Compare commits

...

128 Commits

Author SHA1 Message Date
Tixx
7bef6f35c2
Bump version to 2.5.0 2025-06-28 20:21:17 +02:00
Tixx
b64d645f73
Switch to wstring for paths on windows (#167)
This PR changes everything relating to file system paths to use
std::wstring instead of std::string. This allows for non-latin
characters to be in the user's path, for example in their windows
username.

- [x] Convert windows code to use wstring
- [x] Fix linux build
- [x] Fix hashing

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-06-28 19:25:13 +02:00
Tixx
1780133569
Include assert 2025-06-25 14:29:29 +02:00
Tixx
c89afdf477
Check
Co-authored-by: SaltySnail <51403141+SaltySnail@users.noreply.github.com>
2025-06-24 22:17:14 +02:00
Tixx
9d44146224
Regex assert
Co-authored-by: SaltySnail <51403141+SaltySnail@users.noreply.github.com>
2025-06-24 22:16:17 +02:00
Tixx
a5c02217fa
Update ini parse check formatting
Co-authored-by: SaltySnail <51403141+SaltySnail@users.noreply.github.com>
2025-06-20 23:04:07 +02:00
Tixx
303fc55d94
Fix syntax error 2025-06-19 18:13:46 +02:00
Tixx
5f1e7c6409
Fix resources dir log message for linux 2025-06-19 18:07:59 +02:00
Tixx
8025c0884f
Fix download path generation 2025-06-19 17:56:59 +02:00
Tixx
51d096deac
Check if BeamMP.zip exists before hashing 2025-06-08 14:01:48 +02:00
Tixx
9c53f86593
Convert GetGamePath() to fs::path 2025-06-08 14:01:23 +02:00
Tixx
e0257e9526
Update NewSyncResources logs to use wstring 2025-06-08 13:51:16 +02:00
Tixx
8b96ffb098
Fix .git folder check and GetGamePath() 2025-06-08 13:45:09 +02:00
Tixx
6c740e2562
Fix merge 2025-06-08 13:34:15 +02:00
Tixx
06c741edc5
Fix wstring for windows and add crossplatform code for fs strings 2025-06-08 13:34:15 +02:00
Tixx
5e448dc34f
Switch to wstring for paths on windows 2025-06-08 13:34:15 +02:00
Tixx
676084f283
Implement DeleteDuplicateMods option (#190)
Adds `DeleteDuplicateMods` option to the launcher config which, well,
deletes mods with the same name if their hashes mismatch. Useful for
development where client mod hashes can frequently change.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-06-08 12:56:23 +02:00
Tixx
a8cd208208
Make duplicate mod detection more readable
Co-authored-by: SaltySnail <51403141+SaltySnail@users.noreply.github.com>
2025-06-08 12:37:35 +02:00
Tixx
2529146d5a
Implement DeleteDuplicateMods option 2025-06-08 12:37:32 +02:00
Tixx
8d641f326d
Check if unpacked BeamMP has a .git folder before deleting it (#193)
This PR makes it so that the launcher will first check for the presence
of a .git folder before deleting the unpacked BeamMP directory.
This is useful when you're working on the BeamMP mod and you
accidentally start the launcher without dev mode. (This has happened to
me more times than I would like to admit.)

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-06-07 20:07:23 +02:00
Tixx
5af9f5da36
Show cached mods in download progress (#189)
This PR adds cached mods to the "Loading resources" pop-up in-game and
makes it so that the count is actually right.
This PR also fixes the mod protection message because for some reason I
forced it to be always off 😁.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-06-07 20:05:52 +02:00
Tixx
baba0ad026
Check if unpacked BeamMP has a .git folder before deleting it 2025-06-07 17:50:20 +02:00
Tixx
b1ebcfc18d
Fix mod protection message 2025-05-27 22:12:07 +02:00
Tixx
187ef3b24f
Show cached mods being loaded in download progress 2025-05-27 22:09:52 +02:00
Tixx
943889d588
Fix mod downloading progress 2025-05-27 22:08:50 +02:00
Tixx
edbd99f389
Added CLI argument for user-path (#148)
Simple addition to the CLI args. It could probably do with some
validation, ie; making sure it ends in a slash.

cc: @WiserTixx
2025-05-05 23:47:11 +02:00
Tixx
0341d401e7
Download check (#184)
This PR makes it so that the mod hash and download confirmation are
verified before proceeding.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-05-05 23:46:32 +02:00
Tixx
da84d62391
Notify user about missing protected mods (#183)
Launcher implementation for
https://github.com/BeamMP/BeamMP-Server/pull/430. This PR checks if mods
are protected, and if a mod is missing the launcher will notify the user
about it and give them instructions on how to resolve it.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-05-05 23:46:14 +02:00
Tixx
cc6167cd2e
Bump version 2025-05-03 22:20:55 +02:00
Tixx
d3263acead
Log corrupted download confirmation 2025-05-01 20:54:28 +02:00
Tixx
4de0bc9a40
Check download confirmation packet 2025-05-01 20:47:16 +02:00
Tixx
25a1061700
Verify mod hash after downloading 2025-05-01 20:42:01 +02:00
Tixx
f193c25de6
Switch to using INI parser for startup.ini file 2025-04-27 23:35:39 +02:00
Tixx
efe9f5b614
Add INI parser and function to expand env vars 2025-04-27 23:35:11 +02:00
Tixx
6244fdafc6
Use std::filesystem::operator/ instead of string concat 2025-04-26 19:45:10 +02:00
Tixx
ca93effb7d
Update --user-path error message
Co-authored-by: Lion <development@kortlepel.com>
2025-04-26 18:46:15 +02:00
Tixx
f9d347bd9b
Look for a userfolder specficied in the game's ini config 2025-04-26 18:42:41 +02:00
Tixx
a63f1bd27c
Check if user path argument exists 2025-04-26 18:42:40 +02:00
Tyler Hoyt
ffc36e7f3d
Added cli option for user-path 2025-04-26 18:42:31 +02:00
SaltySnail
e216b6ec06
Get error code when the game fails to launch on windows (#179)
This PR logs the error `CreateProcessA` returns when failing on windows.
This can help with figuring out why the launcher `Failed to Launch the
game!`

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-04-19 21:43:41 +02:00
Tixx
6597fe5e26
Rename windows api variable 2025-04-19 21:23:51 +02:00
Tixx
2fa5d69369
Link to the docs (#181)
Link to the docs instead

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-04-05 12:45:22 +02:00
O1LER
fec80e2c67 Link to the docs 2025-04-05 12:04:57 +02:00
Tixx
dc78883451
Notify user about missing protected mods 2025-04-01 09:09:49 +02:00
Tixx
fa8627a22b
Fix recv return type and better download error handling (#178)
Fixes the recv return value type. This PR corrects the recv return value
type from `int32_t` to `int`. Casting the return value from `int` to
`int32_t` (Currently the case, changed by this pr) would in some cases,
if the transmitted packet was large enough, flip the value causing it to
be a high negative number, which recv will never return. This happens
frequently when downloading big mods over a fast connection.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-03-29 20:18:19 +01:00
Tixx
dd5256ae22
Increase download speed calculation precision 2025-03-29 00:19:25 +01:00
Tixx
e24cbf61bb
Only fail on socket error or connection closed 2025-03-29 00:19:24 +01:00
Tixx
472e2d16b6
Fix recv return type and better download error handling 2025-03-29 00:19:24 +01:00
Tixx
ae650cc142
Get error code when the game fails to launch on windows 2025-03-28 23:16:37 +01:00
Tixx
ad7177bec8
Include chrono (#176)
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-03-23 22:38:20 +01:00
Tixx
a4005c5876
Include chrono 2025-03-15 23:06:49 +01:00
Tixx
a3ad6f8700
Properly handle the futures (#172)
This PR makes it so that the std::async calls are actually asynchronous.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-03-08 22:29:08 +01:00
Tixx
d3bddb0203
Properly handle the future 2025-02-23 22:04:15 +01:00
Tixx
9e93fa35fa
Bump version 2025-01-21 22:36:40 +01:00
Tixx
8373a70c4b
Mod download improvements (#162)
This PR adds multiple features relating to mod downloads.
1. With this PR the launcher will convert old style mods (without hash)
to new style mods (with hash). This is so people don't have to
re-download all of their mods after joining a server which was
previously on a version below 3.6.0
2. This PR will save the last used date of mods in a JSON file in the
caching directory. This will allow for smart deletion of cached mods

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-18 22:56:33 +01:00
Tixx
d52a791dd9
Create mods.json if its missing 2025-01-18 22:29:49 +01:00
Tixx
08a6f9a093
Log current and backend version (#169)
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-18 21:13:54 +01:00
Tixx
e5e40e186b
Server info (#161)
Adds an `I` packet to the core handler, which allows the mod to use the
newly added [information packet
](https://github.com/BeamMP/BeamMP-Server/pull/382) in the server.
Usage:
Mod sends `I0.0.0.0:0000` and the launcher will send either
`I0.0.0.0:0000;` back if something went wrong, or `I0.0.0.0:0000;{Server
information JSON}` if it succeeded.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-18 20:52:44 +01:00
Tixx
bfbff52cb1
Log current and backend version 2025-01-12 23:17:23 +01:00
Tixx
8d4ba6f158
Implement size header for info packet 2025-01-12 16:57:33 +01:00
Tixx
a5d450b680
Raise buffer and remove timeout 2025-01-11 22:13:12 +01:00
Tixx
f4e985976f
Strip packet letter in log 2025-01-11 21:55:08 +01:00
Tixx
db9ec53a6e
Up curl connection timeout to 2 minutes (#160)
In some cases it can take longer than 10 seconds to connect to the
backend, so in this PR I've raised the limit to 2 minutes.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-11 21:54:35 +01:00
Tixx
f9b2edd410
Better curl debug (#165)
This PR makes it so the launcher logs curl's error description.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-11 21:51:13 +01:00
Tixx
333a95262b
Check port and timeout recv 2025-01-11 21:50:39 +01:00
Tixx
e53885a8a8
Raise http get timeout to 2 minutes 2025-01-11 21:45:06 +01:00
Tixx
c22ea1e85d
Fix typo in README.md (#166)
Fix non-critical typo in README:md

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-08 16:41:24 +01:00
O1LER
f8ea9bd8a3
Fix typo in README.md 2025-01-08 16:38:29 +01:00
Tixx
ad8eab3d66
Log error buffer 2024-12-29 16:39:56 +01:00
Tixx
e880da5cf9
Up curl connection timeout to 2 minutes 2024-12-25 00:54:19 +01:00
Tixx
d14b64c652
Fix linux build 2024-12-25 00:07:13 +01:00
Tixx
649514ca1a
Save mod usage date 2024-12-24 13:53:50 +01:00
Tixx
a8a4dfb77c
Fixed GameDir location issues. (#152)
I couldn't launch the game without this.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2024-12-23 23:00:47 +01:00
Tixx
7149075d53
Implement core server information packet 2024-12-22 23:56:29 +01:00
Tixx
c485fba26b
Change an easily confusable warning to debug 2024-12-22 12:13:59 +01:00
Tixx
d35567dd47
Look for new mods in the old format 2024-12-22 12:07:25 +01:00
Winos
f2b86cd5a0 Improved error handling as requested. 2024-12-16 09:10:54 -03:00
Tixx
3e7d16a8e8
Update Check for Game Files on Native Linux (#92)
Beforehand, the launcher would check only if the game directory existed.
This would lead to an error if the game was moved through Steam since
Steam leaves the BeamNG.Drive directory behind. Now it checks for to see
if integrity.json is inside. I also removed some commented out code I
seem to have left behind when I was porting it.

