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@@ -1,10 +1,12 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Ask for help on Discord before reporting a bug
|
||||
about: Follow the troubleshooting guide before reporting a bug
|
||||
|
||||
---
|
||||
**READ ME FIRST!**
|
||||
This issue tracker is not the right place to ask for troubleshooting help if you're not able to connect or stream at all. For those requests, please use the #pc-help channel on our Discord server where there are many more people who can help (or direct you back here if it looks like a Moonlight bug after all). https://moonlight-stream.org/discord
|
||||
If you're here because something basic is not working (like gamepad input, video, or similar), it's probably something specific to your setup, so make sure you've gone through the Troubleshooting Guide first: https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting
|
||||
|
||||
If you still have trouble with basic functionality after following the guide, join our Discord server where there are many other volunteers who can help (or direct you back here if it looks like a Moonlight bug after all). https://moonlight-stream.org/discord
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
@@ -26,14 +28,21 @@ List the games you've tried that exhibit the issue. To see if the issue is game-
|
||||
- If so, which settings have been changed?
|
||||
- Does the problem still occur after reverting settings back to default?
|
||||
|
||||
**Gamepad-related issues (please complete if problem is gamepad-related)**
|
||||
- Do you have any gamepads connected to your host PC directly?
|
||||
- Does the problem still remain if you stream the desktop and use https://html5gamepad.com to test your gamepad?
|
||||
- Instructions for streaming the desktop can be found here: https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide
|
||||
|
||||
**Client PC details (please complete the following information)**
|
||||
- OS: [e.g. Windows 10 1809]
|
||||
- Moonlight Version: [e.g. v0.9.0]
|
||||
- GPU: [e.g. Intel HD Graphics 520]
|
||||
|
||||
**Server PC details (please complete the following information)**
|
||||
- OS: [e.g. Windows 10 1809]
|
||||
- GeForce Experience version: [e.g. 3.16.0.140]
|
||||
- Nvidia GPU driver: [e.g. 417.35]
|
||||
- Antivirus and firewall software: [e.g. Windows Defender and Windows Firewall]
|
||||
|
||||
**Moonlight Logs (please attach)**
|
||||
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
|
||||
|
||||
+5
-1
@@ -9,7 +9,11 @@
|
||||
url = https://github.com/gabomdq/SDL_GameControllerDB.git
|
||||
[submodule "soundio/libsoundio"]
|
||||
path = soundio/libsoundio
|
||||
url = https://github.com/andrewrk/libsoundio.git
|
||||
url = https://github.com/cgutman/libsoundio.git
|
||||
[submodule "h264bitstream/h264bitstream"]
|
||||
path = h264bitstream/h264bitstream
|
||||
url = https://github.com/aizvorski/h264bitstream.git
|
||||
[submodule "libs"]
|
||||
path = libs
|
||||
url = https://github.com/cgutman/moonlight-qt-prebuilts.git
|
||||
shallow = true
|
||||
|
||||
@@ -146,7 +146,7 @@ private:
|
||||
L"EZFRD32.dll",
|
||||
L"EZFRD64.dll",
|
||||
|
||||
// These are the dList DLLs for Optimus hybrid graphics DDI.
|
||||
// These are the newer dList DLLs for Optimus hybrid graphics DDI.
|
||||
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
|
||||
//
|
||||
// We forcefully block them from loading because Optimus has a bug that
|
||||
@@ -157,6 +157,33 @@ private:
|
||||
L"nvdlist.dll",
|
||||
L"nvdlistx.dll",
|
||||
|
||||
// These are the older dList/AppInit DLLs for Optimus hybrid graphics DDI.
|
||||
// https://docs.microsoft.com/en-us/windows-hardware/drivers/display/hybrid-system-ddi
|
||||
//
|
||||
// These seem to cause a crash in PresentEx() in full-screen exclusive mode.
|
||||
// This block will prevent Optimus from ever using the dGPU even if the user has requested it.
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/386
|
||||
//
|
||||
// d3d9!CSwapChain::BltToHybridPrimary+0x200:
|
||||
// 00007ffa`23f37e58 488b01 mov rax,qword ptr [rcx] ds:00000000`00000038=????????????????
|
||||
// 00 0000004e`496ff4e0 00007ffa`23f39e2c d3d9!CSwapChain::BltToHybridPrimary+0x200
|
||||
// 01 0000004e`496ff880 00007ffa`23ee39ce d3d9!CSwapChain::FlipToSurface+0x15c
|
||||
// 02 0000004e`496ff900 00007ffa`23f4dd75 d3d9!CSwapChain::PresentMain+0x3e13e
|
||||
// 03 0000004e`496ffab0 00007ffa`23f4dccd d3d9!CBaseDevice::PresentMain+0x9d
|
||||
// 04 0000004e`496ffb00 00007ff7`8e31016f d3d9!CBaseDevice::PresentEx+0xbd
|
||||
// 05 0000004e`496ffb50 00007ff7`8e30df1e Moonlight!DXVA2Renderer::renderFrame+0x61f [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\dxva2.cpp @ 1035]
|
||||
// 06 0000004e`496ffd50 00007ff7`8e30e46a Moonlight!Pacer::renderFrame+0x3e [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\pacer\pacer.cpp @ 265]
|
||||
// 07 (Inline Function) --------`-------- Moonlight!Pacer::renderLastFrameAndUnlock+0x197 [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\pacer\pacer.cpp @ 156]
|
||||
// 08 0000004e`496ffda0 00007ffa`14476978 Moonlight!Pacer::renderThread+0x1ca [C:\moonlight-qt\app\streaming\video\ffmpeg-renderers\pacer\pacer.cpp @ 88]
|
||||
// 09 0000004e`496ffde0 00007ffa`14476ee2 SDL2!SDL_RunThread+0x38 [C:\Users\camer\SDL\src\thread\SDL_thread.c @ 276]
|
||||
// 0a 0000004e`496ffe10 00007ffa`2aae0e82 SDL2!RunThread+0x12 [C:\Users\camer\SDL\src\thread\windows\SDL_systhread.c @ 83]
|
||||
// 0b 0000004e`496ffe40 00007ffa`2d627bd4 ucrtbase!thread_start<unsigned int (__cdecl*)(void *),1>+0x42
|
||||
// 0c 0000004e`496ffe70 00007ffa`2da4ce51 kernel32!BaseThreadInitThunk+0x14
|
||||
// 0d 0000004e`496ffea0 00000000`00000000 ntdll!RtlUserThreadStart+0x21
|
||||
//
|
||||
L"nvinit.dll",
|
||||
L"nvinitx.dll",
|
||||
|
||||
// In some unknown circumstances, RTSS tries to hook in the middle of an instruction, leaving garbage
|
||||
// code inside d3d9.dll that causes a crash when executed:
|
||||
//
|
||||
|
||||
@@ -2,12 +2,13 @@
|
||||
|
||||
[Moonlight PC](https://moonlight-stream.org) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built to run on Windows, Mac, and Linux. This client is the successor to [Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome) for streaming on PC.
|
||||
|
||||
Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios).
|
||||
Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios).
|
||||
|
||||
You can follow development on our [Discord server](https://moonlight-stream.org/discord).
|
||||
You can follow development on our [Discord server](https://moonlight-stream.org/discord) and help translate Moonlight into your language on [Weblate](https://hosted.weblate.org/projects/moonlight/moonlight-qt/).
|
||||
|
||||
[](https://ci.appveyor.com/project/cgutman/moonlight-qt/branch/master)
|
||||
[](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
[](https://hosted.weblate.org/projects/moonlight/moonlight-qt/)
|
||||
|
||||
## Features
|
||||
- Hardware accelerated video decoding on Windows, Mac, and Linux
|
||||
@@ -15,6 +16,7 @@ You can follow development on our [Discord server](https://moonlight-stream.org/
|
||||
- Supports streaming at 720p, 1080p, 1440p, 4K, and the client PC's native screen resolution
|
||||
- 7.1 surround sound audio support
|
||||
- Support for both pointer capture (for games) and direct mouse control (for remote desktop)
|
||||
- Support for passing system-wide keyboard shortcuts like Alt+Tab to the host
|
||||
- Direct touchscreen mouse control
|
||||
- HEVC support for better image quality at reduced bandwidth
|
||||
- Gamepad support with force feedback for up to 4 players
|
||||
@@ -27,19 +29,24 @@ You can follow development on our [Discord server](https://moonlight-stream.org/
|
||||
- [Raspberry Pi 4](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Raspberry-Pi-4)
|
||||
- [NVIDIA Jetson and Nintendo Switch (Ubuntu L4T)](https://github.com/moonlight-stream/moonlight-docs/wiki/Installing-Moonlight-Qt-on-Linux4Tegra-(L4T)-Ubuntu)
|
||||
|
||||
#### Special Thanks
|
||||
|
||||
[](https://cloudsmith.com)
|
||||
|
||||
Hosting for Moonlight's Raspberry Pi and L4T package repositories is graciously provided for free by [Cloudsmith](https://cloudsmith.com).
|
||||
|
||||
## Building
|
||||
|
||||
### Windows Build Requirements
|
||||
* Qt 5.12.4 SDK or later
|
||||
* Qt 5.15 SDK or later
|
||||
* Windows 7 or later
|
||||
* [Visual Studio](https://visualstudio.microsoft.com/downloads/) 2017 (Community edition is fine)
|
||||
* Select MSVC Desktop toolchain during Qt installation
|
||||
* [DirectX SDK](https://www.microsoft.com/en-us/download/details.aspx?id=6812)
|
||||
* [Visual Studio 2019](https://visualstudio.microsoft.com/downloads/) (Community edition is fine)
|
||||
* Select **MSVC 2019** option during Qt installation. MinGW is not supported.
|
||||
* [7-Zip](https://www.7-zip.org/) (only if building installers for non-development PCs)
|
||||
* [WiX Toolset](http://wixtoolset.org/releases/) v3.11 or later (only if building installers for non-development PCs)
|
||||
* [WiX Toolset](https://wixtoolset.org/releases/) v3.11 or later (only if building installers for non-development PCs)
|
||||
|
||||
### macOS Build Requirements
|
||||
* Qt 5.14 SDK or later
|
||||
* Qt 5.15 SDK or later
|
||||
* macOS High Sierra (10.13) or later
|
||||
* Xcode 11
|
||||
* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
|
||||
@@ -47,8 +54,10 @@ You can follow development on our [Discord server](https://moonlight-stream.org/
|
||||
### Linux/Unix Build Requirements
|
||||
* Qt 5.9 SDK or later
|
||||
* GCC or Clang
|
||||
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel SDL2_ttf-devel`
|
||||
* FFmpeg 4.0 is required to build. If your distro doesn't package FFmpeg 4.0, you can build and install it from source on http://ffmpeg.org/
|
||||
* Install the required packages:
|
||||
* Debian/Ubuntu: `libegl1-mesa-dev libgl1-mesa-dev libopus-dev libqt5svg5-dev libsdl2-dev libsdl2-ttf-dev libssl-dev libavcodec-dev libva-dev libvdpau-dev libxkbcommon-dev qt5-default qt5-qmake qtbase5-dev qtdeclarative5-dev qtquickcontrols2-5-dev wayland-protocols qml-module-qtquick-controls2 qml-module-qtquick-layouts qml-module-qtquick-window2 qml-module-qtquick2`
|
||||
* RedHat/Fedora: `openssl-devel SDL2-devel SDL2_ttf-devel ffmpeg-devel qt5-qtsvg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel`
|
||||
* FFmpeg 4.0+ is required to build. If your distro doesn't package FFmpeg 4.0 or later, you can build and install it from source on https://ffmpeg.org/
|
||||
|
||||
### Steam Link Build Requirements
|
||||
* [Steam Link SDK](https://github.com/ValveSoftware/steamlink-sdk) cloned on your build system
|
||||
@@ -62,10 +71,12 @@ You can follow development on our [Discord server](https://moonlight-stream.org/
|
||||
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
|
||||
3. Open the project in Qt Creator or build from qmake on the command line.
|
||||
* To build a binary for use on non-development machines, use the scripts in the `scripts` folder.
|
||||
* For Windows builds, use `scripts\generate-installers.bat`. Execute this script from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your `%PATH%`.
|
||||
* For Windows builds, use `scripts\build-arch.bat` and `scripts\generate-bundle.bat`. Execute these scripts from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your `%PATH%`.
|
||||
* For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`.
|
||||
* For Steam Link builds, run `scripts/build-steamlink-app.sh` from the root of the repository.
|
||||
* To build from the command line for development use, run `qmake moonlight-qt.pro` then `make debug` or `make release`
|
||||
* To create an embedded build for a single-purpose device, use `qmake "CONFIG+=embedded" moonlight-qt.pro` and build normally.
|
||||
* This build will lack windowed mode, Discord/Help links, and other features that don't make sense on an embedded device.
