mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-04-09 01:06:11 +00:00
Switch to ItemDelegate for PCs and Apps for proper hover and click behavior
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@@ -16,8 +16,7 @@ GridView {
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anchors.topMargin: 20
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anchors.rightMargin: 5
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anchors.bottomMargin: 5
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cellWidth: 225; cellHeight: 350;
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focus: true
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cellWidth: 225; cellHeight: 385;
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// Cache delegates for 1000px in both directions to improve
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// scrolling and resizing performance
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@@ -52,12 +51,13 @@ GridView {
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model: appModel
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delegate: Item {
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width: 200; height: 300;
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delegate: ItemDelegate {
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width: 200; height: 335;
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Image {
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id: appIcon
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anchors.horizontalCenter: parent.horizontalCenter;
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y: 20
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source: model.boxart
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sourceSize {
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width: 150
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@@ -132,18 +132,17 @@ GridView {
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}
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}
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onClicked: {
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// Nothing is running or this app is running
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launchOrResumeSelectedApp()
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}
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MouseArea {
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anchors.fill: parent
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acceptedButtons: Qt.LeftButton | Qt.RightButton
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acceptedButtons: Qt.RightButton
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onClicked: {
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if (mouse.button === Qt.LeftButton) {
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// Nothing is running or this app is running
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launchOrResumeSelectedApp()
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}
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else {
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// Right click
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appContextMenu.open()
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}
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// Right click
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appContextMenu.open()
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}
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}
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@@ -19,7 +19,6 @@ GridView {
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anchors.rightMargin: 5
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anchors.bottomMargin: 5
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cellWidth: 350; cellHeight: 350;
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focus: true
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objectName: "Computers"
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// The StackView will trigger a visibility change when
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@@ -73,7 +72,7 @@ GridView {
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model: computerModel
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delegate: Item {
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delegate: ItemDelegate {
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width: 300; height: 300;
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Image {
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@@ -142,47 +141,46 @@ GridView {
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}
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}
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onClicked: {
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if (model.addPc) {
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addPcDialog.open()
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}
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else if (model.online) {
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if (model.paired) {
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// go to game view
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var component = Qt.createComponent("AppView.qml")
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var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name})
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stackView.push(appView)
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}
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else {
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if (!model.busy) {
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var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4)
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// Kick off pairing in the background
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computerModel.pairComputer(index, pin)
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// Display the pairing dialog
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pairDialog.pin = pin
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pairDialog.open()
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}
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else {
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// cannot pair while something is streaming or attempting to pair
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errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
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errorDialog.open()
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}
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}
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} else if (!model.online) {
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pcContextMenu.open()
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}
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}
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MouseArea {
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anchors.fill: parent
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acceptedButtons: Qt.LeftButton | Qt.RightButton;
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acceptedButtons: Qt.RightButton;
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onClicked: {
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if(mouse.button === Qt.LeftButton) {
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if (model.addPc) {
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addPcDialog.open()
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}
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else if (model.online) {
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if (model.paired) {
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// go to game view
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var component = Qt.createComponent("AppView.qml")
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var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name})
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stackView.push(appView)
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}
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else {
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if (!model.busy) {
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var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4)
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// Kick off pairing in the background
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computerModel.pairComputer(index, pin)
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// Display the pairing dialog
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pairDialog.pin = pin
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pairDialog.open()
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}
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else {
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// cannot pair while something is streaming or attempting to pair
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errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
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errorDialog.open()
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}
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}
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} else if(!model.online) {
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pcContextMenu.open()
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}
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}
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else { // right click
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if(!model.addPc) { // but only for actual PCs, not the add-pc option
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pcContextMenu.open()
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}
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// right click
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if (!model.addPc) { // but only for actual PCs, not the add-pc option
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pcContextMenu.open()
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}
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}
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}
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