mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-02-16 10:40:46 +00:00
- IPC Uses PID to identify the process
- Exception code now shows in hex capitals - Fixed version checking and bumped the version support - Added process blacklist for already injected game detection - Used std::all_of instead of std::string::find for digit checks
This commit is contained in:
@@ -79,9 +79,9 @@ private: //variables
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std::string TargetBuild{"default"};
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static inline std::atomic<bool> Shutdown{false}, Exit{false};
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std::string FullVersion{Version + ".99"};
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VersionParser SupportedVersion{"0.24.1.2"};
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IPC IPCToGame{"BeamMP_OUT", "BeamMP_Sem1", "BeamMP_Sem2", 0x1900000};
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IPC IPCFromGame{"BeamMP_IN", "BeamMP_Sem3", "BeamMP_Sem4", 0x1900000};
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VersionParser SupportedVersion{"0.25.4.0"};
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std::unique_ptr<IPC> IPCToGame{};
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std::unique_ptr<IPC> IPCFromGame{};
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};
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class ShutdownException : public std::runtime_error {
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@@ -23,6 +23,6 @@ private:
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static inline uint64_t DllBaseAddr;
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static int lua_open_jit_D(lua_State* State);
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static void RegisterGEFunctions();
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static int GetTickCount_D(void* GEState, void* Param2, void* Param3, void* Param4);
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// static int GetTickCount_D(void* GEState, void* Param2, void* Param3, void* Param4);
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static void IPCListener();
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};
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@@ -8,8 +8,8 @@
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class IPC {
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public:
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IPC() = delete;
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IPC(const char* MemID, const char* SemID, const char* SemID2, size_t Size) noexcept;
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IPC() = default;
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IPC(uint32_t ID, size_t Size) noexcept;
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[[nodiscard]] size_t size() const noexcept;
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[[nodiscard]] char* c_str() const noexcept;
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void send(const std::string& msg) noexcept;
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@@ -21,6 +21,7 @@ public:
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void try_receive() noexcept;
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void receive() noexcept;
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~IPC() noexcept;
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static bool mem_used(uint32_t MemID) noexcept;
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private:
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void* SemConfHandle_;
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void* MemoryHandle_;
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@@ -5,15 +5,16 @@
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#pragma once
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#include <string>
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#include <vector>
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class Memory{
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public:
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static uint64_t FindPattern(const char* module, const char* Pattern[]);
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static uint32_t GetBeamNGPID(const std::vector<uint32_t>& BL);
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static uint64_t GetModuleBase(const char* Name);
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static void Print(const std::string& msg);
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static void Inject(uint32_t PID);
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static uint32_t GetTickCount();
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static uint32_t GetBeamNGPID();
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static uint32_t EntryPoint();
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static uint32_t GetPID();
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};
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@@ -16,7 +16,7 @@
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#include <mutex>
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LONG WINAPI CrashHandler(EXCEPTION_POINTERS* p) {
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LOG(ERROR) << "CAUGHT EXCEPTION! Code " << p->ExceptionRecord->ExceptionCode;
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LOG(ERROR) << "CAUGHT EXCEPTION! Code 0x" << std::hex << std::uppercase << p->ExceptionRecord->ExceptionCode;
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return EXCEPTION_EXECUTE_HANDLER;
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}
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@@ -85,15 +85,11 @@ void Launcher::WindowsInit() {
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}
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void Launcher::LaunchGame() {
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if(Memory::GetBeamNGPID() != 0) {
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LOG(FATAL) << "Game is already running, please close it and try again!";
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throw ShutdownException("Fatal Error");
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}
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VersionParser GameVersion(BeamVersion);
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if(GameVersion.data[0] > SupportedVersion.data[0]) {
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if(GameVersion.data[1] > SupportedVersion.data[1]) {
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LOG(FATAL) << "BeamNG V" << BeamVersion << " not yet supported, please wait until we update BeamMP!";
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throw ShutdownException("Fatal Error");
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} else if(GameVersion.data[0] < SupportedVersion.data[0]) {
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} else if(GameVersion.data[1] < SupportedVersion.data[1]) {
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LOG(FATAL) << "BeamNG V" << BeamVersion << " not supported, please update and launch the new update!";
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throw ShutdownException("Fatal Error");
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} else if(GameVersion > SupportedVersion) {
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@@ -101,27 +97,40 @@ void Launcher::LaunchGame() {
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} else if(GameVersion < SupportedVersion) {
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LOG(WARNING) << "BeamNG V" << BeamVersion << " is slightly older than recommended, this might cause issues!";
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}
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ShellExecuteA(nullptr, nullptr, "steam://rungameid/284160", nullptr, nullptr, SW_SHOWNORMAL);
