Network, bug fixes, more patters, GELua and a lot more

This commit is contained in:
Anonymous275
2022-01-31 23:39:42 +02:00
parent 6c11de2708
commit 6dfeba1e49
21 changed files with 1130 additions and 54 deletions

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@@ -31,16 +31,21 @@ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
add_executable(${PROJECT_NAME}
src/main.cpp include/easyloggingpp/src/easylogging++.cc
src/Launcher.cpp include/Launcher.h include/Memory/Definitions.h
src/Launcher.cpp include/Launcher.h
src/Memory/Definitions.cpp include/Memory/Definitions.h
src/Memory/Memory.cpp include/Memory/Memory.h include/Memory/Patterns.h
src/Memory/Detours.cpp include/Memory/Detours.h
src/Memory/BeamNG.cpp include/Memory/BeamNG.h
src/Memory/GELua.cpp include/Memory/GELua.h
src/Memory/IPC.cpp include/Memory/IPC.h
src/Logger.cpp include/Logger.h
src/gui/Gui.cpp include/Json.h
src/gui/gifs.cpp src/gui/gifs.h
src/Network/Http.cpp include/Http.h
src/Network/Server.cpp include/Server.h
src/Network/Login.cpp src/Network/Update.cpp
src/Network/Compressor.cpp include/Compressor.h
src/Handler.cpp src/Network/Resources.cpp
src/Discord.cpp src/Config.cpp
)

13
include/Compressor.h Normal file
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@@ -0,0 +1,13 @@
///
/// Created by Anonymous275 on 1/30/22
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
///
#pragma once
#include <string>
class Zlib {
public:
static std::string DeComp(std::string Compressed);
static std::string Comp(std::string Data);
};

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@@ -4,10 +4,12 @@
///
#pragma once
#include "Memory/IPC.h"
#include <filesystem>
#include <string>
#include "Server.h"
#include <thread>
namespace fs = std::filesystem;
struct VersionParser {
@@ -25,6 +27,7 @@ public: //constructors
public: //available functions
static void StaticAbort(Launcher* Instance = nullptr);
std::string Login(const std::string& fields);
void SendIPC(const std::string& Data, bool core = true);
void RunDiscordRPC();
void QueryRegistry();
void WaitForGame();
@@ -36,11 +39,15 @@ public: //Getters and Setters
void setDiscordMessage(const std::string& message);
static void setExit(bool exit) noexcept;
const std::string& getFullVersion();
const std::string& getMPUserPath();
static bool Terminated() noexcept;
const std::string& getPublicKey();
const std::string& getUserRole();
const std::string& getVersion();
static bool getExit() noexcept;
private: //functions
void HandleIPC(const std::string& Data);
std::string GetLocalAppdata();
void UpdatePresence();
void AdminRelaunch();
@@ -50,6 +57,7 @@ private: //functions
void ResetMods();
void EnableMP();
void Relaunch();
void ListenIPC();
void Abort();
private: //variables
uint32_t GamePID{0};
@@ -60,16 +68,20 @@ private: //variables
std::string BeamRoot{};
std::string UserRole{};
std::string PublicKey{};
std::thread IPCSystem{};
std::thread DiscordRPC{};
std::string MPUserPath{};
std::string BeamVersion{};
std::string BeamUserPath{};
std::string DiscordMessage{};
std::string Version{"3.0"};
Server ServerHandler{this};
std::string TargetBuild{"default"};
static std::atomic<bool> Shutdown, Exit;
std::string FullVersion{Version + ".0"};
VersionParser SupportedVersion{"0.24.1.1"};
IPC IPCToGame{"BeamMP_OUT", "BeamMP_Sem1", "BeamMP_Sem2", 0x1900000};
IPC IPCFromGame{"BeamMP_IN", "BeamMP_Sem3", "BeamMP_Sem4", 0x1900000};
};
class ShutdownException : public std::runtime_error {

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@@ -5,26 +5,23 @@
#pragma once
#include "Memory/Detours.h"
#include "Definitions.h"
#include <cstdint>
#include "Memory/GELua.h"
#include "Memory/IPC.h"
#include <memory>
#include <string>
class BeamNG {
public:
static void EntryPoint();
static void SendIPC(const std::string& Data);
private:
static std::unique_ptr<Detours> TickCountDetour;
static std::unique_ptr<Detours> OpenJITDetour;
static std::unique_ptr<IPC> IPCFromLauncher;
static std::unique_ptr<IPC> IPCToLauncher;
static int lua_open_jit_D(lua_State* State);
static void RegisterGEFunctions();
static uint32_t GetTickCount_D();
static uint64_t GameBaseAddr;
static uint64_t DllBaseAddr;
static def::GetTickCount GetTickCount;
static def::lua_open_jit lua_open_jit;
static def::lua_push_fstring lua_push_fstring;
static def::lua_get_field lua_get_field;
static def::lua_p_call lua_p_call;
static const char* GameModule;
static const char* DllModule;
static lua_State* GEState;
};

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@@ -4,12 +4,20 @@
///
#pragma once
typedef struct lua_State lua_State;
#include <cstdint>
typedef struct lua_State lua_State;
typedef int (*lua_CFunction)(lua_State*);
extern int lua_gettop(lua_State *L);
namespace def {
typedef unsigned long (*GetTickCount)();
typedef int (*lua_open_jit)(lua_State* L);
typedef void (*lua_get_field)(lua_State* L, int idx, const char* k);
typedef const char* (*lua_push_fstring)(lua_State* L, const char* fmt, ...);
typedef int(*lua_p_call)(lua_State* L, int arg, int res, int err);
typedef int (*lua_p_call)(lua_State* L, int arg, int res, int err);
typedef void (*lua_pushcclosure)(lua_State* L, lua_CFunction fn, int n);
typedef void (*lua_settable)(lua_State* L, int idx);
typedef void (*lua_createtable)(lua_State* L, int narray, int nrec);
typedef void (*lua_setfield)(lua_State* L, int idx, const char* k);
typedef const char* (*lua_tolstring)(lua_State* L, int idx, size_t* len);
}

