added support for multiple controllers

This commit is contained in:
Diego Waxemberg
2015-02-02 02:42:38 -05:00
parent 1313429f65
commit 93119f25a6
8 changed files with 237 additions and 165 deletions

View File

@@ -64,6 +64,7 @@
FB9AFD3A1A7E05CE00872C98 /* ServerInfoResponse.m in Sources */ = {isa = PBXBuildFile; fileRef = FB9AFD391A7E05CE00872C98 /* ServerInfoResponse.m */; };
FB9AFD3D1A7E111600872C98 /* AppAssetResponse.m in Sources */ = {isa = PBXBuildFile; fileRef = FB9AFD3C1A7E111600872C98 /* AppAssetResponse.m */; };
FB9AFD401A7E127D00872C98 /* AppListResponse.m in Sources */ = {isa = PBXBuildFile; fileRef = FB9AFD3F1A7E127D00872C98 /* AppListResponse.m */; };
FB9AFD431A7F0C6900872C98 /* Controller.m in Sources */ = {isa = PBXBuildFile; fileRef = FB9AFD421A7F0C6900872C98 /* Controller.m */; };
FBD3494319FC9C04002D2A60 /* AppAssetManager.m in Sources */ = {isa = PBXBuildFile; fileRef = FBD3494219FC9C04002D2A60 /* AppAssetManager.m */; };
FBD3495019FF2174002D2A60 /* SettingsViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = FBD3494F19FF2174002D2A60 /* SettingsViewController.m */; };
FBD3495319FF36FB002D2A60 /* SWRevealViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = FBD3495219FF36FB002D2A60 /* SWRevealViewController.m */; };
@@ -265,6 +266,8 @@
FB9AFD3C1A7E111600872C98 /* AppAssetResponse.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = AppAssetResponse.m; sourceTree = "<group>"; };
FB9AFD3E1A7E127D00872C98 /* AppListResponse.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = AppListResponse.h; sourceTree = "<group>"; };
FB9AFD3F1A7E127D00872C98 /* AppListResponse.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = AppListResponse.m; sourceTree = "<group>"; };
FB9AFD411A7F0C6900872C98 /* Controller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Controller.h; sourceTree = "<group>"; };
FB9AFD421A7F0C6900872C98 /* Controller.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = Controller.m; sourceTree = "<group>"; };
FBD3494119FC9C04002D2A60 /* AppAssetManager.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = AppAssetManager.h; sourceTree = "<group>"; };
FBD3494219FC9C04002D2A60 /* AppAssetManager.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = AppAssetManager.m; sourceTree = "<group>"; };
FBD3494E19FF2174002D2A60 /* SettingsViewController.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SettingsViewController.h; sourceTree = "<group>"; };
@@ -460,6 +463,8 @@
children = (
FB89460A19F646E200339C8A /* ControllerSupport.h */,
FB89460B19F646E200339C8A /* ControllerSupport.m */,
FB9AFD411A7F0C6900872C98 /* Controller.h */,
FB9AFD421A7F0C6900872C98 /* Controller.m */,
FB89460C19F646E200339C8A /* StreamView.h */,
FB89460D19F646E200339C8A /* StreamView.m */,
FB4678EB1A50C40900377732 /* OnScreenControls.h */,
@@ -894,6 +899,7 @@
FB9AFD371A7E02DB00872C98 /* HttpRequest.m in Sources */,
FB4678ED1A50C40900377732 /* OnScreenControls.m in Sources */,
FB290D0019B2C406004C83CF /* main.m in Sources */,
FB9AFD431A7F0C6900872C98 /* Controller.m in Sources */,
FBD3494319FC9C04002D2A60 /* AppAssetManager.m in Sources */,
FB6549561A57907E001C8F39 /* DiscoveryWorker.m in Sources */,
FB89462A19F646E200339C8A /* ControllerSupport.m in Sources */,

View File

@@ -0,0 +1,22 @@
//
// Controller.h
// Limelight
//
// Created by Diego Waxemberg on 2/1/15.
// Copyright (c) 2015 Limelight Stream. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface Controller : NSObject
@property (nonatomic) int playerIndex;
@property (nonatomic) int lastButtonFlags;
@property (nonatomic) char lastLeftTrigger;
@property (nonatomic) char lastRightTrigger;
@property (nonatomic) short lastLeftStickX;
@property (nonatomic) short lastLeftStickY;
@property (nonatomic) short lastRightStickX;
@property (nonatomic) short lastRightStickY;
@end