|
||||
|
||||
## Contribute
|
||||
1. Fork us
|
||||
|
||||
+1
-1
@@ -17,7 +17,7 @@
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.11</string>
|
||||
<string>10.13</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
<key>NSSupportsAutomaticGraphicsSwitching</key>
|
||||
|
||||
+1
-1
Submodule app/SDL_GameControllerDB updated: b0486daf50...376c576317
+59
-28
@@ -33,17 +33,16 @@ DEFINES += QT_DEPRECATED_WARNINGS
|
||||
DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
|
||||
|
||||
win32 {
|
||||
INCLUDEPATH += \
|
||||
$$PWD/../libs/windows/include \
|
||||
$$(DXSDK_DIR)/Include
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include
|
||||
|
||||
contains(QT_ARCH, i386) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/x86
|
||||
LIBS += -L$$(DXSDK_DIR)/Lib/x86
|
||||
}
|
||||
contains(QT_ARCH, x86_64) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/x64
|
||||
LIBS += -L$$(DXSDK_DIR)/Lib/x64
|
||||
}
|
||||
contains(QT_ARCH, arm64) {
|
||||
LIBS += -L$$PWD/../libs/windows/lib/arm64
|
||||
}
|
||||
|
||||
LIBS += ws2_32.lib winmm.lib dxva2.lib ole32.lib gdi32.lib user32.lib d3d9.lib dwmapi.lib dbghelp.lib qwave.lib
|
||||
@@ -59,20 +58,6 @@ unix:!macx {
|
||||
CONFIG += link_pkgconfig
|
||||
PKGCONFIG += openssl sdl2 SDL2_ttf opus
|
||||
|
||||
# SLAudio is used on Steam Link
|
||||
!config_SL {
|
||||
CONFIG += soundio
|
||||
}
|
||||
|
||||
soundio {
|
||||
packagesExist(libpulse) {
|
||||
PKGCONFIG += libpulse
|
||||
}
|
||||
packagesExist(alsa) {
|
||||
PKGCONFIG += alsa
|
||||
}
|
||||
}
|
||||
|
||||
packagesExist(libavcodec) {
|
||||
PKGCONFIG += libavcodec libavutil
|
||||
CONFIG += ffmpeg
|
||||
@@ -116,7 +101,7 @@ unix:!macx {
|
||||
}
|
||||
}
|
||||
win32 {
|
||||
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ld3dx9
|
||||
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus
|
||||
CONFIG += ffmpeg
|
||||
}
|
||||
win32:!winrt {
|
||||
@@ -133,6 +118,7 @@ macx {
|
||||
}
|
||||
|
||||
SOURCES += \
|
||||
backend/nvapp.cpp \
|
||||
main.cpp \
|
||||
backend/computerseeker.cpp \
|
||||
backend/identitymanager.cpp \
|
||||
@@ -145,8 +131,16 @@ SOURCES += \
|
||||
cli/commandlineparser.cpp \
|
||||
cli/quitstream.cpp \
|
||||
cli/startstream.cpp \
|
||||
settings/compatfetcher.cpp \
|
||||
settings/mappingfetcher.cpp \
|
||||
settings/streamingpreferences.cpp \
|
||||
streaming/input.cpp \
|
||||
streaming/input/abstouch.cpp \
|
||||
streaming/input/clipboard.cpp \
|
||||
streaming/input/gamepad.cpp \
|
||||
streaming/input/input.cpp \
|
||||
streaming/input/keyboard.cpp \
|
||||
streaming/input/mouse.cpp \
|
||||
streaming/input/reltouch.cpp \
|
||||
streaming/session.cpp \
|
||||
streaming/audio/audio.cpp \
|
||||
streaming/audio/renderers/sdlaud.cpp \
|
||||
@@ -162,6 +156,9 @@ SOURCES += \
|
||||
wm.cpp
|
||||
|
||||
HEADERS += \
|
||||
backend/nvapp.h \
|
||||
settings/compatfetcher.h \
|
||||
settings/mappingfetcher.h \
|
||||
utils.h \
|
||||
backend/computerseeker.h \
|
||||
backend/identitymanager.h \
|
||||
@@ -175,7 +172,7 @@ HEADERS += \
|
||||
cli/quitstream.h \
|
||||
cli/startstream.h \
|
||||
settings/streamingpreferences.h \
|
||||
streaming/input.h \
|
||||
streaming/input/input.h \
|
||||
streaming/session.h \
|
||||
streaming/audio/renderers/renderer.h \
|
||||
streaming/audio/renderers/sdl.h \
|
||||
@@ -256,11 +253,27 @@ libdrm {
|
||||
DEFINES += HAVE_DRM
|
||||
SOURCES += streaming/video/ffmpeg-renderers/drm.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/drm.h
|
||||
|
||||
linux {
|
||||
message(Master hooks enabled)
|
||||
SOURCES += masterhook.c
|
||||
LIBS += -ldl
|
||||
}
|
||||
}
|
||||
config_EGL {
|
||||
message(EGL renderer selected)
|
||||
|
||||
CONFIG += egl
|
||||
DEFINES += HAVE_EGL
|
||||
SOURCES += \
|
||||
streaming/video/ffmpeg-renderers/eglvid.cpp \
|
||||
streaming/video/ffmpeg-renderers/egl_extensions.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/eglvid.h
|
||||
}
|
||||
config_SL {
|
||||
message(Steam Link build configuration selected)
|
||||
|
||||
DEFINES += STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
|
||||
DEFINES += EMBEDDED_BUILD STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
|
||||
LIBS += -lSLVideo -lSLAudio
|
||||
|
||||
SOURCES += \
|
||||
@@ -303,11 +316,24 @@ discord-rpc {
|
||||
LIBS += -ldiscord-rpc
|
||||
DEFINES += HAVE_DISCORD
|
||||
}
|
||||
embedded {
|
||||
message(Embedded build)
|
||||
|
||||
DEFINES += EMBEDDED_BUILD
|
||||
}
|
||||
|
||||
RESOURCES += \
|
||||
resources.qrc \
|
||||
qml.qrc
|
||||
|
||||
TRANSLATIONS += \
|
||||
languages/qml_zh_cn.ts \
|
||||
languages/qml_de.ts \
|
||||
languages/qml_fr.ts \
|
||||
languages/qml_nb_NO.ts \
|
||||
languages/qml_ru.ts \
|
||||
languages/qml_es.ts
|
||||
|
||||
# Additional import path used to resolve QML modules in Qt Creator's code model
|
||||
QML_IMPORT_PATH =
|
||||
|
||||
@@ -345,11 +371,13 @@ INCLUDEPATH += $$PWD/../h264bitstream/h264bitstream
|
||||
DEPENDPATH += $$PWD/../h264bitstream/h264bitstream
|
||||
|
||||
!winrt {
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
|
||||
contains(QT_ARCH, i386)|contains(QT_ARCH, x86_64) {
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
|
||||
|
||||
INCLUDEPATH += $$PWD/../AntiHooking
|
||||
DEPENDPATH += $$PWD/../AntiHooking
|
||||
INCLUDEPATH += $$PWD/../AntiHooking
|
||||
DEPENDPATH += $$PWD/../AntiHooking
|
||||
}
|
||||
}
|
||||
|
||||
unix:!macx: {
|
||||
@@ -398,7 +426,10 @@ macx {
|
||||
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
|
||||
APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
|
||||
|
||||
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS
|
||||
APP_BUNDLE_PLIST.files = $$OUT_PWD/Info.plist
|
||||
APP_BUNDLE_PLIST.path = Contents
|
||||
|
||||
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS APP_BUNDLE_PLIST
|
||||
|
||||
QMAKE_RPATHDIR += @executable_path/../Frameworks
|
||||
}
|
||||
|
||||
@@ -15,8 +15,8 @@ AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
|
||||
// Allow HTTP redirects
|
||||
m_Nam.setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
|
||||
|
||||
connect(&m_Nam, SIGNAL(finished(QNetworkReply*)),
|
||||
this, SLOT(handleUpdateCheckRequestFinished(QNetworkReply*)));
|
||||
connect(&m_Nam, &QNetworkAccessManager::finished,
|
||||
this, &AutoUpdateChecker::handleUpdateCheckRequestFinished);
|
||||
|
||||
QString currentVersion(VERSION_STR);
|
||||
qDebug() << "Current Moonlight version:" << currentVersion;
|
||||
@@ -29,14 +29,23 @@ AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
|
||||
void AutoUpdateChecker::start()
|
||||
{
|
||||
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) || defined(STEAM_LINK) || defined(APP_IMAGE) // Only run update checker on platforms without auto-update
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 14, 2) && !defined(QT_NO_BEARERMANAGEMENT)
|
||||
// HACK: Set network accessibility to work around QTBUG-80947
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
|
||||
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
|
||||
QT_WARNING_PUSH
|
||||
QT_WARNING_DISABLE_DEPRECATED
|
||||
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
|
||||
QT_WARNING_POP
|
||||
#endif
|
||||
|
||||
// We'll get a callback when this is finished
|
||||
QUrl url("https://moonlight-stream.org/updates/qt.json");
|
||||
m_Nam.get(QNetworkRequest(url));
|
||||
QNetworkRequest request(url);
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
|
||||
request.setAttribute(QNetworkRequest::Http2AllowedAttribute, true);
|
||||
#else
|
||||
request.setAttribute(QNetworkRequest::HTTP2AllowedAttribute, true);
|
||||
#endif
|
||||
m_Nam.get(request);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -54,18 +63,53 @@ QString AutoUpdateChecker::getPlatform()
|
||||
return QStringLiteral("steamlink");
|
||||
#elif defined(APP_IMAGE)
|
||||
return QStringLiteral("appimage");
|
||||
#elif defined(Q_OS_DARWIN) && QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
|
||||
// Qt 6 changed this from 'osx' to 'macos'. Use the old one
|
||||
// to be consistent (and not require another entry in the manifest).
|
||||
return QStringLiteral("osx");
|
||||
#else
|
||||
return QSysInfo::productType();
|
||||
#endif
|
||||
}
|
||||
|
||||
int AutoUpdateChecker::compareVersion(QVector<int>& version1, QVector<int>& version2) {
|
||||
for (int i = 0;; i++) {
|
||||
int v1Val = 0;
|
||||
int v2Val = 0;
|
||||
|
||||
// Treat missing decimal places as 0
|
||||
if (i < version1.count()) {
|
||||
v1Val = version1[i];
|
||||
}
|
||||
if (i < version2.count()) {
|
||||
v2Val = version2[i];
|
||||
}
|
||||
if (i >= version1.count() && i >= version2.count()) {
|
||||
// Equal versions
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (v1Val < v2Val) {
|
||||
return -1;
|
||||
}
|
||||
else if (v1Val > v2Val) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
{
|
||||
Q_ASSERT(reply->isFinished());
|
||||
|
||||
if (reply->error() == QNetworkReply::NoError) {
|
||||
QTextStream stream(reply);
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
|
||||
stream.setEncoding(QStringConverter::Utf8);
|
||||
#else
|
||||
stream.setCodec("UTF-8");
|
||||
#endif
|
||||
|
||||
// Read all data and queue the reply for deletion
|
||||
QString jsonString = stream.readAll();
|
||||
@@ -105,46 +149,47 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
|
||||
if (updateObj["arch"] == QSysInfo::buildCpuArchitecture() &&
|
||||
updateObj["platform"] == getPlatform()) {
|
||||
|
||||
// Check the kernel version minimum if one exists
|
||||
if (updateObj.contains("kernel_version_at_least") && updateObj["kernel_version_at_least"].isString()) {
|
||||
QVector<int> requiredVersionQuad;
|
||||
QVector<int> actualVersionQuad;
|
||||
|
||||
QString requiredVersion = updateObj["kernel_version_at_least"].toString();
|
||||
QString actualVersion = QSysInfo::kernelVersion();
|
||||
parseStringToVersionQuad(requiredVersion, requiredVersionQuad);
|
||||
parseStringToVersionQuad(actualVersion, actualVersionQuad);
|
||||
|
||||
if (compareVersion(actualVersionQuad, requiredVersionQuad) < 0) {
|
||||
qDebug() << "Skipping manifest entry due to kernel version (" << actualVersion << "<" << requiredVersion << ")";
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
qDebug() << "Found update manifest match for current platform";
|
||||
|
||||
QString latestVersion = updateObj["version"].toString();
|
||||
qDebug() << "Latest version of Moonlight for this platform is:" << latestVersion;
|
||||
|
||||
QVector<int> latestVersionQuad;
|
||||
|
||||
parseStringToVersionQuad(latestVersion, latestVersionQuad);
|
||||
|
||||
for (int i = 0;; i++) {
|
||||
int latestVer = 0;
|
||||
int currentVer = 0;
|
||||
|
||||
// Treat missing decimal places as 0
|
||||
if (i < latestVersionQuad.count()) {
|
||||
latestVer = latestVersionQuad[i];
|
||||
}
|
||||
if (i < m_CurrentVersionQuad.count()) {
|
||||
currentVer = m_CurrentVersionQuad[i];
|
||||
}
|
||||
if (i >= latestVersionQuad.count() && i >= m_CurrentVersionQuad.count()) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (currentVer < latestVer) {
|
||||
qDebug() << "Update available";
|
||||
|
||||
emit onUpdateAvailable(updateObj["version"].toString(),
|
||||
updateObj["browser_url"].toString());
|
||||
return;
|
||||
}
|
||||
else if (currentVer > latestVer) {
|
||||
qDebug() << "Update manifest version lower than current version";
|
||||
return;
|
||||
}
|
||||
int res = compareVersion(m_CurrentVersionQuad, latestVersionQuad);
|
||||
if (res < 0) {
|
||||
// m_CurrentVersionQuad < latestVersionQuad
|
||||
qDebug() << "Update available";
|
||||
emit onUpdateAvailable(updateObj["version"].toString(),
|
||||
updateObj["browser_url"].toString());
|
||||
return;
|
||||
}
|
||||
else if (res > 0) {
|
||||
qDebug() << "Update manifest version lower than current version";
|
||||
return;
|
||||
}
|
||||
else {
|
||||
qDebug() << "Update manifest version equal to current version";
|
||||
return;
|
||||
}
|
||||
|
||||
qDebug() << "Update manifest version equal to current version";
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -152,8 +197,8 @@ void AutoUpdateChecker::handleUpdateCheckRequestFinished(QNetworkReply* reply)
|
||||
}
|
||||
}
|
||||
|
||||
qWarning() << "No entry in update manifest found for current platform: "
|
||||
<< QSysInfo::buildCpuArchitecture() << getPlatform();
|
||||
qWarning() << "No entry in update manifest found for current platform:"
|
||||
<< QSysInfo::buildCpuArchitecture() << getPlatform() << QSysInfo::kernelVersion();
|
||||
}
|
||||
else {
|
||||
qWarning() << "Update checking failed with error: " << reply->error();
|
||||
|
||||
@@ -20,6 +20,8 @@ private slots:
|
||||
private:
|
||||
void parseStringToVersionQuad(QString& string, QVector<int>& version);
|
||||
|
||||
int compareVersion(QVector<int>& version1, QVector<int>& version2);
|
||||
|
||||
QString getPlatform();
|
||||
|
||||
QVector<int> m_CurrentVersionQuad;
|
||||
|
||||
@@ -46,8 +46,8 @@ public:
|
||||
m_Computer(computer),
|
||||
m_App(app)
|
||||
{
|
||||
connect(this, SIGNAL(boxArtFetchCompleted(NvComputer*,NvApp,QUrl)),
|
||||
boxArtManager, SLOT(handleBoxArtLoadComplete(NvComputer*,NvApp,QUrl)));
|
||||
connect(this, &NetworkBoxArtLoadTask::boxArtFetchCompleted,
|
||||
boxArtManager, &BoxArtManager::handleBoxArtLoadComplete);
|
||||
}
|
||||
|
||||
signals:
|
||||
@@ -87,6 +87,16 @@ QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
|
||||
return QUrl("qrc:/res/no_app_image.png");
|
||||
}
|
||||
|
||||
void BoxArtManager::deleteBoxArt(NvComputer* computer)
|
||||
{
|
||||
QDir dir(Path::getBoxArtCacheDir());
|
||||
|
||||
// Delete everything in this computer's box art directory
|
||||
if (dir.cd(computer->uuid)) {
|
||||
dir.removeRecursively();
|
||||
}
|
||||
}
|
||||
|
||||
void BoxArtManager::handleBoxArtLoadComplete(NvComputer* computer, NvApp app, QUrl image)
|
||||
{
|
||||
if (!image.isEmpty()) {
|
||||
|
||||
@@ -18,6 +18,10 @@ public:
|
||||
QUrl
|
||||
loadBoxArt(NvComputer* computer, NvApp& app);
|
||||
|
||||
static
|
||||
void
|
||||
deleteBoxArt(NvComputer* computer);
|
||||
|
||||
signals:
|
||||
void
|
||||
boxArtLoadComplete(NvComputer* computer, NvApp app, QUrl image);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "computermanager.h"
|
||||
#include "boxartmanager.h"
|
||||
#include "nvhttp.h"
|
||||
#include "settings/streamingpreferences.h"
|
||||
|
||||
@@ -67,12 +68,7 @@ private:
|
||||
}
|
||||
|
||||
QWriteLocker lock(&m_Computer->lock);
|
||||
if (m_Computer->appList != appList) {
|
||||
m_Computer->appList = appList;
|
||||
m_Computer->sortAppList();
|
||||
changed = true;
|
||||
}
|
||||
|
||||
changed = m_Computer->updateAppList(appList);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -150,7 +146,8 @@ private:
|
||||
ComputerManager::ComputerManager(QObject *parent)
|
||||
: QObject(parent),
|
||||
m_PollingRef(0),
|
||||
m_MdnsBrowser(nullptr)
|
||||
m_MdnsBrowser(nullptr),
|
||||
m_CompatFetcher(nullptr)
|
||||
{
|
||||
QSettings settings;
|
||||
|
||||
@@ -163,12 +160,15 @@ ComputerManager::ComputerManager(QObject *parent)
|
||||
}
|
||||
settings.endArray();
|
||||
|
||||
// Fetch latest compatibility data asynchronously
|
||||
m_CompatFetcher.start();
|
||||
|
||||
// To quit in a timely manner, we must block additional requests
|
||||
// after we receive the aboutToQuit() signal. This is neccessary
|
||||
// because NvHTTP uses aboutToQuit() to abort requests in progres
|
||||
// while quitting, however this is a one time signal - additional
|
||||
// requests would not be aborted and block termination.
|
||||
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), this, SLOT(handleAboutToQuit()));
|
||||
connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit, this, &ComputerManager::handleAboutToQuit);
|
||||
}
|
||||
|
||||
ComputerManager::~ComputerManager()
|
||||
@@ -306,8 +306,8 @@ void ComputerManager::startPollingComputer(NvComputer* computer)
|
||||
|
||||
if (!pollingEntry->isActive()) {
|
||||
PcMonitorThread* thread = new PcMonitorThread(computer);
|
||||
connect(thread, SIGNAL(computerStateChanged(NvComputer*)),
|
||||
this, SLOT(handleComputerStateChanged(NvComputer*)));
|
||||
connect(thread, &PcMonitorThread::computerStateChanged,
|
||||
this, &ComputerManager::handleComputerStateChanged);
|
||||
pollingEntry->setActiveThread(thread);
|
||||
thread->start();
|
||||
}
|
||||
@@ -341,7 +341,6 @@ void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
|
||||
address.isInSubnet(QHostAddress("fec0::"), 10) ||
|
||||
address.isInSubnet(QHostAddress("fc00::"), 7)) {
|
||||
addNewHost(address.toString(), true, v6Global);
|
||||
added = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -399,6 +398,9 @@ public:
|
||||
// Delete the polling entry first. This will stop all polling threads too.
|
||||
delete pollingEntry;
|
||||
|
||||
// Delete cached box art
|
||||
BoxArtManager::deleteBoxArt(m_Computer);
|
||||
|
||||
// Finally, delete the computer itself. This must be done
|
||||
// last because the polling thread might be using it.
