Commit Graph
100 Commits
Author SHA1 Message Date
Cameron Gutman ceef792f04 Use display scaling to improve performance on slow GPUs
This dramatically improves performance for lower resolution
streams on slow GPUs when using the GL and Vulkan renderers.
2025-12-30 15:00:47 -06:00
Cameron Gutman f3f1d56e8d Fix EGLFS detection when a compositor is running on wayland-0 in another VT 2025-12-30 00:04:55 -06:00
Cameron Gutman 39e24e9c8c Add qt6-wayland to list of required Debian packages 2025-12-29 22:57:35 -06:00
Cameron Gutman c26e437f40 Remove opt-out of blocking swap buffers logic for KMSDRM
We don't set SDL_HINT_VIDEO_DOUBLE_BUFFER since b1c77ff.
2025-12-29 16:51:03 -06:00
Cameron Gutman e89f63b8fb Skip unnecessary glClear() on X11 2025-12-29 16:50:15 -06:00
Cameron Gutman 93dc6d6b60 Convert Metal shaders to FP16 2025-12-29 01:45:49 -06:00
Cameron Gutman 8ee82421b3 Remove non-compliant float suffix in NV12 fragment shader
The 'f' suffix isn't supported until ESSL 3.0.
2025-12-28 22:58:21 -06:00
Cameron Gutman 31c65e0863 Optimize EGLRenderer overlay texture swizzle 2025-12-28 22:57:59 -06:00
Cameron Gutman 3e5aa9b127 Simplify EGLImageFactory and remove caching logic for now
The platforms that would most benefit (embedded V4L2 decoders)
either don't use frame pooling or don't synchronize with
modified DMA-BUFs unless eglCreateImage() is called each time.
2025-12-28 17:54:31 -06:00
Cameron Gutman 085480e9f4 Add EGLImage caching to improve performance 2025-12-28 17:08:45 -06:00
Cameron Gutman c3ce0918b3 Optimize blending in DXVA2 and D3D11VA renderers 2025-12-28 13:53:13 -06:00
Cameron Gutman c5b7a9c679 Optimize EGLRenderer with overlay VAOs and reduced GL_BLEND usage 2025-12-28 13:14:16 -06:00
Cameron Gutman f1451a0db3 Fix UB due to missing shader attribute location binding
Mesa drivers seem to generally bind attributes in order, but the
proprietary PowerVR driver (pvr) doesn't and renders incorrectly
as a result.
2025-12-27 23:56:17 -06:00
Cameron Gutman 8a5f34fb01 Remove logic to force the OpenGL ES library to load
This isn't necessary now that we turn on EGL everywhere,
and it breaks OpenGL ES 2.0 support too.
2025-12-27 23:11:53 -06:00
Cameron Gutman d1f43ca258 Use ESSL 1.0 for EGLRenderer shaders
We still ostensibly support GLES 2.0 GPUs.
2025-12-27 22:56:20 -06:00
Cameron Gutman 249c29b74c Allow GL_IS_SLOW and VULKAN_IS_SLOW to be overridden at runtime 2025-12-27 21:40:32 -06:00
Cameron Gutman 1cf207de07 Allow overriding FFmpeg AVOptions via environment variable 2025-12-27 21:07:04 -06:00
Cameron Gutman 4f08d52754 Enable DRM_PRIME frames for the TH1520 2025-12-27 15:40:59 -06:00
Cameron Gutman 41ad3c0938 Add environment variable override helper function
This allows FORCE_QT_GLES and SEPARATE_TEST_DECODER to override both true and false.
2025-12-27 15:33:39 -06:00
Cameron Gutman 21fb2832e1 Fix CLI exit after unexpected stream termination
Fixes #939
2025-12-27 13:33:46 -06:00
Cameron Gutman b80d2a00c0 Fix SIGTERM unexpectedly quitting the host app 2025-12-23 01:09:21 -06:00
Cameron Gutman 85ea28287e Add workaround for AV1 reinit bug and quiet some debug output 2025-12-23 00:59:19 -06:00
Cameron Gutman a6f8901a18 Reuse the test decoder to improve startup performance 2025-12-23 00:32:36 -06:00
Cameron Gutman d501a627f0 Test all renderers before use
Every renderer except SDL had opted-in for testing due to various
quirks discovered over the years, so just do away with this option
and test all renderers.
2025-12-22 23:58:26 -06:00
Cameron Gutman 526d815930 Don't fall back to the generic hwaccel for DRM_PRIME formats 2025-12-22 15:06:20 -06:00
Cameron Gutman b448e5bbd7 Update AppImage dependencies 2025-12-22 10:54:50 -06:00
Cameron Gutman 741e360024 Fix GLES compatibility check on VF2 pvr driver 2025-12-21 22:15:29 -06:00
Cameron Gutman 7edbede95d Force Qt to use GLES if desktop GL is not available