43
include/Memory/GELua.h Normal file
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@@ -0,0 +1,43 @@
///
/// Created by Anonymous275 on 1/30/22
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
///
#pragma once
#include "Definitions.h"
class GELua {
public:
static void FindAddresses();
static def::GetTickCount GetTickCount;
static def::lua_open_jit lua_open_jit;
static def::lua_push_fstring lua_push_fstring;
static def::lua_get_field lua_get_field;
static def::lua_p_call lua_p_call;
static def::lua_createtable lua_createtable;
static def::lua_pushcclosure lua_pushcclosure;
static def::lua_setfield lua_setfield;
static def::lua_settable lua_settable;
static def::lua_tolstring lua_tolstring;
static lua_State* State;
};
namespace GELuaTable {
inline void Begin(lua_State* L) {
GELua::lua_createtable(L, 0, 0);
}
inline void End(lua_State* L, const char* name) {
GELua::lua_setfield(L, -10002, name);
}
inline void BeginEntry(lua_State* L, const char* name) {
GELua::lua_push_fstring(L, "%s", name);
}
inline void EndEntry(lua_State* L) {
GELua::lua_settable(L, -3);
}
inline void InsertFunction(lua_State* L, const char* name, lua_CFunction func) {
BeginEntry(L, name);
GELua::lua_pushcclosure(L, func, 0);
EndEntry(L);
}
}

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@@ -14,15 +14,20 @@ public:
[[nodiscard]] char* c_str() const noexcept;
void send(const std::string& msg) noexcept;
[[nodiscard]] void* raw() const noexcept;
[[nodiscard]] bool receive_timed_out() const noexcept;
[[nodiscard]] bool send_timed_out() const noexcept;
const std::string& msg() noexcept;
void confirm_receive() noexcept;
void receive();
void try_receive() noexcept;
void receive() noexcept;
~IPC() noexcept;
private:
void* SemConfHandle_;
void* MemoryHandle_;
void* SemHandle_;
std::string Msg_;
bool SendTimeout;
bool RcvTimeout;
size_t Size_;
char* Data_;
};

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@@ -8,7 +8,7 @@
class Memory{
public:
static uint64_t FindPattern(const char* module, const char* Pattern, const char* Mask);
static uint64_t FindPattern(const char* module, const char* Pattern[]);
static uint64_t GetModuleBase(const char* Name);
static void Print(const std::string& msg);
static void Inject(uint32_t PID);

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@@ -25,4 +25,24 @@ namespace Patterns {
"\x48\x89\x5c\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xec\x00\x48\x8b\x59\x00\x41\x8b\xf0\x4c\x63\xda",
"xxxx?xxxx?xxxx?xxx?xxxxxx"
};
const char* lua_setfield[2] {
"\x48\x89\x5c\x24\x00\x57\x48\x83\xec\x00\x4d\x8b\xd0\x48\x8b\xd9\xe8\x00\x00\x00\x00\x48\x8b\xf8\x49\xc7\xc0\x00\x00\x00\x00\x90\x49\xff\xc0\x43\x80\x3c\x02\x00\x75\x00\x49\x8b\xd2\x48\x8b\xcb\xe8\x00\x00\x00\x00\x48\xb9\x00\x00\x00\x00\x00\x00\x00\x00\x4c\x8d\x44\x24\x00\x48\x0b\xc1\x48\x8b\xd7\x48\x8b\xcb\x48\x89\x44\x24\x00\xe8\x00\x00\x00\x00\x48\x8b\x53",
"xxxx?xxxx?xxxxxxx????xxxxxx????xxxxxxxx?x?xxxxxxx????xx????????xxxx?xxxxxxxxxxxxx?x????xxx"
};
const char* lua_createtable[2] {
"\x48\x89\x5c\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xec\x00\x4c\x8b\x49\x00\x41\x8b\xf8",
"xxxx?xxxx?xxxx?xxx?xxx"
};
const char* lua_settable[2] {
"\x40\x53\x48\x83\xec\x00\x48\x8b\xd9\xe8\x00\x00\x00\x00\x4c\x8b\x43\x00\x48\x8b\xd0\x49\x83\xe8\x00\x48\x8b\xcb\xe8\x00\x00\x00\x00\x48\x8b\x53",
"xxxxx?xxxx????xxx?xxxxxx?xxxx????xxx"
};
const char* lua_pushcclosure[2] {
"\x48\x89\x5c\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xec\x00\x48\x8b\xd9\x49\x63\xf8\x48\x8b\x49\x00\x48\x8b\xf2",
"xxxx?xxxx?xxxx?xxxxxxxxx?xxx"
};
const char* lua_tolstring[2] {
"\x48\x89\x5c\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xec\x00\x49\x8b\xf8\x8b\xda\x48\x8b\xf1\xe8",
"xxxx?xxxx?xxxx?xxxxxxxxx"
};
}

72
include/Server.h Normal file
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@@ -0,0 +1,72 @@
///
/// Created by Anonymous275 on 1/30/22
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
///
#pragma once
#include <string>
#include <atomic>
#include <thread>
#include <chrono>
struct sockaddr_in;
class Launcher;
class Server {
public:
Server() = delete;
explicit Server(Launcher* Instance);
~Server();
public:
void ServerSend(std::string Data, bool Rel);
void Connect(const std::string& Data);
const std::string& getModList();
const std::string& getUIStatus();
const std::string& getMap();
void setModLoaded();
bool Terminated();
int getPing() const;
void Close();
private:
std::chrono::time_point<std::chrono::high_resolution_clock> PingStart, PingEnd;
std::string MultiDownload(uint64_t DSock, uint64_t Size, const std::string& Name);
void AsyncUpdate(uint64_t& Rcv,uint64_t Size,const std::string& Name);
std::atomic<bool> Terminate{false}, ModLoaded{false};
char* TCPRcvRaw(uint64_t Sock, uint64_t& GRcv, uint64_t Size);
std::string GetAddress(const std::string& Data);
void InvalidResource(const std::string& File);
void UpdateUl(bool D, const std::string& msg);
std::unique_ptr<sockaddr_in> UDPSockAddress;
void ServerParser(const std::string& Data);
void TCPSend(const std::string& Data);
void UDPParser(std::string Packet);
void SendLarge(std::string Data);
void UDPSend(std::string Data);
void UUl(const std::string& R);
bool CheckBytes(int32_t Bytes);
int KillSocket(uint64_t Dead);
void MultiKill(uint64_t Sock);
Launcher* LauncherInstance;
std::thread TCPConnection;
std::thread UDPConnection;
std::thread AutoPing;
uint64_t TCPSocket = -1;
uint64_t UDPSocket = -1;
void WaitForConfirm();
std::string UStatus{};
std::string MStatus{};
std::string ModList{};
void TCPClientMain();
void SyncResources();
std::string TCPRcv();
uint64_t InitDSock();
std::string Auth();
std::string IP{};
void UDPClient();
void PingLoop();
int ClientID{0};
void UDPMain();
void UDPRcv();
void Abort();
int Port{0};
int Ping{0};
};

