mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-04-07 00:06:08 +00:00
Network, bug fixes, more patters, GELua and a lot more
This commit is contained in:
@@ -31,16 +31,21 @@ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
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add_executable(${PROJECT_NAME}
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src/main.cpp include/easyloggingpp/src/easylogging++.cc
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src/Launcher.cpp include/Launcher.h include/Memory/Definitions.h
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src/Launcher.cpp include/Launcher.h
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src/Memory/Definitions.cpp include/Memory/Definitions.h
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src/Memory/Memory.cpp include/Memory/Memory.h include/Memory/Patterns.h
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src/Memory/Detours.cpp include/Memory/Detours.h
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src/Memory/BeamNG.cpp include/Memory/BeamNG.h
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src/Memory/GELua.cpp include/Memory/GELua.h
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src/Memory/IPC.cpp include/Memory/IPC.h
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src/Logger.cpp include/Logger.h
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src/gui/Gui.cpp include/Json.h
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src/gui/gifs.cpp src/gui/gifs.h
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src/Network/Http.cpp include/Http.h
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src/Network/Server.cpp include/Server.h
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src/Network/Login.cpp src/Network/Update.cpp
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src/Network/Compressor.cpp include/Compressor.h
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src/Handler.cpp src/Network/Resources.cpp
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src/Discord.cpp src/Config.cpp
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)
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13
include/Compressor.h
Normal file
13
include/Compressor.h
Normal file
@@ -0,0 +1,13 @@
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///
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/// Created by Anonymous275 on 1/30/22
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/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
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///
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#pragma once
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#include <string>
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class Zlib {
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public:
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static std::string DeComp(std::string Compressed);
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static std::string Comp(std::string Data);
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};
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@@ -4,10 +4,12 @@
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///
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#pragma once
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#include "Memory/IPC.h"
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#include <filesystem>
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#include <string>
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#include "Server.h"
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#include <thread>
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namespace fs = std::filesystem;
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struct VersionParser {
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@@ -25,6 +27,7 @@ public: //constructors
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public: //available functions
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static void StaticAbort(Launcher* Instance = nullptr);
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std::string Login(const std::string& fields);
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void SendIPC(const std::string& Data, bool core = true);
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void RunDiscordRPC();
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void QueryRegistry();
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void WaitForGame();
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@@ -36,11 +39,15 @@ public: //Getters and Setters
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void setDiscordMessage(const std::string& message);
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static void setExit(bool exit) noexcept;
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const std::string& getFullVersion();
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const std::string& getMPUserPath();
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static bool Terminated() noexcept;
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const std::string& getPublicKey();
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const std::string& getUserRole();
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const std::string& getVersion();
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static bool getExit() noexcept;
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private: //functions
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void HandleIPC(const std::string& Data);
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std::string GetLocalAppdata();
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void UpdatePresence();
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void AdminRelaunch();
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@@ -50,6 +57,7 @@ private: //functions
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void ResetMods();
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void EnableMP();
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void Relaunch();
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void ListenIPC();
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void Abort();
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private: //variables
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uint32_t GamePID{0};
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@@ -60,16 +68,20 @@ private: //variables
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std::string BeamRoot{};
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std::string UserRole{};
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std::string PublicKey{};
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std::thread IPCSystem{};
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std::thread DiscordRPC{};
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std::string MPUserPath{};
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std::string BeamVersion{};
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std::string BeamUserPath{};
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std::string DiscordMessage{};
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std::string Version{"3.0"};
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Server ServerHandler{this};
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std::string TargetBuild{"default"};