View File

@@ -0,0 +1,15 @@
//
// Controller.m
// Limelight
//
// Created by Diego Waxemberg on 2/1/15.
// Copyright (c) 2015 Limelight Stream. All rights reserved.
//
#import "Controller.h"
@implementation Controller
@synthesize playerIndex;
@synthesize lastButtonFlags, lastLeftTrigger, lastRightTrigger;
@synthesize lastLeftStickX, lastLeftStickY, lastRightStickX, lastRightStickY;
@end

View File

@@ -7,6 +7,7 @@
//
#import <Foundation/Foundation.h>
#import "Controller.h"
@class OnScreenControls;
@@ -16,18 +17,18 @@
-(void) initAutoOnScreenControlMode:(OnScreenControls*)osc;
-(void) cleanup;
-(void) updateLeftStick:(short)x y:(short)y;
-(void) updateRightStick:(short)x y:(short)y;
-(void) updateLeftStick:(Controller*)controller x:(short)x y:(short)y;
-(void) updateRightStick:(Controller*)controller x:(short)x y:(short)y;
-(void) updateLeftTrigger:(char)left;
-(void) updateRightTrigger:(char)right;
-(void) updateTriggers:(char)left right:(char)right;
-(void) updateLeftTrigger:(Controller*)controller left:(char)left;
-(void) updateRightTrigger:(Controller*)controller right:(char)right;
-(void) updateTriggers:(Controller*)controller left:(char)left right:(char)right;
-(void) updateButtonFlags:(int)flags;
-(void) setButtonFlag:(int)flags;
-(void) clearButtonFlag:(int)flags;
-(void) updateButtonFlags:(Controller*)controller flags:(int)flags;
-(void) setButtonFlag:(Controller*)controller flags:(int)flags;
-(void) clearButtonFlag:(Controller*)controller flags:(int)flags;
-(void) updateFinished;
-(void) updateFinished:(Controller*)controller;
@property (nonatomic, strong) id connectObserver;
@property (nonatomic, strong) id disconnectObserver;

