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Author SHA1 Message Date
Cameron Gutman 103625fbdd Version v0.4.0 2018-09-08 16:58:03 -07:00
Cameron Gutman 4712080a1b Fix centering of streaming window and size after toggling full-screen on Windows 2018-09-08 16:01:35 -07:00
Cameron Gutman 93c683be3a Allow renderers that force V-sync on to run without it when streaming higher than the display refresh rate 2018-09-08 15:27:21 -07:00
Cameron Gutman c9a7c15f98 Improve unsupported FPS options and performance 2018-09-08 15:09:46 -07:00
Cameron Gutman 64a08f0533 Allow higher than display refresh rate streaming with unsupported FPS option 2018-09-08 14:34:11 -07:00
Cameron Gutman 52c6455ca5 Avoid sending a click event on focus gain on Linux 2018-09-08 14:05:42 -07:00
Cameron Gutman 238681d72f Merge pull request #67 from jhakonen/capture-on-activated-window
Capture mouse cursor when clicking inactive window
2018-09-08 14:01:27 -07:00
Cameron Gutman dbcc6feb3f Merge pull request #66 from jhakonen/fix-key-not-working
Fixed < key in keyboard not working
2018-09-08 11:05:34 -07:00
Janne Hakonen 300b53f28c Capture mouse cursor when clicking inactive window 2018-09-08 16:39:20 +03:00
Janne Hakonen 3dabb1c891 Fixed < key in keyboard not working 2018-09-08 14:16:27 +03:00
Cameron Gutman 4381f7a973 Apply changes to preferences when loading the settings page 2018-09-07 23:16:13 -07:00
Cameron Gutman 77b767ae5b Hide autodetect option for audio configuration since it's broken on macOS and Linux (and to some extent, Windows) 2018-09-07 22:51:56 -07:00
Cameron Gutman 2c4f78133f Avoid inflating MessageDialogs for each app in the grid. Fixes scrolling jank on app grid. 2018-09-07 17:33:34 -07:00
Cameron Gutman ec2c181f4e Use 4 threads for fetching box art 2018-09-07 17:30:43 -07:00
Cameron Gutman fae98eb13a Limit box art fetching to a single thread to improve UI responsiveness 2018-09-07 17:02:52 -07:00
Cameron Gutman f1d117d5d7 Ensure FFmpeg log messages are written to the debug log 2018-09-07 15:53:10 -07:00
Cameron Gutman 529ac8041a Only write a dump for the first unhandled exception 2018-09-07 15:45:35 -07:00
Cameron Gutman 391e84e0f4 Create a crash dump when Moonlight crashes on Windows 2018-09-07 14:16:59 -07:00
Cameron Gutman 6a2b717ff1 Run in native resolution on Retina displays when streaming above scaled resolution 2018-09-07 01:12:18 -07:00
Cameron Gutman 475a39cb73 Recreate the decoder when moving to a new display to allow Pacer to get the new refresh rate 2018-09-06 19:42:53 -07:00
Cameron Gutman 4dba74e2f9 Fix handling of undefined and non-matching refresh rate 2018-09-06 19:16:59 -07:00
Cameron Gutman 587d783955 Use SDL_WINDOWPOS_CENTERED_DISPLAY() to fix incorrect positioning on multi-display system on macOS 2018-09-06 18:53:00 -07:00
Cameron Gutman 3bfe87d516 Merge pull request #63 from jhakonen/optional-desktop-shortcut
Changed desktop shortcut as optional in Windows installer. Fixes #17
2018-09-06 16:20:50 -07:00
Janne Hakonen d3e43012fb Changed desktop shortcut as optional in installer. Fixes #17 2018-09-06 20:09:00 +03:00
Cameron Gutman 5da156b433 Prefer H.264 for higher decoding performance in very high load situations 2018-09-05 18:57:40 -07:00
Cameron Gutman b2eeb63b6f Mark the full-screen display mode as recommended due to lower latency and better frame pacing 2018-09-05 17:46:29 -07:00
Cameron Gutman a7517dace3 Switch to ItemDelegate for PCs and Apps for proper hover and click behavior 2018-09-05 17:08:27 -07:00
Cameron Gutman bd9f2d2009 Remove unused Menu items in ToolButtons 2018-09-05 16:38:52 -07:00
Cameron Gutman 78730f7235 Wake host on a separate worker thread to avoid hanging the UI for DNS resolution 2018-09-05 16:10:32 -07:00
Cameron Gutman 8a2491d955 Populate RC strings for Windows builds 2018-09-05 15:52:50 -07:00
Cameron Gutman 0d68faf40c Remove unused parameter 2018-09-05 15:45:36 -07:00
Cameron Gutman 957a2b2169 Fix box art caching location and cleanup of cache directory by the uninstaller 2018-09-05 15:45:10 -07:00
Cameron Gutman 856318f947 Start the SDL window on the same display as the Qt UI was displayed on 2018-09-05 15:15:53 -07:00
Cameron Gutman 4df9d6b20a Update common-c with FEC fixes 2018-09-05 14:49:07 -07:00
Cameron Gutman 8519d09141 Extract dSYM file for debugging Mac builds 2018-09-04 02:20:00 -07:00
Cameron Gutman 1b4fe83739 Fix AppVeyor symbol artifact name 2018-09-04 01:09:10 -07:00
Cameron Gutman 8fc825b2eb Produce PDBs for Windows builds 2018-09-04 01:03:01 -07:00
Cameron Gutman 6d0fc22ab5 Ensure symbols are always generated for debugging purposes 2018-09-04 00:18:02 -07:00
Cameron Gutman 9a71b4c237 Improve mouse batching to only batch if the last event was less than 1 millisecond ago 2018-09-04 00:09:35 -07:00
Cameron Gutman 9aa487418f Force V-Sync enabled for DXVA2 windowed with DWM composition enabled 2018-09-03 23:34:15 -07:00
Cameron Gutman 203b2fcaca Batch mouse move events for high DPI mice 2018-09-04 00:37:21 -04:00
Cameron Gutman dae21f2638 Detect native panel resolution on Retina displays. Fixes #59 2018-09-04 00:21:37 -04:00
Cameron Gutman af6e99cbac Select the highest full-screen refresh rate that our stream FPS evenly divides 2018-09-03 22:54:41 -04:00
Cameron Gutman 6d6acf4308 Fix release builds 2018-09-03 22:47:31 -04:00
Cameron Gutman 7dd4815edf Allow selection between full-screen exclusive mode and borderless windowed mode 2018-09-03 22:17:34 -04:00
Cameron Gutman 2c068a99a3 Allow FFmpeg renderers to enforce V-sync being enabled or disabled 2018-09-03 20:57:09 -04:00
Cameron Gutman fa93364ddd Ensure the CVDisplayLink is synchronized to the display that our window is on 2018-09-03 20:19:24 -04:00
Cameron Gutman 9b1eef3f63 Pass AV_HWACCEL_FLAG_IGNORE_LEVEL for VDPAU per FFmpeg documentation recommendation 2018-09-03 17:06:21 -04:00
Cameron Gutman ed6c07fd4b Display all frames even if they are corrupt or missing references (as will happen during reference frame invalidation) 2018-09-02 18:45:29 -04:00
Cameron Gutman 5ad96f5287 Display a dialog when the connection is terminated by the remote PC 2018-09-02 18:34:10 -04:00
Cameron Gutman fa8845c7e2 Merge pull request #58 from jhakonen/release-cursor
Release mouse cursor when window focus is lost
2018-09-02 16:51:56 -04:00
Janne Hakonen b96ace7f04 Release mouse cursor when window focus is lost 2018-09-02 00:31:37 +03:00
Cameron Gutman 234a8dc3d5 Fix build with HAVE_SLVIDEO 2018-08-31 10:40:25 -04:00
Cameron Gutman 0467c2f893 Don't rely on Qt 5.10 icon feature 2018-08-31 02:28:26 -04:00
Cameron Gutman 762fe92933 Allow streaming with no audio device. Fixes #52 2018-08-31 00:09:31 -04:00
Cameron Gutman 16d105d462 Avoid hardcoding VCRedist version 2018-08-30 20:47:44 -07:00
Cameron Gutman 8a8b624f47 Add logging for adding a PC and offline/online state transitions 2018-08-30 23:15:06 -04:00
Cameron Gutman 9470615c63 Use QtQuick.Dialogs 1.2 for Qt 5.9 support 2018-08-30 00:00:05 -04:00
Cameron Gutman 8f0ea700a5 Fix QML error when pairing successfully 2018-08-29 23:59:19 -04:00
Cameron Gutman b7cbec0b1c Pass RFI flags to decoder 2018-08-25 13:36:54 -07:00
Cameron Gutman 9be9934b8c Add reference frame invalidation for the software decoder 2018-08-25 12:38:04 -07:00
Cameron Gutman 55f0e1e1d5 Use QT_OPENGL to set ANGLE 2018-08-25 11:59:32 -07:00
Cameron Gutman bbd784fc85 Use ANGLE for rendering on Windows 2018-08-25 11:35:55 -07:00
Cameron Gutman 408f93732b Fix 'invalid VADisplay' errors on renderer destruction 2018-08-25 11:21:52 -07:00
Cameron Gutman fb53c95207 Version 0.3.0 2018-08-21 01:18:55 -07:00
Cameron Gutman 960e083152 Add manifest for Windows 2018-08-21 01:07:30 -07:00
Cameron Gutman 7e560aa09e Use MMCSS when streaming with the DXVA renderer 2018-08-21 00:53:41 -07:00
Cameron Gutman 7d9478b774 Fix FlipEx on Windows 7 2018-08-21 00:49:29 -07:00
Cameron Gutman 0fa0ab43c9 Fix broken Alt+Tab behavior on Windows 2018-08-20 22:48:48 -07:00
Cameron Gutman f9cdd49d2e Add settings option to disable V-sync for lowest possible latency on Windows 2018-08-20 22:25:19 -07:00
Cameron Gutman 7661f5a3d7 Use SetThreadExecutionState() to disable the screensaver since SDL doesn't currently call that. Fixes #46 2018-08-20 21:36:23 -07:00
Cameron Gutman 395f337bbb Switch full-screen mode back to full-screen exclusive on Windows to reduce latency by 1 frame 2018-08-20 21:19:00 -07:00
Cameron Gutman 9e9fe2a2cf Work around DWM bug on Windows 7 causing horrible performance 2018-08-20 21:17:25 -07:00
Cameron Gutman 5bf88cfe96 Fix Mac build 2018-08-20 18:57:11 -07:00
Cameron Gutman f7d3c10c9d Plumb the ability to disable V-sync through the video renderers 2018-08-20 18:19:42 -07:00
Cameron Gutman 6b395c816f Allow Pacer to wait for frames up until a few ms before v-sync for better smoothness and lower latency 2018-08-20 17:53:35 -07:00
Cameron Gutman d6e7173af0 Add a VsyncSource for renderers that already block for V-sync 2018-08-20 17:24:47 -07:00
Cameron Gutman 1a60484abc Use hardware vertex processing if available 2018-08-19 22:45:17 -07:00
Cameron Gutman 62f765b2b4 Switch DXVA2 to IDirect3D9Ex APIs for more detailed control of rendering 2018-08-19 21:53:39 -07:00
Cameron Gutman 57f2fb07f0 Speed up build times by allow dependencies to be built in parallel 2018-08-19 14:33:37 -07:00
Cameron Gutman 1b8c3aae73 Speed up resize/full-screen by avoiding excessive decoder resets 2018-08-19 01:19:23 -07:00
Cameron Gutman 845e84adb7 Avoid the test frame for DXVA2 and VT APIs to address flickering in full-screen on Win7 2018-08-19 00:59:04 -07:00
Cameron Gutman 91c0429e2c Remove cache directories on uninstall 2018-08-18 15:43:24 -07:00
Cameron Gutman 30f673efe1 Create Qt components with all parameters specified otherwise it will be instantiated with default properties 2018-08-16 23:29:46 -07:00
Cameron Gutman c1b1719914 Recreate the VT decoder if the display layer fails. Minor fix to Path class. 2018-08-16 23:09:40 -07:00
Cameron Gutman 9fbdd794b9 Improve support for full-screen exclusive mode 2018-08-16 22:25:14 -07:00
Cameron Gutman 38ff2bf5cb Store all files in the current directory for portable installations. Fixes #43 2018-08-16 21:04:47 -07:00
Cameron Gutman 345e800abd Always submit frames to Pacer if it's using a frame queue 2018-08-16 17:59:33 -07:00
Cameron Gutman 404eaa44e4 Implement frame pacing for Windows using D3DKMTWaitForVerticalBlankEvent 2018-08-16 01:29:53 -07:00
Cameron Gutman 8e257ab241 Remove unused function 2018-08-16 00:04:28 -07:00
Cameron Gutman fabbad5370 Fix build error on Windows and warnings 2018-08-16 00:02:43 -07:00
Cameron Gutman 7d61acb2a8 Use Pacer to drive all rendering 2018-08-15 23:57:03 -07:00
Cameron Gutman f6a451d6e7 Add PoC VsyncSource for Windows using DwmFlush(). Soon to be replaced with D3DKMTWaitForVerticalBlankEvent(). 2018-08-15 23:20:56 -07:00
Cameron Gutman e68a15c825 Move the Vsync logic from VTRenderer into a VsyncSource 2018-08-15 22:02:15 -07:00
Cameron Gutman f929cffce7 Let Pacer know what the display Hz and stream FPS are so it can make better drop decisions 2018-08-15 21:10:35 -07:00
Cameron Gutman f171588616 Pass the maximum frame rate into FFmpeg renderers 2018-08-15 20:41:19 -07:00
Cameron Gutman e467ce7ce8 Uninitialize video subsystem before allowing a racing session to start to prevent an assert from firing 2018-08-15 20:35:11 -07:00
Cameron Gutman 1fda7550da Sign the MSI within the bundle too 2018-08-15 20:29:59 -07:00
Cameron Gutman f714a5d0cb Refactor frame pacing from VT renderer into a separate class for sharing with other renderers 2018-08-14 19:13:17 -07:00
Cameron Gutman 2a3d5a27a8 Add issue templates 2018-08-14 18:03:10 -07:00
Cameron Gutman c9bf5ae79d Prevent underflow during audio frame drop calculation 2018-08-14 17:39:29 -07:00
Cameron Gutman cf2d8f71d6 Avoid setting timer resolution to 1 ms while Moonlight is not streaming 2018-08-13 22:23:05 -07:00
Cameron Gutman 611d9ac1ba Pass the chroma type to the VDPAU video mixer 2018-08-13 20:02:55 -07:00
Cameron Gutman f3309087ab Avoid polling if the Qt window is minimized 2018-08-13 19:47:42 -07:00
Cameron Gutman 860d317330 Version 0.2.0 2018-08-12 01:42:28 -07:00
Cameron Gutman bab11a731e Fix uninitialized gamepad mask in multi-controller mode 2018-08-12 01:39:22 -07:00
Cameron Gutman df9e7bead0 Add a hack to the installer to workaround the ffmpeg versioning issue. Fixes #27 2018-08-12 01:23:15 -07:00
Cameron Gutman 962dc847e7 Enable stale and no-response bots 2018-08-12 00:21:07 -07:00
Cameron Gutman 566181e8d7 Display error if video decoder doesn't initialize 2018-08-11 22:49:36 -07:00
Cameron Gutman 5f5f835b2e Display a warning when running under Wayland 2018-08-11 22:42:25 -07:00
Cameron Gutman c0e697eb58 Add packages required for SDL Wayland compilation to Travis CI config 2018-08-11 20:56:08 -07:00
Cameron Gutman d3c2f50b20 Remove custom VAAPI logging functions 2018-08-11 20:32:28 -07:00
Cameron Gutman f1ee1eeb63 Avoid using window systems that SDL wasn't compiled to support 2018-08-11 20:19:20 -07:00
Cameron Gutman bb18519e44 WIP Wayland rendering code for VAAPI 2018-08-11 19:43:36 -07:00
Cameron Gutman 8e2ad133ea Add more details on build environment setup 2018-08-11 17:50:29 -07:00
Cameron Gutman 5e82e8413f Use create-dmg to get a much nicer looking DMG that's also code-signed 2018-08-11 14:52:44 -07:00
Cameron Gutman 917f6e5ee9 Only capture the mouse by default for full screen streaming 2018-08-11 14:19:42 -07:00
Cameron Gutman e1ca6e644e Create Windows portable zip for non-admin users 2018-08-11 14:12:55 -07:00
Cameron Gutman f1e89242cb Handle EINTR to fix streaming with GDB attached 2018-08-10 15:53:27 -07:00
Cameron Gutman 91145cde0f Bump minimum macOS version to 10.11 in line with Qt 5.11 2018-08-10 00:08:56 -07:00
Cameron Gutman 8ae01fae3f Place logs in /tmp on macOS 2018-08-09 23:54:44 -07:00
Cameron Gutman 4e60ccb2ff Add tooltips for toolbar buttons 2018-08-09 23:20:20 -07:00
Cameron Gutman 186052f21d Fix update button color 2018-08-09 23:18:07 -07:00
Cameron Gutman 0fb3bb0727 Add automatic update checking. Fixes #8 2018-08-09 22:51:27 -07:00
Cameron Gutman 8f61a11452 Remove improper cast to unsigned value 2018-08-09 20:21:18 -07:00
Cameron Gutman 4b1d3b0125 Warn users when their configuration is impossible to satisfy. Fixes #26 2018-08-09 19:37:49 -07:00
Cameron Gutman 3f81d055af Return to the PC grid if the selected PC goes offline or becomes unpaired 2018-08-09 18:48:40 -07:00
Cameron Gutman c61182bcb2 Allow FFmpeg decoder to self-heal in cases of UAC dialogs and other unexpected loss of hardware state 2018-08-09 18:39:38 -07:00
Cameron Gutman 2fdfb3e998 Fix a few incorrectly mapped keys. Fixes #28 2018-08-06 20:30:09 -07:00
Cameron Gutman 9beb51ecac Version 0.1.0 2018-08-05 19:36:30 -07:00
Cameron Gutman 7be167856e Only enable game optimizations when streaming at officially supported resolutions 2018-08-05 18:09:35 -07:00
Cameron Gutman e1d68ef097 Fix Y values wrapping at -32768 2018-08-05 18:01:50 -07:00
Cameron Gutman 5ec256a734 Fix QML warning 2018-08-05 17:09:29 -07:00
Cameron Gutman e4d7d190e2 Suppress logging for applist queries 2018-08-05 17:03:05 -07:00
Cameron Gutman b6763bb9f0 Fix VDPAU rendering at 4K 2018-08-05 16:33:08 -07:00
Cameron Gutman 6d9c0c96c9 Fix streaming with non-aligned resolutions with DXVA2 on my Quadro P400 2018-08-05 15:25:40 -07:00
Cameron Gutman 73dd5630df Fix FPS setting restore logic 2018-08-05 15:09:36 -07:00
Cameron Gutman b76645e26b Fix resolution comparision issue with portrait displays 2018-08-05 15:03:24 -07:00
Cameron Gutman 9cc20c27ab Add support for native resolution streaming 2018-08-05 14:55:26 -07:00
Cameron Gutman 36b42f6e50 Suppress log spam from serverinfo queries 2018-08-05 14:06:42 -07:00
Cameron Gutman 45ebf2ca7d Add log messages for server GPU, bitrate, and slices 2018-08-05 13:32:04 -07:00
Cameron Gutman 2140c94cd1 Fix status icon centering on PC view. Fixes #10 2018-08-05 12:47:08 -07:00
Cameron Gutman 470769e910 Replace running status text with app icon overlay 2018-08-05 12:19:54 -07:00
Cameron Gutman 493165f57f Add a busy indicator while waiting for initial contact with a PC 2018-08-05 12:13:08 -07:00
Cameron Gutman 1dcf55515b Initial replacement of status text with status icons on the PC view 2018-08-05 11:47:14 -07:00
Cameron Gutman b04bc5117d Fix scaling logic in the Linux renderers using the new helper function 2018-08-04 22:31:14 -07:00
Cameron Gutman 5cbb38091b Create new utility function for scaling with aspect ratio and use it for DXVA2 2018-08-04 22:22:15 -07:00
Cameron Gutman b076744f00 Support HEVC software decoding and forcing HEVC without GPU support 2018-08-04 16:45:31 -07:00
Cameron Gutman 723e815546 Add warning for forcing software decoding 2018-08-04 16:15:13 -07:00
Cameron Gutman ca72cbb135 Implement displaying launch warnings. Fixes #12 2018-08-04 16:05:37 -07:00
Cameron Gutman 1e8c2b179a Only fill the screen in windowed mode if the stream is larger than usable display area 2018-08-04 15:34:56 -07:00
Cameron Gutman f2ed3a8502 Make stream window resizable 2018-08-04 15:34:56 -07:00
Cameron Gutman 2bcc15e1d2 Rebuild FFmpeg for Windows to reduce install size 2018-08-04 02:12:30 -07:00
Cameron Gutman 4935baa72a Rebuild FFmpeg libraries for Mac to reduce package size 2018-08-04 01:11:19 -07:00
Cameron Gutman 10cfaa2a5f Fix Linux CI 2018-08-03 18:59:37 -07:00
Cameron Gutman 3117e360f4 Retry surface creation to work around transient VDP_STATUS_RESOURCES errors 2018-08-03 18:26:55 -07:00
Cameron Gutman 48a770edec Enable HEVC support on NVIDIA GPUs with VDPAU 2018-08-03 02:49:43 -07:00
Cameron Gutman fca402138f Add VDPAU renderer 2018-08-03 02:11:44 -07:00
Cameron Gutman 2853e498b0 Minor debugging improvements 2018-08-02 23:24:44 -07:00
Cameron Gutman 509dba2264 Enable ffmpeg logging during codec initialization 2018-08-02 22:48:40 -07:00
Cameron Gutman b8dd131af8 Allow gamepad input when the app doesn't have focus. Fixes #23 2018-08-02 22:36:44 -07:00
Cameron Gutman 0c18bcdd5e Fix DXVA 2 regression on Windows 2018-08-02 22:28:59 -07:00
Cameron Gutman 624578f286 Fix decoder reinitialization after test frame 2018-08-02 21:57:16 -07:00
Cameron Gutman c18e99c9ec Validate that the codec is functional before using it. Fixes streaming failure with VAAPI if hardware lacks codec support 2018-08-02 21:37:46 -07:00
Cameron Gutman 979ba2dab7 Version 0.0.5 2018-08-01 23:00:55 -07:00
Cameron Gutman 56277af5d1 Fix quit error message when another PC started the streaming session 2018-08-01 22:43:20 -07:00
Cameron Gutman 608db6a3e5 Implement support for quitting apps 2018-08-01 22:32:21 -07:00
Cameron Gutman be52272e5c Fix state corruption caused by having 2 separate ComputerModels. Fixes #6 2018-08-01 21:29:03 -07:00
Cameron Gutman 32f305347f Bundle ANGLE libraries into the installer to load on hardware without good OpenGL support 2018-08-01 20:40:05 -07:00
Cameron Gutman 18dd6b09bb Remove 10 ms sleep hidden inside SDL_WaitEvent(). This fixes mouse polling rate being capped at 100 Hz (1 second / 10 ms) and the rendering FPS being capped at 90 FPS. 2018-08-01 18:26:50 -07:00
Cameron Gutman 3ed5f9edf7 Implement C++ functions for quitting apps and querying running apps 2018-07-31 22:21:39 -07:00
Cameron Gutman 017362a5d1 Only allow waking PCs that are not online and paired 2018-07-31 22:10:38 -07:00
Cameron Gutman e250e08242 Fix AMD vendor ID 2018-07-31 18:22:10 -07:00
Cameron Gutman 48d5a7fb51 Add code signing for Windows. Fixes #11 2018-07-31 18:16:39 -07:00
Cameron Gutman 141ee11e2f Avoid HEVC on GPUs using hybrid decoding. Fixes #14 2018-07-31 18:09:09 -07:00
Cameron Gutman 4e82ea298e Update AppStream metadata for 0.0.4a 2018-07-30 23:42:18 -07:00
Cameron Gutman 22be912788 Fix accent prompt appearing when keys are held down on macOS 2018-07-30 22:44:19 -07:00
Cameron Gutman 02242b9b34 Replace Opus submodule with prebuilt libopus 1.2.1 binaries for Windows and Mac 2018-07-30 22:10:08 -07:00
Cameron Gutman e9c1f883da Use full-screen desktop mode for Mac to allow Spaces to work 2018-07-30 00:03:17 -07:00
Cameron Gutman 141f6669e8 Version 0.0.4 2018-07-29 21:44:10 -07:00
Cameron Gutman 6300d242cc Update AppStream metadata 2018-07-29 21:40:34 -07:00
Cameron Gutman 186579266c Fix Online -> Offline computer transition 2018-07-29 19:08:29 -07:00
Cameron Gutman 13490af90c Replace OpenSSL dylibs with static build for macOS 10.10+ 2018-07-29 19:07:42 -07:00
R. Aidan Campbell 23a9c2cd9e context menu opened by default for offline hosts 2018-07-29 16:13:42 -07:00
R. Aidan Campbell 88631e4a63 Merge branch 'master' of github.com:cgutman/moonlight-qt 2018-07-29 16:04:53 -07:00
R. Aidan Campbell 9e744ce169 Now with WoL and PC deletion from QML. Deletion needs bugfix, possibly not committed to storage? 2018-07-29 16:04:45 -07:00
Cameron Gutman 77a68db8c1 Code signing for Mac 2018-07-29 15:35:51 -07:00
Cameron Gutman 27247f253c Add Travis CI badge 2018-07-29 13:50:11 -07:00
Cameron Gutman ada7f92c75 Travis CI for Mac 2018-07-29 13:38:05 -07:00
Cameron Gutman 87db4e88a5 Replace autogenerate app bundle strings with real ones and relocate the icon for Mac 2018-07-29 13:05:18 -07:00
R. Aidan Campbell 277594139b Updated macos .app icon to use proper logo 2018-07-29 10:21:53 -07:00
Cameron Gutman 79d5e35306 Mac deployment
- Use the SDL2 framework wholesale instead of manually extracting dylib and headers
- Run install_name_tool on the remaining dylibs so they use the correct load path
- Add generate-dmg.sh for creating packaged Mac builds
2018-07-29 03:38:59 -07:00
Cameron Gutman cda80b319e Publish artifacts from AppVeyor builds 2018-07-28 23:59:20 -07:00
Cameron Gutman ab4b024df4 Travis CI support 2018-07-28 22:49:36 -07:00
Cameron Gutman 7f9cbac232 Fix more AppVeyor bugs 2018-07-28 19:56:08 -07:00
Cameron Gutman 8470ffcb0d Fix some build script bugs uncovered by AppVeyor 2018-07-28 19:44:09 -07:00
Cameron Gutman 92c897762b Fix AppVeyor link 2018-07-28 19:33:11 -07:00
Cameron Gutman 36014cfcfd Add AppVeyor build status 2018-07-28 19:29:54 -07:00
Cameron Gutman df26f731eb Improve debugging messages 2018-07-28 16:06:26 -07:00
Cameron Gutman e39b5a6a72 Block x86 installs on x64 OSes 2018-07-28 13:59:27 -07:00
Cameron Gutman c7138fe36c Fix Discord link 2018-07-28 03:52:24 -07:00
Cameron Gutman b5deab772d Add Discord link 2018-07-28 03:47:34 -07:00
Cameron Gutman 4bfeccec74 Update README with more information 2018-07-28 03:45:45 -07:00
Cameron Gutman 42ed39a67f Version 0.0.3 2018-07-28 03:13:39 -07:00
Cameron Gutman 68612db86d Fix audio glitching on GFE 3.14.1 at low bitrates 2018-07-28 03:13:05 -07:00
Cameron Gutman 3ad5f1478c Comment out HDR option since it's non-working and tweak the remaining option text 2018-07-28 03:06:11 -07:00
Cameron Gutman a81b501d7d Hide the gamepad mapping button since it's unimplemented 2018-07-28 01:27:42 -07:00
Cameron Gutman 871988b2cb Add 1440p and up to 90 FPS streaming options for > 60 Hz monitors 2018-07-28 01:22:31 -07:00
Cameron Gutman 59d087adf5 Add function for querying maximum supported streaming frame rate 2018-07-28 00:25:52 -07:00
Cameron Gutman d9ed3f9694 Fix incorrect key mappings with non-QWERTY keyboards on both host and client 2018-07-27 02:08:54 -07:00
Cameron Gutman e652dbcc79 Version 0.0.2 2018-07-27 00:14:29 -07:00
Cameron Gutman b5965d763c Create desktop shortcut, detect various error conditions to fail installation, and only install VCRedist if it's not already present 2018-07-27 00:13:02 -07:00
Cameron Gutman 717c3903d1 Fix top padding for grid views 2018-07-26 22:47:48 -07:00
Cameron Gutman 5854ce2000 Fix handling of long app names 2018-07-26 22:39:45 -07:00
Cameron Gutman eb1316ce32 Avoid asserting if we get a box art load completion callback for an app that's gone 2018-07-26 22:16:27 -07:00
Cameron Gutman c31e7262b2 Fix decoding of non-ASCII characters 2018-07-26 22:15:52 -07:00
Cameron Gutman 9e6aadffa1 Populate the DXVA2_VideoDesc with format details from the AVFrame 2018-07-26 21:04:05 -07:00
Cameron Gutman 0bde932550 Prevent HEVC streaming with the software decoder for performance reasons 2018-07-26 19:26:22 -07:00
Cameron Gutman f5499be215 Warn when no hardware decoding is available 2018-07-26 12:13:38 -07:00
Cameron Gutman 42988e0dbf Limit log file sizes to 10k lines 2018-07-26 00:21:26 -07:00
Cameron Gutman b16aac0c06 Fix priority and formatting on many debug messages 2018-07-25 23:47:32 -07:00
Cameron Gutman 7c74cdc50b Add enhanced logging support, including log to file for release builds 2018-07-25 23:25:17 -07:00
Cameron Gutman 26ee8564f8 Include VC redistributable in the bundle 2018-07-25 19:52:58 -07:00
Cameron Gutman 718a575478 Reorganize WiX sources 2018-07-25 19:33:09 -07:00
Cameron Gutman 1f314b839e Various installer fixes 2018-07-25 19:16:06 -07:00
Cameron Gutman 34494e4c89 Add initial WiX installer for Windows 2018-07-25 02:53:51 -07:00
Cameron Gutman 03dc563b32 Create Moonlight png for WiX bootstrapper 2018-07-24 21:11:48 -07:00
Cameron Gutman 5e4182f0a0 Add Moonlight.ico for Windows and script to generate it 2018-07-24 20:07:10 -07:00
Cameron Gutman 010475e8a2 Use per-display undefined window positions 2018-07-22 18:40:15 -07:00
Cameron Gutman bd170c4bd6 Always use the current display mode and just let the renderers scale the output 2018-07-22 18:28:17 -07:00
Cameron Gutman 386e463942 Also use the SDL icon for Linux 2018-07-22 17:42:31 -07:00
Cameron Gutman 9d840afdfb Add an SDL window icon for Windows 2018-07-22 17:07:45 -07:00
Cameron Gutman 83b81aad4b Don't capture the mouse initially on debug builds 2018-07-22 16:21:15 -07:00
Cameron Gutman 4caa7ec749 Enable LC_DEBUG for debug builds 2018-07-22 16:05:42 -07:00
Cameron Gutman cf3cbd627d Use full-screen windowed mode to avoid having to enable V-Sync on DXVA2 2018-07-22 15:42:17 -07:00
Cameron Gutman 3bb62a82e1 Avoid doing a display mode change on Linux when entering full-screen 2018-07-22 14:03:47 -07:00
Cameron Gutman a06a625d48 Rework the logo SVG to look better as an app icon, by Jorys Paulin 2018-07-22 03:21:19 -07:00
Cameron Gutman 13d686b6f8 Rename output binary to moonlight 2018-07-22 03:16:53 -07:00
Cameron Gutman 75c7b2828f Remove unneccessary FFmpeg files 2018-07-22 02:47:59 -07:00
Cameron Gutman 18c5e19ac9 Add files for Flatpak deployment 2018-07-22 01:51:05 -07:00
Cameron Gutman 06635d9f9a Update common-c submodule 2018-07-21 20:30:53 -07:00
Cameron Gutman ad57a55d12 Add (untested) Steam Link video decoding/rendering 2018-07-21 20:29:05 -07:00
Cameron Gutman a97e4babf9 Fix build on GCC 4.x and lower 2018-07-21 19:34:13 -07:00
Cameron Gutman 1117c49867 Fix another brown-paper-bag bug in the build system 2018-07-21 19:26:24 -07:00
Cameron Gutman dc723a8da1 Fix strict aliasing violation 2018-07-21 19:16:08 -07:00
Cameron Gutman 27239ff320 Fix typo in ARM configuration 2018-07-21 19:15:16 -07:00
Cameron Gutman b073c90f0f Fix build on OpenSSL 1.0.1 2018-07-21 19:02:12 -07:00
Cameron Gutman 519626a6d5 Fix compilation with Qt 5.9 2018-07-21 18:47:41 -07:00
Cameron Gutman 71c11cacd9 Update opus project for ARM 2018-07-21 18:30:12 -07:00
Cameron Gutman b7b452875d Add a missing HAVE_FFMPEG guard 2018-07-21 17:32:00 -07:00
Cameron Gutman eb536c2273 Overhaul platform and decoder/renderer detection 2018-07-21 17:00:09 -07:00
R. Aidan Campbell c816a6198c fix macos build: for macos, Q_OS_UNIX is also defined 2018-07-21 14:31:37 -07:00
Cameron Gutman 399154f5f5 Implement VAAPI rendering for X11 2018-07-21 00:16:03 -07:00
Cameron Gutman 64a839c2f9 Create the window after starting streaming to avoid a mouse capture bug in SDL on Windows 2018-07-20 19:55:07 -07:00
Cameron Gutman 20288210be Fix VT video centering after transition from windowed to full screen 2018-07-20 19:37:54 -07:00
Cameron Gutman 7b235743cb Count the window chrome size in our placement decision and fix sizing after full-screen toggle 2018-07-20 19:18:55 -07:00
Cameron Gutman 4c507f1179 Move SDL subsystem init into appropriate components to fix gamepad detection issue 2018-07-20 18:15:46 -07:00
Cameron Gutman e516861366 Set window dimensions properly when toggling full-screen 2018-07-20 16:01:22 -07:00
R. Aidan Campbell 48c2a8c5b0 Merge branch 'master' of github.com:cgutman/moonlight-qt 2018-07-20 15:47:57 -07:00
R. Aidan Campbell b41e8c07d2 Switched settings page to two-pane layout 2018-07-20 15:47:50 -07:00
Cameron Gutman 10b5245919 Reset the decoder when D3D state is lost 2018-07-20 15:31:57 -07:00
R. Aidan Campbell 86874a2e1c minor wording change in settings 2018-07-20 14:36:39 -07:00
R. Aidan Campbell f951a01a68 changed audio configuration to a dropdown, allowing auto/stereo/surround 2018-07-20 14:35:47 -07:00
R. Aidan Campbell d12fed3e7f remove unused settings 2018-07-20 14:24:27 -07:00
R. Aidan Campbell 4566139c75 now with video codec selection 2018-07-20 14:22:22 -07:00
R. Aidan Campbell 38df63b962 now with video decoder selection 2018-07-20 14:14:38 -07:00
Cameron Gutman faaf9dfa07 Fix crashes when restarting streaming with DXVA2 renderer due to leaked surface references 2018-07-20 13:10:54 -07:00
Cameron Gutman 9c2befc386 Only require OpenSSL 1.1 on Apple platforms where SecureTransport requires keys from PEM_write_bio_PrivateKey_traditional() 2018-07-19 23:19:00 -07:00
Cameron Gutman e85ca2a6c9 Reduce VideoToolbox renderer video latency 2018-07-18 22:25:46 -07:00
Cameron Gutman e32aace443 Draw a black background behind the rendering 2018-07-18 22:07:43 -07:00
Cameron Gutman bd8e4a4bce Fix DXVA video centering 2018-07-18 21:48:46 -07:00
Cameron Gutman 5ee1358712 Implement a proper destructor for ComputerManager to prevent polling threads from living beyond QGuiApplication 2018-07-18 21:27:43 -07:00
Cameron Gutman 06501bd4b7 Fix video scaling on DXVA2 2018-07-18 19:10:14 -07:00
Cameron Gutman a4ad58d9ec Fix some Clang static analysis warnings 2018-07-18 18:39:33 -07:00
Cameron Gutman 76d99cd60e Raise combo keys for all special combos, not just quit 2018-07-18 00:14:12 -07:00
Cameron Gutman 1b85dcc829 Improve frame pacing on VideoToolbox renderer 2018-07-18 00:11:17 -07:00
Cameron Gutman c97e298b80 Use the queueFrame() helper 2018-07-17 20:05:59 -07:00
262 changed files with 13523 additions and 15954 deletions
+31
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@@ -0,0 +1,31 @@
---
name: Bug report
about: Create a report to help us address broken functionality
---
**Describe the bug**
A clear and concise description of what the bug is.
