mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-08-18 01:06:51 +00:00
28 lines
765 B
C++
28 lines
765 B
C++
///
|
|
/// Created by Anonymous275 on 1/21/22
|
|
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
|
|
///
|
|
|
|
#pragma once
|
|
#include "Memory/Detours.h"
|
|
#include "Memory/GELua.h"
|
|
#include "Memory/IPC.h"
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
class BeamNG {
|
|
public:
|
|
static void EntryPoint();
|
|
static void SendIPC(const std::string& Data);
|
|
private:
|
|
static std::unique_ptr<Detours> TickCountDetour;
|
|
static std::unique_ptr<Detours> OpenJITDetour;
|
|
static std::unique_ptr<IPC> IPCFromLauncher;
|
|
static std::unique_ptr<IPC> IPCToLauncher;
|
|
static int lua_open_jit_D(lua_State* State);
|
|
static void RegisterGEFunctions();
|
|
static uint32_t GetTickCount_D();
|
|
static uint64_t GameBaseAddr;
|
|
static uint64_t DllBaseAddr;
|
|
};
|