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static std::atomic<bool> Shutdown, Exit;
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std::string FullVersion{Version + ".0"};
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VersionParser SupportedVersion{"0.24.1.1"};
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IPC IPCToGame{"BeamMP_OUT", "BeamMP_Sem1", "BeamMP_Sem2", 0x1900000};
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IPC IPCFromGame{"BeamMP_IN", "BeamMP_Sem3", "BeamMP_Sem4", 0x1900000};
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};
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class ShutdownException : public std::runtime_error {
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@@ -5,26 +5,23 @@
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#pragma once
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#include "Memory/Detours.h"
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#include "Definitions.h"
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#include <cstdint>
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#include "Memory/GELua.h"
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#include "Memory/IPC.h"
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#include <memory>
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#include <string>
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class BeamNG {
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public:
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static void EntryPoint();
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static void SendIPC(const std::string& Data);
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private:
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static std::unique_ptr<Detours> TickCountDetour;
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static std::unique_ptr<Detours> OpenJITDetour;
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static std::unique_ptr<IPC> IPCFromLauncher;
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static std::unique_ptr<IPC> IPCToLauncher;
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static int lua_open_jit_D(lua_State* State);
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static void RegisterGEFunctions();
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static uint32_t GetTickCount_D();
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static uint64_t GameBaseAddr;
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static uint64_t DllBaseAddr;
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static def::GetTickCount GetTickCount;
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static def::lua_open_jit lua_open_jit;
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static def::lua_push_fstring lua_push_fstring;
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static def::lua_get_field lua_get_field;
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static def::lua_p_call lua_p_call;
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static const char* GameModule;
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static const char* DllModule;
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static lua_State* GEState;
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};
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@@ -4,12 +4,20 @@
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///
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#pragma once
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typedef struct lua_State lua_State;
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#include <cstdint>
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typedef struct lua_State lua_State;
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typedef int (*lua_CFunction)(lua_State*);
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extern int lua_gettop(lua_State *L);
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namespace def {
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typedef unsigned long (*GetTickCount)();
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typedef int (*lua_open_jit)(lua_State* L);
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typedef void (*lua_get_field)(lua_State* L, int idx, const char* k);
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typedef const char* (*lua_push_fstring)(lua_State* L, const char* fmt, ...);
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typedef int(*lua_p_call)(lua_State* L, int arg, int res, int err);
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typedef int (*lua_p_call)(lua_State* L, int arg, int res, int err);
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typedef void (*lua_pushcclosure)(lua_State* L, lua_CFunction fn, int n);
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typedef void (*lua_settable)(lua_State* L, int idx);
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typedef void (*lua_createtable)(lua_State* L, int narray, int nrec);
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typedef void (*lua_setfield)(lua_State* L, int idx, const char* k);
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typedef const char* (*lua_tolstring)(lua_State* L, int idx, size_t* len);
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}
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43
include/Memory/GELua.h
Normal file
43
include/Memory/GELua.h
Normal file
@@ -0,0 +1,43 @@
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///
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/// Created by Anonymous275 on 1/30/22
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/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
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///
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#pragma once
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#include "Definitions.h"
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class GELua {
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public:
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static void FindAddresses();
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static def::GetTickCount GetTickCount;
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static def::lua_open_jit lua_open_jit;
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static def::lua_push_fstring lua_push_fstring;
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static def::lua_get_field lua_get_field;
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static def::lua_p_call lua_p_call;
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static def::lua_createtable lua_createtable;
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static def::lua_pushcclosure lua_pushcclosure;
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static def::lua_setfield lua_setfield;
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static def::lua_settable lua_settable;
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static def::lua_tolstring lua_tolstring;
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static lua_State* State;
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};
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namespace GELuaTable {
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inline void Begin(lua_State* L) {
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GELua::lua_createtable(L, 0, 0);
