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@@ -1,8 +1,10 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us address broken functionality
|
||||
about: Create a report to help us address issues in Moonlight
|
||||
|
||||
---
|
||||
**READ ME FIRST!**
|
||||
This issue tracker is not the right place to ask for troubleshooting help if you're not able to connect or stream at all. For those requests, please use the #pc-help channel on our Discord server where there are many more people who can help (or direct you back here if it looks like a Moonlight bug after all). https://discord.gg/MySTSdq
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
@@ -13,19 +15,31 @@ Any special steps that are required for the bug to appear.
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem. If the issue is related to video glitching or poor quality, please include screenshots.
|
||||
|
||||
**Affected games**
|
||||
List the games you've tried that exhibit the issue. To see if the issue is game-specific, try streaming Steam Big Picture with Moonlight and see if the issue persists there.
|
||||
|
||||
**Other Moonlight clients**
|
||||
- Does the issue occur when using Moonlight on iOS or Android?
|
||||
|
||||
**Moonlight settings (please complete the following information)**
|
||||
- Have any settings been adjusted from defaults?
|
||||
- If so, which settings have been changed?
|
||||
- Does the problem still occur after reverting settings back to default?
|
||||
|
||||
**Client PC details (please complete the following information)**
|
||||
- OS: [e.g. Windows 10 1803]
|
||||
- Moonlight Version: [e.g. v0.2.0]
|
||||
- OS: [e.g. Windows 10 1809]
|
||||
- Moonlight Version: [e.g. v0.9.0]
|
||||
|
||||
**Logs (please attach)**
|
||||
**Server PC details (please complete the following information)**
|
||||
- OS: [e.g. Windows 10 1809]
|
||||
- GeForce Experience version: [e.g. 3.16.0.140]
|
||||
- Nvidia GPU driver: [e.g. 417.35]
|
||||
|
||||
**Moonlight Logs (please attach)**
|
||||
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
|
||||
- On macOS, `Moonlight-###.log` files can be found in `/tmp`. In Finder, press Cmd+Shift+G, then type `/tmp` to navigate there.
|
||||
- On Linux, logs print to the terminal when running via `flatpak run com.moonlight_stream.Moonlight`
|
||||
- On Linux with the Flatpak, logs print to the terminal when running with the command: `flatpak run com.moonlight_stream.Moonlight`
|
||||
- On Linux with the Snap, logs print to the terminal when running with the command: `moonlight`
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
Anything else you think may be relevant to the issue
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
issuesOpened: >
|
||||
If this is a question about Moonlight or you need help troubleshooting a streaming problem, please use the help channels on our [Discord server](https://discord.gg/MySTSdq) instead of GitHub issues. There are many more people available on Discord to help you and answer your questions.<br /><br />
|
||||
This issue tracker should only be used for specific bugs or feature requests.<br /><br />
|
||||
Thank you, and happy streaming!
|
||||
@@ -2,4 +2,6 @@
|
||||
|
||||
|
||||
**/.vs/
|
||||
build/
|
||||
build/
|
||||
config.tests/*/.qmake.stash
|
||||
config.tests/*/Makefile
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
url = https://github.com/gabomdq/SDL_GameControllerDB.git
|
||||
[submodule "soundio/libsoundio"]
|
||||
path = soundio/libsoundio
|
||||
url = https://github.com/cgutman/libsoundio.git
|
||||
url = https://github.com/andrewrk/libsoundio.git
|
||||
[submodule "h264bitstream/h264bitstream"]
|
||||
path = h264bitstream/h264bitstream
|
||||
url = https://github.com/aizvorski/h264bitstream.git
|
||||
|
||||
@@ -6,45 +6,67 @@ git:
|
||||
matrix:
|
||||
include:
|
||||
- os: osx
|
||||
osx_image: xcode10.2
|
||||
compiler: clang
|
||||
env: TRAVIS_TARGET=osx
|
||||
addons:
|
||||
homebrew:
|
||||
packages:
|
||||
- qt
|
||||
- os: linux
|
||||
sudo: required
|
||||
dist: xenial
|
||||
compiler: gcc
|
||||
env: TRAVIS_TARGET=steamlink
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libc6:i386
|
||||
- libstdc++6:i386
|
||||
- os: linux
|
||||
sudo: required
|
||||
dist: bionic
|
||||
compiler: gcc
|
||||
env: TRAVIS_TARGET=linux
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- sourceline: 'ppa:beineri/opt-qt596-xenial'
|
||||
- sourceline: 'ppa:jonathonf/ffmpeg-4'
|
||||
- sourceline: 'ppa:savoury1/multimedia'
|
||||
- sourceline: 'ppa:savoury1/ffmpeg4'
|
||||
packages:
|
||||
- qt59base
|
||||
- qt59quickcontrols2
|
||||
- qt59svg
|
||||
- qt59multimedia
|
||||
- libesd0-dev
|
||||
- libgl-dev
|
||||
- qt5-default
|
||||
- qtbase5-dev
|
||||
- qtquickcontrols2-5-dev
|
||||
- libqt5svg5-dev
|
||||
- libgl1-mesa-dev
|
||||
- libegl1-mesa-dev
|
||||
- libxkbcommon-dev
|
||||
- wayland-protocols
|
||||
- libopus-dev
|
||||
- libavcodec-dev
|
||||
- libavutil-dev
|
||||
- libva-dev
|
||||
- libvdpau-dev
|
||||
- libsdl2-dev
|
||||
- qtdeclarative5-dev
|
||||
- libssl-dev
|
||||
- libsdl2-ttf-dev
|
||||
- libavcodec-dev
|
||||
- libavutil-dev
|
||||
|
||||
install:
|
||||
- '[ "$TRAVIS_OS_NAME" != osx ] || brew install qt5'
|
||||
- '[ "$TRAVIS_OS_NAME" != osx ] || brew link --force qt5'
|
||||
- if [[ "$TRAVIS_OS_NAME" = "linux" ]]; then export SDL2_VER=2.0.8 && wget https://www.libsdl.org/release/SDL2-$SDL2_VER.tar.gz && tar -xvf SDL2-$SDL2_VER.tar.gz && cd SDL2-$SDL2_VER && ./configure && make && sudo make install && cd ..; fi
|
||||
- '[ "$TRAVIS_TARGET" != osx ] || brew link --force qt'
|
||||
- if [[ "$TRAVIS_TARGET" = "osx" ]]; then nvm use node && npm install --global create-dmg; fi
|
||||
- if [[ "$TRAVIS_TARGET" = "steamlink" ]]; then git clone --depth=1 https://github.com/ValveSoftware/steamlink-sdk.git $HOME/steamlink-sdk; fi
|
||||
|
||||
before_script:
|
||||
- '[ "$TRAVIS_OS_NAME" != "linux" ] || source /opt/qt59/bin/qt59-env.sh'
|
||||
- qmake -v
|
||||
- '[[ "$TRAVIS_OS_NAME" != linux || "$CXX" != clang++ ]] || export QMAKESPEC=linux-clang'
|
||||
- '[[ "$TRAVIS_OS_NAME" != linux || "$CXX" != g++ ]] || export QMAKESPEC=linux-g++'
|
||||
- '[ "$TRAVIS_OS_NAME" != osx ] || export QMAKESPEC=macx-clang'
|
||||
- '[ "$TRAVIS_TARGET" = "steamlink" ] || qmake -v'
|
||||
- '[[ "$TRAVIS_TARGET" != linux || "$CXX" != clang++ ]] || export QMAKESPEC=linux-clang'
|
||||
- '[[ "$TRAVIS_TARGET" != linux || "$CXX" != g++ ]] || export QMAKESPEC=linux-g++'
|
||||
- '[ "$TRAVIS_TARGET" != osx ] || export QMAKESPEC=macx-clang'
|
||||
- '[ "$TRAVIS_TARGET" != "steamlink" ] || export STEAMLINK_SDK_PATH=$HOME/steamlink-sdk'
|
||||
|
||||
script:
|
||||
- qmake moonlight-qt.pro -spec $QMAKESPEC
|
||||
- make debug
|
||||
- make release
|
||||
- '[ "$TRAVIS_TARGET" != "linux" ] || qmake moonlight-qt.pro -spec $QMAKESPEC'
|
||||
- '[ "$TRAVIS_TARGET" != "linux" ] || make -j$(nproc) debug'
|
||||
- '[ "$TRAVIS_TARGET" != "linux" ] || make -j$(nproc) release'
|
||||
- '[ "$TRAVIS_TARGET" != "osx" ] || scripts/generate-dmg.sh Release'
|
||||
- '[ "$TRAVIS_TARGET" != "steamlink" ] || scripts/build-steamlink-app.sh'
|
||||
|
||||
@@ -3,11 +3,7 @@ QT -= core gui
|
||||
TARGET = AntiHooking
|
||||
TEMPLATE = lib
|
||||
|
||||
# Support debug and release builds from command line for CI
|
||||
CONFIG += debug_and_release
|
||||
|
||||
# Ensure symbols are always generated
|
||||
CONFIG += force_debug_info
|
||||
include(../globaldefs.pri)
|
||||
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include
|
||||
contains(QT_ARCH, i386) {
|
||||
|
||||
@@ -134,7 +134,46 @@ private:
|
||||
// This DLL shipped with ASUS Sonic Radar 3 improperly handles
|
||||
// D3D9 exclusive fullscreen in a way that causes CreateDeviceEx()
|
||||
// to deadlock. https://github.com/moonlight-stream/moonlight-qt/issues/102
|
||||
L"NahimicOSD.dll"
|
||||
L"NahimicOSD.dll",
|
||||
|
||||
// This DLL has been seen in several crash reports. Some Googling
|
||||
// suggests it's highly unstable and causes issues in many games.
|
||||
L"EZFRD32.dll",
|
||||
L"EZFRD64.dll",
|
||||
|
||||
// These are the dList DLLs for Optimus hybrid graphics DDI.
|
||||
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
|
||||
//
|
||||
// We forcefully block them from loading because Optimus has a bug that
|
||||
// deadlocks DXVA2 when we present with D3DPRESENT_DONOTWAIT. This will prevent
|
||||
// Optimus from ever using the dGPU even if the user has requested it.
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/240
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/235
|
||||
L"nvdlist.dll",
|
||||
L"nvdlistx.dll",
|
||||
|
||||
// In some unknown circumstances, RTSS tries to hook in the middle of an instruction, leaving garbage
|
||||
// code inside d3d9.dll that causes a crash when executed:
|
||||
//
|
||||
// 0:000> u
|
||||
// d3d9!D3D9GetCurrentOwnershipMode+0x5d:
|
||||
// 00007ff8`95b95861 9b wait
|
||||
// 00007ff8`95b95862 a7 cmps dword ptr [rsi],dword ptr [rdi] <--- crash happens here
|
||||
// 00007ff8`95b95863 ff ???
|
||||
// 00007ff8`95b95864 bfe8ca8a00 mov edi,8ACAE8h
|
||||
// 00007ff8`95b95869 00eb add bl,ch
|
||||
// 00007ff8`95b9586b f1 ???
|
||||
// 00007ff8`95b9586c b808000000 mov eax,8
|
||||
// 00007ff8`95b95871 ebe6 jmp d3d9!D3D9GetCurrentOwnershipMode+0x55 (00007ff8`95b95859)
|
||||
//
|
||||
// Disassembling starting at the exact address of the attempted hook yields the intended jmp instruction
|
||||
//
|
||||
// 0:000> u d3d9!D3D9GetCurrentOwnershipMode+0x5c:
|
||||
// 00007ff8`95b95860 e99ba7ffbf jmp 00007ff8`55b90000
|
||||
//
|
||||
// Since the RTSS OSD doesn't even work with DXVA2, we'll just block the hooks entirely.
|
||||
L"RTSSHooks.dll",
|
||||
L"RTSSHooks64.dll",
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
# Moonlight PC
|
||||
|
||||
[Moonlight PC](http://moonlight-stream.com) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built to run on Windows, Mac, and Linux. This client is the successor to [Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome) for streaming on PC.
|
||||
[Moonlight PC](https://moonlight-stream.org) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built to run on Windows, Mac, and Linux. This client is the successor to [Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome) for streaming on PC.
|
||||
|
||||
Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios).
|
||||
|
||||
See the [releases page](https://github.com/moonlight-stream/moonlight-qt/releases) for download links for Windows and Mac. For Linux, we're on [Flathub](https://flathub.org/apps/details/com.moonlight_stream.Moonlight).
|
||||
|
||||
You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
|
||||
|
||||
[](https://ci.appveyor.com/project/cgutman/moonlight-qt/branch/master)
|
||||
[](https://travis-ci.org/moonlight-stream/moonlight-qt)
|
||||
[](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
|
||||
## Features
|
||||
- Hardware accelerated video decoding on Windows, Mac, and Linux
|
||||
@@ -18,41 +17,55 @@ You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
|
||||
- 5.1 surround sound audio
|
||||
- HEVC support for better image quality at reduced bandwidth
|
||||
- Keyboard and mouse support
|
||||
- Gamepad support with SDL gamepad mappings
|
||||
- Gamepad support with force feedback for up to 4 players
|
||||
|
||||
## Downloads
|
||||
- [Windows, macOS, and Steam Link](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
- [Snap (for Ubuntu-based Linux distros)](https://snapcraft.io/moonlight)
|
||||
- [Flatpak (for other Linux distros)](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
|
||||
|
||||
## Building
|
||||
### General Build Requirements
|
||||
* Qt 5.9 SDK or later
|
||||
|
||||
### Windows-specific Requirements
|
||||
### Windows-specific Build Requirements
|
||||
* Windows 7 or later
|
||||
* Visual Studio 2015 or later
|
||||
* [Visual Studio](https://visualstudio.microsoft.com/downloads/) 2017 (Community edition is fine)
|
||||
* Select MSVC Desktop toolchain during Qt installation
|
||||
* 7-Zip (only if building installers for non-development PCs)
|
||||
* WiX Toolset v3.11 or later (only if building installers for non-development PCs)
|
||||
* [DirectX SDK](https://www.microsoft.com/en-us/download/details.aspx?id=6812)
|
||||
* [7-Zip](https://www.7-zip.org/) (only if building installers for non-development PCs)
|
||||
* [WiX Toolset](http://wixtoolset.org/releases/) v3.11 or later (only if building installers for non-development PCs)
|
||||
|
||||
### Mac-specific Requirements
|
||||
* macOS El Capitan (10.11) or later
|
||||
* Xcode with High Sierra (10.13) SDK (Mojave SDK not yet supported until Qt 5.12 later this year)
|
||||
### Mac-specific Build Requirements
|
||||
* macOS Sierra (10.12) or later
|
||||
* Xcode 10
|
||||
* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
|
||||
|
||||
### Linux-specific Requirements
|
||||
### Linux-specific Build Requirements
|
||||
* GCC or Clang
|
||||
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel`
|
||||
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel SDL2_ttf-devel`
|
||||
* FFmpeg 4.0 is required to build. If your distro doesn't package FFmpeg 4.0, you can build and install it from source on http://ffmpeg.org/
|
||||
|
||||
### Steam Link-specific Build Requirements
|
||||
* [Steam Link SDK](https://github.com/ValveSoftware/steamlink-sdk) cloned on your build system
|
||||
* STEAMLINK_SDK_PATH environment variable set to the Steam Link SDK path
|
||||
|
||||
### Build Setup Steps
|
||||
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
|
||||
* You may also use Homebrew on macOS or your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later.
|
||||
* You can install Qt via Homebrew on macOS, but you will need to use `brew install qt --with-debug` to be able to create debug builds of Moonlight.
|
||||
* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later.
|
||||
* This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.9.
|
||||
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
|
||||
3. Open the project in Qt Creator or build from qmake on the command line.
|
||||
* To build a binary for use on non-development machines, use the scripts in the `scripts` folder.
|
||||
* For Windows builds, use `scripts\generate-installers.bat`. Execute this script from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your `%PATH%`.
|
||||
* For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`.
|
||||
* For Steam Link builds, run `scripts/build-steamlink-app.sh` from the root of the repository.
|
||||
* To build from the command line for development use, run `qmake moonlight-qt.pro` then `make debug` or `make release`
|
||||
|
||||
## Contribute
|
||||
1. Fork us
|
||||
2. Write code
|
||||
3. Send Pull Requests
|
||||
|
||||
Check out our [website](http://moonlight-stream.com) for project links and information.
|
||||
Check out our [website](https://moonlight-stream.org) for project links and information.
|
||||
|
||||
@@ -23,9 +23,9 @@
|
||||
<key>NSSupportsAutomaticGraphicsSwitching</key>
|
||||
<true/>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.6.2</string>
|
||||
<string>VERSION</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.6.2</string>
|
||||
<string>VERSION</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Moonlight</string>
|
||||
</dict>
|
||||
|
||||
@@ -8,17 +8,15 @@ unix:!macx {
|
||||
TARGET = Moonlight
|
||||
}
|
||||
|
||||
# Support debug and release builds from command line for CI
|
||||
CONFIG += debug_and_release
|
||||
|
||||
# Ensure symbols are always generated
|
||||
CONFIG += force_debug_info
|
||||
include(../globaldefs.pri)
|
||||
|
||||
# Precompile QML files to avoid writing qmlcache on portable versions.
|
||||
# Since this binds the app against the Qt runtime version, we will only
|
||||
# do this for Windows and Mac, since they ship with the Qt runtime.
|
||||
win32|macx {
|
||||
CONFIG += qtquickcompiler
|
||||
CONFIG(release, debug|release) {
|
||||
CONFIG += qtquickcompiler
|
||||
}
|
||||
}
|
||||
|
||||
TEMPLATE = app
|
||||
@@ -35,32 +33,44 @@ DEFINES += QT_DEPRECATED_WARNINGS
|
||||
DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
|
||||
|
||||
win32 {
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include
|
||||
INCLUDEPATH += \
|
||||
$$PWD/../libs/windows/include \
|
||||
$$(DXSDK_DIR)/Include
|
||||
|
||||
contains(QT_ARCH, i386) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/x86
|
||||
LIBS += -L$$(DXSDK_DIR)/Lib/x86
|
||||
}
|
||||
contains(QT_ARCH, x86_64) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/x64
|
||||
LIBS += -L$$(DXSDK_DIR)/Lib/x64
|
||||
}
|
||||
|
||||
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib
|
||||
}
|
||||
macx {
|
||||
INCLUDEPATH += $$PWD/../libs/mac/include $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
|
||||
INCLUDEPATH += $$PWD/../libs/mac/include
|
||||
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2.framework/Versions/A/Headers
|
||||
INCLUDEPATH += $$PWD/../libs/mac/Frameworks/SDL2_ttf.framework/Versions/A/Headers
|
||||
LIBS += -L$$PWD/../libs/mac/lib -F$$PWD/../libs/mac/Frameworks
|
||||
}
|
||||
|
||||
unix:!macx {
|
||||
CONFIG += link_pkgconfig
|
||||
PKGCONFIG += openssl sdl2 opus
|
||||
PKGCONFIG += openssl sdl2 SDL2_ttf opus
|
||||
|
||||
# For libsoundio
|
||||
packagesExist(libpulse) {
|
||||
PKGCONFIG += libpulse
|
||||
# SLAudio is used on Steam Link
|
||||
!config_SL {
|
||||
CONFIG += soundio
|
||||
}
|
||||
packagesExist(alsa) {
|
||||
PKGCONFIG += alsa
|
||||
|
||||
soundio {
|
||||
packagesExist(libpulse) {
|
||||
PKGCONFIG += libpulse
|
||||
}
|
||||
packagesExist(alsa) {
|
||||
PKGCONFIG += alsa
|
||||
}
|
||||
}
|
||||
|
||||
packagesExist(libavcodec) {
|
||||
@@ -74,37 +84,56 @@ unix:!macx {
|
||||
packagesExist(libva-wayland) {
|
||||
CONFIG += libva-wayland
|
||||
}
|
||||
packagesExist(libva-drm) {
|
||||
CONFIG += libva-drm
|
||||
}
|
||||
CONFIG += libva
|
||||
}
|
||||
|
||||
packagesExist(vdpau) {
|
||||
CONFIG += libvdpau
|
||||
}
|
||||
|
||||
packagesExist(mmal) {
|
||||
PKGCONFIG += mmal
|
||||
CONFIG += mmal
|
||||
}
|
||||
|
||||
packagesExist(libdrm) {
|
||||
PKGCONFIG += libdrm
|
||||
CONFIG += libdrm
|
||||
}
|
||||
}
|
||||
}
|
||||
win32 {
|
||||
LIBS += -llibssl -llibcrypto -lSDL2 -lavcodec -lavutil -lopus
|
||||
CONFIG += ffmpeg soundio
|
||||
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ld3dx9
|
||||
CONFIG += ffmpeg
|
||||
}
|
||||
win32:!winrt {
|
||||
CONFIG += soundio discord-rpc
|
||||
}
|
||||
macx {
|
||||
LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2
|
||||
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit
|
||||
LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2 -framework SDL2_ttf
|
||||
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit -framework Metal
|
||||
|
||||
# For libsoundio
|
||||
LIBS += -framework CoreAudio -framework AudioUnit
|
||||
|
||||
CONFIG += ffmpeg soundio
|
||||
CONFIG += ffmpeg soundio discord-rpc
|
||||
}
|
||||
|
||||
SOURCES += \
|
||||
main.cpp \
|
||||
backend/computerseeker.cpp \
|
||||
backend/identitymanager.cpp \
|
||||
backend/nvcomputer.cpp \
|
||||
backend/nvhttp.cpp \
|
||||
backend/nvpairingmanager.cpp \
|
||||
backend/computermanager.cpp \
|
||||
backend/boxartmanager.cpp \
|
||||
backend/richpresencemanager.cpp \
|
||||
cli/commandlineparser.cpp \
|
||||
cli/quitstream.cpp \
|
||||
cli/startstream.cpp \
|
||||
settings/streamingpreferences.cpp \
|
||||
streaming/input.cpp \
|
||||
@@ -117,17 +146,22 @@ SOURCES += \
|
||||
backend/autoupdatechecker.cpp \
|
||||
path.cpp \
|
||||
settings/mappingmanager.cpp \
|
||||
gui/sdlgamepadkeynavigation.cpp
|
||||
gui/sdlgamepadkeynavigation.cpp \
|
||||
streaming/video/overlaymanager.cpp \
|
||||
backend/systemproperties.cpp
|
||||
|
||||
HEADERS += \
|
||||
utils.h \
|
||||
backend/computerseeker.h \
|
||||
backend/identitymanager.h \
|
||||
backend/nvcomputer.h \
|
||||
backend/nvhttp.h \
|
||||
backend/nvpairingmanager.h \
|
||||
backend/computermanager.h \
|
||||
backend/boxartmanager.h \
|
||||
backend/richpresencemanager.h \
|
||||
cli/commandlineparser.h \
|
||||
cli/quitstream.h \
|
||||
cli/startstream.h \
|
||||
settings/streamingpreferences.h \
|
||||
streaming/input.h \
|
||||
@@ -141,7 +175,9 @@ HEADERS += \
|
||||
backend/autoupdatechecker.h \
|
||||
path.h \
|
||||
settings/mappingmanager.h \
|
||||
gui/sdlgamepadkeynavigation.h
|
||||
gui/sdlgamepadkeynavigation.h \
|
||||
streaming/video/overlaymanager.h \
|
||||
backend/systemproperties.h
|
||||
|
||||
# Platform-specific renderers and decoders
|
||||
ffmpeg {
|
||||
@@ -151,13 +187,15 @@ ffmpeg {
|
||||
SOURCES += \
|
||||
streaming/video/ffmpeg.cpp \
|
||||
streaming/video/ffmpeg-renderers/sdlvid.cpp \
|
||||
streaming/video/ffmpeg-renderers/cuda.cpp \
|
||||
streaming/video/ffmpeg-renderers/pacer/pacer.cpp \
|
||||
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.cpp
|
||||
|
||||
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg.h \
|
||||
streaming/video/ffmpeg-renderers/renderer.h \
|
||||
streaming/video/ffmpeg-renderers/sdlvid.h \
|
||||
streaming/video/ffmpeg-renderers/cuda.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/pacer.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/nullthreadedvsyncsource.h
|
||||
}
|
||||
@@ -181,6 +219,12 @@ libva-wayland {
|
||||
PKGCONFIG += libva-wayland
|
||||
DEFINES += HAVE_LIBVA_WAYLAND
|
||||
}
|
||||
libva-wayland {
|
||||
message(VAAPI DRM support enabled)
|
||||
|
||||
PKGCONFIG += libva-drm
|
||||
DEFINES += HAVE_LIBVA_DRM
|
||||
}
|
||||
libvdpau {
|
||||
message(VDPAU renderer selected)
|
||||
|
||||
@@ -188,16 +232,34 @@ libvdpau {
|
||||
SOURCES += streaming/video/ffmpeg-renderers/vdpau.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/vdpau.h
|
||||
}
|
||||
config_SLVideo {
|
||||
message(SLVideo decoder/renderer selected)
|
||||
mmal {
|
||||
message(MMAL renderer selected)
|
||||
|
||||
DEFINES += HAVE_SLVIDEO
|
||||
LIBS += -lSLVideo
|
||||
|
||||
SOURCES += streaming/video/sl.cpp
|
||||
HEADERS += streaming/video/sl.h
|
||||
DEFINES += HAVE_MMAL
|
||||
SOURCES += streaming/video/ffmpeg-renderers/mmal.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/mmal.h
|
||||
}
|
||||
win32 {
|
||||
libdrm {
|
||||
message(DRM renderer selected)
|
||||
|
||||
DEFINES += HAVE_DRM
|
||||
SOURCES += streaming/video/ffmpeg-renderers/drm.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/drm.h
|
||||
}
|
||||
config_SL {
|
||||
message(Steam Link build configuration selected)
|
||||
|
||||
DEFINES += STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
|
||||
LIBS += -lSLVideo -lSLAudio
|
||||
|
||||
SOURCES += \
|
||||
streaming/video/slvid.cpp \
|
||||
streaming/audio/renderers/slaud.cpp
|
||||
HEADERS += \
|
||||
streaming/video/slvid.h \
|
||||
streaming/audio/renderers/slaud.h
|
||||
}
|
||||
win32:!winrt {
|
||||
message(DXVA2 renderer selected)
|
||||
|
||||
SOURCES += \
|
||||
@@ -212,12 +274,10 @@ macx {
|
||||
message(VideoToolbox renderer selected)
|
||||
|
||||
SOURCES += \
|
||||
streaming/video/ffmpeg-renderers/vt.mm \
|
||||
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.mm
|
||||
streaming/video/ffmpeg-renderers/vt.mm
|
||||
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg-renderers/vt.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.h
|
||||
streaming/video/ffmpeg-renderers/vt.h
|
||||
}
|
||||
soundio {
|
||||
message(libsoundio audio renderer selected)
|
||||
@@ -226,6 +286,12 @@ soundio {
|
||||
SOURCES += streaming/audio/renderers/soundioaudiorenderer.cpp
|
||||
HEADERS += streaming/audio/renderers/soundioaudiorenderer.h
|
||||
}
|
||||
discord-rpc {
|
||||
message(Discord integration enabled)
|
||||
|
||||
LIBS += -ldiscord-rpc
|
||||
DEFINES += HAVE_DISCORD
|
||||
}
|
||||
|
||||
RESOURCES += \
|
||||
resources.qrc \
|
||||
@@ -251,12 +317,14 @@ else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
|
||||
INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
|
||||
DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
|
||||
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
|
||||
soundio {
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
|
||||
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
|
||||
|
||||
INCLUDEPATH += $$PWD/../soundio/libsoundio
|
||||
DEPENDPATH += $$PWD/../soundio/libsoundio
|
||||
INCLUDEPATH += $$PWD/../soundio/libsoundio
|
||||
DEPENDPATH += $$PWD/../soundio/libsoundio
|
||||
}
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/release/ -lh264bitstream
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/debug/ -lh264bitstream
|
||||
@@ -265,11 +333,13 @@ else:unix: LIBS += -L$$OUT_PWD/../h264bitstream/ -lh264bitstream
|
||||
INCLUDEPATH += $$PWD/../h264bitstream/h264bitstream
|
||||
DEPENDPATH += $$PWD/../h264bitstream/h264bitstream
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
|
||||
!winrt {
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
|
||||
|
||||
INCLUDEPATH += $$PWD/../AntiHooking
|
||||
DEPENDPATH += $$PWD/../AntiHooking
|
||||
INCLUDEPATH += $$PWD/../AntiHooking
|
||||
DEPENDPATH += $$PWD/../AntiHooking
|
||||
}
|
||||
|
||||
unix:!macx: {
|
||||
isEmpty(PREFIX) {
|
||||
@@ -293,10 +363,7 @@ unix:!macx: {
|
||||
appstream.files = deploy/linux/com.moonlight_stream.Moonlight.appdata.xml
|
||||
appstream.path = $$PREFIX/$$DATADIR/metainfo/
|
||||
|
||||
appdata.files = SDL_GameControllerDB/gamecontrollerdb.txt
|
||||
appdata.path = "$$PREFIX/$$DATADIR/Moonlight Game Streaming Project/Moonlight/"
|
||||
|
||||
INSTALLS += target appdata desktop icons appstream
|
||||
INSTALLS += target desktop icons appstream
|
||||
}
|
||||
win32 {
|
||||
RC_ICONS = moonlight.ico
|
||||
@@ -308,12 +375,22 @@ win32 {
|
||||
QMAKE_LFLAGS += /MANIFEST:embed /MANIFESTINPUT:$${PWD}/Moonlight.exe.manifest
|
||||
}
|
||||
macx {
|
||||
QMAKE_INFO_PLIST = $$PWD/Info.plist
|
||||
# Create Info.plist in object dir with the correct version string
|
||||
system(cp $$PWD/Info.plist $$OUT_PWD/Info.plist)
|
||||
system(sed -i -e 's/VERSION/$$cat(version.txt)/g' $$OUT_PWD/Info.plist)
|
||||
|
||||
APP_BUNDLE_RESOURCES.files = moonlight.icns SDL_GameControllerDB/gamecontrollerdb.txt
|
||||
QMAKE_INFO_PLIST = $$OUT_PWD/Info.plist
|
||||
|
||||
APP_BUNDLE_RESOURCES.files = moonlight.icns
|
||||
APP_BUNDLE_RESOURCES.path = Contents/Resources
|
||||
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES
|
||||
|
||||
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
|
||||
APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
|
||||
|
||||
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS
|
||||
|
||||
QMAKE_RPATHDIR += @executable_path/../Frameworks
|
||||
}
|
||||
|
||||
VERSION = 0.6.2
|
||||
DEFINES += VERSION_STR=\\\"0.6.2\\\"
|
||||
VERSION = "$$cat(version.txt)"
|
||||
DEFINES += VERSION_STR=\\\"$$cat(version.txt)\\\"
|
||||
|
||||
@@ -12,6 +12,9 @@ AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
|
||||
// Never communicate over HTTP
|
||||
m_Nam.setStrictTransportSecurityEnabled(true);
|
||||
|
||||
// Allow HTTP redirects
|
||||
m_Nam.setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
|
||||
|
||||
connect(&m_Nam, SIGNAL(finished(QNetworkReply*)),
|
||||
this, SLOT(handleUpdateCheckRequestFinished(QNetworkReply*)));
|
||||
|
||||
@@ -25,9 +28,9 @@ AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
|
||||
|
||||
void AutoUpdateChecker::start()
|
||||
{
|
||||
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) // Only run update checker on platforms without auto-update
|
||||
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) || defined(STEAM_LINK) // Only run update checker on platforms without auto-update
|
||||
// We'll get a callback when this is finished
|
||||
QUrl url("https://moonlight-stream.com/updates/qt.json");
|
||||
QUrl url("https://moonlight-stream.org/updates/qt.json");
|
||||
m_Nam.get(QNetworkRequest(url));
|
||||
#endif
|
||||
}
|
||||
@@ -40,6 +43,15 @@ void AutoUpdateChecker::parseStringToVersionQuad(QString& string, QVector<int>&
|
||||
}
|
||||
}
|
||||
|
||||
QString AutoUpdateChecker::getPlatform()
|
||||
{
|
||||
#ifdef STEAM_LINK
|
||||
return QStringLiteral("steamlink");
|
||||
#else
|
||||
return QSysInfo::productType();
|
||||
#endif
|
||||
}
|
||||
|
||||
void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
{
|
||||
Q_ASSERT(reply->isFinished());
|
||||
@@ -85,7 +97,7 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
}
|
||||
|
||||
if (updateObj["arch"] == QSysInfo::buildCpuArchitecture() &&
|
||||
updateObj["platform"] == QSysInfo::productType()) {
|
||||
updateObj["platform"] == getPlatform()) {
|
||||
qDebug() << "Found update manifest match for current platform";
|
||||
|
||||
QString latestVersion = updateObj["version"].toString();
|
||||
@@ -113,7 +125,8 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
if (currentVer < latestVer) {
|
||||
qDebug() << "Update available";
|
||||
|
||||
emit onUpdateAvailable(updateObj["browser_url"].toString());
|
||||
emit onUpdateAvailable(updateObj["version"].toString(),
|
||||
updateObj["browser_url"].toString());
|
||||
return;
|
||||
}
|
||||
else if (currentVer > latestVer) {
|
||||
@@ -133,7 +146,7 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
}
|
||||
|
||||
qWarning() << "No entry in update manifest found for current platform: "
|
||||
<< QSysInfo::buildCpuArchitecture() << QSysInfo::productType();
|
||||
<< QSysInfo::buildCpuArchitecture() << getPlatform();
|
||||
}
|
||||
else {
|
||||
qWarning() << "Update checking failed with error: " << reply->error();
|
||||
|
||||
@@ -12,7 +12,7 @@ public:
|
||||
Q_INVOKABLE void start();
|
||||
|
||||
signals:
|
||||
void onUpdateAvailable(QString url);
|
||||
void onUpdateAvailable(QString newVersion, QString url);
|
||||
|
||||
private slots:
|
||||
void handleUpdateCheckRequestFinished(QNetworkReply* reply);
|
||||
@@ -20,6 +20,8 @@ private slots:
|
||||
private:
|
||||
void parseStringToVersionQuad(QString& string, QVector<int>& version);
|
||||
|
||||
QString getPlatform();
|
||||
|
||||
QVector<int> m_CurrentVersionQuad;
|
||||
QNetworkAccessManager m_Nam;
|
||||
};
|
||||
|
||||
@@ -89,15 +89,14 @@ QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
|
||||
|
||||
void BoxArtManager::handleBoxArtLoadComplete(NvComputer* computer, NvApp app, QUrl image)
|
||||
{
|
||||
if (image.isEmpty()) {
|
||||
image = QUrl("qrc:/res/no_app_image.png");
|
||||
if (!image.isEmpty()) {
|
||||
emit boxArtLoadComplete(computer, app, image);
|
||||
}
|
||||
emit boxArtLoadComplete(computer, app, image);
|
||||
}
|
||||
|
||||
QUrl BoxArtManager::loadBoxArtFromNetwork(NvComputer* computer, int appId)
|
||||
{
|
||||
NvHTTP http(computer->activeAddress);
|
||||
NvHTTP http(computer->activeAddress, computer->serverCert);
|
||||
|
||||
QString cachePath = getFilePathForBoxArt(computer, appId);
|
||||
QImage image;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include <QThread>
|
||||
#include <QThreadPool>
|
||||
#include <QCoreApplication>
|
||||
|
||||
#define SER_HOSTS "hosts"
|
||||
|
||||
@@ -27,16 +28,16 @@ public:
|
||||
private:
|
||||
bool tryPollComputer(QString address, bool& changed)
|
||||
{
|
||||
NvHTTP http(address);
|
||||
NvHTTP http(address, m_Computer->serverCert);
|
||||
|
||||
QString serverInfo;
|
||||
try {
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NONE);
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NVLL_NONE);
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
|
||||
NvComputer newState(address, serverInfo);
|
||||
NvComputer newState(address, serverInfo, QSslCertificate());
|
||||
|
||||
// Ensure the machine that responded is the one we intended to contact
|
||||
if (m_Computer->uuid != newState.uuid) {
|
||||
@@ -52,7 +53,7 @@ private:
|
||||
{
|
||||
Q_ASSERT(m_Computer->activeAddress != nullptr);
|
||||
|
||||
NvHTTP http(m_Computer->activeAddress);
|
||||
NvHTTP http(m_Computer->activeAddress, m_Computer->serverCert);
|
||||
|
||||
QVector<NvApp> appList;
|
||||
|
||||
@@ -130,8 +131,12 @@ private:
|
||||
emit computerStateChanged(m_Computer);
|
||||
}
|
||||
|
||||
// Wait a bit to poll again
|
||||
QThread::sleep(3);
|
||||
// Wait a bit to poll again, but do it in 100 ms chunks
|
||||
// so we can be interrupted reasonably quickly.
|
||||
// FIXME: QWaitCondition would be better.
|
||||
for (int i = 0; i < 30 && !isInterruptionRequested(); i++) {
|
||||
QThread::msleep(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -157,6 +162,13 @@ ComputerManager::ComputerManager(QObject *parent)
|
||||
m_KnownHosts[computer->uuid] = computer;
|
||||
}
|
||||
settings.endArray();
|
||||
|
||||
// To quit in a timely manner, we must block additional requests
|
||||
// after we receive the aboutToQuit() signal. This is neccessary
|
||||
// because NvHTTP uses aboutToQuit() to abort requests in progres
|
||||
// while quitting, however this is a one time signal - additional
|
||||
// requests would not be aborted and block termination.
|
||||
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), this, SLOT(handleAboutToQuit()));
|
||||
}
|
||||
|
||||
ComputerManager::~ComputerManager()
|
||||
@@ -174,38 +186,19 @@ ComputerManager::~ComputerManager()
|
||||
delete m_MdnsBrowser;
|
||||
m_MdnsBrowser = nullptr;
|
||||
|
||||
{
|
||||
QMutableMapIterator<QString, QThread*> i(m_PollThreads);
|
||||
|
||||
// Interrupt all polling threads
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
i.value()->requestInterruption();
|
||||
}
|
||||
|
||||
// Wait for all threads to terminate before destroying
|
||||
// the NvComputer objects.
|
||||
i.toFront();
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
|
||||
QThread* thread = i.value();
|
||||
thread->wait();
|
||||
delete thread;
|
||||
|
||||
i.remove();
|
||||
}
|
||||
// Interrupt polling
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
entry->interrupt();
|
||||
}
|
||||
|
||||
{
|
||||
QMutableMapIterator<QString, NvComputer*> i(m_KnownHosts);
|
||||
// Delete all polling entries (and associated threads)
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
delete entry;
|
||||
}
|
||||
|
||||
// Destroy all NvComputer objects
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
delete i.value();
|
||||
i.remove();
|
||||
}
|
||||
// Destroy all NvComputer objects now that polling is halted
|
||||
for (NvComputer* computer : m_KnownHosts) {
|
||||
delete computer;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -218,11 +211,47 @@ void ComputerManager::saveHosts()
|
||||
settings.beginWriteArray(SER_HOSTS);
|
||||
for (int i = 0; i < m_KnownHosts.count(); i++) {
|
||||
settings.setArrayIndex(i);
|
||||
m_KnownHosts[m_KnownHosts.keys()[i]]->serialize(settings);
|
||||
m_KnownHosts.value(m_KnownHosts.keys()[i])->serialize(settings);
|
||||
}
|
||||
settings.endArray();
|
||||
}
|
||||
|
||||
QHostAddress ComputerManager::getBestGlobalAddressV6(QVector<QHostAddress> &addresses)
|
||||
{
|
||||
for (const QHostAddress& address : addresses) {
|
||||
if (address.protocol() == QAbstractSocket::IPv6Protocol) {
|
||||
if (address.isInSubnet(QHostAddress("fe80::"), 10)) {
|
||||
// Link-local
|
||||
continue;
|
||||
}
|
||||
|
||||
if (address.isInSubnet(QHostAddress("fec0::"), 10)) {
|
||||
qInfo() << "Ignoring site-local address:" << address;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (address.isInSubnet(QHostAddress("fc00::"), 7)) {
|
||||
qInfo() << "Ignoring ULA:" << address;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (address.isInSubnet(QHostAddress("2002::"), 16)) {
|
||||
qInfo() << "Ignoring 6to4 address:" << address;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (address.isInSubnet(QHostAddress("2001::"), 32)) {
|
||||
qInfo() << "Ignoring Teredo address:" << address;
|
||||
continue;
|
||||
}
|
||||
|
||||
return address;
|
||||
}
|
||||
}
|
||||
|
||||
return QHostAddress();
|
||||
}
|
||||
|
||||
void ComputerManager::startPolling()
|
||||
{
|
||||
QWriteLocker lock(&m_Lock);
|
||||
@@ -240,9 +269,9 @@ void ComputerManager::startPolling()
|
||||
this, [this](const QMdnsEngine::Service& service) {
|
||||
qInfo() << "Discovered mDNS host:" << service.hostname();
|
||||
|
||||
MdnsPendingComputer* pendingComputer = new MdnsPendingComputer(&m_MdnsServer, &m_MdnsCache, service);
|
||||
connect(pendingComputer, SIGNAL(resolvedv4(MdnsPendingComputer*,QHostAddress)),
|
||||
this, SLOT(handleMdnsServiceResolved(MdnsPendingComputer*,QHostAddress)));
|
||||
MdnsPendingComputer* pendingComputer = new MdnsPendingComputer(&m_MdnsServer, service);
|
||||
connect(pendingComputer, &MdnsPendingComputer::resolvedHost,
|
||||
this, &ComputerManager::handleMdnsServiceResolved);
|
||||
m_PendingResolution.append(pendingComputer);
|
||||
});
|
||||
}
|
||||
@@ -265,24 +294,58 @@ void ComputerManager::startPollingComputer(NvComputer* computer)
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_PollThreads.contains(computer->uuid)) {
|
||||
Q_ASSERT(m_PollThreads[computer->uuid]->isRunning());
|
||||
return;
|
||||
ComputerPollingEntry* pollingEntry;
|
||||
|
||||
if (!m_PollEntries.contains(computer->uuid)) {
|
||||
pollingEntry = m_PollEntries[computer->uuid] = new ComputerPollingEntry();
|
||||
}
|
||||
else {
|
||||
pollingEntry = m_PollEntries[computer->uuid];
|
||||
}
|
||||
|
||||
PcMonitorThread* thread = new PcMonitorThread(computer);
|
||||
connect(thread, SIGNAL(computerStateChanged(NvComputer*)),
|
||||
this, SLOT(handleComputerStateChanged(NvComputer*)));
|
||||
m_PollThreads[computer->uuid] = thread;
|
||||
thread->start();
|
||||
if (!pollingEntry->isActive()) {
|
||||
PcMonitorThread* thread = new PcMonitorThread(computer);
|
||||
connect(thread, SIGNAL(computerStateChanged(NvComputer*)),
|
||||
this, SLOT(handleComputerStateChanged(NvComputer*)));
|
||||
pollingEntry->setActiveThread(thread);
|
||||
thread->start();
|
||||
}
|
||||
}
|
||||
|
||||
void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
|
||||
const QHostAddress& address)
|
||||
QVector<QHostAddress>& addresses)
|
||||
{
|
||||
qInfo() << "Resolved" << computer->hostname() << "to" << address.toString();
|
||||
QHostAddress v6Global = getBestGlobalAddressV6(addresses);
|
||||
bool added = false;
|
||||
|
||||
addNewHost(address.toString(), true);
|
||||
// Add the host using the IPv4 address
|
||||
for (const QHostAddress& address : addresses) {
|
||||
if (address.protocol() == QAbstractSocket::IPv4Protocol) {
|
||||
// NB: We don't just call addNewHost() here with v6Global because the IPv6
|
||||
// address may not be reachable (if the user hasn't installed the IPv6 helper yet
|
||||
// or if this host lacks outbound IPv6 capability). We want to add IPv6 even if
|
||||
// it's not currently reachable.
|
||||
addNewHost(address.toString(), true, v6Global);
|
||||
added = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!added) {
|
||||
// If we get here, there wasn't an IPv4 address so we'll do it v6-only
|
||||
for (const QHostAddress& address : addresses) {
|
||||
if (address.protocol() == QAbstractSocket::IPv6Protocol) {
|
||||
// Use a link-local or site-local address for the "local address"
|
||||
if (address.isInSubnet(QHostAddress("fe80::"), 10) ||
|
||||
address.isInSubnet(QHostAddress("fec0::"), 10) ||
|
||||
address.isInSubnet(QHostAddress("fc00::"), 7)) {
|
||||
addNewHost(address.toString(), true, v6Global);
|
||||
added = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_PendingResolution.removeOne(computer);
|
||||
computer->deleteLater();
|
||||
@@ -317,34 +380,23 @@ public:
|
||||
|
||||
void run()
|
||||
{
|
||||
QThread* pollingThread;
|
||||
ComputerPollingEntry* pollingEntry;
|
||||
|
||||
// Only do the minimum amount of work while holding the writer lock.
|
||||
// We must release it before calling saveHosts().
|
||||
{
|
||||
QWriteLocker lock(&m_ComputerManager->m_Lock);
|
||||
|
||||
pollingThread = m_ComputerManager->m_PollThreads[m_Computer->uuid];
|
||||
pollingEntry = m_ComputerManager->m_PollEntries.take(m_Computer->uuid);
|
||||
|
||||
m_ComputerManager->m_PollThreads.remove(m_Computer->uuid);
|
||||
m_ComputerManager->m_KnownHosts.remove(m_Computer->uuid);
|
||||
}
|
||||
|
||||
// Persist the new host list
|
||||
m_ComputerManager->saveHosts();
|
||||
|
||||
// Delete the polling thread
|
||||
if (pollingThread != nullptr) {
|
||||
pollingThread->requestInterruption();
|
||||
|
||||
// We must wait here because we're going to delete computer
|
||||
// and we can't do that out from underneath the poller.
|
||||
pollingThread->wait();
|
||||
|
||||
// The thread is safe to delete now
|
||||
Q_ASSERT(pollingThread->isFinished());
|
||||
delete pollingThread;
|
||||
}
|
||||
// Delete the polling entry first. This will stop all polling threads too.
|
||||
delete pollingEntry;
|
||||
|
||||
// Finally, delete the computer itself. This must be done
|
||||
// last because the polling thread might be using it.
|
||||
@@ -363,6 +415,17 @@ void ComputerManager::deleteHost(NvComputer* computer)
|
||||
QThreadPool::globalInstance()->start(new DeferredHostDeletionTask(this, computer));
|
||||
}
|
||||
|
||||
void ComputerManager::handleAboutToQuit()
|
||||
{
|
||||
QWriteLocker lock(&m_Lock);
|
||||
|
||||
// Interrupt polling threads immediately, so they
|
||||
// avoid making additional requests while quitting
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
entry->interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
class PendingPairingTask : public QObject, public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
@@ -385,7 +448,7 @@ private:
|
||||
NvPairingManager pairingManager(m_Computer->activeAddress);
|
||||
|
||||
try {
|
||||
NvPairingManager::PairState result = pairingManager.pair(m_Computer->appVersion, m_Pin);
|
||||
NvPairingManager::PairState result = pairingManager.pair(m_Computer->appVersion, m_Pin, m_Computer->serverCert);
|
||||
switch (result)
|
||||
{
|
||||
case NvPairingManager::PairState::PIN_WRONG:
|
||||
@@ -402,7 +465,7 @@ private:
|
||||
break;
|
||||
}
|
||||
} catch (const GfeHttpResponseException& e) {
|
||||
emit pairingCompleted(m_Computer, e.toQString());
|
||||
emit pairingCompleted(m_Computer, "GeForce Experience returned error: " + e.toQString());
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
emit pairingCompleted(m_Computer, e.toQString());
|
||||
}
|
||||
@@ -438,7 +501,7 @@ signals:
|
||||
private:
|
||||
void run()
|
||||
{
|
||||
NvHTTP http(m_Computer->activeAddress);
|
||||
NvHTTP http(m_Computer->activeAddress, m_Computer->serverCert);
|
||||
|
||||
try {
|
||||
if (m_Computer->currentGameId != 0) {
|
||||
@@ -499,20 +562,8 @@ void ComputerManager::stopPollingAsync()
|
||||
m_MdnsBrowser = nullptr;
|
||||
|
||||
// Interrupt all threads, but don't wait for them to terminate
|
||||
QMutableMapIterator<QString, QThread*> i(m_PollThreads);
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
|
||||
QThread* thread = i.value();
|
||||
|
||||
// Let this thread delete itself when it's finished
|
||||
connect(thread, SIGNAL(finished()),
|
||||
thread, SLOT(deleteLater()));
|
||||
|
||||
// The threads will delete themselves when they terminate,
|
||||
// but we remove them from the polling threads map here.
|
||||
i.value()->requestInterruption();
|
||||
i.remove();
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
entry->interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -521,9 +572,10 @@ class PendingAddTask : public QObject, public QRunnable
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PendingAddTask(ComputerManager* computerManager, QString address, bool mdns)
|
||||
PendingAddTask(ComputerManager* computerManager, QString address, QHostAddress mdnsIpv6Address, bool mdns)
|
||||
: m_ComputerManager(computerManager),
|
||||
m_Address(address),
|
||||
m_MdnsIpv6Address(mdnsIpv6Address),
|
||||
m_Mdns(mdns)
|
||||
{
|
||||
connect(this, &PendingAddTask::computerAddCompleted,
|
||||
@@ -538,12 +590,8 @@ signals:
|
||||
void computerStateChanged(NvComputer* computer);
|
||||
|
||||
private:
|
||||
void run()
|
||||
QString fetchServerInfo(NvHTTP& http)
|
||||
{
|
||||
NvHTTP http(m_Address);
|
||||
|
||||
qInfo() << "Processing new PC at" << m_Address << "from" << (m_Mdns ? "mDNS" : "user");
|
||||
|
||||
QString serverInfo;
|
||||
try {
|
||||
// There's a race condition between GameStream servers reporting presence over
|
||||
@@ -551,12 +599,12 @@ private:
|
||||
// around this issue, we will issue the request again after a few seconds if
|
||||
// we see a ServiceUnavailableError error.