I agree to this code (and the whole port to native Linux since the #63
was locked and I couldn't agree there) being licensed under AGPL 3.
2024-12-14 20:47:58 +01:00
Tixx
03748d096f
Switch to AGPL-3.0 (#86)
LOCKED until:
- [ ] Review each individual file for third party licenses
- [ ] Implement AGPL headers into each file
- [ ] Get confirmation from all contributors/copyright owners to make
the license change
- [ ] Eventually figure out bits of code of contributors that either
dont agree to the license change or that are unresponsive
2024-12-14 20:44:20 +01:00
Tixx
096d07fe9b
Update build instructions (#156)
Update build instructions

Adresses both #155 and #153 

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2024-12-14 18:19:06 +01:00
O1LER
e7a0325e70 Add vcpkg to einstructions 2024-12-11 14:08:36 +01:00
PoorPockets McNewHold
7f627aaf92
Add missing vcpkg package for Fedora
```
BeamMP-Launcher on  master via △ v3.30.5 
 ❯ sudo dnf group info "Development Tools" 
Dernière vérification de l’expiration des métadonnées effectuée il y a 0:48:01 le mer. 11 déc. 2024 08:39:18.
Groupe : Outils de développement
 Description : Ces outils comprennent des outils de développement principaux comme git et cvs.
 Paquets obligatoires :
   gettext
 Paquets par défaut :
   diffstat
   doxygen
   git
   patch
   patchutils
   subversion
   systemtap
 Paquets optionnels :
   buildbot
   colordiff
   cvs
   cvs2cl
   cvsps
   darcs
   dejagnu
   expect
   gambas3-ide
   git-annex
   git-cola
   git2cl
   gitg
   gtranslator
   highlight
   lcov
   manedit
   meld
   monotone
   myrepos
   nemiver
   qgit
   quilt
   rapidsvn
   rcs
   robodoc
   scanmem
   subunit
   svn2cl
   tig
   tortoisehg
   translate-toolkit
   utrac
```
vcpkg isn't part of the Development Tools group on Fedora.
2024-12-11 09:28:56 +01:00
Winos
63aee03969 Update BeamNG.cpp
As requested:
- Changed 'string' variables that referred to paths to 'filesystem'.
- Added error log for when a valid 'GameDir' isn't found.

Also readded error log for when 'libraryfolders.vdf' is missing for better contextualization for the 'basic_string::_M_replace_aux' error (the code doesn't reach the GameDir segment when that file is not found).
2024-12-10 20:10:07 -03:00
Tixx
46e6fda26e
Update license header 2024-12-07 11:26:09 +01:00
Lion Kortlepel
87c7edf404
fixup readme 2024-12-07 11:12:18 +01:00
Lion
f4fcbd63f5
Update README.md 2024-12-07 11:11:28 +01:00
Lion
7f1072b7c2
Create LICENSE 2024-12-07 11:10:51 +01:00
Winos
89327b8e20
Update src/Security/BeamNG.cpp
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-12-06 15:03:25 -03:00
Winos
ebf1579ce4
Update src/Security/BeamNG.cpp
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-12-06 15:03:19 -03:00
Winos
a06470cb70
Update src/Security/BeamNG.cpp
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-12-06 15:02:07 -03:00
Winos
80a3feb349
Update src/Security/BeamNG.cpp
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-12-06 15:02:00 -03:00
Tixx
f2166ff8c6
Add linux building instructions (#149)
- Do we need to mention that vcpkg should be installed in the first
place?
- Do we need to specify what the difference between release and debug
builds is?
- Are there any other prerequisites for building on windows?

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2024-12-06 17:34:05 +01:00
Winos
ec1a09bbcb Fixed GameDir localization issues.
I couldn't launch the game without this.
2024-12-05 03:56:13 -03:00
Tixx
811fe41afb
Update CMakeLists.txt to fix linux compilation (#151)
Fixed the Cmake lists file so it properly detects linux-based systems.
thats all. :3

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion. I declare that I fully understand all code I pushed
into this PR, and wrote all this code myself and own the rights to this
code.
2024-12-03 13:30:15 +01:00
FirewallDaProtogen
c518a036ed
Update CMakeLists.txt 2024-12-03 03:51:32 -05:00
O1LER
d8c1af4ac2
Add linux building instructions 2024-11-14 21:38:33 +01:00
Lion
00bd5be4d0
add PR template 2024-11-13 16:20:54 +01:00
Tixx
dff2f2712b
Bump version 2024-11-07 22:12:20 +01:00
Lion
3effe0d4de
log zlib error message and regex fix (#146) 2024-11-07 22:05:40 +01:00
Tixx
d58ff960ec
Fix github regex 2024-11-07 21:39:18 +01:00
Tixx
f67f8573e0
Log zlib error messages 2024-11-07 21:36:38 +01:00
Lion
8a8e0be1a1
Print message from auth (#141) 2024-11-05 10:32:39 +01:00
Tixx
e0041666ca Clarify and change auth message log 2024-11-05 10:26:10 +01:00
Tixx
ed686333ec Print message from auth 2024-11-05 10:15:10 +01:00
Lion
8938fd84ea
Add beammp.gg to the list of allowed links (#143) 2024-11-02 23:29:40 +01:00
Tixx
bd4c9c34a9 Add BeamMP github to the list of allowed links 2024-11-02 22:33:26 +01:00
Tixx
8519e279a7 Add beammp.gg to the list of allowed links 2024-11-02 22:18:46 +01:00
Lion Kortlepel
54895eb1b0
bump version 2024-11-01 12:53:55 +01:00
Lion
1423c1193b
Speed up response times by waiting for http requests on another thread. (#137)
If, for example, the client requests the serverlist multiple times and
then tries to login the launcher will first wait for those requests to
finish. Thereby putting the other core communication (such as login) on
hold.
2024-11-01 12:13:21 +01:00
Lion
288e76594d
Fix port cli argument (#142)
Fixes --port and -p by proccessing the config file before the cli
arguments, before it would first set --port because it was passed and
then overwrite it with the value from the config. Also removed some
useless code related to cli args.
2024-11-01 12:11:26 +01:00
Tixx
4fdc3c4031 Fix --port 2024-10-20 16:59:00 +02:00
Tixx
708da44fec Remove unused code 2024-10-20 16:57:47 +02:00
Tixx
6b6e304cfd Switch to std::async 2024-10-18 19:23:53 +02:00
Tixx
06cb366bb5 Add mutex to CoreSend 2024-10-16 23:12:02 +02:00
Tixx
0b35f0484f put blocking http requests on another thread 2024-10-16 23:12:02 +02:00
Lion
9dbbd8298d
Switch to only timeout on connection (#140) 2024-10-15 19:32:55 +02:00
Tixx
ca9dd1ae75 Switch to only timeout on connection 2024-10-14 20:29:19 +02:00
Lion
9ebd218856
Fix empty modlist (#136)
This PR fixes the launcher getting confused when the server sends an
empty mod list using the new downloading system.
Related server PR: https://github.com/BeamMP/BeamMP-Server/pull/377
2024-10-12 22:10:47 +02:00
Pranay Sanghai
43b02f0118 Update Check For Game Files
Beforehand, it would check only if the game directory existed. This would lead to an error if the game is moved through Steam since it leaves the BeamNG.Drive directory. Now it checks for integrity.json. I also removed some commented out code I left behind.
2024-10-12 21:15:10 +02:00
Tixx
d9874ce70e Make return from parsemodinfo look better 2024-10-12 21:12:12 +02:00
Tixx
423519f31e
Only listen on localhost ipv4 (#134)
This avoids the firewall popup on windows.
2024-10-12 20:58:29 +02:00
Tixx
3f12bb757a Mod info logs and check for old format 2024-10-10 21:35:27 +02:00
Lion Kortlepel
7d52e44434 only listen on localhost ipv4 2024-10-10 16:14:16 +02:00
Tixx
4fbd25b551 Handle new modlist being empty but still valid 2024-10-09 19:41:38 +02:00
Tixx
3cf1a2e51b Add mod info debug log 2024-10-09 19:39:27 +02:00
Lion Kortlepel
49874fd633
Revert "remove 'D' socket initialization code"
This reverts commit 6a23518eff66217a2b8f6b8c6b49baf654e73683.
2024-10-09 18:00:43 +02:00
Lion Kortlepel
6a23518eff
remove 'D' socket initialization code 2024-10-09 17:36:54 +02:00
Lion Kortlepel
3297b3e62e
fix not recognizing empty mod lists on new mod list 2024-10-09 17:35:50 +02:00
31 changed files with 1696 additions and 428 deletions

6
.github/pull_request_template.md vendored Normal file
View File

@ -0,0 +1,6 @@
Please replace this text <-> with your PR description and leave the below declarations intact.
---
By creating this pull request, I understand that code that is AI generated or otherwise automatically generated may be rejected without further discussion.
I declare that I fully understand all code I pushed into this PR, and wrote all this code myself and own the rights to this code.

1
.gitignore vendored
View File

@ -12,3 +12,4 @@ Resources/
bin/
compile_commands.json
key
out/

View File

@ -27,7 +27,7 @@ if (WIN32)
find_package(OpenSSL REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE
ZLIB::ZLIB OpenSSL::SSL OpenSSL::Crypto ws2_32 httplib::httplib nlohmann_json::nlohmann_json CURL::libcurl)
elseif (LINUX)
elseif (UNIX)
find_package(ZLIB REQUIRED)
find_package(OpenSSL REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE

661
LICENSE Normal file
View File

@ -0,0 +1,661 @@
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU Affero General Public License is a free, copyleft license for
software and other kinds of works, specifically designed to ensure
cooperation with the community in the case of network server software.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
our General Public Licenses are intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
Developers that use our General Public Licenses protect your rights
with two steps: (1) assert copyright on the software, and (2) offer
you this License which gives you legal permission to copy, distribute
and/or modify the software.
A secondary benefit of defending all users' freedom is that
improvements made in alternate versions of the program, if they
receive widespread use, become available for other developers to
incorporate. Many developers of free software are heartened and
encouraged by the resulting cooperation. However, in the case of
software used on network servers, this result may fail to come about.
The GNU General Public License permits making a modified version and
letting the public access it on a server without ever releasing its
source code to the public.
The GNU Affero General Public License is designed specifically to
ensure that, in such cases, the modified source code becomes available
to the community. It requires the operator of a network server to
provide the source code of the modified version running there to the
users of that server. Therefore, public use of a modified version, on
a publicly accessible server, gives the public access to the source
code of the modified version.
An older license, called the Affero General Public License and
published by Affero, was designed to accomplish similar goals. This is
a different license, not a version of the Affero GPL, but Affero has
released a new version of the Affero GPL which permits relicensing under
this license.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU Affero General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
supports such interaction) an opportunity to receive the Corresponding
Source of your version by providing access to the Corresponding Source
from a network server at no charge, through some standard or customary
means of facilitating copying of software. This Corresponding Source
shall include the Corresponding Source for any work covered by version 3
of the GNU General Public License that is incorporated pursuant to the
following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<https://www.gnu.org/licenses/>.

26
README.md Executable file → Normal file
View File

@ -2,20 +2,22 @@
The launcher is the way we communitcate to outside the game, it does a few automated actions such as but not limited to: downloading the mod, launching the game, and create a connection to a server.
**To clone this repository**: `git clone --recurse-submodules https://github.com/BeamMP/BeamMP-Launcher.git`
## [Getting started](https://docs.beammp.com/game/getting-started/)
## How to build - Release
## License
In the root directory of the project,
1. `cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static`
2. `cmake --build bin --parallel --config Release`
BeamMP Launcher, a launcher for the BeamMP mod for BeamNG.drive
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Remember to change `C:/vcpkg` to wherever you have vcpkg installed.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
## How to build - Debug
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
In the root directory of the project,
1. `cmake . -B bin -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static`
2. `cmake --build bin --parallel`
Remember to change `C:/vcpkg` to wherever you have vcpkg installed.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.