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}
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inline void End(lua_State* L, const char* name) {
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GELua::lua_setfield(L, -10002, name);
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}
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inline void BeginEntry(lua_State* L, const char* name) {
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GELua::lua_push_fstring(L, "%s", name);
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}
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inline void EndEntry(lua_State* L) {
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GELua::lua_settable(L, -3);
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}
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inline void InsertFunction(lua_State* L, const char* name, lua_CFunction func) {
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BeginEntry(L, name);
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GELua::lua_pushcclosure(L, func, 0);
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EndEntry(L);
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}
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}
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@@ -14,15 +14,20 @@ public:
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[[nodiscard]] char* c_str() const noexcept;
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void send(const std::string& msg) noexcept;
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[[nodiscard]] void* raw() const noexcept;
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[[nodiscard]] bool receive_timed_out() const noexcept;
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[[nodiscard]] bool send_timed_out() const noexcept;
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const std::string& msg() noexcept;
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void confirm_receive() noexcept;
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void receive();
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void try_receive() noexcept;
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void receive() noexcept;
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~IPC() noexcept;
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private:
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void* SemConfHandle_;
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void* MemoryHandle_;
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void* SemHandle_;
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std::string Msg_;
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bool SendTimeout;
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bool RcvTimeout;
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size_t Size_;
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char* Data_;
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};
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@@ -8,7 +8,7 @@
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class Memory{
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public:
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static uint64_t FindPattern(const char* module, const char* Pattern, const char* Mask);
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static uint64_t FindPattern(const char* module, const char* Pattern[]);
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static uint64_t GetModuleBase(const char* Name);
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static void Print(const std::string& msg);
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static void Inject(uint32_t PID);
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@@ -25,4 +25,24 @@ namespace Patterns {
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"\x48\x89\x5c\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xec\x00\x48\x8b\x59\x00\x41\x8b\xf0\x4c\x63\xda",
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"xxxx?xxxx?xxxx?xxx?xxxxxx"
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};
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||||
const char* lua_setfield[2] {
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"\x48\x89\x5c\x24\x00\x57\x48\x83\xec\x00\x4d\x8b\xd0\x48\x8b\xd9\xe8\x00\x00\x00\x00\x48\x8b\xf8\x49\xc7\xc0\x00\x00\x00\x00\x90\x49\xff\xc0\x43\x80\x3c\x02\x00\x75\x00\x49\x8b\xd2\x48\x8b\xcb\xe8\x00\x00\x00\x00\x48\xb9\x00\x00\x00\x00\x00\x00\x00\x00\x4c\x8d\x44\x24\x00\x48\x0b\xc1\x48\x8b\xd7\x48\x8b\xcb\x48\x89\x44\x24\x00\xe8\x00\x00\x00\x00\x48\x8b\x53",
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||||
"xxxx?xxxx?xxxxxxx????xxxxxx????xxxxxxxx?x?xxxxxxx????xx????????xxxx?xxxxxxxxxxxxx?x????xxx"
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||||
};
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||||
const char* lua_createtable[2] {
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||||
"\x48\x89\x5c\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xec\x00\x4c\x8b\x49\x00\x41\x8b\xf8",
|
||||
"xxxx?xxxx?xxxx?xxx?xxx"
|
||||
};
|
||||
const char* lua_settable[2] {
|
||||
"\x40\x53\x48\x83\xec\x00\x48\x8b\xd9\xe8\x00\x00\x00\x00\x4c\x8b\x43\x00\x48\x8b\xd0\x49\x83\xe8\x00\x48\x8b\xcb\xe8\x00\x00\x00\x00\x48\x8b\x53",
|
||||
"xxxxx?xxxx????xxx?xxxxxx?xxxx????xxx"
|
||||
};
|
||||
const char* lua_pushcclosure[2] {
|
||||
"\x48\x89\x5c\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xec\x00\x48\x8b\xd9\x49\x63\xf8\x48\x8b\x49\x00\x48\x8b\xf2",
|
||||
"xxxx?xxxx?xxxx?xxxxxxxxx?xxx"
|
||||
};
|
||||
const char* lua_tolstring[2] {
|
||||
"\x48\x89\x5c\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xec\x00\x49\x8b\xf8\x8b\xda\x48\x8b\xf1\xe8",
|
||||
"xxxx?xxxx?xxxx?xxxxxxxxx"
|
||||
};
|
||||
}
|
||||
72
include/Server.h
Normal file
72
include/Server.h
Normal file
@@ -0,0 +1,72 @@
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||||
///
|
||||
/// Created by Anonymous275 on 1/30/22
|
||||
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
|
||||
///
|
||||
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
|
||||
struct sockaddr_in;
|
||||
class Launcher;
|
||||
class Server {
|
||||
public:
|
||||
Server() = delete;
|
||||
explicit Server(Launcher* Instance);
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||||
~Server();
|
||||
public:
|
||||
void ServerSend(std::string Data, bool Rel);
|
||||
void Connect(const std::string& Data);
|
||||
const std::string& getModList();
|
||||
const std::string& getUIStatus();
|
||||
const std::string& getMap();
|
||||
void setModLoaded();
|
||||
bool Terminated();
|
||||
int getPing() const;
|
||||
void Close();
|
||||
private:
|
||||
std::chrono::time_point<std::chrono::high_resolution_clock> PingStart, PingEnd;
|
||||
std::string MultiDownload(uint64_t DSock, uint64_t Size, const std::string& Name);
|
||||
void AsyncUpdate(uint64_t& Rcv,uint64_t Size,const std::string& Name);
|
||||
std::atomic<bool> Terminate{false}, ModLoaded{false};
|
||||
char* TCPRcvRaw(uint64_t Sock, uint64_t& GRcv, uint64_t Size);
|
||||
std::string GetAddress(const std::string& Data);
|
||||
void InvalidResource(const std::string& File);
|
||||
void UpdateUl(bool D, const std::string& msg);
|
||||
std::unique_ptr<sockaddr_in> UDPSockAddress;
|
||||
void ServerParser(const std::string& Data);
|
||||
void TCPSend(const std::string& Data);
|
||||
