mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-02-16 10:40:59 +00:00
Introduce a new FFMPEG frontend renderer: EGLRenderer
Right now this renderer works on X11 & Wayland with VAAPI as a backend. Some rendering latency benchmarks on my `i7-10510U` (with `intel-media-driver` 20.1.1 which cause a *huge* regression with the SDL_Renderer): | | X11 | Wayland | | Before | 6.78ms | 22.50ms | | EGLRenderer | 0.76ms | 00.77ms | Signed-off-by: Antoine Damhet <antoine.damhet@lse.epita.fr>
This commit is contained in:
13
app/app.pro
13
app/app.pro
@@ -90,6 +90,10 @@ unix:!macx {
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CONFIG += libva
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}
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packagesExist(egl) {
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CONFIG += egl
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}
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packagesExist(vdpau) {
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CONFIG += libvdpau
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}
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@@ -264,6 +268,15 @@ libdrm {
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SOURCES += streaming/video/ffmpeg-renderers/drm.cpp
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HEADERS += streaming/video/ffmpeg-renderers/drm.h
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}
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egl {
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message(EGL renderer selected)
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DEFINES += HAVE_EGL
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SOURCES += \
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streaming/video/ffmpeg-renderers/eglvid.cpp \
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streaming/video/ffmpeg-renderers/egl_extensions.cpp
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HEADERS += streaming/video/ffmpeg-renderers/eglvid.h
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}
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config_SL {
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message(Steam Link build configuration selected)
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@@ -19,5 +19,7 @@
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<qresource prefix="/data">
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<file alias="gamecontrollerdb.txt">SDL_GameControllerDB/gamecontrollerdb.txt</file>
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<file alias="ModeSeven.ttf">ModeSeven.ttf</file>
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<file alias="egl.frag">shaders/egl.frag</file>
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<file alias="egl.vert">shaders/egl.vert</file>
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</qresource>
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</RCC>
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21
app/shaders/egl.frag
Normal file
21
app/shaders/egl.frag
Normal file
@@ -0,0 +1,21 @@
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#version 300 es
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#extension GL_OES_EGL_image_external : require
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precision mediump float;
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out vec4 FragColor;
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in vec2 vTextCoord;
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uniform mat3 yuvmat;
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uniform vec3 offset;
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uniform samplerExternalOES plane1;
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uniform samplerExternalOES plane2;
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void main() {
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vec3 YCbCr = vec3(
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texture2D(plane1, vTextCoord)[0],
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texture2D(plane2, vTextCoord).xy
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);
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YCbCr -= offset;
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FragColor = vec4(clamp(yuvmat * YCbCr, 0.0, 1.0), 1.0f);
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}
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10
app/shaders/egl.vert
Normal file
10
app/shaders/egl.vert
Normal file
@@ -0,0 +1,10 @@
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#version 300 es
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layout (location = 0) in vec2 aPosition; // 2D: X,Y
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layout (location = 1) in vec2 aTexCoord;
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out vec2 vTextCoord;
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void main() {
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vTextCoord = aTexCoord;
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gl_Position = vec4(aPosition, 0, 1);
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}
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23
app/streaming/video/ffmpeg-renderers/egl_extensions.cpp
Normal file
23
app/streaming/video/ffmpeg-renderers/egl_extensions.cpp
Normal file
@@ -0,0 +1,23 @@
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// vim: noai:ts=4:sw=4:softtabstop=4:expandtab
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#define GL_GLEXT_PROTOTYPES
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#include "renderer.h"
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#include <SDL_egl.h>
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static QStringList egl_get_extensions(EGLDisplay dpy) {
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const auto EGLExtensionsStr = eglQueryString(dpy, EGL_EXTENSIONS);
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if (!EGLExtensionsStr) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Unable to get EGL extensions");
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return QStringList();
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}
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return QString(EGLExtensionsStr).split(" ");
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}
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EGLExtensions::EGLExtensions(EGLDisplay dpy) :
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m_Extensions(egl_get_extensions(dpy))
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{}
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bool EGLExtensions::isSupported(const QString &extension) const {
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return m_Extensions.contains(extension);
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}
