Commit Graph
100 Commits
Author SHA1 Message Date
Cameron Gutman bc5e9917cd Fix PS script for compatibility with KB5074596 2025-12-10 21:46:44 -06:00
Cameron Gutman d8eb817ed9 Rerun lupdate and lrelease 2025-12-09 00:47:21 -06:00
Cameron Gutman c1e5b0bf66 Merge remote-tracking branch 'origin/weblate' 2025-12-09 00:45:35 -06:00
Cameron Gutman 26f96a20a9 Fix implicit fall-through warnings 2025-12-07 18:58:25 -06:00
Cameron Gutman dbcc6a9089 Improve initialization performance when using Vulkan Video decoding 2025-12-07 17:57:22 -06:00
Cameron Gutman 9c6d2bab19 Use EGL_VENDOR instead of NV-CONTROL for Nvidia detection
The latter will still match on a hybrid system when the iGPU's EGL
implementation is in use. This scenario works properly with EGL
rendering in Qt and SDL, so we want to allow that.
2025-12-06 11:20:03 -06:00
Cameron Gutman c92dc2495e Don't use vaPutSurface() if there are no valid subpicture formats 2025-12-05 23:52:41 -06:00
Cameron Gutman 1c24aada0a Never use X11 EGL on Nvidia proprietary drivers
Fixes #1751
2025-12-05 23:10:31 -06:00
Cameron Gutman 58f9b2a83b Use opaque black in ClearRenderTargetView()
Intel's old Gen9 performance guide says it's a little faster.
2025-12-01 22:39:28 -06:00
Cameron Gutman 5feb331c46 Improve QT_QPA_EGLFS_KMS_CONFIG temporary file handling
- Close it before handing it to the QPA plugin to read
- Put the temporary file in TMPDIR instead of the current directory
2025-12-01 00:36:59 -06:00
Cameron Gutman 9d5f25f828 Don't use separate threads for querying SDL video info
This is no longer necessary now that we force Qt and SDL to use EGL.
2025-11-30 23:18:38 -06:00
Cameron Gutman d3c23b55dc Disable the VAAPI RFI latency workaround by default
I can no longer reproduce this issue on the same system running
Ubuntu 24.04 with the core22-based edge channel snap anymore.
2025-11-30 22:23:09 -06:00
Cameron Gutman 80b7a69cd2 Revert "Use the default Qt render loop"
This seems to cause 10+ second hangs at the StreamSegue spinner
when using the Qt5-based Snap on Ubuntu 24.04's Wayland session.

It's unclear if this is still an issue on Qt 6, but let's be
conservative and just revert it for now.

This reverts commit f57257cbfd.
2025-11-30 22:00:33 -06:00
Cameron Gutman 42bf87753f Remove the installer check for MpsSvc
The firewall custom action has ignored failures since a6e549471c, so this pre-check is no longer necessary.

Fixes #1736
2025-11-26 21:06:06 -06:00
Cameron Gutman d262e5d1f6 Recompile D3D11 shaders for Shader Model 5.0
We already require FL 11.0+ GPUs anyway, so compiling them for an older shader model didn't provide any benefit.
2025-11-24 19:02:20 -06:00
Cameron Gutman f0821d9543 Use D3D11_COPY_DISCARD when updating our video texture
This ensures the driver knows it doesn't have to synchronize with the previous texture data.
2025-11-24 18:49:19 -06:00
Cameron Gutman 4164a222ae Consolidate D3D11 constant buffers now that all shaders need a CSC constant buffer 2025-11-24 18:47:14 -06:00
Cameron Gutman 245cd7f1a8 Don't trim the alignment padding with CopySubresourceRegion()
The shader already handles trimming for the bound output texture case.
2025-11-24 01:44:51 -06:00
Cameron Gutman 62816a6b2a Prioritize AV1 over H.264 if HEVC is unavailable on Windows
Some Windows PCs are shipping with HEVC disabled in firmware, even though they support AV1.
2025-11-24 00:06:40 -06:00
Cameron Gutman f5ef201905 Create a separate X11 Display object for libva
Sharing these directly is fraught with concurrency issues that
require extreme care on both sides to avoid spurious X11 errors,
hangs, and other nasty stuff. We can't necessarily depend on SDL,
libva, or the underlying VA drivers to do the right thing here.

