Name threads for easier debugging

This commit is contained in:
Cameron Gutman
2019-05-03 21:18:58 -07:00
parent 18d1d35104
commit 53138d7c16
5 changed files with 7 additions and 4 deletions

View File

@@ -344,6 +344,9 @@ int main(int argc, char *argv[])
// Disable minimize on focus loss by default. Users seem to want this off by default.
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
// Allow thread naming
SDL_SetHint(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "0");
QGuiApplication app(argc, argv);
// After the QGuiApplication is created, the platform stuff will be initialized

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@@ -61,7 +61,7 @@ bool DxVsyncSource::initialize(SDL_Window* window, int displayFps)
m_Window = info.info.win.window;
m_Thread = SDL_CreateThread(vsyncThread, "DX Vsync Thread", this);
m_Thread = SDL_CreateThread(vsyncThread, "DXVsync", this);
if (m_Thread == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to create DX V-sync thread: %s",

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@@ -18,7 +18,7 @@ NullThreadedVsyncSource::~NullThreadedVsyncSource()
bool NullThreadedVsyncSource::initialize(SDL_Window*, int displayFps)
{
m_DisplayFps = displayFps;
m_Thread = SDL_CreateThread(vsyncThread, "Null Vsync Thread", this);
m_Thread = SDL_CreateThread(vsyncThread, "NullVsync", this);
if (m_Thread == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to create DX V-sync thread: %s",

View File

@@ -254,7 +254,7 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
}
if (m_VsyncRenderer->isRenderThreadSupported()) {
m_RenderThread = SDL_CreateThread(Pacer::renderThread, "Pacer Render Thread", this);
m_RenderThread = SDL_CreateThread(Pacer::renderThread, "PacerRender", this);
}
return true;