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480
app/streaming/video/ffmpeg-renderers/eglvid.cpp
Normal file
480
app/streaming/video/ffmpeg-renderers/eglvid.cpp
Normal file
@@ -0,0 +1,480 @@
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// vim: noai:ts=4:sw=4:softtabstop=4:expandtab
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#define GL_GLEXT_PROTOTYPES
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#include "eglvid.h"
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#include "path.h"
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#include "streaming/session.h"
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#include "streaming/streamutils.h"
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#include <QDir>
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#include <Limelight.h>
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#include <unistd.h>
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#include <SDL_egl.h>
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#include <SDL_opengl.h>
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#include <SDL_opengles2.h>
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#include <SDL_opengles2_gl2ext.h>
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#include <SDL_render.h>
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#include <SDL_syswm.h>
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/* TODO:
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* - handle more pixel formats
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* - handle software decoding
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*/
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/* DOC/misc:
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* - https://kernel-recipes.org/en/2016/talks/video-and-colorspaces/
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* - http://www.brucelindbloom.com/
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* - https://learnopengl.com/Getting-started/Shaders
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* - https://github.com/stunpix/yuvit
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* - https://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.601_conversion
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* - https://www.renesas.com/eu/en/www/doc/application-note/an9717.pdf
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* - https://www.xilinx.com/support/documentation/application_notes/xapp283.pdf
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* - https://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.709-6-201506-I!!PDF-E.pdf
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* - https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
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* - https://gist.github.com/rexguo/6696123
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* - https://wiki.libsdl.org/CategoryVideo
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*/
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#define EGL_LOG(Category, ...) SDL_Log ## Category(\
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SDL_LOG_CATEGORY_APPLICATION, \
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"EGLRenderer: " __VA_ARGS__)
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EGLRenderer::EGLRenderer(IFFmpegRenderer *backendRenderer)
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:
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m_SwPixelFormat(AV_PIX_FMT_NONE),
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m_EGLDisplay(nullptr),
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m_Textures{0},
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m_ShaderProgram(0),
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m_Context(0),
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m_Window(nullptr),
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m_Backend(backendRenderer),
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m_VAO(0),
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m_ColorSpace(AVCOL_SPC_NB),
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m_ColorFull(false),
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EGLImageTargetTexture2DOES(nullptr),
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m_DummyRenderer(nullptr)
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{
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SDL_assert(backendRenderer);
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SDL_assert(backendRenderer->canExportEGL());
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}
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EGLRenderer::~EGLRenderer()
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{
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if (m_Context) {
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if (m_ShaderProgram)
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glDeleteProgram(m_ShaderProgram);
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if (m_VAO)
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glDeleteVertexArrays(1, &m_VAO);
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if (m_DummyRenderer)
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SDL_DestroyRenderer(m_DummyRenderer);
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SDL_GL_DeleteContext(m_Context);
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}
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}
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bool EGLRenderer::prepareDecoderContext(AVCodecContext*, AVDictionary**)
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{
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/* Nothing to do */
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EGL_LOG(Info, "Using EGL renderer");
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return true;
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}
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void EGLRenderer::notifyOverlayUpdated(Overlay::OverlayType)
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{
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// TODO: FIXME
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}
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bool EGLRenderer::isRenderThreadSupported()
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{
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// TODO: can we use DMA-BUF in multithreaded context ?
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return false;
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}
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bool EGLRenderer::isPixelFormatSupported(int, AVPixelFormat pixelFormat)
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{
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// Remember to keep this in sync with EGLRenderer::renderFrame()!