Using a new Display (as FFmpeg does for VAAPI and VDPAU) avoids
all these problems.
2025-11-23 13:26:46 -06:00
Cameron Gutman 01288be937 Use the same X display name for VDPAU that SDL is using 2025-11-23 13:20:36 -06:00
Cameron Gutman f57257cbfd Use the default Qt render loop
Since we stopped pumping the event loop manually and switched to EGL
on X11, the default threaded render loop seems to work fine now.
2025-11-22 20:12:46 -06:00
Cameron Gutman d40999ce06 Don't reset Qt's OpenGL state
We're using a different EGL context for SDL, so it's unnecessary.
2025-11-22 19:47:52 -06:00
Cameron Gutman cb6d770b92 Restore the tooltip timeout-based hiding
The fade-out animation doesn't run on Linux when the window is
hidden, so the tooltips will reappear and fade on the app grid
which is ugly.
2025-11-22 19:35:23 -06:00
Cameron Gutman 4d6196c3d3 Use EGL for all X11 GL context creation in Qt and SDL
Using a mix of GLX and EGL can cause interoperability issues when
our EGLRenderer tries to bind an EGL context while Qt already has
a GLX context bound on the same thread. This was the source of a
number of confusing EGLRenderer failures over the years.
2025-11-22 18:51:32 -06:00
Cameron Gutman 54283ce0a1 Rework session initialization to return to the Qt event loop while connecting
We also display multiple launch warnings at the same time
2025-11-22 17:09:16 -06:00
Cameron Gutman 6313129603 Temporarily revert Windows ARM64 to Qt 6.10.0
aqtinstall needs a fix to handle Qt 6.10.1's new host/target qmake split.
2025-11-20 00:55:24 -06:00
Cameron Gutman 84d7a22638 Update CI builds to Qt 6.10.1 2025-11-20 00:22:22 -06:00
Cameron Gutman f0aff0b0fb Update VCRedist for VS 2026 2025-11-20 00:02:05 -06:00
Cameron Gutman be358e9503 Update common-c with rewritten gamepad batching logic 2025-11-15 13:35:23 -06:00
Cameron Gutman 379d5ca376 Fix some compiler warnings 2025-11-15 13:34:11 -06:00
Cameron Gutman 8ed7144751 Disable bitrate reporting until FEC accuracy issues are resolved 2025-11-15 12:22:51 -06:00
Cameron Gutman 1160f40655 Recombine the YUV420 shader source
We don't build shaders with hardcoded CSC constants anymore.
2025-11-08 11:40:06 -06:00
Cameron Gutman 8324f61db0 Reduce per-frame GL calls in EGLRenderer
Uniforms are attached to the program object, so they don't need to
be set each time we swap between the YUV shader and the overlay
shader.

Since 0 overlays is by far the most common case and > 1 is highly
unlikely, move the glViewport() call into renderOverlay() to let
us skip it in the common case (and be no worse than today in the
2nd most common case of 1 overlay).
2025-11-06 17:52:30 -06:00
Cameron Gutman 9106f2c420 Disable the depth and stencil buffers
We don't have any need for either in our renderers.
2025-11-06 17:44:01 -06:00
Cameron Gutman a2670dd568 Use hasFrameFormatChanged() in DRMRenderer 2025-11-06 00:04:08 -06:00
Cameron Gutman c54e6e4459 Use hasFrameFormatChanged() in VDPAU 2025-11-05 23:58:51 -06:00
Cameron Gutman dd6f1c5873 Use hasFrameFormatChanged() in SDLRenderer 2025-11-05 23:51:51 -06:00
Cameron Gutman 7fab5007a8 Switch Metal to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 23:22:15 -06:00
Cameron Gutman 7f7cc89e61 Switch EGLRenderer to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 22:27:31 -06:00
Cameron Gutman 7116efd8de Switch D3D11VA to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 22:26:27 -06:00
Cameron Gutman 229f5e4cea Add functions for color matrix generation and chroma co-siting in the renderer interface 2025-11-05 21:59:13 -06:00
Cameron Gutman 181dba5864 Use correct chroma co-siting offsets in Metal 2025-11-04 23:51:39 -06:00
Cameron Gutman f67272b153 Handle chroma co-siting in the D3D11 shaders 2025-11-01 22:42:51 -05:00
Cameron Gutman 9b3050514b Handle chroma co-siting in the Metal shaders 2025-11-01 21:57:13 -05:00
Cameron Gutman 2c12ad297f Fix accuracy issues in YUV to RGB conversion of 10-bit content in Metal
See #1667 for details.
2025-11-01 19:19:19 -05:00
Cameron Gutman 50223dbdb8 Fix accuracy issues in YUV to RGB conversion of 10-bit content in D3D11VA
See #1667 for details.
2025-11-01 18:45:02 -05:00
Cameron Gutman 5244313b30 Improve archiving of Windows CI builds 2025-10-26 22:17:21 -05:00
Cameron Gutman c13e6b08c1 Remove unused AppVeyor CI files 2025-10-26 21:55:58 -05:00
Cameron Gutman 151f5dd678 Switch to GitHub Actions for AppImage builds 2025-10-26 21:15:41 -05:00
Cameron Gutman a34d40e3ee Switch to GitHub Actions for Steam Link builds 2025-10-26 16:06:09 -05:00
Cameron Gutman 68aa04926e Switch to GitHub Actions for Windows and macOS builds 2025-10-26 15:09:57 -05:00
Cameron Gutman 7d544c1ce4 Move audio capabilities out of the renderer classes
Since the removal of libsoundio, all renderers support arbitrary audio duration, so we can avoid having to start an audio session just to query capabilities.
2025-10-25 19:17:38 -05:00
Cameron Gutman ac7696ea8f Rebuild FFmpeg for macOS and OpenSSL for Windows
- Fixes unexpected Homebrew library dependency in macOS FFmpeg build
- Adds CFG and EHCont mitigations in Windows OpenSSL build
- Remove unused Windows avformat binaries

