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Add vcpkg to einstructions
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README.md
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README.md
@ -6,6 +6,10 @@ The launcher is the way we communitcate to outside the game, it does a few autom
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## How to build for Windows
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Make sure you have the necessary development tools installed:
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[vcpkg](https://vcpkg.io/en/)
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### Release
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In the root directory of the project,
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@ -24,29 +28,25 @@ Remember to change `C:/vcpkg` to wherever you have vcpkg installed.
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## How to build for Linux
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Make sure you have the necessary development tools installed
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Make sure you have `vcpkg` installed, as well as basic development tools, often found in packages, for example:
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- Debian: `sudo apt install build-essential`
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- Fedora: `sudo dnf groupinstall "Development Tools" && sudo dnf install vcpkg`
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- Fedora: `sudo dnf groupinstall "Development Tools"`
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- Arch: `sudo pacman -S base-devel`
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- openSUSE: `zypper in -t pattern devel-basis`
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### Release
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In the root directory of the project,
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1. `cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=/~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux`
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1. `cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux`
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2. `cmake --build bin --parallel --config Release`
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Remember to change `/~/vcpkg` to wherever you have vcpkg installed.
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### Debug
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In the root directory of the project,
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1. `cmake . -B bin -DCMAKE_TOOLCHAIN_FILE=/~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux`
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1. `cmake . -B bin -DCMAKE_TOOLCHAIN_FILE=~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux`
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2. `cmake --build bin --parallel`
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Remember to change `/~/vcpkg` to wherever you have vcpkg installed.
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## Running out of RAM while building
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Should you run out of RAM while building, you can ommit the `--parallel` intruction, it will then use less RAM due to building only on one CPU thread.
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