Add performance overlay for DXVA2 renderer

This commit is contained in:
Cameron Gutman
2019-01-19 23:05:56 -08:00
parent e944c819d9
commit b19c4bfc5d
10 changed files with 233 additions and 68 deletions

View File

@@ -37,13 +37,17 @@ DEFINES += QT_DEPRECATED_WARNINGS
DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
win32 {
INCLUDEPATH += $$PWD/../libs/windows/include
INCLUDEPATH += \
$$PWD/../libs/windows/include \
$$(DXSDK_DIR)/Include
contains(QT_ARCH, i386) {
LIBS += -L$$PWD/../libs/windows/lib/x86
LIBS += -L$$(DXSDK_DIR)/Lib/x86
}
contains(QT_ARCH, x86_64) {
LIBS += -L$$PWD/../libs/windows/lib/x64
LIBS += -L$$(DXSDK_DIR)/Lib/x64
}
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
@@ -85,7 +89,7 @@ unix:!macx {
}
}
win32 {
LIBS += -llibssl -llibcrypto -lSDL2 -lavcodec -lavutil -lopus
LIBS += -llibssl -llibcrypto -lSDL2 -lavcodec -lavutil -lopus -ld3dx9
CONFIG += ffmpeg soundio
}
macx {
@@ -121,7 +125,8 @@ SOURCES += \
backend/autoupdatechecker.cpp \
path.cpp \
settings/mappingmanager.cpp \
gui/sdlgamepadkeynavigation.cpp
gui/sdlgamepadkeynavigation.cpp \
streaming/video/overlaymanager.cpp
HEADERS += \
utils.h \
@@ -147,7 +152,8 @@ HEADERS += \
backend/autoupdatechecker.h \
path.h \
settings/mappingmanager.h \
gui/sdlgamepadkeynavigation.h
gui/sdlgamepadkeynavigation.h \
streaming/video/overlaymanager.h
# Platform-specific renderers and decoders
ffmpeg {

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@@ -142,6 +142,19 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
"Detected full-screen toggle combo");
Session::s_ActiveSession->toggleFullscreen();
// Force raise all keys just be safe across this full-screen/windowed
// transition just in case key events get lost.
raiseAllKeys();
return;
}
else if (event->keysym.sym == SDLK_s) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Detected stats toggle combo");
// Toggle the stats overlay
Session::get()->getOverlayManager().setOverlayState(OverlayManager::OverlayDebug,
!Session::get()->getOverlayManager().isOverlayEnabled(OverlayManager::OverlayDebug));
// Force raise all keys just be safe across this full-screen/windowed
// transition just in case key events get lost.
raiseAllKeys();

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@@ -4,11 +4,11 @@
#include <Limelight.h>
#include <opus_multistream.h>
#include "backend/computermanager.h"
#include "settings/streamingpreferences.h"
#include "input.h"
#include "video/decoder.h"
#include "audio/renderers/renderer.h"
#include "video/overlaymanager.h"
class Session : public QObject
{
@@ -32,6 +32,16 @@ public:
int getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate);
static Session* get()
{
return s_ActiveSession;
}
OverlayManager& getOverlayManager()
{
return m_OverlayManager;
}
signals:
void stageStarting(QString stage);
@@ -134,6 +144,8 @@ private:
OPUS_MULTISTREAM_CONFIGURATION m_AudioConfig;
int m_AudioSampleCount;
OverlayManager m_OverlayManager;
static AUDIO_RENDERER_CALLBACKS k_AudioCallbacks;
static CONNECTION_LISTENER_CALLBACKS k_ConnCallbacks;
static Session* s_ActiveSession;

