mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-02-16 10:40:59 +00:00
Rebuild SDL2 for macOS
changeset: 13787:a564e72e3b2d
This commit is contained in:
@@ -3,7 +3,7 @@
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<plist version="1.0">
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<dict>
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||||
<key>BuildMachineOSBuild</key>
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||||
<string>18G87</string>
|
||||
<string>19E287</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
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||||
@@ -27,7 +27,7 @@
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||||
<key>DTCompiler</key>
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||||
<string>com.apple.compilers.llvm.clang.1_0</string>
|
||||
<key>DTPlatformBuild</key>
|
||||
<string>11C504</string>
|
||||
<string>11C505</string>
|
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<key>DTPlatformVersion</key>
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||||
<string>GM</string>
|
||||
<key>DTSDKBuild</key>
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@@ -37,7 +37,7 @@
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||||
<key>DTXcode</key>
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||||
<string>1130</string>
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||||
<key>DTXcodeBuild</key>
|
||||
<string>11C504</string>
|
||||
<string>11C505</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.6</string>
|
||||
</dict>
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
</data>
|
||||
<key>Resources/Info.plist</key>
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||||
<data>
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||||
eqy0vvISpY1m2UE2zzwN5nsOg00=
|
||||
xIjchI5RXIIqR9iBwzwdhWVeJmQ=
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</data>
|
||||
<key>Resources/LICENSE-bsd.txt</key>
|
||||
<data>
|
||||
@@ -31,6 +31,17 @@
|
||||
</dict>
|
||||
<key>files2</key>
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||||
<dict>
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||||
<key>Headers/hidapi.h</key>
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<dict>
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||||
<key>hash</key>
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||||
<data>
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k64XAQ+3r97nmyIHwE8OT8womds=
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</data>
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||||
<key>hash2</key>
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||||
</data>
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||||
</dict>
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<key>Resources/AUTHORS.txt</key>
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<dict>
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||||
<key>hash</key>
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@@ -46,11 +57,11 @@
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<dict>
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||||
<key>hash</key>
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<data>
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eqy0vvISpY1m2UE2zzwN5nsOg00=
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xIjchI5RXIIqR9iBwzwdhWVeJmQ=
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</data>
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<key>hash2</key>
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||||
<data>
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||||
URtZhZZMVQ0W8AnIoo1VF2mkN9aBvt5La1el7xY0mGU=
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||||
8Rqw3j5YT+AoPOKV4JE3RuVPPDb4jHtT4tpmG0phLYc=
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</data>
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</dict>
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||||
<key>Resources/LICENSE-bsd.txt</key>
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Binary file not shown.
@@ -139,8 +139,9 @@
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#define SDL_AUDIO_DRIVER_DUMMY 1
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/* Enable various input drivers */
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#define SDL_JOYSTICK_HIDAPI 1
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#define SDL_JOYSTICK_IOKIT 1
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#define SDL_JOYSTICK_HIDAPI 1
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#define SDL_JOYSTICK_VIRTUAL 1
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#define SDL_HAPTIC_IOKIT 1
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/* Enable the dummy sensor driver */
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@@ -37,9 +37,45 @@ extern "C" {
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#endif
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/* Public functions */
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/* SDL_SetError() unconditionally returns -1. */
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/**
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* \brief Set the error message for the current thread
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*
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* \return -1, there is no error handling for this function
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*/
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extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
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/**
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* \brief Get the last error message that was set
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*
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* SDL API functions may set error messages and then succeed, so you should
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* only use the error value if a function fails.
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*
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* This returns a pointer to a static buffer for convenience and should not
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* be called by multiple threads simultaneously.
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*
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* \return a pointer to the last error message that was set
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetError(void);
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/**
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* \brief Get the last error message that was set for the current thread
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*
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* SDL API functions may set error messages and then succeed, so you should
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||||
* only use the error value if a function fails.