View File

@ -1,21 +1,21 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#pragma once
#include "Logger.h"
#include "Utils.h"
#include <string>
class HTTP {
public:
static bool Download(const std::string& IP, const std::string& Path);
static bool Download(const std::string& IP, const beammp_fs_string& Path);
static std::string Post(const std::string& IP, const std::string& Fields);
static std::string Get(const std::string& IP);
static bool ProgressBar(size_t c, size_t t);
static void StartProxy();
public:
static bool isDownload;
static inline bool SkipSslVerify = false;
};

View File

@ -1,10 +1,9 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 4/2/2020.
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#pragma once
#include <iostream>
#include <string>
@ -15,4 +14,11 @@ void debug(const std::string& toPrint);
void error(const std::string& toPrint);
void info(const std::string& toPrint);
void warn(const std::string& toPrint);
void except(const std::wstring& toPrint);
void fatal(const std::wstring& toPrint);
void debug(const std::wstring& toPrint);
void error(const std::wstring& toPrint);
void info(const std::wstring& toPrint);
void warn(const std::wstring& toPrint);
std::string getDate();

View File

@ -1,12 +1,12 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#pragma once
#include <filesystem>
#include <string>
#ifdef __linux__
@ -14,6 +14,7 @@
#include <bits/types/siginfo_t.h>
#include <cstdint>
#include <sys/ucontext.h>
#include <arpa/inet.h>
#endif
void NetReset();
@ -29,7 +30,8 @@ extern bool Terminate;
extern uint64_t UDPSock;
extern uint64_t TCPSock;
extern std::string Branch;
extern std::string CachingDirectory;
extern std::filesystem::path CachingDirectory;
extern bool deleteDuplicateMods;
extern bool TCPTerminate;
extern std::string LastIP;
extern std::string MStatus;

View File

@ -1,3 +1,9 @@
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#pragma once
#include <string>
@ -13,6 +19,7 @@ struct Options {
bool no_download = false;
bool no_update = false;
bool no_launch = false;
const char* user_path = nullptr;
const char **game_arguments = nullptr;
int game_arguments_length = 0;
const char** argv = nullptr;

View File

@ -1,9 +1,8 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/19/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#pragma once
extern unsigned long GamePID;

View File

@ -1,15 +1,14 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#pragma once
#include <string>
void PreGame(const std::string& GamePath);
std::string CheckVer(const std::string& path);
void InitGame(const std::string& Dir);
std::string GetGameDir();
void PreGame(const beammp_fs_string& GamePath);
std::string CheckVer(const beammp_fs_string& path);
void InitGame(const beammp_fs_string& Dir);
beammp_fs_string GetGameDir();
void LegitimacyCheck();
void CheckLocalKey();

View File

@ -1,19 +1,20 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#pragma once
#include "Utils.h"
#include <compare>
#include <string>
#include <vector>
void InitLauncher();
std::string GetEP(const char* P = nullptr);
std::string GetGamePath();
beammp_fs_string GetEP(const beammp_fs_char* P = nullptr);
std::filesystem::path GetGamePath();
std::string GetVer();
std::string GetPatch();
std::string GetEN();
beammp_fs_string GetEN();
void ConfigInit();

View File

@ -1,8 +1,35 @@
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#pragma once
#include <cassert>
#include <filesystem>
#include <fstream>
#include <locale>
#include <map>
#include <openssl/err.h>
#include <openssl/evp.h>
#include <regex>
#include <string>
#include <vector>
#ifdef _WIN32
#define beammp_fs_string std::wstring
#define beammp_fs_char wchar_t
#define beammp_wide(str) L##str
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#else
#define beammp_fs_string std::string
#define beammp_fs_char char
#define beammp_wide(str) str
#endif
namespace Utils {
inline std::vector<std::string> Split(const std::string& String, const std::string& delimiter) {
std::vector<std::string> Val;
size_t pos;
@ -17,4 +44,206 @@ namespace Utils {
Val.push_back(s);
return Val;
};
inline std::string ExpandEnvVars(const std::string& input) {
std::string result;
std::regex envPattern(R"(%([^%]+)%|\$([A-Za-z_][A-Za-z0-9_]*)|\$\{([^}]+)\})");
std::sregex_iterator begin(input.begin(), input.end(), envPattern);
std::sregex_iterator end;
size_t lastPos = 0;
for (auto it = begin; it != end; ++it) {
const auto& match = *it;
result.append(input, lastPos, match.position() - lastPos);
std::string varName;
if (match[1].matched) varName = match[1].str(); // %VAR%
else if (match[2].matched) varName = match[2].str(); // $VAR
else if (match[3].matched) varName = match[3].str(); // ${VAR}
if (const char* envValue = std::getenv(varName.c_str())) {
result.append(envValue);
}
lastPos = match.position() + match.length();
}
result.append(input, lastPos, input.length() - lastPos);
return result;
}
#ifdef _WIN32
inline std::wstring ExpandEnvVars(const std::wstring& input) {
std::wstring result;
std::wregex envPattern(LR"(%([^%]+)%|\$([A-Za-z_][A-Za-z0-9_]*)|\$\{([^}]+)\})");
std::wsregex_iterator begin(input.begin(), input.end(), envPattern);
std::wsregex_iterator end;
size_t lastPos = 0;
for (auto it = begin; it != end; ++it) {
const auto& match = *it;
result.append(input, lastPos, match.position() - lastPos);
std::wstring varName;
assert(match.size() == 4 && "Input regex has incorrect amount of capturing groups");
if (match[1].matched) varName = match[1].str(); // %VAR%
else if (match[2].matched) varName = match[2].str(); // $VAR
else if (match[3].matched) varName = match[3].str(); // ${VAR}
if (const wchar_t* envValue = _wgetenv(varName.c_str())) {
if (envValue != nullptr) {
result.append(envValue);
}
}
lastPos = match.position() + match.length();
}
result.append(input, lastPos, input.length() - lastPos);
return result;
}
#endif
inline std::map<std::string, std::map<std::string, std::string>> ParseINI(const std::string& contents) {
std::map<std::string, std::map<std::string, std::string>> ini;
std::string currentSection;
auto sections = Split(contents, "\n");
for (size_t i = 0; i < sections.size(); i++) {
std::string line = sections[i];
if (line.empty() || line[0] == ';' || line[0] == '#')
continue;
for (auto& c : line) {
if (c == '#' || c == ';') {
line = line.substr(0, &c - &line[0]);
break;
}
}
auto invalidLineLog = [&]{
warn("Invalid INI line: " + line);
warn("Surrounding lines: \n" +
(i > 0 ? sections[i - 1] : "") + "\n" +
(i < sections.size() - 1 ? sections[i + 1] : ""));
};
if (line[0] == '[') {
currentSection = line.substr(1, line.find(']') - 1);
} else {
if (currentSection.empty()) {
invalidLineLog();
continue;
}
std::string key, value;
size_t pos = line.find('=');
if (pos != std::string::npos) {
key = line.substr(0, pos);
value = line.substr(pos + 1);
ini[currentSection][key] = value;
} else {
invalidLineLog();
continue;
}
key.erase(key.find_last_not_of(" \t") + 1);
value.erase(0, value.find_first_not_of(" \t"));
value.erase(value.find_last_not_of(" \t") + 1);
ini[currentSection][key] = value;
}
}
return ini;
}
#ifdef _WIN32
inline std::wstring ToWString(const std::string& s) {
if (s.empty()) return std::wstring();
int size_needed = MultiByteToWideChar(CP_UTF8, 0, s.c_str(), (int)s.size(), nullptr, 0);
if (size_needed <= 0) {
return L"";
}
std::wstring result(size_needed, 0);
MultiByteToWideChar(CP_UTF8, 0, s.c_str(), (int)s.size(), &result[0], size_needed);
return result;
}
#else
inline std::string ToWString(const std::string& s) {
return s;
}
#endif
inline std::string GetSha256HashReallyFast(const beammp_fs_string& filename) {
try {
EVP_MD_CTX* mdctx;
const EVP_MD* md;
uint8_t sha256_value[EVP_MAX_MD_SIZE];
md = EVP_sha256();
if (md == nullptr) {
throw std::runtime_error("EVP_sha256() failed");
}
mdctx = EVP_MD_CTX_new();
if (mdctx == nullptr) {
throw std::runtime_error("EVP_MD_CTX_new() failed");
}
if (!EVP_DigestInit_ex2(mdctx, md, NULL)) {
EVP_MD_CTX_free(mdctx);
throw std::runtime_error("EVP_DigestInit_ex2() failed");
}
std::ifstream stream(filename, std::ios::binary);
const size_t FileSize = std::filesystem::file_size(filename);
size_t Read = 0;
std::vector<char> Data;
while (Read < FileSize) {
Data.resize(size_t(std::min<size_t>(FileSize - Read, 4096)));
size_t RealDataSize = Data.size();
stream.read(Data.data(), std::streamsize(Data.size()));
if (stream.eof() || stream.fail()) {
RealDataSize = size_t(stream.gcount());
}
Data.resize(RealDataSize);
if (RealDataSize == 0) {
break;
}
if (RealDataSize > 0 && !EVP_DigestUpdate(mdctx, Data.data(), Data.size())) {
EVP_MD_CTX_free(mdctx);
throw std::runtime_error("EVP_DigestUpdate() failed");
}
Read += RealDataSize;
}
unsigned int sha256_len = 0;
if (!EVP_DigestFinal_ex(mdctx, sha256_value, &sha256_len)) {
EVP_MD_CTX_free(mdctx);
throw std::runtime_error("EVP_DigestFinal_ex() failed");
}
EVP_MD_CTX_free(mdctx);
std::string result;
for (size_t i = 0; i < sha256_len; i++) {
char buf[3];
sprintf(buf, "%02x", sha256_value[i]);
buf[2] = 0;
result += buf;
}
return result;
} catch (const std::exception& e) {
error(beammp_wide("Sha256 hashing of '") + filename + beammp_wide("' failed: ") + ToWString(e.what()));
return "";
}
}
};

View File

@ -1,10 +1,9 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/24/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#pragma once
#include <span>
#include <vector>

View File

@ -1,3 +1,9 @@
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#ifndef _LINUXFIXES_H
#define _LINUXFIXES_H

View File

@ -1,10 +1,9 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/15/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include "Logger.h"
#include <span>
@ -25,7 +24,7 @@ std::vector<char> Comp(std::span<const char> input) {
reinterpret_cast<const Bytef*>(input.data()),
static_cast<uLongf>(input.size()));
if (res != Z_OK) {
error("zlib compress() failed: " + std::to_string(res));
error("zlib compress() failed (code: " + std::to_string(res) + ", message: " + zError(res) + ")");
throw std::runtime_error("zlib compress() failed");
}
debug("zlib compressed " + std::to_string(input.size()) + " B to " + std::to_string(output_size) + " B");
@ -52,7 +51,7 @@ std::vector<char> DeComp(std::span<const char> input) {
output_buffer.resize(output_buffer.size() * 2);
output_size = output_buffer.size();
} else if (res != Z_OK) {
error("zlib uncompress() failed: " + std::to_string(res));
error("zlib uncompress() failed (code: " + std::to_string(res) + ", message: " + zError(res) + ")");
throw std::runtime_error("zlib uncompress() failed");
} else if (res == Z_OK) {
break;