|
||||
delete m_Computer;
|
||||
@@ -416,6 +418,28 @@ void ComputerManager::deleteHost(NvComputer* computer)
|
||||
QThreadPool::globalInstance()->start(new DeferredHostDeletionTask(this, computer));
|
||||
}
|
||||
|
||||
void ComputerManager::renameHost(NvComputer* computer, QString name)
|
||||
{
|
||||
{
|
||||
QWriteLocker lock(&computer->lock);
|
||||
|
||||
computer->name = name;
|
||||
computer->hasCustomName = true;
|
||||
}
|
||||
|
||||
// Notify the UI of the state change
|
||||
handleComputerStateChanged(computer);
|
||||
}
|
||||
|
||||
void ComputerManager::clientSideAttributeUpdated(NvComputer* computer)
|
||||
{
|
||||
// Persist the change
|
||||
saveHosts();
|
||||
|
||||
// Notify the UI of the state change
|
||||
handleComputerStateChanged(computer);
|
||||
}
|
||||
|
||||
void ComputerManager::handleAboutToQuit()
|
||||
{
|
||||
QWriteLocker lock(&m_Lock);
|
||||
@@ -515,8 +539,8 @@ private:
|
||||
}
|
||||
if (e.getStatusCode() == 599) {
|
||||
// 599 is a special code we make a custom message for
|
||||
emit quitAppFailed("The running game wasn't started by this PC. "
|
||||
"You must quit the game on the host PC manually or use the device that originally started the game.");
|
||||
emit quitAppFailed(tr("The running game wasn't started by this PC. "
|
||||
"You must quit the game on the host PC manually or use the device that originally started the game."));
|
||||
}
|
||||
else {
|
||||
emit quitAppFailed(e.toQString());
|
||||
@@ -586,7 +610,7 @@ public:
|
||||
}
|
||||
|
||||
signals:
|
||||
void computerAddCompleted(QVariant success);
|
||||
void computerAddCompleted(QVariant success, QVariant detectedPortBlocking);
|
||||
|
||||
void computerStateChanged(NvComputer* computer);
|
||||
|
||||
@@ -616,7 +640,20 @@ private:
|
||||
return serverInfo;
|
||||
} catch (...) {
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(false);
|
||||
StreamingPreferences prefs;
|
||||
int portTestResult;
|
||||
|
||||
if (prefs.detectNetworkBlocking) {
|
||||
// We failed to connect to the specified PC. Let's test to make sure this network
|
||||
// isn't blocking Moonlight, so we can tell the user about it.
|
||||
portTestResult = LiTestClientConnectivity("qt.conntest.moonlight-stream.org", 443,
|
||||
ML_PORT_FLAG_TCP_47984 | ML_PORT_FLAG_TCP_47989);
|
||||
}
|
||||
else {
|
||||
portTestResult = 0;
|
||||
}
|
||||
|
||||
emit computerAddCompleted(false, portTestResult != 0 && portTestResult != ML_TEST_RESULT_INCONCLUSIVE);
|
||||
}
|
||||
return QString();
|
||||
}
|
||||
@@ -694,6 +731,12 @@ private:
|
||||
newComputer->manualAddress = m_Address;
|
||||
}
|
||||
|
||||
QHostAddress hostAddress(m_Address);
|
||||
bool addressIsSiteLocalV4 =
|
||||
hostAddress.isInSubnet(QHostAddress("10.0.0.0"), 8) ||
|
||||
hostAddress.isInSubnet(QHostAddress("172.16.0.0"), 12) ||
|
||||
hostAddress.isInSubnet(QHostAddress("192.168.0.0"), 16);
|
||||
|
||||
{
|
||||
// Check if this PC already exists
|
||||
QWriteLocker lock(&m_ComputerManager->m_Lock);
|
||||
@@ -708,7 +751,7 @@ private:
|
||||
|
||||
// For non-mDNS clients, let them know it succeeded
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(true);
|
||||
emit computerAddCompleted(true, false);
|
||||
}
|
||||
|
||||
// Tell our client if something changed
|
||||
@@ -727,9 +770,24 @@ private:
|
||||
// Drop the lock before notifying
|
||||
lock.unlock();
|
||||
|
||||
// If this wasn't added via mDNS but it is a RFC 1918 IPv4 address and not a VPN,
|
||||
// go ahead and do the STUN request now to populate an external address.
|
||||
if (!m_Mdns && addressIsSiteLocalV4 && !newComputer->isReachableOverVpn()) {
|
||||
quint32 addr;
|
||||
int err = LiFindExternalAddressIP4("stun.moonlight-stream.org", 3478, &addr);
|
||||
if (err == 0) {
|
||||
lock.relock();
|
||||
newComputer->remoteAddress = QHostAddress(qFromBigEndian(addr)).toString();
|
||||
lock.unlock();
|
||||
}
|
||||
else {
|
||||
qWarning() << "STUN failed to get WAN address:" << err;
|
||||
}
|
||||
}
|
||||
|
||||
// For non-mDNS clients, let them know it succeeded
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(true);
|
||||
emit computerAddCompleted(true, false);
|
||||
}
|
||||
|
||||
// Tell our client about this new PC
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "nvcomputer.h"
|
||||
#include "nvpairingmanager.h"
|
||||
#include "settings/compatfetcher.h"
|
||||
|
||||
#include <qmdnsengine/server.h>
|
||||
#include <qmdnsengine/cache.h>
|
||||
@@ -70,7 +71,7 @@ private:
|
||||
m_Resolver = new QMdnsEngine::Resolver(m_Server, m_Hostname);
|
||||
connect(m_Resolver, &QMdnsEngine::Resolver::resolved,
|
||||
this, &MdnsPendingComputer::handleResolvedAddress);
|
||||
QTimer::singleShot(2000, this, SLOT(handleResolvedTimeout()));
|
||||
QTimer::singleShot(2000, this, &MdnsPendingComputer::handleResolvedTimeout);
|
||||
}
|
||||
|
||||
QByteArray m_Hostname;
|
||||
@@ -179,12 +180,16 @@ public:
|
||||
// computer is deleted inside this call
|
||||
void deleteHost(NvComputer* computer);
|
||||
|
||||
void renameHost(NvComputer* computer, QString name);
|
||||
|
||||
void clientSideAttributeUpdated(NvComputer* computer);
|
||||
|
||||
signals:
|
||||
void computerStateChanged(NvComputer* computer);
|
||||
|
||||
void pairingCompleted(NvComputer* computer, QString error);
|
||||
|
||||
void computerAddCompleted(QVariant success);
|
||||
void computerAddCompleted(QVariant success, QVariant detectedPortBlocking);
|
||||
|
||||
void quitAppCompleted(QVariant error);
|
||||
|
||||
@@ -210,4 +215,5 @@ private:
|
||||
QMdnsEngine::Browser* m_MdnsBrowser;
|
||||
QMdnsEngine::Cache m_MdnsCache;
|
||||
QVector<MdnsPendingComputer*> m_PendingResolution;
|
||||
CompatFetcher m_CompatFetcher;
|
||||
};
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
#include <openssl/pem.h>
|
||||
#include <openssl/rsa.h>
|
||||
#include <openssl/bn.h>
|
||||
#include <openssl/x509.h>
|
||||
#include <openssl/rand.h>
|
||||
|
||||
@@ -32,20 +31,19 @@ void IdentityManager::createCredentials(QSettings& settings)
|
||||
X509* cert = X509_new();
|
||||
THROW_BAD_ALLOC_IF_NULL(cert);
|
||||
|
||||
EVP_PKEY* pk = EVP_PKEY_new();
|
||||
EVP_PKEY_CTX* ctx = EVP_PKEY_CTX_new_id(EVP_PKEY_RSA, NULL);
|
||||
THROW_BAD_ALLOC_IF_NULL(ctx);
|
||||
|
||||
EVP_PKEY_keygen_init(ctx);
|
||||
EVP_PKEY_CTX_set_rsa_keygen_bits(ctx, 2048);
|
||||
|
||||
// pk must be initialized on input
|
||||
EVP_PKEY* pk = NULL;
|
||||
EVP_PKEY_keygen(ctx, &pk);
|
||||
|
||||
EVP_PKEY_CTX_free(ctx);
|
||||
THROW_BAD_ALLOC_IF_NULL(pk);
|
||||
|
||||
BIGNUM* bne = BN_new();
|
||||
THROW_BAD_ALLOC_IF_NULL(bne);
|
||||
|
||||
RSA* rsa = RSA_new();
|
||||
THROW_BAD_ALLOC_IF_NULL(rsa);
|
||||
|
||||
BN_set_word(bne, RSA_F4);
|
||||
RSA_generate_key_ex(rsa, 2048, bne, nullptr);
|
||||
|
||||
EVP_PKEY_assign_RSA(pk, rsa);
|
||||
|
||||
X509_set_version(cert, 2);
|
||||
ASN1_INTEGER_set(X509_get_serialNumber(cert), 0);
|
||||
#if OPENSSL_VERSION_NUMBER < 0x10100000L
|
||||
@@ -94,7 +92,6 @@ void IdentityManager::createCredentials(QSettings& settings)
|
||||
|
||||
X509_free(cert);
|
||||
EVP_PKEY_free(pk);
|
||||
BN_free(bne);
|
||||
BIO_free(biokey);
|
||||
BIO_free(biocert);
|
||||
|
||||
@@ -146,7 +143,10 @@ QSslKey
|
||||
IdentityManager::getSslKey()
|
||||
{
|
||||
if (m_CachedSslKey.isNull()) {
|
||||
BIO* bio = BIO_new_mem_buf(m_CachedPrivateKey.data(), -1);
|
||||
// This seemingly useless const_cast is required for old OpenSSL headers
|
||||
// where BIO_new_mem_buf's parameter is not declared const like those on
|
||||
// the Steam Link hardware.
|
||||
BIO* bio = BIO_new_mem_buf(const_cast<char*>(m_CachedPrivateKey.constData()), -1);
|
||||
THROW_BAD_ALLOC_IF_NULL(bio);
|
||||
|
||||
EVP_PKEY* pk = PEM_read_bio_PrivateKey(bio, nullptr, nullptr, nullptr);
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
#include "nvapp.h"
|
||||
|
||||
#define SER_APPNAME "name"
|
||||
#define SER_APPID "id"
|
||||
#define SER_APPHDR "hdr"
|
||||
#define SER_APPCOLLECTOR "appcollector"
|
||||
#define SER_HIDDEN "hidden"
|
||||
#define SER_DIRECTLAUNCH "directlaunch"
|
||||
|
||||
NvApp::NvApp(QSettings& settings)
|
||||
{
|
||||
name = settings.value(SER_APPNAME).toString();
|
||||
id = settings.value(SER_APPID).toInt();
|
||||
hdrSupported = settings.value(SER_APPHDR).toBool();
|
||||
isAppCollectorGame = settings.value(SER_APPCOLLECTOR).toBool();
|
||||
hidden = settings.value(SER_HIDDEN).toBool();
|
||||
directLaunch = settings.value(SER_DIRECTLAUNCH).toBool();
|
||||
}
|
||||
|
||||
void NvApp::serialize(QSettings& settings) const
|
||||
{
|
||||
settings.setValue(SER_APPNAME, name);
|
||||
settings.setValue(SER_APPID, id);
|
||||
settings.setValue(SER_APPHDR, hdrSupported);
|
||||
settings.setValue(SER_APPCOLLECTOR, isAppCollectorGame);
|
||||
settings.setValue(SER_HIDDEN, hidden);
|
||||
settings.setValue(SER_DIRECTLAUNCH, directLaunch);
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include <QSettings>
|
||||
|
||||
class NvApp
|
||||
{
|
||||
public:
|
||||
NvApp() {}
|
||||
explicit NvApp(QSettings& settings);
|
||||
|
||||
bool operator==(const NvApp& other) const
|
||||
{
|
||||
return id == other.id &&
|
||||
name == other.name &&
|
||||
hdrSupported == other.hdrSupported &&
|
||||
isAppCollectorGame == other.isAppCollectorGame &&
|
||||
hidden == other.hidden &&
|
||||
directLaunch == other.directLaunch;
|
||||
}
|
||||
|
||||
bool operator!=(const NvApp& other) const
|
||||
{
|
||||
return !operator==(other);
|
||||
}
|
||||
|
||||
bool isInitialized()
|
||||
{
|
||||
return id != 0 && !name.isEmpty();
|
||||
}
|
||||
|
||||
void
|
||||
serialize(QSettings& settings) const;
|
||||
|
||||
int id = 0;
|
||||
QString name;
|
||||
bool hdrSupported = false;
|
||||
bool isAppCollectorGame = false;
|
||||
bool hidden = false;
|
||||
bool directLaunch = false;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(NvApp)
|
||||
+45
-18
@@ -1,4 +1,6 @@
|
||||
#include "nvcomputer.h"
|
||||
#include "nvapp.h"
|
||||
#include "settings/compatfetcher.h"
|
||||
|
||||
#include <QUdpSocket>
|
||||
#include <QHostInfo>
|
||||
@@ -14,15 +16,13 @@
|
||||
#define SER_IPV6ADDR "ipv6address"
|
||||
#define SER_APPLIST "apps"
|
||||
#define SER_SRVCERT "srvcert"
|
||||
|
||||
#define SER_APPNAME "name"
|
||||
#define SER_APPID "id"
|
||||
#define SER_APPHDR "hdr"
|
||||
#define SER_CUSTOMNAME "customname"
|
||||
|
||||
NvComputer::NvComputer(QSettings& settings)
|
||||
{
|
||||
this->name = settings.value(SER_NAME).toString();
|
||||
this->uuid = settings.value(SER_UUID).toString();
|
||||
this->hasCustomName = settings.value(SER_CUSTOMNAME).toBool();
|
||||
this->macAddress = settings.value(SER_MAC).toByteArray();
|
||||
this->localAddress = settings.value(SER_LOCALADDR).toString();
|
||||
this->remoteAddress = settings.value(SER_REMOTEADDR).toString();
|
||||
@@ -31,15 +31,11 @@ NvComputer::NvComputer(QSettings& settings)
|
||||
this->serverCert = QSslCertificate(settings.value(SER_SRVCERT).toByteArray());
|
||||
|
||||
int appCount = settings.beginReadArray(SER_APPLIST);
|
||||
this->appList.reserve(appCount);
|
||||
for (int i = 0; i < appCount; i++) {
|
||||
NvApp app;
|
||||
|
||||
settings.setArrayIndex(i);
|
||||
|
||||
app.name = settings.value(SER_APPNAME).toString();
|
||||
app.id = settings.value(SER_APPID).toInt();
|
||||
app.hdrSupported = settings.value(SER_APPHDR).toBool();
|
||||
|
||||
NvApp app(settings);
|
||||
this->appList.append(app);
|
||||
}
|
||||
settings.endArray();
|
||||
@@ -55,6 +51,7 @@ NvComputer::NvComputer(QSettings& settings)
|
||||
this->serverCodecModeSupport = 0;
|
||||
this->pendingQuit = false;
|
||||
this->gpuModel = nullptr;
|
||||
this->isSupportedServerVersion = true;
|
||||
}
|
||||
|
||||
void NvComputer::serialize(QSettings& settings) const
|
||||
@@ -62,6 +59,7 @@ void NvComputer::serialize(QSettings& settings) const
|
||||
QReadLocker lock(&this->lock);
|
||||
|
||||
settings.setValue(SER_NAME, name);
|
||||
settings.setValue(SER_CUSTOMNAME, hasCustomName);
|
||||
settings.setValue(SER_UUID, uuid);
|
||||
settings.setValue(SER_MAC, macAddress);
|
||||
settings.setValue(SER_LOCALADDR, localAddress);
|
||||
@@ -76,10 +74,7 @@ void NvComputer::serialize(QSettings& settings) const
|
||||
settings.beginWriteArray(SER_APPLIST);
|
||||
for (int i = 0; i < appList.count(); i++) {
|
||||
settings.setArrayIndex(i);
|
||||
|
||||
settings.setValue(SER_APPNAME, appList[i].name);
|
||||
settings.setValue(SER_APPID, appList[i].id);
|
||||
settings.setValue(SER_APPHDR, appList[i].hdrSupported);
|
||||
appList[i].serialize(settings);
|
||||
}
|
||||
settings.endArray();
|
||||
}
|
||||
@@ -96,6 +91,7 @@ NvComputer::NvComputer(QString address, QString serverInfo, QSslCertificate serv
|
||||
{
|
||||
this->serverCert = serverCert;
|
||||
|
||||
this->hasCustomName = false;
|
||||
this->name = NvHTTP::getXmlString(serverInfo, "hostname");
|
||||
if (this->name.isEmpty()) {
|
||||
this->name = "UNKNOWN";
|
||||
@@ -105,7 +101,7 @@ NvComputer::NvComputer(QString address, QString serverInfo, QSslCertificate serv
|
||||
QString newMacString = NvHTTP::getXmlString(serverInfo, "mac");
|
||||
if (newMacString != "00:00:00:00:00:00") {
|
||||
QStringList macOctets = newMacString.split(':');
|
||||
for (QString macOctet : macOctets) {
|
||||
for (const QString& macOctet : macOctets) {
|
||||
this->macAddress.append((char) macOctet.toInt(nullptr, 16));
|
||||
}
|
||||
}
|
||||
@@ -149,6 +145,7 @@ NvComputer::NvComputer(QString address, QString serverInfo, QSslCertificate serv
|
||||
this->activeAddress = address;
|
||||
this->state = NvComputer::CS_ONLINE;
|
||||
this->pendingQuit = false;
|
||||
this->isSupportedServerVersion = CompatFetcher::isGfeVersionSupported(this->gfeVersion);
|
||||
}
|
||||
|
||||
bool NvComputer::wake()
|
||||
@@ -164,8 +161,9 @@ bool NvComputer::wake()
|
||||
}
|
||||
|
||||
const quint16 WOL_PORTS[] = {
|
||||
7, 9, // Standard WOL ports
|
||||
9, // Standard WOL port (privileged port)
|
||||
47998, 47999, 48000, 48002, 48010, // Ports opened by GFE
|
||||
47009, // Port opened by Moonlight Internet Hosting Tool for WoL (non-privileged port)
|
||||
};
|
||||
|
||||
// Create the WoL payload
|
||||
@@ -313,6 +311,26 @@ bool NvComputer::isReachableOverVpn()
|
||||
}
|
||||
}
|
||||
|
||||
bool NvComputer::updateAppList(QVector<NvApp> newAppList) {
|
||||
if (appList == newAppList) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Propagate client-side attributes to the new app list
|
||||
for (const NvApp& existingApp : appList) {
|
||||
for (NvApp& newApp : newAppList) {
|
||||
if (existingApp.id == newApp.id) {
|
||||
newApp.hidden = existingApp.hidden;
|
||||
newApp.directLaunch = existingApp.directLaunch;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
appList = newAppList;
|
||||
sortAppList();
|
||||
return true;
|
||||
}
|
||||
|
||||
QVector<QString> NvComputer::uniqueAddresses() const
|
||||
{
|
||||
QVector<QString> uniqueAddressList;
|
||||
@@ -377,7 +395,10 @@ bool NvComputer::update(NvComputer& that)
|
||||
changed = true; \
|
||||
}
|
||||
|
||||
ASSIGN_IF_CHANGED(name);
|
||||
if (!hasCustomName) {
|
||||
// Only overwrite the name if it's not custom
|
||||
ASSIGN_IF_CHANGED(name);
|
||||
}
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(macAddress);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(localAddress);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(remoteAddress);
|
||||
@@ -390,10 +411,16 @@ bool NvComputer::update(NvComputer& that)
|
||||
ASSIGN_IF_CHANGED(state);
|
||||
ASSIGN_IF_CHANGED(gfeVersion);
|
||||
ASSIGN_IF_CHANGED(appVersion);
|
||||
ASSIGN_IF_CHANGED(isSupportedServerVersion);
|
||||
ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
|
||||
ASSIGN_IF_CHANGED(gpuModel);
|
||||
ASSIGN_IF_CHANGED_AND_NONNULL(serverCert);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(appList);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(displayModes);
|
||||
|
||||
if (!that.appList.isEmpty()) {
|
||||
// updateAppList() handles merging client-side attributes
|
||||
updateAppList(that.appList);
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
@@ -16,6 +16,8 @@ class NvComputer
|
||||
private:
|
||||
void sortAppList();
|
||||
|
||||
bool updateAppList(QVector<NvApp> newAppList);
|
||||
|
||||
bool pendingQuit;
|
||||
|
||||
public:
|
||||
@@ -63,6 +65,7 @@ public:
|
||||
int maxLumaPixelsHEVC;
|
||||
int serverCodecModeSupport;
|
||||
QString gpuModel;
|
||||
bool isSupportedServerVersion;
|
||||
|
||||
// Persisted traits
|
||||
QString localAddress;
|
||||
@@ -71,6 +74,7 @@ public:
|
||||
QString manualAddress;
|
||||
QByteArray macAddress;
|
||||
QString name;
|
||||
bool hasCustomName;
|
||||
QString uuid;
|
||||
QSslCertificate serverCert;
|
||||
QVector<NvApp> appList;
|
||||
|
||||
+40
-21
@@ -67,7 +67,8 @@ NvHTTP::parseQuad(QString quad)
|
||||
}
|
||||
|
||||
QStringList parts = quad.split(".");
|
||||
for (int i = 0; i < 4; i++)
|
||||
ret.reserve(parts.length());
|
||||
for (int i = 0; i < parts.length(); i++)
|
||||
{
|
||||
ret.append(parts.at(i).toInt());
|
||||
}
|
||||
@@ -163,7 +164,11 @@ NvHTTP::launchApp(int appId,
|
||||
"appid="+QString::number(appId)+
|
||||
"&mode="+QString::number(streamConfig->width)+"x"+
|
||||
QString::number(streamConfig->height)+"x"+
|
||||
QString::number(streamConfig->fps)+
|
||||
// Using an FPS value over 60 causes SOPS to default to 720p60,
|
||||
// so force it to 0 to ensure the correct resolution is set. We
|
||||
// used to use 60 here but that locked the frame rate to 60 FPS
|
||||
// on GFE 3.20.3.