View File

@@ -2,6 +2,7 @@
#include "dxva2.h"
#include "../ffmpeg.h"
#include <streaming/streamutils.h>
#include <streaming/session.h>
#include <SDL_syswm.h>
@@ -25,7 +26,8 @@ DXVA2Renderer::DXVA2Renderer() :
m_RenderTarget(nullptr),
m_ProcService(nullptr),
m_Processor(nullptr),
m_FrameIndex(0)
m_FrameIndex(0),
m_OverlayFont(nullptr)
{
RtlZeroMemory(m_DecSurfaces, sizeof(m_DecSurfaces));
RtlZeroMemory(&m_DXVAContext, sizeof(m_DXVAContext));
@@ -44,6 +46,7 @@ DXVA2Renderer::~DXVA2Renderer()
SAFE_COM_RELEASE(m_RenderTarget);
SAFE_COM_RELEASE(m_ProcService);
SAFE_COM_RELEASE(m_Processor);
SAFE_COM_RELEASE(m_OverlayFont);
for (int i = 0; i < ARRAYSIZE(m_DecSurfaces); i++) {
SAFE_COM_RELEASE(m_DecSurfaces[i]);
@@ -318,6 +321,32 @@ bool DXVA2Renderer::initializeRenderer()
return true;
}
bool DXVA2Renderer::initializeOverlay()
{
HRESULT hr;
hr = D3DXCreateFontA(m_Device,
20,
0,
FW_HEAVY,
1,
false,
ANSI_CHARSET,
OUT_DEFAULT_PRECIS,
DEFAULT_QUALITY,
DEFAULT_PITCH | FF_DONTCARE,
"",
&m_OverlayFont);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3DXCreateFontA() failed: %x",
hr);
return false;
}
return true;
}
bool DXVA2Renderer::isDecoderBlacklisted()
{
IDirect3D9* d3d9;
@@ -622,6 +651,9 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
return false;
}
// It's okay if this fails
initializeOverlay();
// For some reason, using Direct3D9Ex breaks this with multi-monitor setups.
// When focus is lost, the window is minimized then immediately restored without
// input focus. This glitches out the renderer and a bunch of other stuff.
@@ -785,7 +817,27 @@ void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
bltParams.Alpha = DXVA2_Fixed32OpaqueAlpha();
m_Device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 0, 0), 0.0f, 0);
hr = m_Device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 0, 0), 0.0f, 0);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Clear() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
}
hr = m_Device->BeginScene();
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"BeginScene() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
}
hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr);
if (FAILED(hr)) {
@@ -798,6 +850,28 @@ void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
return;
}
if (m_OverlayFont != nullptr) {
if (Session::get()->getOverlayManager().isOverlayEnabled(OverlayManager::OverlayDebug)) {
m_OverlayFont->DrawTextA(nullptr,
Session::get()->getOverlayManager().getOverlayText(OverlayManager::OverlayDebug),
-1,
&sample.DstRect,
DT_LEFT | DT_NOCLIP,
D3DCOLOR_ARGB(255, 255, 255, 255));
}
}
hr = m_Device->EndScene();
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"EndScene() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
}
hr = m_Device->PresentEx(nullptr, nullptr, nullptr, nullptr, 0);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,

View File

@@ -4,6 +4,7 @@
#include "pacer/pacer.h"
#include <d3d9.h>
#include <d3dx9.h>
#include <dxva2api.h>
extern "C" {
@@ -31,6 +32,7 @@ private:
bool initializeDecoder();
bool initializeRenderer();
bool initializeDevice(SDL_Window* window, bool enableVsync);
bool initializeOverlay();
bool isDecoderBlacklisted();
static
@@ -67,4 +69,5 @@ private:
DXVA2_ValueRange m_SaturationRange;
DXVA2_VideoDesc m_Desc;
REFERENCE_TIME m_FrameIndex;
LPD3DXFONT m_OverlayFont;
};