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*
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* \param errstr A buffer to fill with the last error message that was set
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* for the current thread
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||||
* \param maxlen The size of the buffer pointed to by the errstr parameter
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||||
*
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||||
* \return errstr
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||||
*/
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extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
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|
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/**
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* \brief Clear the error message for the current thread
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*/
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extern DECLSPEC void SDLCALL SDL_ClearError(void);
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|
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/**
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@@ -64,7 +64,8 @@ typedef enum
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SDL_CONTROLLER_TYPE_XBOXONE,
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SDL_CONTROLLER_TYPE_PS3,
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SDL_CONTROLLER_TYPE_PS4,
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO,
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SDL_CONTROLLER_TYPE_VIRTUAL
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} SDL_GameControllerType;
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typedef enum
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@@ -336,6 +336,23 @@ typedef struct _SDL_Haptic SDL_Haptic;
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*/
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#define SDL_HAPTIC_SPHERICAL 2
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/**
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* \brief Uses first axis only.
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* For some device with only one axis (steering wheel,...),
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* SDL_HAPTIC_CARTESIAN does not work. SDL_HAPTIC_FIRST_AXIS can be used in
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* this case.
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* Using SDL_HAPTIC_FIRST_AXIS is equivalent to :
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* \code
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* SDL_HapticDirection direction;
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* direction.type = SDL_HAPTIC_CARTESIAN;
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* direction.dir[0] = 1;
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* direction.dir[1] = 0;
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* direction.dir[2] = 0;
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* \endcode
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* \sa SDL_HapticDirection
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*/
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#define SDL_HAPTIC_FIRST_AXIS 3
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||||
/* @} *//* Direction encodings */
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/* @} *//* Haptic features */
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@@ -444,6 +461,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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* \sa SDL_HAPTIC_POLAR
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* \sa SDL_HAPTIC_CARTESIAN
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||||
* \sa SDL_HAPTIC_SPHERICAL
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* \sa SDL_HAPTIC_FIRST_AXIS
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* \sa SDL_HapticEffect
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||||
* \sa SDL_HapticNumAxes
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||||
*/
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@@ -314,6 +314,17 @@ extern "C" {
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*/
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||||
#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
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/**
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||||
* \brief A variable controlling whether relative mouse motion is affected by renderer scaling
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*
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||||
* This variable can be set to the following values:
|
||||
* "0" - Relative motion is unaffected by DPI or renderer's logical size
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||||
* "1" - Relative motion is scaled according to DPI scaling and logical size
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*
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||||
* By default relative mouse deltas are affected by DPI and renderer scaling
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||||
*/
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||||
#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING"
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||||
/**
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||||
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
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||||
*
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||||
@@ -634,10 +645,23 @@ extern "C" {
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* "0" - HIDAPI driver is not used
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||||
* "1" - HIDAPI driver is used
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||||
*
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||||
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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||||
* The default is "0" on Windows, otherwise the value of SDL_HINT_JOYSTICK_HIDAPI
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||||
*/
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#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
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/**
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||||
* \brief A variable controlling whether the HIDAPI driver for XBox controllers on Windows should pull correlated
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||||
* data from XInput.
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||||
*
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||||
* This variable can be set to the following values:
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||||
* "0" - HIDAPI Xbox driver will only use HIDAPI data
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||||
* "1" - HIDAPI Xbox driver will also pull data from XInput, providing better trigger axes, guide button
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||||
* presses, and rumble support
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||||
*
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||||
* The default is "1". This hint applies to any joysticks opened after setting the hint.
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*/
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||||
#define SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT "SDL_JOYSTICK_HIDAPI_CORRELATE_XINPUT"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used.
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||||
*
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||||
@@ -660,6 +684,15 @@ extern "C" {
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||||
*/
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#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
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/**
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* \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices.
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||||
*
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||||
* This variable can be set to the following values:
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||||
* "0" - RAWINPUT drivers are not used
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||||
* "1" - RAWINPUT drivers are used (the default)
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||||
*
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||||
*/
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#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
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/**
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* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
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@@ -997,7 +1030,8 @@ extern "C" {
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/**
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* \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
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*
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||||
* This hint only applies to Unix-like platforms.