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switch (pixelFormat)
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{
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case AV_PIX_FMT_NV12:
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return true;
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default:
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return false;
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}
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}
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int EGLRenderer::loadAndBuildShader(int shaderType,
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const char *file) {
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GLuint shader = glCreateShader(shaderType);
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if (!shader || shader == GL_INVALID_ENUM) {
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EGL_LOG(Error, "Can't create shader: %d", glGetError());
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return 0;
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}
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auto sourceData = Path::readDataFile(file);
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GLint len = sourceData.size();
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const char *buf = sourceData.data();
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glShaderSource(shader, 1, &buf, &len);
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glCompileShader(shader);
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GLint status;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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if (!status) {
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char shaderLog[512];
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glGetShaderInfoLog(shader, sizeof (shaderLog), nullptr, shaderLog);
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EGL_LOG(Error, "Cannot load shader \"%s\": %s", file, shaderLog);
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return 0;
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}
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return shader;
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}
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bool EGLRenderer::compileShader() {
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SDL_assert(!m_ShaderProgram);
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SDL_assert(m_SwPixelFormat != AV_PIX_FMT_NONE);
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// XXX: TODO: other formats
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SDL_assert(m_SwPixelFormat == AV_PIX_FMT_NV12);
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bool ret = false;
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GLuint vertexShader = loadAndBuildShader(GL_VERTEX_SHADER, "egl.vert");
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if (!vertexShader)
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return false;
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GLuint fragmentShader = loadAndBuildShader(GL_FRAGMENT_SHADER, "egl.frag");
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if (!fragmentShader)
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goto fragError;
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m_ShaderProgram = glCreateProgram();
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if (!m_ShaderProgram) {
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EGL_LOG(Error, "Cannot create shader program");
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goto progFailCreate;
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}
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glAttachShader(m_ShaderProgram, vertexShader);
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glAttachShader(m_ShaderProgram, fragmentShader);
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glLinkProgram(m_ShaderProgram);
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int status;
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glGetProgramiv(m_ShaderProgram, GL_LINK_STATUS, &status);
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if (status) {
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ret = true;
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} else {
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char shader_log[512];
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glGetProgramInfoLog(m_ShaderProgram, sizeof (shader_log), nullptr, shader_log);
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EGL_LOG(Error, "Cannot link shader program: %s", shader_log);
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glDeleteProgram(m_ShaderProgram);
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m_ShaderProgram = 0;
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}
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progFailCreate:
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glDeleteShader(fragmentShader);
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fragError:
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glDeleteShader(vertexShader);
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return ret;
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}
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bool EGLRenderer::initialize(PDECODER_PARAMETERS params)
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{
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m_Window = params->window;
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if (params->videoFormat == VIDEO_FORMAT_H265_MAIN10) {
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// EGL doesn't support rendering YUV 10-bit textures yet
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return false;
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}
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/*
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* Create a dummy renderer in order to craft an accelerated SDL Window.
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* Request opengl ES 3.0 context, otherwise it will SIGSEGV
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* https://gitlab.freedesktop.org/mesa/mesa/issues/1011
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*/
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SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1");
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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int renderIndex;
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int maxRenderers = SDL_GetNumRenderDrivers();
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SDL_assert(maxRenderers >= 0);
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SDL_RendererInfo renderInfo;
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for (renderIndex = 0; renderIndex < maxRenderers; ++renderIndex) {
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if (SDL_GetRenderDriverInfo(renderIndex, &renderInfo))
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continue;
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if (!strcmp(renderInfo.name, "opengles2")) {
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SDL_assert(renderInfo.flags & SDL_RENDERER_ACCELERATED);
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break;
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}
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}
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if (renderIndex == maxRenderers) {
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EGL_LOG(Error, "Could not find a suitable SDL_Renderer");
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return false;
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}
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if (!(m_DummyRenderer = SDL_CreateRenderer(m_Window, renderIndex, SDL_RENDERER_ACCELERATED))) {
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EGL_LOG(Error, "SDL_CreateRenderer() failed: %s", SDL_GetError());
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return false;
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}
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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if (!SDL_GetWindowWMInfo(params->window, &info)) {
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EGL_LOG(Error, "SDL_GetWindowWMInfo() failed: %s", SDL_GetError());
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return false;
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}
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switch (info.subsystem) {
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case SDL_SYSWM_WAYLAND:
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m_EGLDisplay = eglGetPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR,
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info.info.wl.display, nullptr);
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break;
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case SDL_SYSWM_X11:
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m_EGLDisplay = eglGetPlatformDisplay(EGL_PLATFORM_X11_KHR,
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info.info.x11.display, nullptr);
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break;
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default:
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EGL_LOG(Error, "not compatible with SYSWM");
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return false;
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}
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if (!m_EGLDisplay) {
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EGL_LOG(Error, "Cannot get EGL display: %d", eglGetError());
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return false;
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}
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if (!(m_Context = SDL_GL_CreateContext(params->window))) {
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EGL_LOG(Error, "Cannot create OpenGL context: %s", SDL_GetError());
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return false;
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}
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if (SDL_GL_MakeCurrent(params->window, m_Context)) {
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EGL_LOG(Error, "Cannot use created EGL context: %s", SDL_GetError());
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return false;
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}
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const EGLExtensions egl_extensions(m_EGLDisplay);
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if (!egl_extensions.isSupported("EGL_KHR_image_base") &&
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!egl_extensions.isSupported("EGL_KHR_image")) {
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EGL_LOG(Error, "KHR_image unsupported");
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return false;
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}
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if (!m_Backend->initializeEGL(m_EGLDisplay, egl_extensions))
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return false;
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if (!(EGLImageTargetTexture2DOES = (EGLImageTargetTexture2DOES_t)eglGetProcAddress("glEGLImageTargetTexture2DOES"))) {
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EGL_LOG(Error,
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"EGL: cannot retrieve `EGLImageTargetTexture2DOES` address");
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return false;
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}
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|
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/* Compute the video region size in order to keep the aspect ratio of the
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* video stream.