void UDPParser(std::string Packet);
|
||||
void SendLarge(std::string Data);
|
||||
void UDPSend(std::string Data);
|
||||
void UUl(const std::string& R);
|
||||
bool CheckBytes(int32_t Bytes);
|
||||
int KillSocket(uint64_t Dead);
|
||||
void MultiKill(uint64_t Sock);
|
||||
Launcher* LauncherInstance;
|
||||
std::thread TCPConnection;
|
||||
std::thread UDPConnection;
|
||||
std::thread AutoPing;
|
||||
uint64_t TCPSocket = -1;
|
||||
uint64_t UDPSocket = -1;
|
||||
void WaitForConfirm();
|
||||
std::string UStatus{};
|
||||
std::string MStatus{};
|
||||
std::string ModList{};
|
||||
void TCPClientMain();
|
||||
void SyncResources();
|
||||
std::string TCPRcv();
|
||||
uint64_t InitDSock();
|
||||
std::string Auth();
|
||||
std::string IP{};
|
||||
void UDPClient();
|
||||
void PingLoop();
|
||||
int ClientID{0};
|
||||
void UDPMain();
|
||||
void UDPRcv();
|
||||
void Abort();
|
||||
int Port{0};
|
||||
int Ping{0};
|
||||
};
|
||||
93
src/Handler.cpp
Normal file
93
src/Handler.cpp
Normal file
@@ -0,0 +1,93 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 1/29/22
|
||||
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
|
||||
///
|
||||
|
||||
|
||||
#include "Memory/Memory.h"
|
||||
#include "Memory/BeamNG.h"
|
||||
#include "Launcher.h"
|
||||
#include "Logger.h"
|
||||
#include "Http.h"
|
||||
|
||||
void Launcher::HandleIPC(const std::string& Data) {
|
||||
char Code = Data.at(0), SubCode = 0;
|
||||
if(Data.length() > 1)SubCode = Data.at(1);
|
||||
LOG(INFO) << Data;
|
||||
switch (Code) {
|
||||
case 'A':
|
||||
SendIPC(Data.substr(0,1));
|
||||
break;
|
||||
case 'B':
|
||||
ServerHandler.Close();
|
||||
SendIPC(Code + HTTP::Post("https://backend.beammp.com/servers",""));
|
||||
LOG(INFO) << "Sent Server List";
|
||||
break;
|
||||
case 'C':
|
||||
ServerHandler.Connect(Data);
|
||||
while(ServerHandler.getModList().empty() && !ServerHandler.Terminated()){
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
}
|
||||
if(ServerHandler.getModList() == "-")SendIPC("L");
|
||||
else SendIPC("L"+ServerHandler.getModList());
|
||||
break;
|
||||
case 'U':
|
||||
if(SubCode == 'l')SendIPC("Ul" + ServerHandler.getUIStatus());
|
||||
else if(SubCode == 'p') {
|
||||
if(ServerHandler.getPing() > 800) {
|
||||
SendIPC("Up-2");
|
||||
} else SendIPC("Up" + std::to_string(ServerHandler.getPing()));
|
||||
} else if(!SubCode) {
|
||||
std::string Ping;
|
||||
if(ServerHandler.getPing() > 800)Ping = "-2";
|
||||
else Ping = std::to_string(ServerHandler.getPing());
|
||||
SendIPC("Ul" + ServerHandler.getUIStatus() + "\nUp" + Ping);
|
||||
}
|
||||
break;
|
||||
case 'M':
|
||||
SendIPC(ServerHandler.getMap());
|
||||
break;
|
||||
case 'Q':
|
||||
if(SubCode == 'S') {
|
||||
ServerHandler.Close();
|
||||
}
|
||||
if(SubCode == 'G')exit(2);
|
||||
break;
|
||||
case 'R': //will send mod name
|
||||
ServerHandler.setModLoaded();
|
||||
break;
|
||||
case 'Z':
|
||||
SendIPC("Z" + Version);
|
||||
break;
|
||||
case 'N':
|
||||
if(SubCode == 'c') {
|
||||
SendIPC("N{\"Auth\":"+std::to_string(LoginAuth)+"}");
|
||||
} else {
|
||||
SendIPC("N" + Login(Data.substr(Data.find(':') + 1)));
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Server::ServerParser(const std::string& Data) {
|
||||
if(Data.empty())return;
|
||||
LOG(INFO) << "IPC Parser: " << Data;
|
||||
char Code = Data.at(0),SubCode = 0;
|
||||
if(Data.length() > 1)SubCode = Data.at(1);
|
||||
switch (Code) {
|
||||
case 'p':
|
||||
PingEnd = std::chrono::high_resolution_clock::now();
|
||||
if(PingStart > PingEnd)Ping = 0;
|
||||
else Ping = int(std::chrono::duration_cast<std::chrono::milliseconds>(PingEnd-PingStart).count());
|
||||
return;
|
||||
case 'M':
|
||||
MStatus = Data;
|
||||
UStatus = "done";
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
LauncherInstance->SendIPC(Data, false);
|
||||
}
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <shellapi.h>
|
||||
#include <ShlObj.h>
|
||||
#include <comutil.h>
|
||||
#include <mutex>
|
||||
|
||||
LONG WINAPI CrashHandler(EXCEPTION_POINTERS* p) {
|
||||
LOG(ERROR) << "CAUGHT EXCEPTION! Code " << p->ExceptionRecord->ExceptionCode;
|
||||
@@ -35,6 +36,9 @@ void Launcher::Abort() {
|
||||
if(DiscordRPC.joinable()) {
|
||||
DiscordRPC.join();
|
||||
}
|
||||
if(IPCSystem.joinable()) {
|
||||
IPCSystem.join();
|
||||
}
|
||||
if(!MPUserPath.empty()) {
|
||||
ResetMods();
|
||||
}
|
||||
@@ -114,8 +118,8 @@ void Launcher::WaitForGame() {
|
||||
throw ShutdownException("Fatal Error");
|
||||
}
|
||||
LOG(INFO) << "Game found! PID " << GamePID;
|
||||
IPCSystem = std::thread(&Launcher::ListenIPC, this);
|
||||
Memory::Inject(GamePID);
|
||||
//TODO: start IPC
|
||||
setDiscordMessage("In menus");
|
||||
while(!Shutdown.load() && Memory::GetBeamNGPID() != 0) {
|
||||
std::this_thread::sleep_for(std::chrono::seconds(2));
|
||||
@@ -123,6 +127,31 @@ void Launcher::WaitForGame() {
|
||||
LOG(INFO) << "Game process was lost";
|
||||
}
|
||||
|
||||
void Launcher::ListenIPC() {
|
||||
while(!Shutdown.load()) {
|
||||
IPCFromGame.receive();
|
||||
if(!IPCFromGame.receive_timed_out()) {
|
||||
auto& MSG = IPCFromGame.msg();
|
||||
if(MSG[0] == 'C') {
|
||||
HandleIPC(IPCFromGame.msg().substr(1));
|
||||
} else {
|
||||
ServerHandler.ServerSend(IPCFromGame.msg().substr(1), false);
|
||||
}
|
||||
IPCFromGame.confirm_receive();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Launcher::SendIPC(const std::string& Data, bool core) {
|
||||
static std::mutex Lock;
|
||||
std::scoped_lock Guard(Lock);
|
||||
if(core) {
|
||||
IPCToGame.send("C" + Data);
|
||||
} else {
|
||||
IPCToGame.send("G" + Data);
|
||||
}
|
||||
}
|
||||
|
||||
std::string QueryValue(HKEY& hKey, const char* Name) {
|
||||
DWORD keySize;
|
||||
BYTE buffer[16384];
|
||||
@@ -194,7 +223,7 @@ const std::string& Launcher::getFullVersion() {
|
||||
return FullVersion;
|
||||
}
|
||||
|
||||
const std::string &Launcher::getVersion() {
|
||||
const std::string& Launcher::getVersion() {
|
||||
return Version;
|
||||
}
|
||||
|
||||
@@ -213,3 +242,11 @@ bool Launcher::getExit() noexcept {
|
||||
void Launcher::setExit(bool exit) noexcept {
|
||||
Exit.store(exit);
|
||||
}
|
||||
|
||||
const std::string& Launcher::getMPUserPath() {
|
||||
return MPUserPath;
|
||||
}
|
||||
|
||||
const std::string &Launcher::getPublicKey() {
|
||||
return PublicKey;
|
||||
}
|
||||
|
||||
@@ -3,55 +3,89 @@
|
||||
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
|
||||
///
|
||||
|
||||
#include "Memory/Patterns.h"
|
||||
#include "Memory/BeamNG.h"
|
||||
#include "Memory/Memory.h"
|
||||
|
||||
uint32_t BeamNG::GetTickCount_D() {
|
||||
if(GEState != nullptr){
|
||||
lua_get_field(GEState, -10002, "print");
|
||||
lua_push_fstring(GEState, "Helloooooo");
|
||||
lua_p_call(GEState, 1, 0, 0);
|
||||
}
|
||||
return Memory::GetTickCount();
|
||||
if(GELua::State != nullptr) {
|
||||
IPCFromLauncher->try_receive();
|
||||
if(!IPCFromLauncher->receive_timed_out()) {
|
||||
if(IPCFromLauncher->msg()[0] == 'C') {
|
||||
GELua::lua_get_field(GELua::State, -10002, "handleCoreMsg");
|
||||
Memory::Print(std::string("Sending to handleCoreMsg -> ") + char(IPCFromLauncher->msg()[1]) + std::to_string(IPCFromLauncher->msg().size()) );
|
||||
} else {
|
||||
GELua::lua_get_field(GELua::State, -10002, "handleGameMsg");
|
||||
Memory::Print(std::string("Sending to handleGameMsg -> ") + char(IPCFromLauncher->msg()[1]) + std::to_string(IPCFromLauncher->msg().size()) );
|
||||
}
|
||||