|
||||
QString::number(streamConfig->fps > 60 ? 0 : streamConfig->fps)+
|
||||
"&additionalStates=1&sops="+QString::number(sops ? 1 : 0)+
|
||||
"&rikey="+QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex()+
|
||||
"&rikeyid="+QString::number(riKeyId)+
|
||||
@@ -229,17 +234,17 @@ NvHTTP::getDisplayModeList(QString serverInfo)
|
||||
|
||||
while (!xmlReader.atEnd()) {
|
||||
while (xmlReader.readNextStartElement()) {
|
||||
QStringRef name = xmlReader.name();
|
||||
if (name == "DisplayMode") {
|
||||
auto name = xmlReader.name();
|
||||
if (name == QString("DisplayMode")) {
|
||||
modes.append(NvDisplayMode());
|
||||
}
|
||||
else if (name == "Width") {
|
||||
else if (name == QString("Width")) {
|
||||
modes.last().width = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (name == "Height") {
|
||||
else if (name == QString("Height")) {
|
||||
modes.last().height = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (name == "RefreshRate") {
|
||||
else if (name == QString("RefreshRate")) {
|
||||
modes.last().refreshRate = xmlReader.readElementText().toInt();
|
||||
}
|
||||
}
|
||||
@@ -262,8 +267,8 @@ NvHTTP::getAppList()
|
||||
QVector<NvApp> apps;
|
||||
while (!xmlReader.atEnd()) {
|
||||
while (xmlReader.readNextStartElement()) {
|
||||
QStringRef name = xmlReader.name();
|
||||
if (name == "App") {
|
||||
auto name = xmlReader.name();
|
||||
if (name == QString("App")) {
|
||||
// We must have a valid app before advancing to the next one
|
||||
if (!apps.isEmpty() && !apps.last().isInitialized()) {
|
||||
qWarning() << "Invalid applist XML";
|
||||
@@ -272,16 +277,16 @@ NvHTTP::getAppList()
|
||||
}
|
||||
apps.append(NvApp());
|
||||
}
|
||||
else if (name == "AppTitle") {
|
||||
else if (name == QString("AppTitle")) {
|
||||
apps.last().name = xmlReader.readElementText();
|
||||
}
|
||||
else if (name == "ID") {
|
||||
else if (name == QString("ID")) {
|
||||
apps.last().id = xmlReader.readElementText().toInt();
|
||||
}
|
||||
else if (name == "IsHdrSupported") {
|
||||
else if (name == QString("IsHdrSupported")) {
|
||||
apps.last().hdrSupported = xmlReader.readElementText() == "1";
|
||||
}
|
||||
else if (name == "IsAppCollectorGame") {
|
||||
else if (name == QString("IsAppCollectorGame")) {
|
||||
apps.last().isAppCollectorGame = xmlReader.readElementText() == "1";
|
||||
}
|
||||
}
|
||||
@@ -297,7 +302,7 @@ NvHTTP::verifyResponseStatus(QString xml)
|
||||
|
||||
while (xmlReader.readNextStartElement())
|
||||
{
|
||||
if (xmlReader.name() == "root")
|
||||
if (xmlReader.name() == QString("root"))
|
||||
{
|
||||
// Status code can be 0xFFFFFFFF in some rare cases on GFE 3.20.3, and
|
||||
// QString::toInt() will fail in that case, so use QString::toUInt()
|
||||
@@ -319,7 +324,7 @@ NvHTTP::verifyResponseStatus(QString xml)
|
||||
// Special case handling an audio capture error which GFE doesn't
|
||||
// provide any useful status message for.
|
||||
statusCode = 418;
|
||||
statusMessage = "Missing audio capture device. Reinstalling GeForce Experience should resolve this error.";
|
||||
statusMessage = tr("Missing audio capture device. Reinstalling GeForce Experience should resolve this error.");
|
||||
}
|
||||
throw GfeHttpResponseException(statusCode, statusMessage);
|
||||
}
|
||||
@@ -387,7 +392,7 @@ void NvHTTP::handleSslErrors(QNetworkReply* reply, const QList<QSslError>& error
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto error : errors) {
|
||||
for (const QSslError& error : errors) {
|
||||
if (m_ServerCert != error.certificate()) {
|
||||
ignoreErrors = false;
|
||||
break;
|
||||
@@ -410,7 +415,13 @@ NvHTTP::openConnectionToString(QUrl baseUrl,
|
||||
QString ret;
|
||||
|
||||
QTextStream stream(reply);
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
|
||||
stream.setEncoding(QStringConverter::Utf8);
|
||||
#else
|
||||
stream.setCodec("UTF-8");
|
||||
#endif
|
||||
|
||||
ret = stream.readAll();
|
||||
delete reply;
|
||||
|
||||
@@ -440,19 +451,27 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
// Add our client certificate
|
||||
request.setSslConfiguration(IdentityManager::get()->getSslConfig());
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 14, 2) && !defined(QT_NO_BEARERMANAGEMENT)
|
||||
// HACK: Set network accessibility to work around QTBUG-80947
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
|
||||
// Disable HTTP/2 (GFE 3.22 doesn't like it) and Qt 6 enables it by default
|
||||
request.setAttribute(QNetworkRequest::Http2AllowedAttribute, false);
|
||||
#endif
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
|
||||
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
|
||||
QT_WARNING_PUSH
|
||||
QT_WARNING_DISABLE_DEPRECATED
|
||||
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
|
||||
QT_WARNING_POP
|
||||
#endif
|
||||
|
||||
QNetworkReply* reply = m_Nam.get(request);
|
||||
|
||||
// Run the request with a timeout if requested
|
||||
QEventLoop loop;
|
||||
connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
|
||||
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), &loop, SLOT(quit()));
|
||||
connect(reply, &QNetworkReply::finished, &loop, &QEventLoop::quit);
|
||||
connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit, &loop, &QEventLoop::quit);
|
||||
if (timeoutMs) {
|
||||
QTimer::singleShot(timeoutMs, &loop, SLOT(quit()));
|
||||
QTimer::singleShot(timeoutMs, &loop, &QEventLoop::quit);
|
||||
}
|
||||
if (logLevel >= NvLogLevel::NVLL_VERBOSE) {
|
||||
qInfo() << "Executing request:" << url.toString();
|
||||
|
||||
+2
-21
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "identitymanager.h"
|
||||
#include "nvapp.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
@@ -8,27 +9,6 @@
|
||||
#include <QNetworkAccessManager>
|
||||
#include <QNetworkReply>
|
||||
|
||||
class NvApp
|
||||
{
|
||||
public:
|
||||
bool operator==(const NvApp& other) const
|
||||
{
|
||||
return id == other.id;
|
||||
}
|
||||
|
||||
bool isInitialized()
|
||||
{
|
||||
return id != 0 && !name.isEmpty();
|
||||
}
|
||||
|
||||
int id;
|
||||
QString name;
|
||||
bool hdrSupported;
|
||||
bool isAppCollectorGame;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(NvApp)
|
||||
|
||||
class NvDisplayMode
|
||||
{
|
||||
public:
|
||||
@@ -43,6 +23,7 @@ public:
|
||||
int height;
|
||||
int refreshRate;
|
||||
};
|
||||
Q_DECLARE_TYPEINFO(NvDisplayMode, Q_PRIMITIVE_TYPE);
|
||||
|
||||
class GfeHttpResponseException : public std::exception
|
||||
{
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
#include "nvpairingmanager.h"
|
||||
#include "utils.h"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
#include <openssl/bio.h>
|
||||
#include <openssl/aes.h>
|
||||
#include <openssl/rand.h>
|
||||
#include <openssl/pem.h>
|
||||
#include <openssl/x509.h>
|
||||
@@ -51,39 +52,63 @@ NvPairingManager::generateRandomBytes(int length)
|
||||
}
|
||||
|
||||
QByteArray
|
||||
NvPairingManager::encrypt(QByteArray plaintext, AES_KEY* key)
|
||||
NvPairingManager::encrypt(const QByteArray& plaintext, const QByteArray& key)
|
||||
{
|
||||
QByteArray ciphertext(plaintext.size(), 0);
|
||||
EVP_CIPHER_CTX* cipher;
|
||||
int ciphertextLen;
|
||||
|
||||
for (int i = 0; i < plaintext.size(); i += 16)
|
||||
{
|
||||
AES_encrypt(reinterpret_cast<unsigned char*>(&plaintext.data()[i]),
|
||||
reinterpret_cast<unsigned char*>(&ciphertext.data()[i]),
|
||||
key);
|
||||
}
|
||||
cipher = EVP_CIPHER_CTX_new();
|
||||
THROW_BAD_ALLOC_IF_NULL(cipher);
|
||||
|
||||
EVP_EncryptInit(cipher, EVP_aes_128_ecb(), reinterpret_cast<const unsigned char*>(key.data()), NULL);
|
||||
EVP_CIPHER_CTX_set_padding(cipher, 0);
|
||||
|
||||
EVP_EncryptUpdate(cipher,
|
||||
reinterpret_cast<unsigned char*>(ciphertext.data()),
|
||||
&ciphertextLen,
|
||||
reinterpret_cast<const unsigned char*>(plaintext.data()),
|
||||
plaintext.length());
|
||||
Q_ASSERT(ciphertextLen == ciphertext.length());
|
||||
|
||||
EVP_CIPHER_CTX_free(cipher);
|
||||
|
||||
return ciphertext;
|
||||
}
|
||||
|
||||
QByteArray
|
||||
NvPairingManager::decrypt(QByteArray ciphertext, AES_KEY* key)
|
||||
NvPairingManager::decrypt(const QByteArray& ciphertext, const QByteArray& key)
|
||||
{
|
||||
QByteArray plaintext(ciphertext.size(), 0);
|
||||
EVP_CIPHER_CTX* cipher;
|
||||
int plaintextLen;
|
||||
|
||||
for (int i = 0; i < plaintext.size(); i += 16)
|
||||
{
|
||||
AES_decrypt(reinterpret_cast<unsigned char*>(&ciphertext.data()[i]),
|
||||
reinterpret_cast<unsigned char*>(&plaintext.data()[i]),
|
||||
key);
|
||||
}
|
||||
cipher = EVP_CIPHER_CTX_new();
|
||||
THROW_BAD_ALLOC_IF_NULL(cipher);
|
||||
|
||||
EVP_DecryptInit(cipher, EVP_aes_128_ecb(), reinterpret_cast<const unsigned char*>(key.data()), NULL);
|
||||
EVP_CIPHER_CTX_set_padding(cipher, 0);
|
||||
|
||||
EVP_DecryptUpdate(cipher,
|
||||
reinterpret_cast<unsigned char*>(plaintext.data()),
|
||||
&plaintextLen,
|
||||
reinterpret_cast<const unsigned char*>(ciphertext.data()),
|
||||
ciphertext.length());
|
||||
Q_ASSERT(plaintextLen == plaintext.length());
|
||||
|
||||
EVP_CIPHER_CTX_free(cipher);
|
||||
|
||||
return plaintext;
|
||||
}
|
||||
|
||||
QByteArray
|
||||
NvPairingManager::getSignatureFromPemCert(QByteArray certificate)
|
||||
NvPairingManager::getSignatureFromPemCert(const QByteArray& certificate)
|
||||
{
|
||||
#if (OPENSSL_VERSION_NUMBER < 0x10100000L)
|
||||
BIO* bio = BIO_new_mem_buf(const_cast<char*>(certificate.data()), -1);
|
||||
#else
|
||||
BIO* bio = BIO_new_mem_buf(certificate.data(), -1);
|
||||
#endif
|
||||
THROW_BAD_ALLOC_IF_NULL(bio);
|
||||
|
||||
X509* cert = PEM_read_bio_X509(bio, nullptr, nullptr, nullptr);
|
||||
@@ -107,9 +132,13 @@ NvPairingManager::getSignatureFromPemCert(QByteArray certificate)
|
||||
}
|
||||
|
||||
bool
|
||||
NvPairingManager::verifySignature(QByteArray data, QByteArray signature, QByteArray serverCertificate)
|
||||
NvPairingManager::verifySignature(const QByteArray& data, const QByteArray& signature, const QByteArray& serverCertificate)
|
||||
{
|
||||
#if (OPENSSL_VERSION_NUMBER < 0x10100000L)
|
||||
BIO* bio = BIO_new_mem_buf(const_cast<char*>(serverCertificate.data()), -1);
|
||||
#else
|
||||
BIO* bio = BIO_new_mem_buf(serverCertificate.data(), -1);
|
||||
#endif
|
||||
THROW_BAD_ALLOC_IF_NULL(bio);
|
||||
|
||||
X509* cert = PEM_read_bio_X509(bio, nullptr, nullptr, nullptr);
|
||||
@@ -123,7 +152,7 @@ NvPairingManager::verifySignature(QByteArray data, QByteArray signature, QByteAr
|
||||
|
||||
EVP_DigestVerifyInit(mdctx, nullptr, EVP_sha256(), nullptr, pubKey);
|
||||
EVP_DigestVerifyUpdate(mdctx, data.data(), data.length());
|
||||
int result = EVP_DigestVerifyFinal(mdctx, reinterpret_cast<unsigned char*>(signature.data()), signature.length());
|
||||
int result = EVP_DigestVerifyFinal(mdctx, reinterpret_cast<unsigned char*>(const_cast<char*>(signature.data())), signature.length());
|
||||
|
||||
EVP_PKEY_free(pubKey);
|
||||
EVP_MD_CTX_destroy(mdctx);
|
||||
@@ -133,7 +162,7 @@ NvPairingManager::verifySignature(QByteArray data, QByteArray signature, QByteAr
|
||||
}
|
||||
|
||||
QByteArray
|
||||
NvPairingManager::signMessage(QByteArray message)
|
||||
NvPairingManager::signMessage(const QByteArray& message)
|
||||
{
|
||||
EVP_MD_CTX *ctx = EVP_MD_CTX_create();
|
||||
THROW_BAD_ALLOC_IF_NULL(ctx);
|
||||
@@ -143,7 +172,7 @@ NvPairingManager::signMessage(QByteArray message)
|
||||
|
||||
EVP_DigestInit_ex(ctx, md, NULL);
|
||||
EVP_DigestSignInit(ctx, NULL, md, NULL, m_PrivateKey);
|
||||
EVP_DigestSignUpdate(ctx, reinterpret_cast<unsigned char*>(message.data()), message.length());
|
||||
EVP_DigestSignUpdate(ctx, reinterpret_cast<unsigned char*>(const_cast<char*>(message.data())), message.length());
|
||||
|
||||
size_t signatureLength = 0;
|
||||
EVP_DigestSignFinal(ctx, NULL, &signatureLength);
|
||||
@@ -157,7 +186,7 @@ NvPairingManager::signMessage(QByteArray message)
|
||||
}
|
||||
|
||||
QByteArray
|
||||
NvPairingManager::saltPin(QByteArray salt, QString pin)
|
||||
NvPairingManager::saltPin(const QByteArray& salt, QString pin)
|
||||
{
|
||||
return QByteArray().append(salt).append(pin.toLatin1());
|
||||
}
|
||||
@@ -186,9 +215,8 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
|
||||
QByteArray salt = generateRandomBytes(16);
|
||||
QByteArray saltedPin = saltPin(salt, pin);
|
||||
|
||||
AES_KEY encKey, decKey;
|
||||
AES_set_decrypt_key(reinterpret_cast<const unsigned char*>(QCryptographicHash::hash(saltedPin, hashAlgo).data()), 128, &decKey);
|
||||
AES_set_encrypt_key(reinterpret_cast<const unsigned char*>(QCryptographicHash::hash(saltedPin, hashAlgo).data()), 128, &encKey);
|
||||
QByteArray aesKey = QCryptographicHash::hash(saltedPin, hashAlgo).constData();
|
||||
aesKey.truncate(16);
|
||||
|
||||
QString getCert = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
|
||||
"pair",
|
||||
@@ -210,20 +238,21 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
|
||||
return PairState::ALREADY_IN_PROGRESS;
|
||||
}
|
||||
|
||||
serverCert = QSslCertificate(serverCertStr);
|
||||
if (serverCert.isNull()) {
|
||||
Q_ASSERT(!serverCert.isNull());
|
||||
QSslCertificate unverifiedServerCert = QSslCertificate(serverCertStr);
|
||||
if (unverifiedServerCert.isNull()) {
|
||||
Q_ASSERT(!unverifiedServerCert.isNull());
|
||||
|
||||
qCritical() << "Failed to parse plaincert";
|
||||
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, REQUEST_TIMEOUT_MS);
|
||||
return PairState::FAILED;
|
||||
}
|
||||
|
||||
// Pin this cert for TLS
|
||||
m_Http.setServerCert(serverCert);
|
||||
// Pin this cert for TLS until pairing is complete. If successful, we will propagate
|
||||
// the cert into the NvComputer object and persist it.