https://github.com/cgutman/moonlight-deps/commit/d3a3222573f1deefa175ade600702f17f56192fa
2025-10-25 18:13:13 -05:00
Cameron Gutman 4d303cebee Consolidate all writes to the log stream in LoggerTask
This avoids some thread-safety issues when switching log modes or reaching the log size limit.
2025-10-25 00:33:02 -05:00
Cameron Gutman bd6235efba Use async logging while streaming only
The benefits of reliable output outweigh performance concerns during non-streaming activities.
2025-10-25 00:18:34 -05:00
Cameron Gutman b1232e0ed4 Fix memory corruption due to concurrent QString operations 2025-10-24 23:38:07 -05:00
Cameron Gutman c35f7086a0 Block the Bandicam Vulkan layer from loading into Moonlight
It installs a buggy vkDestroySwapchainKHR() hook that causes Moonlight to crash deterministically on startup.

Fixes #1425
2025-10-24 23:17:03 -05:00
Cameron Gutman c7bc76325f Revert macOS audio buffer size workaround
This causes excessive glitching and needs to be fixed by Apple (if it hasn't already in the 2 years since the report).
2025-10-23 21:42:44 -05:00
Cameron Gutman ccaca68570 Don't use CAMetalDisplayLink on Intel Macs
When in Direct mode, skipping a frame will cause the display to flash black on Tahoe.
2025-10-23 21:16:53 -05:00
Cameron Gutman 57db20016a Rewrite frame pacing mechanism for VTMetalRenderer
This should hopefully improve performance and avoid performance issues on Tahoe.
2025-10-23 19:43:10 -05:00
Cameron Gutman bdb6d02dac Add (currently harmless) missing break 2025-10-22 23:21:07 -05:00
Cameron Gutman 9bcc6291be Auto-lock the cursor in single display borderless windowed scenarios 2025-10-22 23:13:03 -05:00
Cameron Gutman 14027f3c74 Limit the IME workaround to Windows only 2025-10-20 23:37:31 -05:00
Cameron Gutman 200cab9d17 Attach EDR metadata to Metal layer
This improves the accuracy of HDR streaming and enables HDR->SDR tonemapping.
2025-10-20 22:28:27 -05:00
Cameron Gutman b4dc7ca7cb Build AppImage with Qt 6 2025-10-20 20:51:51 -05:00
Cameron Gutman 00c1dd0d0d Fix missing svg module in AppImage 2025-10-20 01:01:25 -05:00
Cameron Gutman e6e91ca88b Disable CUDA by default in favor of Vulkan and VDPAU
All of our official releases (Flatpak and AppImage) already do this, so this just makes it official.

This can be overridden by running qmake with CONFIG+=enable-cuda.
2025-10-19 21:24:29 -05:00
Cameron Gutman 260a0e0ae2 Use Ubuntu Jammy base OS for AppImage 2025-10-19 21:11:34 -05:00
Cameron Gutman 3f8f4744c5 Reduce CPU usage from background PC polling 2025-10-19 20:50:29 -05:00
Cameron Gutman 4bbd02fb2d Reduce the priority of background polling threads 2025-10-19 17:31:33 -05:00
Cameron Gutman c5ca672865 Don't set pix_fmt for hwaccel decoders
This works around a bug in the AV1 Vulkan decoding code in FFmpeg
that causes it to incorrectly skip hwaccel init.