|
||||
try {
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
|
||||
serverInfo = http.getServerInfo(NvHTTP::NVLL_VERBOSE);
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
if (e.getError() == QNetworkReply::ServiceUnavailableError) {
|
||||
qWarning() << "Retrying request in 5 seconds after ServiceUnavailableError";
|
||||
QThread::sleep(5);
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
|
||||
serverInfo = http.getServerInfo(NvHTTP::NVLL_VERBOSE);
|
||||
qInfo() << "Retry successful";
|
||||
}
|
||||
else {
|
||||
@@ -564,85 +612,142 @@ private:
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
return serverInfo;
|
||||
} catch (...) {
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(false);
|
||||
}
|
||||
return QString();
|
||||
}
|
||||
}
|
||||
|
||||
void run()
|
||||
{
|
||||
NvHTTP http(m_Address, QSslCertificate());
|
||||
|
||||
qInfo() << "Processing new PC at" << m_Address << "from" << (m_Mdns ? "mDNS" : "user") << m_MdnsIpv6Address;
|
||||
|
||||
// Perform initial serverinfo fetch over HTTP since we don't know which cert to use
|
||||
QString serverInfo = fetchServerInfo(http);
|
||||
if (serverInfo.isEmpty() && !m_MdnsIpv6Address.isNull()) {
|
||||
// Retry using the global IPv6 address if the IPv4 or link-local IPv6 address fails
|
||||
http.setAddress(m_MdnsIpv6Address.toString());
|
||||
serverInfo = fetchServerInfo(http);
|
||||
}
|
||||
if (serverInfo.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
NvComputer* newComputer = new NvComputer(m_Address, serverInfo);
|
||||
// Create initial newComputer using HTTP serverinfo with no pinned cert
|
||||
NvComputer* newComputer = new NvComputer(http.address(), serverInfo, QSslCertificate());
|
||||
|
||||
// Check if we have a record of this host UUID to pull the pinned cert
|
||||
NvComputer* existingComputer;
|
||||
{
|
||||
QReadLocker lock(&m_ComputerManager->m_Lock);
|
||||
existingComputer = m_ComputerManager->m_KnownHosts.value(newComputer->uuid);
|
||||
if (existingComputer != nullptr) {
|
||||
http.setServerCert(existingComputer->serverCert);
|
||||
}
|
||||
}
|
||||
|
||||
// Fetch serverinfo again over HTTPS with the pinned cert
|
||||
if (existingComputer != nullptr) {
|
||||
serverInfo = fetchServerInfo(http);
|
||||
if (serverInfo.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Update the polled computer with the HTTPS information
|
||||
NvComputer httpsComputer(http.address(), serverInfo, QSslCertificate());
|
||||
newComputer->update(httpsComputer);
|
||||
}
|
||||
|
||||
// Update addresses depending on the context
|
||||
if (m_Mdns) {
|
||||
newComputer->localAddress = m_Address;
|
||||
|
||||
// Get the WAN IP address using STUN if we're on mDNS
|
||||
quint32 addr;
|
||||
int err = LiFindExternalAddressIP4("stun.stunprotocol.org", 3478, &addr);
|
||||
if (err == 0) {
|
||||
newComputer->remoteAddress = QHostAddress(qFromBigEndian(addr)).toString();
|
||||
// Only update local address if we actually reached the PC via this address.
|
||||
// If we reached it via the IPv6 address after the local address failed,
|
||||
// don't store the non-working local address.
|
||||
if (http.address() == m_Address) {
|
||||
newComputer->localAddress = m_Address;
|
||||
}
|
||||
else {
|
||||
qWarning() << "STUN failed to get WAN address:" << err;
|
||||
|
||||
// Get the WAN IP address using STUN if we're on mDNS over IPv4
|
||||
if (QHostAddress(newComputer->localAddress).protocol() == QAbstractSocket::IPv4Protocol) {
|
||||
quint32 addr;
|
||||
int err = LiFindExternalAddressIP4("stun.moonlight-stream.org", 3478, &addr);
|
||||
if (err == 0) {
|
||||
newComputer->remoteAddress = QHostAddress(qFromBigEndian(addr)).toString();
|
||||
}
|
||||
else {
|
||||
qWarning() << "STUN failed to get WAN address:" << err;
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_MdnsIpv6Address.isNull()) {
|
||||
Q_ASSERT(m_MdnsIpv6Address.protocol() == QAbstractSocket::IPv6Protocol);
|
||||
newComputer->ipv6Address = m_MdnsIpv6Address.toString();
|
||||
}
|
||||
}
|
||||
else {
|
||||
newComputer->manualAddress = m_Address;
|
||||
}
|
||||
|
||||
// Check if this PC already exists
|
||||
QWriteLocker lock(&m_ComputerManager->m_Lock);
|
||||
NvComputer* existingComputer = m_ComputerManager->m_KnownHosts[newComputer->uuid];
|
||||
if (existingComputer != nullptr) {
|
||||
// Fold it into the existing PC
|
||||
bool changed = existingComputer->update(*newComputer);
|
||||
delete newComputer;
|
||||
{
|
||||
// Check if this PC already exists
|
||||
QWriteLocker lock(&m_ComputerManager->m_Lock);
|
||||
NvComputer* existingComputer = m_ComputerManager->m_KnownHosts.value(newComputer->uuid);
|
||||
if (existingComputer != nullptr) {
|
||||
// Fold it into the existing PC
|
||||
bool changed = existingComputer->update(*newComputer);
|
||||
delete newComputer;
|
||||
|
||||
// Drop the lock before notifying
|
||||
lock.unlock();
|
||||
// Drop the lock before notifying
|
||||
lock.unlock();
|
||||
|
||||
// For non-mDNS clients, let them know it succeeded
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(true);
|
||||
// For non-mDNS clients, let them know it succeeded
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(true);
|
||||
}
|
||||
|
||||
// Tell our client if something changed
|
||||
if (changed) {
|
||||
qInfo() << existingComputer->name << "is now at" << existingComputer->activeAddress;
|
||||
emit computerStateChanged(existingComputer);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Store this in our active sets
|
||||
m_ComputerManager->m_KnownHosts[newComputer->uuid] = newComputer;
|
||||
|
||||
// Tell our client if something changed
|
||||
if (changed) {
|
||||
qInfo() << existingComputer->name << "is now at" << existingComputer->activeAddress;
|
||||
emit computerStateChanged(existingComputer);
|
||||
// Start polling if enabled (write lock required)
|
||||
m_ComputerManager->startPollingComputer(newComputer);
|
||||
|
||||
// Drop the lock before notifying
|
||||
lock.unlock();
|
||||
|
||||
// For non-mDNS clients, let them know it succeeded
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(true);
|
||||
}
|
||||
|
||||
// Tell our client about this new PC
|
||||
emit computerStateChanged(newComputer);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Store this in our active sets
|
||||
m_ComputerManager->m_KnownHosts[newComputer->uuid] = newComputer;
|
||||
|
||||
// Start polling if enabled (write lock required)
|
||||
m_ComputerManager->startPollingComputer(newComputer);
|
||||
|
||||
// Drop the lock before notifying
|
||||
lock.unlock();
|
||||
|
||||
// For non-mDNS clients, let them know it succeeded
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(true);
|
||||
}
|
||||
|
||||
// Tell our client about this new PC
|
||||
emit computerStateChanged(newComputer);
|
||||
}
|
||||
}
|
||||
|
||||
ComputerManager* m_ComputerManager;
|
||||
QString m_Address;
|
||||
QHostAddress m_MdnsIpv6Address;
|
||||
bool m_Mdns;
|
||||
};
|
||||
|
||||
void ComputerManager::addNewHost(QString address, bool mdns)
|
||||
void ComputerManager::addNewHost(QString address, bool mdns, QHostAddress mdnsIpv6Address)
|
||||
{
|
||||
// Punt to a worker thread to avoid stalling the
|
||||
// UI while waiting for serverinfo query to complete
|
||||
PendingAddTask* addTask = new PendingAddTask(this, address, mdns);
|
||||
PendingAddTask* addTask = new PendingAddTask(this, address, mdnsIpv6Address, mdns);
|
||||
QThreadPool::globalInstance()->start(addTask);
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <QReadWriteLock>
|
||||
#include <QSettings>
|
||||
#include <QRunnable>
|
||||
#include <QTimer>
|
||||
|
||||
class MdnsPendingComputer : public QObject
|
||||
{
|
||||
@@ -20,13 +21,18 @@ class MdnsPendingComputer : public QObject
|
||||
|
||||
public:
|
||||
explicit MdnsPendingComputer(QMdnsEngine::Server* server,
|
||||
QMdnsEngine::Cache* cache,
|
||||
const QMdnsEngine::Service& service)
|
||||
: m_Hostname(service.hostname()),
|
||||
m_Resolver(server, m_Hostname, cache)
|
||||
m_Server(server),
|
||||
m_Resolver(nullptr)
|
||||
{
|
||||
connect(&m_Resolver, SIGNAL(resolved(QHostAddress)),
|
||||
this, SLOT(handleResolved(QHostAddress)));
|
||||
// Start resolving
|
||||
resolve();
|
||||
}
|
||||
|
||||
virtual ~MdnsPendingComputer()
|
||||
{
|
||||
delete m_Resolver;
|
||||
}
|
||||
|
||||
QString hostname()
|
||||
@@ -35,20 +41,115 @@ public:
|
||||
}
|
||||
|
||||
private slots:
|
||||
void handleResolved(const QHostAddress& address)
|
||||
void handleResolvedTimeout()
|
||||
{
|
||||
if (address.protocol() == QAbstractSocket::IPv4Protocol) {
|
||||
m_Resolver.disconnect();
|
||||
emit resolvedv4(this, address);
|
||||
if (m_Addresses.isEmpty()) {
|
||||
// Try again
|
||||
qInfo() << "Resolving" << hostname() << "timed out. Retrying...";
|
||||
resolve();
|
||||
}
|
||||
else {
|
||||
Q_ASSERT(!m_Addresses.isEmpty());
|
||||
emit resolvedHost(this, m_Addresses);
|
||||
}
|
||||
}
|
||||
|
||||
void handleResolvedAddress(const QHostAddress& address)
|
||||
{
|
||||
qInfo() << "Resolved" << hostname() << "to" << address;
|
||||
m_Addresses.push_back(address);
|
||||
}
|
||||
|
||||
signals:
|
||||
void resolvedv4(MdnsPendingComputer*, const QHostAddress&);
|
||||
void resolvedHost(MdnsPendingComputer*,QVector<QHostAddress>&);
|
||||
|
||||
private:
|
||||
void resolve()
|
||||
{
|
||||
delete m_Resolver;
|
||||
m_Resolver = new QMdnsEngine::Resolver(m_Server, m_Hostname);
|
||||
connect(m_Resolver, &QMdnsEngine::Resolver::resolved,
|
||||
this, &MdnsPendingComputer::handleResolvedAddress);
|
||||
QTimer::singleShot(2000, this, SLOT(handleResolvedTimeout()));
|
||||
}
|
||||
|
||||
QByteArray m_Hostname;
|
||||
QMdnsEngine::Resolver m_Resolver;
|
||||
QMdnsEngine::Server* m_Server;
|
||||
QMdnsEngine::Resolver* m_Resolver;
|
||||
QVector<QHostAddress> m_Addresses;
|
||||
};
|
||||
|
||||
class ComputerPollingEntry
|
||||
{
|
||||
public:
|
||||
ComputerPollingEntry()
|
||||
: m_ActiveThread(nullptr)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual ~ComputerPollingEntry()
|
||||
{
|
||||
interrupt();
|
||||
|
||||
// interrupt() should have taken care of this
|
||||
Q_ASSERT(m_ActiveThread == nullptr);
|
||||
|
||||
for (QThread* thread : m_InactiveList) {
|
||||
thread->wait();
|
||||
delete thread;
|
||||
}
|
||||
}
|
||||
|
||||
bool isActive()
|
||||
{
|
||||
cleanInactiveList();
|
||||
|
||||
return m_ActiveThread != nullptr;
|
||||
}
|
||||
|
||||
void setActiveThread(QThread* thread)
|
||||
{
|
||||
cleanInactiveList();
|
||||
|
||||
Q_ASSERT(!isActive());
|
||||
m_ActiveThread = thread;
|
||||
}
|
||||
|
||||
void interrupt()
|
||||
{
|
||||
cleanInactiveList();
|
||||
|
||||
if (m_ActiveThread != nullptr) {
|
||||
// Interrupt the active thread
|
||||
m_ActiveThread->requestInterruption();
|
||||
|
||||
// Place it on the inactive list awaiting death
|
||||
m_InactiveList.append(m_ActiveThread);
|
||||
|
||||
m_ActiveThread = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void cleanInactiveList()
|
||||
{
|
||||
QMutableListIterator<QThread*> i(m_InactiveList);
|
||||
|
||||
// Reap any threads that have finished
|
||||
while (i.hasNext()) {
|
||||
i.next();
|
||||
|
||||
QThread* thread = i.value();
|
||||
if (thread->isFinished()) {
|
||||
delete thread;
|
||||
i.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QThread* m_ActiveThread;
|
||||
QList<QThread*> m_InactiveList;
|
||||
};
|
||||
|
||||
class ComputerManager : public QObject
|
||||
@@ -67,7 +168,7 @@ public:
|
||||
|
||||
Q_INVOKABLE void stopPollingAsync();
|
||||
|
||||
Q_INVOKABLE void addNewHost(QString address, bool mdns);
|
||||
Q_INVOKABLE void addNewHost(QString address, bool mdns, QHostAddress mdnsIpv6Address = QHostAddress());
|
||||
|
||||
void pairHost(NvComputer* computer, QString pin);
|
||||
|
||||
@@ -88,19 +189,23 @@ signals:
|
||||
void quitAppCompleted(QVariant error);
|
||||
|
||||
private slots:
|
||||
void handleAboutToQuit();
|
||||
|
||||
void handleComputerStateChanged(NvComputer* computer);
|
||||
|
||||
void handleMdnsServiceResolved(MdnsPendingComputer* computer, const QHostAddress& address);
|
||||
void handleMdnsServiceResolved(MdnsPendingComputer* computer, QVector<QHostAddress>& addresses);
|
||||
|
||||
private:
|
||||
void saveHosts();
|
||||
|
||||
QHostAddress getBestGlobalAddressV6(QVector<QHostAddress>& addresses);
|
||||
|
||||
void startPollingComputer(NvComputer* computer);
|
||||
|
||||
int m_PollingRef;
|
||||
QReadWriteLock m_Lock;
|
||||
QMap<QString, NvComputer*> m_KnownHosts;
|
||||
QMap<QString, QThread*> m_PollThreads;
|
||||
QMap<QString, ComputerPollingEntry*> m_PollEntries;
|
||||
QMdnsEngine::Server m_MdnsServer;
|
||||
QMdnsEngine::Browser* m_MdnsBrowser;
|
||||
QMdnsEngine::Cache m_MdnsCache;
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
#include "computerseeker.h"
|
||||
#include "computermanager.h"
|
||||
#include <QTimer>
|
||||
|
||||
ComputerSeeker::ComputerSeeker(ComputerManager *manager, QString computerName, QObject *parent)
|
||||
: QObject(parent), m_ComputerManager(manager), m_ComputerName(computerName),
|
||||
m_TimeoutTimer(new QTimer(this))
|
||||
{
|
||||
m_TimeoutTimer->setSingleShot(true);
|
||||
connect(m_TimeoutTimer, &QTimer::timeout,
|
||||
this, &ComputerSeeker::onTimeout);
|
||||
connect(m_ComputerManager, &ComputerManager::computerStateChanged,
|
||||
this, &ComputerSeeker::onComputerUpdated);
|
||||
}
|
||||
|
||||
void ComputerSeeker::start(int timeout)
|
||||
{
|
||||
m_TimeoutTimer->start(timeout);
|
||||
// Seek desired computer by both connecting to it directly (this may fail
|
||||
// if m_ComputerName is UUID, or the name that doesn't resolve to an IP
|
||||
// address) and by polling it using mDNS, hopefully one of these methods
|
||||
// would find the host
|
||||
m_ComputerManager->addNewHost(m_ComputerName, false);
|
||||
m_ComputerManager->startPolling();
|
||||
}
|
||||
|
||||
void ComputerSeeker::onComputerUpdated(NvComputer *computer)
|
||||
{
|
||||
if (!m_TimeoutTimer->isActive()) {
|
||||
return;
|
||||
}
|
||||
if (matchComputer(computer) && isOnline(computer)) {
|
||||
m_ComputerManager->stopPollingAsync();
|
||||
m_TimeoutTimer->stop();
|
||||
emit computerFound(computer);
|
||||
}
|
||||
}
|
||||
|
||||
bool ComputerSeeker::matchComputer(NvComputer *computer) const
|
||||
{
|
||||
QString value = m_ComputerName.toLower();
|
||||
|
||||
if (computer->name.toLower() == value || computer->uuid.toLower() == value) {
|
||||
return true;
|
||||
}
|
||||
|
||||
for (const QString& addr : computer->uniqueAddresses()) {
|
||||
if (addr.toLower() == value) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ComputerSeeker::isOnline(NvComputer *computer) const
|
||||
{
|
||||
return computer->state == NvComputer::CS_ONLINE;
|
||||
}
|
||||
|
||||
void ComputerSeeker::onTimeout()
|
||||
{
|
||||
m_TimeoutTimer->stop();
|
||||
m_ComputerManager->stopPollingAsync();
|
||||
emit errorTimeout();
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
|
||||
class ComputerManager;
|
||||
class NvComputer;
|
||||
class QTimer;
|
||||
|
||||
class ComputerSeeker : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit ComputerSeeker(ComputerManager *manager, QString computerName, QObject *parent = nullptr);
|
||||
|
||||
void start(int timeout);
|
||||
|
||||
signals:
|
||||
void computerFound(NvComputer *computer);
|
||||
void errorTimeout();
|
||||
|
||||
private slots:
|
||||
void onComputerUpdated(NvComputer *computer);
|
||||
void onTimeout();
|
||||
|
||||
private:
|
||||
bool matchComputer(NvComputer *computer) const;
|
||||
bool isOnline(NvComputer *computer) const;
|
||||
|
||||
private:
|
||||
ComputerManager *m_ComputerManager;
|
||||
QString m_ComputerName;
|
||||
QTimer *m_TimeoutTimer;
|
||||
};
|
||||
@@ -75,7 +75,7 @@ void IdentityManager::createCredentials(QSettings& settings)
|
||||
-1, -1, 0);
|
||||
X509_set_issuer_name(cert, name);
|
||||
|
||||
X509_sign(cert, pk, EVP_sha1());
|
||||
X509_sign(cert, pk, EVP_sha256());
|
||||
|
||||
BIO* biokey = BIO_new(BIO_s_mem());
|
||||
THROW_BAD_ALLOC_IF_NULL(biokey);
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
|
||||
#include <QUdpSocket>
|
||||
#include <QHostInfo>
|
||||
#include <QNetworkInterface>
|
||||
#include <QNetworkProxy>
|
||||
|
||||
#define SER_NAME "hostname"
|
||||
#define SER_UUID "uuid"
|
||||
@@ -9,7 +11,9 @@
|
||||
#define SER_LOCALADDR "localaddress"
|
||||
#define SER_REMOTEADDR "remoteaddress"
|
||||
#define SER_MANUALADDR "manualaddress"
|
||||
#define SER_IPV6ADDR "ipv6address"
|
||||
#define SER_APPLIST "apps"
|
||||
#define SER_SRVCERT "srvcert"
|
||||
|
||||
#define SER_APPNAME "name"
|
||||
#define SER_APPID "id"
|
||||
@@ -22,7 +26,9 @@ NvComputer::NvComputer(QSettings& settings)
|
||||
this->macAddress = settings.value(SER_MAC).toByteArray();
|
||||
this->localAddress = settings.value(SER_LOCALADDR).toString();
|
||||
this->remoteAddress = settings.value(SER_REMOTEADDR).toString();
|
||||
this->ipv6Address = settings.value(SER_IPV6ADDR).toString();
|
||||
this->manualAddress = settings.value(SER_MANUALADDR).toString();
|
||||
this->serverCert = QSslCertificate(settings.value(SER_SRVCERT).toByteArray());
|
||||
|
||||
int appCount = settings.beginReadArray(SER_APPLIST);
|
||||
for (int i = 0; i < appCount; i++) {
|
||||
@@ -60,7 +66,9 @@ void NvComputer::serialize(QSettings& settings)
|
||||
settings.setValue(SER_MAC, macAddress);
|
||||
settings.setValue(SER_LOCALADDR, localAddress);
|
||||
settings.setValue(SER_REMOTEADDR, remoteAddress);
|
||||
settings.setValue(SER_IPV6ADDR, ipv6Address);
|
||||
settings.setValue(SER_MANUALADDR, manualAddress);
|
||||
settings.setValue(SER_SRVCERT, serverCert.toPem());
|
||||
|
||||
// Avoid deleting an existing applist if we couldn't get one
|
||||
if (!appList.isEmpty()) {
|
||||
@@ -84,8 +92,10 @@ void NvComputer::sortAppList()
|
||||
});
|
||||
}
|
||||
|
||||
NvComputer::NvComputer(QString address, QString serverInfo)
|
||||
NvComputer::NvComputer(QString address, QString serverInfo, QSslCertificate serverCert)
|
||||
{
|
||||
this->serverCert = serverCert;
|
||||
|
||||
this->name = NvHTTP::getXmlString(serverInfo, "hostname");
|
||||
if (this->name.isEmpty()) {
|
||||
this->name = "UNKNOWN";
|
||||
@@ -123,7 +133,12 @@ NvComputer::NvComputer(QString address, QString serverInfo)
|
||||
mode2.width * mode2.height * mode2.refreshRate;
|
||||
});
|
||||
|
||||
// We can get an IPv4 loopback address if we're using the GS IPv6 Forwarder
|
||||
this->localAddress = NvHTTP::getXmlString(serverInfo, "LocalIP");
|
||||
if (this->localAddress.startsWith("127.")) {
|
||||
this->localAddress = QString();
|
||||
}
|
||||
|
||||
this->remoteAddress = NvHTTP::getXmlString(serverInfo, "ExternalIP");
|
||||
this->pairState = NvHTTP::getXmlString(serverInfo, "PairStatus") == "1" ?
|
||||
PS_PAIRED : PS_NOT_PAIRED;
|
||||
@@ -150,7 +165,7 @@ bool NvComputer::wake()
|
||||
|
||||
const quint16 WOL_PORTS[] = {
|
||||
7, 9, // Standard WOL ports
|
||||
47998, 47999, 48000, // Ports opened by GFE
|
||||
47998, 47999, 48000, 48002, 48010, // Ports opened by GFE
|
||||
};
|
||||
|
||||
// Create the WoL payload
|
||||
@@ -167,6 +182,32 @@ bool NvComputer::wake()
|
||||
QVector<QString> addressList = uniqueAddresses();
|
||||
addressList.append("255.255.255.255");
|
||||
|
||||
// Try to broadcast on all available NICs
|
||||
for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
|
||||
// Ensure the interface is up and skip the loopback adapter
|
||||
if ((nic.flags() & QNetworkInterface::IsUp) == 0 ||
|
||||
(nic.flags() & QNetworkInterface::IsLoopBack) != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
QHostAddress allNodesMulticast("FF02::1");
|
||||
for (const QNetworkAddressEntry& addr : nic.addressEntries()) {
|
||||
// Store the scope ID for this NIC if IPv6 is enabled
|
||||
if (!addr.ip().scopeId().isEmpty()) {
|
||||
allNodesMulticast.setScopeId(addr.ip().scopeId());
|
||||
}
|
||||
|
||||
// Skip IPv6 which doesn't support broadcast
|
||||
if (!addr.broadcast().isNull()) {
|
||||
addressList.append(addr.broadcast().toString());
|
||||
}
|
||||
}
|
||||
|
||||
if (!allNodesMulticast.scopeId().isEmpty()) {
|
||||
addressList.append(allNodesMulticast.toString());
|
||||
}
|
||||
}
|
||||
|
||||
// Try all unique address strings or host names
|
||||
bool success = false;
|
||||
for (QString& addressString : addressList) {
|
||||
@@ -181,16 +222,14 @@ bool NvComputer::wake()
|
||||
for (QHostAddress& address : hostInfo.addresses()) {
|
||||
QUdpSocket sock;
|
||||
|
||||
// Bind to any address on the correct protocol
|
||||
if (sock.bind(address.protocol() == QUdpSocket::IPv4Protocol ?
|
||||
QHostAddress::AnyIPv4 : QHostAddress::AnyIPv6)) {
|
||||
|
||||
// Send to all ports
|
||||
for (quint16 port : WOL_PORTS) {
|
||||
if (sock.writeDatagram(wolPayload, address, port)) {
|
||||
qInfo().nospace().noquote() << "Send WoL packet to " << name << " via " << address.toString() << ":" << port;
|
||||
success = true;
|
||||
}
|
||||
// Send to all ports
|
||||
for (quint16 port : WOL_PORTS) {
|
||||
if (sock.writeDatagram(wolPayload, address, port)) {
|
||||
qInfo().nospace().noquote() << "Sent WoL packet to " << name << " via " << address.toString() << ":" << port;
|
||||
success = true;
|
||||
}
|
||||
else {
|
||||
qWarning() << "Send failed:" << sock.error();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -199,6 +238,81 @@ bool NvComputer::wake()
|
||||
return success;
|
||||
}
|
||||
|
||||
bool NvComputer::isReachableOverVpn()
|
||||
{
|
||||
if (activeAddress.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
QTcpSocket s;
|
||||
|
||||
s.setProxy(QNetworkProxy::NoProxy);
|
||||
s.connectToHost(activeAddress, 47984);
|
||||
if (s.waitForConnected(3000)) {
|
||||
Q_ASSERT(!s.localAddress().isNull());
|
||||
|
||||
for (const QNetworkInterface& nic : QNetworkInterface::allInterfaces()) {
|
||||
// Ensure the interface is up
|
||||
if ((nic.flags() & QNetworkInterface::IsUp) == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const QNetworkAddressEntry& addr : nic.addressEntries()) {
|
||||
if (addr.ip() == s.localAddress()) {
|
||||
qInfo() << "Found matching interface:" << nic.humanReadableName() << nic.hardwareAddress() << nic.flags();
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 11, 0)
|
||||
qInfo() << "Interface Type:" << nic.type();
|
||||
qInfo() << "Interface MTU:" << nic.maximumTransmissionUnit();
|
||||
|
||||
if (nic.type() == QNetworkInterface::Virtual ||
|
||||
nic.type() == QNetworkInterface::Ppp) {
|
||||
// Treat PPP and virtual interfaces as likely VPNs
|
||||
return true;
|
||||
}
|
||||
|
||||
if (nic.maximumTransmissionUnit() != 0 && nic.maximumTransmissionUnit() < 1500) {
|
||||
// Treat MTUs under 1500 as likely VPNs
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (nic.flags() & QNetworkInterface::IsPointToPoint) {
|
||||
// Treat point-to-point links as likely VPNs.
|
||||
// This check detects OpenVPN on Unix-like OSes.
|
||||
return true;
|
||||
}
|
||||
|
||||
if (nic.hardwareAddress().startsWith("00:FF", Qt::CaseInsensitive)) {
|
||||
// OpenVPN TAP interfaces have a MAC address starting with 00:FF on Windows
|
||||
return true;
|
||||
}
|
||||
|
||||
if (nic.humanReadableName().startsWith("ZeroTier")) {
|
||||
// ZeroTier interfaces always start with "ZeroTier"
|
||||
return true;
|
||||
}
|
||||
|
||||
if (nic.humanReadableName().contains("VPN")) {
|
||||
// This one is just a final heuristic if all else fails
|
||||
return true;
|
||||
}
|
||||
|
||||
// Didn't meet any of our VPN heuristics
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
qWarning() << "No match found for address:" << s.localAddress();
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
// If we fail to connect, just pretend that it's not a VPN
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
QVector<QString> NvComputer::uniqueAddresses()
|
||||
{
|
||||
QVector<QString> uniqueAddressList;
|
||||
@@ -207,6 +321,7 @@ QVector<QString> NvComputer::uniqueAddresses()
|
||||
uniqueAddressList.append(activeAddress);
|
||||
uniqueAddressList.append(localAddress);
|
||||
uniqueAddressList.append(remoteAddress);
|
||||
uniqueAddressList.append(ipv6Address);
|
||||
uniqueAddressList.append(manualAddress);
|
||||
|
||||
// Prune duplicates (always giving precedence to the first)
|
||||
@@ -255,10 +370,18 @@ bool NvComputer::update(NvComputer& that)
|
||||
changed = true; \
|
||||
}
|
||||
|
||||
#define ASSIGN_IF_CHANGED_AND_NONNULL(field) \
|
||||
if (!that.field.isNull() && \
|
||||
this->field != that.field) { \
|
||||
this->field = that.field; \
|
||||
changed = true; \
|
||||
}
|
||||
|
||||
ASSIGN_IF_CHANGED(name);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(macAddress);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(localAddress);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(remoteAddress);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(ipv6Address);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(manualAddress);
|
||||
ASSIGN_IF_CHANGED(pairState);
|
||||
ASSIGN_IF_CHANGED(serverCodecModeSupport);
|
||||
@@ -269,6 +392,7 @@ bool NvComputer::update(NvComputer& that)
|
||||
ASSIGN_IF_CHANGED(appVersion);
|
||||
ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
|
||||
ASSIGN_IF_CHANGED(gpuModel);
|
||||
ASSIGN_IF_CHANGED_AND_NONNULL(serverCert);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(appList);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(displayModes);
|
||||
return changed;
|
||||
|
||||
@@ -19,7 +19,7 @@ private:
|
||||
bool pendingQuit;
|
||||
|
||||
public:
|
||||
explicit NvComputer(QString address, QString serverInfo);
|
||||
explicit NvComputer(QString address, QString serverInfo, QSslCertificate serverCert);
|
||||
|
||||
explicit NvComputer(QSettings& settings);
|
||||
|
||||
@@ -29,6 +29,9 @@ public:
|
||||
bool
|
||||
wake();
|
||||
|
||||
bool
|
||||
isReachableOverVpn();
|
||||
|
||||
QVector<QString>
|
||||
uniqueAddresses();
|
||||
|
||||
@@ -64,10 +67,12 @@ public:
|
||||
// Persisted traits
|
||||
QString localAddress;
|
||||
QString remoteAddress;
|
||||
QString ipv6Address;
|
||||
QString manualAddress;
|
||||
QByteArray macAddress;
|
||||
QString name;
|
||||
QString uuid;
|
||||
QSslCertificate serverCert;
|
||||
QVector<NvApp> appList;
|
||||
|
||||
// Synchronization
|
||||
|
||||
@@ -10,20 +10,48 @@
|
||||
#include <QSslKey>
|
||||
#include <QImageReader>
|
||||
#include <QtEndian>
|
||||
#include <QNetworkProxy>
|
||||
|
||||
#define REQUEST_TIMEOUT_MS 5000
|
||||
#define LAUNCH_TIMEOUT_MS 120000
|
||||
#define RESUME_TIMEOUT_MS 30000
|
||||
#define QUIT_TIMEOUT_MS 30000
|
||||
|
||||
NvHTTP::NvHTTP(QString address) :
|
||||
m_Address(address)
|
||||
NvHTTP::NvHTTP(QString address, QSslCertificate serverCert) :
|
||||
m_ServerCert(serverCert)
|
||||
{
|
||||
m_BaseUrlHttp.setScheme("http");
|
||||
m_BaseUrlHttps.setScheme("https");
|
||||
m_BaseUrlHttp.setPort(47989);
|
||||
m_BaseUrlHttps.setPort(47984);
|
||||
|
||||
setAddress(address);
|
||||
|
||||
// Never use a proxy server
|
||||
QNetworkProxy noProxy(QNetworkProxy::NoProxy);
|
||||
m_Nam.setProxy(noProxy);
|
||||
|
||||
connect(&m_Nam, &QNetworkAccessManager::sslErrors, this, &NvHTTP::handleSslErrors);
|
||||
}
|
||||
|
||||
void NvHTTP::setServerCert(QSslCertificate serverCert)
|
||||
{
|
||||
m_ServerCert = serverCert;
|
||||
}
|
||||
|
||||
void NvHTTP::setAddress(QString address)
|
||||
{
|
||||
Q_ASSERT(!address.isEmpty());
|
||||
|
||||
m_BaseUrlHttp.setScheme("http");
|
||||
m_BaseUrlHttps.setScheme("https");
|
||||
m_Address = address;
|
||||
|
||||
m_BaseUrlHttp.setHost(address);
|
||||
m_BaseUrlHttps.setHost(address);
|
||||
m_BaseUrlHttp.setPort(47989);
|
||||
m_BaseUrlHttps.setPort(47984);
|
||||
}
|
||||
|
||||
QString NvHTTP::address()
|
||||
{
|
||||
return m_Address;
|
||||
}
|
||||
|
||||
QVector<int>
|
||||
@@ -68,36 +96,50 @@ NvHTTP::getServerInfo(NvLogLevel logLevel)
|
||||
{
|
||||
QString serverInfo;
|
||||
|
||||
try
|
||||
// Check if we have a pinned cert for this host yet
|
||||
if (!m_ServerCert.isNull())
|
||||
{
|
||||
// Always try HTTPS first, since it properly reports
|
||||
// pairing status (and a few other attributes).
|
||||
serverInfo = openConnectionToString(m_BaseUrlHttps,
|
||||
"serverinfo",
|
||||
nullptr,
|
||||
true,
|
||||
logLevel);
|
||||
// Throws if the request failed
|
||||
verifyResponseStatus(serverInfo);
|
||||
}
|
||||
catch (const GfeHttpResponseException& e)
|
||||
{
|
||||
if (e.getStatusCode() == 401)
|
||||
try
|
||||
{
|
||||
// Certificate validation error, fallback to HTTP
|
||||
serverInfo = openConnectionToString(m_BaseUrlHttp,
|
||||
// Always try HTTPS first, since it properly reports
|
||||
// pairing status (and a few other attributes).
|
||||
serverInfo = openConnectionToString(m_BaseUrlHttps,
|
||||
"serverinfo",
|
||||
nullptr,
|
||||
true,
|
||||
REQUEST_TIMEOUT_MS,
|
||||
logLevel);
|
||||
// Throws if the request failed
|
||||
verifyResponseStatus(serverInfo);
|
||||
}
|
||||
else
|
||||
catch (const GfeHttpResponseException& e)
|
||||
{
|
||||
// Rethrow real errors
|
||||
throw e;
|
||||
if (e.getStatusCode() == 401)
|
||||
{
|
||||
// Certificate validation error, fallback to HTTP
|
||||
serverInfo = openConnectionToString(m_BaseUrlHttp,
|
||||
"serverinfo",
|
||||
nullptr,
|
||||
REQUEST_TIMEOUT_MS,
|
||||
logLevel);
|
||||
verifyResponseStatus(serverInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Rethrow real errors
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Only use HTTP prior to pairing
|
||||
serverInfo = openConnectionToString(m_BaseUrlHttp,
|
||||
"serverinfo",
|
||||
nullptr,
|
||||
REQUEST_TIMEOUT_MS,
|
||||
logLevel);
|
||||
verifyResponseStatus(serverInfo);
|
||||
}
|
||||
|
||||
return serverInfo;
|
||||
}
|
||||
@@ -144,7 +186,10 @@ NvHTTP::launchApp(int appId,
|
||||
"appid="+QString::number(appId)+
|
||||
"&mode="+QString::number(streamConfig->width)+"x"+
|
||||
QString::number(streamConfig->height)+"x"+
|
||||
QString::number(streamConfig->fps)+
|
||||
// Using an FPS value over 60 causes SOPS to default to 720p60,
|
||||
// so force it to 60 when starting. This won't impact our ability
|
||||
// to get > 60 FPS while actually streaming though.
|
||||
QString::number(streamConfig->fps > 60 ? 60 : streamConfig->fps)+
|
||||
"&additionalStates=1&sops="+QString::number(sops ? 1 : 0)+
|
||||
"&rikey="+QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex()+
|
||||
"&rikeyid="+QString::number(riKeyId)+
|
||||
@@ -155,7 +200,7 @@ NvHTTP::launchApp(int appId,
|
||||
"&surroundAudioInfo="+getSurroundAudioInfoString(streamConfig->audioConfiguration)+
|
||||
"&remoteControllersBitmap="+QString::number(gamepadMask)+
|
||||
"&gcmap="+QString::number(gamepadMask),
|
||||
false);
|
||||
LAUNCH_TIMEOUT_MS);
|
||||
|
||||
// Throws if the request failed
|
||||
verifyResponseStatus(response);
|
||||
@@ -175,7 +220,7 @@ NvHTTP::resumeApp(PSTREAM_CONFIGURATION streamConfig)
|
||||
"rikey="+QString(QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex())+
|
||||
"&rikeyid="+QString::number(riKeyId)+
|
||||
"&surroundAudioInfo="+getSurroundAudioInfoString(streamConfig->audioConfiguration),
|
||||
false);
|
||||
RESUME_TIMEOUT_MS);
|
||||
|
||||
// Throws if the request failed
|
||||
verifyResponseStatus(response);
|
||||
@@ -188,14 +233,14 @@ NvHTTP::quitApp()
|
||||
openConnectionToString(m_BaseUrlHttps,
|
||||
"cancel",
|
||||
nullptr,
|
||||
false);
|
||||
QUIT_TIMEOUT_MS);
|
||||
|
||||
// Throws if the request failed
|
||||
verifyResponseStatus(response);
|
||||
|
||||
// Newer GFE versions will just return success even if quitting fails
|
||||
// if we're not the original requestor.
|
||||
if (getCurrentGame(getServerInfo(NvHTTP::ERROR)) != 0) {
|
||||
if (getCurrentGame(getServerInfo(NvHTTP::NVLL_ERROR)) != 0) {
|
||||
// Generate a synthetic GfeResponseException letting the caller know
|
||||
// that they can't kill someone else's stream.
|
||||
throw GfeHttpResponseException(599, "");
|
||||
@@ -235,8 +280,8 @@ NvHTTP::getAppList()
|
||||
QString appxml = openConnectionToString(m_BaseUrlHttps,
|
||||
"applist",
|
||||
nullptr,
|
||||
true,
|
||||
NvLogLevel::ERROR);
|
||||
REQUEST_TIMEOUT_MS,
|
||||
NvLogLevel::NVLL_ERROR);
|
||||
verifyResponseStatus(appxml);
|
||||
|
||||
QXmlStreamReader xmlReader(appxml);
|
||||
@@ -303,8 +348,8 @@ NvHTTP::getBoxArt(int appId)
|
||||
"appasset",
|
||||
"appid="+QString::number(appId)+
|
||||
"&AssetType=2&AssetIdx=0",
|
||||
true,
|
||||
NvLogLevel::VERBOSE);
|
||||
REQUEST_TIMEOUT_MS,
|
||||
NvLogLevel::NVLL_VERBOSE);
|
||||
QImage image = QImageReader(reply).read();
|
||||
delete reply;
|
||||
|
||||
@@ -346,14 +391,36 @@ NvHTTP::getXmlString(QString xml,
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void NvHTTP::handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors)
|
||||
{
|
||||
bool ignoreErrors = true;
|
||||
|
||||
if (m_ServerCert.isNull()) {
|
||||
// We should never make an HTTPS request without a cert
|
||||
Q_ASSERT(!m_ServerCert.isNull());
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto error : errors) {
|
||||
if (m_ServerCert != error.certificate()) {
|
||||
ignoreErrors = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ignoreErrors) {
|
||||
reply->ignoreSslErrors(errors);
|
||||
}
|
||||
}
|
||||
|
||||
QString
|
||||
NvHTTP::openConnectionToString(QUrl baseUrl,
|
||||
QString command,
|
||||
QString arguments,
|
||||
bool enableTimeout,
|
||||
int timeoutMs,
|
||||
NvLogLevel logLevel)
|
||||
{
|
||||
QNetworkReply* reply = openConnection(baseUrl, command, arguments, enableTimeout, logLevel);
|
||||
QNetworkReply* reply = openConnection(baseUrl, command, arguments, timeoutMs, logLevel);
|
||||
QString ret;
|
||||
|
||||
QTextStream stream(reply);
|
||||
@@ -368,34 +435,35 @@ QNetworkReply*
|
||||
NvHTTP::openConnection(QUrl baseUrl,
|
||||
QString command,
|
||||
QString arguments,
|
||||
bool enableTimeout,
|
||||
int timeoutMs,
|
||||
NvLogLevel logLevel)
|
||||
{
|
||||
// Build a URL for the request
|
||||
QUrl url(baseUrl);
|
||||
url.setPath("/" + command);
|
||||
url.setQuery("uniqueid=" + IdentityManager::get()->getUniqueId() +
|
||||
"&uuid=" + QUuid::createUuid().toRfc4122().toHex() +
|
||||
|
||||
// Use a common UID for Moonlight clients to allow them to quit
|
||||
// games for each other (otherwise GFE gets screwed up and it requires
|
||||
// manual intervention to solve).
|
||||
url.setQuery("uniqueid=0123456789ABCDEF&uuid=" +
|
||||
QUuid::createUuid().toRfc4122().toHex() +
|
||||
((arguments != nullptr) ? ("&" + arguments) : ""));
|
||||
|
||||
QNetworkRequest request = QNetworkRequest(url);
|
||||
QNetworkRequest request(url);
|
||||
|
||||
// Add our client certificate
|
||||
request.setSslConfiguration(IdentityManager::get()->getSslConfig());
|
||||
|
||||
QNetworkReply* reply = m_Nam.get(request);
|
||||
|
||||
// Ignore self-signed certificate errors (since GFE uses them)
|
||||
reply->ignoreSslErrors();
|
||||
|
||||
// Run the request with a timeout if requested
|
||||
QEventLoop loop;
|
||||
QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
|
||||
if (enableTimeout)
|
||||
{
|
||||
QTimer::singleShot(REQUEST_TIMEOUT_MS, &loop, SLOT(quit()));
|
||||
connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
|
||||
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), &loop, SLOT(quit()));
|
||||
if (timeoutMs) {
|
||||
QTimer::singleShot(timeoutMs, &loop, SLOT(quit()));
|
||||
}
|
||||
if (logLevel >= NvLogLevel::VERBOSE) {
|
||||
if (logLevel >= NvLogLevel::NVLL_VERBOSE) {
|
||||
qInfo() << "Executing request:" << url.toString();
|
||||
}
|
||||
loop.exec(QEventLoop::ExcludeUserInputEvents);
|
||||
@@ -403,7 +471,7 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
// Abort the request if it timed out
|
||||
if (!reply->isFinished())
|
||||
{
|
||||
if (logLevel >= NvLogLevel::ERROR) {
|
||||
if (logLevel >= NvLogLevel::NVLL_ERROR) {
|
||||
qWarning() << "Aborting timed out request for" << url.toString();
|
||||
}
|
||||
reply->abort();
|
||||
@@ -416,12 +484,27 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
// Handle error
|
||||
if (reply->error() != QNetworkReply::NoError)
|
||||
{
|
||||
if (logLevel >= NvLogLevel::ERROR) {
|
||||
if (logLevel >= NvLogLevel::NVLL_ERROR) {
|
||||
qWarning() << command << " request failed with error " << reply->error();
|
||||
}
|
||||
QtNetworkReplyException exception(reply->error(), reply->errorString());
|
||||
delete reply;
|
||||
throw exception;
|
||||
|
||||
if (reply->error() == QNetworkReply::SslHandshakeFailedError) {
|
||||
// This will trigger falling back to HTTP for the serverinfo query
|
||||
// then pairing again to get the updated certificate.