Some platforms like the VisionFive 2 don't have working desktop GL,
so they must use GLES to be able to render at all. Qt doesn't try
to fall back if it fails to find a compatible EGL config, so we must
do so ourselves.
2025-12-21 21:13:22 -06:00
Cameron Gutman 7f54662160 Autoselect AV1 over H.264 on RK3588 2025-12-21 14:59:08 -06:00
Cameron Gutman f66285ddba Fix spurious HEVC software decode warning if AV1 is forced without HEVC hardware decoding 2025-12-21 14:36:22 -06:00
Cameron Gutman bdfadb1cdc Let the streaming session handle exiting on SIGTERM 2025-12-14 19:11:13 -06:00
Cameron Gutman 63a381a882 Fix macOS build 2025-12-14 19:07:50 -06:00
Cameron Gutman 4a591069ac Add custom signal handlers to arbitrate between Qt and SDL
Fixes #1496
2025-12-14 18:57:26 -06:00
Cameron Gutman c71b513bc4 Pump the Qt event loop before creating the SDL window 2025-12-14 18:09:20 -06:00
Cameron Gutman 700655c051 Remove the fixed delay for starting the connection
The StreamSegue already handles delaying to allow the warnings to be visible.
2025-12-14 17:57:20 -06:00
Cameron Gutman 3425fec33d Use EGL+GLES workaround for Nvidia X11
We can avoid disabling EGL entirely by forcing Qt to use GLES,
which is not impacted by the black window issue. This lets us
simplify back to EGL everywhere.
2025-12-14 16:21:32 -06:00
Cameron Gutman de844f2a0c Deprioritize the Nvidia VAAPI driver if Vulkan or CUDA are available 2025-12-11 20:13:14 -06:00
Cameron Gutman 54163e30d0 Disable EGL on Nvidia XWayland environments too
It renders a black window, just like native X11.
2025-12-11 20:13:14 -06:00
Cameron Gutman bd6a1d9a9b Replace NVDEC with Vulkan Video in Flatpak metadata
NVDEC has been disabled by default since e6e91ca8
2025-12-10 21:54:07 -06:00
Cameron Gutman b25801ff7d Update VCRedist 2025-12-10 21:47:31 -06:00
Cameron Gutman bc5e9917cd Fix PS script for compatibility with KB5074596 2025-12-10 21:46:44 -06:00
Cameron Gutman d8eb817ed9 Rerun lupdate and lrelease 2025-12-09 00:47:21 -06:00
Cameron Gutman c1e5b0bf66 Merge remote-tracking branch 'origin/weblate' 2025-12-09 00:45:35 -06:00
Cameron Gutman 26f96a20a9 Fix implicit fall-through warnings 2025-12-07 18:58:25 -06:00
Cameron Gutman dbcc6a9089 Improve initialization performance when using Vulkan Video decoding 2025-12-07 17:57:22 -06:00
Cameron Gutman 9c6d2bab19 Use EGL_VENDOR instead of NV-CONTROL for Nvidia detection
The latter will still match on a hybrid system when the iGPU's EGL
implementation is in use. This scenario works properly with EGL
rendering in Qt and SDL, so we want to allow that.
2025-12-06 11:20:03 -06:00
Cameron Gutman c92dc2495e Don't use vaPutSurface() if there are no valid subpicture formats 2025-12-05 23:52:41 -06:00
Cameron Gutman 1c24aada0a Never use X11 EGL on Nvidia proprietary drivers
Fixes #1751
2025-12-05 23:10:31 -06:00
Cameron Gutman 58f9b2a83b Use opaque black in ClearRenderTargetView()
Intel's old Gen9 performance guide says it's a little faster.
2025-12-01 22:39:28 -06:00
Cameron Gutman 5feb331c46 Improve QT_QPA_EGLFS_KMS_CONFIG temporary file handling
- Close it before handing it to the QPA plugin to read
- Put the temporary file in TMPDIR instead of the current directory
2025-12-01 00:36:59 -06:00
Cameron Gutman 9d5f25f828 Don't use separate threads for querying SDL video info
This is no longer necessary now that we force Qt and SDL to use EGL.
2025-11-30 23:18:38 -06:00
Cameron Gutman d3c23b55dc Disable the VAAPI RFI latency workaround by default
I can no longer reproduce this issue on the same system running
Ubuntu 24.04 with the core22-based edge channel snap anymore.
2025-11-30 22:23:09 -06:00
Cameron Gutman 80b7a69cd2 Revert "Use the default Qt render loop"
This seems to cause 10+ second hangs at the StreamSegue spinner
when using the Qt5-based Snap on Ubuntu 24.04's Wayland session.