View File

@@ -1,6 +1,8 @@
#include <Limelight.h>
#include "ffmpeg.h"
#include "streaming/streamutils.h"
#include "streaming/session.h"
#include <h264_stream.h>
#ifdef Q_OS_WIN32
@@ -276,54 +278,51 @@ void FFmpegVideoDecoder::addVideoStats(VIDEO_STATS& src, VIDEO_STATS& dst)
dst.renderedFps = (float)dst.renderedFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
}
void FFmpegVideoDecoder::stringifyVideoStats(VIDEO_STATS& stats, char* output)
{
int offset = 0;
// Start with an empty string
output[offset] = 0;
if (stats.receivedFps > 0) {
offset += sprintf(&output[offset],
"Incoming frame rate from host PC: %.2f FPS\n"
"Decoding frame rate: %.2f FPS\n"
"Rendering frame rate: %.2f FPS\n",
stats.receivedFps,
stats.decodedFps,
stats.renderedFps);
}
if (stats.renderedFrames != 0) {
offset += sprintf(&output[offset],
"Average reassembly time: %.2f ms\n"
"Average decode time: %.2f ms\n"
"Average frame pacing delay: %.2f ms\n"
"Average render time: %.2f ms\n"
"Frames dropped by your network connection: %.2f%%\n"
"Frames dropped by frame pacing: %.2f%%",
(float)stats.totalReassemblyTime / stats.decodedFrames,
(float)stats.totalDecodeTime / stats.decodedFrames,
(float)stats.totalPacerTime / stats.renderedFrames,
(float)stats.totalRenderTime / stats.renderedFrames,
(float)stats.networkDroppedFrames / stats.decodedFrames,
(float)stats.pacerDroppedFrames / stats.decodedFrames);
}
}
void FFmpegVideoDecoder::logVideoStats(VIDEO_STATS& stats, const char* title)
{
if (stats.renderedFps > 0 || stats.renderedFrames != 0) {
char videoStatsStr[512];
stringifyVideoStats(stats, videoStatsStr);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"%s", title);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"----------------------------------------------------------");
}
if (stats.renderedFps > 0) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Incoming frame rate from network: %.2f FPS",
stats.receivedFps);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Decoding frame rate: %.2f FPS",
stats.decodedFps);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Rendering frame rate: %.2f FPS",
stats.renderedFps);
}
if (stats.renderedFrames != 0) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Total frames received: %u",
stats.receivedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Total frames decoded: %u",
stats.decodedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Total frames rendered: %u",
stats.renderedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Average reassembly time: %.2f ms",
(float)stats.totalReassemblyTime / stats.decodedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Average decode time: %.2f ms",
(float)stats.totalDecodeTime / stats.decodedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Average frame pacing delay: %.2f ms",
(float)stats.totalPacerTime / stats.renderedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Average render time: %.2f ms",
(float)stats.totalRenderTime / stats.renderedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Frames lost during network transmission: %.2f%%",
(float)stats.networkDroppedFrames / stats.decodedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Frames dropped by frame pacing: %.2f%%",
(float)stats.pacerDroppedFrames / stats.decodedFrames);
"----------------------------------------------------------\n%s",
videoStatsStr);
}
}
@@ -492,16 +491,26 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
PLENTRY entry = du->bufferList;
int err;
// Flip stats windows roughly every second
if (m_ActiveWndVideoStats.receivedFrames == m_StreamFps) {
#if 0
VIDEO_STATS lastTwoWndStats = {};
addVideoStats(m_LastWndVideoStats, lastTwoWndStats);
addVideoStats(m_ActiveWndVideoStats, lastTwoWndStats);
if (!m_LastFrameNumber) {
m_ActiveWndVideoStats.measurementStartTimestamp = SDL_GetTicks();
m_LastFrameNumber = du->frameNumber;
}
else {
// Any frame number greater than m_LastFrameNumber + 1 represents a dropped frame
m_ActiveWndVideoStats.networkDroppedFrames += du->frameNumber - (m_LastFrameNumber + 1);
m_LastFrameNumber = du->frameNumber;
}
// Print stats from the last 2 windows
logVideoStats(lastTwoWndStats, "Periodic video stats");
#endif
// Flip stats windows roughly every second
if (SDL_TICKS_PASSED(SDL_GetTicks(), m_ActiveWndVideoStats.measurementStartTimestamp + 1000)) {
// Update overlay stats if it's enabled
if (Session::get()->getOverlayManager().isOverlayEnabled(OverlayManager::OverlayDebug)) {
VIDEO_STATS lastTwoWndStats = {};
addVideoStats(m_LastWndVideoStats, lastTwoWndStats);
addVideoStats(m_ActiveWndVideoStats, lastTwoWndStats);
stringifyVideoStats(lastTwoWndStats, Session::get()->getOverlayManager().getOverlayText(OverlayManager::OverlayDebug));
}
// Accumulate these values into the global stats
addVideoStats(m_ActiveWndVideoStats, m_GlobalVideoStats);
@@ -514,16 +523,6 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
m_ActiveWndVideoStats.receivedFrames++;
if (!m_LastFrameNumber) {
m_ActiveWndVideoStats.measurementStartTimestamp = SDL_GetTicks();
m_LastFrameNumber = du->frameNumber;
}
else {
// Any frame number greater than m_LastFrameNumber + 1 represents a dropped frame
m_ActiveWndVideoStats.networkDroppedFrames += du->frameNumber - (m_LastFrameNumber + 1);
m_LastFrameNumber = du->frameNumber;
}
int requiredBufferSize = du->fullLength;
if (du->frameType == FRAME_TYPE_IDR) {
// Add some extra space in case we need to do an SPS fixup

