On-screen controls revamp

- controls are bigger
- dead zone around buttons to avoid accidental mouse clicks and movement
- finished implementing control setup for AutoGCGamepad
- swiping to close stream requires swipe to 1/4 the screen width
- no longer send mouse movement if delta is too small
This commit is contained in:
Diego Waxemberg
2015-10-17 03:02:55 -07:00
parent 3b1462af22
commit e3a42db007
19 changed files with 244 additions and 95 deletions

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@@ -2,18 +2,17 @@
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "a_button_40x40@1x.png"
"filename" : "a_button_80x80@2x.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "a_button_80x80@2x.png"
"filename" : "a_button_120x120@3x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "a_button_120x120@3x.png"
"scale" : "3x"
}
],
"info" : {

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@@ -2,18 +2,17 @@
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "b_button_40x40@1x.png"
"filename" : "b_button_80x80@2x.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "b_button_80x80@2x.png"
"filename" : "b_button_120x120@3x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "b_button_120x120@3x.png"
"scale" : "3x"
}
],
"info" : {

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@@ -2,18 +2,17 @@
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "down_31x38@1x.png"
"filename" : "down_61x75@2x.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "down_61x75@2x.png"
"filename" : "down_93x114@3x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "down_93x114@3x.png"
"scale" : "3x"
}
],
"info" : {

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@@ -2,18 +2,17 @@
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "left_38x31@1x.png"
"filename" : "left_76x61@2x.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "left_76x61@2x.png"
"filename" : "left_114x92@3x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "left_114x92@3x.png"
"scale" : "3x"
}
],
"info" : {

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@@ -2,18 +2,17 @@
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "right_38x31@1x.png"
"filename" : "right_75x61@2x.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "right_75x61@2x.png"
"filename" : "right_114x93@3x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "right_114x93@3x.png"
"scale" : "3x"
}
],
"info" : {

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@@ -2,18 +2,17 @@
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "up_31x39@1x.png"
"filename" : "up_61x76@2x.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "up_61x76@2x.png"
"filename" : "up_93x116@3x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "up_93x116@3x.png"
"scale" : "3x"
}
],
"info" : {

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@@ -2,18 +2,17 @@
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "x_button_40x40@1x.png"
"filename" : "x_button_80x80@2x.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "x_button_80x80@2x.png"
"filename" : "x_button_120x120@3x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "x_button_120x120@3x.png"
"scale" : "3x"
}
],
"info" : {

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@@ -2,18 +2,17 @@
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "y_button_40x40@1x.png"
"filename" : "y_button_80x80@2x.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"scale" : "2x",
"filename" : "y_button_80x80@2x.png"
"filename" : "y_button_120x120@3x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"scale" : "3x",
"filename" : "y_button_120x120@3x.png"
"scale" : "3x"
}
],
"info" : {