|
||||
GfeHttpResponseException exception(401, "Server certificate mismatch");
|
||||
delete reply;
|
||||
throw exception;
|
||||
}
|
||||
else if (reply->error() == QNetworkReply::OperationCanceledError) {
|
||||
QtNetworkReplyException exception(QNetworkReply::TimeoutError, "Request timed out");
|
||||
delete reply;
|
||||
throw exception;
|
||||
}
|
||||
else {
|
||||
QtNetworkReplyException exception(reply->error(), reply->errorString());
|
||||
delete reply;
|
||||
throw exception;
|
||||
}
|
||||
}
|
||||
|
||||
return reply;
|
||||
|
||||
@@ -113,16 +113,18 @@ private:
|
||||
QString m_ErrorText;
|
||||
};
|
||||
|
||||
class NvHTTP
|
||||
class NvHTTP : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
enum NvLogLevel {
|
||||
NONE,
|
||||
ERROR,
|
||||
VERBOSE
|
||||
NVLL_NONE,
|
||||
NVLL_ERROR,
|
||||
NVLL_VERBOSE
|
||||
};
|
||||
|
||||
explicit NvHTTP(QString address);
|
||||
explicit NvHTTP(QString address, QSslCertificate serverCert);
|
||||
|
||||
static
|
||||
int
|
||||
@@ -149,8 +151,14 @@ public:
|
||||
openConnectionToString(QUrl baseUrl,
|
||||
QString command,
|
||||
QString arguments,
|
||||
bool enableTimeout,
|
||||
NvLogLevel logLevel = NvLogLevel::VERBOSE);
|
||||
int timeoutMs,
|
||||
NvLogLevel logLevel = NvLogLevel::NVLL_VERBOSE);
|
||||
|
||||
void setServerCert(QSslCertificate serverCert);
|
||||
|
||||
void setAddress(QString address);
|
||||
|
||||
QString address();
|
||||
|
||||
static
|
||||
QVector<int>
|
||||
@@ -182,13 +190,17 @@ public:
|
||||
QUrl m_BaseUrlHttp;
|
||||
QUrl m_BaseUrlHttps;
|
||||
private:
|
||||
void
|
||||
handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors);
|
||||
|
||||
QNetworkReply*
|
||||
openConnection(QUrl baseUrl,
|
||||
QString command,
|
||||
QString arguments,
|
||||
bool enableTimeout,
|
||||
int timeoutMs,
|
||||
NvLogLevel logLevel);
|
||||
|
||||
QString m_Address;
|
||||
QNetworkAccessManager m_Nam;
|
||||
QSslCertificate m_ServerCert;
|
||||
};
|
||||
|
||||
@@ -8,8 +8,10 @@
|
||||
#include <openssl/x509.h>
|
||||
#include <openssl/evp.h>
|
||||
|
||||
#define REQUEST_TIMEOUT_MS 5000
|
||||
|
||||
NvPairingManager::NvPairingManager(QString address) :
|
||||
m_Http(address)
|
||||
m_Http(address, QSslCertificate())
|
||||
{
|
||||
QByteArray cert = IdentityManager::get()->getCertificate();
|
||||
BIO *bio = BIO_new_mem_buf(cert.data(), -1);
|
||||
@@ -161,7 +163,7 @@ NvPairingManager::saltPin(QByteArray salt, QString pin)
|
||||
}
|
||||
|
||||
NvPairingManager::PairState
|
||||
NvPairingManager::pair(QString appVersion, QString pin)
|
||||
NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverCert)
|
||||
{
|
||||
int serverMajorVersion = NvHTTP::parseQuad(appVersion).at(0);
|
||||
qInfo() << "Pairing with server generation:" << serverMajorVersion;
|
||||
@@ -192,7 +194,7 @@ NvPairingManager::pair(QString appVersion, QString pin)
|
||||
"pair",
|
||||
"devicename=roth&updateState=1&phrase=getservercert&salt=" +
|
||||
salt.toHex() + "&clientcert=" + IdentityManager::get()->getCertificate().toHex(),
|
||||
false);
|
||||
0);
|
||||
NvHTTP::verifyResponseStatus(getCert);
|
||||
if (NvHTTP::getXmlString(getCert, "paired") != "1")
|
||||
{
|
||||
@@ -200,26 +202,38 @@ NvPairingManager::pair(QString appVersion, QString pin)
|
||||
return PairState::FAILED;
|
||||
}
|
||||
|
||||
QByteArray serverCert = NvHTTP::getXmlStringFromHex(getCert, "plaincert");
|
||||
if (serverCert == nullptr)
|
||||
QByteArray serverCertStr = NvHTTP::getXmlStringFromHex(getCert, "plaincert");
|
||||
if (serverCertStr == nullptr)
|
||||
{
|
||||
qCritical() << "Server likely already pairing";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::ALREADY_IN_PROGRESS;
|
||||
}
|
||||
|
||||
serverCert = QSslCertificate(serverCertStr);
|
||||
if (serverCert.isNull()) {
|
||||
Q_ASSERT(!serverCert.isNull());
|
||||
|
||||
qCritical() << "Failed to parse plaincert";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::FAILED;
|
||||
}
|
||||
|
||||
// Pin this cert for TLS
|
||||
m_Http.setServerCert(serverCert);
|
||||
|
||||
QByteArray randomChallenge = generateRandomBytes(16);
|
||||
QByteArray encryptedChallenge = encrypt(randomChallenge, &encKey);
|
||||
QString challengeXml = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
|
||||
"pair",
|
||||
"devicename=roth&updateState=1&clientchallenge=" +
|
||||
encryptedChallenge.toHex(),
|
||||
true);
|
||||
REQUEST_TIMEOUT_MS);
|
||||
NvHTTP::verifyResponseStatus(challengeXml);
|
||||
if (NvHTTP::getXmlString(challengeXml, "paired") != "1")
|
||||
{
|
||||
qCritical() << "Failed pairing at stage #2";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::FAILED;
|
||||
}
|
||||
|
||||
@@ -242,17 +256,19 @@ NvPairingManager::pair(QString appVersion, QString pin)
|
||||
challengeResponse.append(reinterpret_cast<char*>(asnSignature->data), asnSignature->length);
|
||||
challengeResponse.append(clientSecretData);
|
||||
|
||||
QByteArray encryptedChallengeResponseHash = encrypt(QCryptographicHash::hash(challengeResponse, hashAlgo), &encKey);
|
||||
QByteArray paddedHash = QCryptographicHash::hash(challengeResponse, hashAlgo);
|
||||
paddedHash.resize(32);
|
||||
QByteArray encryptedChallengeResponseHash = encrypt(paddedHash, &encKey);
|
||||
QString respXml = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
|
||||
"pair",
|
||||
"devicename=roth&updateState=1&serverchallengeresp=" +
|
||||
encryptedChallengeResponseHash.toHex(),
|
||||
true);
|
||||
REQUEST_TIMEOUT_MS);
|
||||
NvHTTP::verifyResponseStatus(respXml);
|
||||
if (NvHTTP::getXmlString(respXml, "paired") != "1")
|
||||
{
|
||||
qCritical() << "Failed pairing at stage #3";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::FAILED;
|
||||
}
|
||||
|
||||
@@ -262,21 +278,21 @@ NvPairingManager::pair(QString appVersion, QString pin)
|
||||
|
||||
if (!verifySignature(serverSecret,
|
||||
serverSignature,
|
||||
serverCert))
|
||||
serverCertStr))
|
||||
{
|
||||
qCritical() << "MITM detected";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::FAILED;
|
||||
}
|
||||
|
||||
QByteArray expectedResponseData;
|
||||
expectedResponseData.append(randomChallenge);
|
||||
expectedResponseData.append(getSignatureFromPemCert(serverCert));
|
||||
expectedResponseData.append(getSignatureFromPemCert(serverCertStr));
|
||||
expectedResponseData.append(serverSecret);
|
||||
if (QCryptographicHash::hash(expectedResponseData, hashAlgo) != serverResponse)
|
||||
{
|
||||
qCritical() << "Incorrect PIN";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::PIN_WRONG;
|
||||
}
|
||||
|
||||
@@ -288,24 +304,24 @@ NvPairingManager::pair(QString appVersion, QString pin)
|
||||
"pair",
|
||||
"devicename=roth&updateState=1&clientpairingsecret=" +
|
||||
clientPairingSecret.toHex(),
|
||||
true);
|
||||
REQUEST_TIMEOUT_MS);
|
||||
NvHTTP::verifyResponseStatus(secretRespXml);
|
||||
if (NvHTTP::getXmlString(secretRespXml, "paired") != "1")
|
||||
{
|
||||
qCritical() << "Failed pairing at stage #4";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::FAILED;
|
||||
}
|
||||
|
||||
QString pairChallengeXml = m_Http.openConnectionToString(m_Http.m_BaseUrlHttps,
|
||||
"pair",
|
||||
"devicename=roth&updateState=1&phrase=pairchallenge",
|
||||
true);
|
||||
REQUEST_TIMEOUT_MS);
|
||||
NvHTTP::verifyResponseStatus(pairChallengeXml);
|
||||
if (NvHTTP::getXmlString(pairChallengeXml, "paired") != "1")
|
||||
{
|
||||
qCritical() << "Failed pairing at stage #5";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::FAILED;
|
||||
}
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ public:
|
||||
~NvPairingManager();
|
||||
|
||||
PairState
|
||||
pair(QString appVersion, QString pin);
|
||||
pair(QString appVersion, QString pin, QSslCertificate& serverCert);
|
||||
|
||||
private:
|
||||
QByteArray
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
#include "richpresencemanager.h"
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
RichPresenceManager::RichPresenceManager(StreamingPreferences& prefs, QString gameName)
|
||||
: m_DiscordActive(false)
|
||||
{
|
||||
#ifdef HAVE_DISCORD
|
||||
if (prefs.richPresence) {
|
||||
DiscordEventHandlers handlers = {};
|
||||
handlers.ready = discordReady;
|
||||
handlers.disconnected = discordDisconnected;
|
||||
handlers.errored = discordErrored;
|
||||
Discord_Initialize("594668102021677159", &handlers, 0, nullptr);
|
||||
m_DiscordActive = true;
|
||||
}
|
||||
|
||||
if (m_DiscordActive) {
|
||||
QByteArray stateStr = (QString("Streaming ") + gameName).toUtf8();
|
||||
|
||||
DiscordRichPresence discordPresence = {};
|
||||
discordPresence.state = stateStr.data();
|
||||
discordPresence.startTimestamp = time(nullptr);
|
||||
discordPresence.largeImageKey = "icon";
|
||||
Discord_UpdatePresence(&discordPresence);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
RichPresenceManager::~RichPresenceManager()
|
||||
{
|
||||
#ifdef HAVE_DISCORD
|
||||
if (m_DiscordActive) {
|
||||
Discord_ClearPresence();
|
||||
Discord_Shutdown();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void RichPresenceManager::runCallbacks()
|
||||
{
|
||||
#ifdef HAVE_DISCORD
|
||||
if (m_DiscordActive) {
|
||||
Discord_RunCallbacks();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef HAVE_DISCORD
|
||||
void RichPresenceManager::discordReady(const DiscordUser* request)
|
||||
{
|
||||
qInfo() << "Discord integration ready for user:" << request->username;
|
||||
}
|
||||
|
||||
void RichPresenceManager::discordDisconnected(int errorCode, const char *message)
|
||||
{
|
||||
qInfo() << "Discord integration disconnected:" << errorCode << message;
|
||||
}
|
||||
|
||||
void RichPresenceManager::discordErrored(int errorCode, const char *message)
|
||||
{
|
||||
qWarning() << "Discord integration error:" << errorCode << message;
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "settings/streamingpreferences.h"
|
||||
|
||||
#ifdef HAVE_DISCORD
|
||||
#include <discord_rpc.h>
|
||||
#endif
|
||||
|
||||
class RichPresenceManager
|
||||
{
|
||||
public:
|
||||
RichPresenceManager(StreamingPreferences& prefs, QString gameName);
|
||||
~RichPresenceManager();
|
||||
|
||||
void runCallbacks();
|
||||
|
||||
private:
|
||||
#ifdef HAVE_DISCORD
|
||||
static void discordReady(const DiscordUser* request);
|
||||
static void discordDisconnected(int errorCode, const char* message);
|
||||
static void discordErrored(int errorCode, const char* message);
|
||||
#endif
|
||||
|
||||
bool m_DiscordActive;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
#include "systemproperties.h"
|
||||
|
||||
#include <QGuiApplication>
|
||||
|
||||
#include "streaming/session.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
SystemProperties::SystemProperties()
|
||||
{
|
||||
isRunningWayland = qgetenv("XDG_SESSION_TYPE") == "wayland";
|
||||
isRunningXWayland = qgetenv("XDG_SESSION_TYPE") == "wayland" && QGuiApplication::platformName() == "xcb";
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
isWow64 = QSysInfo::currentCpuArchitecture() != QSysInfo::buildCpuArchitecture();
|
||||
#else
|
||||
isWow64 = false;
|
||||
#endif
|
||||
|
||||
#ifndef STEAM_LINK
|
||||
hasBrowser = true;
|
||||
#else
|
||||
hasBrowser = false;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_DISCORD
|
||||
hasDiscordIntegration = true;
|
||||
#else
|
||||
hasDiscordIntegration = false;
|
||||
#endif
|
||||
|
||||
unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
|
||||
|
||||
// Populate data that requires talking to SDL. We do it all in one shot
|
||||
// and cache the results to speed up future queries on this data.
|
||||
querySdlVideoInfo();
|
||||
|
||||
Q_ASSERT(maximumStreamingFrameRate >= 60);
|
||||
Q_ASSERT(!monitorDesktopResolutions.isEmpty());
|
||||
Q_ASSERT(!monitorNativeResolutions.isEmpty());
|
||||
}
|
||||
|
||||
QRect SystemProperties::getDesktopResolution(int displayIndex)
|
||||
{
|
||||
// Returns default constructed QRect if out of bounds
|
||||
return monitorDesktopResolutions.value(displayIndex);
|
||||
}
|
||||
|
||||
QRect SystemProperties::getNativeResolution(int displayIndex)
|
||||
{
|
||||
// Returns default constructed QRect if out of bounds
|
||||
return monitorNativeResolutions.value(displayIndex);
|
||||
}
|
||||
|
||||
void SystemProperties::querySdlVideoInfo()
|
||||
{
|
||||
monitorDesktopResolutions.clear();
|
||||
monitorNativeResolutions.clear();
|
||||
hasHardwareAcceleration = false;
|
||||
|
||||
// Never let the maximum drop below 60 FPS
|
||||
maximumStreamingFrameRate = 60;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_DisplayMode bestMode;
|
||||
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
|
||||
SDL_DisplayMode desktopMode;
|
||||
int err;
|
||||
|
||||
err = SDL_GetDesktopDisplayMode(displayIndex, &desktopMode);
|
||||
if (err == 0) {
|
||||
monitorDesktopResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDesktopDisplayMode() failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
|
||||
monitorNativeResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
|
||||
|
||||
// Start at desktop mode and work our way up
|
||||
bestMode = desktopMode;
|
||||
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
|
||||
SDL_DisplayMode mode;
|
||||
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
|
||||
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
|
||||
if (mode.refresh_rate > bestMode.refresh_rate) {
|
||||
bestMode = mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
maximumStreamingFrameRate = qMax(maximumStreamingFrameRate, bestMode.refresh_rate);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
|
||||
if (!testWindow) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return;
|
||||
}
|
||||
|
||||
hasHardwareAcceleration =
|
||||
Session::isHardwareDecodeAvailable(testWindow,
|
||||
StreamingPreferences::VDS_AUTO,
|
||||
VIDEO_FORMAT_H264,
|
||||
1920, 1080, 60);
|
||||
|
||||
SDL_DestroyWindow(testWindow);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QRect>
|
||||
|
||||
class SystemProperties : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SystemProperties();
|
||||
|
||||
Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration CONSTANT)
|
||||
Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT)
|
||||
Q_PROPERTY(bool isRunningXWayland MEMBER isRunningXWayland CONSTANT)
|
||||
Q_PROPERTY(bool isWow64 MEMBER isWow64 CONSTANT)
|
||||
Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT)
|
||||
Q_PROPERTY(bool hasDiscordIntegration MEMBER hasDiscordIntegration CONSTANT)
|
||||
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
|
||||
Q_PROPERTY(int maximumStreamingFrameRate MEMBER maximumStreamingFrameRate CONSTANT)
|
||||
|
||||
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
|
||||
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
|
||||
|
||||
signals:
|
||||
void unmappedGamepadsChanged();
|
||||
|
||||
private:
|
||||
void querySdlVideoInfo();
|
||||
|
||||
bool hasHardwareAcceleration;
|
||||
bool isRunningWayland;
|
||||
bool isRunningXWayland;
|
||||
bool isWow64;
|
||||
bool hasBrowser;
|
||||
bool hasDiscordIntegration;
|
||||
QString unmappedGamepads;
|
||||
int maximumStreamingFrameRate;
|
||||
QList<QRect> monitorDesktopResolutions;
|
||||
QList<QRect> monitorNativeResolutions;
|
||||
};
|
||||
|
||||
@@ -59,7 +59,7 @@ public:
|
||||
|
||||
void showMessage(QString message, MessageType type) const
|
||||
{
|
||||
#if defined(Q_OS_WIN)
|
||||
#if defined(Q_OS_WIN32)
|
||||
UINT flags = MB_OK | MB_TOPMOST | MB_SETFOREGROUND;
|
||||
flags |= (type == Info ? MB_ICONINFORMATION : MB_ICONERROR);
|
||||
QString title = "Moonlight";
|
||||
@@ -164,6 +164,7 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
|
||||
"Starts Moonlight normally if no arguments are given.\n"
|
||||
"\n"
|
||||
"Available actions:\n"
|
||||
" quit Quit the currently running app\n"
|
||||
" stream Start streaming an app\n"
|
||||
"\n"
|
||||
"See 'moonlight <action> --help' for help of specific action."
|
||||
@@ -179,6 +180,8 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
|
||||
parser.handleHelpAndVersionOptions();
|
||||
parser.handleUnknownOptions();
|
||||
return NormalStartRequested;
|
||||
} else if (action == "quit") {
|
||||
return QuitRequested;
|
||||
} else if (action == "stream") {
|
||||
return StreamRequested;
|
||||
} else {
|
||||
@@ -186,6 +189,48 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
|
||||
}
|
||||
}
|
||||
|
||||
QuitCommandLineParser::QuitCommandLineParser()
|
||||
{
|
||||
}
|
||||
|
||||
QuitCommandLineParser::~QuitCommandLineParser()
|
||||
{
|
||||
}
|
||||
|
||||
void QuitCommandLineParser::parse(const QStringList &args)
|
||||
{
|
||||
CommandLineParser parser;
|
||||
parser.setupCommonOptions();
|
||||
parser.setApplicationDescription(
|
||||
"\n"
|
||||
"Quit the currently running app on the given host."
|
||||
);
|
||||
parser.addPositionalArgument("quit", "quit running app");
|
||||
parser.addPositionalArgument("host", "Host computer name, UUID, or IP address", "<host>");
|
||||
|
||||
if (!parser.parse(args)) {
|
||||
parser.showError(parser.errorText());
|
||||
}
|
||||
|
||||
parser.handleUnknownOptions();
|
||||
|
||||
// This method will not return and terminates the process if --version or
|
||||
// --help is specified
|
||||
parser.handleHelpAndVersionOptions();
|
||||
|
||||
// Verify that host has been provided
|
||||
auto posArgs = parser.positionalArguments();
|
||||
if (posArgs.length() < 2) {
|
||||
parser.showError("Host not provided");
|
||||
}
|
||||
m_Host = parser.positionalArguments().at(1);
|
||||
}
|
||||
|
||||
QString QuitCommandLineParser::getHost() const
|
||||
{
|
||||
return m_Host;
|
||||
}
|
||||
|
||||
StreamCommandLineParser::StreamCommandLineParser()
|
||||
{
|
||||
m_WindowModeMap = {
|
||||
@@ -238,9 +283,11 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
parser.addChoiceOption("display-mode", "display mode", m_WindowModeMap.keys());
|
||||
parser.addChoiceOption("audio-config", "audio config", m_AudioConfigMap.keys());
|
||||
parser.addToggleOption("multi-controller", "multiple controller support");
|
||||
parser.addToggleOption("quit-after", "quit app after session");
|
||||
parser.addToggleOption("mouse-acceleration", "mouse acceleration");
|
||||
parser.addToggleOption("game-optimization", "game optimizations");
|
||||
parser.addToggleOption("audio-on-host", "audio on host PC");
|
||||
parser.addToggleOption("frame-pacing", "frame pacing");
|
||||
parser.addChoiceOption("video-codec", "video codec", m_VideoCodecMap.keys());
|
||||
parser.addChoiceOption("video-decoder", "video decoder", m_VideoDecoderMap.keys());
|
||||
|
||||
@@ -314,6 +361,9 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
// Resolve --multi-controller and --no-multi-controller options
|
||||
preferences->multiController = parser.getToggleOptionValue("multi-controller", preferences->multiController);
|
||||
|
||||
// Resolve --quit-after and --no-quit-after options
|
||||
preferences->quitAppAfter = parser.getToggleOptionValue("quit-after", preferences->quitAppAfter);
|
||||
|
||||
// Resolve --mouse-acceleration and --no-mouse-acceleration options
|
||||
preferences->mouseAcceleration = parser.getToggleOptionValue("mouse-acceleration", preferences->mouseAcceleration);
|
||||
|
||||
@@ -323,6 +373,9 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
// Resolve --audio-on-host and --no-audio-on-host options
|
||||
preferences->playAudioOnHost = parser.getToggleOptionValue("audio-on-host", preferences->playAudioOnHost);
|
||||
|
||||
// Resolve --frame-pacing and --no-frame-pacing options
|
||||
preferences->framePacing = parser.getToggleOptionValue("frame-pacing", preferences->framePacing);
|
||||
|
||||
// Resolve --video-codec option
|
||||
if (parser.isSet("video-codec")) {
|
||||
preferences->videoCodecConfig = mapValue(m_VideoCodecMap, parser.getChoiceOptionValue("video-codec"));
|
||||
@@ -359,4 +412,3 @@ QString StreamCommandLineParser::getAppName() const
|
||||
{
|
||||
return m_AppName;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ public:
|
||||
enum ParseResult {
|
||||
NormalStartRequested,
|
||||
StreamRequested,
|
||||
QuitRequested,
|
||||
};
|
||||
|
||||
GlobalCommandLineParser();
|
||||
@@ -20,6 +21,20 @@ public:
|
||||
|
||||
};
|
||||
|
||||
class QuitCommandLineParser
|
||||
{
|
||||
public:
|
||||
QuitCommandLineParser();
|
||||
virtual ~QuitCommandLineParser();
|
||||
|
||||
void parse(const QStringList &args);
|
||||
|
||||
QString getHost() const;
|
||||
|
||||
private:
|
||||
QString m_Host;
|
||||
};
|
||||
|
||||
class StreamCommandLineParser
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -0,0 +1,171 @@
|
||||
#include "quitstream.h"
|
||||
|
||||
#include "backend/computermanager.h"
|
||||
#include "backend/computerseeker.h"
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <QCoreApplication>
|
||||
#include <QTimer>
|
||||
|
||||
#define COMPUTER_SEEK_TIMEOUT 10000
|
||||
|
||||
namespace CliQuitStream
|
||||
{
|
||||
|
||||
enum State {
|
||||
StateInit,
|
||||
StateSeekComputer,
|
||||
StateQuitApp,
|
||||
StateFailure,
|
||||
};
|
||||
|
||||
class Event
|
||||
{
|
||||
public:
|
||||
enum Type {
|
||||
AppQuitCompleted,
|
||||
ComputerFound,
|
||||
ComputerSeekTimedout,
|
||||
Executed,
|
||||
};
|
||||
|
||||
Event(Type type)
|
||||
: type(type), computerManager(nullptr), computer(nullptr) {}
|
||||
|
||||
Type type;
|
||||
ComputerManager *computerManager;
|
||||
NvComputer *computer;
|
||||
QString errorMessage;
|
||||
};
|
||||
|
||||
class LauncherPrivate
|
||||
{
|
||||
Q_DECLARE_PUBLIC(Launcher)
|
||||
|
||||
public:
|
||||
LauncherPrivate(Launcher *q) : q_ptr(q) {}
|
||||
|
||||
void handleEvent(Event event)
|
||||
{
|
||||
Q_Q(Launcher);
|
||||
NvApp app;
|
||||
|
||||
switch (event.type) {
|
||||
// Occurs when CliQuitStreamSegue becomes visible and the UI calls launcher's execute()
|
||||
case Event::Executed:
|
||||
if (m_State == StateInit) {
|
||||
m_State = StateSeekComputer;
|
||||
m_ComputerManager = event.computerManager;
|
||||
q->connect(m_ComputerManager, &ComputerManager::quitAppCompleted,
|
||||
q, &Launcher::onQuitAppCompleted);
|
||||
|
||||
m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q);
|
||||
q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound,
|
||||
q, &Launcher::onComputerFound);
|
||||
q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout,
|
||||
q, &Launcher::onComputerSeekTimeout);
|
||||
m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
|
||||
|
||||
emit q->searchingComputer();
|
||||
}
|
||||
break;
|
||||
// Occurs when computer search timed out
|
||||
case Event::ComputerSeekTimedout:
|
||||
if (m_State == StateSeekComputer) {
|
||||
m_State = StateFailure;
|
||||
emit q->failed(QString("Failed to connect to %1").arg(m_ComputerName));
|
||||
}
|
||||
break;
|
||||
// Occurs when searched computer is found
|
||||
case Event::ComputerFound:
|
||||
if (m_State == StateSeekComputer) {
|
||||
if (event.computer->pairState == NvComputer::PS_PAIRED) {
|
||||
m_State = StateQuitApp;
|
||||
emit q->quittingApp();
|
||||
m_ComputerManager->quitRunningApp(event.computer);
|
||||
} else {
|
||||
m_State = StateFailure;
|
||||
QString msg = QString("Computer %1 has not been paired. "
|
||||
"Please open Moonlight to pair before streaming.")
|
||||
.arg(event.computer->name);
|
||||
emit q->failed(msg);
|
||||
}
|
||||
}
|
||||
break;
|
||||
// Occurs when app quit completed (error message is set if failed)
|
||||
case Event::AppQuitCompleted:
|
||||
if (m_State == StateQuitApp) {
|
||||
if (event.errorMessage.isEmpty()) {
|
||||
QCoreApplication::exit(0);
|
||||
} else {
|
||||
m_State = StateFailure;
|
||||
emit q->failed(QString("Quitting app failed, reason: %1").arg(event.errorMessage));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Launcher *q_ptr;
|
||||
ComputerManager *m_ComputerManager;
|
||||
QString m_ComputerName;
|
||||
ComputerSeeker *m_ComputerSeeker;
|
||||
State m_State;
|
||||
QTimer *m_TimeoutTimer;
|
||||
};
|
||||
|
||||
Launcher::Launcher(QString computer, QObject *parent)
|
||||
: QObject(parent),
|
||||
m_DPtr(new LauncherPrivate(this))
|
||||
{
|
||||
Q_D(Launcher);
|
||||
d->m_ComputerName = computer;
|
||||
d->m_State = StateInit;
|
||||
d->m_TimeoutTimer = new QTimer(this);
|
||||
d->m_TimeoutTimer->setSingleShot(true);
|
||||
connect(d->m_TimeoutTimer, &QTimer::timeout,
|
||||
this, &Launcher::onComputerSeekTimeout);
|
||||
}
|
||||
|
||||
Launcher::~Launcher()
|
||||
{
|
||||
}
|
||||
|
||||
void Launcher::execute(ComputerManager *manager)
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::Executed);
|
||||
event.computerManager = manager;
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
bool Launcher::isExecuted() const
|
||||
{
|
||||
Q_D(const Launcher);
|
||||
return d->m_State != StateInit;
|
||||
}
|
||||
|
||||
void Launcher::onComputerFound(NvComputer *computer)
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::ComputerFound);
|
||||
event.computer = computer;
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
void Launcher::onComputerSeekTimeout()
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::ComputerSeekTimedout);
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
void Launcher::onQuitAppCompleted(QVariant error)
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::AppQuitCompleted);
|
||||
event.errorMessage = error.toString();
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QVariant>
|
||||
|
||||
class ComputerManager;
|
||||
class NvComputer;
|
||||
|
||||
namespace CliQuitStream
|
||||
{
|
||||
|
||||
class LauncherPrivate;
|
||||
|
||||
class Launcher : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_DECLARE_PRIVATE_D(m_DPtr, Launcher)
|
||||
|
||||
public:
|
||||
explicit Launcher(QString computer, QObject *parent = nullptr);
|
||||
~Launcher();
|
||||
|
||||
Q_INVOKABLE void execute(ComputerManager *manager);
|
||||
Q_INVOKABLE bool isExecuted() const;
|
||||
|
||||
signals:
|
||||
void searchingComputer();
|
||||
void quittingApp();
|
||||
void failed(QString text);
|
||||
|
||||
private slots:
|
||||
void onComputerFound(NvComputer *computer);
|
||||
void onComputerSeekTimeout();
|
||||
void onQuitAppCompleted(QVariant error);
|
||||
|
||||
private:
|
||||
QScopedPointer<LauncherPrivate> m_DPtr;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,7 +1,9 @@
|
||||
#include "startstream.h"
|
||||
#include "backend/computermanager.h"
|
||||
#include "backend/computerseeker.h"
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <QCoreApplication>
|
||||
#include <QTimer>
|
||||
|
||||
#define COMPUTER_SEEK_TIMEOUT 10000
|
||||
@@ -22,6 +24,9 @@ class Event
|
||||
{
|
||||
public:
|
||||
enum Type {
|
||||
AppQuitCompleted,
|
||||
AppQuitRequested,
|
||||
ComputerFound,
|
||||
ComputerUpdated,
|
||||
Executed,
|
||||
Timedout,
|
||||
@@ -33,6 +38,7 @@ public:
|
||||
Type type;
|
||||
ComputerManager *computerManager;
|
||||
NvComputer *computer;
|
||||
QString errorMessage;
|
||||
};
|
||||
|
||||
class LauncherPrivate
|
||||
@@ -49,58 +55,78 @@ public:
|
||||
NvApp app;
|
||||
|
||||
switch (event.type) {
|
||||
// Occurs when CliStartStreamSegue becomes visible and the UI calls launcher's execute()
|
||||
case Event::Executed:
|
||||
if (m_State == StateInit) {
|
||||
m_State = StateSeekComputer;
|
||||
m_TimeoutTimer->start(COMPUTER_SEEK_TIMEOUT);
|
||||
m_ComputerManager = event.computerManager;
|
||||
|
||||
m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q);
|
||||
q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound,
|
||||
q, &Launcher::onComputerFound);
|
||||
q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout,
|
||||
q, &Launcher::onTimeout);
|
||||
m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
|
||||
|
||||
q->connect(m_ComputerManager, &ComputerManager::computerStateChanged,
|
||||
q, &Launcher::onComputerUpdated);
|
||||
// Seek desired computer by both connecting to it directly (this may fail
|
||||
// if m_ComputerName is UUID, or the name that doesn't resolve to an IP
|
||||
// address) and by polling it using mDNS, hopefully one of these methods
|
||||
// would find the host
|
||||
m_ComputerManager->addNewHost(m_ComputerName, false);
|
||||
m_ComputerManager->startPolling();
|
||||
q->connect(m_ComputerManager, &ComputerManager::quitAppCompleted,
|
||||
q, &Launcher::onQuitAppCompleted);
|
||||
|
||||
emit q->searchingComputer();
|
||||
}
|
||||
break;
|
||||
case Event::ComputerUpdated:
|
||||
// Occurs when searched computer is found
|
||||
case Event::ComputerFound:
|
||||
if (m_State == StateSeekComputer) {
|
||||
if (matchComputer(event.computer) && isOnline(event.computer)) {
|
||||
if (isPaired(event.computer)) {
|
||||
m_State = StateSeekApp;
|
||||
m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
|
||||
m_Computer = event.computer;
|
||||
m_ComputerManager->stopPollingAsync();
|
||||
emit q->searchingApp();
|
||||
} else {
|
||||
m_State = StateFailure;
|
||||
QString msg = QString("Computer %1 has not been paired. "
|
||||
"Please open Moonlight to pair before streaming.")
|
||||
.arg(event.computer->name);
|
||||
emit q->failed(msg);
|
||||
}
|
||||
if (event.computer->pairState == NvComputer::PS_PAIRED) {
|
||||
m_State = StateSeekApp;
|
||||
m_Computer = event.computer;
|
||||
m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
|
||||
emit q->searchingApp();
|
||||
} else {
|
||||
m_State = StateFailure;
|
||||
QString msg = QString("Computer %1 has not been paired. "
|
||||
"Please open Moonlight to pair before streaming.")
|
||||
.arg(event.computer->name);
|
||||
emit q->failed(msg);
|
||||
}
|
||||
}
|
||||
break;
|
||||
// Occurs when a computer is updated
|
||||
case Event::ComputerUpdated:
|
||||
if (m_State == StateSeekApp) {
|
||||
int index = getAppIndex();
|
||||
if (-1 != index) {
|
||||
app = m_Computer->appList[index];
|
||||
m_TimeoutTimer->stop();
|
||||
if (isNotStreaming() || isStreamingApp(app)) {
|
||||
m_State = StateStartSession;
|
||||
m_TimeoutTimer->stop();
|
||||
session = new Session(m_Computer, app, m_Preferences);
|
||||
emit q->sessionCreated(app.name, session);
|
||||
} else {
|
||||
m_State = StateFailure;
|
||||
QString msg = QString("%1 is already running. Please quit %1 to stream %2.")
|
||||
.arg(getCurrentAppName(), app.name);
|
||||
emit q->failed(msg);
|
||||
emit q->appQuitRequired(getCurrentAppName());
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
// Occurs when there was another app running on computer and user accepted quit
|
||||
// confirmation dialog
|
||||
case Event::AppQuitRequested:
|
||||
if (m_State == StateSeekApp) {
|
||||
m_ComputerManager->quitRunningApp(m_Computer);
|
||||
}
|
||||
break;
|
||||
// Occurs when the previous app quit has been completed, handles quitting errors if any
|
||||
// happended. ComputerUpdated event's handler handles session start when previous app has
|
||||
// quit.
|
||||
case Event::AppQuitCompleted:
|
||||
if (m_State == StateSeekApp && !event.errorMessage.isEmpty()) {
|
||||
m_State = StateFailure;
|
||||
emit q->failed(QString("Quitting app failed, reason: %1").arg(event.errorMessage));
|
||||
}
|
||||
break;
|
||||
// Occurs when computer or app search timed out
|
||||
case Event::Timedout:
|
||||
if (m_State == StateSeekComputer) {
|
||||
m_State = StateFailure;
|
||||
@@ -114,26 +140,6 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
bool matchComputer(NvComputer *computer) const
|
||||
{
|
||||
QString value = m_ComputerName.toLower();
|
||||
return computer->name.toLower() == value ||
|
||||
computer->localAddress.toLower() == value ||
|
||||
computer->remoteAddress.toLower() == value ||
|
||||
computer->manualAddress.toLower() == value ||
|
||||
computer->uuid.toLower() == value;
|
||||
}
|
||||
|
||||
bool isOnline(NvComputer *computer) const
|
||||
{
|
||||
return computer->state == NvComputer::CS_ONLINE;
|
||||
}
|
||||
|
||||
bool isPaired(NvComputer *computer) const
|
||||
{
|
||||
return computer->pairState == NvComputer::PS_PAIRED;
|
||||
}
|
||||
|
||||
int getAppIndex() const
|
||||
{
|
||||
for (int i = 0; i < m_Computer->appList.length(); i++) {
|
||||
@@ -169,6 +175,7 @@ public:
|
||||
QString m_AppName;
|
||||
StreamingPreferences *m_Preferences;
|
||||
ComputerManager *m_ComputerManager;
|
||||
ComputerSeeker *m_ComputerSeeker;
|
||||
NvComputer *m_Computer;
|
||||
State m_State;
|
||||
QTimer *m_TimeoutTimer;
|
||||
@@ -202,6 +209,27 @@ void Launcher::execute(ComputerManager *manager)
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
void Launcher::quitRunningApp()
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::AppQuitRequested);
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
bool Launcher::isExecuted() const
|
||||
{
|
||||
Q_D(const Launcher);
|
||||
return d->m_State != StateInit;
|
||||
}
|
||||
|
||||
void Launcher::onComputerFound(NvComputer *computer)
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::ComputerFound);
|
||||
event.computer = computer;
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
void Launcher::onComputerUpdated(NvComputer *computer)
|
||||
{
|
||||
Q_D(Launcher);
|
||||
@@ -217,4 +245,12 @@ void Launcher::onTimeout()
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
void Launcher::onQuitAppCompleted(QVariant error)
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::AppQuitCompleted);
|
||||
event.errorMessage = error.toString();
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QVariant>
|
||||
|
||||
class ComputerManager;
|
||||
class NvComputer;
|
||||
@@ -24,16 +25,21 @@ public:
|
||||
QObject *parent = nullptr);
|
||||
~Launcher();
|
||||
Q_INVOKABLE void execute(ComputerManager *manager);
|
||||
Q_INVOKABLE void quitRunningApp();
|
||||
Q_INVOKABLE bool isExecuted() const;
|
||||
|
||||
signals:
|
||||
void searchingComputer();
|
||||
void searchingApp();
|
||||
void sessionCreated(QString appName, Session *session);
|
||||
void failed(QString text);
|
||||
void appQuitRequired(QString appName);
|
||||
|
||||
private slots:
|
||||
void onComputerFound(NvComputer *computer);
|
||||
void onComputerUpdated(NvComputer *computer);
|
||||
void onTimeout();
|
||||
void onQuitAppCompleted(QVariant error);
|
||||
|
||||
private:
|
||||
QScopedPointer<LauncherPrivate> m_DPtr;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<metadata_license>CC0-1.0</metadata_license>
|
||||
<project_license>GPL-3.0+</project_license>
|
||||
<name>Moonlight</name>
|
||||
<summary>Stream games from your NVIDIA GameStream-enabled PC</summary>
|
||||
<summary>Play games remotely from your NVIDIA GameStream-enabled PC</summary>
|
||||
|
||||
<description>
|
||||
<p>Moonlight can stream games and other applications from a PC with an NVIDIA GeForce GTX 600-series or higher GPU and GeForce Experience installed.</p>
|
||||
@@ -12,27 +12,243 @@
|
||||
<ul>
|
||||
<li>Streaming at up to 4K resolution</li>
|
||||
<li>Support for up to 120 FPS streaming (high refresh rate monitor recommended)</li>
|
||||
<li>Hardware accelerated video decoding with VAAPI and VDPAU support</li>
|
||||
<li>Hardware accelerated video decoding with VAAPI, VDPAU, and NVDEC support</li>
|
||||
<li>5.1 surround sound audio support</li>
|
||||
<li>HEVC support for better video compression efficiency</li>
|
||||
<li>Gamepad support with SDL mapping compatibility</li>
|
||||
<li>Gamepad support with force feedback for up to 4 players</li>
|
||||
</ul>
|
||||
</description>
|
||||
|
||||
<url type="homepage">https://moonlight-stream.com</url>
|
||||
<url type="homepage">https://moonlight-stream.org</url>
|
||||
<url type="bugtracker">https://github.com/moonlight-stream/moonlight-qt/issues</url>
|
||||
<url type="help">https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide</url>
|
||||
|
||||
<screenshots>
|
||||
<screenshot type="default">
|
||||
<image>https://moonlight-stream.com/appstream_resources/moonlight_screenshot_1.png</image>
|
||||
<image>https://moonlight-stream.org/appstream_resources/moonlight_screenshot_1.png</image>
|
||||
</screenshot>
|
||||
<screenshot>
|
||||
<image>https://moonlight-stream.com/appstream_resources/moonlight_screenshot_2.png</image>
|
||||
<image>https://moonlight-stream.org/appstream_resources/moonlight_screenshot_2.png</image>
|
||||
</screenshot>
|
||||
</screenshots>
|
||||
|
||||
<releases>
|
||||
<release version="1.2.0" date="2019-12-17">
|
||||
<description>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Improved video encoding efficiency</li>
|
||||
<li>Improved performance when streaming over a VPN</li>
|
||||
<li>Fixed RTSP handshake error on certain networks</li>
|
||||
<li>Fixed rumble not working on certain gamepads</li>
|
||||
<li>Fixed pairing error when double-clicking on an unpaired PC</li>
|
||||
<li>Updated included SDL gamepad mappings</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="1.1.1" date="2019-09-29">
|
||||
<description>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Improved reliability of public IP address detection</li>
|
||||
<li>Fixed connecting to a host PC with multiple network connections</li>
|
||||
<li>Fixed a hang after exiting a full-screen stream with GNOME on Wayland</li>
|
||||
<li>Fixed gamepad hotplugging</li>
|
||||
<li>Updated to SDL 2.0.10</li>
|
||||
<li>Updated to Qt 5.13.1</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="1.1.0" date="2019-08-05">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Added support for NVDEC for NVIDIA GPUs on Wayland</li>
|
||||
<li>Added an option to disable gamepad mouse mode for games that require holding the Start button</li>
|
||||
<li>Added automatic detection of IPv6 addresses for Internet streaming over IPv6 networks</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Improved speed and reliability of automatic PC detection on the local network</li>
|
||||
<li>Fixed audio latency increasing under certain network conditions</li>
|
||||
<li>Fixed 5.1 surround sound sometimes causing no audio to play when streaming over the Internet</li>
|
||||
<li>Fixed graceful termination of games not being detected properly on GFE 3.19</li>
|
||||
<li>Fixed several audio issues on Linux by switching back to SDL for audio</li>
|
||||
<li>Changed client certificate signature algorithm from SHA-1 to SHA-256 for Debian Buster compatibility</li>
|
||||
<li>Updated included gamepad mappings</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="1.0.1" date="2019-05-27">
|
||||
<description>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed broken video on GeForce Experience 3.19</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="1.0.0" date="2019-05-21">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Mouse mode for gamepads (Press and hold Start to toggle)</li>
|
||||
<li>Improved gamepad UI navigation</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed duplicate non-working gamepads appearing on the host</li>
|
||||
<li>Fixed excessive frame queue delay on macOS</li>
|
||||
<li>Fixed excessive audio latency on Steam Link</li>
|
||||
<li>Fixed hiding mouse cursor after streaming on Steam Link</li>
|
||||
<li>Fixed incorrect receive time stats on 32-bit platforms</li>
|
||||
<li>Added UDP ports 48002 and 48010 for Wake-on-LAN</li>
|
||||
<li>Updated included gamepad mappings</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.10.1" date="2019-04-28">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Video performance optimizations</li>
|
||||
<li>VAAPI support on Wayland</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed a crash when attempting to dismiss the connection terminated dialog</li>
|
||||
<li>Fixed a crash when using the overlay on the software decoder</li>
|
||||
<li>Fixed software decoder not displaying output in some cases</li>
|
||||
<li>Fixed some minor UI issues on the PC grid</li>
|
||||
<li>Improved visibility of toolbar highlights</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.10.0" date="2019-04-07">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Redesigned App Grid with larger game artwork and less blank space</li>
|
||||
<li>Redesigned UI dialogs using Material Design</li>
|
||||
<li>Added a connection warning overlay (which can be disabled in settings)</li>
|
||||
<li>Streaming window no longer minimizes when it loses focus in full-screen mode</li>
|
||||
<li>The Steam Link device is now a supported platform</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed several bugs that could cause UI hangs or lag</li>
|
||||
<li>Fixed rumble support on gamepads with limited rumble motor control</li>
|
||||
<li>Fixed increased memory usage if the software renderer gets delayed</li>
|
||||
<li>Fixed crashes on certain desktop configurations when loading the UI</li>
|
||||
<li>Fixed handling of pairing certificates with a bogus date</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.9.1" date="2019-02-17">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Added gamepad rumble support</li>
|
||||
<li>Added a dedicated quit button to the running app tile</li>
|
||||
<li>Reduced video latency on Windows and Linux</li>
|
||||
<li>Added a performance overlay for software decoding</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed delayed first video frame with GFE 3.17</li>
|
||||
<li>Fixed erroneously setting host resolution to 720p in certain configurations</li>
|
||||
<li>The connection termination dialog is no longer displayed for intentional termination</li>
|
||||
<li>Fixed some gamepads only functioning for UI navigation and not in game</li>
|
||||
<li>Fixed audio latency increasing when switching audio devices</li>
|
||||
<li>Fixed VDPAU scaling behavior on AMD cards</li>
|
||||
<li>Fixed several bugs in gamepad navigation behavior</li>
|
||||
<li>Work around a bug in QGnomePlatform that breaks dialog rendering on Linux</li>
|
||||
<li>Updated included SDL gamepad mappings</li>
|
||||
<li>Fixed hotkey behavior on non-latin keyboards</li>
|
||||
<li>Fixed incorrect frame drop percentages in debug stats</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.8.1" date="2019-01-08">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Stricter adherence to the specified bitrate when streaming over the Internet</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed audio crackling that impacted certain systems</li>
|
||||
<li>Fixed Wake-on-LAN packets failing to send on some systems</li>
|
||||
<li>Reduced audio latency when resuming a session where audio is already playing</li>
|
||||
<li>Added option to enable the old SDL audio renderer by setting ML_AUDIO=SDL</li>
|
||||
<li>Updated to use the new Qt 5.12 Flatpak runtime</li>
|
||||
<li>Updated to FFmpeg 4.1</li>
|
||||
<li>Minor UI tweaks</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.8.0" date="2018-12-25">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Improved security of pairing - After this update, you must re-pair with your PC!</li>
|
||||
<li>Enabled quitting games started by other Moonlight clients also running this update</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed the video bitrate slider not working above certain values on GFE 3.16</li>
|
||||
<li>Fixed broken Bluetooth audio with PulseAudio</li>
|
||||
<li>Reduced audio latency</li>
|
||||
<li>Fixed some non-gamepad devices triggering the unmapped gamepad dialog box</li>
|
||||
<li>Minor UI tweaks</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.7.0" date="2018-12-05">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Added option to quit the app after stopping the stream</li>
|
||||
<li>Added CLI option to quit the running app</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Switched to libsoundio backend to address audio glitches and reduce latency</li>
|
||||
<li>Fixed CLI version output</li>
|
||||
<li>Fixed streaming error messages not showing up when launching from CLI</li>
|
||||
<li>Updated included SDL gamepad mappings</li>
|
||||
<li>Various minor UI tweaks</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.6.4" date="2018-11-20">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Added an option to match client display refresh rate when FPS is unlocked</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed multiple gamepads not being detected on the host in some scenarios</li>
|
||||
<li>Fixed an incorrect warning when trying to stream at 4K</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.6.3" date="2018-11-16">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Added support for GeForce Experience 3.16</li>
|
||||
<li>Added an option to force Moonlight to start in windowed mode</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed scrolling not working on the settings page</li>
|
||||
<li>Skipped using proxy servers when attempting to stream</li>
|
||||
<li>Fixed a couple possible crashes</li>
|
||||
<li>Renamed the mouse acceleration option to be more clear</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.6.2" date="2018-10-28">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
@@ -185,7 +401,7 @@
|
||||
</categories>
|
||||
|
||||
<developer_name>Moonlight Game Streaming Team</developer_name>
|
||||
<update_contact>cameron@moonlight-stream.com</update_contact>
|
||||
<update_contact>cameron@moonlight-stream.org</update_contact>
|
||||
|
||||
<launchable type="desktop-id">com.moonlight_stream.Moonlight.desktop</launchable>
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 2.9 KiB |
@@ -0,0 +1,13 @@
|
||||
#!/bin/sh
|
||||
|
||||
# The default HOME is not persistent, so override
|
||||
# it to a path on the onboard flash. Otherwise our
|
||||
# pairing data will be lost each reboot.
|
||||
HOME=/usr/local/moonlight
|
||||
|
||||
# Renice PE_Single_CPU which seems to host A/V stuff
|
||||
renice -10 -p $(pidof PE_Single_CPU)
|
||||
|
||||
# Renice Moonlight itself to avoid preemption by background tasks
|
||||
# Write output to a logfile in /tmp
|
||||
exec nice -n -10 ./bin/moonlight > /tmp/moonlight.log
|
||||
@@ -0,0 +1,3 @@
|
||||
name=Moonlight
|
||||
icon=moonlight.png
|
||||
run=moonlight.sh
|
||||
@@ -1,29 +1,21 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import AppModel 1.0
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
GridView {
|
||||
CenteredGridView {
|
||||
property int computerIndex
|
||||
property AppModel appModel : createModel()
|
||||
property bool activated
|
||||
|
||||
id: appGrid
|
||||
focus: true
|
||||
activeFocusOnTab: true
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
|
||||
anchors.topMargin: 20
|
||||
anchors.rightMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
cellWidth: 225; cellHeight: 385;
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
topMargin: 20
|
||||
bottomMargin: 5
|
||||
cellWidth: 230; cellHeight: 297;
|
||||
|
||||
function computerLost()
|
||||
{
|
||||
@@ -32,23 +24,25 @@ GridView {
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Don't show any highlighted item until interacting with them
|
||||
// Don't show any highlighted item until interacting with them.
|
||||
// We do this here instead of onActivated to avoid losing the user's
|
||||
// selection when backing out of a different page of the app.
|
||||
currentIndex = -1
|
||||
}
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
StackView.onActivated: {
|
||||
appModel.computerLost.connect(computerLost)
|
||||
activated = true
|
||||
|
||||
// Highlight the first item if a gamepad is connected
|
||||
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
currentIndex = 0
|
||||
}
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
appModel.computerLost.connect(computerLost)
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
appModel.computerLost.disconnect(computerLost)
|
||||
gamepadKeyNav.disable()
|
||||
}
|
||||
StackView.onDeactivating: {
|
||||
appModel.computerLost.disconnect(computerLost)
|
||||
activated = false
|
||||
}
|
||||
|
||||
function createModel()
|
||||
@@ -61,51 +55,112 @@ GridView {
|
||||
model: appModel
|
||||
|
||||
delegate: NavigableItemDelegate {
|
||||
width: 200; height: 335;
|
||||
width: 220; height: 287;
|
||||
grid: appGrid
|
||||
|
||||
Image {
|
||||
property bool isPlaceholder: false
|
||||
|
||||
id: appIcon
|
||||
anchors.horizontalCenter: parent.horizontalCenter;
|
||||
y: 20
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
y: 10
|
||||
source: model.boxart
|
||||
sourceSize {
|
||||
width: 150
|
||||
height: 200
|
||||
}
|
||||
width: sourceSize.width
|
||||
height: sourceSize.height
|
||||
fillMode: Image.Pad
|
||||
}
|
||||
|
||||
Image {
|
||||
id: runningIcon
|
||||
anchors.centerIn: appIcon
|
||||
visible: model.running
|
||||
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
onSourceSizeChanged: {
|
||||
if ((sourceSize.width == 130 && sourceSize.height == 180) || // GFE 2.0 placeholder image
|
||||
(sourceSize.width == 628 && sourceSize.height == 888) || // GFE 3.0 placeholder image
|
||||
(sourceSize.width == 200 && sourceSize.height == 266)) // Our no_app_image.png
|
||||
{
|
||||
isPlaceholder = true
|
||||
}
|
||||
else
|
||||
{
|
||||
isPlaceholder = false
|
||||
}
|
||||
|
||||
Text {
|
||||
id: appNameText
|
||||
text: model.name
|
||||
color: "white"
|
||||
width: parent.width
|
||||
height: 125
|
||||
anchors.top: appIcon.bottom
|
||||
font.pointSize: 22
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
wrapMode: Text.Wrap
|
||||
elide: Text.ElideRight
|
||||
width = 200
|
||||
height = 267
|
||||
}
|
||||
|
||||
// Display a tooltip with the full name if it's truncated
|
||||
ToolTip.text: model.name
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: (parent.hovered || parent.highlighted) && truncated
|
||||
ToolTip.visible: (parent.hovered || parent.highlighted) && (!appNameText.visible || appNameText.truncated)
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
id: resumeButton
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? -47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : -60
|
||||
anchors.centerIn: appIcon
|
||||
visible: model.running
|
||||
implicitWidth: 125
|
||||
implicitHeight: 125
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
|
||||
ToolTip.text: "Resume Game"
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
id: quitButton
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? 47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : 60
|
||||
anchors.centerIn: appIcon
|
||||
visible: model.running
|
||||
implicitWidth: 125
|
||||
implicitHeight: 125
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/baseline-cancel-24px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
doQuitGame()
|
||||
}
|
||||
|
||||
ToolTip.text: "Quit Game"
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
}
|
||||
|
||||
Label {
|
||||
id: appNameText
|
||||
visible: appIcon.isPlaceholder
|
||||
text: model.name
|
||||
width: appIcon.width
|
||||
height: model.running ? 175 : appIcon.height
|
||||
leftPadding: 20
|
||||
rightPadding: 20
|
||||
anchors.left: appIcon.left
|
||||
anchors.right: appIcon.right
|
||||
anchors.bottom: appIcon.bottom
|
||||
font.pointSize: 22
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
wrapMode: Text.Wrap
|
||||
elide: Text.ElideRight
|
||||
}
|
||||
|
||||
function launchOrResumeSelectedApp()
|
||||
@@ -126,55 +181,64 @@ GridView {
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
// Nothing is running or this app is running
|
||||
launchOrResumeSelectedApp()
|
||||
// Only allow clicking on the box art for non-running games.
|
||||
// For running games, buttons will appear to resume or quit which
|
||||
// will handle starting the game and clicks on the box art will
|
||||
// be ignored.
|
||||
if (!model.running) {
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.RightButton
|
||||
onClicked: {
|
||||
// popup() ensures the menu appears under the mouse cursor
|
||||
appContextMenu.popup()
|
||||
Keys.onReturnPressed: {
|
||||
// Open the app context menu if activated via the gamepad or keyboard
|
||||
// for running games. If the game isn't running, the above onClicked
|
||||
// method will handle the launch.
|
||||
if (model.running) {
|
||||
// This will be keyboard/gamepad driven so use
|
||||
// open() instead of popup()
|
||||
appContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onMenuPressed: {
|
||||
// We must use open() here so the menu is positioned on
|
||||
// the ItemDelegate and not where the mouse cursor is
|
||||
appContextMenu.open()
|
||||
if (model.running) {
|
||||
// This will be keyboard/gamepad driven so use
|
||||
// open() instead of popup()
|
||||
appContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
Menu {
|
||||
function doQuitGame() {
|
||||
quitAppDialog.appName = appModel.getRunningAppName()
|
||||
quitAppDialog.segueToStream = false
|
||||
quitAppDialog.open()
|
||||
}
|
||||
|
||||
NavigableMenu {
|
||||
id: appContextMenu
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: model.running ? "Resume Game" : "Launch Game"
|
||||
onTriggered: {
|
||||
appContextMenu.close()
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
onTriggered: launchOrResumeSelectedApp()
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: "Quit Game"
|
||||
onTriggered: {
|
||||
quitAppDialog.appName = appModel.getRunningAppName()
|
||||
quitAppDialog.segueToStream = false
|
||||
quitAppDialog.open()
|
||||
}
|
||||
onTriggered: doQuitGame()
|
||||
visible: model.running
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: quitAppDialog
|
||||
modality:Qt.WindowModal
|
||||
property string appName : ""
|
||||
property bool segueToStream : false
|
||||
property string nextAppName: ""
|
||||
property int nextAppIndex: 0
|
||||
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
|
||||
function quitApp() {
|
||||
var component = Qt.createComponent("QuitSegue.qml")
|
||||
@@ -196,20 +260,21 @@ GridView {
|
||||
appModel.quitRunningApp()
|
||||
}
|
||||
|
||||
onYes: quitApp()
|
||||
|
||||
// For keyboard/gamepad navigation
|
||||
onAccepted: quitApp()
|
||||
}
|
||||
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
// Manually hide the scrollbar to prevent it from being drawn on top
|
||||
// of the StreamSegue during the transition. It can sometimes get stuck
|
||||
// there since we're not consistently pumping the event loop while
|
||||
// starting the stream.