93
src/Handler.cpp Normal file
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@@ -0,0 +1,93 @@
///
/// Created by Anonymous275 on 1/29/22
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
///
#include "Memory/Memory.h"
#include "Memory/BeamNG.h"
#include "Launcher.h"
#include "Logger.h"
#include "Http.h"
void Launcher::HandleIPC(const std::string& Data) {
char Code = Data.at(0), SubCode = 0;
if(Data.length() > 1)SubCode = Data.at(1);
LOG(INFO) << Data;
switch (Code) {
case 'A':
SendIPC(Data.substr(0,1));
break;
case 'B':
ServerHandler.Close();
SendIPC(Code + HTTP::Post("https://backend.beammp.com/servers",""));
LOG(INFO) << "Sent Server List";
break;
case 'C':
ServerHandler.Connect(Data);
while(ServerHandler.getModList().empty() && !ServerHandler.Terminated()){
std::this_thread::sleep_for(std::chrono::seconds(1));
}
if(ServerHandler.getModList() == "-")SendIPC("L");
else SendIPC("L"+ServerHandler.getModList());
break;
case 'U':
if(SubCode == 'l')SendIPC("Ul" + ServerHandler.getUIStatus());
else if(SubCode == 'p') {
if(ServerHandler.getPing() > 800) {
SendIPC("Up-2");
} else SendIPC("Up" + std::to_string(ServerHandler.getPing()));
} else if(!SubCode) {
std::string Ping;
if(ServerHandler.getPing() > 800)Ping = "-2";
else Ping = std::to_string(ServerHandler.getPing());
SendIPC("Ul" + ServerHandler.getUIStatus() + "\nUp" + Ping);
}
break;
case 'M':
SendIPC(ServerHandler.getMap());
break;
case 'Q':
if(SubCode == 'S') {
ServerHandler.Close();
}
if(SubCode == 'G')exit(2);
break;
case 'R': //will send mod name
ServerHandler.setModLoaded();
break;
case 'Z':
SendIPC("Z" + Version);
break;
case 'N':
if(SubCode == 'c') {
SendIPC("N{\"Auth\":"+std::to_string(LoginAuth)+"}");
} else {
SendIPC("N" + Login(Data.substr(Data.find(':') + 1)));
}
break;
default:
break;
}
}
void Server::ServerParser(const std::string& Data) {
if(Data.empty())return;
LOG(INFO) << "IPC Parser: " << Data;
char Code = Data.at(0),SubCode = 0;
if(Data.length() > 1)SubCode = Data.at(1);
switch (Code) {
case 'p':
PingEnd = std::chrono::high_resolution_clock::now();
if(PingStart > PingEnd)Ping = 0;
else Ping = int(std::chrono::duration_cast<std::chrono::milliseconds>(PingEnd-PingStart).count());
return;
case 'M':
MStatus = Data;
UStatus = "done";
return;
default:
break;
}
LauncherInstance->SendIPC(Data, false);
}

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@@ -13,6 +13,7 @@
#include <shellapi.h>
#include <ShlObj.h>
#include <comutil.h>
#include <mutex>
LONG WINAPI CrashHandler(EXCEPTION_POINTERS* p) {
LOG(ERROR) << "CAUGHT EXCEPTION! Code " << p->ExceptionRecord->ExceptionCode;
@@ -35,6 +36,9 @@ void Launcher::Abort() {
if(DiscordRPC.joinable()) {
DiscordRPC.join();
}
if(IPCSystem.joinable()) {
IPCSystem.join();
}
if(!MPUserPath.empty()) {
ResetMods();
}
@@ -114,8 +118,8 @@ void Launcher::WaitForGame() {
throw ShutdownException("Fatal Error");
}
LOG(INFO) << "Game found! PID " << GamePID;
IPCSystem = std::thread(&Launcher::ListenIPC, this);
Memory::Inject(GamePID);
//TODO: start IPC
setDiscordMessage("In menus");
while(!Shutdown.load() && Memory::GetBeamNGPID() != 0) {
std::this_thread::sleep_for(std::chrono::seconds(2));
@@ -123,6 +127,31 @@ void Launcher::WaitForGame() {
LOG(INFO) << "Game process was lost";
}
void Launcher::ListenIPC() {
while(!Shutdown.load()) {
IPCFromGame.receive();
if(!IPCFromGame.receive_timed_out()) {
auto& MSG = IPCFromGame.msg();
if(MSG[0] == 'C') {
HandleIPC(IPCFromGame.msg().substr(1));
} else {
ServerHandler.ServerSend(IPCFromGame.msg().substr(1), false);
}
IPCFromGame.confirm_receive();
}
}
}
void Launcher::SendIPC(const std::string& Data, bool core) {
static std::mutex Lock;
std::scoped_lock Guard(Lock);
if(core) {
IPCToGame.send("C" + Data);
} else {
IPCToGame.send("G" + Data);
}
}
std::string QueryValue(HKEY& hKey, const char* Name) {
DWORD keySize;
BYTE buffer[16384];
@@ -194,7 +223,7 @@ const std::string& Launcher::getFullVersion() {
return FullVersion;
}
const std::string &Launcher::getVersion() {
const std::string& Launcher::getVersion() {
return Version;
}
@@ -213,3 +242,11 @@ bool Launcher::getExit() noexcept {
void Launcher::setExit(bool exit) noexcept {
Exit.store(exit);
}
const std::string& Launcher::getMPUserPath() {
return MPUserPath;
}
const std::string &Launcher::getPublicKey() {
return PublicKey;
}

