mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-07-01 07:25:34 +00:00
Fix wstring for windows and add crossplatform code for fs strings
This commit is contained in:
parent
5e448dc34f
commit
06c741edc5
@ -6,10 +6,12 @@
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#pragma once
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#include "Logger.h"
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#include "Utils.h"
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#include <string>
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class HTTP {
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public:
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static bool Download(const std::string& IP, const std::wstring& Path);
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static bool Download(const std::string& IP, const beammp_fs_string& Path);
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static std::string Post(const std::string& IP, const std::string& Fields);
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static std::string Get(const std::string& IP);
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static bool ProgressBar(size_t c, size_t t);
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@ -6,9 +6,9 @@
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#pragma once
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#include <string>
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void PreGame(const std::wstring& GamePath);
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std::string CheckVer(const std::wstring& path);
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void InitGame(const std::wstring& Dir);
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std::wstring GetGameDir();
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void PreGame(const beammp_fs_string& GamePath);
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std::string CheckVer(const beammp_fs_string& path);
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void InitGame(const beammp_fs_string& Dir);
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beammp_fs_string GetGameDir();
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void LegitimacyCheck();
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void CheckLocalKey();
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@ -5,14 +5,16 @@
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*/
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#pragma once
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#include "Utils.h"
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#include <compare>
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#include <string>
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#include <vector>
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void InitLauncher();
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std::wstring GetEP(const wchar_t* P = nullptr);
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std::wstring GetGamePath();
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beammp_fs_string GetEP(const beammp_fs_char* P = nullptr);
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beammp_fs_string GetGamePath();
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std::string GetVer();
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std::string GetPatch();
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std::wstring GetEN();
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beammp_fs_string GetEN();
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void ConfigInit();
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@ -15,6 +15,16 @@
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#include <string>
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#include <vector>
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#ifdef _WIN32
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#define beammp_fs_string std::wstring
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#define beammp_fs_char wchar_t
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#define beammp_wide(str) L##str
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#else
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#define beammp_fs_string std::string
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#define beammp_fs_char char
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#define beammp_wide(str) str
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#endif
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namespace Utils {
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inline std::vector<std::string> Split(const std::string& String, const std::string& delimiter) {
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@ -120,71 +130,16 @@ namespace Utils {
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inline std::string ToString(const std::wstring& w) {
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return std::wstring_convert<std::codecvt<wchar_t, char, std::mbstate_t>>().to_bytes(w);
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}
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#ifdef _WIN32
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inline std::wstring ToWString(const std::string& s) {
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return std::wstring_convert<std::codecvt<wchar_t, char, std::mbstate_t>>().from_bytes(s);
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}
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inline std::string GetSha256HashReallyFast(const std::string& filename) {
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try {
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EVP_MD_CTX* mdctx;
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const EVP_MD* md;
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uint8_t sha256_value[EVP_MAX_MD_SIZE];
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md = EVP_sha256();
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if (md == nullptr) {
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throw std::runtime_error("EVP_sha256() failed");
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}
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mdctx = EVP_MD_CTX_new();
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if (mdctx == nullptr) {
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throw std::runtime_error("EVP_MD_CTX_new() failed");
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}
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if (!EVP_DigestInit_ex2(mdctx, md, NULL)) {
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EVP_MD_CTX_free(mdctx);
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throw std::runtime_error("EVP_DigestInit_ex2() failed");
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}
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std::ifstream stream(filename, std::ios::binary);
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const size_t FileSize = std::filesystem::file_size(filename);
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size_t Read = 0;
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std::vector<char> Data;
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while (Read < FileSize) {