|
||||
visible: activated
|
||||
|
||||
parent: appGrid.parent
|
||||
anchors {
|
||||
top: appGrid.top
|
||||
left: appGrid.right
|
||||
bottom: appGrid.bottom
|
||||
|
||||
leftMargin: -10
|
||||
top: parent.top
|
||||
right: parent.right
|
||||
bottom: parent.bottom
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
// https://stackoverflow.com/questions/45029968/how-do-i-set-the-combobox-width-to-fit-the-largest-item
|
||||
ComboBox {
|
||||
property int textWidth
|
||||
@@ -28,4 +30,13 @@ ComboBox {
|
||||
textWidth = Math.max(popupMetrics.width, textWidth)
|
||||
}
|
||||
}
|
||||
|
||||
popup.onAboutToShow: {
|
||||
// Switch to normal navigation for combo boxes
|
||||
SdlGamepadKeyNavigation.setUiNavMode(false)
|
||||
}
|
||||
|
||||
popup.onAboutToHide: {
|
||||
SdlGamepadKeyNavigation.setUiNavMode(true)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
GridView {
|
||||
// Detect Qt 5.11 or earlier using presence of synchronousDrag.
|
||||
// Prior to 5.12, the leftMargin and rightMargin values did not work.
|
||||
property bool hasBrokenMargins: this.synchronousDrag === undefined
|
||||
|
||||
property int minMargin: 10
|
||||
property real availableWidth: (parent.width - 2 * minMargin)
|
||||
property int itemsPerRow: availableWidth / cellWidth
|
||||
property real horizontalMargin: itemsPerRow < count && availableWidth >= cellWidth ?
|
||||
(availableWidth % cellWidth) / 2 : minMargin
|
||||
|
||||
function updateMargins() {
|
||||
leftMargin = horizontalMargin
|
||||
rightMargin = horizontalMargin
|
||||
|
||||
if (hasBrokenMargins) {
|
||||
anchors.leftMargin = leftMargin
|
||||
anchors.rightMargin = rightMargin
|
||||
}
|
||||
}
|
||||
|
||||
onHorizontalMarginChanged: {
|
||||
updateMargins()
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
if (hasBrokenMargins) {
|
||||
// This will cause an anchor conflict with the parent StackView
|
||||
// which breaks animation, but otherwise the grid will not be
|
||||
// centered in the window.
|
||||
anchors.fill = parent
|
||||
anchors.topMargin = topMargin
|
||||
anchors.bottomMargin = bottomMargin
|
||||
}
|
||||
|
||||
updateMargins()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import Session 1.0
|
||||
|
||||
Item {
|
||||
function onSearchingComputer() {
|
||||
stageLabel.text = "Establishing connection to PC..."
|
||||
}
|
||||
|
||||
function onQuittingApp() {
|
||||
stageLabel.text = "Quitting app..."
|
||||
}
|
||||
|
||||
function onFailure(message) {
|
||||
errorDialog.text = message
|
||||
errorDialog.open()
|
||||
}
|
||||
|
||||
StackView.onActivated: {
|
||||
if (!launcher.isExecuted()) {
|
||||
toolBar.visible = false
|
||||
launcher.searchingComputer.connect(onSearchingComputer)
|
||||
launcher.quittingApp.connect(onQuittingApp)
|
||||
launcher.failed.connect(onFailure)
|
||||
launcher.execute(ComputerManager)
|
||||
}
|
||||
}
|
||||
|
||||
Row {
|
||||
anchors.centerIn: parent
|
||||
spacing: 5
|
||||
|
||||
BusyIndicator {
|
||||
id: stageSpinner
|
||||
}
|
||||
|
||||
Label {
|
||||
id: stageLabel
|
||||
height: stageSpinner.height
|
||||
text: stageText
|
||||
font.pointSize: 20
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
}
|
||||
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
|
||||
onClosed: {
|
||||
Qt.quit()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,9 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
|
||||
Item {
|
||||
visible: false
|
||||
|
||||
function onSearchingComputer() {
|
||||
stageLabel.text = "Establishing connection to PC..."
|
||||
}
|
||||
@@ -30,13 +27,19 @@ Item {
|
||||
errorDialog.open()
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
function onAppQuitRequired(appName) {
|
||||
quitAppDialog.appName = appName
|
||||
quitAppDialog.open()
|
||||
}
|
||||
|
||||
StackView.onActivated: {
|
||||
if (!launcher.isExecuted()) {
|
||||
toolBar.visible = false
|
||||
launcher.searchingComputer.connect(onSearchingComputer)
|
||||
launcher.searchingApp.connect(onSearchingApp)
|
||||
launcher.sessionCreated.connect(onSessionCreated)
|
||||
launcher.failed.connect(onLaunchFailed)
|
||||
launcher.appQuitRequired.connect(onAppQuitRequired)
|
||||
launcher.execute(ComputerManager)
|
||||
}
|
||||
}
|
||||
@@ -56,23 +59,32 @@ Item {
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
|
||||
}
|
||||
onVisibleChanged: {
|
||||
if (!visible) {
|
||||
Qt.quit();
|
||||
}
|
||||
|
||||
onClosed: {
|
||||
Qt.quit();
|
||||
}
|
||||
}
|
||||
|
||||
NavigableMessageDialog {
|
||||
id: quitAppDialog
|
||||
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
property string appName : ""
|
||||
|
||||
function quitApp() {
|
||||
var component = Qt.createComponent("QuitSegue.qml")
|
||||
var params = {"appName": appName}
|
||||
stackView.push(component.createObject(stackView, params))
|
||||
// Trigger the quit after pushing the quit segue on screen
|
||||
launcher.quitRunningApp()
|
||||
}
|
||||
|
||||
onAccepted: quitApp()
|
||||
onRejected: Qt.quit()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import SystemProperties 1.0
|
||||
|
||||
NavigableMessageDialog {
|
||||
standardButtons: Dialog.Ok | (SystemProperties.hasBrowser ? Dialog.Help : 0)
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
Dialog {
|
||||
parent: overlay
|
||||
|
||||
x: Math.round((parent.width - width) / 2)
|
||||
y: Math.round((parent.height - height) / 2)
|
||||
|
||||
onAboutToHide: {
|
||||
// We must force focus back to the last item for platforms without
|
||||
// support for more than one active window like Steam Link. If
|
||||
// we don't, gamepad and keyboard navigation will break after a
|
||||
// dialog appears.
|
||||
stackView.forceActiveFocus()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
Menu {
|
||||
onOpened: {
|
||||
itemAt(0).forceActiveFocus(Qt.TabFocusReason)
|
||||
}
|
||||
}
|
||||
@@ -2,11 +2,27 @@ import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
MenuItem {
|
||||
// Qt 5.10 has a menu property, but we need to support 5.9
|
||||
// so we must make our own.
|
||||
property Menu parentMenu
|
||||
|
||||
// Ensure focus can't be given to an invisible item
|
||||
enabled: visible
|
||||
height: visible ? implicitHeight : 0
|
||||
focusPolicy: visible ? Qt.TabFocus : Qt.NoFocus
|
||||
|
||||
onTriggered: {
|
||||
// We must close the context menu first or
|
||||
// it can steal focus from any dialogs that
|
||||
// onTriggered may spawn.
|
||||
parentMenu.close()
|
||||
}
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
triggered()
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
parentMenu.close()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Layouts 1.2
|
||||
|
||||
NavigableDialog {
|
||||
id: dialog
|
||||
|
||||
property alias text: dialogLabel.dialogText
|
||||
|
||||
property string helpText
|
||||
property string helpUrl : "https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting"
|
||||
property string helpTextSeparator : " "
|
||||
|
||||
onOpened: {
|
||||
// Force keyboard focus on the label so keyboard navigation works
|
||||
dialogLabel.forceActiveFocus()
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
spacing: 10
|
||||
|
||||
Image {
|
||||
source: (standardButtons & Dialog.Yes) ?
|
||||
"qrc:/res/baseline-help_outline-24px.svg" :
|
||||
"qrc:/res/baseline-error_outline-24px.svg"
|
||||
sourceSize {
|
||||
// The icon should be square so use the height as the width too
|
||||
width: 50
|
||||
height: 50
|
||||
}
|
||||
}
|
||||
|
||||
Label {
|
||||
property string dialogText
|
||||
|
||||
id: dialogLabel
|
||||
text: dialogText + ((helpText && (standardButtons & Dialog.Help)) ? (helpTextSeparator + helpText) : "")
|
||||
wrapMode: Text.Wrap
|
||||
elide: Label.ElideRight
|
||||
|
||||
// Cap the width so the dialog doesn't grow horizontally forever. This
|
||||
// will cause word wrap to kick in.
|
||||
Layout.maximumWidth: 400
|
||||
Layout.maximumHeight: 400
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
accept()
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
reject()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
footer: DialogButtonBox {
|
||||
id: dialogButtonBox
|
||||
standardButtons: dialog.standardButtons
|
||||
|
||||
onHelpRequested: {
|
||||
Qt.openUrlExternally(helpUrl)
|
||||
close()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,27 @@ import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
ToolButton {
|
||||
property string iconSource
|
||||
|
||||
activeFocusOnTab: true
|
||||
|
||||
// FIXME: We're using an Image here rather than icon.source because
|
||||
// icons don't work on Qt 5.9 LTS.
|
||||
Image {
|
||||
id: image
|
||||
source: iconSource
|
||||
anchors.centerIn: parent.background
|
||||
sourceSize {
|
||||
width: parent.background.width * 1.10
|
||||
height: parent.background.height * 1.10
|
||||
}
|
||||
}
|
||||
|
||||
// This determines the size of the Material highlight. We increase it
|
||||
// from the default because we use larger than normal icons for TV readability.
|
||||
background.width: (parent.height - parent.anchors.bottomMargin - parent.anchors.topMargin) * 0.60
|
||||
background.height: (parent.height - parent.anchors.bottomMargin - parent.anchors.topMargin) * 0.60
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
clicked()
|
||||
}
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Layouts 1.3
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import ComputerModel 1.0
|
||||
|
||||
@@ -10,48 +7,41 @@ import ComputerManager 1.0
|
||||
import StreamingPreferences 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
GridView {
|
||||
CenteredGridView {
|
||||
property ComputerModel computerModel : createModel()
|
||||
|
||||
id: pcGrid
|
||||
focus: true
|
||||
activeFocusOnTab: true
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
|
||||
anchors.topMargin: 20
|
||||
anchors.rightMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
cellWidth: 350; cellHeight: 350;
|
||||
topMargin: 20
|
||||
bottomMargin: 5
|
||||
cellWidth: 310; cellHeight: 330;
|
||||
objectName: "Computers"
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
StreamingPreferences {
|
||||
id: prefs
|
||||
}
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
gamepadKeyNav.disable()
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Don't show any highlighted item until interacting with them.
|
||||
// We do this here instead of onActivated to avoid losing the user's
|
||||
// selection when backing out of a different page of the app.
|
||||
currentIndex = -1
|
||||
}
|
||||
|
||||
StackView.onActivated: {
|
||||
// Setup signals on CM
|
||||
ComputerManager.computerAddCompleted.connect(addComplete)
|
||||
|
||||
// Don't show any highlighted item until interacting with them
|
||||
currentIndex = -1
|
||||
// This is a bit of a hack to do this here as opposed to main.qml, but
|
||||
// we need it enabled before calling getConnectedGamepads() and PcView
|
||||
// is never destroyed, so it should be okay.
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
|
||||
// Highlight the first item if a gamepad is connected
|
||||
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
currentIndex = 0
|
||||
}
|
||||
}
|
||||
|
||||
StackView.onDeactivating: {
|
||||
ComputerManager.computerAddCompleted.disconnect(addComplete)
|
||||
}
|
||||
|
||||
function pairingComplete(error)
|
||||
@@ -62,6 +52,7 @@ GridView {
|
||||
// Display a failed dialog if we got an error
|
||||
if (error !== undefined) {
|
||||
errorDialog.text = error
|
||||
errorDialog.helpText = ""
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -69,7 +60,8 @@ GridView {
|
||||
function addComplete(success)
|
||||
{
|
||||
if (!success) {
|
||||
errorDialog.text = "Unable to connect to the specified PC. Click the Help button for possible solutions."
|
||||
errorDialog.text = "Unable to connect to the specified PC."
|
||||
errorDialog.helpText = "Click the Help button for possible solutions."
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -82,18 +74,37 @@ GridView {
|
||||
return model
|
||||
}
|
||||
|
||||
Row {
|
||||
anchors.centerIn: parent
|
||||
spacing: 5
|
||||
visible: pcGrid.count === 0
|
||||
|
||||
BusyIndicator {
|
||||
id: searchSpinner
|
||||
visible: StreamingPreferences.enableMdns
|
||||
}
|
||||
|
||||
Label {
|
||||
height: searchSpinner.height
|
||||
elide: Label.ElideRight
|
||||
text: StreamingPreferences.enableMdns ? "Searching for PCs with NVIDIA GameStream enabled..."
|
||||
: "Automatic PC discovery is disabled. Add your PC manually."
|
||||
font.pointSize: 20
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
}
|
||||
|
||||
model: computerModel
|
||||
|
||||
delegate: NavigableItemDelegate {
|
||||
width: 300; height: 300;
|
||||
width: 300; height: 320;
|
||||
grid: pcGrid
|
||||
|
||||
Image {
|
||||
id: pcIcon
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
source: {
|
||||
model.addPc ? "qrc:/res/ic_add_to_queue_white_48px.svg" : "qrc:/res/ic_tv_white_48px.svg"
|
||||
}
|
||||
source: "qrc:/res/desktop_windows-48px.svg"
|
||||
sourceSize {
|
||||
width: 200
|
||||
height: 200
|
||||
@@ -105,8 +116,8 @@ GridView {
|
||||
id: stateIcon
|
||||
anchors.horizontalCenter: pcIcon.horizontalCenter
|
||||
anchors.verticalCenter: pcIcon.verticalCenter
|
||||
anchors.verticalCenterOffset: -10
|
||||
visible: !model.addPc && !model.statusUnknown && (!model.online || !model.paired)
|
||||
anchors.verticalCenterOffset: -15
|
||||
visible: !model.statusUnknown && (!model.online || !model.paired)
|
||||
source: !model.online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg"
|
||||
sourceSize {
|
||||
width: 75
|
||||
@@ -118,32 +129,29 @@ GridView {
|
||||
id: statusUnknownSpinner
|
||||
anchors.horizontalCenter: pcIcon.horizontalCenter
|
||||
anchors.verticalCenter: pcIcon.verticalCenter
|
||||
anchors.verticalCenterOffset: -10
|
||||
anchors.verticalCenterOffset: -15
|
||||
width: 75
|
||||
height: 75
|
||||
visible: !model.addPc && model.statusUnknown
|
||||
visible: model.statusUnknown
|
||||
}
|
||||
|
||||
Text {
|
||||
Label {
|
||||
id: pcNameText
|
||||
text: model.name
|
||||
color: "white"
|
||||
|
||||
width: parent.width
|
||||
anchors.top: pcIcon.bottom
|
||||
anchors.bottom: parent.bottom
|
||||
font.pointSize: 36
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
wrapMode: Text.Wrap
|
||||
elide: Text.ElideRight
|
||||
}
|
||||
|
||||
Menu {
|
||||
NavigableMenu {
|
||||
id: pcContextMenu
|
||||
NavigableMenuItem {
|
||||
text: "Wake PC"
|
||||
onTriggered: computerModel.wakeComputer(index)
|
||||
visible: !model.addPc && !model.online && model.wakeable
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: "Delete PC"
|
||||
onTriggered: {
|
||||
deletePcDialog.pcIndex = index
|
||||
@@ -151,13 +159,16 @@ GridView {
|
||||
deletePcDialog.open()
|
||||
}
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: "Wake PC"
|
||||
onTriggered: computerModel.wakeComputer(index)
|
||||
visible: !model.online && model.wakeable
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
if (model.addPc) {
|
||||
addPcDialog.open()
|
||||
}
|
||||
else if (model.online) {
|
||||
if (model.online) {
|
||||
if (model.paired) {
|
||||
// go to game view
|
||||
var component = Qt.createComponent("AppView.qml")
|
||||
@@ -177,7 +188,8 @@ GridView {
|
||||
}
|
||||
else {
|
||||
// cannot pair while something is streaming or attempting to pair
|
||||
errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
|
||||
errorDialog.text = "You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again."
|
||||
errorDialog.helpText = ""
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -187,111 +199,78 @@ GridView {
|
||||
}
|
||||
}
|
||||
|
||||
onPressAndHold: {
|
||||
// popup() ensures the menu appears under the mouse cursor
|
||||
if (pcContextMenu.popup) {
|
||||
pcContextMenu.popup()
|
||||
}
|
||||
else {
|
||||
// Qt 5.9 doesn't have popup()
|
||||
pcContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.RightButton;
|
||||
onClicked: {
|
||||
if (!model.addPc) {
|
||||
// popup() ensures the menu appears under the mouse cursor
|
||||
pcContextMenu.popup()
|
||||
}
|
||||
parent.onPressAndHold()
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onMenuPressed: {
|
||||
if (!model.addPc) {
|
||||
// We must use open() here so the menu is positioned on
|
||||
// the ItemDelegate and not where the mouse cursor is
|
||||
pcContextMenu.open()
|
||||
}
|
||||
// We must use open() here so the menu is positioned on
|
||||
// the ItemDelegate and not where the mouse cursor is
|
||||
pcContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
// don't allow edits to the rest of the window while open
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
onHelp: {
|
||||
// Using Setup-Guide here instead of Troubleshooting because it's likely that users
|
||||
// will arrive here by forgetting to enable GameStream or not forwarding ports.
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
|
||||
}
|
||||
|
||||
// Using Setup-Guide here instead of Troubleshooting because it's likely that users
|
||||
// will arrive here by forgetting to enable GameStream or not forwarding ports.
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide"
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: pairDialog
|
||||
|
||||
// Pairing dialog must be modal to prevent double-clicks from triggering
|
||||
// pairing twice
|
||||
modal: true
|
||||
closePolicy: Popup.CloseOnEscape
|
||||
|
||||
// don't allow edits to the rest of the window while open
|
||||
modality:Qt.WindowModal
|
||||
property string pin : "0000"
|
||||
text:"Please enter " + pin + " on your GameStream PC. This dialog will close when pairing is completed."
|
||||
standardButtons: StandardButton.Cancel
|
||||
standardButtons: Dialog.Cancel
|
||||
onRejected: {
|
||||
// FIXME: We should interrupt pairing here
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: deletePcDialog
|
||||
// don't allow edits to the rest of the window while open
|
||||
modality:Qt.WindowModal
|
||||
property int pcIndex : -1;
|
||||
text:"Are you sure you want to remove this PC?"
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
|
||||
function deletePc() {
|
||||
console.log("deleting PC pairing for PC at index: " + pcIndex)
|
||||
computerModel.deleteComputer(pcIndex);
|
||||
}
|
||||
|
||||
onYes: deletePc()
|
||||
|
||||
// For keyboard/gamepad activation
|
||||
onAccepted: deletePc()
|
||||
}
|
||||
|
||||
Dialog {
|
||||
id: addPcDialog
|
||||
property string label: "Enter the IP address of your GameStream PC"
|
||||
property string hint: "192.168.1.100"
|
||||
property alias editText : editTextItem
|
||||
|
||||
standardButtons: StandardButton.Ok | StandardButton.Cancel
|
||||
onVisibleChanged: {
|
||||
editTextItem.focus = true
|
||||
editTextItem.selectAll()
|
||||
}
|
||||
onAccepted: {
|
||||
ComputerManager.addNewHost(editText.text, false)
|
||||
}
|
||||
|
||||
ColumnLayout {
|
||||
Text {
|
||||
id: addPcDialogLabel
|
||||
text: addPcDialog.label
|
||||
}
|
||||
Rectangle {
|
||||
implicitWidth: parent.parent.width
|
||||
height: editTextItem.height
|
||||
|
||||
TextInput {
|
||||
id: editTextItem
|
||||
inputMethodHints: Qt.ImhPreferUppercase
|
||||
text: addPcDialog.hint
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
parent: pcGrid.parent
|
||||
anchors {
|
||||
top: pcGrid.top
|
||||
left: pcGrid.right
|
||||
bottom: pcGrid.bottom
|
||||
|
||||
leftMargin: -10
|
||||
top: parent.top
|
||||
right: parent.right
|
||||
bottom: parent.bottom
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import Session 1.0
|
||||
@@ -12,13 +11,6 @@ Item {
|
||||
|
||||
property string stageText : "Quitting " + appName + "..."
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
function quitAppCompleted(error)
|
||||
{
|
||||
// Display a failed dialog if we got an error
|
||||
@@ -27,26 +19,32 @@ Item {
|
||||
errorDialog.open()
|
||||
}
|
||||
|
||||
// Exit this view
|
||||
stackView.pop()
|
||||
|
||||
// If we're supposed to launch another game after this, do so now
|
||||
if (error === undefined && nextSession !== null) {
|
||||
var component = Qt.createComponent("StreamSegue.qml")
|
||||
var segue = component.createObject(stackView, {"appName": nextAppName, "session": nextSession})
|
||||
stackView.push(segue)
|
||||
stackView.replace(segue)
|
||||
}
|
||||
else {
|
||||
// Exit this view
|
||||
stackView.pop()
|
||||
}
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
// Connect the quit completion signal
|
||||
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
|
||||
}
|
||||
else {
|
||||
// Disconnect the signal
|
||||
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
|
||||
}
|
||||
StackView.onActivated: {
|
||||
// Hide the toolbar before we start loading
|
||||
toolBar.visible = false
|
||||
|
||||
// Connect the quit completion signal
|
||||
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
|
||||
}
|
||||
|
||||
StackView.onDeactivating: {
|
||||
// Show the toolbar again
|
||||
toolBar.visible = true
|
||||
|
||||
// Disconnect the signal
|
||||
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
|
||||
}
|
||||
|
||||
Row {
|
||||
@@ -65,14 +63,10 @@ Item {
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,36 +4,42 @@ import QtQuick.Controls 2.2
|
||||
import StreamingPreferences 1.0
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
import SystemProperties 1.0
|
||||
|
||||
ScrollView {
|
||||
Flickable {
|
||||
id: settingsPage
|
||||
objectName: "Settings"
|
||||
|
||||
StreamingPreferences {
|
||||
id: prefs
|
||||
}
|
||||
contentWidth: settingsColumn1.width > settingsColumn2.width ? settingsColumn1.width : settingsColumn2.width
|
||||
contentHeight: settingsColumn1.height > settingsColumn2.height ? settingsColumn1.height : settingsColumn2.height
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
parent: settingsPage.parent
|
||||
anchors {
|
||||
top: settingsPage.top
|
||||
left: settingsPage.right
|
||||
bottom: settingsPage.bottom
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
gamepadKeyNav.setSettingsMode(true)
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
gamepadKeyNav.disable()
|
||||
leftMargin: -10
|
||||
}
|
||||
}
|
||||
|
||||
Component.onDestruction: {
|
||||
prefs.save()
|
||||
StackView.onActivated: {
|
||||
// This enables Tab and BackTab based navigation rather than arrow keys.
|
||||
// It is required to shift focus between controls on the settings page.
|
||||
SdlGamepadKeyNavigation.setUiNavMode(true)
|
||||
|
||||
// Highlight the first item if a gamepad is connected
|
||||
if (SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
resolutionComboBox.forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
StackView.onDeactivating: {
|
||||
SdlGamepadKeyNavigation.setUiNavMode(false)
|
||||
|
||||
// Save the prefs so the Session can observe the changes
|
||||
StreamingPreferences.save()
|
||||
}
|
||||
|
||||
Column {
|
||||
@@ -57,17 +63,15 @@ ScrollView {
|
||||
id: resFPStitle
|
||||
text: qsTr("Resolution and FPS")
|
||||
font.pointSize: 12
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
|
||||
Label {
|
||||
width: parent.width
|
||||
id: resFPSdesc
|
||||
text: qsTr("Setting values too high for your PC may cause lag, stuttering, or errors.")
|
||||
text: qsTr("Setting values too high for your PC or network connection may cause lag, stuttering, or errors.")
|
||||
font.pointSize: 9
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
}
|
||||
|
||||
Row {
|
||||
@@ -85,10 +89,10 @@ ScrollView {
|
||||
// Some platforms have different desktop resolutions
|
||||
// and native resolutions (like macOS with Retina displays)
|
||||
if (displayResIndex == 0) {
|
||||
screenRect = prefs.getDesktopResolution(displayIndex)
|
||||
screenRect = SystemProperties.getDesktopResolution(displayIndex)
|
||||
}
|
||||
else {
|
||||
screenRect = prefs.getNativeResolution(displayIndex)
|
||||
screenRect = SystemProperties.getNativeResolution(displayIndex)
|
||||
}
|
||||
|
||||
if (screenRect.width === 0) {
|
||||
@@ -127,8 +131,8 @@ ScrollView {
|
||||
|
||||
// load the saved width/height, and iterate through the ComboBox until a match is found
|
||||
// and set it to that index.
|
||||
var saved_width = prefs.width
|
||||
var saved_height = prefs.height
|
||||
var saved_width = StreamingPreferences.width
|
||||
var saved_height = StreamingPreferences.height
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < resolutionListModel.count; i++) {
|
||||
var el_width = parseInt(resolutionListModel.get(i).video_width);
|
||||
@@ -177,12 +181,14 @@ ScrollView {
|
||||
var selectedHeight = parseInt(resolutionListModel.get(currentIndex).video_height)
|
||||
|
||||
// Only modify the bitrate if the values actually changed
|
||||
if (prefs.width !== selectedWidth || prefs.height !== selectedHeight) {
|
||||
prefs.width = selectedWidth
|
||||
prefs.height = selectedHeight
|
||||
if (StreamingPreferences.width !== selectedWidth || StreamingPreferences.height !== selectedHeight) {
|
||||
StreamingPreferences.width = selectedWidth
|
||||
StreamingPreferences.height = selectedHeight
|
||||
|
||||
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
|
||||
slider.value = prefs.bitrateKbps
|
||||
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
|
||||
StreamingPreferences.height,
|
||||
StreamingPreferences.fps);
|
||||
slider.value = StreamingPreferences.bitrateKbps
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -191,15 +197,14 @@ ScrollView {
|
||||
function createModel() {
|
||||
var fpsListModel = Qt.createQmlObject('import QtQuick 2.0; ListModel {}', parent, '')
|
||||
|
||||
// Get the max supported FPS on this system
|
||||
var max_fps = prefs.getMaximumStreamingFrameRate();
|
||||
var max_fps = SystemProperties.maximumStreamingFrameRate
|
||||
|
||||
// Default entries
|
||||
fpsListModel.append({"text": "30 FPS", "video_fps": "30"})
|
||||
fpsListModel.append({"text": "60 FPS", "video_fps": "60"})
|
||||
|
||||
// Add unsupported FPS values that come before the display max FPS
|
||||
if (prefs.unsupportedFps) {
|
||||
if (StreamingPreferences.unsupportedFps) {
|
||||
if (max_fps > 90) {
|
||||
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
|
||||
}
|
||||
@@ -211,11 +216,20 @@ ScrollView {
|
||||
// Use 64 as the cutoff for adding a separate option to
|
||||
// handle wonky displays that report just over 60 Hz.
|
||||
if (max_fps > 64) {
|
||||
fpsListModel.append({"text": max_fps+" FPS", "video_fps": ""+max_fps})
|
||||
// Mark any FPS value greater than 120 as unsupported
|
||||
if (StreamingPreferences.unsupportedFps && max_fps > 120) {
|
||||
fpsListModel.append({"text": max_fps+" FPS (Unsupported)", "video_fps": ""+max_fps})
|
||||
}
|
||||
else if (max_fps > 120) {
|
||||
fpsListModel.append({"text": "120 FPS", "video_fps": "120"})
|
||||
}
|
||||
else {
|
||||
fpsListModel.append({"text": max_fps+" FPS", "video_fps": ""+max_fps})
|
||||
}
|
||||
}
|
||||
|
||||
// Add unsupported FPS values that come after the display max FPS
|
||||
if (prefs.unsupportedFps) {
|
||||
if (StreamingPreferences.unsupportedFps) {
|
||||
if (max_fps < 90) {
|
||||
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
|
||||
}
|
||||
@@ -230,7 +244,7 @@ ScrollView {
|
||||
function reinitialize() {
|
||||
model = createModel()
|
||||
|
||||
var saved_fps = prefs.fps
|
||||
var saved_fps = StreamingPreferences.fps
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < model.count; i++) {
|
||||
var el_fps = parseInt(model.get(i).video_fps);
|
||||
@@ -257,11 +271,13 @@ ScrollView {
|
||||
var selectedFps = parseInt(model.get(currentIndex).video_fps)
|
||||
|
||||
// Only modify the bitrate if the values actually changed
|
||||
if (prefs.fps !== selectedFps) {
|
||||
prefs.fps = selectedFps
|
||||
if (StreamingPreferences.fps !== selectedFps) {
|
||||
StreamingPreferences.fps = selectedFps
|
||||
|
||||
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
|
||||
slider.value = prefs.bitrateKbps
|
||||
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
|
||||
StreamingPreferences.height,
|
||||
StreamingPreferences.fps);
|
||||
slider.value = StreamingPreferences.bitrateKbps
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -273,23 +289,20 @@ ScrollView {
|
||||
text: qsTr("Video bitrate: ")
|
||||
font.pointSize: 12
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
}
|
||||
|
||||
Label {
|
||||
width: parent.width
|
||||
id: bitrateDesc
|
||||
text: qsTr("Lower bitrate to reduce lag and stuttering. Raise bitrate to increase image quality.")
|
||||
text: qsTr("Lower the bitrate on slower connections. Raise the bitrate to increase image quality.")
|
||||
font.pointSize: 9
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
}
|
||||
|
||||
Slider {
|
||||
id: slider
|
||||
wheelEnabled: true
|
||||
|
||||
value: prefs.bitrateKbps
|
||||
value: StreamingPreferences.bitrateKbps
|
||||
|
||||
stepSize: 500
|
||||
from : 500
|
||||
@@ -300,7 +313,7 @@ ScrollView {
|
||||
|
||||
onValueChanged: {
|
||||
bitrateTitle.text = "Video bitrate: " + (value / 1000.0) + " Mbps"
|
||||
prefs.bitrateKbps = value
|
||||
StreamingPreferences.bitrateKbps = value
|
||||
}
|
||||
}
|
||||
|
||||
@@ -310,13 +323,22 @@ ScrollView {
|
||||
text: qsTr("Display mode")
|
||||
font.pointSize: 12
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
}
|
||||
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var savedWm = prefs.windowMode
|
||||
// Set the recommended option based on the OS
|
||||
for (var i = 0; i < windowModeListModel.count; i++) {
|
||||
var thisWm = windowModeListModel.get(i).val;
|
||||
if (thisWm === StreamingPreferences.recommendedFullScreenMode) {
|
||||
windowModeListModel.get(i).text += " (Recommended)"
|
||||
windowModeListModel.move(i, 0, 1);
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
var savedWm = StreamingPreferences.windowMode
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < windowModeListModel.count; i++) {
|
||||
var thisWm = windowModeListModel.get(i).val;
|
||||
@@ -329,11 +351,12 @@ ScrollView {
|
||||
}
|
||||
|
||||
id: windowModeComboBox
|
||||
hoverEnabled: true
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: windowModeListModel
|
||||
ListElement {
|
||||
text: "Full-screen (Recommended)"
|
||||
text: "Full-screen"
|
||||
val: StreamingPreferences.WM_FULLSCREEN
|
||||
}
|
||||
ListElement {
|
||||
@@ -346,18 +369,45 @@ ScrollView {
|
||||
}
|
||||
}
|
||||
onActivated: {
|
||||
prefs.windowMode = windowModeListModel.get(currentIndex).val
|
||||
StreamingPreferences.windowMode = windowModeListModel.get(currentIndex).val
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Full-screen generally provides the best performance, but borderless windowed may work better with features like macOS Spaces, Alt+Tab, screenshot tools, on-screen overlays, etc."
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: vsyncCheck
|
||||
text: "<font color=\"white\">Enable V-Sync</font>"
|
||||
hoverEnabled: true
|
||||
text: "V-Sync"
|
||||
font.pointSize: 12
|
||||
checked: prefs.enableVsync
|
||||
checked: StreamingPreferences.enableVsync
|
||||
onCheckedChanged: {
|
||||
prefs.enableVsync = checked
|
||||
StreamingPreferences.enableVsync = checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Disabling V-Sync allows sub-frame rendering latency, but it can display visible tearing"
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: framePacingCheck
|
||||
hoverEnabled: true
|
||||
text: "Frame pacing"
|
||||
font.pointSize: 12
|
||||
enabled: StreamingPreferences.enableVsync
|
||||
checked: StreamingPreferences.enableVsync && StreamingPreferences.framePacing
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.framePacing = checked
|
||||
}
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Frame pacing reduces micro-stutter by delaying frames that come in too early"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -380,13 +430,12 @@ ScrollView {
|
||||
text: qsTr("Audio configuration")
|
||||
font.pointSize: 12
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
}
|
||||
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_audio = prefs.audioConfig
|
||||
var saved_audio = StreamingPreferences.audioConfig
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < audioListModel.count; i++) {
|
||||
var el_audio = audioListModel.get(i).val;
|
||||
@@ -413,12 +462,61 @@ ScrollView {
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
prefs.audioConfig = audioListModel.get(currentIndex).val
|
||||
StreamingPreferences.audioConfig = audioListModel.get(currentIndex).val
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
GroupBox {
|
||||
id: uiSettingsGroupBox
|
||||
width: (parent.width - 2 * parent.padding)
|
||||
padding: 12
|
||||
title: "<font color=\"skyblue\">UI Settings</font>"
|
||||
font.pointSize: 12
|
||||
|
||||
Column {
|
||||
anchors.fill: parent
|
||||
spacing: 5
|
||||
|
||||
CheckBox {
|
||||
id: startMaximizedCheck
|
||||
text: "Maximize Moonlight window on startup"
|
||||
font.pointSize: 12
|
||||
checked: !StreamingPreferences.startWindowed
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.startWindowed = !checked
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: connectionWarningsCheck
|
||||
text: "Show connection quality warnings"
|
||||
font.pointSize: 12
|
||||
checked: StreamingPreferences.connectionWarnings
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.connectionWarnings = checked
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
visible: SystemProperties.hasDiscordIntegration
|
||||
id: discordPresenceCheck
|
||||
text: "Discord Rich Presence integration"
|
||||
font.pointSize: 12
|
||||
checked: StreamingPreferences.richPresence
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.richPresence = checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Updates your Discord status to display the name of the game you're streaming."
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Column {
|
||||
@@ -434,28 +532,56 @@ ScrollView {
|
||||
title: "<font color=\"skyblue\">Input Settings</font>"
|
||||
font.pointSize: 12
|
||||
|
||||
Row {
|
||||
Column {
|
||||
anchors.fill: parent
|
||||
spacing: 5
|
||||
|
||||
CheckBox {
|
||||
id: multiControllerCheck
|
||||
text: "<font color=\"white\">Multiple controller support</font>"
|
||||
id: singleControllerCheck
|
||||
text: "Force gamepad #1 always present"
|
||||
font.pointSize: 12
|
||||
checked: prefs.multiController
|
||||
checked: !StreamingPreferences.multiController
|
||||
onCheckedChanged: {
|
||||
prefs.multiController = checked
|
||||
StreamingPreferences.multiController = !checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Forces a single gamepad to always stay connected to the host, even if no gamepads are actually connected to this PC.\n" +
|
||||
"Only enable this option when streaming a game that doesn't support gamepads being connected after startup."
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: mouseAccelerationCheck
|
||||
text: "<font color=\"white\">Enable mouse acceleration</font>"
|
||||
id: rawInputCheck
|
||||
hoverEnabled: true
|
||||
text: "Raw mouse input"
|
||||
font.pointSize: 12
|
||||
checked: prefs.mouseAcceleration
|
||||
checked: !StreamingPreferences.mouseAcceleration
|
||||
onCheckedChanged: {
|
||||
prefs.mouseAcceleration = checked
|
||||
StreamingPreferences.mouseAcceleration = !checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "When checked, mouse input is not accelerated or scaled by the OS before passing to Moonlight"
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: gamepadMouseCheck
|
||||
hoverEnabled: true
|
||||
text: "Gamepad mouse mode support"
|
||||
font.pointSize: 12
|
||||
checked: StreamingPreferences.gamepadMouse
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.gamepadMouse = checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "When enabled, holding the Start button will toggle mouse mode"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -467,29 +593,27 @@ ScrollView {
|
||||
title: "<font color=\"skyblue\">Host Settings</font>"
|
||||
font.pointSize: 12
|
||||
|
||||
Row {
|
||||
Column {
|
||||
anchors.fill: parent
|
||||
spacing: 5
|
||||
|
||||
CheckBox {
|
||||
id: optimizeGameSettingsCheck
|
||||
text: "<font color=\"white\">Optimize game settings</font>"
|
||||
// HACK: Match width of the other checkbox to make the UI not look bad
|
||||
width: multiControllerCheck.width
|
||||
text: "Optimize game settings"
|
||||
font.pointSize: 12
|
||||
checked: prefs.gameOptimizations
|
||||
checked: StreamingPreferences.gameOptimizations
|
||||
onCheckedChanged: {
|
||||
prefs.gameOptimizations = checked
|
||||
StreamingPreferences.gameOptimizations = checked
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: audioPcCheck
|
||||
text: "<font color=\"white\">Play audio on host PC</font>"
|
||||
text: "Play audio on host PC"
|
||||
font.pointSize: 12
|
||||
checked: prefs.playAudioOnHost
|
||||
checked: StreamingPreferences.playAudioOnHost
|
||||
onCheckedChanged: {
|
||||
prefs.playAudioOnHost = checked
|
||||
StreamingPreferences.playAudioOnHost = checked
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -512,13 +636,12 @@ ScrollView {
|
||||
text: qsTr("Video decoder")
|
||||
font.pointSize: 12
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
}
|
||||
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_vds = prefs.videoDecoderSelection
|
||||
var saved_vds = StreamingPreferences.videoDecoderSelection
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < decoderListModel.count; i++) {
|
||||
var el_vds = decoderListModel.get(i).val;
|
||||
@@ -549,7 +672,7 @@ ScrollView {
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
prefs.videoDecoderSelection = decoderListModel.get(currentIndex).val
|
||||
StreamingPreferences.videoDecoderSelection = decoderListModel.get(currentIndex).val
|
||||
}
|
||||
}
|
||||
|
||||
@@ -559,13 +682,12 @@ ScrollView {
|
||||
text: qsTr("Video codec")
|
||||
font.pointSize: 12
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
}
|
||||
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_vcc = prefs.videoCodecConfig
|
||||
var saved_vcc = StreamingPreferences.videoCodecConfig
|
||||
currentIndex = 0
|
||||
for(var i = 0; i < codecListModel.count; i++) {
|
||||
var el_vcc = codecListModel.get(i).val;
|
||||
@@ -603,43 +725,61 @@ ScrollView {
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
prefs.videoCodecConfig = codecListModel.get(currentIndex).val
|
||||
StreamingPreferences.videoCodecConfig = codecListModel.get(currentIndex).val
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: unlockUnsupportedFps
|
||||
text: "<font color=\"white\">Unlock unsupported FPS options</font>"
|
||||
text: "Unlock unsupported FPS options"
|
||||
font.pointSize: 12
|
||||
checked: prefs.unsupportedFps
|
||||
checked: StreamingPreferences.unsupportedFps
|
||||
onCheckedChanged: {
|
||||
prefs.unsupportedFps = checked
|
||||
// This is called on init, so only do the work if we've
|
||||
// actually changed the value.
|
||||
if (StreamingPreferences.unsupportedFps != checked) {
|
||||
StreamingPreferences.unsupportedFps = checked
|
||||
|
||||
// The selectable FPS values depend on whether
|
||||
// this option is enabled or not
|
||||
fpsComboBox.reinitialize()
|
||||
// The selectable FPS values depend on whether
|
||||
// this option is enabled or not
|
||||
fpsComboBox.reinitialize()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: enableMdns
|
||||
text: "<font color=\"white\">Automatically find PCs on the local network (Recommended)</font>"
|
||||
text: "Automatically find PCs on the local network (Recommended)"
|
||||
font.pointSize: 12
|
||||
checked: prefs.enableMdns
|
||||
checked: StreamingPreferences.enableMdns
|
||||
onCheckedChanged: {
|
||||
prefs.enableMdns = checked
|
||||
// This is called on init, so only do the work if we've
|
||||
// actually changed the value.
|
||||
if (StreamingPreferences.enableMdns != checked) {
|
||||
StreamingPreferences.enableMdns = checked
|
||||
|
||||
// We must save the updated preference to ensure
|
||||
// ComputerManager can observe the change internally.
|
||||
prefs.save()
|
||||
// We must save the updated preference to ensure
|
||||
// ComputerManager can observe the change internally.
|
||||
StreamingPreferences.save()
|
||||
|
||||
// Restart polling so the mDNS change takes effect
|
||||
if (window.pollingActive) {
|
||||
ComputerManager.stopPollingAsync()
|
||||
ComputerManager.startPolling()
|
||||
// Restart polling so the mDNS change takes effect
|
||||
if (window.pollingActive) {
|
||||
ComputerManager.stopPollingAsync()
|
||||
ComputerManager.startPolling()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: quitAppAfter
|
||||
text: "Quit app after quitting session"
|
||||
font.pointSize: 12
|
||||
checked: StreamingPreferences.quitAppAfter
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.quitAppAfter = checked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
@@ -12,13 +11,6 @@ Item {
|
||||
property string stageText : "Starting " + appName + "..."
|
||||
property bool quitAfter : false
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
function stageStarting(stage)
|
||||
{
|
||||
// Update the spinner text
|
||||
@@ -27,8 +19,8 @@ Item {
|
||||
|
||||
function stageFailed(stage, errorCode)
|
||||
{
|
||||
errorDialog.text = "Starting " + stage + " failed: Error " + errorCode
|
||||
errorDialog.open()
|
||||
// Display the error dialog after Session::exec() returns
|
||||
streamSegueErrorDialog.text = "Starting " + stage + " failed: Error " + errorCode
|
||||
}
|
||||
|
||||
function connectionStarted()
|
||||
@@ -37,6 +29,7 @@ Item {
|
||||
// see them briefly when we pop off the StackView
|
||||
stageSpinner.visible = false
|
||||
stageLabel.visible = false
|
||||
hintText.visible = false
|
||||
|
||||
// Hide the window now that streaming has begun
|
||||
window.visible = false
|
||||
@@ -45,7 +38,7 @@ Item {
|
||||
function displayLaunchError(text)
|
||||
{
|
||||
// Display the error dialog after Session::exec() returns
|
||||
errorDialog.text = text
|
||||
streamSegueErrorDialog.text = text
|
||||
}
|
||||
|
||||
function displayLaunchWarning(text)
|
||||
@@ -53,64 +46,102 @@ Item {
|
||||
// This toast appears for 3 seconds, just shorter than how long
|
||||
// Session will wait for it to be displayed. This gives it time
|
||||
// to transition to invisible before continuing.
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.3; ToolTip {}', parent, '')
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
|
||||
toast.text = text
|
||||
toast.timeout = 3000
|
||||
toast.visible = true
|
||||
}
|
||||
|
||||
// It's important that we don't call enable() here
|
||||
// or it may interfere with the Session instance
|
||||
// getting notified of initial connected gamepads.