**Steps to reproduce**
Any special steps that are required for the bug to appear.
**Screenshots**
If applicable, add screenshots to help explain your problem. If the issue is related to video glitching or poor quality, please include screenshots.
**Moonlight settings (please complete the following information)**
- Have any settings been adjusted from defaults?
- If so, which settings have been changed?
- Does the problem still occur after reverting settings back to default?
**Client PC details (please complete the following information)**
- OS: [e.g. Windows 10 1803]
- Moonlight Version: [e.g. v0.2.0]
**Logs (please attach)**
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
- On macOS, `Moonlight-###.log` files can be found in `/tmp`. In Finder, press Cmd+Shift+G, then type `/tmp` to navigate there.
- On Linux, logs print to the terminal when running via `flatpak run com.moonlight_stream.Moonlight`
**Additional context**
Add any other context about the problem here.
+17
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@@ -0,0 +1,17 @@
---
name: Feature request
about: Suggest an idea for this project
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.
+8
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@@ -0,0 +1,8 @@
# ProBot No Response (https://probot.github.io/apps/no-response/)
daysUntilClose: 7
responseRequiredLabel: 'need more info'
closeComment: >
This issue has been automatically closed because there was no response to a
request for more information from the issue opener. Please leave a comment or
open a new issue if you have additional information related to this issue.
+14
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@@ -0,0 +1,14 @@
# ProBot Stale (https://probot.github.io/apps/stale/)
daysUntilStale: 90
daysUntilClose: 7
exemptLabels:
- accepted
- bug
- enhancement
- meta
staleLabel: stale
markComment: >
This issue has been automatically marked as stale because it has not had
recent activity. It will be closed if no further activity occurs.
closeComment: false
+4
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@@ -1 +1,5 @@
*pro.user
**/.vs/
build/
-3
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@@ -1,9 +1,6 @@
[submodule "moonlight-common-c/moonlight-common-c"]
path = moonlight-common-c/moonlight-common-c
url = https://github.com/moonlight-stream/moonlight-common-c.git
[submodule "opus/opus"]
path = opus/opus
url = https://github.com/xiph/opus.git
[submodule "qmdnsengine/qmdnsengine"]
path = qmdnsengine/qmdnsengine
url = https://github.com/cgutman/qmdnsengine.git
+49
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@@ -0,0 +1,49 @@
language: cpp
git:
depth: 1
matrix:
include:
- os: osx
compiler: clang
- os: linux
sudo: required
dist: xenial
compiler: gcc
addons:
apt:
sources:
- sourceline: 'ppa:beineri/opt-qt596-xenial'
- sourceline: 'ppa:jonathonf/ffmpeg-4'
packages:
- qt59base
- qt59quickcontrols2
- qt59svg
- libesd0-dev
- libgl-dev
- libegl1-mesa-dev
- libxkbcommon-dev
- wayland-protocols
- libopus-dev
- libavcodec-dev
- libavutil-dev
- libva-dev
- libvdpau-dev
install:
- '[ "$TRAVIS_OS_NAME" != osx ] || brew install qt5'
- '[ "$TRAVIS_OS_NAME" != osx ] || brew link --force qt5'
- if [[ "$TRAVIS_OS_NAME" = "linux" ]]; then export SDL2_VER=2.0.8 && wget https://www.libsdl.org/release/SDL2-$SDL2_VER.tar.gz && tar -xvf SDL2-$SDL2_VER.tar.gz && cd SDL2-$SDL2_VER && ./configure && make && sudo make install && cd ..; fi
before_script:
- '[ "$TRAVIS_OS_NAME" != "linux" ] || source /opt/qt59/bin/qt59-env.sh'
- qmake -v
- '[[ "$TRAVIS_OS_NAME" != linux || "$CXX" != clang++ ]] || export QMAKESPEC=linux-clang'
- '[[ "$TRAVIS_OS_NAME" != linux || "$CXX" != g++ ]] || export QMAKESPEC=linux-g++'
- '[ "$TRAVIS_OS_NAME" != osx ] || export QMAKESPEC=macx-clang'
script:
- qmake moonlight-qt.pro -spec $QMAKESPEC
- make debug
- make release
+21 -7
View File
@@ -1,20 +1,34 @@
# Moonlight PC
[Moonlight PC](http://moonlight-stream.com) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built to run on Windows, Mac, and Linux.
[Moonlight PC](http://moonlight-stream.com) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built to run on Windows, Mac, and Linux. This client is the successor to [Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome) for streaming on PC.
Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios).
This is a work-in-progress port and is only suitable for development use at this point.
See the [releases page](https://github.com/moonlight-stream/moonlight-qt/releases) for download links for Windows and Mac. For Linux, we're on [Flathub](https://flathub.org/apps/details/com.moonlight_stream.Moonlight).
You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
[![Windows AppVeyor Status](https://ci.appveyor.com/api/projects/status/glj5cxqwy2w3bglv/branch/master?svg=true)](https://ci.appveyor.com/project/cgutman/moonlight-qt/branch/master)
[![Mac and Linux Travis CI Status](https://travis-ci.org/moonlight-stream/moonlight-qt.svg?branch=master)](https://travis-ci.org/moonlight-stream/moonlight-qt)
## Features
- Hardware accelerated video decoding on Windows, Mac, and Linux
- Supports streaming at up to 120 FPS on high refresh rate monitors
- Supports streaming at 720p, 1080p, 1440p, or 4K
- 5.1 surround sound audio
- HEVC support for better image quality at reduced bandwidth
- Keyboard and mouse support
- Gamepad support with SDL gamepad mappings
## Building
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
3. Run `git submodule update --init --recursive` from within `moonlight-qt/`
4. Open the project in Qt Creator or build from qmake on the command line
- On Windows, install Visual Studio 2017 and select MSVC 2017 toolchain during Qt installation
- On Mac, install the latest version of XCode
- On Linux, install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel`
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
3. Open the project in Qt Creator or build from qmake on the command line
## Contribute
This project is being actively developed at [XDA Developers](http://forum.xda-developers.com/showthread.php?t=2505510)
1. Fork us
2. Write code
3. Send Pull Requests
+13 -7
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@@ -3,24 +3,30 @@
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>moonlight-qt</string>
<string>Moonlight</string>
<key>CFBundleGetInfoString</key>
<string>Created by Qt/QMake</string>
<string>Stream games from your NVIDIA GameStream-enabled PC</string>
<key>CFBundleIconFile</key>
<string>macos</string>
<string>moonlight</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.moonlight-qt</string>
<string>com.moonlight-stream.Moonlight</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>LSMinimumSystemVersion</key>
<string>10.10</string>
<key>NOTE</key>
<string>This file was generated by Qt/QMake.</string>
<string>10.11</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
<key>CFBundleVersion</key>
<string>0.4.0</string>
<key>CFBundleShortVersionString</key>
<string>0.4.0</string>
<key>CFBundleDisplayName</key>
<string>Moonlight</string>
</dict>
</plist>
+31
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@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" manifestVersion="1.0">
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<description>Moonlight Game Streaming</description>
<asmv3:application>
<asmv3:windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitor</dpiAwareness>
</asmv3:windowsSettings>
</asmv3:application>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
</application>
</compatibility>
</assembly>
+155 -36
View File
@@ -1,7 +1,19 @@
QT += core quick network quickcontrols2
QT += core quick network quickcontrols2 svg
CONFIG += c++11
TARGET = moonlight-qt
unix:!macx {
TARGET = moonlight
} else {
# On macOS, this is the name displayed in the global menu bar
TARGET = Moonlight
}
# Support debug and release builds from command line for CI
CONFIG += debug_and_release
# Ensure symbols are always generated
CONFIG += force_debug_info
TEMPLATE = app
# The following define makes your compiler emit warnings if you use
@@ -25,23 +37,44 @@ win32 {
LIBS += -L$$PWD/../libs/windows/lib/x64
}
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
}
macx {
INCLUDEPATH += $$PWD/../libs/mac/include
LIBS += -L$$PWD/../libs/mac/lib
INCLUDEPATH += $$PWD/../libs/mac/include $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
LIBS += -L$$PWD/../libs/mac/lib -F$$PWD/../libs/mac/Frameworks
}
unix:!macx {
CONFIG += link_pkgconfig
PKGCONFIG += openssl sdl2 libavcodec libavdevice libavformat libavutil
PKGCONFIG += openssl sdl2 opus
packagesExist(libavcodec) {
PKGCONFIG += libavcodec libavutil
CONFIG += ffmpeg
packagesExist(libva) {
packagesExist(libva-x11) {
CONFIG += libva-x11
}
packagesExist(libva-wayland) {
CONFIG += libva-wayland
}
CONFIG += libva
}
packagesExist(vdpau) {
CONFIG += libvdpau
}
}
}
win32 {
LIBS += -llibssl -llibcrypto -lSDL2 -lavcodec -lavdevice -lavformat -lavutil
LIBS += -llibssl -llibcrypto -lSDL2 -lavcodec -lavutil -lopus
CONFIG += ffmpeg
}
macx {
LIBS += -lssl -lcrypto -lSDL2 -lavcodec.58 -lavdevice.58 -lavformat.58 -lavutil.56
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreGraphics -framework CoreMedia -framework AppKit
LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit
CONFIG += ffmpeg
}
SOURCES += \
@@ -55,17 +88,11 @@ SOURCES += \
streaming/input.cpp \
streaming/session.cpp \
streaming/audio.cpp \
streaming/video/ffmpeg.cpp \
gui/computermodel.cpp \
gui/appmodel.cpp \
streaming/video/ffmpeg-renderers/sdl.cpp
win32 {
SOURCES += streaming/video/ffmpeg-renderers/dxva2.cpp
}
macx {
SOURCES += streaming/video/ffmpeg-renderers/vt.mm
}
streaming/streamutils.cpp \
backend/autoupdatechecker.cpp \
path.cpp
HEADERS += \
utils.h \
@@ -80,14 +107,84 @@ HEADERS += \
gui/computermodel.h \
gui/appmodel.h \
streaming/video/decoder.h \
streaming/video/ffmpeg.h \
streaming/video/ffmpeg-renderers/renderer.h
streaming/streamutils.h \
backend/autoupdatechecker.h \
path.h
# Platform-specific renderers and decoders
ffmpeg {
message(FFmpeg decoder selected)
DEFINES += HAVE_FFMPEG
SOURCES += \
streaming/video/ffmpeg.cpp \
streaming/video/ffmpeg-renderers/sdl.cpp \
streaming/video/ffmpeg-renderers/pacer/pacer.cpp \
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.cpp
HEADERS += \
streaming/video/ffmpeg.h \
streaming/video/ffmpeg-renderers/renderer.h \
streaming/video/ffmpeg-renderers/pacer/pacer.h \
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.h
}
libva {
message(VAAPI renderer selected)
PKGCONFIG += libva
DEFINES += HAVE_LIBVA
SOURCES += streaming/video/ffmpeg-renderers/vaapi.cpp
HEADERS += streaming/video/ffmpeg-renderers/vaapi.h
}
libva-x11 {
message(VAAPI X11 support enabled)
PKGCONFIG += libva-x11
DEFINES += HAVE_LIBVA_X11
}
libva-wayland {
message(VAAPI Wayland support enabled)
PKGCONFIG += libva-wayland
DEFINES += HAVE_LIBVA_WAYLAND
}
libvdpau {
message(VDPAU renderer selected)
DEFINES += HAVE_LIBVDPAU
SOURCES += streaming/video/ffmpeg-renderers/vdpau.cpp
HEADERS += streaming/video/ffmpeg-renderers/vdpau.h
}
config_SLVideo {
message(SLVideo decoder/renderer selected)
DEFINES += HAVE_SLVIDEO
LIBS += -lSLVideo
SOURCES += streaming/video/sl.cpp
HEADERS += streaming/video/sl.h
}
win32 {
HEADERS += streaming/video/ffmpeg-renderers/dxva2.h
message(DXVA2 renderer selected)
SOURCES += \
streaming/video/ffmpeg-renderers/dxva2.cpp \
streaming/video/ffmpeg-renderers/pacer/dxvsyncsource.cpp
HEADERS += \
streaming/video/ffmpeg-renderers/dxva2.h \
streaming/video/ffmpeg-renderers/pacer/dxvsyncsource.h
}
macx {
HEADERS += streaming/video/ffmpeg-renderers/vt.h
message(VideoToolbox renderer selected)
SOURCES += \
streaming/video/ffmpeg-renderers/vt.mm \
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.mm
HEADERS += \
streaming/video/ffmpeg-renderers/vt.h \
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.h
}
RESOURCES += \
@@ -107,13 +204,6 @@ else:unix: LIBS += -L$$OUT_PWD/../moonlight-common-c/ -lmoonlight-common-c
INCLUDEPATH += $$PWD/../moonlight-common-c/moonlight-common-c/src
DEPENDPATH += $$PWD/../moonlight-common-c/moonlight-common-c/src
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../opus/release/ -lopus
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../opus/debug/ -lopus
else:unix: LIBS += -L$$OUT_PWD/../opus/ -lopus
INCLUDEPATH += $$PWD/../opus/opus/include
DEPENDPATH += $$PWD/../opus/opus/include
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../qmdnsengine/release/ -lqmdnsengine
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../qmdnsengine/debug/ -lqmdnsengine
else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
@@ -121,14 +211,43 @@ else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
unix:!macx: {
isEmpty(PREFIX) {
PREFIX = /usr/local
}
isEmpty(BINDIR) {
BINDIR = bin
}
target.path = $$PREFIX/$$BINDIR/
desktop.files = deploy/linux/com.moonlight_stream.Moonlight.desktop
desktop.path = $$PREFIX/share/applications/
icons.files = res/moonlight.svg
icons.path = $$PREFIX/share/icons/hicolor/scalable/apps/
appdata.files = deploy/linux/com.moonlight_stream.Moonlight.appdata.xml
appdata.path = $$PREFIX/share/metainfo/
INSTALLS += target desktop icons appdata
}
win32 {
RC_ICONS = moonlight.ico
QMAKE_TARGET_COMPANY = Moonlight Game Streaming Project
QMAKE_TARGET_DESCRIPTION = Moonlight Game Streaming Client
QMAKE_TARGET_PRODUCT = Moonlight
CONFIG -= embed_manifest_exe
QMAKE_LFLAGS += /MANIFEST:embed /MANIFESTINPUT:$${PWD}/Moonlight.exe.manifest
}
macx {
QMAKE_INFO_PLIST = $$PWD/Info.plist
APP_QML_FILES.files = res/macos.icns
APP_QML_FILES.path = Contents/Resources
QMAKE_BUNDLE_DATA += APP_QML_FILES
APP_BUNDLE_RESOURCES.files = moonlight.icns
APP_BUNDLE_RESOURCES.path = Contents/Resources
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES
}
VERSION = 0.4.0
DEFINES += VERSION_STR=\\\"0.4.0\\\"
+142
View File
@@ -0,0 +1,142 @@
#include "autoupdatechecker.h"
#include <QNetworkReply>
#include <QJsonDocument>
#include <QJsonArray>
#include <QJsonObject>
AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
QObject(parent),
m_Nam(this)
{
// Never communicate over HTTP
m_Nam.setStrictTransportSecurityEnabled(true);
connect(&m_Nam, SIGNAL(finished(QNetworkReply*)),
this, SLOT(handleUpdateCheckRequestFinished(QNetworkReply*)));
QString currentVersion(VERSION_STR);
qDebug() << "Current Moonlight version:" << currentVersion;
parseStringToVersionQuad(currentVersion, m_CurrentVersionQuad);
// Should at least have a 1.0-style version number
Q_ASSERT(m_CurrentVersionQuad.count() > 1);
}
void AutoUpdateChecker::start()
{
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) // Only run update checker on platforms without auto-update
// We'll get a callback when this is finished
QUrl url("https://moonlight-stream.com/updates/qt.json");
m_Nam.get(QNetworkRequest(url));
#endif
}
void AutoUpdateChecker::parseStringToVersionQuad(QString& string, QVector<int>& version)
{
QStringList list = string.split('.');
for (const QString& component : list) {
version.append(component.toInt());
}
}
void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
{
Q_ASSERT(reply->isFinished());
if (reply->error() == QNetworkReply::NoError) {
QTextStream stream(reply);
stream.setCodec("UTF-8");
// Read all data and queue the reply for deletion
QString jsonString = stream.readAll();
reply->deleteLater();
QJsonParseError error;
QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonString.toUtf8(), &error);
if (jsonDoc.isNull()) {
qWarning() << "Update manifest malformed:" << error.errorString();
return;
}
QJsonArray array = jsonDoc.array();
if (array.isEmpty()) {
qWarning() << "Update manifest doesn't contain an array";
return;
}
for (QJsonValueRef updateEntry : array) {
if (updateEntry.isObject()) {
QJsonObject updateObj = updateEntry.toObject();
if (!updateObj.contains("platform") ||
!updateObj.contains("arch") ||
!updateObj.contains("version") ||
!updateObj.contains("browser_url")) {
qWarning() << "Update manifest entry missing vital field";
continue;
}
if (!updateObj["platform"].isString() ||
!updateObj["arch"].isString() ||
!updateObj["version"].isString() ||
!updateObj["browser_url"].isString()) {
qWarning() << "Update manifest entry has unexpected vital field type";
continue;
}
if (updateObj["arch"] == QSysInfo::buildCpuArchitecture() &&
updateObj["platform"] == QSysInfo::productType()) {
qDebug() << "Found update manifest match for current platform";
QString latestVersion = updateObj["version"].toString();
qDebug() << "Latest version of Moonlight for this platform is:" << latestVersion;
QVector<int> latestVersionQuad;
parseStringToVersionQuad(latestVersion, latestVersionQuad);
for (int i = 0;; i++) {
int latestVer = 0;
int currentVer = 0;
// Treat missing decimal places as 0
if (i < latestVersionQuad.count()) {
latestVer = latestVersionQuad[i];
}
if (i < m_CurrentVersionQuad.count()) {
currentVer = m_CurrentVersionQuad[i];
}
if (i >= latestVersionQuad.count() && i >= m_CurrentVersionQuad.count()) {
break;
}
if (currentVer < latestVer) {
qDebug() << "Update available";
emit onUpdateAvailable(updateObj["browser_url"].toString());
return;
}
else if (currentVer > latestVer) {
qDebug() << "Update manifest version lower than current version";
return;
}
}
qDebug() << "Update manifest version equal to current version";
return;
}
}
else {
qWarning() << "Update manifest contained unrecognized entry:" << updateEntry.toString();
}
}
qWarning() << "No entry in update manifest found for current platform: "
<< QSysInfo::buildCpuArchitecture() << QSysInfo::productType();
}
else {
qWarning() << "Update checking failed with error: " << reply->error();
reply->deleteLater();
}
}
+25
View File
@@ -0,0 +1,25 @@
#pragma once
#include <QObject>
#include <QNetworkAccessManager>
class AutoUpdateChecker : public QObject
{
Q_OBJECT
public:
explicit AutoUpdateChecker(QObject *parent = nullptr);
Q_INVOKABLE void start();
signals:
void onUpdateAvailable(QString url);
private slots:
void handleUpdateCheckRequestFinished(QNetworkReply* reply);
private:
void parseStringToVersionQuad(QString& string, QVector<int>& version);
QVector<int> m_CurrentVersionQuad;
QNetworkAccessManager m_Nam;
};
+9 -4
View File
@@ -1,14 +1,19 @@
#include "boxartmanager.h"
#include "../path.h"
#include <QStandardPaths>
#include <QImageReader>
#include <QImageWriter>
BoxArtManager::BoxArtManager(QObject *parent) :
QObject(parent),
m_BoxArtDir(
QStandardPaths::writableLocation(QStandardPaths::CacheLocation) + "/boxart")
m_BoxArtDir(Path::getBoxArtCacheDir()),
m_ThreadPool(this)
{
// 4 is a good balance between fast loading for large
// app grids and not crushing GFE with tons of requests
// and causing UI jank from constantly stalling to decode
// new images.
m_ThreadPool.setMaxThreadCount(4);
if (!m_BoxArtDir.exists()) {
m_BoxArtDir.mkpath(".");
}
@@ -42,7 +47,7 @@ QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
// If we get here, we need to fetch asynchronously.
// Kick off a worker on our thread pool to do just that.
NetworkBoxArtLoadTask* netLoadTask = new NetworkBoxArtLoadTask(this, computer, app);
QThreadPool::globalInstance()->start(netLoadTask);
m_ThreadPool.start(netLoadTask);
// Return the placeholder then we can notify the caller
// later when the real image is ready.
+1
View File
@@ -36,6 +36,7 @@ private:
getFilePathForBoxArt(NvComputer* computer, int appId);
QDir m_BoxArtDir;
QThreadPool m_ThreadPool;
};
class NetworkBoxArtLoadTask : public QObject, public QRunnable
+79 -5
View File
@@ -51,6 +51,8 @@ NvComputer::NvComputer(QSettings& settings)
this->appVersion = nullptr;
this->maxLumaPixelsHEVC = 0;
this->serverCodecModeSupport = 0;
this->pendingQuit = false;
this->gpuModel = nullptr;
}
void
@@ -133,19 +135,21 @@ NvComputer::NvComputer(QString address, QString serverInfo)
this->currentGameId = NvHTTP::getCurrentGame(serverInfo);
this->appVersion = NvHTTP::getXmlString(serverInfo, "appversion");
this->gfeVersion = NvHTTP::getXmlString(serverInfo, "GfeVersion");
this->gpuModel = NvHTTP::getXmlString(serverInfo, "gputype");
this->activeAddress = address;
this->state = NvComputer::CS_ONLINE;
this->pendingQuit = false;
}
bool NvComputer::wake()
{
if (state == NvComputer::CS_ONLINE) {
qWarning() << name << " is already online";
qWarning() << name << "is already online";
return true;
}
if (macAddress.isNull()) {
qWarning() << name << " has no MAC address stored";
qWarning() << name << "has no MAC address stored";
return false;
}
@@ -173,6 +177,11 @@ bool NvComputer::wake()
for (QString& addressString : addressList) {
QHostInfo hostInfo = QHostInfo::fromName(addressString);
if (hostInfo.error() != QHostInfo::NoError) {
qWarning() << "Error resolving" << addressString << ":" << hostInfo.errorString();
continue;
}
// Try all IP addresses that this string resolves to
for (QHostAddress& address : hostInfo.addresses()) {
QUdpSocket sock;
@@ -184,7 +193,7 @@ bool NvComputer::wake()
// Send to all ports
for (quint16 port : WOL_PORTS) {
if (sock.writeDatagram(wolPayload, address, port)) {
qDebug() << "Send WoL packet to " << name << " via " << address.toString() << ":" << port;
qInfo().nospace().noquote() << "Send WoL packet to " << name << " via " << address.toString() << ":" << port;
success = true;
}
}
@@ -264,6 +273,7 @@ bool NvComputer::update(NvComputer& that)
ASSIGN_IF_CHANGED(gfeVersion);
ASSIGN_IF_CHANGED(appVersion);
ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
ASSIGN_IF_CHANGED(gpuModel);
ASSIGN_IF_CHANGED_AND_NONEMPTY(appList);
ASSIGN_IF_CHANGED_AND_NONEMPTY(displayModes);
return changed;
@@ -286,6 +296,56 @@ ComputerManager::ComputerManager(QObject *parent)
settings.endArray();
}
ComputerManager::~ComputerManager()
{
QWriteLocker lock(&m_Lock);
// Delete machines that haven't been resolved yet
while (!m_PendingResolution.isEmpty()) {
MdnsPendingComputer* computer = m_PendingResolution.first();
delete computer;
m_PendingResolution.removeFirst();
}
// Delete the browser to stop discovery
delete m_MdnsBrowser;
m_MdnsBrowser = nullptr;
{
QMutableMapIterator<QString, QThread*> i(m_PollThreads);
// Interrupt all polling threads
while (i.hasNext()) {
i.next();
i.value()->requestInterruption();
}
// Wait for all threads to terminate before destroying
// the NvComputer objects.
i.toFront();
while (i.hasNext()) {
i.next();
QThread* thread = i.value();
thread->wait();
delete thread;
i.remove();
}
}
{
QMutableMapIterator<QString, NvComputer*> i(m_KnownHosts);
// Destroy all NvComputer objects
while (i.hasNext()) {
i.next();
delete i.value();
i.remove();
}
}
}
void ComputerManager::saveHosts()
{
QSettings settings;
@@ -312,7 +372,7 @@ void ComputerManager::startPolling()
m_MdnsBrowser = new QMdnsEngine::Browser(&m_MdnsServer, "_nvstream._tcp.local.", &m_MdnsCache);
connect(m_MdnsBrowser, &QMdnsEngine::Browser::serviceAdded,
this, [this](const QMdnsEngine::Service& service) {
qDebug() << "Discovered mDNS host: " << service.hostname();
qInfo() << "Discovered mDNS host:" << service.hostname();
MdnsPendingComputer* pendingComputer = new MdnsPendingComputer(&m_MdnsServer, &m_MdnsCache, service);
connect(pendingComputer, SIGNAL(resolvedv4(MdnsPendingComputer*,QHostAddress)),
@@ -331,7 +391,7 @@ void ComputerManager::startPolling()
void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
const QHostAddress& address)
{
qDebug() << "Resolved " << computer->hostname() << " to " << address.toString();
qInfo() << "Resolved" << computer->hostname() << "to" << address.toString();
addNewHost(address.toString(), true);
@@ -396,6 +456,15 @@ void ComputerManager::pairHost(NvComputer* computer, QString pin)
QThreadPool::globalInstance()->start(pairing);
}
void ComputerManager::quitRunningApp(NvComputer* computer)
{
QWriteLocker lock(&computer->lock);
computer->pendingQuit = true;
PendingQuitTask* quit = new PendingQuitTask(this, computer);
QThreadPool::globalInstance()->start(quit);
}
void ComputerManager::stopPollingAsync()
{
QWriteLocker lock(&m_Lock);
@@ -447,6 +516,11 @@ ComputerManager::handleComputerStateChanged(NvComputer* computer)
{
emit computerStateChanged(computer);
if (computer->pendingQuit && computer->currentGameId == 0) {
computer->pendingQuit = false;
emit quitAppCompleted(QVariant());
}
// Save updated hosts to QSettings
saveHosts();
}
+70 -13
View File
@@ -16,10 +16,14 @@
class NvComputer
{
friend class PcMonitorThread;
friend class ComputerManager;
friend class PendingQuitTask;
private:
void sortAppList();
bool pendingQuit;
public:
explicit NvComputer(QString address, QString serverInfo);
@@ -61,6 +65,7 @@ public:
QVector<NvDisplayMode> displayModes;
int maxLumaPixelsHEVC;
int serverCodecModeSupport;
QString gpuModel;
// Persisted traits
QString localAddress;
@@ -98,7 +103,7 @@ private:
QString serverInfo;
try {
serverInfo = http.getServerInfo();
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NONE);
} catch (...) {
return false;
}
@@ -148,31 +153,31 @@ private:
int pollsSinceLastAppListFetch = POLLS_PER_APPLIST_FETCH;
while (!isInterruptionRequested()) {
bool stateChanged = false;
for (int i = 0; i < TRIES_BEFORE_OFFLINING; i++) {
bool online = false;
bool wasOnline = m_Computer->state == NvComputer::CS_ONLINE;
for (int i = 0; i < TRIES_BEFORE_OFFLINING && !online; i++) {
for (auto& address : m_Computer->uniqueAddresses()) {
if (isInterruptionRequested()) {
return;
}
if (tryPollComputer(address, stateChanged)) {
if (!wasOnline) {
qInfo() << m_Computer->name << "is now online at" << m_Computer->activeAddress;
}
online = true;
break;
}
}
// No need to continue retrying if we're online
if (m_Computer->state == NvComputer::CS_ONLINE) {
break;
}
}
// Check if we failed after all retry attempts
// Note: we don't need to acquire the read lock here,
// because we're on the writing thread.
if (m_Computer->state != NvComputer::CS_ONLINE) {
if (m_Computer->state != NvComputer::CS_OFFLINE) {
m_Computer->state = NvComputer::CS_OFFLINE;
stateChanged = true;
}
if (!online && m_Computer->state != NvComputer::CS_OFFLINE) {
qInfo() << m_Computer->name << "is now offline";
m_Computer->state = NvComputer::CS_OFFLINE;
stateChanged = true;
}
// Grab the applist if it's empty or it's been long enough that we need to refresh
@@ -249,6 +254,8 @@ class ComputerManager : public QObject
public:
explicit ComputerManager(QObject *parent = nullptr);
virtual ~ComputerManager();
Q_INVOKABLE void startPolling();
Q_INVOKABLE void stopPollingAsync();
@@ -257,6 +264,8 @@ public:
void pairHost(NvComputer* computer, QString pin);
void quitRunningApp(NvComputer* computer);
QVector<NvComputer*> getComputers();
// computer is deleted inside this call
@@ -269,6 +278,8 @@ signals:
void computerAddCompleted(QVariant success);
void quitAppCompleted(QVariant error);
private slots:
void handleComputerStateChanged(NvComputer* computer);
@@ -336,6 +347,49 @@ private:
QString m_Pin;
};
class PendingQuitTask : public QObject, public QRunnable
{
Q_OBJECT
public:
PendingQuitTask(ComputerManager* computerManager, NvComputer* computer)
: m_Computer(computer)
{
connect(this, &PendingQuitTask::quitAppFailed,
computerManager, &ComputerManager::quitAppCompleted);
}
signals:
void quitAppFailed(QString error);
private:
void run()
{
NvHTTP http(m_Computer->activeAddress);
try {
if (m_Computer->currentGameId != 0) {
http.quitApp();
}
} catch (const GfeHttpResponseException& e) {
{
QWriteLocker lock(&m_Computer->lock);
m_Computer->pendingQuit = false;
}
if (e.getStatusCode() == 599) {
// 599 is a special code we make a custom message for
emit quitAppFailed("The running game wasn't started by this PC. "
"You must quit the game on the host PC manually or use the device that originally started the game.");
}
else {
emit quitAppFailed(e.toQString());
}
}
}
NvComputer* m_Computer;
};
class PendingAddTask : public QObject, public QRunnable
{
Q_OBJECT
@@ -362,9 +416,11 @@ private:
{
NvHTTP http(m_Address);
qInfo() << "Processing new PC at" << m_Address << "from" << (m_Mdns ? "mDNS" : "user");
QString serverInfo;
try {
serverInfo = http.getServerInfo();
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
} catch (...) {
if (!m_Mdns) {
emit computerAddCompleted(false);
@@ -400,6 +456,7 @@ private:
// Tell our client if something changed
if (changed) {
qInfo() << existingComputer->name << "is now at" << existingComputer->activeAddress;
emit computerStateChanged(existingComputer);
}
}
+14 -9
View File
@@ -2,12 +2,12 @@
#include "utils.h"
#include <QDebug>
#include <QRandomGenerator64>
#include <openssl/pem.h>
#include <openssl/rsa.h>
#include <openssl/bn.h>
#include <openssl/x509.h>
#include <openssl/rand.h>
#define SER_UNIQUEID "uniqueid"
#define SER_CERT "certificate"
@@ -101,7 +101,7 @@ void IdentityManager::createCredentials(QSettings& settings)
settings.setValue(SER_CERT, m_CachedPemCert);
settings.setValue(SER_KEY, m_CachedPrivateKey);
qDebug() << "Wrote new identity credentials to settings";
qInfo() << "Wrote new identity credentials to settings";
}
IdentityManager::IdentityManager()
@@ -112,7 +112,7 @@ IdentityManager::IdentityManager()
m_CachedPrivateKey = settings.value(SER_KEY).toByteArray();
if (m_CachedPemCert.isEmpty() || m_CachedPrivateKey.isEmpty()) {
qDebug() << "No existing credentials found";
qInfo() << "No existing credentials found";
createCredentials(settings);
}
else if (getSslCertificate().isNull()) {
@@ -157,10 +157,14 @@ IdentityManager::getSslKey()
// We must write out our PEM in the old PKCS1 format for SecureTransport
// on macOS/iOS to be able to read it.