GELua::lua_push_fstring(GELua::State, "%s", &IPCFromLauncher->c_str()[1]);
|
||||
GELua::lua_p_call(GELua::State, 1, 0, 0);
|
||||
IPCFromLauncher->confirm_receive();
|
||||
}
|
||||
}
|
||||
return Memory::GetTickCount();
|
||||
}
|
||||
|
||||
int BeamNG::lua_open_jit_D(lua_State* State) {
|
||||
Memory::Print("Got lua State");
|
||||
GEState = State;
|
||||
GELua::State = State;
|
||||
RegisterGEFunctions();
|
||||
OpenJITDetour->Detach();
|
||||
int r = lua_open_jit(State);
|
||||
int r = GELua::lua_open_jit(State);
|
||||
OpenJITDetour->Attach();
|
||||
return r;
|
||||
}
|
||||
|
||||
void BeamNG::EntryPoint() {
|
||||
Memory::Print("PID : " + std::to_string(Memory::GetPID()));
|
||||
GameModule = "BeamNG.drive.x64.exe";
|
||||
DllModule = "libbeamng.x64.dll";
|
||||
GEState = nullptr;
|
||||
GameBaseAddr = Memory::GetModuleBase(GameModule);
|
||||
DllBaseAddr = Memory::GetModuleBase(DllModule);
|
||||
GetTickCount = reinterpret_cast<def::GetTickCount>(Memory::FindPattern(GameModule, Patterns::GetTickCount[0],Patterns::GetTickCount[1]));
|
||||
lua_open_jit = reinterpret_cast<def::lua_open_jit>(Memory::FindPattern(GameModule, Patterns::open_jit[0], Patterns::open_jit[1]));
|
||||
lua_push_fstring = reinterpret_cast<def::lua_push_fstring>(Memory::FindPattern(GameModule, Patterns::push_fstring[0], Patterns::push_fstring[1]));
|
||||
lua_get_field = reinterpret_cast<def::lua_get_field>(Memory::FindPattern(GameModule, Patterns::get_field[0], Patterns::get_field[1]));
|
||||
lua_p_call = reinterpret_cast<def::lua_p_call>(Memory::FindPattern(GameModule, Patterns::p_call[0], Patterns::p_call[1]));
|
||||
TickCountDetour = std::make_unique<Detours>((void*)GetTickCount, (void*)GetTickCount_D);
|
||||
GELua::FindAddresses();
|
||||
/*GameBaseAddr = Memory::GetModuleBase(GameModule);
|
||||
DllBaseAddr = Memory::GetModuleBase(DllModule);*/
|
||||
TickCountDetour = std::make_unique<Detours>((void*)GELua::GetTickCount, (void*)GetTickCount_D);
|
||||
TickCountDetour->Attach();
|
||||
OpenJITDetour = std::make_unique<Detours>((void*)lua_open_jit, (void*)lua_open_jit_D);
|
||||
OpenJITDetour = std::make_unique<Detours>((void*)GELua::lua_open_jit, (void*)lua_open_jit_D);
|
||||
OpenJITDetour->Attach();
|
||||
IPCToLauncher = std::make_unique<IPC>("BeamMP_IN", "BeamMP_Sem3", "BeamMP_Sem4", 0x1900000);
|
||||
IPCFromLauncher = std::make_unique<IPC>("BeamMP_OUT", "BeamMP_Sem1", "BeamMP_Sem2", 0x1900000);
|
||||
}
|
||||
|
||||
int Core(lua_State* L) {
|
||||
if(lua_gettop(L) == 1) {
|
||||
size_t Size;
|
||||
const char* Data = GELua::lua_tolstring(L, 1, &Size);
|
||||
Memory::Print("Core -> " + std::string(Data) + " - " + std::to_string(Size));
|
||||
std::string msg(Data, Size);
|
||||
BeamNG::SendIPC("C" + msg);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Game(lua_State* L) {
|
||||
if(lua_gettop(L) == 1) {
|
||||
size_t Size;
|
||||
const char* Data = GELua::lua_tolstring(L, 1, &Size);
|
||||
Memory::Print("Game -> " + std::string(Data) + " - " + std::to_string(Size));
|
||||
std::string msg(Data, Size);
|
||||
BeamNG::SendIPC("G" + msg);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void BeamNG::RegisterGEFunctions() {
|
||||
Memory::Print("Registering GE Functions");
|
||||
GELuaTable::Begin(GELua::State);
|
||||
GELuaTable::InsertFunction(GELua::State, "Core", Core);
|
||||
GELuaTable::InsertFunction(GELua::State, "Game", Game);
|
||||
GELuaTable::End(GELua::State, "MP");
|
||||
Memory::Print("Registered!");
|
||||
}
|
||||
|
||||
void BeamNG::SendIPC(const std::string& Data) {
|
||||
IPCToLauncher->send(Data);
|
||||
}
|
||||
|
||||
std::unique_ptr<Detours> BeamNG::TickCountDetour;
|
||||
std::unique_ptr<Detours> BeamNG::OpenJITDetour;
|
||||
std::unique_ptr<IPC> BeamNG::IPCFromLauncher;
|
||||
std::unique_ptr<IPC> BeamNG::IPCToLauncher;
|
||||
uint64_t BeamNG::GameBaseAddr;
|
||||
uint64_t BeamNG::DllBaseAddr;
|
||||
def::GetTickCount BeamNG::GetTickCount;
|
||||
def::lua_open_jit BeamNG::lua_open_jit;
|
||||
def::lua_push_fstring BeamNG::lua_push_fstring;
|
||||
def::lua_get_field BeamNG::lua_get_field;
|
||||
def::lua_p_call BeamNG::lua_p_call;
|
||||
const char* BeamNG::GameModule;
|
||||
const char* BeamNG::DllModule;
|
||||
lua_State* BeamNG::GEState;
|
||||
|
||||
16
src/Memory/Definitions.cpp
Normal file
16
src/Memory/Definitions.cpp
Normal file
@@ -0,0 +1,16 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 1/30/22
|
||||
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
|
||||
///
|
||||
|
||||
#include "Memory/Definitions.h"
|
||||
#include "lua/lj_strscan.h"
|
||||
#include "lua/lj_arch.h"
|
||||
#include "lua/lj_obj.h"
|
||||
#include "lua/lj_def.h"
|
||||
#include "lua/lj_gc.h"
|
||||
#include "lua/lj_bc.h"
|
||||
|
||||
LUA_API int lua_gettop(lua_State *L) {
|
||||
return (int)(L->top - L->base);
|
||||
}
|
||||
38
src/Memory/GELua.cpp
Normal file
38
src/Memory/GELua.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 1/30/22
|
||||
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
|
||||
///
|
||||
|
||||
#include "Memory/Patterns.h"
|
||||
#include "Memory/Memory.h"
|
||||
#include "Memory/GELua.h"
|
||||
|
||||
const char* GameModule = "BeamNG.drive.x64.exe";
|
||||
const char* DllModule = "libbeamng.x64.dll";
|
||||
|
||||
void GELua::FindAddresses() {
|
||||
GELua::State = nullptr;
|
||||
GetTickCount = reinterpret_cast<def::GetTickCount>(Memory::FindPattern(GameModule, Patterns::GetTickCount));
|
||||
lua_open_jit = reinterpret_cast<def::lua_open_jit>(Memory::FindPattern(GameModule, Patterns::open_jit));
|
||||
lua_push_fstring = reinterpret_cast<def::lua_push_fstring>(Memory::FindPattern(GameModule, Patterns::push_fstring));
|
||||
lua_get_field = reinterpret_cast<def::lua_get_field>(Memory::FindPattern(GameModule, Patterns::get_field));
|
||||
lua_p_call = reinterpret_cast<def::lua_p_call>(Memory::FindPattern(GameModule, Patterns::p_call));
|
||||
lua_createtable = reinterpret_cast<def::lua_createtable>(Memory::FindPattern(GameModule, Patterns::lua_createtable));
|
||||
lua_pushcclosure = reinterpret_cast<def::lua_pushcclosure>(Memory::FindPattern(GameModule, Patterns::lua_pushcclosure));
|
||||
lua_setfield = reinterpret_cast<def::lua_setfield>(Memory::FindPattern(GameModule, Patterns::lua_setfield));
|
||||
lua_settable = reinterpret_cast<def::lua_settable>(Memory::FindPattern(GameModule, Patterns::lua_settable));
|
||||
lua_tolstring = reinterpret_cast<def::lua_tolstring>(Memory::FindPattern(GameModule, Patterns::lua_tolstring));
|
||||
}
|
||||
|
||||
|
||||
def::GetTickCount GELua::GetTickCount;
|
||||
def::lua_open_jit GELua::lua_open_jit;
|
||||
def::lua_push_fstring GELua::lua_push_fstring;
|
||||
def::lua_get_field GELua::lua_get_field;
|
||||
def::lua_p_call GELua::lua_p_call;
|
||||
def::lua_createtable GELua::lua_createtable;
|
||||
def::lua_pushcclosure GELua::lua_pushcclosure;
|
||||
def::lua_setfield GELua::lua_setfield;
|
||||
def::lua_settable GELua::lua_settable;
|
||||
def::lua_tolstring GELua::lua_tolstring;
|
||||
lua_State* GELua::State;
|
||||
@@ -33,11 +33,15 @@ void IPC::send(const std::string& msg) noexcept {
|
||||
memcpy(Data_ + sizeof(size_t), msg.c_str(), Size);
|
||||
memset(Data_ + sizeof(size_t) + Size, 0, 3);
|
||||
ReleaseSemaphore(SemHandle_, 1, nullptr);
|
||||
WaitForSingleObject(SemConfHandle_, 5000);
|
||||
SendTimeout = WaitForSingleObject(SemConfHandle_, 5000) == WAIT_TIMEOUT;
|
||||
}
|
||||
|
||||
void IPC::receive() {
|
||||
WaitForSingleObject(SemHandle_, INFINITE);
|
||||