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* This hint only applies to Unix-like platforms, and should set before
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||||
* any calls to SDL_Init()
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||||
*
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||||
* The variable can be set to the following values:
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||||
* "0" - SDL will install a SIGINT and SIGTERM handler, and when it
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@@ -105,6 +105,7 @@ typedef enum
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SDL_JOYSTICK_POWER_MAX
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} SDL_JoystickPowerLevel;
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/* Function prototypes */
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||||
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/**
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@@ -199,6 +200,40 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
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/**
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* Attaches a new virtual joystick.
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* Returns the joystick's device index, or -1 if an error occurred.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
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int naxes,
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int nbuttons,
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int nhats);
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/**
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* Detaches a virtual joystick
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* Returns 0 on success, or -1 if an error occurred.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
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||||
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/**
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||||
* Indicates whether or not a virtual-joystick is at a given device index.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
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||||
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||||
/**
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||||
* Set values on an opened, virtual-joystick's controls.
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||||
* Please note that values set here will not be applied until the next
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||||
* call to SDL_JoystickUpdate, which can either be called directly,
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||||
* or can be called indirectly through various other SDL APIS,
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||||
* including, but not limited to the following: SDL_PollEvent,
|
||||
* SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
|
||||
*
|
||||
* Returns 0 on success, -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value);
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value);
|
||||
|
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/**
|
||||
* Return the name for this currently opened joystick.
|
||||
* If no name can be found, this function returns NULL.
|
||||
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@@ -55,18 +55,13 @@ typedef void *SDL_MetalView;
|
||||
* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
|
||||
* own. It is up to user code to do that.
|
||||
*
|
||||
* The returned handle can be casted directly to a NSView or UIView, and the
|
||||
* CAMetalLayer can be accessed from the view's 'layer' property.
|
||||
* The returned handle can be casted directly to a NSView or UIView.
|
||||
* To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
|
||||
*
|
||||
* \code
|
||||
* SDL_MetalView metalview = SDL_Metal_CreateView(window);
|
||||
* UIView *uiview = (__bridge UIView *)metalview;
|
||||
* CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer;
|
||||
* // [...]
|
||||
* SDL_Metal_DestroyView(metalview);
|
||||
* \endcode
|
||||
* \note \a window must be created with the SDL_WINDOW_METAL flag.
|
||||
*
|
||||
* \sa SDL_Metal_DestroyView
|
||||
* \sa SDL_Metal_GetLayer
|
||||
*/
|
||||
extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
|
||||
|
||||
@@ -80,6 +75,37 @@ extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
|
||||
|
||||
/**
|
||||
* \brief Get a pointer to the backing CAMetalLayer for the given view.
|
||||
*
|
||||
* \sa SDL_MetalCreateView
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
||||
|
||||
/**
|
||||
* \brief Get the size of a window's underlying drawable in pixels (for use
|
||||
* with setting viewport, scissor & etc).
|
||||
*
|
||||
* \param window SDL_Window from which the drawable size should be queried
|
||||
* \param w Pointer to variable for storing the width in pixels,
|
||||
* may be NULL
|
||||
* \param h Pointer to variable for storing the height in pixels,
|
||||
* may be NULL
|
||||
*
|
||||
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
|
||||
* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
|
||||
* platform with high-DPI support (Apple calls this "Retina"), and not disabled
|
||||
* by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
|
||||
*
|
||||
* \note On macOS high-DPI support must be enabled for an application by
|
||||
* setting NSHighResolutionCapable to true in its Info.plist.