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@@ -3,55 +3,89 @@
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
///
#include "Memory/Patterns.h"
#include "Memory/BeamNG.h"
#include "Memory/Memory.h"
uint32_t BeamNG::GetTickCount_D() {
if(GEState != nullptr){
lua_get_field(GEState, -10002, "print");
lua_push_fstring(GEState, "Helloooooo");
lua_p_call(GEState, 1, 0, 0);
}
return Memory::GetTickCount();
if(GELua::State != nullptr) {
IPCFromLauncher->try_receive();
if(!IPCFromLauncher->receive_timed_out()) {
if(IPCFromLauncher->msg()[0] == 'C') {
GELua::lua_get_field(GELua::State, -10002, "handleCoreMsg");
Memory::Print(std::string("Sending to handleCoreMsg -> ") + char(IPCFromLauncher->msg()[1]) + std::to_string(IPCFromLauncher->msg().size()) );
} else {
GELua::lua_get_field(GELua::State, -10002, "handleGameMsg");
Memory::Print(std::string("Sending to handleGameMsg -> ") + char(IPCFromLauncher->msg()[1]) + std::to_string(IPCFromLauncher->msg().size()) );
}
GELua::lua_push_fstring(GELua::State, "%s", &IPCFromLauncher->c_str()[1]);
GELua::lua_p_call(GELua::State, 1, 0, 0);
IPCFromLauncher->confirm_receive();
}
}
return Memory::GetTickCount();
}
int BeamNG::lua_open_jit_D(lua_State* State) {
Memory::Print("Got lua State");
GEState = State;
GELua::State = State;
RegisterGEFunctions();
OpenJITDetour->Detach();
int r = lua_open_jit(State);
int r = GELua::lua_open_jit(State);
OpenJITDetour->Attach();
return r;
}
void BeamNG::EntryPoint() {
Memory::Print("PID : " + std::to_string(Memory::GetPID()));
GameModule = "BeamNG.drive.x64.exe";
DllModule = "libbeamng.x64.dll";
GEState = nullptr;
GameBaseAddr = Memory::GetModuleBase(GameModule);
DllBaseAddr = Memory::GetModuleBase(DllModule);
GetTickCount = reinterpret_cast<def::GetTickCount>(Memory::FindPattern(GameModule, Patterns::GetTickCount[0],Patterns::GetTickCount[1]));
lua_open_jit = reinterpret_cast<def::lua_open_jit>(Memory::FindPattern(GameModule, Patterns::open_jit[0], Patterns::open_jit[1]));
lua_push_fstring = reinterpret_cast<def::lua_push_fstring>(Memory::FindPattern(GameModule, Patterns::push_fstring[0], Patterns::push_fstring[1]));
lua_get_field = reinterpret_cast<def::lua_get_field>(Memory::FindPattern(GameModule, Patterns::get_field[0], Patterns::get_field[1]));
lua_p_call = reinterpret_cast<def::lua_p_call>(Memory::FindPattern(GameModule, Patterns::p_call[0], Patterns::p_call[1]));
TickCountDetour = std::make_unique<Detours>((void*)GetTickCount, (void*)GetTickCount_D);
GELua::FindAddresses();
/*GameBaseAddr = Memory::GetModuleBase(GameModule);
DllBaseAddr = Memory::GetModuleBase(DllModule);*/
TickCountDetour = std::make_unique<Detours>((void*)GELua::GetTickCount, (void*)GetTickCount_D);
TickCountDetour->Attach();
OpenJITDetour = std::make_unique<Detours>((void*)lua_open_jit, (void*)lua_open_jit_D);
OpenJITDetour = std::make_unique<Detours>((void*)GELua::lua_open_jit, (void*)lua_open_jit_D);
OpenJITDetour->Attach();
IPCToLauncher = std::make_unique<IPC>("BeamMP_IN", "BeamMP_Sem3", "BeamMP_Sem4", 0x1900000);
IPCFromLauncher = std::make_unique<IPC>("BeamMP_OUT", "BeamMP_Sem1", "BeamMP_Sem2", 0x1900000);
}
int Core(lua_State* L) {
if(lua_gettop(L) == 1) {
size_t Size;
const char* Data = GELua::lua_tolstring(L, 1, &Size);
Memory::Print("Core -> " + std::string(Data) + " - " + std::to_string(Size));
std::string msg(Data, Size);
BeamNG::SendIPC("C" + msg);
}
return 0;
}
int Game(lua_State* L) {
if(lua_gettop(L) == 1) {
size_t Size;
const char* Data = GELua::lua_tolstring(L, 1, &Size);
Memory::Print("Game -> " + std::string(Data) + " - " + std::to_string(Size));
std::string msg(Data, Size);
BeamNG::SendIPC("G" + msg);
}
return 0;
}
void BeamNG::RegisterGEFunctions() {
Memory::Print("Registering GE Functions");
GELuaTable::Begin(GELua::State);
GELuaTable::InsertFunction(GELua::State, "Core", Core);
GELuaTable::InsertFunction(GELua::State, "Game", Game);
GELuaTable::End(GELua::State, "MP");
Memory::Print("Registered!");
}
void BeamNG::SendIPC(const std::string& Data) {
IPCToLauncher->send(Data);
}
std::unique_ptr<Detours> BeamNG::TickCountDetour;
std::unique_ptr<Detours> BeamNG::OpenJITDetour;
std::unique_ptr<IPC> BeamNG::IPCFromLauncher;
std::unique_ptr<IPC> BeamNG::IPCToLauncher;
uint64_t BeamNG::GameBaseAddr;
uint64_t BeamNG::DllBaseAddr;
def::GetTickCount BeamNG::GetTickCount;
def::lua_open_jit BeamNG::lua_open_jit;
def::lua_push_fstring BeamNG::lua_push_fstring;
def::lua_get_field BeamNG::lua_get_field;
def::lua_p_call BeamNG::lua_p_call;
const char* BeamNG::GameModule;
const char* BeamNG::DllModule;
lua_State* BeamNG::GEState;

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@@ -0,0 +1,16 @@
///
/// Created by Anonymous275 on 1/30/22
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
///
#include "Memory/Definitions.h"
#include "lua/lj_strscan.h"
#include "lua/lj_arch.h"
#include "lua/lj_obj.h"
#include "lua/lj_def.h"
#include "lua/lj_gc.h"
#include "lua/lj_bc.h"
LUA_API int lua_gettop(lua_State *L) {
return (int)(L->top - L->base);
}

