0R3Z
99136f133a
remove sentry leftovers
2024-11-16 19:02:50 +01:00
Tixx
fb2e26bd28
Allow for empty icon param in MP.SendNotification
2024-11-12 12:35:12 +01:00
Tixx
b2e953b92a
Fix JSON heartbeat request
2024-11-01 17:30:17 +01:00
Lion Kortlepel
576d765557
fix crash when double closing
2024-11-01 15:07:54 +01:00
Lion
9ad4f61209
Information packet ( #382 )
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This PR adds an "I" packet which returns the server information. This
can be used by external programs and the launcher to get information
about a server without having to connect it to. It can be toggled in the
config and in lua.
2024-11-01 12:27:31 +01:00
Tixx
aed6311146
Run clang-format on THeartbeatThread.cpp
2024-11-01 12:22:56 +01:00
Lion
5e41cefa87
Paint packet ( #381 )
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Adds a packet for live color updating `vid:[{}]`
2024-11-01 12:18:06 +01:00
Tixx
b1710ee826
Add explanation for why uuid is added later
2024-10-20 18:33:49 +02:00
Tixx
5179ac1fdc
Paint packet
2024-10-20 15:38:07 +02:00
Tixx
54e31ce2ec
Move backend heartbeat to json
2024-10-14 00:42:14 +02:00
Tixx
4abe9b8636
Add informationpacket setting to the config
2024-10-14 00:39:12 +02:00
Tixx
956d6f50e1
Add setting for the information packet
2024-10-14 00:39:12 +02:00
Tixx
6aeb2eb736
Add server identification packet
2024-10-14 00:39:12 +02:00
Lion Kortlepel
f40d4c1ddd
add 'P' packet on UDP
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this can be used to check if UDP works :)
2024-10-13 22:13:05 +02:00
Lion
c39beb5b72
reuse minclientversion where possible
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Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com >
2024-10-09 18:03:01 +02:00
Lion Kortlepel
7dd2d89ad9
clarify auth version reject message
2024-10-09 16:48:40 +02:00
Lion Kortlepel
3403c8acba
fix version check on auth
2024-10-09 16:44:38 +02:00
Lion Kortlepel
0a6eecee69
report correct client minimum version to the backend
2024-10-09 16:37:16 +02:00
Lion
cf3985ce00
Add Lua function to get a player's role ( #366 )
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Adds `MP.GetPlayerRole(player_id)` to the Lua API to get a player's role
("USER", "EA", "MDEV", "STAFF", "ET") by their player id.
Currently you can only get someone's role in onPlayerAuth from the
parameters and in onVehicleSpawned and onVehicleEdited from the packet
data, but not in onPlayerJoin for example without storing it.
2024-10-05 16:09:37 +02:00
Lion
077bb6b1cd
Add player limit bypass to onPlayerAuth ( #372 )
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With this PR, returning 2 in onPlayerAuth will allow the player to join
without checking if the server is full. This makes it easier for plugin
developers to allow for example their staff to join without having to
change the max player count.
2024-10-05 16:07:53 +02:00
Lion
0850cde1fb
Add MP.SendNotification ( #373 )
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Adds MP.SendNotification(message, icon, category (optional) ) to the Lua
api. Uses the newly added "N" packet in the mod.
2024-10-05 16:07:27 +02:00
Lion
611e53b484
Mod hashing + better download ( #374 )
2024-10-04 23:29:11 +02:00
Tixx
f039f57f11
Fix error messages on sendnotification
2024-10-04 20:24:30 +02:00
Lion Kortlepel
5d34090952
fix stupid read size error leading to corrupt zip
2024-09-29 01:34:38 +02:00
Lion Kortlepel
88ca17236a
remove two-socket download
2024-09-29 01:15:48 +02:00
Lion Kortlepel
a4b62d013c
implement mod hashing + new download
2024-09-29 00:32:52 +02:00
Tixx
9a0270cb09
Return nil instead of "" when there's no client
2024-09-28 21:05:04 +02:00
Tixx
bb3c762d68
Add player limit bypass to onPlayerAuth
2024-09-28 14:52:04 +02:00
Tixx
3ade7f5743
Add MP.SendNotification
2024-09-28 13:35:25 +02:00
Tixx
9d44c2063c
Remove break after return
2024-09-22 15:34:13 +02:00
Tixx
17185da53b
Add MP.Get
2024-09-21 23:17:08 +02:00
Tixx
623dfa17d5
Remove expiry check and add braces
2024-09-20 14:45:41 +02:00
Lion
7f69e336a9
Fix exception propagation on packet decompression ( #365 )
2024-09-20 11:39:36 +02:00
Deer McDurr
a9dee2bec5
fix MaxPlayers using value of MaxCars
2024-09-19 22:15:12 +02:00
Lion Kortlepel
73f494041a
fix exception propagation on packet decompression
2024-09-19 16:59:17 +02:00
Tixx
caafb216c9
Add MP.GetPlayerRole(player_id)
2024-09-19 07:51:07 +02:00
Lion
63b2a8e4a3
Add post event(s) ( #364 )
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Adds `post*` events which are triggered after the respective `on*` event
has completed and the results have been sent.
They have the same arguments as the `on*` function, with the exception
that another argument is added in the beginning which contains whether
the `on*` variant was cancelled.
2024-09-19 01:37:17 +02:00
Lion
a7a19d9a30
Fix disconnect not calling onVehicleDeleted ( #336 )
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OnDisconnect sent a packet to the client, which was already
disconnected.
2024-09-18 18:08:46 +02:00
Lion Kortlepel
3068a0e5c4
add back car deletion
2024-09-18 16:46:11 +02:00
Lion Kortlepel
f70514a021
add postVehicleEdited
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why the fuck is it in past tense
2024-09-18 16:34:56 +02:00
Lion Kortlepel
94768c916d
add postChatMessage
2024-09-18 16:30:49 +02:00
Lion Kortlepel
86b37e8ae1
move postPlayerAuth later again, after client insert
2024-09-18 16:26:26 +02:00
Lion Kortlepel
8f9db10474
move postPlayerAuth to after kick
2024-09-18 16:26:20 +02:00
Lion Kortlepel
afa5a04043
add postPlayerAuth
2024-09-18 16:26:16 +02:00
Lion Kortlepel
4444be0af9
add postVehicleSpawn event
2024-09-18 16:26:11 +02:00
Lion
5f7207bc52
Move toml11 out of vcpkg since the toml11 authors broke it ( #352 )
2024-09-18 16:18:38 +02:00
SaltySnail
0cc73e70c9
fix onVehicleDeleted not being triggered when onVehicleSpawn is triggered
2024-09-15 20:26:20 +02:00
SaltySnail
bfb2086e05
fix all other places where onVehicleDeleted isn't triggered after a delete packet is sent
2024-09-15 20:26:20 +02:00
SaltySnail
9d67838f8f
fix #225
2024-09-15 20:26:20 +02:00
Lion
ce5f2e666d
Download Refactoring ( #356 )
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Limits download RAM usage (to zero) on Linux by use of `sendfile(2)`
2024-08-31 20:32:23 +02:00