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Add Lua function to get a player's role (#366)
Adds `MP.GetPlayerRole(player_id)` to the Lua API to get a player's role
("USER", "EA", "MDEV", "STAFF", "ET") by their player id.
Currently you can only get someone's role in onPlayerAuth from the
parameters and in onVehicleSpawned and onVehicleEdited from the packet
data, but not in onPlayerJoin for example without storing it.
This commit is contained in:
@@ -595,6 +595,16 @@ sol::table TLuaEngine::StateThreadData::Lua_GetPlayerIdentifiers(int ID) {
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}
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}
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std::variant<std::string, sol::nil_t> TLuaEngine::StateThreadData::Lua_GetPlayerRole(int ID) {
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auto MaybeClient = GetClient(mEngine->Server(), ID);
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if (MaybeClient) {
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return MaybeClient.value().lock()->GetRoles();
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} else {
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return sol::nil;
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}
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}
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sol::table TLuaEngine::StateThreadData::Lua_GetPlayers() {
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sol::table Result = mStateView.create_table();
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mEngine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool {
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@@ -892,6 +902,9 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, TLuaStateI
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MPTable.set_function("GetPlayerIdentifiers", [&](int ID) -> sol::table {
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return Lua_GetPlayerIdentifiers(ID);
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});
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MPTable.set_function("GetPlayerRole", [&](int ID) -> std::variant<std::string, sol::nil_t> {
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return Lua_GetPlayerRole(ID);
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});
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MPTable.set_function("Sleep", &LuaAPI::MP::Sleep);
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// const std::string& EventName, size_t IntervalMS, int strategy
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MPTable.set_function("CreateEventTimer", [&](sol::variadic_args Args) {
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