@ -332,18 +331,8 @@ public:
// Persist the new host list
m_ComputerManager->saveHosts();
// Delete the polling thread
if (pollingThread != nullptr) {
pollingThread->requestInterruption();
// We must wait here because we're going to delete computer
// and we can't do that out from underneath the poller.
pollingThread->wait();
// The thread is safe to delete now
Q_ASSERT(pollingThread->isFinished());
delete pollingThread;
}
// Delete the polling entry first. This will stop all polling threads too.
delete pollingEntry;
// Finally, delete the computer itself. This must be done
// last because the polling thread might be using it.
@@ -362,6 +351,17 @@ void ComputerManager::deleteHost(NvComputer* computer)
QThreadPool::globalInstance()->start(new DeferredHostDeletionTask(this, computer));
}
void ComputerManager::handleAboutToQuit()
{
QWriteLocker lock(&m_Lock);
// Interrupt polling threads immediately, so they
// avoid making additional requests while quitting
for (ComputerPollingEntry* entry : m_PollEntries) {
entry->interrupt();
}
}
class PendingPairingTask : public QObject, public QRunnable
{
Q_OBJECT
@@ -401,7 +401,7 @@ private:
break;
}
} catch (const GfeHttpResponseException& e) {
emit pairingCompleted(m_Computer, e.toQString());
emit pairingCompleted(m_Computer, "GeForce Experience returned error: " + e.toQString());
} catch (const QtNetworkReplyException& e) {
emit pairingCompleted(m_Computer, e.toQString());
}
@@ -498,20 +498,8 @@ void ComputerManager::stopPollingAsync()
m_MdnsBrowser = nullptr;
// Interrupt all threads, but don't wait for them to terminate
QMutableMapIterator<QString, QThread*> i(m_PollThreads);
while (i.hasNext()) {
i.next();
QThread* thread = i.value();
// Let this thread delete itself when it's finished
connect(thread, SIGNAL(finished()),
thread, SLOT(deleteLater()));
// The threads will delete themselves when they terminate,
// but we remove them from the polling threads map here.
i.value()->requestInterruption();
i.remove();
for (ComputerPollingEntry* entry : m_PollEntries) {
entry->interrupt();
}
}
@@ -546,12 +534,12 @@ private:
// around this issue, we will issue the request again after a few seconds if
// we see a ServiceUnavailableError error.
try {
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
serverInfo = http.getServerInfo(NvHTTP::NVLL_VERBOSE);
} catch (const QtNetworkReplyException& e) {
if (e.getError() == QNetworkReply::ServiceUnavailableError) {
qWarning() << "Retrying request in 5 seconds after ServiceUnavailableError";
QThread::sleep(5);
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
serverInfo = http.getServerInfo(NvHTTP::NVLL_VERBOSE);
qInfo() << "Retry successful";
}
else {
+76 -1
View File
@@ -51,6 +51,79 @@ private:
QMdnsEngine::Resolver m_Resolver;
};
class ComputerPollingEntry
{
public:
ComputerPollingEntry()
: m_ActiveThread(nullptr)
{
}
virtual ~ComputerPollingEntry()
{
interrupt();
// interrupt() should have taken care of this
Q_ASSERT(m_ActiveThread == nullptr);
for (QThread* thread : m_InactiveList) {
thread->wait();
delete thread;
}
}
bool isActive()
{
cleanInactiveList();
return m_ActiveThread != nullptr;
}
void setActiveThread(QThread* thread)
{
cleanInactiveList();
Q_ASSERT(!isActive());
m_ActiveThread = thread;
}
void interrupt()
{
cleanInactiveList();
if (m_ActiveThread != nullptr) {
// Interrupt the active thread
m_ActiveThread->requestInterruption();
// Place it on the inactive list awaiting death
m_InactiveList.append(m_ActiveThread);
m_ActiveThread = nullptr;
}
}
private:
void cleanInactiveList()
{
QMutableListIterator<QThread*> i(m_InactiveList);
// Reap any threads that have finished
while (i.hasNext()) {
i.next();
QThread* thread = i.value();
if (thread->isFinished()) {
delete thread;
i.remove();
}
}
}
QThread* m_ActiveThread;
QList<QThread*> m_InactiveList;
};
class ComputerManager : public QObject
{
Q_OBJECT
@@ -88,6 +161,8 @@ signals:
void quitAppCompleted(QVariant error);
private slots:
void handleAboutToQuit();
void handleComputerStateChanged(NvComputer* computer);
void handleMdnsServiceResolved(MdnsPendingComputer* computer, const QHostAddress& address);
@@ -100,7 +175,7 @@ private:
int m_PollingRef;
QReadWriteLock m_Lock;
QMap<QString, NvComputer*> m_KnownHosts;
QMap<QString, QThread*> m_PollThreads;
QMap<QString, ComputerPollingEntry*> m_PollEntries;
QMdnsEngine::Server m_MdnsServer;
QMdnsEngine::Browser* m_MdnsBrowser;
QMdnsEngine::Cache m_MdnsCache;
+37 -26
View File
@@ -33,6 +33,8 @@ NvHTTP::NvHTTP(QString address, QSslCertificate serverCert) :
// Never use a proxy server
QNetworkProxy noProxy(QNetworkProxy::NoProxy);
m_Nam.setProxy(noProxy);
connect(&m_Nam, &QNetworkAccessManager::sslErrors, this, &NvHTTP::handleSslErrors);
}
void NvHTTP::setServerCert(QSslCertificate serverCert)
@@ -172,7 +174,10 @@ NvHTTP::launchApp(int appId,
"appid="+QString::number(appId)+
"&mode="+QString::number(streamConfig->width)+"x"+
QString::number(streamConfig->height)+"x"+
QString::number(streamConfig->fps)+
// Using an FPS value over 60 causes SOPS to default to 720p60,
// so force it to 60 when starting. This won't impact our ability
// to get > 60 FPS while actually streaming though.
QString::number(streamConfig->fps > 60 ? 60 : streamConfig->fps)+
"&additionalStates=1&sops="+QString::number(sops ? 1 : 0)+
"&rikey="+QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex()+
"&rikeyid="+QString::number(riKeyId)+
@@ -223,7 +228,7 @@ NvHTTP::quitApp()
// Newer GFE versions will just return success even if quitting fails
// if we're not the original requestor.
if (getCurrentGame(getServerInfo(NvHTTP::ERROR)) != 0) {
if (getCurrentGame(getServerInfo(NvHTTP::NVLL_ERROR)) != 0) {
// Generate a synthetic GfeResponseException letting the caller know
// that they can't kill someone else's stream.
throw GfeHttpResponseException(599, "");
@@ -264,7 +269,7 @@ NvHTTP::getAppList()
"applist",
nullptr,
REQUEST_TIMEOUT_MS,
NvLogLevel::ERROR);
NvLogLevel::NVLL_ERROR);
verifyResponseStatus(appxml);
QXmlStreamReader xmlReader(appxml);
@@ -332,7 +337,7 @@ NvHTTP::getBoxArt(int appId)
"appid="+QString::number(appId)+
"&AssetType=2&AssetIdx=0",
REQUEST_TIMEOUT_MS,
NvLogLevel::VERBOSE);
NvLogLevel::NVLL_VERBOSE);
QImage image = QImageReader(reply).read();
delete reply;
@@ -374,6 +379,28 @@ NvHTTP::getXmlString(QString xml,
return nullptr;
}
void NvHTTP::handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors)
{
bool ignoreErrors = true;
if (m_ServerCert.isNull()) {
// We should never make an HTTPS request without a cert
Q_ASSERT(!m_ServerCert.isNull());
return;
}
for (auto error : errors) {
if (m_ServerCert != error.certificate()) {
ignoreErrors = false;
break;
}
}
if (ignoreErrors) {
reply->ignoreSslErrors(errors);
}
}
QString
NvHTTP::openConnectionToString(QUrl baseUrl,
QString command,
@@ -410,37 +437,21 @@ NvHTTP::openConnection(QUrl baseUrl,
QUuid::createUuid().toRfc4122().toHex() +
((arguments != nullptr) ? ("&" + arguments) : ""));
QNetworkRequest request = QNetworkRequest(url);
QNetworkRequest request(url);
// Add our client certificate
request.setSslConfiguration(IdentityManager::get()->getSslConfig());
QNetworkReply* reply = m_Nam.get(request);
// Assert that we always have a server cert for HTTPS, since
// the request will fail anyway if we do not.
Q_ASSERT(!m_ServerCert.isNull() || baseUrl == m_BaseUrlHttp);
if (!m_ServerCert.isNull()) {
// Pin the server certificate received during pairing
QList<QSslError> expectedSslErrors;
expectedSslErrors.append(QSslError(QSslError::HostNameMismatch, m_ServerCert));
expectedSslErrors.append(QSslError(QSslError::SelfSignedCertificate, m_ServerCert));
// The SecureTransport backend for Qt TLS on macOS throws CertificateUntrusted
// instead of SelfSignedCertificate, so we will need to allow that error too.
expectedSslErrors.append(QSslError(QSslError::CertificateUntrusted, m_ServerCert));
reply->ignoreSslErrors(expectedSslErrors);
}
// Run the request with a timeout if requested
QEventLoop loop;
QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), &loop, SLOT(quit()));
if (timeoutMs) {
QTimer::singleShot(timeoutMs, &loop, SLOT(quit()));
}
if (logLevel >= NvLogLevel::VERBOSE) {
if (logLevel >= NvLogLevel::NVLL_VERBOSE) {
qInfo() << "Executing request:" << url.toString();
}
loop.exec(QEventLoop::ExcludeUserInputEvents);
@@ -448,7 +459,7 @@ NvHTTP::openConnection(QUrl baseUrl,
// Abort the request if it timed out
if (!reply->isFinished())
{
if (logLevel >= NvLogLevel::ERROR) {
if (logLevel >= NvLogLevel::NVLL_ERROR) {
qWarning() << "Aborting timed out request for" << url.toString();
}
reply->abort();
@@ -461,7 +472,7 @@ NvHTTP::openConnection(QUrl baseUrl,
// Handle error
if (reply->error() != QNetworkReply::NoError)
{
if (logLevel >= NvLogLevel::ERROR) {
if (logLevel >= NvLogLevel::NVLL_ERROR) {
qWarning() << command << " request failed with error " << reply->error();
}
+10 -5
View File
@@ -113,13 +113,15 @@ private:
QString m_ErrorText;
};
class NvHTTP
class NvHTTP : public QObject
{
Q_OBJECT
public:
enum NvLogLevel {
NONE,
ERROR,
VERBOSE
NVLL_NONE,
NVLL_ERROR,
NVLL_VERBOSE
};
explicit NvHTTP(QString address, QSslCertificate serverCert);
@@ -150,7 +152,7 @@ public:
QString command,
QString arguments,
int timeoutMs,
NvLogLevel logLevel = NvLogLevel::VERBOSE);
NvLogLevel logLevel = NvLogLevel::NVLL_VERBOSE);
void setServerCert(QSslCertificate serverCert);
@@ -184,6 +186,9 @@ public:
QUrl m_BaseUrlHttp;
QUrl m_BaseUrlHttps;
private:
void
handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors);
QNetworkReply*
openConnection(QUrl baseUrl,
QString command,
+104
View File
@@ -0,0 +1,104 @@
#include "systemproperties.h"
#include "streaming/session.h"
#include "streaming/streamutils.h"
SystemProperties::SystemProperties()
{
isRunningWayland = qgetenv("XDG_SESSION_TYPE") == "wayland";
#ifdef Q_OS_WIN32
isWow64 = QSysInfo::currentCpuArchitecture() != QSysInfo::buildCpuArchitecture();
#else
isWow64 = false;
#endif
#ifndef STEAM_LINK
hasBrowser = true;
#else
hasBrowser = false;
#endif
unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
// Populate data that requires talking to SDL. We do it all in one shot
// and cache the results to speed up future queries on this data.
querySdlVideoInfo();
Q_ASSERT(maximumStreamingFrameRate >= 60);
Q_ASSERT(!monitorDesktopResolutions.isEmpty());
Q_ASSERT(!monitorNativeResolutions.isEmpty());
}
QRect SystemProperties::getDesktopResolution(int displayIndex)
{
// Returns default constructed QRect if out of bounds
return monitorDesktopResolutions.value(displayIndex);
}
QRect SystemProperties::getNativeResolution(int displayIndex)
{
// Returns default constructed QRect if out of bounds
return monitorNativeResolutions.value(displayIndex);
}
void SystemProperties::querySdlVideoInfo()
{
monitorDesktopResolutions.clear();
monitorNativeResolutions.clear();
hasHardwareAcceleration = false;
// Never let the maximum drop below 60 FPS
maximumStreamingFrameRate = 60;
SDL_DisplayMode bestMode;
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
SDL_DisplayMode desktopMode;
int err;
err = SDL_GetDesktopDisplayMode(displayIndex, &desktopMode);
if (err == 0) {
monitorDesktopResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetDesktopDisplayMode() failed: %s",
SDL_GetError());
}
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
monitorNativeResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
// Start at desktop mode and work our way up
bestMode = desktopMode;
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
SDL_DisplayMode mode;
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
if (mode.refresh_rate > bestMode.refresh_rate) {
bestMode = mode;
}
}
}
}
maximumStreamingFrameRate = qMax(maximumStreamingFrameRate, bestMode.refresh_rate);
}
}
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
return;
}
hasHardwareAcceleration =
Session::isHardwareDecodeAvailable(testWindow,
StreamingPreferences::VDS_AUTO,
VIDEO_FORMAT_H264,
1920, 1080, 60);
SDL_DestroyWindow(testWindow);
}
+38
View File
@@ -0,0 +1,38 @@
#pragma once
#include <QObject>
#include <QRect>
class SystemProperties : public QObject
{
Q_OBJECT
public:
SystemProperties();
Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration CONSTANT)
Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT)
Q_PROPERTY(bool isWow64 MEMBER isWow64 CONSTANT)
Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT)
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
Q_PROPERTY(int maximumStreamingFrameRate MEMBER maximumStreamingFrameRate CONSTANT)
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
signals:
void unmappedGamepadsChanged();
private:
void querySdlVideoInfo();
bool hasHardwareAcceleration;
bool isRunningWayland;
bool isWow64;
bool hasBrowser;
QString unmappedGamepads;
int maximumStreamingFrameRate;
QList<QRect> monitorDesktopResolutions;
QList<QRect> monitorNativeResolutions;
};
+1 -1
View File
@@ -59,7 +59,7 @@ public:
void showMessage(QString message, MessageType type) const
{
#if defined(Q_OS_WIN)
#if defined(Q_OS_WIN32)
UINT flags = MB_OK | MB_TOPMOST | MB_SETFOREGROUND;
flags |= (type == Info ? MB_ICONINFORMATION : MB_ICONERROR);
QString title = "Moonlight";
@@ -15,7 +15,7 @@
<li>Hardware accelerated video decoding with VAAPI and VDPAU support</li>
<li>5.1 surround sound audio support</li>
<li>HEVC support for better video compression efficiency</li>
<li>Gamepad support with SDL mapping compatibility</li>
<li>Gamepad support with force feedback for up to 4 players</li>
</ul>
</description>
@@ -33,7 +33,52 @@
</screenshots>
<releases>
<release version="0.8.1" date="2018-01-08">
<release version="0.10.0" date="2019-04-07">
<description>
<p>New features:</p>
<ul>
<li>Redesigned App Grid with larger game artwork and less blank space</li>
<li>Redesigned UI dialogs using Material Design</li>
<li>Added a connection warning overlay (which can be disabled in settings)</li>
<li>Streaming window no longer minimizes when it loses focus in full-screen mode</li>
<li>The Steam Link device is now a supported platform</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed several bugs that could cause UI hangs or lag</li>
<li>Fixed rumble support on gamepads with limited rumble motor control</li>
<li>Fixed increased memory usage if the software renderer gets delayed</li>
<li>Fixed crashes on certain desktop configurations when loading the UI</li>
<li>Fixed handling of pairing certificates with a bogus date</li>
</ul>
</description>
</release>
<release version="0.9.1" date="2019-02-17">
<description>
<p>New features:</p>
<ul>
<li>Added gamepad rumble support</li>
<li>Added a dedicated quit button to the running app tile</li>
<li>Reduced video latency on Windows and Linux</li>
<li>Added a performance overlay for software decoding</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed delayed first video frame with GFE 3.17</li>
<li>Fixed erroneously setting host resolution to 720p in certain configurations</li>
<li>The connection termination dialog is no longer displayed for intentional termination</li>
<li>Fixed some gamepads only functioning for UI navigation and not in game</li>
<li>Fixed audio latency increasing when switching audio devices</li>
<li>Fixed VDPAU scaling behavior on AMD cards</li>
<li>Fixed several bugs in gamepad navigation behavior</li>
<li>Work around a bug in QGnomePlatform that breaks dialog rendering on Linux</li>
<li>Updated included SDL gamepad mappings</li>
<li>Fixed hotkey behavior on non-latin keyboards</li>
<li>Fixed incorrect frame drop percentages in debug stats</li>
</ul>
</description>
</release>
<release version="0.8.1" date="2019-01-08">
<description>
<p>New features:</p>
<ul>
Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

+9
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@@ -0,0 +1,9 @@
#!/bin/sh
# The default HOME is not persistent, so override
# it to a path on the onboard flash. Otherwise our
# pairing data will be lost each reboot.
HOME=/usr/local/moonlight
# Write output to a logfile in /tmp
exec ./bin/moonlight > /tmp/moonlight.log
+3
View File
@@ -0,0 +1,3 @@
name=Moonlight
icon=moonlight.png
run=moonlight.sh
+148 -96
View File
@@ -1,29 +1,20 @@
import QtQuick 2.9
import QtQuick.Dialogs 1.2
import QtQuick.Controls 2.2
import AppModel 1.0
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
GridView {
CenteredGridView {
property int computerIndex
property AppModel appModel : createModel()
property bool activated
id: appGrid
focus: true
activeFocusOnTab: true
anchors.fill: parent
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
anchors.topMargin: 20
anchors.rightMargin: 5
anchors.bottomMargin: 5
cellWidth: 225; cellHeight: 385;
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
topMargin: 20
bottomMargin: 5
cellWidth: 230; cellHeight: 297;
function computerLost()
{
@@ -32,23 +23,20 @@ GridView {
}
Component.onCompleted: {
// Don't show any highlighted item until interacting with them
// Don't show any highlighted item until interacting with them.
// We do this here instead of onActivated to avoid losing the user's
// selection when backing out of a different page of the app.
currentIndex = -1
}
SdlGamepadKeyNavigation {
id: gamepadKeyNav
StackView.onActivated: {
appModel.computerLost.connect(computerLost)
activated = true
}
onVisibleChanged: {
if (visible) {
appModel.computerLost.connect(computerLost)
gamepadKeyNav.enable()
}
else {
appModel.computerLost.disconnect(computerLost)
gamepadKeyNav.disable()
}
StackView.onDeactivating: {
appModel.computerLost.disconnect(computerLost)
activated = false
}
function createModel()
@@ -61,50 +49,110 @@ GridView {
model: appModel
delegate: NavigableItemDelegate {
width: 200; height: 335;
width: 220; height: 287;
grid: appGrid
Image {
property bool isPlaceholder: false
id: appIcon
anchors.horizontalCenter: parent.horizontalCenter;
y: 20
anchors.horizontalCenter: parent.horizontalCenter
y: 10
source: model.boxart
sourceSize {
width: 150
height: 200
}
width: sourceSize.width
height: sourceSize.height
fillMode: Image.Pad
}
Image {
id: runningIcon
anchors.centerIn: appIcon
visible: model.running
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
sourceSize {
width: 75
height: 75
}
}
onSourceSizeChanged: {
if ((width == 130 && height == 180) || // GFE 2.0 placeholder image
(width == 628 && height == 888) || // GFE 3.0 placeholder image
(width == 200 && height == 266)) // Our no_app_image.png
{
isPlaceholder = true
}
else
{
isPlaceholder = false
}
Label {
id: appNameText
text: model.name
width: parent.width
height: 125
anchors.top: appIcon.bottom
font.pointSize: 22
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.Wrap
elide: Text.ElideRight
width = 200
height = 267
}
// Display a tooltip with the full name if it's truncated
ToolTip.text: model.name
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: (parent.hovered || parent.highlighted) && truncated
ToolTip.visible: (parent.hovered || parent.highlighted) && (!appNameText.visible || appNameText.truncated)
}
ToolButton {
id: resumeButton
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? -47 : 0
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : -60
anchors.centerIn: appIcon
visible: model.running
implicitWidth: 125
implicitHeight: 125
Image {
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
anchors.centerIn: parent
sourceSize {
width: 75
height: 75
}
}
onClicked: {
launchOrResumeSelectedApp()
}
ToolTip.text: "Resume Game"
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
}
ToolButton {
id: quitButton
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? 47 : 0
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : 60
anchors.centerIn: appIcon
visible: model.running
implicitWidth: 125
implicitHeight: 125
Image {
source: "qrc:/res/baseline-cancel-24px.svg"
anchors.centerIn: parent
sourceSize {
width: 75
height: 75
}
}
onClicked: {
doQuitGame()
}
ToolTip.text: "Quit Game"
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
}
Label {
id: appNameText
visible: appIcon.isPlaceholder
text: model.name
width: appIcon.width
height: model.running ? 175 : appIcon.height
anchors.left: appIcon.left
anchors.right: appIcon.right
anchors.bottom: appIcon.bottom
font.pointSize: 22
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.Wrap
elide: Text.ElideRight
}
function launchOrResumeSelectedApp()
@@ -125,61 +173,64 @@ GridView {
}
onClicked: {
// Nothing is running or this app is running
launchOrResumeSelectedApp()
// Only allow clicking on the box art for non-running games.
// For running games, buttons will appear to resume or quit which
// will handle starting the game and clicks on the box art will
// be ignored.
if (!model.running) {
launchOrResumeSelectedApp()
}
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.RightButton
onClicked: {
// popup() ensures the menu appears under the mouse cursor
if (appContextMenu.popup) {
appContextMenu.popup()
}
else {
// Qt 5.9 doesn't have popup()
appContextMenu.open()
}
Keys.onReturnPressed: {
// Open the app context menu if activated via the gamepad or keyboard
// for running games. If the game isn't running, the above onClicked
// method will handle the launch.
if (model.running) {
// This will be keyboard/gamepad driven so use
// open() instead of popup()
appContextMenu.open()
}
}
Keys.onMenuPressed: {
// We must use open() here so the menu is positioned on
// the ItemDelegate and not where the mouse cursor is
appContextMenu.open()
if (model.running) {
// This will be keyboard/gamepad driven so use
// open() instead of popup()
appContextMenu.open()
}
}
Menu {
function doQuitGame() {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = false
quitAppDialog.open()
}
NavigableMenu {
id: appContextMenu
NavigableMenuItem {
parentMenu: appContextMenu
text: model.running ? "Resume Game" : "Launch Game"
onTriggered: {
appContextMenu.close()
launchOrResumeSelectedApp()
}
onTriggered: launchOrResumeSelectedApp()
}
NavigableMenuItem {
parentMenu: appContextMenu
text: "Quit Game"
onTriggered: {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = false
quitAppDialog.open()
}
onTriggered: doQuitGame()
visible: model.running
}
}
}
MessageDialog {
NavigableMessageDialog {
id: quitAppDialog
modality:Qt.WindowModal
property string appName : ""
property bool segueToStream : false
property string nextAppName: ""
property int nextAppIndex: 0
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
standardButtons: StandardButton.Yes | StandardButton.No
standardButtons: Dialog.Yes | Dialog.No
function quitApp() {
var component = Qt.createComponent("QuitSegue.qml")
@@ -201,20 +252,21 @@ GridView {
appModel.quitRunningApp()
}
onYes: quitApp()
// For keyboard/gamepad navigation
onAccepted: quitApp()
}
ScrollBar.vertical: ScrollBar {
// Manually hide the scrollbar to prevent it from being drawn on top
// of the StreamSegue during the transition. It can sometimes get stuck
// there since we're not consistently pumping the event loop while
// starting the stream.
visible: activated
parent: appGrid.parent
anchors {
top: appGrid.top
left: appGrid.right
bottom: appGrid.bottom
leftMargin: -10
top: parent.top
right: parent.right
bottom: parent.bottom
}
}
}
+41
View File
@@ -0,0 +1,41 @@
import QtQuick 2.9
import QtQuick.Controls 2.2
GridView {
// Detect Qt 5.11 or earlier using presence of synchronousDrag.
// Prior to 5.12, the leftMargin and rightMargin values did not work.
property bool hasBrokenMargins: this.synchronousDrag === undefined
property int minMargin: 10
property real availableWidth: (parent.width - 2 * minMargin)
property int itemsPerRow: availableWidth / cellWidth
property real horizontalMargin: itemsPerRow < count && availableWidth >= cellWidth ?
(availableWidth % cellWidth) / 2 : minMargin
function updateMargins() {
leftMargin = horizontalMargin
rightMargin = horizontalMargin
if (hasBrokenMargins) {
anchors.leftMargin = leftMargin
anchors.rightMargin = rightMargin
}
}
onHorizontalMarginChanged: {
updateMargins()
}
Component.onCompleted: {
if (hasBrokenMargins) {
// This will cause an anchor conflict with the parent StackView
// which breaks animation, but otherwise the grid will not be
// centered in the window.
anchors.fill = parent
anchors.topMargin = topMargin
anchors.bottomMargin = bottomMargin
}
updateMargins()
}
}
+5 -18
View File
@@ -1,13 +1,10 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import ComputerManager 1.0
import Session 1.0
Item {
anchors.fill: parent
function onSearchingComputer() {
stageLabel.text = "Establishing connection to PC..."
}
@@ -21,13 +18,8 @@ Item {
errorDialog.open()
}
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
onVisibleChanged: {
if (visible && !launcher.isExecuted()) {
StackView.onActivated: {
if (!launcher.isExecuted()) {
toolBar.visible = false
launcher.searchingComputer.connect(onSearchingComputer)
launcher.quittingApp.connect(onQuittingApp)
@@ -55,16 +47,11 @@ Item {
}
}
MessageDialog {
ErrorMessageDialog {
id: errorDialog
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok
onVisibleChanged: {
if (!visible) {
Qt.quit()
}
onClosed: {
Qt.quit()
}
}
}
+9 -43
View File
@@ -1,13 +1,9 @@
import QtQml 2.2
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import ComputerManager 1.0
Item {
visible: false
function onSearchingComputer() {
stageLabel.text = "Establishing connection to PC..."
}
@@ -36,8 +32,8 @@ Item {
quitAppDialog.open()
}
onVisibleChanged: {
if (visible && !launcher.isExecuted()) {
StackView.onActivated: {
if (!launcher.isExecuted()) {
toolBar.visible = false
launcher.searchingComputer.connect(onSearchingComputer)
launcher.searchingApp.connect(onSearchingApp)
@@ -66,26 +62,18 @@ Item {
}
}
MessageDialog {
ErrorMessageDialog {
id: errorDialog
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok | StandardButton.Help
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
}
onVisibleChanged: {
if (!visible) {
Qt.quit();
}
onClosed: {
Qt.quit();
}
}
MessageDialog {
NavigableMessageDialog {
id: quitAppDialog
modality:Qt.WindowModal
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
standardButtons: StandardButton.Yes | StandardButton.No
standardButtons: Dialog.Yes | Dialog.No
property string appName : ""
function quitApp() {
@@ -96,29 +84,7 @@ Item {
launcher.quitRunningApp()
}
onYes: quitApp()
// For keyboard/gamepad navigation
onAccepted: quitApp()
// Exit process if app quit is rejected (reacts also to closing of the
// dialog from title bar's close button).
// Note: this depends on undocumented behavior of visibleChanged()
// signal being emitted before yes() or accepted() has been emitted.
onVisibleChanged: {
if (!visible) {
quitTimer.start()
}
}
Component.onCompleted: {
yes.connect(quitTimer.stop)
accepted.connect(quitTimer.stop)
}
}
Timer {
id: quitTimer
interval: 100
onTriggered: Qt.quit()
onRejected: Qt.quit()
}
}
+8
View File
@@ -0,0 +1,8 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import SystemProperties 1.0
NavigableMessageDialog {
standardButtons: Dialog.Ok | (SystemProperties.hasBrowser ? Dialog.Help : 0)
}
+17
View File
@@ -0,0 +1,17 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
Dialog {
parent: overlay
x: Math.round((parent.width - width) / 2)
y: Math.round((parent.height - height) / 2)
onAboutToHide: {
// We must force focus back to the last item for platforms without
// support for more than one active window like Steam Link. If
// we don't, gamepad and keyboard navigation will break after a
// dialog appears.
stackView.forceActiveFocus()
}
}
+8
View File
@@ -0,0 +1,8 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
Menu {
onOpened: {
itemAt(0).forceActiveFocus(Qt.TabFocusReason)
}
}
+16
View File
@@ -2,11 +2,27 @@ import QtQuick 2.0
import QtQuick.Controls 2.2
MenuItem {
// Qt 5.10 has a menu property, but we need to support 5.9
// so we must make our own.
property Menu parentMenu
// Ensure focus can't be given to an invisible item
enabled: visible
height: visible ? implicitHeight : 0
focusPolicy: visible ? Qt.TabFocus : Qt.NoFocus
onTriggered: {
// We must close the context menu first or
// it can steal focus from any dialogs that
// onTriggered may spawn.
parentMenu.close()
}
Keys.onReturnPressed: {
triggered()
}
Keys.onEscapePressed: {
parentMenu.close()
}
}
+65
View File
@@ -0,0 +1,65 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.2
NavigableDialog {
id: dialog
property alias text: dialogLabel.dialogText
property string helpText
property string helpUrl : "https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting"
property string helpTextSeparator : " "
onOpened: {
// Force keyboard focus on the label so keyboard navigation works
dialogLabel.forceActiveFocus()
}
RowLayout {
spacing: 10
Image {
source: (standardButtons & Dialog.Yes) ?
"qrc:/res/baseline-help_outline-24px.svg" :
"qrc:/res/baseline-error_outline-24px.svg"
sourceSize {
// The icon should be square so use the height as the width too
width: 50
height: 50
}
}
Label {
property string dialogText
id: dialogLabel
text: dialogText + ((helpText && (standardButtons & Dialog.Help)) ? (helpTextSeparator + helpText) : "")
wrapMode: Text.Wrap
elide: Label.ElideRight
// Cap the width so the dialog doesn't grow horizontally forever. This
// will cause word wrap to kick in.
Layout.maximumWidth: 400
Layout.maximumHeight: 400
Keys.onReturnPressed: {
accept()
}
Keys.onEscapePressed: {
reject()
}
}
}
footer: DialogButtonBox {
id: dialogButtonBox
standardButtons: dialog.standardButtons
onHelpRequested: {
Qt.openUrlExternally(helpUrl)
close()
}
}
}
+79 -124
View File
@@ -1,57 +1,36 @@
import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import QtQuick.Layouts 1.3
import QtQuick.Window 2.2
import ComputerModel 1.0
import ComputerManager 1.0
import StreamingPreferences 1.0
import SdlGamepadKeyNavigation 1.0
GridView {
CenteredGridView {
property ComputerModel computerModel : createModel()
id: pcGrid
focus: true
activeFocusOnTab: true
anchors.fill: parent
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
anchors.topMargin: 20
anchors.rightMargin: 5
anchors.bottomMargin: 5
cellWidth: 350; cellHeight: 350;
topMargin: 20
bottomMargin: 5
cellWidth: 310; cellHeight: 350;
objectName: "Computers"
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
StreamingPreferences {
id: prefs
}
SdlGamepadKeyNavigation {
id: gamepadKeyNav
}
onVisibleChanged: {
if (visible) {
gamepadKeyNav.enable()
}
else {
gamepadKeyNav.disable()
}
}
Component.onCompleted: {
// Don't show any highlighted item until interacting with them.
// We do this here instead of onActivated to avoid losing the user's
// selection when backing out of a different page of the app.
currentIndex = -1
}
StackView.onActivated: {
// Setup signals on CM
ComputerManager.computerAddCompleted.connect(addComplete)
}
// Don't show any highlighted item until interacting with them
currentIndex = -1
StackView.onDeactivating: {
ComputerManager.computerAddCompleted.disconnect(addComplete)
}
function pairingComplete(error)
@@ -62,6 +41,7 @@ GridView {
// Display a failed dialog if we got an error
if (error !== undefined) {
errorDialog.text = error
errorDialog.helpText = ""
errorDialog.open()
}
}
@@ -69,7 +49,8 @@ GridView {
function addComplete(success)
{
if (!success) {
errorDialog.text = "Unable to connect to the specified PC. Click the Help button for possible solutions."
errorDialog.text = "Unable to connect to the specified PC."
errorDialog.helpText = "Click the Help button for possible solutions."
errorDialog.open()
}
}
@@ -82,6 +63,27 @@ GridView {
return model
}
Row {
anchors.centerIn: parent
spacing: 5
visible: pcGrid.count === 0
BusyIndicator {
id: searchSpinner
visible: StreamingPreferences.enableMdns
}
Label {
height: searchSpinner.height
elide: Label.ElideRight
text: StreamingPreferences.enableMdns ? "Searching for PCs with NVIDIA GameStream enabled..."