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@@ -71,6 +71,7 @@
ControllerSupport *_controllerSupport;
Controller *_controller;
id<EdgeDetectionDelegate> _edgeDelegate;
NSMutableArray* _deadTouches;
}
static const float EDGE_WIDTH = .05;
@@ -80,10 +81,12 @@ static const float BUTTON_DIST = 20;
static float BUTTON_CENTER_X;
static float BUTTON_CENTER_Y;
static const float D_PAD_DIST = 15;
static const float D_PAD_DIST = 10;
static float D_PAD_CENTER_X;
static float D_PAD_CENTER_Y;
static const float DEAD_ZONE_PADDING = 15;
static const double STICK_CLICK_RATE = 100;
static const float STICK_DEAD_ZONE = .1;
static float STICK_INNER_SIZE;
@@ -119,6 +122,7 @@ static float L3_Y;
_controller = [[Controller alloc] init];
_controller.playerIndex = 0;
_edgeDelegate = swipeDelegate;
_deadTouches = [[NSMutableArray alloc] init];
_iPad = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad);
_controlArea = CGRectMake(0, 0, _view.frame.size.width, _view.frame.size.height);
@@ -155,7 +159,7 @@ static float L3_Y;
_leftStick = [CALayer layer];
_rightStick = [CALayer layer];
_edge = [CALayer layer];
[self setupEdgeDetection];
return self;
@@ -183,10 +187,10 @@ static float L3_Y;
[self hideButtons];
[self hideBumpers];
[self hideL3R3];
[self drawTriggers];
[self drawStartSelect];
[self drawSticks];
[self drawL3R3];
break;
case OnScreenControlsLevelAutoGCExtendedGamepad:
// GCExtendedGamepad is missing R3, L3, and select
@@ -245,7 +249,42 @@ static float L3_Y;
// Start with the default complex layout
[self setupComplexControls];
// TODO
START_X = _controlArea.size.width * .6 + _controlArea.origin.x;
START_Y = _controlArea.size.height * .9 + _controlArea.origin.y;
SELECT_X = _controlArea.size.width * .4 + _controlArea.origin.x;
SELECT_Y = _controlArea.size.height * .9 + _controlArea.origin.y;
L2_Y = _controlArea.size.height * .9 + _controlArea.origin.y;
L2_X = _controlArea.size.width * .1 + _controlArea.origin.x;
R2_Y = _controlArea.size.height * .9 + _controlArea.origin.y;
R2_X = _controlArea.size.width * .9 + _controlArea.origin.x;
if (_iPad) {
START_X = _controlArea.size.width * .75 + _controlArea.origin.x;
START_Y = _controlArea.size.height * .9 + _controlArea.origin.y;
SELECT_X = _controlArea.size.width * .25 + _controlArea.origin.x;
SELECT_Y = _controlArea.size.height * .9 + _controlArea.origin.y;
// The analog sticks are kept closer to the sides on iPad
LS_CENTER_X = _controlArea.size.width * .18 + _controlArea.origin.x;
LS_CENTER_Y = _controlArea.size.height * .75 + _controlArea.origin.y;
RS_CENTER_X = _controlArea.size.width * .82 + _controlArea.origin.x;
RS_CENTER_Y = _controlArea.size.height * .75 + _controlArea.origin.y;
} else {
START_X = _controlArea.size.width * .6 + _controlArea.origin.x;
START_Y = _controlArea.size.height * .9 + _controlArea.origin.y;
SELECT_X = _controlArea.size.width * .4 + _controlArea.origin.x;
SELECT_Y = _controlArea.size.height * .9 + _controlArea.origin.y;
LS_CENTER_X = _controlArea.size.width * .25 + _controlArea.origin.x;
LS_CENTER_Y = _controlArea.size.height * .75 + _controlArea.origin.y;
RS_CENTER_X = _controlArea.size.width * .75 + _controlArea.origin.x;
RS_CENTER_Y = _controlArea.size.height * .75 + _controlArea.origin.y;
}
}
// For simple controls we move the triggers and buttons to the bottom
@@ -253,13 +292,15 @@ static float L3_Y;
// Start with the default complex layout
[self setupComplexControls];
START_X = _controlArea.size.width * .6 + _controlArea.origin.x;
START_Y = _controlArea.size.height * .9 + _controlArea.origin.y;
SELECT_X = _controlArea.size.width * .4 + _controlArea.origin.x;
SELECT_Y = _controlArea.size.height * .9 + _controlArea.origin.y;
L1_Y = _controlArea.size.height * .7 + _controlArea.origin.y;
L2_Y = _controlArea.size.height * .9 + _controlArea.origin.y;