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Data.resize(size_t(std::min<size_t>(FileSize - Read, 4096)));
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size_t RealDataSize = Data.size();
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stream.read(Data.data(), std::streamsize(Data.size()));
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if (stream.eof() || stream.fail()) {
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RealDataSize = size_t(stream.gcount());
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}
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Data.resize(RealDataSize);
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if (RealDataSize == 0) {
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break;
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}
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if (RealDataSize > 0 && !EVP_DigestUpdate(mdctx, Data.data(), Data.size())) {
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EVP_MD_CTX_free(mdctx);
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throw std::runtime_error("EVP_DigestUpdate() failed");
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}
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Read += RealDataSize;
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}
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unsigned int sha256_len = 0;
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if (!EVP_DigestFinal_ex(mdctx, sha256_value, &sha256_len)) {
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EVP_MD_CTX_free(mdctx);
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throw std::runtime_error("EVP_DigestFinal_ex() failed");
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}
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EVP_MD_CTX_free(mdctx);
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std::string result;
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for (size_t i = 0; i < sha256_len; i++) {
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char buf[3];
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sprintf(buf, "%02x", sha256_value[i]);
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buf[2] = 0;
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result += buf;
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}
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return result;
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} catch (const std::exception& e) {
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error("Sha256 hashing of '" + filename + "' failed: " + e.what());
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return "";
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}
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#else
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inline std::string ToWString(const std::string& s) {
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return s;
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}
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inline std::string GetSha256HashReallyFast(const std::wstring& filename) {
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#endif
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inline std::string GetSha256HashReallyFast(const beammp_fs_string& filename) {
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try {
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EVP_MD_CTX* mdctx;
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const EVP_MD* md;
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@ -241,7 +196,7 @@ namespace Utils {
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}
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return result;
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} catch (const std::exception& e) {
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error(L"Sha256 hashing of '" + filename + L"' failed: " + ToWString(e.what()));
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error(beammp_wide("Sha256 hashing of '") + filename + beammp_wide("' failed: ") + ToWString(e.what()));
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return "";
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}
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}
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@ -187,7 +187,7 @@ void StartGame(std::string Dir) {
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}
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#endif
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void InitGame(const std::wstring& Dir) {
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void InitGame(const beammp_fs_string& Dir) {
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if (!options.no_launch) {
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std::thread Game(StartGame, Dir);
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Game.detach();
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@ -37,7 +37,7 @@ std::string getDate() {
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}
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void InitLog() {
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std::ofstream LFS;
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LFS.open(GetEP() + L"Launcher.log");
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LFS.open(GetEP() + beammp_wide("Launcher.log"));
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if (!LFS.is_open()) {
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error("logger file init failed!");
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} else
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@ -45,13 +45,13 @@ void InitLog() {
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}
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void addToLog(const std::string& Line) {
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std::ofstream LFS;
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LFS.open(GetEP() + L"Launcher.log", std::ios_base::app);
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LFS.open(GetEP() + beammp_wide("Launcher.log"), std::ios_base::app);
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LFS << Line.c_str();
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LFS.close();
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}
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void addToLog(const std::wstring& Line) {
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std::wofstream LFS;
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LFS.open(GetEP() + L"Launcher.log", std::ios_base::app);
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LFS.open(GetEP() + beammp_wide("Launcher.log"), std::ios_base::app);
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LFS << Line.c_str();
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LFS.close();
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}
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@ -91,6 +91,7 @@ void except(const std::string& toPrint) {
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}
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#ifdef _WIN32
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void info(const std::wstring& toPrint) {
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std::wstring Print = Utils::ToWString(getDate()) + L"[INFO] " + toPrint + L"\n";