: "Automatic PC discovery is disabled. Add your PC manually."
font.pointSize: 20
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
}
}
model: computerModel
delegate: NavigableItemDelegate {
@@ -91,9 +93,7 @@ GridView {
Image {
id: pcIcon
anchors.horizontalCenter: parent.horizontalCenter
source: {
model.addPc ? "qrc:/res/ic_add_to_queue_white_48px.svg" : "qrc:/res/ic_tv_white_48px.svg"
}
source: "qrc:/res/ic_tv_white_48px.svg"
sourceSize {
width: 200
height: 200
@@ -106,7 +106,7 @@ GridView {
anchors.horizontalCenter: pcIcon.horizontalCenter
anchors.verticalCenter: pcIcon.verticalCenter
anchors.verticalCenterOffset: -10
visible: !model.addPc && !model.statusUnknown && (!model.online || !model.paired)
visible: !model.statusUnknown && (!model.online || !model.paired)
source: !model.online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg"
sourceSize {
width: 75
@@ -121,7 +121,7 @@ GridView {
anchors.verticalCenterOffset: -10
width: 75
height: 75
visible: !model.addPc && model.statusUnknown
visible: model.statusUnknown
}
Label {
@@ -135,14 +135,10 @@ GridView {
wrapMode: Text.Wrap
}
Menu {
NavigableMenu {
id: pcContextMenu
NavigableMenuItem {
text: "Wake PC"
onTriggered: computerModel.wakeComputer(index)
visible: !model.addPc && !model.online && model.wakeable
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: "Delete PC"
onTriggered: {
deletePcDialog.pcIndex = index
@@ -150,13 +146,16 @@ GridView {
deletePcDialog.open()
}
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: "Wake PC"
onTriggered: computerModel.wakeComputer(index)
visible: !model.online && model.wakeable
}
}
onClicked: {
if (model.addPc) {
addPcDialog.open()
}
else if (model.online) {
if (model.online) {
if (model.paired) {
// go to game view
var component = Qt.createComponent("AppView.qml")
@@ -176,7 +175,8 @@ GridView {
}
else {
// cannot pair while something is streaming or attempting to pair
errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
errorDialog.text = "You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again."
errorDialog.helpText = ""
errorDialog.open()
}
}
@@ -186,117 +186,72 @@ GridView {
}
}
onPressAndHold: {
// popup() ensures the menu appears under the mouse cursor
if (pcContextMenu.popup) {
pcContextMenu.popup()
}
else {
// Qt 5.9 doesn't have popup()
pcContextMenu.open()
}
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.RightButton;
onClicked: {
if (!model.addPc) {
// popup() ensures the menu appears under the mouse cursor
if (pcContextMenu.popup) {
pcContextMenu.popup()
}
else {
// Qt 5.9 doesn't have popup()
pcContextMenu.open()
}
}
parent.onPressAndHold()
}
}
Keys.onMenuPressed: {
if (!model.addPc) {
// We must use open() here so the menu is positioned on
// the ItemDelegate and not where the mouse cursor is
pcContextMenu.open()
}
// We must use open() here so the menu is positioned on
// the ItemDelegate and not where the mouse cursor is
pcContextMenu.open()
}
}
MessageDialog {
ErrorMessageDialog {
id: errorDialog
// don't allow edits to the rest of the window while open
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok | StandardButton.Help
onHelp: {
// Using Setup-Guide here instead of Troubleshooting because it's likely that users
// will arrive here by forgetting to enable GameStream or not forwarding ports.
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
}
// Using Setup-Guide here instead of Troubleshooting because it's likely that users
// will arrive here by forgetting to enable GameStream or not forwarding ports.
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide"
}
MessageDialog {
NavigableMessageDialog {
id: pairDialog
// don't allow edits to the rest of the window while open
modality:Qt.WindowModal
property string pin : "0000"
text:"Please enter " + pin + " on your GameStream PC. This dialog will close when pairing is completed."
standardButtons: StandardButton.Cancel
standardButtons: Dialog.Cancel
onRejected: {
// FIXME: We should interrupt pairing here
}
}
MessageDialog {
NavigableMessageDialog {
id: deletePcDialog
// don't allow edits to the rest of the window while open
modality:Qt.WindowModal
property int pcIndex : -1;
text:"Are you sure you want to remove this PC?"
standardButtons: StandardButton.Yes | StandardButton.No
standardButtons: Dialog.Yes | Dialog.No
function deletePc() {
console.log("deleting PC pairing for PC at index: " + pcIndex)
computerModel.deleteComputer(pcIndex);
}
onYes: deletePc()
// For keyboard/gamepad activation
onAccepted: deletePc()
}
Dialog {
id: addPcDialog
property string label: "Enter the IP address of your GameStream PC"
property string hint: "192.168.1.100"
property alias editText : editTextItem
standardButtons: StandardButton.Ok | StandardButton.Cancel
onVisibleChanged: {
editTextItem.focus = true
editTextItem.selectAll()
}
onAccepted: {
ComputerManager.addNewHost(editText.text, false)
}
ColumnLayout {
Text {
id: addPcDialogLabel
text: addPcDialog.label
}
Rectangle {
implicitWidth: parent.parent.width
height: editTextItem.height
TextInput {
id: editTextItem
inputMethodHints: Qt.ImhPreferUppercase
text: addPcDialog.hint
}
}
}
}
ScrollBar.vertical: ScrollBar {
parent: pcGrid.parent
anchors {
top: pcGrid.top
left: pcGrid.right
bottom: pcGrid.bottom
leftMargin: -10
top: parent.top
right: parent.right
bottom: parent.bottom
}
}
}
+20 -25
View File
@@ -1,6 +1,5 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import ComputerManager 1.0
import Session 1.0
@@ -12,13 +11,6 @@ Item {
property string stageText : "Quitting " + appName + "..."
anchors.fill: parent
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
function quitAppCompleted(error)
{
// Display a failed dialog if we got an error
@@ -27,26 +19,32 @@ Item {
errorDialog.open()
}
// Exit this view
stackView.pop()
// If we're supposed to launch another game after this, do so now
if (error === undefined && nextSession !== null) {
var component = Qt.createComponent("StreamSegue.qml")
var segue = component.createObject(stackView, {"appName": nextAppName, "session": nextSession})
stackView.push(segue)
stackView.replace(segue)
}
else {
// Exit this view
stackView.pop()
}
}
onVisibleChanged: {
if (visible) {
// Connect the quit completion signal
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
}
else {
// Disconnect the signal
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
}
StackView.onActivated: {
// Hide the toolbar before we start loading
toolBar.visible = false
// Connect the quit completion signal
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
}
StackView.onDeactivating: {
// Show the toolbar again
toolBar.visible = true
// Disconnect the signal
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
}
Row {
@@ -68,10 +66,7 @@ Item {
}
}
MessageDialog {
ErrorMessageDialog {
id: errorDialog
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok
}
}
+88 -83
View File
@@ -4,11 +4,11 @@ import QtQuick.Controls 2.2
import StreamingPreferences 1.0
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
import SystemProperties 1.0
Flickable {
id: settingsPage
objectName: "Settings"
anchors.fill: parent
contentWidth: settingsColumn1.width > settingsColumn2.width ? settingsColumn1.width : settingsColumn2.width
contentHeight: settingsColumn1.height > settingsColumn2.height ? settingsColumn1.height : settingsColumn2.height
@@ -24,31 +24,15 @@ Flickable {
}
}
StreamingPreferences {
id: prefs
StackView.onActivated: {
SdlGamepadKeyNavigation.setSettingsMode(true)
}
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
StackView.onDeactivating: {
SdlGamepadKeyNavigation.setSettingsMode(false)
SdlGamepadKeyNavigation {
id: gamepadKeyNav
}
onVisibleChanged: {
if (visible) {
gamepadKeyNav.setSettingsMode(true)
gamepadKeyNav.enable()
}
else {
gamepadKeyNav.disable()
}
}
Component.onDestruction: {
prefs.save()
// Save the prefs so the Session can observe the changes
StreamingPreferences.save()
}
Column {
@@ -98,10 +82,10 @@ Flickable {
// Some platforms have different desktop resolutions
// and native resolutions (like macOS with Retina displays)
if (displayResIndex == 0) {
screenRect = prefs.getDesktopResolution(displayIndex)
screenRect = SystemProperties.getDesktopResolution(displayIndex)
}
else {
screenRect = prefs.getNativeResolution(displayIndex)
screenRect = SystemProperties.getNativeResolution(displayIndex)
}
if (screenRect.width === 0) {
@@ -140,8 +124,8 @@ Flickable {
// load the saved width/height, and iterate through the ComboBox until a match is found
// and set it to that index.
var saved_width = prefs.width
var saved_height = prefs.height
var saved_width = StreamingPreferences.width
var saved_height = StreamingPreferences.height
currentIndex = 0
for (var i = 0; i < resolutionListModel.count; i++) {
var el_width = parseInt(resolutionListModel.get(i).video_width);
@@ -190,12 +174,14 @@ Flickable {
var selectedHeight = parseInt(resolutionListModel.get(currentIndex).video_height)
// Only modify the bitrate if the values actually changed
if (prefs.width !== selectedWidth || prefs.height !== selectedHeight) {
prefs.width = selectedWidth
prefs.height = selectedHeight
if (StreamingPreferences.width !== selectedWidth || StreamingPreferences.height !== selectedHeight) {
StreamingPreferences.width = selectedWidth
StreamingPreferences.height = selectedHeight
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
slider.value = prefs.bitrateKbps
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
StreamingPreferences.height,
StreamingPreferences.fps);
slider.value = StreamingPreferences.bitrateKbps
}
}
}
@@ -204,15 +190,14 @@ Flickable {
function createModel() {
var fpsListModel = Qt.createQmlObject('import QtQuick 2.0; ListModel {}', parent, '')
// Get the max supported FPS on this system
var max_fps = prefs.getMaximumStreamingFrameRate();
var max_fps = SystemProperties.maximumStreamingFrameRate
// Default entries
fpsListModel.append({"text": "30 FPS", "video_fps": "30"})
fpsListModel.append({"text": "60 FPS", "video_fps": "60"})
// Add unsupported FPS values that come before the display max FPS
if (prefs.unsupportedFps) {
if (StreamingPreferences.unsupportedFps) {
if (max_fps > 90) {
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
}
@@ -225,7 +210,7 @@ Flickable {
// handle wonky displays that report just over 60 Hz.
if (max_fps > 64) {
// Mark any FPS value greater than 120 as unsupported
if (prefs.unsupportedFps && max_fps > 120) {
if (StreamingPreferences.unsupportedFps && max_fps > 120) {
fpsListModel.append({"text": max_fps+" FPS (Unsupported)", "video_fps": ""+max_fps})
}
else if (max_fps > 120) {
@@ -237,7 +222,7 @@ Flickable {
}
// Add unsupported FPS values that come after the display max FPS
if (prefs.unsupportedFps) {
if (StreamingPreferences.unsupportedFps) {
if (max_fps < 90) {
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
}
@@ -252,7 +237,7 @@ Flickable {
function reinitialize() {
model = createModel()
var saved_fps = prefs.fps
var saved_fps = StreamingPreferences.fps
currentIndex = 0
for (var i = 0; i < model.count; i++) {
var el_fps = parseInt(model.get(i).video_fps);
@@ -279,11 +264,13 @@ Flickable {
var selectedFps = parseInt(model.get(currentIndex).video_fps)
// Only modify the bitrate if the values actually changed
if (prefs.fps !== selectedFps) {
prefs.fps = selectedFps
if (StreamingPreferences.fps !== selectedFps) {
StreamingPreferences.fps = selectedFps
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
slider.value = prefs.bitrateKbps
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
StreamingPreferences.height,
StreamingPreferences.fps);
slider.value = StreamingPreferences.bitrateKbps
}
}
}
@@ -308,7 +295,7 @@ Flickable {
Slider {
id: slider
value: prefs.bitrateKbps
value: StreamingPreferences.bitrateKbps
stepSize: 500
from : 500
@@ -319,7 +306,7 @@ Flickable {
onValueChanged: {
bitrateTitle.text = "Video bitrate: " + (value / 1000.0) + " Mbps"
prefs.bitrateKbps = value
StreamingPreferences.bitrateKbps = value
}
}
@@ -334,7 +321,7 @@ Flickable {
AutoResizingComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var savedWm = prefs.windowMode
var savedWm = StreamingPreferences.windowMode
currentIndex = 0
for (var i = 0; i < windowModeListModel.count; i++) {
var thisWm = windowModeListModel.get(i).val;
@@ -365,7 +352,7 @@ Flickable {
}
}
onActivated: {
prefs.windowMode = windowModeListModel.get(currentIndex).val
StreamingPreferences.windowMode = windowModeListModel.get(currentIndex).val
}
ToolTip.delay: 1000
@@ -379,9 +366,9 @@ Flickable {
hoverEnabled: true
text: "V-Sync"
font.pointSize: 12
checked: prefs.enableVsync
checked: StreamingPreferences.enableVsync
onCheckedChanged: {
prefs.enableVsync = checked
StreamingPreferences.enableVsync = checked
}
ToolTip.delay: 1000
@@ -395,10 +382,10 @@ Flickable {
hoverEnabled: true
text: "Frame pacing"
font.pointSize: 12
enabled: prefs.enableVsync
checked: prefs.enableVsync && prefs.framePacing
enabled: StreamingPreferences.enableVsync
checked: StreamingPreferences.enableVsync && StreamingPreferences.framePacing
onCheckedChanged: {
prefs.framePacing = checked
StreamingPreferences.framePacing = checked
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
@@ -431,7 +418,7 @@ Flickable {
AutoResizingComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var saved_audio = prefs.audioConfig
var saved_audio = StreamingPreferences.audioConfig
currentIndex = 0
for (var i = 0; i < audioListModel.count; i++) {
var el_audio = audioListModel.get(i).val;
@@ -458,7 +445,7 @@ Flickable {
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs.audioConfig = audioListModel.get(currentIndex).val
StreamingPreferences.audioConfig = audioListModel.get(currentIndex).val
}
}
@@ -480,9 +467,19 @@ Flickable {
id: startMaximizedCheck
text: "Maximize Moonlight window on startup"
font.pointSize: 12
checked: !prefs.startWindowed
checked: !StreamingPreferences.startWindowed
onCheckedChanged: {
prefs.startWindowed = !checked
StreamingPreferences.startWindowed = !checked
}
}
CheckBox {
id: connectionWarningsCheck
text: "Show connection quality warnings"
font.pointSize: 12
checked: StreamingPreferences.connectionWarnings
onCheckedChanged: {
StreamingPreferences.connectionWarnings = checked
}
}
}
@@ -510,9 +507,9 @@ Flickable {
id: singleControllerCheck
text: "Force gamepad #1 always present"
font.pointSize: 12
checked: !prefs.multiController
checked: !StreamingPreferences.multiController
onCheckedChanged: {
prefs.multiController = !checked
StreamingPreferences.multiController = !checked
}
ToolTip.delay: 1000
@@ -527,9 +524,9 @@ Flickable {
hoverEnabled: true
text: "Raw mouse input"
font.pointSize: 12
checked: !prefs.mouseAcceleration
checked: !StreamingPreferences.mouseAcceleration
onCheckedChanged: {
prefs.mouseAcceleration = !checked
StreamingPreferences.mouseAcceleration = !checked
}
ToolTip.delay: 1000
@@ -555,9 +552,9 @@ Flickable {
id: optimizeGameSettingsCheck
text: "Optimize game settings"
font.pointSize: 12
checked: prefs.gameOptimizations
checked: StreamingPreferences.gameOptimizations
onCheckedChanged: {
prefs.gameOptimizations = checked
StreamingPreferences.gameOptimizations = checked
}
}
@@ -565,9 +562,9 @@ Flickable {
id: audioPcCheck
text: "Play audio on host PC"
font.pointSize: 12
checked: prefs.playAudioOnHost
checked: StreamingPreferences.playAudioOnHost
onCheckedChanged: {
prefs.playAudioOnHost = checked
StreamingPreferences.playAudioOnHost = checked
}
}
}
@@ -595,7 +592,7 @@ Flickable {
AutoResizingComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var saved_vds = prefs.videoDecoderSelection
var saved_vds = StreamingPreferences.videoDecoderSelection
currentIndex = 0
for (var i = 0; i < decoderListModel.count; i++) {
var el_vds = decoderListModel.get(i).val;
@@ -626,7 +623,7 @@ Flickable {
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs.videoDecoderSelection = decoderListModel.get(currentIndex).val
StreamingPreferences.videoDecoderSelection = decoderListModel.get(currentIndex).val
}
}
@@ -641,7 +638,7 @@ Flickable {
AutoResizingComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var saved_vcc = prefs.videoCodecConfig
var saved_vcc = StreamingPreferences.videoCodecConfig
currentIndex = 0
for(var i = 0; i < codecListModel.count; i++) {
var el_vcc = codecListModel.get(i).val;
@@ -679,7 +676,7 @@ Flickable {
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs.videoCodecConfig = codecListModel.get(currentIndex).val
StreamingPreferences.videoCodecConfig = codecListModel.get(currentIndex).val
}
}
@@ -687,13 +684,17 @@ Flickable {
id: unlockUnsupportedFps
text: "Unlock unsupported FPS options"
font.pointSize: 12
checked: prefs.unsupportedFps
checked: StreamingPreferences.unsupportedFps
onCheckedChanged: {
prefs.unsupportedFps = checked
// This is called on init, so only do the work if we've
// actually changed the value.
if (StreamingPreferences.unsupportedFps != checked) {
StreamingPreferences.unsupportedFps = checked
// The selectable FPS values depend on whether
// this option is enabled or not
fpsComboBox.reinitialize()
// The selectable FPS values depend on whether
// this option is enabled or not
fpsComboBox.reinitialize()
}
}
}
@@ -701,18 +702,22 @@ Flickable {
id: enableMdns
text: "Automatically find PCs on the local network (Recommended)"
font.pointSize: 12
checked: prefs.enableMdns
checked: StreamingPreferences.enableMdns
onCheckedChanged: {
prefs.enableMdns = checked
// This is called on init, so only do the work if we've
// actually changed the value.
if (StreamingPreferences.enableMdns != checked) {
StreamingPreferences.enableMdns = checked
// We must save the updated preference to ensure
// ComputerManager can observe the change internally.
prefs.save()
// We must save the updated preference to ensure
// ComputerManager can observe the change internally.
StreamingPreferences.save()
// Restart polling so the mDNS change takes effect
if (window.pollingActive) {
ComputerManager.stopPollingAsync()
ComputerManager.startPolling()
// Restart polling so the mDNS change takes effect
if (window.pollingActive) {
ComputerManager.stopPollingAsync()
ComputerManager.startPolling()
}
}
}
}
@@ -721,9 +726,9 @@ Flickable {
id: quitAppAfter
text: "Quit app after quitting session"
font.pointSize: 12
checked: prefs.quitAppAfter
checked: StreamingPreferences.quitAppAfter
onCheckedChanged: {
prefs.quitAppAfter = checked
StreamingPreferences.quitAppAfter = checked
}
}
}
+41 -46
View File
@@ -1,9 +1,7 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import QtQuick.Window 2.2
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
import Session 1.0
@@ -13,13 +11,6 @@ Item {
property string stageText : "Starting " + appName + "..."
property bool quitAfter : false
anchors.fill: parent
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
function stageStarting(stage)
{
// Update the spinner text
@@ -28,8 +19,8 @@ Item {
function stageFailed(stage, errorCode)
{
// Display the error dialog after Session::exec() returns
errorDialog.text = "Starting " + stage + " failed: Error " + errorCode
errorDialog.open()
}
function connectionStarted()
@@ -38,6 +29,7 @@ Item {
// see them briefly when we pop off the StackView
stageSpinner.visible = false
stageLabel.visible = false
hintText.visible = false
// Hide the window now that streaming has begun
window.visible = false
@@ -54,7 +46,7 @@ Item {
// This toast appears for 3 seconds, just shorter than how long
// Session will wait for it to be displayed. This gives it time
// to transition to invisible before continuing.
var toast = Qt.createQmlObject('import QtQuick.Controls 2.3; ToolTip {}', parent, '')
var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
toast.text = text
toast.timeout = 3000
toast.visible = true
@@ -72,6 +64,9 @@ Item {
function sessionFinished()
{
// Enable GUI gamepad usage now
SdlGamepadKeyNavigation.enable()
if (quitAfter) {
if (errorDialog.text) {
// Quit when the error dialog is acknowledged
@@ -98,42 +93,53 @@ Item {
}
}
// It's important that we don't call enable() here
// or it may interfere with the Session instance
// getting notified of initial connected gamepads.
SdlGamepadKeyNavigation {
id: gamepadKeyNav
StackView.onDeactivating: {
// Show the toolbar again when popped off the stack
toolBar.visible = true
// Enable GUI gamepad usage now
SdlGamepadKeyNavigation.enable()
}
onVisibleChanged: {
if (visible) {
// Hide the toolbar before we start loading
toolBar.visible = false
StackView.onActivated: {
// Hide the toolbar before we start loading
toolBar.visible = false
// Hook up our signals
session.stageStarting.connect(stageStarting)
session.stageFailed.connect(stageFailed)
session.connectionStarted.connect(connectionStarted)
session.displayLaunchError.connect(displayLaunchError)
session.displayLaunchWarning.connect(displayLaunchWarning)
session.quitStarting.connect(quitStarting)
session.sessionFinished.connect(sessionFinished)
// Kick off the stream
streamLoader.active = true
}
Loader {
id: streamLoader
active: false
asynchronous: true
onLoaded: {
// Set the hint text. We do this here rather than
// in the hintText control itself to synchronize
// with Session.exec() which requires no concurrent
// gamepad usage.
hintText.text = gamepadKeyNav.getConnectedGamepads() > 0 ?
hintText.text = SdlGamepadKeyNavigation.getConnectedGamepads() > 0 ?
"Tip: Press Start+Select+L1+R1 to disconnect your session" :
"Tip: Press Ctrl+Alt+Shift+Q to disconnect your session"
// Hook up our signals
session.stageStarting.connect(stageStarting)
session.stageFailed.connect(stageFailed)
session.connectionStarted.connect(connectionStarted)
session.displayLaunchError.connect(displayLaunchError)
session.displayLaunchWarning.connect(displayLaunchWarning)
session.quitStarting.connect(quitStarting)
session.sessionFinished.connect(sessionFinished)
// Stop GUI gamepad usage now
SdlGamepadKeyNavigation.disable()
// Run the streaming session to completion
session.exec(Screen.virtualX, Screen.virtualY)
}
else if (!quitAfter) {
// Show the toolbar again when we become hidden
toolBar.visible = true
}
sourceComponent: Item {}
}
Row {
@@ -166,21 +172,10 @@ Item {
wrapMode: Text.Wrap
}
MessageDialog {
ErrorMessageDialog {
id: errorDialog
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok | StandardButton.Help
onAccepted: {
if (quitAfter) {
Qt.quit()
}
}
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
onClosed: {
if (quitAfter) {
Qt.quit()
}
+1 -17
View File
@@ -22,18 +22,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
return QVariant();
}
if (index.row() == m_Computers.count()) {
// We insert a synthetic item at the end for the Add PC option
switch (role) {
case NameRole:
return "Add PC";
case AddPcRole:
return true;
default:
return QVariant();
}
}
Q_ASSERT(index.row() < m_Computers.count());
NvComputer* computer = m_Computers[index.row()];
@@ -50,8 +38,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
return computer->currentGameId != 0;
case WakeableRole:
return !computer->macAddress.isEmpty();
case AddPcRole:
return false;
case StatusUnknownRole:
return computer->state == NvComputer::CS_UNKNOWN;
default:
@@ -67,8 +53,7 @@ int ComputerModel::rowCount(const QModelIndex& parent) const
return 0;
}
// Add PC placeholder counts as 1
return m_Computers.count() + 1;
return m_Computers.count();
}
QHash<int, QByteArray> ComputerModel::roleNames() const
@@ -79,7 +64,6 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
names[OnlineRole] = "online";
names[PairedRole] = "paired";
names[BusyRole] = "busy";
names[AddPcRole] = "addPc";
names[WakeableRole] = "wakeable";
names[StatusUnknownRole] = "statusUnknown";
+1 -2
View File
@@ -14,8 +14,7 @@ class ComputerModel : public QAbstractListModel
PairedRole,
BusyRole,
WakeableRole,
StatusUnknownRole,
AddPcRole
StatusUnknownRole
};
public:
+95 -52
View File
@@ -1,14 +1,13 @@
import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import QtQuick.Layouts 1.3
import QtQuick.Window 2.2
import QtQuick.Controls.Material 2.1
import ComputerManager 1.0
import AutoUpdateChecker 1.0
import StreamingPreferences 1.0
import SystemProperties 1.0
import SdlGamepadKeyNavigation 1.0
ApplicationWindow {
property bool pollingActive: false
@@ -18,13 +17,10 @@ ApplicationWindow {
width: 1280
height: 600
visibility: prefs.startWindowed ? "Windowed" : "Maximized"
visibility: StreamingPreferences.startWindowed ? "Windowed" : "Maximized"
Material.theme: Material.Dark
Material.accent: Material.Purple
StreamingPreferences {
id: prefs
Component.onCompleted: {
SdlGamepadKeyNavigation.enable()
}
StackView {
@@ -142,19 +138,18 @@ ApplicationWindow {
// onAfterRendering call and potentially reenter this code.
initialized = true;
if (prefs.isRunningWayland()) {
if (SystemProperties.isRunningWayland) {
waylandDialog.open()
}
else if (prefs.isWow64()) {
else if (SystemProperties.isWow64) {
wow64Dialog.open()
}
else if (!prefs.hasAnyHardwareAcceleration()) {
else if (!SystemProperties.hasHardwareAcceleration) {
noHwDecoderDialog.open()
}
var unmappedGamepads = prefs.getUnmappedGamepads()
if (unmappedGamepads) {
unmappedGamepadDialog.unmappedGamepads = unmappedGamepads
if (SystemProperties.unmappedGamepads) {
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
unmappedGamepadDialog.open()
}
}
@@ -218,6 +213,39 @@ ApplicationWindow {
Layout.fillWidth: true
}
NavigableToolButton {
id: addPcButton
visible: stackView.currentItem.objectName === "Computers"
Image {
source: "qrc:/res/ic_add_to_queue_white_48px.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "Add PC manually" + (newPcShortcut.nativeText ? (" ("+newPcShortcut.nativeText+")") : "")
Shortcut {
id: newPcShortcut
sequence: StandardKey.New
onActivated: addPcButton.clicked()
}
onClicked: {
addPcDialog.open()
}
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
}
}
NavigableToolButton {
property string browserUrl: ""
@@ -261,6 +289,7 @@ ApplicationWindow {
NavigableToolButton {
id: helpButton
visible: SystemProperties.hasBrowser
Image {
source: "qrc:/res/question_mark.svg"
@@ -347,67 +376,81 @@ ApplicationWindow {
}
}
MessageDialog {
ErrorMessageDialog {
id: noHwDecoderDialog
modality:Qt.WindowModal
icon: StandardIcon.Warning
standardButtons: StandardButton.Ok | StandardButton.Help
text: "No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
"Your streaming performance may be severely degraded in this configuration. " +
"Click the Help button for more information on solving this problem."
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
}
"Your streaming performance may be severely degraded in this configuration."
helpText: "Click the Help button for more information on solving this problem."
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
}
MessageDialog {
ErrorMessageDialog {
id: waylandDialog
modality:Qt.WindowModal
icon: StandardIcon.Warning
standardButtons: StandardButton.Ok | StandardButton.Help
text: "Moonlight does not support hardware acceleration on Wayland. Continuing on Wayland may result in poor streaming performance. " +
"Please switch to an X session for optimal performance."
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
}
helpText: "Click the Help button for more information."
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
}
MessageDialog {
NavigableMessageDialog {
id: wow64Dialog
modality:Qt.WindowModal
icon: StandardIcon.Warning
standardButtons: StandardButton.Ok | StandardButton.Cancel
standardButtons: Dialog.Ok | Dialog.Cancel
text: "This PC is running a 64-bit version of Windows. Please download the x64 version of Moonlight for the best streaming performance."
onAccepted: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-qt/releases");
}
}
MessageDialog {
ErrorMessageDialog {
id: unmappedGamepadDialog
property string unmappedGamepads : ""
modality:Qt.WindowModal
icon: StandardIcon.Warning
standardButtons: StandardButton.Ok | StandardButton.Help
text: "Moonlight detected gamepads without a proper mapping. " +
"The following gamepads will not function until this is resolved: " + unmappedGamepads + "\n\n" +
"Click the Help button for information on how to map your gamepads."
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping");
}
text: "Moonlight detected gamepads without a mapping:\n" + unmappedGamepads
helpTextSeparator: "\n\n"
helpText: "Click the Help button for information on how to map your gamepads."
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping"
}
// This dialog appears when quitting via keyboard or gamepad button
MessageDialog {
NavigableMessageDialog {
id: quitConfirmationDialog
modality:Qt.WindowModal
icon: StandardIcon.Warning
standardButtons: StandardButton.Yes | StandardButton.No
standardButtons: Dialog.Yes | Dialog.No
text: "Are you sure you want to quit?"
onYes: Qt.quit()
// For keyboard/gamepad navigation
onAccepted: Qt.quit()
}
NavigableDialog {
id: addPcDialog
property string label: "Enter the IP address of your GameStream PC:"
standardButtons: Dialog.Ok | Dialog.Cancel
onOpened: {
// Force keyboard focus on the textbox so keyboard navigation works
editText.forceActiveFocus()
}
onAccepted: {
if (editText.text) {
ComputerManager.addNewHost(editText.text, false)
}
}
ColumnLayout {
Label {
text: addPcDialog.label
font.bold: true
}
TextField {
id: editText
Layout.fillWidth: true
focus: true
Keys.onReturnPressed: {
addPcDialog.accept()
}
}
}
}
}
+7 -7
View File
@@ -91,6 +91,12 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
// SDL may send us a quit event since we initialize
// the video subsystem on startup. If we get one,
// forward it on for Qt to take care of.
QCoreApplication::instance()->quit();
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
{
@@ -247,12 +253,7 @@ void SdlGamepadKeyNavigation::setSettingsMode(bool settingsMode)
int SdlGamepadKeyNavigation::getConnectedGamepads()
{
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
SDL_GetError());
return 0;
}
Q_ASSERT(m_Enabled);
int count = 0;
for (int i = 0; i < SDL_NumJoysticks(); i++) {
@@ -261,6 +262,5 @@ int SdlGamepadKeyNavigation::getConnectedGamepads()
}
}
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
return count;
}
+99 -32
View File
@@ -6,6 +6,9 @@
#include <QMutex>
#include <QtDebug>
#include <QNetworkProxyFactory>
#include <QPalette>
#include <QFont>
#include <QCursor>
// Don't let SDL hook our main function, since Qt is already
// doing the same thing. This needs to be before any headers
@@ -28,6 +31,7 @@
#include "gui/computermodel.h"
#include "gui/appmodel.h"
#include "backend/autoupdatechecker.h"
#include "backend/systemproperties.h"
#include "streaming/session.h"
#include "settings/streamingpreferences.h"
#include "gui/sdlgamepadkeynavigation.h"
@@ -136,14 +140,6 @@ void qtLogToDiskHandler(QtMsgType type, const QMessageLogContext&, const QString
break;
}
// HACK: Avoid printing this internal Qt warning which seems to print every time we
// start our event loop for the QNetworkReply. I have found this warning in many
// unrelated bug reports, but none actually tackle this warning itself. It seems to be
// new in Qt 5.12.
if (msg.startsWith("QNetworkReplyHttpImplPrivate::_q_startOperation was called more than once")) {
return;
}
QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
QString txt = QString("%1 - Qt %2: %3\n").arg(logTime.toString()).arg(typeTxt).arg(msg);
@@ -231,6 +227,8 @@ LONG WINAPI UnhandledExceptionHandler(struct _EXCEPTION_POINTERS *ExceptionInfo)
int main(int argc, char *argv[])
{
SDL_SetMainReady();
// Set the app version for the QCommandLineParser's showVersion() command
QCoreApplication::setApplicationVersion(VERSION_STR);
@@ -290,9 +288,12 @@ int main(int argc, char *argv[])
// This avoids using the default keychain for SSL, which may cause
// password prompts on macOS.
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", QByteArray("1"));
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", "1");
#ifdef Q_OS_WIN32
// The debug build of ANGLE on Qt 5.12.2 triggers all sorts of asserts
// even simply creating an empty Qt Quick window and then trying to close
// the program. Avoid using ANGLE for debug builds until the issue is fixed.
#if defined(Q_OS_WIN32) && !defined(QT_DEBUG)
if (!qEnvironmentVariableIsSet("QT_OPENGL")) {
// On Windows, use ANGLE so we don't have to load OpenGL
// user-mode drivers into our app. OGL drivers (especially Intel)
@@ -311,15 +312,57 @@ int main(int argc, char *argv[])
// Register custom metatypes for use in signals
qRegisterMetaType<NvApp>("NvApp");
// Allow the display to sleep by default. We will manually use SDL_DisableScreenSaver()
// and SDL_EnableScreenSaver() when appropriate. This hint must be set before
// initializing the SDL video subsystem to have any effect.
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
// Steam Link requires that we initialize video before creating our
// QGuiApplication in order to configure the framebuffer correctly.
// It's fine to do on other platforms too, and it can save some time
// doing initialization and teardown of the video subsystem after streaming.
if (SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_TIMER) failed: %s",
SDL_GetError());
return -1;
}
// Use atexit() to ensure SDL_Quit() is called. This avoids
// racing with object destruction where SDL may be used.
atexit(SDL_Quit);
// Avoid the default behavior of changing the timer resolution to 1 ms.
// We don't want this all the time that Moonlight is open. We will set
// it manually when we start streaming.
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
// Disable minimize on focus loss by default. Users seem to want this off by default.
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
QGuiApplication app(argc, argv);
#ifdef STEAM_LINK
// Qt 5.9 from the Steam Link SDK is not able to load any fonts
// since the Steam Link doesn't include any of the ones it looks
// for. We know it has NotoSans so we will explicitly ask for that.
if (app.font().family().isEmpty()) {
qWarning() << "SL HACK: No default font - using NotoSans";
QFont fon("NotoSans");
app.setFont(fon);
}
// Move the mouse to the bottom right so it's invisible when using
// gamepad-only navigation.