|
||||
m_Http.setServerCert(unverifiedServerCert);
|
||||
|
||||
QByteArray randomChallenge = generateRandomBytes(16);
|
||||
QByteArray encryptedChallenge = encrypt(randomChallenge, &encKey);
|
||||
QByteArray encryptedChallenge = encrypt(randomChallenge, aesKey);
|
||||
QString challengeXml = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
|
||||
"pair",
|
||||
"devicename=roth&updateState=1&clientchallenge=" +
|
||||
@@ -237,7 +266,7 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
|
||||
return PairState::FAILED;
|
||||
}
|
||||
|
||||
QByteArray challengeResponseData = decrypt(m_Http.getXmlStringFromHex(challengeXml, "challengeresponse"), &decKey);
|
||||
QByteArray challengeResponseData = decrypt(m_Http.getXmlStringFromHex(challengeXml, "challengeresponse"), aesKey);
|
||||
QByteArray clientSecretData = generateRandomBytes(16);
|
||||
QByteArray challengeResponse;
|
||||
QByteArray serverResponse(challengeResponseData.data(), hashLength);
|
||||
@@ -258,7 +287,7 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
|
||||
|
||||
QByteArray paddedHash = QCryptographicHash::hash(challengeResponse, hashAlgo);
|
||||
paddedHash.resize(32);
|
||||
QByteArray encryptedChallengeResponseHash = encrypt(paddedHash, &encKey);
|
||||
QByteArray encryptedChallengeResponseHash = encrypt(paddedHash, aesKey);
|
||||
QString respXml = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
|
||||
"pair",
|
||||
"devicename=roth&updateState=1&serverchallengeresp=" +
|
||||
@@ -325,5 +354,6 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
|
||||
return PairState::FAILED;
|
||||
}
|
||||
|
||||
serverCert = std::move(unverifiedServerCert);
|
||||
return PairState::PAIRED;
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "identitymanager.h"
|
||||
#include "nvhttp.h"
|
||||
|
||||
#include <openssl/aes.h>
|
||||
#include <openssl/x509.h>
|
||||
#include <openssl/evp.h>
|
||||
|
||||
@@ -30,22 +29,22 @@ private:
|
||||
generateRandomBytes(int length);
|
||||
|
||||
QByteArray
|
||||
saltPin(QByteArray salt, QString pin);
|
||||
saltPin(const QByteArray& salt, QString pin);
|
||||
|
||||
QByteArray
|
||||
encrypt(QByteArray plaintext, AES_KEY* key);
|
||||
encrypt(const QByteArray& plaintext, const QByteArray& key);
|
||||
|
||||
QByteArray
|
||||
decrypt(QByteArray ciphertext, AES_KEY* key);
|
||||
decrypt(const QByteArray& ciphertext, const QByteArray& key);
|
||||
|
||||
QByteArray
|
||||
getSignatureFromPemCert(QByteArray certificate);
|
||||
getSignatureFromPemCert(const QByteArray& certificate);
|
||||
|
||||
bool
|
||||
verifySignature(QByteArray data, QByteArray signature, QByteArray serverCertificate);
|
||||
verifySignature(const QByteArray& data, const QByteArray& signature, const QByteArray& serverCertificate);
|
||||
|
||||
QByteArray
|
||||
signMessage(QByteArray message);
|
||||
signMessage(const QByteArray& message);
|
||||
|
||||
NvHTTP m_Http;
|
||||
X509* m_Cert;
|
||||
|
||||
@@ -6,24 +6,57 @@
|
||||
#include "streaming/session.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
SystemProperties::SystemProperties()
|
||||
{
|
||||
hasWindowManager = WMUtils::isRunningWindowManager();
|
||||
versionString = QString(VERSION_STR);
|
||||
hasDesktopEnvironment = WMUtils::isRunningDesktopEnvironment();
|
||||
isRunningWayland = WMUtils::isRunningWayland();
|
||||
isRunningXWayland = isRunningWayland && QGuiApplication::platformName() == "xcb";
|
||||
QString nativeArch = QSysInfo::currentCpuArchitecture();
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
isWow64 = QSysInfo::currentCpuArchitecture() != QSysInfo::buildCpuArchitecture();
|
||||
{
|
||||
USHORT processArch, machineArch;
|
||||
|
||||
// Use IsWow64Process2 on TH2 and later, because it supports ARM64
|
||||
auto fnIsWow64Process2 = (decltype(IsWow64Process2)*)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsWow64Process2");
|
||||
if (fnIsWow64Process2 != nullptr && fnIsWow64Process2(GetCurrentProcess(), &processArch, &machineArch)) {
|
||||
switch (machineArch) {
|
||||
case IMAGE_FILE_MACHINE_I386:
|
||||
nativeArch = "i386";
|
||||
break;
|
||||
case IMAGE_FILE_MACHINE_AMD64:
|
||||
nativeArch = "x86_64";
|
||||
break;
|
||||
case IMAGE_FILE_MACHINE_ARM64:
|
||||
nativeArch = "arm64";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
isWow64 = nativeArch != QSysInfo::buildCpuArchitecture();
|
||||
}
|
||||
#else
|
||||
isWow64 = false;
|
||||
#endif
|
||||
|
||||
#ifndef STEAM_LINK
|
||||
if (nativeArch == "i386") {
|
||||
friendlyNativeArchName = "x86";
|
||||
}
|
||||
else if (nativeArch == "x86_64") {
|
||||
friendlyNativeArchName = "x64";
|
||||
}
|
||||
else {
|
||||
friendlyNativeArchName = nativeArch.toUpper();
|
||||
}
|
||||
|
||||
// Assume we can probably launch a browser if we're in a GUI environment
|
||||
hasBrowser = hasWindowManager;
|
||||
#else
|
||||
hasBrowser = false;
|
||||
#endif
|
||||
hasBrowser = hasDesktopEnvironment;
|
||||
|
||||
#ifdef HAVE_DISCORD
|
||||
hasDiscordIntegration = true;
|
||||
@@ -54,14 +87,38 @@ QRect SystemProperties::getNativeResolution(int displayIndex)
|
||||
return monitorNativeResolutions.value(displayIndex);
|
||||
}
|
||||
|
||||
class QuerySdlVideoThread : public QThread
|
||||
{
|
||||
public:
|
||||
QuerySdlVideoThread(SystemProperties* me) :
|
||||
QThread(nullptr),
|
||||
m_Me(me) {}
|
||||
|
||||
void run() override
|
||||
{
|
||||
m_Me->querySdlVideoInfoInternal();
|
||||
}
|
||||
|
||||
SystemProperties* m_Me;
|
||||
};
|
||||
|
||||
void SystemProperties::querySdlVideoInfo()
|
||||
{
|
||||
monitorDesktopResolutions.clear();
|
||||
monitorNativeResolutions.clear();
|
||||
hasHardwareAcceleration = false;
|
||||
if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
|
||||
// Use a separate thread to temporarily initialize SDL
|
||||
// video to avoid stomping on Qt's X11 and OGL state.
|
||||
QuerySdlVideoThread thread(this);
|
||||
thread.start();
|
||||
thread.wait();
|
||||
}
|
||||
else {
|
||||
querySdlVideoInfoInternal();
|
||||
}
|
||||
}
|
||||
|
||||
// Never let the maximum drop below 60 FPS
|
||||
maximumStreamingFrameRate = 60;
|
||||
void SystemProperties::querySdlVideoInfoInternal()
|
||||
{
|
||||
hasHardwareAcceleration = false;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -70,6 +127,78 @@ void SystemProperties::querySdlVideoInfo()
|
||||
return;
|
||||
}
|
||||
|
||||
// Update display related attributes (max FPS, native resolution, etc).
|
||||
// We call the internal variant because we're already in a safe thread context.
|
||||
refreshDisplaysInternal();
|
||||
|
||||
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
|
||||
SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
|
||||
if (!testWindow) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create test window with platform flags: %s",
|
||||
SDL_GetError());
|
||||
|
||||
testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
|
||||
if (!testWindow) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Session::getDecoderInfo(testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, maximumResolution);
|
||||
|
||||
SDL_DestroyWindow(testWindow);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
}
|
||||
|
||||
class RefreshDisplaysThread : public QThread
|
||||
{
|
||||
public:
|
||||
RefreshDisplaysThread(SystemProperties* me) :
|
||||
QThread(nullptr),
|
||||
m_Me(me) {}
|
||||
|
||||
void run() override
|
||||
{
|
||||
m_Me->refreshDisplaysInternal();
|
||||
}
|
||||
|
||||
SystemProperties* m_Me;
|
||||
};
|
||||
|
||||
void SystemProperties::refreshDisplays()
|
||||
{
|
||||
if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) {
|
||||
// Use a separate thread to temporarily initialize SDL
|
||||
// video to avoid stomping on Qt's X11 and OGL state.