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std::wcout << Print;
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@ -124,4 +125,5 @@ void except(const std::wstring& toPrint) {
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std::wstring Print = Utils::ToWString(getDate()) + L"[EXCEP] " + toPrint + L"\n";
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std::wcout << Print;
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addToLog(Print);
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}
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}
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#endif
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@ -127,7 +127,7 @@ std::string HTTP::Post(const std::string& IP, const std::string& Fields) {
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return Ret;
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}
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bool HTTP::Download(const std::string& IP, const std::wstring& Path) {
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bool HTTP::Download(const std::string& IP, const beammp_fs_string& Path) {
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static std::mutex Lock;
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std::scoped_lock Guard(Lock);
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@ -145,7 +145,7 @@ bool HTTP::Download(const std::string& IP, const std::wstring& Path) {
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File.close();
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info("Download Complete!");
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} else {
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error(L"Failed to open file directory: " + Path);
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error(beammp_wide("Failed to open file directory: ") + Path);
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return false;
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}
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@ -444,14 +444,14 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
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return;
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}
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auto FileName = std::filesystem::path(ModInfoIter->FileName).stem().string() + "-" + ModInfoIter->Hash.substr(0, 8) + std::filesystem::path(ModInfoIter->FileName).extension().string();
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auto PathToSaveTo = (fs::path(CachingDirectory) / FileName).string();
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auto PathToSaveTo = (fs::path(CachingDirectory) / FileName);
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if (fs::exists(PathToSaveTo) && Utils::GetSha256HashReallyFast(PathToSaveTo) == ModInfoIter->Hash) {
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debug("Mod '" + FileName + "' found in cache");
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UpdateUl(false, std::to_string(ModNo) + "/" + std::to_string(TotalMods) + ": " + ModInfoIter->FileName);
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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try {
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if (!fs::exists(GetGamePath() + L"mods/multiplayer")) {
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fs::create_directories(GetGamePath() + L"mods/multiplayer");
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if (!fs::exists(GetGamePath() + beammp_wide("mods/multiplayer"))) {
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fs::create_directories(GetGamePath() + beammp_wide("mods/multiplayer"));
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}
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auto modname = ModInfoIter->FileName;
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#if defined(__linux__)
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@ -476,15 +476,15 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
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WaitForConfirm();
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continue;
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} else if (auto OldCachedPath = fs::path(CachingDirectory) / std::filesystem::path(ModInfoIter->FileName).filename();
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fs::exists(OldCachedPath) && GetSha256HashReallyFast(OldCachedPath.string()) == ModInfoIter->Hash) {
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fs::exists(OldCachedPath) && Utils::GetSha256HashReallyFast(OldCachedPath) == ModInfoIter->Hash) {
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debug("Mod '" + FileName + "' found in old cache, copying it to the new cache");
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UpdateUl(false, std::to_string(ModNo) + "/" + std::to_string(TotalMods) + ": " + ModInfoIter->FileName);
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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try {
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fs::copy_file(OldCachedPath, PathToSaveTo, fs::copy_options::overwrite_existing);
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if (!fs::exists(GetGamePath() + "mods/multiplayer")) {
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fs::create_directories(GetGamePath() + "mods/multiplayer");
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if (!fs::exists(GetGamePath() + beammp_wide("mods/multiplayer"))) {
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fs::create_directories(GetGamePath() + beammp_wide("mods/multiplayer"));
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}
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auto modname = ModInfoIter->FileName;
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@ -525,7 +525,7 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
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CheckForDir();
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std::string FName = ModInfoIter->FileName;
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do {
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debug("Loading file '" + FName + "' to '" + PathToSaveTo + "'");
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debug("Loading file '" + FName + "' to '" + PathToSaveTo.string() + "'");
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TCPSend("f" + ModInfoIter->FileName, Sock);
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std::string Data = TCPRcv(Sock);
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@ -558,7 +558,7 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
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}
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// 2. verify size and hash
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if (std::filesystem::file_size(PathToSaveTo) != DownloadedFile.size()) {
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error("Failed to write the entire file '" + PathToSaveTo + "' correctly (file size mismatch)");
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error("Failed to write the entire file '" + PathToSaveTo.string() + "' correctly (file size mismatch)");