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//ShowWindow(GetConsoleWindow(), HIDE_WINDOW);
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if(Memory::GetBeamNGPID({}) == 0) {
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ShellExecuteA(nullptr, nullptr, "steam://rungameid/284160", nullptr, nullptr, SW_SHOWNORMAL);
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//ShowWindow(GetConsoleWindow(), HIDE_WINDOW);
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}
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}
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void Launcher::WaitForGame() {
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LOG(INFO) << "Waiting for the game, please start BeamNG manually in case of steam issues";
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do{
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GamePID = Memory::GetBeamNGPID();
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std::this_thread::sleep_for(std::chrono::seconds(2));
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}while(GamePID == 0 && !Shutdown.load());
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LOG(INFO) << "Searching for a game process, please start BeamNG manually in case of steam issues";
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std::vector<uint32_t> BlackList;
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do {
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auto PID = Memory::GetBeamNGPID(BlackList);
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if(PID != 0 && IPC::mem_used(PID)) {
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BlackList.emplace_back(PID);
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} else {
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GamePID = PID;
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}
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std::this_thread::sleep_for(std::chrono::seconds(1));
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} while(GamePID == 0 && !Shutdown.load());
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if(Shutdown.load())return;
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if(GamePID == 0) {
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LOG(FATAL) << "Game process not found! aborting";
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throw ShutdownException("Fatal Error");
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}
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LOG(INFO) << "Game found! PID " << GamePID;
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IPCToGame = std::make_unique<IPC>(GamePID, 0x1900000);
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IPCFromGame = std::make_unique<IPC>(GamePID+1, 0x1900000);
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IPCSystem = std::thread(&Launcher::ListenIPC, this);
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Memory::Inject(GamePID);
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setDiscordMessage("In menus");
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while(!Shutdown.load() && Memory::GetBeamNGPID() != 0) {
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while(!Shutdown.load() && Memory::GetBeamNGPID(BlackList) != 0) {
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std::this_thread::sleep_for(std::chrono::seconds(2));
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}
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LOG(INFO) << "Game process was lost";
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@@ -130,15 +139,15 @@ void Launcher::WaitForGame() {
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void Launcher::ListenIPC() {
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while(!Shutdown.load()) {
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IPCFromGame.receive();
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if(!IPCFromGame.receive_timed_out()) {
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auto& MSG = IPCFromGame.msg();
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IPCFromGame->receive();
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if(!IPCFromGame->receive_timed_out()) {
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auto& MSG = IPCFromGame->msg();
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if(MSG[0] == 'C') {
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HandleIPC(IPCFromGame.msg().substr(1));
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HandleIPC(IPCFromGame->msg().substr(1));
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} else {
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ServerHandler.ServerSend(IPCFromGame.msg().substr(1), false);
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ServerHandler.ServerSend(IPCFromGame->msg().substr(1), false);
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}
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IPCFromGame.confirm_receive();
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IPCFromGame->confirm_receive();
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}
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}
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}
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@@ -146,9 +155,9 @@ void Launcher::ListenIPC() {
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void Launcher::SendIPC(const std::string& Data, bool core) {
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static std::mutex Lock;
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std::scoped_lock Guard(Lock);
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if(core)IPCToGame.send("C" + Data);
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else IPCToGame.send("G" + Data);
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if(IPCToGame.send_timed_out()) {
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if(core)IPCToGame->send("C" + Data);
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else IPCToGame->send("G" + Data);
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if(IPCToGame->send_timed_out()) {
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LOG(WARNING) << "Timed out while sending \"" << Data << "\"";
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}
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}
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@@ -8,10 +8,8 @@
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#include "Memory/BeamNG.h"
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#include "Memory/Memory.h"
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//atomic_queue::AtomicQueue2<std::string, 1000> AtomicQueue;
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std::unique_ptr<atomic_queue<std::string, 1000>> Queue;
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int BeamNG::lua_open_jit_D(lua_State* State) {
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Memory::Print("Got lua State");
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GELua::State = State;
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@@ -21,16 +19,17 @@ int BeamNG::lua_open_jit_D(lua_State* State) {
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void BeamNG::EntryPoint() {
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Queue = std::make_unique<atomic_queue<std::string, 1000>>();
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uint32_t PID = Memory::GetPID();
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auto status = MH_Initialize();
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if(status != MH_OK)Memory::Print(std::string("MH Error -> ") + MH_StatusToString(status));
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Memory::Print("PID : " + std::to_string(Memory::GetPID()));
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Memory::Print("PID : " + std::to_string(PID));
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GELua::FindAddresses();