38
src/Memory/GELua.cpp Normal file
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@@ -0,0 +1,38 @@
///
/// Created by Anonymous275 on 1/30/22
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
///
#include "Memory/Patterns.h"
#include "Memory/Memory.h"
#include "Memory/GELua.h"
const char* GameModule = "BeamNG.drive.x64.exe";
const char* DllModule = "libbeamng.x64.dll";
void GELua::FindAddresses() {
GELua::State = nullptr;
GetTickCount = reinterpret_cast<def::GetTickCount>(Memory::FindPattern(GameModule, Patterns::GetTickCount));
lua_open_jit = reinterpret_cast<def::lua_open_jit>(Memory::FindPattern(GameModule, Patterns::open_jit));
lua_push_fstring = reinterpret_cast<def::lua_push_fstring>(Memory::FindPattern(GameModule, Patterns::push_fstring));
lua_get_field = reinterpret_cast<def::lua_get_field>(Memory::FindPattern(GameModule, Patterns::get_field));
lua_p_call = reinterpret_cast<def::lua_p_call>(Memory::FindPattern(GameModule, Patterns::p_call));
lua_createtable = reinterpret_cast<def::lua_createtable>(Memory::FindPattern(GameModule, Patterns::lua_createtable));
lua_pushcclosure = reinterpret_cast<def::lua_pushcclosure>(Memory::FindPattern(GameModule, Patterns::lua_pushcclosure));
lua_setfield = reinterpret_cast<def::lua_setfield>(Memory::FindPattern(GameModule, Patterns::lua_setfield));
lua_settable = reinterpret_cast<def::lua_settable>(Memory::FindPattern(GameModule, Patterns::lua_settable));
lua_tolstring = reinterpret_cast<def::lua_tolstring>(Memory::FindPattern(GameModule, Patterns::lua_tolstring));
}
def::GetTickCount GELua::GetTickCount;
def::lua_open_jit GELua::lua_open_jit;
def::lua_push_fstring GELua::lua_push_fstring;
def::lua_get_field GELua::lua_get_field;
def::lua_p_call GELua::lua_p_call;
def::lua_createtable GELua::lua_createtable;
def::lua_pushcclosure GELua::lua_pushcclosure;
def::lua_setfield GELua::lua_setfield;
def::lua_settable GELua::lua_settable;
def::lua_tolstring GELua::lua_tolstring;
lua_State* GELua::State;

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@@ -33,11 +33,15 @@ void IPC::send(const std::string& msg) noexcept {
memcpy(Data_ + sizeof(size_t), msg.c_str(), Size);
memset(Data_ + sizeof(size_t) + Size, 0, 3);
ReleaseSemaphore(SemHandle_, 1, nullptr);
WaitForSingleObject(SemConfHandle_, 5000);
SendTimeout = WaitForSingleObject(SemConfHandle_, 5000) == WAIT_TIMEOUT;
}
void IPC::receive() {
WaitForSingleObject(SemHandle_, INFINITE);
void IPC::receive() noexcept {
RcvTimeout = WaitForSingleObject(SemHandle_, 5000) == WAIT_TIMEOUT;
}
void IPC::try_receive() noexcept {
RcvTimeout = WaitForSingleObject(SemHandle_, 0) == WAIT_TIMEOUT;
}
size_t IPC::size() const noexcept {
@@ -59,6 +63,14 @@ const std::string& IPC::msg() noexcept {
return Msg_;
}
bool IPC::receive_timed_out() const noexcept {
return RcvTimeout;
}
bool IPC::send_timed_out() const noexcept {
return SendTimeout;
}
IPC::~IPC() noexcept {
UnmapViewOfFile(Data_);
CloseHandle(SemHandle_);

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@@ -40,17 +40,17 @@ uint32_t Memory::GetPID() {
return GetCurrentProcessId();
}
uint64_t Memory::FindPattern(const char* module, const char* Pattern, const char* Mask) {
uint64_t Memory::FindPattern(const char* module, const char* Pattern[]) {
MODULEINFO mInfo{nullptr};
GetModuleInformation(GetCurrentProcess(), GetModuleHandleA(module), &mInfo, sizeof(MODULEINFO));
auto base = uint64_t(mInfo.lpBaseOfDll);
auto size = uint32_t(mInfo.SizeOfImage);
auto len = strlen(Mask);
auto len = strlen(Pattern[1]);
for(auto i = 0; i < size - len; i++) {
bool found = true;
for(auto j = 0; j < len && found; j++) {
found &= Mask[j] == '?' || Pattern[j] == *(char*)(base+i+j);
found &= Pattern[1][j] == '?' || Pattern[0][j] == *(char*)(base+i+j);
}
if(found) {
return base+i;

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@@ -0,0 +1,52 @@
///
/// Created by Anonymous275 on 1/30/22
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
///
#include "Compressor.h"
#include <zlib.h>
#define Biggest 30000
std::string Zlib::Comp(std::string Data){
char*C = new char[Biggest];
memset(C, 0, Biggest);
z_stream defstream;
defstream.zalloc = Z_NULL;
defstream.zfree = Z_NULL;
defstream.opaque = Z_NULL;
defstream.avail_in = (uInt)Data.length();
defstream.next_in = (Bytef *)&Data[0];
defstream.avail_out = Biggest;
defstream.next_out = reinterpret_cast<Bytef *>(C);
deflateInit(&defstream, Z_BEST_COMPRESSION);
deflate(&defstream, Z_SYNC_FLUSH);
deflate(&defstream, Z_FINISH);
deflateEnd(&defstream);
uint32_t TO = defstream.total_out;
std::string Ret(TO,0);
memcpy_s(&Ret[0],TO,C,TO);
delete [] C;
return Ret;
}
std::string Zlib::DeComp(std::string Compressed){
char*C = new char[Biggest];
memset(C, 0, Biggest);
z_stream infstream;
infstream.zalloc = Z_NULL;
infstream.zfree = Z_NULL;
infstream.opaque = Z_NULL;
infstream.avail_in = Biggest;
infstream.next_in = (Bytef *)(&Compressed[0]);
infstream.avail_out = Biggest;
infstream.next_out = (Bytef *)(C);
inflateInit(&infstream);
inflate(&infstream, Z_SYNC_FLUSH);
inflate(&infstream, Z_FINISH);
inflateEnd(&infstream);
uint32_t TO = infstream.total_out;
std::string Ret(TO,0);
memcpy_s(&Ret[0],TO,C,TO);
delete [] C;
return Ret;
}