View File

@ -1,18 +1,22 @@
///
/// Created by Anonymous275 on 2/23/2021
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include "Logger.h"
#include "Network/network.hpp"
#include "Options.h"
#include "Utils.h"
#include <cstdint>
#include <filesystem>
#include <fstream>
#include <nlohmann/json.hpp>
#include "Options.h"
namespace fs = std::filesystem;
std::string Branch;
std::string CachingDirectory = "./Resources";
std::filesystem::path CachingDirectory = std::filesystem::path("./Resources");
bool deleteDuplicateMods = false;
void ParseConfig(const nlohmann::json& d) {
if (d["Port"].is_number()) {
@ -29,8 +33,8 @@ void ParseConfig(const nlohmann::json& d) {
c = char(tolower(c));
}
if (d.contains("CachingDirectory") && d["CachingDirectory"].is_string()) {
CachingDirectory = d["CachingDirectory"].get<std::string>();
info("Mod caching directory: " + CachingDirectory);
CachingDirectory = std::filesystem::path(d["CachingDirectory"].get<std::string>());
info(beammp_wide("Mod caching directory: ") + beammp_fs_string(CachingDirectory.relative_path()));
}
if (d.contains("Dev") && d["Dev"].is_boolean()) {
@ -40,6 +44,11 @@ void ParseConfig(const nlohmann::json& d) {
options.no_launch = dev;
options.no_update = dev;
}
if (d.contains(("DeleteDuplicateMods")) && d["DeleteDuplicateMods"].is_boolean()) {
deleteDuplicateMods = d["DeleteDuplicateMods"].get<bool>();
}
}
void ConfigInit() {

View File

@ -1,13 +1,10 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/19/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#if defined(_WIN32)
#include <windows.h>
#include <shlobj.h>
#elif defined(__linux__)
#include "vdf_parser.hpp"
@ -19,50 +16,86 @@
#endif
#include "Logger.h"
#include "Options.h"
#include "Startup.h"
#include "Utils.h"
#include <Security/Init.h>
#include <filesystem>
#include <thread>
#include "Options.h"
#include <fstream>
unsigned long GamePID = 0;
#if defined(_WIN32)
std::string QueryKey(HKEY hKey, int ID);
std::string GetGamePath() {
static std::string Path;
std::wstring QueryKey(HKEY hKey, int ID);
std::filesystem::path GetGamePath() {
static std::filesystem::path Path;
if (!Path.empty())
return Path;
return Path.wstring();
HKEY hKey;
LPCTSTR sk = "Software\\BeamNG\\BeamNG.drive";
LONG openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
if (openRes != ERROR_SUCCESS) {
fatal("Please launch the game at least once!");
if (options.user_path) {
if (std::filesystem::exists(options.user_path)) {
Path = options.user_path;
debug(L"Using custom user folder path: " + Path.wstring());
} else
warn(L"Invalid or non-existent path (" + Utils::ToWString(options.user_path) + L") specified using --user-path, skipping");
}
Path = QueryKey(hKey, 4);
if (Path.empty()) {
Path = "";
char appDataPath[MAX_PATH];
HRESULT result = SHGetFolderPathA(NULL, CSIDL_LOCAL_APPDATA, NULL, 0, appDataPath);
if (SUCCEEDED(result)) {
Path = appDataPath;
if (const auto startupIniPath = std::filesystem::path(GetGameDir()) / "startup.ini"; exists(startupIniPath)) {
if (std::ifstream startupIni(startupIniPath); startupIni.is_open()) {
std::string contents((std::istreambuf_iterator(startupIni)), std::istreambuf_iterator<char>());
startupIni.close();
auto ini = Utils::ParseINI(contents);
if (ini.empty())
warn("Failed to parse startup.ini");
else
debug("Successfully parsed startup.ini");
std::wstring userPath;
if (ini.contains("filesystem") && ini["filesystem"].contains("UserPath"))
userPath = Utils::ToWString(ini["filesystem"]["UserPath"]);
if (!userPath.empty())
if (userPath = Utils::ExpandEnvVars(userPath); std::filesystem::exists(userPath)) {
Path = userPath;
debug(L"Using custom user folder path from startup.ini: " + Path.wstring());
} else
warn(L"Found custom user folder path (" + userPath + L") in startup.ini but it doesn't exist, skipping");
}
if (Path.empty()) {
fatal("Cannot get Local Appdata directory");
}
HKEY hKey;
LPCTSTR sk = "Software\\BeamNG\\BeamNG.drive";
LONG openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
if (openRes != ERROR_SUCCESS) {
fatal("Please launch the game at least once!");
}
Path = QueryKey(hKey, 4);
Path += "\\BeamNG.drive\\";
if (Path.empty()) {
wchar_t* appDataPath = new wchar_t[MAX_PATH];
HRESULT result = SHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, 0, appDataPath);
if (!SUCCEEDED(result)) {
fatal("Cannot get Local Appdata directory");
}
Path = std::filesystem::path(appDataPath) / "BeamNG.drive";
delete[] appDataPath;
}
}
}
std::string Ver = CheckVer(GetGameDir());
Ver = Ver.substr(0, Ver.find('.', Ver.find('.') + 1));
Path += Ver + "\\";
Path /= Utils::ToWString(Ver);
return Path;
}
#elif defined(__linux__)
std::string GetGamePath() {
std::filesystem::path GetGamePath() {
// Right now only steam is supported
struct passwd* pw = getpwuid(getuid());
std::string homeDir = pw->pw_dir;
@ -76,29 +109,44 @@ std::string GetGamePath() {
#endif
#if defined(_WIN32)
void StartGame(std::string Dir) {
void StartGame(std::wstring Dir) {
BOOL bSuccess = FALSE;
PROCESS_INFORMATION pi;
STARTUPINFO si = { 0 };
STARTUPINFOW si = { 0 };
si.cb = sizeof(si);
std::string BaseDir = Dir; //+"\\Bin64";
std::wstring BaseDir = Dir; //+"\\Bin64";
// Dir += R"(\Bin64\BeamNG.drive.x64.exe)";
Dir += "\\BeamNG.drive.exe";
std::string gameArgs = "";
Dir += L"\\BeamNG.drive.exe";
std::wstring gameArgs = L"";
for (int i = 0; i < options.game_arguments_length; i++) {
gameArgs += " ";
gameArgs += options.game_arguments[i];
gameArgs += L" ";
gameArgs += Utils::ToWString(options.game_arguments[i]);
}
bSuccess = CreateProcessA(nullptr, (LPSTR)(Dir + gameArgs).c_str(), nullptr, nullptr, TRUE, 0, nullptr, BaseDir.c_str(), &si, &pi);
debug(L"BeamNG executable path: " + Dir);
bSuccess = CreateProcessW(nullptr, (wchar_t*)(Dir + gameArgs).c_str(), nullptr, nullptr, TRUE, 0, nullptr, BaseDir.c_str(), &si, &pi);
if (bSuccess) {
info("Game Launched!");
GamePID = pi.dwProcessId;
WaitForSingleObject(pi.hProcess, INFINITE);
error("Game Closed! launcher closing soon");
} else {
error("Failed to Launch the game! launcher closing soon");
std::string err = "";
DWORD dw = GetLastError();
LPVOID lpErrorMsgBuffer;
if (FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, dw,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&lpErrorMsgBuffer, 0, nullptr)
== 0) {
err = "Unknown error code: " + std::to_string(dw);
} else {
err = "Error " + std::to_string(dw) + ": " + (char*)lpErrorMsgBuffer;
}
error("Failed to Launch the game! launcher closing soon. " + err);
}
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(2);
@ -134,7 +182,7 @@ void StartGame(std::string Dir) {
}
#endif
void InitGame(const std::string& Dir) {
void InitGame(const beammp_fs_string& Dir) {
if (!options.no_launch) {
std::thread Game(StartGame, Dir);
Game.detach();

View File

@ -1,13 +1,13 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/17/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include "Logger.h"
#include "Startup.h"
#include "Utils.h"
#include <chrono>
#include <fstream>
#include <sstream>
@ -37,7 +37,7 @@ std::string getDate() {
}
void InitLog() {
std::ofstream LFS;
LFS.open(GetEP() + "Launcher.log");
LFS.open(GetEP() + beammp_wide("Launcher.log"));
if (!LFS.is_open()) {
error("logger file init failed!");
} else
@ -45,7 +45,13 @@ void InitLog() {
}
void addToLog(const std::string& Line) {
std::ofstream LFS;
LFS.open(GetEP() + "Launcher.log", std::ios_base::app);
LFS.open(GetEP() + beammp_wide("Launcher.log"), std::ios_base::app);
LFS << Line.c_str();
LFS.close();
}
void addToLog(const std::wstring& Line) {
std::wofstream LFS;
LFS.open(GetEP() + beammp_wide("Launcher.log"), std::ios_base::app);
LFS << Line.c_str();
LFS.close();
}
@ -83,3 +89,41 @@ void except(const std::string& toPrint) {
std::cout << Print;
addToLog(Print);
}
#ifdef _WIN32
void info(const std::wstring& toPrint) {
std::wstring Print = Utils::ToWString(getDate()) + L"[INFO] " + toPrint + L"\n";
std::wcout << Print;
addToLog(Print);
}
void debug(const std::wstring& toPrint) {
std::wstring Print = Utils::ToWString(getDate()) + L"[DEBUG] " + toPrint + L"\n";
if (options.verbose) {
std::wcout << Print;
}
addToLog(Print);
}
void warn(const std::wstring& toPrint) {
std::wstring Print = Utils::ToWString(getDate()) + L"[WARN] " + toPrint + L"\n";
std::wcout << Print;
addToLog(Print);
}
void error(const std::wstring& toPrint) {
std::wstring Print = Utils::ToWString(getDate()) + L"[ERROR] " + toPrint + L"\n";
std::wcout << Print;
addToLog(Print);
}
void fatal(const std::wstring& toPrint) {
std::wstring Print = Utils::ToWString(getDate()) + L"[FATAL] " + toPrint + L"\n";
std::wcout << Print;
addToLog(Print);
std::this_thread::sleep_for(std::chrono::seconds(5));
std::exit(1);
}
void except(const std::wstring& toPrint) {
std::wstring Print = Utils::ToWString(getDate()) + L"[EXCEP] " + toPrint + L"\n";
std::wcout << Print;
addToLog(Print);
}
#endif