QCursor().setPos(0xFFFF, 0xFFFF);
#endif
app.setWindowIcon(QIcon(":/res/moonlight.svg"));
// Register our C++ types for QML
qmlRegisterType<ComputerModel>("ComputerModel", 1, 0, "ComputerModel");
qmlRegisterType<AppModel>("AppModel", 1, 0, "AppModel");
qmlRegisterType<StreamingPreferences>("StreamingPreferences", 1, 0, "StreamingPreferences");
qmlRegisterType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0, "SdlGamepadKeyNavigation");
qmlRegisterUncreatableType<Session>("Session", 1, 0, "Session", "Session cannot be created from QML");
qmlRegisterSingletonType<ComputerManager>("ComputerManager", 1, 0,
"ComputerManager",
@@ -331,8 +374,48 @@ int main(int argc, char *argv[])
[](QQmlEngine*, QJSEngine*) -> QObject* {
return new AutoUpdateChecker();
});
qmlRegisterSingletonType<SystemProperties>("SystemProperties", 1, 0,
"SystemProperties",
[](QQmlEngine*, QJSEngine*) -> QObject* {
return new SystemProperties();
});
qmlRegisterSingletonType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0,
"SdlGamepadKeyNavigation",
[](QQmlEngine*, QJSEngine*) -> QObject* {
return new SdlGamepadKeyNavigation();
});
qmlRegisterSingletonType<StreamingPreferences>("StreamingPreferences", 1, 0,
"StreamingPreferences",
[](QQmlEngine*, QJSEngine*) -> QObject* {
return new StreamingPreferences();
});
QQuickStyle::setStyle("Material");
#ifndef Q_OS_WINRT
// Use the dense material dark theme by default
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
qputenv("QT_QUICK_CONTROLS_STYLE", "Material");
}
#else
// Use universal dark on WinRT
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
qputenv("QT_QUICK_CONTROLS_STYLE", "Universal");
}
#endif
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_THEME")) {
qputenv("QT_QUICK_CONTROLS_MATERIAL_THEME", "Dark");
}
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_ACCENT")) {
qputenv("QT_QUICK_CONTROLS_MATERIAL_ACCENT", "Purple");
}
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_VARIANT")) {
qputenv("QT_QUICK_CONTROLS_MATERIAL_VARIANT", "Dense");
}
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_UNIVERSAL_THEME")) {
qputenv("QT_QUICK_CONTROLS_UNIVERSAL_THEME", "Dark");
}
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_1_STYLE")) {
qputenv("QT_QUICK_CONTROLS_1_STYLE", "Base");
}
QQmlApplicationEngine engine;
QString initialView;
@@ -340,11 +423,11 @@ int main(int argc, char *argv[])
GlobalCommandLineParser parser;
switch (parser.parse(app.arguments())) {
case GlobalCommandLineParser::NormalStartRequested:
initialView = "PcView.qml";
initialView = "qrc:/gui/PcView.qml";
break;
case GlobalCommandLineParser::StreamRequested:
{
initialView = "CliStartStreamSegue.qml";
initialView = "qrc:/gui/CliStartStreamSegue.qml";
StreamingPreferences* preferences = new StreamingPreferences(&app);
StreamCommandLineParser streamParser;
streamParser.parse(app.arguments(), preferences);
@@ -356,7 +439,7 @@ int main(int argc, char *argv[])
}
case GlobalCommandLineParser::QuitRequested:
{
initialView = "CliQuitStreamSegue.qml";
initialView = "qrc:/gui/CliQuitStreamSegue.qml";
QuitCommandLineParser quitParser;
quitParser.parse(app.arguments());
auto launcher = new CliQuitStream::Launcher(quitParser.getHost(), &app);
@@ -372,22 +455,6 @@ int main(int argc, char *argv[])
if (engine.rootObjects().isEmpty())
return -1;
SDL_SetMainReady();
if (SDL_Init(SDL_INIT_TIMER) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_Init() failed: %s",
SDL_GetError());
}
// Use atexit() to ensure SDL_Quit() is called. This avoids
// racing with object destruction where SDL may be used.
atexit(SDL_Quit);
// Avoid the default behavior of changing the timer resolution to 1 ms.
// We don't want this all the time that Moonlight is open. We will set
// it manually when we start streaming.
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
int err = app.exec();
// Give worker tasks time to properly exit. Fixes PendingQuitTask
+18 -17
View File
@@ -8,7 +8,6 @@
QString Path::s_LogDir;
QString Path::s_BoxArtCacheDir;
const QString Path::k_GameControllerMappingFile("gamecontrollerdb.txt");
QString Path::getLogDir()
{
@@ -22,40 +21,42 @@ QString Path::getBoxArtCacheDir()
return s_BoxArtCacheDir;
}
QString Path::getGamepadMappingFile()
QByteArray Path::readDataFile(QString fileName)
{
QFile dataFile(getDataFilePath(fileName));
dataFile.open(QIODevice::ReadOnly);
return dataFile.readAll();
}
QString Path::getDataFilePath(QString fileName)
{
QString candidatePath;
// Check the current directory first
candidatePath = QDir(QDir::currentPath()).absoluteFilePath(k_GameControllerMappingFile);
candidatePath = QDir(QDir::currentPath()).absoluteFilePath(fileName);
if (QFile::exists(candidatePath)) {
qInfo() << "Found" << fileName << "at" << candidatePath;
return candidatePath;
}
// Now check the data directories (for Linux, in particular)
candidatePath = QStandardPaths::locate(QStandardPaths::DataLocation, k_GameControllerMappingFile);
candidatePath = QStandardPaths::locate(QStandardPaths::DataLocation, fileName);
if (!candidatePath.isEmpty() && QFile::exists(candidatePath)) {
qInfo() << "Found" << fileName << "at" << candidatePath;
return candidatePath;
}
// Now try the directory of our app installation (for Windows, if current dir doesn't find it)
candidatePath = QDir(QCoreApplication::applicationDirPath()).absoluteFilePath(k_GameControllerMappingFile);
candidatePath = QDir(QCoreApplication::applicationDirPath()).absoluteFilePath(fileName);
if (QFile::exists(candidatePath)) {
qInfo() << "Found" << fileName << "at" << candidatePath;
return candidatePath;
}
// Now try the Resources folder in our app bundle for macOS
QDir dir = QDir(QCoreApplication::applicationDirPath());
dir.cdUp();
dir.cd("Resources");
dir.filePath(k_GameControllerMappingFile);
candidatePath = dir.absoluteFilePath(k_GameControllerMappingFile);
if (QFile::exists(candidatePath)) {
return candidatePath;
}
// Couldn't find it
return QString();
// Return the QRC embedded copy
candidatePath = ":/data/" + fileName;
qInfo() << "Found" << fileName << "at" << candidatePath;
return QString(candidatePath);
}
void Path::initialize(bool portable)
+4 -2
View File
@@ -9,12 +9,14 @@ public:
static QString getBoxArtCacheDir();
static QString getGamepadMappingFile();
static QByteArray readDataFile(QString fileName);
// Only safe to use directly for Qt classes
static QString getDataFilePath(QString fileName);
static void initialize(bool portable);
private:
static QString s_LogDir;
static QString s_BoxArtCacheDir;
static const QString k_GameControllerMappingFile;
};
+5
View File
@@ -13,5 +13,10 @@
<file>gui/CliQuitStreamSegue.qml</file>
<file>gui/CliStartStreamSegue.qml</file>
<file>gui/AutoResizingComboBox.qml</file>
<file>gui/NavigableMenu.qml</file>
<file>gui/ErrorMessageDialog.qml</file>
<file>gui/NavigableMessageDialog.qml</file>
<file>gui/NavigableDialog.qml</file>
<file>gui/CenteredGridView.qml</file>
</qresource>
</RCC>
+1
View File
@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#fff"><path d="M12 2C6.47 2 2 6.47 2 12s4.47 10 10 10 10-4.47 10-10S17.53 2 12 2zm5 13.59L15.59 17 12 13.41 8.41 17 7 15.59 10.59 12 7 8.41 8.41 7 12 10.59 15.59 7 17 8.41 13.41 12 17 15.59z"/><path d="M0 0h24v24H0z" fill="none"/></svg>

After

Width:  |  Height:  |  Size: 325 B

+1
View File
@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#FFFFFF"><path fill="none" d="M0 0h24v24H0V0z"/><path d="M11 15h2v2h-2zm0-8h2v6h-2zm.99-5C6.47 2 2 6.48 2 12s4.47 10 9.99 10C17.52 22 22 17.52 22 12S17.52 2 11.99 2zM12 20c-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8-3.58 8-8 8z"/></svg>

After

Width:  |  Height:  |  Size: 323 B

+1
View File
@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#FFFFFF"><path fill="none" d="M0 0h24v24H0z"/><path d="M11 18h2v-2h-2v2zm1-16C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm0 18c-4.41 0-8-3.59-8-8s3.59-8 8-8 8 3.59 8 8-3.59 8-8 8zm0-14c-2.21 0-4 1.79-4 4h2c0-1.1.9-2 2-2s2 .9 2 2c0 2-3 1.75-3 5h2c0-2.25 3-2.5 3-5 0-2.21-1.79-4-4-4z"/></svg>

After

Width:  |  Height:  |  Size: 397 B

+7
View File
@@ -8,11 +8,18 @@
<file>res/baseline-lock-24px.svg</file>
<file>res/baseline-play_circle_filled_white-48px.svg</file>
<file>res/baseline-warning-24px.svg</file>
<file>res/baseline-cancel-24px.svg</file>
<file>res/no_app_image.png</file>
<file>res/settings.svg</file>
<file>res/arrow_left.svg</file>
<file>res/question_mark.svg</file>
<file>res/moonlight.svg</file>
<file>res/update.svg</file>
<file>res/baseline-help_outline-24px.svg</file>
<file>res/baseline-error_outline-24px.svg</file>
</qresource>
<qresource prefix="/data">
<file alias="gamecontrollerdb.txt">SDL_GameControllerDB/gamecontrollerdb.txt</file>
<file alias="ModeSeven.ttf">ModeSeven.ttf</file>
</qresource>
</RCC>
+6 -11
View File
@@ -54,15 +54,10 @@ void MappingManager::save()
void MappingManager::applyMappings()
{
QString mappingFile = Path::getGamepadMappingFile();
if (!mappingFile.isEmpty()) {
std::string mappingFileNative = QDir::toNativeSeparators(mappingFile).toStdString();
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Loading gamepad mappings from: %s",
mappingFileNative.c_str());
int newMappings = SDL_GameControllerAddMappingsFromFile(mappingFileNative.c_str());
QByteArray mappingData = Path::readDataFile("gamecontrollerdb.txt");
if (!mappingData.isEmpty()) {
int newMappings = SDL_GameControllerAddMappingsFromRW(
SDL_RWFromConstMem(mappingData.constData(), mappingData.size()), 1);
if (newMappings < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Error loading gamepad mappings: %s",
@@ -75,8 +70,8 @@ void MappingManager::applyMappings()
}
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"No gamepad mapping file found");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to load gamepad mapping file");
}
QList<SdlGamepadMapping> mappings = m_Mappings.values();
+3 -123
View File
@@ -1,6 +1,4 @@
#include "streamingpreferences.h"
#include "streaming/session.h"
#include "streaming/streamutils.h"
#include <QSettings>
@@ -24,6 +22,7 @@
#define SER_MOUSEACCELERATION "mouseacceleration"
#define SER_STARTWINDOWED "startwindowed"
#define SER_FRAMEPACING "framepacing"
#define SER_CONNWARNINGS "connwarnings"
StreamingPreferences::StreamingPreferences(QObject *parent)
: QObject(parent)
@@ -49,6 +48,7 @@ void StreamingPreferences::reload()
mouseAcceleration = settings.value(SER_MOUSEACCELERATION, false).toBool();
startWindowed = settings.value(SER_STARTWINDOWED, false).toBool();
framePacing = settings.value(SER_FRAMEPACING, false).toBool();
connectionWarnings = settings.value(SER_CONNWARNINGS, true).toBool();
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
static_cast<int>(AudioConfig::AC_STEREO)).toInt());
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
@@ -79,133 +79,13 @@ void StreamingPreferences::save()
settings.setValue(SER_MOUSEACCELERATION, mouseAcceleration);
settings.setValue(SER_STARTWINDOWED, startWindowed);
settings.setValue(SER_FRAMEPACING, framePacing);
settings.setValue(SER_CONNWARNINGS, connectionWarnings);
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
}
bool StreamingPreferences::hasAnyHardwareAcceleration()
{
// Always use VDS_AUTO to avoid spamming the user with warnings
// if they've forced software decoding.
return Session::isHardwareDecodeAvailable(VDS_AUTO,
VIDEO_FORMAT_H264,
1920, 1080, 60);
}
bool StreamingPreferences::isRunningWayland()
{
return qgetenv("XDG_SESSION_TYPE") == QByteArray("wayland");
}
bool StreamingPreferences::isWow64()
{
#ifdef Q_OS_WIN32
return QSysInfo::currentCpuArchitecture() != QSysInfo::buildCpuArchitecture();
#else
return false;
#endif
}
QString StreamingPreferences::getUnmappedGamepads()
{
return SdlInputHandler::getUnmappedGamepads();
}
int StreamingPreferences::getMaximumStreamingFrameRate()
{
// Never let the maximum drop below 60 FPS
int maxFrameRate = 60;
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return maxFrameRate;
}
SDL_DisplayMode mode, bestMode, desktopMode;
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
// Get the native desktop resolution
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
// Start at desktop mode and work our way up
bestMode = desktopMode;
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
if (mode.refresh_rate > bestMode.refresh_rate) {
bestMode = mode;
}
}
}
}
maxFrameRate = qMax(maxFrameRate, bestMode.refresh_rate);
}
}
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return maxFrameRate;
}
QRect StreamingPreferences::getDesktopResolution(int displayIndex)
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return QRect();
}
if (displayIndex >= SDL_GetNumVideoDisplays()) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return QRect();
}
SDL_DisplayMode mode;
int err = SDL_GetDesktopDisplayMode(displayIndex, &mode);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
if (err == 0) {
return QRect(0, 0, mode.w, mode.h);
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetDesktopDisplayMode() failed: %s",
SDL_GetError());
return QRect();
}
}
QRect StreamingPreferences::getNativeResolution(int displayIndex)
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return QRect();
}
if (displayIndex >= SDL_GetNumVideoDisplays()) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return QRect();
}
SDL_DisplayMode mode;
bool success = StreamUtils::getRealDesktopMode(displayIndex, &mode);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
if (success) {
return QRect(0, 0, mode.w, mode.h);
}
else {
return QRect();
}
}
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
{
// This table prefers 16:10 resolutions because they are
+3 -14
View File
@@ -15,20 +15,6 @@ public:
Q_INVOKABLE void save();
Q_INVOKABLE static bool hasAnyHardwareAcceleration();
Q_INVOKABLE static bool isRunningWayland();
Q_INVOKABLE static bool isWow64();
Q_INVOKABLE static int getMaximumStreamingFrameRate();
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
Q_INVOKABLE QString getUnmappedGamepads();
void reload();
enum AudioConfig
@@ -77,6 +63,7 @@ public:
Q_PROPERTY(bool mouseAcceleration MEMBER mouseAcceleration NOTIFY mouseAccelerationChanged)
Q_PROPERTY(bool startWindowed MEMBER startWindowed NOTIFY startWindowedChanged)
Q_PROPERTY(bool framePacing MEMBER framePacing NOTIFY framePacingChanged)
Q_PROPERTY(bool connectionWarnings MEMBER connectionWarnings NOTIFY connectionWarningsChanged)
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
@@ -97,6 +84,7 @@ public:
bool mouseAcceleration;
bool startWindowed;
bool framePacing;
bool connectionWarnings;
AudioConfig audioConfig;
VideoCodecConfig videoCodecConfig;
VideoDecoderSelection videoDecoderSelection;
@@ -119,5 +107,6 @@ signals:
void windowModeChanged();
void startWindowedChanged();
void framePacingChanged();
void connectionWarningsChanged();
};
+34 -1
View File
@@ -5,18 +5,24 @@
#include "renderers/soundioaudiorenderer.h"
#endif
#ifdef HAVE_SLAUDIO
#include "renderers/slaud.h"
#endif
#include "renderers/sdl.h"
#include <Limelight.h>
IAudioRenderer* Session::createAudioRenderer()
{
#ifdef HAVE_SOUNDIO
#if defined(HAVE_SOUNDIO)
if (qgetenv("ML_AUDIO") == "SDL") {
return new SdlAudioRenderer();
}
return new SoundIoAudioRenderer();
#elif defined(HAVE_SLAUDIO)
return new SLAudioRenderer();
#else
return new SdlAudioRenderer();
#endif
@@ -115,6 +121,21 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
}
}
// See if we need to drop this sample
if (s_ActiveSession->m_DropAudioEndTime != 0) {
if (SDL_TICKS_PASSED(SDL_GetTicks(), s_ActiveSession->m_DropAudioEndTime)) {
// Avoid calling SDL_GetTicks() now
s_ActiveSession->m_DropAudioEndTime = 0;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio drop window has ended");
}
else {
// We're still in the drop window
return;
}
}
s_ActiveSession->m_AudioSampleCount++;
if (s_ActiveSession->m_AudioRenderer != nullptr) {
@@ -145,10 +166,22 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
// safe to reinitialize here because we can't be torn down while
// the audio decoder/playback thread is still alive.
if (s_ActiveSession->m_AudioRenderer == nullptr && (s_ActiveSession->m_AudioSampleCount % 200) == 0) {
// Since we're doing this inline and audio initialization takes time, we need
// to drop samples to account for the time we've spent blocking audio rendering
// so we return to real-time playback and don't accumulate latency.
Uint32 audioReinitStartTime = SDL_GetTicks();
s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer();
if (!s_ActiveSession->m_AudioRenderer->prepareForPlayback(&s_ActiveSession->m_AudioConfig)) {
delete s_ActiveSession->m_AudioRenderer;
s_ActiveSession->m_AudioRenderer = nullptr;
}
Uint32 audioReinitStopTime = SDL_GetTicks();
s_ActiveSession->m_DropAudioEndTime = audioReinitStopTime + (audioReinitStopTime - audioReinitStartTime);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio reinitialization took %d ms - starting drop window",
audioReinitStopTime - audioReinitStartTime);
}
}
+58
View File
@@ -0,0 +1,58 @@
#include "slaud.h"
#include <SDL.h>
SLAudioRenderer::SLAudioRenderer()
: m_AudioContext(nullptr),
m_AudioStream(nullptr)
{
}
bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
{
m_AudioContext = SLAudio_CreateContext();
if (m_AudioContext == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SLAudio_CreateContext() failed");
return false;
}
m_AudioStream = SLAudio_CreateStream(m_AudioContext,
opusConfig->sampleRate,
opusConfig->channelCount,
SAMPLES_PER_FRAME * sizeof(short) * opusConfig->channelCount,
1);
if (m_AudioStream == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SLAudio_CreateStream() failed");
return false;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Using SLAudio renderer");
return true;
}
SLAudioRenderer::~SLAudioRenderer()
{
if (m_AudioStream != nullptr) {
SLAudio_FreeStream(m_AudioStream);
}
if (m_AudioContext != nullptr) {
SLAudio_FreeContext(m_AudioContext);
}
}
bool SLAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
{
void* outputBuffer = SLAudio_BeginFrame(m_AudioStream);
if (outputBuffer != nullptr) {
memcpy(outputBuffer, audioBuffer, audioSize);
SLAudio_SubmitFrame(m_AudioStream);
}
return true;
}
+20
View File
@@ -0,0 +1,20 @@
#pragma once
#include "renderer.h"
#include <SLAudio.h>
class SLAudioRenderer : public IAudioRenderer
{
public:
SLAudioRenderer();
virtual ~SLAudioRenderer();
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
virtual bool submitAudio(short* audioBuffer, int audioSize);
private:
CSLAudioContext* m_AudioContext;
CSLAudioStream* m_AudioStream;
};
+191 -19
View File
@@ -54,8 +54,24 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
// is via normal motion events that are influenced by mouse acceleration).
// Otherwise, we'll use raw input capture which is straight from the device
// without modification by the OS.
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
prefs.mouseAcceleration ? "1" : "0");
SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
prefs.mouseAcceleration ? "1" : "0",
SDL_HINT_OVERRIDE);
// We must initialize joystick explicitly before gamecontroller in order
// to ensure we receive gamecontroller attach events for gamepads where
// SDL doesn't have a built-in mapping. By starting joystick first, we
// can allow mapping manager to update the mappings before GC attach
// events are generated.
SDL_assert(!SDL_WasInit(SDL_INIT_JOYSTICK));
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_JOYSTICK) failed: %s",
SDL_GetError());
}
MappingManager mappingManager;
mappingManager.applyMappings();
// We need to reinit this each time, since you only get
// an initial set of gamepad arrival events once per init.
@@ -66,8 +82,12 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
SDL_GetError());
}
MappingManager mappingManager;
mappingManager.applyMappings();
SDL_assert(!SDL_WasInit(SDL_INIT_HAPTIC));
if (SDL_InitSubSystem(SDL_INIT_HAPTIC) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_HAPTIC) failed: %s",
SDL_GetError());
}
// Initialize the gamepad mask with currently attached gamepads to avoid
// causing gamepads to unexpectedly disappear and reappear on the host
@@ -87,6 +107,9 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
SdlInputHandler::~SdlInputHandler()
{
for (int i = 0; i < MAX_GAMEPADS; i++) {
if (m_GamepadState[i].haptic != nullptr) {
SDL_HapticClose(m_GamepadState[i].haptic);
}
if (m_GamepadState[i].controller != nullptr) {
SDL_GameControllerClose(m_GamepadState[i].controller);
}
@@ -97,8 +120,17 @@ SdlInputHandler::~SdlInputHandler()
SDL_RemoveTimer(m_RightButtonReleaseTimer);
SDL_RemoveTimer(m_DragTimer);
SDL_QuitSubSystem(SDL_INIT_HAPTIC);
SDL_assert(!SDL_WasInit(SDL_INIT_HAPTIC));
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
SDL_assert(!SDL_WasInit(SDL_INIT_JOYSTICK));
// Return background event handling to off
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "0");
}
void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
@@ -111,10 +143,21 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
(event->keysym.mod & KMOD_CTRL) &&
(event->keysym.mod & KMOD_ALT) &&
(event->keysym.mod & KMOD_SHIFT)) {
// First we test the SDLK combos for matches,
// that way we ensure that latin keyboard users
// can match to the key they see on their keyboards.
// If nothing matches that, we'll then go on to
// checking scancodes so non-latin keyboard users
// can have working hotkeys (though possibly in
// odd positions). We must do all SDLK tests before
// any scancode tests to avoid issues in cases
// where the SDLK for one shortcut collides with
// the scancode of another.
// Check for quit combo (Ctrl+Alt+Shift+Q)
if (event->keysym.sym == SDLK_q) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Detected quit key combo");
"Detected quit key combo (SDLK)");
// Push a quit event to the main loop
SDL_Event event;
@@ -126,7 +169,55 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
// Check for the unbind combo (Ctrl+Alt+Shift+Z)
else if (event->keysym.sym == SDLK_z) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Detected mouse capture toggle combo");
"Detected mouse capture toggle combo (SDLK)");
// Stop handling future input
SDL_SetRelativeMouseMode((SDL_bool)!SDL_GetRelativeMouseMode());
// Force raise all keys to ensure they aren't stuck,
// since we won't get their key up events.
raiseAllKeys();
return;
}
else if (event->keysym.sym == SDLK_x) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Detected full-screen toggle combo (SDLK)");
Session::s_ActiveSession->toggleFullscreen();
// Force raise all keys just be safe across this full-screen/windowed
// transition just in case key events get lost.
raiseAllKeys();
return;
}
else if (event->keysym.sym == SDLK_s) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Detected stats toggle combo (SDLK)");
// Toggle the stats overlay
Session::get()->getOverlayManager().setOverlayState(Overlay::OverlayDebug,
!Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug));
// Force raise all keys just be safe across this full-screen/windowed
// transition just in case key events get lost.
raiseAllKeys();
return;
}
// Check for quit combo (Ctrl+Alt+Shift+Q)
else if (event->keysym.scancode == SDL_SCANCODE_Q) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Detected quit key combo (scancode)");
// Push a quit event to the main loop
SDL_Event event;
event.type = SDL_QUIT;
event.quit.timestamp = SDL_GetTicks();
SDL_PushEvent(&event);
return;
}
// Check for the unbind combo (Ctrl+Alt+Shift+Z)
else if (event->keysym.scancode == SDL_SCANCODE_Z) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Detected mouse capture toggle combo (scancode)");
// Stop handling future input
SDL_SetRelativeMouseMode((SDL_bool)!SDL_GetRelativeMouseMode());
@@ -137,11 +228,24 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
return;
}
// Check for the full-screen combo (Ctrl+Alt+Shift+X)
else if (event->keysym.sym == SDLK_x) {
else if (event->keysym.scancode == SDL_SCANCODE_X) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Detected full-screen toggle combo");
"Detected full-screen toggle combo (scancode)");
Session::s_ActiveSession->toggleFullscreen();
// Force raise all keys just be safe across this full-screen/windowed
// transition just in case key events get lost.
raiseAllKeys();
return;
}
else if (event->keysym.scancode == SDL_SCANCODE_S) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Detected stats toggle combo (scancode)");
// Toggle the stats overlay
Session::get()->getOverlayManager().setOverlayState(Overlay::OverlayDebug,
!Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug));
// Force raise all keys just be safe across this full-screen/windowed
// transition just in case key events get lost.
raiseAllKeys();
@@ -641,17 +745,12 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
return;
}
#if SDL_VERSION_ATLEAST(2, 0, 9)
// Determine this player's preferred index
i = SDL_GameControllerGetPlayerIndex(controller);
if (i < 0 || i >= MAX_GAMEPADS || m_GamepadState[i].controller != NULL) {
// If the player index is unavailable or invalid, start searching from 0
i = 0;
}
#else
// SDL 2.0.8 and earlier has no player number hints
// We used to use SDL_GameControllerGetPlayerIndex() here but that
// can lead to strange issues due to bugs in Windows where an Xbox
// controller will join as player 2, even though no player 1 controller
// is connected at all. This pretty much screws any attempt to use
// the gamepad in single player games, so just assign them in order from 0.
i = 0;
#endif
for (; i < MAX_GAMEPADS; i++) {
if (m_GamepadState[i].controller == NULL) {
@@ -678,6 +777,24 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
state->controller = controller;
state->jsId = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(state->controller));
state->haptic = SDL_HapticOpenFromJoystick(SDL_GameControllerGetJoystick(state->controller));
state->hapticEffectId = -1;
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_NONE;
if (state->haptic != nullptr) {
if ((SDL_HapticQuery(state->haptic) & SDL_HAPTIC_LEFTRIGHT) == 0) {
if (SDL_HapticRumbleSupported(state->haptic)) {
if (SDL_HapticRumbleInit(state->haptic) == 0) {
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE;
}
}
if (state->hapticMethod == GAMEPAD_HAPTIC_METHOD_NONE) {
SDL_HapticClose(state->haptic);
state->haptic = nullptr;
}
} else {
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_LEFTRIGHT;
}
}
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(SDL_GameControllerGetJoystick(state->controller)),
guidStr, sizeof(guidStr));
@@ -712,6 +829,9 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
state = findStateForGamepad(event->which);
if (state != NULL) {
SDL_GameControllerClose(state->controller);
if (state->haptic != nullptr) {
SDL_HapticClose(state->haptic);
}
// Remove this from the gamepad mask in MC-mode
if (m_MultiController) {
@@ -765,6 +885,59 @@ void SdlInputHandler::handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event)
}
}
void SdlInputHandler::rumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor)
{
// Make sure the controller number is within our supported count
if (controllerNumber >= MAX_GAMEPADS) {
return;
}
// Check if the controller supports haptics (and if the controller exists at all)
SDL_Haptic* haptic = m_GamepadState[controllerNumber].haptic;
if (haptic == nullptr) {
return;
}
// Stop the last effect we played
if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_LEFTRIGHT) {
if (m_GamepadState[controllerNumber].hapticEffectId >= 0) {
SDL_HapticDestroyEffect(haptic, m_GamepadState[controllerNumber].hapticEffectId);
}
} else if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE) {
SDL_HapticRumbleStop(haptic);
}
// If this callback is telling us to stop both motors, don't bother queuing a new effect
if (lowFreqMotor == 0 && highFreqMotor == 0) {
return;
}
if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_LEFTRIGHT) {
SDL_HapticEffect effect;
SDL_memset(&effect, 0, sizeof(effect));
effect.type = SDL_HAPTIC_LEFTRIGHT;
// The effect should last until we are instructed to stop or change it
effect.leftright.length = SDL_HAPTIC_INFINITY;
// SDL haptics range from 0-32767 but XInput uses 0-65535, so divide by 2 to correct for SDL's scaling
effect.leftright.large_magnitude = lowFreqMotor / 2;
effect.leftright.small_magnitude = highFreqMotor / 2;
// Play the new effect
m_GamepadState[controllerNumber].hapticEffectId = SDL_HapticNewEffect(haptic, &effect);
if (m_GamepadState[controllerNumber].hapticEffectId >= 0) {
SDL_HapticRunEffect(haptic, m_GamepadState[controllerNumber].hapticEffectId, 1);
}
} else if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE) {
SDL_HapticRumblePlay(haptic,
std::min(1.0, (GAMEPAD_HAPTIC_SIMPLE_HIFREQ_MOTOR_WEIGHT*highFreqMotor +
GAMEPAD_HAPTIC_SIMPLE_LOWFREQ_MOTOR_WEIGHT*lowFreqMotor) / 65535.0),
SDL_HAPTIC_INFINITY);
}
}
void SdlInputHandler::handleTouchFingerEvent(SDL_TouchFingerEvent* event)
{
int fingerIndex = -1;
@@ -910,7 +1083,6 @@ int SdlInputHandler::getAttachedGamepadMask()
return 0x1;
}
// TODO: Use SDL_GameControllerGetPlayerIndex() for accurate indexes?
count = mask = 0;
for (int i = 0; i < SDL_NumJoysticks(); i++) {
if (SDL_IsGameController(i)) {
+12
View File
@@ -8,6 +8,9 @@
struct GamepadState {
SDL_GameController* controller;
SDL_JoystickID jsId;
SDL_Haptic* haptic;
int hapticMethod;
int hapticEffectId;
short index;
short buttons;
@@ -19,6 +22,13 @@ struct GamepadState {
#define MAX_GAMEPADS 4
#define MAX_FINGERS 2
#define GAMEPAD_HAPTIC_METHOD_NONE 0
#define GAMEPAD_HAPTIC_METHOD_LEFTRIGHT 1
#define GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE 2
#define GAMEPAD_HAPTIC_SIMPLE_HIFREQ_MOTOR_WEIGHT 0.33
#define GAMEPAD_HAPTIC_SIMPLE_LOWFREQ_MOTOR_WEIGHT 0.8
class SdlInputHandler
{
public:
@@ -43,6 +53,8 @@ public:
void handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event);
void rumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor);
void handleTouchFingerEvent(SDL_TouchFingerEvent* event);
int getAttachedGamepadMask();
+150 -117
View File
@@ -11,7 +11,7 @@
#endif
#ifdef HAVE_SLVIDEO
#include "video/sl.h"
#include "video/slvid.h"
#endif
#ifdef Q_OS_WIN32
@@ -38,7 +38,9 @@ CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
Session::clConnectionTerminated,
nullptr,
nullptr,
Session::clLogMessage
Session::clLogMessage,
Session::clRumble,
Session::clConnectionStatusUpdate
};
AUDIO_RENDERER_CALLBACKS Session::k_AudioCallbacks = {
@@ -73,8 +75,11 @@ void Session::clStageFailed(int stage, long errorCode)
void Session::clConnectionTerminated(long errorCode)
{
s_ActiveSession->m_UnexpectedTermination = true;
emit s_ActiveSession->displayLaunchError("Connection terminated");
// Display the termination dialog if this was not intended
if (errorCode != 0) {
s_ActiveSession->m_UnexpectedTermination = true;
emit s_ActiveSession->displayLaunchError("Connection terminated");
}
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Connection terminated: %ld",
@@ -99,18 +104,57 @@ void Session::clLogMessage(const char* format, ...)
va_end(ap);
}
void Session::clRumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor)
{
// The input handler can be closed during the stream if LiStopConnection() hasn't completed yet
// but the stream has been stopped by the user. In this case, just discard the rumble.
SDL_AtomicLock(&s_ActiveSession->m_InputHandlerLock);
if (s_ActiveSession->m_InputHandler != nullptr) {
s_ActiveSession->m_InputHandler->rumble(controllerNumber, lowFreqMotor, highFreqMotor);
}
SDL_AtomicUnlock(&s_ActiveSession->m_InputHandlerLock);
}
void Session::clConnectionStatusUpdate(int connectionStatus)
{
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Connection status update: %d",
connectionStatus);
if (!s_ActiveSession->m_Preferences->connectionWarnings) {
return;
}
switch (connectionStatus)
{
case CONN_STATUS_POOR:
if (s_ActiveSession->m_StreamConfig.bitrate > 5000) {
strcpy(s_ActiveSession->m_OverlayManager.getOverlayText(Overlay::OverlayStatusUpdate), "Slow connection to PC\nReduce your bitrate");
}
else {
strcpy(s_ActiveSession->m_OverlayManager.getOverlayText(Overlay::OverlayStatusUpdate), "Poor connection to PC");
}
s_ActiveSession->m_OverlayManager.setOverlayTextUpdated(Overlay::OverlayStatusUpdate);
s_ActiveSession->m_OverlayManager.setOverlayState(Overlay::OverlayStatusUpdate, true);
break;
case CONN_STATUS_OKAY:
s_ActiveSession->m_OverlayManager.setOverlayState(Overlay::OverlayStatusUpdate, false);
break;
}
}
#define CALL_INITIALIZE(dec) (dec)->initialize(vds, window, videoFormat, width, height, frameRate, enableVsync, enableFramePacing)
bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window, int videoFormat, int width, int height,
int frameRate, bool enableVsync, bool enableFramePacing, IVideoDecoder*& chosenDecoder)
int frameRate, bool enableVsync, bool enableFramePacing, bool testOnly, IVideoDecoder*& chosenDecoder)
{
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"V-sync %s",
enableVsync ? "enabled" : "disabled");
#ifdef HAVE_SLVIDEO
chosenDecoder = new SLVideoDecoder();
chosenDecoder = new SLVideoDecoder(testOnly);
if (CALL_INITIALIZE(chosenDecoder)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"SLVideo video decoder chosen");
@@ -125,7 +169,7 @@ bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
#endif
#ifdef HAVE_FFMPEG
chosenDecoder = new FFmpegVideoDecoder();
chosenDecoder = new FFmpegVideoDecoder(testOnly);
if (CALL_INITIALIZE(chosenDecoder)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"FFmpeg-based video decoder chosen");
@@ -200,30 +244,13 @@ int Session::drSubmitDecodeUnit(PDECODE_UNIT du)
}
}
bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
bool Session::isHardwareDecodeAvailable(SDL_Window* window,
StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate)
{
IVideoDecoder* decoder;
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return false;
}
SDL_Window* window = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_HIDDEN);
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return false;
}
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, false, decoder)) {
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, false, true, decoder)) {
return false;
}
@@ -231,39 +258,16 @@ bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelect
delete decoder;
// This must be called after the decoder is deleted, because
// the renderer may want to interact with the window
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return ret;
}
int Session::getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
int Session::getDecoderCapabilities(SDL_Window* window,
StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate)
{
IVideoDecoder* decoder;
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return false;
}
SDL_Window* window = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_HIDDEN);
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return false;
}
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, false, decoder)) {
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, false, true, decoder)) {
return false;
}
@@ -271,12 +275,6 @@ int Session::getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection
delete decoder;
// This must be called after the decoder is deleted, because
// the renderer may want to interact with the window
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return caps;
}
@@ -293,12 +291,17 @@ Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *prefere
m_DisplayOriginY(0),
m_PendingWindowedTransition(false),
m_UnexpectedTermination(true), // Failure prior to streaming is unexpected
m_InputHandler(nullptr),
m_InputHandlerLock(0),
m_OpusDecoder(nullptr),
m_AudioRenderer(nullptr),
m_AudioSampleCount(0)
m_AudioSampleCount(0),
m_DropAudioEndTime(0)
{
}
// NB: This may not get destroyed for a long time! Don't put any vital cleanup here.
