- shutdown if two launchers are open with no game

- send message if launcher is skipping a channel
This commit is contained in:
Anonymous275 2022-10-01 20:56:45 +03:00
parent f93536758f
commit b233778ae0
3 changed files with 29 additions and 0 deletions

View File

@ -11,6 +11,7 @@ class Memory {
public:
static uint64_t FindPattern(const char* module, const char* Pattern[]);
static uint32_t GetBeamNGPID(const std::set<uint32_t>& BL);
static uint32_t GetLauncherPID(const std::set<uint32_t>& BL);
static uint64_t GetModuleBase(const char* Name);
static void Print(const std::string& msg);
static void Inject(uint32_t PID);

View File

@ -118,10 +118,16 @@ void Launcher::LaunchGame() {
void Launcher::WaitForGame() {
std::set<uint32_t> BlackList;
int chan = 1;
do {
auto PID = Memory::GetBeamNGPID(BlackList);
if(PID == 0 && BlackList.empty() && Memory::GetLauncherPID({GetCurrentProcessId()})) {
Shutdown.store(true);
break;
}
if (PID != 0 && IPC::mem_used(PID)) {
BlackList.emplace(PID);
LOG(INFO) << "Skipping Channel #" << chan++;
} else {
GamePID = PID;
}

View File

@ -35,6 +35,28 @@ uint32_t Memory::GetBeamNGPID(const std::set<uint32_t>& BL) {
return pe32.th32ProcessID;
}
uint32_t Memory::GetLauncherPID(const std::set<uint32_t>& BL) {
SetLastError(0);
PROCESSENTRY32 pe32;
pe32.dwSize = sizeof(PROCESSENTRY32);
HANDLE Snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (Process32First(Snapshot, &pe32)) {
do {
if (std::string("BeamMP-Launcher.exe") == pe32.szExeFile &&
BL.find(pe32.th32ProcessID) == BL.end() &&
BL.find(pe32.th32ParentProcessID) == BL.end()) {
break;
}
} while (Process32Next(Snapshot, &pe32));
}
if (Snapshot != INVALID_HANDLE_VALUE) { CloseHandle(Snapshot); }
if (GetLastError() != 0) return 0;
return pe32.th32ProcessID;
}
uint64_t Memory::GetModuleBase(const char* Name) {
return (uint64_t)GetModuleHandleA(Name);
}