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/*GameBaseAddr = Memory::GetModuleBase(GameModule);
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DllBaseAddr = Memory::GetModuleBase(DllModule);*/
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OpenJITDetour = std::make_unique<Hook<def::lua_open_jit>>(GELua::lua_open_jit, lua_open_jit_D);
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OpenJITDetour->Enable();
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IPCToLauncher = std::make_unique<IPC>("BeamMP_IN", "BeamMP_Sem3", "BeamMP_Sem4", 0x1900000);
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IPCFromLauncher = std::make_unique<IPC>("BeamMP_OUT", "BeamMP_Sem1", "BeamMP_Sem2", 0x1900000);
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IPCFromLauncher = std::make_unique<IPC>(PID, 0x1900000);
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IPCToLauncher = std::make_unique<IPC>(PID+1, 0x1900000);
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IPCListener();
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}
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@@ -7,18 +7,22 @@
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#include <windows.h>
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#include "Memory/IPC.h"
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IPC::IPC(const char* MemID, const char* SemID, const char* SemID2, size_t Size) noexcept : Size_(Size) {
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SemHandle_ = OpenSemaphoreA(SYNCHRONIZE | SEMAPHORE_MODIFY_STATE, FALSE, SemID);
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IPC::IPC(uint32_t ID, size_t Size) noexcept : Size_(Size) {
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std::string Sem{"MP_S" + std::to_string(ID)},
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SemConf{"MP_SC" + std::to_string(ID)},
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Mem{"MP_IO" + std::to_string(ID)};
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SemHandle_ = OpenSemaphoreA(SYNCHRONIZE | SEMAPHORE_MODIFY_STATE, FALSE, Sem.c_str());
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if(SemHandle_ == nullptr) {
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SemHandle_ = CreateSemaphoreA(nullptr, 0, 1, SemID);
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SemHandle_ = CreateSemaphoreA(nullptr, 0, 1, Sem.c_str());
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}
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SemConfHandle_ = OpenSemaphoreA(SYNCHRONIZE | SEMAPHORE_MODIFY_STATE, FALSE, SemID2);
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SemConfHandle_ = OpenSemaphoreA(SYNCHRONIZE | SEMAPHORE_MODIFY_STATE, FALSE, SemConf.c_str());
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if(SemConfHandle_ == nullptr) {
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SemConfHandle_ = CreateSemaphoreA(nullptr, 0, 1, SemID2);
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SemConfHandle_ = CreateSemaphoreA(nullptr, 0, 1, SemConf.c_str());
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}
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MemoryHandle_ = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, MemID);
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MemoryHandle_ = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, Mem.c_str());
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if(MemoryHandle_ == nullptr) {
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MemoryHandle_ = CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, DWORD(Size), MemID);
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MemoryHandle_ = CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, DWORD(Size), Mem.c_str());
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}
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Data_ = (char*)MapViewOfFile(MemoryHandle_, FILE_MAP_ALL_ACCESS, 0, 0, Size);
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}
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@@ -77,4 +81,12 @@ IPC::~IPC() noexcept {
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CloseHandle(MemoryHandle_);
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}
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bool IPC::mem_used(uint32_t MemID) noexcept {
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std::string Mem{"MP_IO" + std::to_string(MemID)};
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HANDLE MEM = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, Mem.c_str());
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bool used = MEM != nullptr;
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UnmapViewOfFile(MEM);
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return used;
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}
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@@ -11,8 +11,7 @@
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#include <tlhelp32.h>
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#include <psapi.h>
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uint32_t Memory::GetBeamNGPID() {
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uint32_t Memory::GetBeamNGPID(const std::vector<uint32_t>& BL) {
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SetLastError(0);
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PROCESSENTRY32 pe32;
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pe32.dwSize = sizeof(PROCESSENTRY32);
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@@ -20,7 +19,11 @@ uint32_t Memory::GetBeamNGPID() {
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if(Process32First(Snapshot, &pe32)) {
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do{
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if(std::string("BeamNG.drive.x64.exe") == pe32.szExeFile)break;
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if(std::string("BeamNG.drive.x64.exe") == pe32.szExeFile &&
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std::find(BL.begin(), BL.end(), pe32.th32ProcessID) == BL.end() &&
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std::find(BL.begin(), BL.end(), pe32.th32ParentProcessID) == BL.end()) {
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break;
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}
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}while(Process32Next(Snapshot, &pe32));
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}
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@@ -69,7 +69,7 @@ std::string Server::Auth() {
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}
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Res = Res.substr(1);
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if(Res.find_first_not_of("0123456789") == std::string::npos){
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if(std::all_of(Res.begin(), Res.end(), isdigit)){
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ClientID = std::stoi(Res);
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}else{
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Abort();
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@@ -253,7 +253,7 @@ void Server::SyncResources() {
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} else continue;
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Pos++;
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if (fs::exists(a)) {
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if (FS->find_first_not_of("0123456789") != std::string::npos)continue;
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if (!std::all_of(FS->begin(), FS->end(), isdigit))continue;
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if (fs::file_size(a) == std::stoull(*FS)){
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UpdateUl(false,std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + a.substr(a.find_last_of('/')));
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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