// Use Session::exec() or DeferredSessionCleanupTask instead.
Session::~Session()
{
// Acquire session semaphore to ensure all cleanup is done before the destructor returns
@@ -307,8 +310,17 @@ Session::~Session()
s_ActiveSessionSemaphore.release();
}
void Session::initialize()
bool Session::initialize()
{
// Create a hidden window to use for decoder initialization tests
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
return false;
}
qInfo() << "Server GPU:" << m_Computer->gpuModel;
qInfo() << "Server GFE version:" << m_Computer->gfeVersion;
@@ -361,7 +373,8 @@ void Session::initialize()
case StreamingPreferences::VCC_AUTO:
// TODO: Determine if HEVC is better depending on the decoder
m_StreamConfig.supportsHevc =
isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
isHardwareDecodeAvailable(testWindow,
m_Preferences->videoDecoderSelection,
VIDEO_FORMAT_H265,
m_StreamConfig.width,
m_StreamConfig.height,
@@ -398,6 +411,15 @@ void Session::initialize()
break;
}
// Add the capability flags from the chosen decoder/renderer
// Requires m_StreamConfig.supportsHevc to be initialized
m_VideoCallbacks.capabilities |= getDecoderCapabilities(testWindow,
m_Preferences->videoDecoderSelection,
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
m_StreamConfig.width,
m_StreamConfig.height,
m_StreamConfig.fps);
switch (m_Preferences->windowMode)
{
case StreamingPreferences::WM_FULLSCREEN_DESKTOP:
@@ -408,6 +430,14 @@ void Session::initialize()
m_FullScreenFlag = SDL_WINDOW_FULLSCREEN;
break;
}
// Check for validation errors/warnings and emit
// signals for them, if appropriate
bool ret = validateLaunch(testWindow);
SDL_DestroyWindow(testWindow);
return ret;
}
void Session::emitLaunchWarning(QString text)
@@ -426,7 +456,7 @@ void Session::emitLaunchWarning(QString text)
}
}
bool Session::validateLaunch()
bool Session::validateLaunch(SDL_Window* testWindow)
{
QStringList warningList;
@@ -446,7 +476,8 @@ bool Session::validateLaunch()
bool hevcForced = m_Preferences->videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC ||
m_Preferences->videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC_HDR;
if (!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
if (!isHardwareDecodeAvailable(testWindow,
m_Preferences->videoDecoderSelection,
VIDEO_FORMAT_H265,
m_StreamConfig.width,
m_StreamConfig.height,
@@ -487,7 +518,8 @@ bool Session::validateLaunch()
emitLaunchWarning("Your host PC GPU doesn't support HDR streaming. "
"A GeForce GTX 1000-series (Pascal) or later GPU is required for HDR streaming.");
}
else if (!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
else if (!isHardwareDecodeAvailable(testWindow,
m_Preferences->videoDecoderSelection,
VIDEO_FORMAT_H265_MAIN10,
m_StreamConfig.width,
m_StreamConfig.height,
@@ -536,7 +568,8 @@ bool Session::validateLaunch()
}
if (m_Preferences->videoDecoderSelection == StreamingPreferences::VDS_FORCE_HARDWARE &&
!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
!isHardwareDecodeAvailable(testWindow,
m_Preferences->videoDecoderSelection,
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
m_StreamConfig.width,
m_StreamConfig.height,
@@ -552,13 +585,6 @@ bool Session::validateLaunch()
return false;
}
// Add the capability flags from the chosen decoder/renderer
m_VideoCallbacks.capabilities |= getDecoderCapabilities(m_Preferences->videoDecoderSelection,
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
m_StreamConfig.width,
m_StreamConfig.height,
m_StreamConfig.fps);
return true;
}
@@ -780,11 +806,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
// Complete initialization in this deferred context to avoid
// calling expensive functions in the constructor (during the
// process of loading the StreamSegue).
initialize();
// Check for validation errors/warnings and emit
// signals for them, if appropriate
if (!validateLaunch()) {
if (!initialize()) {
emit sessionFinished();
return;
}
@@ -806,15 +828,30 @@ void Session::exec(int displayOriginX, int displayOriginY)
// Initialize the gamepad code with our preferences
StreamingPreferences prefs;
SdlInputHandler inputHandler(prefs, m_Computer,
m_StreamConfig.width,
m_StreamConfig.height);
m_InputHandler = new SdlInputHandler(prefs, m_Computer,
m_StreamConfig.width,
m_StreamConfig.height);
// The UI should have ensured the old game was already quit
// if we decide to stream a different game.
Q_ASSERT(m_Computer->currentGameId == 0 ||
m_Computer->currentGameId == m_App.id);
// SOPS will set all settings to 720p60 if it doesn't recognize
// the chosen resolution. Avoid that by disabling SOPS when it
// is not streaming a supported resolution.
bool enableGameOptimizations = false;
for (const NvDisplayMode &mode : m_Computer->displayModes) {
if (mode.width == m_StreamConfig.width &&
mode.height == m_StreamConfig.height) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Found host supported resolution: %dx%d",
mode.width, mode.height);
enableGameOptimizations = prefs.gameOptimizations;
break;
}
}
try {
NvHTTP http(m_Computer->activeAddress, m_Computer->serverCert);
if (m_Computer->currentGameId != 0) {
@@ -822,30 +859,24 @@ void Session::exec(int displayOriginX, int displayOriginY)
}
else {
http.launchApp(m_App.id, &m_StreamConfig,
prefs.gameOptimizations,
enableGameOptimizations,
prefs.playAudioOnHost,
inputHandler.getAttachedGamepadMask());
m_InputHandler->getAttachedGamepadMask());
}
} catch (const GfeHttpResponseException& e) {
emit displayLaunchError(e.toQString());
delete m_InputHandler;
m_InputHandler = nullptr;
emit displayLaunchError("GeForce Experience returned error: " + e.toQString());
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
return;
} catch (const QtNetworkReplyException& e) {
delete m_InputHandler;
m_InputHandler = nullptr;
emit displayLaunchError(e.toQString());
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
return;
}
SDL_assert(!SDL_WasInit(SDL_INIT_VIDEO));
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
emit displayLaunchError(QString::fromLocal8Bit(SDL_GetError()));
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
return;
}
QByteArray hostnameStr = m_Computer->activeAddress.toLatin1();
QByteArray siAppVersion = m_Computer->appVersion.toLatin1();
@@ -869,7 +900,8 @@ void Session::exec(int displayOriginX, int displayOriginY)
if (err != 0) {
// We already displayed an error dialog in the stage failure
// listener.
SDL_QuitSubSystem(SDL_INIT_VIDEO);
delete m_InputHandler;
m_InputHandler = nullptr;
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
return;
}
@@ -891,7 +923,8 @@ void Session::exec(int displayOriginX, int displayOriginY)
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateWindow() failed: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
delete m_InputHandler;
m_InputHandler = nullptr;
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
return;
}
@@ -962,14 +995,6 @@ void Session::exec(int displayOriginX, int displayOriginY)
// sleep precision and more accurate callback timing.
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1");
// Raise the priority of the main thread, since it handles
// time-sensitive video rendering
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Unable to set main thread to high priority: %s",
SDL_GetError());
}
int currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
// Now that we're about to stream, any SDL_QUIT event is expected
@@ -1052,7 +1077,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
// Raise all keys that are currently pressed. If we don't do this, certain keys
// used in shortcuts that cause focus loss (such as Alt+Tab) may get stuck down.
inputHandler.raiseAllKeys();
m_InputHandler->raiseAllKeys();
}
// We want to recreate the decoder for resizes (full-screen toggles) and the initial shown event.
@@ -1125,6 +1150,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
m_ActiveVideoHeight, m_ActiveVideoFrameRate,
enableVsync,
enableVsync && m_Preferences->framePacing,
false,
s_ActiveSession->m_VideoDecoder)) {
SDL_AtomicUnlock(&m_DecoderLock);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
@@ -1142,31 +1168,31 @@ void Session::exec(int displayOriginX, int displayOriginY)
case SDL_KEYUP:
case SDL_KEYDOWN:
inputHandler.handleKeyEvent(&event.key);
m_InputHandler->handleKeyEvent(&event.key);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
inputHandler.handleMouseButtonEvent(&event.button);
m_InputHandler->handleMouseButtonEvent(&event.button);
break;
case SDL_MOUSEMOTION:
inputHandler.handleMouseMotionEvent(&event.motion);
m_InputHandler->handleMouseMotionEvent(&event.motion);
break;
case SDL_MOUSEWHEEL:
inputHandler.handleMouseWheelEvent(&event.wheel);
m_InputHandler->handleMouseWheelEvent(&event.wheel);
break;
case SDL_CONTROLLERAXISMOTION:
inputHandler.handleControllerAxisEvent(&event.caxis);
m_InputHandler->handleControllerAxisEvent(&event.caxis);
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
inputHandler.handleControllerButtonEvent(&event.cbutton);
m_InputHandler->handleControllerButtonEvent(&event.cbutton);
break;
case SDL_CONTROLLERDEVICEADDED:
case SDL_CONTROLLERDEVICEREMOVED:
inputHandler.handleControllerDeviceEvent(&event.cdevice);
m_InputHandler->handleControllerDeviceEvent(&event.cdevice);
break;
case SDL_JOYDEVICEADDED:
inputHandler.handleJoystickArrivalEvent(&event.jdevice);
m_InputHandler->handleJoystickArrivalEvent(&event.jdevice);
break;
// SDL2 sends touch events from trackpads by default on
@@ -1176,7 +1202,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
case SDL_FINGERDOWN:
case SDL_FINGERMOTION:
case SDL_FINGERUP:
inputHandler.handleTouchFingerEvent(&event.tfinger);
m_InputHandler->handleTouchFingerEvent(&event.tfinger);
break;
#endif
}
@@ -1190,7 +1216,16 @@ DispatchDeferredCleanup:
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
// Raise any keys that are still down
inputHandler.raiseAllKeys();
m_InputHandler->raiseAllKeys();
// Destroy the input handler now. Any rumble callbacks that
// occur after this point will be discarded. This must be destroyed
// before allow the UI to continue execution or it could interfere
// with SDLGamepadKeyNavigation.
SDL_AtomicLock(&m_InputHandlerLock);
delete m_InputHandler;
m_InputHandler = nullptr;
SDL_AtomicUnlock(&m_InputHandlerLock);
// Destroy the decoder, since this must be done on the main thread
SDL_AtomicLock(&m_DecoderLock);
@@ -1205,8 +1240,6 @@ DispatchDeferredCleanup:
if (iconSurface != nullptr) {
SDL_FreeSurface(iconSurface);
}
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_assert(!SDL_WasInit(SDL_INIT_VIDEO));
// Cleanup can take a while, so dispatch it to a worker thread.
// When it is complete, it will release our s_ActiveSessionSemaphore
+30 -8
View File
@@ -4,11 +4,11 @@
#include <Limelight.h>
#include <opus_multistream.h>
#include "backend/computermanager.h"
#include "settings/streamingpreferences.h"
#include "input.h"
#include "video/decoder.h"
#include "audio/renderers/renderer.h"
#include "video/overlaymanager.h"
class Session : public QObject
{
@@ -25,12 +25,19 @@ public:
Q_INVOKABLE void exec(int displayOriginX, int displayOriginY);
static
bool isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
bool isHardwareDecodeAvailable(SDL_Window* window,
StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate);
static
int getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate);
static Session* get()
{
return s_ActiveSession;
}
Overlay::OverlayManager& getOverlayManager()
{
return m_OverlayManager;
}
signals:
void stageStarting(QString stage);
@@ -48,13 +55,16 @@ signals:
void sessionFinished();
private:
void initialize();
bool initialize();
bool validateLaunch();
bool validateLaunch(SDL_Window* testWindow);
void emitLaunchWarning(QString text);
int getDecoderCapabilities();
static
int getDecoderCapabilities(SDL_Window* window,
StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate);
IAudioRenderer* createAudioRenderer();
@@ -73,6 +83,7 @@ private:
bool chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window, int videoFormat, int width, int height,
int frameRate, bool enableVsync, bool enableFramePacing,
bool testOnly,
IVideoDecoder*& chosenDecoder);
static
@@ -87,6 +98,12 @@ private:
static
void clLogMessage(const char* format, ...);
static
void clRumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor);
static
void clConnectionStatusUpdate(int connectionStatus);
static
int arInit(int audioConfiguration,
const POPUS_MULTISTREAM_CONFIGURATION opusConfig,
@@ -122,6 +139,8 @@ private:
int m_DisplayOriginY;
bool m_PendingWindowedTransition;
bool m_UnexpectedTermination;
SdlInputHandler* m_InputHandler;
SDL_SpinLock m_InputHandlerLock;
int m_ActiveVideoFormat;
int m_ActiveVideoWidth;
@@ -133,6 +152,9 @@ private:
IAudioRenderer* m_AudioRenderer;
OPUS_MULTISTREAM_CONFIGURATION m_AudioConfig;
int m_AudioSampleCount;
Uint32 m_DropAudioEndTime;
Overlay::OverlayManager m_OverlayManager;
static AUDIO_RENDERER_CALLBACKS k_AudioCallbacks;
static CONNECTION_LISTENER_CALLBACKS k_ConnCallbacks;
+2
View File
@@ -12,12 +12,14 @@ typedef struct _VIDEO_STATS {
uint32_t receivedFrames;
uint32_t decodedFrames;
uint32_t renderedFrames;
uint32_t totalFrames;
uint32_t networkDroppedFrames;
uint32_t pacerDroppedFrames;
uint32_t totalReassemblyTime;
uint32_t totalDecodeTime;
uint32_t totalPacerTime;
uint32_t totalRenderTime;
float totalFps;
float receivedFps;
float decodedFps;
float renderedFps;
+267 -61
View File
@@ -2,6 +2,7 @@
#include "dxva2.h"
#include "../ffmpeg.h"
#include <streaming/streamutils.h>
#include <streaming/session.h>
#include <SDL_syswm.h>
@@ -25,7 +26,10 @@ DXVA2Renderer::DXVA2Renderer() :
m_RenderTarget(nullptr),
m_ProcService(nullptr),
m_Processor(nullptr),
m_FrameIndex(0)
m_FrameIndex(0),
m_DebugOverlayFont(nullptr),
m_StatusOverlayFont(nullptr),
m_BlockingPresent(false)
{
RtlZeroMemory(m_DecSurfaces, sizeof(m_DecSurfaces));
RtlZeroMemory(&m_DXVAContext, sizeof(m_DXVAContext));
@@ -44,6 +48,8 @@ DXVA2Renderer::~DXVA2Renderer()
SAFE_COM_RELEASE(m_RenderTarget);
SAFE_COM_RELEASE(m_ProcService);
SAFE_COM_RELEASE(m_Processor);
SAFE_COM_RELEASE(m_DebugOverlayFont);
SAFE_COM_RELEASE(m_StatusOverlayFont);
for (int i = 0; i < ARRAYSIZE(m_DecSurfaces); i++) {
SAFE_COM_RELEASE(m_DecSurfaces[i]);
@@ -256,68 +262,120 @@ bool DXVA2Renderer::initializeRenderer()
m_DisplayWidth = renderTargetDesc.Width;
m_DisplayHeight = renderTargetDesc.Height;
hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoProcessorService,
reinterpret_cast<void**>(&m_ProcService));
if (!isDXVideoProcessorAPIBlacklisted()) {
hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoProcessorService,
reinterpret_cast<void**>(&m_ProcService));
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"DXVA2CreateVideoService(IID_IDirectXVideoProcessorService) failed: %x",
hr);
return false;
}
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"DXVA2CreateVideoService(IID_IDirectXVideoProcessorService) failed: %x",
hr);
return false;
}
DXVA2_VideoProcessorCaps caps;
hr = m_ProcService->GetVideoProcessorCaps(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, &caps);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"GetVideoProcessorCaps() failed for DXVA2_VideoProcProgressiveDevice: %x",
hr);
return false;
}
DXVA2_VideoProcessorCaps caps;
hr = m_ProcService->GetVideoProcessorCaps(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, &caps);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"GetVideoProcessorCaps() failed for DXVA2_VideoProcProgressiveDevice: %x",
hr);
return false;
}
if (!(caps.DeviceCaps & DXVA2_VPDev_HardwareDevice)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"DXVA2_VideoProcProgressiveDevice is not hardware: %x",
caps.DeviceCaps);
return false;
}
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGB) &&
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGBExtended)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"DXVA2_VideoProcProgressiveDevice can't convert YUV2RGB: %x",
caps.VideoProcessorOperations);
return false;
}
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchX) ||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchY)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"DXVA2_VideoProcProgressiveDevice can't stretch video: %x",
caps.VideoProcessorOperations);
return false;
}
if (!(caps.DeviceCaps & DXVA2_VPDev_HardwareDevice)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"DXVA2_VideoProcProgressiveDevice is not hardware: %x",
caps.DeviceCaps);
return false;
}
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGB) &&
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGBExtended)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"DXVA2_VideoProcProgressiveDevice can't convert YUV2RGB: %x",
caps.VideoProcessorOperations);
return false;
}
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchX) ||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchY)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"DXVA2_VideoProcProgressiveDevice can't stretch video: %x",
caps.VideoProcessorOperations);
return false;
}
if (caps.DeviceCaps & DXVA2_VPDev_EmulatedDXVA1) {
// DXVA2 over DXVA1 may have bad performance
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"DXVA2_VideoProcProgressiveDevice is DXVA1");
}
if (caps.DeviceCaps & DXVA2_VPDev_EmulatedDXVA1) {
// DXVA2 over DXVA1 may have bad performance
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"DXVA2_VideoProcProgressiveDevice is DXVA1");
}
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Brightness, &m_BrightnessRange);
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Contrast, &m_ContrastRange);
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Hue, &m_HueRange);
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Saturation, &m_SaturationRange);
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Brightness, &m_BrightnessRange);
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Contrast, &m_ContrastRange);
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Hue, &m_HueRange);
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Saturation, &m_SaturationRange);
hr = m_ProcService->CreateVideoProcessor(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, 0, &m_Processor);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CreateVideoProcessor() failed for DXVA2_VideoProcProgressiveDevice: %x",
hr);
return false;
hr = m_ProcService->CreateVideoProcessor(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, 0, &m_Processor);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CreateVideoProcessor() failed for DXVA2_VideoProcProgressiveDevice: %x",
hr);
return false;
}
}
return true;
}
bool DXVA2Renderer::isDXVideoProcessorAPIBlacklisted()
{
IDirect3D9* d3d9;
HRESULT hr;
bool result = false;
if (qgetenv("DXVA2_DISABLE_VIDPROC_BLACKLIST") == "1") {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"IDirectXVideoProcessor blacklist is disabled");
return false;
}
hr = m_Device->GetDirect3D(&d3d9);
if (SUCCEEDED(hr)) {
D3DCAPS9 caps;
hr = m_Device->GetDeviceCaps(&caps);
if (SUCCEEDED(hr)) {
D3DADAPTER_IDENTIFIER9 id;
hr = d3d9->GetAdapterIdentifier(caps.AdapterOrdinal, 0, &id);
if (SUCCEEDED(hr) && id.VendorId == 0x8086) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Avoiding IDirectXVideoProcessor API on Intel GPU");
// On Intel GPUs, we can get unwanted video "enhancements" due to post-processing
// effects that the GPU driver forces on us. In many cases, this makes the video
// actually look worse. We can avoid these by using StretchRect() instead on these
// platforms.
result = true;
}
else {
result = false;
}
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"GetDeviceCaps() failed: %x", hr);
}
d3d9->Release();
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"GetDirect3D() failed: %x", hr);
}
return result;
}
bool DXVA2Renderer::isDecoderBlacklisted()
{
IDirect3D9* d3d9;
@@ -327,6 +385,12 @@ bool DXVA2Renderer::isDecoderBlacklisted()
// TODO: Update for HEVC Main10
SDL_assert(m_VideoFormat != VIDEO_FORMAT_H265_MAIN10);
if (qgetenv("DXVA2_DISABLE_DECODER_BLACKLIST") == "1") {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"DXVA2 decoder blacklist is disabled");
return false;
}
hr = m_Device->GetDirect3D(&d3d9);
if (SUCCEEDED(hr)) {
D3DCAPS9 caps;
@@ -512,6 +576,8 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
d3dpp.BackBufferCount = 1;
}
m_BlockingPresent = false;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Windowed mode with DWM running");
}
@@ -521,6 +587,7 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferCount = 1;
m_BlockingPresent = true;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"V-Sync enabled");
@@ -531,6 +598,7 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferCount = 1;
m_BlockingPresent = false;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"V-Sync disabled in tearing mode");
@@ -591,9 +659,13 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
int alignment;
// HEVC using DXVA requires 128B alignment
// HEVC using DXVA requires 128 pixel alignment, however Intel GPUs decoding HEVC
// using StretchRect() to render draw a translucent green line at the top of
// the screen in full-screen mode at 720p/1080p unless we use 32 pixel alignment.
// This appears to work without issues on AMD and Nvidia GPUs too, so we will
// do it unconditionally for now.
if (m_VideoFormat & VIDEO_FORMAT_MASK_H265) {
alignment = 128;
alignment = 32;
}
else {
alignment = 16;
@@ -627,7 +699,7 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
// input focus. This glitches out the renderer and a bunch of other stuff.
// Direct3D9Ex itself seems to have this minimize on focus loss behavior on its
// own, so just disable SDL's handling of the focus loss event.
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
SDL_SetHintWithPriority(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0", SDL_HINT_OVERRIDE);
return true;
}
@@ -649,7 +721,65 @@ IFFmpegRenderer::FramePacingConstraint DXVA2Renderer::getFramePacingConstraint()
return PACING_ANY;
}
void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
void DXVA2Renderer::notifyOverlayUpdated(Overlay::OverlayType type)
{
HRESULT hr;
switch (type)
{
case Overlay::OverlayDebug:
if (m_DebugOverlayFont == nullptr) {
hr = D3DXCreateFontA(m_Device,
Session::get()->getOverlayManager().getOverlayFontSize(Overlay::OverlayDebug),
0,
FW_HEAVY,
1,
false,
ANSI_CHARSET,
OUT_DEFAULT_PRECIS,
DEFAULT_QUALITY,
DEFAULT_PITCH | FF_DONTCARE,
"",
&m_DebugOverlayFont);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3DXCreateFontA() failed: %x",
hr);
m_DebugOverlayFont = nullptr;
}
}
break;
case Overlay::OverlayStatusUpdate:
if (m_StatusOverlayFont == nullptr) {
hr = D3DXCreateFontA(m_Device,
Session::get()->getOverlayManager().getOverlayFontSize(Overlay::OverlayStatusUpdate),
0,
FW_HEAVY,
1,
false,
ANSI_CHARSET,
OUT_DEFAULT_PRECIS,
DEFAULT_QUALITY,
DEFAULT_PITCH | FF_DONTCARE,
"",
&m_StatusOverlayFont);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3DXCreateFontA() failed: %x",
hr);
m_StatusOverlayFont = nullptr;
}
}
break;
default:
SDL_assert(false);
break;
}
}
void DXVA2Renderer::renderFrame(AVFrame *frame)
{
IDirect3DSurface9* surface = reinterpret_cast<IDirect3DSurface9*>(frame->data[3]);
HRESULT hr;
@@ -785,12 +915,10 @@ void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
bltParams.Alpha = DXVA2_Fixed32OpaqueAlpha();
m_Device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 0, 0), 0.0f, 0);
hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr);
hr = m_Device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 0, 0), 0.0f, 0);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VideoProcessBlt() failed: %x",
"Clear() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
@@ -798,7 +926,85 @@ void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
return;
}
hr = m_Device->PresentEx(nullptr, nullptr, nullptr, nullptr, 0);
hr = m_Device->BeginScene();
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"BeginScene() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
}
if (m_Processor) {
hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VideoProcessBlt() failed, falling back to StretchRect(): %x",
hr);
m_Processor->Release();
m_Processor = nullptr;
}
}
if (!m_Processor) {
// This function doesn't trigger any of Intel's garbage video "enhancements"
hr = m_Device->StretchRect(surface, &sample.SrcRect, m_RenderTarget, &sample.DstRect, D3DTEXF_NONE);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"StretchRect() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
}
}
if (m_DebugOverlayFont != nullptr) {
if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug)) {
SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(Overlay::OverlayDebug);
m_DebugOverlayFont->DrawTextA(nullptr,
Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayDebug),
-1,
&sample.DstRect,
DT_LEFT | DT_NOCLIP,
D3DCOLOR_ARGB(color.a, color.r, color.g, color.b));
}
}
if (m_StatusOverlayFont != nullptr) {
if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayStatusUpdate)) {
SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(Overlay::OverlayStatusUpdate);
m_StatusOverlayFont->DrawTextA(nullptr,
Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayStatusUpdate),
-1,
&sample.DstRect,
DT_RIGHT | DT_NOCLIP,
D3DCOLOR_ARGB(color.a, color.r, color.g, color.b));
}
}
hr = m_Device->EndScene();
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"EndScene() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
}
do {
// Use D3DPRESENT_DONOTWAIT if present may block in order to avoid holding the giant
// lock around this D3D device for excessive lengths of time (blocking concurrent decoding tasks).
hr = m_Device->PresentEx(nullptr, nullptr, nullptr, nullptr, m_BlockingPresent ? D3DPRESENT_DONOTWAIT : 0);
if (hr == D3DERR_WASSTILLDRAWING) {
SDL_Delay(1);
}
} while (hr == D3DERR_WASSTILLDRAWING);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"PresentEx() failed: %x",
+12 -6
View File
@@ -4,6 +4,7 @@
#include "pacer/pacer.h"
#include <d3d9.h>
#include <d3dx9.h>
#include <dxva2api.h>
extern "C" {
@@ -20,18 +21,20 @@ public:
int width,
int height,
int maxFps,
bool enableVsync);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrameAtVsync(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual FramePacingConstraint getFramePacingConstraint();
bool enableVsync) override;
virtual bool prepareDecoderContext(AVCodecContext* context) override;
virtual void renderFrame(AVFrame* frame) override;
virtual bool needsTestFrame() override;
virtual int getDecoderCapabilities() override;
virtual FramePacingConstraint getFramePacingConstraint() override;
virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
private:
bool initializeDecoder();
bool initializeRenderer();
bool initializeDevice(SDL_Window* window, bool enableVsync);
bool isDecoderBlacklisted();
bool isDXVideoProcessorAPIBlacklisted();
static
AVBufferRef* ffPoolAlloc(void* opaque, int size);
@@ -67,4 +70,7 @@ private:
DXVA2_ValueRange m_SaturationRange;
DXVA2_VideoDesc m_Desc;
REFERENCE_TIME m_FrameIndex;
LPD3DXFONT m_DebugOverlayFont;
LPD3DXFONT m_StatusOverlayFont;
bool m_BlockingPresent;
};
@@ -76,7 +76,11 @@ int DxVsyncSource::vsyncThread(void* context)
{
DxVsyncSource* me = reinterpret_cast<DxVsyncSource*>(context);
#if SDL_VERSION_ATLEAST(2, 0, 9)
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
#else
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
#endif
D3DKMT_OPENADAPTERFROMHDC openAdapterParams = {};
HMONITOR lastMonitor = nullptr;
@@ -33,7 +33,11 @@ int NullThreadedVsyncSource::vsyncThread(void* context)
{
NullThreadedVsyncSource* me = reinterpret_cast<NullThreadedVsyncSource*>(context);
#if SDL_VERSION_ATLEAST(2, 0, 9)
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
#else
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
#endif
while (SDL_AtomicGet(&me->m_Stopping) == 0) {
me->m_Pacer->vsyncCallback(1000 / me->m_DisplayFps);
@@ -8,10 +8,15 @@
#endif
#ifdef Q_OS_WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <VersionHelpers.h>
#include "dxvsyncsource.h"
#endif
#define FRAME_HISTORY_ENTRIES 8
// Limit the number of queued frames to prevent excessive memory consumption
// if the V-Sync source or renderer is blocked for a while.
#define MAX_QUEUED_FRAMES 8
// We may be woken up slightly late so don't go all the way
// up to the next V-sync since we may accidentally step into
@@ -21,7 +26,8 @@
#define TIMER_SLACK_MS 3
Pacer::Pacer(IFFmpegRenderer* renderer, PVIDEO_STATS videoStats) :
m_FrameQueueLock(0),
m_RenderThread(nullptr),
m_Stopping(false),
m_VsyncSource(nullptr),
m_VsyncRenderer(renderer),
m_MaxVideoFps(0),
@@ -37,10 +43,76 @@ Pacer::~Pacer()
delete m_VsyncSource;
m_VsyncSource = nullptr;
while (!m_FrameQueue.isEmpty()) {
AVFrame* frame = m_FrameQueue.dequeue();
// Stop the render thread
m_Stopping = true;
if (m_RenderThread != nullptr) {
m_RenderQueueNotEmpty.wakeAll();
SDL_WaitThread(m_RenderThread, nullptr);
}
// Delete any remaining unconsumed frames
while (!m_RenderQueue.isEmpty()) {
AVFrame* frame = m_RenderQueue.dequeue();
av_frame_free(&frame);
}
while (!m_PacingQueue.isEmpty()) {
AVFrame* frame = m_PacingQueue.dequeue();
av_frame_free(&frame);
}
}
int Pacer::renderThread(void* context)
{
Pacer* me = reinterpret_cast<Pacer*>(context);
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Unable to set render thread to high priority: %s",
SDL_GetError());
}
while (!me->m_Stopping) {
// Acquire the frame queue lock to protect the queue and
// the not empty condition
me->m_FrameQueueLock.lock();
// Wait for a frame to be ready to render
while (!me->m_Stopping && me->m_RenderQueue.isEmpty()) {
me->m_RenderQueueNotEmpty.wait(&me->m_FrameQueueLock);
}
if (me->m_Stopping) {
// Exit this thread
me->m_FrameQueueLock.unlock();
break;
}
// Dequeue the most recent frame for rendering and free the others.
// NB: m_FrameQueueLock still held here!
AVFrame* lastFrame = nullptr;
while (!me->m_RenderQueue.isEmpty()) {
if (lastFrame != nullptr) {
// Don't hold the frame queue lock across av_frame_free(),
// since it could need to talk to the GPU driver. This is safe
// because we're guaranteed that the queue will not shrink during
// this time (and so dequeue() below will always get something).
me->m_FrameQueueLock.unlock();
av_frame_free(&lastFrame);
me->m_VideoStats->pacerDroppedFrames++;
me->m_FrameQueueLock.lock();
}
lastFrame = me->m_RenderQueue.dequeue();
}
// Release the frame queue lock before rendering
me->m_FrameQueueLock.unlock();
// Render and free the mot current frame
me->renderFrame(lastFrame);
}
return 0;
}
// Called in an arbitrary thread by the IVsyncSource on V-sync
@@ -52,9 +124,7 @@ void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
SDL_assert(timeUntilNextVsyncMillis >= TIMER_SLACK_MS);
Uint32 vsyncCallbackStartTime = SDL_GetTicks();
SDL_AtomicLock(&m_FrameQueueLock);
m_FrameQueueLock.lock();
// If the queue length history entries are large, be strict
// about dropping excess frames.