View File

@@ -8,20 +8,18 @@
#import "ControllerSupport.h"
#import "OnScreenControls.h"
#import "Controller.h"
#include "Limelight.h"
@import GameController;
@implementation ControllerSupport {
NSLock *_controllerValueLock;
NSLock *_controllerStreamLock;
NSMutableDictionary *_controllers;
OnScreenControls *_osc;
int _lastButtonFlags;
char _lastLeftTrigger, _lastRightTrigger;
short _lastLeftStickX, _lastLeftStickY;
short _lastRightStickX, _lastRightStickY;
char _controllerNumbers;
#define EMULATING_SELECT 0x1
#define EMULATING_SPECIAL 0x2
@@ -29,122 +27,121 @@
}
// UPDATE_BUTTON_FLAG(flag, pressed)
#define UPDATE_BUTTON_FLAG(x, y) \
((y) ? [self setButtonFlag:x] : [self clearButtonFlag:x])
#define UPDATE_BUTTON_FLAG(controller, x, y) \
((y) ? [self setButtonFlag:controller flags:x] : [self clearButtonFlag:controller flags:x])
-(void) updateLeftStick:(short)x y:(short)y
-(void) updateLeftStick:(Controller*)controller x:(short)x y:(short)y
{
[_controllerValueLock lock];
_lastLeftStickX = x;
_lastLeftStickY = y;
[_controllerValueLock unlock];
@synchronized(controller) {
controller.lastLeftStickX = x;
controller.lastLeftStickY = y;
}
}
-(void) updateRightStick:(short)x y:(short)y
-(void) updateRightStick:(Controller*)controller x:(short)x y:(short)y
{
[_controllerValueLock lock];
_lastRightStickX = x;
_lastRightStickY = y;
[_controllerValueLock unlock];
@synchronized(controller) {
controller.lastRightStickX = x;
controller.lastRightStickY = y;
}
}
-(void) updateLeftTrigger:(char)left
-(void) updateLeftTrigger:(Controller*)controller left:(char)left
{
[_controllerValueLock lock];
_lastLeftTrigger = left;
[_controllerValueLock unlock];
@synchronized(controller) {
controller.lastLeftTrigger = left;
}
}
-(void) updateRightTrigger:(char)right
-(void) updateRightTrigger:(Controller*)controller right:(char)right
{
[_controllerValueLock lock];
_lastRightTrigger = right;
[_controllerValueLock unlock];
@synchronized(controller) {
controller.lastRightTrigger = right;
}
}
-(void) updateTriggers:(char)left right:(char)right
-(void) updateTriggers:(Controller*) controller left:(char)left right:(char)right
{
[_controllerValueLock lock];
_lastLeftTrigger = left;
_lastRightTrigger = right;
[_controllerValueLock unlock];
@synchronized(controller) {
controller.lastLeftTrigger = left;
controller.lastRightTrigger = right;
}
}
-(void) handleSpecialCombosReleased:(int)releasedButtons
-(void) handleSpecialCombosReleased:(Controller*)controller releasedButtons:(int)releasedButtons
{
if ((_emulatingButtonFlags & EMULATING_SELECT) &&
((releasedButtons & LB_FLAG) || (releasedButtons & PLAY_FLAG))) {
_lastButtonFlags &= ~BACK_FLAG;
controller.lastButtonFlags &= ~BACK_FLAG;
_emulatingButtonFlags &= ~EMULATING_SELECT;
}
if ((_emulatingButtonFlags & EMULATING_SPECIAL) &&
((releasedButtons & RB_FLAG) || (releasedButtons & PLAY_FLAG) ||
(releasedButtons & BACK_FLAG))) {
_lastButtonFlags &= ~SPECIAL_FLAG;
_emulatingButtonFlags &= ~EMULATING_SPECIAL;
}
controller.lastButtonFlags &= ~SPECIAL_FLAG;
_emulatingButtonFlags &= ~EMULATING_SPECIAL;
}
}
-(void) handleSpecialCombosPressed:(int)pressedButtons
-(void) handleSpecialCombosPressed:(Controller*)controller pressedButtons:(int)pressedButtons
{
// Special button combos for select and special