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
function quitStarting()
|
||||
{
|
||||
// Avoid the push transition animation
|
||||
var component = Qt.createComponent("QuitSegue.qml")
|
||||
stackView.replace(stackView.currentItem, component.createObject(stackView, {"appName": appName}), StackView.Immediate)
|
||||
|
||||
// Show the Qt window again to show quit segue
|
||||
window.visible = true
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
// Hide the toolbar before we start loading
|
||||
toolBar.visible = false
|
||||
function sessionFinished()
|
||||
{
|
||||
// Enable GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
|
||||
if (quitAfter) {
|
||||
if (streamSegueErrorDialog.text) {
|
||||
// Quit when the error dialog is acknowledged
|
||||
streamSegueErrorDialog.quitAfter = quitAfter
|
||||
streamSegueErrorDialog.open()
|
||||
}
|
||||
else {
|
||||
// Quit immediately
|
||||
Qt.quit()
|
||||
}
|
||||
} else {
|
||||
// Exit this view
|
||||
stackView.pop()
|
||||
|
||||
// Show the Qt window again after streaming
|
||||
window.visible = true
|
||||
|
||||
// Display any launch errors. We do this after
|
||||
// the Qt UI is visible again to prevent losing
|
||||
// focus on the dialog which would impact gamepad
|
||||
// users.
|
||||
if (streamSegueErrorDialog.text) {
|
||||
streamSegueErrorDialog.quitAfter = quitAfter
|
||||
streamSegueErrorDialog.open()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
StackView.onDeactivating: {
|
||||
// Show the toolbar again when popped off the stack
|
||||
toolBar.visible = true
|
||||
|
||||
// Enable GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
}
|
||||
|
||||
StackView.onActivated: {
|
||||
// Hide the toolbar before we start loading
|
||||
toolBar.visible = false
|
||||
|
||||
// Hook up our signals
|
||||
session.stageStarting.connect(stageStarting)
|
||||
session.stageFailed.connect(stageFailed)
|
||||
session.connectionStarted.connect(connectionStarted)
|
||||
session.displayLaunchError.connect(displayLaunchError)
|
||||
session.displayLaunchWarning.connect(displayLaunchWarning)
|
||||
session.quitStarting.connect(quitStarting)
|
||||
session.sessionFinished.connect(sessionFinished)
|
||||
|
||||
// Kick off the stream
|
||||
streamLoader.active = true
|
||||
}
|
||||
|
||||
Loader {
|
||||
id: streamLoader
|
||||
active: false
|
||||
asynchronous: true
|
||||
|
||||
onLoaded: {
|
||||
// Set the hint text. We do this here rather than
|
||||
// in the hintText control itself to synchronize
|
||||
// with Session.exec() which requires no concurrent
|
||||
// gamepad usage.
|
||||
hintText.text = gamepadKeyNav.getConnectedGamepads() > 0 ?
|
||||
hintText.text = SdlGamepadKeyNavigation.getConnectedGamepads() > 0 ?
|
||||
"Tip: Press Start+Select+L1+R1 to disconnect your session" :
|
||||
"Tip: Press Ctrl+Alt+Shift+Q to disconnect your session"
|
||||
|
||||
// Hook up our signals
|
||||
session.stageStarting.connect(stageStarting)
|
||||
session.stageFailed.connect(stageFailed)
|
||||
session.connectionStarted.connect(connectionStarted)
|
||||
session.displayLaunchError.connect(displayLaunchError)
|
||||
session.displayLaunchWarning.connect(displayLaunchWarning)
|
||||
// Stop GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.disable()
|
||||
|
||||
// Run the streaming session to completion
|
||||
session.exec(Screen.virtualX, Screen.virtualY)
|
||||
|
||||
if (quitAfter) {
|
||||
Qt.quit()
|
||||
} else {
|
||||
// Show the Qt window again after streaming
|
||||
window.visible = true
|
||||
|
||||
// Exit this view
|
||||
stackView.pop()
|
||||
|
||||
// Display any launch errors. We do this after
|
||||
// the Qt UI is visible again to prevent losing
|
||||
// focus on the dialog which would impact gamepad
|
||||
// users.
|
||||
if (errorDialog.text) {
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Show the toolbar again when we become hidden
|
||||
toolBar.visible = true
|
||||
}
|
||||
|
||||
sourceComponent: Item {}
|
||||
}
|
||||
|
||||
Row {
|
||||
@@ -129,7 +160,6 @@ Item {
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,16 +172,5 @@ Item {
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,18 +22,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
if (index.row() == m_Computers.count()) {
|
||||
// We insert a synthetic item at the end for the Add PC option
|
||||
switch (role) {
|
||||
case NameRole:
|
||||
return "Add PC";
|
||||
case AddPcRole:
|
||||
return true;
|
||||
default:
|
||||
return QVariant();
|
||||
}
|
||||
}
|
||||
|
||||
Q_ASSERT(index.row() < m_Computers.count());
|
||||
|
||||
NvComputer* computer = m_Computers[index.row()];
|
||||
@@ -50,8 +38,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
|
||||
return computer->currentGameId != 0;
|
||||
case WakeableRole:
|
||||
return !computer->macAddress.isEmpty();
|
||||
case AddPcRole:
|
||||
return false;
|
||||
case StatusUnknownRole:
|
||||
return computer->state == NvComputer::CS_UNKNOWN;
|
||||
default:
|
||||
@@ -67,8 +53,7 @@ int ComputerModel::rowCount(const QModelIndex& parent) const
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Add PC placeholder counts as 1
|
||||
return m_Computers.count() + 1;
|
||||
return m_Computers.count();
|
||||
}
|
||||
|
||||
QHash<int, QByteArray> ComputerModel::roleNames() const
|
||||
@@ -79,7 +64,6 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
|
||||
names[OnlineRole] = "online";
|
||||
names[PairedRole] = "paired";
|
||||
names[BusyRole] = "busy";
|
||||
names[AddPcRole] = "addPc";
|
||||
names[WakeableRole] = "wakeable";
|
||||
names[StatusUnknownRole] = "statusUnknown";
|
||||
|
||||
|
||||
@@ -14,8 +14,7 @@ class ComputerModel : public QAbstractListModel
|
||||
PairedRole,
|
||||
BusyRole,
|
||||
WakeableRole,
|
||||
StatusUnknownRole,
|
||||
AddPcRole
|
||||
StatusUnknownRole
|
||||
};
|
||||
|
||||
public:
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Layouts 1.3
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import QtQuick.Controls.Material 2.1
|
||||
|
||||
import ComputerManager 1.0
|
||||
import AutoUpdateChecker 1.0
|
||||
import StreamingPreferences 1.0
|
||||
import SystemProperties 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
ApplicationWindow {
|
||||
property bool pollingActive: false
|
||||
@@ -18,18 +17,7 @@ ApplicationWindow {
|
||||
width: 1280
|
||||
height: 600
|
||||
|
||||
// Maximize the window by default when the stream is configured
|
||||
// for full-screen or borderless windowed. This is ideal for TV
|
||||
// setups where the user doesn't want a tiny window in the middle
|
||||
// of their screen when starting Moonlight.
|
||||
visibility: prefs.windowMode != StreamingPreferences.WM_WINDOWED ? "Maximized" : "Windowed"
|
||||
|
||||
Material.theme: Material.Dark
|
||||
Material.accent: Material.Purple
|
||||
|
||||
StreamingPreferences {
|
||||
id: prefs
|
||||
}
|
||||
visibility: StreamingPreferences.startWindowed ? "Windowed" : "Maximized"
|
||||
|
||||
StackView {
|
||||
id: stackView
|
||||
@@ -141,23 +129,27 @@ ApplicationWindow {
|
||||
// Doing it earlier can lead to the dialog appearing behind
|
||||
// the window or otherwise without input focus.
|
||||
if (!initialized) {
|
||||
if (prefs.isRunningWayland()) {
|
||||
waylandDialog.open()
|
||||
}
|
||||
else if (prefs.isWow64()) {
|
||||
// Set initialized before calling anything else, because
|
||||
// pumping the event loop can cause us to get another
|
||||
// onAfterRendering call and potentially reenter this code.
|
||||
initialized = true;
|
||||
|
||||
if (SystemProperties.isWow64) {
|
||||
wow64Dialog.open()
|
||||
}
|
||||
else if (!prefs.hasAnyHardwareAcceleration()) {
|
||||
noHwDecoderDialog.open()
|
||||
else if (!SystemProperties.hasHardwareAcceleration) {
|
||||
if (SystemProperties.isRunningXWayland) {
|
||||
xWaylandDialog.open()
|
||||
}
|
||||
else {
|
||||
noHwDecoderDialog.open()
|
||||
}
|
||||
}
|
||||
|
||||
var unmappedGamepads = prefs.getUnmappedGamepads()
|
||||
if (unmappedGamepads) {
|
||||
unmappedGamepadDialog.unmappedGamepads = unmappedGamepads
|
||||
if (SystemProperties.unmappedGamepads) {
|
||||
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
|
||||
unmappedGamepadDialog.open()
|
||||
}
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -179,28 +171,21 @@ ApplicationWindow {
|
||||
|
||||
header: ToolBar {
|
||||
id: toolBar
|
||||
height: 60
|
||||
anchors.topMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
|
||||
RowLayout {
|
||||
spacing: 20
|
||||
anchors.leftMargin: 10
|
||||
anchors.rightMargin: 10
|
||||
anchors.fill: parent
|
||||
|
||||
NavigableToolButton {
|
||||
// Only make the button visible if the user has navigated somewhere.
|
||||
visible: stackView.depth > 1
|
||||
|
||||
// FIXME: We're using an Image here rather than icon.source because
|
||||
// icons don't work on Qt 5.9 LTS.
|
||||
Image {
|
||||
source: "qrc:/res/arrow_left.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
// The icon should be square so use the height as the width too
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/arrow_left.svg"
|
||||
|
||||
onClicked: stackView.pop()
|
||||
|
||||
@@ -220,32 +205,55 @@ ApplicationWindow {
|
||||
}
|
||||
|
||||
NavigableToolButton {
|
||||
property string browserUrl: ""
|
||||
id: addPcButton
|
||||
visible: stackView.currentItem.objectName === "Computers"
|
||||
|
||||
id: updateButton
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/update.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/ic_add_to_queue_white_48px.svg"
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Update available for Moonlight"
|
||||
ToolTip.text: "Add PC manually" + (newPcShortcut.nativeText ? (" ("+newPcShortcut.nativeText+")") : "")
|
||||
|
||||
Shortcut {
|
||||
id: newPcShortcut
|
||||
sequence: StandardKey.New
|
||||
onActivated: addPcButton.clicked()
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
addPcDialog.open()
|
||||
}
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
NavigableToolButton {
|
||||
property string browserUrl: ""
|
||||
|
||||
id: updateButton
|
||||
|
||||
iconSource: "qrc:/res/update.svg"
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered || visible
|
||||
|
||||
// Invisible until we get a callback notifying us that
|
||||
// an update is available
|
||||
visible: false
|
||||
|
||||
onClicked: Qt.openUrlExternally(browserUrl);
|
||||
onClicked: {
|
||||
if (SystemProperties.hasBrowser) {
|
||||
Qt.openUrlExternally(browserUrl);
|
||||
}
|
||||
}
|
||||
|
||||
function updateAvailable(url)
|
||||
function updateAvailable(version, url)
|
||||
{
|
||||
ToolTip.text = "Update available for Moonlight: Version " + version
|
||||
updateButton.browserUrl = url
|
||||
updateButton.visible = true
|
||||
}
|
||||
@@ -262,15 +270,9 @@ ApplicationWindow {
|
||||
|
||||
NavigableToolButton {
|
||||
id: helpButton
|
||||
visible: SystemProperties.hasBrowser
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/question_mark.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/question_mark.svg"
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
@@ -300,14 +302,7 @@ ApplicationWindow {
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Gamepad Mapper"
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/ic_videogame_asset_white_48px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/ic_videogame_asset_white_48px.svg"
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping")
|
||||
|
||||
@@ -319,14 +314,7 @@ ApplicationWindow {
|
||||
NavigableToolButton {
|
||||
id: settingsButton
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/settings.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/settings.svg"
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "Settings")
|
||||
|
||||
@@ -348,67 +336,104 @@ ApplicationWindow {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: noHwDecoderDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
|
||||
"Your streaming performance may be severely degraded in this configuration. " +
|
||||
"Click the Help button for more information on solving this problem."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
||||
}
|
||||
"Your streaming performance may be severely degraded in this configuration."
|
||||
helpText: "Click the Help button for more information on solving this problem."
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: waylandDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "Moonlight does not support hardware acceleration on Wayland. Continuing on Wayland may result in poor streaming performance. " +
|
||||
"Please switch to an X session for optimal performance."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
||||
}
|
||||
ErrorMessageDialog {
|
||||
id: xWaylandDialog
|
||||
text: "Hardware acceleration doesn't work on XWayland. Continuing on XWayland may result in poor streaming performance. " +
|
||||
"Try running with QT_QPA_PLATFORM=wayland or switch to X11."
|
||||
helpText: "Click the Help button for more information."
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: wow64Dialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Cancel
|
||||
standardButtons: Dialog.Ok | Dialog.Cancel
|
||||
text: "This PC is running a 64-bit version of Windows. Please download the x64 version of Moonlight for the best streaming performance."
|
||||
onAccepted: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-qt/releases");
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: unmappedGamepadDialog
|
||||
property string unmappedGamepads : ""
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "Moonlight detected gamepads without a proper mapping. " +
|
||||
"The following gamepads will not function until this is resolved: " + unmappedGamepads + "\n\n" +
|
||||
"Click the Help button for information on how to map your gamepads."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping");
|
||||
}
|
||||
text: "Moonlight detected gamepads without a mapping:\n" + unmappedGamepads
|
||||
helpTextSeparator: "\n\n"
|
||||
helpText: "Click the Help button for information on how to map your gamepads."
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping"
|
||||
}
|
||||
|
||||
// This dialog appears when quitting via keyboard or gamepad button
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: quitConfirmationDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
text: "Are you sure you want to quit?"
|
||||
|
||||
onYes: Qt.quit()
|
||||
|
||||
// For keyboard/gamepad navigation
|
||||
onAccepted: Qt.quit()
|
||||
}
|
||||
|
||||
// HACK: This belongs in StreamSegue but keeping a dialog around after the parent
|
||||
// dies can trigger bugs in Qt 5.12 that cause the app to crash. For now, we will
|
||||
// host this dialog in a QML component that is never destroyed.
|
||||
//
|
||||
// To repro: Start a stream, cut the network connection to trigger the "Connection
|
||||
// terminated" dialog, wait until the app grid times out back to the PC grid, then
|
||||
// try to dismiss the dialog.
|
||||
ErrorMessageDialog {
|
||||
id: streamSegueErrorDialog
|
||||
|
||||
property bool quitAfter: false
|
||||
|
||||
onClosed: {
|
||||
if (quitAfter) {
|
||||
Qt.quit()
|
||||
}
|
||||
|
||||
// StreamSegue assumes its dialog will be re-created each time we
|
||||
// start streaming, so fake it by wiping out the text each time.
|
||||
text = ""
|
||||
}
|
||||
}
|
||||
|
||||
NavigableDialog {
|
||||
id: addPcDialog
|
||||
property string label: "Enter the IP address of your GameStream PC:"
|
||||
|
||||
standardButtons: Dialog.Ok | Dialog.Cancel
|
||||
|
||||
onOpened: {
|
||||
// Force keyboard focus on the textbox so keyboard navigation works
|
||||
editText.forceActiveFocus()
|
||||
}
|
||||
|
||||
onAccepted: {
|
||||
if (editText.text) {
|
||||
ComputerManager.addNewHost(editText.text, false)
|
||||
}
|
||||
}
|
||||
|
||||
ColumnLayout {
|
||||
Label {
|
||||
text: addPcDialog.label
|
||||
font.bold: true
|
||||
}
|
||||
|
||||
TextField {
|
||||
id: editText
|
||||
Layout.fillWidth: true
|
||||
focus: true
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
addPcDialog.accept()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
SdlGamepadKeyNavigation::SdlGamepadKeyNavigation()
|
||||
: m_Enabled(false),
|
||||
m_SettingsMode(false),
|
||||
m_UiNavMode(false),
|
||||
m_LastAxisNavigationEventTime(0)
|
||||
{
|
||||
m_PollingTimer = new QTimer(this);
|
||||
@@ -91,6 +91,12 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_QUIT:
|
||||
// SDL may send us a quit event since we initialize
|
||||
// the video subsystem on startup. If we get one,
|
||||
// forward it on for Qt to take care of.
|
||||
QCoreApplication::instance()->quit();
|
||||
break;
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
{
|
||||
@@ -100,7 +106,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
|
||||
switch (event.cbutton.button) {
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
// Back-tab
|
||||
sendKey(type, Qt::Key_Tab, Qt::ShiftModifier);
|
||||
}
|
||||
@@ -109,7 +115,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
sendKey(type, Qt::Key_Tab);
|
||||
}
|
||||
else {
|
||||
@@ -118,24 +124,12 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
sendKey(type, Qt::Key_Left);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(type, Qt::Key_Up);
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
sendKey(type, Qt::Key_Right);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(type, Qt::Key_Down);
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
sendKey(type, Qt::Key_Space);
|
||||
}
|
||||
else {
|
||||
@@ -177,7 +171,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
// Do nothing
|
||||
}
|
||||
else if (leftY < -30000) {
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
// Back-tab
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Tab, Qt::ShiftModifier);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Tab, Qt::ShiftModifier);
|
||||
@@ -190,7 +184,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
else if (leftY > 30000) {
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Tab);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Tab);
|
||||
}
|
||||
@@ -204,27 +198,11 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
else if (leftX < -30000) {
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Left);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Left);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Up);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Up);
|
||||
}
|
||||
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
else if (leftX > 30000) {
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Right);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Right);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Down);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Down);
|
||||
}
|
||||
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
}
|
||||
@@ -240,19 +218,14 @@ void SdlGamepadKeyNavigation::sendKey(QEvent::Type type, Qt::Key key, Qt::Keyboa
|
||||
}
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::setSettingsMode(bool settingsMode)
|
||||
void SdlGamepadKeyNavigation::setUiNavMode(bool uiNavMode)
|
||||
{
|
||||
m_SettingsMode = settingsMode;
|
||||
m_UiNavMode = uiNavMode;
|
||||
}
|
||||
|
||||
int SdlGamepadKeyNavigation::getConnectedGamepads()
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
|
||||
SDL_GetError());
|
||||
return 0;
|
||||
}
|
||||
Q_ASSERT(m_Enabled);
|
||||
|
||||
int count = 0;
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
@@ -261,6 +234,5 @@ int SdlGamepadKeyNavigation::getConnectedGamepads()
|
||||
}
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
return count;
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ public:
|
||||
|
||||
Q_INVOKABLE void disable();
|
||||
|
||||
Q_INVOKABLE void setSettingsMode(bool settingsMode);
|
||||
Q_INVOKABLE void setUiNavMode(bool settingsMode);
|
||||
|
||||
Q_INVOKABLE int getConnectedGamepads();
|
||||
|
||||
@@ -32,6 +32,6 @@ private:
|
||||
QTimer* m_PollingTimer;
|
||||
QList<SDL_GameController*> m_Gamepads;
|
||||
bool m_Enabled;
|
||||
bool m_SettingsMode;
|
||||
bool m_UiNavMode;
|
||||
Uint32 m_LastAxisNavigationEventTime;
|
||||
};
|
||||
|
||||
@@ -5,6 +5,11 @@
|
||||
#include <QQuickStyle>
|
||||
#include <QMutex>
|
||||
#include <QtDebug>
|
||||
#include <QNetworkProxyFactory>
|
||||
#include <QPalette>
|
||||
#include <QFont>
|
||||
#include <QCursor>
|
||||
#include <QElapsedTimer>
|
||||
|
||||
// Don't let SDL hook our main function, since Qt is already
|
||||
// doing the same thing. This needs to be before any headers
|
||||
@@ -20,12 +25,14 @@
|
||||
#include "antihookingprotection.h"
|
||||
#endif
|
||||
|
||||
#include "cli/quitstream.h"
|
||||
#include "cli/startstream.h"
|
||||
#include "cli/commandlineparser.h"
|
||||
#include "path.h"
|
||||
#include "gui/computermodel.h"
|
||||
#include "gui/appmodel.h"
|
||||
#include "backend/autoupdatechecker.h"
|
||||
#include "backend/systemproperties.h"
|
||||
#include "streaming/session.h"
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "gui/sdlgamepadkeynavigation.h"
|
||||
@@ -46,7 +53,7 @@
|
||||
#endif
|
||||
|
||||
#ifdef USE_CUSTOM_LOGGER
|
||||
static QTime s_LoggerTime;
|
||||
static QElapsedTimer s_LoggerTime;
|
||||
static QTextStream s_LoggerStream(stdout);
|
||||
static QMutex s_LoggerLock;
|
||||
#ifdef LOG_TO_FILE
|
||||
@@ -221,6 +228,11 @@ LONG WINAPI UnhandledExceptionHandler(struct _EXCEPTION_POINTERS *ExceptionInfo)
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
SDL_SetMainReady();
|
||||
|
||||
// Set the app version for the QCommandLineParser's showVersion() command
|
||||
QCoreApplication::setApplicationVersion(VERSION_STR);
|
||||
|
||||
// Set these here to allow us to use the default QSettings constructor.
|
||||
// These also ensure that our cache directory is named correctly. As such,
|
||||
// it is critical that these be called before Path::initialize().
|
||||
@@ -273,11 +285,17 @@ int main(int argc, char *argv[])
|
||||
AntiHookingDummyImport();
|
||||
#endif
|
||||
|
||||
// Enable High DPI support
|
||||
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
|
||||
// Enable fractional High DPI scaling on Qt 5.14 and later
|
||||
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
|
||||
#endif
|
||||
|
||||
// This avoids using the default keychain for SSL, which may cause
|
||||
// password prompts on macOS.
|
||||
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", QByteArray("1"));
|
||||
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", "1");
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
if (!qEnvironmentVariableIsSet("QT_OPENGL")) {
|
||||
@@ -288,18 +306,104 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
#endif
|
||||
|
||||
// We don't want system proxies to apply to us
|
||||
QNetworkProxyFactory::setUseSystemConfiguration(false);
|
||||
|
||||
// Clear any default application proxy
|
||||
QNetworkProxy noProxy(QNetworkProxy::NoProxy);
|
||||
QNetworkProxy::setApplicationProxy(noProxy);
|
||||
|
||||
// Register custom metatypes for use in signals
|
||||
qRegisterMetaType<NvApp>("NvApp");
|
||||
|
||||
SDL_version compileVersion;
|
||||
SDL_VERSION(&compileVersion);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Compiled with SDL %d.%d.%d",
|
||||
compileVersion.major, compileVersion.minor, compileVersion.patch);
|
||||
|
||||
SDL_version runtimeVersion;
|
||||
SDL_GetVersion(&runtimeVersion);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Running with SDL %d.%d.%d",
|
||||
runtimeVersion.major, runtimeVersion.minor, runtimeVersion.patch);
|
||||
|
||||
// Allow the display to sleep by default. We will manually use SDL_DisableScreenSaver()
|
||||
// and SDL_EnableScreenSaver() when appropriate. This hint must be set before
|
||||
// initializing the SDL video subsystem to have any effect.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_TIMER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_TIMER) failed: %s",
|
||||
SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
#ifdef STEAM_LINK
|
||||
// Steam Link requires that we initialize video before creating our
|
||||
// QGuiApplication in order to configure the framebuffer correctly.
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Use atexit() to ensure SDL_Quit() is called. This avoids
|
||||
// racing with object destruction where SDL may be used.
|
||||
atexit(SDL_Quit);
|
||||
|
||||
// Avoid the default behavior of changing the timer resolution to 1 ms.
|
||||
// We don't want this all the time that Moonlight is open. We will set
|
||||
// it manually when we start streaming.
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
||||
|
||||
// Disable minimize on focus loss by default. Users seem to want this off by default.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
||||
|
||||
#ifdef QT_DEBUG
|
||||
// Allow thread naming using exceptions on debug builds. SDL doesn't use SEH
|
||||
// when throwing the exceptions, so we don't enable it for release builds out
|
||||
// of caution.
|
||||
SDL_SetHint(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "0");
|
||||
#endif
|
||||
|
||||
QGuiApplication app(argc, argv);
|
||||
|
||||
// After the QGuiApplication is created, the platform stuff will be initialized
|
||||
// and we can set the SDL video driver to match Qt.
|
||||
if (qgetenv("XDG_SESSION_TYPE") == "wayland" && QGuiApplication::platformName() == "xcb") {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected XWayland. This will probably break hardware decoding! Try running with QT_QPA_PLATFORM=wayland or switch to X11.");
|
||||
}
|
||||
else if (QGuiApplication::platformName().startsWith("wayland")) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Detected Wayland. Performance may be worse than X11.");
|
||||
qputenv("SDL_VIDEODRIVER", "wayland");
|
||||
}
|
||||
|
||||
#ifdef STEAM_LINK
|
||||
// Qt 5.9 from the Steam Link SDK is not able to load any fonts
|
||||
// since the Steam Link doesn't include any of the ones it looks
|
||||
// for. We know it has NotoSans so we will explicitly ask for that.
|
||||
if (app.font().family().isEmpty()) {
|
||||
qWarning() << "SL HACK: No default font - using NotoSans";
|
||||
|
||||
QFont fon("NotoSans");
|
||||
app.setFont(fon);
|
||||
}
|
||||
|
||||
// Move the mouse to the bottom right so it's invisible when using
|
||||
// gamepad-only navigation.
|
||||
QCursor().setPos(0xFFFF, 0xFFFF);
|
||||
#endif
|
||||
|
||||
app.setWindowIcon(QIcon(":/res/moonlight.svg"));
|
||||
|
||||
// Register our C++ types for QML
|
||||
qmlRegisterType<ComputerModel>("ComputerModel", 1, 0, "ComputerModel");
|
||||
qmlRegisterType<AppModel>("AppModel", 1, 0, "AppModel");
|
||||
qmlRegisterType<StreamingPreferences>("StreamingPreferences", 1, 0, "StreamingPreferences");
|
||||
qmlRegisterType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0, "SdlGamepadKeyNavigation");
|
||||
qmlRegisterUncreatableType<Session>("Session", 1, 0, "Session", "Session cannot be created from QML");
|
||||
qmlRegisterSingletonType<ComputerManager>("ComputerManager", 1, 0,
|
||||
"ComputerManager",
|
||||
@@ -311,8 +415,45 @@ int main(int argc, char *argv[])
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new AutoUpdateChecker();
|
||||
});
|
||||
qmlRegisterSingletonType<SystemProperties>("SystemProperties", 1, 0,
|
||||
"SystemProperties",
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new SystemProperties();
|
||||
});
|
||||
qmlRegisterSingletonType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0,
|
||||
"SdlGamepadKeyNavigation",
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new SdlGamepadKeyNavigation();
|
||||
});
|
||||
qmlRegisterSingletonType<StreamingPreferences>("StreamingPreferences", 1, 0,
|
||||
"StreamingPreferences",
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new StreamingPreferences();
|
||||
});
|
||||
|
||||
QQuickStyle::setStyle("Material");
|
||||
#ifndef Q_OS_WINRT
|
||||
// Use the dense material dark theme by default
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
|
||||
qputenv("QT_QUICK_CONTROLS_STYLE", "Material");
|
||||
}
|
||||
#else
|
||||
// Use universal dark on WinRT
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
|
||||
qputenv("QT_QUICK_CONTROLS_STYLE", "Universal");
|
||||
}
|
||||
#endif
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_THEME")) {
|
||||
qputenv("QT_QUICK_CONTROLS_MATERIAL_THEME", "Dark");
|
||||
}
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_ACCENT")) {
|
||||
qputenv("QT_QUICK_CONTROLS_MATERIAL_ACCENT", "Purple");
|
||||
}
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_VARIANT")) {
|
||||
qputenv("QT_QUICK_CONTROLS_MATERIAL_VARIANT", "Dense");
|
||||
}
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_UNIVERSAL_THEME")) {
|
||||
qputenv("QT_QUICK_CONTROLS_UNIVERSAL_THEME", "Dark");
|
||||
}
|
||||
|
||||
QQmlApplicationEngine engine;
|
||||
QString initialView;
|
||||
@@ -320,11 +461,11 @@ int main(int argc, char *argv[])
|
||||
GlobalCommandLineParser parser;
|
||||
switch (parser.parse(app.arguments())) {
|
||||
case GlobalCommandLineParser::NormalStartRequested:
|
||||
initialView = "PcView.qml";
|
||||
initialView = "qrc:/gui/PcView.qml";
|
||||
break;
|
||||
case GlobalCommandLineParser::StreamRequested:
|
||||
{
|
||||
initialView = "CliStartStreamSegue.qml";
|
||||
initialView = "qrc:/gui/CliStartStreamSegue.qml";
|
||||
StreamingPreferences* preferences = new StreamingPreferences(&app);
|
||||
StreamCommandLineParser streamParser;
|
||||
streamParser.parse(app.arguments(), preferences);
|
||||
@@ -334,6 +475,15 @@ int main(int argc, char *argv[])
|
||||
engine.rootContext()->setContextProperty("launcher", launcher);
|
||||
break;
|
||||
}
|
||||
case GlobalCommandLineParser::QuitRequested:
|
||||
{
|
||||
initialView = "qrc:/gui/CliQuitStreamSegue.qml";
|
||||
QuitCommandLineParser quitParser;
|
||||
quitParser.parse(app.arguments());
|
||||
auto launcher = new CliQuitStream::Launcher(quitParser.getHost(), &app);
|
||||
engine.rootContext()->setContextProperty("launcher", launcher);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
engine.rootContext()->setContextProperty("initialView", initialView);
|
||||
@@ -343,23 +493,11 @@ int main(int argc, char *argv[])
|
||||
if (engine.rootObjects().isEmpty())
|
||||
return -1;
|
||||
|
||||
SDL_SetMainReady();
|
||||
if (SDL_Init(0) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_Init() failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
// Use atexit() to ensure SDL_Quit() is called. This avoids
|
||||
// racing with object destruction where SDL may be used.
|
||||
atexit(SDL_Quit);
|
||||
|
||||
// Avoid the default behavior of changing the timer resolution to 1 ms.
|
||||
// We don't want this all the time that Moonlight is open. We will set
|
||||
// it manually when we start streaming.
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
||||
|
||||
int err = app.exec();
|
||||
|
||||
// Give worker tasks time to properly exit. Fixes PendingQuitTask
|
||||
// sometimes freezing and blocking process exit.
|
||||
QThreadPool::globalInstance()->waitForDone(30000);
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 345 KiB After Width: | Height: | Size: 328 KiB |
|
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 2.6 KiB |
@@ -8,7 +8,6 @@
|
||||
|
||||
QString Path::s_LogDir;
|
||||
QString Path::s_BoxArtCacheDir;
|
||||
const QString Path::k_GameControllerMappingFile("gamecontrollerdb.txt");
|
||||
|
||||
QString Path::getLogDir()
|
||||
{
|
||||
@@ -22,40 +21,42 @@ QString Path::getBoxArtCacheDir()
|
||||
return s_BoxArtCacheDir;
|
||||
}
|
||||
|
||||
QString Path::getGamepadMappingFile()
|
||||
QByteArray Path::readDataFile(QString fileName)
|
||||
{
|
||||
QFile dataFile(getDataFilePath(fileName));
|
||||
dataFile.open(QIODevice::ReadOnly);
|
||||
return dataFile.readAll();
|
||||
}
|
||||
|
||||
QString Path::getDataFilePath(QString fileName)
|
||||
{
|
||||
QString candidatePath;
|
||||
|
||||
// Check the current directory first
|
||||
candidatePath = QDir(QDir::currentPath()).absoluteFilePath(k_GameControllerMappingFile);
|
||||
candidatePath = QDir(QDir::currentPath()).absoluteFilePath(fileName);
|
||||
if (QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Now check the data directories (for Linux, in particular)
|
||||
candidatePath = QStandardPaths::locate(QStandardPaths::DataLocation, k_GameControllerMappingFile);
|
||||
candidatePath = QStandardPaths::locate(QStandardPaths::DataLocation, fileName);
|
||||
if (!candidatePath.isEmpty() && QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Now try the directory of our app installation (for Windows, if current dir doesn't find it)
|
||||
candidatePath = QDir(QCoreApplication::applicationDirPath()).absoluteFilePath(k_GameControllerMappingFile);
|
||||
candidatePath = QDir(QCoreApplication::applicationDirPath()).absoluteFilePath(fileName);
|
||||
if (QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Now try the Resources folder in our app bundle for macOS
|
||||
QDir dir = QDir(QCoreApplication::applicationDirPath());
|
||||
dir.cdUp();
|
||||
dir.cd("Resources");
|
||||
dir.filePath(k_GameControllerMappingFile);
|
||||
candidatePath = dir.absoluteFilePath(k_GameControllerMappingFile);
|
||||
if (QFile::exists(candidatePath)) {
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Couldn't find it
|
||||
return QString();
|
||||
// Return the QRC embedded copy
|
||||
candidatePath = ":/data/" + fileName;
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return QString(candidatePath);
|
||||
}
|
||||
|
||||
void Path::initialize(bool portable)
|
||||
|
||||
@@ -9,12 +9,14 @@ public:
|
||||
|
||||
static QString getBoxArtCacheDir();
|
||||
|
||||
static QString getGamepadMappingFile();
|
||||
static QByteArray readDataFile(QString fileName);
|
||||
|
||||
// Only safe to use directly for Qt classes
|
||||
static QString getDataFilePath(QString fileName);
|
||||
|
||||
static void initialize(bool portable);
|
||||
|
||||
private:
|
||||
static QString s_LogDir;
|
||||
static QString s_BoxArtCacheDir;
|
||||
static const QString k_GameControllerMappingFile;
|
||||
};
|
||||
|
||||
@@ -10,7 +10,13 @@
|
||||
<file>gui/NavigableToolButton.qml</file>
|
||||
<file>gui/NavigableItemDelegate.qml</file>
|
||||
<file>gui/NavigableMenuItem.qml</file>
|
||||
<file>gui/CliQuitStreamSegue.qml</file>
|
||||
<file>gui/CliStartStreamSegue.qml</file>
|
||||
<file>gui/AutoResizingComboBox.qml</file>
|
||||
<file>gui/NavigableMenu.qml</file>
|
||||
<file>gui/ErrorMessageDialog.qml</file>
|
||||
<file>gui/NavigableMessageDialog.qml</file>
|
||||
<file>gui/NavigableDialog.qml</file>
|
||||
<file>gui/CenteredGridView.qml</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#fff"><path d="M12 2C6.47 2 2 6.47 2 12s4.47 10 10 10 10-4.47 10-10S17.53 2 12 2zm5 13.59L15.59 17 12 13.41 8.41 17 7 15.59 10.59 12 7 8.41 8.41 7 12 10.59 15.59 7 17 8.41 13.41 12 17 15.59z"/><path d="M0 0h24v24H0z" fill="none"/></svg>
|
||||
|
After Width: | Height: | Size: 325 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#FFFFFF"><path fill="none" d="M0 0h24v24H0V0z"/><path d="M11 15h2v2h-2zm0-8h2v6h-2zm.99-5C6.47 2 2 6.48 2 12s4.47 10 9.99 10C17.52 22 22 17.52 22 12S17.52 2 11.99 2zM12 20c-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8-3.58 8-8 8z"/></svg>
|
||||
|
After Width: | Height: | Size: 323 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#FFFFFF"><path fill="none" d="M0 0h24v24H0z"/><path d="M11 18h2v-2h-2v2zm1-16C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm0 18c-4.41 0-8-3.59-8-8s3.59-8 8-8 8 3.59 8 8-3.59 8-8 8zm0-14c-2.21 0-4 1.79-4 4h2c0-1.1.9-2 2-2s2 .9 2 2c0 2-3 1.75-3 5h2c0-2.25 3-2.5 3-5 0-2.21-1.79-4-4-4z"/></svg>
|
||||
|
After Width: | Height: | Size: 397 B |
@@ -0,0 +1,4 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" fill="#FFFFFF" width="48" height="48" viewBox="0 0 24 24">
|
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<path fill="none" d="M0 0h24v24H0V0z"/>
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<path d="M21 2H3c-1.1 0-2 .9-2 2v12c0 1.1.9 2 2 2h7v2H8v2h8v-2h-2v-2h7c1.1 0 2-.9 2-2V4c0-1.1-.9-2-2-2zm0 14H3V4h18v12z"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 276 B |
@@ -1,4 +0,0 @@
|
||||
<svg fill="#FFFFFF" height="48" viewBox="0 0 24 24" width="48" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M0 0h24v24H0z" fill="none"/>
|
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<path d="M7 11v2h10v-2H7zm5-9C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm0 18c-4.41 0-8-3.59-8-8s3.59-8 8-8 8 3.59 8 8-3.59 8-8 8z"/>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 303 B |
@@ -1,9 +0,0 @@
|
||||
<svg fill="#FFFFFF" height="48" viewBox="0 0 24 24" width="48" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
|
||||
<defs>
|
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<path d="M0 0h24v24H0V0z" id="a"/>
|
||||
</defs>
|
||||
<clipPath id="b">
|
||||
<use overflow="visible" xlink:href="#a"/>
|
||||
</clipPath>
|
||||
<path clip-path="url(#b)" d="M21 3H3c-1.11 0-2 .89-2 2v12c0 1.1.89 2 2 2h5v2h8v-2h5c1.1 0 1.99-.9 1.99-2L23 5c0-1.11-.9-2-2-2zm0 14H3V5h18v12zm-5-7v2H8v-2h8z"/>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 467 B |
@@ -1,4 +0,0 @@
|
||||
<svg fill="#FFFFFF" height="48" viewBox="0 0 24 24" width="48" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M0 0h24v24H0z" fill="none"/>
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||||
<path d="M21 3H3c-1.1 0-2 .9-2 2v12c0 1.1.9 2 2 2h5v2h8v-2h5c1.1 0 1.99-.9 1.99-2L23 5c0-1.1-.9-2-2-2zm0 14H3V5h18v12z"/>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 273 B |
@@ -1,69 +1 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
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xmlns="http://www.w3.org/2000/svg"
|
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id="svg3761"
|
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viewBox="0 0 680 680"
|
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height="680"
|
||||
width="680"
|
||||
version="1.0">
|
||||
<metadata
|
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id="metadata3767">
|
||||
<rdf:RDF>
|
||||
<cc:Work
|
||||
rdf:about="">
|
||||
<dc:format>image/svg+xml</dc:format>
|
||||
<dc:type
|
||||
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||
<dc:title></dc:title>
|
||||
</cc:Work>
|
||||
</rdf:RDF>
|
||||
</metadata>
|
||||
<defs
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id="defs3765" />
|
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<g
|
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id="g3759"
|
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transform="translate(-135,491) scale(0.100000,-0.100000)">
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<circle
|
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id="circle3741"
|
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fill="#565C64"
|
||||
r="3400"
|
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cy="1505"
|
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cx="4755" />
|
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<path
|
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id="path3743"
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<path
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id="path3745"
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<path
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id="path3747"
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style="fill:#ffffff"
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<path
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id="path3749"
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<path
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id="path3751"
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style="fill:#ffffff"
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<path
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id="path3753"
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style="fill:#ffffff"
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<path
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id="path3755"
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<path
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id="path3757"
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style="fill:#ffffff"
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d="M4862 0 l3 -1228 70 3 c182 8 444 56 640 119 358 114 668 285 953 526 l84 70 -869 869 c-477 477 -871 868 -876 868 -4 0 -6 -552 -5 -1227z" />
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</g>
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</svg>
|
||||
<?xml version="1.0" standalone="no"?><!-- Generator: Gravit.io --><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" style="isolation:isolate" viewBox="0 0 256 256" width="256" height="256"><g><circle vector-effect="non-scaling-stroke" cx="128" cy="128" r="128" fill="rgb(86,92,100)"/><circle vector-effect="non-scaling-stroke" cx="128.00000000000003" cy="128.00000000000003" r="96" fill="rgb(255,255,255)"/><path d=" M 137.66 132 L 224 132 L 224 124 L 137.66 124 L 198.71 62.95 L 193.05 57.29 L 132 118.34 L 132 32 L 124 32 L 124 118.34 L 62.95 57.29 L 57.29 62.95 L 118.34 124 L 32 124 L 32 132 L 118.34 132 L 57.29 193.05 L 62.95 198.71 L 124 137.66 L 124 224 L 132 224 L 132 137.66 L 193.05 198.71 L 198.71 193.05 L 137.66 132 Z " fill-rule="evenodd" fill="rgb(86,92,100)"/></g></svg>
|
||||
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 820 B |
@@ -1,3 +1,3 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="24" height="24" viewBox="0 0 24 24" fill="#0BF200">
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||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="24" height="24" viewBox="0 0 24 24" fill="#FF0000">
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<path d="M21,10.12H14.22L16.96,7.3C14.23,4.6 9.81,4.5 7.08,7.2C4.35,9.91 4.35,14.28 7.08,17C9.81,19.7 14.23,19.7 16.96,17C18.32,15.65 19,14.08 19,12.1H21C21,14.08 20.12,16.65 18.36,18.39C14.85,21.87 9.15,21.87 5.64,18.39C2.14,14.92 2.11,9.28 5.62,5.81C9.13,2.34 14.76,2.34 18.27,5.81L21,3V10.12M12.5,8V12.25L16,14.33L15.28,15.54L11,13V8H12.5Z" />
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 499 B After Width: | Height: | Size: 499 B |
@@ -1,18 +1,23 @@
|
||||
<RCC>
|
||||
<qresource prefix="/">
|
||||
<file>res/ic_remove_circle_outline_white_48px.svg</file>
|
||||
<file>res/ic_remove_from_queue_white_48px.svg</file>
|
||||
<file>res/ic_videogame_asset_white_48px.svg</file>
|
||||
<file>res/ic_tv_white_48px.svg</file>
|
||||
<file>res/desktop_windows-48px.svg</file>
|
||||
<file>res/ic_add_to_queue_white_48px.svg</file>
|
||||
<file>res/baseline-lock-24px.svg</file>
|
||||
<file>res/baseline-play_circle_filled_white-48px.svg</file>
|
||||
<file>res/baseline-warning-24px.svg</file>
|
||||
<file>res/baseline-cancel-24px.svg</file>
|
||||
<file>res/no_app_image.png</file>
|
||||
<file>res/settings.svg</file>
|
||||
<file>res/arrow_left.svg</file>
|
||||
<file>res/question_mark.svg</file>
|
||||
<file>res/moonlight.svg</file>
|
||||
<file>res/update.svg</file>
|
||||
<file>res/baseline-help_outline-24px.svg</file>
|
||||
<file>res/baseline-error_outline-24px.svg</file>
|
||||
</qresource>
|
||||
<qresource prefix="/data">
|
||||
<file alias="gamecontrollerdb.txt">SDL_GameControllerDB/gamecontrollerdb.txt</file>
|
||||
<file alias="ModeSeven.ttf">ModeSeven.ttf</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
||||
@@ -54,15 +54,10 @@ void MappingManager::save()
|
||||
|
||||
void MappingManager::applyMappings()
|
||||
{
|
||||
QString mappingFile = Path::getGamepadMappingFile();
|
||||
if (!mappingFile.isEmpty()) {
|
||||
std::string mappingFileNative = QDir::toNativeSeparators(mappingFile).toStdString();
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Loading gamepad mappings from: %s",
|
||||
mappingFileNative.c_str());
|
||||
|
||||
int newMappings = SDL_GameControllerAddMappingsFromFile(mappingFileNative.c_str());
|
||||
QByteArray mappingData = Path::readDataFile("gamecontrollerdb.txt");
|
||||
if (!mappingData.isEmpty()) {
|
||||
int newMappings = SDL_GameControllerAddMappingsFromRW(
|
||||
SDL_RWFromConstMem(mappingData.constData(), mappingData.size()), 1);
|
||||
if (newMappings < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Error loading gamepad mappings: %s",
|
||||
@@ -75,8 +70,8 @@ void MappingManager::applyMappings()
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No gamepad mapping file found");
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to load gamepad mapping file");
|
||||
}
|
||||
|
||||
QList<SdlGamepadMapping> mappings = m_Mappings.values();
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
#include "streamingpreferences.h"
|
||||
#include "streaming/session.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
#include <QSettings>
|
||||
|
||||
@@ -20,7 +18,16 @@
|
||||
#define SER_WINDOWMODE "windowmode"
|
||||
#define SER_UNSUPPORTEDFPS "unsupportedfps"
|
||||
#define SER_MDNS "mdns"
|
||||
#define SER_QUITAPPAFTER "quitAppAfter"
|
||||
#define SER_MOUSEACCELERATION "mouseacceleration"
|
||||
#define SER_STARTWINDOWED "startwindowed"
|
||||
#define SER_FRAMEPACING "framepacing"
|
||||
#define SER_CONNWARNINGS "connwarnings"
|
||||
#define SER_RICHPRESENCE "richpresence"
|
||||
#define SER_GAMEPADMOUSE "gamepadmouse"
|
||||
#define SER_DEFAULTVER "defaultver"
|
||||
|
||||
#define CURRENT_DEFAULT_VER 1
|
||||
|
||||
StreamingPreferences::StreamingPreferences(QObject *parent)
|
||||
: QObject(parent)
|
||||
@@ -32,6 +39,14 @@ void StreamingPreferences::reload()
|
||||
{
|
||||
QSettings settings;
|
||||
|
||||
int defaultVer = settings.value(SER_DEFAULTVER, 0).toInt();
|
||||
|
||||
#ifdef Q_OS_DARWIN
|
||||
recommendedFullScreenMode = WindowMode::WM_FULLSCREEN_DESKTOP;
|
||||
#else
|
||||
recommendedFullScreenMode = WindowMode::WM_FULLSCREEN;
|
||||
#endif
|
||||
|
||||
width = settings.value(SER_WIDTH, 1280).toInt();
|
||||
height = settings.value(SER_HEIGHT, 720).toInt();
|
||||
fps = settings.value(SER_FPS, 60).toInt();
|
||||
@@ -42,7 +57,13 @@ void StreamingPreferences::reload()
|
||||
multiController = settings.value(SER_MULTICONT, true).toBool();
|
||||
unsupportedFps = settings.value(SER_UNSUPPORTEDFPS, false).toBool();
|
||||
enableMdns = settings.value(SER_MDNS, true).toBool();
|
||||
quitAppAfter = settings.value(SER_QUITAPPAFTER, false).toBool();
|
||||
mouseAcceleration = settings.value(SER_MOUSEACCELERATION, false).toBool();
|
||||
startWindowed = settings.value(SER_STARTWINDOWED, false).toBool();
|
||||
framePacing = settings.value(SER_FRAMEPACING, false).toBool();
|
||||
connectionWarnings = settings.value(SER_CONNWARNINGS, true).toBool();
|
||||
richPresence = settings.value(SER_RICHPRESENCE, true).toBool();
|
||||
gamepadMouse = settings.value(SER_GAMEPADMOUSE, true).toBool();
|
||||
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
|
||||
static_cast<int>(AudioConfig::AC_STEREO)).toInt());
|
||||
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
|
||||
@@ -52,7 +73,17 @@ void StreamingPreferences::reload()
|
||||
windowMode = static_cast<WindowMode>(settings.value(SER_WINDOWMODE,
|
||||
// Try to load from the old preference value too
|
||||
static_cast<int>(settings.value(SER_FULLSCREEN, true).toBool() ?
|
||||
WindowMode::WM_FULLSCREEN : WindowMode::WM_WINDOWED)).toInt());
|
||||
recommendedFullScreenMode : WindowMode::WM_WINDOWED)).toInt());
|
||||
|
||||
// Perform default settings updates as required based on last default version
|
||||
if (defaultVer == 0) {
|
||||
#ifdef Q_OS_DARWIN
|
||||
// Update window mode setting on macOS from full-screen (old default) to borderless windowed (new default)
|
||||
if (windowMode == WindowMode::WM_FULLSCREEN) {
|
||||
windowMode = WindowMode::WM_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void StreamingPreferences::save()
|
||||
@@ -69,134 +100,18 @@ void StreamingPreferences::save()
|
||||
settings.setValue(SER_MULTICONT, multiController);
|
||||
settings.setValue(SER_UNSUPPORTEDFPS, unsupportedFps);
|
||||
settings.setValue(SER_MDNS, enableMdns);
|
||||
settings.setValue(SER_QUITAPPAFTER, quitAppAfter);
|
||||
settings.setValue(SER_MOUSEACCELERATION, mouseAcceleration);
|
||||
settings.setValue(SER_STARTWINDOWED, startWindowed);
|
||||
settings.setValue(SER_FRAMEPACING, framePacing);
|
||||
settings.setValue(SER_CONNWARNINGS, connectionWarnings);
|
||||
settings.setValue(SER_RICHPRESENCE, richPresence);
|
||||
settings.setValue(SER_GAMEPADMOUSE, gamepadMouse);
|
||||
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
|
||||
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
|
||||
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
|
||||
settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
|
||||
}
|
||||
|
||||
bool StreamingPreferences::hasAnyHardwareAcceleration()
|
||||
{
|
||||
// Always use VDS_AUTO to avoid spamming the user with warnings
|
||||
// if they've forced software decoding.
|
||||
return Session::isHardwareDecodeAvailable(VDS_AUTO,
|
||||
VIDEO_FORMAT_H264,
|
||||
1920, 1080, 60);
|
||||
}
|
||||
|
||||
bool StreamingPreferences::isRunningWayland()
|
||||
{
|
||||
return qgetenv("XDG_SESSION_TYPE") == QByteArray("wayland");
|
||||
}
|
||||
|
||||
bool StreamingPreferences::isWow64()
|
||||
{
|
||||
#ifdef Q_OS_WIN32
|
||||
return QSysInfo::currentCpuArchitecture() != QSysInfo::buildCpuArchitecture();
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
QString StreamingPreferences::getUnmappedGamepads()
|
||||
{
|
||||
return SdlInputHandler::getUnmappedGamepads();
|
||||
}
|
||||
|
||||
int StreamingPreferences::getMaximumStreamingFrameRate()
|
||||
{
|
||||
// Never let the maximum drop below 60 FPS
|
||||
int maxFrameRate = 60;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return maxFrameRate;
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode, bestMode, desktopMode;
|
||||
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
|
||||
// Get the native desktop resolution
|
||||
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
|
||||
|
||||
// Start at desktop mode and work our way up
|
||||
bestMode = desktopMode;
|
||||
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
|
||||
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
|
||||
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
|
||||
if (mode.refresh_rate > bestMode.refresh_rate) {
|
||||
bestMode = mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cap the frame rate at 120 FPS. Past this, the encoders start
|
||||
// to max out and drop frames.
|
||||
maxFrameRate = qMax(maxFrameRate, qMin(120, bestMode.refresh_rate));
|
||||
}
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
return maxFrameRate;
|
||||
}
|
||||
|
||||
QRect StreamingPreferences::getDesktopResolution(int displayIndex)
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
|
||||
if (displayIndex >= SDL_GetNumVideoDisplays()) {
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return QRect();
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode;
|
||||
int err = SDL_GetDesktopDisplayMode(displayIndex, &mode);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
if (err == 0) {
|
||||
return QRect(0, 0, mode.w, mode.h);
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDesktopDisplayMode() failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
}
|
||||
|
||||
QRect StreamingPreferences::getNativeResolution(int displayIndex)
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
|
||||
if (displayIndex >= SDL_GetNumVideoDisplays()) {
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return QRect();
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode;
|
||||
bool success = StreamUtils::getRealDesktopMode(displayIndex, &mode);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
if (success) {
|
||||
return QRect(0, 0, mode.w, mode.h);
|
||||
}
|
||||
else {
|
||||
return QRect();
|
||||
}
|
||||
settings.setValue(SER_DEFAULTVER, CURRENT_DEFAULT_VER);
|
||||
}
|
||||
|
||||
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
|
||||
|
||||
@@ -15,20 +15,6 @@ public:
|
||||
|
||||
Q_INVOKABLE void save();
|
||||
|
||||
Q_INVOKABLE static bool hasAnyHardwareAcceleration();
|
||||
|
||||
Q_INVOKABLE static bool isRunningWayland();
|
||||
|
||||
Q_INVOKABLE static bool isWow64();
|
||||
|
||||
Q_INVOKABLE static int getMaximumStreamingFrameRate();
|
||||
|
||||
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
|
||||
|
||||
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
|
||||
|
||||
Q_INVOKABLE QString getUnmappedGamepads();
|
||||
|
||||
void reload();
|
||||
|
||||
enum AudioConfig
|
||||
@@ -73,11 +59,18 @@ public:
|
||||
Q_PROPERTY(bool multiController MEMBER multiController NOTIFY multiControllerChanged)
|
||||
Q_PROPERTY(bool unsupportedFps MEMBER unsupportedFps NOTIFY unsupportedFpsChanged)
|
||||
Q_PROPERTY(bool enableMdns MEMBER enableMdns NOTIFY enableMdnsChanged)
|
||||
Q_PROPERTY(bool quitAppAfter MEMBER quitAppAfter NOTIFY quitAppAfterChanged)
|
||||
Q_PROPERTY(bool mouseAcceleration MEMBER mouseAcceleration NOTIFY mouseAccelerationChanged)
|
||||
Q_PROPERTY(bool startWindowed MEMBER startWindowed NOTIFY startWindowedChanged)
|
||||
Q_PROPERTY(bool framePacing MEMBER framePacing NOTIFY framePacingChanged)
|
||||
Q_PROPERTY(bool connectionWarnings MEMBER connectionWarnings NOTIFY connectionWarningsChanged)
|
||||
Q_PROPERTY(bool richPresence MEMBER richPresence NOTIFY richPresenceChanged)
|
||||
Q_PROPERTY(bool gamepadMouse MEMBER gamepadMouse NOTIFY gamepadMouseChanged)
|
||||
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
|
||||
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
|
||||
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
|
||||
Q_PROPERTY(WindowMode windowMode MEMBER windowMode NOTIFY windowModeChanged)
|
||||
Q_PROPERTY(WindowMode recommendedFullScreenMode MEMBER recommendedFullScreenMode CONSTANT)
|
||||
|
||||
// Directly accessible members for preferences
|
||||
int width;
|
||||
@@ -90,11 +83,18 @@ public:
|
||||
bool multiController;
|
||||
bool unsupportedFps;
|
||||
bool enableMdns;
|
||||
bool quitAppAfter;
|
||||
bool mouseAcceleration;
|
||||
bool startWindowed;
|
||||
bool framePacing;
|
||||
bool connectionWarnings;
|
||||
bool richPresence;
|
||||
bool gamepadMouse;
|
||||
AudioConfig audioConfig;
|
||||
VideoCodecConfig videoCodecConfig;
|
||||
VideoDecoderSelection videoDecoderSelection;
|
||||
WindowMode windowMode;
|
||||
WindowMode recommendedFullScreenMode;
|
||||
|
||||
signals:
|
||||
void displayModeChanged();
|
||||
@@ -105,10 +105,16 @@ signals:
|
||||
void multiControllerChanged();
|
||||
void unsupportedFpsChanged();
|
||||
void enableMdnsChanged();
|
||||
void quitAppAfterChanged();
|
||||
void mouseAccelerationChanged();
|
||||
void audioConfigChanged();
|
||||
void videoCodecConfigChanged();
|
||||
void videoDecoderSelectionChanged();
|
||||
void windowModeChanged();
|
||||
void startWindowedChanged();
|
||||
void framePacingChanged();
|
||||
void connectionWarningsChanged();
|
||||
void richPresenceChanged();
|
||||
void gamepadMouseChanged();
|
||||
};
|
||||
|
||||
|
||||
@@ -3,34 +3,116 @@
|
||||
|
||||
#ifdef HAVE_SOUNDIO
|
||||
#include "renderers/soundioaudiorenderer.h"
|
||||
#else
|
||||
#include "renderers/sdl.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SLAUDIO
|
||||
#include "renderers/slaud.h"
|
||||
#endif
|
||||
|
||||
#include "renderers/sdl.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
IAudioRenderer* Session::createAudioRenderer()
|
||||
{
|
||||
#ifdef HAVE_SOUNDIO
|
||||
return new SoundIoAudioRenderer();
|
||||
#else
|
||||
return new SdlAudioRenderer();
|
||||
#endif
|
||||
#define TRY_INIT_RENDERER(renderer, opusConfig) \
|
||||
{ \
|
||||
IAudioRenderer* __renderer = new renderer(); \
|
||||
if (__renderer->prepareForPlayback(opusConfig)) \
|
||||
return __renderer; \
|
||||
delete __renderer; \
|
||||
}
|
||||
|
||||
bool Session::testAudio(int audioConfiguration)
|
||||
IAudioRenderer* Session::createAudioRenderer(const POPUS_MULTISTREAM_CONFIGURATION opusConfig)
|
||||
{
|
||||
IAudioRenderer* audioRenderer;
|
||||
|
||||
audioRenderer = createAudioRenderer();
|
||||
if (audioRenderer == nullptr) {
|
||||
return false;
|
||||
// Handle explicit ML_AUDIO setting and fail if the requested backend fails
|
||||
QString mlAudio = qgetenv("ML_AUDIO").toLower();
|
||||
if (mlAudio == "sdl") {
|
||||
TRY_INIT_RENDERER(SdlAudioRenderer, opusConfig)
|
||||
return nullptr;
|
||||
}
|
||||
#ifdef HAVE_SOUNDIO
|
||||
else if (mlAudio == "libsoundio") {
|
||||
TRY_INIT_RENDERER(SoundIoAudioRenderer, opusConfig)
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
#if defined(HAVE_SLAUDIO)
|
||||
else if (mlAudio == "slaudio") {
|
||||
TRY_INIT_RENDERER(SLAudioRenderer, opusConfig)
|
||||
return nullptr;
|
||||
}
|
||||
#endif
|
||||
else if (!mlAudio.isEmpty()) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unknown audio backend: %s",
|
||||
SDL_getenv("ML_AUDIO"));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// -------------- Automatic backend selection below this line ---------------
|
||||
|
||||
#if defined(HAVE_SLAUDIO)
|
||||
// Steam Link should always have SLAudio
|
||||
TRY_INIT_RENDERER(SLAudioRenderer, opusConfig)
|
||||
#endif
|
||||
|
||||
#if !defined(Q_OS_WIN32) && !defined(Q_OS_DARWIN)
|
||||
// Linux defaults to SDL due to persistent glitching issues under libsoundio.
