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Request 20 ms audio frames on Steam Link to reduce CPU overhead
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@ -41,6 +41,7 @@ bool Session::testAudio(int audioConfiguration)
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// the renderer the channel count and sample rate.
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OPUS_MULTISTREAM_CONFIGURATION opusConfig = {};
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opusConfig.sampleRate = 48000;
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opusConfig.samplesPerFrame = 240;
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switch (audioConfiguration)
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{
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@ -143,7 +144,7 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
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s_ActiveSession->m_AudioSampleCount++;
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if (s_ActiveSession->m_AudioRenderer != nullptr) {
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int desiredSize = sizeof(short) * SAMPLES_PER_FRAME * s_ActiveSession->m_AudioConfig.channelCount;
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int desiredSize = sizeof(short) * s_ActiveSession->m_AudioConfig.samplesPerFrame * s_ActiveSession->m_AudioConfig.channelCount;
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void* buffer = s_ActiveSession->m_AudioRenderer->getAudioBuffer(&desiredSize);
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if (buffer == nullptr) {
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return;
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@ -31,7 +31,7 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
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// frames contain a non-power of 2 number of samples,
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// so the slop would require buffering another full frame.
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// Specifying non-Po2 seems to work for our supported platforms.
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want.samples = SAMPLES_PER_FRAME;
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want.samples = opusConfig->samplesPerFrame;
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m_AudioDevice = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
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if (m_AudioDevice == 0) {
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@ -41,7 +41,7 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
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return false;
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}
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m_AudioBuffer = malloc(SAMPLES_PER_FRAME * sizeof(short) * opusConfig->channelCount);
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m_AudioBuffer = malloc(opusConfig->samplesPerFrame * sizeof(short) * opusConfig->channelCount);
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if (m_AudioBuffer == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to allocate audio buffer");
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@ -2,16 +2,9 @@
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#include <SDL.h>
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// To reduce CPU load on the Steam Link, we need to accumulate several frames
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// before submitting for playback. Higher frames per submission saves more CPU
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// but increases audio latency.
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#define FRAMES_PER_SUBMISSION 4
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SLAudioRenderer::SLAudioRenderer()
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: m_AudioContext(nullptr),
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m_AudioStream(nullptr),
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m_AudioBuffer(nullptr),
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m_AudioBufferBytesFilled(0)
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m_AudioStream(nullptr)
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{
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SLAudio_SetLogFunction(SLAudioRenderer::slLogCallback, nullptr);
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}
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@ -25,7 +18,7 @@ bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* o
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return false;
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}
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m_AudioBufferSize = SAMPLES_PER_FRAME * sizeof(short) * opusConfig->channelCount * FRAMES_PER_SUBMISSION;
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m_AudioBufferSize = opusConfig->samplesPerFrame * sizeof(short) * opusConfig->channelCount;
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m_AudioStream = SLAudio_CreateStream(m_AudioContext,
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opusConfig->sampleRate,
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opusConfig->channelCount,
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@ -45,29 +38,12 @@ bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* o
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void* SLAudioRenderer::getAudioBuffer(int* size)
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{
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SDL_assert(*size == m_AudioBufferSize / FRAMES_PER_SUBMISSION);
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if (m_AudioBuffer == nullptr) {
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m_AudioBufferBytesFilled = 0;
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m_AudioBuffer = (char*)SLAudio_BeginFrame(m_AudioStream);
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if (m_AudioBuffer == nullptr) {
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return nullptr;
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}
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}
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return (void*)&m_AudioBuffer[m_AudioBufferBytesFilled];
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SDL_assert(*size == m_AudioBufferSize);
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return SLAudio_BeginFrame(m_AudioStream);
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}
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SLAudioRenderer::~SLAudioRenderer()
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{
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if (m_AudioBuffer != nullptr) {
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// We had a buffer in flight when we quit. Just in case
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// SLAudio doesn't handle this properly, we'll zero and submit
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// it just to be safe.
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memset(m_AudioBuffer, 0, m_AudioBufferSize);
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SLAudio_SubmitFrame(m_AudioStream);
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}
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if (m_AudioStream != nullptr) {
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SLAudio_FreeStream(m_AudioStream);
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}
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@ -77,18 +53,9 @@ SLAudioRenderer::~SLAudioRenderer()
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}
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}
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bool SLAudioRenderer::submitAudio(int bytesWritten)
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bool SLAudioRenderer::submitAudio(int)
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{
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m_AudioBufferBytesFilled += bytesWritten;
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// Submit the buffer when it's full
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SDL_assert(m_AudioBufferBytesFilled <= m_AudioBufferSize);
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if (m_AudioBufferBytesFilled == m_AudioBufferSize) {
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SLAudio_SubmitFrame(m_AudioStream);
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m_AudioBuffer = nullptr;
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m_AudioBufferBytesFilled = 0;
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}
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SLAudio_SubmitFrame(m_AudioStream);
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return true;
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}
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@ -22,7 +22,5 @@ private:
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CSLAudioContext* m_AudioContext;
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CSLAudioStream* m_AudioStream;
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char* m_AudioBuffer;
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int m_AudioBufferSize;
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int m_AudioBufferBytesFilled;
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};
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@ -260,7 +260,7 @@ bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATI
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m_RingBuffer = soundio_ring_buffer_create(m_SoundIo,
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m_OutputStream->bytes_per_sample *
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m_OpusChannelCount *
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SAMPLES_PER_FRAME *
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opusConfig->samplesPerFrame *
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packetsToBuffer);
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if (m_RingBuffer == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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@ -1 +1 @@
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Subproject commit 1154cb1d3db53215e46b3c7d2476b27d52d0dfbf
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Subproject commit 59481c085a7f774c5d30374636f8bc75da7c676c
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