L2_X = _controlArea.size.width * .1 + _controlArea.origin.x;
R1_Y = _controlArea.size.height * .7 + _controlArea.origin.y;
R2_Y = _controlArea.size.height * .9 + _controlArea.origin.y;
R2_X = _controlArea.size.width * .9 + _controlArea.origin.x;
}
@@ -267,9 +308,9 @@ static float L3_Y;
- (void) setupComplexControls
{
D_PAD_CENTER_X = _controlArea.size.width * .1 + _controlArea.origin.x;
D_PAD_CENTER_Y = _controlArea.size.height * .55 + _controlArea.origin.y;
D_PAD_CENTER_Y = _controlArea.size.height * .60 + _controlArea.origin.y;
BUTTON_CENTER_X = _controlArea.size.width * .9 + _controlArea.origin.x;
BUTTON_CENTER_Y = _controlArea.size.height * .55 + _controlArea.origin.y;
BUTTON_CENTER_Y = _controlArea.size.height * .60 + _controlArea.origin.y;
if (_iPad)
{
@@ -287,9 +328,9 @@ static float L3_Y;
RS_CENTER_Y = _controlArea.size.height * .75 + _controlArea.origin.y;
}
START_X = _controlArea.size.width * .1 + _controlArea.origin.x;
START_X = _controlArea.size.width * .9 + _controlArea.origin.x;
START_Y = _controlArea.size.height * .9 + _controlArea.origin.y;
SELECT_X = _controlArea.size.width * .9 + _controlArea.origin.x;
SELECT_X = _controlArea.size.width * .1 + _controlArea.origin.x;
SELECT_Y = _controlArea.size.height * .9 + _controlArea.origin.y;
L1_X = _controlArea.size.width * .1 + _controlArea.origin.x;
@@ -312,43 +353,43 @@ static float L3_Y;
_aButton.contents = (id) aButtonImage.CGImage;
_aButton.frame = CGRectMake(BUTTON_CENTER_X - aButtonImage.size.width / 2, BUTTON_CENTER_Y + BUTTON_DIST, aButtonImage.size.width, aButtonImage.size.height);
[_view.layer addSublayer:_aButton];
// create B button
UIImage* bButtonImage = [UIImage imageNamed:@"BButton"];
_bButton.frame = CGRectMake(BUTTON_CENTER_X + BUTTON_DIST, BUTTON_CENTER_Y - bButtonImage.size.height / 2, bButtonImage.size.width, bButtonImage.size.height);
_bButton.contents = (id) bButtonImage.CGImage;
[_view.layer addSublayer:_bButton];
// create X Button
UIImage* xButtonImage = [UIImage imageNamed:@"XButton"];
_xButton.frame = CGRectMake(BUTTON_CENTER_X - BUTTON_DIST - xButtonImage.size.width, BUTTON_CENTER_Y - xButtonImage.size.height/ 2, xButtonImage.size.width, xButtonImage.size.height);
_xButton.contents = (id) xButtonImage.CGImage;
[_view.layer addSublayer:_xButton];
// create Y Button
UIImage* yButtonImage = [UIImage imageNamed:@"YButton"];
_yButton.frame = CGRectMake(BUTTON_CENTER_X - yButtonImage.size.width / 2, BUTTON_CENTER_Y - BUTTON_DIST - yButtonImage.size.height, yButtonImage.size.width, yButtonImage.size.height);
_yButton.contents = (id) yButtonImage.CGImage;
[_view.layer addSublayer:_yButton];
// create Down button
UIImage* downButtonImage = [UIImage imageNamed:@"DownButton"];
_downButton.frame = CGRectMake(D_PAD_CENTER_X - downButtonImage.size.width / 2, D_PAD_CENTER_Y + D_PAD_DIST, downButtonImage.size.width, downButtonImage.size.height);
_downButton.contents = (id) downButtonImage.CGImage;
[_view.layer addSublayer:_downButton];
// create Right button
UIImage* rightButtonImage = [UIImage imageNamed:@"RightButton"];
_rightButton.frame = CGRectMake(D_PAD_CENTER_X + D_PAD_DIST, D_PAD_CENTER_Y - rightButtonImage.size.height / 2, rightButtonImage.size.width, rightButtonImage.size.height);
_rightButton.contents = (id) rightButtonImage.CGImage;
[_view.layer addSublayer:_rightButton];
// create Up button
UIImage* upButtonImage = [UIImage imageNamed:@"UpButton"];
_upButton.frame = CGRectMake(D_PAD_CENTER_X - upButtonImage.size.width / 2, D_PAD_CENTER_Y - D_PAD_DIST - upButtonImage.size.height, upButtonImage.size.width, upButtonImage.size.height);
_upButton.contents = (id) upButtonImage.CGImage;
[_view.layer addSublayer:_upButton];
// create Left button
UIImage* leftButtonImage = [UIImage imageNamed:@"LeftButton"];