@@ -64,8 +134,8 @@ void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
// frame history to drop frames only if consistently above the
// one queued frame mark.
if (m_MaxVideoFps >= m_DisplayFps) {
for (int i = 0; i < m_FrameQueueHistory.count(); i++) {
if (m_FrameQueueHistory[i] <= 1) {
for (int queueHistoryEntry : m_PacingQueueHistory) {
if (queueHistoryEntry <= 1) {
// Be lenient as long as the queue length
// resolves before the end of frame history
frameDropTarget = 3;
@@ -73,55 +143,39 @@ void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
}
}
if (m_FrameQueueHistory.count() == FRAME_HISTORY_ENTRIES) {
m_FrameQueueHistory.dequeue();
// Keep a rolling 500 ms window of pacing queue history
if (m_PacingQueueHistory.count() == m_DisplayFps / 2) {
m_PacingQueueHistory.dequeue();
}
m_FrameQueueHistory.enqueue(m_FrameQueue.count());
m_PacingQueueHistory.enqueue(m_PacingQueue.count());
}
// Catch up if we're several frames ahead
while (m_FrameQueue.count() > frameDropTarget) {
AVFrame* frame = m_FrameQueue.dequeue();
while (m_PacingQueue.count() > frameDropTarget) {
AVFrame* frame = m_PacingQueue.dequeue();
// Drop the lock while we call av_frame_free()
m_FrameQueueLock.unlock();
m_VideoStats->pacerDroppedFrames++;
av_frame_free(&frame);
m_FrameQueueLock.lock();
}
if (m_FrameQueue.isEmpty()) {
SDL_AtomicUnlock(&m_FrameQueueLock);
while (!SDL_TICKS_PASSED(SDL_GetTicks(),
vsyncCallbackStartTime + timeUntilNextVsyncMillis - TIMER_SLACK_MS)) {
SDL_Delay(1);
SDL_AtomicLock(&m_FrameQueueLock);
if (!m_FrameQueue.isEmpty()) {
// Don't release the lock
goto RenderNextFrame;
}
SDL_AtomicUnlock(&m_FrameQueueLock);
if (m_PacingQueue.isEmpty()) {
// Wait for a frame to arrive or our V-sync timeout to expire
if (!m_PacingQueueNotEmpty.wait(&m_FrameQueueLock, timeUntilNextVsyncMillis - TIMER_SLACK_MS)) {
// Wait timed out - unlock and bail
m_FrameQueueLock.unlock();
return;
}
// Nothing to render at this time
return;
}
RenderNextFrame:
// Grab the first frame
AVFrame* frame = m_FrameQueue.dequeue();
SDL_AtomicUnlock(&m_FrameQueueLock);
// Count time spent in Pacer's queues
Uint32 beforeRender = SDL_GetTicks();
m_VideoStats->totalPacerTime += beforeRender - frame->pts;
// Render it
m_VsyncRenderer->renderFrameAtVsync(frame);
m_VideoStats->totalRenderTime += SDL_GetTicks() - beforeRender;
m_VideoStats->renderedFrames++;
// Free the frame
av_frame_free(&frame);
// Place the first frame on the render queue
dropFrameForEnqueue(m_RenderQueue);
m_RenderQueue.enqueue(m_PacingQueue.dequeue());
m_FrameQueueLock.unlock();
m_RenderQueueNotEmpty.wakeOne();
}
bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
@@ -137,7 +191,11 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
#if defined(Q_OS_DARWIN)
m_VsyncSource = DisplayLinkVsyncSourceFactory::createVsyncSource(this);
#elif defined(Q_OS_WIN32)
m_VsyncSource = new DxVsyncSource(this);
// Don't use D3DKMTWaitForVerticalBlankEvent() on Windows 7, because
// it blocks during other concurrent DX operations (like actually rendering).
if (IsWindows8OrGreater()) {
m_VsyncSource = new DxVsyncSource(this);
}
#else
// Platforms without a VsyncSource will just render frames
// immediately like they used to.
@@ -153,32 +211,88 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
m_DisplayFps, m_MaxVideoFps);
}
m_RenderThread = SDL_CreateThread(Pacer::renderThread, "Pacer Render Thread", this);
return true;
}
void Pacer::renderFrame(AVFrame* frame)
{
// Count time spent in Pacer's queues
Uint32 beforeRender = SDL_GetTicks();
m_VideoStats->totalPacerTime += beforeRender - frame->pts;
// Render it
m_VsyncRenderer->renderFrame(frame);
Uint32 afterRender = SDL_GetTicks();
m_VideoStats->totalRenderTime += afterRender - beforeRender;
m_VideoStats->renderedFrames++;
av_frame_free(&frame);
// Drop frames if we have too many queued up for a while
m_FrameQueueLock.lock();
int frameDropTarget = 0;
for (int queueHistoryEntry : m_RenderQueueHistory) {
if (queueHistoryEntry == 0) {
// Be lenient as long as the queue length
// resolves before the end of frame history
frameDropTarget = 2;
break;
}
}
// Keep a rolling 500 ms window of render queue history
if (m_RenderQueueHistory.count() == m_MaxVideoFps / 2) {
m_RenderQueueHistory.dequeue();
}
m_RenderQueueHistory.enqueue(m_RenderQueue.count());
// Catch up if we're several frames ahead
while (m_RenderQueue.count() > frameDropTarget) {
AVFrame* frame = m_RenderQueue.dequeue();
// Drop the lock while we call av_frame_free()
m_FrameQueueLock.unlock();
m_VideoStats->pacerDroppedFrames++;
av_frame_free(&frame);
m_FrameQueueLock.lock();
}
m_FrameQueueLock.unlock();
}
void Pacer::dropFrameForEnqueue(QQueue<AVFrame*>& queue)
{
SDL_assert(queue.size() <= MAX_QUEUED_FRAMES);
if (queue.size() == MAX_QUEUED_FRAMES) {
AVFrame* frame = queue.dequeue();
av_frame_free(&frame);
}
}
void Pacer::submitFrame(AVFrame* frame)
{
// Make sure initialize() has been called
SDL_assert(m_MaxVideoFps != 0);
// Queue the frame until the V-sync callback if
// we have a V-sync source, otherwise deliver it
// immediately and hope for the best.
if (isUsingFrameQueue()) {
SDL_AtomicLock(&m_FrameQueueLock);
m_FrameQueue.enqueue(frame);
SDL_AtomicUnlock(&m_FrameQueueLock);
// Queue the frame and possibly wake up the render thread
m_FrameQueueLock.lock();
if (m_VsyncSource != nullptr) {
dropFrameForEnqueue(m_PacingQueue);
m_PacingQueue.enqueue(frame);
}
else {
Uint32 beforeRender = SDL_GetTicks();
m_VsyncRenderer->renderFrameAtVsync(frame);
m_VideoStats->totalRenderTime += SDL_GetTicks() - beforeRender;
m_VideoStats->renderedFrames++;
av_frame_free(&frame);
dropFrameForEnqueue(m_RenderQueue);
m_RenderQueue.enqueue(frame);
}
m_FrameQueueLock.unlock();
if (m_VsyncSource != nullptr) {
m_PacingQueueNotEmpty.wakeOne();
}
else {
m_RenderQueueNotEmpty.wakeOne();
}
}
bool Pacer::isUsingFrameQueue()
{
return m_VsyncSource != nullptr;
}
@@ -4,6 +4,8 @@
#include "../renderer.h"
#include <QQueue>
#include <QMutex>
#include <QWaitCondition>
class IVsyncSource {
public:
@@ -24,12 +26,22 @@ public:
void vsyncCallback(int timeUntilNextVsyncMillis);
bool isUsingFrameQueue();
private:
QQueue<AVFrame*> m_FrameQueue;
QQueue<int> m_FrameQueueHistory;
SDL_SpinLock m_FrameQueueLock;
static int renderThread(void* context);
void renderFrame(AVFrame* frame);
void dropFrameForEnqueue(QQueue<AVFrame*>& queue);
QQueue<AVFrame*> m_RenderQueue;
QQueue<AVFrame*> m_PacingQueue;
QQueue<int> m_PacingQueueHistory;
QQueue<int> m_RenderQueueHistory;
QMutex m_FrameQueueLock;
QWaitCondition m_RenderQueueNotEmpty;
QWaitCondition m_PacingQueueNotEmpty;
SDL_Thread* m_RenderThread;
bool m_Stopping;
IVsyncSource* m_VsyncSource;
IFFmpegRenderer* m_VsyncRenderer;
@@ -2,11 +2,13 @@
#include <SDL.h>
#include "streaming/video/overlaymanager.h"
extern "C" {
#include <libavcodec/avcodec.h>
}
class IFFmpegRenderer {
class IFFmpegRenderer : public Overlay::IOverlayRenderer {
public:
enum FramePacingConstraint {
PACING_FORCE_OFF,
@@ -14,7 +16,6 @@ public:
PACING_ANY
};
virtual ~IFFmpegRenderer() {}
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
@@ -22,29 +23,13 @@ public:
int maxFps,
bool enableVsync) = 0;
virtual bool prepareDecoderContext(AVCodecContext* context) = 0;
virtual void renderFrameAtVsync(AVFrame* frame) = 0;
virtual void renderFrame(AVFrame* frame) = 0;
virtual bool needsTestFrame() = 0;
virtual int getDecoderCapabilities() = 0;
virtual FramePacingConstraint getFramePacingConstraint() = 0;
};
class SdlRenderer : public IFFmpegRenderer {
public:
SdlRenderer();
virtual ~SdlRenderer();
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height,
int maxFps,
bool enableVsync);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrameAtVsync(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual FramePacingConstraint getFramePacingConstraint();
private:
SDL_Renderer* m_Renderer;
SDL_Texture* m_Texture;
// IOverlayRenderer
virtual void notifyOverlayUpdated(Overlay::OverlayType) override {
// Nothing
}
};
+143 -2
View File
@@ -1,4 +1,9 @@
#include "renderer.h"
#include "sdlvid.h"
#include "streaming/session.h"
#include "path.h"
#include <QDir>
#include <Limelight.h>
@@ -6,11 +11,42 @@ SdlRenderer::SdlRenderer()
: m_Renderer(nullptr),
m_Texture(nullptr)
{
SDL_assert(TTF_WasInit() == 0);
if (TTF_Init() != 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"TTF_Init() failed: %s",
TTF_GetError());
return;
}
SDL_zero(m_OverlayFonts);
SDL_zero(m_OverlaySurfaces);
SDL_zero(m_OverlayTextures);
}
SdlRenderer::~SdlRenderer()
{
for (int i = 0; i < Overlay::OverlayMax; i++) {
if (m_OverlayFonts[i] != nullptr) {
TTF_CloseFont(m_OverlayFonts[i]);
}
}
TTF_Quit();
SDL_assert(TTF_WasInit() == 0);
for (int i = 0; i < Overlay::OverlayMax; i++) {
if (m_OverlayTextures[i] != nullptr) {
SDL_DestroyTexture(m_OverlayTextures[i]);
}
}
for (int i = 0; i < Overlay::OverlayMax; i++) {
if (m_OverlaySurfaces[i] != nullptr) {
SDL_FreeSurface(m_OverlaySurfaces[i]);
}
}
if (m_Texture != nullptr) {
SDL_DestroyTexture(m_Texture);
}
@@ -48,6 +84,47 @@ IFFmpegRenderer::FramePacingConstraint SdlRenderer::getFramePacingConstraint()
return PACING_ANY;
}
void SdlRenderer::notifyOverlayUpdated(Overlay::OverlayType type)
{
// Construct the required font to render the overlay
if (m_OverlayFonts[type] == nullptr) {
QByteArray fontData = Path::readDataFile("ModeSeven.ttf");
if (fontData.isEmpty()) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to load SDL overlay font");
return;
}
m_OverlayFonts[type] = TTF_OpenFontRW(SDL_RWFromConstMem(fontData.constData(), fontData.size()),
1,
Session::get()->getOverlayManager().getOverlayFontSize(type));
if (m_OverlayFonts[type] == nullptr) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"TTF_OpenFont() failed: %s",
TTF_GetError());
// Can't proceed without a font
return;
}
}
SDL_Surface* oldSurface = (SDL_Surface*)SDL_AtomicGetPtr((void**)&m_OverlaySurfaces[type]);
// Free the old surface
if (oldSurface != nullptr && SDL_AtomicCASPtr((void**)&m_OverlaySurfaces[type], oldSurface, nullptr)) {
SDL_FreeSurface(oldSurface);
}
if (Session::get()->getOverlayManager().isOverlayEnabled(type)) {
// The _Wrapped variant is required for line breaks to work
SDL_Surface* surface = TTF_RenderText_Blended_Wrapped(m_OverlayFonts[type],
Session::get()->getOverlayManager().getOverlayText(type),
Session::get()->getOverlayManager().getOverlayColor(type),
1000);
SDL_AtomicSetPtr((void**)&m_OverlaySurfaces[type], surface);
}
}
bool SdlRenderer::initialize(SDL_Window* window,
int,
int width,
@@ -66,6 +143,14 @@ bool SdlRenderer::initialize(SDL_Window* window,
}
}
#ifdef Q_OS_WIN32
// We render on a different thread than the main thread which is handling window
// messages. Without D3DCREATE_MULTITHREADED, this can cause a deadlock by blocking
// on a window message being processed while the main thread is blocked waiting for
// the render thread to finish.
SDL_SetHintWithPriority(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, "1", SDL_HINT_OVERRIDE);
#endif
m_Renderer = SDL_CreateRenderer(window, -1, rendererFlags);
if (!m_Renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
@@ -95,10 +180,58 @@ bool SdlRenderer::initialize(SDL_Window* window,
return false;
}
#ifdef Q_OS_WIN32
// For some reason, using Direct3D9Ex breaks this with multi-monitor setups.
// When focus is lost, the window is minimized then immediately restored without
// input focus. This glitches out the renderer and a bunch of other stuff.
// Direct3D9Ex itself seems to have this minimize on focus loss behavior on its
// own, so just disable SDL's handling of the focus loss event.
SDL_SetHintWithPriority(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0", SDL_HINT_OVERRIDE);
#endif
return true;
}
void SdlRenderer::renderFrameAtVsync(AVFrame* frame)
void SdlRenderer::renderOverlay(Overlay::OverlayType type)
{
if (Session::get()->getOverlayManager().isOverlayEnabled(type)) {
// If a new surface has been created for updated overlay data, convert it into a texture.
// NB: We have to do this conversion at render-time because we can only interact
// with the renderer on a single thread.
SDL_Surface* surface = (SDL_Surface*)SDL_AtomicGetPtr((void**)&m_OverlaySurfaces[type]);
if (surface != nullptr && SDL_AtomicCASPtr((void**)&m_OverlaySurfaces[type], surface, nullptr)) {
if (m_OverlayTextures[type] != nullptr) {
SDL_DestroyTexture(m_OverlayTextures[type]);
}
if (type == Overlay::OverlayStatusUpdate) {
// Bottom Left
int unused;
SDL_RenderGetLogicalSize(m_Renderer, &unused, &m_OverlayRects[type].y);
m_OverlayRects[type].x = 0;
m_OverlayRects[type].y -= surface->h;
}
else if (type == Overlay::OverlayDebug) {
// Top left
m_OverlayRects[type].x = 0;
m_OverlayRects[type].y = 0;
}
m_OverlayRects[type].w = surface->w;
m_OverlayRects[type].h = surface->h;
m_OverlayTextures[type] = SDL_CreateTextureFromSurface(m_Renderer, surface);
SDL_FreeSurface(surface);
}
// If we have an overlay texture, render it too
if (m_OverlayTextures[type] != nullptr) {
SDL_RenderCopy(m_Renderer, m_OverlayTextures[type], nullptr, &m_OverlayRects[type]);
}
}
}
void SdlRenderer::renderFrame(AVFrame* frame)
{
SDL_UpdateYUVTexture(m_Texture, nullptr,
frame->data[0],
@@ -109,6 +242,14 @@ void SdlRenderer::renderFrameAtVsync(AVFrame* frame)
frame->linesize[2]);
SDL_RenderClear(m_Renderer);
// Draw the video content itself
SDL_RenderCopy(m_Renderer, m_Texture, nullptr, nullptr);
// Draw the overlays
for (int i = 0; i < Overlay::OverlayMax; i++) {
renderOverlay((Overlay::OverlayType)i);
}
SDL_RenderPresent(m_Renderer);
}
@@ -0,0 +1,34 @@
#pragma once
#include "renderer.h"
#include <SDL_ttf.h>
class SdlRenderer : public IFFmpegRenderer {
public:
SdlRenderer();
virtual ~SdlRenderer() override;
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height,
int maxFps,
bool enableVsync) override;
virtual bool prepareDecoderContext(AVCodecContext* context) override;
virtual void renderFrame(AVFrame* frame) override;
virtual bool needsTestFrame() override;
virtual int getDecoderCapabilities() override;
virtual FramePacingConstraint getFramePacingConstraint() override;
virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
private:
void renderOverlay(Overlay::OverlayType type);
SDL_Renderer* m_Renderer;
SDL_Texture* m_Texture;
TTF_Font* m_OverlayFonts[Overlay::OverlayMax];
SDL_Surface* m_OverlaySurfaces[Overlay::OverlayMax];
SDL_Texture* m_OverlayTextures[Overlay::OverlayMax];
SDL_Rect m_OverlayRects[Overlay::OverlayMax];
};
@@ -183,7 +183,7 @@ IFFmpegRenderer::FramePacingConstraint VAAPIRenderer::getFramePacingConstraint()
}
void
VAAPIRenderer::renderFrameAtVsync(AVFrame* frame)
VAAPIRenderer::renderFrame(AVFrame* frame)
{
VASurfaceID surface = (VASurfaceID)(uintptr_t)frame->data[3];
AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
+1 -1
View File
@@ -37,7 +37,7 @@ public:
int maxFps,
bool enableVsync);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrameAtVsync(AVFrame* frame);
virtual void renderFrame(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual FramePacingConstraint getFramePacingConstraint();
@@ -251,7 +251,7 @@ IFFmpegRenderer::FramePacingConstraint VDPAURenderer::getFramePacingConstraint()
return PACING_ANY;
}
void VDPAURenderer::renderFrameAtVsync(AVFrame* frame)
void VDPAURenderer::renderFrame(AVFrame* frame)
{
VdpStatus status;
VdpVideoSurface videoSurface = (VdpVideoSurface)(uintptr_t)frame->data[3];
@@ -335,8 +335,8 @@ void VDPAURenderer::renderFrameAtVsync(AVFrame* frame)
0, nullptr,
&sourceRect,
chosenSurface,
&outputRect,
nullptr,
&outputRect,
0,
nullptr);
if (status != VDP_STATUS_OK) {
+1 -1
View File
@@ -20,7 +20,7 @@ public:
int maxFps,
bool enableVsync);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrameAtVsync(AVFrame* frame);
virtual void renderFrame(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual FramePacingConstraint getFramePacingConstraint();
+92 -14
View File
@@ -7,11 +7,13 @@
#include <SDL_syswm.h>
#include <Limelight.h>
#include <streaming/session.h>
#include <mach/mach_time.h>
#import <Cocoa/Cocoa.h>
#import <VideoToolbox/VideoToolbox.h>
#import <AVFoundation/AVFoundation.h>
#import <dispatch/dispatch.h>
class VTRenderer : public IFFmpegRenderer
{
@@ -20,11 +22,12 @@ public:
: m_HwContext(nullptr),
m_DisplayLayer(nullptr),
m_FormatDesc(nullptr),
m_View(nullptr)
m_StreamView(nullptr)
{
SDL_zero(m_OverlayTextFields);
}
virtual ~VTRenderer()
virtual ~VTRenderer() override
{
if (m_HwContext != nullptr) {
av_buffer_unref(&m_HwContext);
@@ -34,13 +37,19 @@ public:
CFRelease(m_FormatDesc);
}
if (m_View != nullptr) {
[m_View removeFromSuperview];
for (int i = 0; i < Overlay::OverlayMax; i++) {
if (m_OverlayTextFields[i] != nullptr) {
[m_OverlayTextFields[i] removeFromSuperview];
}
}
if (m_StreamView != nullptr) {
[m_StreamView removeFromSuperview];
}
}
// Caller frees frame after we return
virtual void renderFrameAtVsync(AVFrame* frame) override
virtual void renderFrame(AVFrame* frame) override
{
OSStatus status;
CVPixelBufferRef pixBuf = reinterpret_cast<CVPixelBufferRef>(frame->data[3]);
@@ -159,21 +168,21 @@ public:
// SDL adds its own content view to listen for events.
// We need to add a subview for our display layer.
NSView* contentView = info.info.cocoa.window.contentView;
m_View = [[NSView alloc] initWithFrame:contentView.bounds];
m_StreamView = [[NSView alloc] initWithFrame:contentView.bounds];
m_DisplayLayer = [[AVSampleBufferDisplayLayer alloc] init];
m_DisplayLayer.bounds = m_View.bounds;
m_DisplayLayer.position = CGPointMake(CGRectGetMidX(m_View.bounds), CGRectGetMidY(m_View.bounds));
m_DisplayLayer.bounds = m_StreamView.bounds;
m_DisplayLayer.position = CGPointMake(CGRectGetMidX(m_StreamView.bounds), CGRectGetMidY(m_StreamView.bounds));
m_DisplayLayer.videoGravity = AVLayerVideoGravityResizeAspect;
// Create a layer-hosted view by setting the layer before wantsLayer
// This avoids us having to add our AVSampleBufferDisplayLayer as a
// sublayer of a layer-backed view which leaves a useless layer in
// the middle.
m_View.layer = m_DisplayLayer;
m_View.wantsLayer = YES;
m_StreamView.layer = m_DisplayLayer;
m_StreamView.wantsLayer = YES;
[contentView addSubview: m_View];
[contentView addSubview: m_StreamView];
err = av_hwdevice_ctx_create(&m_HwContext,
AV_HWDEVICE_TYPE_VIDEOTOOLBOX,
@@ -190,6 +199,71 @@ public:
return true;
}
void updateOverlayOnMainThread(Overlay::OverlayType type)
{
// Lazy initialization for the overlay
if (m_OverlayTextFields[type] == nullptr) {
m_OverlayTextFields[type] = [[NSTextField alloc] initWithFrame:m_StreamView.bounds];
[m_OverlayTextFields[type] setBezeled:NO];
[m_OverlayTextFields[type] setDrawsBackground:NO];
[m_OverlayTextFields[type] setEditable:NO];
[m_OverlayTextFields[type] setSelectable:NO];
switch (type) {
case Overlay::OverlayDebug:
[m_OverlayTextFields[type] setAlignment:NSLeftTextAlignment];
break;
case Overlay::OverlayStatusUpdate:
[m_OverlayTextFields[type] setAlignment:NSRightTextAlignment];
break;
default:
break;
}
SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(type);
[m_OverlayTextFields[type] setTextColor:[NSColor colorWithSRGBRed:color.r / 255.0 green:color.g / 255.0 blue:color.b / 255.0 alpha:color.a / 255.0]];
[m_OverlayTextFields[type] setFont:[NSFont messageFontOfSize:Session::get()->getOverlayManager().getOverlayFontSize(type)]];
[m_StreamView addSubview: m_OverlayTextFields[type]];
}
// Update text contents
[m_OverlayTextFields[type] setStringValue: [NSString stringWithUTF8String:Session::get()->getOverlayManager().getOverlayText(type)]];
// Unhide if it's enabled
[m_OverlayTextFields[type] setHidden: !Session::get()->getOverlayManager().isOverlayEnabled(type)];
}
static void updateDebugOverlayOnMainThread(void* context)
{
VTRenderer* me = (VTRenderer*)context;
me->updateOverlayOnMainThread(Overlay::OverlayDebug);
}
static void updateStatusOverlayOnMainThread(void* context)
{
VTRenderer* me = (VTRenderer*)context;
me->updateOverlayOnMainThread(Overlay::OverlayStatusUpdate);
}
virtual void notifyOverlayUpdated(Overlay::OverlayType type) override
{
// We must do the actual UI updates on the main thread, so queue an
// async callback on the main thread via GCD to do the UI update.
switch (type) {
case Overlay::OverlayDebug:
dispatch_async_f(dispatch_get_main_queue(), this, updateDebugOverlayOnMainThread);
break;
case Overlay::OverlayStatusUpdate:
dispatch_async_f(dispatch_get_main_queue(), this, updateStatusOverlayOnMainThread);
break;
default:
break;
}
}
virtual bool prepareDecoderContext(AVCodecContext* context) override
{
context->hw_device_ctx = av_buffer_ref(m_HwContext);
@@ -202,8 +276,11 @@ public:
virtual bool needsTestFrame() override
{
// We query VT to determine whether the codec is supported
return false;
// We used to trust VT to tell us whether decode will work, but
// there are cases where it can lie because the hardware technically
// can decode the format but VT is unserviceable for some other reason.
// Decoding the test frame will tell us for sure whether it will work.
return true;
}
virtual int getDecoderCapabilities() override
@@ -223,7 +300,8 @@ private:
AVBufferRef* m_HwContext;
AVSampleBufferDisplayLayer* m_DisplayLayer;
CMVideoFormatDescriptionRef m_FormatDesc;
NSView* m_View;
NSView* m_StreamView;
NSTextField* m_OverlayTextFields[Overlay::OverlayMax];
};
IFFmpegRenderer* VTRendererFactory::createRenderer() {
+125 -127
View File
@@ -1,8 +1,12 @@
#include <Limelight.h>
#include "ffmpeg.h"
#include "streaming/streamutils.h"
#include "streaming/session.h"
#include <h264_stream.h>
#include "ffmpeg-renderers/sdlvid.h"
#ifdef Q_OS_WIN32
#include "ffmpeg-renderers/dxva2.h"
#endif
@@ -57,7 +61,7 @@ enum AVPixelFormat FFmpegVideoDecoder::ffGetFormat(AVCodecContext* context,
return AV_PIX_FMT_NONE;
}
FFmpegVideoDecoder::FFmpegVideoDecoder()
FFmpegVideoDecoder::FFmpegVideoDecoder(bool testOnly)
: m_VideoDecoderCtx(nullptr),
m_DecodeBuffer(1024 * 1024, 0),
m_HwDecodeCfg(nullptr),
@@ -66,10 +70,10 @@ FFmpegVideoDecoder::FFmpegVideoDecoder()
m_Pacer(nullptr),
m_LastFrameNumber(0),
m_StreamFps(0),
m_NeedsSpsFixup(false)
m_NeedsSpsFixup(false),
m_TestOnly(testOnly)
{
av_init_packet(&m_Pkt);
SDL_AtomicSet(&m_QueuedFrames, 0);
SDL_zero(m_ActiveWndVideoStats);
SDL_zero(m_LastWndVideoStats);
@@ -82,6 +86,12 @@ FFmpegVideoDecoder::FFmpegVideoDecoder()
FFmpegVideoDecoder::~FFmpegVideoDecoder()
{
reset();
// Set log level back to default.
// NB: We don't do this in reset() because we want
// to preserve the log level across reset() during
// test initialization.
av_log_set_level(AV_LOG_INFO);
}
IFFmpegRenderer* FFmpegVideoDecoder::getRenderer()
@@ -91,28 +101,6 @@ IFFmpegRenderer* FFmpegVideoDecoder::getRenderer()
void FFmpegVideoDecoder::reset()
{
// Drop any frames still queued to ensure
// they are properly freed.
SDL_Event event;
while (SDL_AtomicGet(&m_QueuedFrames) > 0) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Waiting for %d frames to return",
SDL_AtomicGet(&m_QueuedFrames));
if (SDL_PeepEvents(&event,
1,
SDL_GETEVENT,
SDL_USEREVENT,
SDL_USEREVENT) == 1) {
dropFrame(&event.user);
}
else {
SDL_Delay(10);
SDL_PumpEvents();
}
}
delete m_Pacer;
m_Pacer = nullptr;
@@ -123,16 +111,29 @@ void FFmpegVideoDecoder::reset()
// need to delete in the renderer destructor.
avcodec_free_context(&m_VideoDecoderCtx);
if (!m_TestOnly) {
Session::get()->getOverlayManager().setOverlayRenderer(nullptr);
}
delete m_Renderer;
m_Renderer = nullptr;
logVideoStats(m_GlobalVideoStats, "Global video stats");
if (!m_TestOnly) {
logVideoStats(m_GlobalVideoStats, "Global video stats");
}
else {
// Test-only decoders can't have any frames submitted
SDL_assert(m_GlobalVideoStats.totalFrames == 0);
}
}
bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* window,
int videoFormat, int width, int height,
int maxFps, bool enableFramePacing, bool testOnly)
int maxFps, bool enableFramePacing, bool testFrame)
{
// In test-only mode, we should only see test frames
SDL_assert(!m_TestOnly || testFrame);
auto vsyncConstraint = m_Renderer->getFramePacingConstraint();
if (vsyncConstraint == IFFmpegRenderer::PACING_FORCE_OFF && enableFramePacing) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
@@ -150,9 +151,13 @@ bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* wi
}
m_StreamFps = maxFps;
m_Pacer = new Pacer(m_Renderer, &m_ActiveWndVideoStats);
if (!m_Pacer->initialize(window, maxFps, enableFramePacing)) {
return false;
// Don't bother initializing Pacer if we're not actually going to render
if (!testFrame) {
m_Pacer = new Pacer(m_Renderer, &m_ActiveWndVideoStats);
if (!m_Pacer->initialize(window, maxFps, enableFramePacing)) {
return false;
}
}
m_VideoDecoderCtx = avcodec_alloc_context3(decoder);
@@ -210,7 +215,7 @@ bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* wi
// our minds on the selected video codec, so we'll do a trial run
// now to see if things will actually work when the video stream
// comes in.
if (testOnly) {
if (testFrame) {
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
m_Pkt.data = (uint8_t*)k_H264TestFrame;
m_Pkt.size = sizeof(k_H264TestFrame);
@@ -239,12 +244,10 @@ bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* wi
else {
m_NeedsSpsFixup = false;
}
}
#ifdef QT_DEBUG
// Restore default log level before streaming
av_log_set_level(AV_LOG_INFO);
#endif
// Tell overlay manager to use this renderer
Session::get()->getOverlayManager().setOverlayRenderer(m_Renderer);
}
return true;
}
@@ -254,6 +257,7 @@ void FFmpegVideoDecoder::addVideoStats(VIDEO_STATS& src, VIDEO_STATS& dst)
dst.receivedFrames += src.receivedFrames;
dst.decodedFrames += src.decodedFrames;
dst.renderedFrames += src.renderedFrames;
dst.totalFrames += src.totalFrames;
dst.networkDroppedFrames += src.networkDroppedFrames;
dst.pacerDroppedFrames += src.pacerDroppedFrames;
dst.totalReassemblyTime += src.totalReassemblyTime;
@@ -271,59 +275,59 @@ void FFmpegVideoDecoder::addVideoStats(VIDEO_STATS& src, VIDEO_STATS& dst)
// The following code assumes the global measure was already started first
SDL_assert(dst.measurementStartTimestamp <= src.measurementStartTimestamp);
dst.totalFps = (float)dst.totalFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
dst.receivedFps = (float)dst.receivedFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
dst.decodedFps = (float)dst.decodedFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
dst.renderedFps = (float)dst.renderedFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
}
void FFmpegVideoDecoder::stringifyVideoStats(VIDEO_STATS& stats, char* output)
{
int offset = 0;
// Start with an empty string
output[offset] = 0;
if (stats.receivedFps > 0) {
offset += sprintf(&output[offset],
"Estimated host PC frame rate: %.2f FPS\n"
"Incoming frame rate from network: %.2f FPS\n"
"Decoding frame rate: %.2f FPS\n"
"Rendering frame rate: %.2f FPS\n",
stats.totalFps,
stats.receivedFps,
stats.decodedFps,
stats.renderedFps);
}
if (stats.renderedFrames != 0) {
offset += sprintf(&output[offset],
"Frames dropped by your network connection: %.2f%%\n"
"Frames dropped due to network jitter: %.2f%%\n"
"Average receive time: %.2f ms\n"
"Average decoding time: %.2f ms\n"
"Average frame queue delay: %.2f ms\n"
"Average rendering time (including monitor V-sync latency): %.2f ms\n",
(float)stats.networkDroppedFrames / stats.totalFrames * 100,
(float)stats.pacerDroppedFrames / stats.decodedFrames * 100,
(float)stats.totalReassemblyTime / stats.receivedFrames,
(float)stats.totalDecodeTime / stats.decodedFrames,
(float)stats.totalPacerTime / stats.renderedFrames,
(float)stats.totalRenderTime / stats.renderedFrames);
}
}
void FFmpegVideoDecoder::logVideoStats(VIDEO_STATS& stats, const char* title)
{
if (stats.renderedFps > 0 || stats.renderedFrames != 0) {
char videoStatsStr[512];
stringifyVideoStats(stats, videoStatsStr);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"%s", title);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"----------------------------------------------------------");
}
if (stats.renderedFps > 0) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Incoming frame rate from network: %.2f FPS",
stats.receivedFps);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Decoding frame rate: %.2f FPS",
stats.decodedFps);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Rendering frame rate: %.2f FPS",
stats.renderedFps);
}
if (stats.renderedFrames != 0) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Total frames received: %u",
stats.receivedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Total frames decoded: %u",
stats.decodedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Total frames rendered: %u",
stats.renderedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Average reassembly time: %.2f ms",
(float)stats.totalReassemblyTime / stats.decodedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Average decode time: %.2f ms",
(float)stats.totalDecodeTime / stats.decodedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Average frame pacing delay: %.2f ms",
(float)stats.totalPacerTime / stats.renderedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Average render time: %.2f ms",
(float)stats.totalRenderTime / stats.renderedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Frames lost during network transmission: %.2f%%",
(float)stats.networkDroppedFrames / stats.decodedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Frames dropped by frame pacing: %.2f%%",
(float)stats.pacerDroppedFrames / stats.decodedFrames);
"----------------------------------------------------------\n%s",
videoStatsStr);
}
}
@@ -368,10 +372,8 @@ bool FFmpegVideoDecoder::initialize(
{
AVCodec* decoder;
#ifdef QT_DEBUG
// Increase log level during initialization
// Increase log level until the first frame is decoded
av_log_set_level(AV_LOG_DEBUG);
#endif
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
decoder = avcodec_find_decoder(AV_CODEC_ID_H264);
@@ -400,7 +402,7 @@ bool FFmpegVideoDecoder::initialize(
m_Renderer = new SdlRenderer();
if (vds != StreamingPreferences::VDS_FORCE_HARDWARE &&
m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableFramePacing, false)) {
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableFramePacing, m_TestOnly)) {
return true;
}
else {
@@ -417,7 +419,13 @@ bool FFmpegVideoDecoder::initialize(
m_HwDecodeCfg = config;
// Initialize the hardware codec and submit a test frame if the renderer needs it
if (m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableFramePacing, m_Renderer->needsTestFrame())) {
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableFramePacing, m_TestOnly || m_Renderer->needsTestFrame())) {
if (m_TestOnly) {
// This decoder is only for testing capabilities, so don't bother
// creating a usable renderer
return true;
}
if (m_Renderer->needsTestFrame()) {
// The test worked, so now let's initialize it for real
reset();
@@ -492,16 +500,30 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
PLENTRY entry = du->bufferList;
int err;
// Flip stats windows roughly every second
if (m_ActiveWndVideoStats.receivedFrames == m_StreamFps) {
#if 0
VIDEO_STATS lastTwoWndStats = {};
addVideoStats(m_LastWndVideoStats, lastTwoWndStats);
addVideoStats(m_ActiveWndVideoStats, lastTwoWndStats);
SDL_assert(!m_TestOnly);
// Print stats from the last 2 windows
logVideoStats(lastTwoWndStats, "Periodic video stats");
#endif
if (!m_LastFrameNumber) {
m_ActiveWndVideoStats.measurementStartTimestamp = SDL_GetTicks();
m_LastFrameNumber = du->frameNumber;
}
else {
// Any frame number greater than m_LastFrameNumber + 1 represents a dropped frame
m_ActiveWndVideoStats.networkDroppedFrames += du->frameNumber - (m_LastFrameNumber + 1);
m_ActiveWndVideoStats.totalFrames += du->frameNumber - (m_LastFrameNumber + 1);
m_LastFrameNumber = du->frameNumber;
}
// Flip stats windows roughly every second
if (SDL_TICKS_PASSED(SDL_GetTicks(), m_ActiveWndVideoStats.measurementStartTimestamp + 1000)) {
// Update overlay stats if it's enabled
if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug)) {
VIDEO_STATS lastTwoWndStats = {};
addVideoStats(m_LastWndVideoStats, lastTwoWndStats);
addVideoStats(m_ActiveWndVideoStats, lastTwoWndStats);
stringifyVideoStats(lastTwoWndStats, Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayDebug));
Session::get()->getOverlayManager().setOverlayTextUpdated(Overlay::OverlayDebug);
}
// Accumulate these values into the global stats
addVideoStats(m_ActiveWndVideoStats, m_GlobalVideoStats);
@@ -513,16 +535,7 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
}
m_ActiveWndVideoStats.receivedFrames++;
if (!m_LastFrameNumber) {
m_ActiveWndVideoStats.measurementStartTimestamp = SDL_GetTicks();
m_LastFrameNumber = du->frameNumber;
}
else {
// Any frame number greater than m_LastFrameNumber + 1 represents a dropped frame
m_ActiveWndVideoStats.networkDroppedFrames += du->frameNumber - (m_LastFrameNumber + 1);
m_LastFrameNumber = du->frameNumber;
}
m_ActiveWndVideoStats.totalFrames++;
int requiredBufferSize = du->fullLength;
if (du->frameType == FRAME_TYPE_IDR) {
@@ -582,17 +595,19 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
// Reset failed decodes count if we reached this far
m_ConsecutiveFailedDecodes = 0;
// Restore default log level after a successful decode
av_log_set_level(AV_LOG_INFO);
// Capture a frame timestamp to measuring pacing delay
frame->pts = SDL_GetTicks();
// Queue the frame for rendering from the main thread
SDL_AtomicIncRef(&m_QueuedFrames);
queueFrame(frame);
// Count time in avcodec_send_packet() and avcodec_receive_frame()
// as time spent decoding
m_ActiveWndVideoStats.totalDecodeTime += SDL_GetTicks() - beforeDecode;
m_ActiveWndVideoStats.decodedFrames++;
// Queue the frame for rendering (or render now if pacer is disabled)
m_Pacer->submitFrame(frame);
}
else {
av_frame_free(&frame);
@@ -616,30 +631,13 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
}
// Called on main thread
void FFmpegVideoDecoder::renderFrame(SDL_UserEvent* event)
void FFmpegVideoDecoder::renderFrame(SDL_UserEvent*)
{
AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
m_Pacer->submitFrame(frame);
SDL_AtomicDecRef(&m_QueuedFrames);
SDL_assert(false);
}
// Called on main thread
void FFmpegVideoDecoder::dropFrame(SDL_UserEvent* event)
void FFmpegVideoDecoder::dropFrame(SDL_UserEvent*)
{
AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
// If Pacer is using a frame queue, we can just queue the
// frame and let it decide whether to drop or not. If Pacer
// is submitting directly for rendering, we drop the frame
// ourselves.