#ifdef Q_OS_DARWIN
PEM_write_bio_PrivateKey_traditional(bio, pk, nullptr, nullptr, 0, nullptr, 0);
#else
PEM_write_bio_PrivateKey(bio, pk, nullptr, nullptr, 0, nullptr, 0);
#endif
BUF_MEM* mem;
BIO_get_mem_ptr(bio, &mem);
PEM_write_bio_PrivateKey_traditional(bio, pk, nullptr, nullptr, 0, nullptr, 0);
m_CachedSslKey = QSslKey(QByteArray::fromRawData(mem->data, (int)mem->length), QSsl::Rsa);
BIO_free(bio);
@@ -187,14 +191,15 @@ IdentityManager::getUniqueId()
// Load the unique ID from settings
m_CachedUniqueId = settings.value(SER_UNIQUEID).toString();
if (!m_CachedUniqueId.isEmpty() && !m_CachedUniqueId.isNull()) {
qDebug() << "Loaded unique ID from settings: " << m_CachedUniqueId;
qInfo() << "Loaded unique ID from settings:" << m_CachedUniqueId;
}
else {
// Generate a new unique ID in base 16
m_CachedUniqueId = QString::number(
QRandomGenerator64::securelySeeded().generate64(), 16);
uint64_t uid;
RAND_bytes(reinterpret_cast<unsigned char*>(&uid), sizeof(uid));
m_CachedUniqueId = QString::number(uid, 16);
qDebug() << "Generated new unique ID: " << m_CachedUniqueId;
qInfo() << "Generated new unique ID:" << m_CachedUniqueId;
settings.setValue(SER_UNIQUEID, m_CachedUniqueId);
}
+45 -16
View File
@@ -16,6 +16,8 @@
NvHTTP::NvHTTP(QString address) :
m_Address(address)
{
Q_ASSERT(!address.isEmpty());
m_BaseUrlHttp.setScheme("http");
m_BaseUrlHttps.setScheme("https");
m_BaseUrlHttp.setHost(address);
@@ -56,7 +58,7 @@ NvHTTP::getCurrentGame(QString serverInfo)
}
QString
NvHTTP::getServerInfo()
NvHTTP::getServerInfo(NvLogLevel logLevel)
{
QString serverInfo;
@@ -67,7 +69,8 @@ NvHTTP::getServerInfo()
serverInfo = openConnectionToString(m_BaseUrlHttps,
"serverinfo",
nullptr,
true);
true,
logLevel);
// Throws if the request failed
verifyResponseStatus(serverInfo);
}
@@ -79,7 +82,8 @@ NvHTTP::getServerInfo()
serverInfo = openConnectionToString(m_BaseUrlHttp,
"serverinfo",
nullptr,
true);
true,
logLevel);
verifyResponseStatus(serverInfo);
}
else
@@ -123,6 +127,11 @@ NvHTTP::launchApp(int appId,
bool localAudio,
int gamepadMask)
{
int riKeyId;
memcpy(&riKeyId, streamConfig->remoteInputAesIv, sizeof(riKeyId));
riKeyId = qFromBigEndian(riKeyId);
QString response =
openConnectionToString(m_BaseUrlHttps,
"launch",
@@ -132,7 +141,7 @@ NvHTTP::launchApp(int appId,
QString::number(streamConfig->fps)+
"&additionalStates=1&sops="+QString::number(sops ? 1 : 0)+
"&rikey="+QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex()+
"&rikeyid="+QString::number(qFromBigEndian(*(int*)streamConfig->remoteInputAesIv))+
"&rikeyid="+QString::number(riKeyId)+
(streamConfig->enableHdr ?
"&hdrMode=1&clientHdrCapVersion=0&clientHdrCapSupportedFlagsInUint32=0&clientHdrCapMetaDataId=NV_STATIC_METADATA_TYPE_1&clientHdrCapDisplayData=0x0x0x0x0x0x0x0x0x0x0" :
"")+
@@ -149,11 +158,16 @@ NvHTTP::launchApp(int appId,
void
NvHTTP::resumeApp(PSTREAM_CONFIGURATION streamConfig)
{
int riKeyId;
memcpy(&riKeyId, streamConfig->remoteInputAesIv, sizeof(riKeyId));
riKeyId = qFromBigEndian(riKeyId);
QString response =
openConnectionToString(m_BaseUrlHttps,
"resume",
"rikey="+QString(QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex())+
"&rikeyid="+QString::number(qFromBigEndian(*(int*)streamConfig->remoteInputAesIv))+
"&rikeyid="+QString::number(riKeyId)+
"&surroundAudioInfo="+getSurroundAudioInfoString(streamConfig->audioConfiguration),
false);
@@ -175,7 +189,7 @@ NvHTTP::quitApp()
// Newer GFE versions will just return success even if quitting fails
// if we're not the original requestor.
if (getCurrentGame(getServerInfo()) != 0) {
if (getCurrentGame(getServerInfo(NvHTTP::ERROR)) != 0) {
// Generate a synthetic GfeResponseException letting the caller know
// that they can't kill someone else's stream.
throw GfeHttpResponseException(599, "");
@@ -215,7 +229,8 @@ NvHTTP::getAppList()
QString appxml = openConnectionToString(m_BaseUrlHttps,
"applist",
nullptr,
true);
true,
NvLogLevel::ERROR);
verifyResponseStatus(appxml);
QXmlStreamReader xmlReader(appxml);
@@ -265,7 +280,10 @@ NvHTTP::verifyResponseStatus(QString xml)
else
{
QString statusMessage = xmlReader.attributes().value("status_message").toString();
qDebug() << "Request failed: " << statusCode << " " << statusMessage;
if (statusCode != 401) {
// 401 is expected for unpaired PCs when we fetch serverinfo over HTTPS
qWarning() << "Request failed:" << statusCode << statusMessage;
}
throw GfeHttpResponseException(statusCode, statusMessage);
}
}
@@ -279,7 +297,8 @@ NvHTTP::getBoxArt(int appId)
"appasset",
"appid="+QString::number(appId)+
"&AssetType=2&AssetIdx=0",
true);
true,
NvLogLevel::VERBOSE);
QImage image = QImageReader(reply).read();
delete reply;
@@ -325,12 +344,15 @@ QString
NvHTTP::openConnectionToString(QUrl baseUrl,
QString command,
QString arguments,
bool enableTimeout)
bool enableTimeout,
NvLogLevel logLevel)
{
QNetworkReply* reply = openConnection(baseUrl, command, arguments, enableTimeout);
QNetworkReply* reply = openConnection(baseUrl, command, arguments, enableTimeout, logLevel);
QString ret;
ret = QTextStream(reply).readAll();
QTextStream stream(reply);
stream.setCodec("UTF-8");
ret = stream.readAll();
delete reply;
return ret;
@@ -340,7 +362,8 @@ QNetworkReply*
NvHTTP::openConnection(QUrl baseUrl,
QString command,
QString arguments,
bool enableTimeout)
bool enableTimeout,
NvLogLevel logLevel)
{
// Build a URL for the request
QUrl url(baseUrl);
@@ -366,13 +389,17 @@ NvHTTP::openConnection(QUrl baseUrl,
{
QTimer::singleShot(REQUEST_TIMEOUT_MS, &loop, SLOT(quit()));
}
qDebug() << "Executing request: " << url.toString();
if (logLevel >= NvLogLevel::VERBOSE) {
qInfo() << "Executing request:" << url.toString();
}
loop.exec(QEventLoop::ExcludeUserInputEvents);
// Abort the request if it timed out
if (!reply->isFinished())
{
qDebug() << "Aborting timed out request for " << url.toString();
if (logLevel >= NvLogLevel::ERROR) {
qWarning() << "Aborting timed out request for" << url.toString();
}
reply->abort();
}
@@ -383,7 +410,9 @@ NvHTTP::openConnection(QUrl baseUrl,
// Handle error
if (reply->error() != QNetworkReply::NoError)
{
qDebug() << command << " request failed with error " << reply->error();
if (logLevel >= NvLogLevel::ERROR) {
qWarning() << command << " request failed with error " << reply->error();
}
GfeHttpResponseException exception(reply->error(), reply->errorString());
delete reply;
throw exception;
+11 -3
View File
@@ -80,6 +80,12 @@ private:
class NvHTTP
{
public:
enum NvLogLevel {
NONE,
ERROR,
VERBOSE
};
explicit NvHTTP(QString address);
static
@@ -87,7 +93,7 @@ public:
getCurrentGame(QString serverInfo);
QString
getServerInfo();
getServerInfo(NvLogLevel logLevel);
static
void
@@ -107,7 +113,8 @@ public:
openConnectionToString(QUrl baseUrl,
QString command,
QString arguments,
bool enableTimeout);
bool enableTimeout,
NvLogLevel logLevel = NvLogLevel::VERBOSE);
static
QVector<int>
@@ -143,7 +150,8 @@ private:
openConnection(QUrl baseUrl,
QString command,
QString arguments,
bool enableTimeout);
bool enableTimeout,
NvLogLevel logLevel);
QString m_Address;
QNetworkAccessManager m_Nam;
+26 -24
View File
@@ -1,8 +1,6 @@
#include "nvpairingmanager.h"
#include "utils.h"
#include <QRandomGenerator>
#include <openssl/bio.h>
#include <openssl/aes.h>
#include <openssl/rand.h>
@@ -21,7 +19,7 @@ NvPairingManager::NvPairingManager(QString address) :
BIO_free_all(bio);
if (m_Cert == nullptr)
{
throw new std::runtime_error("Unable to load certificate");
throw std::runtime_error("Unable to load certificate");
}
QByteArray pk = IdentityManager::get()->getPrivateKey();
@@ -32,7 +30,7 @@ NvPairingManager::NvPairingManager(QString address) :
BIO_free_all(bio);
if (m_PrivateKey == nullptr)
{
throw new std::runtime_error("Unable to load private key");
throw std::runtime_error("Unable to load private key");
}
}
@@ -89,13 +87,15 @@ NvPairingManager::getSignatureFromPemCert(QByteArray certificate)
X509* cert = PEM_read_bio_X509(bio, nullptr, nullptr, nullptr);
BIO_free_all(bio);
#if (OPENSSL_VERSION_NUMBER < 0x10100000L)
ASN1_BIT_STRING *asnSignature;
#else
const ASN1_BIT_STRING *asnSignature;
#endif
#if (OPENSSL_VERSION_NUMBER < 0x10002000L)
ASN1_BIT_STRING *asnSignature = cert->signature;
#elif (OPENSSL_VERSION_NUMBER < 0x10100000L)
ASN1_BIT_STRING *asnSignature;
X509_get0_signature(&asnSignature, NULL, cert);
#else
const ASN1_BIT_STRING *asnSignature;
X509_get0_signature(&asnSignature, NULL, cert);
#endif
QByteArray signature(reinterpret_cast<char*>(asnSignature->data), asnSignature->length);
@@ -164,7 +164,7 @@ NvPairingManager::PairState
NvPairingManager::pair(QString appVersion, QString pin)
{
int serverMajorVersion = NvHTTP::parseQuad(appVersion).at(0);
qDebug() << "Pairing with server generation: " << serverMajorVersion;
qInfo() << "Pairing with server generation:" << serverMajorVersion;
QCryptographicHash::Algorithm hashAlgo;
int hashLength;
@@ -196,14 +196,14 @@ NvPairingManager::pair(QString appVersion, QString pin)
NvHTTP::verifyResponseStatus(getCert);
if (NvHTTP::getXmlString(getCert, "paired") != "1")
{
qDebug() << "Failed pairing at stage #1";
qCritical() << "Failed pairing at stage #1";
return PairState::FAILED;
}
QByteArray serverCert = NvHTTP::getXmlStringFromHex(getCert, "plaincert");
if (serverCert == nullptr)
{
qDebug() << "Server likely already pairing";
qCritical() << "Server likely already pairing";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
return PairState::ALREADY_IN_PROGRESS;
}
@@ -218,7 +218,7 @@ NvPairingManager::pair(QString appVersion, QString pin)
NvHTTP::verifyResponseStatus(challengeXml);
if (NvHTTP::getXmlString(challengeXml, "paired") != "1")
{
qDebug() << "Failed pairing at stage #2";
qCritical() << "Failed pairing at stage #2";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
return PairState::FAILED;
}
@@ -228,13 +228,15 @@ NvPairingManager::pair(QString appVersion, QString pin)
QByteArray challengeResponse;
QByteArray serverResponse(challengeResponseData.data(), hashLength);
#if (OPENSSL_VERSION_NUMBER < 0x10100000L)
#if (OPENSSL_VERSION_NUMBER < 0x10002000L)
ASN1_BIT_STRING *asnSignature = m_Cert->signature;
#elif (OPENSSL_VERSION_NUMBER < 0x10100000L)
ASN1_BIT_STRING *asnSignature;
#else
const ASN1_BIT_STRING *asnSignature;
#endif
X509_get0_signature(&asnSignature, NULL, m_Cert);
#else
const ASN1_BIT_STRING *asnSignature;
X509_get0_signature(&asnSignature, NULL, m_Cert);
#endif
challengeResponse.append(challengeResponseData.data() + hashLength, 16);
challengeResponse.append(reinterpret_cast<char*>(asnSignature->data), asnSignature->length);
@@ -249,7 +251,7 @@ NvPairingManager::pair(QString appVersion, QString pin)
NvHTTP::verifyResponseStatus(respXml);
if (NvHTTP::getXmlString(respXml, "paired") != "1")
{
qDebug() << "Failed pairing at stage #3";
qCritical() << "Failed pairing at stage #3";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
return PairState::FAILED;
}
@@ -262,7 +264,7 @@ NvPairingManager::pair(QString appVersion, QString pin)
serverSignature,
serverCert))
{
qDebug() << "MITM detected";
qCritical() << "MITM detected";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
return PairState::FAILED;
}
@@ -273,7 +275,7 @@ NvPairingManager::pair(QString appVersion, QString pin)
expectedResponseData.append(serverSecret);
if (QCryptographicHash::hash(expectedResponseData, hashAlgo) != serverResponse)
{
qDebug() << "Incorrect PIN";
qCritical() << "Incorrect PIN";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
return PairState::PIN_WRONG;
}
@@ -290,7 +292,7 @@ NvPairingManager::pair(QString appVersion, QString pin)
NvHTTP::verifyResponseStatus(secretRespXml);
if (NvHTTP::getXmlString(secretRespXml, "paired") != "1")
{
qDebug() << "Failed pairing at stage #4";
qCritical() << "Failed pairing at stage #4";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
return PairState::FAILED;
}
@@ -302,7 +304,7 @@ NvPairingManager::pair(QString appVersion, QString pin)
NvHTTP::verifyResponseStatus(pairChallengeXml);
if (NvHTTP::getXmlString(pairChallengeXml, "paired") != "1")
{
qDebug() << "Failed pairing at stage #5";
qCritical() << "Failed pairing at stage #5";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
return PairState::FAILED;
}
@@ -0,0 +1,130 @@
<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop">
<id>com.moonlight_stream.Moonlight</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0+</project_license>
<name>Moonlight</name>
<summary>Stream games from your NVIDIA GameStream-enabled PC</summary>
<description>
<p>Moonlight can stream games and other applications from a PC with an NVIDIA GeForce GTX 600-series or higher GPU and GeForce Experience installed.</p>
<p>Features include:</p>
<ul>
<li>Streaming at up to 4K resolution</li>
<li>Support for up to 120 FPS streaming on high refresh rate monitors</li>
<li>Hardware accelerated video decoding with VAAPI and VDPAU support</li>
<li>5.1 surround sound audio support</li>
<li>HEVC support for better video compression efficiency</li>
<li>Gamepad support with SDL mapping compatibility</li>
</ul>
</description>
<url type="homepage">https://moonlight-stream.com</url>
<url type="bugtracker">https://github.com/moonlight-stream/moonlight-qt/issues</url>
<url type="help">https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide</url>
<screenshots>
<screenshot type="default">
<image>https://moonlight-stream.com/appstream_resources/moonlight_screenshot_1.png</image>
</screenshot>
<screenshot>
<image>https://moonlight-stream.com/appstream_resources/moonlight_screenshot_2.png</image>
</screenshot>
</screenshots>
<releases>
<release version="0.4.0" date="2018-09-08">
<description>
<p>New features:</p>
<ul>
<li>Added option to enable (unsupported) 90/120 FPS streaming on 60 Hz monitors</li>
<li>Added refresh rate matching for better frame pacing on high refresh rate monitors</li>
<li>The streaming window now appears on the same monitor the UI was displayed on</li>
<li>The streaming window is now centered on the target monitor</li>
<li>Display a dialog when the connection is terminated by the remote PC</li>
<li>Added option to select between full-screen exclusive and borderless windowed mode</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed streaming with no audio device</li>
<li>Fixed mouse lag with some high polling rate mice</li>
<li>Improved UI performance on the app grid page</li>
<li>1440p and 4K 120 FPS performance is improved to avoid encoder bottlenecks</li>
<li>Autodetect audio configuration option removed because it was broken</li>
</ul>
</description>
</release>
<release version="0.3.0" date="2018-08-21">
<description>
<p>Bugfixes:</p>
<ul>
<li>Reduced power consumption when the app is minimized</li>
<li>Fixed malformed asset requests being sent when the first host in the grid is offline</li>
</ul>
</description>
</release>
<release version="0.2.0" date="2018-08-12">
<description>
<p>Bugfixes:</p>
<ul>
<li>Fixed functionality of '=', 'Numpad Dot', and 'Numpad Enter' keys</li>
<li>Fixed uninitialized variable causing strange gamepad behavior</li>
<li>Added a warning for incompatible configs and decoder failures</li>
<li>Added a warning for Wayland performance issues</li>
<li>Stopped capturing the mouse by default for windowed streams</li>
</ul>
</description>
</release>
<release version="0.1.0" date="2018-08-05">
<description>
<p>New features:</p>
<ul>
<li>Allow streaming at the client's native resolution</li>
<li>VDPAU hardware decoding support for NVIDIA GPUs</li>
<li>Updated UI to replace status text with icons</li>
<li>Stream window is now resizable</li>
<li>Display warnings during game launch for configuration issues</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Gamepad input now works even if the app doesn't have focus</li>
<li>Fixed streaming black screen if the host supported HEVC but the client didn't</li>
<li>Fixed broken video scaling causing extra stretching and off-center video</li>
<li>Fixed gamepad input issue causing some Y axis inputs to be reversed</li>
</ul>
</description>
</release>
<release version="0.0.5" date="2018-08-01">
<description>
<p>Changes from 0.0.4:</p>
<ul>
<li>Fixed a bug causing increased frame drops and input lag</li>
<li>Added support for quitting running games</li>
<li>Added support for waking sleeping PCs with Wake-on-LAN</li>
<li>Increased the FPS limit to 120 FPS</li>
</ul>
</description>
</release>
<release version="0.0.4a" date="2018-07-30">
<description>
<p>Initial pre-alpha release for Linux. Please file bugs!</p>
</description>
</release>
</releases>
<categories>
<category>Game</category>
<category>Qt</category>
</categories>
<developer_name>Moonlight Game Streaming Team</developer_name>
<update_contact>cameron@moonlight-stream.com</update_contact>
<launchable type="desktop-id">com.moonlight_stream.Moonlight.desktop</launchable>
<provides>
<binary>moonlight</binary>
</provides>
<content_rating type="oars-1.0" />
</component>
@@ -0,0 +1,9 @@
[Desktop Entry]
Name=Moonlight
Comment=Stream games from your NVIDIA GameStream-enabled PC
Exec=moonlight
Icon=moonlight
Terminal=false
Type=Application
Categories=Qt;Game;
Keywords=nvidia;gamestream;stream;
+101 -29
View File
@@ -1,4 +1,5 @@
import QtQuick 2.9
import QtQuick.Dialogs 1.2
import QtQuick.Controls 2.2
import AppModel 1.0
@@ -12,29 +13,28 @@ GridView {
id: appGrid
anchors.fill: parent
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
anchors.topMargin: 5
anchors.topMargin: 20
anchors.rightMargin: 5
anchors.bottomMargin: 5
cellWidth: 225; cellHeight: 350;
focus: true
// Cache delegates for 1000px in both directions to improve
// scrolling and resizing performance
cacheBuffer: 1000
cellWidth: 225; cellHeight: 385;
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
function computerLost()
{
// Go back to the PC view on PC loss
stackView.pop()
}
onVisibleChanged: {
if (visible) {
// Start polling when this view is shown
ComputerManager.startPolling()
appModel.computerLost.connect(computerLost)
}
else {
// Stop polling when this view is not on top
ComputerManager.stopPollingAsync()
appModel.computerLost.disconnect(computerLost)
}
}
@@ -47,18 +47,13 @@ GridView {
model: appModel
delegate: Item {
width: 200; height: 300;
Component.onCompleted: {
if (model.running) {
appNameText.text = "<font color=\"green\">Running</font><font color=\"white\"> - </font>" + appNameText.text
}
}
delegate: ItemDelegate {
width: 200; height: 335;
Image {
id: appIcon
anchors.horizontalCenter: parent.horizontalCenter;
y: 20
source: model.boxart
sourceSize {
width: 150
@@ -66,31 +61,108 @@ GridView {
}
}
Image {
id: runningIcon
anchors.centerIn: appIcon
visible: model.running
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
sourceSize {
width: 75
height: 75
}
}
Text {
id: appNameText
text: model.name
color: "white"
width: parent.width
height: 100
height: 125
anchors.top: appIcon.bottom
font.pointSize: 26
font.pointSize: 22
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.Wrap
elide: Text.ElideRight
}
function launchOrResumeSelectedApp()
{
var runningIndex = appModel.getRunningAppIndex()
if (runningIndex >= 0 && runningIndex !== index) {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = true
quitAppDialog.open()
return
}
var component = Qt.createComponent("StreamSegue.qml")
var segue = component.createObject(stackView, {"appName": model.name, "session": appModel.createSessionForApp(index)})
stackView.push(segue)
}
onClicked: {
// Nothing is running or this app is running
launchOrResumeSelectedApp()
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.RightButton
onClicked: {
// TODO: Check if a different game is running
var component = Qt.createComponent("StreamSegue.qml")
var segue = component.createObject(stackView)
segue.appname = model.name
segue.session = appModel.createSessionForApp(index)
stackView.push(segue)
// Right click
appContextMenu.open()
}
}
Menu {
id: appContextMenu
MenuItem {
text: model.running ? "Resume Game" : "Launch Game"
onTriggered: {
appContextMenu.close()
launchOrResumeSelectedApp()
}
height: visible ? implicitHeight : 0
}
MenuItem {
text: "Quit Game"
onTriggered: {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = false
quitAppDialog.open()
}
visible: model.running
height: visible ? implicitHeight : 0
}
}
}
MessageDialog {
id: quitAppDialog
modality:Qt.WindowModal
property string appName : "";
property bool segueToStream : false
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
standardButtons: StandardButton.Yes | StandardButton.No
onYes: {
var component = Qt.createComponent("QuitSegue.qml")
var params = {"appName": appName}
if (segueToStream) {
// Store the session and app name if we're going to stream after
// successfully quitting the old app.
params.nextAppName = model.name
params.nextSession = appModel.createSessionForApp(index)
}
else {
params.nextAppName = null
params.nextSession = null
}
stackView.push(component.createObject(stackView, params))
// Trigger the quit after pushing the quit segue on screen
appModel.quitRunningApp()
}
}
ScrollBar.vertical: ScrollBar {
+127 -79
View File
@@ -1,11 +1,13 @@
import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.3
import QtQuick.Dialogs 1.2
import QtQuick.Layouts 1.3
import QtQuick.Window 2.2
import ComputerModel 1.0
import ComputerManager 1.0
import StreamingPreferences 1.0
GridView {
property ComputerModel computerModel : createModel()
@@ -13,11 +15,10 @@ GridView {
id: pcGrid
anchors.fill: parent
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
anchors.topMargin: 5
anchors.topMargin: 20
anchors.rightMargin: 5
anchors.bottomMargin: 5
cellWidth: 350; cellHeight: 350;
focus: true
objectName: "Computers"
// The StackView will trigger a visibility change when
@@ -25,19 +26,19 @@ GridView {
// routine to run, but only if we start as invisible
visible: false
StreamingPreferences {
id: prefs
}
Component.onCompleted: {
// Setup signals on CM
ComputerManager.computerAddCompleted.connect(addComplete)
}
onVisibleChanged: {
if (visible) {
// Start polling when this view is shown
ComputerManager.startPolling()
if (prefs.isRunningWayland()) {
waylandDialog.open()
}
else {
// Stop polling when this view is not top-most
ComputerManager.stopPollingAsync()
else if (!prefs.hasAnyHardwareAcceleration()) {
noHwDecoderDialog.open()
}
}
@@ -46,11 +47,8 @@ GridView {
// Close the PIN dialog
pairDialog.close()
// Start polling again
ComputerManager.startPolling()
// Display a failed dialog if we got an error
if (error !== null) {
if (error !== undefined) {
errorDialog.text = error
errorDialog.open()
}
@@ -72,14 +70,14 @@ GridView {
return model
}
model: createModel()
model: computerModel
delegate: Item {
delegate: ItemDelegate {
width: 300; height: 300;
Image {
id: pcIcon
anchors.horizontalCenter: parent.horizontalCenter;
anchors.horizontalCenter: parent.horizontalCenter
source: {
model.addPc ? "qrc:/res/ic_add_to_queue_white_48px.svg" : "qrc:/res/ic_tv_white_48px.svg"
}
@@ -89,6 +87,30 @@ GridView {
}
}
Image {
// TODO: Tooltip
id: stateIcon
anchors.horizontalCenter: pcIcon.horizontalCenter
anchors.verticalCenter: pcIcon.verticalCenter
anchors.verticalCenterOffset: -10
visible: !model.addPc && !model.statusUnknown && (!model.online || !model.paired)
source: !model.online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg"
sourceSize {
width: 75
height: 75
}
}
BusyIndicator {
id: statusUnknownSpinner
anchors.horizontalCenter: pcIcon.horizontalCenter
anchors.verticalCenter: pcIcon.verticalCenter
anchors.verticalCenterOffset: -10
width: 75
height: 75
visible: !model.addPc && model.statusUnknown
}
Text {
id: pcNameText
text: model.name
@@ -101,76 +123,64 @@ GridView {
wrapMode: Text.Wrap
}
Text {
function getStatusText(model)
{
if (model.online) {
var text = "<font color=\"green\">Online</font>"
text += "<font color=\"white\"> - </font>"
if (model.paired) {
text += "<font color=\"skyblue\">Paired</font>"
}
else if (model.busy) {
text += "<font color=\"red\">Busy</font>"
}
else {
text += "<font color=\"red\">Not Paired</font>"
}
return text
}
else {
return "<font color=\"red\">Offline</font>";
Menu {
id: pcContextMenu
MenuItem {
text: "Wake PC"
onTriggered: computerModel.wakeComputer(index)
visible: !model.addPc && !model.online && model.wakeable
height: visible ? implicitHeight : 0
}
MenuItem {
text: "Delete PC"
onTriggered: {
deletePcDialog.pcIndex = index
// get confirmation first, actual closing is called from the dialog
deletePcDialog.open()
}
}
}
id: pcPairedText
text: getStatusText(model)
visible: !model.addPc
onClicked: {
if (model.addPc) {
addPcDialog.open()
}
else if (model.online) {
if (model.paired) {
// go to game view
var component = Qt.createComponent("AppView.qml")
var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name})
stackView.push(appView)
}
else {
if (!model.busy) {
var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4)
width: parent.width
anchors.top: pcNameText.bottom
font.pointSize: 24
horizontalAlignment: Text.AlignHCenter
// Kick off pairing in the background
computerModel.pairComputer(index, pin)
// Display the pairing dialog
pairDialog.pin = pin
pairDialog.open()
}
else {
// cannot pair while something is streaming or attempting to pair
errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
errorDialog.open()
}
}
} else if (!model.online) {
pcContextMenu.open()
}
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.RightButton;
onClicked: {
if (model.addPc) {
addPcDialog.open()
}
else if (model.online) {
if (model.paired) {
// go to game view
var component = Qt.createComponent("AppView.qml")
var appView = component.createObject(stackView)
appView.computerIndex = index
appView.objectName = model.name
stackView.push(appView)
}
else {
if (!model.busy) {
var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4)
// Stop polling, since pairing may make GFE unresponsive
ComputerManager.stopPollingAsync()
// Kick off pairing in the background
computerModel.pairComputer(index, pin)
// Display the pairing dialog
pairDialog.pin = pin
pairDialog.open()
}
else {
// cannot pair while something is streaming or attempting to pair
errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
errorDialog.open()
}
}
}
else {
// TODO: Wake on LAN and delete PC options
// right click
if (!model.addPc) { // but only for actual PCs, not the add-pc option
pcContextMenu.open()
}
}
}
@@ -184,6 +194,31 @@ GridView {
standardButtons: StandardButton.Ok
}
MessageDialog {
id: noHwDecoderDialog
modality:Qt.WindowModal
icon: StandardIcon.Warning
standardButtons: StandardButton.Ok | StandardButton.Help
text: "No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
"Your streaming performance may be severely degraded in this configuration. " +
"Click the Help button for more information on solving this problem."
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
}
}
MessageDialog {
id: waylandDialog
modality:Qt.WindowModal
icon: StandardIcon.Warning
standardButtons: StandardButton.Ok | StandardButton.Help
text: "Moonlight does not support hardware acceleration on Wayland. Continuing on Wayland may result in poor streaming performance. " +
"Please switch to an X session for optimal performance."