Fixes #1511
2025-10-19 16:16:06 -05:00
Cameron Gutman 4688f3650c Handle IPv6 literals without URL escaping too
Fixes #1547
2025-10-19 13:31:27 -05:00
Cameron Gutman 579ad25a01 Add CONFIG+=disable-masterhooks QMake option
This allows disabling the DRM master hooks for environments where
getting DRM master is impossible (such as sandboxes like Flatpak),
but leave the DRM renderer itself enabled for usecases like V4L2
which require the DRM renderer to export DMA-BUFs to EGL.
2025-10-12 23:03:53 -05:00
Cameron Gutman 1144dbccb3 Don't call dlsym() in our DRM master hooks
Not only is it faster to cache the function pointers, calling
dlsym() inside open()/close() can lead to deadlocks when using
Vulkan Video decoding on top of the Nvidia driver.
2025-10-12 22:49:29 -05:00
Cameron Gutman ff81f74391 Enable D3D12VA hwaccels in FFmpeg 2025-10-12 15:56:10 -05:00
Cameron Gutman c0d38ee78f Switch the decoder lock to a mutex
It can be held for non-trivial amounts of time.
2025-10-12 15:47:09 -05:00
Cameron Gutman c9cb64f90b Fix StreamSegue BusyIndicator running after streaming
See #1695
2025-10-11 15:50:45 -05:00
Cameron Gutman 82b33c033a Update and rebuild all prebuilt libraries 2025-10-11 14:41:03 -05:00
Cameron Gutman be266d3349 Disable toolbar icon scaling
Closes #1192
2025-10-11 12:55:54 -05:00
Cameron Gutman c618a0b5df Use native QML icon support 2025-10-11 12:52:37 -05:00
Cameron Gutman a20d429bc1 Remove usage of deprecated Metal API 2025-10-11 11:41:28 -05:00
Cameron Gutman 2b3e0803de Increase Qt requirement to 5.12 and remove pre-5.12 workarounds 2025-10-11 11:03:33 -05:00
Cameron Gutman 4189903233 Remove libsoundio audio backend
SDL has been the default audio backend for years now, and libsoundio has
not been well-maintained upstream.
2025-10-11 10:35:31 -05:00
Cameron Gutman 06b5c4631f Fix warning for unnecessary .desktop suffix passed to setDesktopFileName() 2025-10-11 00:36:54 -05:00
Cameron Gutman 997c4aa0ae Fix unchecked return value warnings using QIODevice::Open() 2025-10-11 00:24:02 -05:00
Cameron Gutman 3cdea6b039 Update VC redistributable in installer bundle 2025-10-11 00:12:19 -05:00
Cameron Gutman ac2e10c712 Update to WiX v6.0.2 2025-10-11 00:11:09 -05:00
Cameron Gutman f362e76127 Sync AppImage dependency versions with moonlight-deps 2025-10-10 00:45:58 -05:00
Cameron Gutman 749c69fc76 Build Windows against Qt 6.9 in CI 2025-10-10 00:41:48 -05:00
Cameron Gutman 5dca30def1 Rerun lupdate and lrelease 2025-10-10 00:35:37 -05:00
Cameron Gutman 502783a86b Merge remote-tracking branch 'origin/weblate' 2025-10-10 00:33:55 -05:00
Cameron Gutman 45989fdd6e Fix incorrect toolbar color on Qt 6.9+
Fixes #1685
2025-10-09 20:47:58 -05:00
Cameron Gutman 490aa5082f Don't use SDL locking functions in our open()/close() hooks
Other shared library constructors can invoke open()/close() before
SDL2-compat's constructor runs to load SDL3 and populate the SDL3
function table. This causes SDL_AtomicLock()/SDL_AtomicUnlock()
to jump to 0.

See #1707
2025-10-09 20:03:19 -05:00
Cameron Gutman 9cb4105aec Fix incorrect getToggleOptionValue behavior 2025-08-31 15:15:24 -05:00
Cameron Gutman f9bb45579b Enable CFG, EHCont, and CET for Windows builds 2025-08-24 20:42:37 -05:00
Cameron Gutman 1bf86f52d3 Deregister logging callbacks before destroying the logger 2025-07-04 15:56:11 -05:00
Cameron Gutman 11dc244857 Create dependabot.yml for submodule updates 2025-07-04 14:46:44 -05:00
Cameron Gutman 47452371db Rerun lupdate and lrelease 2025-04-05 20:29:24 -05:00
Cameron Gutman 4001b05fca Add new languages 2025-04-05 20:29:09 -05:00