if (_lastButtonFlags & PLAY_FLAG) {
if (controller.lastButtonFlags & PLAY_FLAG) {
// If LB and start are down, trigger select
if (_lastButtonFlags & LB_FLAG) {
_lastButtonFlags |= BACK_FLAG;
_lastButtonFlags &= ~(pressedButtons & (PLAY_FLAG | LB_FLAG));
if (controller.lastButtonFlags & LB_FLAG) {
controller.lastButtonFlags |= BACK_FLAG;
controller.lastButtonFlags &= ~(pressedButtons & (PLAY_FLAG | LB_FLAG));
_emulatingButtonFlags |= EMULATING_SELECT;
}
// If (RB or select) and start are down, trigger special
else if ((_lastButtonFlags & RB_FLAG) || (_lastButtonFlags & BACK_FLAG)) {
_lastButtonFlags |= SPECIAL_FLAG;
_lastButtonFlags &= ~(pressedButtons & (PLAY_FLAG | RB_FLAG | BACK_FLAG));
else if ((controller.lastButtonFlags & RB_FLAG) || (controller.lastButtonFlags & BACK_FLAG)) {
controller.lastButtonFlags |= SPECIAL_FLAG;
controller.lastButtonFlags &= ~(pressedButtons & (PLAY_FLAG | RB_FLAG | BACK_FLAG));
_emulatingButtonFlags |= EMULATING_SPECIAL;
}
}
}
-(void) updateButtonFlags:(int)flags
-(void) updateButtonFlags:(Controller*)controller flags:(int)flags
{
[_controllerValueLock lock];
int releasedButtons = (_lastButtonFlags ^ flags) & ~flags;
int pressedButtons = (_lastButtonFlags ^ flags) & flags;
_lastButtonFlags = flags;
// This must be called before handleSpecialCombosPressed
// because we clear the original button flags there
[self handleSpecialCombosReleased: releasedButtons];
[self handleSpecialCombosPressed: pressedButtons];
[_controllerValueLock unlock];
@synchronized(controller) {
int releasedButtons = (controller.lastButtonFlags ^ flags) & ~flags;
int pressedButtons = (controller.lastButtonFlags ^ flags) & flags;
controller.lastButtonFlags = flags;
// This must be called before handleSpecialCombosPressed
// because we clear the original button flags there
[self handleSpecialCombosReleased:controller releasedButtons:releasedButtons];
[self handleSpecialCombosPressed:controller pressedButtons:pressedButtons];
}
}
-(void) setButtonFlag:(int)flags
-(void) setButtonFlag:(Controller*)controller flags:(int)flags
{
[_controllerValueLock lock];
_lastButtonFlags |= flags;
[self handleSpecialCombosPressed: flags];
[_controllerValueLock unlock];
@synchronized(controller) {
controller.lastButtonFlags |= flags;
[self handleSpecialCombosPressed:controller pressedButtons:flags];
}
}
-(void) clearButtonFlag:(int)flags
-(void) clearButtonFlag:(Controller*)controller flags:(int)flags
{
[_controllerValueLock lock];
_lastButtonFlags &= ~flags;
[self handleSpecialCombosReleased: flags];
[_controllerValueLock unlock];
@synchronized(controller) {
controller.lastButtonFlags &= ~flags;
[self handleSpecialCombosReleased:controller releasedButtons:flags];
}
}
-(void) updateFinished
-(void) updateFinished:(Controller*)controller
{
[_controllerStreamLock lock];
[_controllerValueLock lock];
LiSendControllerEvent(_lastButtonFlags, _lastLeftTrigger, _lastRightTrigger, _lastLeftStickX, _lastLeftStickY, _lastRightStickX, _lastRightStickY);
[_controllerValueLock unlock];
@synchronized(controller) {
LiSendControllerEvent(controller.lastButtonFlags, controller.lastLeftTrigger, controller.lastRightTrigger, controller.lastLeftStickX, controller.lastLeftStickY, controller.lastRightStickX, controller.lastRightStickY);
}