|
||||
*
|
||||
* \sa SDL_GetWindowSize()
|
||||
* \sa SDL_CreateWindow()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
|
||||
int *h);
|
||||
|
||||
/* @} *//* Metal support functions */
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
#define SDL_REVISION "hg-13609:34cc7d3b69d3"
|
||||
#define SDL_REVISION_NUMBER 13609
|
||||
#define SDL_REVISION "hg-0:aaaaaaaaaaah"
|
||||
#define SDL_REVISION_NUMBER 0
|
||||
|
||||
@@ -121,6 +121,19 @@ typedef enum
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* Locking for multi-threaded access to the sensor API
|
||||
*
|
||||
* If you are using the sensor API or handling events from multiple threads
|
||||
* you should use these locking functions to protect access to the sensors.
|
||||
*
|
||||
* In particular, you are guaranteed that the sensor list won't change, so
|
||||
* the API functions that take a sensor index will be valid, and sensor
|
||||
* events will not be delivered.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LockSensors(void);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
|
||||
|
||||
/**
|
||||
* \brief Count the number of sensors attached to the system right now
|
||||
*/
|
||||
|
||||
@@ -529,6 +529,8 @@ extern DECLSPEC double SDLCALL SDL_fabs(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_fabsf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_floor(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_floorf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_trunc(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_truncf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_fmod(double x, double y);
|
||||
extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y);
|
||||
extern DECLSPEC double SDLCALL SDL_log(double x);
|
||||
|
||||
@@ -59,7 +59,7 @@ typedef struct SDL_version
|
||||
*/
|
||||
#define SDL_MAJOR_VERSION 2
|
||||
#define SDL_MINOR_VERSION 0
|
||||
#define SDL_PATCHLEVEL 12
|
||||
#define SDL_PATCHLEVEL 13
|
||||
|
||||
/**
|
||||
* \brief Macro to determine SDL version program was compiled against.
|
||||
|
||||
@@ -118,7 +118,8 @@ typedef enum
|
||||
SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
|
||||
SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
|
||||
SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
|
||||
SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */
|
||||
SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
|
||||
SDL_WINDOW_METAL = 0x20000000 /**< window usable for Metal view */
|
||||
} SDL_WindowFlags;
|
||||
|
||||
/**
|
||||
@@ -484,7 +485,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
|
||||
* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
|
||||
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
|
||||
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
|
||||
* ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN.
|
||||
* ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN
|
||||
* ::SDL_WINDOW_METAL.
|
||||
*
|
||||
* \return The created window, or NULL if window creation failed.
|
||||
*
|
||||
@@ -503,6 +505,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
|
||||
* If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
|
||||
* SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
|
||||
*
|
||||
* If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
|
||||
* SDL_CreateWindow() will fail.
|
||||
*
|
||||
* \note On non-Apple devices, SDL requires you to either not link to the
|
||||
* Vulkan loader or link to a dynamic library version. This limitation
|
||||
* may be removed in a future version of SDL.
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
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|
||||
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||||
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|
||||
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||||
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||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
@@ -19,7 +19,7 @@
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
@@ -27,11 +27,11 @@
|
||||
<string>MacOSX</string>
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
<key>DTSDKBuild</key>
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||||
@@ -41,7 +41,7 @@
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||||
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|
||||
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|
||||
<key>DTXcodeBuild</key>
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||||
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|
||||
<string>11C505</string>
|
||||
<key>LSMinimumSystemVersion</key>
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||||
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|
||||
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||||
|
||||
Binary file not shown.
@@ -6,7 +6,7 @@
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||||
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||||
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||||
@@ -27,10 +27,10 @@
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||||
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||||
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<dict>
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<key>hash</key>
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<data>
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<key>Headers/SDL_hints.h</key>
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<key>hash</key>
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<key>Headers/SDL_surface.h</key>
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@@ -663,22 +663,22 @@
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<key>Headers/SDL_video.h</key>
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<dict>
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<key>hash</key>
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<key>Headers/SDL_vulkan.h</key>
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@@ -718,11 +718,11 @@
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||||
<key>Resources/License.txt</key>
|
||||
|
||||
Reference in New Issue
Block a user