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Terminate = true;
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}
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@ -568,8 +568,8 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
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}
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} while (fs::file_size(PathToSaveTo) != ModInfoIter->FileSize && !Terminate);
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if (!Terminate) {
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if (!fs::exists(GetGamePath() + L"mods/multiplayer")) {
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fs::create_directories(GetGamePath() + L"mods/multiplayer");
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if (!fs::exists(GetGamePath() + beammp_wide("mods/multiplayer"))) {
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fs::create_directories(GetGamePath() + beammp_wide("mods/multiplayer"));
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}
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// Linux version of the game doesnt support uppercase letters in mod names
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@ -667,8 +667,8 @@ void SyncResources(SOCKET Sock) {
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UpdateUl(false, std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + PathToSaveTo.substr(PathToSaveTo.find_last_of('/')));
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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try {
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if (!fs::exists(GetGamePath() + L"mods/multiplayer")) {
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fs::create_directories(GetGamePath() + L"mods/multiplayer");
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if (!fs::exists(GetGamePath() + beammp_wide("mods/multiplayer"))) {
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fs::create_directories(GetGamePath() + beammp_wide("mods/multiplayer"));
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}
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auto modname = PathToSaveTo.substr(PathToSaveTo.find_last_of('/'));
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#if defined(__linux__)
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@ -677,8 +677,8 @@ void SyncResources(SOCKET Sock) {
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c = ::tolower(c);
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}
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#endif
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auto name = GetGamePath() + L"mods/multiplayer" + Utils::ToWString(modname);
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auto tmp_name = name + L".tmp";
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auto name = GetGamePath() + beammp_wide("mods/multiplayer") + Utils::ToWString(modname);
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auto tmp_name = name + beammp_wide(".tmp");
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fs::copy_file(PathToSaveTo, tmp_name, fs::copy_options::overwrite_existing);
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fs::rename(tmp_name, name);
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UpdateModUsage(modname);
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@ -725,8 +725,8 @@ void SyncResources(SOCKET Sock) {
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}
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} while (fs::file_size(PathToSaveTo) != std::stoull(*FS) && !Terminate);
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if (!Terminate) {
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if (!fs::exists(GetGamePath() + L"mods/multiplayer")) {
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fs::create_directories(GetGamePath() + L"mods/multiplayer");
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if (!fs::exists(GetGamePath() + beammp_wide("mods/multiplayer"))) {
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fs::create_directories(GetGamePath() + beammp_wide("mods/multiplayer"));
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}
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// Linux version of the game doesnt support uppercase letters in mod names
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@ -736,7 +736,7 @@ void SyncResources(SOCKET Sock) {
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}
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#endif
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fs::copy_file(PathToSaveTo, GetGamePath() + L"mods/multiplayer" + Utils::ToWString(FName), fs::copy_options::overwrite_existing);
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fs::copy_file(PathToSaveTo, GetGamePath() + beammp_wide("mods/multiplayer") + Utils::ToWString(FName), fs::copy_options::overwrite_existing);
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UpdateModUsage(FN->substr(pos));
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}
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WaitForConfirm();
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@ -15,6 +15,8 @@
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#include <vector>
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#endif
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#include "Logger.h"
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#include "Utils.h"
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#include <fstream>
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#include <string>
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#include <thread>
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@ -23,7 +25,7 @@
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#define MAX_VALUE_NAME 16383
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int TraceBack = 0;
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std::wstring GameDir;
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beammp_fs_string GameDir;
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void lowExit(int code) {
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TraceBack = 0;
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@ -33,7 +35,7 @@ void lowExit(int code) {
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exit(2);
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}
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std::wstring GetGameDir() {
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beammp_fs_string GetGameDir() {
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#if defined(_WIN32)
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return GameDir.substr(0, GameDir.find_last_of('\\'));
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#elif defined(__linux__)
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@ -231,13 +233,9 @@ void LegitimacyCheck() {
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}
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#endif
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}
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std::string CheckVer(const std::wstring& dir) {
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std::string CheckVer(const beammp_fs_string& dir) {
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std::string temp;