|
||||
// Platforms that libsoundio doesn't support also default to SDL.
|
||||
TRY_INIT_RENDERER(SdlAudioRenderer, opusConfig)
|
||||
#ifdef HAVE_SOUNDIO
|
||||
TRY_INIT_RENDERER(SoundIoAudioRenderer, opusConfig)
|
||||
#endif
|
||||
#else
|
||||
// Windows and macOS default to libsoundio and fall back to SDL
|
||||
#ifdef HAVE_SOUNDIO
|
||||
TRY_INIT_RENDERER(SoundIoAudioRenderer, opusConfig)
|
||||
#endif
|
||||
TRY_INIT_RENDERER(SdlAudioRenderer, opusConfig)
|
||||
#endif
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int Session::getAudioRendererCapabilities(int audioConfiguration)
|
||||
{
|
||||
// Build a fake OPUS_MULTISTREAM_CONFIGURATION to give
|
||||
// the renderer the channel count and sample rate.
|
||||
OPUS_MULTISTREAM_CONFIGURATION opusConfig = {};
|
||||
opusConfig.sampleRate = 48000;
|
||||
opusConfig.samplesPerFrame = 240;
|
||||
|
||||
switch (audioConfiguration)
|
||||
{
|
||||
case AUDIO_CONFIGURATION_STEREO:
|
||||
opusConfig.channelCount = 2;
|
||||
break;
|
||||
case AUDIO_CONFIGURATION_51_SURROUND:
|
||||
opusConfig.channelCount = 6;
|
||||
break;
|
||||
default:
|
||||
SDL_assert(false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
IAudioRenderer* audioRenderer = createAudioRenderer(&opusConfig);
|
||||
if (audioRenderer == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int caps = audioRenderer->getCapabilities();
|
||||
|
||||
delete audioRenderer;
|
||||
|
||||
return caps;
|
||||
}
|
||||
|
||||
bool Session::testAudio(int audioConfiguration)
|
||||
{
|
||||
// Build a fake OPUS_MULTISTREAM_CONFIGURATION to give
|
||||
// the renderer the channel count and sample rate.
|
||||
OPUS_MULTISTREAM_CONFIGURATION opusConfig = {};
|
||||
opusConfig.sampleRate = 48000;
|
||||
opusConfig.samplesPerFrame = 240;
|
||||
|
||||
switch (audioConfiguration)
|
||||
{
|
||||
@@ -45,11 +127,14 @@ bool Session::testAudio(int audioConfiguration)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ret = audioRenderer->prepareForPlayback(&opusConfig);
|
||||
IAudioRenderer* audioRenderer = createAudioRenderer(&opusConfig);
|
||||
if (audioRenderer == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
delete audioRenderer;
|
||||
|
||||
return ret;
|
||||
return true;
|
||||
}
|
||||
|
||||
int Session::arInit(int /* audioConfiguration */,
|
||||
@@ -60,30 +145,34 @@ int Session::arInit(int /* audioConfiguration */,
|
||||
|
||||
SDL_memcpy(&s_ActiveSession->m_AudioConfig, opusConfig, sizeof(*opusConfig));
|
||||
|
||||
s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer(&s_ActiveSession->m_AudioConfig);
|
||||
if (s_ActiveSession->m_AudioRenderer == nullptr) {
|
||||
return -2;
|
||||
}
|
||||
|
||||
// Allow the chosen renderer to remap Opus channels as needed to ensure proper output
|
||||
s_ActiveSession->m_AudioRenderer->remapChannels(&s_ActiveSession->m_AudioConfig);
|
||||
|
||||
// Create the Opus decoder with the renderer's preferred channel mapping
|
||||
s_ActiveSession->m_OpusDecoder =
|
||||
opus_multistream_decoder_create(opusConfig->sampleRate,
|
||||
opusConfig->channelCount,
|
||||
opusConfig->streams,
|
||||
opusConfig->coupledStreams,
|
||||
opusConfig->mapping,
|
||||
opus_multistream_decoder_create(s_ActiveSession->m_AudioConfig.sampleRate,
|
||||
s_ActiveSession->m_AudioConfig.channelCount,
|
||||
s_ActiveSession->m_AudioConfig.streams,
|
||||
s_ActiveSession->m_AudioConfig.coupledStreams,
|
||||
s_ActiveSession->m_AudioConfig.mapping,
|
||||
&error);
|
||||
if (s_ActiveSession->m_OpusDecoder == NULL) {
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
s_ActiveSession->m_AudioRenderer = nullptr;
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create decoder: %d",
|
||||
error);
|
||||
return -1;
|
||||
}
|
||||
|
||||
s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer();
|
||||
if (!s_ActiveSession->m_AudioRenderer->prepareForPlayback(opusConfig)) {
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder);
|
||||
return -2;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio stream has %d channels",
|
||||
opusConfig->channelCount);
|
||||
s_ActiveSession->m_AudioConfig.channelCount);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -101,8 +190,11 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
{
|
||||
int samplesDecoded;
|
||||
|
||||
// Set this thread to high priority to reduce
|
||||
// the chance of missing our sample delivery time
|
||||
#ifndef STEAM_LINK
|
||||
// Set this thread to high priority to reduce the chance of missing
|
||||
// our sample delivery time. On Steam Link, this causes starvation
|
||||
// of other threads due to severely restricted CPU time available,
|
||||
// so we will skip it on that platform.
|
||||
if (s_ActiveSession->m_AudioSampleCount == 0) {
|
||||
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -110,29 +202,54 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// See if we need to drop this sample
|
||||
if (s_ActiveSession->m_DropAudioEndTime != 0) {
|
||||
if (SDL_TICKS_PASSED(SDL_GetTicks(), s_ActiveSession->m_DropAudioEndTime)) {
|
||||
// Avoid calling SDL_GetTicks() now
|
||||
s_ActiveSession->m_DropAudioEndTime = 0;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio drop window has ended");
|
||||
}
|
||||
else {
|
||||
// We're still in the drop window
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
s_ActiveSession->m_AudioSampleCount++;
|
||||
|
||||
if (s_ActiveSession->m_AudioRenderer != nullptr) {
|
||||
int desiredSize = sizeof(short) * s_ActiveSession->m_AudioConfig.samplesPerFrame * s_ActiveSession->m_AudioConfig.channelCount;
|
||||
void* buffer = s_ActiveSession->m_AudioRenderer->getAudioBuffer(&desiredSize);
|
||||
if (buffer == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
samplesDecoded = opus_multistream_decode(s_ActiveSession->m_OpusDecoder,
|
||||
(unsigned char*)sampleData,
|
||||
sampleLength,
|
||||
s_ActiveSession->m_OpusDecodeBuffer,
|
||||
SAMPLES_PER_FRAME,
|
||||
(short*)buffer,
|
||||
desiredSize / sizeof(short) / s_ActiveSession->m_AudioConfig.channelCount,
|
||||
0);
|
||||
|
||||
// Update desiredSize with the number of bytes actually populated by the decoding operation
|
||||
if (samplesDecoded > 0) {
|
||||
if (!s_ActiveSession->m_AudioRenderer->submitAudio(s_ActiveSession->m_OpusDecodeBuffer,
|
||||
static_cast<int>(
|
||||
sizeof(short) *
|
||||
samplesDecoded *
|
||||
s_ActiveSession->m_AudioConfig.channelCount))) {
|
||||
SDL_assert(desiredSize >= sizeof(short) * samplesDecoded * s_ActiveSession->m_AudioConfig.channelCount);
|
||||
desiredSize = sizeof(short) * samplesDecoded * s_ActiveSession->m_AudioConfig.channelCount;
|
||||
}
|
||||
else {
|
||||
desiredSize = 0;
|
||||
}
|
||||
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Reinitializing audio renderer after failure");
|
||||
if (!s_ActiveSession->m_AudioRenderer->submitAudio(desiredSize)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Reinitializing audio renderer after failure");
|
||||
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
s_ActiveSession->m_AudioRenderer = nullptr;
|
||||
}
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
s_ActiveSession->m_AudioRenderer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -141,10 +258,18 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
// safe to reinitialize here because we can't be torn down while
|
||||
// the audio decoder/playback thread is still alive.
|
||||
if (s_ActiveSession->m_AudioRenderer == nullptr && (s_ActiveSession->m_AudioSampleCount % 200) == 0) {
|
||||
s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer();
|
||||
if (!s_ActiveSession->m_AudioRenderer->prepareForPlayback(&s_ActiveSession->m_AudioConfig)) {
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
s_ActiveSession->m_AudioRenderer = nullptr;
|
||||
}
|
||||
// Since we're doing this inline and audio initialization takes time, we need
|
||||
// to drop samples to account for the time we've spent blocking audio rendering
|
||||
// so we return to real-time playback and don't accumulate latency.
|
||||
Uint32 audioReinitStartTime = SDL_GetTicks();
|
||||
|
||||
s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer(&s_ActiveSession->m_AudioConfig);
|
||||
|
||||
Uint32 audioReinitStopTime = SDL_GetTicks();
|
||||
|
||||
s_ActiveSession->m_DropAudioEndTime = audioReinitStopTime + (audioReinitStopTime - audioReinitStartTime);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio reinitialization took %d ms - starting drop window",
|
||||
audioReinitStopTime - audioReinitStartTime);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,9 +2,6 @@
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
#define MAX_CHANNELS 6
|
||||
#define SAMPLES_PER_FRAME 240
|
||||
|
||||
class IAudioRenderer
|
||||
{
|
||||
public:
|
||||
@@ -12,6 +9,20 @@ public:
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig) = 0;
|
||||
|
||||
virtual void* getAudioBuffer(int* size) = 0;
|
||||
|
||||
// Return false if an unrecoverable error has occurred and the renderer must be reinitialized
|
||||
virtual bool submitAudio(short* audioBuffer, int audioSize) = 0;
|
||||
virtual bool submitAudio(int bytesWritten) = 0;
|
||||
|
||||
virtual int getCapabilities() = 0;
|
||||
|
||||
virtual void remapChannels(POPUS_MULTISTREAM_CONFIGURATION) {
|
||||
// Use default channel mapping:
|
||||
// 0 - Front Left
|
||||
// 1 - Front Right
|
||||
// 2 - Center
|
||||
// 3 - LFE
|
||||
// 4 - Surround Left
|
||||
// 5 - Surround Right
|
||||
}
|
||||
};
|
||||
|
||||
@@ -12,13 +12,14 @@ public:
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
virtual bool submitAudio(short* audioBuffer, int audioSize);
|
||||
virtual void* getAudioBuffer(int* size);
|
||||
|
||||
virtual bool submitAudio(int bytesWritten);
|
||||
|
||||
virtual int getCapabilities();
|
||||
|
||||
private:
|
||||
SDL_AudioDeviceID m_AudioDevice;
|
||||
Uint32 m_ChannelCount;
|
||||
Uint32 m_PendingDrops;
|
||||
Uint32 m_PendingHardDrops;
|
||||
Uint32 m_SampleIndex;
|
||||
Uint32 m_BaselinePendingData;
|
||||
void* m_AudioBuffer;
|
||||
int m_FrameSize;
|
||||
};
|
||||
|
||||
@@ -5,18 +5,9 @@
|
||||
|
||||
#include <QtGlobal>
|
||||
|
||||
#define MIN_QUEUED_FRAMES 2
|
||||
#define MAX_QUEUED_FRAMES 4
|
||||
#define STOP_THE_WORLD_LIMIT 20
|
||||
#define DROP_RATIO_DENOM 32
|
||||
|
||||
SdlAudioRenderer::SdlAudioRenderer()
|
||||
: m_AudioDevice(0),
|
||||
m_ChannelCount(0),
|
||||
m_PendingDrops(0),
|
||||
m_PendingHardDrops(0),
|
||||
m_SampleIndex(0),
|
||||
m_BaselinePendingData(0)
|
||||
m_AudioBuffer(nullptr)
|
||||
{
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
|
||||
@@ -40,14 +31,22 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
|
||||
// frames contain a non-power of 2 number of samples,
|
||||
// so the slop would require buffering another full frame.
|
||||
// Specifying non-Po2 seems to work for our supported platforms.
|
||||
want.samples = SAMPLES_PER_FRAME;
|
||||
want.samples = opusConfig->samplesPerFrame;
|
||||
|
||||
m_FrameSize = opusConfig->samplesPerFrame * sizeof(short) * opusConfig->channelCount;
|
||||
|
||||
m_AudioDevice = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
|
||||
if (m_AudioDevice == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to open audio device: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
return false;
|
||||
}
|
||||
|
||||
m_AudioBuffer = malloc(m_FrameSize);
|
||||
if (m_AudioBuffer == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to allocate audio buffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -61,27 +60,6 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
|
||||
have.samples,
|
||||
have.size);
|
||||
|
||||
// SDL counts pending samples in the queued
|
||||
// audio size using the WASAPI backend. This
|
||||
// includes silence, which can throw off our
|
||||
// pending data count. Get a baseline so we
|
||||
// can exclude that data.
|
||||
m_BaselinePendingData = 0;
|
||||
#ifdef Q_OS_WIN32
|
||||
for (int i = 0; i < 100; i++) {
|
||||
m_BaselinePendingData = qMax(m_BaselinePendingData, SDL_GetQueuedAudioSize(m_AudioDevice));
|
||||
SDL_Delay(10);
|
||||
}
|
||||
#endif
|
||||
m_BaselinePendingData *= 2;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Baseline pending audio data: %d bytes",
|
||||
m_BaselinePendingData);
|
||||
|
||||
m_ChannelCount = opusConfig->channelCount;
|
||||
m_SampleIndex = 0;
|
||||
m_PendingDrops = m_PendingHardDrops = 0;
|
||||
|
||||
// Start playback
|
||||
SDL_PauseAudioDevice(m_AudioDevice, 0);
|
||||
|
||||
@@ -96,60 +74,39 @@ SdlAudioRenderer::~SdlAudioRenderer()
|
||||
SDL_CloseAudioDevice(m_AudioDevice);
|
||||
}
|
||||
|
||||
if (m_AudioBuffer != nullptr) {
|
||||
free(m_AudioBuffer);
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
|
||||
}
|
||||
|
||||
bool SdlAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
void* SdlAudioRenderer::getAudioBuffer(int*)
|
||||
{
|
||||
m_SampleIndex++;
|
||||
return m_AudioBuffer;
|
||||
}
|
||||
|
||||
Uint32 queuedAudio = SDL_GetQueuedAudioSize(m_AudioDevice);
|
||||
if (queuedAudio > m_BaselinePendingData) {
|
||||
queuedAudio -= m_BaselinePendingData;
|
||||
}
|
||||
else {
|
||||
queuedAudio = 0;
|
||||
}
|
||||
|
||||
Uint32 framesQueued = queuedAudio / (SAMPLES_PER_FRAME * m_ChannelCount * sizeof(short));
|
||||
|
||||
// We must check this prior to the below checks to ensure we don't
|
||||
// underflow if framesQueued - m_PendingHardDrops < 0.
|
||||
if (framesQueued <= MIN_QUEUED_FRAMES) {
|
||||
m_PendingDrops = m_PendingHardDrops = 0;
|
||||
}
|
||||
// Pend enough drops to get us back to MIN_QUEUED_FRAMES, checking first
|
||||
// to ensure we don't underflow.
|
||||
else if (framesQueued > m_PendingHardDrops &&
|
||||
framesQueued - m_PendingHardDrops > STOP_THE_WORLD_LIMIT) {
|
||||
m_PendingHardDrops = framesQueued - MIN_QUEUED_FRAMES;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Pending hard drop of %u audio frames",
|
||||
m_PendingHardDrops);
|
||||
}
|
||||
// If we're under the stop the world limit, we can drop samples
|
||||
// gracefully over the next little while.
|
||||
else if (framesQueued > m_PendingHardDrops + m_PendingDrops &&
|
||||
framesQueued - m_PendingHardDrops - m_PendingDrops > MAX_QUEUED_FRAMES) {
|
||||
m_PendingDrops = framesQueued - MIN_QUEUED_FRAMES;
|
||||
}
|
||||
|
||||
// Determine if this frame should be dropped
|
||||
if (m_PendingHardDrops != 0) {
|
||||
// Hard drops happen all at once to forcefully
|
||||
// resync with the source.
|
||||
m_PendingHardDrops--;
|
||||
return true;
|
||||
}
|
||||
else if (m_PendingDrops != 0 && m_SampleIndex % DROP_RATIO_DENOM == 0) {
|
||||
// Normal drops are interspersed with the audio data
|
||||
// to hide the glitches.
|
||||
m_PendingDrops--;
|
||||
bool SdlAudioRenderer::submitAudio(int bytesWritten)
|
||||
{
|
||||
if (bytesWritten == 0) {
|
||||
// Nothing to do
|
||||
return true;
|
||||
}
|
||||
|
||||
if (SDL_QueueAudio(m_AudioDevice, audioBuffer, audioSize) < 0) {
|
||||
// Don't queue if there's already more than 30 ms of audio data waiting
|
||||
// in Moonlight's audio queue.
|
||||
if (LiGetPendingAudioDuration() > 30) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Provide backpressure on the queue to ensure too many frames don't build up
|
||||
// in SDL's audio queue.
|
||||
while (SDL_GetQueuedAudioSize(m_AudioDevice) / m_FrameSize > 10) {
|
||||
SDL_Delay(1);
|
||||
}
|
||||
|
||||
if (SDL_QueueAudio(m_AudioDevice, m_AudioBuffer, bytesWritten) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to queue audio sample: %s",
|
||||
SDL_GetError());
|
||||
@@ -157,3 +114,9 @@ bool SdlAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int SdlAudioRenderer::getCapabilities()
|
||||
{
|
||||
// Direct submit can't be used because we use LiGetPendingAudioDuration()
|
||||
return CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,145 @@
|
||||
#include "slaud.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
SLAudioRenderer::SLAudioRenderer()
|
||||
: m_AudioContext(nullptr),
|
||||
m_AudioStream(nullptr),
|
||||
m_AudioBuffer(nullptr)
|
||||
{
|
||||
SLAudio_SetLogFunction(SLAudioRenderer::slLogCallback, nullptr);
|
||||
}
|
||||
|
||||
bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
|
||||
{
|
||||
m_AudioContext = SLAudio_CreateContext();
|
||||
if (m_AudioContext == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SLAudio_CreateContext() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
// This number is pretty conservative (especially for surround), but
|
||||
// it's hard to avoid since we get crushed by CPU limitations.
|
||||
m_MaxQueuedAudioMs = 40 * opusConfig->channelCount / 2;
|
||||
|
||||
m_AudioBufferSize = opusConfig->samplesPerFrame * sizeof(short) * opusConfig->channelCount;
|
||||
m_AudioStream = SLAudio_CreateStream(m_AudioContext,
|
||||
opusConfig->sampleRate,
|
||||
opusConfig->channelCount,
|
||||
m_AudioBufferSize,
|
||||
1);
|
||||
if (m_AudioStream == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SLAudio_CreateStream() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using SLAudio renderer with %d samples per frame",
|
||||
opusConfig->samplesPerFrame);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#define SWAP_CHANNEL(i, j) \
|
||||
tmp = opusConfig->mapping[i]; \
|
||||
opusConfig->mapping[i] = opusConfig->mapping[j]; \
|
||||
opusConfig->mapping[j] = tmp
|
||||
|
||||
void SLAudioRenderer::remapChannels(POPUS_MULTISTREAM_CONFIGURATION opusConfig) {
|
||||
unsigned char tmp;
|
||||
|
||||
if (opusConfig->channelCount == 6) {
|
||||
// The Moonlight's default channel order is FL,FR,C,LFE,RL,RR
|
||||
// SLAudio expects FL,C,FR,RL,RR,LFE so we swap the channels around to match
|
||||
|
||||
// Swap FR and C - now FL,C,FR,LFE,RL,RR
|
||||
SWAP_CHANNEL(1, 2);
|
||||
|
||||
// Swap LFE and RR - now FL,C,FR,RR,RL,LFE
|
||||
SWAP_CHANNEL(3, 5);
|
||||
|
||||
// Swap RR and RL - now FL,C,FR,RL,RR,LFE
|
||||
SWAP_CHANNEL(3, 4);
|
||||
}
|
||||
}
|
||||
|
||||
void* SLAudioRenderer::getAudioBuffer(int* size)
|
||||
{
|
||||
SDL_assert(*size == m_AudioBufferSize);
|
||||
|
||||
if (m_AudioBuffer == nullptr) {
|
||||
m_AudioBuffer = SLAudio_BeginFrame(m_AudioStream);
|
||||
}
|
||||
|
||||
return m_AudioBuffer;
|
||||
}
|
||||
|
||||
SLAudioRenderer::~SLAudioRenderer()
|
||||
{
|
||||
if (m_AudioBuffer != nullptr) {
|
||||
memset(m_AudioBuffer, 0, m_AudioBufferSize);
|
||||
SLAudio_SubmitFrame(m_AudioStream);
|
||||
}
|
||||
|
||||
if (m_AudioStream != nullptr) {
|
||||
SLAudio_FreeStream(m_AudioStream);
|
||||
}
|
||||
|
||||
if (m_AudioContext != nullptr) {
|
||||
SLAudio_FreeContext(m_AudioContext);
|
||||
}
|
||||
}
|
||||
|
||||
bool SLAudioRenderer::submitAudio(int bytesWritten)
|
||||
{
|
||||
if (bytesWritten == 0) {
|
||||
// This buffer will be reused next time
|
||||
return true;
|
||||
}
|
||||
|
||||
if (LiGetPendingAudioDuration() < m_MaxQueuedAudioMs) {
|
||||
SLAudio_SubmitFrame(m_AudioStream);
|
||||
m_AudioBuffer = nullptr;
|
||||
}
|
||||
else {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Too many queued audio frames: %d",
|
||||
LiGetPendingAudioFrames());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int SLAudioRenderer::getCapabilities()
|
||||
{
|
||||
return CAPABILITY_SLOW_OPUS_DECODER | CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION;
|
||||
}
|
||||
|
||||
void SLAudioRenderer::slLogCallback(void*, ESLAudioLog logLevel, const char *message)
|
||||
{
|
||||
SDL_LogPriority priority;
|
||||
|
||||
switch (logLevel)
|
||||
{
|
||||
case k_ESLAudioLogError:
|
||||
priority = SDL_LOG_PRIORITY_ERROR;
|
||||
break;
|
||||
case k_ESLAudioLogWarning:
|
||||
priority = SDL_LOG_PRIORITY_WARN;
|
||||
break;
|
||||
case k_ESLAudioLogInfo:
|
||||
priority = SDL_LOG_PRIORITY_INFO;
|
||||
break;
|
||||
default:
|
||||
case k_ESLAudioLogDebug:
|
||||
priority = SDL_LOG_PRIORITY_DEBUG;
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION,
|
||||
priority,
|
||||
"SLAudio: %s",
|
||||
message);
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
#include <SLAudio.h>
|
||||
|
||||
class SLAudioRenderer : public IAudioRenderer
|
||||
{
|
||||
public:
|
||||
SLAudioRenderer();
|
||||
|
||||
virtual ~SLAudioRenderer();
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
virtual void* getAudioBuffer(int* size);
|
||||
|
||||
virtual bool submitAudio(int bytesWritten);
|
||||
|
||||
virtual int getCapabilities();
|
||||
|
||||
virtual void remapChannels(POPUS_MULTISTREAM_CONFIGURATION opusConfig);
|
||||
|
||||
private:
|
||||
static void slLogCallback(void* context, ESLAudioLog logLevel, const char* message);
|
||||
|
||||
CSLAudioContext* m_AudioContext;
|
||||
CSLAudioStream* m_AudioStream;
|
||||
|
||||
void* m_AudioBuffer;
|
||||
int m_AudioBufferSize;
|
||||
int m_MaxQueuedAudioMs;
|
||||
};
|
||||
@@ -10,6 +10,8 @@ SoundIoAudioRenderer::SoundIoAudioRenderer()
|
||||
m_Device(nullptr),
|
||||
m_OutputStream(nullptr),
|
||||
m_RingBuffer(nullptr),
|
||||
m_AudioPacketDuration(0),
|
||||
m_Latency(0),
|
||||
m_Errored(false)
|
||||
{
|
||||
|
||||
@@ -17,6 +19,10 @@ SoundIoAudioRenderer::SoundIoAudioRenderer()
|
||||
|
||||
SoundIoAudioRenderer::~SoundIoAudioRenderer()
|
||||
{
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio latency: %f",
|
||||
m_Latency);
|
||||
|
||||
if (m_OutputStream != nullptr) {
|
||||
soundio_outstream_destroy(m_OutputStream);
|
||||
}
|
||||
@@ -150,19 +156,16 @@ bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATI
|
||||
return false;
|
||||
}
|
||||
|
||||
m_AudioPacketDuration = (opusConfig->samplesPerFrame / (opusConfig->sampleRate / 1000)) / 1000.0;
|
||||
|
||||
m_OutputStream->format = SoundIoFormatS16NE;
|
||||
m_OutputStream->sample_rate = opusConfig->sampleRate;
|
||||
m_OutputStream->software_latency = m_AudioPacketDuration;
|
||||
m_OutputStream->name = "Moonlight";
|
||||
m_OutputStream->userdata = this;
|
||||
m_OutputStream->error_callback = sioErrorCallback;
|
||||
m_OutputStream->write_callback = sioWriteCallback;
|
||||
|
||||
// This determines the size of the buffers we'll
|
||||
// get from CoreAudio. Since GFE sends us packets
|
||||
// in 5 ms chunks, we'll give them to the OS in
|
||||
// buffers of the same size.
|
||||
m_OutputStream->software_latency = 0.005;
|
||||
|
||||
SoundIoChannelLayout bestLayout = m_Device->current_layout;
|
||||
for (int i = 0; i < m_Device->layout_count; i++) {
|
||||
if (scoreChannelLayout(&bestLayout, opusConfig) <
|
||||
@@ -218,12 +221,29 @@ bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATI
|
||||
}
|
||||
}
|
||||
|
||||
// Buffer up to 6 packets of audio (30 ms) to smooth
|
||||
// out network packet delivery jitter
|
||||
int packetsToBuffer;
|
||||
|
||||
if (m_SoundIo->current_backend == SoundIoBackendWasapi) {
|
||||
// 15 ms buffer seems to be fine for WASAPI
|
||||
packetsToBuffer = (int)ceil(0.015 / m_AudioPacketDuration);
|
||||
}
|
||||
else {
|
||||
// 30 ms buffer on CoreAudio to avoid glitching on macOS
|
||||
packetsToBuffer = (int)ceil(0.030 / m_AudioPacketDuration);
|
||||
}
|
||||
|
||||
// Always buffer at least 2 packets
|
||||
packetsToBuffer = qMax(2, packetsToBuffer);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio buffer size: %f seconds",
|
||||
packetsToBuffer * m_AudioPacketDuration);
|
||||
|
||||
m_RingBuffer = soundio_ring_buffer_create(m_SoundIo,
|
||||
m_OutputStream->bytes_per_sample *
|
||||
m_OpusChannelCount *
|
||||
SAMPLES_PER_FRAME * 6);
|
||||
opusConfig->samplesPerFrame *
|
||||
packetsToBuffer);
|
||||
if (m_RingBuffer == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"soundio_ring_buffer_create() failed");
|
||||
@@ -238,18 +258,16 @@ bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATI
|
||||
return false;
|
||||
}
|
||||
|
||||
// HACK: For some reason, a constant latency hangs around in the audio pipeline
|
||||
// unless we wait for the audio stream to drain before actually submitting any samples.
|
||||
// This is a gross hack, but it works remarkably well.
|
||||
SDL_Delay(500);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SoundIoAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
void* SoundIoAudioRenderer::getAudioBuffer(int* size)
|
||||
{
|
||||
if (m_Errored) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Flush events to update with new device arrivals
|
||||
soundio_flush_events(m_SoundIo);
|
||||
|
||||
// We must always write a full frame of audio. If we don't,
|
||||
// the reader will get out of sync with the writer and our
|
||||
// channels will get all mixed up. To ensure this is always
|
||||
@@ -257,13 +275,36 @@ bool SoundIoAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
// of our frame size.
|
||||
int bytesFree = soundio_ring_buffer_free_count(m_RingBuffer);
|
||||
int bytesPerFrame = m_OpusChannelCount * m_OutputStream->bytes_per_sample;
|
||||
int bytesToWrite = qMin(audioSize, (bytesFree / bytesPerFrame) * bytesPerFrame);
|
||||
memcpy(soundio_ring_buffer_write_ptr(m_RingBuffer), audioBuffer, bytesToWrite);
|
||||
soundio_ring_buffer_advance_write_ptr(m_RingBuffer, bytesToWrite);
|
||||
*size = qMin(*size, (bytesFree / bytesPerFrame) * bytesPerFrame);
|
||||
return soundio_ring_buffer_write_ptr(m_RingBuffer);
|
||||
}
|
||||
|
||||
bool SoundIoAudioRenderer::submitAudio(int bytesWritten)
|
||||
{
|
||||
if (m_Errored) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bytesWritten == 0) {
|
||||
// Nothing to do
|
||||
return true;
|
||||
}
|
||||
|
||||
// Flush events to update with new device arrivals
|
||||
soundio_flush_events(m_SoundIo);
|
||||
|
||||
// Advance the write pointer
|
||||
soundio_ring_buffer_advance_write_ptr(m_RingBuffer, bytesWritten);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int SoundIoAudioRenderer::getCapabilities()
|
||||
{
|
||||
// TODO: Tweak buffer sizes then re-enable arbitrary audio duration
|
||||
return CAPABILITY_DIRECT_SUBMIT /* | CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION */;
|
||||
}
|
||||
|
||||
void SoundIoAudioRenderer::sioErrorCallback(SoundIoOutStream* stream, int err)
|
||||
{
|
||||
auto me = reinterpret_cast<SoundIoAudioRenderer*>(stream->userdata);
|
||||
@@ -328,34 +369,22 @@ void SoundIoAudioRenderer::sioWriteCallback(SoundIoOutStream* stream, int frameC
|
||||
(me->m_OpusChannelCount * stream->bytes_per_sample);
|
||||
int bytesRead = 0;
|
||||
|
||||
// Ensure we always write at least a buffer, even if it's silence, to avoid
|
||||
// busy looping when no audio data is available while libsoundio tries to keep
|
||||
// us from starving the output device.
|
||||
frameCountMin = qMax(frameCountMin, (int)(stream->sample_rate * me->m_AudioPacketDuration));
|
||||
|
||||
// Clamp frameCountMax to at least 2 packets or 20 ms to stop our latency from growing if audio packets lag.
|
||||
// This makes sure that we never increase our latency far beyond what the sink is consuming.
|
||||
frameCountMax = qMin(frameCountMax, (int)(stream->sample_rate * qMax(me->m_AudioPacketDuration * 2, 0.020)));
|
||||
frameCountMin = qMin(frameCountMin, frameCountMax);
|
||||
|
||||
// Clamp framesLeft to frameCountMax
|
||||
framesLeft = qMin(framesLeft, frameCountMax);
|
||||
|
||||
// Place an upper-bound on audio stream latency to
|
||||
// avoid accumulating packets in queue-based backends
|
||||
// like WASAPI. This bound was set by testing on several
|
||||
// Windows machines. The highest latency was found on
|
||||
// a XPS 9343 running Windows 7 in Steam Big Picture
|
||||
// and the 5.1 audio test clip from Fraunhofer.
|
||||
if (me->m_SoundIo->current_backend == SoundIoBackendWasapi) {
|
||||
double latency;
|
||||
if (soundio_outstream_get_latency(stream, &latency) == SoundIoErrorNone) {
|
||||
if (latency > 0.050) {
|
||||
// If our latency is higher than desired, drop these samples to gracefully lower
|
||||
// the latency without glitching too much. Dropping the whole buffer causes
|
||||
// a much more noticeable glitch. This approach also ensures that we don't
|
||||
// accidentally underflow if the driver/kernel side is delayed and isn't
|
||||
// consuming data fast enough. Dropping a frame at a time and re-evaluating
|
||||
// each time ensures that we'll stop dropping if latency returns to normal.
|
||||
readPtr += framesLeft * stream->bytes_per_sample * me->m_OpusChannelCount;
|
||||
bytesRead += framesLeft * stream->bytes_per_sample * me->m_OpusChannelCount;
|
||||
framesLeft = 0;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Latency exceeded drop cap: %f",
|
||||
latency);
|
||||
}
|
||||
}
|
||||
// Track latency on queueing-based backends
|
||||
if (me->m_SoundIo->current_backend != SoundIoBackendCoreAudio && me->m_SoundIo->current_backend != SoundIoBackendJack) {
|
||||
soundio_outstream_get_latency(stream, &me->m_Latency);
|
||||
}
|
||||
|
||||
for (;;) {
|
||||
|
||||
@@ -13,7 +13,11 @@ public:
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
virtual bool submitAudio(short* audioBuffer, int audioSize);
|
||||
virtual void* getAudioBuffer(int* size);
|
||||
|
||||
virtual bool submitAudio(int bytesWritten);
|
||||
|
||||
virtual int getCapabilities();
|
||||
|
||||
private:
|
||||
int scoreChannelLayout(const struct SoundIoChannelLayout* layout, const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
@@ -32,5 +36,7 @@ private:
|
||||
struct SoundIoOutStream* m_OutputStream;
|
||||
struct SoundIoRingBuffer* m_RingBuffer;
|
||||
struct SoundIoChannelLayout m_EffectiveLayout;
|
||||
double m_AudioPacketDuration;
|
||||
double m_Latency;
|
||||
bool m_Errored;
|
||||
};
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "path.h"
|
||||
|
||||
#include <QtGlobal>
|
||||
#include <QtMath>
|
||||
#include <QDir>
|
||||
|
||||
#define VK_0 0x30
|
||||
@@ -17,6 +18,8 @@
|
||||
#define VK_NUMPAD0 0x60
|
||||
#endif
|
||||
|
||||
#define MOUSE_POLLING_INTERVAL 5
|
||||
|
||||
// How long the mouse button will be pressed for a tap to click gesture
|
||||
#define TAP_BUTTON_RELEASE_DELAY 100
|
||||
|
||||
@@ -26,6 +29,22 @@
|
||||
// How far the finger can move before it cancels a drag or tap
|
||||
#define DEAD_ZONE_DELTA 0.1f
|
||||
|
||||
// How long the Start button must be pressed to toggle mouse emulation
|
||||
#define MOUSE_EMULATION_LONG_PRESS_TIME 750
|
||||
|
||||
// How long between polling the gamepad to send virtual mouse input
|
||||
#define MOUSE_EMULATION_POLLING_INTERVAL 50
|
||||
|
||||
// Determines how fast the mouse will move each interval
|
||||
#define MOUSE_EMULATION_MOTION_MULTIPLIER 4
|
||||
|
||||
// Determines the maximum motion amount before allowing movement
|
||||
#define MOUSE_EMULATION_DEADZONE 2
|
||||
|
||||
// Haptic capabilities (in addition to those from SDL_HapticQuery())
|
||||
#define ML_HAPTIC_GC_RUMBLE (1U << 16)
|
||||
#define ML_HAPTIC_SIMPLE_RUMBLE (1U << 17)
|
||||
|
||||
const int SdlInputHandler::k_ButtonMap[] = {
|
||||
A_FLAG, B_FLAG, X_FLAG, Y_FLAG,
|
||||
BACK_FLAG, SPECIAL_FLAG, PLAY_FLAG,
|
||||
@@ -34,10 +53,11 @@ const int SdlInputHandler::k_ButtonMap[] = {
|
||||
UP_FLAG, DOWN_FLAG, LEFT_FLAG, RIGHT_FLAG
|
||||
};
|
||||
|
||||
SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer* computer, int streamWidth, int streamHeight)
|
||||
: m_LastMouseMotionTime(0),
|
||||
m_MultiController(prefs.multiController),
|
||||
m_NeedsInputDelay(false),
|
||||
SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int streamWidth, int streamHeight)
|
||||
: m_MultiController(prefs.multiController),
|
||||
m_GamepadMouse(prefs.gamepadMouse),
|
||||
m_MouseMoveTimer(0),
|
||||
m_FakeCaptureActive(false),
|
||||
m_LeftButtonReleaseTimer(0),
|
||||
m_RightButtonReleaseTimer(0),
|
||||
m_DragTimer(0),
|
||||
@@ -53,8 +73,39 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer* comput
|
||||
// is via normal motion events that are influenced by mouse acceleration).
|
||||
// Otherwise, we'll use raw input capture which is straight from the device
|
||||
// without modification by the OS.
|
||||
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
|
||||
prefs.mouseAcceleration ? "1" : "0");
|
||||
SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
|
||||
prefs.mouseAcceleration ? "1" : "0",
|
||||
SDL_HINT_OVERRIDE);
|
||||
|
||||
#if defined(Q_OS_DARWIN) && !SDL_VERSION_ATLEAST(2, 0, 10)
|
||||
// SDL 2.0.9 on macOS has a broken HIDAPI mapping for the older Xbox One S
|
||||
// firmware, so we have to disable HIDAPI for Xbox gamepads on macOS until
|
||||
// SDL 2.0.10 where the bug is fixed.
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/133
|
||||
// https://bugzilla.libsdl.org/show_bug.cgi?id=4395
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
|
||||
#endif
|
||||
|
||||
// We must initialize joystick explicitly before gamecontroller in order
|
||||
// to ensure we receive gamecontroller attach events for gamepads where
|
||||
// SDL doesn't have a built-in mapping. By starting joystick first, we
|
||||
// can allow mapping manager to update the mappings before GC attach
|
||||
// events are generated.
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_JOYSTICK));
|
||||
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_JOYSTICK) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
|
||||
// Flush gamepad arrival and departure events which may be queued before
|
||||
// starting the gamecontroller subsystem again. This prevents us from
|
||||
// receiving duplicate arrival and departure events for the same gamepad.
|
||||
SDL_FlushEvent(SDL_CONTROLLERDEVICEADDED);
|
||||
SDL_FlushEvent(SDL_CONTROLLERDEVICEREMOVED);
|
||||
|
||||
// We need to reinit this each time, since you only get
|
||||
// an initial set of gamepad arrival events once per init.
|
||||
@@ -65,50 +116,73 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer* comput
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_HAPTIC));
|
||||
if (SDL_InitSubSystem(SDL_INIT_HAPTIC) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_HAPTIC) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!m_MultiController) {
|
||||
// Player 1 is always present in non-MC mode
|
||||
m_GamepadMask = 0x1;
|
||||
}
|
||||
else {
|
||||
// Otherwise, detect gamepads on the fly
|
||||
m_GamepadMask = 0;
|
||||
}
|
||||
|
||||
// Prior to GFE 3.14.1, sending too many mouse motion events can cause
|
||||
// GFE to choke and input latency to increase significantly. We will
|
||||
// artificially throttle them to avoid this situation.
|
||||
QVector<int> gfeVersion = NvHTTP::parseQuad(computer->gfeVersion);
|
||||
if (gfeVersion.isEmpty() || // Very old versions don't have GfeVersion at all
|
||||
gfeVersion[0] < 3 ||
|
||||
(gfeVersion[0] == 3 && gfeVersion[1] < 14) ||
|
||||
(gfeVersion[0] == 3 && gfeVersion[1] == 14 && gfeVersion[2] < 1)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"This older version of GFE requires input delay hack");
|
||||
m_NeedsInputDelay = true;
|
||||
}
|
||||
// Initialize the gamepad mask with currently attached gamepads to avoid
|
||||
// causing gamepads to unexpectedly disappear and reappear on the host
|
||||
// during stream startup as we detect currently attached gamepads one at a time.
|
||||
m_GamepadMask = getAttachedGamepadMask();
|
||||
|
||||
SDL_zero(m_GamepadState);
|
||||
SDL_zero(m_TouchDownEvent);
|
||||
SDL_zero(m_CumulativeDelta);
|
||||
|
||||
SDL_AtomicSet(&m_MouseDeltaX, 0);
|
||||
SDL_AtomicSet(&m_MouseDeltaY, 0);
|
||||
|
||||
m_MouseMoveTimer = SDL_AddTimer(MOUSE_POLLING_INTERVAL, SdlInputHandler::mouseMoveTimerCallback, this);
|
||||
}
|
||||
|
||||
SdlInputHandler::~SdlInputHandler()
|
||||
{
|
||||
for (int i = 0; i < MAX_GAMEPADS; i++) {
|
||||
if (m_GamepadState[i].mouseEmulationTimer != 0) {
|
||||
Session::get()->notifyMouseEmulationMode(false);
|
||||
SDL_RemoveTimer(m_GamepadState[i].mouseEmulationTimer);
|
||||
}
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
if (m_GamepadState[i].haptic != nullptr) {
|
||||
SDL_HapticClose(m_GamepadState[i].haptic);
|
||||
}
|
||||
#endif
|
||||
if (m_GamepadState[i].controller != nullptr) {
|
||||
SDL_GameControllerClose(m_GamepadState[i].controller);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_RemoveTimer(m_MouseMoveTimer);
|
||||
SDL_RemoveTimer(m_LeftButtonReleaseTimer);
|
||||
SDL_RemoveTimer(m_RightButtonReleaseTimer);
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_QuitSubSystem(SDL_INIT_HAPTIC);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_HAPTIC));
|
||||
#endif
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_JOYSTICK));
|
||||
|
||||
// Return background event handling to off
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "0");
|
||||
|
||||
#ifdef STEAM_LINK
|
||||
// Hide SDL's cursor on Steam Link after quitting the stream.
|
||||
// FIXME: We should also do this for other situations where SDL
|
||||
// and Qt will draw their own mouse cursors like KMSDRM or RPi
|
||||
// video backends.