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
}
}
MessageDialog {
id: pairDialog
// don't allow edits to the rest of the window while open
@@ -196,6 +231,19 @@ GridView {
}
}
MessageDialog {
id: deletePcDialog
// don't allow edits to the rest of the window while open
modality:Qt.WindowModal
property int pcIndex : -1;
text:"Are you sure you want to remove this PC?"
standardButtons: StandardButton.Yes | StandardButton.No
onYes: {
console.log("deleting PC pairing for PC at index: " + pcIndex)
computerModel.deleteComputer(pcIndex);
}
}
Dialog {
id: addPcDialog
property string label: "Enter the IP address of your GameStream PC"
+78
View File
@@ -0,0 +1,78 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import ComputerManager 1.0
import Session 1.0
Item {
property string appName
property Session nextSession : null
property string nextAppName : ""
property string stageText : "Quitting " + appName + "..."
anchors.fill: parent
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
function quitAppCompleted(error)
{
// Display a failed dialog if we got an error
if (error !== undefined) {
errorDialog.text = error
errorDialog.open()
}
// Exit this view
stackView.pop()
// If we're supposed to launch another game after this, do so now
if (error === undefined && nextSession !== null) {
var component = Qt.createComponent("StreamSegue.qml")
var segue = component.createObject(stackView, {"appName": nextAppName, "session": nextSession})
stackView.push(segue)
}
}
onVisibleChanged: {
if (visible) {
// Connect the quit completion signal
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
}
else {
// Disconnect the signal
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
}
}
Row {
anchors.centerIn: parent
spacing: 5
BusyIndicator {
id: stageSpinner
}
Label {
id: stageLabel
height: stageSpinner.height
text: stageText
font.pointSize: 20
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
color: "white"
}
}
MessageDialog {
id: errorDialog
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok
}
}
+423 -121
View File
@@ -16,14 +16,13 @@ ScrollView {
}
Column {
x: 10
y: 10
width: settingsPage.width
height: 400
padding: 10
id: settingsColumn1
width: settingsPage.width / 2 - padding
GroupBox {
id: basicSettingsGroupBox
width: (parent.width - 20)
width: (parent.width - 2 * parent.padding)
padding: 12
title: "<font color=\"skyblue\">Basic Settings</font>"
font.pointSize: 12
@@ -35,7 +34,7 @@ ScrollView {
Label {
width: parent.width
id: resFPStitle
text: qsTr("Resolution and FPS target")
text: qsTr("Resolution and FPS")
font.pointSize: 12
wrapMode: Text.Wrap
color: "white"
@@ -44,84 +43,208 @@ ScrollView {
Label {
width: parent.width
id: resFPSdesc
text: qsTr("Setting values too high for your device may cause lag or crashes")
text: qsTr("Setting values too high for your PC may cause lag, stuttering, or errors.")
font.pointSize: 9
wrapMode: Text.Wrap
color: "white"
}
ComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
// load the saved width/height/fps, and iterate through the ComboBox until a match is found
// set it to that index.
var saved_width = prefs.width
var saved_height = prefs.height
var saved_fps = prefs.fps
currentIndex = 0
for(var i = 0; i < resolutionComboBox.count; i++) {
var el_width = parseInt(resolutionListModel.get(i).video_width);
var el_height = parseInt(resolutionListModel.get(i).video_height);
var el_fps = parseInt(resolutionListModel.get(i).video_fps);
if(saved_width === el_width &&
saved_height === el_height &&
saved_fps === el_fps) {
currentIndex = i
}
Row {
spacing: 5
ComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
// Add native resolutions for all attached displays
var done = false
for (var displayIndex = 0; !done; displayIndex++) {
for (var displayResIndex = 0; displayResIndex < 2; displayResIndex++) {
var screenRect;
// Some platforms have different desktop resolutions
// and native resolutions (like macOS with Retina displays)
if (displayResIndex == 0) {
screenRect = prefs.getDesktopResolution(displayIndex)
}
else {
screenRect = prefs.getNativeResolution(displayIndex)
}
if (screenRect.width === 0) {
// Exceeded max count of displays
done = true
break
}
var indexToAdd = 0
for (var j = 0; j < resolutionComboBox.count; j++) {
var existing_width = parseInt(resolutionListModel.get(j).video_width);
var existing_height = parseInt(resolutionListModel.get(j).video_height);
if (screenRect.width === existing_width && screenRect.height === existing_height) {
// Duplicate entry, skip
indexToAdd = -1
break
}
else if (screenRect.width * screenRect.height > existing_width * existing_height) {
// Candidate entrypoint after this entry
indexToAdd = j + 1
}
}
// Insert this display's resolution if it's not a duplicate
if (indexToAdd >= 0) {
resolutionListModel.insert(indexToAdd,
{
"text": "Native ("+screenRect.width+"x"+screenRect.height+")",
"video_width": ""+screenRect.width,
"video_height": ""+screenRect.height
})
}
}
}
// load the saved width/height, and iterate through the ComboBox until a match is found
// and set it to that index.
var saved_width = prefs.width
var saved_height = prefs.height
currentIndex = 0
for (var i = 0; i < resolutionListModel.count; i++) {
var el_width = parseInt(resolutionListModel.get(i).video_width);
var el_height = parseInt(resolutionListModel.get(i).video_height);
// Pick the highest value lesser or equal to the saved resolution
if (saved_width * saved_height >= el_width * el_height) {
currentIndex = i
}
}
// Persist the selected value
activated(currentIndex)
}
id: resolutionComboBox
width: 200
textRole: "text"
model: ListModel {
id: resolutionListModel
// Other elements may be added at runtime
// based on attached display resolution
ListElement {
text: "720p"
video_width: "1280"
video_height: "720"
}
ListElement {
text: "1080p"
video_width: "1920"
video_height: "1080"
}
ListElement {
text: "1440p"
video_width: "2560"
video_height: "1440"
}
ListElement {
text: "4K"
video_width: "3840"
video_height: "2160"
}
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
var selectedWidth = parseInt(resolutionListModel.get(currentIndex).video_width)
var selectedHeight = parseInt(resolutionListModel.get(currentIndex).video_height)
// Only modify the bitrate if the values actually changed
if (prefs.width !== selectedWidth || prefs.height !== selectedHeight) {
prefs.width = selectedWidth
prefs.height = selectedHeight
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
slider.value = prefs.bitrateKbps
}
}
}
id: resolutionComboBox
width: Math.min(bitrateDesc.implicitWidth, parent.width)
font.pointSize: 9
textRole: "text"
model: ListModel {
id: resolutionListModel
ListElement {
text: "720p 30 FPS"
video_width: "1280"
video_height: "720"
video_fps: "30"
}
ListElement {
text: "720p 60 FPS"
video_width: "1280"
video_height: "720"
video_fps: "60"
}
ListElement {
text: "1080p 30 FPS"
video_width: "1920"
video_height: "1080"
video_fps: "30"
}
ListElement {
text: "1080p 60 FPS"
video_width: "1920"
video_height: "1080"
video_fps: "60"
}
ListElement {
text: "4K 30 FPS"
video_width: "3840"
video_height: "2160"
video_fps: "30"
}
ListElement {
text: "4K 60 FPS"
video_width: "3840"
video_height: "2160"
video_fps: "60"
}
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs.width = parseInt(resolutionListModel.get(currentIndex).video_width)
prefs.height = parseInt(resolutionListModel.get(currentIndex).video_height)
prefs.fps = parseInt(resolutionListModel.get(currentIndex).video_fps)
ComboBox {
function createModel() {
var fpsListModel = Qt.createQmlObject('import QtQuick 2.0; ListModel {}', parent, '')
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
slider.value = prefs.bitrateKbps
// Get the max supported FPS on this system
var max_fps = prefs.getMaximumStreamingFrameRate();
// Default entries
fpsListModel.append({"text": "30 FPS", "video_fps": "30"})
fpsListModel.append({"text": "60 FPS", "video_fps": "60"})
// Add unsupported FPS values that come before the display max FPS
if (prefs.unsupportedFps) {
if (max_fps > 90) {
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
}
if (max_fps > 120) {
fpsListModel.append({"text": "120 FPS (Unsupported)", "video_fps": "120"})
}
}
// Use 64 as the cutoff for adding a separate option to
// handle wonky displays that report just over 60 Hz.
if (max_fps > 64) {
fpsListModel.append({"text": max_fps+" FPS", "video_fps": ""+max_fps})
}
// Add unsupported FPS values that come after the display max FPS
if (prefs.unsupportedFps) {
if (max_fps < 90) {
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
}
if (max_fps < 120) {
fpsListModel.append({"text": "120 FPS (Unsupported)", "video_fps": "120"})
}
}
return fpsListModel
}
function reinitialize() {
model = createModel()
var saved_fps = prefs.fps
currentIndex = 0
for (var i = 0; i < model.count; i++) {
var el_fps = parseInt(model.get(i).video_fps);
// Pick the highest value lesser or equal to the saved FPS
if (saved_fps >= el_fps) {
currentIndex = i
}
}
// Persist the selected value
activated(currentIndex)
}
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
reinitialize()
}
id: fpsComboBox
textRole: "text"
width: 250
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
var selectedFps = parseInt(model.get(currentIndex).video_fps)
// Only modify the bitrate if the values actually changed
if (prefs.fps !== selectedFps) {
prefs.fps = selectedFps
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
slider.value = prefs.bitrateKbps
}
}
}
}
@@ -151,7 +274,7 @@ ScrollView {
stepSize: 500
from : 500
to: 100000
to: 150000
snapMode: "SnapOnRelease"
width: Math.min(bitrateDesc.implicitWidth, parent.width)
@@ -162,13 +285,60 @@ ScrollView {
}
}
Label {
width: parent.width
id: windowModeTitle
text: qsTr("Display mode")
font.pointSize: 12
wrapMode: Text.Wrap
color: "white"
}
ComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var savedWm = prefs.windowMode
currentIndex = 0
for (var i = 0; i < windowModeListModel.count; i++) {
var thisWm = windowModeListModel.get(i).val;
if (savedWm === thisWm) {
currentIndex = i
break
}
}
activated(currentIndex)
}
id: windowModeComboBox
width: Math.min(bitrateDesc.implicitWidth, parent.width)
textRole: "text"
model: ListModel {
id: windowModeListModel
ListElement {
text: "Full-screen (Recommended)"
val: StreamingPreferences.WM_FULLSCREEN
}
ListElement {
text: "Borderless windowed"
val: StreamingPreferences.WM_FULLSCREEN_DESKTOP
}
ListElement {
text: "Windowed"
val: StreamingPreferences.WM_WINDOWED
}
}
onActivated: {
prefs.windowMode = windowModeListModel.get(currentIndex).val
}
}
CheckBox {
id: fullScreenCheck
text: "<font color=\"white\">Full-screen</font>"
id: vsyncCheck
text: "<font color=\"white\">Enable V-Sync</font>"
font.pointSize: 12
checked: prefs.fullScreen
checked: prefs.enableVsync
onCheckedChanged: {
prefs.fullScreen = checked
prefs.enableVsync = checked
}
}
}
@@ -177,7 +347,7 @@ ScrollView {
GroupBox {
id: audioSettingsGroupBox
width: (parent.width - 20)
width: (parent.width - 2 * parent.padding)
padding: 12
title: "<font color=\"skyblue\">Audio Settings</font>"
font.pointSize: 12
@@ -186,24 +356,71 @@ ScrollView {
anchors.fill: parent
spacing: 5
CheckBox {
id: surroundSoundCheck
text: "<font color=\"white\">Enable 5.1 surround sound</font>"
font.pointSize: 12
Label {
width: parent.width
id: resAudioTitle
text: qsTr("Audio configuration")
font.pointSize: 12
wrapMode: Text.Wrap
color: "white"
}
// the backend actually supports auto/stereo/5.1. We'll expose stereo/5.1
checked: prefs.audioConfig === StreamingPreferences.AC_FORCE_SURROUND
ComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var saved_audio = prefs.audioConfig
currentIndex = 0
for (var i = 0; i < audioListModel.count; i++) {
var el_audio = audioListModel.get(i).val;
if (saved_audio === el_audio) {
currentIndex = i
break
}
}
activated(currentIndex)
}
onCheckedChanged: {
prefs.audioConfig = checked ? StreamingPreferences.AC_FORCE_SURROUND : StreamingPreferences.AC_FORCE_STEREO
id: audioComboBox
width: Math.min(bitrateDesc.implicitWidth, parent.width)
textRole: "text"
model: ListModel {
id: audioListModel
// Detection of audio channels only works on Windows
// and even so, it's still unreliable because audio devices
// lie about how many channels they can support. Hide the
// option to autodetect until this is resolved.
/*ListElement {
text: "Autodetect"
val: StreamingPreferences.AC_AUTO
}*/
ListElement {
text: "Stereo"
val: StreamingPreferences.AC_FORCE_STEREO
}
ListElement {
text: "5.1 surround sound"
val: StreamingPreferences.AC_FORCE_SURROUND
}
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs.audioConfig = audioListModel.get(currentIndex).val
}
}
}
}
}
Column {
padding: 10
anchors.left: settingsColumn1.right
id: settingsColumn2
width: settingsPage.width / 2 - padding
GroupBox {
id: gamepadSettingsGroupBox
width: (parent.width - 20)
width: (parent.width - parent.padding)
padding: 12
title: "<font color=\"skyblue\">Gamepad Settings</font>"
font.pointSize: 12
@@ -221,38 +438,12 @@ ScrollView {
prefs.multiController = checked
}
}
CheckBox {
id: mouseEmulationCheck
text: "<font color=\"white\">Mouse emulation via gamepad</font>"
font.pointSize: 12
// TODO: make this actually do anything
}
}
}
GroupBox {
id: onScreenControlsGroupBox
width: (parent.width - 20)
padding: 12
title: "<font color=\"skyblue\">On-screen Controls Settings</font>"
font.pointSize: 12
Column {
anchors.fill: parent
spacing: 5
CheckBox {
id: onScreenControlsCheck
text: "<font color=\"white\">Show on-screen controls</font>"
font.pointSize: 12
// TODO: make this actually do anything
}
}
}
GroupBox {
id: hostSettingsGroupBox
width: (parent.width - 20)
width: (parent.width - parent.padding)
padding: 12
title: "<font color=\"skyblue\">Host Settings</font>"
font.pointSize: 12
@@ -285,7 +476,7 @@ ScrollView {
GroupBox {
id: advancedSettingsGroupBox
width: (parent.width - 20)
width: (parent.width - parent.padding)
padding: 12
title: "<font color=\"skyblue\">Advanced Settings</font>"
font.pointSize: 12
@@ -294,10 +485,121 @@ ScrollView {
anchors.fill: parent
spacing: 5
Label {
width: parent.width
id: resVDSTitle
text: qsTr("Video decoder")
font.pointSize: 12
wrapMode: Text.Wrap
color: "white"
}
ComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var saved_vds = prefs.videoDecoderSelection
currentIndex = 0
for (var i = 0; i < decoderListModel.count; i++) {
var el_vds = decoderListModel.get(i).val;
if (saved_vds === el_vds) {
currentIndex = i
break
}
}
activated(currentIndex)
}
id: decoderComboBox
width: Math.min(bitrateDesc.implicitWidth, parent.width)
textRole: "text"
model: ListModel {
id: decoderListModel
ListElement {
text: "Automatic (Recommended)"
val: StreamingPreferences.VDS_AUTO
}
ListElement {
text: "Force software decoding"
val: StreamingPreferences.VDS_FORCE_SOFTWARE
}
ListElement {
text: "Force hardware decoding"
val: StreamingPreferences.VDS_FORCE_HARDWARE
}
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs.videoDecoderSelection = decoderListModel.get(currentIndex).val
}
}
Label {
width: parent.width
id: resVCCTitle
text: qsTr("Video codec")
font.pointSize: 12
wrapMode: Text.Wrap
color: "white"
}
ComboBox {
// ignore setting the index at first, and actually set it when the component is loaded
Component.onCompleted: {
var saved_vcc = prefs.videoCodecConfig
currentIndex = 0
for(var i = 0; i < codecListModel.count; i++) {
var el_vcc = codecListModel.get(i).val;
if (saved_vcc === el_vcc) {
currentIndex = i
break
}
}
activated(currentIndex)
}
id: codecComboBox
width: Math.min(bitrateDesc.implicitWidth, parent.width)
textRole: "text"
model: ListModel {
id: codecListModel
ListElement {
text: "Automatic (Recommended)"
val: StreamingPreferences.VCC_AUTO
}
ListElement {
text: "Force H.264"
val: StreamingPreferences.VCC_FORCE_H264
}
ListElement {
text: "Force HEVC"
val: StreamingPreferences.VCC_FORCE_HEVC
}
// HDR seems to be broken in GFE 3.14.1, and even when that's fixed
// we'll probably need to gate this feature on OS support in our
// renderers.
/* ListElement {
text: "Force HEVC HDR"
val: StreamingPreferences.VCC_FORCE_HEVC_HDR
} */
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
prefs.videoCodecConfig = codecListModel.get(currentIndex).val
}
}
CheckBox {
id: neverDropFramesCheck
text: "<font color=\"white\">Never drop frames</font>"
font.pointSize: 12
id: unlockUnsupportedFps
text: "<font color=\"white\">Unlock unsupported FPS options</font>"
font.pointSize: 12
checked: prefs.unsupportedFps
onCheckedChanged: {
prefs.unsupportedFps = checked
// The selectable FPS values depend on whether
// this option is enabled or not
fpsComboBox.reinitialize()
}
}
}
}
+12 -5
View File
@@ -1,13 +1,14 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.3
import QtQuick.Dialogs 1.2
import QtQuick.Window 2.2
import Session 1.0
Item {
property Session session
property string appname
property string stageText : "Starting " + appname + "..."
property string appName
property string stageText : "Starting " + appName + "..."
anchors.fill: parent
@@ -47,7 +48,13 @@ Item {
function displayLaunchWarning(text)
{
// TODO: toast
// This toast appears for 3 seconds, just shorter than how long
// Session will wait for it to be displayed. This gives it time
// to transition to invisible before continuing.
var toast = Qt.createQmlObject('import QtQuick.Controls 2.3; ToolTip {}', parent, '')
toast.text = text
toast.timeout = 3000
toast.visible = true
}
onVisibleChanged: {
@@ -63,7 +70,7 @@ Item {
session.displayLaunchWarning.connect(displayLaunchWarning)
// Run the streaming session to completion
session.exec()
session.exec(Screen.virtualX, Screen.virtualY)
// Show the Qt window again after streaming
window.visible = true
+49 -5
View File
@@ -19,6 +19,32 @@ void AppModel::initialize(ComputerManager* computerManager, int computerIndex)
m_CurrentGameId = m_Computer->currentGameId;
}
int AppModel::getRunningAppIndex()
{
if (m_CurrentGameId != 0) {
for (int i = 0; i < m_Apps.count(); i++) {
if (m_Apps[i].id == m_CurrentGameId) {
return i;
}
}
}
return -1;
}
QString AppModel::getRunningAppName()
{
if (m_CurrentGameId != 0) {
for (int i = 0; i < m_Apps.count(); i++) {
if (m_Apps[i].id == m_CurrentGameId) {
return m_Apps[i].name;
}
}
}
return nullptr;
}
Session* AppModel::createSessionForApp(int appIndex)
{
Q_ASSERT(appIndex < m_Apps.count());
@@ -70,6 +96,11 @@ QHash<int, QByteArray> AppModel::roleNames() const
return names;
}
void AppModel::quitRunningApp()
{
m_ComputerManager->quitRunningApp(m_Computer);
}
void AppModel::handleComputerStateChanged(NvComputer* computer)
{
// Ignore updates for computers that aren't ours
@@ -77,6 +108,14 @@ void AppModel::handleComputerStateChanged(NvComputer* computer)
return;
}
// If the computer has gone offline or we've been unpaired,
// signal the UI so we can go back to the PC view.
if (m_Computer->state == NvComputer::CS_OFFLINE ||
m_Computer->pairState == NvComputer::PS_NOT_PAIRED) {
emit computerLost();
return;
}
// First, process additions/removals from the app list. This
// is required because the new game may now be running, so
// we can't check that first.
@@ -123,10 +162,15 @@ void AppModel::handleBoxArtLoaded(NvComputer* computer, NvApp app, QUrl /* image
Q_ASSERT(computer == m_Computer);
int index = m_Apps.indexOf(app);
Q_ASSERT(index >= 0);
// Let our view know the box art data has changed for this app
emit dataChanged(createIndex(index, 0),
createIndex(index, 0),
QVector<int>() << BoxArtRole);
// Make sure we're not delivering a callback to an app that's already been removed
if (index >= 0) {
// Let our view know the box art data has changed for this app
emit dataChanged(createIndex(index, 0),
createIndex(index, 0),
QVector<int>() << BoxArtRole);
}
else {
qWarning() << "App not found for box art callback:" << app.name;
}
}
+9
View File
@@ -25,6 +25,12 @@ public:
Q_INVOKABLE Session* createSessionForApp(int appIndex);
Q_INVOKABLE int getRunningAppIndex();
Q_INVOKABLE QString getRunningAppName();
Q_INVOKABLE void quitRunningApp();
QVariant data(const QModelIndex &index, int role) const override;
int rowCount(const QModelIndex &parent) const override;
@@ -36,6 +42,9 @@ private slots:
void handleBoxArtLoaded(NvComputer* computer, NvApp app, QUrl image);
signals:
void computerLost();
private:
NvComputer* m_Computer;
BoxArtManager m_BoxArtManager;
+26 -2
View File
@@ -1,5 +1,7 @@
#include "computermodel.h"
#include <QThreadPool>
ComputerModel::ComputerModel(QObject* object)
: QAbstractListModel(object) {}
@@ -46,8 +48,12 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
return computer->pairState == NvComputer::PS_PAIRED;
case BusyRole:
return computer->currentGameId != 0;
case WakeableRole:
return !computer->macAddress.isEmpty();
case AddPcRole:
return false;
case StatusUnknownRole:
return computer->state == NvComputer::CS_UNKNOWN;
default:
return QVariant();
}
@@ -74,6 +80,8 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
names[PairedRole] = "paired";
names[BusyRole] = "busy";
names[AddPcRole] = "addPc";
names[WakeableRole] = "wakeable";
names[StatusUnknownRole] = "statusUnknown";
return names;
}
@@ -113,11 +121,27 @@ void ComputerModel::deleteComputer(int computerIndex)
endRemoveRows();
}
bool ComputerModel::wakeComputer(int computerIndex)
class DeferredWakeHostTask : public QRunnable
{
public:
DeferredWakeHostTask(NvComputer* computer)
: m_Computer(computer) {}
void run()
{
m_Computer->wake();
}
private:
NvComputer* m_Computer;
};
void ComputerModel::wakeComputer(int computerIndex)
{
Q_ASSERT(computerIndex < m_Computers.count());
return m_Computers[computerIndex]->wake();
DeferredWakeHostTask* wakeTask = new DeferredWakeHostTask(m_Computers[computerIndex]);
QThreadPool::globalInstance()->start(wakeTask);
}
void ComputerModel::pairComputer(int computerIndex, QString pin)
+3 -1
View File
@@ -13,6 +13,8 @@ class ComputerModel : public QAbstractListModel
OnlineRole,
PairedRole,
BusyRole,
WakeableRole,
StatusUnknownRole,
AddPcRole
};
@@ -32,7 +34,7 @@ public:
Q_INVOKABLE void pairComputer(int computerIndex, QString pin);
Q_INVOKABLE bool wakeComputer(int computerIndex);
Q_INVOKABLE void wakeComputer(int computerIndex);
Q_INVOKABLE Session* createSessionForCurrentGame(int computerIndex);
+119 -27
View File
@@ -1,10 +1,16 @@
import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.3
import QtQuick.Window 2.2
import QtQuick.Controls.Material 2.1
import ComputerManager 1.0
import AutoUpdateChecker 1.0
ApplicationWindow {
property bool pollingActive: false
id: window
visible: true
width: 1280
@@ -19,6 +25,24 @@ ApplicationWindow {
anchors.fill: parent
}
onVisibilityChanged: {
// We don't want to just use 'active' here because that will stop polling if
// we lose focus, which might be overzealous for users with multiple screens
// where we may be clearly visible on the other display. Ideally we'll poll
// only if the window is visible to the user (not if obscured by other windows),
// but it seems difficult to do this portably.
var shouldPoll = visibility !== Window.Minimized && visibility !== Window.Hidden
if (shouldPoll && !pollingActive) {
ComputerManager.startPolling()
pollingActive = true
}
else if (!shouldPoll && pollingActive) {
ComputerManager.stopPollingAsync()
pollingActive = false
}
}
function navigateTo(url, objectName)
{
var existingItem = stackView.find(function(item, index) {
@@ -37,6 +61,8 @@ ApplicationWindow {
header: ToolBar {
id: toolBar
anchors.topMargin: 5
anchors.bottomMargin: 5
RowLayout {
spacing: 20
@@ -46,14 +72,19 @@ ApplicationWindow {
// Only make the button visible if the user has navigated somewhere.
visible: stackView.depth > 1
icon.source: "qrc:/res/arrow_left.svg"
onClicked: stackView.pop()
Menu {
id: backButton
x: parent.width - width
transformOrigin: Menu.TopRight
// FIXME: We're using an Image here rather than icon.source because
// icons don't work on Qt 5.9 LTS.
Image {
source: "qrc:/res/arrow_left.svg"
anchors.centerIn: parent
sourceSize {
// The icon should be square so use the height as the width too
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
onClicked: stackView.pop()
}
Label {
@@ -67,38 +98,99 @@ ApplicationWindow {
}
ToolButton {
icon.source: "qrc:/res/question_mark.svg"
property string browserUrl: ""
id: updateButton
Image {
source: "qrc:/res/update.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "Update available for Moonlight"
// Invisible until we get a callback notifying us that
// an update is available
visible: false
onClicked: Qt.openUrlExternally(browserUrl);
function updateAvailable(url)
{
updateButton.browserUrl = url
updateButton.visible = true
}
Component.onCompleted: {
AutoUpdateChecker.onUpdateAvailable.connect(updateAvailable)
AutoUpdateChecker.start()
}
}
ToolButton {
Image {
source: "qrc:/res/question_mark.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "Help"
// TODO need to make sure browser is brought to foreground.
onClicked: Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
Menu {
id: helpButton
x: parent.width
transformOrigin: Menu.TopRight
}
}
ToolButton {
icon.source: "qrc:/res/ic_videogame_asset_white_48px.svg"
// TODO: Implement gamepad mapping then unhide this button
visible: false
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "Gamepad Mapper"
Image {
source: "qrc:/res/ic_videogame_asset_white_48px.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping")
Menu {
id: gamepadMappingMenu
x: parent.width
transformOrigin: Menu.TopRight
}
}
ToolButton {
icon.source: "qrc:/res/settings.svg"
Image {
source: "qrc:/res/settings.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "Settings")
Menu {
id: optionsMenu
x: parent.width
transformOrigin: Menu.TopRight
}
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "Settings"
}
}
}
+259 -9
View File
@@ -2,6 +2,8 @@
#include <QQmlApplicationEngine>
#include <QIcon>
#include <QQuickStyle>
#include <QMutex>
#include <QtDebug>
// Don't let SDL hook our main function, since Qt is already
// doing the same thing. This needs to be before any headers
@@ -9,23 +11,265 @@
#define SDL_MAIN_HANDLED
#include <SDL.h>
#ifdef HAVE_FFMPEG
#include "streaming/video/ffmpeg.h"
#endif
#include "path.h"
#include "gui/computermodel.h"
#include "gui/appmodel.h"
#include "backend/autoupdatechecker.h"
#include "streaming/session.hpp"
#include "settings/streamingpreferences.h"
#if !defined(QT_DEBUG) && defined(Q_OS_WIN32)
// Log to file for release Windows builds
#define USE_CUSTOM_LOGGER
#define LOG_TO_FILE
#elif defined(Q_OS_UNIX) && !defined(Q_OS_DARWIN)
// Use stdout logger on all Linux/BSD builds
#define USE_CUSTOM_LOGGER
#elif !defined(QT_DEBUG) && defined(Q_OS_DARWIN)
// Log to file for release Mac builds
#define USE_CUSTOM_LOGGER
#define LOG_TO_FILE
#else
// For debug Windows and Mac builds, use default logger
#endif
#ifdef USE_CUSTOM_LOGGER
static QTime s_LoggerTime;
static QTextStream s_LoggerStream(stdout);
static QMutex s_LoggerLock;
#ifdef LOG_TO_FILE
#define MAX_LOG_LINES 10000
static int s_LogLinesWritten = 0;
static bool s_LogLimitReached = false;
static QFile* s_LoggerFile;
#endif
void logToLoggerStream(QString& message)
{
QMutexLocker lock(&s_LoggerLock);
#ifdef LOG_TO_FILE
if (s_LogLimitReached) {
return;
}
else if (s_LogLinesWritten == MAX_LOG_LINES) {
s_LoggerStream << "Log size limit reached!" << endl;
s_LogLimitReached = true;
return;
}
else {
s_LogLinesWritten++;
}
#endif
s_LoggerStream << message;
s_LoggerStream.flush();
}
void sdlLogToDiskHandler(void*, int category, SDL_LogPriority priority, const char* message)
{
QString priorityTxt;
switch (priority) {
case SDL_LOG_PRIORITY_VERBOSE:
priorityTxt = "Verbose";
break;
case SDL_LOG_PRIORITY_DEBUG:
priorityTxt = "Debug";
break;
case SDL_LOG_PRIORITY_INFO:
priorityTxt = "Info";
break;
case SDL_LOG_PRIORITY_WARN:
priorityTxt = "Warn";
break;
case SDL_LOG_PRIORITY_ERROR:
priorityTxt = "Error";
break;
case SDL_LOG_PRIORITY_CRITICAL:
priorityTxt = "Critical";
break;
default:
priorityTxt = "Unknown";
break;
}
QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
QString txt = QString("%1 - SDL %2 (%3): %4\n").arg(logTime.toString()).arg(priorityTxt).arg(category).arg(message);
logToLoggerStream(txt);
}
void qtLogToDiskHandler(QtMsgType type, const QMessageLogContext&, const QString& msg)
{
QString typeTxt;
switch (type) {
case QtDebugMsg:
typeTxt = "Debug";
break;
case QtInfoMsg:
typeTxt = "Info";
break;
case QtWarningMsg:
typeTxt = "Warning";
break;
case QtCriticalMsg:
typeTxt = "Critical";
break;
case QtFatalMsg:
typeTxt = "Fatal";
break;
}
QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
QString txt = QString("%1 - Qt %2: %3\n").arg(logTime.toString()).arg(typeTxt).arg(msg);
logToLoggerStream(txt);
}
#ifdef HAVE_FFMPEG
void ffmpegLogToDiskHandler(void* ptr, int level, const char* fmt, va_list vl)
{
char lineBuffer[1024];
static int printPrefix = 1;
if ((level & 0xFF) > av_log_get_level()) {
return;
}
av_log_format_line(ptr, level, fmt, vl, lineBuffer, sizeof(lineBuffer), &printPrefix);
QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
QString txt = QString("%1 - FFmpeg: %2").arg(logTime.toString()).arg(lineBuffer);
logToLoggerStream(txt);
}
#endif
#endif
#ifdef Q_OS_WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <DbgHelp.h>
static UINT s_HitUnhandledException = 0;
LONG WINAPI UnhandledExceptionHandler(struct _EXCEPTION_POINTERS *ExceptionInfo)
{
// Only write a dump for the first unhandled exception
if (InterlockedCompareExchange(&s_HitUnhandledException, 1, 0) != 0) {
return EXCEPTION_CONTINUE_SEARCH;
}
WCHAR dmpFileName[MAX_PATH];
swprintf_s(dmpFileName, L"%ls\\Moonlight-%I64u.dmp",
(PWCHAR)QDir::toNativeSeparators(Path::getLogDir()).utf16(), QDateTime::currentSecsSinceEpoch());
QString qDmpFileName = QString::fromUtf16((unsigned short*)dmpFileName);
HANDLE dumpHandle = CreateFileW(dmpFileName, GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
if (dumpHandle != INVALID_HANDLE_VALUE) {
MINIDUMP_EXCEPTION_INFORMATION info;
info.ThreadId = GetCurrentThreadId();
info.ExceptionPointers = ExceptionInfo;
info.ClientPointers = FALSE;
DWORD typeFlags = MiniDumpWithIndirectlyReferencedMemory |
MiniDumpIgnoreInaccessibleMemory |
MiniDumpWithUnloadedModules |
MiniDumpWithThreadInfo;
if (MiniDumpWriteDump(GetCurrentProcess(),
GetCurrentProcessId(),
dumpHandle,
(MINIDUMP_TYPE)typeFlags,
&info,
nullptr,
nullptr)) {
qCritical() << "Unhandled exception! Minidump written to:" << qDmpFileName;
}
else {
qCritical() << "Unhandled exception! Failed to write dump:" << GetLastError();
}
CloseHandle(dumpHandle);
}
else {
qCritical() << "Unhandled exception! Failed to open dump file:" << qDmpFileName << "with error" << GetLastError();
}
// Let the program crash and WER collect a dump
return EXCEPTION_CONTINUE_SEARCH;
}
#endif
int main(int argc, char *argv[])
{
// Set these here to allow us to use the default QSettings constructor.
// These also ensure that our cache directory is named correctly. As such,
// it is critical that these be called before Path::initialize().
QCoreApplication::setOrganizationName("Moonlight Game Streaming Project");
QCoreApplication::setOrganizationDomain("moonlight-stream.com");
QCoreApplication::setApplicationName("Moonlight");
if (QFile(QDir::currentPath() + "/portable.dat").exists()) {
qInfo() << "Running in portable mode from:" << QDir::currentPath();
QSettings::setDefaultFormat(QSettings::IniFormat);
QSettings::setPath(QSettings::IniFormat, QSettings::UserScope, QDir::currentPath());
QSettings::setPath(QSettings::IniFormat, QSettings::SystemScope, QDir::currentPath());
// Initialize paths for portable mode
Path::initialize(true);
}
else {
// Initialize paths for standard installation
Path::initialize(false);
}
#ifdef USE_CUSTOM_LOGGER
#ifdef LOG_TO_FILE
QDir tempDir(Path::getLogDir());
s_LoggerFile = new QFile(tempDir.filePath(QString("Moonlight-%1.log").arg(QDateTime::currentSecsSinceEpoch())));
if (s_LoggerFile->open(QIODevice::WriteOnly)) {
qInfo() << "Redirecting log output to " << s_LoggerFile->fileName();
s_LoggerStream.setDevice(s_LoggerFile);
}
#endif
s_LoggerTime.start();
qInstallMessageHandler(qtLogToDiskHandler);
SDL_LogSetOutputFunction(sdlLogToDiskHandler, nullptr);
#ifdef HAVE_FFMPEG
av_log_set_callback(ffmpegLogToDiskHandler);
#endif
#endif
#ifdef Q_OS_WIN32
// Create a crash dump when we crash on Windows
SetUnhandledExceptionFilter(UnhandledExceptionHandler);
#endif
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
// This avoids using the default keychain for SSL, which may cause
// password prompts on macOS.
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", QByteArray("1"));
// Set these here to allow us to use the default QSettings constructor
QCoreApplication::setOrganizationName("Moonlight Game Streaming Project");
QCoreApplication::setOrganizationDomain("moonlight-stream.com");
QCoreApplication::setApplicationName("Moonlight");
#ifdef Q_OS_WIN32
// On Windows, use ANGLE so we don't have to load both DX and OGL
// user-mode drivers into our app.
qputenv("QT_OPENGL", "angle");
#endif
// Register custom metatypes for use in signals
qRegisterMetaType<NvApp>("NvApp");
@@ -44,6 +288,11 @@ int main(int argc, char *argv[])
[](QQmlEngine*, QJSEngine*) -> QObject* {
return new ComputerManager();
});
qmlRegisterSingletonType<AutoUpdateChecker>("AutoUpdateChecker", 1, 0,
"AutoUpdateChecker",
[](QQmlEngine*, QJSEngine*) -> QObject* {
return new AutoUpdateChecker();
});
QQuickStyle::setStyle("Material");
@@ -53,17 +302,18 @@ int main(int argc, char *argv[])
if (engine.rootObjects().isEmpty())
return -1;
// Ensure that SDL is always initialized since we may need to use it
// for non-streaming purposes (like checking on audio devices)
SDL_SetMainReady();
if (SDL_Init(SDL_INIT_VIDEO |
SDL_INIT_AUDIO |
SDL_INIT_GAMECONTROLLER) != 0) {
if (SDL_Init(0) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_Init() failed: %s",
SDL_GetError());
}
// Avoid the default behavior of changing the timer resolution to 1 ms.
// We don't want this all the time that Moonlight is open. We will set
// it manually when we start streaming.