if (m_Pacer->isUsingFrameQueue()) {
m_Pacer->submitFrame(frame);
}
else {
av_frame_free(&frame);
// Since Pacer won't see this frame, we'll mark it as a drop
// on its behalf
m_ActiveWndVideoStats.pacerDroppedFrames++;
}
SDL_AtomicDecRef(&m_QueuedFrames);
SDL_assert(false);
}
+7 -4
View File
@@ -10,8 +10,8 @@ extern "C" {
class FFmpegVideoDecoder : public IVideoDecoder {
public:
FFmpegVideoDecoder();
virtual ~FFmpegVideoDecoder();
FFmpegVideoDecoder(bool testOnly);
virtual ~FFmpegVideoDecoder() override;
virtual bool initialize(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window,
int videoFormat,
@@ -31,7 +31,9 @@ public:
private:
bool completeInitialization(AVCodec* decoder, SDL_Window* window,
int videoFormat, int width, int height,
int maxFps, bool enableFramePacing, bool testOnly);
int maxFps, bool enableFramePacing, bool testFrame);
void stringifyVideoStats(VIDEO_STATS& stats, char* output);
void logVideoStats(VIDEO_STATS& stats, const char* title);
@@ -52,15 +54,16 @@ private:
QByteArray m_DecodeBuffer;
const AVCodecHWConfig* m_HwDecodeCfg;
IFFmpegRenderer* m_Renderer;
SDL_atomic_t m_QueuedFrames;
int m_ConsecutiveFailedDecodes;
Pacer* m_Pacer;
VIDEO_STATS m_ActiveWndVideoStats;
VIDEO_STATS m_LastWndVideoStats;
VIDEO_STATS m_GlobalVideoStats;
int m_LastFrameNumber;
int m_StreamFps;
bool m_NeedsSpsFixup;
bool m_TestOnly;
static const uint8_t k_H264TestFrame[];
static const uint8_t k_HEVCTestFrame[];
+67
View File
@@ -0,0 +1,67 @@
#include "overlaymanager.h"
using namespace Overlay;
OverlayManager::OverlayManager() :
m_Renderer(nullptr)
{
memset(m_Overlays, 0, sizeof(m_Overlays));
m_Overlays[OverlayType::OverlayDebug].color = {0xD0, 0xD0, 0x00, 0xFF};
m_Overlays[OverlayType::OverlayDebug].fontSize = 20;
m_Overlays[OverlayType::OverlayStatusUpdate].color = {0xCC, 0x00, 0x00, 0xFF};
m_Overlays[OverlayType::OverlayStatusUpdate].fontSize = 36;
}
bool OverlayManager::isOverlayEnabled(OverlayType type)
{
return m_Overlays[type].enabled;
}
char* OverlayManager::getOverlayText(OverlayType type)
{
return m_Overlays[type].text;
}
int OverlayManager::getOverlayFontSize(OverlayType type)
{
return m_Overlays[type].fontSize;
}
void OverlayManager::setOverlayTextUpdated(OverlayType type)
{
// Only update the overlay state if it's enabled. If it's not enabled,
// the renderer has already been notified by setOverlayState().
if (m_Overlays[type].enabled && m_Renderer != nullptr) {
m_Renderer->notifyOverlayUpdated(type);
}
}
void OverlayManager::setOverlayState(OverlayType type, bool enabled)
{
bool stateChanged = m_Overlays[type].enabled != enabled;
m_Overlays[type].enabled = enabled;
if (stateChanged) {
if (!enabled) {
// Set the text to empty string on disable
m_Overlays[type].text[0] = 0;
}
if (m_Renderer != nullptr) {
m_Renderer->notifyOverlayUpdated(type);
}
}
}
SDL_Color OverlayManager::getOverlayColor(OverlayType type)
{
return m_Overlays[type].color;
}
void OverlayManager::setOverlayRenderer(IOverlayRenderer* renderer)
{
m_Renderer = renderer;
}
+46
View File
@@ -0,0 +1,46 @@
#pragma once
#include <QString>
#include <SDL.h>
namespace Overlay {
enum OverlayType {
OverlayDebug,
OverlayStatusUpdate,
OverlayMax
};
class IOverlayRenderer
{
public:
virtual ~IOverlayRenderer() = default;
virtual void notifyOverlayUpdated(OverlayType type) = 0;
};
class OverlayManager
{
public:
OverlayManager();
bool isOverlayEnabled(OverlayType type);
char* getOverlayText(OverlayType type);
void setOverlayTextUpdated(OverlayType type);
void setOverlayState(OverlayType type, bool enabled);
SDL_Color getOverlayColor(OverlayType type);
int getOverlayFontSize(OverlayType type);
void setOverlayRenderer(IOverlayRenderer* renderer);
struct {
bool enabled;
int fontSize;
SDL_Color color;
char text[512];
} m_Overlays[OverlayMax];
IOverlayRenderer* m_Renderer;
};
}
@@ -1,6 +1,6 @@
#include "sl.h"
#include "slvid.h"
SLVideoDecoder::SLVideoDecoder()
SLVideoDecoder::SLVideoDecoder(bool)
: m_VideoContext(nullptr),
m_VideoStream(nullptr)
{
@@ -7,7 +7,7 @@
class SLVideoDecoder : public IVideoDecoder
{
public:
SLVideoDecoder();
SLVideoDecoder(bool testOnly);
virtual ~SLVideoDecoder();
virtual bool initialize(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window,
+1 -1
View File
@@ -1 +1 @@
0.8.1
0.10.0
+3
View File
@@ -0,0 +1,3 @@
SOURCES = main.cpp
LIBS += -lSLVideo -lSLAudio
@@ -1,7 +1,9 @@
#include <SLVideo.h>
#include <SLAudio.h>
int main()
{
SLVideo_CreateContext();
SLAudio_CreateContext();
return 0;
}
-3
View File
@@ -1,3 +0,0 @@
SOURCES = main.cpp
LIBS += -lSLVideo
+1
View File
@@ -0,0 +1 @@
Versions/Current/Frameworks
+1
View File
@@ -0,0 +1 @@
Versions/Current/Headers
+1
View File
@@ -0,0 +1 @@
Versions/Current/Resources
+1
View File
@@ -0,0 +1 @@
Versions/Current/SDL2_ttf
@@ -0,0 +1 @@
Versions/Current/FreeType
@@ -0,0 +1 @@
Versions/Current/Headers
@@ -0,0 +1 @@
Versions/Current/Resources
@@ -0,0 +1,603 @@
/* ftconfig.h. Generated from ftconfig.in by configure. */
/***************************************************************************/
/* */
/* ftconfig.in */
/* */
/* UNIX-specific configuration file (specification only). */
/* */
/* Copyright 1996-2018 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This header file contains a number of macro definitions that are used */
/* by the rest of the engine. Most of the macros here are automatically */
/* determined at compile time, and you should not need to change it to */
/* port FreeType, except to compile the library with a non-ANSI */
/* compiler. */
/* */
/* Note however that if some specific modifications are needed, we */
/* advise you to place a modified copy in your build directory. */
/* */
/* The build directory is usually `builds/<system>', and contains */
/* system-specific files that are always included first when building */
/* the library. */
/* */
/*************************************************************************/
#ifndef FTCONFIG_H_
#define FTCONFIG_H_
#include <ft2build.h>
#include FT_CONFIG_OPTIONS_H
#include FT_CONFIG_STANDARD_LIBRARY_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* PLATFORM-SPECIFIC CONFIGURATION MACROS */
/* */
/* These macros can be toggled to suit a specific system. The current */
/* ones are defaults used to compile FreeType in an ANSI C environment */
/* (16bit compilers are also supported). Copy this file to your own */
/* `builds/<system>' directory, and edit it to port the engine. */
/* */
/*************************************************************************/
#define HAVE_UNISTD_H 1
#define HAVE_FCNTL_H 1
#define HAVE_STDINT_H 1
/* There are systems (like the Texas Instruments 'C54x) where a `char' */
/* has 16 bits. ANSI C says that sizeof(char) is always 1. Since an */
/* `int' has 16 bits also for this system, sizeof(int) gives 1 which */
/* is probably unexpected. */
/* */
/* `CHAR_BIT' (defined in limits.h) gives the number of bits in a */
/* `char' type. */
#ifndef FT_CHAR_BIT
#define FT_CHAR_BIT CHAR_BIT
#endif
/* #undef FT_USE_AUTOCONF_SIZEOF_TYPES */
#ifdef FT_USE_AUTOCONF_SIZEOF_TYPES
#define SIZEOF_INT 4
#define SIZEOF_LONG 8
#define FT_SIZEOF_INT SIZEOF_INT
#define FT_SIZEOF_LONG SIZEOF_LONG
#else /* !FT_USE_AUTOCONF_SIZEOF_TYPES */
/* Following cpp computation of the bit length of int and long */
/* is copied from default include/freetype/config/ftconfig.h. */
/* If any improvement is required for this file, it should be */
/* applied to the original header file for the builders that */
/* do not use configure script. */
/* The size of an `int' type. */
#if FT_UINT_MAX == 0xFFFFUL
#define FT_SIZEOF_INT (16 / FT_CHAR_BIT)
#elif FT_UINT_MAX == 0xFFFFFFFFUL
#define FT_SIZEOF_INT (32 / FT_CHAR_BIT)
#elif FT_UINT_MAX > 0xFFFFFFFFUL && FT_UINT_MAX == 0xFFFFFFFFFFFFFFFFUL
#define FT_SIZEOF_INT (64 / FT_CHAR_BIT)
#else
#error "Unsupported size of `int' type!"
#endif
/* The size of a `long' type. A five-byte `long' (as used e.g. on the */
/* DM642) is recognized but avoided. */
#if FT_ULONG_MAX == 0xFFFFFFFFUL
#define FT_SIZEOF_LONG (32 / FT_CHAR_BIT)
#elif FT_ULONG_MAX > 0xFFFFFFFFUL && FT_ULONG_MAX == 0xFFFFFFFFFFUL
#define FT_SIZEOF_LONG (32 / FT_CHAR_BIT)
#elif FT_ULONG_MAX > 0xFFFFFFFFUL && FT_ULONG_MAX == 0xFFFFFFFFFFFFFFFFUL
#define FT_SIZEOF_LONG (64 / FT_CHAR_BIT)
#else
#error "Unsupported size of `long' type!"
#endif
#endif /* !FT_USE_AUTOCONF_SIZEOF_TYPES */
/* FT_UNUSED is a macro used to indicate that a given parameter is not */
/* used -- this is only used to get rid of unpleasant compiler warnings */
#ifndef FT_UNUSED
#define FT_UNUSED( arg ) ( (arg) = (arg) )
#endif
/*************************************************************************/
/* */
/* AUTOMATIC CONFIGURATION MACROS */
/* */
/* These macros are computed from the ones defined above. Don't touch */
/* their definition, unless you know precisely what you are doing. No */
/* porter should need to mess with them. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* Mac support */
/* */
/* This is the only necessary change, so it is defined here instead */
/* providing a new configuration file. */
/* */
#if defined( __APPLE__ ) || ( defined( __MWERKS__ ) && defined( macintosh ) )
/* no Carbon frameworks for 64bit 10.4.x */
/* AvailabilityMacros.h is available since Mac OS X 10.2, */
/* so guess the system version by maximum errno before inclusion */
#include <errno.h>
#ifdef ECANCELED /* defined since 10.2 */
#include "AvailabilityMacros.h"
#endif
#if defined( __LP64__ ) && \
( MAC_OS_X_VERSION_MIN_REQUIRED <= MAC_OS_X_VERSION_10_4 )
#undef FT_MACINTOSH
#endif
#elif defined( __SC__ ) || defined( __MRC__ )
/* Classic MacOS compilers */
#include "ConditionalMacros.h"
#if TARGET_OS_MAC
#define FT_MACINTOSH 1
#endif
#endif
/* Fix compiler warning with sgi compiler */
#if defined( __sgi ) && !defined( __GNUC__ )
#if defined( _COMPILER_VERSION ) && ( _COMPILER_VERSION >= 730 )
#pragma set woff 3505
#endif
#endif
/*************************************************************************/
/* */
/* <Section> */
/* basic_types */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Type> */
/* FT_Int16 */
/* */
/* <Description> */
/* A typedef for a 16bit signed integer type. */
/* */
typedef signed short FT_Int16;
/*************************************************************************/
/* */
/* <Type> */
/* FT_UInt16 */
/* */
/* <Description> */
/* A typedef for a 16bit unsigned integer type. */
/* */
typedef unsigned short FT_UInt16;
/* */
/* this #if 0 ... #endif clause is for documentation purposes */
#if 0
/*************************************************************************/
/* */
/* <Type> */
/* FT_Int32 */
/* */
/* <Description> */
/* A typedef for a 32bit signed integer type. The size depends on */
/* the configuration. */
/* */
typedef signed XXX FT_Int32;
/*************************************************************************/
/* */
/* <Type> */
/* FT_UInt32 */
/* */
/* A typedef for a 32bit unsigned integer type. The size depends on */
/* the configuration. */
/* */
typedef unsigned XXX FT_UInt32;
/*************************************************************************/
/* */
/* <Type> */
/* FT_Int64 */
/* */
/* A typedef for a 64bit signed integer type. The size depends on */
/* the configuration. Only defined if there is real 64bit support; */
/* otherwise, it gets emulated with a structure (if necessary). */
/* */
typedef signed XXX FT_Int64;
/*************************************************************************/
/* */
/* <Type> */
/* FT_UInt64 */
/* */
/* A typedef for a 64bit unsigned integer type. The size depends on */
/* the configuration. Only defined if there is real 64bit support; */
/* otherwise, it gets emulated with a structure (if necessary). */
/* */
typedef unsigned XXX FT_UInt64;
/* */
#endif
#if FT_SIZEOF_INT == 4
typedef signed int FT_Int32;
typedef unsigned int FT_UInt32;
#elif FT_SIZEOF_LONG == 4
typedef signed long FT_Int32;
typedef unsigned long FT_UInt32;
#else
#error "no 32bit type found -- please check your configuration files"
#endif
/* look up an integer type that is at least 32 bits */
#if FT_SIZEOF_INT >= 4
typedef int FT_Fast;
typedef unsigned int FT_UFast;
#elif FT_SIZEOF_LONG >= 4
typedef long FT_Fast;
typedef unsigned long FT_UFast;
#endif
/* determine whether we have a 64-bit int type */
/* (mostly for environments without `autoconf') */
#if FT_SIZEOF_LONG == 8
/* FT_LONG64 must be defined if a 64-bit type is available */
#define FT_LONG64
#define FT_INT64 long
#define FT_UINT64 unsigned long
/* we handle the LLP64 scheme separately for GCC and clang, */
/* suppressing the `long long' warning */
#elif ( FT_SIZEOF_LONG == 4 ) && \
defined( HAVE_LONG_LONG_INT ) && \
defined( __GNUC__ )
#pragma GCC diagnostic ignored "-Wlong-long"
#define FT_LONG64
#define FT_INT64 long long int
#define FT_UINT64 unsigned long long int
/*************************************************************************/
/* */
/* A 64-bit data type may create compilation problems if you compile */
/* in strict ANSI mode. To avoid them, we disable other 64-bit data */
/* types if __STDC__ is defined. You can however ignore this rule */
/* by defining the FT_CONFIG_OPTION_FORCE_INT64 configuration macro. */
/* */
#elif !defined( __STDC__ ) || defined( FT_CONFIG_OPTION_FORCE_INT64 )
#if defined( __STDC_VERSION__ ) && __STDC_VERSION__ >= 199901L
#define FT_LONG64
#define FT_INT64 long long int
#define FT_UINT64 unsigned long long int
#elif defined( _MSC_VER ) && _MSC_VER >= 900 /* Visual C++ (and Intel C++) */
/* this compiler provides the __int64 type */
#define FT_LONG64
#define FT_INT64 __int64
#define FT_UINT64 unsigned __int64
#elif defined( __BORLANDC__ ) /* Borland C++ */
/* XXXX: We should probably check the value of __BORLANDC__ in order */
/* to test the compiler version. */
/* this compiler provides the __int64 type */
#define FT_LONG64
#define FT_INT64 __int64
#define FT_UINT64 unsigned __int64
#elif defined( __WATCOMC__ ) /* Watcom C++ */
/* Watcom doesn't provide 64-bit data types */
#elif defined( __MWERKS__ ) /* Metrowerks CodeWarrior */
#define FT_LONG64
#define FT_INT64 long long int
#define FT_UINT64 unsigned long long int
#elif defined( __GNUC__ )
/* GCC provides the `long long' type */
#define FT_LONG64
#define FT_INT64 long long int
#define FT_UINT64 unsigned long long int
#endif /* __STDC_VERSION__ >= 199901L */
#endif /* FT_SIZEOF_LONG == 8 */
#ifdef FT_LONG64
typedef FT_INT64 FT_Int64;
typedef FT_UINT64 FT_UInt64;
#endif
#ifdef _WIN64
/* only 64bit Windows uses the LLP64 data model, i.e., */
/* 32bit integers, 64bit pointers */
#define FT_UINT_TO_POINTER( x ) (void*)(unsigned __int64)(x)
#else
#define FT_UINT_TO_POINTER( x ) (void*)(unsigned long)(x)
#endif
/*************************************************************************/
/* */
/* miscellaneous */
/* */
/*************************************************************************/
#define FT_BEGIN_STMNT do {
#define FT_END_STMNT } while ( 0 )
#define FT_DUMMY_STMNT FT_BEGIN_STMNT FT_END_STMNT
/* typeof condition taken from gnulib's `intprops.h' header file */
#if ( ( defined( __GNUC__ ) && __GNUC__ >= 2 ) || \
( defined( __IBMC__ ) && __IBMC__ >= 1210 && \
defined( __IBM__TYPEOF__ ) ) || \
( defined( __SUNPRO_C ) && __SUNPRO_C >= 0x5110 && !__STDC__ ) )
#define FT_TYPEOF( type ) ( __typeof__ ( type ) )
#else
#define FT_TYPEOF( type ) /* empty */
#endif
/* Use FT_LOCAL and FT_LOCAL_DEF to declare and define, respectively, */
/* a function that gets used only within the scope of a module. */
/* Normally, both the header and source code files for such a */
/* function are within a single module directory. */
/* */
/* Intra-module arrays should be tagged with FT_LOCAL_ARRAY and */
/* FT_LOCAL_ARRAY_DEF. */
/* */
#ifdef FT_MAKE_OPTION_SINGLE_OBJECT
#define FT_LOCAL( x ) static x
#define FT_LOCAL_DEF( x ) static x
#else
#ifdef __cplusplus
#define FT_LOCAL( x ) extern "C" x
#define FT_LOCAL_DEF( x ) extern "C" x
#else
#define FT_LOCAL( x ) extern x
#define FT_LOCAL_DEF( x ) x
#endif
#endif /* FT_MAKE_OPTION_SINGLE_OBJECT */
#define FT_LOCAL_ARRAY( x ) extern const x
#define FT_LOCAL_ARRAY_DEF( x ) const x
/* Use FT_BASE and FT_BASE_DEF to declare and define, respectively, */
/* functions that are used in more than a single module. In the */
/* current setup this implies that the declaration is in a header */
/* file in the `include/freetype/internal' directory, and the */
/* function body is in a file in `src/base'. */
/* */
#ifndef FT_BASE
#ifdef __cplusplus
#define FT_BASE( x ) extern "C" x
#else
#define FT_BASE( x ) extern x
#endif
#endif /* !FT_BASE */
#ifndef FT_BASE_DEF
#ifdef __cplusplus
#define FT_BASE_DEF( x ) x
#else
#define FT_BASE_DEF( x ) x
#endif
#endif /* !FT_BASE_DEF */
/* When compiling FreeType as a DLL or DSO with hidden visibility */
/* some systems/compilers need a special attribute in front OR after */
/* the return type of function declarations. */
/* */
/* Two macros are used within the FreeType source code to define */
/* exported library functions: FT_EXPORT and FT_EXPORT_DEF. */
/* */
/* FT_EXPORT( return_type ) */
/* */
/* is used in a function declaration, as in */
/* */
/* FT_EXPORT( FT_Error ) */
/* FT_Init_FreeType( FT_Library* alibrary ); */
/* */
/* */
/* FT_EXPORT_DEF( return_type ) */
/* */
/* is used in a function definition, as in */
/* */
/* FT_EXPORT_DEF( FT_Error ) */
/* FT_Init_FreeType( FT_Library* alibrary ) */
/* { */
/* ... some code ... */
/* return FT_Err_Ok; */
/* } */
/* */
/* You can provide your own implementation of FT_EXPORT and */
/* FT_EXPORT_DEF here if you want. */
/* */
/* To export a variable, use FT_EXPORT_VAR. */
/* */
#ifndef FT_EXPORT
#ifdef FT2_BUILD_LIBRARY
#if defined( _WIN32 ) && ( defined( _DLL ) || defined( DLL_EXPORT ) )
#define FT_EXPORT( x ) __declspec( dllexport ) x
#elif defined( __GNUC__ ) && __GNUC__ >= 4
#define FT_EXPORT( x ) __attribute__(( visibility( "default" ) )) x
#elif defined( __cplusplus )
#define FT_EXPORT( x ) extern "C" x
#else
#define FT_EXPORT( x ) extern x
#endif
#else
#if defined( FT2_DLLIMPORT )
#define FT_EXPORT( x ) __declspec( dllimport ) x
#elif defined( __cplusplus )
#define FT_EXPORT( x ) extern "C" x
#else
#define FT_EXPORT( x ) extern x
#endif
#endif
#endif /* !FT_EXPORT */
#ifndef FT_EXPORT_DEF
#ifdef __cplusplus
#define FT_EXPORT_DEF( x ) extern "C" x
#else
#define FT_EXPORT_DEF( x ) extern x
#endif
#endif /* !FT_EXPORT_DEF */
#ifndef FT_EXPORT_VAR
#ifdef __cplusplus
#define FT_EXPORT_VAR( x ) extern "C" x
#else
#define FT_EXPORT_VAR( x ) extern x
#endif
#endif /* !FT_EXPORT_VAR */
/* The following macros are needed to compile the library with a */
/* C++ compiler and with 16bit compilers. */
/* */
/* This is special. Within C++, you must specify `extern "C"' for */
/* functions which are used via function pointers, and you also */
/* must do that for structures which contain function pointers to */
/* assure C linkage -- it's not possible to have (local) anonymous */
/* functions which are accessed by (global) function pointers. */
/* */
/* */
/* FT_CALLBACK_DEF is used to _define_ a callback function, */
/* located in the same source code file as the structure that uses */
/* it. */
/* */
/* FT_BASE_CALLBACK and FT_BASE_CALLBACK_DEF are used to declare */
/* and define a callback function, respectively, in a similar way */
/* as FT_BASE and FT_BASE_DEF work. */
/* */
/* FT_CALLBACK_TABLE is used to _declare_ a constant variable that */
/* contains pointers to callback functions. */
/* */
/* FT_CALLBACK_TABLE_DEF is used to _define_ a constant variable */
/* that contains pointers to callback functions. */
/* */
/* */
/* Some 16bit compilers have to redefine these macros to insert */
/* the infamous `_cdecl' or `__fastcall' declarations. */
/* */
#ifndef FT_CALLBACK_DEF
#ifdef __cplusplus
#define FT_CALLBACK_DEF( x ) extern "C" x
#else
#define FT_CALLBACK_DEF( x ) static x
#endif
#endif /* FT_CALLBACK_DEF */
#ifndef FT_BASE_CALLBACK
#ifdef __cplusplus
#define FT_BASE_CALLBACK( x ) extern "C" x
#define FT_BASE_CALLBACK_DEF( x ) extern "C" x
#else
#define FT_BASE_CALLBACK( x ) extern x
#define FT_BASE_CALLBACK_DEF( x ) x
#endif
#endif /* FT_BASE_CALLBACK */
#ifndef FT_CALLBACK_TABLE
#ifdef __cplusplus
#define FT_CALLBACK_TABLE extern "C"
#define FT_CALLBACK_TABLE_DEF extern "C"
#else
#define FT_CALLBACK_TABLE extern
#define FT_CALLBACK_TABLE_DEF /* nothing */
#endif
#endif /* FT_CALLBACK_TABLE */
FT_END_HEADER
#endif /* FTCONFIG_H_ */
/* END */
@@ -0,0 +1,804 @@
/***************************************************************************/
/* */
/* ftheader.h */
/* */
/* Build macros of the FreeType 2 library. */
/* */
/* Copyright 1996-2018 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef FTHEADER_H_
#define FTHEADER_H_
/*@***********************************************************************/
/* */
/* <Macro> */
/* FT_BEGIN_HEADER */
/* */
/* <Description> */
/* This macro is used in association with @FT_END_HEADER in header */
/* files to ensure that the declarations within are properly */
/* encapsulated in an `extern "C" { .. }' block when included from a */
/* C++ compiler. */
/* */
#ifdef __cplusplus
#define FT_BEGIN_HEADER extern "C" {
#else
#define FT_BEGIN_HEADER /* nothing */
#endif
/*@***********************************************************************/
/* */
/* <Macro> */
/* FT_END_HEADER */
/* */
/* <Description> */
/* This macro is used in association with @FT_BEGIN_HEADER in header */
/* files to ensure that the declarations within are properly */
/* encapsulated in an `extern "C" { .. }' block when included from a */
/* C++ compiler. */
/* */
#ifdef __cplusplus
#define FT_END_HEADER }
#else
#define FT_END_HEADER /* nothing */
#endif
/*************************************************************************/
/* */
/* Aliases for the FreeType 2 public and configuration files. */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Section> */
/* header_file_macros */
/* */
/* <Title> */
/* Header File Macros */
/* */
/* <Abstract> */
/* Macro definitions used to #include specific header files. */
/* */
/* <Description> */
/* The following macros are defined to the name of specific */
/* FreeType~2 header files. They can be used directly in #include */
/* statements as in: */
/* */
/* { */
/* #include FT_FREETYPE_H */
/* #include FT_MULTIPLE_MASTERS_H */
/* #include FT_GLYPH_H */
/* } */
/* */
/* There are several reasons why we are now using macros to name */
/* public header files. The first one is that such macros are not */
/* limited to the infamous 8.3~naming rule required by DOS (and */
/* `FT_MULTIPLE_MASTERS_H' is a lot more meaningful than `ftmm.h'). */
/* */
/* The second reason is that it allows for more flexibility in the */
/* way FreeType~2 is installed on a given system. */
/* */
/*************************************************************************/
/* configuration files */
/*************************************************************************
*
* @macro:
* FT_CONFIG_CONFIG_H
*
* @description:
* A macro used in #include statements to name the file containing
* FreeType~2 configuration data.
*
*/
#ifndef FT_CONFIG_CONFIG_H
#define FT_CONFIG_CONFIG_H <freetype/config/ftconfig.h>
#endif
/*************************************************************************
*
* @macro:
* FT_CONFIG_STANDARD_LIBRARY_H
*
* @description:
* A macro used in #include statements to name the file containing
* FreeType~2 interface to the standard C library functions.
*
*/
#ifndef FT_CONFIG_STANDARD_LIBRARY_H
#define FT_CONFIG_STANDARD_LIBRARY_H <freetype/config/ftstdlib.h>
#endif
/*************************************************************************
*
* @macro:
* FT_CONFIG_OPTIONS_H
*
* @description:
* A macro used in #include statements to name the file containing
* FreeType~2 project-specific configuration options.
*
*/
#ifndef FT_CONFIG_OPTIONS_H
#define FT_CONFIG_OPTIONS_H <freetype/config/ftoption.h>
#endif
/*************************************************************************
*
* @macro:
* FT_CONFIG_MODULES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* list of FreeType~2 modules that are statically linked to new library
* instances in @FT_Init_FreeType.
*
*/
#ifndef FT_CONFIG_MODULES_H
#define FT_CONFIG_MODULES_H <freetype/config/ftmodule.h>
#endif
/* */
/* public headers */
/*************************************************************************
*
* @macro:
* FT_FREETYPE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* base FreeType~2 API.
*
*/
#define FT_FREETYPE_H <freetype/freetype.h>
/*************************************************************************
*
* @macro:
* FT_ERRORS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* list of FreeType~2 error codes (and messages).
*
* It is included by @FT_FREETYPE_H.
*
*/
#define FT_ERRORS_H <freetype/fterrors.h>
/*************************************************************************
*
* @macro:
* FT_MODULE_ERRORS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* list of FreeType~2 module error offsets (and messages).
*
*/
#define FT_MODULE_ERRORS_H <freetype/ftmoderr.h>
/*************************************************************************
*
* @macro:
* FT_SYSTEM_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType~2 interface to low-level operations (i.e., memory management
* and stream i/o).
*
* It is included by @FT_FREETYPE_H.
*
*/
#define FT_SYSTEM_H <freetype/ftsystem.h>
/*************************************************************************
*
* @macro:
* FT_IMAGE_H
*
* @description:
* A macro used in #include statements to name the file containing type
* definitions related to glyph images (i.e., bitmaps, outlines,
* scan-converter parameters).
*
* It is included by @FT_FREETYPE_H.
*
*/
#define FT_IMAGE_H <freetype/ftimage.h>
/*************************************************************************
*
* @macro:
* FT_TYPES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* basic data types defined by FreeType~2.
*
* It is included by @FT_FREETYPE_H.
*
*/
#define FT_TYPES_H <freetype/fttypes.h>
/*************************************************************************
*
* @macro:
* FT_LIST_H
*
* @description:
* A macro used in #include statements to name the file containing the
* list management API of FreeType~2.
*
* (Most applications will never need to include this file.)
*
*/
#define FT_LIST_H <freetype/ftlist.h>
/*************************************************************************
*
* @macro:
* FT_OUTLINE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* scalable outline management API of FreeType~2.
*
*/
#define FT_OUTLINE_H <freetype/ftoutln.h>
/*************************************************************************
*
* @macro:
* FT_SIZES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API which manages multiple @FT_Size objects per face.
*
*/
#define FT_SIZES_H <freetype/ftsizes.h>
/*************************************************************************
*
* @macro:
* FT_MODULE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* module management API of FreeType~2.
*
*/
#define FT_MODULE_H <freetype/ftmodapi.h>
/*************************************************************************
*
* @macro:
* FT_RENDER_H
*
* @description:
* A macro used in #include statements to name the file containing the
* renderer module management API of FreeType~2.
*
*/
#define FT_RENDER_H <freetype/ftrender.h>
/*************************************************************************
*
* @macro:
* FT_DRIVER_H
*
* @description:
* A macro used in #include statements to name the file containing
* structures and macros related to the driver modules.
*
*/
#define FT_DRIVER_H <freetype/ftdriver.h>
/*************************************************************************
*
* @macro:
* FT_AUTOHINTER_H
*
* @description:
* A macro used in #include statements to name the file containing
* structures and macros related to the auto-hinting module.
*
* Deprecated since version 2.9; use @FT_DRIVER_H instead.
*
*/
#define FT_AUTOHINTER_H FT_DRIVER_H
/*************************************************************************
*
* @macro:
* FT_CFF_DRIVER_H
*
* @description:
* A macro used in #include statements to name the file containing
* structures and macros related to the CFF driver module.
*
* Deprecated since version 2.9; use @FT_DRIVER_H instead.