317
src/Network/Resources.cpp Normal file
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@@ -0,0 +1,317 @@
///
/// Created by Anonymous275 on 1/30/22
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
///
#include <ws2tcpip.h>
#include <filesystem>
#include "Launcher.h"
#include "Server.h"
#include "Logger.h"
#include <cstring>
#include <fstream>
#include <string>
#include <thread>
#include <atomic>
#include <vector>
#include <future>
namespace fs = std::filesystem;
std::vector<std::string> Split(const std::string& String, const std::string& delimiter){
std::vector<std::string> Val;
size_t pos;
std::string token,s = String;
while ((pos = s.find(delimiter)) != std::string::npos) {
token = s.substr(0, pos);
if(!token.empty())Val.push_back(token);
s.erase(0, pos + delimiter.length());
}
if(!s.empty())Val.push_back(s);
return Val;
}
void CheckForDir(){
if(!fs::exists("Resources")){
_wmkdir(L"Resources");
}
}
void Server::WaitForConfirm() {
while(!Terminate && !ModLoaded){
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
ModLoaded = false;
}
void Server::Abort() {
Terminate = true;
LOG(INFO) << "Terminated!";
}
std::string Server::Auth() {
TCPSend("VC" + LauncherInstance->getVersion());
auto Res = TCPRcv();
if(Res.empty() || Res[0] == 'E'){
Abort();
return "";
}
TCPSend(LauncherInstance->getPublicKey());
if(Terminate)return "";
Res = TCPRcv();
if(Res.empty() || Res[0] != 'P'){
Abort();
return "";
}
Res = Res.substr(1);
if(Res.find_first_not_of("0123456789") == std::string::npos){
ClientID = std::stoi(Res);
}else{
Abort();
UUl("Authentication failed!");
return "";
}
TCPSend("SR");
if(Terminate)return "";
Res = TCPRcv();
if(Res[0] == 'E'){
Abort();
return "";
}
if(Res.empty() || Res == "-"){
LOG(INFO) << "Didn't Receive any mods...";
ModList = "-";
TCPSend("Done");
LOG(INFO) << "Done!";
return "";
}
return Res;
}
void Server::UpdateUl(bool D, const std::string& msg) {
if(D)UStatus = "UlDownloading Resource " + msg;
else UStatus = "UlLoading Resource " + msg;
}
void Server::AsyncUpdate(uint64_t& Rcv,uint64_t Size,const std::string& Name) {
do {
double pr = double(Rcv) / double(Size) * 100;
std::string Per = std::to_string(trunc(pr * 10) / 10);
UpdateUl(true, Name + " (" + Per.substr(0, Per.find('.') + 2) + "%)");
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}while(!Terminate && Rcv < Size);
}
char* Server::TCPRcvRaw(uint64_t Sock, uint64_t& GRcv, uint64_t Size) {
if(Sock == -1){
Terminate = true;
UUl("Invalid Socket");
return nullptr;
}
char* File = new char[Size];
uint64_t Rcv = 0;
do{
int Len = int(Size-Rcv);
if(Len > 1000000)Len = 1000000;
int32_t Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL);
if(Temp < 1){
UUl("Socket Closed Code 1");
KillSocket(Sock);
Terminate = true;
delete[] File;
return nullptr;
}
Rcv += Temp;
GRcv += Temp;
}while(Rcv < Size && !Terminate);
return File;
}
void Server::MultiKill(uint64_t Sock) {
KillSocket(TCPSocket);
KillSocket(Sock);
Terminate = true;
}
uint64_t Server::InitDSock() {
SOCKET DSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
SOCKADDR_IN ServerAddr;
if(DSock < 1) {
KillSocket(DSock);
Terminate = true;
return 0;
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(Port);
inet_pton(AF_INET, IP.c_str(), &ServerAddr.sin_addr);
if(connect(DSock, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr)) != 0){
KillSocket(DSock);
Terminate = true;
return 0;
}
char Code[2] = {'D', char(ClientID)};
if(send(DSock,Code,2,0) != 2){
KillSocket(DSock);
Terminate = true;
return 0;
}
return DSock;
}
std::string Server::MultiDownload(uint64_t DSock, uint64_t Size, const std::string& Name) {
uint64_t GRcv = 0, MSize = Size/2, DSize = Size - MSize;
std::thread Au(&Server::AsyncUpdate, this, std::ref(GRcv), Size, Name);
std::packaged_task<char*()> task([&] { return TCPRcvRaw(TCPSocket,GRcv,MSize); });
std::future<char*> f1 = task.get_future();
std::thread Dt(std::move(task));
Dt.detach();
char* DData = TCPRcvRaw(DSock,GRcv,DSize);
if(!DData){
MultiKill(DSock);
return "";
}
f1.wait();
char* MData = f1.get();
if(!MData){
MultiKill(DSock);
return "";
}
if(Au.joinable())Au.join();
///omg yes very ugly my god but i was in a rush will revisit
std::string Ret(Size,0);
memcpy_s(&Ret[0],MSize,MData,MSize);
delete[]MData;
memcpy_s(&Ret[MSize],DSize,DData,DSize);
delete[]DData;
return Ret;
}
void Server::InvalidResource(const std::string& File) {
UUl("Invalid mod \"" + File + "\"");
LOG(WARNING) << "The server tried to sync \"" << File << "\" that is not a .zip file!";
Terminate = true;
}
void Server::SyncResources() {
std::string Ret = Auth();
if(Ret.empty())return;
LOG(INFO) << "Checking Resources...";
CheckForDir();
std::vector<std::string> list = Split(Ret, ";");
std::vector<std::string> FNames(list.begin(), list.begin() + (list.size() / 2));
std::vector<std::string> FSizes(list.begin() + (list.size() / 2), list.end());
list.clear();
Ret.clear();
int Amount = 0,Pos = 0;
std::string a,t;
for(const std::string&name : FNames){
if(!name.empty()){
t += name.substr(name.find_last_of('/') + 1) + ";";
}
}
if(t.empty())ModList = "-";
else ModList = t;
t.clear();
for(auto FN = FNames.begin(),FS = FSizes.begin(); FN != FNames.end() && !Terminate; ++FN,++FS) {
auto pos = FN->find_last_of('/');
auto ZIP = FN->find(".zip");
if (ZIP == std::string::npos || FN->length() - ZIP != 4) {
InvalidResource(*FN);
return;
}
if (pos == std::string::npos)continue;
Amount++;
}
if(!FNames.empty())LOG(INFO) << "Syncing...";
SOCKET DSock = InitDSock();
for(auto FN = FNames.begin(),FS = FSizes.begin(); FN != FNames.end() && !Terminate; ++FN,++FS) {
auto pos = FN->find_last_of('/');
if (pos != std::string::npos) {
a = "Resources" + FN->substr(pos);
} else continue;
Pos++;
if (fs::exists(a)) {
if (FS->find_first_not_of("0123456789") != std::string::npos)continue;
if (fs::file_size(a) == std::stoull(*FS)){
UpdateUl(false,std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + a.substr(a.find_last_of('/')));
std::this_thread::sleep_for(std::chrono::milliseconds(50));
try {
if(!fs::exists(LauncherInstance->getMPUserPath())){
fs::create_directories(LauncherInstance->getMPUserPath());
}
fs::copy_file(a, LauncherInstance->getMPUserPath() + a.substr(a.find_last_of('/')),
fs::copy_options::overwrite_existing);
} catch (std::exception& e) {
LOG(ERROR) << "Failed copy to the mods folder! " << e.what();
Terminate = true;
continue;
}
WaitForConfirm();
continue;
}else remove(a.c_str());
}
CheckForDir();
std::string FName = a.substr(a.find_last_of('/'));
do {
TCPSend("f" + *FN);
std::string Data = TCPRcv();
if (Data == "CO" || Terminate){
Terminate = true;
UUl("Server cannot find " + FName);
break;
}
std::string Name = std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + FName;
Data = MultiDownload(DSock,std::stoull(*FS), Name);
if(Terminate)break;
UpdateUl(false,std::to_string(Pos)+"/"+std::to_string(Amount)+": "+FName);
std::ofstream LFS;
LFS.open(a.c_str(), std::ios_base::app | std::ios::binary);
if (LFS.is_open()) {
LFS.write(&Data[0], std::streamsize(Data.size()));
LFS.close();
}
}while(fs::file_size(a) != std::stoull(*FS) && !Terminate);
if(!Terminate){
if(!fs::exists(LauncherInstance->getMPUserPath())){
fs::create_directories(LauncherInstance->getMPUserPath());
}
fs::copy_file(a,LauncherInstance->getMPUserPath() + FName, fs::copy_options::overwrite_existing);
}
WaitForConfirm();
}
KillSocket(DSock);
if(!Terminate){
TCPSend("Done");
LOG(INFO) << "Done!";
}else{
UStatus = "start";
LOG(INFO) << "Connection Terminated!";
}
}