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
int err = app.exec();
SDL_Quit();
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+39
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@@ -0,0 +1,39 @@
#include "path.h"
#include <QtDebug>
#include <QDir>
#include <QStandardPaths>
#include <QSettings>
QString Path::s_LogDir;
QString Path::s_BoxArtCacheDir;
QString Path::getLogDir()
{
Q_ASSERT(!s_LogDir.isEmpty());
return s_LogDir;
}
QString Path::getBoxArtCacheDir()
{
Q_ASSERT(!s_BoxArtCacheDir.isEmpty());
return s_BoxArtCacheDir;
}
void Path::initialize(bool portable)
{
if (portable) {
s_LogDir = QDir::currentPath();
s_BoxArtCacheDir = QDir::currentPath() + "/boxart";
}
else {
#ifdef Q_OS_DARWIN
// On macOS, $TMPDIR is some random folder under /var/folders/ that nobody can
// easily find, so use the system's global tmp directory instead.
s_LogDir = "/tmp";
#else
s_LogDir = QDir::tempPath();
#endif
s_BoxArtCacheDir = QStandardPaths::writableLocation(QStandardPaths::CacheLocation) + "/boxart";
}
}
+17
View File
@@ -0,0 +1,17 @@
#pragma once
#include <QString>
class Path
{
public:
static QString getLogDir();
static QString getBoxArtCacheDir();
static void initialize(bool portable);
private:
static QString s_LogDir;
static QString s_BoxArtCacheDir;
};
+1
View File
@@ -6,5 +6,6 @@
<file>gui/SettingsView.qml</file>
<file>gui/StreamSegue.qml</file>
<file>gui/GamepadMapper.qml</file>
<file>gui/QuitSegue.qml</file>
</qresource>
</RCC>
+4
View File
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<svg xmlns="http://www.w3.org/2000/svg" fill="#FFFFFF" width="24" height="24" viewBox="0 0 24 24">
<path d="M0 0h24v24H0z" fill="none"/>
<path d="M18 8h-1V6c0-2.76-2.24-5-5-5S7 3.24 7 6v2H6c-1.1 0-2 .9-2 2v10c0 1.1.9 2 2 2h12c1.1 0 2-.9 2-2V10c0-1.1-.9-2-2-2zm-6 9c-1.1 0-2-.9-2-2s.9-2 2-2 2 .9 2 2-.9 2-2 2zm3.1-9H8.9V6c0-1.71 1.39-3.1 3.1-3.1 1.71 0 3.1 1.39 3.1 3.1v2z"/>
</svg>

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<svg xmlns="http://www.w3.org/2000/svg" width="48" height="48" viewBox="0 0 48 48" fill="#fff">
<path d="M0 0h48v48H0z" fill="none"/>
<path d="M24 4C12.95 4 4 12.95 4 24s8.95 20 20 20 20-8.95 20-20S35.05 4 24 4zm-4 29V15l12 9-12 9z"/>
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<svg xmlns="http://www.w3.org/2000/svg" fill="#FFFFFF" width="24" height="24" viewBox="0 0 24 24">
<path d="M0 0h24v24H0z" fill="none"/>
<path d="M1 21h22L12 2 1 21zm12-3h-2v-2h2v2zm0-4h-2v-4h2v4z"/>
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+68 -22
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<defs>
<filter id="f1" y="-40%" width="120%" height="220%">
<feOffset xmlns="http://www.w3.org/2000/svg" result="offOut" in="SourceAlpha" dy="-100"/>
<feGaussianBlur result="blurOut" in="offOut" stdDeviation="200"/>
<feBlend in="SourceGraphic" in2="blurOut" mode="normal"/>
</filter>
</defs>
<!-- -105, 521 are within 0.5 pixel-perfect -->
<!-- offsetting more to show shadow -->
<g transform="translate(-95,530) scale(0.100000,-0.100000)" filter="url(#f1)">
<circle cx="4755" cy="1505" r="3700" fill="#565C64">
</circle>
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Before

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After

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+3
View File
@@ -0,0 +1,3 @@
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="24" height="24" viewBox="0 0 24 24" fill="#0BF200">
<path d="M21,10.12H14.22L16.96,7.3C14.23,4.6 9.81,4.5 7.08,7.2C4.35,9.91 4.35,14.28 7.08,17C9.81,19.7 14.23,19.7 16.96,17C18.32,15.65 19,14.08 19,12.1H21C21,14.08 20.12,16.65 18.36,18.39C14.85,21.87 9.15,21.87 5.64,18.39C2.14,14.92 2.11,9.28 5.62,5.81C9.13,2.34 14.76,2.34 18.27,5.81L21,3V10.12M12.5,8V12.25L16,14.33L15.28,15.54L11,13V8H12.5Z" />
</svg>

After

Width:  |  Height:  |  Size: 499 B

+4
View File
@@ -5,10 +5,14 @@
<file>res/ic_videogame_asset_white_48px.svg</file>
<file>res/ic_tv_white_48px.svg</file>
<file>res/ic_add_to_queue_white_48px.svg</file>
<file>res/baseline-lock-24px.svg</file>
<file>res/baseline-play_circle_filled_white-48px.svg</file>
<file>res/baseline-warning-24px.svg</file>
<file>res/no_app_image.png</file>
<file>res/settings.svg</file>
<file>res/arrow_left.svg</file>
<file>res/question_mark.svg</file>
<file>res/moonlight.svg</file>
<file>res/update.svg</file>
</qresource>
</RCC>
+138 -17
View File
@@ -1,4 +1,6 @@
#include "streamingpreferences.h"
#include "streaming/session.hpp"
#include "streaming/streamutils.h"
#include <QSettings>
@@ -8,12 +10,15 @@
#define SER_FPS "fps"
#define SER_BITRATE "bitrate"
#define SER_FULLSCREEN "fullscreen"
#define SER_VSYNC "vsync"
#define SER_GAMEOPTS "gameopts"
#define SER_HOSTAUDIO "hostaudio"
#define SER_MULTICONT "multicontroller"
#define SER_AUDIOCFG "audiocfg"
#define SER_VIDEOCFG "videocfg"
#define SER_VIDEODEC "videodec"
#define SER_WINDOWMODE "windowmode"
#define SER_UNSUPPORTEDFPS "unsupportedfps"
StreamingPreferences::StreamingPreferences()
{
@@ -28,16 +33,21 @@ void StreamingPreferences::reload()
height = settings.value(SER_HEIGHT, 720).toInt();
fps = settings.value(SER_FPS, 60).toInt();
bitrateKbps = settings.value(SER_BITRATE, getDefaultBitrate(width, height, fps)).toInt();
fullScreen = settings.value(SER_FULLSCREEN, true).toBool();
enableVsync = settings.value(SER_VSYNC, true).toBool();
gameOptimizations = settings.value(SER_GAMEOPTS, true).toBool();
playAudioOnHost = settings.value(SER_HOSTAUDIO, false).toBool();
multiController = settings.value(SER_MULTICONT, true).toBool();
unsupportedFps = settings.value(SER_UNSUPPORTEDFPS, false).toBool();
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
static_cast<int>(AudioConfig::AC_AUTO)).toInt());
static_cast<int>(AudioConfig::AC_FORCE_STEREO)).toInt());
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
static_cast<int>(VideoCodecConfig::VCC_AUTO)).toInt());
videoDecoderSelection = static_cast<VideoDecoderSelection>(settings.value(SER_VIDEODEC,
static_cast<int>(VideoDecoderSelection::VDS_AUTO)).toInt());
windowMode = static_cast<WindowMode>(settings.value(SER_WINDOWMODE,
// Try to load from the old preference value too
static_cast<int>(settings.value(SER_FULLSCREEN, true).toBool() ?
WindowMode::WM_FULLSCREEN : WindowMode::WM_WINDOWED)).toInt());
}
void StreamingPreferences::save()
@@ -48,33 +58,144 @@ void StreamingPreferences::save()
settings.setValue(SER_HEIGHT, height);
settings.setValue(SER_FPS, fps);
settings.setValue(SER_BITRATE, bitrateKbps);
settings.setValue(SER_FULLSCREEN, fullScreen);
settings.setValue(SER_VSYNC, enableVsync);
settings.setValue(SER_GAMEOPTS, gameOptimizations);
settings.setValue(SER_HOSTAUDIO, playAudioOnHost);
settings.setValue(SER_MULTICONT, multiController);
settings.setValue(SER_UNSUPPORTEDFPS, unsupportedFps);
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
}
bool StreamingPreferences::hasAnyHardwareAcceleration()
{
// Always use VDS_AUTO to avoid spamming the user with warnings
// if they've forced software decoding.
return Session::isHardwareDecodeAvailable(VDS_AUTO,
VIDEO_FORMAT_H264,
1920, 1080, 60);
}
bool StreamingPreferences::isRunningWayland()
{
return qgetenv("XDG_SESSION_TYPE") == QByteArray("wayland");
}
int StreamingPreferences::getMaximumStreamingFrameRate()
{
// Never let the maximum drop below 60 FPS
int maxFrameRate = 60;
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return maxFrameRate;
}
SDL_DisplayMode mode, bestMode, desktopMode;
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
// Get the native desktop resolution
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
// Start at desktop mode and work our way up
bestMode = desktopMode;
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
if (mode.refresh_rate > bestMode.refresh_rate) {
bestMode = mode;
}
}
}
}
// Cap the frame rate at 120 FPS. Past this, the encoders start
// to max out and drop frames.
maxFrameRate = qMax(maxFrameRate, qMin(120, bestMode.refresh_rate));
}
}
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return maxFrameRate;
}
QRect StreamingPreferences::getDesktopResolution(int displayIndex)
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return QRect();
}
if (displayIndex >= SDL_GetNumVideoDisplays()) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return QRect();
}
SDL_DisplayMode mode;
int err = SDL_GetDesktopDisplayMode(displayIndex, &mode);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
if (err == 0) {
return QRect(0, 0, mode.w, mode.h);
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetDesktopDisplayMode() failed: %s",
SDL_GetError());
return QRect();
}
}
QRect StreamingPreferences::getNativeResolution(int displayIndex)
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
return QRect();
}
if (displayIndex >= SDL_GetNumVideoDisplays()) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return QRect();
}
SDL_DisplayMode mode;
bool success = StreamUtils::getRealDesktopMode(displayIndex, &mode);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
if (success) {
return QRect(0, 0, mode.w, mode.h);
}
else {
return QRect();
}
}
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
{
if (width * height * fps <= 1280 * 720 * 30) {
return 5000;
// This table prefers 16:10 resolutions because they are
// only slightly more pixels than the 16:9 equivalents, so
// we don't want to bump those 16:10 resolutions up to the
// next 16:9 slot.
// This covers 1280x720 and 1280x800 too
if (width * height <= 1366 * 768) {
return static_cast<int>(5000 * (fps / 30.0));
}
else if (width * height * fps <= 1280 * 720 * 60) {
return 10000;
else if (width * height <= 1920 * 1200) {
return static_cast<int>(10000 * (fps / 30.0));
}
else if (width * height * fps <= 1920 * 1080 * 30) {
return 10000;
else if (width * height <= 2560 * 1600) {
return static_cast<int>(20000 * (fps / 30.0));
}
else if (width * height * fps <= 1920 * 1080 * 60) {
return 20000;
}
else if (width * height * fps <= 3840 * 2160 * 30) {
return 40000;
}
else /* if (width * height * fps <= 3840 * 2160 * 60) */ {
return 80000;
else /* if (width * height <= 3840 * 2160) */ {
return static_cast<int>(40000 * (fps / 30.0));
}
}
+28 -3
View File
@@ -1,6 +1,7 @@
#pragma once
#include <QObject>
#include <QRect>
class StreamingPreferences : public QObject
{
@@ -14,6 +15,16 @@ public:
Q_INVOKABLE void save();
Q_INVOKABLE static bool hasAnyHardwareAcceleration();
Q_INVOKABLE static bool isRunningWayland();
Q_INVOKABLE static int getMaximumStreamingFrameRate();
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
void reload();
enum AudioConfig
@@ -41,40 +52,54 @@ public:
};
Q_ENUM(VideoDecoderSelection)
enum WindowMode
{
WM_FULLSCREEN,
WM_FULLSCREEN_DESKTOP,
WM_WINDOWED
};
Q_ENUM(WindowMode)
Q_PROPERTY(int width MEMBER width NOTIFY displayModeChanged)
Q_PROPERTY(int height MEMBER height NOTIFY displayModeChanged)
Q_PROPERTY(int fps MEMBER fps NOTIFY displayModeChanged)
Q_PROPERTY(int bitrateKbps MEMBER bitrateKbps NOTIFY bitrateChanged)
Q_PROPERTY(bool fullScreen MEMBER fullScreen NOTIFY fullScreenChanged)
Q_PROPERTY(bool enableVsync MEMBER enableVsync NOTIFY enableVsyncChanged)
Q_PROPERTY(bool gameOptimizations MEMBER gameOptimizations NOTIFY gameOptimizationsChanged)
Q_PROPERTY(bool playAudioOnHost MEMBER playAudioOnHost NOTIFY playAudioOnHostChanged)
Q_PROPERTY(bool multiController MEMBER multiController NOTIFY multiControllerChanged)
Q_PROPERTY(bool unsupportedFps MEMBER unsupportedFps NOTIFY unsupportedFpsChanged)
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
Q_PROPERTY(WindowMode windowMode MEMBER windowMode NOTIFY windowModeChanged)
// Directly accessible members for preferences
int width;
int height;
int fps;
int bitrateKbps;
bool fullScreen;
bool enableVsync;
bool gameOptimizations;
bool playAudioOnHost;
bool multiController;
bool unsupportedFps;
AudioConfig audioConfig;
VideoCodecConfig videoCodecConfig;
VideoDecoderSelection videoDecoderSelection;
WindowMode windowMode;
signals:
void displayModeChanged();
void bitrateChanged();
void fullScreenChanged();
void enableVsyncChanged();
void gameOptimizationsChanged();
void playAudioOnHostChanged();
void multiControllerChanged();
void unsupportedFpsChanged();
void audioConfigChanged();
void videoCodecConfigChanged();
void videoDecoderSelectionChanged();
void windowModeChanged();
};
+96 -10
View File
@@ -23,6 +23,14 @@ int Session::sdlDetermineAudioConfiguration()
{
SDL_AudioSpec want, have;
SDL_AudioDeviceID dev;
int ret;
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s",
SDL_GetError());
return AUDIO_CONFIGURATION_STEREO;
}
SDL_zero(want);
want.freq = 48000;
@@ -38,7 +46,8 @@ int Session::sdlDetermineAudioConfiguration()
"Failed to open audio device");
// We'll probably have issues during audio stream init, but we'll
// try anyway
return AUDIO_CONFIGURATION_STEREO;
ret = AUDIO_CONFIGURATION_STEREO;
goto Exit;
}
SDL_CloseAudioDevice(dev);
@@ -50,11 +59,69 @@ int Session::sdlDetermineAudioConfiguration()
// We don't support quadraphonic or 7.1 surround, but SDL
// should be able to downmix or upmix better from 5.1 than
// from stereo, so use 5.1 in non-stereo cases.
return AUDIO_CONFIGURATION_51_SURROUND;
ret = AUDIO_CONFIGURATION_51_SURROUND;
}
else {
return AUDIO_CONFIGURATION_STEREO;
ret = AUDIO_CONFIGURATION_STEREO;
}
Exit:
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return ret;
}
bool Session::testAudio(int audioConfiguration)
{
SDL_AudioSpec want, have;
SDL_AudioDeviceID dev;
bool ret;
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Audio test - SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s",
SDL_GetError());
return false;
}
SDL_zero(want);
want.freq = 48000;
want.format = AUDIO_S16;
want.samples = SAMPLES_PER_FRAME;
switch (audioConfiguration) {
case AUDIO_CONFIGURATION_STEREO:
want.channels = 2;
break;
case AUDIO_CONFIGURATION_51_SURROUND:
want.channels = 6;
break;
default:
SDL_assert(false);
ret = false;
goto Exit;
}
// Test audio device for functionality
dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
if (dev == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Audio test - Failed to open audio device: %s",
SDL_GetError());
ret = false;
goto Exit;
}
SDL_CloseAudioDevice(dev);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio test - Successful with %d channels",
want.channels);
ret = true;
Exit:
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return ret;
}
int Session::sdlAudioInit(int /* audioConfiguration */,
@@ -64,6 +131,14 @@ int Session::sdlAudioInit(int /* audioConfiguration */,
SDL_AudioSpec want, have;
int error;
SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s",
SDL_GetError());
return -1;
}
SDL_zero(want);
want.freq = opusConfig->sampleRate;
want.format = AUDIO_S16;
@@ -80,6 +155,7 @@ int Session::sdlAudioInit(int /* audioConfiguration */,
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to open audio device: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return -1;
}
@@ -95,6 +171,7 @@ int Session::sdlAudioInit(int /* audioConfiguration */,
error);
SDL_CloseAudioDevice(s_AudioDevice);
s_AudioDevice = 0;
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return -2;
}
@@ -104,7 +181,7 @@ int Session::sdlAudioInit(int /* audioConfiguration */,
// pending data count. Get a baseline so we
// can exclude that data.
s_BaselinePendingData = 0;
#ifdef _WIN32
#ifdef Q_OS_WIN32
for (int i = 0; i < 100; i++) {
s_BaselinePendingData = qMax(s_BaselinePendingData, SDL_GetQueuedAudioSize(s_AudioDevice));
SDL_Delay(10);
@@ -119,6 +196,10 @@ int Session::sdlAudioInit(int /* audioConfiguration */,
s_SampleIndex = 0;
s_PendingDrops = s_PendingHardDrops = 0;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio stream has %d channels",
opusConfig->channelCount);
return 0;
}
@@ -140,7 +221,10 @@ void Session::sdlAudioCleanup()
s_AudioDevice = 0;
opus_multistream_decoder_destroy(s_OpusDecoder);
s_OpusDecoder = NULL;
s_OpusDecoder = nullptr;
SDL_QuitSubSystem(SDL_INIT_AUDIO);
SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
}
void Session::sdlAudioDecodeAndPlaySample(char* sampleData, int sampleLength)
@@ -152,8 +236,13 @@ void Session::sdlAudioDecodeAndPlaySample(char* sampleData, int sampleLength)
Uint32 queuedAudio = qMax((int)SDL_GetQueuedAudioSize(s_AudioDevice) - (int)s_BaselinePendingData, 0);
Uint32 framesQueued = queuedAudio / (SAMPLES_PER_FRAME * s_ChannelCount * sizeof(short));
// We must check this prior to the below checks to ensure we don't
// underflow if framesQueued - s_PendingHardDrops < 0.
if (framesQueued <= MIN_QUEUED_FRAMES) {
s_PendingDrops = s_PendingHardDrops = 0;
}
// Pend enough drops to get us back to MIN_QUEUED_FRAMES
if (framesQueued - s_PendingHardDrops > STOP_THE_WORLD_LIMIT) {
else if (framesQueued - s_PendingHardDrops > STOP_THE_WORLD_LIMIT) {
s_PendingHardDrops = framesQueued - MIN_QUEUED_FRAMES;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Pending hard drop of %u audio frames",
@@ -164,10 +253,7 @@ void Session::sdlAudioDecodeAndPlaySample(char* sampleData, int sampleLength)
}
// Determine if this frame should be dropped
if (framesQueued <= MIN_QUEUED_FRAMES) {
s_PendingDrops = s_PendingHardDrops = 0;
}
else if (s_PendingHardDrops != 0) {
if (s_PendingHardDrops != 0) {
// Hard drops happen all at once to forcefully
// resync with the source.
s_PendingHardDrops--;
+156 -96
View File
@@ -2,6 +2,8 @@
#include <SDL.h>
#include "streaming/session.hpp"
#include <QtGlobal>
#define VK_0 0x30
#define VK_A 0x41
@@ -9,7 +11,7 @@
#ifndef VK_F1
#define VK_F1 0x70
#define VK_F13 0x7C
#define VK_NUMPAD1 0x61
#define VK_NUMPAD0 0x60
#endif
const int SdlInputHandler::k_ButtonMap[] = {
@@ -21,12 +23,29 @@ const int SdlInputHandler::k_ButtonMap[] = {
};
SdlInputHandler::SdlInputHandler(bool multiController)
: m_MultiController(multiController)
: m_LastMouseMotionTime(0),
m_MultiController(multiController)
{
// Allow gamepad input when the app doesn't have focus
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
// We need to reinit this each time, since you only get
// an initial set of gamepad arrival events once per init.
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
SDL_GetError());
}
if (!m_MultiController) {
// Player 1 is always present in non-MC mode
m_GamepadMask = 0x1;
}
else {
// Otherwise, detect gamepads on the fly
m_GamepadMask = 0;
}
SDL_zero(m_GamepadState);
}
@@ -38,6 +57,9 @@ SdlInputHandler::~SdlInputHandler()
SDL_GameControllerClose(m_GamepadState[i].controller);
}
}
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
}
void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
@@ -51,26 +73,26 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
(event->keysym.mod & KMOD_ALT) &&
(event->keysym.mod & KMOD_SHIFT)) {
// Force raise all keys in the combo to avoid
// leaving them down after disconnecting
LiSendKeyboardEvent(0xA0, KEY_ACTION_UP, 0);
LiSendKeyboardEvent(0xA1, KEY_ACTION_UP, 0);
LiSendKeyboardEvent(0xA2, KEY_ACTION_UP, 0);
LiSendKeyboardEvent(0xA3, KEY_ACTION_UP, 0);
LiSendKeyboardEvent(0xA4, KEY_ACTION_UP, 0);
LiSendKeyboardEvent(0xA5, KEY_ACTION_UP, 0);
// Check for quit combo (Ctrl+Alt+Shift+Q)
if (event->keysym.sym == SDLK_q) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Detected quit key combo");
// Force raise all keys in the combo to avoid
// leaving them down after disconnecting
LiSendKeyboardEvent(0xA0, KEY_ACTION_UP, 0);
LiSendKeyboardEvent(0xA1, KEY_ACTION_UP, 0);
LiSendKeyboardEvent(0xA2, KEY_ACTION_UP, 0);
LiSendKeyboardEvent(0xA3, KEY_ACTION_UP, 0);
LiSendKeyboardEvent(0xA4, KEY_ACTION_UP, 0);
LiSendKeyboardEvent(0xA5, KEY_ACTION_UP, 0);
// Uncapture the mouse to avoid processing any
// further keyboard input
SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_Event event;
// Drain the event queue of any additional input
// that might be processed before our quit message.
while (SDL_PollEvent(&event));
// Push a quit event to the main loop
event.type = SDL_QUIT;
event.quit.timestamp = SDL_GetTicks();
@@ -88,12 +110,7 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
else if (event->keysym.sym == SDLK_x) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Detected full-screen toggle combo");
if (SDL_GetWindowFlags(Session::s_ActiveSession->m_Window) & SDL_WINDOW_FULLSCREEN) {
SDL_SetWindowFullscreen(Session::s_ActiveSession->m_Window, 0);
}
else {
SDL_SetWindowFullscreen(Session::s_ActiveSession->m_Window, SDL_WINDOW_FULLSCREEN);
}
Session::s_ActiveSession->toggleFullscreen();
return;
}
}
@@ -115,195 +132,206 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
modifiers |= MODIFIER_SHIFT;
}
// Set keycode
if (event->keysym.sym >= SDLK_0 && event->keysym.sym <= SDLK_9) {
keyCode = (event->keysym.sym - SDLK_0) + VK_0;
// Set keycode. We explicitly use scancode here because GFE will try to correct
// for AZERTY layouts on the host but it depends on receiving VK_ values matching
// a QWERTY layout to work.
if (event->keysym.scancode >= SDL_SCANCODE_1 && event->keysym.scancode <= SDL_SCANCODE_9) {
// SDL defines SDL_SCANCODE_0 > SDL_SCANCODE_9, so we need to handle that manually
keyCode = (event->keysym.scancode - SDL_SCANCODE_1) + VK_0 + 1;
}
else if (event->keysym.sym >= SDLK_a && event->keysym.sym <= SDLK_z) {
keyCode = (event->keysym.sym - SDLK_a) + VK_A;
else if (event->keysym.scancode >= SDL_SCANCODE_A && event->keysym.scancode <= SDL_SCANCODE_Z) {
keyCode = (event->keysym.scancode - SDL_SCANCODE_A) + VK_A;
}
else if (event->keysym.sym >= SDLK_F1 && event->keysym.sym <= SDLK_F12) {
keyCode = (event->keysym.sym - SDLK_F1) + VK_F1;
else if (event->keysym.scancode >= SDL_SCANCODE_F1 && event->keysym.scancode <= SDL_SCANCODE_F12) {
keyCode = (event->keysym.scancode - SDL_SCANCODE_F1) + VK_F1;
}
else if (event->keysym.sym >= SDLK_F13 && event->keysym.sym <= SDLK_F24) {
keyCode = (event->keysym.sym - SDLK_F13) + VK_F13;
else if (event->keysym.scancode >= SDL_SCANCODE_F13 && event->keysym.scancode <= SDL_SCANCODE_F24) {
keyCode = (event->keysym.scancode - SDL_SCANCODE_F13) + VK_F13;
}
else if (event->keysym.sym >= SDLK_KP_1 && event->keysym.sym <= SDLK_KP_9) {
// SDL defines SDLK_KP_0 > SDLK_KP_9, so we need to handle that manually
keyCode = (event->keysym.sym - SDLK_KP_1) + VK_NUMPAD1;
else if (event->keysym.scancode >= SDL_SCANCODE_KP_1 && event->keysym.scancode <= SDL_SCANCODE_KP_9) {
// SDL defines SDL_SCANCODE_KP_0 > SDL_SCANCODE_KP_9, so we need to handle that manually
keyCode = (event->keysym.scancode - SDL_SCANCODE_KP_1) + VK_NUMPAD0 + 1;
}
else {
switch (event->keysym.sym) {
case SDLK_BACKSPACE:
switch (event->keysym.scancode) {
case SDL_SCANCODE_BACKSPACE:
keyCode = 0x08;
break;
case SDLK_TAB:
case SDL_SCANCODE_TAB:
keyCode = 0x09;
break;
case SDLK_CLEAR:
case SDL_SCANCODE_CLEAR:
keyCode = 0x0C;
break;
case SDLK_RETURN:
case SDL_SCANCODE_KP_ENTER: // FIXME: Is this correct?
case SDL_SCANCODE_RETURN:
keyCode = 0x0D;
break;
case SDLK_PAUSE:
case SDL_SCANCODE_PAUSE:
keyCode = 0x13;
break;
case SDLK_CAPSLOCK:
case SDL_SCANCODE_CAPSLOCK:
keyCode = 0x14;
break;
case SDLK_ESCAPE:
case SDL_SCANCODE_ESCAPE:
keyCode = 0x1B;
break;
case SDLK_SPACE:
case SDL_SCANCODE_SPACE:
keyCode = 0x20;
break;
case SDLK_PAGEUP:
case SDL_SCANCODE_PAGEUP:
keyCode = 0x21;
break;
case SDLK_PAGEDOWN:
case SDL_SCANCODE_PAGEDOWN:
keyCode = 0x22;
break;
case SDLK_END:
case SDL_SCANCODE_END:
keyCode = 0x23;
break;
case SDLK_HOME:
case SDL_SCANCODE_HOME:
keyCode = 0x24;
break;
case SDLK_LEFT:
case SDL_SCANCODE_LEFT:
keyCode = 0x25;
break;
case SDLK_UP:
case SDL_SCANCODE_UP:
keyCode = 0x26;
break;
case SDLK_RIGHT:
case SDL_SCANCODE_RIGHT:
keyCode = 0x27;
break;
case SDLK_DOWN:
case SDL_SCANCODE_DOWN:
keyCode = 0x28;
break;
case SDLK_SELECT:
case SDL_SCANCODE_SELECT:
keyCode = 0x29;
break;
case SDLK_EXECUTE:
case SDL_SCANCODE_EXECUTE:
keyCode = 0x2B;
break;
case SDLK_PRINTSCREEN:
case SDL_SCANCODE_PRINTSCREEN:
keyCode = 0x2C;
break;
case SDLK_INSERT:
case SDL_SCANCODE_INSERT:
keyCode = 0x2D;
break;
case SDLK_DELETE:
case SDL_SCANCODE_DELETE:
keyCode = 0x2E;
break;
case SDLK_HELP:
case SDL_SCANCODE_HELP:
keyCode = 0x2F;
break;
case SDLK_KP_0:
// See comment above about why we only handle KP_0 here
keyCode = 0x60;
case SDL_SCANCODE_KP_0:
// See comment above about why we only handle SDL_SCANCODE_KP_0 here
keyCode = VK_NUMPAD0;
break;
case SDLK_KP_MULTIPLY:
case SDL_SCANCODE_0:
// See comment above about why we only handle SDL_SCANCODE_0 here
keyCode = VK_0;
break;
case SDL_SCANCODE_KP_MULTIPLY:
keyCode = 0x6A;
break;
case SDLK_KP_PLUS:
case SDL_SCANCODE_KP_PLUS:
keyCode = 0x6B;
break;
case SDLK_KP_COMMA:
case SDL_SCANCODE_KP_COMMA:
keyCode = 0x6C;
break;
case SDLK_KP_MINUS:
case SDL_SCANCODE_KP_MINUS:
keyCode = 0x6D;
break;
case SDLK_KP_DECIMAL:
case SDL_SCANCODE_KP_PERIOD:
keyCode = 0x6E;
break;
case SDLK_KP_DIVIDE:
case SDL_SCANCODE_KP_DIVIDE:
keyCode = 0x6F;
break;
case SDLK_NUMLOCKCLEAR:
case SDL_SCANCODE_NUMLOCKCLEAR:
keyCode = 0x90;
break;
case SDLK_SCROLLLOCK:
case SDL_SCANCODE_SCROLLLOCK:
keyCode = 0x91;
break;
case SDLK_LSHIFT:
case SDL_SCANCODE_LSHIFT:
keyCode = 0xA0;
break;
case SDLK_RSHIFT:
case SDL_SCANCODE_RSHIFT:
keyCode = 0xA1;
break;
case SDLK_LCTRL:
case SDL_SCANCODE_LCTRL:
keyCode = 0xA2;
break;
case SDLK_RCTRL:
case SDL_SCANCODE_RCTRL:
keyCode = 0xA3;
break;
case SDLK_LALT:
case SDL_SCANCODE_LALT:
keyCode = 0xA4;
break;
case SDLK_RALT:
case SDL_SCANCODE_RALT:
keyCode = 0xA5;
break;
case SDLK_AC_BACK:
case SDL_SCANCODE_AC_BACK:
keyCode = 0xA6;
break;
case SDLK_AC_FORWARD:
case SDL_SCANCODE_AC_FORWARD:
keyCode = 0xA7;
break;
case SDLK_AC_REFRESH:
case SDL_SCANCODE_AC_REFRESH:
keyCode = 0xA8;
break;
case SDLK_AC_STOP:
case SDL_SCANCODE_AC_STOP:
keyCode = 0xA9;
break;
case SDLK_AC_SEARCH:
case SDL_SCANCODE_AC_SEARCH:
keyCode = 0xAA;
break;
case SDLK_AC_BOOKMARKS:
case SDL_SCANCODE_AC_BOOKMARKS:
keyCode = 0xAB;
break;
case SDLK_AC_HOME:
case SDL_SCANCODE_AC_HOME:
keyCode = 0xAC;
break;
case SDLK_SEMICOLON:
case SDL_SCANCODE_SEMICOLON:
keyCode = 0xBA;
break;
case SDLK_PLUS:
case SDL_SCANCODE_EQUALS:
keyCode = 0xBB;
break;
case SDLK_COMMA:
case SDL_SCANCODE_COMMA:
keyCode = 0xBC;
break;
case SDLK_MINUS:
case SDL_SCANCODE_MINUS:
keyCode = 0xBD;
break;
case SDLK_PERIOD:
case SDL_SCANCODE_PERIOD:
keyCode = 0xBE;
break;
case SDLK_SLASH:
case SDL_SCANCODE_SLASH:
keyCode = 0xBF;
break;
case SDLK_BACKQUOTE:
case SDL_SCANCODE_GRAVE:
keyCode = 0xC0;
break;
case SDLK_LEFTBRACKET:
case SDL_SCANCODE_LEFTBRACKET:
keyCode = 0xDB;
break;
case SDLK_BACKSLASH:
case SDL_SCANCODE_BACKSLASH:
keyCode = 0xDC;
break;
case SDLK_RIGHTBRACKET:
case SDL_SCANCODE_RIGHTBRACKET:
keyCode = 0xDD;
break;
case SDLK_QUOTE:
case SDL_SCANCODE_APOSTROPHE:
keyCode = 0xDE;
break;
case SDL_SCANCODE_NONUSBACKSLASH:
keyCode = 0xE2;
break;
default:
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Unhandled button event: %d",
event->keysym.sym);
event->keysym.scancode);
return;
}
}
@@ -364,10 +392,37 @@ void SdlInputHandler::handleMouseMotionEvent(SDL_MouseMotionEvent* event)
// Not capturing
return;
}
short xdelta = (short)event->xrel;
short ydelta = (short)event->yrel;
if (event->xrel != 0 || event->yrel != 0) {
LiSendMouseMoveEvent((unsigned short)event->xrel,
(unsigned short)event->yrel);
// If we're sending more than one motion event per millisecond,
// delay for 1 ms to allow batching of mouse move events.