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
@@ -121,10 +195,21 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
(event->keysym.mod & KMOD_CTRL) &&
|
||||
(event->keysym.mod & KMOD_ALT) &&
|
||||
(event->keysym.mod & KMOD_SHIFT)) {
|
||||
// First we test the SDLK combos for matches,
|
||||
// that way we ensure that latin keyboard users
|
||||
// can match to the key they see on their keyboards.
|
||||
// If nothing matches that, we'll then go on to
|
||||
// checking scancodes so non-latin keyboard users
|
||||
// can have working hotkeys (though possibly in
|
||||
// odd positions). We must do all SDLK tests before
|
||||
// any scancode tests to avoid issues in cases
|
||||
// where the SDLK for one shortcut collides with
|
||||
// the scancode of another.
|
||||
|
||||
// Check for quit combo (Ctrl+Alt+Shift+Q)
|
||||
if (event->keysym.sym == SDLK_q) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit key combo");
|
||||
"Detected quit key combo (SDLK)");
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
@@ -136,10 +221,58 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
// Check for the unbind combo (Ctrl+Alt+Shift+Z)
|
||||
else if (event->keysym.sym == SDLK_z) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse capture toggle combo");
|
||||
"Detected mouse capture toggle combo (SDLK)");
|
||||
|
||||
// Stop handling future input
|
||||
SDL_SetRelativeMouseMode((SDL_bool)!SDL_GetRelativeMouseMode());
|
||||
setCaptureActive(!isCaptureActive());
|
||||
|
||||
// Force raise all keys to ensure they aren't stuck,
|
||||
// since we won't get their key up events.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
else if (event->keysym.sym == SDLK_x) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected full-screen toggle combo (SDLK)");
|
||||
Session::s_ActiveSession->toggleFullscreen();
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
else if (event->keysym.sym == SDLK_s) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected stats toggle combo (SDLK)");
|
||||
|
||||
// Toggle the stats overlay
|
||||
Session::get()->getOverlayManager().setOverlayState(Overlay::OverlayDebug,
|
||||
!Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug));
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
// Check for quit combo (Ctrl+Alt+Shift+Q)
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_Q) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit key combo (scancode)");
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
event.quit.timestamp = SDL_GetTicks();
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
// Check for the unbind combo (Ctrl+Alt+Shift+Z)
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_Z) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse capture toggle combo (scancode)");
|
||||
|
||||
// Stop handling future input
|
||||
setCaptureActive(!isCaptureActive());
|
||||
|
||||
// Force raise all keys to ensure they aren't stuck,
|
||||
// since we won't get their key up events.
|
||||
@@ -147,11 +280,24 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
return;
|
||||
}
|
||||
// Check for the full-screen combo (Ctrl+Alt+Shift+X)
|
||||
else if (event->keysym.sym == SDLK_x) {
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_X) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected full-screen toggle combo");
|
||||
"Detected full-screen toggle combo (scancode)");
|
||||
Session::s_ActiveSession->toggleFullscreen();
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_S) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected stats toggle combo (scancode)");
|
||||
|
||||
// Toggle the stats overlay
|
||||
Session::get()->getOverlayManager().setOverlayState(Overlay::OverlayDebug,
|
||||
!Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug));
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
@@ -159,7 +305,7 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
}
|
||||
}
|
||||
|
||||
if (!SDL_GetRelativeMouseMode()) {
|
||||
if (!isCaptureActive()) {
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
@@ -405,11 +551,11 @@ void SdlInputHandler::handleMouseButtonEvent(SDL_MouseButtonEvent* event)
|
||||
// the pressed event was consumed by this code).
|
||||
if (event->button == SDL_BUTTON_LEFT &&
|
||||
event->state == SDL_RELEASED &&
|
||||
!SDL_GetRelativeMouseMode()) {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
!isCaptureActive()) {
|
||||
setCaptureActive(true);
|
||||
return;
|
||||
}
|
||||
else if (!SDL_GetRelativeMouseMode()) {
|
||||
else if (!isCaptureActive()) {
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
@@ -450,7 +596,7 @@ void SdlInputHandler::handleMouseButtonEvent(SDL_MouseButtonEvent* event)
|
||||
|
||||
void SdlInputHandler::handleMouseMotionEvent(SDL_MouseMotionEvent* event)
|
||||
{
|
||||
if (!SDL_GetRelativeMouseMode()) {
|
||||
if (!isCaptureActive()) {
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
@@ -459,45 +605,15 @@ void SdlInputHandler::handleMouseMotionEvent(SDL_MouseMotionEvent* event)
|
||||
return;
|
||||
}
|
||||
|
||||
short xdelta = (short)event->xrel;
|
||||
short ydelta = (short)event->yrel;
|
||||
|
||||
// If we're sending more than one motion event per millisecond,
|
||||
// delay for 1 ms to allow batching of mouse move events. On older
|
||||
// versions of GFE, we will unconditionally wait this 1 ms to
|
||||
// work around an input processing issue that causes massive mouse latency.
|
||||
Uint32 currentTime = SDL_GetTicks();
|
||||
if (m_NeedsInputDelay || !SDL_TICKS_PASSED(currentTime, m_LastMouseMotionTime + 1)) {
|
||||
SDL_Delay(1);
|
||||
currentTime = SDL_GetTicks();
|
||||
}
|
||||
m_LastMouseMotionTime = currentTime;
|
||||
|
||||
// Pump even if we didn't delay since we might get some extra events
|
||||
SDL_PumpEvents();
|
||||
|
||||
// Batch all of the pending mouse motion events
|
||||
SDL_Event nextEvent;
|
||||
while (SDL_PeepEvents(&nextEvent,
|
||||
1,
|
||||
SDL_GETEVENT,
|
||||
SDL_MOUSEMOTION,
|
||||
SDL_MOUSEMOTION) == 1) {
|
||||
// In theory, these can overflow but in practice
|
||||
// it should be highly unlikely since it would require
|
||||
// moving 64K pixels in 1 ms.
|
||||
xdelta += nextEvent.motion.xrel;
|
||||
ydelta += nextEvent.motion.yrel;
|
||||
}
|
||||
|
||||
if (xdelta != 0 || ydelta != 0) {
|
||||
LiSendMouseMoveEvent(xdelta, ydelta);
|
||||
}
|
||||
// Batch until the next mouse polling window or we'll get awful
|
||||
// input lag everything except GFE 3.14 and 3.15.
|
||||
SDL_AtomicAdd(&m_MouseDeltaX, event->xrel);
|
||||
SDL_AtomicAdd(&m_MouseDeltaY, event->yrel);
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleMouseWheelEvent(SDL_MouseWheelEvent* event)
|
||||
{
|
||||
if (!SDL_GetRelativeMouseMode()) {
|
||||
if (!isCaptureActive()) {
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
@@ -572,46 +688,117 @@ Uint32 SdlInputHandler::dragTimerCallback(Uint32, void *param)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::mouseMoveTimerCallback(Uint32 interval, void *param)
|
||||
{
|
||||
auto me = reinterpret_cast<SdlInputHandler*>(param);
|
||||
|
||||
short deltaX = (short)SDL_AtomicSet(&me->m_MouseDeltaX, 0);
|
||||
short deltaY = (short)SDL_AtomicSet(&me->m_MouseDeltaY, 0);
|
||||
|
||||
if (deltaX != 0 || deltaY != 0) {
|
||||
LiSendMouseMoveEvent(deltaX, deltaY);
|
||||
}
|
||||
|
||||
return interval;
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::mouseEmulationTimerCallback(Uint32 interval, void *param)
|
||||
{
|
||||
auto gamepad = reinterpret_cast<GamepadState*>(param);
|
||||
|
||||
short rawX;
|
||||
short rawY;
|
||||
|
||||
// Determine which analog stick is currently receiving the strongest input
|
||||
if ((uint32_t)qAbs(gamepad->lsX) + qAbs(gamepad->lsY) > (uint32_t)qAbs(gamepad->rsX) + qAbs(gamepad->rsY)) {
|
||||
rawX = gamepad->lsX;
|
||||
rawY = -gamepad->lsY;
|
||||
}
|
||||
else {
|
||||
rawX = gamepad->rsX;
|
||||
rawY = -gamepad->rsY;
|
||||
}
|
||||
|
||||
float deltaX;
|
||||
float deltaY;
|
||||
|
||||
// Produce a base vector for mouse movement with increased speed as we deviate further from center
|
||||
deltaX = qPow(rawX / 32766.0f * MOUSE_EMULATION_MOTION_MULTIPLIER, 3);
|
||||
deltaY = qPow(rawY / 32766.0f * MOUSE_EMULATION_MOTION_MULTIPLIER, 3);
|
||||
|
||||
// Enforce deadzones
|
||||
deltaX = qAbs(deltaX) > MOUSE_EMULATION_DEADZONE ? deltaX - MOUSE_EMULATION_DEADZONE : 0;
|
||||
deltaY = qAbs(deltaY) > MOUSE_EMULATION_DEADZONE ? deltaY - MOUSE_EMULATION_DEADZONE : 0;
|
||||
|
||||
if (deltaX != 0 || deltaY != 0) {
|
||||
LiSendMouseMoveEvent((short)deltaX, (short)deltaY);
|
||||
}
|
||||
|
||||
return interval;
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerAxisEvent(SDL_ControllerAxisEvent* event)
|
||||
{
|
||||
GamepadState* state = findStateForGamepad(event->which);
|
||||
SDL_JoystickID gameControllerId = event->which;
|
||||
GamepadState* state = findStateForGamepad(gameControllerId);
|
||||
if (state == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (event->axis)
|
||||
{
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
state->lsX = event->value;
|
||||
// Batch all pending axis motion events for this gamepad to save CPU time
|
||||
SDL_Event nextEvent;
|
||||
for (;;) {
|
||||
switch (event->axis)
|
||||
{
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
state->lsX = event->value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
// Signed values have one more negative value than
|
||||
// positive value, so inverting the sign on -32768
|
||||
// could actually cause the value to overflow and
|
||||
// wrap around to be negative again. Avoid that by
|
||||
// capping the value at 32767.
|
||||
state->lsY = -qMax(event->value, (short)-32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||
state->rsX = event->value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||
state->rsY = -qMax(event->value, (short)-32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||||
state->lt = (unsigned char)(event->value * 255UL / 32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
||||
state->rt = (unsigned char)(event->value * 255UL / 32767);
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled controller axis: %d",
|
||||
event->axis);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check for another event to batch with
|
||||
if (SDL_PeepEvents(&nextEvent, 1, SDL_PEEKEVENT, SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERAXISMOTION) <= 0) {
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
// Signed values have one more negative value than
|
||||
// positive value, so inverting the sign on -32768
|
||||
// could actually cause the value to overflow and
|
||||
// wrap around to be negative again. Avoid that by
|
||||
// capping the value at 32767.
|
||||
state->lsY = -qMax(event->value, (short)-32767);
|
||||
}
|
||||
|
||||
event = &nextEvent.caxis;
|
||||
if (event->which != gameControllerId) {
|
||||
// Stop batching if a different gamepad interrupts us
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||
state->rsX = event->value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||
state->rsY = -qMax(event->value, (short)-32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||||
state->lt = (unsigned char)(event->value * 255UL / 32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
||||
state->rt = (unsigned char)(event->value * 255UL / 32767);
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled controller axis: %d",
|
||||
event->axis);
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove the next event to batch
|
||||
SDL_PeepEvents(&nextEvent, 1, SDL_GETEVENT, SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERAXISMOTION);
|
||||
}
|
||||
|
||||
sendGamepadState(state);
|
||||
// Only send the gamepad state to the host if it's not in mouse emulation mode
|
||||
if (state->mouseEmulationTimer == 0) {
|
||||
sendGamepadState(state);
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerButtonEvent(SDL_ControllerButtonEvent* event)
|
||||
@@ -623,9 +810,76 @@ void SdlInputHandler::handleControllerButtonEvent(SDL_ControllerButtonEvent* eve
|
||||
|
||||
if (event->state == SDL_PRESSED) {
|
||||
state->buttons |= k_ButtonMap[event->button];
|
||||
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_START) {
|
||||
state->lastStartDownTime = SDL_GetTicks();
|
||||
}
|
||||
else if (state->mouseEmulationTimer != 0) {
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_A) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_B) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_X) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_MIDDLE);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_X1);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_X2);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_UP) {
|
||||
LiSendScrollEvent(1);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_DOWN) {
|
||||
LiSendScrollEvent(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
state->buttons &= ~k_ButtonMap[event->button];
|
||||
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_START) {
|
||||
if (SDL_GetTicks() - state->lastStartDownTime > MOUSE_EMULATION_LONG_PRESS_TIME) {
|
||||
if (state->mouseEmulationTimer != 0) {
|
||||
SDL_RemoveTimer(state->mouseEmulationTimer);
|
||||
state->mouseEmulationTimer = 0;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Mouse emulation deactivated");
|
||||
Session::get()->notifyMouseEmulationMode(false);
|
||||
}
|
||||
else if (m_GamepadMouse) {
|
||||
// Send the start button up event to the host, since we won't do it below
|
||||
sendGamepadState(state);
|
||||
|
||||
state->mouseEmulationTimer = SDL_AddTimer(MOUSE_EMULATION_POLLING_INTERVAL, SdlInputHandler::mouseEmulationTimerCallback, state);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Mouse emulation active");
|
||||
Session::get()->notifyMouseEmulationMode(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (state->mouseEmulationTimer != 0) {
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_A) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_B) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_X) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_MIDDLE);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_X1);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_X2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle Start+Select+L1+R1 as a gamepad quit combo
|
||||
@@ -645,7 +899,10 @@ void SdlInputHandler::handleControllerButtonEvent(SDL_ControllerButtonEvent* eve
|
||||
return;
|
||||
}
|
||||
|
||||
sendGamepadState(state);
|
||||
// Only send the gamepad state to the host if it's not in mouse emulation mode
|
||||
if (state->mouseEmulationTimer == 0) {
|
||||
sendGamepadState(state);
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* event)
|
||||
@@ -655,8 +912,28 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
|
||||
if (event->type == SDL_CONTROLLERDEVICEADDED) {
|
||||
int i;
|
||||
const char* name;
|
||||
SDL_GameController* controller;
|
||||
const char* mapping;
|
||||
char guidStr[33];
|
||||
uint32_t hapticCaps;
|
||||
|
||||
for (i = 0; i < MAX_GAMEPADS; i++) {
|
||||
controller = SDL_GameControllerOpen(event->which);
|
||||
if (controller == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to open gamepad: %s",
|
||||
SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
// We used to use SDL_GameControllerGetPlayerIndex() here but that
|
||||
// can lead to strange issues due to bugs in Windows where an Xbox
|
||||
// controller will join as player 2, even though no player 1 controller
|
||||
// is connected at all. This pretty much screws any attempt to use
|
||||
// the gamepad in single player games, so just assign them in order from 0.
|
||||
i = 0;
|
||||
|
||||
for (; i < MAX_GAMEPADS; i++) {
|
||||
SDL_assert(m_GamepadState[i].controller != controller);
|
||||
if (m_GamepadState[i].controller == NULL) {
|
||||
// Found an empty slot
|
||||
break;
|
||||
@@ -666,6 +943,7 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
|
||||
if (i == MAX_GAMEPADS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No open gamepad slots found!");
|
||||
SDL_GameControllerClose(controller);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -677,26 +955,64 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
|
||||
// Always player 1 in single controller mode
|
||||
state->index = 0;
|
||||
}
|
||||
state->controller = SDL_GameControllerOpen(event->which);
|
||||
if (state->controller == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to open gamepad: %s",
|
||||
SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
state->controller = controller;
|
||||
state->jsId = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(state->controller));
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
// Perform a no-op rumble to see if haptics are supported
|
||||
hapticCaps = SDL_GameControllerRumble(controller, 0, 0, 0) == 0 ?
|
||||
ML_HAPTIC_GC_RUMBLE : 0;
|
||||
#else
|
||||
state->haptic = SDL_HapticOpenFromJoystick(SDL_GameControllerGetJoystick(state->controller));
|
||||
state->hapticEffectId = -1;
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_NONE;
|
||||
if (state->haptic != nullptr) {
|
||||
// Query for supported haptic effects
|
||||
hapticCaps = SDL_HapticQuery(state->haptic);
|
||||
hapticCaps |= SDL_HapticRumbleSupported(state->haptic) ?
|
||||
ML_HAPTIC_SIMPLE_RUMBLE : 0;
|
||||
|
||||
if ((SDL_HapticQuery(state->haptic) & SDL_HAPTIC_LEFTRIGHT) == 0) {
|
||||
if (SDL_HapticRumbleSupported(state->haptic)) {
|
||||
if (SDL_HapticRumbleInit(state->haptic) == 0) {
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE;
|
||||
}
|
||||
}
|
||||
if (state->hapticMethod == GAMEPAD_HAPTIC_METHOD_NONE) {
|
||||
SDL_HapticClose(state->haptic);
|
||||
state->haptic = nullptr;
|
||||
}
|
||||
} else {
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_LEFTRIGHT;
|
||||
}
|
||||
}
|
||||
else {
|
||||
hapticCaps = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(SDL_GameControllerGetJoystick(state->controller)),
|
||||
guidStr, sizeof(guidStr));
|
||||
mapping = SDL_GameControllerMapping(state->controller);
|
||||
name = SDL_GameControllerName(state->controller);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Gamepad %d (player %d) is: %s",
|
||||
"Gamepad %d (player %d) is: %s (haptic capabilities: 0x%x) (mapping: %s -> %s)",
|
||||
i,
|
||||
state->index,
|
||||
name != NULL ? name : "<null>");
|
||||
name != nullptr ? name : "<null>",
|
||||
hapticCaps,
|
||||
guidStr,
|
||||
mapping != nullptr ? mapping : "<null>");
|
||||
if (mapping != nullptr) {
|
||||
SDL_free((void*)mapping);
|
||||
}
|
||||
|
||||
// Add this gamepad to the gamepad mask
|
||||
if (m_MultiController) {
|
||||
SDL_assert(!(m_GamepadMask & (1 << state->index)));
|
||||
// NB: Don't assert that it's unset here because we will already
|
||||
// have the mask set for initially attached gamepads to avoid confusing
|
||||
// apps running on the host.
|
||||
m_GamepadMask |= (1 << state->index);
|
||||
}
|
||||
else {
|
||||
@@ -709,8 +1025,19 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
|
||||
else if (event->type == SDL_CONTROLLERDEVICEREMOVED) {
|
||||
state = findStateForGamepad(event->which);
|
||||
if (state != NULL) {
|
||||
if (state->mouseEmulationTimer != 0) {
|
||||
Session::get()->notifyMouseEmulationMode(false);
|
||||
SDL_RemoveTimer(state->mouseEmulationTimer);
|
||||
}
|
||||
|
||||
SDL_GameControllerClose(state->controller);
|
||||
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
if (state->haptic != nullptr) {
|
||||
SDL_HapticClose(state->haptic);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Remove this from the gamepad mask in MC-mode
|
||||
if (m_MultiController) {
|
||||
SDL_assert(m_GamepadMask & (1 << state->index));
|
||||
@@ -763,10 +1090,83 @@ void SdlInputHandler::handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event)
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::rumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor)
|
||||
{
|
||||
// Make sure the controller number is within our supported count
|
||||
if (controllerNumber >= MAX_GAMEPADS) {
|
||||
return;
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
if (m_GamepadState[controllerNumber].controller != nullptr) {
|
||||
SDL_GameControllerRumble(m_GamepadState[controllerNumber].controller, lowFreqMotor, highFreqMotor, 30000);
|
||||
}
|
||||
#else
|
||||
// Check if the controller supports haptics (and if the controller exists at all)
|
||||
SDL_Haptic* haptic = m_GamepadState[controllerNumber].haptic;
|
||||
if (haptic == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Stop the last effect we played
|
||||
if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_LEFTRIGHT) {
|
||||
if (m_GamepadState[controllerNumber].hapticEffectId >= 0) {
|
||||
SDL_HapticDestroyEffect(haptic, m_GamepadState[controllerNumber].hapticEffectId);
|
||||
}
|
||||
} else if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE) {
|
||||
SDL_HapticRumbleStop(haptic);
|
||||
}
|
||||
|
||||
// If this callback is telling us to stop both motors, don't bother queuing a new effect
|
||||
if (lowFreqMotor == 0 && highFreqMotor == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_LEFTRIGHT) {
|
||||
SDL_HapticEffect effect;
|
||||
SDL_memset(&effect, 0, sizeof(effect));
|
||||
effect.type = SDL_HAPTIC_LEFTRIGHT;
|
||||
|
||||
// The effect should last until we are instructed to stop or change it
|
||||
effect.leftright.length = SDL_HAPTIC_INFINITY;
|
||||
|
||||
// SDL haptics range from 0-32767 but XInput uses 0-65535, so divide by 2 to correct for SDL's scaling
|
||||
effect.leftright.large_magnitude = lowFreqMotor / 2;
|
||||
effect.leftright.small_magnitude = highFreqMotor / 2;
|
||||
|
||||
// Play the new effect
|
||||
m_GamepadState[controllerNumber].hapticEffectId = SDL_HapticNewEffect(haptic, &effect);
|
||||
if (m_GamepadState[controllerNumber].hapticEffectId >= 0) {
|
||||
SDL_HapticRunEffect(haptic, m_GamepadState[controllerNumber].hapticEffectId, 1);
|
||||
}
|
||||
} else if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE) {
|
||||
SDL_HapticRumblePlay(haptic,
|
||||
std::min(1.0, (GAMEPAD_HAPTIC_SIMPLE_HIFREQ_MOTOR_WEIGHT*highFreqMotor +
|
||||
GAMEPAD_HAPTIC_SIMPLE_LOWFREQ_MOTOR_WEIGHT*lowFreqMotor) / 65535.0),
|
||||
SDL_HAPTIC_INFINITY);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleTouchFingerEvent(SDL_TouchFingerEvent* event)
|
||||
{
|
||||
int fingerIndex = -1;
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 10)
|
||||
if (SDL_GetTouchDeviceType(event->touchId) != SDL_TOUCH_DEVICE_DIRECT) {
|
||||
// Ignore anything that isn't a touchscreen. We may get callbacks
|
||||
// for trackpads, but we want to handle those in the mouse path.
|
||||
return;
|
||||
}
|
||||
#elif defined(Q_OS_DARWIN)
|
||||
// SDL2 sends touch events from trackpads by default on
|
||||
// macOS. This totally screws our actual mouse handling,
|
||||
// so we must explicitly ignore touch events on macOS
|
||||
// until SDL 2.0.10 where we have SDL_GetTouchDeviceType()
|
||||
// to tell them apart.
|
||||
return;
|
||||
#endif
|
||||
|
||||
// Observations on Windows 10: x and y appear to be relative to 0,0 of the window client area.
|
||||
// Although SDL documentation states they are 0.0 - 1.0 float values, they can actually be higher
|
||||
// or lower than those values as touch events continue for touches started within the client area that
|
||||
@@ -935,6 +1335,35 @@ void SdlInputHandler::raiseAllKeys()
|
||||
m_KeysDown.clear();
|
||||
}
|
||||
|
||||
bool SdlInputHandler::isCaptureActive()
|
||||
{
|
||||
if (SDL_GetRelativeMouseMode()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Some platforms don't support SDL_SetRelativeMouseMode
|
||||
return m_FakeCaptureActive;
|
||||
}
|
||||
|
||||
void SdlInputHandler::setCaptureActive(bool active)
|
||||
{
|
||||
if (active) {
|
||||
// Try to activate SDL's relative mouse mode
|
||||
if (SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
|
||||
// Relative mouse mode didn't work, so we'll use fake capture
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
m_FakeCaptureActive = true;
|
||||
}
|
||||
}
|
||||
else if (m_FakeCaptureActive) {
|
||||
SDL_ShowCursor(SDL_ENABLE);
|
||||
m_FakeCaptureActive = false;
|
||||
}
|
||||
else {
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
QString SdlInputHandler::getUnmappedGamepads()
|
||||
{
|
||||
QString ret;
|
||||
@@ -968,7 +1397,7 @@ QString SdlInputHandler::getUnmappedGamepads()
|
||||
"Number of axes: %d | Number of buttons: %d | Number of hats: %d",
|
||||
numAxes, numButtons, numHats);
|
||||
|
||||
if (numAxes >= 4 && numButtons >= 8 && numHats <= 1) {
|
||||
if ((numAxes >= 4 && numAxes <= 8) && numButtons >= 8 && numHats <= 1) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Joystick likely to be an unmapped game controller");
|
||||
if (!ret.isEmpty()) {
|
||||
|
||||
@@ -10,6 +10,15 @@ struct GamepadState {
|
||||
SDL_JoystickID jsId;
|
||||
short index;
|
||||
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_Haptic* haptic;
|
||||
int hapticMethod;
|
||||
int hapticEffectId;
|
||||
#endif
|
||||
|
||||
SDL_TimerID mouseEmulationTimer;
|
||||
uint32_t lastStartDownTime;
|
||||
|
||||
short buttons;
|
||||
short lsX, lsY;
|
||||
short rsX, rsY;
|
||||
@@ -19,6 +28,13 @@ struct GamepadState {
|
||||
#define MAX_GAMEPADS 4
|
||||
#define MAX_FINGERS 2
|
||||
|
||||
#define GAMEPAD_HAPTIC_METHOD_NONE 0
|
||||
#define GAMEPAD_HAPTIC_METHOD_LEFTRIGHT 1
|
||||
#define GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE 2
|
||||
|
||||
#define GAMEPAD_HAPTIC_SIMPLE_HIFREQ_MOTOR_WEIGHT 0.33
|
||||
#define GAMEPAD_HAPTIC_SIMPLE_LOWFREQ_MOTOR_WEIGHT 0.8
|
||||
|
||||
class SdlInputHandler
|
||||
{
|
||||
public:
|
||||
@@ -43,12 +59,18 @@ public:
|
||||
|
||||
void handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event);
|
||||
|
||||
void rumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor);
|
||||
|
||||
void handleTouchFingerEvent(SDL_TouchFingerEvent* event);
|
||||
|
||||
int getAttachedGamepadMask();
|
||||
|
||||
void raiseAllKeys();
|
||||
|
||||
bool isCaptureActive();
|
||||
|
||||
void setCaptureActive(bool active);
|
||||
|
||||
static
|
||||
QString getUnmappedGamepads();
|
||||
|
||||
@@ -67,12 +89,21 @@ private:
|
||||
static
|
||||
Uint32 dragTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
Uint32 m_LastMouseMotionTime;
|
||||
static
|
||||
Uint32 mouseMoveTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 mouseEmulationTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
bool m_MultiController;
|
||||
bool m_NeedsInputDelay;
|
||||
bool m_GamepadMouse;
|
||||
SDL_TimerID m_MouseMoveTimer;
|
||||
SDL_atomic_t m_MouseDeltaX;
|
||||
SDL_atomic_t m_MouseDeltaY;
|
||||
int m_GamepadMask;
|
||||
GamepadState m_GamepadState[MAX_GAMEPADS];
|
||||
QSet<short> m_KeysDown;
|
||||
bool m_FakeCaptureActive;
|
||||
|
||||
SDL_TouchFingerEvent m_TouchDownEvent[MAX_FINGERS];
|
||||
float m_CumulativeDelta[MAX_FINGERS];
|
||||
|
||||
@@ -1,23 +1,18 @@
|
||||
#include "session.h"
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "streaming/streamutils.h"
|
||||
#include "backend/richpresencemanager.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
#include "utils.h"
|
||||
|
||||
// HACK: Need to call SetThreadExecutionState() because SDL doesn't
|
||||
#ifdef Q_OS_WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_FFMPEG
|
||||
#include "video/ffmpeg.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SLVIDEO
|
||||
#include "video/sl.h"
|
||||
#include "video/slvid.h"
|
||||
#endif
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
@@ -44,16 +39,9 @@ CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
|
||||
Session::clConnectionTerminated,
|
||||
nullptr,
|
||||
nullptr,
|
||||
Session::clLogMessage
|
||||
};
|
||||
|
||||
AUDIO_RENDERER_CALLBACKS Session::k_AudioCallbacks = {
|
||||
Session::arInit,
|
||||
nullptr,
|
||||
nullptr,
|
||||
Session::arCleanup,
|
||||
Session::arDecodeAndPlaySample,
|
||||
CAPABILITY_DIRECT_SUBMIT
|
||||
Session::clLogMessage,
|
||||
Session::clRumble,
|
||||
Session::clConnectionStatusUpdate
|
||||
};
|
||||
|
||||
Session* Session::s_ActiveSession;
|
||||
@@ -79,7 +67,11 @@ void Session::clStageFailed(int stage, long errorCode)
|
||||
|
||||
void Session::clConnectionTerminated(long errorCode)
|
||||
{
|
||||
emit s_ActiveSession->displayLaunchError("Connection terminated");
|
||||
// Display the termination dialog if this was not intended
|
||||
if (errorCode != 0) {
|
||||
s_ActiveSession->m_UnexpectedTermination = true;
|
||||
emit s_ActiveSession->displayLaunchError("Connection terminated");
|
||||
}
|
||||
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Connection terminated: %ld",
|
||||
@@ -104,15 +96,72 @@ void Session::clLogMessage(const char* format, ...)
|
||||
va_end(ap);
|
||||
}
|
||||
|
||||
#define CALL_INITIALIZE(dec) (dec)->initialize(vds, window, videoFormat, width, height, frameRate, enableVsync)
|
||||
void Session::clRumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor)
|
||||
{
|
||||
// The input handler can be closed during the stream if LiStopConnection() hasn't completed yet
|
||||
// but the stream has been stopped by the user. In this case, just discard the rumble.
|
||||
SDL_AtomicLock(&s_ActiveSession->m_InputHandlerLock);
|
||||
if (s_ActiveSession->m_InputHandler != nullptr) {
|
||||
s_ActiveSession->m_InputHandler->rumble(controllerNumber, lowFreqMotor, highFreqMotor);
|
||||
}
|
||||
SDL_AtomicUnlock(&s_ActiveSession->m_InputHandlerLock);
|
||||
}
|
||||
|
||||
void Session::clConnectionStatusUpdate(int connectionStatus)
|
||||
{
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Connection status update: %d",
|
||||
connectionStatus);
|
||||
|
||||
if (!s_ActiveSession->m_Preferences->connectionWarnings) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (s_ActiveSession->m_MouseEmulationRefCount > 0) {
|
||||
// Don't display the overlay if mouse emulation is already using it
|
||||
return;
|
||||
}
|
||||
|
||||
switch (connectionStatus)
|
||||
{
|
||||
case CONN_STATUS_POOR:
|
||||
if (s_ActiveSession->m_StreamConfig.bitrate > 5000) {
|
||||
strcpy(s_ActiveSession->m_OverlayManager.getOverlayText(Overlay::OverlayStatusUpdate), "Slow connection to PC\nReduce your bitrate");
|
||||
}
|
||||
else {
|
||||
strcpy(s_ActiveSession->m_OverlayManager.getOverlayText(Overlay::OverlayStatusUpdate), "Poor connection to PC");
|
||||
}
|
||||
s_ActiveSession->m_OverlayManager.setOverlayTextUpdated(Overlay::OverlayStatusUpdate);
|
||||
s_ActiveSession->m_OverlayManager.setOverlayState(Overlay::OverlayStatusUpdate, true);
|
||||
break;
|
||||
case CONN_STATUS_OKAY:
|
||||
s_ActiveSession->m_OverlayManager.setOverlayState(Overlay::OverlayStatusUpdate, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window, int videoFormat, int width, int height,
|
||||
int frameRate, bool enableVsync, IVideoDecoder*& chosenDecoder)
|
||||
int frameRate, bool enableVsync, bool enableFramePacing, bool testOnly, IVideoDecoder*& chosenDecoder)
|
||||
{
|
||||
DECODER_PARAMETERS params;
|
||||
|
||||
params.width = width;
|
||||
params.height = height;
|
||||
params.frameRate = frameRate;
|
||||
params.videoFormat = videoFormat;
|
||||
params.window = window;
|
||||
params.enableVsync = enableVsync;
|
||||
params.enableFramePacing = enableFramePacing;
|
||||
params.vds = vds;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"V-sync %s",
|
||||
enableVsync ? "enabled" : "disabled");
|
||||
|
||||
#ifdef HAVE_SLVIDEO
|
||||
chosenDecoder = new SLVideoDecoder();
|
||||
if (CALL_INITIALIZE(chosenDecoder)) {
|
||||
chosenDecoder = new SLVideoDecoder(testOnly);
|
||||
if (chosenDecoder->initialize(¶ms)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SLVideo video decoder chosen");
|
||||
return true;
|
||||
@@ -126,8 +175,8 @@ bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_FFMPEG
|
||||
chosenDecoder = new FFmpegVideoDecoder();
|
||||
if (CALL_INITIALIZE(chosenDecoder)) {
|
||||
chosenDecoder = new FFmpegVideoDecoder(testOnly);
|
||||
if (chosenDecoder->initialize(¶ms)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"FFmpeg-based video decoder chosen");
|
||||
return true;
|
||||
@@ -201,78 +250,45 @@ int Session::drSubmitDecodeUnit(PDECODE_UNIT du)
|
||||
}
|
||||
}
|
||||
|
||||
bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
|
||||
bool Session::isHardwareDecodeAvailable(SDL_Window* window,
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate)
|
||||
{
|
||||
IVideoDecoder* decoder;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, false, true, decoder)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_Window* window = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_HIDDEN);
|
||||
if (!window) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, decoder)) {
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
bool ret = decoder->isHardwareAccelerated();
|
||||
|
||||
delete decoder;
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int Session::getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate)
|
||||
bool Session::populateDecoderProperties(SDL_Window* window)
|
||||
{
|
||||
IVideoDecoder* decoder;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
if (!chooseDecoder(m_Preferences->videoDecoderSelection,
|
||||
window,
|
||||
m_StreamConfig.enableHdr ? VIDEO_FORMAT_H265_MAIN10 :
|
||||
(m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264),
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps,
|
||||
true, false, true, decoder)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_Window* window = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_HIDDEN);
|
||||
if (!window) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
m_VideoCallbacks.capabilities = decoder->getDecoderCapabilities();
|
||||
|
||||
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, decoder)) {
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
int caps = decoder->getDecoderCapabilities();
|
||||
m_StreamConfig.colorSpace = decoder->getDecoderColorspace();
|
||||
|
||||
delete decoder;
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
return caps;
|
||||
return true;
|
||||
}
|
||||
|
||||
Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *preferences)
|
||||
@@ -287,14 +303,46 @@ Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *prefere
|
||||
m_DisplayOriginX(0),
|
||||
m_DisplayOriginY(0),
|
||||
m_PendingWindowedTransition(false),
|
||||
m_UnexpectedTermination(true), // Failure prior to streaming is unexpected
|
||||
m_InputHandler(nullptr),
|
||||
m_InputHandlerLock(0),
|
||||
m_MouseEmulationRefCount(0),
|
||||
m_OpusDecoder(nullptr),
|
||||
m_AudioRenderer(nullptr),
|
||||
m_AudioSampleCount(0)
|
||||
m_AudioSampleCount(0),
|
||||
m_DropAudioEndTime(0)
|
||||
{
|
||||
}
|
||||
|
||||
void Session::initialize()
|
||||
// NB: This may not get destroyed for a long time! Don't put any vital cleanup here.
|
||||
// Use Session::exec() or DeferredSessionCleanupTask instead.
|
||||
Session::~Session()
|
||||
{
|
||||
// Acquire session semaphore to ensure all cleanup is done before the destructor returns
|
||||
// and the object is deallocated.
|
||||
s_ActiveSessionSemaphore.acquire();
|
||||
s_ActiveSessionSemaphore.release();
|
||||
}
|
||||
|
||||
bool Session::initialize()
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create a hidden window to use for decoder initialization tests
|
||||
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
|
||||
if (!testWindow) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
qInfo() << "Server GPU:" << m_Computer->gpuModel;
|
||||
qInfo() << "Server GFE version:" << m_Computer->gfeVersion;
|
||||
|
||||
@@ -302,13 +350,6 @@ void Session::initialize()
|
||||
m_VideoCallbacks.setup = drSetup;
|
||||
m_VideoCallbacks.submitDecodeUnit = drSubmitDecodeUnit;
|
||||
|
||||
// Slice up to 4 times for parallel decode, once slice per core
|
||||
int slices = qMin(MAX_SLICES, SDL_GetCPUCount());
|
||||
m_VideoCallbacks.capabilities |= CAPABILITY_SLICES_PER_FRAME(slices);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Encoder configured for %d slices per frame",
|
||||
slices);
|
||||
|
||||
LiInitializeStreamConfiguration(&m_StreamConfig);
|
||||
m_StreamConfig.width = m_Preferences->width;
|
||||
m_StreamConfig.height = m_Preferences->height;
|
||||
@@ -336,6 +377,12 @@ void Session::initialize()
|
||||
break;
|
||||
}
|
||||
|
||||
LiInitializeAudioCallbacks(&m_AudioCallbacks);
|
||||
m_AudioCallbacks.init = arInit;
|
||||
m_AudioCallbacks.cleanup = arCleanup;
|
||||
m_AudioCallbacks.decodeAndPlaySample = arDecodeAndPlaySample;
|
||||
m_AudioCallbacks.capabilities = getAudioRendererCapabilities(m_StreamConfig.audioConfiguration);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio configuration: %d",
|
||||
m_StreamConfig.audioConfiguration);
|
||||
@@ -345,7 +392,8 @@ void Session::initialize()
|
||||
case StreamingPreferences::VCC_AUTO:
|
||||
// TODO: Determine if HEVC is better depending on the decoder
|
||||
m_StreamConfig.supportsHevc =
|
||||
isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
isHardwareDecodeAvailable(testWindow,
|
||||
m_Preferences->videoDecoderSelection,
|
||||
VIDEO_FORMAT_H265,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
@@ -382,30 +430,35 @@ void Session::initialize()
|
||||
break;
|
||||
}
|
||||
|
||||
if (m_Computer->activeAddress == m_Computer->remoteAddress) {
|
||||
m_StreamConfig.streamingRemotely = 1;
|
||||
}
|
||||
else {
|
||||
m_StreamConfig.streamingRemotely = 0;
|
||||
}
|
||||
|
||||
if (m_Computer->activeAddress == m_Computer->localAddress) {
|
||||
m_StreamConfig.packetSize = 1392;
|
||||
}
|
||||
else {
|
||||
m_StreamConfig.packetSize = 1024;
|
||||
}
|
||||
|
||||
switch (m_Preferences->windowMode)
|
||||
{
|
||||
default:
|
||||
case StreamingPreferences::WM_FULLSCREEN_DESKTOP:
|
||||
m_FullScreenFlag = SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
break;
|
||||
case StreamingPreferences::WM_FULLSCREEN:
|
||||
default:
|
||||
m_FullScreenFlag = SDL_WINDOW_FULLSCREEN;
|
||||
break;
|
||||
}
|
||||
|
||||
// Check for validation errors/warnings and emit
|
||||
// signals for them, if appropriate
|
||||
bool ret = validateLaunch(testWindow);
|
||||
|
||||
if (ret) {
|
||||
// Populate decoder-dependent properties.
|
||||
// Must be done after validateLaunch() since m_StreamConfig is finalized.
|
||||
ret = populateDecoderProperties(testWindow);
|
||||
}
|
||||
|
||||
SDL_DestroyWindow(testWindow);
|
||||
|
||||
if (!ret) {
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Session::emitLaunchWarning(QString text)
|
||||
@@ -424,7 +477,7 @@ void Session::emitLaunchWarning(QString text)
|
||||
}
|
||||
}
|
||||
|
||||
bool Session::validateLaunch()
|
||||
bool Session::validateLaunch(SDL_Window* testWindow)
|
||||
{
|
||||
QStringList warningList;
|
||||
|
||||
@@ -444,12 +497,14 @@ bool Session::validateLaunch()
|
||||
bool hevcForced = m_Preferences->videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC ||
|
||||
m_Preferences->videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC_HDR;
|
||||
|
||||
if (!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
VIDEO_FORMAT_H265,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps) &&
|
||||
m_Preferences->videoDecoderSelection == StreamingPreferences::VDS_AUTO) {
|
||||
if (m_Preferences->videoDecoderSelection == StreamingPreferences::VDS_AUTO && // Force hardware decoding checked below
|
||||
m_Preferences->videoCodecConfig != StreamingPreferences::VCC_AUTO && // Already checked in initialize()
|
||||
!isHardwareDecodeAvailable(testWindow,
|
||||
m_Preferences->videoDecoderSelection,
|
||||
VIDEO_FORMAT_H265,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps)) {
|
||||
if (hevcForced) {
|
||||
emitLaunchWarning("Using software decoding due to your selection to force HEVC without GPU support. This may cause poor streaming performance.");
|
||||
}
|
||||
@@ -485,7 +540,8 @@ bool Session::validateLaunch()
|
||||
emitLaunchWarning("Your host PC GPU doesn't support HDR streaming. "
|
||||
"A GeForce GTX 1000-series (Pascal) or later GPU is required for HDR streaming.");
|
||||
}
|
||||
else if (!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
else if (!isHardwareDecodeAvailable(testWindow,
|
||||
m_Preferences->videoDecoderSelection,
|
||||
VIDEO_FORMAT_H265_MAIN10,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
@@ -505,15 +561,6 @@ bool Session::validateLaunch()
|
||||
if (m_Computer->gfeVersion.isEmpty() || m_Computer->gfeVersion.startsWith("2.")) {
|
||||
emitLaunchWarning("GeForce Experience 3.0 or higher is required for 4K streaming.");
|
||||
|
||||
m_StreamConfig.width = 1920;
|
||||
m_StreamConfig.height = 1080;
|
||||
}
|
||||
// This list is sorted from least to greatest
|
||||
else if (m_Computer->displayModes.last().width < 3840 ||
|
||||
(m_Computer->displayModes.last().refreshRate < 60 && m_StreamConfig.fps >= 60)) {
|
||||
emitLaunchWarning("Your host PC GPU doesn't support 4K streaming. "
|
||||
"A GeForce GTX 900-series (Maxwell) or later GPU is required for 4K streaming.");
|
||||
|
||||
m_StreamConfig.width = 1920;
|
||||
m_StreamConfig.height = 1080;
|
||||
}
|
||||
@@ -543,7 +590,9 @@ bool Session::validateLaunch()
|
||||
}
|
||||
|
||||
if (m_Preferences->videoDecoderSelection == StreamingPreferences::VDS_FORCE_HARDWARE &&
|
||||
!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
!m_StreamConfig.enableHdr && // HEVC Main10 was already checked for hardware decode support above
|
||||
!isHardwareDecodeAvailable(testWindow,
|
||||
m_Preferences->videoDecoderSelection,
|
||||
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
@@ -559,38 +608,71 @@ bool Session::validateLaunch()
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add the capability flags from the chosen decoder/renderer
|
||||
m_VideoCallbacks.capabilities |= getDecoderCapabilities(m_Preferences->videoDecoderSelection,
|
||||
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
class DeferredSessionCleanupTask : public QRunnable
|
||||
{
|
||||
void run() override
|
||||
{
|
||||
// Finish cleanup of the connection state
|
||||
LiStopConnection();
|
||||
public:
|
||||
DeferredSessionCleanupTask(Session* session) :
|
||||
m_Session(session) {}
|
||||
|
||||
private:
|
||||
virtual ~DeferredSessionCleanupTask() override
|
||||
{
|
||||
// Allow another session to start now that we're cleaned up
|
||||
Session::s_ActiveSession = nullptr;
|
||||
Session::s_ActiveSessionSemaphore.release();
|
||||
}
|
||||
|
||||
void run() override
|
||||
{
|
||||
// Only quit the running app if our session terminated gracefully
|
||||
bool shouldQuit =
|
||||
!m_Session->m_UnexpectedTermination &&
|
||||
m_Session->m_Preferences->quitAppAfter;
|
||||
|
||||
// Notify the UI
|
||||
if (shouldQuit) {
|
||||
emit m_Session->quitStarting();
|
||||
}
|
||||
else {
|
||||
emit m_Session->sessionFinished();
|
||||
}
|
||||
|
||||
// Finish cleanup of the connection state
|
||||
LiStopConnection();
|
||||
|
||||
// Perform a best-effort app quit
|
||||
if (shouldQuit) {
|
||||
NvHTTP http(m_Session->m_Computer->activeAddress, m_Session->m_Computer->serverCert);
|
||||
|
||||
// Logging is already done inside NvHTTP
|
||||
try {
|
||||
http.quitApp();
|
||||
} catch (const GfeHttpResponseException&) {
|
||||
} catch (const QtNetworkReplyException&) {
|
||||
}
|
||||
|
||||
// Session is finished now
|
||||
emit m_Session->sessionFinished();
|
||||
}
|
||||
}
|
||||
|
||||
Session* m_Session;
|
||||
};
|
||||
|
||||
void Session::getWindowDimensions(int& x, int& y,
|
||||
int& width, int& height)
|
||||
{
|
||||
int displayIndex = 0;
|
||||
bool fullScreen;
|
||||
|
||||
if (m_Window != nullptr) {
|
||||
displayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
||||
SDL_assert(displayIndex >= 0);
|
||||
fullScreen = (SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN);
|
||||
}
|
||||
// Create our window on the same display that Qt's UI
|
||||
// was being displayed on.
|
||||
@@ -617,10 +699,16 @@ void Session::getWindowDimensions(int& x, int& y,
|
||||
i, SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
fullScreen = (m_Preferences->windowMode != StreamingPreferences::WM_WINDOWED);
|
||||
}
|
||||
|
||||
SDL_Rect usableBounds;
|
||||
if (SDL_GetDisplayUsableBounds(displayIndex, &usableBounds) == 0) {
|
||||
if (fullScreen && SDL_GetDisplayBounds(displayIndex, &usableBounds) == 0) {
|
||||
width = usableBounds.w;
|
||||
height = usableBounds.h;
|
||||
}
|
||||
else if (SDL_GetDisplayUsableBounds(displayIndex, &usableBounds) == 0) {
|
||||
width = usableBounds.w;
|
||||
height = usableBounds.h;
|
||||
|
||||
@@ -733,6 +821,22 @@ void Session::toggleFullscreen()
|
||||
}
|
||||
}
|
||||
|
||||
void Session::notifyMouseEmulationMode(bool enabled)
|
||||
{
|
||||
m_MouseEmulationRefCount += enabled ? 1 : -1;
|
||||
SDL_assert(m_MouseEmulationRefCount >= 0);
|
||||
|
||||
// We re-use the status update overlay for mouse mode notification
|
||||
if (m_MouseEmulationRefCount > 0) {
|
||||
strcpy(m_OverlayManager.getOverlayText(Overlay::OverlayStatusUpdate), "Gamepad mouse mode active\nLong press Start to deactivate");
|
||||
m_OverlayManager.setOverlayTextUpdated(Overlay::OverlayStatusUpdate);
|
||||
m_OverlayManager.setOverlayState(Overlay::OverlayStatusUpdate, true);
|
||||
}
|
||||
else {
|
||||
m_OverlayManager.setOverlayState(Overlay::OverlayStatusUpdate, false);
|
||||
}
|
||||
}
|
||||
|
||||
void Session::exec(int displayOriginX, int displayOriginY)
|
||||
{
|
||||
m_DisplayOriginX = displayOriginX;
|
||||
@@ -741,11 +845,8 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
// Complete initialization in this deferred context to avoid
|
||||
// calling expensive functions in the constructor (during the
|
||||
// process of loading the StreamSegue).
|
||||
initialize();
|
||||
|
||||
// Check for validation errors/warnings and emit
|
||||
// signals for them, if appropriate
|
||||
if (!validateLaunch()) {
|
||||
if (!initialize()) {
|
||||
emit sessionFinished();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -766,15 +867,18 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
|
||||
// Initialize the gamepad code with our preferences
|
||||
StreamingPreferences prefs;
|
||||
SdlInputHandler inputHandler(prefs, m_Computer,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height);
|
||||
m_InputHandler = new SdlInputHandler(prefs, m_Computer,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height);
|
||||
|
||||
// The UI should have ensured the old game was already quit
|
||||
// if we decide to stream a different game.
|
||||
Q_ASSERT(m_Computer->currentGameId == 0 ||
|
||||
m_Computer->currentGameId == m_App.id);
|
||||
|
||||
// SOPS will set all settings to 720p60 if it doesn't recognize
|
||||
// the chosen resolution. Avoid that by disabling SOPS when it
|
||||
// is not streaming a supported resolution.
|
||||
bool enableGameOptimizations = false;
|
||||
for (const NvDisplayMode &mode : m_Computer->displayModes) {
|
||||
if (mode.width == m_StreamConfig.width &&
|
||||
@@ -788,7 +892,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
}
|
||||
|
||||
try {
|
||||
NvHTTP http(m_Computer->activeAddress);
|
||||
NvHTTP http(m_Computer->activeAddress, m_Computer->serverCert);
|
||||
if (m_Computer->currentGameId != 0) {
|
||||
http.resumeApp(&m_StreamConfig);
|
||||
}
|
||||
@@ -796,25 +900,21 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
http.launchApp(m_App.id, &m_StreamConfig,
|
||||
enableGameOptimizations,
|
||||
prefs.playAudioOnHost,
|
||||
inputHandler.getAttachedGamepadMask());
|
||||
m_InputHandler->getAttachedGamepadMask());
|
||||
}
|
||||
} catch (const GfeHttpResponseException& e) {
|
||||
emit displayLaunchError(e.toQString());
|
||||
s_ActiveSessionSemaphore.release();
|
||||
delete m_InputHandler;
|
||||
m_InputHandler = nullptr;
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
emit displayLaunchError("GeForce Experience returned error: " + e.toQString());
|
||||
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
|
||||
return;
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
delete m_InputHandler;
|
||||
m_InputHandler = nullptr;
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
emit displayLaunchError(e.toQString());
|
||||
s_ActiveSessionSemaphore.release();
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_VIDEO));
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
emit displayLaunchError(QString::fromLocal8Bit(SDL_GetError()));
|
||||
s_ActiveSessionSemaphore.release();
|
||||
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -834,15 +934,30 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
hostInfo.serverInfoGfeVersion = siGfeVersion.data();
|
||||
}
|
||||
|
||||
// isReachableOverVpn() does network I/O, so we only attempt to check
|
||||
// VPN reachability if we've already contacted the PC successfully
|
||||
if (m_Computer->isReachableOverVpn()) {
|
||||
// It looks like our route to this PC is over a VPN.
|
||||
// Treat it as remote even if the target address is in RFC 1918 address space.
|
||||
m_StreamConfig.streamingRemotely = STREAM_CFG_REMOTE;
|
||||
m_StreamConfig.packetSize = 1024;
|
||||
}
|
||||
else {
|
||||
m_StreamConfig.streamingRemotely = STREAM_CFG_AUTO;
|
||||
m_StreamConfig.packetSize = 1392;
|
||||
}
|
||||
|
||||
int err = LiStartConnection(&hostInfo, &m_StreamConfig, &k_ConnCallbacks,
|
||||
&m_VideoCallbacks,
|
||||
m_AudioDisabled ? nullptr : &k_AudioCallbacks,
|
||||
m_AudioDisabled ? nullptr : &m_AudioCallbacks,
|
||||
NULL, 0, NULL, 0);
|
||||
if (err != 0) {
|
||||
// We already displayed an error dialog in the stage failure
|
||||
// listener.
|
||||
delete m_InputHandler;
|
||||
m_InputHandler = nullptr;
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
s_ActiveSessionSemaphore.release();
|
||||
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -863,8 +978,10 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_CreateWindow() failed: %s",
|
||||
SDL_GetError());
|
||||
delete m_InputHandler;
|
||||
m_InputHandler = nullptr;
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
s_ActiveSessionSemaphore.release();
|
||||
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -917,7 +1034,11 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
// This prevents the mouse from becoming trapped inside
|
||||
// Moonlight when it's halted at a debug break.
|
||||
if (m_Preferences->windowMode != StreamingPreferences::WM_WINDOWED) {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
// HACK: This doesn't work on Wayland until we render a frame, so
|
||||
// just don't do it for now.
|
||||
if (strcmp(SDL_GetCurrentVideoDriver(), "wayland") != 0) {
|
||||
m_InputHandler->setCaptureActive(true);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -930,27 +1051,20 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
// Disable the screen saver
|
||||
SDL_DisableScreenSaver();
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
// HACK: SDL doesn't call this, so we must do so to disable the
|
||||
// screensaver when we're in windowed mode. DirectX will disable
|
||||
// it for us when we're in full-screen exclusive mode.
|
||||
SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
|
||||
#endif
|
||||
|
||||
// Set timer resolution to 1 ms on Windows for greater
|
||||
// sleep precision and more accurate callback timing.
