Commit Graph

1298 Commits

Author SHA1 Message Date
Cameron Gutman
b108684edc Handle missing bitstream restrictions element in H.264 SPS fixup
NVENC on the 591.59 driver seems to not include the bitstream
restrictions element, which renders our attempt to set the
max_dec_frame_buffering value ineffective. Handle this by
providing inserting default bitstream restrictions if one
is not present.
2025-12-30 17:12:37 -06:00
Cameron Gutman
b6d10a34c8 Update blocking swap buffer opt-out comment 2025-12-30 15:43:31 -06:00
Cameron Gutman
232ff0b3c6 Revert "Remove opt-out of blocking swap buffers logic for KMSDRM"
This significantly hurts performance on slower GPUs by preventing
the pipelining required when frametimes exceed the video frame
interval.

This reverts commit c26e437f40.
2025-12-30 15:39:47 -06:00
Cameron Gutman
c5960c3e15 Always use display scaling with the KMSDRM video driver 2025-12-30 15:39:32 -06:00
Cameron Gutman
b48cbd76f5 Fix implicit fallthrough warning 2025-12-30 15:32:15 -06:00
Cameron Gutman
ceef792f04 Use display scaling to improve performance on slow GPUs
This dramatically improves performance for lower resolution
streams on slow GPUs when using the GL and Vulkan renderers.
2025-12-30 15:00:47 -06:00
Cameron Gutman
c26e437f40 Remove opt-out of blocking swap buffers logic for KMSDRM
We don't set SDL_HINT_VIDEO_DOUBLE_BUFFER since b1c77ff.
2025-12-29 16:51:03 -06:00
Cameron Gutman
e89f63b8fb Skip unnecessary glClear() on X11 2025-12-29 16:50:15 -06:00
Cameron Gutman
93dc6d6b60 Convert Metal shaders to FP16 2025-12-29 01:45:49 -06:00
Cameron Gutman
3e5aa9b127 Simplify EGLImageFactory and remove caching logic for now
The platforms that would most benefit (embedded V4L2 decoders)
either don't use frame pooling or don't synchronize with
modified DMA-BUFs unless eglCreateImage() is called each time.
2025-12-28 17:54:31 -06:00
Cameron Gutman
085480e9f4 Add EGLImage caching to improve performance 2025-12-28 17:08:45 -06:00
Cameron Gutman
c3ce0918b3 Optimize blending in DXVA2 and D3D11VA renderers 2025-12-28 13:53:13 -06:00
Cameron Gutman
c5b7a9c679 Optimize EGLRenderer with overlay VAOs and reduced GL_BLEND usage 2025-12-28 13:14:16 -06:00
Cameron Gutman
f1451a0db3 Fix UB due to missing shader attribute location binding
Mesa drivers seem to generally bind attributes in order, but the
proprietary PowerVR driver (pvr) doesn't and renders incorrectly
as a result.
2025-12-27 23:56:17 -06:00
Cameron Gutman
8a5f34fb01 Remove logic to force the OpenGL ES library to load
This isn't necessary now that we turn on EGL everywhere,
and it breaks OpenGL ES 2.0 support too.
2025-12-27 23:11:53 -06:00
Cameron Gutman
d1f43ca258 Use ESSL 1.0 for EGLRenderer shaders
We still ostensibly support GLES 2.0 GPUs.
2025-12-27 22:56:20 -06:00
Cameron Gutman
249c29b74c Allow GL_IS_SLOW and VULKAN_IS_SLOW to be overridden at runtime 2025-12-27 21:40:32 -06:00
Cameron Gutman
1cf207de07 Allow overriding FFmpeg AVOptions via environment variable 2025-12-27 21:07:04 -06:00
Cameron Gutman
4f08d52754 Enable DRM_PRIME frames for the TH1520 2025-12-27 15:40:59 -06:00
Cameron Gutman
41ad3c0938 Add environment variable override helper function
This allows FORCE_QT_GLES and SEPARATE_TEST_DECODER to override both true and false.
2025-12-27 15:33:39 -06:00
Cameron Gutman
21fb2832e1 Fix CLI exit after unexpected stream termination
Fixes #939
2025-12-27 13:33:46 -06:00
Cameron Gutman
b80d2a00c0 Fix SIGTERM unexpectedly quitting the host app 2025-12-23 01:09:21 -06:00
Cameron Gutman
85ea28287e Add workaround for AV1 reinit bug and quiet some debug output 2025-12-23 00:59:19 -06:00
Cameron Gutman
a6f8901a18 Reuse the test decoder to improve startup performance 2025-12-23 00:32:36 -06:00
Cameron Gutman
d501a627f0 Test all renderers before use
Every renderer except SDL had opted-in for testing due to various
quirks discovered over the years, so just do away with this option
and test all renderers.
2025-12-22 23:58:26 -06:00
Cameron Gutman
526d815930 Don't fall back to the generic hwaccel for DRM_PRIME formats 2025-12-22 15:06:20 -06:00
