``` BeamMP-Launcher on master via △ v3.30.5 ❯ sudo dnf group info "Development Tools" Dernière vérification de l’expiration des métadonnées effectuée il y a 0:48:01 le mer. 11 déc. 2024 08:39:18. Groupe : Outils de développement Description : Ces outils comprennent des outils de développement principaux comme git et cvs. Paquets obligatoires : gettext Paquets par défaut : diffstat doxygen git patch patchutils subversion systemtap Paquets optionnels : buildbot colordiff cvs cvs2cl cvsps darcs dejagnu expect gambas3-ide git-annex git-cola git2cl gitg gtranslator highlight lcov manedit meld monotone myrepos nemiver qgit quilt rapidsvn rcs robodoc scanmem subunit svn2cl tig tortoisehg translate-toolkit utrac ``` vcpkg isn't part of the Development Tools group on Fedora.
BeamMP-Launcher
The launcher is the way we communitcate to outside the game, it does a few automated actions such as but not limited to: downloading the mod, launching the game, and create a connection to a server.
To clone this repository: git clone --recurse-submodules https://github.com/BeamMP/BeamMP-Launcher.git
How to build for Windows
Release
In the root directory of the project,
cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
cmake --build bin --parallel --config Release
Remember to change C:/vcpkg
to wherever you have vcpkg installed.
Debug
In the root directory of the project,
cmake . -B bin -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
cmake --build bin --parallel
Remember to change C:/vcpkg
to wherever you have vcpkg installed.
How to build for Linux
Make sure you have the necessary development tools installed
- Debian:
sudo apt install build-essential
- Fedora:
sudo dnf groupinstall "Development Tools" && sudo dnf install vcpkg
- Arch:
sudo pacman -S base-devel
- openSUSE:
zypper in -t pattern devel-basis
Release
In the root directory of the project,
cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=/~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux
cmake --build bin --parallel --config Release
Remember to change /~/vcpkg
to wherever you have vcpkg installed.
Debug
In the root directory of the project,
cmake . -B bin -DCMAKE_TOOLCHAIN_FILE=/~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux
cmake --build bin --parallel
Remember to change /~/vcpkg
to wherever you have vcpkg installed.
Running out of RAM while building
Should you run out of RAM while building, you can ommit the --parallel
intruction, it will then use less RAM due to building only on one CPU thread.
You can also specify a number of threads to use, for example --parallel 4
will use four CPU threads, but due to the small project size, you may be faster just omitting --parallel
instead of trying to find the highest possible multithread number