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1");
|
||||
|
||||
// Raise the priority of the main thread, since it handles
|
||||
// time-sensitive video rendering
|
||||
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to set main thread to high priority: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
int currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
||||
|
||||
// Now that we're about to stream, any SDL_QUIT event is expected
|
||||
// unless it comes from the connection termination callback where
|
||||
// (m_UnexpectedTermination is set back to true).
|
||||
m_UnexpectedTermination = false;
|
||||
|
||||
// Start rich presence to indicate we're in game
|
||||
RichPresenceManager presence(prefs, m_App.name);
|
||||
|
||||
// Hijack this thread to be the SDL main thread. We have to do this
|
||||
// because we want to suspend all Qt processing until the stream is over.
|
||||
SDL_Event event;
|
||||
@@ -960,7 +1074,14 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
// blocks this thread too long for high polling rate mice and high
|
||||
// refresh rate displays.
|
||||
if (!SDL_PollEvent(&event)) {
|
||||
#ifndef STEAM_LINK
|
||||
SDL_Delay(1);
|
||||
#else
|
||||
// Waking every 1 ms to process input is too much for the low performance
|
||||
// ARM core in the Steam Link, so we will wait 10 ms instead.
|
||||
SDL_Delay(10);
|
||||
#endif
|
||||
presence.runCallbacks();
|
||||
continue;
|
||||
}
|
||||
switch (event.type) {
|
||||
@@ -968,25 +1089,11 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Quit event received");
|
||||
goto DispatchDeferredCleanup;
|
||||
case SDL_USEREVENT: {
|
||||
SDL_Event nextEvent;
|
||||
|
||||
case SDL_USEREVENT:
|
||||
SDL_assert(event.user.code == SDL_CODE_FRAME_READY);
|
||||
|
||||
// Drop any earlier frames
|
||||
while (SDL_PeepEvents(&nextEvent,
|
||||
1,
|
||||
SDL_GETEVENT,
|
||||
SDL_USEREVENT,
|
||||
SDL_USEREVENT) == 1) {
|
||||
m_VideoDecoder->dropFrame(&event.user);
|
||||
event = nextEvent;
|
||||
}
|
||||
|
||||
// Render the last frame
|
||||
m_VideoDecoder->renderFrame(&event.user);
|
||||
m_VideoDecoder->renderFrameOnMainThread();
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_WINDOWEVENT:
|
||||
// Capture mouse cursor when user actives the window by clicking on
|
||||
@@ -1008,25 +1115,24 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
SDL_GetWindowPosition(m_Window, &x, &y);
|
||||
SDL_GetWindowSize(m_Window, &width, &height);
|
||||
if (mouseX > x && mouseX < x+width && mouseY > y && mouseY < y+height) {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
m_InputHandler->setCaptureActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
|
||||
// Release mouse cursor when another window is activated (e.g. by using ALT+TAB).
|
||||
// This lets user to interact with our window's title bar and with the buttons in it.
|
||||
// Doing this while the window is full-screen breaks the transition out of FS
|
||||
// (desktop and exclusive), so we must check for that before releasing mouse capture.
|
||||
if (!(SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN)) {
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
m_InputHandler->setCaptureActive(false);
|
||||
}
|
||||
|
||||
// Raise all keys that are currently pressed. If we don't do this, certain keys
|
||||
// used in shortcuts that cause focus loss (such as Alt+Tab) may get stuck down.
|
||||
inputHandler.raiseAllKeys();
|
||||
m_InputHandler->raiseAllKeys();
|
||||
}
|
||||
|
||||
// We want to recreate the decoder for resizes (full-screen toggles) and the initial shown event.
|
||||
@@ -1098,6 +1204,8 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
m_Window, m_ActiveVideoFormat, m_ActiveVideoWidth,
|
||||
m_ActiveVideoHeight, m_ActiveVideoFrameRate,
|
||||
enableVsync,
|
||||
enableVsync && m_Preferences->framePacing,
|
||||
false,
|
||||
s_ActiveSession->m_VideoDecoder)) {
|
||||
SDL_AtomicUnlock(&m_DecoderLock);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -1115,60 +1223,58 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
|
||||
case SDL_KEYUP:
|
||||
case SDL_KEYDOWN:
|
||||
inputHandler.handleKeyEvent(&event.key);
|
||||
m_InputHandler->handleKeyEvent(&event.key);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
inputHandler.handleMouseButtonEvent(&event.button);
|
||||
m_InputHandler->handleMouseButtonEvent(&event.button);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
inputHandler.handleMouseMotionEvent(&event.motion);
|
||||
m_InputHandler->handleMouseMotionEvent(&event.motion);
|
||||
break;
|
||||
case SDL_MOUSEWHEEL:
|
||||
inputHandler.handleMouseWheelEvent(&event.wheel);
|
||||
m_InputHandler->handleMouseWheelEvent(&event.wheel);
|
||||
break;
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
inputHandler.handleControllerAxisEvent(&event.caxis);
|
||||
m_InputHandler->handleControllerAxisEvent(&event.caxis);
|
||||
break;
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
inputHandler.handleControllerButtonEvent(&event.cbutton);
|
||||
m_InputHandler->handleControllerButtonEvent(&event.cbutton);
|
||||
break;
|
||||
case SDL_CONTROLLERDEVICEADDED:
|
||||
case SDL_CONTROLLERDEVICEREMOVED:
|
||||
inputHandler.handleControllerDeviceEvent(&event.cdevice);
|
||||
m_InputHandler->handleControllerDeviceEvent(&event.cdevice);
|
||||
break;
|
||||
case SDL_JOYDEVICEADDED:
|
||||
inputHandler.handleJoystickArrivalEvent(&event.jdevice);
|
||||
m_InputHandler->handleJoystickArrivalEvent(&event.jdevice);
|
||||
break;
|
||||
|
||||
// SDL2 sends touch events from trackpads by default on
|
||||
// macOS. This totally screws our actual mouse handling,
|
||||
// so we must explicitly ignore touch events on macOS.
|
||||
#ifndef Q_OS_DARWIN
|
||||
case SDL_FINGERDOWN:
|
||||
case SDL_FINGERMOTION:
|
||||
case SDL_FINGERUP:
|
||||
inputHandler.handleTouchFingerEvent(&event.tfinger);
|
||||
m_InputHandler->handleTouchFingerEvent(&event.tfinger);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
DispatchDeferredCleanup:
|
||||
#ifdef Q_OS_WIN32
|
||||
// HACK: See comment above
|
||||
SetThreadExecutionState(ES_CONTINUOUS);
|
||||
#endif
|
||||
|
||||
// Uncapture the mouse and hide the window immediately,
|
||||
// so we can return to the Qt GUI ASAP.
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
m_InputHandler->setCaptureActive(false);
|
||||
SDL_EnableScreenSaver();
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
||||
|
||||
// Raise any keys that are still down
|
||||
inputHandler.raiseAllKeys();
|
||||
m_InputHandler->raiseAllKeys();
|
||||
|
||||
// Destroy the input handler now. Any rumble callbacks that
|
||||
// occur after this point will be discarded. This must be destroyed
|
||||
// before allow the UI to continue execution or it could interfere
|
||||
// with SDLGamepadKeyNavigation.
|
||||
SDL_AtomicLock(&m_InputHandlerLock);
|
||||
delete m_InputHandler;
|
||||
m_InputHandler = nullptr;
|
||||
SDL_AtomicUnlock(&m_InputHandlerLock);
|
||||
|
||||
// Destroy the decoder, since this must be done on the main thread
|
||||
SDL_AtomicLock(&m_DecoderLock);
|
||||
@@ -1176,16 +1282,38 @@ DispatchDeferredCleanup:
|
||||
m_VideoDecoder = nullptr;
|
||||
SDL_AtomicUnlock(&m_DecoderLock);
|
||||
|
||||
if (strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0) {
|
||||
// HACK: SDL (as of 2.0.10) has a bug that causes Mutter not to destroy the window
|
||||
// surface when in full-screen unless we render more frames after we request
|
||||
// to exit full-screen. The amount of frames required is variable but 500 ms
|
||||
// of frames seems sufficient in my testing.
|
||||
SDL_SetWindowFullscreen(m_Window, 0);
|
||||
SDL_Renderer* renderer = SDL_CreateRenderer(m_Window, -1, SDL_RENDERER_PRESENTVSYNC);
|
||||
if (renderer != nullptr) {
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
SDL_Delay(50);
|
||||
}
|
||||
SDL_DestroyRenderer(renderer);
|
||||
}
|
||||
}
|
||||
|
||||
// This must be called after the decoder is deleted, because
|
||||
// the renderer may want to interact with the window
|
||||
SDL_DestroyWindow(m_Window);
|
||||
|
||||
if (iconSurface != nullptr) {
|
||||
SDL_FreeSurface(iconSurface);
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_VIDEO));
|
||||
|
||||
// Cleanup can take a while, so dispatch it to a worker thread.
|
||||
// When it is complete, it will release our s_ActiveSessionSemaphore
|
||||
// reference.
|
||||
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask());
|
||||
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
|
||||
}
|
||||
|
||||
|
||||
@@ -4,11 +4,11 @@
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <opus_multistream.h>
|
||||
#include "backend/computermanager.h"
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "input.h"
|
||||
#include "video/decoder.h"
|
||||
#include "audio/renderers/renderer.h"
|
||||
#include "video/overlaymanager.h"
|
||||
|
||||
class Session : public QObject
|
||||
{
|
||||
@@ -20,15 +20,24 @@ class Session : public QObject
|
||||
public:
|
||||
explicit Session(NvComputer* computer, NvApp& app, StreamingPreferences *preferences = nullptr);
|
||||
|
||||
virtual ~Session();
|
||||
|
||||
Q_INVOKABLE void exec(int displayOriginX, int displayOriginY);
|
||||
|
||||
static
|
||||
bool isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
|
||||
bool isHardwareDecodeAvailable(SDL_Window* window,
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate);
|
||||
|
||||
static
|
||||
int getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate);
|
||||
static Session* get()
|
||||
{
|
||||
return s_ActiveSession;
|
||||
}
|
||||
|
||||
Overlay::OverlayManager& getOverlayManager()
|
||||
{
|
||||
return m_OverlayManager;
|
||||
}
|
||||
|
||||
signals:
|
||||
void stageStarting(QString stage);
|
||||
@@ -41,32 +50,40 @@ signals:
|
||||
|
||||
void displayLaunchWarning(QString text);
|
||||
|
||||
private:
|
||||
void initialize();
|
||||
void quitStarting();
|
||||
|
||||
bool validateLaunch();
|
||||
void sessionFinished();
|
||||
|
||||
private:
|
||||
bool initialize();
|
||||
|
||||
bool validateLaunch(SDL_Window* testWindow);
|
||||
|
||||
void emitLaunchWarning(QString text);
|
||||
|
||||
int getDecoderCapabilities();
|
||||
bool populateDecoderProperties(SDL_Window* window);
|
||||
|
||||
IAudioRenderer* createAudioRenderer();
|
||||
|
||||
int detectAudioConfiguration();
|
||||
IAudioRenderer* createAudioRenderer(const POPUS_MULTISTREAM_CONFIGURATION opusConfig);
|
||||
|
||||
bool testAudio(int audioConfiguration);
|
||||
|
||||
int getAudioRendererCapabilities(int audioConfiguration);
|
||||
|
||||
void getWindowDimensions(int& x, int& y,
|
||||
int& width, int& height);
|
||||
|
||||
void toggleFullscreen();
|
||||
|
||||
void notifyMouseEmulationMode(bool enabled);
|
||||
|
||||
void updateOptimalWindowDisplayMode();
|
||||
|
||||
static
|
||||
bool chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window, int videoFormat, int width, int height,
|
||||
int frameRate, bool enableVsync, IVideoDecoder*& chosenDecoder);
|
||||
int frameRate, bool enableVsync, bool enableFramePacing,
|
||||
bool testOnly,
|
||||
IVideoDecoder*& chosenDecoder);
|
||||
|
||||
static
|
||||
void clStageStarting(int stage);
|
||||
@@ -80,6 +97,12 @@ private:
|
||||
static
|
||||
void clLogMessage(const char* format, ...);
|
||||
|
||||
static
|
||||
void clRumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor);
|
||||
|
||||
static
|
||||
void clConnectionStatusUpdate(int connectionStatus);
|
||||
|
||||
static
|
||||
int arInit(int audioConfiguration,
|
||||
const POPUS_MULTISTREAM_CONFIGURATION opusConfig,
|
||||
@@ -103,6 +126,7 @@ private:
|
||||
StreamingPreferences* m_Preferences;
|
||||
STREAM_CONFIGURATION m_StreamConfig;
|
||||
DECODER_RENDERER_CALLBACKS m_VideoCallbacks;
|
||||
AUDIO_RENDERER_CALLBACKS m_AudioCallbacks;
|
||||
NvComputer* m_Computer;
|
||||
NvApp m_App;
|
||||
SDL_Window* m_Window;
|
||||
@@ -114,6 +138,10 @@ private:
|
||||
int m_DisplayOriginX;
|
||||
int m_DisplayOriginY;
|
||||
bool m_PendingWindowedTransition;
|
||||
bool m_UnexpectedTermination;
|
||||
SdlInputHandler* m_InputHandler;
|
||||
SDL_SpinLock m_InputHandlerLock;
|
||||
int m_MouseEmulationRefCount;
|
||||
|
||||
int m_ActiveVideoFormat;
|
||||
int m_ActiveVideoWidth;
|
||||
@@ -121,12 +149,13 @@ private:
|
||||
int m_ActiveVideoFrameRate;
|
||||
|
||||
OpusMSDecoder* m_OpusDecoder;
|
||||
short m_OpusDecodeBuffer[MAX_CHANNELS * SAMPLES_PER_FRAME];
|
||||
IAudioRenderer* m_AudioRenderer;
|
||||
OPUS_MULTISTREAM_CONFIGURATION m_AudioConfig;
|
||||
int m_AudioSampleCount;
|
||||
Uint32 m_DropAudioEndTime;
|
||||
|
||||
Overlay::OverlayManager m_OverlayManager;
|
||||
|
||||
static AUDIO_RENDERER_CALLBACKS k_AudioCallbacks;
|
||||
static CONNECTION_LISTENER_CALLBACKS k_ConnCallbacks;
|
||||
static Session* s_ActiveSession;
|
||||
static QSemaphore s_ActiveSessionSemaphore;
|
||||
|
||||
@@ -12,43 +12,39 @@ typedef struct _VIDEO_STATS {
|
||||
uint32_t receivedFrames;
|
||||
uint32_t decodedFrames;
|
||||
uint32_t renderedFrames;
|
||||
uint32_t totalFrames;
|
||||
uint32_t networkDroppedFrames;
|
||||
uint32_t pacerDroppedFrames;
|
||||
uint32_t totalReassemblyTime;
|
||||
uint32_t totalDecodeTime;
|
||||
uint32_t totalPacerTime;
|
||||
uint32_t totalRenderTime;
|
||||
float totalFps;
|
||||
float receivedFps;
|
||||
float decodedFps;
|
||||
float renderedFps;
|
||||
uint32_t measurementStartTimestamp;
|
||||
} VIDEO_STATS, *PVIDEO_STATS;
|
||||
|
||||
typedef struct _DECODER_PARAMETERS {
|
||||
SDL_Window* window;
|
||||
StreamingPreferences::VideoDecoderSelection vds;
|
||||
|
||||
int videoFormat;
|
||||
int width;
|
||||
int height;
|
||||
int frameRate;
|
||||
bool enableVsync;
|
||||
bool enableFramePacing;
|
||||
} DECODER_PARAMETERS, *PDECODER_PARAMETERS;
|
||||
|
||||
class IVideoDecoder {
|
||||
public:
|
||||
virtual ~IVideoDecoder() {}
|
||||
virtual bool initialize(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int frameRate,
|
||||
bool enableVsync) = 0;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) = 0;
|
||||
virtual bool isHardwareAccelerated() = 0;
|
||||
virtual int getDecoderCapabilities() = 0;
|
||||
virtual int getDecoderColorspace() = 0;
|
||||
virtual int submitDecodeUnit(PDECODE_UNIT du) = 0;
|
||||
virtual void renderFrame(SDL_UserEvent* event) = 0;
|
||||
virtual void dropFrame(SDL_UserEvent* event) = 0;
|
||||
|
||||
virtual void queueFrame(void* data1 = nullptr,
|
||||
void* data2 = nullptr)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
event.type = SDL_USEREVENT;
|
||||
event.user.code = SDL_CODE_FRAME_READY;
|
||||
event.user.data1 = data1;
|
||||
event.user.data2 = data2;
|
||||
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
virtual void renderFrameOnMainThread() = 0;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
#include "cuda.h"
|
||||
|
||||
CUDARenderer::CUDARenderer()
|
||||
: m_HwContext(nullptr)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CUDARenderer::~CUDARenderer()
|
||||
{
|
||||
if (m_HwContext != nullptr) {
|
||||
av_buffer_unref(&m_HwContext);
|
||||
}
|
||||
}
|
||||
|
||||
bool CUDARenderer::initialize(PDECODER_PARAMETERS)
|
||||
{
|
||||
int err;
|
||||
|
||||
err = av_hwdevice_ctx_create(&m_HwContext, AV_HWDEVICE_TYPE_CUDA, nullptr, nullptr, 0);
|
||||
if (err != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"av_hwdevice_ctx_create(CUDA) failed: %d",
|
||||
err);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CUDARenderer::prepareDecoderContext(AVCodecContext* context)
|
||||
{
|
||||
context->hw_device_ctx = av_buffer_ref(m_HwContext);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using CUDA accelerated decoder");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CUDARenderer::renderFrame(AVFrame*)
|
||||
{
|
||||
// We only support indirect rendering
|
||||
SDL_assert(false);
|
||||
}
|
||||
|
||||
bool CUDARenderer::needsTestFrame()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CUDARenderer::isDirectRenderingSupported()
|
||||
{
|
||||
// We only support rendering via SDL read-back
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
class CUDARenderer : public IFFmpegRenderer {
|
||||
public:
|
||||
CUDARenderer();
|
||||
virtual ~CUDARenderer() override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual bool needsTestFrame() override;
|
||||
virtual bool isDirectRenderingSupported() override;
|
||||
|
||||
private:
|
||||
AVBufferRef* m_HwContext;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,268 @@
|
||||
#include "drm.h"
|
||||
|
||||
extern "C" {
|
||||
#include <libavutil/hwcontext_drm.h>
|
||||
}
|
||||
|
||||
#include <libdrm/drm_fourcc.h>
|
||||
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
#include "streaming/streamutils.h"
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
DrmRenderer::DrmRenderer()
|
||||
: m_DrmFd(-1),
|
||||
m_CrtcId(0),
|
||||
m_PlaneId(0),
|
||||
m_CurrentFbId(0)
|
||||
{
|
||||
}
|
||||
|
||||
DrmRenderer::~DrmRenderer()
|
||||
{
|
||||
if (m_CurrentFbId != 0) {
|
||||
drmModeRmFB(m_DrmFd, m_CurrentFbId);
|
||||
}
|
||||
|
||||
if (m_DrmFd != -1) {
|
||||
close(m_DrmFd);
|
||||
}
|
||||
}
|
||||
|
||||
bool DrmRenderer::prepareDecoderContext(AVCodecContext*)
|
||||
{
|
||||
/* Nothing to do */
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using DRM renderer");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DrmRenderer::initialize(PDECODER_PARAMETERS)
|
||||
{
|
||||
const char* device = SDL_getenv("DRM_DEV");
|
||||
int i;
|
||||
|
||||
if (device == nullptr) {
|
||||
device = "/dev/dri/card0";
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Opening DRM device: %s",
|
||||
device);
|
||||
|
||||
m_DrmFd = open(device, O_RDWR | O_CLOEXEC);
|
||||
if (m_DrmFd < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to open DRM device: %d",
|
||||
errno);
|
||||
return false;
|
||||
}
|
||||
|
||||
drmModeRes* resources = drmModeGetResources(m_DrmFd);
|
||||
if (resources == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmModeGetResources() failed: %d",
|
||||
errno);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Look for a connected connector and get the associated encoder
|
||||
uint32_t encoderId = 0;
|
||||
for (i = 0; i < resources->count_connectors && encoderId == 0; i++) {
|
||||
drmModeConnector* connector = drmModeGetConnector(m_DrmFd, resources->connectors[i]);
|
||||
if (connector != nullptr) {
|
||||
if (connector->connection == DRM_MODE_CONNECTED && connector->count_modes > 0) {
|
||||
encoderId = connector->encoder_id;
|
||||
}
|
||||
|
||||
drmModeFreeConnector(connector);
|
||||
}
|
||||
}
|
||||
|
||||
if (encoderId == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No connected displays found!");
|
||||
drmModeFreeResources(resources);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Now find the CRTC from the encoder
|
||||
m_CrtcId = 0;
|
||||
for (i = 0; i < resources->count_encoders && m_CrtcId == 0; i++) {
|
||||
drmModeEncoder* encoder = drmModeGetEncoder(m_DrmFd, resources->encoders[i]);
|
||||
if (encoder != nullptr) {
|
||||
if (encoder->encoder_id == encoderId) {
|
||||
m_CrtcId = encoder->crtc_id;
|
||||
}
|
||||
|
||||
drmModeFreeEncoder(encoder);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_CrtcId == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DRM encoder not found!");
|
||||
drmModeFreeResources(resources);
|
||||
return false;
|
||||
}
|
||||
|
||||
int crtcIndex = -1;
|
||||
for (int i = 0; i < resources->count_crtcs; i++) {
|
||||
if (resources->crtcs[i] == m_CrtcId) {
|
||||
drmModeCrtc* crtc = drmModeGetCrtc(m_DrmFd, resources->crtcs[i]);
|
||||
crtcIndex = i;
|
||||
m_OutputRect.x = m_OutputRect.y = 0;
|
||||
m_OutputRect.w = crtc->width;
|
||||
m_OutputRect.h = crtc->height;
|
||||
drmModeFreeCrtc(crtc);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
drmModeFreeResources(resources);
|
||||
|
||||
if (crtcIndex == -1) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to get CRTC!");
|
||||
return false;
|
||||
}
|
||||
|
||||
drmSetClientCap(m_DrmFd, DRM_CLIENT_CAP_UNIVERSAL_PLANES, 1);
|
||||
|
||||
drmModePlaneRes* planeRes = drmModeGetPlaneResources(m_DrmFd);
|
||||
if (planeRes == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmGetPlaneResources() failed: %d",
|
||||
errno);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Find an NV12 overlay plane to render on
|
||||
m_PlaneId = 0;
|
||||
for (uint32_t i = 0; i < planeRes->count_planes && m_PlaneId == 0; i++) {
|
||||
drmModePlane* plane = drmModeGetPlane(m_DrmFd, planeRes->planes[i]);
|
||||
if (plane != nullptr) {
|
||||
bool matchingFormat = false;
|
||||
for (uint32_t j = 0; j < plane->count_formats; j++) {
|
||||
if (plane->formats[j] == DRM_FORMAT_NV12) {
|
||||
matchingFormat = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (matchingFormat == false) {
|
||||
drmModeFreePlane(plane);
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((plane->possible_crtcs & (1 << crtcIndex)) && plane->crtc_id == 0) {
|
||||
drmModeObjectPropertiesPtr props = drmModeObjectGetProperties(m_DrmFd, planeRes->planes[i], DRM_MODE_OBJECT_PLANE);
|
||||
if (props != nullptr) {
|
||||
for (uint32_t j = 0; j < props->count_props && m_PlaneId == 0; j++) {
|
||||
drmModePropertyPtr prop = drmModeGetProperty(m_DrmFd, props->props[j]);
|
||||
if (prop != nullptr) {
|
||||
if (!strcmp(prop->name, "type") && props->prop_values[j] == DRM_PLANE_TYPE_OVERLAY) {
|
||||
m_PlaneId = plane->plane_id;
|
||||
}
|
||||
|
||||
drmModeFreeProperty(prop);
|
||||
}
|
||||
}
|
||||
|
||||
drmModeFreeObjectProperties(props);
|
||||
}
|
||||
}
|
||||
|
||||
drmModeFreePlane(plane);
|
||||
}
|
||||
}
|
||||
|
||||
drmModeFreePlaneResources(planeRes);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
enum AVPixelFormat DrmRenderer::getPreferredPixelFormat(int)
|
||||
{
|
||||
// DRM PRIME buffers
|
||||
return AV_PIX_FMT_DRM_PRIME;
|
||||
}
|
||||
|
||||
void DrmRenderer::renderFrame(AVFrame* frame)
|
||||
{
|
||||
AVDRMFrameDescriptor* drmFrame = (AVDRMFrameDescriptor*)frame->data[0];
|
||||
int err;
|
||||
uint32_t primeHandle;
|
||||
uint32_t handles[4] = {};
|
||||
uint32_t pitches[4] = {};
|
||||
uint32_t offsets[4] = {};
|
||||
|
||||
SDL_Rect src, dst;
|
||||
|
||||
src.x = src.y = 0;
|
||||
src.w = frame->width;
|
||||
src.h = frame->height;
|
||||
dst = m_OutputRect;
|
||||
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
// Convert the FD in the AVDRMFrameDescriptor to a PRIME handle
|
||||
// that can be used in drmModeAddFB2()
|
||||
SDL_assert(drmFrame->nb_objects == 1);
|
||||
err = drmPrimeFDToHandle(m_DrmFd, drmFrame->objects[0].fd, &primeHandle);
|
||||
if (err < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmPrimeFDToHandle() failed: %d",
|
||||
errno);
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_assert(drmFrame->nb_layers == 1);
|
||||
SDL_assert(drmFrame->layers[0].nb_planes == 2);
|
||||
for (int i = 0; i < drmFrame->layers[0].nb_planes; i++) {
|
||||
handles[i] = primeHandle;
|
||||
pitches[i] = drmFrame->layers[0].planes[i].pitch;
|
||||
offsets[i] = drmFrame->layers[0].planes[i].offset;
|
||||
}
|
||||
|
||||
// Remember the last FB object we created so we can free it
|
||||
// when we are finished rendering this one (if successful).
|
||||
uint32_t lastFbId = m_CurrentFbId;
|
||||
|
||||
// Create a frame buffer object from the PRIME buffer
|
||||
err = drmModeAddFB2(m_DrmFd, frame->width, frame->height,
|
||||
drmFrame->layers[0].format,
|
||||
handles, pitches, offsets, &m_CurrentFbId, 0);
|
||||
if (err < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmModeAddFB2() failed: %d",
|
||||
errno);
|
||||
m_CurrentFbId = lastFbId;
|
||||
return;
|
||||
}
|
||||
|
||||
// Update the overlay
|
||||
err = drmModeSetPlane(m_DrmFd, m_PlaneId, m_CrtcId, m_CurrentFbId, 0,
|
||||
dst.x, dst.y,
|
||||
dst.w, dst.h,
|
||||
0, 0,
|
||||
frame->width << 16,
|
||||
frame->height << 16);
|
||||
if (err < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmModeSetPlane() failed: %d",
|
||||
errno);
|
||||
drmModeRmFB(m_DrmFd, m_CurrentFbId);
|
||||
m_CurrentFbId = lastFbId;
|
||||
return;
|
||||
}
|
||||
|
||||
// Free the previous FB object which has now been superseded
|
||||
drmModeRmFB(m_DrmFd, lastFbId);
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
#include <xf86drm.h>
|
||||
#include <xf86drmMode.h>
|
||||
|
||||
class DrmRenderer : public IFFmpegRenderer {
|
||||
public:
|
||||
DrmRenderer();
|
||||
virtual ~DrmRenderer() override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual enum AVPixelFormat getPreferredPixelFormat(int videoFormat) override;
|
||||
|
||||
private:
|
||||
int m_DrmFd;
|
||||
uint32_t m_CrtcId;
|
||||
uint32_t m_PlaneId;
|
||||
uint32_t m_CurrentFbId;
|
||||
SDL_Rect m_OutputRect;
|
||||
};
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "dxva2.h"
|
||||
#include "../ffmpeg.h"
|
||||
#include <streaming/streamutils.h>
|
||||
#include <streaming/session.h>
|
||||
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
@@ -25,7 +26,10 @@ DXVA2Renderer::DXVA2Renderer() :
|
||||
m_RenderTarget(nullptr),
|
||||
m_ProcService(nullptr),
|
||||
m_Processor(nullptr),
|
||||
m_FrameIndex(0)
|
||||
m_FrameIndex(0),
|
||||
m_DebugOverlayFont(nullptr),
|
||||
m_StatusOverlayFont(nullptr),
|
||||
m_BlockingPresent(false)
|
||||
{
|
||||
RtlZeroMemory(m_DecSurfaces, sizeof(m_DecSurfaces));
|
||||
RtlZeroMemory(&m_DXVAContext, sizeof(m_DXVAContext));
|
||||
@@ -44,6 +48,8 @@ DXVA2Renderer::~DXVA2Renderer()
|
||||
SAFE_COM_RELEASE(m_RenderTarget);
|
||||
SAFE_COM_RELEASE(m_ProcService);
|
||||
SAFE_COM_RELEASE(m_Processor);
|
||||
SAFE_COM_RELEASE(m_DebugOverlayFont);
|
||||
SAFE_COM_RELEASE(m_StatusOverlayFont);
|
||||
|
||||
for (int i = 0; i < ARRAYSIZE(m_DecSurfaces); i++) {
|
||||
SAFE_COM_RELEASE(m_DecSurfaces[i]);
|
||||
@@ -101,7 +107,7 @@ bool DXVA2Renderer::prepareDecoderContext(AVCodecContext* context)
|
||||
|
||||
int DXVA2Renderer::ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int)
|
||||
{
|
||||
DXVA2Renderer* me = (DXVA2Renderer*)((FFmpegVideoDecoder*)context->opaque)->getRenderer();
|
||||
DXVA2Renderer* me = (DXVA2Renderer*)((FFmpegVideoDecoder*)context->opaque)->getBackendRenderer();
|
||||
|
||||
frame->buf[0] = av_buffer_pool_get(me->m_Pool);
|
||||
if (!frame->buf[0]) {
|
||||
@@ -256,76 +262,131 @@ bool DXVA2Renderer::initializeRenderer()
|
||||
m_DisplayWidth = renderTargetDesc.Width;
|
||||
m_DisplayHeight = renderTargetDesc.Height;
|
||||
|
||||
hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoProcessorService,
|
||||
reinterpret_cast<void**>(&m_ProcService));
|
||||
if (!isDXVideoProcessorAPIBlacklisted()) {
|
||||
hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoProcessorService,
|
||||
reinterpret_cast<void**>(&m_ProcService));
|
||||
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2CreateVideoService(IID_IDirectXVideoProcessorService) failed: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2CreateVideoService(IID_IDirectXVideoProcessorService) failed: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
DXVA2_VideoProcessorCaps caps;
|
||||
hr = m_ProcService->GetVideoProcessorCaps(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, &caps);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetVideoProcessorCaps() failed for DXVA2_VideoProcProgressiveDevice: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
DXVA2_VideoProcessorCaps caps;
|
||||
hr = m_ProcService->GetVideoProcessorCaps(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, &caps);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetVideoProcessorCaps() failed for DXVA2_VideoProcProgressiveDevice: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!(caps.DeviceCaps & DXVA2_VPDev_HardwareDevice)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice is not hardware: %x",
|
||||
caps.DeviceCaps);
|
||||
return false;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGB) &&
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGBExtended)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice can't convert YUV2RGB: %x",
|
||||
caps.VideoProcessorOperations);
|
||||
return false;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchX) ||
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchY)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice can't stretch video: %x",
|
||||
caps.VideoProcessorOperations);
|
||||
return false;
|
||||
}
|
||||
if (!(caps.DeviceCaps & DXVA2_VPDev_HardwareDevice)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice is not hardware: %x",
|
||||
caps.DeviceCaps);
|
||||
return false;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGB) &&
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGBExtended)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice can't convert YUV2RGB: %x",
|
||||
caps.VideoProcessorOperations);
|
||||
return false;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchX) ||
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchY)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice can't stretch video: %x",
|
||||
caps.VideoProcessorOperations);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (caps.DeviceCaps & DXVA2_VPDev_EmulatedDXVA1) {
|
||||
// DXVA2 over DXVA1 may have bad performance
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice is DXVA1");
|
||||
}
|
||||
if (caps.DeviceCaps & DXVA2_VPDev_EmulatedDXVA1) {
|
||||
// DXVA2 over DXVA1 may have bad performance
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice is DXVA1");
|
||||
}
|
||||
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Brightness, &m_BrightnessRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Contrast, &m_ContrastRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Hue, &m_HueRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Saturation, &m_SaturationRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Brightness, &m_BrightnessRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Contrast, &m_ContrastRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Hue, &m_HueRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Saturation, &m_SaturationRange);
|
||||
|
||||
hr = m_ProcService->CreateVideoProcessor(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, 0, &m_Processor);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CreateVideoProcessor() failed for DXVA2_VideoProcProgressiveDevice: %x",
|
||||
hr);
|
||||
return false;
|
||||
hr = m_ProcService->CreateVideoProcessor(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, 0, &m_Processor);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CreateVideoProcessor() failed for DXVA2_VideoProcProgressiveDevice: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::isDXVideoProcessorAPIBlacklisted()
|
||||
{
|
||||
IDirect3D9* d3d9;
|
||||
HRESULT hr;
|
||||
bool result = false;
|
||||
|
||||
if (qgetenv("DXVA2_DISABLE_VIDPROC_BLACKLIST") == "1") {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"IDirectXVideoProcessor blacklist is disabled");
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = m_Device->GetDirect3D(&d3d9);
|
||||
if (SUCCEEDED(hr)) {
|
||||
D3DCAPS9 caps;
|
||||
|
||||
hr = m_Device->GetDeviceCaps(&caps);
|
||||
if (SUCCEEDED(hr)) {
|
||||
D3DADAPTER_IDENTIFIER9 id;
|
||||
|
||||
hr = d3d9->GetAdapterIdentifier(caps.AdapterOrdinal, 0, &id);
|
||||
if (SUCCEEDED(hr) && id.VendorId == 0x8086) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Avoiding IDirectXVideoProcessor API on Intel GPU");
|
||||
|
||||
// On Intel GPUs, we can get unwanted video "enhancements" due to post-processing
|
||||
// effects that the GPU driver forces on us. In many cases, this makes the video
|
||||
// actually look worse. We can avoid these by using StretchRect() instead on these
|
||||
// platforms.
|
||||
result = true;
|
||||
}
|
||||
else {
|
||||
result = false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetDeviceCaps() failed: %x", hr);
|
||||
}
|
||||
|
||||
d3d9->Release();
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetDirect3D() failed: %x", hr);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::isDecoderBlacklisted()
|
||||
{
|
||||
IDirect3D9* d3d9;
|
||||
HRESULT hr;
|
||||
bool result = false;
|
||||
|
||||
// TODO: Update for HEVC Main10
|
||||
SDL_assert(m_VideoFormat != VIDEO_FORMAT_H265_MAIN10);
|
||||
if (qgetenv("DXVA2_DISABLE_DECODER_BLACKLIST") == "1") {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2 decoder blacklist is disabled");
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = m_Device->GetDirect3D(&d3d9);
|
||||
if (SUCCEEDED(hr)) {
|
||||
@@ -368,6 +429,15 @@ bool DXVA2Renderer::isDecoderBlacklisted()
|
||||
"GPU blacklisted for HEVC due to hybrid decode");
|
||||
result = (m_VideoFormat & VIDEO_FORMAT_MASK_H265) != 0;
|
||||
break;
|
||||
case 0x1900: // Skylake
|
||||
// Blacklist these for HEVC Main10 to avoid hybrid decode.
|
||||
// Regular HEVC Main is fine though.
|
||||
if (m_VideoFormat == VIDEO_FORMAT_H265_MAIN10) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GPU blacklisted for HEVC Main10 due to hybrid decode");
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
// Intel drivers from before late-2017 had a bug that caused some strange artifacts
|
||||
// when decoding HEVC. Avoid HEVC on drivers prior to build 4836 which I confirmed
|
||||
@@ -481,6 +551,8 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
d3dpp.BackBufferWidth = currentMode.Width;
|
||||
d3dpp.BackBufferHeight = currentMode.Height;
|
||||
d3dpp.FullScreen_RefreshRateInHz = currentMode.RefreshRate;
|
||||
|
||||
// TODO: Need to select 10-bit color format for HDR
|
||||
d3dpp.BackBufferFormat = currentMode.Format;
|
||||
}
|
||||
else {
|
||||
@@ -512,6 +584,8 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
d3dpp.BackBufferCount = 1;
|
||||
}
|
||||
|
||||
m_BlockingPresent = false;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Windowed mode with DWM running");
|
||||
}
|
||||
@@ -521,6 +595,7 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
m_BlockingPresent = true;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"V-Sync enabled");
|
||||
@@ -531,6 +606,7 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
m_BlockingPresent = false;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"V-Sync disabled in tearing mode");
|
||||
@@ -581,19 +657,23 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, int height, int, bool enableVsync)
|
||||
bool DXVA2Renderer::initialize(PDECODER_PARAMETERS params)
|
||||
{
|
||||
m_VideoFormat = videoFormat;
|
||||
m_VideoWidth = width;
|
||||
m_VideoHeight = height;
|
||||
m_VideoFormat = params->videoFormat;
|
||||
m_VideoWidth = params->width;
|
||||
m_VideoHeight = params->height;
|
||||
|
||||
RtlZeroMemory(&m_Desc, sizeof(m_Desc));
|
||||
|
||||
int alignment;
|
||||
|
||||
// HEVC using DXVA requires 128B alignment
|
||||
// HEVC using DXVA requires 128 pixel alignment, however Intel GPUs decoding HEVC
|
||||
// using StretchRect() to render draw a translucent green line at the top of
|
||||
// the screen in full-screen mode at 720p/1080p unless we use 32 pixel alignment.
|
||||
// This appears to work without issues on AMD and Nvidia GPUs too, so we will
|
||||
// do it unconditionally for now.
|
||||
if (m_VideoFormat & VIDEO_FORMAT_MASK_H265) {
|
||||
alignment = 128;
|
||||
alignment = 32;
|
||||
}
|
||||
else {
|
||||
alignment = 16;
|
||||
@@ -608,9 +688,15 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
|
||||
m_Desc.SampleFormat.VideoPrimaries = DXVA2_VideoPrimaries_Unknown;
|
||||
m_Desc.SampleFormat.VideoTransferFunction = DXVA2_VideoTransFunc_Unknown;
|
||||
m_Desc.SampleFormat.SampleFormat = DXVA2_SampleProgressiveFrame;
|
||||
m_Desc.Format = (D3DFORMAT)MAKEFOURCC('N','V','1','2');
|
||||
|
||||
if (!initializeDevice(window, enableVsync)) {
|
||||
if (m_VideoFormat == VIDEO_FORMAT_H265_MAIN10) {
|
||||
m_Desc.Format = (D3DFORMAT)MAKEFOURCC('P','0','1','0');
|
||||
}
|
||||
else {
|
||||
m_Desc.Format = (D3DFORMAT)MAKEFOURCC('N','V','1','2');
|
||||
}
|
||||
|
||||
if (!initializeDevice(params->window, params->enableVsync)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -627,29 +713,84 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
|
||||
// input focus. This glitches out the renderer and a bunch of other stuff.
|
||||
// Direct3D9Ex itself seems to have this minimize on focus loss behavior on its
|
||||
// own, so just disable SDL's handling of the focus loss event.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
||||
SDL_SetHintWithPriority(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0", SDL_HINT_OVERRIDE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::needsTestFrame()
|
||||
void DXVA2Renderer::notifyOverlayUpdated(Overlay::OverlayType type)
|
||||
{
|
||||
// We validate the DXVA2 profiles are supported
|
||||
// in initialize() so no test frame is required
|
||||
return false;
|
||||
HRESULT hr;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case Overlay::OverlayDebug:
|
||||
if (m_DebugOverlayFont == nullptr) {
|
||||
hr = D3DXCreateFontA(m_Device,
|
||||
Session::get()->getOverlayManager().getOverlayFontSize(Overlay::OverlayDebug),
|
||||
0,
|
||||
FW_HEAVY,
|
||||
1,
|
||||
false,
|
||||
ANSI_CHARSET,
|
||||
OUT_DEFAULT_PRECIS,
|
||||
DEFAULT_QUALITY,
|
||||
DEFAULT_PITCH | FF_DONTCARE,
|
||||
"",
|
||||
&m_DebugOverlayFont);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"D3DXCreateFontA() failed: %x",
|
||||
hr);
|
||||
m_DebugOverlayFont = nullptr;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case Overlay::OverlayStatusUpdate:
|
||||
if (m_StatusOverlayFont == nullptr) {
|
||||
hr = D3DXCreateFontA(m_Device,
|
||||
Session::get()->getOverlayManager().getOverlayFontSize(Overlay::OverlayStatusUpdate),
|
||||
0,
|
||||
FW_HEAVY,
|
||||
1,
|
||||
false,
|
||||
ANSI_CHARSET,
|
||||
OUT_DEFAULT_PRECIS,
|
||||
DEFAULT_QUALITY,
|
||||
DEFAULT_PITCH | FF_DONTCARE,
|
||||
"",
|
||||
&m_StatusOverlayFont);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"D3DXCreateFontA() failed: %x",
|
||||
hr);
|
||||
m_StatusOverlayFont = nullptr;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
SDL_assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int DXVA2Renderer::getDecoderCapabilities()
|
||||
int DXVA2Renderer::getDecoderColorspace()
|
||||
{
|
||||
return 0;
|
||||
if (isDXVideoProcessorAPIBlacklisted()) {
|
||||
// StretchRect() assumes Rec 601 on Intel GPUs
|
||||
return COLORSPACE_REC_601;
|
||||
}
|
||||
else {
|
||||
// VideoProcessBlt() *should* properly handle whatever, since
|
||||
// we provide colorspace information. However, AMD GPUs seem to
|
||||
// always assume Rec 709, so we'll use that as our default.
|
||||
return COLORSPACE_REC_709;
|
||||
}
|
||||
}
|
||||
|
||||
IFFmpegRenderer::VSyncConstraint DXVA2Renderer::getVsyncConstraint()
|
||||
{
|
||||
return VSYNC_ANY;
|
||||
}
|
||||
|
||||
void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
|
||||
void DXVA2Renderer::renderFrame(AVFrame *frame)
|
||||
{
|
||||
IDirect3DSurface9* surface = reinterpret_cast<IDirect3DSurface9*>(frame->data[3]);
|
||||
HRESULT hr;
|
||||
@@ -785,12 +926,10 @@ void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
|
||||
|
||||
bltParams.Alpha = DXVA2_Fixed32OpaqueAlpha();
|
||||
|
||||
m_Device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 0, 0), 0.0f, 0);
|
||||
|
||||
hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr);
|
||||
hr = m_Device->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 0, 0), 0.0f, 0);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VideoProcessBlt() failed: %x",
|
||||
"Clear() failed: %x",
|
||||
hr);
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
@@ -798,7 +937,85 @@ void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
|
||||
return;
|
||||
}
|
||||
|
||||
hr = m_Device->PresentEx(nullptr, nullptr, nullptr, nullptr, 0);
|
||||
hr = m_Device->BeginScene();
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"BeginScene() failed: %x",
|
||||
hr);
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Processor) {
|
||||
hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"VideoProcessBlt() failed, falling back to StretchRect(): %x",
|
||||
hr);
|
||||
m_Processor->Release();
|
||||
m_Processor = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_Processor) {
|
||||
// This function doesn't trigger any of Intel's garbage video "enhancements"
|
||||
hr = m_Device->StretchRect(surface, &sample.SrcRect, m_RenderTarget, &sample.DstRect, D3DTEXF_NONE);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"StretchRect() failed: %x",
|
||||
hr);
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_DebugOverlayFont != nullptr) {
|
||||
if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug)) {
|
||||
SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(Overlay::OverlayDebug);
|
||||
m_DebugOverlayFont->DrawTextA(nullptr,
|
||||
Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayDebug),
|
||||
-1,
|
||||
&sample.DstRect,
|
||||
DT_LEFT | DT_NOCLIP,
|
||||
D3DCOLOR_ARGB(color.a, color.r, color.g, color.b));
|
||||
}
|
||||
}
|
||||
|
||||
if (m_StatusOverlayFont != nullptr) {
|
||||
if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayStatusUpdate)) {
|
||||
SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(Overlay::OverlayStatusUpdate);
|
||||
m_StatusOverlayFont->DrawTextA(nullptr,
|
||||
Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayStatusUpdate),
|
||||
-1,
|
||||
&sample.DstRect,
|
||||
DT_RIGHT | DT_NOCLIP,
|
||||
D3DCOLOR_ARGB(color.a, color.r, color.g, color.b));
|
||||
}
|
||||
}
|
||||
|
||||
hr = m_Device->EndScene();
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"EndScene() failed: %x",
|
||||
hr);
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
|
||||
do {
|
||||
// Use D3DPRESENT_DONOTWAIT if present may block in order to avoid holding the giant
|
||||
// lock around this D3D device for excessive lengths of time (blocking concurrent decoding tasks).
|
||||
hr = m_Device->PresentEx(nullptr, nullptr, nullptr, nullptr, m_BlockingPresent ? D3DPRESENT_DONOTWAIT : 0);
|
||||
if (hr == D3DERR_WASSTILLDRAWING) {
|
||||
SDL_Delay(1);
|
||||
}
|
||||
} while (hr == D3DERR_WASSTILLDRAWING);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"PresentEx() failed: %x",
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "pacer/pacer.h"
|
||||
|
||||
#include <d3d9.h>
|
||||
#include <d3dx9.h>
|
||||
#include <dxva2api.h>
|
||||
|
||||
extern "C" {
|
||||
@@ -14,24 +15,19 @@ class DXVA2Renderer : public IFFmpegRenderer
|
||||
{
|
||||
public:
|
||||
DXVA2Renderer();
|
||||
virtual ~DXVA2Renderer();
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync);
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context);
|
||||
virtual void renderFrameAtVsync(AVFrame* frame);
|
||||
virtual bool needsTestFrame();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual VSyncConstraint getVsyncConstraint();
|
||||
virtual ~DXVA2Renderer() override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
|
||||
virtual int getDecoderColorspace() override;
|
||||
|
||||
private:
|
||||
bool initializeDecoder();
|
||||
bool initializeRenderer();
|
||||
bool initializeDevice(SDL_Window* window, bool enableVsync);
|
||||
bool isDecoderBlacklisted();
|
||||
bool isDXVideoProcessorAPIBlacklisted();
|
||||
|
||||
static
|
||||
AVBufferRef* ffPoolAlloc(void* opaque, int size);
|
||||
@@ -67,4 +63,7 @@ private:
|
||||
DXVA2_ValueRange m_SaturationRange;
|
||||
DXVA2_VideoDesc m_Desc;
|
||||
REFERENCE_TIME m_FrameIndex;
|
||||
LPD3DXFONT m_DebugOverlayFont;
|
||||
LPD3DXFONT m_StatusOverlayFont;
|
||||
bool m_BlockingPresent;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,152 @@
|
||||
#include "mmal.h"
|
||||
|
||||
#include "streaming/streamutils.h"
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
MmalRenderer::MmalRenderer()
|
||||
: m_Renderer(nullptr),
|
||||
m_InputPort(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
MmalRenderer::~MmalRenderer()
|
||||
{
|
||||
if (m_InputPort != nullptr) {
|
||||
mmal_port_disable(m_InputPort);
|
||||
}
|
||||
|
||||
if (m_Renderer != nullptr) {
|
||||
mmal_component_destroy(m_Renderer);
|
||||
}
|
||||
}
|
||||
|
||||
bool MmalRenderer::prepareDecoderContext(AVCodecContext*)
|
||||
{
|
||||
/* Nothing to do */
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using MMAL renderer");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MmalRenderer::initialize(PDECODER_PARAMETERS params)
|
||||
{
|
||||
MMAL_STATUS_T status;
|
||||
|
||||
status = mmal_component_create(MMAL_COMPONENT_DEFAULT_VIDEO_RENDERER, &m_Renderer);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_component_create() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
return false;
|
||||
}
|
||||
|
||||
m_InputPort = m_Renderer->input[0];
|
||||
|
||||
m_InputPort->format->encoding = MMAL_ENCODING_OPAQUE;
|
||||
m_InputPort->format->es->video.width = params->width;
|
||||
m_InputPort->format->es->video.height = params->height;
|
||||
m_InputPort->format->es->video.crop.x = 0;
|
||||
m_InputPort->format->es->video.crop.y = 0;
|
||||
m_InputPort->format->es->video.crop.width = params->width;
|
||||
m_InputPort->format->es->video.crop.height = params->height;
|
||||
status = mmal_port_format_commit(m_InputPort);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_port_format_commit() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
return false;
|
||||
}
|
||||
|
||||
status = mmal_component_enable(m_Renderer);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_component_enable() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
return false;
|
||||
}
|
||||
|
||||
{
|
||||
MMAL_DISPLAYREGION_T dr;
|
||||
|
||||
dr.hdr.id = MMAL_PARAMETER_DISPLAYREGION;
|
||||
dr.hdr.size = sizeof(MMAL_DISPLAYREGION_T);
|
||||
|
||||
dr.set = MMAL_DISPLAY_SET_LAYER;
|
||||
dr.layer = 128;
|
||||
|
||||
dr.set |= MMAL_DISPLAY_SET_ALPHA;
|
||||
dr.alpha = 255;
|
||||
|
||||
dr.set |= MMAL_DISPLAY_SET_FULLSCREEN;
|
||||
dr.fullscreen = (SDL_GetWindowFlags(params->window) & SDL_WINDOW_FULLSCREEN) != 0;
|
||||
|
||||
{
|
||||
SDL_Rect src, dst;
|
||||
src.x = src.y = 0;
|
||||
src.w = params->width;
|
||||
src.h = params->height;
|
||||
dst.x = dst.y = 0;
|
||||
SDL_GetWindowSize(params->window, &dst.w, &dst.h);
|
||||
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
dr.set |= MMAL_DISPLAY_SET_DEST_RECT;
|
||||
dr.dest_rect.x = dst.x;
|
||||
dr.dest_rect.y = dst.y;
|
||||
dr.dest_rect.width = dst.w;
|
||||
dr.dest_rect.height = dst.h;
|
||||
}
|
||||
}
|
||||
|
||||
status = mmal_port_enable(m_InputPort, InputPortCallback);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_port_enable() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void MmalRenderer::InputPortCallback(MMAL_PORT_T*, MMAL_BUFFER_HEADER_T* buffer)
|
||||
{
|
||||
mmal_buffer_header_release(buffer);
|
||||
}
|
||||
|
||||
enum AVPixelFormat MmalRenderer::getPreferredPixelFormat(int videoFormat)
|
||||
{
|
||||
// Opaque MMAL buffers
|
||||
SDL_assert(videoFormat == VIDEO_FORMAT_H264);
|
||||
return AV_PIX_FMT_MMAL;
|
||||
}
|
||||
|
||||
bool MmalRenderer::needsTestFrame()
|
||||
{
|
||||
// We won't be able to decode if the GPU memory is 64 MB or lower,
|
||||
// so we must test before allowing the decoder to be used.
|
||||
return true;
|
||||
}
|
||||
|
||||
void MmalRenderer::renderFrame(AVFrame* frame)
|
||||
{
|
||||
MMAL_BUFFER_HEADER_T* buffer = (MMAL_BUFFER_HEADER_T*)frame->data[3];
|
||||
MMAL_STATUS_T status;
|
||||
|
||||
status = mmal_port_send_buffer(m_InputPort, buffer);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_port_send_buffer() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
}
|
||||
else {
|
||||
// Prevent the buffer from being freed during av_frame_free()
|
||||
// until rendering is complete. The reference is dropped in
|
||||
// InputPortCallback().
|
||||
mmal_buffer_header_acquire(buffer);
|
||||
}
|
||||
}
|
||||