void IPC::receive() noexcept {
|
||||
RcvTimeout = WaitForSingleObject(SemHandle_, 5000) == WAIT_TIMEOUT;
|
||||
}
|
||||
|
||||
void IPC::try_receive() noexcept {
|
||||
RcvTimeout = WaitForSingleObject(SemHandle_, 0) == WAIT_TIMEOUT;
|
||||
}
|
||||
|
||||
size_t IPC::size() const noexcept {
|
||||
@@ -59,6 +63,14 @@ const std::string& IPC::msg() noexcept {
|
||||
return Msg_;
|
||||
}
|
||||
|
||||
bool IPC::receive_timed_out() const noexcept {
|
||||
return RcvTimeout;
|
||||
}
|
||||
|
||||
bool IPC::send_timed_out() const noexcept {
|
||||
return SendTimeout;
|
||||
}
|
||||
|
||||
IPC::~IPC() noexcept {
|
||||
UnmapViewOfFile(Data_);
|
||||
CloseHandle(SemHandle_);
|
||||
|
||||
@@ -40,17 +40,17 @@ uint32_t Memory::GetPID() {
|
||||
return GetCurrentProcessId();
|
||||
}
|
||||
|
||||
uint64_t Memory::FindPattern(const char* module, const char* Pattern, const char* Mask) {
|
||||
uint64_t Memory::FindPattern(const char* module, const char* Pattern[]) {
|
||||
MODULEINFO mInfo{nullptr};
|
||||
GetModuleInformation(GetCurrentProcess(), GetModuleHandleA(module), &mInfo, sizeof(MODULEINFO));
|
||||
auto base = uint64_t(mInfo.lpBaseOfDll);
|
||||
auto size = uint32_t(mInfo.SizeOfImage);
|
||||
auto len = strlen(Mask);
|
||||
auto len = strlen(Pattern[1]);
|
||||
|
||||
for(auto i = 0; i < size - len; i++) {
|
||||
bool found = true;
|
||||
for(auto j = 0; j < len && found; j++) {
|
||||
found &= Mask[j] == '?' || Pattern[j] == *(char*)(base+i+j);
|
||||
found &= Pattern[1][j] == '?' || Pattern[0][j] == *(char*)(base+i+j);
|
||||
}
|
||||
if(found) {
|
||||
return base+i;
|
||||
|
||||
52
src/Network/Compressor.cpp
Normal file
52
src/Network/Compressor.cpp
Normal file
@@ -0,0 +1,52 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 1/30/22
|
||||
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
|
||||
///
|
||||
|
||||
#include "Compressor.h"
|
||||
#include <zlib.h>
|
||||
|
||||
#define Biggest 30000
|
||||
std::string Zlib::Comp(std::string Data){
|
||||
char*C = new char[Biggest];
|
||||
memset(C, 0, Biggest);
|
||||
z_stream defstream;
|
||||
defstream.zalloc = Z_NULL;
|
||||
defstream.zfree = Z_NULL;
|
||||
defstream.opaque = Z_NULL;
|
||||
defstream.avail_in = (uInt)Data.length();
|
||||
defstream.next_in = (Bytef *)&Data[0];
|
||||
defstream.avail_out = Biggest;
|
||||
defstream.next_out = reinterpret_cast<Bytef *>(C);
|
||||
deflateInit(&defstream, Z_BEST_COMPRESSION);
|
||||
deflate(&defstream, Z_SYNC_FLUSH);
|
||||
deflate(&defstream, Z_FINISH);
|
||||
deflateEnd(&defstream);
|
||||
uint32_t TO = defstream.total_out;
|
||||
std::string Ret(TO,0);
|
||||
memcpy_s(&Ret[0],TO,C,TO);
|
||||
delete [] C;
|
||||
return Ret;
|
||||
}
|
||||
|
||||
std::string Zlib::DeComp(std::string Compressed){
|
||||
char*C = new char[Biggest];
|
||||
memset(C, 0, Biggest);
|
||||
z_stream infstream;
|
||||
infstream.zalloc = Z_NULL;
|
||||
infstream.zfree = Z_NULL;
|
||||
infstream.opaque = Z_NULL;
|
||||
infstream.avail_in = Biggest;
|
||||
infstream.next_in = (Bytef *)(&Compressed[0]);
|
||||
infstream.avail_out = Biggest;
|
||||
infstream.next_out = (Bytef *)(C);
|
||||
inflateInit(&infstream);
|
||||
inflate(&infstream, Z_SYNC_FLUSH);
|
||||
inflate(&infstream, Z_FINISH);
|
||||
inflateEnd(&infstream);
|
||||
uint32_t TO = infstream.total_out;
|
||||
std::string Ret(TO,0);
|
||||
memcpy_s(&Ret[0],TO,C,TO);
|
||||
delete [] C;
|
||||
return Ret;
|
||||
}
|
||||
317
src/Network/Resources.cpp
Normal file
317
src/Network/Resources.cpp
Normal file
@@ -0,0 +1,317 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 1/30/22
|
||||
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
|
||||
///
|
||||
|
||||
|
||||
#include <ws2tcpip.h>
|
||||
#include <filesystem>
|
||||
#include "Launcher.h"
|
||||
#include "Server.h"
|
||||
#include "Logger.h"
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
#include <vector>
|
||||
#include <future>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
std::vector<std::string> Split(const std::string& String, const std::string& delimiter){
|
||||
std::vector<std::string> Val;
|
||||
size_t pos;
|
||||
std::string token,s = String;
|
||||
while ((pos = s.find(delimiter)) != std::string::npos) {
|
||||
token = s.substr(0, pos);
|
||||
if(!token.empty())Val.push_back(token);
|
||||
s.erase(0, pos + delimiter.length());
|
||||
}
|
||||
if(!s.empty())Val.push_back(s);
|
||||
return Val;
|
||||
}
|
||||
|
||||
void CheckForDir(){
|
||||
if(!fs::exists("Resources")){
|
||||
_wmkdir(L"Resources");
|
||||
}
|
||||
}
|
||||
|
||||
void Server::WaitForConfirm() {
|
||||
while(!Terminate && !ModLoaded){
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
}
|
||||
ModLoaded = false;
|
||||
}
|
||||
|
||||
void Server::Abort() {
|
||||
Terminate = true;
|
||||
LOG(INFO) << "Terminated!";
|
||||
}
|
||||
|
||||
std::string Server::Auth() {
|
||||
TCPSend("VC" + LauncherInstance->getVersion());
|
||||
|
||||
auto Res = TCPRcv();
|
||||
|
||||
if(Res.empty() || Res[0] == 'E'){
|
||||
Abort();
|
||||
return "";
|
||||
}
|
||||
|
||||
TCPSend(LauncherInstance->getPublicKey());
|
||||
if(Terminate)return "";
|
||||
|
||||
Res = TCPRcv();
|
||||
if(Res.empty() || Res[0] != 'P'){
|
||||
Abort();
|
||||
return "";
|
||||
}
|
||||
|
||||
Res = Res.substr(1);
|
||||
if(Res.find_first_not_of("0123456789") == std::string::npos){
|
||||
ClientID = std::stoi(Res);
|
||||
}else{
|
||||
Abort();
|
||||
UUl("Authentication failed!");
|
||||
return "";
|
||||
}
|
||||
TCPSend("SR");
|
||||
if(Terminate)return "";
|
||||
|
||||
Res = TCPRcv();
|
||||
|
||||
if(Res[0] == 'E'){
|
||||
Abort();
|
||||
return "";
|
||||
}
|
||||
|
||||
if(Res.empty() || Res == "-"){
|
||||
LOG(INFO) << "Didn't Receive any mods...";
|
||||
ModList = "-";
|
||||
TCPSend("Done");
|
||||
LOG(INFO) << "Done!";
|
||||
return "";
|
||||
}
|
||||
return Res;
|
||||
}
|
||||
|
||||
void Server::UpdateUl(bool D, const std::string& msg) {
|
||||
if(D)UStatus = "UlDownloading Resource " + msg;
|
||||
else UStatus = "UlLoading Resource " + msg;
|
||||
}
|
||||
|
||||
void Server::AsyncUpdate(uint64_t& Rcv,uint64_t Size,const std::string& Name) {
|
||||
do {
|
||||
double pr = double(Rcv) / double(Size) * 100;
|
||||
std::string Per = std::to_string(trunc(pr * 10) / 10);
|
||||
UpdateUl(true, Name + " (" + Per.substr(0, Per.find('.') + 2) + "%)");
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
}while(!Terminate && Rcv < Size);
|
||||
}
|
||||
|
||||
char* Server::TCPRcvRaw(uint64_t Sock, uint64_t& GRcv, uint64_t Size) {
|
||||
if(Sock == -1){
|
||||
Terminate = true;
|
||||
UUl("Invalid Socket");
|
||||
return nullptr;
|
||||
}
|
||||
char* File = new char[Size];
|
||||
uint64_t Rcv = 0;
|
||||
do{
|
||||
int Len = int(Size-Rcv);
|
||||
if(Len > 1000000)Len = 1000000;
|
||||
int32_t Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL);
|
||||
if(Temp < 1){
|
||||
UUl("Socket Closed Code 1");
|
||||
KillSocket(Sock);
|
||||
Terminate = true;
|
||||
delete[] File;
|
||||
return nullptr;
|
||||
}
|
||||
Rcv += Temp;
|
||||
GRcv += Temp;
|
||||
}while(Rcv < Size && !Terminate);
|
||||
return File;
|
||||
}
|
||||
|
||||
void Server::MultiKill(uint64_t Sock) {
|
||||
KillSocket(TCPSocket);
|
||||
KillSocket(Sock);
|
||||
Terminate = true;
|
||||
}
|
||||
|
||||
uint64_t Server::InitDSock() {
|
||||
SOCKET DSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||||
SOCKADDR_IN ServerAddr;
|
||||
if(DSock < 1) {
|
||||
KillSocket(DSock);
|
||||
Terminate = true;
|
||||
return 0;
