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Use full-screen windowed mode to avoid having to enable V-Sync on DXVA2
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@ -13,6 +13,12 @@
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#include "video/sl.h"
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#endif
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#ifdef Q_OS_WIN32
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#define SDL_OS_FULLSCREEN_FLAG SDL_WINDOW_FULLSCREEN_DESKTOP
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#else
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#define SDL_OS_FULLSCREEN_FLAG SDL_WINDOW_FULLSCREEN
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#endif
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#include <openssl/rand.h>
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#include <QtEndian>
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@ -407,7 +413,7 @@ void Session::getWindowDimensions(bool fullScreen,
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// comes back after the mode change until we revert the change
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// by destroying the window. Possible KMS/X bug? Let's avoid
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// exercising this path until we have a workaround.
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#ifndef Q_OS_LINUX
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#if !defined(Q_OS_LINUX) && SDL_OS_FULLSCREEN_FLAG == SDL_WINDOW_FULLSCREEN
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if (SDL_GetClosestDisplayMode(displayIndex, &desired, &closest)) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Closest match for %dx%dx%d is %dx%dx%d",
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@ -473,7 +479,7 @@ void Session::getWindowDimensions(bool fullScreen,
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void Session::toggleFullscreen()
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{
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bool fullScreen = !(SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN);
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bool fullScreen = !(SDL_GetWindowFlags(m_Window) & SDL_OS_FULLSCREEN_FLAG);
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int x, y, width, height;
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@ -491,7 +497,7 @@ void Session::toggleFullscreen()
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SDL_SetWindowSize(m_Window, width, height);
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if (fullScreen) {
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SDL_SetWindowFullscreen(m_Window, SDL_WINDOW_FULLSCREEN);
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SDL_SetWindowFullscreen(m_Window, SDL_OS_FULLSCREEN_FLAG);
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}
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}
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@ -589,7 +595,7 @@ void Session::exec()
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width,
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height,
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m_Preferences.fullScreen ?
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SDL_WINDOW_FULLSCREEN : 0);
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SDL_OS_FULLSCREEN_FLAG : 0);
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if (!m_Window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_CreateWindow() failed: %s",
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@ -360,13 +360,9 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
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// D3DCREATE_MULTITHREADED to IDirect3D9::CreateDevice().
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SDL_SetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, "1");
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// We want VSYNC when running in full-screen. DWM will give us
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// tear-free video when running composited (windowed) without any
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// extra latency waiting for VSYNC.
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m_SdlRenderer = SDL_CreateRenderer(window, -1,
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SDL_RENDERER_ACCELERATED |
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((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) ?
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SDL_RENDERER_PRESENTVSYNC : 0));
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// We require full-screen desktop mode to avoid having to enable V-sync
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// to synchronize frame delivery (which has a much higher latency penalty).
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m_SdlRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (!m_SdlRenderer) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_CreateRenderer() failed: %s",
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