Cameron Gutman
4ac3f11ff8
Ensure that OSC always has Player 1 reserved
2017-02-06 19:17:27 -08:00
Cameron Gutman
62aaf27293
Update to new common-c to show the correct number of controllers on the host PC
2017-02-04 20:16:18 -08:00
Cameron Gutman
7b3d099449
Use the same Controller object for player 0 and the on-screen controls so tapping on-screen buttons doesn't reset all physical controller input to 0. Fixes pressing L3 to run in some games.
2016-05-22 17:11:30 -05:00
Cameron Gutman
4c7a2cecdd
Allow the user to slide between directions on the d-pad. This closes #222
2016-05-08 15:42:08 -04:00
Cameron Gutman
175074ece8
Tweaks to dragging behavior to match Moonlight Android
2016-05-08 15:09:43 -04:00
Mimiste
256e40acdc
1 Second touch for the drag and drop
...
Changed the timer duration to 1 second to initiate the drag and drop
2016-04-18 19:44:00 +02:00
Mimiste
39b1b65e16
Merge remote-tracking branch 'moonlight-stream/master'
2016-04-16 18:56:02 +02:00
David
983c65d399
Rewrote the Controller class in Swift ( #216 )
...
* Enabled Defines Modules for swift code
* Created bridge header, created swift Controller
- Created Controller.swift
- Created bridge header for use of objc in swift
* Finished porting Controller files to swift
* Added comments, created MoonlightUnitTest
- Added comments for Controller.swift
- Created MoonlightUnitTest for testing new class
* Started writing tests for ControllerUnitTests
- General formatting
- Wrote helper functions
- Wrote tests for first four properties
* Finished writing Controller tests
* Removed commented out lines
2016-04-11 20:44:02 -07:00
Mimiste
4caa9672c9
Drag and drop
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The drag and drop is now enabled only if touching with one finger.
The tap to drop does not fire another timer
2016-04-10 13:02:00 +02:00
Mimiste
e8ea942ad2
Drag and drop
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Possibility to initiate a drag and drop
- Touch for 2 second to initiate a drag
- Move the cursor as usual
- Tap top drop
2016-04-08 00:12:59 +02:00
Cameron Gutman
3076e29335
Basic database access is working
2015-12-02 00:25:38 -08:00
Diego Waxemberg
e3a42db007
On-screen controls revamp
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- controls are bigger
- dead zone around buttons to avoid accidental mouse clicks and movement
- finished implementing control setup for AutoGCGamepad
- swiping to close stream requires swipe to 1/4 the screen width
- no longer send mouse movement if delta is too small
2015-10-17 03:02:55 -07:00
Cameron Gutman
bc53b4dc32
First stab at fixing on screen controls on various devices
2015-09-28 23:20:27 -07:00
Diego Waxemberg
4d55a6a7e9
missed a file in earlier commit, this actually fixes the on screen control issues
2015-05-31 23:57:04 -07:00
Diego Waxemberg
5a976764c3
now use custom edge swipe detection
2015-05-29 00:46:43 -07:00
Diego Waxemberg
8d3401f962
Changed name from Limelight to Moonlight due to C&D from Limelight
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Networks, Inc.
2015-05-12 21:48:30 -04:00
Diego Waxemberg
8d3e81ed25
L3/R3 now show up on simple on-screen controls
2015-04-05 18:59:11 -07:00
Diego Waxemberg
e3dd4e7238
Created logger with log levels
2015-02-10 21:26:55 -05:00
Diego Waxemberg
e31df3f44e
Fixed unregistering controllers and emulating extra buttons
2015-02-10 15:48:01 -05:00
Diego Waxemberg
c7c28a18c5
hooked up multiple controller support
2015-02-02 03:22:09 -05:00
Diego Waxemberg
93119f25a6
added support for multiple controllers
2015-02-02 02:42:38 -05:00
Cameron Gutman
179110508c
Scale mouse input deltas based on the ratio of the stream resolution to the screen size and the screen scale
2015-01-10 00:37:34 -05:00
Cameron Gutman
514d5d13a0
Fix bug where L3/R3 touch was passed through to become a mouse click
2015-01-09 23:43:11 -05:00
Cameron Gutman
3190c61a0a
Add support for select+start to open Steam overlay
2015-01-09 23:31:16 -05:00
Cameron Gutman
1b629bc55d
Merge branch 'master' of github.com:limelight-stream/limelight-ios
2015-01-09 23:22:16 -05:00
Cameron Gutman
ae6ff4b442
Tweak the special button combos so they work more consistently
2015-01-09 23:22:05 -05:00
Diego Waxemberg
25d815dcd7
added l3/r3 support to simple on-screen controls
2015-01-09 23:21:46 -05:00
Diego Waxemberg
01902536ab
added L3/R3 support to full on-screen controls
2015-01-09 22:10:32 -05:00
Cameron Gutman
cdaf98398c
Rewrote a bunch of controller support. Added auto on-screen controls layouts (GCGamepad not finished). Added LB+Start and RB+Start shortcuts for select and special (same as Android).
2015-01-09 16:13:44 -05:00
Diego Waxemberg
afb7e930ee
simple on-screen controls now show buttons at the bottom
2015-01-09 14:11:42 -05:00
Diego Waxemberg
7cf521272a
fixed multitouch issue with on-screen controls
2015-01-08 21:04:19 -05:00
Diego Waxemberg
40d6ab91cf
removed unused method and fixed log
2014-12-31 22:42:19 -05:00
Diego Waxemberg
c96a77f1aa
removed comment and fixed color of settings item
2014-12-31 19:13:54 -05:00
Diego Waxemberg
ece113787d
touches to the on screen controls are no longer sent as mouse clicks/movement
2014-12-31 19:03:24 -05:00
Diego Waxemberg
cb93486bb0
implemented dead zone for analog sticks
2014-12-31 19:03:24 -05:00
Diego Waxemberg
809a660506
Added settings for displaying varying levels of the onscreen controls
2014-12-31 19:03:24 -05:00
Diego Waxemberg
7b0a383ad0
added L1/L2, R1/R2, Start, and Select buttons to on-screen controls
2014-12-31 18:55:31 -05:00
Diego Waxemberg
2cb1acc611
Added analog sticks to onscreen controls
2014-12-31 18:55:31 -05:00
Diego Waxemberg
d6d30f021d
started implementing on-screen controls
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- directional pad works
- a,b,x,y work
2014-12-31 18:55:31 -05:00
Diego Waxemberg
4a08288d0d
A little bit of code cleanup
2014-12-31 18:55:30 -05:00
Diego Waxemberg
5f800b7901
Added scrolling and right click
2014-11-26 23:51:43 -05:00
Cameron Gutman
528b44f2f2
Stop using NSLog in internal functions because it seems to acquire a mutex that violates our locking order and causes deadlocks
2014-10-21 05:11:12 -04:00
Diego Waxemberg
29f676a6d1
refactored project directories
2014-10-21 03:50:18 -04:00