*
*/
#define FT_CFF_DRIVER_H FT_DRIVER_H
/*************************************************************************
*
* @macro:
* FT_TRUETYPE_DRIVER_H
*
* @description:
* A macro used in #include statements to name the file containing
* structures and macros related to the TrueType driver module.
*
* Deprecated since version 2.9; use @FT_DRIVER_H instead.
*
*/
#define FT_TRUETYPE_DRIVER_H FT_DRIVER_H
/*************************************************************************
*
* @macro:
* FT_PCF_DRIVER_H
*
* @description:
* A macro used in #include statements to name the file containing
* structures and macros related to the PCF driver module.
*
* Deprecated since version 2.9; use @FT_DRIVER_H instead.
*
*/
#define FT_PCF_DRIVER_H FT_DRIVER_H
/*************************************************************************
*
* @macro:
* FT_TYPE1_TABLES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* types and API specific to the Type~1 format.
*
*/
#define FT_TYPE1_TABLES_H <freetype/t1tables.h>
/*************************************************************************
*
* @macro:
* FT_TRUETYPE_IDS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* enumeration values which identify name strings, languages, encodings,
* etc. This file really contains a _large_ set of constant macro
* definitions, taken from the TrueType and OpenType specifications.
*
*/
#define FT_TRUETYPE_IDS_H <freetype/ttnameid.h>
/*************************************************************************
*
* @macro:
* FT_TRUETYPE_TABLES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* types and API specific to the TrueType (as well as OpenType) format.
*
*/
#define FT_TRUETYPE_TABLES_H <freetype/tttables.h>
/*************************************************************************
*
* @macro:
* FT_TRUETYPE_TAGS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of TrueType four-byte `tags' which identify blocks in
* SFNT-based font formats (i.e., TrueType and OpenType).
*
*/
#define FT_TRUETYPE_TAGS_H <freetype/tttags.h>
/*************************************************************************
*
* @macro:
* FT_BDF_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of an API which accesses BDF-specific strings from a
* face.
*
*/
#define FT_BDF_H <freetype/ftbdf.h>
/*************************************************************************
*
* @macro:
* FT_CID_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of an API which access CID font information from a
* face.
*
*/
#define FT_CID_H <freetype/ftcid.h>
/*************************************************************************
*
* @macro:
* FT_GZIP_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of an API which supports gzip-compressed files.
*
*/
#define FT_GZIP_H <freetype/ftgzip.h>
/*************************************************************************
*
* @macro:
* FT_LZW_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of an API which supports LZW-compressed files.
*
*/
#define FT_LZW_H <freetype/ftlzw.h>
/*************************************************************************
*
* @macro:
* FT_BZIP2_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of an API which supports bzip2-compressed files.
*
*/
#define FT_BZIP2_H <freetype/ftbzip2.h>
/*************************************************************************
*
* @macro:
* FT_WINFONTS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* definitions of an API which supports Windows FNT files.
*
*/
#define FT_WINFONTS_H <freetype/ftwinfnt.h>
/*************************************************************************
*
* @macro:
* FT_GLYPH_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API of the optional glyph management component.
*
*/
#define FT_GLYPH_H <freetype/ftglyph.h>
/*************************************************************************
*
* @macro:
* FT_BITMAP_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API of the optional bitmap conversion component.
*
*/
#define FT_BITMAP_H <freetype/ftbitmap.h>
/*************************************************************************
*
* @macro:
* FT_BBOX_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API of the optional exact bounding box computation routines.
*
*/
#define FT_BBOX_H <freetype/ftbbox.h>
/*************************************************************************
*
* @macro:
* FT_CACHE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* API of the optional FreeType~2 cache sub-system.
*
*/
#define FT_CACHE_H <freetype/ftcache.h>
/*************************************************************************
*
* @macro:
* FT_MAC_H
*
* @description:
* A macro used in #include statements to name the file containing the
* Macintosh-specific FreeType~2 API. The latter is used to access
* fonts embedded in resource forks.
*
* This header file must be explicitly included by client applications
* compiled on the Mac (note that the base API still works though).
*
*/
#define FT_MAC_H <freetype/ftmac.h>
/*************************************************************************
*
* @macro:
* FT_MULTIPLE_MASTERS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* optional multiple-masters management API of FreeType~2.
*
*/
#define FT_MULTIPLE_MASTERS_H <freetype/ftmm.h>
/*************************************************************************
*
* @macro:
* FT_SFNT_NAMES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* optional FreeType~2 API which accesses embedded `name' strings in
* SFNT-based font formats (i.e., TrueType and OpenType).
*
*/
#define FT_SFNT_NAMES_H <freetype/ftsnames.h>
/*************************************************************************
*
* @macro:
* FT_OPENTYPE_VALIDATE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* optional FreeType~2 API which validates OpenType tables (BASE, GDEF,
* GPOS, GSUB, JSTF).
*
*/
#define FT_OPENTYPE_VALIDATE_H <freetype/ftotval.h>
/*************************************************************************
*
* @macro:
* FT_GX_VALIDATE_H
*
* @description:
* A macro used in #include statements to name the file containing the
* optional FreeType~2 API which validates TrueTypeGX/AAT tables (feat,
* mort, morx, bsln, just, kern, opbd, trak, prop).
*
*/
#define FT_GX_VALIDATE_H <freetype/ftgxval.h>
/*************************************************************************
*
* @macro:
* FT_PFR_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType~2 API which accesses PFR-specific data.
*
*/
#define FT_PFR_H <freetype/ftpfr.h>
/*************************************************************************
*
* @macro:
* FT_STROKER_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType~2 API which provides functions to stroke outline paths.
*/
#define FT_STROKER_H <freetype/ftstroke.h>
/*************************************************************************
*
* @macro:
* FT_SYNTHESIS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType~2 API which performs artificial obliquing and emboldening.
*/
#define FT_SYNTHESIS_H <freetype/ftsynth.h>
/*************************************************************************
*
* @macro:
* FT_FONT_FORMATS_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType~2 API which provides functions specific to font formats.
*/
#define FT_FONT_FORMATS_H <freetype/ftfntfmt.h>
/* deprecated */
#define FT_XFREE86_H FT_FONT_FORMATS_H
/*************************************************************************
*
* @macro:
* FT_TRIGONOMETRY_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType~2 API which performs trigonometric computations (e.g.,
* cosines and arc tangents).
*/
#define FT_TRIGONOMETRY_H <freetype/fttrigon.h>
/*************************************************************************
*
* @macro:
* FT_LCD_FILTER_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType~2 API which performs color filtering for subpixel rendering.
*/
#define FT_LCD_FILTER_H <freetype/ftlcdfil.h>
/*************************************************************************
*
* @macro:
* FT_INCREMENTAL_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType~2 API which performs incremental glyph loading.
*/
#define FT_INCREMENTAL_H <freetype/ftincrem.h>
/*************************************************************************
*
* @macro:
* FT_GASP_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType~2 API which returns entries from the TrueType GASP table.
*/
#define FT_GASP_H <freetype/ftgasp.h>
/*************************************************************************
*
* @macro:
* FT_ADVANCES_H
*
* @description:
* A macro used in #include statements to name the file containing the
* FreeType~2 API which returns individual and ranged glyph advances.
*/
#define FT_ADVANCES_H <freetype/ftadvanc.h>
/* */
/* These header files don't need to be included by the user. */
#define FT_ERROR_DEFINITIONS_H <freetype/fterrdef.h>
#define FT_PARAMETER_TAGS_H <freetype/ftparams.h>
/* Deprecated macros. */
#define FT_UNPATENTED_HINTING_H <freetype/ftparams.h>
#define FT_TRUETYPE_UNPATENTED_H <freetype/ftparams.h>
/* FT_CACHE_H is the only header file needed for the cache subsystem. */
#define FT_CACHE_IMAGE_H FT_CACHE_H
#define FT_CACHE_SMALL_BITMAPS_H FT_CACHE_H
#define FT_CACHE_CHARMAP_H FT_CACHE_H
/* The internals of the cache sub-system are no longer exposed. We */
/* default to FT_CACHE_H at the moment just in case, but we know of */
/* no rogue client that uses them. */
/* */
#define FT_CACHE_MANAGER_H FT_CACHE_H
#define FT_CACHE_INTERNAL_MRU_H FT_CACHE_H
#define FT_CACHE_INTERNAL_MANAGER_H FT_CACHE_H
#define FT_CACHE_INTERNAL_CACHE_H FT_CACHE_H
#define FT_CACHE_INTERNAL_GLYPH_H FT_CACHE_H
#define FT_CACHE_INTERNAL_IMAGE_H FT_CACHE_H
#define FT_CACHE_INTERNAL_SBITS_H FT_CACHE_H
/*
* Include internal headers definitions from <internal/...>
* only when building the library.
*/
#ifdef FT2_BUILD_LIBRARY
#define FT_INTERNAL_INTERNAL_H <freetype/internal/internal.h>
#include FT_INTERNAL_INTERNAL_H
#endif /* FT2_BUILD_LIBRARY */
#endif /* FTHEADER_H_ */
/* END */
@@ -0,0 +1,20 @@
/* This is a generated file. */
FT_USE_MODULE( FT_Driver_ClassRec, tt_driver_class )
FT_USE_MODULE( FT_Driver_ClassRec, t1_driver_class )
FT_USE_MODULE( FT_Driver_ClassRec, cff_driver_class )
FT_USE_MODULE( FT_Driver_ClassRec, t1cid_driver_class )
FT_USE_MODULE( FT_Driver_ClassRec, pfr_driver_class )
FT_USE_MODULE( FT_Driver_ClassRec, t42_driver_class )
FT_USE_MODULE( FT_Driver_ClassRec, winfnt_driver_class )
FT_USE_MODULE( FT_Driver_ClassRec, pcf_driver_class )
FT_USE_MODULE( FT_Driver_ClassRec, bdf_driver_class )
FT_USE_MODULE( FT_Module_Class, sfnt_module_class )
FT_USE_MODULE( FT_Module_Class, autofit_module_class )
FT_USE_MODULE( FT_Module_Class, pshinter_module_class )
FT_USE_MODULE( FT_Renderer_Class, ft_raster1_renderer_class )
FT_USE_MODULE( FT_Renderer_Class, ft_smooth_renderer_class )
FT_USE_MODULE( FT_Renderer_Class, ft_smooth_lcd_renderer_class )
FT_USE_MODULE( FT_Renderer_Class, ft_smooth_lcdv_renderer_class )
FT_USE_MODULE( FT_Module_Class, psaux_module_class )
FT_USE_MODULE( FT_Module_Class, psnames_module_class )
/* EOF */
@@ -0,0 +1,977 @@
/***************************************************************************/
/* */
/* ftoption.h */
/* */
/* User-selectable configuration macros (specification only). */
/* */
/* Copyright 1996-2018 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef FTOPTION_H_
#define FTOPTION_H_
#include <ft2build.h>
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* USER-SELECTABLE CONFIGURATION MACROS */
/* */
/* This file contains the default configuration macro definitions for */
/* a standard build of the FreeType library. There are three ways to */
/* use this file to build project-specific versions of the library: */
/* */
/* - You can modify this file by hand, but this is not recommended in */
/* cases where you would like to build several versions of the */
/* library from a single source directory. */
/* */
/* - You can put a copy of this file in your build directory, more */
/* precisely in `$BUILD/freetype/config/ftoption.h', where `$BUILD' */
/* is the name of a directory that is included _before_ the FreeType */
/* include path during compilation. */
/* */
/* The default FreeType Makefiles and Jamfiles use the build */
/* directory `builds/<system>' by default, but you can easily change */
/* that for your own projects. */
/* */
/* - Copy the file <ft2build.h> to `$BUILD/ft2build.h' and modify it */
/* slightly to pre-define the macro FT_CONFIG_OPTIONS_H used to */
/* locate this file during the build. For example, */
/* */
/* #define FT_CONFIG_OPTIONS_H <myftoptions.h> */
/* #include <freetype/config/ftheader.h> */
/* */
/* will use `$BUILD/myftoptions.h' instead of this file for macro */
/* definitions. */
/* */
/* Note also that you can similarly pre-define the macro */
/* FT_CONFIG_MODULES_H used to locate the file listing of the modules */
/* that are statically linked to the library at compile time. By */
/* default, this file is <freetype/config/ftmodule.h>. */
/* */
/* We highly recommend using the third method whenever possible. */
/* */
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** G E N E R A L F R E E T Y P E 2 C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*#***********************************************************************/
/* */
/* If you enable this configuration option, FreeType recognizes an */
/* environment variable called `FREETYPE_PROPERTIES', which can be used */
/* to control the various font drivers and modules. The controllable */
/* properties are listed in the section @properties. */
/* */
/* You have to undefine this configuration option on platforms that lack */
/* the concept of environment variables (and thus don't have the */
/* `getenv' function), for example Windows CE. */
/* */
/* `FREETYPE_PROPERTIES' has the following syntax form (broken here into */
/* multiple lines for better readability). */
/* */
/* { */
/* <optional whitespace> */
/* <module-name1> ':' */
/* <property-name1> '=' <property-value1> */
/* <whitespace> */
/* <module-name2> ':' */
/* <property-name2> '=' <property-value2> */
/* ... */
/* } */
/* */
/* Example: */
/* */
/* FREETYPE_PROPERTIES=truetype:interpreter-version=35 \ */
/* cff:no-stem-darkening=1 \ */
/* autofitter:warping=1 */
/* */
#define FT_CONFIG_OPTION_ENVIRONMENT_PROPERTIES
/*************************************************************************/
/* */
/* Uncomment the line below if you want to activate LCD rendering */
/* technology similar to ClearType in this build of the library. This */
/* technology triples the resolution in the direction color subpixels. */
/* To mitigate color fringes inherent to this technology, you also need */
/* to explicitly set up LCD filtering. */
/* */
/* Note that this feature is covered by several Microsoft patents */
/* and should not be activated in any default build of the library. */
/* When this macro is not defined, FreeType offers alternative LCD */
/* rendering technology that produces excellent output without LCD */
/* filtering. */
/* */
/* #define FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
/*************************************************************************/
/* */
/* Many compilers provide a non-ANSI 64-bit data type that can be used */
/* by FreeType to speed up some computations. However, this will create */
/* some problems when compiling the library in strict ANSI mode. */
/* */
/* For this reason, the use of 64-bit integers is normally disabled when */
/* the __STDC__ macro is defined. You can however disable this by */
/* defining the macro FT_CONFIG_OPTION_FORCE_INT64 here. */
/* */
/* For most compilers, this will only create compilation warnings when */
/* building the library. */
/* */
/* ObNote: The compiler-specific 64-bit integers are detected in the */
/* file `ftconfig.h' either statically or through the */
/* `configure' script on supported platforms. */
/* */
#undef FT_CONFIG_OPTION_FORCE_INT64
/*************************************************************************/
/* */
/* If this macro is defined, do not try to use an assembler version of */
/* performance-critical functions (e.g. FT_MulFix). You should only do */
/* that to verify that the assembler function works properly, or to */
/* execute benchmark tests of the various implementations. */
/* #define FT_CONFIG_OPTION_NO_ASSEMBLER */
/*************************************************************************/
/* */
/* If this macro is defined, try to use an inlined assembler version of */
/* the `FT_MulFix' function, which is a `hotspot' when loading and */
/* hinting glyphs, and which should be executed as fast as possible. */
/* */
/* Note that if your compiler or CPU is not supported, this will default */
/* to the standard and portable implementation found in `ftcalc.c'. */
/* */
#define FT_CONFIG_OPTION_INLINE_MULFIX
/*************************************************************************/
/* */
/* LZW-compressed file support. */
/* */
/* FreeType now handles font files that have been compressed with the */
/* `compress' program. This is mostly used to parse many of the PCF */
/* files that come with various X11 distributions. The implementation */
/* uses NetBSD's `zopen' to partially uncompress the file on the fly */
/* (see src/lzw/ftgzip.c). */
/* */
/* Define this macro if you want to enable this `feature'. */
/* */
#define FT_CONFIG_OPTION_USE_LZW
/*************************************************************************/
/* */
/* Gzip-compressed file support. */
/* */
/* FreeType now handles font files that have been compressed with the */
/* `gzip' program. This is mostly used to parse many of the PCF files */
/* that come with XFree86. The implementation uses `zlib' to */
/* partially uncompress the file on the fly (see src/gzip/ftgzip.c). */
/* */
/* Define this macro if you want to enable this `feature'. See also */
/* the macro FT_CONFIG_OPTION_SYSTEM_ZLIB below. */
/* */
#define FT_CONFIG_OPTION_USE_ZLIB
/*************************************************************************/
/* */
/* ZLib library selection */
/* */
/* This macro is only used when FT_CONFIG_OPTION_USE_ZLIB is defined. */
/* It allows FreeType's `ftgzip' component to link to the system's */
/* installation of the ZLib library. This is useful on systems like */
/* Unix or VMS where it generally is already available. */
/* */
/* If you let it undefined, the component will use its own copy */
/* of the zlib sources instead. These have been modified to be */
/* included directly within the component and *not* export external */
/* function names. This allows you to link any program with FreeType */
/* _and_ ZLib without linking conflicts. */
/* */
/* Do not #undef this macro here since the build system might define */
/* it for certain configurations only. */
/* */
/* If you use a build system like cmake or the `configure' script, */
/* options set by those programs have precendence, overwriting the */
/* value here with the configured one. */
/* */
#define FT_CONFIG_OPTION_SYSTEM_ZLIB
/*************************************************************************/
/* */
/* Bzip2-compressed file support. */
/* */
/* FreeType now handles font files that have been compressed with the */
/* `bzip2' program. This is mostly used to parse many of the PCF */
/* files that come with XFree86. The implementation uses `libbz2' to */
/* partially uncompress the file on the fly (see src/bzip2/ftbzip2.c). */
/* Contrary to gzip, bzip2 currently is not included and need to use */
/* the system available bzip2 implementation. */
/* */
/* Define this macro if you want to enable this `feature'. */
/* */
/* If you use a build system like cmake or the `configure' script, */
/* options set by those programs have precendence, overwriting the */
/* value here with the configured one. */
/* */
#define FT_CONFIG_OPTION_USE_BZIP2
/*************************************************************************/
/* */
/* Define to disable the use of file stream functions and types, FILE, */
/* fopen() etc. Enables the use of smaller system libraries on embedded */
/* systems that have multiple system libraries, some with or without */
/* file stream support, in the cases where file stream support is not */
/* necessary such as memory loading of font files. */
/* */
/* #define FT_CONFIG_OPTION_DISABLE_STREAM_SUPPORT */
/*************************************************************************/
/* */
/* PNG bitmap support. */
/* */
/* FreeType now handles loading color bitmap glyphs in the PNG format. */
/* This requires help from the external libpng library. Uncompressed */
/* color bitmaps do not need any external libraries and will be */
/* supported regardless of this configuration. */
/* */
/* Define this macro if you want to enable this `feature'. */
/* */
/* If you use a build system like cmake or the `configure' script, */
/* options set by those programs have precendence, overwriting the */
/* value here with the configured one. */
/* */
/* #undef FT_CONFIG_OPTION_USE_PNG */
/*************************************************************************/
/* */
/* HarfBuzz support. */
/* */
/* FreeType uses the HarfBuzz library to improve auto-hinting of */
/* OpenType fonts. If available, many glyphs not directly addressable */
/* by a font's character map will be hinted also. */
/* */
/* Define this macro if you want to enable this `feature'. */
/* */
/* If you use a build system like cmake or the `configure' script, */
/* options set by those programs have precendence, overwriting the */
/* value here with the configured one. */
/* */
/* #undef FT_CONFIG_OPTION_USE_HARFBUZZ */
/*************************************************************************/
/* */
/* Glyph Postscript Names handling */
/* */
/* By default, FreeType 2 is compiled with the `psnames' module. This */
/* module is in charge of converting a glyph name string into a */
/* Unicode value, or return a Macintosh standard glyph name for the */
/* use with the TrueType `post' table. */
/* */
/* Undefine this macro if you do not want `psnames' compiled in your */
/* build of FreeType. This has the following effects: */
/* */
/* - The TrueType driver will provide its own set of glyph names, */
/* if you build it to support postscript names in the TrueType */
/* `post' table, but will not synthesize a missing Unicode charmap. */
/* */
/* - The Type 1 driver will not be able to synthesize a Unicode */
/* charmap out of the glyphs found in the fonts. */
/* */
/* You would normally undefine this configuration macro when building */
/* a version of FreeType that doesn't contain a Type 1 or CFF driver. */
/* */
#define FT_CONFIG_OPTION_POSTSCRIPT_NAMES
/*************************************************************************/
/* */
/* Postscript Names to Unicode Values support */
/* */
/* By default, FreeType 2 is built with the `PSNames' module compiled */
/* in. Among other things, the module is used to convert a glyph name */
/* into a Unicode value. This is especially useful in order to */
/* synthesize on the fly a Unicode charmap from the CFF/Type 1 driver */
/* through a big table named the `Adobe Glyph List' (AGL). */
/* */
/* Undefine this macro if you do not want the Adobe Glyph List */
/* compiled in your `PSNames' module. The Type 1 driver will not be */
/* able to synthesize a Unicode charmap out of the glyphs found in the */
/* fonts. */
/* */
#define FT_CONFIG_OPTION_ADOBE_GLYPH_LIST
/*************************************************************************/
/* */
/* Support for Mac fonts */
/* */
/* Define this macro if you want support for outline fonts in Mac */
/* format (mac dfont, mac resource, macbinary containing a mac */
/* resource) on non-Mac platforms. */
/* */
/* Note that the `FOND' resource isn't checked. */
/* */
#define FT_CONFIG_OPTION_MAC_FONTS
/*************************************************************************/
/* */
/* Guessing methods to access embedded resource forks */
/* */
/* Enable extra Mac fonts support on non-Mac platforms (e.g. */
/* GNU/Linux). */
/* */
/* Resource forks which include fonts data are stored sometimes in */
/* locations which users or developers don't expected. In some cases, */
/* resource forks start with some offset from the head of a file. In */
/* other cases, the actual resource fork is stored in file different */
/* from what the user specifies. If this option is activated, */
/* FreeType tries to guess whether such offsets or different file */
/* names must be used. */
/* */
/* Note that normal, direct access of resource forks is controlled via */
/* the FT_CONFIG_OPTION_MAC_FONTS option. */
/* */
#ifdef FT_CONFIG_OPTION_MAC_FONTS
#define FT_CONFIG_OPTION_GUESSING_EMBEDDED_RFORK
#endif
/*************************************************************************/
/* */
/* Allow the use of FT_Incremental_Interface to load typefaces that */
/* contain no glyph data, but supply it via a callback function. */
/* This is required by clients supporting document formats which */
/* supply font data incrementally as the document is parsed, such */
/* as the Ghostscript interpreter for the PostScript language. */
/* */
#define FT_CONFIG_OPTION_INCREMENTAL
/*************************************************************************/
/* */
/* The size in bytes of the render pool used by the scan-line converter */
/* to do all of its work. */
/* */
#define FT_RENDER_POOL_SIZE 16384L
/*************************************************************************/
/* */
/* FT_MAX_MODULES */
/* */
/* The maximum number of modules that can be registered in a single */
/* FreeType library object. 32 is the default. */
/* */
#define FT_MAX_MODULES 32
/*************************************************************************/
/* */
/* Debug level */
/* */
/* FreeType can be compiled in debug or trace mode. In debug mode, */
/* errors are reported through the `ftdebug' component. In trace */
/* mode, additional messages are sent to the standard output during */
/* execution. */
/* */
/* Define FT_DEBUG_LEVEL_ERROR to build the library in debug mode. */
/* Define FT_DEBUG_LEVEL_TRACE to build it in trace mode. */
/* */
/* Don't define any of these macros to compile in `release' mode! */
/* */
/* Do not #undef these macros here since the build system might define */
/* them for certain configurations only. */
/* */
/* #define FT_DEBUG_LEVEL_ERROR */
/* #define FT_DEBUG_LEVEL_TRACE */
/*************************************************************************/
/* */
/* Autofitter debugging */
/* */
/* If FT_DEBUG_AUTOFIT is defined, FreeType provides some means to */
/* control the autofitter behaviour for debugging purposes with global */
/* boolean variables (consequently, you should *never* enable this */
/* while compiling in `release' mode): */
/* */
/* _af_debug_disable_horz_hints */
/* _af_debug_disable_vert_hints */
/* _af_debug_disable_blue_hints */
/* */
/* Additionally, the following functions provide dumps of various */
/* internal autofit structures to stdout (using `printf'): */
/* */
/* af_glyph_hints_dump_points */
/* af_glyph_hints_dump_segments */
/* af_glyph_hints_dump_edges */
/* af_glyph_hints_get_num_segments */
/* af_glyph_hints_get_segment_offset */
/* */
/* As an argument, they use another global variable: */
/* */
/* _af_debug_hints */
/* */
/* Please have a look at the `ftgrid' demo program to see how those */
/* variables and macros should be used. */
/* */
/* Do not #undef these macros here since the build system might define */
/* them for certain configurations only. */
/* */
/* #define FT_DEBUG_AUTOFIT */
/*************************************************************************/
/* */
/* Memory Debugging */
/* */
/* FreeType now comes with an integrated memory debugger that is */
/* capable of detecting simple errors like memory leaks or double */
/* deletes. To compile it within your build of the library, you */
/* should define FT_DEBUG_MEMORY here. */
/* */
/* Note that the memory debugger is only activated at runtime when */
/* when the _environment_ variable `FT2_DEBUG_MEMORY' is defined also! */
/* */
/* Do not #undef this macro here since the build system might define */
/* it for certain configurations only. */
/* */
/* #define FT_DEBUG_MEMORY */
/*************************************************************************/
/* */
/* Module errors */
/* */
/* If this macro is set (which is _not_ the default), the higher byte */
/* of an error code gives the module in which the error has occurred, */
/* while the lower byte is the real error code. */
/* */
/* Setting this macro makes sense for debugging purposes only, since */
/* it would break source compatibility of certain programs that use */
/* FreeType 2. */
/* */
/* More details can be found in the files ftmoderr.h and fterrors.h. */
/* */
#undef FT_CONFIG_OPTION_USE_MODULE_ERRORS
/*************************************************************************/
/* */
/* Position Independent Code */
/* */
/* If this macro is set (which is _not_ the default), FreeType2 will */
/* avoid creating constants that require address fixups. Instead the */
/* constants will be moved into a struct and additional intialization */
/* code will be used. */
/* */
/* Setting this macro is needed for systems that prohibit address */
/* fixups, such as BREW. [Note that standard compilers like gcc or */
/* clang handle PIC generation automatically; you don't have to set */
/* FT_CONFIG_OPTION_PIC, which is only necessary for very special */
/* compilers.] */
/* */
/* Note that FT_CONFIG_OPTION_PIC support is not available for all */
/* modules (see `modules.cfg' for a complete list). For building with */
/* FT_CONFIG_OPTION_PIC support, do the following. */
/* */
/* 0. Clone the repository. */
/* 1. Define FT_CONFIG_OPTION_PIC. */
/* 2. Remove all subdirectories in `src' that don't have */
/* FT_CONFIG_OPTION_PIC support. */
/* 3. Comment out the corresponding modules in `modules.cfg'. */
/* 4. Compile. */
/* */
/* #define FT_CONFIG_OPTION_PIC */
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** S F N T D R I V E R C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_EMBEDDED_BITMAPS if you want to support */
/* embedded bitmaps in all formats using the SFNT module (namely */
/* TrueType & OpenType). */
/* */
#define TT_CONFIG_OPTION_EMBEDDED_BITMAPS
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_POSTSCRIPT_NAMES if you want to be able to */
/* load and enumerate the glyph Postscript names in a TrueType or */
/* OpenType file. */
/* */
/* Note that when you do not compile the `PSNames' module by undefining */
/* the above FT_CONFIG_OPTION_POSTSCRIPT_NAMES, the `sfnt' module will */
/* contain additional code used to read the PS Names table from a font. */
/* */
/* (By default, the module uses `PSNames' to extract glyph names.) */
/* */
#define TT_CONFIG_OPTION_POSTSCRIPT_NAMES
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_SFNT_NAMES if your applications need to */
/* access the internal name table in a SFNT-based format like TrueType */
/* or OpenType. The name table contains various strings used to */
/* describe the font, like family name, copyright, version, etc. It */
/* does not contain any glyph name though. */
/* */
/* Accessing SFNT names is done through the functions declared in */
/* `ftsnames.h'. */
/* */
#define TT_CONFIG_OPTION_SFNT_NAMES
/*************************************************************************/
/* */
/* TrueType CMap support */
/* */
/* Here you can fine-tune which TrueType CMap table format shall be */
/* supported. */
#define TT_CONFIG_CMAP_FORMAT_0
#define TT_CONFIG_CMAP_FORMAT_2
#define TT_CONFIG_CMAP_FORMAT_4
#define TT_CONFIG_CMAP_FORMAT_6
#define TT_CONFIG_CMAP_FORMAT_8
#define TT_CONFIG_CMAP_FORMAT_10
#define TT_CONFIG_CMAP_FORMAT_12
#define TT_CONFIG_CMAP_FORMAT_13
#define TT_CONFIG_CMAP_FORMAT_14
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** T R U E T Y P E D R I V E R C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_BYTECODE_INTERPRETER if you want to compile */
/* a bytecode interpreter in the TrueType driver. */
/* */
/* By undefining this, you will only compile the code necessary to load */
/* TrueType glyphs without hinting. */
/* */
/* Do not #undef this macro here, since the build system might */
/* define it for certain configurations only. */
/* */
#define TT_CONFIG_OPTION_BYTECODE_INTERPRETER
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_SUBPIXEL_HINTING if you want to compile */
/* subpixel hinting support into the TrueType driver. This modifies the */
/* TrueType hinting mechanism when anything but FT_RENDER_MODE_MONO is */
/* requested. */
/* */
/* In particular, it modifies the bytecode interpreter to interpret (or */
/* not) instructions in a certain way so that all TrueType fonts look */
/* like they do in a Windows ClearType (DirectWrite) environment. See */
/* [1] for a technical overview on what this means. See `ttinterp.h' */
/* for more details on the LEAN option. */
/* */
/* There are three possible values. */
/* */
/* Value 1: */
/* This value is associated with the `Infinality' moniker, */
/* contributed by an individual nicknamed Infinality with the goal of */
/* making TrueType fonts render better than on Windows. A high */
/* amount of configurability and flexibility, down to rules for */
/* single glyphs in fonts, but also very slow. Its experimental and */
/* slow nature and the original developer losing interest meant that */
/* this option was never enabled in default builds. */
/* */
/* The corresponding interpreter version is v38. */
/* */
/* Value 2: */
/* The new default mode for the TrueType driver. The Infinality code */
/* base was stripped to the bare minimum and all configurability */
/* removed in the name of speed and simplicity. The configurability */
/* was mainly aimed at legacy fonts like Arial, Times New Roman, or */
/* Courier. Legacy fonts are fonts that modify vertical stems to */
/* achieve clean black-and-white bitmaps. The new mode focuses on */
/* applying a minimal set of rules to all fonts indiscriminately so */
/* that modern and web fonts render well while legacy fonts render */
/* okay. */
/* */
/* The corresponding interpreter version is v40. */
/* */
/* Value 3: */
/* Compile both, making both v38 and v40 available (the latter is the */
/* default). */
/* */
/* By undefining these, you get rendering behavior like on Windows */
/* without ClearType, i.e., Windows XP without ClearType enabled and */
/* Win9x (interpreter version v35). Or not, depending on how much */
/* hinting blood and testing tears the font designer put into a given */
/* font. If you define one or both subpixel hinting options, you can */
/* switch between between v35 and the ones you define (using */
/* `FT_Property_Set'). */
/* */
/* This option requires TT_CONFIG_OPTION_BYTECODE_INTERPRETER to be */
/* defined. */
/* */
/* [1] https://www.microsoft.com/typography/cleartype/truetypecleartype.aspx */
/* */
/* #define TT_CONFIG_OPTION_SUBPIXEL_HINTING 1 */
#define TT_CONFIG_OPTION_SUBPIXEL_HINTING 2
/* #define TT_CONFIG_OPTION_SUBPIXEL_HINTING ( 1 | 2 ) */
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED to compile the */
/* TrueType glyph loader to use Apple's definition of how to handle */
/* component offsets in composite glyphs. */
/* */
/* Apple and MS disagree on the default behavior of component offsets */
/* in composites. Apple says that they should be scaled by the scaling */
/* factors in the transformation matrix (roughly, it's more complex) */
/* while MS says they should not. OpenType defines two bits in the */
/* composite flags array which can be used to disambiguate, but old */
/* fonts will not have them. */
/* */
/* https://www.microsoft.com/typography/otspec/glyf.htm */
/* https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6glyf.html */
/* */
#undef TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_GX_VAR_SUPPORT if you want to include */
/* support for Apple's distortable font technology (fvar, gvar, cvar, */
/* and avar tables). This has many similarities to Type 1 Multiple */
/* Masters support. */
/* */
#define TT_CONFIG_OPTION_GX_VAR_SUPPORT
/*************************************************************************/
/* */
/* Define TT_CONFIG_OPTION_BDF if you want to include support for */
/* an embedded `BDF ' table within SFNT-based bitmap formats. */
/* */
#define TT_CONFIG_OPTION_BDF
/*************************************************************************/
/* */
/* Option TT_CONFIG_OPTION_MAX_RUNNABLE_OPCODES controls the maximum */
/* number of bytecode instructions executed for a single run of the */
/* bytecode interpreter, needed to prevent infinite loops. You don't */
/* want to change this except for very special situations (e.g., making */
/* a library fuzzer spend less time to handle broken fonts). */
/* */
/* It is not expected that this value is ever modified by a configuring */
/* script; instead, it gets surrounded with #ifndef ... #endif so that */
/* the value can be set as a preprocessor option on the compiler's */
/* command line. */
/* */
#ifndef TT_CONFIG_OPTION_MAX_RUNNABLE_OPCODES
#define TT_CONFIG_OPTION_MAX_RUNNABLE_OPCODES 1000000L
#endif
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** T Y P E 1 D R I V E R C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* T1_MAX_DICT_DEPTH is the maximum depth of nest dictionaries and */
/* arrays in the Type 1 stream (see t1load.c). A minimum of 4 is */
/* required. */
/* */
#define T1_MAX_DICT_DEPTH 5
/*************************************************************************/
/* */
/* T1_MAX_SUBRS_CALLS details the maximum number of nested sub-routine */
/* calls during glyph loading. */
/* */
#define T1_MAX_SUBRS_CALLS 16
/*************************************************************************/
/* */
/* T1_MAX_CHARSTRING_OPERANDS is the charstring stack's capacity. A */
/* minimum of 16 is required. */
/* */
/* The Chinese font MingTiEG-Medium (CNS 11643 character set) needs 256. */
/* */
#define T1_MAX_CHARSTRINGS_OPERANDS 256
/*************************************************************************/
/* */
/* Define this configuration macro if you want to prevent the */
/* compilation of `t1afm', which is in charge of reading Type 1 AFM */
/* files into an existing face. Note that if set, the T1 driver will be */
/* unable to produce kerning distances. */
/* */
#undef T1_CONFIG_OPTION_NO_AFM
/*************************************************************************/
/* */
/* Define this configuration macro if you want to prevent the */
/* compilation of the Multiple Masters font support in the Type 1 */
/* driver. */
/* */
#undef T1_CONFIG_OPTION_NO_MM_SUPPORT
/*************************************************************************/
/* */
/* T1_CONFIG_OPTION_OLD_ENGINE controls whether the pre-Adobe Type 1 */
/* engine gets compiled into FreeType. If defined, it is possible to */
/* switch between the two engines using the `hinting-engine' property of */
/* the type1 driver module. */
/* */
/* #define T1_CONFIG_OPTION_OLD_ENGINE */
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** C F F D R I V E R C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Using CFF_CONFIG_OPTION_DARKENING_PARAMETER_{X,Y}{1,2,3,4} it is */
/* possible to set up the default values of the four control points that */
/* define the stem darkening behaviour of the (new) CFF engine. For */
/* more details please read the documentation of the */
/* `darkening-parameters' property (file `ftdriver.h'), which allows the */
/* control at run-time. */
/* */
/* Do *not* undefine these macros! */
/* */
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_X1 500
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y1 400
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_X2 1000
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y2 275
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_X3 1667
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y3 275
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_X4 2333
#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y4 0
/*************************************************************************/
/* */
/* CFF_CONFIG_OPTION_OLD_ENGINE controls whether the pre-Adobe CFF */
/* engine gets compiled into FreeType. If defined, it is possible to */
/* switch between the two engines using the `hinting-engine' property of */
/* the cff driver module. */
/* */
/* #define CFF_CONFIG_OPTION_OLD_ENGINE */
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** P C F D R I V E R C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* There are many PCF fonts just called `Fixed' which look completely */
/* different, and which have nothing to do with each other. When */
/* selecting `Fixed' in KDE or Gnome one gets results that appear rather */
/* random, the style changes often if one changes the size and one */
/* cannot select some fonts at all. This option makes the PCF module */
/* prepend the foundry name (plus a space) to the family name. */
/* */
/* We also check whether we have `wide' characters; all put together, we */
/* get family names like `Sony Fixed' or `Misc Fixed Wide'. */
/* */
/* If this option is activated, it can be controlled with the */
/* `no-long-family-names' property of the pcf driver module. */
/* */
/* #define PCF_CONFIG_OPTION_LONG_FAMILY_NAMES */
/*************************************************************************/
/*************************************************************************/
/**** ****/
/**** A U T O F I T M O D U L E C O N F I G U R A T I O N ****/
/**** ****/
/*************************************************************************/
/*************************************************************************/
/*************************************************************************/
/* */
/* Compile autofit module with CJK (Chinese, Japanese, Korean) script */
/* support. */
/* */
#define AF_CONFIG_OPTION_CJK
/*************************************************************************/
/* */
/* Compile autofit module with fallback Indic script support, covering */
/* some scripts that the `latin' submodule of the autofit module doesn't */
/* (yet) handle. */
/* */
#define AF_CONFIG_OPTION_INDIC
/*************************************************************************/
/* */
/* Compile autofit module with warp hinting. The idea of the warping */
/* code is to slightly scale and shift a glyph within a single dimension */
/* so that as much of its segments are aligned (more or less) on the */
/* grid. To find out the optimal scaling and shifting value, various */
/* parameter combinations are tried and scored. */
/* */
/* This experimental option is active only if the rendering mode is */
/* FT_RENDER_MODE_LIGHT; you can switch warping on and off with the */
/* `warping' property of the auto-hinter (see file `ftdriver.h' for more */
/* information; by default it is switched off). */
/* */
#define AF_CONFIG_OPTION_USE_WARPER
/*************************************************************************/
/* */
/* Use TrueType-like size metrics for `light' auto-hinting. */
/* */
/* It is strongly recommended to avoid this option, which exists only to */
/* help some legacy applications retain its appearance and behaviour */
/* with respect to auto-hinted TrueType fonts. */
/* */
/* The very reason this option exists at all are GNU/Linux distributions */
/* like Fedora that did not un-patch the following change (which was */
/* present in FreeType between versions 2.4.6 and 2.7.1, inclusive). */
/* */
/* 2011-07-16 Steven Chu <steven.f.chu@gmail.com> */
/* */
/* [truetype] Fix metrics on size request for scalable fonts. */
/* */
/* This problematic commit is now reverted (more or less). */
/* */
/* #define AF_CONFIG_OPTION_TT_SIZE_METRICS */
/* */
/*
* This macro is obsolete. Support has been removed in FreeType
* version 2.5.