_leftButton.frame = CGRectMake(D_PAD_CENTER_X - D_PAD_DIST - leftButtonImage.size.width, D_PAD_CENTER_Y - leftButtonImage.size.height / 2, leftButtonImage.size.width, leftButtonImage.size.height);
@@ -362,7 +403,7 @@ static float L3_Y;
_startButton.frame = CGRectMake(START_X - startButtonImage.size.width / 2, START_Y - startButtonImage.size.height / 2, startButtonImage.size.width, startButtonImage.size.height);
_startButton.contents = (id) startButtonImage.CGImage;
[_view.layer addSublayer:_startButton];
// create Select button
UIImage* selectButtonImage = [UIImage imageNamed:@"SelectButton"];
_selectButton.frame = CGRectMake(SELECT_X - selectButtonImage.size.width / 2, SELECT_Y - selectButtonImage.size.height / 2, selectButtonImage.size.width, selectButtonImage.size.height);
@@ -409,7 +450,7 @@ static float L3_Y;
_leftStick.frame = CGRectMake(LS_CENTER_X - leftStickImage.size.width / 2, LS_CENTER_Y - leftStickImage.size.height / 2, leftStickImage.size.width, leftStickImage.size.height);
_leftStick.contents = (id) leftStickImage.CGImage;
[_view.layer addSublayer:_leftStick];
// create right analog stick
UIImage* rightStickBgImage = [UIImage imageNamed:@"StickOuter"];
_rightStickBackground.frame = CGRectMake(RS_CENTER_X - rightStickBgImage.size.width / 2, RS_CENTER_Y - rightStickBgImage.size.height / 2, rightStickBgImage.size.width, rightStickBgImage.size.height);
@@ -490,7 +531,7 @@ static float L3_Y;
float lsMaxY = LS_CENTER_Y + STICK_OUTER_SIZE / 2;
float lsMinX = LS_CENTER_X - STICK_OUTER_SIZE / 2;
float lsMinY = LS_CENTER_Y - STICK_OUTER_SIZE / 2;
for (UITouch* touch in touches) {
CGPoint touchLocation = [touch locationInView:_view];
float xLoc = touchLocation.x;
@@ -500,34 +541,34 @@ static float L3_Y;
if (xLoc < lsMinX) xLoc = lsMinX;
if (yLoc > lsMaxY) yLoc = lsMaxY;
if (yLoc < lsMinY) yLoc = lsMinY;
_leftStick.frame = CGRectMake(xLoc - STICK_INNER_SIZE / 2, yLoc - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
float xStickVal = (xLoc - LS_CENTER_X) / (lsMaxX - LS_CENTER_X);
float yStickVal = (yLoc - LS_CENTER_Y) / (lsMaxY - LS_CENTER_Y);
if (fabsf(xStickVal) < STICK_DEAD_ZONE) xStickVal = 0;
if (fabsf(yStickVal) < STICK_DEAD_ZONE) yStickVal = 0;
[_controllerSupport updateLeftStick:_controller x:0x7FFE * xStickVal y:0x7FFE * -yStickVal];
updated = true;
} else if (touch == _rsTouch) {
if (xLoc > rsMaxX) xLoc = rsMaxX;
if (xLoc < rsMinX) xLoc = rsMinX;
if (yLoc > rsMaxY) yLoc = rsMaxY;
if (yLoc < rsMinY) yLoc = rsMinY;
_rightStick.frame = CGRectMake(xLoc - STICK_INNER_SIZE / 2, yLoc - STICK_INNER_SIZE / 2, STICK_INNER_SIZE, STICK_INNER_SIZE);
float xStickVal = (xLoc - RS_CENTER_X) / (rsMaxX - RS_CENTER_X);
float yStickVal = (yLoc - RS_CENTER_Y) / (rsMaxY - RS_CENTER_Y);
if (fabsf(xStickVal) < STICK_DEAD_ZONE) xStickVal = 0;
if (fabsf(yStickVal) < STICK_DEAD_ZONE) yStickVal = 0;
[_controllerSupport updateRightStick:_controller x:0x7FFE * xStickVal y:0x7FFE * -yStickVal];
updated = true;
} else if (touch == _aTouch) {
buttonTouch = true;
@@ -562,11 +603,14 @@ static float L3_Y;
} else if (touch == _r3Touch) {
buttonTouch = true;
}
if ([_deadTouches containsObject:touch]) {
updated = true;
}
}
if (updated) {
[_controllerSupport updateFinished:_controller];
}
return updated || buttonTouch;
return updated || buttonTouch;
}
- (BOOL)handleTouchDownEvent:touches {
@@ -680,6 +724,10 @@ static float L3_Y;
} else if ([_edge.presentationLayer hitTest:touchLocation]) {
_edgeTouch = touch;
}
if (!updated && !stickTouch && [self isInDeadZone:touch]) {
[_deadTouches addObject:touch];
updated = true;
}
}
if (updated) {
[_controllerSupport updateFinished:_controller];
@@ -771,15 +819,123 @@ static float L3_Y;
touched = true;
} else if (touch == _edgeTouch) {
_edgeTouch = nil;
if (![_edge.presentationLayer hitTest:[touch locationInView:_view]]) {