|
||||
RefreshDisplaysThread thread(this);
|
||||
thread.start();
|
||||
thread.wait();
|
||||
}
|
||||
else {
|
||||
refreshDisplaysInternal();
|
||||
}
|
||||
}
|
||||
|
||||
void SystemProperties::refreshDisplaysInternal()
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
monitorDesktopResolutions.clear();
|
||||
monitorNativeResolutions.clear();
|
||||
|
||||
// Never let the maximum drop below 60 FPS
|
||||
maximumStreamingFrameRate = 60;
|
||||
|
||||
SDL_DisplayMode bestMode;
|
||||
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
|
||||
SDL_DisplayMode desktopMode;
|
||||
@@ -119,18 +248,5 @@ void SystemProperties::querySdlVideoInfo()
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
|
||||
if (!testWindow) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return;
|
||||
}
|
||||
|
||||
Session::getDecoderInfo(testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, maximumResolution);
|
||||
|
||||
SDL_DestroyWindow(testWindow);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
}
|
||||
|
||||
@@ -7,6 +7,9 @@ class SystemProperties : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
friend class QuerySdlVideoThread;
|
||||
friend class RefreshDisplaysThread;
|
||||
|
||||
public:
|
||||
SystemProperties();
|
||||
|
||||
@@ -15,13 +18,16 @@ public:
|
||||
Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT)
|
||||
Q_PROPERTY(bool isRunningXWayland MEMBER isRunningXWayland CONSTANT)
|
||||
Q_PROPERTY(bool isWow64 MEMBER isWow64 CONSTANT)
|
||||
Q_PROPERTY(bool hasWindowManager MEMBER hasWindowManager CONSTANT)
|
||||
Q_PROPERTY(QString friendlyNativeArchName MEMBER friendlyNativeArchName CONSTANT)
|
||||
Q_PROPERTY(bool hasDesktopEnvironment MEMBER hasDesktopEnvironment CONSTANT)
|
||||
Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT)
|
||||
Q_PROPERTY(bool hasDiscordIntegration MEMBER hasDiscordIntegration CONSTANT)
|
||||
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
|
||||
Q_PROPERTY(int maximumStreamingFrameRate MEMBER maximumStreamingFrameRate CONSTANT)
|
||||
Q_PROPERTY(QSize maximumResolution MEMBER maximumResolution CONSTANT)
|
||||
Q_PROPERTY(QString versionString MEMBER versionString CONSTANT)
|
||||
|
||||
Q_INVOKABLE void refreshDisplays();
|
||||
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
|
||||
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
|
||||
|
||||
@@ -30,13 +36,16 @@ signals:
|
||||
|
||||
private:
|
||||
void querySdlVideoInfo();
|
||||
void querySdlVideoInfoInternal();
|
||||
void refreshDisplaysInternal();
|
||||
|
||||
bool hasHardwareAcceleration;
|
||||
bool rendererAlwaysFullScreen;
|
||||
bool isRunningWayland;
|
||||
bool isRunningXWayland;
|
||||
bool isWow64;
|
||||
bool hasWindowManager;
|
||||
QString friendlyNativeArchName;
|
||||
bool hasDesktopEnvironment;
|
||||
bool hasBrowser;
|
||||
bool hasDiscordIntegration;
|
||||
QString unmappedGamepads;
|
||||
@@ -44,5 +53,6 @@ private:
|
||||
QSize maximumResolution;
|
||||
QList<QRect> monitorDesktopResolutions;
|
||||
QList<QRect> monitorNativeResolutions;
|
||||
QString versionString;
|
||||
};
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@ public:
|
||||
|
||||
void handleUnknownOptions()
|
||||
{
|
||||
if (unknownOptionNames().length()) {
|
||||
if (!unknownOptionNames().isEmpty()) {
|
||||
showError(QString("Unknown options: %1").arg(unknownOptionNames().join(", ")));
|
||||
}
|
||||
}
|
||||
@@ -261,8 +261,13 @@ StreamCommandLineParser::StreamCommandLineParser()
|
||||
};
|
||||
m_VideoDecoderMap = {
|
||||
{"auto", StreamingPreferences::VDS_AUTO},
|
||||
{"software", StreamingPreferences::VDS_FORCE_HARDWARE},
|
||||
{"hardware", StreamingPreferences::VDS_FORCE_SOFTWARE},
|
||||
{"software", StreamingPreferences::VDS_FORCE_SOFTWARE},
|
||||
{"hardware", StreamingPreferences::VDS_FORCE_HARDWARE},
|
||||
};
|
||||
m_CaptureSysKeysModeMap = {
|
||||
{"never", StreamingPreferences::CSK_OFF},
|
||||
{"fullscreen", StreamingPreferences::CSK_FULLSCREEN},
|
||||
{"always", StreamingPreferences::CSK_ALWAYS},
|
||||
};
|
||||
}
|
||||
|
||||
@@ -297,10 +302,17 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
parser.addChoiceOption("audio-config", "audio config", m_AudioConfigMap.keys());
|
||||
parser.addToggleOption("multi-controller", "multiple controller support");
|
||||
parser.addToggleOption("quit-after", "quit app after session");
|
||||
parser.addToggleOption("absolute-mouse", "enable direct mouse control (best for remote desktop rather than games)");
|
||||
parser.addToggleOption("absolute-mouse", "remote desktop optimized mouse control");
|
||||
parser.addToggleOption("mouse-buttons-swap", "left and right mouse buttons swap");
|
||||
parser.addToggleOption("touchscreen-trackpad", "touchscreen in trackpad mode");
|
||||
parser.addToggleOption("game-optimization", "game optimizations");
|
||||
parser.addToggleOption("audio-on-host", "audio on host PC");
|
||||
parser.addToggleOption("frame-pacing", "frame pacing");
|
||||
parser.addToggleOption("mute-on-focus-loss", "mute audio when Moonlight window loses focus");
|
||||
parser.addToggleOption("background-gamepad", "background gamepad input");
|
||||
parser.addToggleOption("reverse-scroll-direction", "inverted scroll direction");
|
||||
parser.addToggleOption("swap-gamepad-buttons", "swap A/B and X/Y gamepad buttons (Nintendo-style)");
|
||||
parser.addChoiceOption("capture-system-keys", "capture system key combos", m_CaptureSysKeysModeMap.keys());
|
||||
parser.addChoiceOption("video-codec", "video codec", m_VideoCodecMap.keys());
|
||||
parser.addChoiceOption("video-decoder", "video decoder", m_VideoDecoderMap.keys());
|
||||
|
||||
@@ -313,25 +325,21 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
// Resolve display's width and height
|
||||
QRegularExpression resolutionRexExp("^(720|1080|1440|4K|resolution)$");
|
||||
QStringList resoOptions = parser.optionNames().filter(resolutionRexExp);
|
||||
bool displaySet = resoOptions.length();
|
||||
bool displaySet = !resoOptions.isEmpty();
|
||||
if (displaySet) {
|
||||
QString name = resoOptions.last();
|
||||
if (name == "720") {
|
||||
preferences->width = 1280;
|
||||
preferences->height = 720;
|
||||
displaySet = true;
|
||||
} else if (name == "1080") {
|
||||
preferences->width = 1920;
|
||||
preferences->height = 1080;
|
||||
displaySet = true;
|
||||
} else if (name == "1440") {
|
||||
preferences->width = 2560;
|
||||
preferences->height = 1440;
|
||||
displaySet = true;
|
||||
} else if (name == "4K") {
|
||||
preferences->width = 3840;
|
||||
preferences->height = 2160;
|
||||
displaySet = true;
|
||||
} else if (name == "resolution") {
|
||||
auto resolution = parser.getResolutionOptionValue(name);
|
||||
preferences->width = resolution.first;
|
||||
@@ -388,6 +396,12 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
// Resolve --absolute-mouse and --no-absolute-mouse options
|
||||
preferences->absoluteMouseMode = parser.getToggleOptionValue("absolute-mouse", preferences->absoluteMouseMode);
|
||||
|
||||
// Resolve --mouse-buttons-swap and --no-mouse-buttons-swap options
|
||||
preferences->swapMouseButtons = parser.getToggleOptionValue("mouse-buttons-swap", preferences->swapMouseButtons);
|
||||
|
||||
// Resolve --touchscreen-trackpad and --no-touchscreen-trackpad options
|
||||
preferences->absoluteTouchMode = !parser.getToggleOptionValue("touchscreen-trackpad", !preferences->absoluteTouchMode);
|
||||
|
||||
// Resolve --game-optimization and --no-game-optimization options
|
||||
preferences->gameOptimizations = parser.getToggleOptionValue("game-optimization", preferences->gameOptimizations);
|
||||
|
||||
@@ -397,6 +411,23 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
|
||||
// Resolve --frame-pacing and --no-frame-pacing options
|
||||
preferences->framePacing = parser.getToggleOptionValue("frame-pacing", preferences->framePacing);
|
||||
|
||||
// Resolve --mute-on-focus-loss and --no-mute-on-focus-loss options
|
||||
preferences->muteOnFocusLoss = parser.getToggleOptionValue("mute-on-focus-loss", preferences->muteOnFocusLoss);
|
||||
|
||||
// Resolve --background-gamepad and --no-background-gamepad options
|
||||
preferences->backgroundGamepad = parser.getToggleOptionValue("background-gamepad", preferences->backgroundGamepad);
|
||||
|
||||
// Resolve --reverse-scroll-direction and --no-reverse-scroll-direction options
|
||||
preferences->reverseScrollDirection = parser.getToggleOptionValue("reverse-scroll-direction", preferences->reverseScrollDirection);
|
||||
|
||||
// Resolve --swap-gamepad-buttons and --no-swap-gamepad-buttons options
|
||||
preferences->swapFaceButtons = parser.getToggleOptionValue("swap-gamepad-buttons", preferences->swapFaceButtons);
|
||||
|
||||
// Resolve --capture-system-keys option
|
||||
if (parser.isSet("capture-system-keys")) {
|
||||
preferences->captureSysKeysMode = mapValue(m_CaptureSysKeysModeMap, parser.getChoiceOptionValue("capture-system-keys"));
|
||||
}
|
||||
|
||||
// Resolve --video-codec option
|
||||
if (parser.isSet("video-codec")) {
|
||||
preferences->videoCodecConfig = mapValue(m_VideoCodecMap, parser.getChoiceOptionValue("video-codec"));
|
||||
|
||||
@@ -53,4 +53,5 @@ private:
|
||||
QMap<QString, StreamingPreferences::AudioConfig> m_AudioConfigMap;
|
||||
QMap<QString, StreamingPreferences::VideoCodecConfig> m_VideoCodecMap;
|
||||
QMap<QString, StreamingPreferences::VideoDecoderSelection> m_VideoDecoderMap;
|
||||
QMap<QString, StreamingPreferences::CaptureSysKeysMode> m_CaptureSysKeysModeMap;
|
||||
};
|
||||
|
||||
@@ -73,7 +73,7 @@ public:
|
||||
case Event::ComputerSeekTimedout:
|
||||
if (m_State == StateSeekComputer) {
|
||||
m_State = StateFailure;
|
||||
emit q->failed(QString("Failed to connect to %1").arg(m_ComputerName));
|
||||
emit q->failed(QObject::tr("Failed to connect to %1").arg(m_ComputerName));
|
||||
}
|
||||
break;
|
||||
// Occurs when searched computer is found
|
||||
@@ -85,8 +85,8 @@ public:
|
||||
m_ComputerManager->quitRunningApp(event.computer);
|
||||
} else {
|
||||
m_State = StateFailure;
|
||||
QString msg = QString("Computer %1 has not been paired. "
|
||||
"Please open Moonlight to pair before streaming.")
|
||||
QString msg = QObject::tr("Computer %1 has not been paired. "
|
||||
"Please open Moonlight to pair before streaming.")
|
||||
.arg(event.computer->name);
|
||||
emit q->failed(msg);
|
||||
}
|
||||
@@ -99,7 +99,7 @@ public:
|
||||
QCoreApplication::exit(0);
|
||||
} else {
|
||||
m_State = StateFailure;
|
||||
emit q->failed(QString("Quitting app failed, reason: %1").arg(event.errorMessage));
|
||||
emit q->failed(QObject::tr("Quitting app failed, reason: %1").arg(event.errorMessage));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -86,8 +86,8 @@ public:
|
||||
emit q->searchingApp();
|
||||
} else {
|
||||
m_State = StateFailure;
|
||||
QString msg = QString("Computer %1 has not been paired. "
|
||||
"Please open Moonlight to pair before streaming.")
|
||||
QString msg = QObject::tr("Computer %1 has not been paired. "
|
||||
"Please open Moonlight to pair before streaming.")
|
||||
.arg(event.computer->name);
|
||||
emit q->failed(msg);
|
||||
}
|
||||
@@ -123,18 +123,18 @@ public:
|
||||
case Event::AppQuitCompleted:
|
||||
if (m_State == StateSeekApp && !event.errorMessage.isEmpty()) {
|
||||
m_State = StateFailure;
|
||||
emit q->failed(QString("Quitting app failed, reason: %1").arg(event.errorMessage));
|
||||
emit q->failed(QObject::tr("Quitting app failed, reason: %1").arg(event.errorMessage));
|
||||
}
|
||||
break;
|
||||
// Occurs when computer or app search timed out
|
||||
case Event::Timedout:
|
||||
if (m_State == StateSeekComputer) {
|
||||
m_State = StateFailure;
|
||||
emit q->failed(QString("Failed to connect to %1").arg(m_ComputerName));
|
||||
emit q->failed(QObject::tr("Failed to connect to %1").arg(m_ComputerName));
|
||||
}
|
||||
if (m_State == StateSeekApp) {
|
||||
m_State = StateFailure;
|
||||
emit q->failed(QString("Failed to find application %1").arg(m_AppName));
|
||||
emit q->failed(QObject::tr("Failed to find application %1").arg(m_AppName));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<summary>Play games remotely from your NVIDIA GameStream-enabled PC</summary>
|
||||
|
||||
<description>
|
||||
<p>Moonlight can stream games and other applications from a PC with an NVIDIA GeForce GTX 600-series or higher GPU and GeForce Experience installed.</p>
|
||||
<p>Moonlight can stream games and other applications from a PC with an NVIDIA GeForce GTX/RTX or NVIDIA Quadro GPU and GeForce/Quadro Experience installed.</p>
|
||||
<p>Features include:</p>
|
||||
<ul>
|
||||
<li>Streaming at up to 4K resolution</li>
|
||||
@@ -15,6 +15,7 @@
|
||||
<li>Hardware accelerated video decoding with VAAPI, VDPAU, and NVDEC support</li>
|
||||
<li>7.1 surround sound audio support</li>
|
||||
<li>Support for both pointer capture (for games) and direct mouse control (for remote desktop)</li>
|
||||
<li>Support for passing system-wide keyboard shortcuts like Alt+Tab to the host</li>
|
||||
<li>Direct touchscreen mouse control</li>
|
||||
<li>HEVC support for better video compression efficiency</li>
|
||||
<li>Gamepad support with force feedback for up to 4 players</li>
|
||||
@@ -35,6 +36,133 @@
|
||||
</screenshots>
|
||||
|
||||
<releases>
|
||||
<release version="3.1.3" date="2021-05-07">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Fixed an issue that could cause excessive audio latency on some connections</li>
|
||||
<li>Updated community-contributed translations from Weblate</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="3.1.2" date="2021-05-03">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Improved connection reliability and performance with GeForce Experience 3.22</li>
|
||||
<li>Added support for audio encryption with GeForce Experience 3.22</li>
|
||||
<li>Added compatibility update checks for future versions of GeForce Experience</li>
|
||||
<li>Fixed keyboard capture on X11</li>
|
||||
<li>Updated community-contributed translations from Weblate</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="3.1.1" date="2021-04-09">
|
||||
<description>
|
||||
<p>Changes:</p>
|
||||
<ul>
|
||||
<li>Added support for streaming from GeForce Experience 3.22</li>
|
||||
<li>Added support for AMF-encoded HEVC streams from servers like Sunshine and OpenStream</li>
|
||||
<li>Added new community-contributed translations from Weblate</li>
|
||||
<li>Fixed KMSDRM rendering with buffer modifiers on embedded devices</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="3.1.0" date="2021-03-14">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>System keyboard shortcuts (Alt+Tab, Super key, Ctrl+Shift+Esc, etc.) can now be (optionally) captured in windowed mode</li>
|
||||
<li>System keyboard shortcuts can now be captured under Wayland</li>
|
||||
<li>Added support for typing the client's clipboard text on the host by pressing Ctrl+Alt+Shift+V</li>
|
||||
<li>Added Ctrl+Alt+Shift+D key combo to minimize the streaming window</li>
|
||||
<li>Added Ctrl+Alt+Shift+C key combo to show the local cursor while streaming in remote desktop mouse mode</li>
|
||||
<li>Added Select+L1+R1+X gamepad button combo to toggle performance overlay</li>
|
||||
<li>Added translations for Simplified Chinese and German</li>
|
||||
<li>Added a language selector on the settings page</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Improved performance of loading the app grid</li>
|
||||
<li>Fixed video scaling in High DPI mode on Wayland</li>
|
||||
<li>Fixed window icons on Wayland</li>
|
||||
<li>Fixed number pad enter key functionality in the UI</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="3.0.0" date="2021-01-17">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Added the ability to define a custom streaming resolution using the UI</li>
|
||||
<li>Added the option to capture system key combinations (Alt+Tab, Ctrl+Shift+Esc, Win+Tab, etc) in fullscreen mode</li>
|
||||
<li>Updated gamepad mappings are automatically downloaded each time Moonlight launches</li>
|
||||
<li>The performance overlay is now supported for Linux clients using VAAPI and VDPAU hardware acceleration</li>
|
||||
<li>Added the option to enable "Direct Launch" which immediately launches the specified game when clicking on a PC</li>
|
||||
<li>Added the option to mute audio when the Moonlight window loses input focus</li>
|
||||
<li>Added the option to toggle background gamepad input</li>
|
||||
<li>Added the option to invert scroll direction</li>
|
||||
<li>Added the option to swap gamepad button layout to Nintendo-style</li>
|
||||
<li>Added the option to start the Moonlight UI in fullscreen mode</li>
|
||||
<li>The failing TCP or UDP ports are now displayed when the connection fails</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed PS4 controllers not reading inputs during haptics in some games</li>
|
||||
<li>Fixed some slow decoders causing the receive time value to increase rather than the decode time</li>
|
||||
<li>Native resolution options now refresh each time the settings page is opened, rather than once per launch of Moonlight</li>
|
||||
<li>Fixed no video or audio while streaming over Internet connections that drop packets with QoS tagging enabled</li>
|
||||
<li>Improved connection testing accuracy for connections with low MTUs</li>
|
||||
<li>Fixed inability to open an app's context menu with a gamepad</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="2.2.0" date="2020-09-10">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Added the ability to hide unwanted apps and games</li>
|
||||
<li>Added a network test to determine if your Internet connection is blocking Moonlight</li>
|
||||
<li>Added the option to swap mouse buttons</li>
|
||||
<li>Added codec and resolution to the on-screen performance stats</li>
|
||||
<li>Added a warning if the connection is too unstable to receive any complete video frames</li>
|
||||
<li>Added a Discord link to the toolbar in settings</li>
|
||||
<li>Enabled the new EGL renderer by default on Linux</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed streaming over networks that block QoS-tagged packets</li>
|
||||
<li>Selecting a frame rate higher than 60 FPS no longer sets the host desktop to 720p</li>
|
||||
<li>Right-side modifier keys no longer press the corresponding left-side keys too</li>
|
||||
<li>Fixed mouse position never reaching the edge of the screen with certain desktop resolutions</li>
|
||||
<li>Improved synchronization between host and client mouse cursor in remote desktop mouse mode</li>
|
||||
<li>Cached box art is now deleted when the PC is removed from Moonlight</li>
|
||||
<li>Fixed several CLI options not properly overriding GUI options</li>
|
||||
<li>Updated included gamepad mappings</li>
|
||||
<li>Updated to Qt 5.15.1</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="2.1.0" date="2020-05-17">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Remote desktop mode now allows interaction with the host without having to click to focus the Moonlight window first</li>
|
||||
<li>Added a new EGL renderer for improved performance on Wayland and XWayland</li>
|
||||
<li>Added the option to toggle between direct touchscreen mode and the old trackpad mode</li>
|
||||
<li>Added the option to rename host PCs</li>
|
||||
<li>Added the ability to scroll the settings page with the right analog stick</li>
|
||||
<li>Various UI improvements</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed unreliable mouse capture when the stream begins</li>
|
||||
<li>Fixed cursor being trapped in full-screen mode even when the mouse wasn't captured</li>
|
||||
<li>Fixed key presses not being sent to the host if the Super/Meta/Windows key is pressed</li>
|
||||
<li>Updated included gamepad mappings</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="2.0.0" date="2020-04-28">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