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*/
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SDL_Rect src, dst;
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src.x = src.y = dst.x = dst.y = 0;
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src.w = params->width;
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src.h = params->height;
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SDL_GetWindowSize(m_Window, &dst.w, &dst.h);
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StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
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glViewport(dst.x, dst.y, dst.w, dst.h);
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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|
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if (params->enableVsync) {
|
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/* Try to use adaptive VSYNC */
|
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if (SDL_GL_SetSwapInterval(-1))
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SDL_GL_SetSwapInterval(1);
|
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} else {
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SDL_GL_SetSwapInterval(0);
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}
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SDL_GL_SwapWindow(params->window);
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glGenTextures(EGL_MAX_PLANES, m_Textures);
|
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for (size_t i = 0; i < EGL_MAX_PLANES; ++i) {
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, m_Textures[i]);
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
GLenum err = glGetError();
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if (err != GL_NO_ERROR)
|
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EGL_LOG(Error, "OpenGL error: %d", err);
|
||||
|
||||
return err == GL_NO_ERROR;
|
||||
}
|
||||
|
||||
const float *EGLRenderer::getColorMatrix() {
|
||||
/* The conversion matrices are shamelessly stolen from linux:
|
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* drivers/media/platform/imx-pxp.c:pxp_setup_csc
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||||
*/
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static const float bt601Lim[] = {
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1.1644f, 1.1644f, 1.1644f,
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0.0f, -0.3917f, 2.0172f,
|
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1.5960f, -0.8129f, 0.0f
|
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};
|
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static const float bt601Full[] = {
|
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1.0f, 1.0f, 1.0f,
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0.0f, -0.3441f, 1.7720f,
|
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1.4020f, -0.7141f, 0.0f
|
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};
|
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static const float bt709Lim[] = {
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1.1644f, 1.1644f, 1.1644f,
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0.0f, -0.2132f, 2.1124f,
|
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1.7927f, -0.5329f, 0.0f
|
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};
|
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static const float bt709Full[] = {
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1.0f, 1.0f, 1.0f,
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0.0f, -0.1873f, 1.8556f,
|
||||
1.5748f, -0.4681f, 0.0f
|
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};
|
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static const float bt2020Lim[] = {
|
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1.1644f, 1.1644f, 1.1644f,
|
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0.0f, -0.1874f, 2.1418f,
|
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1.6781f, -0.6505f, 0.0f
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};
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static const float bt2020Full[] = {
|