View File

@ -1,10 +1,9 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/20/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include "Http.h"
#include "Network/network.hpp"
#include "Security/Init.h"
@ -13,6 +12,7 @@
#if defined(_WIN32)
#include <winsock2.h>
#include <ws2tcpip.h>
#include <shellapi.h>
#elif defined(__linux__)
#include <cstring>
#include <errno.h>
@ -30,8 +30,11 @@
#include <nlohmann/json.hpp>
#include <set>
#include <thread>
#include <mutex>
#include "Options.h"
#include <future>
extern int TraceBack;
std::set<std::string>* ConfList = nullptr;
bool TCPTerminate = false;
@ -87,7 +90,103 @@ void StartSync(const std::string& Data) {
info("Connecting to server");
}
void GetServerInfo(std::string Data) {
debug("Fetching server info of " + Data.substr(1));
std::string IP = GetAddr(Data.substr(1, Data.find(':') - 1));
if (IP.find('.') == -1) {
if (IP == "DNS")
warn("Connection Failed! (DNS Lookup Failed) for " + Data);
else
warn("Connection Failed! (WSA failed to start) for " + Data);
CoreSend("I" + Data + ";");
return;
}
SOCKET ISock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
SOCKADDR_IN ServerAddr;
if (ISock < 1) {
debug("Socket creation failed with error: " + std::to_string(WSAGetLastError()));
KillSocket(ISock);
CoreSend("I" + Data + ";");
return;
}
ServerAddr.sin_family = AF_INET;
int port = std::stoi(Data.substr(Data.find(':') + 1));
if (port < 1 || port > 65535) {
debug("Invalid port number: " + std::to_string(port));
KillSocket(ISock);
CoreSend("I" + Data + ";");
return;
}
ServerAddr.sin_port = htons(port);
inet_pton(AF_INET, IP.c_str(), &ServerAddr.sin_addr);
if (connect(ISock, (SOCKADDR*)&ServerAddr, sizeof(ServerAddr)) != 0) {
debug("Connection to server failed with error: " + std::to_string(WSAGetLastError()));
KillSocket(ISock);
CoreSend("I" + Data + ";");
return;
}
char Code[1] = { 'I' };
if (send(ISock, Code, 1, 0) != 1) {
debug("Sending data to server failed with error: " + std::to_string(WSAGetLastError()));
KillSocket(ISock);
CoreSend("I" + Data + ";");
return;
}
const std::string buffer = ([&]() -> std::string {
int32_t Header;
std::vector<char> data(sizeof(Header));
int Temp = recv(ISock, data.data(), sizeof(Header), MSG_WAITALL);
auto checkBytes = ([&](const int32_t bytes) -> bool {
if (bytes == 0) {
return false;
} else if (bytes < 0) {
return false;
}
return true;
});
if (!checkBytes(Temp)) {
return "";
}
memcpy(&Header, data.data(), sizeof(Header));
if (!checkBytes(Temp)) {
return "";
}
data.resize(Header, 0);
Temp = recv(ISock, data.data(), Header, MSG_WAITALL);
if (!checkBytes(Temp)) {
return "";
}
return std::string(data.data(), Header);
})();
if (!buffer.empty()) {
debug("Server Info: " + buffer);
CoreSend("I" + Data + ";" + buffer);
} else {
debug("Receiving data from server failed with error: " + std::to_string(WSAGetLastError()));
debug("Failed to receive server info from " + Data);
CoreSend("I" + Data + ";");
}
KillSocket(ISock);
}
std::mutex sendMutex;
void CoreSend(std::string data) {
std::lock_guard lock(sendMutex);
if (CoreSocket != -1) {
int res = send(CoreSocket, (data + "\n").c_str(), int(data.size()) + 1, 0);
if (res < 0) {
@ -97,12 +196,22 @@ void CoreSend(std::string data) {
}
bool IsAllowedLink(const std::string& Link) {
std::regex link_pattern(R"(https:\/\/(?:\w+)?(?:\.)?(?:beammp\.com|discord\.gg|patreon\.com\/BeamMP))");
std::regex link_pattern(R"(https:\/\/(?:\w+)?(?:\.)?(?:beammp\.com|beammp\.gg|github\.com\/BeamMP\/|discord\.gg|patreon\.com\/BeamMP))");
std::smatch link_match;
return std::regex_search(Link, link_match, link_pattern) && link_match.position() == 0;
}
std::vector<std::future<void>> futures;
void Parse(std::string Data, SOCKET CSocket) {
std::erase_if(futures, [](const std::future<void>& f) {
if (f.wait_for(std::chrono::seconds(0)) == std::future_status::ready) {
return true;
}
return false;
});
char Code = Data.at(0), SubCode = 0;
if (Data.length() > 1)
SubCode = Data.at(1);
@ -110,11 +219,15 @@ void Parse(std::string Data, SOCKET CSocket) {
case 'A':
Data = Data.substr(0, 1);
break;
case 'B':
NetReset();
Terminate = true;
TCPTerminate = true;
Data = Code + HTTP::Get("https://backend.beammp.com/servers-info");
case 'B': {
NetReset();
Terminate = true;
TCPTerminate = true;
Data.clear();
futures.push_back(std::async(std::launch::async, []() {
CoreSend("B" + HTTP::Get("https://backend.beammp.com/servers-info"));
}));
}
break;
case 'C':
StartSync(Data);
@ -210,7 +323,10 @@ void Parse(std::string Data, SOCKET CSocket) {
}
Data = "N" + Auth.dump();
} else {
Data = "N" + Login(Data.substr(Data.find(':') + 1));
futures.push_back(std::async(std::launch::async, [data = std::move(Data)]() {
CoreSend("N" + Login(data.substr(data.find(':') + 1)));
}));
Data.clear();
}
break;
case 'W':
@ -222,20 +338,23 @@ void Parse(std::string Data, SOCKET CSocket) {
Data.clear();
break;
case 'I': {
auto future = std::async(std::launch::async, [data = std::move(Data)]() {
GetServerInfo(data);
});
break;
}
default:
Data.clear();
break;
}
if (!Data.empty() && CSocket != -1) {
int res = send(CSocket, (Data + "\n").c_str(), int(Data.size()) + 1, 0);
if (res < 0) {
debug("(Core) send failed with error: " + std::to_string(WSAGetLastError()));
}
}
if (!Data.empty())
CoreSend(Data);
}
void GameHandler(SOCKET Client) {
CoreSocket = Client;
int32_t Size, Temp, Rcv;
int32_t Size, Rcv;
int Temp;
char Header[10] = { 0 };
do {
Rcv = 0;
@ -306,7 +425,7 @@ void CoreMain() {
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
iRes = getaddrinfo(nullptr, std::to_string(options.port).c_str(), &hints, &res);
iRes = getaddrinfo("127.0.0.1", std::to_string(options.port).c_str(), &hints, &res);
if (iRes) {
debug("(Core) addr info failed with error: " + std::to_string(iRes));
WSACleanup();

View File

@ -1,10 +1,9 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 9/25/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include <string>

View File

@ -1,10 +1,9 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/25/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include "Network/network.hpp"
#include <memory>
#include <zlib.h>
@ -27,6 +26,7 @@
#include <string>
#include <thread>
#include "Options.h"
#include <chrono>
std::chrono::time_point<std::chrono::high_resolution_clock> PingStart, PingEnd;
bool GConnected = false;
@ -262,7 +262,8 @@ void TCPGameServer(const std::string& IP, int Port) {
NetMainThread = std::make_unique<std::thread>(NetMain, IP, Port);
CServer = false;
}
int32_t Size, Temp, Rcv;
int32_t Size, Rcv;
int Temp;
char Header[10] = { 0 };
// Read byte by byte until '>' is rcved then get the size and read based on it

View File

@ -1,10 +1,9 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include "Http.h"
#include <Logger.h>
@ -74,14 +73,18 @@ std::string HTTP::Get(const std::string& IP) {
static thread_local CURL* curl = curl_easy_init();
if (curl) {
CURLcode res;
char errbuf[CURL_ERROR_SIZE];
curl_easy_setopt(curl, CURLOPT_URL, IP.c_str());
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, (void*)&Ret);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 10); // seconds
curl_easy_setopt(curl, CURLOPT_CONNECTTIMEOUT, 120); // seconds
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(curl, CURLOPT_ERRORBUFFER, errbuf);
errbuf[0] = 0;
res = curl_easy_perform(curl);
if (res != CURLE_OK) {
error("GET to " + IP + " failed: " + std::string(curl_easy_strerror(res)));
error("Curl error: " + std::string(errbuf));
return "";
}
} else {
@ -96,6 +99,7 @@ std::string HTTP::Post(const std::string& IP, const std::string& Fields) {
static thread_local CURL* curl = curl_easy_init();
if (curl) {
CURLcode res;
char errbuf[CURL_ERROR_SIZE];
curl_easy_setopt(curl, CURLOPT_URL, IP.c_str());
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, (void*)&Ret);
@ -105,12 +109,15 @@ std::string HTTP::Post(const std::string& IP, const std::string& Fields) {
struct curl_slist* list = nullptr;
list = curl_slist_append(list, "Content-Type: application/json");
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, list);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 10); // seconds
curl_easy_setopt(curl, CURLOPT_CONNECTTIMEOUT, 120); // seconds
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(curl, CURLOPT_ERRORBUFFER, errbuf);
errbuf[0] = 0;
res = curl_easy_perform(curl);
curl_slist_free_all(list);
if (res != CURLE_OK) {
error("POST to " + IP + " failed: " + std::string(curl_easy_strerror(res)));
error("Curl error: " + std::string(errbuf));
return "";
}
} else {
@ -120,7 +127,7 @@ std::string HTTP::Post(const std::string& IP, const std::string& Fields) {
return Ret;
}
bool HTTP::Download(const std::string& IP, const std::string& Path) {
bool HTTP::Download(const std::string& IP, const beammp_fs_string& Path) {
static std::mutex Lock;
std::scoped_lock Guard(Lock);
@ -138,7 +145,7 @@ bool HTTP::Download(const std::string& IP, const std::string& Path) {
File.close();
info("Download Complete!");
} else {
error("Failed to open file directory: " + Path);
error(beammp_wide("Failed to open file directory: ") + Path);
return false;
}
@ -261,7 +268,7 @@ void HTTP::StartProxy() {
handle_request(req, res);
});
ProxyPort = HTTPProxy.bind_to_any_port("0.0.0.0");
ProxyPort = HTTPProxy.bind_to_any_port("127.0.0.1");
debug("HTTP Proxy listening on port " + std::to_string(ProxyPort));
HTTPProxy.listen_after_bind();
});

