mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-02-16 10:40:59 +00:00
Restore the bulk submission optimization for Steam Link
This commit is contained in:
@@ -9,7 +9,9 @@
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SLAudioRenderer::SLAudioRenderer()
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: m_AudioContext(nullptr),
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m_AudioStream(nullptr)
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m_AudioStream(nullptr),
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m_AudioBuffer(nullptr),
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m_AudioBufferBytesFilled(0)
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{
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SLAudio_SetLogFunction(SLAudioRenderer::slLogCallback, nullptr);
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}
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@@ -23,7 +25,7 @@ bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* o
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return false;
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}
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m_AudioBufferSize = SAMPLES_PER_FRAME * sizeof(short) * opusConfig->channelCount;
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m_AudioBufferSize = SAMPLES_PER_FRAME * sizeof(short) * opusConfig->channelCount * FRAMES_PER_SUBMISSION;
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m_AudioStream = SLAudio_CreateStream(m_AudioContext,
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opusConfig->sampleRate,
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opusConfig->channelCount,
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@@ -43,12 +45,29 @@ bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* o
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void* SLAudioRenderer::getAudioBuffer(int* size)
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{
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SDL_assert(*size == m_AudioBufferSize);
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return SLAudio_BeginFrame(m_AudioStream);
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SDL_assert(*size == m_AudioBufferSize / FRAMES_PER_SUBMISSION);
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if (m_AudioBuffer == nullptr) {
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m_AudioBufferBytesFilled = 0;
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m_AudioBuffer = (char*)SLAudio_BeginFrame(m_AudioStream);
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if (m_AudioBuffer == nullptr) {
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return nullptr;
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}
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}
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return (void*)&m_AudioBuffer[m_AudioBufferBytesFilled];
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}
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SLAudioRenderer::~SLAudioRenderer()
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{
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if (m_AudioBuffer != nullptr) {
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// We had a buffer in flight when we quit. Just in case
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// SLAudio doesn't handle this properly, we'll zero and submit
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// it just to be safe.
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memset(m_AudioBuffer, 0, m_AudioBufferSize);
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SLAudio_SubmitFrame(m_AudioStream);
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}
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if (m_AudioStream != nullptr) {
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SLAudio_FreeStream(m_AudioStream);
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}
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@@ -58,13 +77,22 @@ SLAudioRenderer::~SLAudioRenderer()
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}
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}
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bool SLAudioRenderer::submitAudio(int)
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bool SLAudioRenderer::submitAudio(int bytesWritten)
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{
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SLAudio_SubmitFrame(m_AudioStream);
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m_AudioBufferBytesFilled += bytesWritten;
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// Submit the buffer when it's full
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SDL_assert(m_AudioBufferBytesFilled <= m_AudioBufferSize);
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if (m_AudioBufferBytesFilled == m_AudioBufferSize) {
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SLAudio_SubmitFrame(m_AudioStream);
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m_AudioBuffer = nullptr;
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m_AudioBufferBytesFilled = 0;
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}
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return true;
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}
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void SLAudioRenderer::slLogCallback(void *context, ESLAudioLog logLevel, const char *message)
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void SLAudioRenderer::slLogCallback(void*, ESLAudioLog logLevel, const char *message)
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{
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SDL_LogPriority priority;
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@@ -21,5 +21,8 @@ private:
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CSLAudioContext* m_AudioContext;
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CSLAudioStream* m_AudioStream;
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char* m_AudioBuffer;
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int m_AudioBufferSize;
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int m_AudioBufferBytesFilled;
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};
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@@ -109,7 +109,7 @@ SLVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
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return DR_OK;
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}
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void SLVideoDecoder::slLogCallback(void *context, ESLVideoLog logLevel, const char *message)
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void SLVideoDecoder::slLogCallback(void*, ESLVideoLog logLevel, const char *message)
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{
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SDL_LogPriority priority;
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