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@@ -33,6 +33,8 @@ private:
int videoFormat, int width, int height,
int maxFps, bool enableFramePacing, bool testOnly);
void stringifyVideoStats(VIDEO_STATS& stats, char* output);
void logVideoStats(VIDEO_STATS& stats, const char* title);
void addVideoStats(VIDEO_STATS& src, VIDEO_STATS& dst);
@@ -58,6 +60,7 @@ private:
VIDEO_STATS m_ActiveWndVideoStats;
VIDEO_STATS m_LastWndVideoStats;
VIDEO_STATS m_GlobalVideoStats;
int m_LastFrameNumber;
int m_StreamFps;
bool m_NeedsSpsFixup;

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@@ -0,0 +1,25 @@
#include "overlaymanager.h"
OverlayManager::OverlayManager()
{
memset(m_Overlays, 0, sizeof(m_Overlays));
}
bool OverlayManager::isOverlayEnabled(OverlayManager::OverlayType type)
{
return m_Overlays[type].enabled;
}
char* OverlayManager::getOverlayText(OverlayType type)
{
return m_Overlays[type].text;
}
void OverlayManager::setOverlayState(OverlayManager::OverlayType type, bool enabled)
{
m_Overlays[type].enabled = enabled;
if (!enabled) {
// Set the text to empty string on disable
m_Overlays[type].text[0] = 0;
}
}

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@@ -0,0 +1,26 @@
#pragma once
#include <QString>
class OverlayManager
{
public:
enum OverlayType {
OverlayDebug,
OverlayMinorNotification,
OverlayMajorNotification,
OverlayMax
};
OverlayManager();
bool isOverlayEnabled(OverlayType type);
char* getOverlayText(OverlayType type);
void setOverlayState(OverlayType type, bool enabled);
struct {
bool enabled;
int updateSeq;
char text[512];
} m_Overlays[OverlayMax];
};

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@@ -115,6 +115,10 @@ echo Copying AntiHooking.dll
copy %BUILD_FOLDER%\AntiHooking\%BUILD_CONFIG%\AntiHooking.dll %DEPLOY_FOLDER%
if !ERRORLEVEL! NEQ 0 goto Error
echo Copying d3dx9_43.dll from DirectX SDK
expand "%DXSDK_DIR%\Redist\Jun2010_d3dx9_43_%ARCH%.cab" -F:d3dx9_43.dll %DEPLOY_FOLDER%
if !ERRORLEVEL! NEQ 0 goto Error
echo Copying GC mapping list
copy %SOURCE_ROOT%\app\SDL_GameControllerDB\gamecontrollerdb.txt %DEPLOY_FOLDER%
if !ERRORLEVEL! NEQ 0 goto Error