13 Commits

Author SHA1 Message Date
Anonymous-275
ce4e651af9 - MP.Core -> mp_core
- MP.Game -> mp_game
- MP.try_pop -> mp_try_pop
- MP.open_url -> mp_open_url
2023-10-02 20:32:32 +01:00
Anonymous-275
f1d960d062 - debug state
- new fail message from pull/58
2023-08-04 20:57:52 +01:00
Anonymous-275
58e9fef53f - fixed IPC timeout on inactivity 2023-04-19 12:34:58 +01:00
Anonymous-275
19e28a3d4d - fix launcher pinning a thread
- add fall back lua state listener
2023-01-21 19:02:47 +00:00
Anonymous275
b233778ae0 - shutdown if two launchers are open with no game
- send message if launcher is skipping a channel
2022-10-01 20:56:45 +03:00
Sam39
3810e0eb0b fix game hanging on launcher error 2022-08-09 14:08:52 +03:00
Anonymous275
3c96bb3959 clang format 2022-07-26 11:43:45 +03:00
Anonymous275
b27c2060ea - Changed BlackList to std::set 2022-07-25 17:17:10 +03:00
Anonymous275
8f53052356 - IPC Uses PID to identify the process
- Exception code now shows in hex capitals
- Fixed version checking and bumped the version support
- Added process blacklist for already injected game detection
- Used std::all_of instead of std::string::find for digit checks
2022-07-25 17:09:42 +03:00
Anonymous275
19d7120b13 lots of work, added atomic queue, changed githuyb workflows and added patterns with memory functions. Changed from MS Detours to MinHook.
now works with lua prototype
2022-02-22 16:19:53 +02:00
Anonymous275
6dfeba1e49 Network, bug fixes, more patters, GELua and a lot more 2022-01-31 23:39:42 +02:00
Anonymous275
6c11de2708 Added IPC and lua definitions 2022-01-27 02:43:35 +02:00
Anonymous275
bea720d0b7 Lot of work and added MS Detours 2022-01-27 01:42:08 +02:00