Cameron Gutman
7f54662160 Autoselect AV1 over H.264 on RK3588 2025-12-21 14:59:08 -06:00
Cameron Gutman
f66285ddba Fix spurious HEVC software decode warning if AV1 is forced without HEVC hardware decoding 2025-12-21 14:36:22 -06:00
Cameron Gutman
4a591069ac Add custom signal handlers to arbitrate between Qt and SDL
Fixes #1496
2025-12-14 18:57:26 -06:00
Cameron Gutman
c71b513bc4 Pump the Qt event loop before creating the SDL window 2025-12-14 18:09:20 -06:00
Cameron Gutman
700655c051 Remove the fixed delay for starting the connection
The StreamSegue already handles delaying to allow the warnings to be visible.
2025-12-14 17:57:20 -06:00
Cameron Gutman
3425fec33d Use EGL+GLES workaround for Nvidia X11
We can avoid disabling EGL entirely by forcing Qt to use GLES,
which is not impacted by the black window issue. This lets us
simplify back to EGL everywhere.
2025-12-14 16:21:32 -06:00
Cameron Gutman
de844f2a0c Deprioritize the Nvidia VAAPI driver if Vulkan or CUDA are available 2025-12-11 20:13:14 -06:00
Cameron Gutman
54163e30d0 Disable EGL on Nvidia XWayland environments too
It renders a black window, just like native X11.
2025-12-11 20:13:14 -06:00
Cameron Gutman
26f96a20a9 Fix implicit fall-through warnings 2025-12-07 18:58:25 -06:00
Cameron Gutman
dbcc6a9089 Improve initialization performance when using Vulkan Video decoding 2025-12-07 17:57:22 -06:00
Cameron Gutman
9c6d2bab19 Use EGL_VENDOR instead of NV-CONTROL for Nvidia detection
The latter will still match on a hybrid system when the iGPU's EGL
implementation is in use. This scenario works properly with EGL
rendering in Qt and SDL, so we want to allow that.
2025-12-06 11:20:03 -06:00
Cameron Gutman
c92dc2495e Don't use vaPutSurface() if there are no valid subpicture formats 2025-12-05 23:52:41 -06:00
Cameron Gutman
1c24aada0a Never use X11 EGL on Nvidia proprietary drivers
Fixes #1751
2025-12-05 23:10:31 -06:00
Cameron Gutman
58f9b2a83b Use opaque black in ClearRenderTargetView()
Intel's old Gen9 performance guide says it's a little faster.
2025-12-01 22:39:28 -06:00
Cameron Gutman
d3c23b55dc Disable the VAAPI RFI latency workaround by default
I can no longer reproduce this issue on the same system running
Ubuntu 24.04 with the core22-based edge channel snap anymore.
2025-11-30 22:23:09 -06:00
Cameron Gutman
f0821d9543 Use D3D11_COPY_DISCARD when updating our video texture
This ensures the driver knows it doesn't have to synchronize with the previous texture data.
2025-11-24 18:49:19 -06:00
Cameron Gutman
4164a222ae Consolidate D3D11 constant buffers now that all shaders need a CSC constant buffer 2025-11-24 18:47:14 -06:00
Cameron Gutman
245cd7f1a8 Don't trim the alignment padding with CopySubresourceRegion()
The shader already handles trimming for the bound output texture case.
2025-11-24 01:44:51 -06:00
Cameron Gutman
62816a6b2a Prioritize AV1 over H.264 if HEVC is unavailable on Windows
Some Windows PCs are shipping with HEVC disabled in firmware, even though they support AV1.
2025-11-24 00:06:40 -06:00
Cameron Gutman
f5ef201905 Create a separate X11 Display object for libva
Sharing these directly is fraught with concurrency issues that
require extreme care on both sides to avoid spurious X11 errors,
hangs, and other nasty stuff. We can't necessarily depend on SDL,
libva, or the underlying VA drivers to do the right thing here.

Using a new Display (as FFmpeg does for VAAPI and VDPAU) avoids
all these problems.
2025-11-23 13:26:46 -06:00
Cameron Gutman
01288be937 Use the same X display name for VDPAU that SDL is using 2025-11-23 13:20:36 -06:00
Cameron Gutman
d40999ce06 Don't reset Qt's OpenGL state
We're using a different EGL context for SDL, so it's unnecessary.
2025-11-22 19:47:52 -06:00
Cameron Gutman
54283ce0a1 Rework session initialization to return to the Qt event loop while connecting
We also display multiple launch warnings at the same time
2025-11-22 17:09:16 -06:00
Cameron Gutman
379d5ca376 Fix some compiler warnings 2025-11-15 13:34:11 -06:00