if ([touch locationInView:_view].x >= _view.frame.size.width / 4) {
[_edgeDelegate edgeSwiped];
}
}
if ([_deadTouches containsObject:touch]) {
[_deadTouches removeObject:touch];
updated = true;
}
}
if (updated) {
[_controllerSupport updateFinished:_controller];
}
return updated || touched;
}
- (BOOL) isInDeadZone:(UITouch*) touch {
switch (_level) {
case OnScreenControlsLevelFull:
return [self isDpadDeadZone:touch]
|| [self isAbxyDeadZone:touch]
|| [self isTriggerDeadZone:touch]
|| [self isBumperDeadZone:touch]
|| [self isStartSelectDeadZone:touch];
case OnScreenControlsLevelSimple:
return [self isTriggerDeadZone:touch]
|| [self isStartSelectDeadZone:touch]
|| [self isL3R3DeadZone:touch];
case OnScreenControlsLevelAutoGCExtendedGamepad:
return [self isL3R3DeadZone:touch]
|| [self isStartSelectDeadZone:touch];
case OnScreenControlsLevelAutoGCGamepad:
return [self isTriggerDeadZone:touch]
|| [self isStartSelectDeadZone:touch];
default:
return false;
}
}
- (BOOL) isDpadDeadZone:(UITouch*) touch {
return [self isDeadZone:touch
startX:_view.frame.origin.x
startY:_upButton.frame.origin.y
endX:_rightButton.frame.origin.x + _rightButton.frame.size.width
endY:_view.frame.origin.y + _view.frame.size.height];
}
- (BOOL) isAbxyDeadZone:(UITouch*) touch {
return [self isDeadZone:touch
startX:_xButton.frame.origin.x
startY:_yButton.frame.origin.y
endX:_view.frame.origin.x + _view.frame.size.width
endY:_view.frame.origin.y + _view.frame.size.height];
}
- (BOOL) isBumperDeadZone:(UITouch*) touch {
return [self isDeadZone:touch
startX:_view.frame.origin.x
startY:_l2Button.frame.origin.y + _l2Button.frame.size.height
endX:_l1Button.frame.origin.x + _l1Button.frame.size.width
endY:_upButton.frame.origin.y]
|| [self isDeadZone:touch
startX:_r2Button.frame.origin.x
startY:_r2Button.frame.origin.y + _r2Button.frame.size.height
endX:_view.frame.origin.x + _view.frame.size.width
endY:_yButton.frame.origin.y];
}
- (BOOL) isTriggerDeadZone:(UITouch*) touch {
return [self isDeadZone:touch
startX:_view.frame.origin.x
startY:_l2Button.frame.origin.y
endX:_l2Button.frame.origin.x + _l2Button.frame.size.width
endY:_view.frame.origin.y + _view.frame.size.height]
|| [self isDeadZone:touch
startX:_r2Button.frame.origin.x
startY:_r2Button.frame.origin.y
endX:_view.frame.origin.x + _view.frame.size.width
endY:_view.frame.origin.y + _view.frame.size.height];
}
- (BOOL) isL3R3DeadZone:(UITouch*) touch {
return [self isDeadZone:touch
startX:_view.frame.origin.x
startY:_l3Button.frame.origin.y
endX:_view.frame.origin.x
endY:_view.frame.origin.y + _view.frame.size.height]
|| [self isDeadZone:touch
startX:_r3Button.frame.origin.x
startY:_r3Button.frame.origin.y
endX:_view.frame.origin.x + _view.frame.size.width
endY:_view.frame.origin.y + _view.frame.size.height];
}
- (BOOL) isStartSelectDeadZone:(UITouch*) touch {
return [self isDeadZone:touch
startX:_startButton.frame.origin.x
startY:_startButton.frame.origin.y
endX:_view.frame.origin.x + _view.frame.size.width
endY:_view.frame.origin.y + _view.frame.size.height]
|| [self isDeadZone:touch
startX:_view.frame.origin.x
startY:_selectButton.frame.origin.y
endX:_selectButton.frame.origin.x + _selectButton.frame.size.width
endY:_view.frame.origin.y + _view.frame.size.height];
}
- (BOOL) isDeadZone:(UITouch*) touch startX:(float)deadZoneStartX startY:(float)deadZoneStartY endX:(float)deadZoneEndX endY:(float)deadZoneEndY {
deadZoneStartX -= DEAD_ZONE_PADDING;
deadZoneStartY -= DEAD_ZONE_PADDING;
deadZoneEndX += DEAD_ZONE_PADDING;
deadZoneEndY += DEAD_ZONE_PADDING;
CGPoint touchLocation = [touch locationInView:_view];
return (touchLocation.x > deadZoneStartX && touchLocation.x < deadZoneEndX
&& touchLocation.y > deadZoneStartY && touchLocation.y < deadZoneEndY);
}
@end