Uint32 currentTime = SDL_GetTicks();
if (!SDL_TICKS_PASSED(currentTime, m_LastMouseMotionTime + 1)) {
SDL_Delay(1);
currentTime = SDL_GetTicks();
}
m_LastMouseMotionTime = currentTime;
// Pump even if we didn't delay since we might get some extra events
SDL_PumpEvents();
// Batch all of the pending mouse motion events
SDL_Event nextEvent;
while (SDL_PeepEvents(&nextEvent,
1,
SDL_GETEVENT,
SDL_MOUSEMOTION,
SDL_MOUSEMOTION) == 1) {
// In theory, these can overflow but in practice
// it should be highly unlikely since it would require
// moving 64K pixels in 1 ms.
xdelta += nextEvent.motion.xrel;
ydelta += nextEvent.motion.yrel;
}
if (xdelta != 0 || ydelta != 0) {
LiSendMouseMoveEvent(xdelta, ydelta);
}
}
@@ -427,13 +482,18 @@ void SdlInputHandler::handleControllerAxisEvent(SDL_ControllerAxisEvent* event)
state->lsX = event->value;
break;
case SDL_CONTROLLER_AXIS_LEFTY:
state->lsY = -event->value;
// Signed values have one more negative value than
// positive value, so inverting the sign on -32768
// could actually cause the value to overflow and
// wrap around to be negative again. Avoid that by
// capping the value at 32767.
state->lsY = -qMax(event->value, (short)-32767);
break;
case SDL_CONTROLLER_AXIS_RIGHTX:
state->rsX = event->value;
break;
case SDL_CONTROLLER_AXIS_RIGHTY:
state->rsY = -event->value;
state->rsY = -qMax(event->value, (short)-32767);
break;
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
state->lt = (unsigned char)(event->value * 255UL / 32767);
+1
View File
@@ -44,6 +44,7 @@ private:
void sendGamepadState(GamepadState* state);
Uint32 m_LastMouseMotionTime;
bool m_MultiController;
int m_GamepadMask;
GamepadState m_GamepadState[MAX_GAMEPADS];
+658 -110
View File
File diff suppressed because it is too large Load Diff
+31 -5
View File
@@ -19,7 +19,15 @@ class Session : public QObject
public:
explicit Session(NvComputer* computer, NvApp& app);
Q_INVOKABLE void exec();
Q_INVOKABLE void exec(int displayOriginX, int displayOriginY);
static
bool isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate);
static
int getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate);
signals:
void stageStarting(QString stage);
@@ -35,18 +43,25 @@ signals:
private:
bool validateLaunch();
void emitLaunchWarning(QString text);
int getDecoderCapabilities();
int sdlDetermineAudioConfiguration();
static
bool isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate);
bool testAudio(int audioConfiguration);
void getWindowDimensions(int& x, int& y,
int& width, int& height);
void toggleFullscreen();
void updateOptimalWindowDisplayMode();
static
bool chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window, int videoFormat, int width, int height,
int frameRate, IVideoDecoder*& chosenDecoder);
int frameRate, bool enableVsync, IVideoDecoder*& chosenDecoder);
static
void clStageStarting(int stage);
@@ -94,6 +109,17 @@ private:
SDL_Window* m_Window;
IVideoDecoder* m_VideoDecoder;
SDL_SpinLock m_DecoderLock;
bool m_NeedsIdr;
bool m_AudioDisabled;
Uint32 m_FullScreenFlag;
int m_DisplayOriginX;
int m_DisplayOriginY;
bool m_PendingWindowedTransition;
int m_ActiveVideoFormat;
int m_ActiveVideoWidth;
int m_ActiveVideoHeight;
int m_ActiveVideoFrameRate;
static SDL_AudioDeviceID s_AudioDevice;
static OpusMSDecoder* s_OpusDecoder;
+127
View File
@@ -0,0 +1,127 @@
#include "streamutils.h"
#include <Qt>
#ifdef Q_OS_DARWIN
#include <ApplicationServices/ApplicationServices.h>
#endif
void StreamUtils::scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst)
{
int dstH = dst->w * src->h / src->w;
int dstW = dst->h * src->w / src->h;
if (dstH > dst->h) {
dst->y = 0;
dst->x = (dst->w - dstW) / 2;
dst->w = dstW;
SDL_assert(dst->w * src->h / src->w <= dst->h);
}
else {
dst->x = 0;
dst->y = (dst->h - dstH) / 2;
dst->h = dstH;
SDL_assert(dst->h * src->w / src->h <= dst->w);
}
}
int StreamUtils::getDisplayRefreshRate(SDL_Window* window)
{
int displayIndex = SDL_GetWindowDisplayIndex(window);
if (displayIndex < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to get current display: %s",
SDL_GetError());
// Assume display 0 if it fails
displayIndex = 0;
}
SDL_DisplayMode mode;
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
// Use the window display mode for full-screen exclusive mode
if (SDL_GetWindowDisplayMode(window, &mode) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowDisplayMode() failed: %s",
SDL_GetError());
// Assume 60 Hz
return 60;
}
}
else {
// Use the current display mode for windowed and borderless
if (SDL_GetCurrentDisplayMode(displayIndex, &mode) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetCurrentDisplayMode() failed: %s",
SDL_GetError());
// Assume 60 Hz
return 60;
}
}
// May be zero if undefined
if (mode.refresh_rate == 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Refresh rate unknown; assuming 60 Hz");
mode.refresh_rate = 60;
}
return mode.refresh_rate;
}
bool StreamUtils::getRealDesktopMode(int displayIndex, SDL_DisplayMode* mode)
{
#ifdef Q_OS_DARWIN
#define MAX_DISPLAYS 16
CGDirectDisplayID displayIds[MAX_DISPLAYS];
uint32_t displayCount = 0;
CGGetActiveDisplayList(MAX_DISPLAYS, displayIds, &displayCount);
if (displayIndex >= displayCount) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Too many displays: %d vs %d",
displayIndex, displayCount);
return false;
}
SDL_zerop(mode);
// Retina displays have non-native resolutions both below and above (!) their
// native resolution, so it's impossible for us to figure out what's actually
// native on macOS using the SDL API alone. We'll talk to CoreGraphics to
// find the correct resolution and match it in our SDL list.
CFArrayRef modeList = CGDisplayCopyAllDisplayModes(displayIds[displayIndex], nullptr);
CFIndex count = CFArrayGetCount(modeList);
for (CFIndex i = 0; i < count; i++) {
auto cgMode = (CGDisplayModeRef)(CFArrayGetValueAtIndex(modeList, i));
if ((CGDisplayModeGetIOFlags(cgMode) & kDisplayModeNativeFlag) != 0) {
mode->w = static_cast<int>(CGDisplayModeGetWidth(cgMode));
mode->h = static_cast<int>(CGDisplayModeGetHeight(cgMode));
break;
}
}
CFRelease(modeList);
// Now find the SDL mode that matches the CG native mode
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
SDL_DisplayMode thisMode;
if (SDL_GetDisplayMode(displayIndex, i, &thisMode) == 0) {
if (thisMode.w == mode->w && thisMode.h == mode->h &&
thisMode.refresh_rate >= mode->refresh_rate) {
*mode = thisMode;
break;
}
}
}
#else
if (SDL_GetDesktopDisplayMode(displayIndex, mode) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetDesktopDisplayMode() failed: %s",
SDL_GetError());
return false;
}
#endif
return true;
}
+16
View File
@@ -0,0 +1,16 @@
#pragma once
#include <SDL.h>
class StreamUtils
{
public:
static
void scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst);
static
bool getRealDesktopMode(int displayIndex, SDL_DisplayMode* mode);
static
int getDisplayRefreshRate(SDL_Window* window);
};
+3 -1
View File
@@ -16,8 +16,10 @@ public:
int videoFormat,
int width,
int height,
int frameRate) = 0;
int frameRate,
bool enableVsync) = 0;
virtual bool isHardwareAccelerated() = 0;
virtual int getDecoderCapabilities() = 0;
virtual int submitDecodeUnit(PDECODE_UNIT du) = 0;
virtual void renderFrame(SDL_UserEvent* event) = 0;
virtual void dropFrame(SDL_UserEvent* event) = 0;
+444 -94
View File
@@ -1,5 +1,14 @@
#include <Initguid.h>
#include <initguid.h>
#include "dxva2.h"
#include "../ffmpeg.h"
#include <streaming/streamutils.h>
#include <SDL_syswm.h>
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <VersionHelpers.h>
#include <dwmapi.h>
#include <Limelight.h>
@@ -8,23 +17,27 @@ DEFINE_GUID(DXVADDI_Intel_ModeH264_E, 0x604F8E68,0x4951,0x4C54,0x88,0xFE,0xAB,0x
#define SAFE_COM_RELEASE(x) if (x) { (x)->Release(); }
DXVA2Renderer::DXVA2Renderer() :
m_FrameIndex(0),
m_SurfacesUsed(0),
m_SdlRenderer(nullptr),
m_DecService(nullptr),
m_Decoder(nullptr),
m_SurfacesUsed(0),
m_Pool(nullptr),
m_Device(nullptr),
m_RenderTarget(nullptr),
m_ProcService(nullptr),
m_Processor(nullptr)
m_Processor(nullptr),
m_FrameIndex(0)
{
RtlZeroMemory(m_DecSurfaces, sizeof(m_DecSurfaces));
RtlZeroMemory(&m_DXVAContext, sizeof(m_DXVAContext));
// Use MMCSS scheduling for lower scheduling latency while we're streaming
DwmEnableMMCSS(TRUE);
}
DXVA2Renderer::~DXVA2Renderer()
{
DwmEnableMMCSS(FALSE);
SAFE_COM_RELEASE(m_DecService);
SAFE_COM_RELEASE(m_Decoder);
SAFE_COM_RELEASE(m_Device);
@@ -39,10 +52,6 @@ DXVA2Renderer::~DXVA2Renderer()
if (m_Pool != nullptr) {
av_buffer_pool_uninit(&m_Pool);
}
if (m_SdlRenderer != nullptr) {
SDL_DestroyRenderer(m_SdlRenderer);
}
}
void DXVA2Renderer::ffPoolDummyDelete(void*, uint8_t*)
@@ -75,11 +84,8 @@ bool DXVA2Renderer::prepareDecoderContext(AVCodecContext* context)
context->hwaccel_context = &m_DXVAContext;
context->get_format = ffGetFormat;
context->get_buffer2 = ffGetBuffer2;
context->opaque = this;
m_Pool = av_buffer_pool_init2(ARRAYSIZE(m_DecSurfaces), this, ffPoolAlloc, nullptr);
if (!m_Pool) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
@@ -87,12 +93,15 @@ bool DXVA2Renderer::prepareDecoderContext(AVCodecContext* context)
return false;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Using DXVA2 accelerated renderer");
return true;
}
int DXVA2Renderer::ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int)
{
DXVA2Renderer* me = reinterpret_cast<DXVA2Renderer*>(context->opaque);
DXVA2Renderer* me = (DXVA2Renderer*)((FFmpegVideoDecoder*)context->opaque)->getRenderer();
frame->buf[0] = av_buffer_pool_get(me->m_Pool);
if (!frame->buf[0]) {
@@ -101,31 +110,20 @@ int DXVA2Renderer::ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int)
frame->data[3] = frame->buf[0]->data;
frame->format = AV_PIX_FMT_DXVA2_VLD;
frame->width = me->m_Width;
frame->height = me->m_Height;
frame->width = me->m_VideoWidth;
frame->height = me->m_VideoHeight;
return 0;
}
enum AVPixelFormat DXVA2Renderer::ffGetFormat(AVCodecContext*,
const enum AVPixelFormat* pixFmts)
{
const enum AVPixelFormat *p;
for (p = pixFmts; *p != -1; p++) {
if (*p == AV_PIX_FMT_DXVA2_VLD)
return *p;
}
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to find DXVA2 HW surface format");
return AV_PIX_FMT_NONE;
}
bool DXVA2Renderer::initializeDecoder()
{
HRESULT hr;
if (isDecoderBlacklisted()) {
return false;
}
hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoDecoderService,
reinterpret_cast<void**>(&m_DecService));
if (FAILED(hr)) {
@@ -208,18 +206,11 @@ bool DXVA2Renderer::initializeDecoder()
return false;
}
int alignment;
// HEVC using DXVA requires 128B alignment
if (m_VideoFormat & VIDEO_FORMAT_MASK_H265) {
alignment = 128;
}
else {
alignment = 16;
}
hr = m_DecService->CreateSurface(FFALIGN(m_Width, alignment),
FFALIGN(m_Height, alignment),
// Alignment was already taken care of
SDL_assert(m_Desc.SampleWidth % 16 == 0);
SDL_assert(m_Desc.SampleHeight % 16 == 0);
hr = m_DecService->CreateSurface(m_Desc.SampleWidth,
m_Desc.SampleHeight,
ARRAYSIZE(m_DecSurfaces) - 1,
m_Desc.Format,
D3DPOOL_DEFAULT,
@@ -262,6 +253,9 @@ bool DXVA2Renderer::initializeRenderer()
D3DSURFACE_DESC renderTargetDesc;
m_RenderTarget->GetDesc(&renderTargetDesc);
m_DisplayWidth = renderTargetDesc.Width;
m_DisplayHeight = renderTargetDesc.Height;
hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoProcessorService,
reinterpret_cast<void**>(&m_ProcService));
@@ -302,6 +296,14 @@ bool DXVA2Renderer::initializeRenderer()
caps.VideoProcessorOperations);
continue;
}
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchX) ||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchY)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Device %d can't stretch video: %x",
i,
caps.VideoProcessorOperations);
continue;
}
m_ProcService->GetProcAmpRange(guids[i], &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Brightness, &m_BrightnessRange);
m_ProcService->GetProcAmpRange(guids[i], &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Contrast, &m_ContrastRange);
@@ -338,45 +340,271 @@ bool DXVA2Renderer::initializeRenderer()
return true;
}
bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, int height)
bool DXVA2Renderer::isDecoderBlacklisted()
{
m_VideoFormat = videoFormat;
m_Width = width;
m_Height = height;
IDirect3D9* d3d9;
HRESULT hr;
bool result = false;
// FFmpeg will be decoding on different threads than the main thread that we're
// currently running on right now. We must set this hint so SDL will pass
// D3DCREATE_MULTITHREADED to IDirect3D9::CreateDevice().
SDL_SetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, "1");
// TODO: Update for HEVC Main10
SDL_assert(m_VideoFormat != VIDEO_FORMAT_H265_MAIN10);
// We want VSYNC when running in full-screen. DWM will give us
// tear-free video when running composited (windowed) without any
// extra latency waiting for VSYNC.
m_SdlRenderer = SDL_CreateRenderer(window, -1,
SDL_RENDERER_ACCELERATED |
((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) ?
SDL_RENDERER_PRESENTVSYNC : 0));
if (!m_SdlRenderer) {
hr = m_Device->GetDirect3D(&d3d9);
if (SUCCEEDED(hr)) {
D3DCAPS9 caps;
hr = m_Device->GetDeviceCaps(&caps);
if (SUCCEEDED(hr)) {
D3DADAPTER_IDENTIFIER9 id;
hr = d3d9->GetAdapterIdentifier(caps.AdapterOrdinal, 0, &id);
if (SUCCEEDED(hr)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Detected GPU: %s (%x:%x)",
id.Description,
id.VendorId,
id.DeviceId);
if (id.VendorId == 0x8086) {
// Intel seems to encode the series in the high byte of
// the device ID. We want to avoid the "Partial" acceleration
// support explicitly. Those will claim to have HW acceleration
// but perform badly.
// https://en.wikipedia.org/wiki/Intel_Graphics_Technology#Capabilities_(GPU_video_acceleration)
// https://raw.githubusercontent.com/GameTechDev/gpudetect/master/IntelGfx.cfg
switch (id.DeviceId & 0xFF00) {
case 0x0400: // Haswell
case 0x0A00: // Haswell
case 0x0D00: // Haswell
case 0x1600: // Broadwell
case 0x2200: // Cherry Trail and Braswell
// Blacklist these for HEVC to avoid hybrid decode
result = (m_VideoFormat & VIDEO_FORMAT_MASK_H265) != 0;
break;
default:
// Everything else is fine with whatever it says it supports
result = false;
break;
}
}
else if (id.VendorId == 0x10DE) {
// For NVIDIA, we wait to avoid those GPUs with Feature Set E
// for HEVC decoding, since that's hybrid.
// https://en.wikipedia.org/wiki/Nvidia_PureVideo
// http://envytools.readthedocs.io/en/latest/hw/pciid.html (missing GM200)
if ((id.DeviceId >= 0x1340 && id.DeviceId <= 0x137F) || // GM108
(id.DeviceId >= 0x1380 && id.DeviceId <= 0x13BF) || // GM107
(id.DeviceId >= 0x13C0 && id.DeviceId <= 0x13FF) || // GM204
(id.DeviceId >= 0x1617 && id.DeviceId <= 0x161A) || // GM204
(id.DeviceId == 0x1667) || // GM204
(id.DeviceId >= 0x17C0 && id.DeviceId <= 0x17FF)) { // GM200
// Avoid HEVC on Feature Set E GPUs
result = (m_VideoFormat & VIDEO_FORMAT_MASK_H265) != 0;
}
else {
result = false;
}
}
else if (id.VendorId == 0x1002) {
// AMD doesn't seem to do hybrid acceleration?
result = false;
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Unrecognized vendor ID: %x",
id.VendorId);
}
}
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"GetDeviceCaps() failed: %x", hr);
}
d3d9->Release();
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateRenderer() failed: %s",
SDL_GetError());
"GetDirect3D() failed: %x", hr);
}
if (result) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"GPU blacklisted for format %x",
m_VideoFormat);
}
return result;
}
bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
{
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
SDL_GetWindowWMInfo(window, &info);
IDirect3D9Ex* d3d9ex;
HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Direct3DCreate9Ex() failed: %x",
hr);
return false;
}
m_Device = SDL_RenderGetD3D9Device(m_SdlRenderer);
int adapterIndex = SDL_Direct3D9GetAdapterIndex(SDL_GetWindowDisplayIndex(window));
Uint32 windowFlags = SDL_GetWindowFlags(window);
D3DCAPS9 deviceCaps;
d3d9ex->GetDeviceCaps(adapterIndex, D3DDEVTYPE_HAL, &deviceCaps);
D3DDISPLAYMODEEX currentMode;
currentMode.Size = sizeof(currentMode);
d3d9ex->GetAdapterDisplayModeEx(adapterIndex, &currentMode, nullptr);
D3DPRESENT_PARAMETERS d3dpp = {};
d3dpp.hDeviceWindow = info.info.win.window;
d3dpp.Flags = D3DPRESENTFLAG_VIDEO;
if ((windowFlags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
d3dpp.Windowed = false;
d3dpp.BackBufferWidth = currentMode.Width;
d3dpp.BackBufferHeight = currentMode.Height;
d3dpp.FullScreen_RefreshRateInHz = currentMode.RefreshRate;
d3dpp.BackBufferFormat = currentMode.Format;
}
else {
d3dpp.Windowed = true;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
SDL_GetWindowSize(window, (int*)&d3dpp.BackBufferWidth, (int*)&d3dpp.BackBufferHeight);
}
BOOL dwmEnabled;
DwmIsCompositionEnabled(&dwmEnabled);
if (d3dpp.Windowed && dwmEnabled) {
// If composition enabled, disable v-sync and let DWM manage things
// to reduce latency by avoiding double v-syncing.
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
// If V-sync is enabled (not rendering faster than display),
// we can use FlipEx for more efficient swapping.
if (enableVsync) {
// D3DSWAPEFFECT_FLIPEX requires at least 2 back buffers to allow us to
// continue while DWM is waiting to render the surface to the display.
d3dpp.SwapEffect = D3DSWAPEFFECT_FLIPEX;
d3dpp.BackBufferCount = 2;
}
else {
// With V-sync off, we won't use FlipEx because that will block while
// DWM is waiting to render our surface (effectively behaving like V-Sync).
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferCount = 1;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Windowed mode with DWM running");
}
else if (enableVsync) {
// Uncomposited desktop or full-screen exclusive mode with V-sync enabled
// We will enable V-sync in this scenario to avoid tearing.
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferCount = 1;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"V-Sync enabled");
}
else {
// Uncomposited desktop or full-screen exclusive mode with V-sync disabled
// We will allowing tearing for lowest latency.
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferCount = 1;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"V-Sync disabled in tearing mode");
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Windowed: %d | Present Interval: %x",
d3dpp.Windowed, d3dpp.PresentationInterval);
// FFmpeg requires this attribute for doing asynchronous decoding
// in a separate thread with this device.
int deviceFlags = D3DCREATE_MULTITHREADED;
if (deviceCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
deviceFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"No hardware vertex processing support!");
deviceFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}
hr = d3d9ex->CreateDeviceEx(adapterIndex,
D3DDEVTYPE_HAL,
d3dpp.hDeviceWindow,
deviceFlags,
&d3dpp,
d3dpp.Windowed ? nullptr : &currentMode,
&m_Device);
d3d9ex->Release();
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CreateDeviceEx() failed: %x",
hr);
return false;
}
hr = m_Device->SetMaximumFrameLatency(1);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SetMaximumFrameLatency() failed: %x",
hr);
return false;
}
return true;
}
bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, int height, int, bool enableVsync)
{
m_VideoFormat = videoFormat;
m_VideoWidth = width;
m_VideoHeight = height;
RtlZeroMemory(&m_Desc, sizeof(m_Desc));
m_Desc.SampleWidth = m_Width;
m_Desc.SampleHeight = m_Height;
m_Desc.SampleFormat.VideoChromaSubsampling = DXVA2_VideoChromaSubsampling_ProgressiveChroma;
m_Desc.SampleFormat.NominalRange = DXVA2_NominalRange_0_255;
m_Desc.SampleFormat.VideoTransferMatrix = DXVA2_VideoTransferMatrix_BT709;
m_Desc.SampleFormat.VideoLighting = DXVA2_VideoLighting_dim;
m_Desc.SampleFormat.VideoPrimaries = DXVA2_VideoPrimaries_BT709;
m_Desc.SampleFormat.VideoTransferFunction = DXVA2_VideoTransFunc_709;
int alignment;
// HEVC using DXVA requires 128B alignment
if (m_VideoFormat & VIDEO_FORMAT_MASK_H265) {
alignment = 128;
}
else {
alignment = 16;
}
m_Desc.SampleWidth = FFALIGN(m_VideoWidth, alignment);
m_Desc.SampleHeight = FFALIGN(m_VideoHeight, alignment);
m_Desc.SampleFormat.VideoChromaSubsampling = DXVA2_VideoChromaSubsampling_Unknown;
m_Desc.SampleFormat.NominalRange = DXVA2_NominalRange_Unknown;
m_Desc.SampleFormat.VideoTransferMatrix = DXVA2_VideoTransferMatrix_Unknown;
m_Desc.SampleFormat.VideoLighting = DXVA2_VideoLighting_Unknown;
m_Desc.SampleFormat.VideoPrimaries = DXVA2_VideoPrimaries_Unknown;
m_Desc.SampleFormat.VideoTransferFunction = DXVA2_VideoTransFunc_Unknown;
m_Desc.SampleFormat.SampleFormat = DXVA2_SampleProgressiveFrame;
m_Desc.Format = (D3DFORMAT)MAKEFOURCC('N','V','1','2');
if (!initializeDevice(window, enableVsync)) {
return false;
}
if (!initializeDecoder()) {
return false;
}
@@ -385,51 +613,158 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
return false;
}
// For some reason, using Direct3D9Ex breaks this with multi-monitor setups.
// When focus is lost, the window is minimized then immediately restored without
// input focus. This glitches out the renderer and a bunch of other stuff.
// Direct3D9Ex itself seems to have this minimize on focus loss behavior on its
// own, so just disable SDL's handling of the focus loss event.
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
return true;
}
void DXVA2Renderer::renderFrame(AVFrame* frame)
bool DXVA2Renderer::needsTestFrame()
{
// We validate the DXVA2 profiles are supported
// in initialize() so no test frame is required
return false;
}
int DXVA2Renderer::getDecoderCapabilities()
{
return 0;
}
IFFmpegRenderer::VSyncConstraint DXVA2Renderer::getVsyncConstraint()
{
return VSYNC_ANY;
}
void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
{
IDirect3DSurface9* surface = reinterpret_cast<IDirect3DSurface9*>(frame->data[3]);
HRESULT hr;
hr = m_Device->TestCooperativeLevel();
switch (hr) {
case D3D_OK:
switch (frame->color_range) {
case AVCOL_RANGE_JPEG:
m_Desc.SampleFormat.NominalRange = DXVA2_NominalRange_0_255;
break;
case AVCOL_RANGE_MPEG:
m_Desc.SampleFormat.NominalRange = DXVA2_NominalRange_16_235;
break;
case D3DERR_DEVICELOST:
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3D device lost!");
return;
case D3DERR_DEVICENOTRESET:
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3D device not reset!");
return;
default:
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unknown D3D error: %x",
hr);
return;
m_Desc.SampleFormat.NominalRange = DXVA2_NominalRange_Unknown;
break;
}
switch (frame->color_primaries) {
case AVCOL_PRI_BT709:
m_Desc.SampleFormat.VideoPrimaries = DXVA2_VideoPrimaries_BT709;
break;
case AVCOL_PRI_BT470M:
m_Desc.SampleFormat.VideoPrimaries = DXVA2_VideoPrimaries_BT470_2_SysM;
break;
case AVCOL_PRI_BT470BG:
m_Desc.SampleFormat.VideoPrimaries = DXVA2_VideoPrimaries_BT470_2_SysBG;
break;
case AVCOL_PRI_SMPTE170M:
m_Desc.SampleFormat.VideoPrimaries = DXVA2_VideoPrimaries_SMPTE170M;
break;
case AVCOL_PRI_SMPTE240M:
m_Desc.SampleFormat.VideoPrimaries = DXVA2_VideoPrimaries_SMPTE240M;
break;
default:
m_Desc.SampleFormat.VideoPrimaries = DXVA2_VideoPrimaries_Unknown;
break;
}
switch (frame->color_trc) {
case AVCOL_TRC_SMPTE170M:
case AVCOL_TRC_BT709:
m_Desc.SampleFormat.VideoTransferFunction = DXVA2_VideoTransFunc_709;
break;
case AVCOL_TRC_LINEAR:
m_Desc.SampleFormat.VideoTransferFunction = DXVA2_VideoTransFunc_10;
break;
case AVCOL_TRC_GAMMA22:
m_Desc.SampleFormat.VideoTransferFunction = DXVA2_VideoTransFunc_22;
break;
case AVCOL_TRC_GAMMA28:
m_Desc.SampleFormat.VideoTransferFunction = DXVA2_VideoTransFunc_28;
break;
case AVCOL_TRC_SMPTE240M:
m_Desc.SampleFormat.VideoTransferFunction = DXVA2_VideoTransFunc_240M;
break;
case AVCOL_TRC_IEC61966_2_1:
m_Desc.SampleFormat.VideoTransferFunction = DXVA2_VideoTransFunc_sRGB;
break;
default:
m_Desc.SampleFormat.VideoTransferFunction = DXVA2_VideoTransFunc_Unknown;
break;
}
switch (frame->colorspace) {
case AVCOL_SPC_BT709:
m_Desc.SampleFormat.VideoTransferMatrix = DXVA2_VideoTransferMatrix_BT709;
break;
case AVCOL_SPC_BT470BG:
case AVCOL_SPC_SMPTE170M:
m_Desc.SampleFormat.VideoTransferMatrix = DXVA2_VideoTransferMatrix_BT601;
break;
case AVCOL_SPC_SMPTE240M:
m_Desc.SampleFormat.VideoTransferMatrix = DXVA2_VideoTransferMatrix_SMPTE240M;
break;
default:
m_Desc.SampleFormat.VideoTransferMatrix = DXVA2_VideoTransferMatrix_Unknown;
break;
}
switch (frame->chroma_location) {
case AVCHROMA_LOC_LEFT:
m_Desc.SampleFormat.VideoChromaSubsampling = DXVA2_VideoChromaSubsampling_Horizontally_Cosited |
DXVA2_VideoChromaSubsampling_Vertically_AlignedChromaPlanes;
break;
case AVCHROMA_LOC_CENTER:
m_Desc.SampleFormat.VideoChromaSubsampling = DXVA2_VideoChromaSubsampling_Vertically_AlignedChromaPlanes;
break;
case AVCHROMA_LOC_TOPLEFT:
m_Desc.SampleFormat.VideoChromaSubsampling = DXVA2_VideoChromaSubsampling_Horizontally_Cosited |
DXVA2_VideoChromaSubsampling_Vertically_Cosited;
break;
default:
m_Desc.SampleFormat.VideoChromaSubsampling = DXVA2_VideoChromaSubsampling_Unknown;
break;
}
DXVA2_VideoSample sample = {};
sample.Start = m_FrameIndex;
sample.End = m_FrameIndex + 1;
sample.SrcSurface = surface;
sample.SrcRect.right = m_Desc.SampleWidth;
sample.SrcRect.bottom = m_Desc.SampleHeight;
sample.DstRect = sample.SrcRect;
sample.SrcRect.right = m_VideoWidth;
sample.SrcRect.bottom = m_VideoHeight;
sample.SampleFormat = m_Desc.SampleFormat;
sample.PlanarAlpha = DXVA2_Fixed32OpaqueAlpha();
// Center in frame and preserve aspect ratio
SDL_Rect src, dst;
src.x = src.y = 0;
src.w = m_VideoWidth;
src.h = m_VideoHeight;
dst.x = dst.y = 0;
dst.w = m_DisplayWidth;
dst.h = m_DisplayHeight;
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
sample.DstRect.left = dst.x;
sample.DstRect.right = dst.x + dst.w;
sample.DstRect.top = dst.y;
sample.DstRect.bottom = dst.y + dst.h;
DXVA2_VideoProcessBltParams bltParams = {};
bltParams.TargetFrame = m_FrameIndex++;
bltParams.TargetRect.right = m_Desc.SampleWidth;
bltParams.TargetRect.bottom = m_Desc.SampleHeight;
bltParams.BackgroundColor.Y = 0x1000;
bltParams.BackgroundColor.Cb = 0x8000;
bltParams.BackgroundColor.Cr = 0x8000;
bltParams.TargetRect = sample.DstRect;
bltParams.BackgroundColor.Alpha = 0xFFFF;
bltParams.DestFormat.SampleFormat = DXVA2_SampleProgressiveFrame;
@@ -441,12 +776,27 @@ void DXVA2Renderer::renderFrame(AVFrame* frame)
bltParams.Alpha = DXVA2_Fixed32OpaqueAlpha();
m_Device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 0, 0), 0.0f, 0);
hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VideoProcessBlt() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
}
m_Device->Present(nullptr, nullptr, nullptr, nullptr);
hr = m_Device->PresentEx(nullptr, nullptr, nullptr, nullptr, 0);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"PresentEx() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
}
}
+15 -10
View File
@@ -1,6 +1,7 @@
#pragma once
#include "renderer.h"
#include "pacer/pacer.h"
#include <d3d9.h>
#include <dxva2api.h>
@@ -17,13 +18,20 @@ public:
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height);
int height,
int maxFps,
bool enableVsync);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrame(AVFrame* frame);
virtual void renderFrameAtVsync(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual VSyncConstraint getVsyncConstraint();
private:
bool initializeDecoder();
bool initializeRenderer();
bool initializeDevice(SDL_Window* window, bool enableVsync);
bool isDecoderBlacklisted();
static
AVBufferRef* ffPoolAlloc(void* opaque, int size);
@@ -34,15 +42,12 @@ private:
static
int ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int flags);
static
enum AVPixelFormat ffGetFormat(AVCodecContext*,
const enum AVPixelFormat* pixFmts);
int m_VideoFormat;
int m_Width;
int m_Height;
int m_VideoWidth;
int m_VideoHeight;
SDL_Renderer* m_SdlRenderer;
int m_DisplayWidth;
int m_DisplayHeight;
struct dxva_context m_DXVAContext;
IDirect3DSurface9* m_DecSurfaces[19];
@@ -52,7 +57,7 @@ private:
int m_SurfacesUsed;
AVBufferPool* m_Pool;
IDirect3DDevice9* m_Device;
IDirect3DDevice9Ex* m_Device;
IDirect3DSurface9* m_RenderTarget;
IDirectXVideoProcessorService* m_ProcService;
IDirectXVideoProcessor* m_Processor;
@@ -0,0 +1,11 @@
#pragma once
#include "pacer.h"
class DisplayLinkVsyncSourceFactory
{
public:
static
IVsyncSource* createVsyncSource(Pacer* pacer);
};
@@ -0,0 +1,132 @@
#include "displaylinkvsyncsource.h"
#include <SDL_syswm.h>
#include <CoreVideo/CoreVideo.h>
#import <Cocoa/Cocoa.h>
class DisplayLinkVsyncSource : public IVsyncSource
{
public:
DisplayLinkVsyncSource(Pacer* pacer)
: m_Pacer(pacer),
m_DisplayLink(nullptr)
{
}
virtual ~DisplayLinkVsyncSource() override
{
if (m_DisplayLink != nullptr) {
CVDisplayLinkStop(m_DisplayLink);
CVDisplayLinkRelease(m_DisplayLink);
}
}
static
CGDirectDisplayID
getDisplayID(NSScreen* screen)
{
NSNumber* screenNumber = [screen deviceDescription][@"NSScreenNumber"];
return [screenNumber unsignedIntValue];
}
static
CVReturn
displayLinkOutputCallback(
CVDisplayLinkRef displayLink,
const CVTimeStamp* /* now */,
const CVTimeStamp* /* vsyncTime */,
CVOptionFlags,
CVOptionFlags*,
void *displayLinkContext)
{
auto me = reinterpret_cast<DisplayLinkVsyncSource*>(displayLinkContext);
SDL_assert(displayLink == me->m_DisplayLink);
// In my testing on macOS 10.13, this callback is invoked about 24 ms
// prior to the specified v-sync time (now - vsyncTime). Since this is
// greater than the standard v-sync interval (16 ms = 60 FPS), we will
// draw using the current host time, rather than the actual v-sync target
// time. Because the CVDisplayLink is in sync with the actual v-sync
// interval, even if many ms prior, we can safely use the current host time
// and get a consistent callback for each v-sync. This reduces video latency
// by at least 1 frame vs. rendering with the actual vsyncTime.
me->m_Pacer->vsyncCallback(500 / me->m_DisplayFps);
return kCVReturnSuccess;
}
virtual bool initialize(SDL_Window* window, int displayFps) override
{
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return false;
}
SDL_assert(info.subsystem == SDL_SYSWM_COCOA);
m_DisplayFps = displayFps;
NSScreen* screen = [info.info.cocoa.window screen];
CVReturn status;
if (screen == nullptr) {
// Window not visible on any display, so use a
// CVDisplayLink that can work with all active displays.
// When we become visible, we'll recreate ourselves
// and associate with the new screen.