|
||||
@@ -5,19 +5,9 @@
|
||||
# pairing data will be lost each reboot.
|
||||
HOME=/usr/local/moonlight
|
||||
|
||||
# For a seamless transition across the Qt 5.9 -> Qt 5.14 boundary,
|
||||
# we bundle binaries built with both Qt 5.9 and Qt 5.14 and pick
|
||||
# the correct one at runtime.
|
||||
if [ -d "/usr/local/Qt-5.14.1" ]; then
|
||||
BIN="moonlight"
|
||||
else
|
||||
BIN="moonlight59"
|
||||
fi
|
||||
|
||||
# Renice PE_Single_CPU which seems to host A/V stuff
|
||||
renice -10 -p $(pidof PE_Single_CPU)
|
||||
|
||||
# Renice Moonlight itself to avoid preemption by background tasks
|
||||
# Write output to a logfile in /tmp
|
||||
echo Launching $BIN
|
||||
exec nice -n -10 ./bin/$BIN > /tmp/moonlight.log
|
||||
exec nice -n -10 ./bin/moonlight > /tmp/moonlight.log
|
||||
|
||||
+193
-103
@@ -9,6 +9,8 @@ CenteredGridView {
|
||||
property int computerIndex
|
||||
property AppModel appModel : createModel()
|
||||
property bool activated
|
||||
property bool showHiddenGames
|
||||
property bool showGames
|
||||
|
||||
id: appGrid
|
||||
focus: true
|
||||
@@ -38,6 +40,19 @@ CenteredGridView {
|
||||
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
currentIndex = 0
|
||||
}
|
||||
|
||||
if (!showGames && !showHiddenGames) {
|
||||
// Check if there's a direct launch app
|
||||
var directLaunchAppIndex = model.getDirectLaunchAppIndex();
|
||||
if (directLaunchAppIndex >= 0) {
|
||||
// Start the direct launch app if nothing else is running
|
||||
currentIndex = directLaunchAppIndex
|
||||
currentItem.launchOrResumeSelectedApp(false)
|
||||
|
||||
// Set showGames so we will not loop when the stream ends
|
||||
showGames = true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
StackView.onDeactivating: {
|
||||
@@ -48,7 +63,7 @@ CenteredGridView {
|
||||
function createModel()
|
||||
{
|
||||
var model = Qt.createQmlObject('import AppModel 1.0; AppModel {}', parent, '')
|
||||
model.initialize(ComputerManager, computerIndex)
|
||||
model.initialize(ComputerManager, computerIndex, showHiddenGames)
|
||||
return model
|
||||
}
|
||||
|
||||
@@ -58,6 +73,12 @@ CenteredGridView {
|
||||
width: 220; height: 287;
|
||||
grid: appGrid
|
||||
|
||||
property alias appContextMenu: appContextMenuLoader.item
|
||||
property alias appNameText: appNameTextLoader.item
|
||||
|
||||
// Dim the app if it's hidden
|
||||
opacity: model.hidden ? 0.4 : 1.0
|
||||
|
||||
Image {
|
||||
property bool isPlaceholder: false
|
||||
|
||||
@@ -67,9 +88,14 @@ CenteredGridView {
|
||||
source: model.boxart
|
||||
|
||||
onSourceSizeChanged: {
|
||||
if ((sourceSize.width == 130 && sourceSize.height == 180) || // GFE 2.0 placeholder image
|
||||
(sourceSize.width == 628 && sourceSize.height == 888) || // GFE 3.0 placeholder image
|
||||
(sourceSize.width == 200 && sourceSize.height == 266)) // Our no_app_image.png
|
||||
// Nearly all of Nvidia's official box art does not match the dimensions of placeholder
|
||||
// images, however the one known exeception is Overcooked. Therefore, we only execute
|
||||
// the image size checks if this is not an app collector game. We know the officially
|
||||
// supported games all have box art, so this check is not required.
|
||||
if (!model.isAppCollectorGame &&
|
||||
((sourceSize.width == 130 && sourceSize.height == 180) || // GFE 2.0 placeholder image
|
||||
(sourceSize.width == 628 && sourceSize.height == 888) || // GFE 3.0 placeholder image
|
||||
(sourceSize.width == 200 && sourceSize.height == 266))) // Our no_app_image.png
|
||||
{
|
||||
isPlaceholder = true
|
||||
}
|
||||
@@ -86,97 +112,117 @@ CenteredGridView {
|
||||
ToolTip.text: model.name
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: (parent.hovered || parent.highlighted) && (!appNameText.visible || appNameText.truncated)
|
||||
ToolTip.visible: (parent.hovered || parent.highlighted) && (!appNameText || appNameText.truncated)
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
id: resumeButton
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? -47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : -60
|
||||
anchors.centerIn: appIcon
|
||||
visible: model.running
|
||||
implicitWidth: 125
|
||||
implicitHeight: 125
|
||||
Loader {
|
||||
active: model.running
|
||||
asynchronous: true
|
||||
anchors.fill: appIcon
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
sourceComponent: Item {
|
||||
ToolButton {
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? -47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : -60
|
||||
anchors.centerIn: parent
|
||||
implicitWidth: 125
|
||||
implicitHeight: 125
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
launchOrResumeSelectedApp(true)
|
||||
}
|
||||
|
||||
ToolTip.text: qsTr("Resume Game")
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? 47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : 60
|
||||
anchors.centerIn: parent
|
||||
implicitWidth: 125
|
||||
implicitHeight: 125
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/baseline-cancel-24px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
doQuitGame()
|
||||
}
|
||||
|
||||
ToolTip.text: qsTr("Quit Game")
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
|
||||
ToolTip.text: "Resume Game"
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
id: quitButton
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? 47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : 60
|
||||
anchors.centerIn: appIcon
|
||||
visible: model.running
|
||||
implicitWidth: 125
|
||||
implicitHeight: 125
|
||||
Loader {
|
||||
id: appNameTextLoader
|
||||
active: appIcon.isPlaceholder
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/baseline-cancel-24px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: 75
|
||||
height: 75
|
||||
}
|
||||
}
|
||||
// This loader is not asynchronous to avoid noticeable differences
|
||||
// in the time in which the text loads for each game.
|
||||
|
||||
onClicked: {
|
||||
doQuitGame()
|
||||
}
|
||||
|
||||
ToolTip.text: "Quit Game"
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
}
|
||||
|
||||
Label {
|
||||
id: appNameText
|
||||
visible: appIcon.isPlaceholder
|
||||
text: model.name
|
||||
width: appIcon.width
|
||||
height: model.running ? 175 : appIcon.height
|
||||
leftPadding: 20
|
||||
rightPadding: 20
|
||||
|
||||
anchors.left: appIcon.left
|
||||
anchors.right: appIcon.right
|
||||
anchors.bottom: appIcon.bottom
|
||||
font.pointSize: 22
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
wrapMode: Text.Wrap
|
||||
elide: Text.ElideRight
|
||||
|
||||
sourceComponent: Label {
|
||||
id: appNameText
|
||||
text: model.name
|
||||
font.pointSize: 22
|
||||
leftPadding: 20
|
||||
rightPadding: 20
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
wrapMode: Text.Wrap
|
||||
elide: Text.ElideRight
|
||||
}
|
||||
}
|
||||
|
||||
function launchOrResumeSelectedApp()
|
||||
function launchOrResumeSelectedApp(quitExistingApp)
|
||||
{
|
||||
var runningIndex = appModel.getRunningAppIndex()
|
||||
if (runningIndex >= 0 && runningIndex !== index) {
|
||||
quitAppDialog.appName = appModel.getRunningAppName()
|
||||
quitAppDialog.segueToStream = true
|
||||
quitAppDialog.nextAppName = model.name
|
||||
quitAppDialog.nextAppIndex = index
|
||||
quitAppDialog.open()
|
||||
var runningId = appModel.getRunningAppId()
|
||||
if (runningId !== 0 && runningId !== model.appid) {
|
||||
if (quitExistingApp) {
|
||||
quitAppDialog.appName = appModel.getRunningAppName()
|
||||
quitAppDialog.segueToStream = true
|
||||
quitAppDialog.nextAppName = model.name
|
||||
quitAppDialog.nextAppIndex = index
|
||||
quitAppDialog.open()
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
var component = Qt.createComponent("StreamSegue.qml")
|
||||
var segue = component.createObject(stackView, {"appName": model.name, "session": appModel.createSessionForApp(index)})
|
||||
var segue = component.createObject(stackView, {
|
||||
"appName": model.name,
|
||||
"session": appModel.createSessionForApp(index),
|
||||
"isResume": runningId === model.appid
|
||||
})
|
||||
stackView.push(segue)
|
||||
}
|
||||
|
||||
@@ -186,7 +232,26 @@ CenteredGridView {
|
||||
// will handle starting the game and clicks on the box art will
|
||||
// be ignored.
|
||||
if (!model.running) {
|
||||
launchOrResumeSelectedApp()
|
||||
launchOrResumeSelectedApp(true)
|
||||
}
|
||||
}
|
||||
|
||||
onPressAndHold: {
|
||||
// popup() ensures the menu appears under the mouse cursor
|
||||
if (appContextMenu.popup) {
|
||||
appContextMenu.popup()
|
||||
}
|
||||
else {
|
||||
// Qt 5.9 doesn't have popup()
|
||||
appContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.RightButton;
|
||||
onClicked: {
|
||||
parent.onPressAndHold()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -201,7 +266,10 @@ CenteredGridView {
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onMenuPressed: {
|
||||
Keys.onEnterPressed: {
|
||||
// Open the app context menu if activated via the gamepad or keyboard
|
||||
// for running games. If the game isn't running, the above onClicked
|
||||
// method will handle the launch.
|
||||
if (model.running) {
|
||||
// This will be keyboard/gamepad driven so use
|
||||
// open() instead of popup()
|
||||
@@ -209,24 +277,59 @@ CenteredGridView {
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onMenuPressed: {
|
||||
// This will be keyboard/gamepad driven so use open() instead of popup()
|
||||
appContextMenu.open()
|
||||
}
|
||||
|
||||
function doQuitGame() {
|
||||
quitAppDialog.appName = appModel.getRunningAppName()
|
||||
quitAppDialog.segueToStream = false
|
||||
quitAppDialog.open()
|
||||
}
|
||||
|
||||
NavigableMenu {
|
||||
id: appContextMenu
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: model.running ? "Resume Game" : "Launch Game"
|
||||
onTriggered: launchOrResumeSelectedApp()
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: "Quit Game"
|
||||
onTriggered: doQuitGame()
|
||||
visible: model.running
|
||||
Loader {
|
||||
id: appContextMenuLoader
|
||||
asynchronous: true
|
||||
sourceComponent: NavigableMenu {
|
||||
id: appContextMenu
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: model.running ? qsTr("Resume Game") : qsTr("Launch Game")
|
||||
onTriggered: launchOrResumeSelectedApp(true)
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: qsTr("Quit Game")
|
||||
onTriggered: doQuitGame()
|
||||
visible: model.running
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
checkable: true
|
||||
checked: model.directLaunch
|
||||
text: qsTr("Direct Launch")
|
||||
onTriggered: appModel.setAppDirectLaunch(model.index, !model.directLaunch)
|
||||
enabled: !model.hidden
|
||||
|
||||
ToolTip.text: qsTr("Launch this app immediately when the host is selected, bypassing the app selection grid.")
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
checkable: true
|
||||
checked: model.hidden
|
||||
text: qsTr("Hide Game")
|
||||
onTriggered: appModel.setAppHidden(model.index, !model.hidden)
|
||||
enabled: model.hidden || (!model.running && !model.directLaunch)
|
||||
|
||||
ToolTip.text: qsTr("Hide this game from the app grid. To access hidden games, right-click on the host and choose %1.").arg(qsTr("View All Apps"))
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: hovered
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -237,7 +340,7 @@ CenteredGridView {
|
||||
property bool segueToStream : false
|
||||
property string nextAppName: ""
|
||||
property int nextAppIndex: 0
|
||||
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
|
||||
text:qsTr("Are you sure you want to quit %1? Any unsaved progress will be lost.").arg(appName)
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
|
||||
function quitApp() {
|
||||
@@ -263,18 +366,5 @@ CenteredGridView {
|
||||
onAccepted: quitApp()
|
||||
}
|
||||
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
// Manually hide the scrollbar to prevent it from being drawn on top
|
||||
// of the StreamSegue during the transition. It can sometimes get stuck
|
||||
// there since we're not consistently pumping the event loop while
|
||||
// starting the stream.
|
||||
visible: activated
|
||||
|
||||
parent: appGrid.parent
|
||||
anchors {
|
||||
top: parent.top
|
||||
right: parent.right
|
||||
bottom: parent.bottom
|
||||
}
|
||||
}
|
||||
ScrollBar.vertical: ScrollBar {}
|
||||
}
|
||||
|
||||
@@ -6,8 +6,10 @@ import SdlGamepadKeyNavigation 1.0
|
||||
// https://stackoverflow.com/questions/45029968/how-do-i-set-the-combobox-width-to-fit-the-largest-item
|
||||
ComboBox {
|
||||
property int textWidth
|
||||
property int desiredWidth : leftPadding + textWidth + indicator.width + rightPadding
|
||||
property int maximumWidth : parent.width
|
||||
|
||||
implicitWidth: leftPadding + textWidth + indicator.width + rightPadding
|
||||
implicitWidth: desiredWidth < maximumWidth ? desiredWidth : maximumWidth
|
||||
|
||||
TextMetrics {
|
||||
id: popupMetrics
|
||||
@@ -17,9 +19,7 @@ ComboBox {
|
||||
id: textMetrics
|
||||
}
|
||||
|
||||
// We call this every time the options change (and init)
|
||||
// so we can adjust the combo box width here too
|
||||
onActivated: {
|
||||
function recalculateWidth() {
|
||||
textMetrics.font = font
|
||||
popupMetrics.font = popup.font
|
||||
textWidth = 0
|
||||
@@ -31,6 +31,10 @@ ComboBox {
|
||||
}
|
||||
}
|
||||
|
||||
// We call this every time the options change (and init)
|
||||
// so we can adjust the combo box width here too
|
||||
onActivated: recalculateWidth()
|
||||
|
||||
popup.onAboutToShow: {
|
||||
// Switch to normal navigation for combo boxes
|
||||
SdlGamepadKeyNavigation.setUiNavMode(false)
|
||||
|
||||
@@ -6,11 +6,11 @@ import Session 1.0
|
||||
|
||||
Item {
|
||||
function onSearchingComputer() {
|
||||
stageLabel.text = "Establishing connection to PC..."
|
||||
stageLabel.text = qsTr("Establishing connection to PC...")
|
||||
}
|
||||
|
||||
function onQuittingApp() {
|
||||
stageLabel.text = "Quitting app..."
|
||||
stageLabel.text = qsTr("Quitting app...")
|
||||
}
|
||||
|
||||
function onFailure(message) {
|
||||
|
||||
@@ -2,14 +2,15 @@ import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
Item {
|
||||
function onSearchingComputer() {
|
||||
stageLabel.text = "Establishing connection to PC..."
|
||||
stageLabel.text = qsTr("Establishing connection to PC...")
|
||||
}
|
||||
|
||||
function onSearchingApp() {
|
||||
stageLabel.text = "Loading app list..."
|
||||
stageLabel.text = qsTr("Loading app list...")
|
||||
}
|
||||
|
||||
function onSessionCreated(appName, session) {
|
||||
@@ -35,6 +36,11 @@ Item {
|
||||
StackView.onActivated: {
|
||||
if (!launcher.isExecuted()) {
|
||||
toolBar.visible = false
|
||||
|
||||
// Normally this is enabled by PcView, but we will won't
|
||||
// load PcView when streaming from the command-line.
