mirror of
https://github.com/moonlight-stream/moonlight-ios.git
synced 2026-04-02 22:16:07 +00:00
Use the same Controller object for player 0 and the on-screen controls so tapping on-screen buttons doesn't reset all physical controller input to 0. Fixes pressing L3 to run in some games.
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@@ -32,6 +32,7 @@
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-(void) clearButtonFlag:(Controller*)controller flags:(int)flags;
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-(void) updateFinished:(Controller*)controller;
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-(Controller*) getOscController;
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@property (nonatomic, strong) id connectObserver;
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@property (nonatomic, strong) id disconnectObserver;
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@@ -22,6 +22,10 @@
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OnScreenControls *_osc;
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// This controller object is shared between on-screen controls
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// and player 0
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Controller *_player0osc;
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char _controllerNumbers;
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#define EMULATING_SELECT 0x1
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@@ -275,9 +279,17 @@
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for (int i = 0; i < 4; i++) {
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if (!(_controllerNumbers & (1 << i))) {
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_controllerNumbers |= (1 << i);
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Controller* limeController = [[Controller alloc] init];
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controller.playerIndex = i;
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limeController.playerIndex = i;
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Controller* limeController;
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if (i == 0) {
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// Player 0 shares a controller object with the on-screen controls
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limeController = _player0osc;
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} else {
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limeController = [[Controller alloc] init];
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limeController.playerIndex = i;
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}
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[_controllers setObject:limeController forKey:[NSNumber numberWithInteger:controller.playerIndex]];
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Log(LOG_I, @"Assigning controller index: %d", i);
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@@ -286,6 +298,10 @@
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}
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}
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-(Controller*) getOscController {
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return _player0osc;
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}
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-(id) init
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{
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self = [super init];
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@@ -293,6 +309,8 @@
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_controllerStreamLock = [[NSLock alloc] init];
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_controllers = [[NSMutableDictionary alloc] init];
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_controllerNumbers = 0;
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_player0osc = [[Controller alloc] init];
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_player0osc.playerIndex = 0;
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Log(LOG_I, @"Number of controllers connected: %ld", (long)[[GCController controllers] count]);
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for (GCController* controller in [GCController controllers]) {
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@@ -119,8 +119,7 @@ static float L3_Y;
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self = [self init];
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_view = view;
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_controllerSupport = controllerSupport;
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_controller = [[Controller alloc] init];
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_controller.playerIndex = 0;
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_controller = [controllerSupport getOscController];
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_edgeDelegate = swipeDelegate;
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_deadTouches = [[NSMutableArray alloc] init];
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