It's unclear if this is still an issue on Qt 6, but let's be
conservative and just revert it for now.

This reverts commit f57257cbfd.
2025-11-30 22:00:33 -06:00
Cameron Gutman 42bf87753f Remove the installer check for MpsSvc
The firewall custom action has ignored failures since a6e549471c, so this pre-check is no longer necessary.

Fixes #1736
2025-11-26 21:06:06 -06:00
Cameron Gutman d262e5d1f6 Recompile D3D11 shaders for Shader Model 5.0
We already require FL 11.0+ GPUs anyway, so compiling them for an older shader model didn't provide any benefit.
2025-11-24 19:02:20 -06:00
Cameron Gutman f0821d9543 Use D3D11_COPY_DISCARD when updating our video texture
This ensures the driver knows it doesn't have to synchronize with the previous texture data.
2025-11-24 18:49:19 -06:00
Cameron Gutman 4164a222ae Consolidate D3D11 constant buffers now that all shaders need a CSC constant buffer 2025-11-24 18:47:14 -06:00
Cameron Gutman 245cd7f1a8 Don't trim the alignment padding with CopySubresourceRegion()
The shader already handles trimming for the bound output texture case.
2025-11-24 01:44:51 -06:00
Cameron Gutman 62816a6b2a Prioritize AV1 over H.264 if HEVC is unavailable on Windows
Some Windows PCs are shipping with HEVC disabled in firmware, even though they support AV1.
2025-11-24 00:06:40 -06:00
Cameron Gutman f5ef201905 Create a separate X11 Display object for libva
Sharing these directly is fraught with concurrency issues that
require extreme care on both sides to avoid spurious X11 errors,
hangs, and other nasty stuff. We can't necessarily depend on SDL,
libva, or the underlying VA drivers to do the right thing here.

Using a new Display (as FFmpeg does for VAAPI and VDPAU) avoids
all these problems.
2025-11-23 13:26:46 -06:00
Cameron Gutman 01288be937 Use the same X display name for VDPAU that SDL is using 2025-11-23 13:20:36 -06:00
Cameron Gutman f57257cbfd Use the default Qt render loop
Since we stopped pumping the event loop manually and switched to EGL
on X11, the default threaded render loop seems to work fine now.
2025-11-22 20:12:46 -06:00
Cameron Gutman d40999ce06 Don't reset Qt's OpenGL state
We're using a different EGL context for SDL, so it's unnecessary.
2025-11-22 19:47:52 -06:00
Cameron Gutman cb6d770b92 Restore the tooltip timeout-based hiding
The fade-out animation doesn't run on Linux when the window is
hidden, so the tooltips will reappear and fade on the app grid
which is ugly.
2025-11-22 19:35:23 -06:00
Cameron Gutman 4d6196c3d3 Use EGL for all X11 GL context creation in Qt and SDL
Using a mix of GLX and EGL can cause interoperability issues when
our EGLRenderer tries to bind an EGL context while Qt already has
a GLX context bound on the same thread. This was the source of a
number of confusing EGLRenderer failures over the years.
2025-11-22 18:51:32 -06:00
Cameron Gutman 54283ce0a1 Rework session initialization to return to the Qt event loop while connecting
We also display multiple launch warnings at the same time
2025-11-22 17:09:16 -06:00
Cameron Gutman 6313129603 Temporarily revert Windows ARM64 to Qt 6.10.0
aqtinstall needs a fix to handle Qt 6.10.1's new host/target qmake split.
2025-11-20 00:55:24 -06:00
Cameron Gutman 84d7a22638 Update CI builds to Qt 6.10.1 2025-11-20 00:22:22 -06:00
Cameron Gutman f0aff0b0fb Update VCRedist for VS 2026 2025-11-20 00:02:05 -06:00
Cameron Gutman be358e9503 Update common-c with rewritten gamepad batching logic 2025-11-15 13:35:23 -06:00
Cameron Gutman 379d5ca376 Fix some compiler warnings 2025-11-15 13:34:11 -06:00
Cameron Gutman 8ed7144751 Disable bitrate reporting until FEC accuracy issues are resolved 2025-11-15 12:22:51 -06:00
Cameron Gutman 1160f40655 Recombine the YUV420 shader source
We don't build shaders with hardcoded CSC constants anymore.
2025-11-08 11:40:06 -06:00
Cameron Gutman 8324f61db0 Reduce per-frame GL calls in EGLRenderer
Uniforms are attached to the program object, so they don't need to
be set each time we swap between the YUV shader and the overlay
shader.

