mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-04-05 07:16:29 +00:00
- Changed BlackList to std::set
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@@ -5,12 +5,12 @@
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#pragma once
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#include <string>
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#include <vector>
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#include <set>
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class Memory{
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public:
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static uint64_t FindPattern(const char* module, const char* Pattern[]);
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static uint32_t GetBeamNGPID(const std::vector<uint32_t>& BL);
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static uint32_t GetBeamNGPID(const std::set<uint32_t>& BL);
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static uint64_t GetModuleBase(const char* Name);
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static void Print(const std::string& msg);
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static void Inject(uint32_t PID);
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@@ -105,11 +105,11 @@ void Launcher::LaunchGame() {
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void Launcher::WaitForGame() {
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LOG(INFO) << "Searching for a game process, please start BeamNG manually in case of steam issues";
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std::vector<uint32_t> BlackList;
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std::set<uint32_t> BlackList;
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do {
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auto PID = Memory::GetBeamNGPID(BlackList);
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if(PID != 0 && IPC::mem_used(PID)) {
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BlackList.emplace_back(PID);
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BlackList.emplace(PID);
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} else {
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GamePID = PID;
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}
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@@ -11,7 +11,7 @@
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#include <tlhelp32.h>
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#include <psapi.h>
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uint32_t Memory::GetBeamNGPID(const std::vector<uint32_t>& BL) {
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uint32_t Memory::GetBeamNGPID(const std::set<uint32_t>& BL) {
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SetLastError(0);
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PROCESSENTRY32 pe32;
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pe32.dwSize = sizeof(PROCESSENTRY32);
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@@ -19,9 +19,9 @@ uint32_t Memory::GetBeamNGPID(const std::vector<uint32_t>& BL) {
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if(Process32First(Snapshot, &pe32)) {
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do{
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if(std::string("BeamNG.drive.x64.exe") == pe32.szExeFile &&
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std::find(BL.begin(), BL.end(), pe32.th32ProcessID) == BL.end() &&
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std::find(BL.begin(), BL.end(), pe32.th32ParentProcessID) == BL.end()) {
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if(std::string("BeamNG.drive.x64.exe") == pe32.szExeFile
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&& BL.find(pe32.th32ProcessID) == BL.end()
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&& BL.find(pe32.th32ParentProcessID) == BL.end()) {
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break;
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}
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}while(Process32Next(Snapshot, &pe32));
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