[_controllerStreamLock unlock];
}
@@ -164,6 +161,7 @@
}
}
}
[_controllers removeAllObjects];
}
-(void) registerControllerCallbacks
@@ -172,36 +170,37 @@
GCController *controller = [GCController controllers][i];
if (controller != NULL) {
NSLog(@"Controller connected!");
controller.controllerPausedHandler = ^(GCController *controller) {
[self setButtonFlag:PLAY_FLAG];
[self updateFinished];
Controller* limeController = [_controllers objectForKey:[NSNumber numberWithInteger:controller.playerIndex]];
[self setButtonFlag:limeController flags:PLAY_FLAG];
[self updateFinished:limeController];
// Pause for 100 ms
usleep(100 * 1000);
[self clearButtonFlag:PLAY_FLAG];
[self updateFinished];
[self clearButtonFlag:limeController flags:PLAY_FLAG];
[self updateFinished:limeController];
};
if (controller.extendedGamepad != NULL) {
controller.extendedGamepad.valueChangedHandler = ^(GCExtendedGamepad *gamepad, GCControllerElement *element) {
Controller* limeController = [_controllers objectForKey:[NSNumber numberWithInteger:gamepad.controller.playerIndex]];
short leftStickX, leftStickY;
short rightStickX, rightStickY;
char leftTrigger, rightTrigger;
UPDATE_BUTTON_FLAG(A_FLAG, gamepad.buttonA.pressed);
UPDATE_BUTTON_FLAG(B_FLAG, gamepad.buttonB.pressed);
UPDATE_BUTTON_FLAG(X_FLAG, gamepad.buttonX.pressed);
UPDATE_BUTTON_FLAG(Y_FLAG, gamepad.buttonY.pressed);
UPDATE_BUTTON_FLAG(limeController, A_FLAG, gamepad.buttonA.pressed);
UPDATE_BUTTON_FLAG(limeController, B_FLAG, gamepad.buttonB.pressed);
UPDATE_BUTTON_FLAG(limeController, X_FLAG, gamepad.buttonX.pressed);
UPDATE_BUTTON_FLAG(limeController, Y_FLAG, gamepad.buttonY.pressed);
UPDATE_BUTTON_FLAG(UP_FLAG, gamepad.dpad.up.pressed);
UPDATE_BUTTON_FLAG(DOWN_FLAG, gamepad.dpad.down.pressed);
UPDATE_BUTTON_FLAG(LEFT_FLAG, gamepad.dpad.left.pressed);
UPDATE_BUTTON_FLAG(RIGHT_FLAG, gamepad.dpad.right.pressed);
UPDATE_BUTTON_FLAG(limeController, UP_FLAG, gamepad.dpad.up.pressed);
UPDATE_BUTTON_FLAG(limeController, DOWN_FLAG, gamepad.dpad.down.pressed);
UPDATE_BUTTON_FLAG(limeController, LEFT_FLAG, gamepad.dpad.left.pressed);
UPDATE_BUTTON_FLAG(limeController, RIGHT_FLAG, gamepad.dpad.right.pressed);
UPDATE_BUTTON_FLAG(LB_FLAG, gamepad.leftShoulder.pressed);
UPDATE_BUTTON_FLAG(RB_FLAG, gamepad.rightShoulder.pressed);
UPDATE_BUTTON_FLAG(limeController, LB_FLAG, gamepad.leftShoulder.pressed);
UPDATE_BUTTON_FLAG(limeController, RB_FLAG, gamepad.rightShoulder.pressed);
leftStickX = gamepad.leftThumbstick.xAxis.value * 0x7FFE;
leftStickY = gamepad.leftThumbstick.yAxis.value * 0x7FFE;
@@ -212,34 +211,34 @@
leftTrigger = gamepad.leftTrigger.value * 0xFF;
rightTrigger = gamepad.rightTrigger.value * 0xFF;
[self updateLeftStick:leftStickX y:leftStickY];
[self updateRightStick:rightStickX y:rightStickY];
[self updateTriggers:leftTrigger right:rightTrigger];
[self updateFinished];
[self updateLeftStick:limeController x:leftStickX y:leftStickY];
[self updateRightStick:limeController x:rightStickX y:rightStickY];
[self updateTriggers:limeController left:leftTrigger right:rightTrigger];
[self updateFinished:limeController];
};
}
else if (controller.gamepad != NULL) {
controller.gamepad.valueChangedHandler = ^(GCGamepad *gamepad, GCControllerElement *element) {