View File

@ -1,10 +1,9 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 4/11/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include "Network/network.hpp"
#include <chrono>
@ -165,9 +164,12 @@ std::vector<char> TCPRcvRaw(SOCKET Sock, uint64_t& GRcv, uint64_t Size) {
do {
// receive at most some MB at a time
int Len = std::min(int(Size - Rcv), 1 * 1024 * 1024);
int32_t Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL);
if (Temp < 1) {
info(std::to_string(Temp));
int Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL);
if (Temp == -1 || Temp == 0) {
debug("Recv returned: " + std::to_string(Temp));
if (Temp == -1) {
error("Socket error during download: " + std::to_string(WSAGetLastError()));
}
UUl("Socket Closed Code 1");
KillSocket(Sock);
Terminate = true;
@ -178,8 +180,8 @@ std::vector<char> TCPRcvRaw(SOCKET Sock, uint64_t& GRcv, uint64_t Size) {
auto end = std::chrono::high_resolution_clock::now();
auto difference = end - start;
float bits_per_s = float(Rcv * 8) / float(std::chrono::duration_cast<std::chrono::milliseconds>(difference).count());
float megabits_per_s = bits_per_s / 1000;
double bits_per_s = double(Rcv * 8) / double(std::chrono::duration_cast<std::chrono::milliseconds>(difference).count());
double megabits_per_s = bits_per_s / 1000;
DownloadSpeed = megabits_per_s;
// every 8th iteration print the speed
if (i % 8 == 0) {
@ -299,73 +301,16 @@ void InvalidResource(const std::string& File) {
Terminate = true;
}
std::string GetSha256HashReallyFast(const std::string& filename) {
try {
EVP_MD_CTX* mdctx;
const EVP_MD* md;
uint8_t sha256_value[EVP_MAX_MD_SIZE];
md = EVP_sha256();
if (md == nullptr) {
throw std::runtime_error("EVP_sha256() failed");
}
mdctx = EVP_MD_CTX_new();
if (mdctx == nullptr) {
throw std::runtime_error("EVP_MD_CTX_new() failed");
}
if (!EVP_DigestInit_ex2(mdctx, md, NULL)) {
EVP_MD_CTX_free(mdctx);
throw std::runtime_error("EVP_DigestInit_ex2() failed");
}
std::ifstream stream(filename, std::ios::binary);
const size_t FileSize = std::filesystem::file_size(filename);
size_t Read = 0;
std::vector<char> Data;
while (Read < FileSize) {
Data.resize(size_t(std::min<size_t>(FileSize - Read, 4096)));
size_t RealDataSize = Data.size();
stream.read(Data.data(), std::streamsize(Data.size()));
if (stream.eof() || stream.fail()) {
RealDataSize = size_t(stream.gcount());
}
Data.resize(RealDataSize);
if (RealDataSize == 0) {
break;
}
if (RealDataSize > 0 && !EVP_DigestUpdate(mdctx, Data.data(), Data.size())) {
EVP_MD_CTX_free(mdctx);
throw std::runtime_error("EVP_DigestUpdate() failed");
}
Read += RealDataSize;
}
unsigned int sha256_len = 0;
if (!EVP_DigestFinal_ex(mdctx, sha256_value, &sha256_len)) {
EVP_MD_CTX_free(mdctx);
throw std::runtime_error("EVP_DigestFinal_ex() failed");
}
EVP_MD_CTX_free(mdctx);
std::string result;
for (size_t i = 0; i < sha256_len; i++) {
char buf[3];
sprintf(buf, "%02x", sha256_value[i]);
buf[2] = 0;
result += buf;
}
return result;
} catch (const std::exception& e) {
error("Sha256 hashing of '" + filename + "' failed: " + e.what());
return "";
}
}
struct ModInfo {
static std::vector<ModInfo> ParseModInfosFromPacket(const std::string& packet) {
static std::pair<bool, std::vector<ModInfo>> ParseModInfosFromPacket(const std::string& packet) {
bool success = false;
std::vector<ModInfo> modInfos;
try {
auto json = nlohmann::json::parse(packet);
if (json.empty()) {
return std::make_pair(true, modInfos);
}
for (const auto& entry : json) {
ModInfo modInfo {
.FileName = entry["file_name"],
@ -373,22 +318,81 @@ struct ModInfo {
.Hash = entry["hash"],
.HashAlgorithm = entry["hash_algorithm"],
};
if (entry.contains("protected")) {
modInfo.Protected = entry["protected"];
}
modInfos.push_back(modInfo);
success = true;
}
} catch (const std::exception& e) {
debug(std::string("Failed to receive mod list: ") + e.what());
error("Failed to receive mod list!");
// TODO: Cry and die
debug("Failed to receive new mod list format! This server may be outdated, but everything should still work as expected.");
}
return modInfos;
return std::make_pair(success, modInfos);
}
std::string FileName;
size_t FileSize;
std::string Hash;
std::string HashAlgorithm;
bool Protected = false;
};
nlohmann::json modUsage = {};
void UpdateModUsage(const std::string& fileName) {
try {
fs::path usageFile = CachingDirectory / "mods.json";
if (!fs::exists(usageFile)) {
if (std::ofstream file(usageFile); !file.is_open()) {
error("Failed to create mods.json");
return;
} else {
file.close();
}
}
std::fstream file(usageFile, std::ios::in | std::ios::out);
if (!file.is_open()) {
error("Failed to open or create mods.json");
return;
}
if (modUsage.empty()) {
auto Size = fs::file_size(CachingDirectory / "mods.json");
std::string modsJson(Size, 0);
file.read(&modsJson[0], Size);
if (!modsJson.empty()) {
auto parsedModJson = nlohmann::json::parse(modsJson, nullptr, false);
if (parsedModJson.is_object())
modUsage = parsedModJson;
}
}
modUsage[fileName] = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count();
file.clear();
file.seekp(0, std::ios::beg);
file << modUsage.dump();
file.close();
} catch (std::exception& e) {
error("Failed to update mods.json: " + std::string(e.what()));
}
}
void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<ModInfo> ModInfos) {
if (ModInfos.empty()) {
CoreSend("L");
TCPSend("Done", Sock);
info("Done!");
return;
}
if (!SecurityWarning())
return;
@ -409,22 +413,45 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
info("Syncing...");
int ModNo = 1;
std::vector<std::pair<std::string, std::filesystem::path>> CachedMods = {};
if (deleteDuplicateMods) {
for (const auto& entry : fs::directory_iterator(CachingDirectory)) {
const std::string filename = entry.path().filename().string();
if (entry.is_regular_file() && entry.path().extension() == ".zip" && filename.length() > 10) {
CachedMods.push_back(std::make_pair(filename.substr(0, filename.length() - 13) + ".zip", entry.path()));
}
}
}
int ModNo = 0;
int TotalMods = ModInfos.size();
for (auto ModInfoIter = ModInfos.begin(), AlsoModInfoIter = ModInfos.begin(); ModInfoIter != ModInfos.end() && !Terminate; ++ModInfoIter, ++AlsoModInfoIter) {
++ModNo;
if (deleteDuplicateMods) {
for (auto& CachedMod : CachedMods) {
const bool cachedModExists = CachedMod.first == ModInfoIter->FileName;
const bool cachedModIsNotNewestVersion = CachedMod.second.stem().string() + ".zip" != std::filesystem::path(ModInfoIter->FileName).stem().string() + "-" + ModInfoIter->Hash.substr(0, 8) + ".zip";
if (cachedModExists && cachedModIsNotNewestVersion) {
debug("Found duplicate mod '" + CachedMod.second.stem().string() + ".zip" + "' in cache, removing it");
std::filesystem::remove(CachedMod.second);
break;
}
}
}
if (ModInfoIter->Hash.length() < 8 || ModInfoIter->HashAlgorithm != "sha256") {
error("Unsupported hash algorithm or invalid hash for '" + ModInfoIter->FileName + "'");
Terminate = true;
return;
}
auto FileName = std::filesystem::path(ModInfoIter->FileName).stem().string() + "-" + ModInfoIter->Hash.substr(0, 8) + std::filesystem::path(ModInfoIter->FileName).extension().string();
auto PathToSaveTo = (fs::path(CachingDirectory) / FileName).string();
if (fs::exists(PathToSaveTo) && GetSha256HashReallyFast(PathToSaveTo) == ModInfoIter->Hash) {
auto PathToSaveTo = (CachingDirectory / FileName);
if (fs::exists(PathToSaveTo) && Utils::GetSha256HashReallyFast(PathToSaveTo) == ModInfoIter->Hash) {
debug("Mod '" + FileName + "' found in cache");
UpdateUl(false, std::to_string(ModNo) + "/" + std::to_string(TotalMods) + ": " + ModInfoIter->FileName);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
try {
if (!fs::exists(GetGamePath() + "mods/multiplayer")) {
fs::create_directories(GetGamePath() + "mods/multiplayer");
if (!fs::exists(GetGamePath() / beammp_wide("mods/multiplayer"))) {
fs::create_directories(GetGamePath() / beammp_wide("mods/multiplayer"));
}
auto modname = ModInfoIter->FileName;
#if defined(__linux__)
@ -440,6 +467,43 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
fs::copy_file(PathToSaveTo, tmp_name, fs::copy_options::overwrite_existing);
fs::rename(tmp_name, name);
UpdateModUsage(FileName);
} catch (std::exception& e) {
error("Failed copy to the mods folder! " + std::string(e.what()));
Terminate = true;
continue;
}
WaitForConfirm();
continue;
} else if (auto OldCachedPath = CachingDirectory / std::filesystem::path(ModInfoIter->FileName).filename();
fs::exists(OldCachedPath) && Utils::GetSha256HashReallyFast(OldCachedPath) == ModInfoIter->Hash) {
debug("Mod '" + FileName + "' found in old cache, copying it to the new cache");
UpdateUl(false, std::to_string(ModNo) + "/" + std::to_string(TotalMods) + ": " + ModInfoIter->FileName);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
try {
fs::copy_file(OldCachedPath, PathToSaveTo, fs::copy_options::overwrite_existing);
if (!fs::exists(GetGamePath() / beammp_wide("mods/multiplayer"))) {
fs::create_directories(GetGamePath() / beammp_wide("mods/multiplayer"));
}
auto modname = ModInfoIter->FileName;
#if defined(__linux__)
// Linux version of the game doesnt support uppercase letters in mod names
for (char& c : modname) {
c = ::tolower(c);
}
#endif
debug("Mod name: " + modname);
auto name = std::filesystem::path(GetGamePath()) / "mods/multiplayer" / modname;
std::string tmp_name = name.string();
tmp_name += ".tmp";
fs::copy_file(PathToSaveTo, tmp_name, fs::copy_options::overwrite_existing);
fs::rename(tmp_name, name);
UpdateModUsage(FileName);
} catch (std::exception& e) {
error("Failed copy to the mods folder! " + std::string(e.what()));
Terminate = true;
@ -448,10 +512,20 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
WaitForConfirm();
continue;
}
if (ModInfoIter->Protected) {
std::string message = "Mod '" + ModInfoIter->FileName + "' is protected and therefore must be placed in the Resources/Caching folder manually here: " + absolute(CachingDirectory).string();
error(message);
UUl(message);
Terminate = true;
return;
}
CheckForDir();
std::string FName = ModInfoIter->FileName;
do {
debug("Loading file '" + FName + "' to '" + PathToSaveTo + "'");
debug(beammp_wide("Loading file '") + Utils::ToWString(FName) + beammp_wide("' to '") + beammp_fs_string(PathToSaveTo) + beammp_wide("'"));
TCPSend("f" + ModInfoIter->FileName, Sock);
std::string Data = TCPRcv(Sock);
@ -461,6 +535,13 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
break;
}
if (Data != "AG") {
UUl("Received corrupted download confirmation, aborting download.");
debug("Corrupted download confirmation: " + Data);
Terminate = true;
break;
}
std::string Name = std::to_string(ModNo) + "/" + std::to_string(TotalMods) + ": " + FName;
std::vector<char> DownloadedFile = SingleNormalDownload(Sock, ModInfoIter->FileSize, Name);
@ -475,15 +556,20 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
OutFile.write(DownloadedFile.data(), DownloadedFile.size());
OutFile.flush();
}
// 2. verify size
// 2. verify size and hash
if (std::filesystem::file_size(PathToSaveTo) != DownloadedFile.size()) {
error("Failed to write the entire file '" + PathToSaveTo + "' correctly (file size mismatch)");
error(beammp_wide("Failed to write the entire file '") + beammp_fs_string(PathToSaveTo) + beammp_wide("' correctly (file size mismatch)"));
Terminate = true;
}
if (Utils::GetSha256HashReallyFast(PathToSaveTo) != ModInfoIter->Hash) {
error(beammp_wide("Failed to write or download the entire file '") + beammp_fs_string(PathToSaveTo) + beammp_wide("' correctly (hash mismatch)"));
Terminate = true;
}
} while (fs::file_size(PathToSaveTo) != ModInfoIter->FileSize && !Terminate);
if (!Terminate) {
if (!fs::exists(GetGamePath() + "mods/multiplayer")) {
fs::create_directories(GetGamePath() + "mods/multiplayer");
if (!fs::exists(GetGamePath() / beammp_wide("mods/multiplayer"))) {
fs::create_directories(GetGamePath() / beammp_wide("mods/multiplayer"));
}
// Linux version of the game doesnt support uppercase letters in mod names
@ -494,9 +580,9 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
#endif
fs::copy_file(PathToSaveTo, std::filesystem::path(GetGamePath()) / "mods/multiplayer" / FName, fs::copy_options::overwrite_existing);
UpdateModUsage(FName);
}
WaitForConfirm();
++ModNo;
}
if (!Terminate) {
@ -511,11 +597,17 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
void SyncResources(SOCKET Sock) {
std::string Ret = Auth(Sock);
auto ModInfos = ModInfo::ParseModInfosFromPacket(Ret);
debug("Mod info: " + Ret);
if (!ModInfos.empty()) {
NewSyncResources(Sock, Ret, ModInfos);
return;
if (Ret.starts_with("R")) {
debug("This server is likely outdated, not trying to parse new mod info format");
} else {
auto [success, modInfo] = ModInfo::ParseModInfosFromPacket(Ret);
if (success) {
NewSyncResources(Sock, Ret, modInfo);
return;
}
}
if (Ret.empty())
@ -534,7 +626,8 @@ void SyncResources(SOCKET Sock) {
Ret.clear();
int Amount = 0, Pos = 0;
std::string PathToSaveTo, t;
std::filesystem::path PathToSaveTo;
std::string t;
for (const std::string& name : FNames) {
if (!name.empty()) {
t += name.substr(name.find_last_of('/') + 1) + ";";
@ -562,7 +655,7 @@ void SyncResources(SOCKET Sock) {
for (auto FN = FNames.begin(), FS = FSizes.begin(); FN != FNames.end() && !Terminate; ++FN, ++FS) {
auto pos = FN->find_last_of('/');
if (pos != std::string::npos) {
PathToSaveTo = CachingDirectory + FN->substr(pos);
PathToSaveTo = CachingDirectory / std::filesystem::path(*FN).filename();
} else {
continue;
}
@ -572,23 +665,25 @@ void SyncResources(SOCKET Sock) {
if (FS->find_first_not_of("0123456789") != std::string::npos)
continue;
if (fs::file_size(PathToSaveTo) == FileSize) {
UpdateUl(false, std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + PathToSaveTo.substr(PathToSaveTo.find_last_of('/')));
UpdateUl(false, std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + PathToSaveTo.filename().string());
std::this_thread::sleep_for(std::chrono::milliseconds(50));
try {
if (!fs::exists(GetGamePath() + "mods/multiplayer")) {
fs::create_directories(GetGamePath() + "mods/multiplayer");
if (!fs::exists(GetGamePath() / beammp_wide("mods/multiplayer"))) {
fs::create_directories(GetGamePath() / beammp_wide("mods/multiplayer"));
}
auto modname = PathToSaveTo.substr(PathToSaveTo.find_last_of('/'));
auto modname = PathToSaveTo.filename().string();
#if defined(__linux__)
// Linux version of the game doesnt support uppercase letters in mod names
for (char& c : modname) {
c = ::tolower(c);
}
#endif
auto name = GetGamePath() + "mods/multiplayer" + modname;
auto tmp_name = name + ".tmp";
auto name = GetGamePath() / beammp_wide("mods/multiplayer") / Utils::ToWString(modname);
auto tmp_name = name;
tmp_name += L".tmp";
fs::copy_file(PathToSaveTo, tmp_name, fs::copy_options::overwrite_existing);
fs::rename(tmp_name, name);
UpdateModUsage(modname);
} catch (std::exception& e) {
error("Failed copy to the mods folder! " + std::string(e.what()));
Terminate = true;
@ -597,12 +692,12 @@ void SyncResources(SOCKET Sock) {
WaitForConfirm();
continue;
} else
remove(PathToSaveTo.c_str());
fs::remove(PathToSaveTo.wstring());
}
CheckForDir();
std::string FName = PathToSaveTo.substr(PathToSaveTo.find_last_of('/'));
std::string FName = PathToSaveTo.filename().string();
do {
debug("Loading file '" + FName + "' to '" + PathToSaveTo + "'");
debug("Loading file '" + FName + "' to '" + PathToSaveTo.string() + "'");
TCPSend("f" + *FN, Sock);
std::string Data = TCPRcv(Sock);
@ -627,13 +722,13 @@ void SyncResources(SOCKET Sock) {
}
// 2. verify size
if (std::filesystem::file_size(PathToSaveTo) != DownloadedFile.size()) {
error("Failed to write the entire file '" + PathToSaveTo + "' correctly (file size mismatch)");
error(beammp_wide("Failed to write the entire file '") + beammp_fs_string(PathToSaveTo) + beammp_wide("' correctly (file size mismatch)"));
Terminate = true;
}
} while (fs::file_size(PathToSaveTo) != std::stoull(*FS) && !Terminate);
if (!Terminate) {
if (!fs::exists(GetGamePath() + "mods/multiplayer")) {
fs::create_directories(GetGamePath() + "mods/multiplayer");
if (!fs::exists(GetGamePath() / beammp_wide("mods/multiplayer"))) {
fs::create_directories(GetGamePath() / beammp_wide("mods/multiplayer"));
}
// Linux version of the game doesnt support uppercase letters in mod names
@ -643,7 +738,8 @@ void SyncResources(SOCKET Sock) {
}
#endif
fs::copy_file(PathToSaveTo, GetGamePath() + "mods/multiplayer" + FName, fs::copy_options::overwrite_existing);
fs::copy_file(PathToSaveTo, GetGamePath() / beammp_wide("mods/multiplayer") / Utils::ToWString(FName), fs::copy_options::overwrite_existing);
UpdateModUsage(FN->substr(pos));
}
WaitForConfirm();
}

