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https://github.com/moonlight-stream/moonlight-ios.git
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Allow the user to slide between directions on the d-pad. This closes #222
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@@ -44,10 +44,7 @@
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UITouch* _bTouch;
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UITouch* _xTouch;
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UITouch* _yTouch;
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UITouch* _upTouch;
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UITouch* _downTouch;
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UITouch* _leftTouch;
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UITouch* _rightTouch;
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UITouch* _dpadTouch;
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UITouch* _lsTouch;
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UITouch* _rsTouch;
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UITouch* _startTouch;
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@@ -573,6 +570,26 @@ static float L3_Y;
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[_controllerSupport updateRightStick:_controller x:0x7FFE * xStickVal y:0x7FFE * -yStickVal];
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updated = true;
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} else if (touch == _dpadTouch) {
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[_controllerSupport clearButtonFlag:_controller
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flags:UP_FLAG | DOWN_FLAG | LEFT_FLAG | RIGHT_FLAG];
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// Allow the user to slide their finger to another d-pad button
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if ([_upButton.presentationLayer hitTest:touchLocation]) {
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[_controllerSupport setButtonFlag:_controller flags:UP_FLAG];
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updated = true;
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} else if ([_downButton.presentationLayer hitTest:touchLocation]) {
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[_controllerSupport setButtonFlag:_controller flags:DOWN_FLAG];
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updated = true;
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} else if ([_leftButton.presentationLayer hitTest:touchLocation]) {
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[_controllerSupport setButtonFlag:_controller flags:LEFT_FLAG];
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updated = true;
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} else if ([_rightButton.presentationLayer hitTest:touchLocation]) {
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[_controllerSupport setButtonFlag:_controller flags:RIGHT_FLAG];
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updated = true;
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}
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buttonTouch = true;
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} else if (touch == _aTouch) {
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buttonTouch = true;
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} else if (touch == _bTouch) {
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@@ -581,14 +598,6 @@ static float L3_Y;
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buttonTouch = true;
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} else if (touch == _yTouch) {
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buttonTouch = true;
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} else if (touch == _upTouch) {
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buttonTouch = true;
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} else if (touch == _downTouch) {
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buttonTouch = true;
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} else if (touch == _leftTouch) {
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buttonTouch = true;
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} else if (touch == _rightTouch) {
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buttonTouch = true;
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} else if (touch == _startTouch) {
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buttonTouch = true;
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} else if (touch == _selectTouch) {
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@@ -640,19 +649,19 @@ static float L3_Y;
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updated = true;
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} else if ([_upButton.presentationLayer hitTest:touchLocation]) {
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[_controllerSupport setButtonFlag:_controller flags:UP_FLAG];
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_upTouch = touch;
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_dpadTouch = touch;
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updated = true;
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} else if ([_downButton.presentationLayer hitTest:touchLocation]) {
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[_controllerSupport setButtonFlag:_controller flags:DOWN_FLAG];
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_downTouch = touch;
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_dpadTouch = touch;
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updated = true;
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} else if ([_leftButton.presentationLayer hitTest:touchLocation]) {
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[_controllerSupport setButtonFlag:_controller flags:LEFT_FLAG];
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_leftTouch = touch;
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_dpadTouch = touch;
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updated = true;
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} else if ([_rightButton.presentationLayer hitTest:touchLocation]) {
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[_controllerSupport setButtonFlag:_controller flags:RIGHT_FLAG];
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_rightTouch = touch;
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_dpadTouch = touch;
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updated = true;
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} else if ([_startButton.presentationLayer hitTest:touchLocation]) {
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[_controllerSupport setButtonFlag:_controller flags:PLAY_FLAG];
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@@ -758,21 +767,10 @@ static float L3_Y;
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[_controllerSupport clearButtonFlag:_controller flags:Y_FLAG];
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_yTouch = nil;
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updated = true;
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} else if (touch == _upTouch) {
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[_controllerSupport clearButtonFlag:_controller flags:UP_FLAG];
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_upTouch = nil;
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updated = true;
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} else if (touch == _downTouch) {
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[_controllerSupport clearButtonFlag:_controller flags:DOWN_FLAG];
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_downTouch = nil;
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updated = true;
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} else if (touch == _leftTouch) {
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[_controllerSupport clearButtonFlag:_controller flags:LEFT_FLAG];
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_leftTouch = nil;
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updated = true;
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} else if (touch == _rightTouch) {
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[_controllerSupport clearButtonFlag:_controller flags:RIGHT_FLAG];
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_rightTouch = nil;
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} else if (touch == _dpadTouch) {
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[_controllerSupport clearButtonFlag:_controller
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flags:UP_FLAG | DOWN_FLAG | LEFT_FLAG | RIGHT_FLAG];
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_dpadTouch = nil;
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updated = true;
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} else if (touch == _startTouch) {
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[_controllerSupport clearButtonFlag:_controller flags:PLAY_FLAG];
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