Controller* limeController = [_controllers objectForKey:[NSNumber numberWithInteger:gamepad.controller.playerIndex]];
UPDATE_BUTTON_FLAG(limeController, A_FLAG, gamepad.buttonA.pressed);
UPDATE_BUTTON_FLAG(limeController, B_FLAG, gamepad.buttonB.pressed);
UPDATE_BUTTON_FLAG(limeController, X_FLAG, gamepad.buttonX.pressed);
UPDATE_BUTTON_FLAG(limeController, Y_FLAG, gamepad.buttonY.pressed);
UPDATE_BUTTON_FLAG(A_FLAG, gamepad.buttonA.pressed);
UPDATE_BUTTON_FLAG(B_FLAG, gamepad.buttonB.pressed);
UPDATE_BUTTON_FLAG(X_FLAG, gamepad.buttonX.pressed);
UPDATE_BUTTON_FLAG(Y_FLAG, gamepad.buttonY.pressed);
UPDATE_BUTTON_FLAG(limeController, UP_FLAG, gamepad.dpad.up.pressed);
UPDATE_BUTTON_FLAG(limeController, DOWN_FLAG, gamepad.dpad.down.pressed);
UPDATE_BUTTON_FLAG(limeController, LEFT_FLAG, gamepad.dpad.left.pressed);
UPDATE_BUTTON_FLAG(limeController, RIGHT_FLAG, gamepad.dpad.right.pressed);
UPDATE_BUTTON_FLAG(UP_FLAG, gamepad.dpad.up.pressed);
UPDATE_BUTTON_FLAG(DOWN_FLAG, gamepad.dpad.down.pressed);
UPDATE_BUTTON_FLAG(LEFT_FLAG, gamepad.dpad.left.pressed);
UPDATE_BUTTON_FLAG(RIGHT_FLAG, gamepad.dpad.right.pressed);
UPDATE_BUTTON_FLAG(limeController, LB_FLAG, gamepad.leftShoulder.pressed);
UPDATE_BUTTON_FLAG(limeController, RB_FLAG, gamepad.rightShoulder.pressed);
UPDATE_BUTTON_FLAG(LB_FLAG, gamepad.leftShoulder.pressed);
UPDATE_BUTTON_FLAG(RB_FLAG, gamepad.rightShoulder.pressed);
[self updateFinished];
[self updateFinished:limeController];
};
}
}
}
}
-(void) updateAutoOnScreenControlMode
@@ -278,14 +277,40 @@
[self updateAutoOnScreenControlMode];
}
-(void) assignController:(GCController*)controller {
for (int i = 0; i < 4; i++) {
if (!(_controllerNumbers & (1 << i))) {
_controllerNumbers |= (1 << i);
Controller* limeController = [[Controller alloc] init];
controller.playerIndex = i;
limeController.playerIndex = i;
[_controllers setObject:limeController forKey:[NSNumber numberWithInteger:controller.playerIndex]];
NSLog(@"Assigning controller index: %d", i);
break;
}
}
}
-(id) init
{
self = [super init];
_controllerStreamLock = [[NSLock alloc] init];
_controllerValueLock = [[NSLock alloc] init];
_controllers = [[NSMutableDictionary alloc] init];
_controllerNumbers = 0;
NSLog(@"Number of controllers connected: %ld", [[GCController controllers] count]);
for (GCController* controller in [GCController controllers]) {
[self assignController:controller];
}
self.connectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
NSLog(@"Controller connected!");
GCController* controller = (GCController*) note.object;
[self assignController:controller];
// Register callbacks on the new controller
[self registerControllerCallbacks];
@@ -295,12 +320,10 @@
self.disconnectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
NSLog(@"Controller disconnected!");
// Reset all controller state to be safe
[self updateButtonFlags:0];
[self updateLeftStick:0 y:0];
[self updateRightStick:0 y:0];
[self updateTriggers:0 right:0];
[self updateFinished];
GCController* controller = note.object;
[_controllers removeObjectForKey:[NSNumber numberWithInteger:controller.playerIndex]];
_controllerNumbers &= ~(1 << controller.playerIndex);
NSLog(@"Unassigning controller index: %ld", (long)controller.playerIndex);
// Re-evaluate the on-screen control mode
[self updateAutoOnScreenControlMode];

