mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-04-14 03:36:10 +00:00
Recreate the decoder when moving to a new display to allow Pacer to get the new refresh rate
This commit is contained in:
@@ -874,6 +874,8 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
int currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
||||
|
||||
// Hijack this thread to be the SDL main thread. We have to do this
|
||||
// because we want to suspend all Qt processing until the stream is over.
|
||||
SDL_Event event;
|
||||
@@ -922,7 +924,12 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
// We use SDL_WINDOWEVENT_SIZE_CHANGED rather than SDL_WINDOWEVENT_RESIZED because the latter doesn't
|
||||
// seem to fire when switching from windowed to full-screen on X11.
|
||||
if (event.window.event != SDL_WINDOWEVENT_SIZE_CHANGED && event.window.event != SDL_WINDOWEVENT_SHOWN) {
|
||||
break;
|
||||
// Check that the window display hasn't changed. If it has, we want
|
||||
// to recreate the decoder to allow it to adapt to the new display.
|
||||
// This will allow Pacer to pull the new display refresh rate.
|
||||
if (SDL_GetWindowDisplayIndex(m_Window) == currentDisplayIndex) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Fall through
|
||||
@@ -940,6 +947,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
SDL_FlushEvent(SDL_WINDOWEVENT);
|
||||
|
||||
// Update the window display mode based on our current monitor
|
||||
currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
||||
updateOptimalWindowDisplayMode();
|
||||
|
||||
// Now that the old decoder is dead, flush any events it may
|
||||
|
||||
@@ -11,9 +11,7 @@ class DisplayLinkVsyncSource : public IVsyncSource
|
||||
public:
|
||||
DisplayLinkVsyncSource(Pacer* pacer)
|
||||
: m_Pacer(pacer),
|
||||
m_Window(nullptr),
|
||||
m_DisplayLink(nullptr),
|
||||
m_DisplayId(UINT_MAX)
|
||||
m_DisplayLink(nullptr)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -48,19 +46,6 @@ public:
|
||||
|
||||
SDL_assert(displayLink == me->m_DisplayLink);
|
||||
|
||||
NSScreen* screen = [me->m_Window screen];
|
||||
if (screen != nullptr && getDisplayID(screen) != me->m_DisplayId) {
|
||||
// CVDisplayLinkSetCurrentCGDisplay() will deadlock if called
|
||||
// within a CVDisplayLink callback, so we just teardown the
|
||||
// decoder (and pacer) to let it come back up on the new display.
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Streaming window display has changed; resetting decoder");
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
return kCVReturnSuccess;
|
||||
}
|
||||
|
||||
// In my testing on macOS 10.13, this callback is invoked about 24 ms
|
||||
// prior to the specified v-sync time (now - vsyncTime). Since this is
|
||||
// greater than the standard v-sync interval (16 ms = 60 FPS), we will
|
||||
@@ -89,10 +74,9 @@ public:
|
||||
|
||||
SDL_assert(info.subsystem == SDL_SYSWM_COCOA);
|
||||
|
||||
m_Window = info.info.cocoa.window;
|
||||
m_DisplayFps = displayFps;
|
||||
|
||||
NSScreen* screen = [m_Window screen];
|
||||
NSScreen* screen = [info.info.cocoa.window screen];
|
||||
CVReturn status;
|
||||
if (screen == nullptr) {
|
||||
// Window not visible on any display, so use a
|
||||
@@ -104,11 +88,12 @@ public:
|
||||
status = CVDisplayLinkCreateWithActiveCGDisplays(&m_DisplayLink);
|
||||
}
|
||||
else {
|
||||
m_DisplayId = getDisplayID(screen);
|
||||
CGDirectDisplayID displayId;
|
||||
displayId = getDisplayID(screen);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"NSWindow on display: %x",
|
||||
m_DisplayId);
|
||||
status = CVDisplayLinkCreateWithCGDisplay(m_DisplayId, &m_DisplayLink);
|
||||
displayId);
|
||||
status = CVDisplayLinkCreateWithCGDisplay(displayId, &m_DisplayLink);
|
||||
}
|
||||
if (status != kCVReturnSuccess) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -138,10 +123,8 @@ public:
|
||||
|
||||
private:
|
||||
Pacer* m_Pacer;
|
||||
NSWindow* m_Window;
|
||||
CVDisplayLinkRef m_DisplayLink;
|
||||
int m_DisplayFps;
|
||||
CGDirectDisplayID m_DisplayId;
|
||||
};
|
||||
|
||||
IVsyncSource* DisplayLinkVsyncSourceFactory::createVsyncSource(Pacer* pacer) {
|
||||
|
||||
Reference in New Issue
Block a user