Since 0 overlays is by far the most common case and > 1 is highly
unlikely, move the glViewport() call into renderOverlay() to let
us skip it in the common case (and be no worse than today in the
2nd most common case of 1 overlay).
2025-11-06 17:52:30 -06:00
Cameron Gutman 9106f2c420 Disable the depth and stencil buffers
We don't have any need for either in our renderers.
2025-11-06 17:44:01 -06:00
Cameron Gutman a2670dd568 Use hasFrameFormatChanged() in DRMRenderer 2025-11-06 00:04:08 -06:00
Cameron Gutman c54e6e4459 Use hasFrameFormatChanged() in VDPAU 2025-11-05 23:58:51 -06:00
Cameron Gutman dd6f1c5873 Use hasFrameFormatChanged() in SDLRenderer 2025-11-05 23:51:51 -06:00
Cameron Gutman 7fab5007a8 Switch Metal to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 23:22:15 -06:00
Cameron Gutman 7f7cc89e61 Switch EGLRenderer to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 22:27:31 -06:00
Cameron Gutman 7116efd8de Switch D3D11VA to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 22:26:27 -06:00
Cameron Gutman 229f5e4cea Add functions for color matrix generation and chroma co-siting in the renderer interface 2025-11-05 21:59:13 -06:00
Cameron Gutman 181dba5864 Use correct chroma co-siting offsets in Metal 2025-11-04 23:51:39 -06:00
Cameron Gutman f67272b153 Handle chroma co-siting in the D3D11 shaders 2025-11-01 22:42:51 -05:00
Cameron Gutman 9b3050514b Handle chroma co-siting in the Metal shaders 2025-11-01 21:57:13 -05:00
Cameron Gutman 2c12ad297f Fix accuracy issues in YUV to RGB conversion of 10-bit content in Metal
See #1667 for details.
2025-11-01 19:19:19 -05:00
Cameron Gutman 50223dbdb8 Fix accuracy issues in YUV to RGB conversion of 10-bit content in D3D11VA
See #1667 for details.
2025-11-01 18:45:02 -05:00
Cameron Gutman 5244313b30 Improve archiving of Windows CI builds 2025-10-26 22:17:21 -05:00
Cameron Gutman c13e6b08c1 Remove unused AppVeyor CI files 2025-10-26 21:55:58 -05:00
Cameron Gutman 151f5dd678 Switch to GitHub Actions for AppImage builds 2025-10-26 21:15:41 -05:00
Cameron Gutman a34d40e3ee Switch to GitHub Actions for Steam Link builds 2025-10-26 16:06:09 -05:00
Cameron Gutman 68aa04926e Switch to GitHub Actions for Windows and macOS builds 2025-10-26 15:09:57 -05:00
Cameron Gutman 7d544c1ce4 Move audio capabilities out of the renderer classes
Since the removal of libsoundio, all renderers support arbitrary audio duration, so we can avoid having to start an audio session just to query capabilities.
2025-10-25 19:17:38 -05:00
Cameron Gutman ac7696ea8f Rebuild FFmpeg for macOS and OpenSSL for Windows
- Fixes unexpected Homebrew library dependency in macOS FFmpeg build
- Adds CFG and EHCont mitigations in Windows OpenSSL build
- Remove unused Windows avformat binaries

https://github.com/cgutman/moonlight-deps/commit/d3a3222573f1deefa175ade600702f17f56192fa
2025-10-25 18:13:13 -05:00
Cameron Gutman 4d303cebee Consolidate all writes to the log stream in LoggerTask
This avoids some thread-safety issues when switching log modes or reaching the log size limit.
2025-10-25 00:33:02 -05:00
Cameron Gutman bd6235efba Use async logging while streaming only
The benefits of reliable output outweigh performance concerns during non-streaming activities.
2025-10-25 00:18:34 -05:00
Cameron Gutman b1232e0ed4 Fix memory corruption due to concurrent QString operations 2025-10-24 23:38:07 -05:00
Cameron Gutman c35f7086a0 Block the Bandicam Vulkan layer from loading into Moonlight
It installs a buggy vkDestroySwapchainKHR() hook that causes Moonlight to crash deterministically on startup.

Fixes #1425
2025-10-24 23:17:03 -05:00
Cameron Gutman c7bc76325f Revert macOS audio buffer size workaround
This causes excessive glitching and needs to be fixed by Apple (if it hasn't already in the 2 years since the report).
2025-10-23 21:42:44 -05:00
Cameron Gutman ccaca68570 Don't use CAMetalDisplayLink on Intel Macs
When in Direct mode, skipping a frame will cause the display to flash black on Tahoe.
2025-10-23 21:16:53 -05:00