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1.0f, 1.0f, 1.0f,
|
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0.0f, -0.1646f, 1.8814f,
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1.4746f, -0.5714f, 0.0f
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};
|
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|
||||
switch (m_ColorSpace) {
|
||||
case AVCOL_SPC_SMPTE170M:
|
||||
case AVCOL_SPC_BT470BG:
|
||||
EGL_LOG(Info, "BT-601 pixels");
|
||||
return m_ColorFull ? bt601Full : bt601Lim;
|
||||
case AVCOL_SPC_BT709:
|
||||
EGL_LOG(Info, "BT-709 pixels");
|
||||
return m_ColorFull ? bt709Full : bt709Lim;
|
||||
case AVCOL_SPC_BT2020_NCL:
|
||||
case AVCOL_SPC_BT2020_CL:
|
||||
EGL_LOG(Info, "BT-2020 pixels");
|
||||
return m_ColorFull ? bt2020Full : bt2020Lim;
|
||||
};
|
||||
EGL_LOG(Warn, "unknown color space: %d, falling back to BT-601",
|
||||
m_ColorSpace);
|
||||
return bt601Lim;
|
||||
}
|
||||
|
||||
bool EGLRenderer::specialize() {
|
||||
SDL_assert(!m_VAO);
|
||||
|
||||
if (!compileShader())
|
||||
return false;
|
||||
|
||||
// The viewport should have the aspect ratio of the video stream
|
||||
static const float vertices[] = {
|
||||
// pos .... // tex coords
|
||||
1.0f, 1.0f, 1.0f, 0.0f,
|
||||
1.0f, -1.0f, 1.0f, 1.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f,
|
||||
-1.0f, 1.0f, 0.0f, 0.0f,
|
||||
|
||||
};
|
||||
static const unsigned int indices[] = {
|
||||
0, 1, 3,
|
||||
1, 2, 3,
|
||||
};
|
||||
|
||||
glUseProgram(m_ShaderProgram);
|
||||
|
||||
unsigned int VBO, EBO;
|
||||
glGenVertexArrays(1, &m_VAO);
|
||||
glGenBuffers(1, &VBO);
|
||||
glGenBuffers(1, &EBO);
|
||||
|
||||
glBindVertexArray(m_VAO);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof (vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices, GL_STATIC_DRAW);
|
||||
|
||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof (float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
|
||||
int yuvmatLocation = glGetUniformLocation(m_ShaderProgram, "yuvmat");
|
||||
glUniformMatrix3fv(yuvmatLocation, 1, GL_FALSE, getColorMatrix());
|
||||
|
||||
static const float limitedOffsets[] = { 16.0f / 255.0f, 128.0f / 255.0f, 128.0f / 255.0f };
|
||||
static const float fullOffsets[] = { 0.0f, 128.0f / 255.0f, 128.0f / 255.0f };
|
||||
|
||||
int offLocation = glGetUniformLocation(m_ShaderProgram, "offset");
|
||||
glUniform3fv(offLocation, 1, m_ColorFull ? fullOffsets : limitedOffsets);
|
||||
|
||||
int colorPlane = glGetUniformLocation(m_ShaderProgram, "plane1");
|
||||
glUniform1i(colorPlane, 0);
|
||||
colorPlane = glGetUniformLocation(m_ShaderProgram, "plane2");
|
||||
glUniform1i(colorPlane, 1);
|
||||
|
||||
glDeleteBuffers(1, &VBO);
|
||||
glDeleteBuffers(1, &EBO);
|
||||
|
||||
GLenum err = glGetError();
|
||||
if (err != GL_NO_ERROR) {
|
||||
EGL_LOG(Error, "OpenGL error: %d", err);
|
||||
}
|
||||
|
||||
return err == GL_NO_ERROR;
|
||||
}
|
||||
|
||||
void EGLRenderer::renderFrame(AVFrame* frame)
|
||||
{
|
||||
EGLImage imgs[EGL_MAX_PLANES];
|
||||
if (frame->hw_frames_ctx != nullptr) {
|
||||
// Find the native read-back format and load the shader
|
||||
if (m_SwPixelFormat == AV_PIX_FMT_NONE) {
|
||||
auto hwFrameCtx = (AVHWFramesContext*)frame->hw_frames_ctx->data;
|
||||
|
||||
m_SwPixelFormat = hwFrameCtx->sw_format;
|
||||
SDL_assert(m_SwPixelFormat != AV_PIX_FMT_NONE);
|
||||
|
||||
EGL_LOG(Info, "Selected read-back format: %d", m_SwPixelFormat);
|
||||
|
||||
// XXX: TODO: Handle other pixel formats
|
||||
SDL_assert(m_SwPixelFormat == AV_PIX_FMT_NV12);
|
||||
m_ColorSpace = frame->colorspace;
|
||||
m_ColorFull = frame->color_range == AVCOL_RANGE_JPEG;
|
||||
|
||||
if (!specialize()) {
|
||||
m_SwPixelFormat = AV_PIX_FMT_NONE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ssize_t plane_count = m_Backend->exportEGLImages(frame, m_EGLDisplay, imgs);
|
||||
if (plane_count < 0)
|
||||
return;
|
||||
for (ssize_t i = 0; i < plane_count; ++i) {
|
||||
glActiveTexture(GL_TEXTURE0 + i);
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, m_Textures[i]);
|
||||
EGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, imgs[i]);
|
||||
}
|
||||
} else {
|
||||
// TODO: load texture for SW decoding ?