302
src/Network/Server.cpp Normal file
View File

@@ -0,0 +1,302 @@
///
/// Created by Anonymous275 on 1/30/22
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
///
#define WIN32_LEAN_AND_MEAN
#include "Compressor.h"
#include "Server.h"
#include "Launcher.h"
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include "Logger.h"
Server::Server(Launcher* Instance) : LauncherInstance(Instance) {
WSADATA wsaData;
int iRes = WSAStartup(514, &wsaData); //2.2
if (iRes != 0) {
LOG(ERROR) << "WSAStartup failed with error: " << iRes;
}
UDPSockAddress = std::make_unique<sockaddr_in>();
}
Server::~Server() {
Close();
WSACleanup();
}
void Server::TCPClientMain() {
SOCKADDR_IN ServerAddr;
TCPSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(TCPSocket == -1) {
LOG(ERROR) << "Socket failed! Error code: " << WSAGetLastError();
return;
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(Port);
inet_pton(AF_INET, IP.c_str(), &ServerAddr.sin_addr);
int status = connect(TCPSocket, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr));
if(status != 0){
UStatus = "Connection Failed!";
LOG(ERROR) << "Connect failed! Error code: " << WSAGetLastError();
Close();
return;
}
LOG(INFO) << "Connected!";
char Code = 'C';
send(TCPSocket, &Code, 1, 0);
SyncResources();
UDPConnection = std::thread(&Server::UDPMain, this);
while(!Terminate.load()) {
ServerParser(TCPRcv());
}
LauncherInstance->SendIPC("T", false);
KillSocket(TCPSocket);
}
void Server::UDPSend(std::string Data) {
if(ClientID == -1 || UDPSocket == -1)return;
if(Data.length() > 400){
std::string CMP(Zlib::Comp(Data));
Data = "ABG:" + CMP;
}
std::string Packet = char(ClientID+1) + std::string(":") + Data;
int sendOk = sendto(UDPSocket, Packet.c_str(), int(Packet.size()), 0, (sockaddr*)UDPSockAddress.get(), sizeof(sockaddr_in));
if (sendOk == SOCKET_ERROR)LOG(ERROR) << "UDP Socket Error Code : " << WSAGetLastError();
}
void Server::UDPParser(std::string Packet) {
if(Packet.substr(0,4) == "ABG:"){
Packet = Zlib::DeComp(Packet.substr(4));
}
ServerParser(Packet);
}
void Server::UDPRcv() {
sockaddr_in FromServer{};
int clientLength = sizeof(FromServer);
ZeroMemory(&FromServer, clientLength);
std::string Ret(10240,0);
if(UDPSocket == -1)return;
int32_t Rcv = recvfrom(UDPSocket, &Ret[0], 10240, 0, (sockaddr*)&FromServer, &clientLength);
if (Rcv == SOCKET_ERROR)return;
UDPParser(Ret.substr(0,Rcv));
}
void Server::UDPClient() {
UDPSockAddress->sin_family = AF_INET;
UDPSockAddress->sin_port = htons(Port);
inet_pton(AF_INET, IP.c_str(), &UDPSockAddress->sin_addr);
UDPSocket = socket(AF_INET, SOCK_DGRAM, 0);
LauncherInstance->SendIPC("P"+std::to_string(ClientID), false);
TCPSend("H");
UDPSend("p");
while(!Terminate)UDPRcv();
KillSocket(UDPSocket);
}
void Server::UDPMain() {
AutoPing = std::thread(&Server::PingLoop, this);
UDPClient();
Terminate = true;
LOG(INFO) << "Connection terminated";
}
void Server::Connect(const std::string& Data) {
ModList.clear();
Terminate.store(false);
IP = GetAddress(Data.substr(1,Data.find(':')-1));
if(IP.find('.') == -1){
if(IP == "DNS")UStatus ="Connection Failed! (DNS Lookup Failed)";
else UStatus = "Connection Failed! (WSA failed to start)";
ModList = "-";
Terminate.store(true);
return;
}
Port = std::stoi(Data.substr(Data.find(':')+1));
LauncherInstance->CheckKey();
UStatus = "Loading...";
Ping = -1;
TCPConnection = std::thread(&Server::TCPClientMain, this);
LOG(INFO) << "Connecting to server";
}
void Server::SendLarge(std::string Data) {
if(Data.length() > 400) {
std::string CMP(Zlib::Comp(Data));
Data = "ABG:" + CMP;
}
TCPSend(Data);
}
void Server::ServerSend(std::string Data, bool Rel) {