View File

@ -1,10 +1,9 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/8/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include "Network/network.hpp"
#include "Zlib/Compressor.h"
#include <stdexcept>

View File

@ -1,10 +1,9 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/8/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include "Logger.h"
#include <Zlib/Compressor.h>
@ -82,7 +81,8 @@ std::string TCPRcv(SOCKET Sock) {
UUl("Invalid Socket");
return "";
}
int32_t Header, Temp;
int32_t Header;
int Temp;
std::vector<char> Data(sizeof(Header));
Temp = recv(Sock, Data.data(), sizeof(Header), MSG_WAITALL);
if (!CheckBytes(Temp)) {

View File

@ -1,3 +1,9 @@
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include "Options.h"
#include "Logger.h"
@ -80,6 +86,12 @@ void InitOptions(int argc, const char *argv[], Options &options) {
options.no_download = true;
options.no_launch = true;
options.no_update = true;
} else if (argument == "--user-path") {
if (i + 1 >= argc) {
error("You must specify a path after the `--user-path` argument");
}
options.user_path = argv[i + 1];
i++;
} else if (argument == "--" || argument == "--game") {
options.game_arguments = &argv[i + 1];
options.game_arguments_length = argc - i - 1;
@ -95,6 +107,7 @@ void InitOptions(int argc, const char *argv[], Options &options) {
"\t--no-update Skip applying launcher updates (you must update manually)\n"
"\t--no-launch Skip launching the game (you must launch the game manually)\n"
"\t--dev Developer mode, same as --verbose --no-download --no-launch --no-update\n"
"\t--user-path <path> Path to BeamNG's User Path\n"
"\t--game <args...> Passes ALL following arguments to the game, see also `--`\n"
<< std::flush;
exit(0);

View File

@ -1,14 +1,12 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include <filesystem>
#if defined(_WIN32)
#include <windows.h>
#elif defined(__linux__)
#include "vdf_parser.hpp"
#include <pwd.h>
@ -16,6 +14,8 @@
#include <vector>
#endif
#include "Logger.h"
#include "Utils.h"
#include <fstream>
#include <string>
#include <thread>
@ -24,7 +24,7 @@
#define MAX_VALUE_NAME 16383
int TraceBack = 0;
std::string GameDir;
beammp_fs_string GameDir;
void lowExit(int code) {
TraceBack = 0;
@ -34,7 +34,7 @@ void lowExit(int code) {
exit(2);
}
std::string GetGameDir() {
beammp_fs_string GetGameDir() {
#if defined(_WIN32)
return GameDir.substr(0, GameDir.find_last_of('\\'));
#elif defined(__linux__)
@ -45,8 +45,8 @@ std::string GetGameDir() {
LONG OpenKey(HKEY root, const char* path, PHKEY hKey) {
return RegOpenKeyEx(root, reinterpret_cast<LPCSTR>(path), 0, KEY_READ, hKey);
}
std::string QueryKey(HKEY hKey, int ID) {
TCHAR achKey[MAX_KEY_LENGTH]; // buffer for subkey name
std::wstring QueryKey(HKEY hKey, int ID) {
wchar_t* achKey; // buffer for subkey name
DWORD cbName; // size of name string
TCHAR achClass[MAX_PATH] = TEXT(""); // buffer for class name
DWORD cchClassName = MAX_PATH; // size of class string
@ -61,7 +61,7 @@ std::string QueryKey(HKEY hKey, int ID) {
DWORD i, retCode;
TCHAR achValue[MAX_VALUE_NAME];
wchar_t* achValue = new wchar_t[MAX_VALUE_NAME];
DWORD cchValue = MAX_VALUE_NAME;
retCode = RegQueryInfoKey(
@ -83,9 +83,9 @@ std::string QueryKey(HKEY hKey, int ID) {
if (cSubKeys) {
for (i = 0; i < cSubKeys; i++) {
cbName = MAX_KEY_LENGTH;
retCode = RegEnumKeyEx(hKey, i, achKey, &cbName, nullptr, nullptr, nullptr, &ftLastWriteTime);
retCode = RegEnumKeyExW(hKey, i, achKey, &cbName, nullptr, nullptr, nullptr, &ftLastWriteTime);
if (retCode == ERROR_SUCCESS) {
if (strcmp(achKey, "Steam App 284160") == 0) {
if (wcscmp(achKey, L"Steam App 284160") == 0) {
return achKey;
}
}
@ -95,36 +95,37 @@ std::string QueryKey(HKEY hKey, int ID) {
for (i = 0, retCode = ERROR_SUCCESS; i < cValues; i++) {
cchValue = MAX_VALUE_NAME;
achValue[0] = '\0';
retCode = RegEnumValue(hKey, i, achValue, &cchValue, nullptr, nullptr, nullptr, nullptr);
retCode = RegEnumValueW(hKey, i, achValue, &cchValue, nullptr, nullptr, nullptr, nullptr);
if (retCode == ERROR_SUCCESS) {
DWORD lpData = cbMaxValueData;
buffer[0] = '\0';
LONG dwRes = RegQueryValueEx(hKey, achValue, nullptr, nullptr, buffer, &lpData);
std::string data = (char*)(buffer);
std::string key = achValue;
LONG dwRes = RegQueryValueExW(hKey, achValue, nullptr, nullptr, buffer, &lpData);
std::wstring data = (wchar_t*)(buffer);
std::wstring key = achValue;
switch (ID) {
case 1:
if (key == "SteamExe") {
auto p = data.find_last_of("/\\");
if (key == L"SteamExe") {
auto p = data.find_last_of(L"/\\");
if (p != std::string::npos) {
return data.substr(0, p);
}
}
break;
case 2:
if (key == "Name" && data == "BeamNG.drive")
if (key == L"Name" && data == L"BeamNG.drive")
return data;
break;
case 3:
if (key == "rootpath")
if (key == L"rootpath")
return data;
break;
case 4:
if (key == "userpath_override")
if (key == L"userpath_override")
return data;
case 5:
if (key == "Local AppData")
if (key == L"Local AppData")
return data;
default:
break;
@ -132,8 +133,9 @@ std::string QueryKey(HKEY hKey, int ID) {
}
}
}
delete[] achValue;
delete[] buffer;
return "";
return L"";
}
#endif
@ -160,7 +162,7 @@ void FileList(std::vector<std::string>& a, const std::string& Path) {
}
void LegitimacyCheck() {
#if defined(_WIN32)
std::string Result;
std::wstring Result;
std::string K3 = R"(Software\BeamNG\BeamNG.drive)";
HKEY hKey;
LONG dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K3.c_str(), &hKey);
@ -180,25 +182,59 @@ void LegitimacyCheck() {
RegCloseKey(hKey);
#elif defined(__linux__)
struct passwd* pw = getpwuid(getuid());
std::string homeDir = pw->pw_dir;
// Right now only steam is supported
std::ifstream libraryFolders(homeDir + "/.steam/root/steamapps/libraryfolders.vdf");
auto root = tyti::vdf::read(libraryFolders);
std::filesystem::path homeDir = pw->pw_dir;
// Right now only steam is supported
std::vector<std::filesystem::path> steamappsCommonPaths = {
".steam/root/steamapps", // default
".var/app/com.valvesoftware.Steam/.steam/root/steamapps", // flatpak
"snap/steam/common/.local/share/Steam/steamapps" // snap
};
std::filesystem::path steamappsPath;
std::filesystem::path libraryFoldersPath;
bool steamappsFolderFound = false;
bool libraryFoldersFound = false;
for (const auto& path : steamappsCommonPaths) {
steamappsPath = homeDir / path;
if (std::filesystem::exists(steamappsPath)) {
steamappsFolderFound = true;
libraryFoldersPath = steamappsPath / "libraryfolders.vdf";
if (std::filesystem::exists(libraryFoldersPath)) {
libraryFoldersPath = libraryFoldersPath;
libraryFoldersFound = true;
break;
}
}
}
if (!steamappsFolderFound) {
error("Unsupported Steam installation.");
return;
}
if (!libraryFoldersFound) {
error("libraryfolders.vdf is missing.");
return;
}
std::ifstream libraryFolders(libraryFoldersPath);
auto root = tyti::vdf::read(libraryFolders);
for (auto folderInfo : root.childs) {
if (std::filesystem::exists(folderInfo.second->attribs["path"] + "/steamapps/common/BeamNG.drive/")) {
if (std::filesystem::exists(folderInfo.second->attribs["path"] + "/steamapps/common/BeamNG.drive/integrity.json")){
GameDir = folderInfo.second->attribs["path"] + "/steamapps/common/BeamNG.drive/";
break;
}
}
if (GameDir.empty()) {
error("The game directory was not found.");
return;
}
#endif
}
std::string CheckVer(const std::string& dir) {
#if defined(_WIN32)
std::string temp, Path = dir + "\\integrity.json";
#elif defined(__linux__)
std::string temp, Path = dir + "/integrity.json";
#endif
std::string CheckVer(const beammp_fs_string& dir) {
std::string temp;
beammp_fs_string Path = dir + beammp_wide("\\integrity.json");
std::ifstream f(Path.c_str(), std::ios::binary);
int Size = int(std::filesystem::file_size(Path));
std::string vec(Size, 0);
@ -211,4 +247,4 @@ std::string CheckVer(const std::string& dir) {
temp += a;
}
return temp;
}
}