|
||||
EGL_LOG(Error, "EGL rendering only supports hw frames");
|
||||
return;
|
||||
}
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glUseProgram(m_ShaderProgram);
|
||||
glBindVertexArray(m_VAO);
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||
|
||||
SDL_GL_SwapWindow(m_Window);
|
||||
if (frame->hw_frames_ctx != nullptr)
|
||||
m_Backend->freeEGLImages(m_EGLDisplay, imgs);
|
||||
}
|
||||
36
app/streaming/video/ffmpeg-renderers/eglvid.h
Normal file
36
app/streaming/video/ffmpeg-renderers/eglvid.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
class EGLRenderer : public IFFmpegRenderer {
|
||||
public:
|
||||
EGLRenderer(IFFmpegRenderer *backendRenderer);
|
||||
virtual ~EGLRenderer() override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary** options) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
|
||||
virtual bool isRenderThreadSupported() override;
|
||||
virtual bool isPixelFormatSupported(int videoFormat, enum AVPixelFormat pixelFormat) override;
|
||||
|
||||
private:
|
||||
using EGLImageTargetTexture2DOES_t = void (*)(int, void *);
|
||||
|
||||
bool compileShader();
|
||||
bool specialize();
|
||||
const float *getColorMatrix();
|
||||
static int loadAndBuildShader(int shaderType, const char *filename);
|
||||
|
||||
int m_SwPixelFormat;
|
||||
void *m_EGLDisplay;
|
||||
unsigned m_Textures[EGL_MAX_PLANES];
|
||||
unsigned m_ShaderProgram;
|
||||
SDL_GLContext m_Context;
|
||||
SDL_Window *m_Window;
|
||||
IFFmpegRenderer *m_Backend;
|
||||
unsigned int m_VAO;
|
||||
int m_ColorSpace;
|
||||
bool m_ColorFull;
|
||||
EGLImageTargetTexture2DOES_t EGLImageTargetTexture2DOES;
|
||||
SDL_Renderer *m_DummyRenderer;
|
||||
};
|
||||
@@ -9,6 +9,23 @@ extern "C" {
|
||||
#include <libavcodec/avcodec.h>
|
||||
}
|
||||
|
||||
#ifdef HAVE_EGL
|
||||
// SDL_egl.h have too many conflicts, we will do without
|
||||
typedef void *EGLDisplay;
|
||||
typedef void *EGLImage;
|
||||
#define EGL_MAX_PLANES 4
|
||||
|
||||
class EGLExtensions {
|
||||
public:
|
||||
EGLExtensions(EGLDisplay dpy);
|
||||
~EGLExtensions() {}
|
||||
bool isSupported(const QString &extension) const;
|
||||
private:
|
||||
const QStringList m_Extensions;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#define RENDERER_ATTRIBUTE_FULLSCREEN_ONLY 0x01
|
||||
#define RENDERER_ATTRIBUTE_1080P_MAX 0x02
|
||||
|
||||
@@ -68,4 +85,25 @@ public:
|
||||
virtual void notifyOverlayUpdated(Overlay::OverlayType) override {
|
||||
// Nothing
|
||||
}
|
||||
|
||||
#ifdef HAVE_EGL
|
||||
// By default we can't do EGL
|
||||
virtual bool canExportEGL() {
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual bool initializeEGL(EGLDisplay,
|
||||
const EGLExtensions &) {
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual ssize_t exportEGLImages(AVFrame *,
|
||||
EGLDisplay,
|
||||
EGLImage[EGL_MAX_PLANES]) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Free the ressources allocated during the last `exportEGLImages` call
|
||||
virtual void freeEGLImages(EGLDisplay, EGLImage[EGL_MAX_PLANES]) {}
|
||||
#endif
|
||||
};
|
||||
|
||||
@@ -5,6 +5,9 @@
|
||||
#include <streaming/streamutils.h>
|
||||
|
||||