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"NSWindow is not visible on any display");
status = CVDisplayLinkCreateWithActiveCGDisplays(&m_DisplayLink);
}
else {
CGDirectDisplayID displayId;
displayId = getDisplayID(screen);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"NSWindow on display: %x",
displayId);
status = CVDisplayLinkCreateWithCGDisplay(displayId, &m_DisplayLink);
}
if (status != kCVReturnSuccess) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create CVDisplayLink: %d",
status);
return false;
}
status = CVDisplayLinkSetOutputCallback(m_DisplayLink, displayLinkOutputCallback, this);
if (status != kCVReturnSuccess) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CVDisplayLinkSetOutputCallback() failed: %d",
status);
return false;
}
status = CVDisplayLinkStart(m_DisplayLink);
if (status != kCVReturnSuccess) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CVDisplayLinkStart() failed: %d",
status);
return false;
}
return true;
}
private:
Pacer* m_Pacer;
CVDisplayLinkRef m_DisplayLink;
int m_DisplayFps;
};
IVsyncSource* DisplayLinkVsyncSourceFactory::createVsyncSource(Pacer* pacer) {
return new DisplayLinkVsyncSource(pacer);
}
@@ -0,0 +1,168 @@
#include "dxvsyncsource.h"
// Useful references:
// https://bugs.chromium.org/p/chromium/issues/detail?id=467617
// https://chromium.googlesource.com/chromium/src.git/+/c564f2fe339b2b2abb0c8773c90c83215670ea71/gpu/ipc/service/gpu_vsync_provider_win.cc
DxVsyncSource::DxVsyncSource(Pacer* pacer) :
m_Pacer(pacer),
m_Thread(nullptr),
m_Gdi32Handle(nullptr)
{
SDL_AtomicSet(&m_Stopping, 0);
}
DxVsyncSource::~DxVsyncSource()
{
if (m_Thread != nullptr) {
SDL_AtomicSet(&m_Stopping, 1);
SDL_WaitThread(m_Thread, nullptr);
}
if (m_Gdi32Handle != nullptr) {
FreeLibrary(m_Gdi32Handle);
}
}
bool DxVsyncSource::initialize(SDL_Window* window, int displayFps)
{
m_DisplayFps = displayFps;
m_Gdi32Handle = LoadLibraryA("gdi32.dll");
if (m_Gdi32Handle == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to load gdi32.dll: %d",
GetLastError());
return false;
}
m_D3DKMTOpenAdapterFromHdc = (PFND3DKMTOPENADAPTERFROMHDC)GetProcAddress(m_Gdi32Handle, "D3DKMTOpenAdapterFromHdc");
m_D3DKMTCloseAdapter = (PFND3DKMTCLOSEADAPTER)GetProcAddress(m_Gdi32Handle, "D3DKMTCloseAdapter");
m_D3DKMTWaitForVerticalBlankEvent = (PFND3DKMTWAITFORVERTICALBLANKEVENT)GetProcAddress(m_Gdi32Handle, "D3DKMTWaitForVerticalBlankEvent");
if (m_D3DKMTOpenAdapterFromHdc == nullptr ||
m_D3DKMTCloseAdapter == nullptr ||
m_D3DKMTWaitForVerticalBlankEvent == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Missing required function in gdi32.dll");
return false;
}
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return false;
}
m_Window = info.info.win.window;
m_Thread = SDL_CreateThread(vsyncThread, "DX Vsync Thread", this);
if (m_Thread == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to create DX V-sync thread: %s",
SDL_GetError());
return false;
}
return true;
}
int DxVsyncSource::vsyncThread(void* context)
{
DxVsyncSource* me = reinterpret_cast<DxVsyncSource*>(context);
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
D3DKMT_OPENADAPTERFROMHDC openAdapterParams = {};
HMONITOR lastMonitor = nullptr;
DEVMODEA monitorMode;
monitorMode.dmSize = sizeof(monitorMode);
while (SDL_AtomicGet(&me->m_Stopping) == 0) {
D3DKMT_WAITFORVERTICALBLANKEVENT waitForVblankEventParams;
NTSTATUS status;
// If the monitor has changed from last time, open the new adapter
HMONITOR currentMonitor = MonitorFromWindow(me->m_Window, MONITOR_DEFAULTTONEAREST);
if (currentMonitor != lastMonitor) {
MONITORINFOEXA monitorInfo = {};
monitorInfo.cbSize = sizeof(monitorInfo);
if (!GetMonitorInfoA(currentMonitor, &monitorInfo)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"GetMonitorInfo() failed: %d",
GetLastError());
SDL_Delay(10);
continue;
}
if (!EnumDisplaySettingsA(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &monitorMode)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"EnumDisplaySettings() failed: %d",
GetLastError());
SDL_Delay(10);
continue;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Monitor changed: %s %d Hz",
monitorInfo.szDevice,
monitorMode.dmDisplayFrequency);
if (openAdapterParams.hAdapter != 0) {
D3DKMT_CLOSEADAPTER closeAdapterParams = {};
closeAdapterParams.hAdapter = openAdapterParams.hAdapter;
me->m_D3DKMTCloseAdapter(&closeAdapterParams);
}
openAdapterParams.hDc = CreateDCA(nullptr, monitorInfo.szDevice, nullptr, nullptr);
if (!openAdapterParams.hDc) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CreateDC() failed: %d",
GetLastError());
SDL_Delay(10);
continue;
}
status = me->m_D3DKMTOpenAdapterFromHdc(&openAdapterParams);
DeleteDC(openAdapterParams.hDc);
if (status != STATUS_SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3DKMTOpenAdapterFromHdc() failed: %x",
status);
SDL_Delay(10);
continue;
}
lastMonitor = currentMonitor;
}
waitForVblankEventParams.hAdapter = openAdapterParams.hAdapter;
waitForVblankEventParams.hDevice = 0;
waitForVblankEventParams.VidPnSourceId = openAdapterParams.VidPnSourceId;
status = me->m_D3DKMTWaitForVerticalBlankEvent(&waitForVblankEventParams);
if (status != STATUS_SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3DKMTWaitForVerticalBlankEvent() failed: %x",
status);
SDL_Delay(10);
continue;
}
me->m_Pacer->vsyncCallback(1000 / me->m_DisplayFps);
}
if (openAdapterParams.hAdapter != 0) {
D3DKMT_CLOSEADAPTER closeAdapterParams = {};
closeAdapterParams.hAdapter = openAdapterParams.hAdapter;
me->m_D3DKMTCloseAdapter(&closeAdapterParams);
}
return 0;
}
@@ -0,0 +1,53 @@
#pragma once
#include "pacer.h"
#include <SDL_syswm.h>
// from <D3dkmthk.h>
typedef LONG NTSTATUS;
typedef UINT D3DKMT_HANDLE;
typedef UINT D3DDDI_VIDEO_PRESENT_SOURCE_ID;
#define STATUS_SUCCESS ((NTSTATUS)0x00000000L)
#define STATUS_GRAPHICS_PRESENT_OCCLUDED ((NTSTATUS)0xC01E0006L)
typedef struct _D3DKMT_OPENADAPTERFROMHDC {
HDC hDc;
D3DKMT_HANDLE hAdapter;
LUID AdapterLuid;
D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
} D3DKMT_OPENADAPTERFROMHDC;
typedef struct _D3DKMT_CLOSEADAPTER {
D3DKMT_HANDLE hAdapter;
} D3DKMT_CLOSEADAPTER;
typedef struct _D3DKMT_WAITFORVERTICALBLANKEVENT {
D3DKMT_HANDLE hAdapter;
D3DKMT_HANDLE hDevice;
D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
} D3DKMT_WAITFORVERTICALBLANKEVENT;
typedef NTSTATUS(APIENTRY* PFND3DKMTOPENADAPTERFROMHDC)(D3DKMT_OPENADAPTERFROMHDC*);
typedef NTSTATUS(APIENTRY* PFND3DKMTCLOSEADAPTER)(D3DKMT_CLOSEADAPTER*);
typedef NTSTATUS(APIENTRY* PFND3DKMTWAITFORVERTICALBLANKEVENT)(D3DKMT_WAITFORVERTICALBLANKEVENT*);
class DxVsyncSource : public IVsyncSource
{
public:
DxVsyncSource(Pacer* pacer);
virtual ~DxVsyncSource();
virtual bool initialize(SDL_Window* window, int displayFps);
private:
static int vsyncThread(void* context);
Pacer* m_Pacer;
SDL_Thread* m_Thread;
SDL_atomic_t m_Stopping;
HMODULE m_Gdi32Handle;
HWND m_Window;
int m_DisplayFps;
PFND3DKMTOPENADAPTERFROMHDC m_D3DKMTOpenAdapterFromHdc;
PFND3DKMTCLOSEADAPTER m_D3DKMTCloseAdapter;
PFND3DKMTWAITFORVERTICALBLANKEVENT m_D3DKMTWaitForVerticalBlankEvent;
};
@@ -0,0 +1,43 @@
#include "nullthreadedvsyncsource.h"
NullThreadedVsyncSource::NullThreadedVsyncSource(Pacer* pacer) :
m_Pacer(pacer),
m_Thread(nullptr)
{
SDL_AtomicSet(&m_Stopping, 0);
}
NullThreadedVsyncSource::~NullThreadedVsyncSource()
{
if (m_Thread != nullptr) {
SDL_AtomicSet(&m_Stopping, 1);
SDL_WaitThread(m_Thread, nullptr);
}
}
bool NullThreadedVsyncSource::initialize(SDL_Window*, int displayFps)
{
m_DisplayFps = displayFps;
m_Thread = SDL_CreateThread(vsyncThread, "Null Vsync Thread", this);
if (m_Thread == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to create DX V-sync thread: %s",
SDL_GetError());
return false;
}
return true;
}
int NullThreadedVsyncSource::vsyncThread(void* context)
{
NullThreadedVsyncSource* me = reinterpret_cast<NullThreadedVsyncSource*>(context);
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
while (SDL_AtomicGet(&me->m_Stopping) == 0) {
me->m_Pacer->vsyncCallback(1000 / me->m_DisplayFps);
}
return 0;
}
@@ -0,0 +1,21 @@
#pragma once
#include "pacer.h"
class NullThreadedVsyncSource : public IVsyncSource
{
public:
NullThreadedVsyncSource(Pacer* pacer);
virtual ~NullThreadedVsyncSource();
virtual bool initialize(SDL_Window* window, int displayFps);
private:
static int vsyncThread(void* context);
Pacer* m_Pacer;
SDL_Thread* m_Thread;
SDL_atomic_t m_Stopping;
int m_DisplayFps;
};
@@ -0,0 +1,175 @@
#include "pacer.h"
#include "streaming/streamutils.h"
#include "nullthreadedvsyncsource.h"
#ifdef Q_OS_DARWIN
#include "displaylinkvsyncsource.h"
#endif
#ifdef Q_OS_WIN32
#include "dxvsyncsource.h"
#endif
#define FRAME_HISTORY_ENTRIES 8
// We may be woken up slightly late so don't go all the way
// up to the next V-sync since we may accidentally step into
// the next V-sync period. It also takes some amount of time
// to do the render itself, so we can't render right before
// V-sync happens.
#define TIMER_SLACK_MS 3
Pacer::Pacer(IFFmpegRenderer* renderer) :
m_FrameQueueLock(0),
m_VsyncSource(nullptr),
m_VsyncRenderer(renderer),
m_MaxVideoFps(0),
m_DisplayFps(0)
{
}
Pacer::~Pacer()
{
// Stop V-sync callbacks
delete m_VsyncSource;
m_VsyncSource = nullptr;
while (!m_FrameQueue.isEmpty()) {
AVFrame* frame = m_FrameQueue.dequeue();
av_frame_free(&frame);
}
}
// Called in an arbitrary thread by the IVsyncSource on V-sync
// or an event synchronized with V-sync
void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
{
// Make sure initialize() has been called
SDL_assert(m_MaxVideoFps != 0);
SDL_assert(timeUntilNextVsyncMillis >= TIMER_SLACK_MS);
Uint32 vsyncCallbackStartTime = SDL_GetTicks();
SDL_AtomicLock(&m_FrameQueueLock);
// If the queue length history entries are large, be strict
// about dropping excess frames.
int frameDropTarget = 1;
// If we may get more frames per second than we can display, use
// frame history to drop frames only if consistently above the
// one queued frame mark.
if (m_MaxVideoFps >= m_DisplayFps) {
for (int i = 0; i < m_FrameQueueHistory.count(); i++) {
if (m_FrameQueueHistory[i] <= 1) {
// Be lenient as long as the queue length
// resolves before the end of frame history
frameDropTarget = 3;
break;
}
}
if (m_FrameQueueHistory.count() == FRAME_HISTORY_ENTRIES) {
m_FrameQueueHistory.dequeue();
}
m_FrameQueueHistory.enqueue(m_FrameQueue.count());
}
// Catch up if we're several frames ahead
while (m_FrameQueue.count() > frameDropTarget) {
AVFrame* frame = m_FrameQueue.dequeue();
av_frame_free(&frame);
}
if (m_FrameQueue.isEmpty()) {
SDL_AtomicUnlock(&m_FrameQueueLock);
while (!SDL_TICKS_PASSED(SDL_GetTicks(),
vsyncCallbackStartTime + timeUntilNextVsyncMillis - TIMER_SLACK_MS)) {
SDL_Delay(1);
SDL_AtomicLock(&m_FrameQueueLock);
if (!m_FrameQueue.isEmpty()) {
// Don't release the lock
goto RenderNextFrame;
}
SDL_AtomicUnlock(&m_FrameQueueLock);
}
// Nothing to render at this time
return;
}
RenderNextFrame:
// Grab the first frame
AVFrame* frame = m_FrameQueue.dequeue();
SDL_AtomicUnlock(&m_FrameQueueLock);
// Render it
m_VsyncRenderer->renderFrameAtVsync(frame);
// Free the frame
av_frame_free(&frame);
}
bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enableVsync)
{
m_MaxVideoFps = maxVideoFps;
m_EnableVsync = enableVsync;
m_DisplayFps = StreamUtils::getDisplayRefreshRate(window);
if (m_EnableVsync) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Frame pacing in tear-free mode: target %d Hz with %d FPS stream",
m_DisplayFps, m_MaxVideoFps);
#if defined(Q_OS_DARWIN)
m_VsyncSource = DisplayLinkVsyncSourceFactory::createVsyncSource(this);
#elif defined(Q_OS_WIN32)
m_VsyncSource = new DxVsyncSource(this);
#else
// Platforms without a VsyncSource will just render frames
// immediately like they used to.
#endif
if (m_VsyncSource != nullptr && !m_VsyncSource->initialize(window, m_DisplayFps)) {
return false;
}
}
else {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Minimal latency tearing mode: target %d Hz with %d FPS stream",
m_DisplayFps, m_MaxVideoFps);
}
return true;
}
void Pacer::submitFrame(AVFrame* frame)
{
// Make sure initialize() has been called
SDL_assert(m_MaxVideoFps != 0);
// Queue the frame until the V-sync callback if
// we have a V-sync source, otherwise deliver it
// immediately and hope for the best.
if (isUsingFrameQueue()) {
SDL_AtomicLock(&m_FrameQueueLock);
m_FrameQueue.enqueue(frame);
SDL_AtomicUnlock(&m_FrameQueueLock);
}
else {
m_VsyncRenderer->renderFrameAtVsync(frame);
av_frame_free(&frame);
}
}
bool Pacer::isUsingFrameQueue()
{
return m_VsyncSource != nullptr;
}
@@ -0,0 +1,38 @@
#pragma once
#include "../renderer.h"
#include <QQueue>
class IVsyncSource {
public:
virtual ~IVsyncSource() {}
virtual bool initialize(SDL_Window* window, int displayFps) = 0;
};
class Pacer
{
public:
Pacer(IFFmpegRenderer* renderer);
~Pacer();
void submitFrame(AVFrame* frame);
bool initialize(SDL_Window* window, int maxVideoFps, bool enableVsync);
void vsyncCallback(int timeUntilNextVsyncMillis);
bool isUsingFrameQueue();
private:
QQueue<AVFrame*> m_FrameQueue;
QQueue<int> m_FrameQueueHistory;
SDL_SpinLock m_FrameQueueLock;
IVsyncSource* m_VsyncSource;
IFFmpegRenderer* m_VsyncRenderer;
int m_MaxVideoFps;
int m_DisplayFps;
bool m_EnableVsync;
};
@@ -8,13 +8,24 @@ extern "C" {
class IFFmpegRenderer {
public:
enum VSyncConstraint {
VSYNC_FORCE_OFF,
VSYNC_FORCE_ON,
VSYNC_ANY
};
virtual ~IFFmpegRenderer() {}
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height) = 0;
int height,
int maxFps,
bool enableVsync) = 0;
virtual bool prepareDecoderContext(AVCodecContext* context) = 0;
virtual void renderFrame(AVFrame* frame) = 0;
virtual void renderFrameAtVsync(AVFrame* frame) = 0;
virtual bool needsTestFrame() = 0;
virtual int getDecoderCapabilities() = 0;
virtual VSyncConstraint getVsyncConstraint() = 0;
};
class SdlRenderer : public IFFmpegRenderer {
@@ -24,9 +35,14 @@ public:
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height);
int height,
int maxFps,
bool enableVsync);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrame(AVFrame* frame);
virtual void renderFrameAtVsync(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual VSyncConstraint getVsyncConstraint();
private:
SDL_Renderer* m_Renderer;
+46 -3
View File
@@ -1,5 +1,7 @@
#include "renderer.h"
#include <Limelight.h>
SdlRenderer::SdlRenderer()
: m_Renderer(nullptr),
m_Texture(nullptr)
@@ -21,15 +23,50 @@ SdlRenderer::~SdlRenderer()
bool SdlRenderer::prepareDecoderContext(AVCodecContext*)
{
/* Nothing to do */
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Using SDL software renderer");
return true;
}
bool SdlRenderer::needsTestFrame()
{
// This renderer should always work
return false;
}
int SdlRenderer::getDecoderCapabilities()
{
// The FFmpeg CPU decoder can handle reference frame invalidation,
// but only for H.264.
return CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC;
}
IFFmpegRenderer::VSyncConstraint SdlRenderer::getVsyncConstraint()
{
return VSYNC_ANY;
}
bool SdlRenderer::initialize(SDL_Window* window,
int,
int width,
int height)
int height,
int,
bool enableVsync)
{
m_Renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
Uint32 rendererFlags = SDL_RENDERER_ACCELERATED;
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
// In full-screen exclusive mode, we enable V-sync if requested. For other modes, Windows and Mac
// have compositors that make rendering tear-free. Linux compositor varies by distro and user
// configuration but doesn't seem feasible to detect here.
if (enableVsync) {
rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
}
}
m_Renderer = SDL_CreateRenderer(window, -1, rendererFlags);
if (!m_Renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateRenderer() failed: %s",
@@ -41,6 +78,11 @@ bool SdlRenderer::initialize(SDL_Window* window,
// logical rendering surface size is equal to the stream size
SDL_RenderSetLogicalSize(m_Renderer, width, height);
// Draw a black frame until the video stream starts rendering
SDL_SetRenderDrawColor(m_Renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(m_Renderer);
SDL_RenderPresent(m_Renderer);
m_Texture = SDL_CreateTexture(m_Renderer,
SDL_PIXELFORMAT_YV12,
SDL_TEXTUREACCESS_STREAMING,
@@ -56,7 +98,7 @@ bool SdlRenderer::initialize(SDL_Window* window,
return true;
}
void SdlRenderer::renderFrame(AVFrame* frame)
void SdlRenderer::renderFrameAtVsync(AVFrame* frame)
{
SDL_UpdateYUVTexture(m_Texture, nullptr,
frame->data[0],
@@ -65,6 +107,7 @@ void SdlRenderer::renderFrame(AVFrame* frame)
frame->linesize[1],
frame->data[2],
frame->linesize[2]);
SDL_RenderClear(m_Renderer);
SDL_RenderCopy(m_Renderer, m_Texture, nullptr, nullptr);
SDL_RenderPresent(m_Renderer);
@@ -0,0 +1,219 @@
#include "vaapi.h"
#include <streaming/streamutils.h>
#include <SDL_syswm.h>
VAAPIRenderer::VAAPIRenderer()
: m_HwContext(nullptr)
{
}
VAAPIRenderer::~VAAPIRenderer()
{
if (m_HwContext != nullptr) {
AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
AVVAAPIDeviceContext* vaDeviceContext = (AVVAAPIDeviceContext*)deviceContext->hwctx;
// Hold onto this VADisplay since we'll need it to uninitialize VAAPI
VADisplay display = vaDeviceContext->display;
av_buffer_unref(&m_HwContext);
if (display) {
vaTerminate(display);
}
}
}
bool
VAAPIRenderer::initialize(SDL_Window* window, int, int width, int height, int, bool)
{
int err;
SDL_SysWMinfo info;
m_VideoWidth = width;
m_VideoHeight = height;
SDL_GetWindowSize(window, &m_DisplayWidth, &m_DisplayHeight);
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return false;
}
m_HwContext = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_VAAPI);
if (!m_HwContext) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to allocate VAAPI context");
return false;
}
AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
AVVAAPIDeviceContext* vaDeviceContext = (AVVAAPIDeviceContext*)deviceContext->hwctx;
m_WindowSystem = info.subsystem;
if (info.subsystem == SDL_SYSWM_X11) {
#ifdef HAVE_LIBVA_X11
m_XWindow = info.info.x11.window;
vaDeviceContext->display = vaGetDisplay(info.info.x11.display);
if (!vaDeviceContext->display) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to open X11 display for VAAPI");
return false;
}
#else
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Moonlight not compiled with VAAPI X11 support!");
return false;
#endif
}
else if (info.subsystem == SDL_SYSWM_WAYLAND) {
#ifdef HAVE_LIBVA_WAYLAND
m_WaylandSurface = info.info.wl.surface;
m_WaylandDisplay = info.info.wl.display;
vaDeviceContext->display = vaGetDisplayWl(info.info.wl.display);
if (!vaDeviceContext->display) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to open Wayland display for VAAPI");
return false;
}
#else
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Moonlight not compiled with VAAPI Wayland support!");
return false;
#endif
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unsupported VAAPI rendering subsystem: %d",
info.subsystem);
return false;
}
int major, minor;
VAStatus status;
status = vaInitialize(vaDeviceContext->display, &major, &minor);
if (status != VA_STATUS_SUCCESS) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to initialize VAAPI: %d",
status);
return false;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Initialized VAAPI %d.%d",
major, minor);
// This will populate the driver_quirks
err = av_hwdevice_ctx_init(m_HwContext);
if (err < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to initialize VAAPI context: %d",
err);
return false;
}
// This quirk is set for the VDPAU wrapper which doesn't work with our VAAPI renderer
if (vaDeviceContext->driver_quirks & AV_VAAPI_DRIVER_QUIRK_SURFACE_ATTRIBUTES) {
// Fail and let our VDPAU renderer pick this up
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Avoiding VDPAU wrapper for VAAPI decoding");
return false;
}
return true;
}
bool
VAAPIRenderer::prepareDecoderContext(AVCodecContext* context)
{
context->hw_device_ctx = av_buffer_ref(m_HwContext);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Using VAAPI accelerated renderer on %s",
m_WindowSystem == SDL_SYSWM_X11 ? "X11" : "Wayland");
return true;
}
bool
VAAPIRenderer::needsTestFrame()
{
// We need a test frame to see if this VAAPI driver
// supports the profile used for streaming
return true;
}
int
VAAPIRenderer::getDecoderCapabilities()
{
return 0;
}
IFFmpegRenderer::VSyncConstraint VAAPIRenderer::getVsyncConstraint()
{
return VSYNC_ANY;
}
void
VAAPIRenderer::renderFrameAtVsync(AVFrame* frame)
{
VASurfaceID surface = (VASurfaceID)(uintptr_t)frame->data[3];
AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
AVVAAPIDeviceContext* vaDeviceContext = (AVVAAPIDeviceContext*)deviceContext->hwctx;
SDL_Rect src, dst;
src.x = src.y = 0;
src.w = m_VideoWidth;
src.h = m_VideoHeight;
dst.x = dst.y = 0;
dst.w = m_DisplayWidth;
dst.h = m_DisplayHeight;
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
if (m_WindowSystem == SDL_SYSWM_X11) {
#ifdef HAVE_LIBVA_X11
vaPutSurface(vaDeviceContext->display,
surface,
m_XWindow,
0, 0,
m_VideoWidth, m_VideoHeight,
dst.x, dst.y,
dst.w, dst.h,
NULL, 0, 0);
#endif
}
else if (m_WindowSystem == SDL_SYSWM_WAYLAND) {
#ifdef HAVE_LIBVA_WAYLAND
struct wl_buffer* buffer;
VAStatus status;
status = vaGetSurfaceBufferWl(vaDeviceContext->display,
surface,
VA_FRAME_PICTURE,
&buffer);
if (status == VA_STATUS_SUCCESS) {
wl_surface_attach(m_WaylandSurface, buffer, 0, 0);
wl_surface_damage(m_WaylandSurface, dst.x, dst.y, dst.w, dst.h);
wl_display_flush(m_WaylandDisplay);
wl_surface_commit(m_WaylandSurface);
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"vaGetSurfaceBufferWl failed(): %d",
status);
}
#endif
}
else {
// We don't accept anything else in initialize().
SDL_assert(false);
}
}
@@ -0,0 +1,62 @@
#pragma once
#include "renderer.h"
// Avoid X11 if SDL was built without it
#ifndef SDL_VIDEO_DRIVER_X11
#warning Unable to use libva-x11 without SDL support
#undef HAVE_LIBVA_X11
#endif
// Avoid Wayland if SDL was built without it
#ifndef SDL_VIDEO_DRIVER_WAYLAND
#warning Unable to use libva-wayland without SDL support
#undef HAVE_LIBVA_WAYLAND
#endif
extern "C" {
#include <va/va.h>
#ifdef HAVE_LIBVA_X11
#include <va/va_x11.h>
#endif
#ifdef HAVE_LIBVA_WAYLAND
#include <va/va_wayland.h>
#endif
#include <libavutil/hwcontext_vaapi.h>
}
class VAAPIRenderer : public IFFmpegRenderer
{
public:
VAAPIRenderer();
virtual ~VAAPIRenderer();
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height,
int maxFps,
bool enableVsync);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrameAtVsync(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual VSyncConstraint getVsyncConstraint();
private:
int m_WindowSystem;
AVBufferRef* m_HwContext;
#ifdef HAVE_LIBVA_X11
Window m_XWindow;
#endif
#ifdef HAVE_LIBVA_WAYLAND
struct wl_surface* m_WaylandSurface;
struct wl_display* m_WaylandDisplay;
#endif
int m_VideoWidth;
int m_VideoHeight;
int m_DisplayWidth;
int m_DisplayHeight;
};
@@ -0,0 +1,349 @@
#include "vdpau.h"
#include <streaming/streamutils.h>
#include <SDL_syswm.h>
#define BAIL_ON_FAIL(status, something) if ((status) != VDP_STATUS_OK) { \
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, \
#something " failed: %d", (status)); \
return false; \
}
#define GET_PROC_ADDRESS(id, func) status = vdpauCtx->get_proc_address(m_Device, id, (void**)func); \
BAIL_ON_FAIL(status, id)
const VdpRGBAFormat VDPAURenderer::k_OutputFormats[] = {
VDP_RGBA_FORMAT_B8G8R8A8,
VDP_RGBA_FORMAT_R8G8B8A8
};
VDPAURenderer::VDPAURenderer()
: m_HwContext(nullptr),
m_PresentationQueueTarget(0),
m_PresentationQueue(0),
m_VideoMixer(0),
m_NextSurfaceIndex(0)
{
SDL_zero(m_OutputSurface);
}
VDPAURenderer::~VDPAURenderer()
{
if (m_PresentationQueue != 0) {
m_VdpPresentationQueueDestroy(m_PresentationQueue);
}
if (m_VideoMixer != 0) {
m_VdpVideoMixerDestroy(m_VideoMixer);
}
if (m_PresentationQueueTarget != 0) {
m_VdpPresentationQueueTargetDestroy(m_PresentationQueueTarget);
}
for (int i = 0; i < OUTPUT_SURFACE_COUNT; i++) {
if (m_OutputSurface[i] != 0) {
m_VdpOutputSurfaceDestroy(m_OutputSurface[i]);
}
}
// This must be done last as it frees VDPAU context required to call
// the functions above.
if (m_HwContext != nullptr) {
av_buffer_unref(&m_HwContext);
}
}
bool VDPAURenderer::initialize(SDL_Window* window, int, int width, int height, int, bool)
{
int err;
VdpStatus status;
SDL_SysWMinfo info;
m_VideoWidth = width;
m_VideoHeight = height;
err = av_hwdevice_ctx_create(&m_HwContext,
AV_HWDEVICE_TYPE_VDPAU,
nullptr, nullptr, 0);
if (err < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create VDPAU context: %d",
err);
return false;
}
AVHWDeviceContext* devCtx = (AVHWDeviceContext*)m_HwContext->data;
AVVDPAUDeviceContext* vdpauCtx = (AVVDPAUDeviceContext*)devCtx->hwctx;
m_Device = vdpauCtx->device;
GET_PROC_ADDRESS(VDP_FUNC_ID_GET_ERROR_STRING, &m_VdpGetErrorString);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_DESTROY, &m_VdpPresentationQueueTargetDestroy);
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_CREATE, &m_VdpVideoMixerCreate);
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_DESTROY, &m_VdpVideoMixerDestroy);
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_MIXER_RENDER, &m_VdpVideoMixerRender);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_CREATE, &m_VdpPresentationQueueCreate);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_DESTROY, &m_VdpPresentationQueueDestroy);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_DISPLAY, &m_VdpPresentationQueueDisplay);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_SET_BACKGROUND_COLOR, &m_VdpPresentationQueueSetBackgroundColor);
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_BLOCK_UNTIL_SURFACE_IDLE, &m_VdpPresentationQueueBlockUntilSurfaceIdle);
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_CREATE, &m_VdpOutputSurfaceCreate);
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_DESTROY, &m_VdpOutputSurfaceDestroy);
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_QUERY_CAPABILITIES, &m_VdpOutputSurfaceQueryCapabilities);
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_SURFACE_GET_PARAMETERS, &m_VdpVideoSurfaceGetParameters);
SDL_GetWindowSize(window, (int*)&m_DisplayWidth, (int*)&m_DisplayHeight);
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return false;
}
SDL_assert(info.subsystem == SDL_SYSWM_X11);
if (info.subsystem == SDL_SYSWM_X11) {
GET_PROC_ADDRESS(VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_CREATE_X11,
&m_VdpPresentationQueueTargetCreateX11);
status = m_VdpPresentationQueueTargetCreateX11(m_Device,
info.info.x11.window,
&m_PresentationQueueTarget);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpPresentationQueueTargetCreateX11() failed: %s",
m_VdpGetErrorString(status));
return false;
}
}
else if (info.subsystem == SDL_SYSWM_WAYLAND) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VDPAU backend does not currently support Wayland");
return false;
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unsupported VDPAU rendering subsystem: %d",
info.subsystem);
return false;
}
// Try our available output formats to find something the GPU supports
bool foundFormat = false;
for (int i = 0; i < OUTPUT_SURFACE_FORMAT_COUNT; i++) {
VdpBool supported;
uint32_t maxWidth, maxHeight;
status = m_VdpOutputSurfaceQueryCapabilities(m_Device, k_OutputFormats[i],
&supported, &maxWidth, &maxHeight);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpOutputSurfaceQueryCapabilities() failed: %s",
m_VdpGetErrorString(status));
return false;
}
if (supported) {
if (m_DisplayWidth <= maxWidth && m_DisplayHeight <= maxHeight) {
m_OutputSurfaceFormat = k_OutputFormats[i];
foundFormat = true;
break;
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Display size not within capabilities %dx%d vs %dx%d",
m_DisplayWidth, m_DisplayWidth,
maxWidth, maxHeight);
}
}
}
if (!foundFormat) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"No compatible output surface format found!");
return false;
}
// Create the output surfaces
for (int i = 0; i < OUTPUT_SURFACE_COUNT; i++) {
// It seems there's some lazy freeing going on or something in VDPAU
// because we can get VDP_STATUS_RESOURCES, then wait a bit and it'll
// complete without a problem.
int tries = 1;
do {
status = m_VdpOutputSurfaceCreate(m_Device, m_OutputSurfaceFormat,
m_DisplayWidth, m_DisplayHeight,
&m_OutputSurface[i]);
if (status != VDP_STATUS_OK) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"VdpOutputSurfaceCreate() try #%d: %s",
tries,
m_VdpGetErrorString(status));
SDL_Delay(250);
}
} while (status == VDP_STATUS_RESOURCES && ++tries <= 10);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpOutputSurfaceCreate() failed: %s",
m_VdpGetErrorString(status));
return false;
}
}
status = m_VdpPresentationQueueCreate(m_Device, m_PresentationQueueTarget,
&m_PresentationQueue);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpPresentationQueueCreate() failed: %s",
m_VdpGetErrorString(status));
return false;
}
// Set the background to opaque black
VdpColor color = {0.0, 0.0, 0.0, 1.0};
m_VdpPresentationQueueSetBackgroundColor(m_PresentationQueue, &color);
return true;
}
bool VDPAURenderer::prepareDecoderContext(AVCodecContext* context)
{
context->hw_device_ctx = av_buffer_ref(m_HwContext);
// Allow HEVC usage on VDPAU. This was disabled by FFmpeg due to
// GL interop issues, but we use VDPAU for rendering so it's no issue.