|
||||
}
|
||||
ServerAddr.sin_family = AF_INET;
|
||||
ServerAddr.sin_port = htons(Port);
|
||||
inet_pton(AF_INET, IP.c_str(), &ServerAddr.sin_addr);
|
||||
if(connect(DSock, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr)) != 0){
|
||||
KillSocket(DSock);
|
||||
Terminate = true;
|
||||
return 0;
|
||||
}
|
||||
char Code[2] = {'D', char(ClientID)};
|
||||
if(send(DSock,Code,2,0) != 2){
|
||||
KillSocket(DSock);
|
||||
Terminate = true;
|
||||
return 0;
|
||||
}
|
||||
return DSock;
|
||||
}
|
||||
|
||||
std::string Server::MultiDownload(uint64_t DSock, uint64_t Size, const std::string& Name) {
|
||||
|
||||
uint64_t GRcv = 0, MSize = Size/2, DSize = Size - MSize;
|
||||
|
||||
std::thread Au(&Server::AsyncUpdate, this, std::ref(GRcv), Size, Name);
|
||||
|
||||
std::packaged_task<char*()> task([&] { return TCPRcvRaw(TCPSocket,GRcv,MSize); });
|
||||
std::future<char*> f1 = task.get_future();
|
||||
std::thread Dt(std::move(task));
|
||||
Dt.detach();
|
||||
|
||||
char* DData = TCPRcvRaw(DSock,GRcv,DSize);
|
||||
|
||||
if(!DData){
|
||||
MultiKill(DSock);
|
||||
return "";
|
||||
}
|
||||
|
||||
f1.wait();
|
||||
char* MData = f1.get();
|
||||
|
||||
if(!MData){
|
||||
MultiKill(DSock);
|
||||
return "";
|
||||
}
|
||||
|
||||
if(Au.joinable())Au.join();
|
||||
|
||||
|
||||
///omg yes very ugly my god but i was in a rush will revisit
|
||||
std::string Ret(Size,0);
|
||||
memcpy_s(&Ret[0],MSize,MData,MSize);
|
||||
delete[]MData;
|
||||
|
||||
memcpy_s(&Ret[MSize],DSize,DData,DSize);
|
||||
delete[]DData;
|
||||
|
||||
return Ret;
|
||||
}
|
||||
|
||||
void Server::InvalidResource(const std::string& File) {
|
||||
UUl("Invalid mod \"" + File + "\"");
|
||||
LOG(WARNING) << "The server tried to sync \"" << File << "\" that is not a .zip file!";
|
||||
Terminate = true;
|
||||
}
|
||||
|
||||
void Server::SyncResources() {
|
||||
std::string Ret = Auth();
|
||||
if(Ret.empty())return;
|
||||
LOG(INFO) << "Checking Resources...";
|
||||
CheckForDir();
|
||||
|
||||
std::vector<std::string> list = Split(Ret, ";");
|
||||
std::vector<std::string> FNames(list.begin(), list.begin() + (list.size() / 2));
|
||||
std::vector<std::string> FSizes(list.begin() + (list.size() / 2), list.end());
|
||||
list.clear();
|
||||
Ret.clear();
|
||||
|
||||
int Amount = 0,Pos = 0;
|
||||
std::string a,t;
|
||||
for(const std::string&name : FNames){
|
||||
if(!name.empty()){
|
||||
t += name.substr(name.find_last_of('/') + 1) + ";";
|
||||
}
|
||||
}
|
||||
if(t.empty())ModList = "-";
|
||||
else ModList = t;
|
||||
t.clear();
|
||||
for(auto FN = FNames.begin(),FS = FSizes.begin(); FN != FNames.end() && !Terminate; ++FN,++FS) {
|
||||
auto pos = FN->find_last_of('/');
|
||||
auto ZIP = FN->find(".zip");
|
||||
if (ZIP == std::string::npos || FN->length() - ZIP != 4) {
|
||||
InvalidResource(*FN);
|
||||
return;
|
||||
}
|
||||
if (pos == std::string::npos)continue;
|
||||
Amount++;
|
||||
}
|
||||
if(!FNames.empty())LOG(INFO) << "Syncing...";
|
||||
SOCKET DSock = InitDSock();
|
||||
for(auto FN = FNames.begin(),FS = FSizes.begin(); FN != FNames.end() && !Terminate; ++FN,++FS) {
|
||||
auto pos = FN->find_last_of('/');
|
||||
if (pos != std::string::npos) {
|
||||
a = "Resources" + FN->substr(pos);
|
||||
} else continue;
|
||||
Pos++;
|
||||
if (fs::exists(a)) {
|
||||
if (FS->find_first_not_of("0123456789") != std::string::npos)continue;
|
||||
if (fs::file_size(a) == std::stoull(*FS)){
|
||||
UpdateUl(false,std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + a.substr(a.find_last_of('/')));
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
try {
|
||||
if(!fs::exists(LauncherInstance->getMPUserPath())){
|
||||
fs::create_directories(LauncherInstance->getMPUserPath());
|
||||
}
|
||||
fs::copy_file(a, LauncherInstance->getMPUserPath() + a.substr(a.find_last_of('/')),
|
||||
fs::copy_options::overwrite_existing);
|
||||
} catch (std::exception& e) {
|
||||
LOG(ERROR) << "Failed copy to the mods folder! " << e.what();
|
||||
Terminate = true;
|
||||
continue;
|
||||
}
|
||||
WaitForConfirm();
|
||||
continue;
|
||||
}else remove(a.c_str());
|
||||
}
|
||||
CheckForDir();
|
||||
std::string FName = a.substr(a.find_last_of('/'));
|
||||
do {
|
||||
TCPSend("f" + *FN);
|
||||
|
||||
std::string Data = TCPRcv();
|
||||
if (Data == "CO" || Terminate){
|
||||
Terminate = true;
|
||||
UUl("Server cannot find " + FName);
|
||||
break;
|
||||
}
|
||||
|
||||
std::string Name = std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + FName;
|
||||
|
||||
Data = MultiDownload(DSock,std::stoull(*FS), Name);
|
||||
|
||||
if(Terminate)break;
|
||||
UpdateUl(false,std::to_string(Pos)+"/"+std::to_string(Amount)+": "+FName);
|
||||
std::ofstream LFS;
|
||||
LFS.open(a.c_str(), std::ios_base::app | std::ios::binary);
|
||||
if (LFS.is_open()) {
|
||||
LFS.write(&Data[0], std::streamsize(Data.size()));
|
||||
LFS.close();
|
||||
}
|
||||
|
||||
}while(fs::file_size(a) != std::stoull(*FS) && !Terminate);
|
||||
if(!Terminate){
|
||||
if(!fs::exists(LauncherInstance->getMPUserPath())){
|
||||
fs::create_directories(LauncherInstance->getMPUserPath());
|
||||
}
|
||||
fs::copy_file(a,LauncherInstance->getMPUserPath() + FName, fs::copy_options::overwrite_existing);
|
||||
}
|
||||
WaitForConfirm();
|
||||
}
|
||||
KillSocket(DSock);
|
||||
if(!Terminate){
|
||||
TCPSend("Done");
|
||||
LOG(INFO) << "Done!";
|
||||
}else{
|
||||
UStatus = "start";
|
||||
LOG(INFO) << "Connection Terminated!";
|
||||
}
|
||||
}
|
||||
302
src/Network/Server.cpp
Normal file
302
src/Network/Server.cpp
Normal file
@@ -0,0 +1,302 @@
|
||||
///
|
||||
/// Created by Anonymous275 on 1/30/22
|
||||
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
|
||||
///
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include "Compressor.h"
|
||||
#include "Server.h"
|
||||
#include "Launcher.h"
|
||||
#include <windows.h>
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#include "Logger.h"
|
||||
|
||||
Server::Server(Launcher* Instance) : LauncherInstance(Instance) {
|
||||
WSADATA wsaData;
|
||||
int iRes = WSAStartup(514, &wsaData); //2.2
|
||||
if (iRes != 0) {
|
||||
LOG(ERROR) << "WSAStartup failed with error: " << iRes;
|
||||
}
|
||||
UDPSockAddress = std::make_unique<sockaddr_in>();
|
||||
}
|
||||
|
||||
Server::~Server() {
|
||||
Close();
|
||||
WSACleanup();
|
||||
}
|
||||
|
||||
void Server::TCPClientMain() {
|
||||
SOCKADDR_IN ServerAddr;
|
||||
TCPSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||||
if(TCPSocket == -1) {
|
||||
LOG(ERROR) << "Socket failed! Error code: " << WSAGetLastError();
|
||||
return;
|
||||
}
|
||||
ServerAddr.sin_family = AF_INET;
|
||||
ServerAddr.sin_port = htons(Port);
|
||||
inet_pton(AF_INET, IP.c_str(), &ServerAddr.sin_addr);
|
||||
int status = connect(TCPSocket, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr));
|
||||
if(status != 0){
|
||||
UStatus = "Connection Failed!";
|
||||
LOG(ERROR) << "Connect failed! Error code: " << WSAGetLastError();
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
LOG(INFO) << "Connected!";
|
||||
char Code = 'C';
|
||||
send(TCPSocket, &Code, 1, 0);
|
||||
SyncResources();
|
||||
UDPConnection = std::thread(&Server::UDPMain, this);
|
||||
while(!Terminate.load()) {
|
||||
ServerParser(TCPRcv());
|
||||
}
|
||||
LauncherInstance->SendIPC("T", false);
|
||||
KillSocket(TCPSocket);
|
||||
}
|
||||
|
||||
void Server::UDPSend(std::string Data) {
|
||||
if(ClientID == -1 || UDPSocket == -1)return;
|