#include <SDL_syswm.h>
|
||||
#ifdef HAVE_EGL
|
||||
#include <SDL_egl.h>
|
||||
#endif
|
||||
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
@@ -14,7 +17,11 @@ VAAPIRenderer::VAAPIRenderer()
|
||||
m_DrmFd(-1),
|
||||
m_BlacklistedForDirectRendering(false)
|
||||
{
|
||||
|
||||
#ifdef HAVE_EGL
|
||||
m_PrimeDescriptor.num_layers = 0;
|
||||
m_PrimeDescriptor.num_objects = 0;
|
||||
m_EGLExtDmaBuf = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
VAAPIRenderer::~VAAPIRenderer()
|
||||
@@ -442,3 +449,106 @@ VAAPIRenderer::renderFrame(AVFrame* frame)
|
||||
SDL_assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HAVE_EGL
|
||||
|
||||
bool
|
||||
VAAPIRenderer::canExportEGL() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
VAAPIRenderer::initializeEGL(EGLDisplay,
|
||||
const EGLExtensions &ext) {
|
||||
if (!ext.isSupported("EGL_EXT_image_dma_buf_import")) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VAAPI-EGL: DMABUF unsupported");
|
||||
return false;
|
||||
}
|
||||
m_EGLExtDmaBuf = ext.isSupported("EGL_EXT_image_dma_buf_import_modifiers");
|
||||
return true;
|
||||
}
|
||||
|
||||
ssize_t
|
||||
VAAPIRenderer::exportEGLImages(AVFrame *frame, EGLDisplay dpy,
|
||||
EGLImage images[EGL_MAX_PLANES]) {
|
||||
ssize_t count = 0;
|
||||
auto hwFrameCtx = (AVHWFramesContext*)frame->hw_frames_ctx->data;
|
||||
AVVAAPIDeviceContext* vaDeviceContext = (AVVAAPIDeviceContext*)hwFrameCtx->device_ctx->hwctx;
|
||||
|
||||
VASurfaceID surface_id = (VASurfaceID)(uintptr_t)frame->data[3];
|
||||
VAStatus st = vaExportSurfaceHandle(vaDeviceContext->display,
|
||||
surface_id,
|
||||
VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME_2,
|
||||
VA_EXPORT_SURFACE_READ_ONLY | VA_EXPORT_SURFACE_SEPARATE_LAYERS,
|
||||
&m_PrimeDescriptor);
|
||||
if (st != VA_STATUS_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"vaExportSurfaceHandle failed: %d", st);
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_assert(m_PrimeDescriptor.num_layers <= EGL_MAX_PLANES);
|
||||
|
||||
st = vaSyncSurface(vaDeviceContext->display, surface_id);
|
||||
if (st != VA_STATUS_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"vaSyncSurface failed: %d", st);
|
||||
goto sync_fail;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < m_PrimeDescriptor.num_layers; ++i) {
|
||||
const auto &layer = m_PrimeDescriptor.layers[i];
|
||||
const auto &object = m_PrimeDescriptor.objects[layer.object_index[0]];
|
||||
|
||||
EGLAttrib attribs[17] = {
|
||||
EGL_LINUX_DRM_FOURCC_EXT, (EGLint)layer.drm_format,
|
||||
EGL_WIDTH, i == 0 ? frame->width : frame->width / 2,
|
||||
EGL_HEIGHT, i == 0 ? frame->height : frame->height / 2,
|
||||
EGL_DMA_BUF_PLANE0_FD_EXT, object.fd,
|
||||
EGL_DMA_BUF_PLANE0_OFFSET_EXT, (EGLint)layer.offset[0],
|
||||
EGL_DMA_BUF_PLANE0_PITCH_EXT, (EGLint)layer.pitch[0],
|
||||
EGL_NONE,
|
||||
};
|
||||
if (m_EGLExtDmaBuf) {
|
||||
const EGLAttrib extra[] = {
|
||||
EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT,
|
||||
(EGLint)object.drm_format_modifier,
|
||||
EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT,
|
||||
(EGLint)(object.drm_format_modifier >> 32),
|
||||