// https://github.com/FFmpeg/FFmpeg/commit/64ecb78b7179cab2dbdf835463104679dbb7c895
context->hwaccel_flags |= AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH;
// This flag is recommended due to hardware underreporting supported levels
context->hwaccel_flags |= AV_HWACCEL_FLAG_IGNORE_LEVEL;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Using VDPAU accelerated renderer");
return true;
}
bool VDPAURenderer::needsTestFrame()
{
// We need a test frame to see if this VDPAU driver
// supports the profile used for streaming
return true;
}
int VDPAURenderer::getDecoderCapabilities()
{
return 0;
}
IFFmpegRenderer::VSyncConstraint VDPAURenderer::getVsyncConstraint()
{
return VSYNC_ANY;
}
void VDPAURenderer::renderFrameAtVsync(AVFrame* frame)
{
VdpStatus status;
VdpVideoSurface videoSurface = (VdpVideoSurface)(uintptr_t)frame->data[3];
// This is safe without locking because this is always called on the main thread
VdpOutputSurface chosenSurface = m_OutputSurface[m_NextSurfaceIndex];
m_NextSurfaceIndex = (m_NextSurfaceIndex + 1) % OUTPUT_SURFACE_COUNT;
// We need to create the mixer on the fly, because we don't know the dimensions
// of our video surfaces in advance of decoding
if (m_VideoMixer == 0) {
VdpChromaType videoSurfaceChroma;
uint32_t videoSurfaceWidth, videoSurfaceHeight;
status = m_VdpVideoSurfaceGetParameters(videoSurface, &videoSurfaceChroma,
&videoSurfaceWidth, &videoSurfaceHeight);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpVideoSurfaceGetParameters() failed: %s",
m_VdpGetErrorString(status));
return;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"VDPAU surface size: %dx%d",
videoSurfaceWidth, videoSurfaceHeight);
#define PARAM_COUNT 3
const VdpVideoMixerParameter params[PARAM_COUNT] = {
VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_WIDTH,
VDP_VIDEO_MIXER_PARAMETER_VIDEO_SURFACE_HEIGHT,
VDP_VIDEO_MIXER_PARAMETER_CHROMA_TYPE,
};
const void* const paramValues[PARAM_COUNT] = {
&videoSurfaceWidth,
&videoSurfaceHeight,
&videoSurfaceChroma,
};
status = m_VdpVideoMixerCreate(m_Device, 0, nullptr,
PARAM_COUNT, params, paramValues,
&m_VideoMixer);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpVideoMixerCreate() failed: %s",
m_VdpGetErrorString(status));
return;
}
}
// Wait for this frame to be off the screen
VdpTime pts;
m_VdpPresentationQueueBlockUntilSurfaceIdle(m_PresentationQueue, chosenSurface, &pts);
VdpRect sourceRect, outputRect;
SDL_Rect src, dst;
src.x = src.y = 0;
src.w = m_VideoWidth;
src.h = m_VideoHeight;
dst.x = dst.y = 0;
dst.w = m_DisplayWidth;
dst.h = m_DisplayHeight;
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
outputRect.x0 = dst.x;
outputRect.x1 = dst.x + dst.w;
outputRect.y0 = dst.y;
outputRect.y1 = dst.y + dst.h;
sourceRect.x0 = sourceRect.y0 = 0;
sourceRect.x1 = m_VideoWidth;
sourceRect.y1 = m_VideoHeight;
// Render the next frame into the output surface
status = m_VdpVideoMixerRender(m_VideoMixer,
VDP_INVALID_HANDLE, nullptr,
VDP_VIDEO_MIXER_PICTURE_STRUCTURE_FRAME,
0, nullptr,
videoSurface,
0, nullptr,
&sourceRect,
chosenSurface,
&outputRect,
nullptr,
0,
nullptr);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpVideoMixerRender() failed: %s",
m_VdpGetErrorString(status));
return;
}
// Queue the frame for display immediately
status = m_VdpPresentationQueueDisplay(m_PresentationQueue, chosenSurface, 0, 0, 0);
if (status != VDP_STATUS_OK) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VdpPresentationQueueDisplay() failed: %s",
m_VdpGetErrorString(status));
return;
}
}
@@ -0,0 +1,64 @@
#pragma once
#include "renderer.h"
extern "C" {
#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h>
#include <libavutil/hwcontext_vdpau.h>
}
class VDPAURenderer : public IFFmpegRenderer
{
public:
VDPAURenderer();
virtual ~VDPAURenderer();
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height,
int maxFps,
bool enableVsync);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrameAtVsync(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual VSyncConstraint getVsyncConstraint();
private:
uint32_t m_VideoWidth, m_VideoHeight;
uint32_t m_DisplayWidth, m_DisplayHeight;
AVBufferRef* m_HwContext;
VdpPresentationQueueTarget m_PresentationQueueTarget;
VdpPresentationQueue m_PresentationQueue;
VdpVideoMixer m_VideoMixer;
VdpRGBAFormat m_OutputSurfaceFormat;
VdpDevice m_Device;
#define OUTPUT_SURFACE_COUNT 3
VdpOutputSurface m_OutputSurface[OUTPUT_SURFACE_COUNT];
int m_NextSurfaceIndex;
#define OUTPUT_SURFACE_FORMAT_COUNT 2
static const VdpRGBAFormat k_OutputFormats[OUTPUT_SURFACE_FORMAT_COUNT];
VdpGetErrorString* m_VdpGetErrorString;
VdpPresentationQueueTargetDestroy* m_VdpPresentationQueueTargetDestroy;
VdpVideoMixerCreate* m_VdpVideoMixerCreate;
VdpVideoMixerDestroy* m_VdpVideoMixerDestroy;
VdpVideoMixerRender* m_VdpVideoMixerRender;
VdpPresentationQueueCreate* m_VdpPresentationQueueCreate;
VdpPresentationQueueDestroy* m_VdpPresentationQueueDestroy;
VdpPresentationQueueDisplay* m_VdpPresentationQueueDisplay;
VdpPresentationQueueSetBackgroundColor* m_VdpPresentationQueueSetBackgroundColor;
VdpPresentationQueueBlockUntilSurfaceIdle* m_VdpPresentationQueueBlockUntilSurfaceIdle;
VdpOutputSurfaceCreate* m_VdpOutputSurfaceCreate;
VdpOutputSurfaceDestroy* m_VdpOutputSurfaceDestroy;
VdpOutputSurfaceQueryCapabilities* m_VdpOutputSurfaceQueryCapabilities;
VdpVideoSurfaceGetParameters* m_VdpVideoSurfaceGetParameters;
// X11 stuff
VdpPresentationQueueTargetCreateX11* m_VdpPresentationQueueTargetCreateX11;
};
+84 -44
View File
@@ -2,11 +2,13 @@
// libavutil both defining AVMediaType
#define AVMediaType AVMediaType_FFmpeg
#include "vt.h"
#include "pacer/pacer.h"
#undef AVMediaType
#include <SDL_syswm.h>
#include <Limelight.h>
#include <mach/mach_time.h>
#import <Cocoa/Cocoa.h>
#import <VideoToolbox/VideoToolbox.h>
#import <AVFoundation/AVFoundation.h>
@@ -20,7 +22,6 @@ public:
m_FormatDesc(nullptr),
m_View(nullptr)
{
}
virtual ~VTRenderer()
@@ -32,13 +33,76 @@ public:
if (m_FormatDesc != nullptr) {
CFRelease(m_FormatDesc);
}
if (m_View != nullptr) {
[m_View removeFromSuperview];
}
}
// Caller frees frame after we return
virtual void renderFrameAtVsync(AVFrame* frame) override
{
OSStatus status;
CVPixelBufferRef pixBuf = reinterpret_cast<CVPixelBufferRef>(frame->data[3]);
if (m_DisplayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Resetting failed AVSampleBufferDisplay layer");
// Trigger the main thread to recreate the decoder
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
}
// If the format has changed or doesn't exist yet, construct it with the
// pixel buffer data
if (!m_FormatDesc || !CMVideoFormatDescriptionMatchesImageBuffer(m_FormatDesc, pixBuf)) {
if (m_FormatDesc != nullptr) {
CFRelease(m_FormatDesc);
}
status = CMVideoFormatDescriptionCreateForImageBuffer(kCFAllocatorDefault,
pixBuf, &m_FormatDesc);
if (status != noErr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CMVideoFormatDescriptionCreateForImageBuffer() failed: %d",
status);
return;
}
}
// Queue this sample for the next v-sync
CMSampleTimingInfo timingInfo = {
.duration = kCMTimeInvalid,
.decodeTimeStamp = kCMTimeInvalid,
.presentationTimeStamp = CMTimeMake(mach_absolute_time(), 1000 * 1000 * 1000)
};
CMSampleBufferRef sampleBuffer;
status = CMSampleBufferCreateReadyWithImageBuffer(kCFAllocatorDefault,
pixBuf,
m_FormatDesc,
&timingInfo,
&sampleBuffer);
if (status != noErr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CMSampleBufferCreateReadyWithImageBuffer() failed: %d",
status);
return;
}
[m_DisplayLayer enqueueSampleBuffer:sampleBuffer];
CFRelease(sampleBuffer);
}
virtual bool initialize(SDL_Window* window,
int videoFormat,
int,
int) override
int,
int,
bool) override
{
int err;
@@ -119,54 +183,30 @@ public:
virtual bool prepareDecoderContext(AVCodecContext* context) override
{
context->hw_device_ctx = av_buffer_ref(m_HwContext);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Using VideoToolbox accelerated renderer");
return true;
}
virtual void renderFrame(AVFrame* frame) override
virtual bool needsTestFrame() override
{
CVPixelBufferRef pixBuf = reinterpret_cast<CVPixelBufferRef>(frame->data[3]);
OSStatus status;
// We query VT to determine whether the codec is supported
return false;
}
if (m_DisplayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Resetting failed AVSampleBufferDisplay layer");
setupDisplayLayer();
}
virtual int getDecoderCapabilities() override
{
return 0;
}
// If the format has changed or doesn't exist yet, construct it with the
// pixel buffer data
if (!m_FormatDesc || !CMVideoFormatDescriptionMatchesImageBuffer(m_FormatDesc, pixBuf)) {
status = CMVideoFormatDescriptionCreateForImageBuffer(kCFAllocatorDefault,
pixBuf, &m_FormatDesc);
if (status != noErr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CMVideoFormatDescriptionCreateForImageBuffer() failed: %d",
status);
return;
}
}
CMSampleBufferRef sampleBuffer;
status = CMSampleBufferCreateReadyWithImageBuffer(kCFAllocatorDefault,
pixBuf,
m_FormatDesc,
&kCMTimingInfoInvalid,
&sampleBuffer);
if (status != noErr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CMSampleBufferCreateReadyWithImageBuffer() failed: %d",
status);
return;
}
CFArrayRef attachments = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, true);
CFMutableDictionaryRef dict = (CFMutableDictionaryRef)CFArrayGetValueAtIndex(attachments, 0);
CFDictionarySetValue(dict, kCMSampleAttachmentKey_DisplayImmediately, kCFBooleanTrue);
[m_DisplayLayer enqueueSampleBuffer:sampleBuffer];
CFRelease(sampleBuffer);
virtual IFFmpegRenderer::VSyncConstraint getVsyncConstraint() override
{
// This renderer is inherently tied to V-sync due how we're
// rendering with AVSampleBufferDisplay layer. Running without
// the V-Sync source leads to massive stuttering.
return VSYNC_FORCE_ON;
}
private:
+307 -105
View File
@@ -1,103 +1,69 @@
#include <Limelight.h>
#include "ffmpeg.h"
#include "streaming/streamutils.h"
#ifdef _WIN32
#ifdef Q_OS_WIN32
#include "ffmpeg-renderers/dxva2.h"
#endif
#ifdef __APPLE__
#ifdef Q_OS_DARWIN
#include "ffmpeg-renderers/vt.h"
#endif
bool FFmpegVideoDecoder::chooseDecoder(
StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window,
int videoFormat,
int width, int height,
AVCodec*& chosenDecoder,
const AVCodecHWConfig*& chosenHwConfig,
IFFmpegRenderer*& newRenderer)
{
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
chosenDecoder = avcodec_find_decoder(AV_CODEC_ID_H264);
}
else if (videoFormat & VIDEO_FORMAT_MASK_H265) {
chosenDecoder = avcodec_find_decoder(AV_CODEC_ID_HEVC);
}
else {
Q_ASSERT(false);
chosenDecoder = nullptr;
}
if (!chosenDecoder) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to find decoder for format: %x",
videoFormat);
return false;
}
for (int i = 0;; i++) {
const AVCodecHWConfig *config = avcodec_get_hw_config(chosenDecoder, i);
if (!config || vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
// No matching hardware acceleration support.
// This is not an error.
chosenHwConfig = nullptr;
newRenderer = new SdlRenderer();
if (vds != StreamingPreferences::VDS_FORCE_HARDWARE &&
newRenderer->initialize(window, videoFormat, width, height)) {
return true;
}
else {
delete newRenderer;
newRenderer = nullptr;
return false;
}
}
if (!(config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX)) {
continue;
}
// Look for acceleration types we support
switch (config->device_type) {
#ifdef _WIN32
case AV_HWDEVICE_TYPE_DXVA2:
newRenderer = new DXVA2Renderer();
break;
#ifdef HAVE_LIBVA
#include "ffmpeg-renderers/vaapi.h"
#endif
#ifdef __APPLE__
case AV_HWDEVICE_TYPE_VIDEOTOOLBOX:
newRenderer = VTRendererFactory::createRenderer();
break;
#endif
default:
continue;
}
if (newRenderer->initialize(window, videoFormat, width, height)) {
chosenHwConfig = config;
return true;
}
else {
// Failed to initialize
delete newRenderer;
newRenderer = nullptr;
}
}
}
#ifdef HAVE_LIBVDPAU
#include "ffmpeg-renderers/vdpau.h"
#endif
// This is gross but it allows us to use sizeof()
#include "ffmpeg_videosamples.cpp"
#define FAILED_DECODES_RESET_THRESHOLD 20
bool FFmpegVideoDecoder::isHardwareAccelerated()
{
return m_HwDecodeCfg != nullptr;
}
int FFmpegVideoDecoder::getDecoderCapabilities()
{
return m_Renderer->getDecoderCapabilities();
}
enum AVPixelFormat FFmpegVideoDecoder::ffGetFormat(AVCodecContext* context,
const enum AVPixelFormat* pixFmts)
{
FFmpegVideoDecoder* decoder = (FFmpegVideoDecoder*)context->opaque;
const enum AVPixelFormat *p;
for (p = pixFmts; *p != -1; p++) {
// Only match our hardware decoding codec or SW pixel
// format (if not using hardware decoding). It's crucial
// to override the default get_format() which will try
// to gracefully fall back to software decode and break us.
if (*p == (decoder->m_HwDecodeCfg ?
decoder->m_HwDecodeCfg->pix_fmt :
context->pix_fmt)) {
return *p;
}
}
return AV_PIX_FMT_NONE;
}
FFmpegVideoDecoder::FFmpegVideoDecoder()
: m_VideoDecoderCtx(nullptr),
m_DecodeBuffer(1024 * 1024, 0),
m_HwDecodeCfg(nullptr),
m_Renderer(nullptr)
m_Renderer(nullptr),
m_ConsecutiveFailedDecodes(0),
m_Pacer(nullptr)
{
av_init_packet(&m_Pkt);
SDL_AtomicSet(&m_QueuedFrames, 0);
// Use linear filtering when renderer scaling is required
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
@@ -105,29 +71,74 @@ FFmpegVideoDecoder::FFmpegVideoDecoder()
FFmpegVideoDecoder::~FFmpegVideoDecoder()
{
avcodec_close(m_VideoDecoderCtx);
av_free(m_VideoDecoderCtx);
m_VideoDecoderCtx = nullptr;
reset();
}
m_HwDecodeCfg = nullptr;
IFFmpegRenderer* FFmpegVideoDecoder::getRenderer()
{
return m_Renderer;
}
void FFmpegVideoDecoder::reset()
{
// Drop any frames still queued to ensure
// they are properly freed.
SDL_Event event;
while (SDL_AtomicGet(&m_QueuedFrames) > 0) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Waiting for %d frames to return",
SDL_AtomicGet(&m_QueuedFrames));
if (SDL_PeepEvents(&event,
1,
SDL_GETEVENT,
SDL_USEREVENT,
SDL_USEREVENT) == 1) {
dropFrame(&event.user);
}
else {
SDL_Delay(10);
SDL_PumpEvents();
}
}
delete m_Pacer;
m_Pacer = nullptr;
// This must be called after deleting Pacer because it
// may be holding AVFrames to free in its destructor.
// However, it must be called before deleting the IFFmpegRenderer
// since the codec context may be referencing objects that we
// need to delete in the renderer destructor.
avcodec_free_context(&m_VideoDecoderCtx);
delete m_Renderer;
m_Renderer = nullptr;
}
bool FFmpegVideoDecoder::initialize(
StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window,
int videoFormat,
int width,
int height,
int)
bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* window,
int videoFormat, int width, int height,
int maxFps, bool enableVsync, bool testOnly)
{
AVCodec* decoder;
auto vsyncConstraint = m_Renderer->getVsyncConstraint();
if (vsyncConstraint == IFFmpegRenderer::VSYNC_FORCE_OFF && enableVsync) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"V-sync is forcefully disabled by the active renderer");
enableVsync = false;
}
else if (vsyncConstraint == IFFmpegRenderer::VSYNC_FORCE_ON && !enableVsync) {
// FIXME: This duplicates logic in Session.cpp
int displayHz = StreamUtils::getDisplayRefreshRate(window);
if (displayHz + 5 >= maxFps) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"V-sync is forcefully enabled by the active renderer");
enableVsync = true;
}
}
if (!chooseDecoder(vds, window, videoFormat, width, height,
decoder, m_HwDecodeCfg, m_Renderer)) {
// Error logged in chooseDecoder()
m_Pacer = new Pacer(m_Renderer);
if (!m_Pacer->initialize(window, maxFps, enableVsync)) {
return false;
}
@@ -141,6 +152,10 @@ bool FFmpegVideoDecoder::initialize(
// Always request low delay decoding
m_VideoDecoderCtx->flags |= AV_CODEC_FLAG_LOW_DELAY;
// Allow display of corrupt frames and frames missing references
m_VideoDecoderCtx->flags |= AV_CODEC_FLAG_OUTPUT_CORRUPT;
m_VideoDecoderCtx->flags2 |= AV_CODEC_FLAG2_SHOW_ALL;
// Enable slice multi-threading for software decoding
if (!m_HwDecodeCfg) {
m_VideoDecoderCtx->thread_type = FF_THREAD_SLICE;
@@ -155,12 +170,20 @@ bool FFmpegVideoDecoder::initialize(
m_VideoDecoderCtx->width = width;
m_VideoDecoderCtx->height = height;
m_VideoDecoderCtx->pix_fmt = AV_PIX_FMT_YUV420P; // FIXME: HDR
m_VideoDecoderCtx->get_format = ffGetFormat;
// Allow the renderer to attach data to this decoder
if (!m_Renderer->prepareDecoderContext(m_VideoDecoderCtx)) {
return false;
}
// Nobody must override our ffGetFormat
SDL_assert(m_VideoDecoderCtx->get_format == ffGetFormat);
// Stash a pointer to this object in the context
SDL_assert(m_VideoDecoderCtx->opaque == nullptr);
m_VideoDecoderCtx->opaque = this;
int err = avcodec_open2(m_VideoDecoderCtx, decoder, nullptr);
if (err < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
@@ -169,9 +192,155 @@ bool FFmpegVideoDecoder::initialize(
return false;
}
// FFMpeg doesn't completely initialize the codec until the codec
// config data comes in. This would be too late for us to change
// our minds on the selected video codec, so we'll do a trial run
// now to see if things will actually work when the video stream
// comes in.
if (testOnly) {
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
m_Pkt.data = (uint8_t*)k_H264TestFrame;
m_Pkt.size = sizeof(k_H264TestFrame);
}
else {
m_Pkt.data = (uint8_t*)k_HEVCTestFrame;
m_Pkt.size = sizeof(k_HEVCTestFrame);
}
err = avcodec_send_packet(m_VideoDecoderCtx, &m_Pkt);
if (err < 0) {
char errorstring[512];
av_strerror(err, errorstring, sizeof(errorstring));
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Test decode failed: %s", errorstring);
return false;
}
}
#ifdef QT_DEBUG
// Restore default log level before streaming
av_log_set_level(AV_LOG_INFO);
#endif
return true;
}
IFFmpegRenderer* FFmpegVideoDecoder::createAcceleratedRenderer(const AVCodecHWConfig* hwDecodeCfg)
{
if (!(hwDecodeCfg->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX)) {
return nullptr;
}
// Look for acceleration types we support
switch (hwDecodeCfg->device_type) {
#ifdef Q_OS_WIN32
case AV_HWDEVICE_TYPE_DXVA2:
return new DXVA2Renderer();
#endif
#ifdef Q_OS_DARWIN
case AV_HWDEVICE_TYPE_VIDEOTOOLBOX:
return VTRendererFactory::createRenderer();
#endif
#ifdef HAVE_LIBVA
case AV_HWDEVICE_TYPE_VAAPI:
return new VAAPIRenderer();
#endif
#ifdef HAVE_LIBVDPAU
case AV_HWDEVICE_TYPE_VDPAU:
return new VDPAURenderer();
#endif
default:
return nullptr;
}
}
bool FFmpegVideoDecoder::initialize(
StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window,
int videoFormat,
int width,
int height,
int maxFps,
bool enableVsync)
{
AVCodec* decoder;
#ifdef QT_DEBUG
// Increase log level during initialization
av_log_set_level(AV_LOG_DEBUG);
#endif
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
decoder = avcodec_find_decoder(AV_CODEC_ID_H264);
}
else if (videoFormat & VIDEO_FORMAT_MASK_H265) {
decoder = avcodec_find_decoder(AV_CODEC_ID_HEVC);
}
else {
Q_ASSERT(false);
decoder = nullptr;
}
if (!decoder) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to find decoder for format: %x",
videoFormat);
return false;
}
for (int i = 0;; i++) {
const AVCodecHWConfig *config = avcodec_get_hw_config(decoder, i);
if (!config || vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
// No matching hardware acceleration support.
// This is not an error.
m_HwDecodeCfg = nullptr;
m_Renderer = new SdlRenderer();
if (vds != StreamingPreferences::VDS_FORCE_HARDWARE &&
m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, false)) {
return true;
}
else {
reset();
return false;
}
}
m_Renderer = createAcceleratedRenderer(config);
if (!m_Renderer) {
continue;
}
m_HwDecodeCfg = config;
// Initialize the hardware codec and submit a test frame if the renderer needs it
if (m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, m_Renderer->needsTestFrame())) {
if (m_Renderer->needsTestFrame()) {
// The test worked, so now let's initialize it for real
reset();
if ((m_Renderer = createAcceleratedRenderer(config)) != nullptr &&
m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, false)) {
return true;
}
else {
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
"Decoder failed to initialize after successful test");
reset();
}
}
else {
// No test required. Good to go now.
return true;
}
}
else {
// Failed to initialize or test frame failed, so keep looking
reset();
}
}
}
int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
{
PLENTRY entry = du->bufferList;
@@ -197,12 +366,23 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
err = avcodec_send_packet(m_VideoDecoderCtx, &m_Pkt);
if (err < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Decoding failed: %d", err);
char errorstring[512];
av_strerror(err, errorstring, sizeof(errorstring));
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Decoding failed: %s", errorstring);
"avcodec_send_packet() failed: %s", errorstring);
// If we've failed a bunch of decodes in a row, the decoder/renderer is
// clearly unhealthy, so let's generate a synthetic reset event to trigger
// the event loop to destroy and recreate the decoder.
if (++m_ConsecutiveFailedDecodes == FAILED_DECODES_RESET_THRESHOLD) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Resetting decoder due to consistent failure");
SDL_Event event;
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
}
return DR_NEED_IDR;
}
@@ -217,17 +397,29 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
err = avcodec_receive_frame(m_VideoDecoderCtx, frame);
if (err == 0) {
SDL_Event event;
// Reset failed decodes count if we reached this far
m_ConsecutiveFailedDecodes = 0;
event.type = SDL_USEREVENT;
event.user.code = SDL_CODE_FRAME_READY;
event.user.data1 = frame;
// The main thread will handle freeing this
SDL_PushEvent(&event);
// Queue the frame for rendering from the main thread
SDL_AtomicIncRef(&m_QueuedFrames);
queueFrame(frame);
}
else {
av_frame_free(&frame);
char errorstring[512];
av_strerror(err, errorstring, sizeof(errorstring));
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"avcodec_receive_frame() failed: %s", errorstring);
if (++m_ConsecutiveFailedDecodes == FAILED_DECODES_RESET_THRESHOLD) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Resetting decoder due to consistent failure");
SDL_Event event;
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
}
}
return DR_OK;
@@ -237,13 +429,23 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
void FFmpegVideoDecoder::renderFrame(SDL_UserEvent* event)
{
AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
m_Renderer->renderFrame(frame);
av_frame_free(&frame);
m_Pacer->submitFrame(frame);
SDL_AtomicDecRef(&m_QueuedFrames);
}
// Called on main thread
void FFmpegVideoDecoder::dropFrame(SDL_UserEvent* event)
{
AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
av_frame_free(&frame);
// If Pacer is using a frame queue, we can just queue the
// frame and let it decide whether to drop or not. If Pacer
// is submitting directly for rendering, we drop the frame
// ourselves.
if (m_Pacer->isUsingFrameQueue()) {
m_Pacer->submitFrame(frame);
}
else {
av_frame_free(&frame);
}
SDL_AtomicDecRef(&m_QueuedFrames);
}
+23 -10
View File
@@ -2,6 +2,7 @@
#include "decoder.h"
#include "ffmpeg-renderers/renderer.h"
#include "ffmpeg-renderers/pacer/pacer.h"
extern "C" {
#include <libavcodec/avcodec.h>
@@ -16,26 +17,38 @@ public:
int videoFormat,
int width,
int height,
int frameRate) override;
int maxFps,
bool enableVsync) override;
virtual bool isHardwareAccelerated() override;
virtual int getDecoderCapabilities() override;
virtual int submitDecodeUnit(PDECODE_UNIT du) override;
virtual void renderFrame(SDL_UserEvent* event) override;
virtual void dropFrame(SDL_UserEvent* event) override;
virtual IFFmpegRenderer* getRenderer();
private:
bool
chooseDecoder(
StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window,
int videoFormat,
int width, int height,
AVCodec*& chosenDecoder,
const AVCodecHWConfig*& chosenHwConfig,
IFFmpegRenderer*& newRenderer);
bool completeInitialization(AVCodec* decoder, SDL_Window* window,
int videoFormat, int width, int height,
int maxFps, bool enableVsync, bool testOnly);
IFFmpegRenderer* createAcceleratedRenderer(const AVCodecHWConfig* hwDecodeCfg);
void reset();
static
enum AVPixelFormat ffGetFormat(AVCodecContext* context,
const enum AVPixelFormat* pixFmts);
AVPacket m_Pkt;
AVCodecContext* m_VideoDecoderCtx;
QByteArray m_DecodeBuffer;
const AVCodecHWConfig* m_HwDecodeCfg;
IFFmpegRenderer* m_Renderer;
SDL_atomic_t m_QueuedFrames;
int m_ConsecutiveFailedDecodes;
Pacer* m_Pacer;
static const uint8_t k_H264TestFrame[];
static const uint8_t k_HEVCTestFrame[];
};
@@ -0,0 +1,19 @@
#include "ffmpeg.h"
// 720p 60 FPS H.264 with 1 reference frame
const uint8_t FFmpegVideoDecoder::k_H264TestFrame[] = {
0x00, 0x00, 0x00, 0x01, 0x67, 0x64, 0x00, 0x20, 0xac, 0x2b, 0x40, 0x28, 0x02, 0xdd, 0x80, 0xb5, 0x06, 0x06, 0x06, 0xa5, 0x00, 0x00, 0x03, 0x03, 0xe8, 0x00, 0x01, 0xd4, 0xc0, 0x8f, 0x4a, 0xa0,
0x00, 0x00, 0x00, 0x01, 0x68, 0xee, 0x3c, 0xb0,
0x00, 0x00, 0x00, 0x01, 0x65, 0xb8, 0x02, 0x01, 0x67, 0x25, 0x1b, 0xf4, 0xfa, 0x7d, 0x40, 0x1a, 0x78, 0xe5, 0x10, 0x52, 0xc2, 0xee, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0xc6, 0xef, 0xbb, 0x81, 0x85, 0x2d, 0x47, 0xda, 0xca, 0x4c, 0x00, 0x00, 0x03, 0x00, 0x02, 0x7b, 0xcf, 0x80, 0x00, 0x45, 0x40, 0x01, 0x8d, 0xa6, 0x00, 0x01, 0x64, 0x00, 0x0e, 0x03, 0xc8, 0x00, 0x0e, 0x10, 0x00, 0xbd, 0xc5, 0x00, 0x01, 0x11, 0x00, 0x0e, 0xa3, 0x80, 0x00, 0x38, 0xa0,
0x00, 0x00, 0x01, 0x65, 0x00, 0x6e, 0x2e, 0x00, 0x83, 0x7f, 0xb4, 0x8e, 0x79, 0xa5, 0xff, 0x84, 0x3f, 0x7f, 0x34, 0x3f, 0x97, 0x1b, 0xaf, 0x31, 0x5f, 0x6e, 0xaa, 0xb6, 0xac, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x78, 0x36, 0x9d, 0xa4, 0x65, 0xf9, 0x1e, 0x5b, 0x3a, 0xb0, 0x40, 0x00, 0x00, 0x03, 0x00, 0x00, 0x41, 0x80, 0x00, 0xc5, 0xc8, 0x00, 0x00, 0xfa, 0x00, 0x03, 0x24, 0x00, 0x0e, 0x20, 0x00, 0x3f, 0x80, 0x01, 0x32, 0x00, 0x08, 0x68, 0x00, 0x3e, 0xc0, 0x03, 0x8a,
0x00, 0x00, 0x01, 0x65, 0x00, 0x37, 0x0b, 0x80, 0x21, 0x7f, 0xe3, 0x85, 0x1c, 0xd9, 0xff, 0xe1, 0x1b, 0x01, 0xfa, 0xc0, 0x3e, 0x11, 0x7e, 0xfe, 0x45, 0x5c, 0x43, 0x69, 0x31, 0x4b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x02, 0x24, 0xae, 0x1a, 0xbb, 0xae, 0x75, 0x9e, 0x35, 0xae, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x03, 0x64, 0x00, 0x09, 0x98, 0x00, 0x1e, 0xc0, 0x00, 0x64, 0x80, 0x01, 0xc4, 0x00, 0x07, 0xf0, 0x00, 0x42, 0xf0, 0x00, 0x00, 0xe1, 0x98, 0x00, 0x05, 0x4b, 0x28, 0x00, 0x06, 0x04,
0x00, 0x00, 0x01, 0x65, 0x00, 0x14, 0xa2, 0xe0, 0x08, 0x5f, 0xe3, 0x85, 0x1c, 0xd9, 0xff, 0xe1, 0x1b, 0x01, 0xfa, 0xc0, 0x3e, 0x11, 0x7e, 0xfe, 0x45, 0x5c, 0x43, 0x69, 0x31, 0x4b, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x02, 0x24, 0xb9, 0x7d, 0xb4, 0x70, 0x4d, 0x15, 0xc5, 0x0a, 0x4e, 0x60, 0x00, 0x00, 0x03, 0x00, 0x00, 0x26, 0xa8, 0xb0, 0x00, 0x13, 0xcd, 0xcc, 0x00, 0x07, 0x48, 0x88, 0x00, 0x06, 0x29, 0x69, 0x00, 0x01, 0x16, 0xac, 0x80, 0x00, 0x9e, 0x4e, 0x80, 0x00, 0x3f, 0x84, 0x20, 0x00, 0x6f, 0x41, 0xa0, 0x00, 0x20, 0x00, 0x02, 0x16, 0xb8, 0x00, 0x08, 0x08
};
// 720p 60 FPS HEVC with 1 reference frame
const uint8_t FFmpegVideoDecoder::k_HEVCTestFrame[] = {
0x00, 0x00, 0x00, 0x01, 0x40, 0x01, 0x0c, 0x01, 0xff, 0xff, 0x01, 0x40, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x78, 0xac, 0x09,
0x00, 0x00, 0x00, 0x01, 0x42, 0x01, 0x01, 0x01, 0x40, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x78, 0xa0, 0x02, 0x80, 0x80, 0x2e, 0x1f, 0x13, 0x96, 0xb4, 0xa4, 0x25, 0x92, 0xe3, 0x01, 0x6a, 0x0c, 0x0c, 0x0d, 0x48, 0x20, 0x00, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, 0x07, 0x85, 0xf1, 0xa2, 0xd0,
0x00, 0x00, 0x00, 0x01, 0x44, 0x01, 0xc0, 0xf7, 0xc0, 0xcc, 0x90,
0x00, 0x00, 0x00, 0x01, 0x2a, 0x01, 0xac, 0x0c, 0xf0, 0xe6, 0xf6, 0x5e, 0xff, 0xd9, 0x97, 0xeb, 0x44, 0x7d, 0x1f, 0xa4, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x03, 0x52, 0x7c, 0x4e, 0x5b, 0xfe, 0xbe, 0xc2, 0x87, 0x20, 0x00, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00, 0x2b, 0x60,
};
+112
View File
@@ -0,0 +1,112 @@
#include "sl.h"
SLVideoDecoder::SLVideoDecoder()
: m_VideoContext(nullptr),
m_VideoStream(nullptr)
{
}
SLVideoDecoder::~SLVideoDecoder()
{
if (m_VideoStream != nullptr) {
SLVideo_FreeStream(m_VideoStream);
}
if (m_VideoContext != nullptr) {
SLVideo_FreeContext(m_VideoContext);
}
}
bool
SLVideoDecoder::isHardwareAccelerated()
{
// SLVideo is always hardware accelerated
return true;
}
int
SLVideoDecoder::getDecoderCapabilities()
{
return 0;
}
bool
SLVideoDecoder::initialize(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window*,
int videoFormat, int, int, int frameRate, bool)
{
// SLVideo only supports hardware decoding
if (vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
return false;
}
// SLVideo only supports H.264
if (videoFormat != VIDEO_FORMAT_H264) {
return false;
}
m_VideoContext = SLVideo_CreateContext();
if (!m_VideoContext) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SLVideo_CreateContext() failed");
return false;
}
// Create a low latency H.264 stream
m_VideoStream = SLVideo_CreateStream(m_VideoContext, k_ESLVideoFormatH264, 1);
if (!m_VideoStream) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SLVideo_CreateStream() failed");
return false;
}
SLVideo_SetStreamTargetFramerate(m_VideoStream, frameRate, 1);
return true;
}
int
SLVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
{
int err;
err = SLVideo_BeginFrame(m_VideoStream, du->fullLength);
if (err < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"SLVideo_BeginFrame() failed: %d",
err);
// Need an IDR frame to resync
return DR_NEED_IDR;
}
PLENTRY entry = du->bufferList;
while (entry != nullptr) {
err = SLVideo_WriteFrameData(m_VideoStream,
entry->data,
entry->length);
if (err < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"SLVideo_WriteFrameData() failed: %d",
err);
// Need an IDR frame to resync
return DR_NEED_IDR;
}
entry = entry->next;
}
err = SLVideo_SubmitFrame(m_VideoStream);
if (err < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"SLVideo_SubmitFrame() failed: %d",
err);
// Need an IDR frame to resync
return DR_NEED_IDR;
}
return DR_OK;
}
+30
View File
@@ -0,0 +1,30 @@
#pragma once
#include "decoder.h"
#include <SLVideo.h>
class SLVideoDecoder : public IVideoDecoder
{
public:
SLVideoDecoder();
virtual ~SLVideoDecoder();
virtual bool initialize(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window,
int videoFormat,
int width,
int height,
int frameRate,
bool enableVsync);
virtual bool isHardwareAccelerated();
virtual int getDecoderCapabilities();
virtual int submitDecodeUnit(PDECODE_UNIT du);
// Unused since rendering is done directly from the decode thread
virtual void renderFrame(SDL_UserEvent*) {}
virtual void dropFrame(SDL_UserEvent*) {}
private:
CSLVideoContext* m_VideoContext;
CSLVideoStream* m_VideoStream;
};
+1 -1
View File
@@ -1,5 +1,5 @@
#pragma once
#define THROW_BAD_ALLOC_IF_NULL(x) \
if ((x) == nullptr) throw new std::bad_alloc()
if ((x) == nullptr) throw std::bad_alloc()
+3
View File
@@ -0,0 +1,3 @@
SOURCES = main.cpp
LIBS += -lSLVideo
+7
View File
@@ -0,0 +1,7 @@
#include <SLVideo.h>
int main()
{
SLVideo_CreateContext();
return 0;
}
+1
View File
@@ -0,0 +1 @@
Versions/Current/Headers
+1
View File
@@ -0,0 +1 @@
Versions/Current/Resources
+1
View File
@@ -0,0 +1 @@
Versions/Current/SDL2

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