||||
if(Data.length() > 400){
|
||||
std::string CMP(Zlib::Comp(Data));
|
||||
Data = "ABG:" + CMP;
|
||||
}
|
||||
std::string Packet = char(ClientID+1) + std::string(":") + Data;
|
||||
int sendOk = sendto(UDPSocket, Packet.c_str(), int(Packet.size()), 0, (sockaddr*)UDPSockAddress.get(), sizeof(sockaddr_in));
|
||||
if (sendOk == SOCKET_ERROR)LOG(ERROR) << "UDP Socket Error Code : " << WSAGetLastError();
|
||||
}
|
||||
|
||||
void Server::UDPParser(std::string Packet) {
|
||||
if(Packet.substr(0,4) == "ABG:"){
|
||||
Packet = Zlib::DeComp(Packet.substr(4));
|
||||
}
|
||||
ServerParser(Packet);
|
||||
}
|
||||
|
||||
void Server::UDPRcv() {
|
||||
sockaddr_in FromServer{};
|
||||
int clientLength = sizeof(FromServer);
|
||||
ZeroMemory(&FromServer, clientLength);
|
||||
std::string Ret(10240,0);
|
||||
if(UDPSocket == -1)return;
|
||||
int32_t Rcv = recvfrom(UDPSocket, &Ret[0], 10240, 0, (sockaddr*)&FromServer, &clientLength);
|
||||
if (Rcv == SOCKET_ERROR)return;
|
||||
UDPParser(Ret.substr(0,Rcv));
|
||||
}
|
||||
|
||||
void Server::UDPClient() {
|
||||
UDPSockAddress->sin_family = AF_INET;
|
||||
UDPSockAddress->sin_port = htons(Port);
|
||||
inet_pton(AF_INET, IP.c_str(), &UDPSockAddress->sin_addr);
|
||||
UDPSocket = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
LauncherInstance->SendIPC("P"+std::to_string(ClientID), false);
|
||||
TCPSend("H");
|
||||
UDPSend("p");
|
||||
while(!Terminate)UDPRcv();
|
||||
KillSocket(UDPSocket);
|
||||
}
|
||||
|
||||
void Server::UDPMain() {
|
||||
AutoPing = std::thread(&Server::PingLoop, this);
|
||||
UDPClient();
|
||||
Terminate = true;
|
||||
LOG(INFO) << "Connection terminated";
|
||||
}
|
||||
|
||||
void Server::Connect(const std::string& Data) {
|
||||
ModList.clear();
|
||||
Terminate.store(false);
|
||||
IP = GetAddress(Data.substr(1,Data.find(':')-1));
|
||||
if(IP.find('.') == -1){
|
||||
if(IP == "DNS")UStatus ="Connection Failed! (DNS Lookup Failed)";
|
||||
else UStatus = "Connection Failed! (WSA failed to start)";
|
||||
ModList = "-";
|
||||
Terminate.store(true);
|
||||
return;
|
||||
}
|
||||
Port = std::stoi(Data.substr(Data.find(':')+1));
|
||||
LauncherInstance->CheckKey();
|
||||
UStatus = "Loading...";
|
||||
Ping = -1;
|
||||
TCPConnection = std::thread(&Server::TCPClientMain, this);
|
||||
LOG(INFO) << "Connecting to server";
|
||||
}
|
||||
|
||||
void Server::SendLarge(std::string Data) {
|
||||
if(Data.length() > 400) {
|
||||
std::string CMP(Zlib::Comp(Data));
|
||||
Data = "ABG:" + CMP;
|
||||
}
|
||||
TCPSend(Data);
|
||||
}
|
||||
|
||||
void Server::ServerSend(std::string Data, bool Rel) {
|
||||
if(Terminate || Data.empty())return;
|
||||
char C = 0;
|
||||
int DLen = int(Data.length());
|
||||
if(DLen > 3)C = Data.at(0);
|
||||
bool Ack = C == 'O' || C == 'T';
|
||||
if(C == 'N' || C == 'W' || C == 'Y' || C == 'V' || C == 'E' || C == 'C')Rel = true;
|
||||
if(Ack || Rel) {
|
||||
if(Ack || DLen > 1000)SendLarge(Data);
|
||||
else TCPSend(Data);
|
||||
}else UDPSend(Data);
|
||||
}
|
||||
|
||||
void Server::PingLoop() {
|
||||
while(!Terminate){
|
||||
ServerSend("p", false);
|
||||
PingStart = std::chrono::high_resolution_clock::now();
|
||||
std::this_thread::sleep_for(std::chrono::seconds (1));
|
||||
}
|
||||
}
|
||||
|
||||
void Server::Close() {
|
||||
Terminate.store(true);
|
||||
Ping = -1;
|
||||
if(TCPConnection.joinable()) {
|
||||
TCPConnection.join();
|
||||
}
|
||||
if(UDPConnection.joinable()) {
|
||||
UDPConnection.join();
|
||||
}
|
||||
if(AutoPing.joinable()) {
|
||||
AutoPing.join();
|
||||
}
|
||||
KillSocket(TCPSocket);
|
||||
KillSocket(UDPSocket);
|
||||
}
|
||||
|
||||
const std::string &Server::getMap() {
|
||||
return MStatus;
|
||||
}
|
||||
|
||||
bool Server::Terminated() {
|
||||
return Terminate;
|
||||
}
|
||||
|
||||
const std::string &Server::getModList() {
|
||||
return ModList;
|
||||
}
|
||||
|
||||
int Server::getPing() const {
|
||||
return Ping;
|
||||
}
|
||||
|
||||
const std::string& Server::getUIStatus() {
|
||||
return UStatus;
|
||||
}
|
||||
|
||||
std::string Server::GetAddress(const std::string& Data) {
|
||||
if(Data.find_first_not_of("0123456789.") == -1)return Data;
|
||||
hostent* host;
|
||||
host = gethostbyname(Data.c_str());
|
||||
if(!host){
|
||||
LOG(ERROR) << "DNS lookup failed! on " << Data;
|
||||
return "DNS";
|
||||
}
|
||||
std::string Ret = inet_ntoa(*((struct in_addr *)host->h_addr));
|
||||
return Ret;
|
||||
}
|
||||
|
||||
int Server::KillSocket(uint64_t Dead) {
|
||||
if(Dead == (SOCKET)-1)return 0;
|
||||
shutdown(Dead, SD_BOTH);
|
||||
return closesocket(Dead);
|
||||
}
|
||||
|
||||
void Server::setModLoaded() {
|
||||
ModLoaded.store(true);
|
||||
}
|
||||
|
||||
void Server::UUl(const std::string& R) {
|
||||
UStatus = "Disconnected: " + R;
|
||||
}
|
||||
|
||||
bool Server::CheckBytes(int32_t Bytes) {
|
||||
if (Bytes == 0){
|
||||
//debug("(TCP) Connection closing... CheckBytes(16)");
|
||||
Terminate = true;
|
||||
return false;
|
||||
}else if (Bytes < 0) {
|
||||
//debug("(TCP CB) recv failed with error: " + std::to_string(WSAGetLastError()));
|
||||
KillSocket(TCPSocket);
|
||||
Terminate = true;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::TCPSend(const std::string& Data) {
|
||||
|
||||
if(TCPSocket == -1) {
|
||||
Terminate = true;
|
||||
UUl("Invalid Socket");
|
||||
return;
|
||||
}
|
||||
|
||||
int32_t Size,Sent,Temp;
|
||||
std::string Send(4,0);
|
||||
Size = int32_t(Data.size());
|
||||
memcpy(&Send[0],&Size,sizeof(Size));
|
||||
Send += Data;
|
||||
// Do not use Size before this point for anything but the header
|
||||
Sent = 0;
|
||||
Size += 4;
|
||||
do{
|
||||
if (size_t(Sent) >= Send.size()) {
|
||||
LOG(ERROR) << "string OOB in " << std::string(__func__);
|
||||
UUl("TCP Send OOB");
|
||||
return;
|
||||
}
|
||||
Temp = send(TCPSocket, &Send[Sent], Size - Sent, 0);
|
||||
if(!CheckBytes(Temp)){
|
||||
UUl("Socket Closed Code 2");
|
||||
return;
|
||||
}
|
||||
Sent += Temp;
|
||||
}while(Sent < Size);
|
||||
}
|
||||
|
||||
std::string Server::TCPRcv() {
|
||||
if(TCPSocket == -1){
|
||||
Terminate = true;
|
||||
UUl("Invalid Socket");
|
||||
return "";
|
||||
}
|
||||
int32_t Header,BytesRcv = 0,Temp;
|
||||
std::vector<char> Data(sizeof(Header));
|
||||
do{
|
||||
Temp = recv(TCPSocket, &Data[BytesRcv], 4-BytesRcv, 0);
|
||||
if(!CheckBytes(Temp)){
|
||||
UUl("Socket Closed Code 3");
|
||||
return "";
|
||||
}
|
||||
BytesRcv += Temp;
|
||||
}while(BytesRcv < 4);
|
||||
memcpy(&Header,&Data[0],sizeof(Header));
|
||||
|
||||
if(!CheckBytes(BytesRcv)){
|
||||
UUl("Socket Closed Code 4");
|
||||
return "";
|
||||
}
|
||||
Data.resize(Header);
|
||||
BytesRcv = 0;
|
||||
do{
|
||||
Temp = recv(TCPSocket, &Data[BytesRcv], Header-BytesRcv, 0);
|
||||
if(!CheckBytes(Temp)){
|
||||
UUl("Socket Closed Code 5");
|
||||
return "";
|
||||
}
|
||||
BytesRcv += Temp;
|
||||
}while(BytesRcv < Header);
|
||||
|
||||
std::string Ret(Data.data(),Header);
|
||||
|
||||
if (Ret.substr(0, 4) == "ABG:") {
|
||||
Ret = Zlib::DeComp(Ret.substr(4));
|
||||
}
|
||||
|
||||
if(Ret[0] == 'E')UUl(Ret.substr(1));
|
||||
return Ret;
|
||||
}
|
||||
@@ -23,7 +23,7 @@ int main(int argc, char* argv[]) {
|
||||
} catch (const std::exception& e) {
|
||||
LOG(FATAL) << e.what();
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::seconds(5));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(2));
|
||||
Launcher::setExit(true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user