if(Terminate || Data.empty())return;
char C = 0;
int DLen = int(Data.length());
if(DLen > 3)C = Data.at(0);
bool Ack = C == 'O' || C == 'T';
if(C == 'N' || C == 'W' || C == 'Y' || C == 'V' || C == 'E' || C == 'C')Rel = true;
if(Ack || Rel) {
if(Ack || DLen > 1000)SendLarge(Data);
else TCPSend(Data);
}else UDPSend(Data);
}
void Server::PingLoop() {
while(!Terminate){
ServerSend("p", false);
PingStart = std::chrono::high_resolution_clock::now();
std::this_thread::sleep_for(std::chrono::seconds (1));
}
}
void Server::Close() {
Terminate.store(true);
Ping = -1;
if(TCPConnection.joinable()) {
TCPConnection.join();
}
if(UDPConnection.joinable()) {
UDPConnection.join();
}
if(AutoPing.joinable()) {
AutoPing.join();
}
KillSocket(TCPSocket);
KillSocket(UDPSocket);
}
const std::string &Server::getMap() {
return MStatus;
}
bool Server::Terminated() {
return Terminate;
}
const std::string &Server::getModList() {
return ModList;
}
int Server::getPing() const {
return Ping;
}
const std::string& Server::getUIStatus() {
return UStatus;
}
std::string Server::GetAddress(const std::string& Data) {
if(Data.find_first_not_of("0123456789.") == -1)return Data;
hostent* host;
host = gethostbyname(Data.c_str());
if(!host){
LOG(ERROR) << "DNS lookup failed! on " << Data;
return "DNS";
}
std::string Ret = inet_ntoa(*((struct in_addr *)host->h_addr));
return Ret;
}
int Server::KillSocket(uint64_t Dead) {
if(Dead == (SOCKET)-1)return 0;
shutdown(Dead, SD_BOTH);
return closesocket(Dead);
}
void Server::setModLoaded() {
ModLoaded.store(true);
}
void Server::UUl(const std::string& R) {
UStatus = "Disconnected: " + R;
}
bool Server::CheckBytes(int32_t Bytes) {
if (Bytes == 0){
//debug("(TCP) Connection closing... CheckBytes(16)");
Terminate = true;
return false;
}else if (Bytes < 0) {
//debug("(TCP CB) recv failed with error: " + std::to_string(WSAGetLastError()));
KillSocket(TCPSocket);
Terminate = true;
return false;
}
return true;
}
void Server::TCPSend(const std::string& Data) {
if(TCPSocket == -1) {
Terminate = true;
UUl("Invalid Socket");
return;
}
int32_t Size,Sent,Temp;
std::string Send(4,0);
Size = int32_t(Data.size());
memcpy(&Send[0],&Size,sizeof(Size));
Send += Data;
// Do not use Size before this point for anything but the header
Sent = 0;
Size += 4;
do{
if (size_t(Sent) >= Send.size()) {
LOG(ERROR) << "string OOB in " << std::string(__func__);
UUl("TCP Send OOB");
return;
}
Temp = send(TCPSocket, &Send[Sent], Size - Sent, 0);
if(!CheckBytes(Temp)){
UUl("Socket Closed Code 2");
return;
}
Sent += Temp;
}while(Sent < Size);
}
std::string Server::TCPRcv() {
if(TCPSocket == -1){
Terminate = true;
UUl("Invalid Socket");
return "";
}
int32_t Header,BytesRcv = 0,Temp;
std::vector<char> Data(sizeof(Header));
do{
Temp = recv(TCPSocket, &Data[BytesRcv], 4-BytesRcv, 0);
if(!CheckBytes(Temp)){
UUl("Socket Closed Code 3");
return "";
}
BytesRcv += Temp;
}while(BytesRcv < 4);
memcpy(&Header,&Data[0],sizeof(Header));
if(!CheckBytes(BytesRcv)){
UUl("Socket Closed Code 4");
return "";
}
Data.resize(Header);
BytesRcv = 0;
do{
Temp = recv(TCPSocket, &Data[BytesRcv], Header-BytesRcv, 0);
if(!CheckBytes(Temp)){
UUl("Socket Closed Code 5");
return "";
}
BytesRcv += Temp;
}while(BytesRcv < Header);
std::string Ret(Data.data(),Header);
if (Ret.substr(0, 4) == "ABG:") {
Ret = Zlib::DeComp(Ret.substr(4));
}
if(Ret[0] == 'E')UUl(Ret.substr(1));
return Ret;
}

View File

@@ -23,7 +23,7 @@ int main(int argc, char* argv[]) {
} catch (const std::exception& e) {
LOG(FATAL) << e.what();
}
std::this_thread::sleep_for(std::chrono::seconds(5));
std::this_thread::sleep_for(std::chrono::seconds(2));
Launcher::setExit(true);
return 0;
}