EGL_NONE,
|
||||
};
|
||||
memcpy((void *)(&attribs[12]), (void *)extra, sizeof (extra));
|
||||
}
|
||||
images[i] = eglCreateImage(dpy, EGL_NO_CONTEXT,
|
||||
EGL_LINUX_DMA_BUF_EXT,
|
||||
nullptr, attribs);
|
||||
if (!images[i]) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"eglCreateImage() Failed: %d", eglGetError());
|
||||
goto create_image_fail;
|
||||
}
|
||||
++count;
|
||||
}
|
||||
return count;
|
||||
|
||||
create_image_fail:
|
||||
m_PrimeDescriptor.num_layers = count;
|
||||
sync_fail:
|
||||
freeEGLImages(dpy, images);
|
||||
return -1;
|
||||
}
|
||||
|
||||
void
|
||||
VAAPIRenderer::freeEGLImages(EGLDisplay dpy, EGLImage images[EGL_MAX_PLANES]) {
|
||||
for (size_t i = 0; i < m_PrimeDescriptor.num_layers; ++i) {
|
||||
eglDestroyImage(dpy, images[i]);
|
||||
}
|
||||
for (size_t i = 0; i < m_PrimeDescriptor.num_objects; ++i) {
|
||||
close(m_PrimeDescriptor.objects[i].fd);
|
||||
}
|
||||
m_PrimeDescriptor.num_layers = 0;
|
||||
m_PrimeDescriptor.num_objects = 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -26,6 +26,9 @@ extern "C" {
|
||||
#include <va/va_drm.h>
|
||||
#endif
|
||||
#include <libavutil/hwcontext_vaapi.h>
|
||||
#ifdef HAVE_EGL
|
||||
#include <va/va_drmcommon.h>
|
||||
#endif
|
||||
}
|
||||
|
||||
class VAAPIRenderer : public IFFmpegRenderer
|
||||
@@ -39,6 +42,12 @@ public:
|
||||
virtual bool needsTestFrame() override;
|
||||
virtual bool isDirectRenderingSupported() override;
|
||||
virtual int getDecoderColorspace() override;
|
||||
#ifdef HAVE_EGL
|
||||
virtual bool canExportEGL() override;
|
||||
virtual bool initializeEGL(EGLDisplay dpy, const EGLExtensions &ext);
|
||||
virtual ssize_t exportEGLImages(AVFrame *frame, EGLDisplay dpy, EGLImage images[EGL_MAX_PLANES]) override;
|
||||
virtual void freeEGLImages(EGLDisplay dpy, EGLImage[EGL_MAX_PLANES]) override;
|
||||
#endif
|
||||
|
||||
private:
|
||||
bool validateDriver(VADisplay display);
|
||||
@@ -57,4 +66,9 @@ private:
|
||||
int m_VideoHeight;
|
||||
int m_DisplayWidth;
|
||||
int m_DisplayHeight;
|
||||
|
||||
#ifdef HAVE_EGL
|
||||
VADRMPRIMESurfaceDescriptor m_PrimeDescriptor;
|
||||
bool m_EGLExtDmaBuf;
|
||||
#endif
|
||||
};
|
||||
|
||||
@@ -32,6 +32,10 @@
|
||||
#include "ffmpeg-renderers/drm.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_EGL
|
||||
#include "ffmpeg-renderers/eglvid.h"
|
||||
#endif
|
||||
|
||||
// This is gross but it allows us to use sizeof()
|
||||
#include "ffmpeg_videosamples.cpp"
|
||||
|
||||
@@ -195,6 +199,15 @@ bool FFmpegVideoDecoder::createFrontendRenderer(PDECODER_PARAMETERS params)
|
||||
m_FrontendRenderer = m_BackendRenderer;
|
||||
}
|
||||
else {
|
||||
#ifdef HAVE_EGL
|
||||
if (m_BackendRenderer->canExportEGL()) {
|
||||
m_FrontendRenderer = new EGLRenderer(m_BackendRenderer);
|
||||
if (m_FrontendRenderer->initialize(params)) {
|
||||
return true;
|
||||
}
|
||||
delete m_FrontendRenderer;
|
||||
}
|
||||
#endif
|
||||
// The backend renderer cannot directly render to the display, so
|
||||
// we will create an SDL renderer to draw the frames.
|
||||
m_FrontendRenderer = new SdlRenderer();
|
||||
|
||||
Reference in New Issue
Block a user