View File

@ -1,10 +1,9 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 11/26/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include "Http.h"
#include "Logger.h"
@ -91,6 +90,7 @@ std::string Login(const std::string& fields) {
if (d.contains("message")) {
d.erase("private_key");
d.erase("public_key");
debug("Authentication result: " + d["message"].get<std::string>());
return d.dump();
}
return GetFail("Invalid message parsing!");

View File

@ -1,10 +1,9 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/16/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include "zip_file.h"
#include <charconv>
@ -13,20 +12,20 @@
#include <nlohmann/json.hpp>
#include <string>
#if defined(_WIN32)
#include <windows.h>
#elif defined(__linux__)
#include <unistd.h>
#endif
#include "Http.h"
#include "Logger.h"
#include "Network/network.hpp"
#include "Options.h"
#include "Security/Init.h"
#include "Startup.h"
#include "Utils.h"
#include "hashpp.h"
#include <filesystem>
#include <fstream>
#include <thread>
#include "Options.h"
extern int TraceBack;
int ProxyPort = 0;
@ -73,49 +72,45 @@ Version::Version(const std::array<uint8_t, 3>& v)
: Version(v[0], v[1], v[2]) {
}
std::string GetEN() {
#if defined(_WIN32)
return "BeamMP-Launcher.exe";
#elif defined(__linux__)
return "BeamMP-Launcher";
#endif
beammp_fs_string GetEN() {
return beammp_wide("BeamMP-Launcher.exe");
}
std::string GetVer() {
return "2.2";
return "2.5";
}
std::string GetPatch() {
return ".0";
}
std::string GetEP(const char* P) {
static std::string Ret = [&]() {
std::string path(P);
return path.substr(0, path.find_last_of("\\/") + 1);
beammp_fs_string GetEP(const beammp_fs_char* P) {
static beammp_fs_string Ret = [&]() {
beammp_fs_string path(P);
return path.substr(0, path.find_last_of(beammp_wide("\\/")) + 1);
}();
return Ret;
}
#if defined(_WIN32)
void ReLaunch() {
std::string Arg;
std::wstring Arg;
for (int c = 2; c <= options.argc; c++) {
Arg += options.argv[c - 1];
Arg += " ";
Arg += Utils::ToWString(options.argv[c - 1]);
Arg += L" ";
}
info("Relaunch!");
system("cls");
ShellExecute(nullptr, "runas", (GetEP() + GetEN()).c_str(), Arg.c_str(), nullptr, SW_SHOWNORMAL);
ShellExecuteW(nullptr, L"runas", (GetEP() + GetEN()).c_str(), Arg.c_str(), nullptr, SW_SHOWNORMAL);
ShowWindow(GetConsoleWindow(), 0);
std::this_thread::sleep_for(std::chrono::seconds(1));
exit(1);
}
void URelaunch() {
std::string Arg;
std::wstring Arg;
for (int c = 2; c <= options.argc; c++) {
Arg += options.argv[c - 1];
Arg += " ";
Arg += Utils::ToWString(options.argv[c - 1]);
Arg += L" ";
}
ShellExecute(nullptr, "open", (GetEP() + GetEN()).c_str(), Arg.c_str(), nullptr, SW_SHOWNORMAL);
ShellExecuteW(nullptr, L"open", (GetEP() + GetEN()).c_str(), Arg.c_str(), nullptr, SW_SHOWNORMAL);
ShowWindow(GetConsoleWindow(), 0);
std::this_thread::sleep_for(std::chrono::seconds(1));
exit(1);
@ -150,16 +145,16 @@ void URelaunch() {
void CheckName() {
#if defined(_WIN32)
std::string DN = GetEN(), CDir = options.executable_name, FN = CDir.substr(CDir.find_last_of('\\') + 1);
std::wstring DN = GetEN(), CDir = Utils::ToWString(options.executable_name), FN = CDir.substr(CDir.find_last_of('\\') + 1);
#elif defined(__linux__)
std::string DN = GetEN(), CDir = options.executable_name, FN = CDir.substr(CDir.find_last_of('/') + 1);
#endif
if (FN != DN) {
if (fs::exists(DN))
remove(DN.c_str());
fs::remove(DN.c_str());
if (fs::exists(DN))
ReLaunch();
std::rename(FN.c_str(), DN.c_str());
fs::rename(FN.c_str(), DN.c_str());
URelaunch();
}
}
@ -170,13 +165,13 @@ void CheckForUpdates(const std::string& CV) {
"https://backend.beammp.com/version/launcher?branch=" + Branch + "&pk=" + PublicKey);
transform(LatestHash.begin(), LatestHash.end(), LatestHash.begin(), ::tolower);
std::string EP(GetEP() + GetEN()), Back(GetEP() + "BeamMP-Launcher.back");
beammp_fs_string EP(GetEP() + GetEN()), Back(GetEP() + beammp_wide("BeamMP-Launcher.back"));
std::string FileHash = hashpp::get::getFileHash(hashpp::ALGORITHMS::SHA2_256, EP);
std::string FileHash = Utils::GetSha256HashReallyFast(EP);
if (FileHash != LatestHash && IsOutdated(Version(VersionStrToInts(GetVer() + GetPatch())), Version(VersionStrToInts(LatestVersion)))) {
if (!options.no_update) {
info("Launcher update found!");
info("Launcher update " + LatestVersion + " found!");
#if defined(__linux__)
error("Auto update is NOT implemented for the Linux version. Please update manually ASAP as updates contain security patches.");
#else
@ -194,7 +189,7 @@ void CheckForUpdates(const std::string& CV) {
warn("Launcher update was found, but not updating because --no-update or --dev was specified.");
}
} else
info("Launcher version is up to date");
info("Launcher version is up to date. Latest version: " + LatestVersion);
TraceBack++;
}
@ -232,11 +227,10 @@ void LinuxPatch() {
void InitLauncher() {
SetConsoleTitleA(("BeamMP Launcher v" + std::string(GetVer()) + GetPatch()).c_str());
InitLog();
debug("Launcher Version : " + GetVer() + GetPatch());
CheckName();
LinuxPatch();
CheckLocalKey();
ConfigInit();
CheckForUpdates(std::string(GetVer()) + GetPatch());
}
#elif defined(__linux__)
@ -245,7 +239,6 @@ void InitLauncher() {
info("BeamMP Launcher v" + GetVer() + GetPatch());
CheckName();
CheckLocalKey();
ConfigInit();
CheckForUpdates(std::string(GetVer()) + GetPatch());
}
#endif
@ -254,7 +247,7 @@ size_t DirCount(const std::filesystem::path& path) {
return (size_t)std::distance(std::filesystem::directory_iterator { path }, std::filesystem::directory_iterator {});
}
void CheckMP(const std::string& Path) {
void CheckMP(const beammp_fs_string& Path) {
if (!fs::exists(Path))
return;
size_t c = DirCount(fs::path(Path));
@ -274,7 +267,7 @@ void CheckMP(const std::string& Path) {
}
void EnableMP() {
std::string File(GetGamePath() + "mods/db.json");
beammp_fs_string File(GetGamePath() / beammp_wide("mods/db.json"));
if (!fs::exists(File))
return;
auto Size = fs::file_size(File);
@ -297,18 +290,18 @@ void EnableMP() {
ofs << d.dump();
ofs.close();
} else {
error("Failed to write " + File);
error(beammp_wide("Failed to write ") + File);
}
}
}
}
void PreGame(const std::string& GamePath) {
void PreGame(const beammp_fs_string& GamePath) {
std::string GameVer = CheckVer(GamePath);
info("Game Version : " + GameVer);
CheckMP(GetGamePath() + "mods/multiplayer");
info("Game user path: " + GetGamePath());
CheckMP(GetGamePath() / beammp_wide("mods/multiplayer"));
info(beammp_wide("Game user path: ") + beammp_fs_string(GetGamePath()));
if (!options.no_download) {
std::string LatestHash = HTTP::Get("https://backend.beammp.com/sha/mod?branch=" + Branch + "&pk=" + PublicKey);
@ -318,21 +311,21 @@ void PreGame(const std::string& GamePath) {
LatestHash.end());
try {
if (!fs::exists(GetGamePath() + "mods/multiplayer")) {
fs::create_directories(GetGamePath() + "mods/multiplayer");
if (!fs::exists(GetGamePath() / beammp_wide("mods/multiplayer"))) {
fs::create_directories(GetGamePath() / beammp_wide("mods/multiplayer"));
}
EnableMP();
} catch (std::exception& e) {
fatal(e.what());
}
#if defined(_WIN32)
std::string ZipPath(GetGamePath() + R"(mods\multiplayer\BeamMP.zip)");
std::wstring ZipPath(GetGamePath() / LR"(mods\multiplayer\BeamMP.zip)");
#elif defined(__linux__)
// Linux version of the game cant handle mods with uppercase names
std::string ZipPath(GetGamePath() + R"(mods/multiplayer/beammp.zip)");
std::string ZipPath(GetGamePath() / R"(mods/multiplayer/beammp.zip)");
#endif
std::string FileHash = hashpp::get::getFileHash(hashpp::ALGORITHMS::SHA2_256, ZipPath);
std::string FileHash = fs::exists(ZipPath) ? Utils::GetSha256HashReallyFast(ZipPath) : "";
if (FileHash != LatestHash) {
info("Downloading BeamMP Update " + LatestHash);
@ -342,9 +335,9 @@ void PreGame(const std::string& GamePath) {
ZipPath);
}
std::string Target(GetGamePath() + "mods/unpacked/beammp");
beammp_fs_string Target(GetGamePath() / beammp_wide("mods/unpacked/beammp"));
if (fs::is_directory(Target)) {
if (fs::is_directory(Target) && !fs::is_directory(Target + beammp_wide("/.git"))) {
fs::remove_all(Target);
}
}

View File

@ -1,15 +1,15 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/16/2020
///
/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include "Http.h"
#include "Logger.h"
#include "Network/network.hpp"
#include "Security/Init.h"
#include "Startup.h"
#include "Utils.h"
#include <curl/curl.h>
#include <iostream>
#include <thread>
@ -38,23 +38,10 @@ int main(int argc, const char** argv) try {
curl_global_init(CURL_GLOBAL_ALL);
#if defined(_WIN32)
system("cls");
#elif defined(__linux__)
system("clear");
#endif
GetEP(argv[0]);
for (int i = 0; i < argc; ++i) {
if (std::string_view(argv[i]) == "--skip-ssl-verify") {
info("SSL verification skip enabled");
HTTP::SkipSslVerify = true;
}
}
GetEP(Utils::ToWString(std::string(argv[0])).c_str());
InitLog();
ConfigInit();
InitOptions(argc, argv, options);
InitLauncher();