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https://github.com/moonlight-stream/moonlight-qt.git
synced 2025-07-01 23:35:55 +00:00
Support HEVC software decoding and forcing HEVC without GPU support
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723e815546
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@ -338,7 +338,7 @@ bool Session::validateLaunch()
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QStringList warningList;
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if (m_Preferences.videoDecoderSelection == StreamingPreferences::VDS_FORCE_SOFTWARE) {
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emitLaunchWarning("Your settings selection to force software decoding may cause streaming performance problems.");
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emitLaunchWarning("Your settings selection to force software decoding may cause poor streaming performance.");
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}
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if (m_StreamConfig.supportsHevc) {
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@ -349,15 +349,14 @@ bool Session::validateLaunch()
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VIDEO_FORMAT_H265,
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m_StreamConfig.width,
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m_StreamConfig.height,
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m_StreamConfig.fps)) {
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// NOTE: HEVC currently uses only 1 slice regardless of what
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// we provide in CAPABILITY_SLICES_PER_FRAME(), so we should
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// never use it for software decoding (unless common-c starts
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// respecting it for HEVC).
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m_StreamConfig.supportsHevc = false;
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m_StreamConfig.fps) &&
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m_Preferences.videoDecoderSelection != StreamingPreferences::VDS_FORCE_SOFTWARE) {
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if (hevcForced) {
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emitLaunchWarning("Using software decoding due to your selection to force HEVC. This may cause poor streaming performance.");
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}
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else {
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emitLaunchWarning("This PC's GPU doesn't support HEVC decoding.");
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m_StreamConfig.supportsHevc = false;
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}
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}
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@ -31,18 +31,10 @@ bool SdlRenderer::prepareDecoderContext(AVCodecContext*)
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}
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bool SdlRenderer::initialize(SDL_Window* window,
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int videoFormat,
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int,
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int width,
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int height)
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{
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// NOTE: HEVC currently uses only 1 slice regardless of what
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// we provide in CAPABILITY_SLICES_PER_FRAME(), so we should
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// never use it for software decoding (unless common-c starts
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// respecting it for HEVC).
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if (videoFormat != VIDEO_FORMAT_H264) {
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return false;
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}
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m_Renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (!m_Renderer) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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@ -1 +1 @@
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Subproject commit 679f6e83bb66a39eee1933aeab312f1764b7b540
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Subproject commit fc124b60cecf677ac6bd73633c20fda514b23ebd
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