*/
/* #define FT_CONFIG_OPTION_OLD_INTERNALS */
/*
* This macro is defined if native TrueType hinting is requested by the
* definitions above.
*/
#ifdef TT_CONFIG_OPTION_BYTECODE_INTERPRETER
#define TT_USE_BYTECODE_INTERPRETER
#ifdef TT_CONFIG_OPTION_SUBPIXEL_HINTING
#if TT_CONFIG_OPTION_SUBPIXEL_HINTING & 1
#define TT_SUPPORT_SUBPIXEL_HINTING_INFINALITY
#endif
#if TT_CONFIG_OPTION_SUBPIXEL_HINTING & 2
#define TT_SUPPORT_SUBPIXEL_HINTING_MINIMAL
#endif
#endif
#endif
/*
* Check CFF darkening parameters. The checks are the same as in function
* `cff_property_set' in file `cffdrivr.c'.
*/
#if CFF_CONFIG_OPTION_DARKENING_PARAMETER_X1 < 0 || \
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X2 < 0 || \
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X3 < 0 || \
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X4 < 0 || \
\
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y1 < 0 || \
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y2 < 0 || \
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y3 < 0 || \
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y4 < 0 || \
\
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X1 > \
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X2 || \
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X2 > \
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X3 || \
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X3 > \
CFF_CONFIG_OPTION_DARKENING_PARAMETER_X4 || \
\
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y1 > 500 || \
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y2 > 500 || \
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y3 > 500 || \
CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y4 > 500
#error "Invalid CFF darkening parameters!"
#endif
FT_END_HEADER
#endif /* FTOPTION_H_ */
/* END */
@@ -0,0 +1,175 @@
/***************************************************************************/
/* */
/* ftstdlib.h */
/* */
/* ANSI-specific library and header configuration file (specification */
/* only). */
/* */
/* Copyright 2002-2018 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This file is used to group all #includes to the ANSI C library that */
/* FreeType normally requires. It also defines macros to rename the */
/* standard functions within the FreeType source code. */
/* */
/* Load a file which defines FTSTDLIB_H_ before this one to override it. */
/* */
/*************************************************************************/
#ifndef FTSTDLIB_H_
#define FTSTDLIB_H_
#include <stddef.h>
#define ft_ptrdiff_t ptrdiff_t
/**********************************************************************/
/* */
/* integer limits */
/* */
/* UINT_MAX and ULONG_MAX are used to automatically compute the size */
/* of `int' and `long' in bytes at compile-time. So far, this works */
/* for all platforms the library has been tested on. */
/* */
/* Note that on the extremely rare platforms that do not provide */
/* integer types that are _exactly_ 16 and 32 bits wide (e.g. some */
/* old Crays where `int' is 36 bits), we do not make any guarantee */
/* about the correct behaviour of FT2 with all fonts. */
/* */
/* In these case, `ftconfig.h' will refuse to compile anyway with a */
/* message like `couldn't find 32-bit type' or something similar. */
/* */
/**********************************************************************/
#include <limits.h>
#define FT_CHAR_BIT CHAR_BIT
#define FT_USHORT_MAX USHRT_MAX
#define FT_INT_MAX INT_MAX
#define FT_INT_MIN INT_MIN
#define FT_UINT_MAX UINT_MAX
#define FT_LONG_MIN LONG_MIN
#define FT_LONG_MAX LONG_MAX
#define FT_ULONG_MAX ULONG_MAX
/**********************************************************************/
/* */
/* character and string processing */
/* */
/**********************************************************************/
#include <string.h>
#define ft_memchr memchr
#define ft_memcmp memcmp
#define ft_memcpy memcpy
#define ft_memmove memmove
#define ft_memset memset
#define ft_strcat strcat
#define ft_strcmp strcmp
#define ft_strcpy strcpy
#define ft_strlen strlen
#define ft_strncmp strncmp
#define ft_strncpy strncpy
#define ft_strrchr strrchr
#define ft_strstr strstr
/**********************************************************************/
/* */
/* file handling */
/* */
/**********************************************************************/
#include <stdio.h>
#define FT_FILE FILE
#define ft_fclose fclose
#define ft_fopen fopen
#define ft_fread fread
#define ft_fseek fseek
#define ft_ftell ftell
#define ft_sprintf sprintf
/**********************************************************************/
/* */
/* sorting */
/* */
/**********************************************************************/
#include <stdlib.h>
#define ft_qsort qsort
/**********************************************************************/
/* */
/* memory allocation */
/* */
/**********************************************************************/
#define ft_scalloc calloc
#define ft_sfree free
#define ft_smalloc malloc
#define ft_srealloc realloc
/**********************************************************************/
/* */
/* miscellaneous */
/* */
/**********************************************************************/
#define ft_strtol strtol
#define ft_getenv getenv
/**********************************************************************/
/* */
/* execution control */
/* */
/**********************************************************************/
#include <setjmp.h>
#define ft_jmp_buf jmp_buf /* note: this cannot be a typedef since */
/* jmp_buf is defined as a macro */
/* on certain platforms */
#define ft_longjmp longjmp
#define ft_setjmp( b ) setjmp( *(ft_jmp_buf*) &(b) ) /* same thing here */
/* the following is only used for debugging purposes, i.e., if */
/* FT_DEBUG_LEVEL_ERROR or FT_DEBUG_LEVEL_TRACE are defined */
#include <stdarg.h>
#endif /* FTSTDLIB_H_ */
/* END */
@@ -0,0 +1,187 @@
/***************************************************************************/
/* */
/* ftadvanc.h */
/* */
/* Quick computation of advance widths (specification only). */
/* */
/* Copyright 2008-2018 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef FTADVANC_H_
#define FTADVANC_H_
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/**************************************************************************
*
* @section:
* quick_advance
*
* @title:
* Quick retrieval of advance values
*
* @abstract:
* Retrieve horizontal and vertical advance values without processing
* glyph outlines, if possible.
*
* @description:
* This section contains functions to quickly extract advance values
* without handling glyph outlines, if possible.
*
* @order:
* FT_Get_Advance
* FT_Get_Advances
*
*/
/*************************************************************************/
/* */
/* <Const> */
/* FT_ADVANCE_FLAG_FAST_ONLY */
/* */
/* <Description> */
/* A bit-flag to be OR-ed with the `flags' parameter of the */
/* @FT_Get_Advance and @FT_Get_Advances functions. */
/* */
/* If set, it indicates that you want these functions to fail if the */
/* corresponding hinting mode or font driver doesn't allow for very */
/* quick advance computation. */
/* */
/* Typically, glyphs that are either unscaled, unhinted, bitmapped, */
/* or light-hinted can have their advance width computed very */
/* quickly. */
/* */
/* Normal and bytecode hinted modes that require loading, scaling, */
/* and hinting of the glyph outline, are extremely slow by */
/* comparison. */
/* */
#define FT_ADVANCE_FLAG_FAST_ONLY 0x20000000L
/*************************************************************************/
/* */
/* <Function> */
/* FT_Get_Advance */
/* */
/* <Description> */
/* Retrieve the advance value of a given glyph outline in an */
/* @FT_Face. */
/* */
/* <Input> */
/* face :: The source @FT_Face handle. */
/* */
/* gindex :: The glyph index. */
/* */
/* load_flags :: A set of bit flags similar to those used when */
/* calling @FT_Load_Glyph, used to determine what kind */
/* of advances you need. */
/* <Output> */
/* padvance :: The advance value. If scaling is performed (based on */
/* the value of `load_flags'), the advance value is in */
/* 16.16 format. Otherwise, it is in font units. */
/* */
/* If @FT_LOAD_VERTICAL_LAYOUT is set, this is the */
/* vertical advance corresponding to a vertical layout. */
/* Otherwise, it is the horizontal advance in a */
/* horizontal layout. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* This function may fail if you use @FT_ADVANCE_FLAG_FAST_ONLY and */
/* if the corresponding font backend doesn't have a quick way to */
/* retrieve the advances. */
/* */
/* A scaled advance is returned in 16.16 format but isn't transformed */
/* by the affine transformation specified by @FT_Set_Transform. */
/* */
FT_EXPORT( FT_Error )
FT_Get_Advance( FT_Face face,
FT_UInt gindex,
FT_Int32 load_flags,
FT_Fixed *padvance );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Get_Advances */
/* */
/* <Description> */
/* Retrieve the advance values of several glyph outlines in an */
/* @FT_Face. */
/* */
/* <Input> */
/* face :: The source @FT_Face handle. */
/* */
/* start :: The first glyph index. */
/* */
/* count :: The number of advance values you want to retrieve. */
/* */
/* load_flags :: A set of bit flags similar to those used when */
/* calling @FT_Load_Glyph. */
/* */
/* <Output> */
/* padvance :: The advance values. This array, to be provided by the */
/* caller, must contain at least `count' elements. */
/* */
/* If scaling is performed (based on the value of */
/* `load_flags'), the advance values are in 16.16 format. */
/* Otherwise, they are in font units. */
/* */
/* If @FT_LOAD_VERTICAL_LAYOUT is set, these are the */
/* vertical advances corresponding to a vertical layout. */
/* Otherwise, they are the horizontal advances in a */
/* horizontal layout. */
/* */
/* <Return> */
/* FreeType error code. 0 means success. */
/* */
/* <Note> */
/* This function may fail if you use @FT_ADVANCE_FLAG_FAST_ONLY and */
/* if the corresponding font backend doesn't have a quick way to */
/* retrieve the advances. */
/* */
/* Scaled advances are returned in 16.16 format but aren't */
/* transformed by the affine transformation specified by */
/* @FT_Set_Transform. */
/* */
FT_EXPORT( FT_Error )
FT_Get_Advances( FT_Face face,
FT_UInt start,
FT_UInt count,
FT_Int32 load_flags,
FT_Fixed *padvances );
/* */
FT_END_HEADER
#endif /* FTADVANC_H_ */
/* END */
@@ -0,0 +1,101 @@
/***************************************************************************/
/* */
/* ftbbox.h */
/* */
/* FreeType exact bbox computation (specification). */
/* */
/* Copyright 1996-2018 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This component has a _single_ role: to compute exact outline bounding */
/* boxes. */
/* */
/* It is separated from the rest of the engine for various technical */
/* reasons. It may well be integrated in `ftoutln' later. */
/* */
/*************************************************************************/
#ifndef FTBBOX_H_
#define FTBBOX_H_
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* outline_processing */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Function> */
/* FT_Outline_Get_BBox */
/* */
/* <Description> */
/* Compute the exact bounding box of an outline. This is slower */
/* than computing the control box. However, it uses an advanced */
/* algorithm that returns _very_ quickly when the two boxes */
/* coincide. Otherwise, the outline Bezier arcs are traversed to */
/* extract their extrema. */
/* */
/* <Input> */
/* outline :: A pointer to the source outline. */
/* */
/* <Output> */
/* abbox :: The outline's exact bounding box. */
/* */
/* <Return> */
/* FreeType error code. 0~means success. */
/* */
/* <Note> */
/* If the font is tricky and the glyph has been loaded with */
/* @FT_LOAD_NO_SCALE, the resulting BBox is meaningless. To get */
/* reasonable values for the BBox it is necessary to load the glyph */
/* at a large ppem value (so that the hinting instructions can */
/* properly shift and scale the subglyphs), then extracting the BBox, */
/* which can be eventually converted back to font units. */
/* */
FT_EXPORT( FT_Error )
FT_Outline_Get_BBox( FT_Outline* outline,
FT_BBox *abbox );
/* */
FT_END_HEADER
#endif /* FTBBOX_H_ */
/* END */
/* Local Variables: */
/* coding: utf-8 */
/* End: */
@@ -0,0 +1,210 @@
/***************************************************************************/
/* */
/* ftbdf.h */
/* */
/* FreeType API for accessing BDF-specific strings (specification). */
/* */
/* Copyright 2002-2018 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef FTBDF_H_
#define FTBDF_H_
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* bdf_fonts */
/* */
/* <Title> */
/* BDF and PCF Files */
/* */
/* <Abstract> */
/* BDF and PCF specific API. */
/* */
/* <Description> */
/* This section contains the declaration of functions specific to BDF */
/* and PCF fonts. */
/* */
/*************************************************************************/
/**********************************************************************
*
* @enum:
* BDF_PropertyType
*
* @description:
* A list of BDF property types.
*
* @values:
* BDF_PROPERTY_TYPE_NONE ::
* Value~0 is used to indicate a missing property.
*
* BDF_PROPERTY_TYPE_ATOM ::
* Property is a string atom.
*
* BDF_PROPERTY_TYPE_INTEGER ::
* Property is a 32-bit signed integer.
*
* BDF_PROPERTY_TYPE_CARDINAL ::
* Property is a 32-bit unsigned integer.
*/
typedef enum BDF_PropertyType_
{
BDF_PROPERTY_TYPE_NONE = 0,
BDF_PROPERTY_TYPE_ATOM = 1,
BDF_PROPERTY_TYPE_INTEGER = 2,
BDF_PROPERTY_TYPE_CARDINAL = 3
} BDF_PropertyType;
/**********************************************************************
*
* @type:
* BDF_Property
*
* @description:
* A handle to a @BDF_PropertyRec structure to model a given
* BDF/PCF property.
*/
typedef struct BDF_PropertyRec_* BDF_Property;
/**********************************************************************
*
* @struct:
* BDF_PropertyRec
*
* @description:
* This structure models a given BDF/PCF property.
*
* @fields:
* type ::
* The property type.
*
* u.atom ::
* The atom string, if type is @BDF_PROPERTY_TYPE_ATOM. May be
* NULL, indicating an empty string.
*
* u.integer ::
* A signed integer, if type is @BDF_PROPERTY_TYPE_INTEGER.
*
* u.cardinal ::
* An unsigned integer, if type is @BDF_PROPERTY_TYPE_CARDINAL.
*/
typedef struct BDF_PropertyRec_
{
BDF_PropertyType type;
union {
const char* atom;
FT_Int32 integer;
FT_UInt32 cardinal;
} u;
} BDF_PropertyRec;
/**********************************************************************
*
* @function:
* FT_Get_BDF_Charset_ID
*
* @description:
* Retrieve a BDF font character set identity, according to
* the BDF specification.
*
* @input:
* face ::
* A handle to the input face.
*
* @output:
* acharset_encoding ::
* Charset encoding, as a C~string, owned by the face.
*
* acharset_registry ::
* Charset registry, as a C~string, owned by the face.
*
* @return:
* FreeType error code. 0~means success.
*
* @note:
* This function only works with BDF faces, returning an error otherwise.
*/
FT_EXPORT( FT_Error )
FT_Get_BDF_Charset_ID( FT_Face face,
const char* *acharset_encoding,
const char* *acharset_registry );
/**********************************************************************
*
* @function:
* FT_Get_BDF_Property
*
* @description:
* Retrieve a BDF property from a BDF or PCF font file.
*
* @input:
* face :: A handle to the input face.
*
* name :: The property name.
*
* @output:
* aproperty :: The property.
*
* @return:
* FreeType error code. 0~means success.
*
* @note:
* This function works with BDF _and_ PCF fonts. It returns an error
* otherwise. It also returns an error if the property is not in the
* font.
*
* A `property' is a either key-value pair within the STARTPROPERTIES
* ... ENDPROPERTIES block of a BDF font or a key-value pair from the
* `info->props' array within a `FontRec' structure of a PCF font.
*
* Integer properties are always stored as `signed' within PCF fonts;
* consequently, @BDF_PROPERTY_TYPE_CARDINAL is a possible return value
* for BDF fonts only.
*
* In case of error, `aproperty->type' is always set to
* @BDF_PROPERTY_TYPE_NONE.
*/
FT_EXPORT( FT_Error )
FT_Get_BDF_Property( FT_Face face,
const char* prop_name,
BDF_PropertyRec *aproperty );
/* */
FT_END_HEADER
#endif /* FTBDF_H_ */
/* END */
@@ -0,0 +1,240 @@
/***************************************************************************/
/* */
/* ftbitmap.h */
/* */
/* FreeType utility functions for bitmaps (specification). */
/* */
/* Copyright 2004-2018 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef FTBITMAP_H_
#define FTBITMAP_H_
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* bitmap_handling */
/* */
/* <Title> */
/* Bitmap Handling */
/* */
/* <Abstract> */
/* Handling FT_Bitmap objects. */
/* */
/* <Description> */
/* This section contains functions for handling @FT_Bitmap objects. */
/* Note that none of the functions changes the bitmap's `flow' (as */
/* indicated by the sign of the `pitch' field in `FT_Bitmap'). */
/* */
/*************************************************************************/
/*************************************************************************/
/* */
/* <Function> */
/* FT_Bitmap_Init */
/* */
/* <Description> */
/* Initialize a pointer to an @FT_Bitmap structure. */
/* */
/* <InOut> */
/* abitmap :: A pointer to the bitmap structure. */
/* */
/* <Note> */
/* A deprecated name for the same function is `FT_Bitmap_New'. */
/* */
FT_EXPORT( void )
FT_Bitmap_Init( FT_Bitmap *abitmap );
/* deprecated */
FT_EXPORT( void )
FT_Bitmap_New( FT_Bitmap *abitmap );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Bitmap_Copy */
/* */
/* <Description> */
/* Copy a bitmap into another one. */
/* */
/* <Input> */
/* library :: A handle to a library object. */
/* */
/* source :: A handle to the source bitmap. */
/* */
/* <Output> */
/* target :: A handle to the target bitmap. */
/* */
/* <Return> */
/* FreeType error code. 0~means success. */
/* */
FT_EXPORT( FT_Error )
FT_Bitmap_Copy( FT_Library library,
const FT_Bitmap *source,
FT_Bitmap *target );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Bitmap_Embolden */
/* */
/* <Description> */
/* Embolden a bitmap. The new bitmap will be about `xStrength' */
/* pixels wider and `yStrength' pixels higher. The left and bottom */
/* borders are kept unchanged. */
/* */
/* <Input> */
/* library :: A handle to a library object. */
/* */
/* xStrength :: How strong the glyph is emboldened horizontally. */
/* Expressed in 26.6 pixel format. */
/* */
/* yStrength :: How strong the glyph is emboldened vertically. */
/* Expressed in 26.6 pixel format. */
/* */
/* <InOut> */
/* bitmap :: A handle to the target bitmap. */
/* */
/* <Return> */
/* FreeType error code. 0~means success. */
/* */
/* <Note> */
/* The current implementation restricts `xStrength' to be less than */
/* or equal to~8 if bitmap is of pixel_mode @FT_PIXEL_MODE_MONO. */
/* */
/* If you want to embolden the bitmap owned by a @FT_GlyphSlotRec, */
/* you should call @FT_GlyphSlot_Own_Bitmap on the slot first. */
/* */
/* Bitmaps in @FT_PIXEL_MODE_GRAY2 and @FT_PIXEL_MODE_GRAY@ format */
/* are converted to @FT_PIXEL_MODE_GRAY format (i.e., 8bpp). */
/* */
FT_EXPORT( FT_Error )
FT_Bitmap_Embolden( FT_Library library,
FT_Bitmap* bitmap,
FT_Pos xStrength,
FT_Pos yStrength );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Bitmap_Convert */
/* */
/* <Description> */
/* Convert a bitmap object with depth 1bpp, 2bpp, 4bpp, 8bpp or 32bpp */
/* to a bitmap object with depth 8bpp, making the number of used */
/* bytes line (a.k.a. the `pitch') a multiple of `alignment'. */
/* */
/* <Input> */
/* library :: A handle to a library object. */
/* */
/* source :: The source bitmap. */
/* */
/* alignment :: The pitch of the bitmap is a multiple of this */
/* parameter. Common values are 1, 2, or 4. */
/* */
/* <Output> */
/* target :: The target bitmap. */
/* */
/* <Return> */
/* FreeType error code. 0~means success. */
/* */
/* <Note> */
/* It is possible to call @FT_Bitmap_Convert multiple times without */
/* calling @FT_Bitmap_Done (the memory is simply reallocated). */
/* */
/* Use @FT_Bitmap_Done to finally remove the bitmap object. */
/* */
/* The `library' argument is taken to have access to FreeType's */
/* memory handling functions. */
/* */
FT_EXPORT( FT_Error )
FT_Bitmap_Convert( FT_Library library,
const FT_Bitmap *source,
FT_Bitmap *target,
FT_Int alignment );
/*************************************************************************/
/* */
/* <Function> */
/* FT_GlyphSlot_Own_Bitmap */
/* */
/* <Description> */
/* Make sure that a glyph slot owns `slot->bitmap'. */
/* */
/* <Input> */
/* slot :: The glyph slot. */
/* */
/* <Return> */
/* FreeType error code. 0~means success. */
/* */
/* <Note> */
/* This function is to be used in combination with */
/* @FT_Bitmap_Embolden. */
/* */
FT_EXPORT( FT_Error )
FT_GlyphSlot_Own_Bitmap( FT_GlyphSlot slot );
/*************************************************************************/
/* */
/* <Function> */
/* FT_Bitmap_Done */
/* */
/* <Description> */
/* Destroy a bitmap object initialized with @FT_Bitmap_Init. */
/* */
/* <Input> */
/* library :: A handle to a library object. */
/* */
/* bitmap :: The bitmap object to be freed. */
/* */
/* <Return> */
/* FreeType error code. 0~means success. */
/* */
/* <Note> */
/* The `library' argument is taken to have access to FreeType's */
/* memory handling functions. */
/* */
FT_EXPORT( FT_Error )
FT_Bitmap_Done( FT_Library library,
FT_Bitmap *bitmap );
/* */
FT_END_HEADER
#endif /* FTBITMAP_H_ */
/* END */
@@ -0,0 +1,102 @@
/***************************************************************************/
/* */
/* ftbzip2.h */
/* */
/* Bzip2-compressed stream support. */
/* */
/* Copyright 2010-2018 by */
/* Joel Klinghed. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef FTBZIP2_H_
#define FTBZIP2_H_
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* bzip2 */
/* */
/* <Title> */
/* BZIP2 Streams */
/* */
/* <Abstract> */
/* Using bzip2-compressed font files. */
/* */
/* <Description> */
/* This section contains the declaration of Bzip2-specific functions. */
/* */
/*************************************************************************/
/************************************************************************
*
* @function:
* FT_Stream_OpenBzip2
*
* @description:
* Open a new stream to parse bzip2-compressed font files. This is
* mainly used to support the compressed `*.pcf.bz2' fonts that come
* with XFree86.
*
* @input:
* stream ::
* The target embedding stream.
*
* source ::
* The source stream.
*
* @return:
* FreeType error code. 0~means success.
*
* @note:
* The source stream must be opened _before_ calling this function.
*
* Calling the internal function `FT_Stream_Close' on the new stream will
* *not* call `FT_Stream_Close' on the source stream. None of the stream
* objects will be released to the heap.
*
* The stream implementation is very basic and resets the decompression
* process each time seeking backwards is needed within the stream.
*
* In certain builds of the library, bzip2 compression recognition is
* automatically handled when calling @FT_New_Face or @FT_Open_Face.
* This means that if no font driver is capable of handling the raw
* compressed file, the library will try to open a bzip2 compressed stream
* from it and re-open the face with it.
*
* This function may return `FT_Err_Unimplemented_Feature' if your build
* of FreeType was not compiled with bzip2 support.
*/
FT_EXPORT( FT_Error )
FT_Stream_OpenBzip2( FT_Stream stream,
FT_Stream source );
/* */
FT_END_HEADER
#endif /* FTBZIP2_H_ */
/* END */
@@ -0,0 +1,139 @@
/***************************************************************************/
/* */
/* This file defines the structure of the FreeType reference. */
/* It is used by the python script that generates the HTML files. */
/* */
/***************************************************************************/
/***************************************************************************/
/* */
/* <Chapter> */
/* general_remarks */
/* */
/* <Title> */
/* General Remarks */
/* */
/* <Sections> */
/* header_inclusion */
/* user_allocation */
/* */
/***************************************************************************/
/***************************************************************************/
/* */
/* <Chapter> */
/* core_api */
/* */
/* <Title> */
/* Core API */
/* */
/* <Sections> */
/* version */
/* basic_types */
/* base_interface */
/* glyph_variants */
/* glyph_management */
/* mac_specific */
/* sizes_management */
/* header_file_macros */
/* */
/***************************************************************************/
/***************************************************************************/
/* */
/* <Chapter> */
/* format_specific */
/* */
/* <Title> */
/* Format-Specific API */
/* */
/* <Sections> */
/* multiple_masters */
/* truetype_tables */
/* type1_tables */
/* sfnt_names */
/* bdf_fonts */
/* cid_fonts */
/* pfr_fonts */
/* winfnt_fonts */
/* font_formats */
/* gasp_table */
/* */
/***************************************************************************/
/***************************************************************************/
/* */
/* <Chapter> */
/* module_specific */
/* */
/* <Title> */
/* Controlling FreeType Modules */
/* */
/* <Sections> */
/* auto_hinter */
/* cff_driver */
/* t1_cid_driver */
/* tt_driver */
/* pcf_driver */
/* properties */
/* parameter_tags */
/* */
/***************************************************************************/
/***************************************************************************/
/* */
/* <Chapter> */
/* cache_subsystem */
/* */
/* <Title> */
/* Cache Sub-System */
/* */
/* <Sections> */
/* cache_subsystem */
/* */
/***************************************************************************/
/***************************************************************************/
/* */
/* <Chapter> */
/* support_api */
/* */
/* <Title> */
/* Support API */
/* */
/* <Sections> */
/* computations */
/* list_processing */
/* outline_processing */
/* quick_advance */
/* bitmap_handling */
/* raster */
/* glyph_stroker */
/* system_interface */
/* module_management */
/* gzip */
/* lzw */
/* bzip2 */
/* lcd_filtering */
/* */
/***************************************************************************/
/***************************************************************************/
/* */
/* <Chapter> */
/* error_codes */
/* */
/* <Title> */
/* Error Codes */
/* */
/* <Sections> */
/* error_enumerations */
/* error_code_values */
/* */
/***************************************************************************/
@@ -0,0 +1,168 @@
/***************************************************************************/
/* */
/* ftcid.h */
/* */
/* FreeType API for accessing CID font information (specification). */
/* */
/* Copyright 2007-2018 by */
/* Dereg Clegg and Michael Toftdal. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef FTCID_H_
#define FTCID_H_
#include <ft2build.h>
#include FT_FREETYPE_H
#ifdef FREETYPE_H
#error "freetype.h of FreeType 1 has been loaded!"
#error "Please fix the directory search order for header files"
#error "so that freetype.h of FreeType 2 is found first."
#endif
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* <Section> */
/* cid_fonts */
/* */
/* <Title> */
/* CID Fonts */
/* */
/* <Abstract> */
/* CID-keyed font specific API. */
/* */
/* <Description> */
/* This section contains the declaration of CID-keyed font specific */
/* functions. */
/* */
/*************************************************************************/
/**********************************************************************
*
* @function:
* FT_Get_CID_Registry_Ordering_Supplement
*
* @description:
* Retrieve the Registry/Ordering/Supplement triple (also known as the
* "R/O/S") from a CID-keyed font.
*
* @input:
* face ::
* A handle to the input face.
*
* @output:
* registry ::
* The registry, as a C~string, owned by the face.
*
* ordering ::
* The ordering, as a C~string, owned by the face.
*
* supplement ::
* The supplement.
*
* @return:
* FreeType error code. 0~means success.
*
* @note:
* This function only works with CID faces, returning an error
* otherwise.
*
* @since:
* 2.3.6
*/
FT_EXPORT( FT_Error )
FT_Get_CID_Registry_Ordering_Supplement( FT_Face face,
const char* *registry,
const char* *ordering,
FT_Int *supplement );
/**********************************************************************
*
* @function:
* FT_Get_CID_Is_Internally_CID_Keyed
*
* @description:
* Retrieve the type of the input face, CID keyed or not. In
* contrast to the @FT_IS_CID_KEYED macro this function returns
* successfully also for CID-keyed fonts in an SFNT wrapper.
*
* @input:
* face ::
* A handle to the input face.
*
* @output:
* is_cid ::
* The type of the face as an @FT_Bool.
*
* @return:
* FreeType error code. 0~means success.
*
* @note:
* This function only works with CID faces and OpenType fonts,
* returning an error otherwise.
*
* @since:
* 2.3.9
*/
FT_EXPORT( FT_Error )
FT_Get_CID_Is_Internally_CID_Keyed( FT_Face face,
FT_Bool *is_cid );
/**********************************************************************
*
* @function:
* FT_Get_CID_From_Glyph_Index
*
* @description:
* Retrieve the CID of the input glyph index.
*
* @input:
* face ::
* A handle to the input face.
*
* glyph_index ::
* The input glyph index.
*
* @output:
* cid ::
* The CID as an @FT_UInt.
*
* @return:
* FreeType error code. 0~means success.
*
* @note:
* This function only works with CID faces and OpenType fonts,
* returning an error otherwise.
*
* @since:
* 2.3.9
*/
FT_EXPORT( FT_Error )
FT_Get_CID_From_Glyph_Index( FT_Face face,
FT_UInt glyph_index,
FT_UInt *cid );
/* */
FT_END_HEADER
#endif /* FTCID_H_ */
/* END */

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