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#if defined(_WIN32)
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std::wstring Path = dir + L"\\integrity.json";
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#elif defined(__linux__)
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std::wstring Path = dir + L"/integrity.json";
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#endif
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beammp_fs_string Path = dir + beammp_wide("\\integrity.json");
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std::ifstream f(Path.c_str(), std::ios::binary);
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int Size = int(std::filesystem::file_size(Path));
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std::string vec(Size, 0);
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@ -73,12 +73,8 @@ Version::Version(const std::array<uint8_t, 3>& v)
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: Version(v[0], v[1], v[2]) {
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}
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std::wstring GetEN() {
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#if defined(_WIN32)
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return L"BeamMP-Launcher.exe";
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#elif defined(__linux__)
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return L"BeamMP-Launcher";
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#endif
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beammp_fs_string GetEN() {
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return beammp_wide("BeamMP-Launcher.exe");
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}
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std::string GetVer() {
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@ -88,10 +84,10 @@ std::string GetPatch() {
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return ".1";
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}
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std::wstring GetEP(const wchar_t* P) {
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static std::wstring Ret = [&]() {
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std::wstring path(P);
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return path.substr(0, path.find_last_of(L"\\/") + 1);
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beammp_fs_string GetEP(const beammp_fs_char* P) {
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static beammp_fs_string Ret = [&]() {
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beammp_fs_string path(P);
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return path.substr(0, path.find_last_of(beammp_wide("\\/")) + 1);
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}();
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return Ret;
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}
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@ -152,14 +148,14 @@ void CheckName() {
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#if defined(_WIN32)
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std::wstring DN = GetEN(), CDir = Utils::ToWString(options.executable_name), FN = CDir.substr(CDir.find_last_of('\\') + 1);
|
||||
#elif defined(__linux__)
|
||||
std::wstring DN = GetEN(), CDir = Utils::ToWString(options.executable_name), FN = CDir.substr(CDir.find_last_of('/') + 1);
|
||||
std::string DN = GetEN(), CDir = options.executable_name, FN = CDir.substr(CDir.find_last_of('/') + 1);
|
||||
#endif
|
||||
if (FN != DN) {
|
||||
if (fs::exists(DN))
|
||||
_wremove(DN.c_str());
|
||||
fs::remove(DN.c_str());
|
||||
if (fs::exists(DN))
|
||||
ReLaunch();
|
||||
_wrename(FN.c_str(), DN.c_str());
|
||||
fs::rename(FN.c_str(), DN.c_str());
|
||||
URelaunch();
|
||||
}
|
||||
}
|
||||
@ -170,7 +166,7 @@ void CheckForUpdates(const std::string& CV) {
|
||||
"https://backend.beammp.com/version/launcher?branch=" + Branch + "&pk=" + PublicKey);
|
||||
|
||||
transform(LatestHash.begin(), LatestHash.end(), LatestHash.begin(), ::tolower);
|
||||
std::wstring EP(GetEP() + GetEN()), Back(GetEP() + L"BeamMP-Launcher.back");
|
||||
beammp_fs_string EP(GetEP() + GetEN()), Back(GetEP() + beammp_wide("BeamMP-Launcher.back"));
|
||||
|
||||
std::string FileHash = Utils::GetSha256HashReallyFast(EP);
|
||||
|
||||
@ -252,7 +248,7 @@ size_t DirCount(const std::filesystem::path& path) {
|
||||
return (size_t)std::distance(std::filesystem::directory_iterator { path }, std::filesystem::directory_iterator {});
|
||||
}
|
||||
|
||||
void CheckMP(const std::wstring& Path) {
|
||||
void CheckMP(const beammp_fs_string& Path) {
|
||||
if (!fs::exists(Path))
|
||||
return;
|
||||
size_t c = DirCount(fs::path(Path));
|
||||
@ -272,7 +268,7 @@ void CheckMP(const std::wstring& Path) {
|
||||
}
|
||||
|
||||
void EnableMP() {
|
||||
std::wstring File(GetGamePath() + L"mods/db.json");
|
||||
beammp_fs_string File(GetGamePath() + beammp_wide("mods/db.json"));
|
||||
if (!fs::exists(File))
|
||||
return;
|
||||
auto Size = fs::file_size(File);
|
||||
@ -295,18 +291,18 @@ void EnableMP() {
|
||||
ofs << d.dump();
|
||||
ofs.close();
|
||||
} else {
|
||||
error(L"Failed to write " + File);
|
||||
error(beammp_wide("Failed to write ") + File);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PreGame(const std::wstring& GamePath) {
|
||||
void PreGame(const beammp_fs_string& GamePath) {
|
||||
std::string GameVer = CheckVer(GamePath);
|
||||
info("Game Version : " + GameVer);
|
||||
|
||||
CheckMP(GetGamePath() + L"mods/multiplayer");
|
||||
info(L"Game user path: " + GetGamePath());
|
||||
CheckMP(GetGamePath() + beammp_wide("mods/multiplayer"));
|
||||
info(beammp_wide("Game user path: ") + GetGamePath());
|
||||
|
||||
if (!options.no_download) {
|
||||
std::string LatestHash = HTTP::Get("https://backend.beammp.com/sha/mod?branch=" + Branch + "&pk=" + PublicKey);
|
||||
@ -316,8 +312,8 @@ void PreGame(const std::wstring& GamePath) {
|
||||
LatestHash.end());
|
||||
|
||||
try {
|
||||
if (!fs::exists(GetGamePath() + L"mods/multiplayer")) {
|
||||
fs::create_directories(GetGamePath() + L"mods/multiplayer");
|
||||
if (!fs::exists(GetGamePath() + beammp_wide("mods/multiplayer"))) {
|
||||
fs::create_directories(GetGamePath() + beammp_wide("mods/multiplayer"));
|
||||
}
|
||||
EnableMP();
|
||||
} catch (std::exception& e) {
|
||||
@ -327,7 +323,7 @@ void PreGame(const std::wstring& GamePath) {
|
||||
std::wstring ZipPath(GetGamePath() + LR"(mods\multiplayer\BeamMP.zip)");
|
||||
#elif defined(__linux__)
|
||||
// Linux version of the game cant handle mods with uppercase names
|
||||
std::wstring ZipPath(GetGamePath() + LR"(mods/multiplayer/beammp.zip)");
|
||||
std::string ZipPath(GetGamePath() + R"(mods/multiplayer/beammp.zip)");
|
||||
#endif
|
||||
|
||||
std::string FileHash = Utils::GetSha256HashReallyFast(ZipPath);
|
||||
@ -340,7 +336,7 @@ void PreGame(const std::wstring& GamePath) {
|
||||
ZipPath);
|
||||
}
|
||||
|
||||
std::wstring Target(GetGamePath() + L"mods/unpacked/beammp");
|
||||
beammp_fs_string Target(GetGamePath() + beammp_wide("mods/unpacked/beammp"));
|
||||
|
||||
if (fs::is_directory(Target) && !fs::is_directory(Target + "/.git")) {
|
||||
fs::remove_all(Target);
|
||||
|
Loading…
x
Reference in New Issue
Block a user