View File

@@ -67,15 +67,16 @@
deltaX *= xDeltaFactor * screenFactor;
deltaY *= yDeltaFactor * screenFactor;
LiSendMouseMoveEvent(deltaX, deltaY);
touchMoved = true;
touchLocation = currentLocation;
if (deltaX != 0 || deltaY != 0) {
LiSendMouseMoveEvent(deltaX, deltaY);
touchMoved = true;
touchLocation = currentLocation;
}
}
} else if ([[event allTouches] count] == 2) {
CGPoint firstLocation = [[[[event allTouches] allObjects] objectAtIndex:0] locationInView:self];
CGPoint secondLocation = [[[[event allTouches] allObjects] objectAtIndex:1] locationInView:self];
CGPoint avgLocation = CGPointMake((firstLocation.x + secondLocation.x) / 2, (firstLocation.y + secondLocation.y) / 2);
if (touchLocation.y != avgLocation.y) {
LiSendScrollEvent(avgLocation.y - touchLocation.y);
@@ -93,23 +94,23 @@
if (!touchMoved) {
if ([[event allTouches] count] == 2) {
Log(LOG_D, @"Sending right mouse button press");
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
// Wait 100 ms to simulate a real button press
usleep(100 * 1000);
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
} else {
Log(LOG_D, @"Sending left mouse button press");
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
// Wait 100 ms to simulate a real button press
usleep(100 * 1000);
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
}
}

View File

@@ -1004,7 +1004,7 @@
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
CODE_SIGN_IDENTITY = "iPhone Developer";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
ENABLE_BITCODE = NO;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = "Limelight/Limelight-Prefix.pch";