View File

@@ -8,6 +8,7 @@
#import "OnScreenControls.h"
#import "ControllerSupport.h"
#import "Controller.h"
#include "Limelight.h"
#define UPDATE_BUTTON(x, y) (buttonFlags = \
@@ -64,6 +65,7 @@
OnScreenControlsLevel _level;
ControllerSupport *_controllerSupport;
Controller *_controller;
}
static const float BUTTON_SIZE = 50;
@@ -117,6 +119,8 @@ static float L3_Y;
self = [self init];
_view = view;
_controllerSupport = controllerSupport;
_controller = [[Controller alloc] init];
_controller.playerIndex = 0;
_aButton = [CALayer layer];
_bButton = [CALayer layer];
@@ -449,7 +453,7 @@ static float L3_Y;
if (fabsf(xStickVal) < STICK_DEAD_ZONE) xStickVal = 0;
if (fabsf(yStickVal) < STICK_DEAD_ZONE) yStickVal = 0;
[_controllerSupport updateLeftStick:0x7FFE * xStickVal y:0x7FFE * -yStickVal];
[_controllerSupport updateLeftStick:_controller x:0x7FFE * xStickVal y:0x7FFE * -yStickVal];
updated = true;
} else if (touch == _rsTouch) {
@@ -466,7 +470,7 @@ static float L3_Y;
if (fabsf(xStickVal) < STICK_DEAD_ZONE) xStickVal = 0;
if (fabsf(yStickVal) < STICK_DEAD_ZONE) yStickVal = 0;
[_controllerSupport updateRightStick:0x7FFE * xStickVal y:0x7FFE * -yStickVal];
[_controllerSupport updateRightStick:_controller x:0x7FFE * xStickVal y:0x7FFE * -yStickVal];
updated = true;
} else if (touch == _aTouch) {
@@ -504,7 +508,7 @@ static float L3_Y;
}
}
if (updated) {
[_controllerSupport updateFinished];
[_controllerSupport updateFinished:_controller];
}
return updated || buttonTouch;
}
@@ -516,67 +520,67 @@ static float L3_Y;
CGPoint touchLocation = [touch locationInView:_view];
if ([_aButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:A_FLAG];
[_controllerSupport setButtonFlag:_controller flags:A_FLAG];
_aTouch = touch;
updated = true;
} else if ([_bButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:B_FLAG];
[_controllerSupport setButtonFlag:_controller flags:B_FLAG];
_bTouch = touch;
updated = true;
} else if ([_xButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:X_FLAG];
[_controllerSupport setButtonFlag:_controller flags:X_FLAG];
_xTouch = touch;
updated = true;
} else if ([_yButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:Y_FLAG];
[_controllerSupport setButtonFlag:_controller flags:Y_FLAG];
_yTouch = touch;
updated = true;
} else if ([_upButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:UP_FLAG];
[_controllerSupport setButtonFlag:_controller flags:UP_FLAG];
_upTouch = touch;
updated = true;
} else if ([_downButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:DOWN_FLAG];
[_controllerSupport setButtonFlag:_controller flags:DOWN_FLAG];
_downTouch = touch;
updated = true;
} else if ([_leftButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:LEFT_FLAG];
[_controllerSupport setButtonFlag:_controller flags:LEFT_FLAG];
_leftTouch = touch;
updated = true;
} else if ([_rightButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:RIGHT_FLAG];
[_controllerSupport setButtonFlag:_controller flags:RIGHT_FLAG];
_rightTouch = touch;
updated = true;
} else if ([_startButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:PLAY_FLAG];
[_controllerSupport setButtonFlag:_controller flags:PLAY_FLAG];
_startTouch = touch;
updated = true;
} else if ([_selectButton.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:BACK_FLAG];
[_controllerSupport setButtonFlag:_controller flags:BACK_FLAG];
_selectTouch = touch;
updated = true;
} else if ([_l1Button.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:LB_FLAG];
[_controllerSupport setButtonFlag:_controller flags:LB_FLAG];
_l1Touch = touch;
updated = true;
} else if ([_r1Button.presentationLayer hitTest:touchLocation]) {
[_controllerSupport setButtonFlag:RB_FLAG];
[_controllerSupport setButtonFlag:_controller flags:RB_FLAG];
_r1Touch = touch;
updated = true;
} else if ([_l2Button.presentationLayer hitTest:touchLocation]) {
[_controllerSupport updateLeftTrigger:0xFF];
[_controllerSupport updateLeftTrigger:_controller left:0xFF];
_l2Touch = touch;
updated = true;
} else if ([_r2Button.presentationLayer hitTest:touchLocation]) {
[_controllerSupport updateRightTrigger:0xFF];
[_controllerSupport updateRightTrigger:_controller right:0xFF];
_r2Touch = touch;
updated = true;
} else if ([_l3Button.presentationLayer hitTest:touchLocation]) {
if (l3Set) {
[_controllerSupport clearButtonFlag:LS_CLK_FLAG];
[_controllerSupport clearButtonFlag:_controller flags:LS_CLK_FLAG];
_l3Button.borderWidth = 0.0f;
} else {
[_controllerSupport setButtonFlag:LS_CLK_FLAG];
[_controllerSupport setButtonFlag:_controller flags:LS_CLK_FLAG];
_l3Button.borderWidth = 2.0f;
}
l3Set = !l3Set;
@@ -584,10 +588,10 @@ static float L3_Y;
updated = true;
} else if ([_r3Button.presentationLayer hitTest:touchLocation]) {
if (r3Set) {
[_controllerSupport clearButtonFlag:RS_CLK_FLAG];
[_controllerSupport clearButtonFlag:_controller flags:RS_CLK_FLAG];
_r3Button.borderWidth = 0.0f;
} else {
[_controllerSupport setButtonFlag:RS_CLK_FLAG];
[_controllerSupport setButtonFlag:_controller flags:RS_CLK_FLAG];
_r3Button.borderWidth = 2.0f;
}
r3Set = !r3Set;
@@ -599,7 +603,7 @@ static float L3_Y;
// Use (-) modifier to conversion since receiver is earlier than now
double l3TouchTime = [l3TouchStart timeIntervalSinceNow] * -1000.0;
if (l3TouchTime < STICK_CLICK_RATE) {
[_controllerSupport setButtonFlag:LS_CLK_FLAG];
[_controllerSupport setButtonFlag:_controller flags:LS_CLK_FLAG];
updated = true;
}
}
@@ -611,7 +615,7 @@ static float L3_Y;
// Use (-) modifier to conversion since receiver is earlier than now
double r3TouchTime = [r3TouchStart timeIntervalSinceNow] * -1000.0;
if (r3TouchTime < STICK_CLICK_RATE) {
[_controllerSupport setButtonFlag:RS_CLK_FLAG];
[_controllerSupport setButtonFlag:_controller flags:RS_CLK_FLAG];
updated = true;
}
}
@@ -620,7 +624,7 @@ static float L3_Y;
}
}
if (updated) {
[_controllerSupport updateFinished];
[_controllerSupport updateFinished:_controller];
}
return updated || stickTouch;
}
@@ -630,72 +634,72 @@ static float L3_Y;
BOOL touched = false;
for (UITouch* touch in touches) {
if (touch == _aTouch) {
[_controllerSupport clearButtonFlag:A_FLAG];
[_controllerSupport clearButtonFlag:_controller flags:A_FLAG];
_aTouch = nil;
updated = true;
} else if (touch == _bTouch) {
[_controllerSupport clearButtonFlag:B_FLAG];
[_controllerSupport clearButtonFlag:_controller flags:B_FLAG];
_bTouch = nil;
updated = true;
} else if (touch == _xTouch) {
[_controllerSupport clearButtonFlag:X_FLAG];
[_controllerSupport clearButtonFlag:_controller flags:X_FLAG];
_xTouch = nil;
updated = true;
} else if (touch == _yTouch) {
[_controllerSupport clearButtonFlag:Y_FLAG];
[_controllerSupport clearButtonFlag:_controller flags:Y_FLAG];
_yTouch = nil;
updated = true;
} else if (touch == _upTouch) {
[_controllerSupport clearButtonFlag:UP_FLAG];
[_controllerSupport clearButtonFlag:_controller flags:UP_FLAG];
_upTouch = nil;
updated = true;
} else if (touch == _downTouch) {
[_controllerSupport clearButtonFlag:DOWN_FLAG];
[_controllerSupport clearButtonFlag:_controller flags:DOWN_FLAG];
_downTouch = nil;
updated = true;
} else if (touch == _leftTouch) {
[_controllerSupport clearButtonFlag:LEFT_FLAG];
[_controllerSupport clearButtonFlag:_controller flags:LEFT_FLAG];
_leftTouch = nil;
updated = true;
} else if (touch == _rightTouch) {
[_controllerSupport clearButtonFlag:RIGHT_FLAG];
[_controllerSupport clearButtonFlag:_controller flags:RIGHT_FLAG];
_rightTouch = nil;
updated = true;
} else if (touch == _startTouch) {
[_controllerSupport clearButtonFlag:PLAY_FLAG];
[_controllerSupport clearButtonFlag:_controller flags:PLAY_FLAG];
_startTouch = nil;
updated = true;
} else if (touch == _selectTouch) {
[_controllerSupport clearButtonFlag:BACK_FLAG];
[_controllerSupport clearButtonFlag:_controller flags:BACK_FLAG];
_selectTouch = nil;
updated = true;
} else if (touch == _l1Touch) {
[_controllerSupport clearButtonFlag:LB_FLAG];
[_controllerSupport clearButtonFlag:_controller flags:LB_FLAG];
_l1Touch = nil;
updated = true;
} else if (touch == _r1Touch) {
[_controllerSupport clearButtonFlag:RB_FLAG];
[_controllerSupport clearButtonFlag:_controller flags:RB_FLAG];
_r1Touch = nil;
updated = true;
} else if (touch == _l2Touch) {
[_controllerSupport updateLeftTrigger:0];
[_controllerSupport updateLeftTrigger:_controller left:0];
_l2Touch = nil;
updated = true;
} else if (touch == _r2Touch) {
[_controllerSupport updateRightTrigger:0];
[_controllerSupport updateRightTrigger:_controller right:0];
_r2Touch = nil;
updated = true;
} else if (touch == _lsTouch) {
_leftStick.frame = CGRectMake(LS_CENTER_X - STICK_INNER_SIZE / 2, LS_CENTER_Y - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
[_controllerSupport updateLeftStick:0 y:0];
[_controllerSupport clearButtonFlag:LS_CLK_FLAG];
[_controllerSupport updateLeftStick:_controller x:0 y:0];
[_controllerSupport clearButtonFlag:_controller flags:LS_CLK_FLAG];
l3TouchStart = [NSDate date];
_lsTouch = nil;
updated = true;
} else if (touch == _rsTouch) {
_rightStick.frame = CGRectMake(RS_CENTER_X - STICK_INNER_SIZE / 2, RS_CENTER_Y - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
[_controllerSupport updateRightStick:0 y:0];
[_controllerSupport clearButtonFlag:RS_CLK_FLAG];
[_controllerSupport updateRightStick:_controller x:0 y:0];
[_controllerSupport clearButtonFlag:_controller flags:RS_CLK_FLAG];
r3TouchStart = [NSDate date];
_rsTouch = nil;
updated = true;
@@ -710,7 +714,7 @@ static float L3_Y;
}
}
if (updated) {
[_controllerSupport updateFinished];
[_controllerSupport updateFinished:_controller];
}
return updated || touched;
}

View File

@@ -49,6 +49,7 @@
}
- (void) returnToMainFrame {
[_controllerSupport cleanup];
[self.navigationController popToRootViewControllerAnimated:YES];
}