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
|
||||
launcher.searchingComputer.connect(onSearchingComputer)
|
||||
launcher.searchingApp.connect(onSearchingApp)
|
||||
launcher.sessionCreated.connect(onSessionCreated)
|
||||
@@ -72,7 +78,7 @@ Item {
|
||||
|
||||
NavigableMessageDialog {
|
||||
id: quitAppDialog
|
||||
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
|
||||
text:qsTr("Are you sure you want to quit %1? Any unsaved progress will be lost.").arg(appName)
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
property string appName : ""
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import QtQuick 2.0
|
||||
|
||||
Item {
|
||||
objectName: "Gamepad Mapping"
|
||||
objectName: qsTr("Gamepad Mapping")
|
||||
}
|
||||
|
||||
@@ -2,7 +2,8 @@ import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
Dialog {
|
||||
parent: overlay
|
||||
// We should use Overlay.overlay here but that's not available in Qt 5.9 :(
|
||||
parent: ApplicationWindow.contentItem
|
||||
|
||||
x: Math.round((parent.width - width) / 2)
|
||||
y: Math.round((parent.height - height) / 2)
|
||||
|
||||
@@ -21,4 +21,7 @@ ItemDelegate {
|
||||
Keys.onReturnPressed: {
|
||||
clicked()
|
||||
}
|
||||
Keys.onEnterPressed: {
|
||||
clicked()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,13 @@ import QtQuick.Controls 2.2
|
||||
|
||||
Menu {
|
||||
onOpened: {
|
||||
itemAt(0).forceActiveFocus(Qt.TabFocusReason)
|
||||
// Give focus to the first visible and enabled menu item
|
||||
for (var i = 0; i < count; i++) {
|
||||
var item = itemAt(i)
|
||||
if (item.visible && item.enabled) {
|
||||
item.forceActiveFocus(Qt.TabFocusReason)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,6 +22,10 @@ MenuItem {
|
||||
triggered()
|
||||
}
|
||||
|
||||
Keys.onEnterPressed: {
|
||||
triggered()
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
parentMenu.close()
|
||||
}
|
||||
|
||||
@@ -6,6 +6,8 @@ NavigableDialog {
|
||||
id: dialog
|
||||
|
||||
property alias text: dialogLabel.dialogText
|
||||
property alias showSpinner: dialogSpinner.visible
|
||||
property alias imageSrc: dialogImage.source
|
||||
|
||||
property string helpText
|
||||
property string helpUrl : "https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting"
|
||||
@@ -19,7 +21,13 @@ NavigableDialog {
|
||||
RowLayout {
|
||||
spacing: 10
|
||||
|
||||
BusyIndicator {
|
||||
id: dialogSpinner
|
||||
visible: false
|
||||
}
|
||||
|
||||
Image {
|
||||
id: dialogImage
|
||||
source: (standardButtons & Dialog.Yes) ?
|
||||
"qrc:/res/baseline-help_outline-24px.svg" :
|
||||
"qrc:/res/baseline-error_outline-24px.svg"
|
||||
@@ -28,6 +36,7 @@ NavigableDialog {
|
||||
width: 50
|
||||
height: 50
|
||||
}
|
||||
visible: !showSpinner
|
||||
}
|
||||
|
||||
Label {
|
||||
@@ -47,6 +56,10 @@ NavigableDialog {
|
||||
accept()
|
||||
}
|
||||
|
||||
Keys.onEnterPressed: {
|
||||
accept()
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
reject()
|
||||
}
|
||||
|
||||
@@ -27,6 +27,10 @@ ToolButton {
|
||||
clicked()
|
||||
}
|
||||
|
||||
Keys.onEnterPressed: {
|
||||
clicked()
|
||||
}
|
||||
|
||||
Keys.onRightPressed: {
|
||||
nextItemInFocusChain(true).forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
|
||||
+158
-32
@@ -1,5 +1,6 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Layouts 1.3
|
||||
|
||||
import ComputerModel 1.0
|
||||
|
||||
@@ -16,7 +17,7 @@ CenteredGridView {
|
||||
topMargin: 20
|
||||
bottomMargin: 5
|
||||
cellWidth: 310; cellHeight: 330;
|
||||
objectName: "Computers"
|
||||
objectName: qsTr("Computers")
|
||||
|
||||
Component.onCompleted: {
|
||||
// Don't show any highlighted item until interacting with them.
|
||||
@@ -25,6 +26,9 @@ CenteredGridView {
|
||||
currentIndex = -1
|
||||
}
|
||||
|
||||
// Note: Any initialization done here that is critical for streaming must
|
||||
// also be done in CliStartStreamSegue.qml, since this code does not run
|
||||
// for command-line initiated streams.
|
||||
StackView.onActivated: {
|
||||
// Setup signals on CM
|
||||
ComputerManager.computerAddCompleted.connect(addComplete)
|
||||
@@ -57,11 +61,18 @@ CenteredGridView {
|
||||
}
|
||||
}
|
||||
|
||||
function addComplete(success)
|
||||
function addComplete(success, detectedPortBlocking)
|
||||
{
|
||||
if (!success) {
|
||||
errorDialog.text = "Unable to connect to the specified PC."
|
||||
errorDialog.helpText = "Click the Help button for possible solutions."
|
||||
errorDialog.text = qsTr("Unable to connect to the specified PC.")
|
||||
|
||||
if (detectedPortBlocking) {
|
||||
errorDialog.text += "\n\n" + qsTr("This PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network.")
|
||||
}
|
||||
else {
|
||||
errorDialog.helpText = qsTr("Click the Help button for possible solutions.")
|
||||
}
|
||||
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -71,6 +82,7 @@ CenteredGridView {
|
||||
var model = Qt.createQmlObject('import ComputerModel 1.0; ComputerModel {}', parent, '')
|
||||
model.initialize(ComputerManager)
|
||||
model.pairingCompleted.connect(pairingComplete)
|
||||
model.connectionTestCompleted.connect(testConnectionDialog.connectionTestComplete)
|
||||
return model
|
||||
}
|
||||
|
||||
@@ -87,8 +99,8 @@ CenteredGridView {
|
||||
Label {
|
||||
height: searchSpinner.height
|
||||
elide: Label.ElideRight
|
||||
text: StreamingPreferences.enableMdns ? "Searching for PCs with NVIDIA GameStream enabled..."
|
||||
: "Automatic PC discovery is disabled. Add your PC manually."
|
||||
text: StreamingPreferences.enableMdns ? qsTr("Searching for PCs on your local network with NVIDIA GameStream enabled...")
|
||||
: qsTr("Automatic PC discovery is disabled. Add your PC manually.")
|
||||
font.pointSize: 20
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
wrapMode: Text.Wrap
|
||||
@@ -101,6 +113,8 @@ CenteredGridView {
|
||||
width: 300; height: 320;
|
||||
grid: pcGrid
|
||||
|
||||
property alias pcContextMenu : pcContextMenuLoader.item
|
||||
|
||||
Image {
|
||||
id: pcIcon
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
@@ -148,28 +162,70 @@ CenteredGridView {
|
||||
elide: Text.ElideRight
|
||||
}
|
||||
|
||||
NavigableMenu {
|
||||
id: pcContextMenu
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: "Delete PC"
|
||||
onTriggered: {
|
||||
deletePcDialog.pcIndex = index
|
||||
// get confirmation first, actual closing is called from the dialog
|
||||
deletePcDialog.open()
|
||||
Loader {
|
||||
id: pcContextMenuLoader
|
||||
asynchronous: true
|
||||
sourceComponent: NavigableMenu {
|
||||
id: pcContextMenu
|
||||
MenuItem {
|
||||
text: qsTr("PC Status: %1").arg(model.online ? qsTr("Online") : qsTr("Offline"))
|
||||
font.bold: true
|
||||
enabled: false
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("View All Apps")
|
||||
onTriggered: {
|
||||
var component = Qt.createComponent("AppView.qml")
|
||||
var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name, "showHiddenGames": true})
|
||||
stackView.push(appView)
|
||||
}
|
||||
visible: model.online && model.paired
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("Wake PC")
|
||||
onTriggered: computerModel.wakeComputer(index)
|
||||
visible: !model.online && model.wakeable
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("Test Network")
|
||||
onTriggered: {
|
||||
computerModel.testConnectionForComputer(index)
|
||||
testConnectionDialog.open()
|
||||
}
|
||||
}
|
||||
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("Rename PC")
|
||||
onTriggered: {
|
||||
renamePcDialog.pcIndex = index
|
||||
renamePcDialog.originalName = model.name
|
||||
renamePcDialog.open()
|
||||
}
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: qsTr("Delete PC")
|
||||
onTriggered: {
|
||||
deletePcDialog.pcIndex = index
|
||||
// get confirmation first, actual closing is called from the dialog
|
||||
deletePcDialog.open()
|
||||
}
|
||||
}
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: pcContextMenu
|
||||
text: "Wake PC"
|
||||
onTriggered: computerModel.wakeComputer(index)
|
||||
visible: !model.online && model.wakeable
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
if (model.online) {
|
||||
if (model.paired) {
|
||||
if (!model.serverSupported) {
|
||||
errorDialog.text = qsTr("The version of GeForce Experience on %1 is not supported by this build of Moonlight. You must update Moonlight to stream from %1.").arg(model.name)
|
||||
errorDialog.helpText = ""
|
||||
errorDialog.open()
|
||||
}
|
||||
else if (model.paired) {
|
||||
// go to game view
|
||||
var component = Qt.createComponent("AppView.qml")
|
||||
var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name})
|
||||
@@ -177,7 +233,7 @@ CenteredGridView {
|
||||
}
|
||||
else {
|
||||
if (!model.busy) {
|
||||
var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4)
|
||||
var pin = computerModel.generatePinString()
|
||||
|
||||
// Kick off pairing in the background
|
||||
computerModel.pairComputer(index, pin)
|
||||
@@ -188,7 +244,7 @@ CenteredGridView {
|
||||
}
|
||||
else {
|
||||
// cannot pair while something is streaming or attempting to pair
|
||||
errorDialog.text = "You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again."
|
||||
errorDialog.text = qsTr("You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again.")
|
||||
errorDialog.helpText = ""
|
||||
errorDialog.open()
|
||||
}
|
||||
@@ -243,7 +299,7 @@ CenteredGridView {
|
||||
|
||||
// don't allow edits to the rest of the window while open
|
||||
property string pin : "0000"
|
||||
text:"Please enter " + pin + " on your GameStream PC. This dialog will close when pairing is completed."
|
||||
text:qsTr("Please enter %1 on your GameStream PC. This dialog will close when pairing is completed.").arg(pin)
|
||||
standardButtons: Dialog.Cancel
|
||||
onRejected: {
|
||||
// FIXME: We should interrupt pairing here
|
||||
@@ -254,7 +310,7 @@ CenteredGridView {
|
||||
id: deletePcDialog
|
||||
// don't allow edits to the rest of the window while open
|
||||
property int pcIndex : -1;
|
||||
text:"Are you sure you want to remove this PC?"
|
||||
text:qsTr("Are you sure you want to remove this PC?")
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
|
||||
function deletePc() {
|
||||
@@ -265,12 +321,82 @@ CenteredGridView {
|
||||
onAccepted: deletePc()
|
||||
}
|
||||
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
parent: pcGrid.parent
|
||||
anchors {
|
||||
top: parent.top
|
||||
right: parent.right
|
||||
bottom: parent.bottom
|
||||
NavigableMessageDialog {
|
||||
id: testConnectionDialog
|
||||
closePolicy: Popup.CloseOnEscape
|
||||
standardButtons: Dialog.Ok
|
||||
|
||||
onAboutToShow: {
|
||||
testConnectionDialog.text = qsTr("Moonlight is testing your network connection to determine if NVIDIA GameStream is blocked.") + "\n\n" + qsTr("This may take a few seconds…")
|
||||
showSpinner = true
|
||||
}
|
||||
|
||||
function connectionTestComplete(result, blockedPorts)
|
||||
{
|
||||
if (result === -1) {
|
||||
text = qsTr("The network test could not be performed because none of Moonlight's connection testing servers were reachable from this PC. Check your Internet connection or try again later.")
|
||||
imageSrc = "qrc:/res/baseline-warning-24px.svg"
|
||||
}
|
||||
else if (result === 0) {
|
||||
text = qsTr("This network does not appear to be blocking Moonlight. If you still have trouble connecting, check your PC's firewall settings.") + "\n\n" + qsTr("If you are trying to stream over the Internet, install the Moonlight Internet Hosting Tool on your gaming PC and run the included Internet Streaming Tester to check your gaming PC's Internet connection.")
|
||||
imageSrc = "qrc:/res/baseline-check_circle_outline-24px.svg"
|
||||
}
|
||||
else {
|
||||
text = qsTr("Your PC's current network connection seems to be blocking Moonlight. Streaming over the Internet may not work while connected to this network.") + "\n\n" + qsTr("The following network ports were blocked:") + "\n"
|
||||
text += blockedPorts
|
||||
imageSrc = "qrc:/res/baseline-error_outline-24px.svg"
|
||||
}
|
||||
|
||||
// Stop showing the spinner and show the image instead
|
||||
showSpinner = false
|
||||
}
|
||||
}
|
||||
|
||||
NavigableDialog {
|
||||
id: renamePcDialog
|
||||
property string label: qsTr("Enter the new name for this PC:")
|
||||
property string originalName
|
||||
property int pcIndex : -1;
|
||||
|
||||
standardButtons: Dialog.Ok | Dialog.Cancel
|
||||
|
||||
onOpened: {
|
||||
// Force keyboard focus on the textbox so keyboard navigation works
|
||||
editText.forceActiveFocus()
|
||||
}
|
||||
|
||||
onClosed: {
|
||||
editText.clear()
|
||||
}
|
||||
|
||||
onAccepted: {
|
||||
if (editText.text) {
|
||||
computerModel.renameComputer(pcIndex, editText.text)
|
||||
}
|
||||
}
|
||||
|
||||
ColumnLayout {
|
||||
Label {
|
||||
text: renamePcDialog.label
|
||||
font.bold: true
|
||||
}
|
||||
|
||||
TextField {
|
||||
id: editText
|
||||
placeholderText: renamePcDialog.originalName
|
||||
Layout.fillWidth: true
|
||||
focus: true
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
renamePcDialog.accept()
|
||||
}
|
||||
|
||||
Keys.onEnterPressed: {
|
||||
renamePcDialog.accept()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ScrollBar.vertical: ScrollBar {}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ Item {
|
||||
property Session nextSession : null
|
||||
property string nextAppName : ""
|
||||
|
||||
property string stageText : "Quitting " + appName + "..."
|
||||
property string stageText : qsTr("Quitting %1...").arg(appName)
|
||||
|
||||
function quitAppCompleted(error)
|
||||
{
|
||||
|
||||
+663
-122
File diff suppressed because it is too large
Load Diff
+27
-8
@@ -8,19 +8,25 @@ import Session 1.0
|
||||
Item {
|
||||
property Session session
|
||||
property string appName
|
||||
property string stageText : "Starting " + appName + "..."
|
||||
property string stageText : isResume ? qsTr("Resuming %1...").arg(appName) :
|
||||
qsTr("Starting %1...").arg(appName)
|
||||
property bool isResume : false
|
||||
property bool quitAfter : false
|
||||
|
||||
function stageStarting(stage)
|
||||
{
|
||||
// Update the spinner text
|
||||
stageText = "Starting " + stage + "..."
|
||||
stageText = qsTr("Starting %1...").arg(stage)
|
||||
}
|
||||
|
||||
function stageFailed(stage, errorCode)
|
||||
function stageFailed(stage, errorCode, failingPorts)
|
||||
{
|
||||
// Display the error dialog after Session::exec() returns
|
||||
streamSegueErrorDialog.text = "Starting " + stage + " failed: Error " + errorCode
|
||||
streamSegueErrorDialog.text = qsTr("Starting %1 failed: Error %2").arg(stage).arg(errorCode)
|
||||
|
||||
if (failingPorts) {
|
||||
streamSegueErrorDialog.text += "\n\n" + qsTr("Check your firewall and port forwarding rules for port(s): %1").arg(failingPorts)
|
||||
}
|
||||
}
|
||||
|
||||
function connectionStarted()
|
||||
@@ -62,8 +68,12 @@ Item {
|
||||
window.visible = true
|
||||
}
|
||||
|
||||
function sessionFinished()
|
||||
function sessionFinished(portTestResult)
|
||||
{
|
||||
if (portTestResult !== 0 && portTestResult !== -1 && streamSegueErrorDialog.text) {
|
||||
streamSegueErrorDialog.text += "\n\n" + qsTr("This PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network.")
|
||||
}
|
||||
|
||||
// Enable GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
|
||||
@@ -93,6 +103,11 @@ Item {
|
||||
streamSegueErrorDialog.open()
|
||||
}
|
||||
}
|
||||
|
||||
// Garbage collect the Session object since it's pretty heavyweight
|
||||
// and keeps other libraries (like SDL_TTF) around until it is deleted.
|
||||
session = null
|
||||
gc()
|
||||
}
|
||||
|
||||
StackView.onDeactivating: {
|
||||
@@ -143,13 +158,17 @@ Item {
|
||||
// in the hintText control itself to synchronize
|
||||
// with Session.exec() which requires no concurrent
|
||||
// gamepad usage.
|
||||
hintText.text = SdlGamepadKeyNavigation.getConnectedGamepads() > 0 ?
|
||||
"Tip: Press Start+Select+L1+R1 to disconnect your session" :
|
||||
"Tip: Press Ctrl+Alt+Shift+Q to disconnect your session"
|
||||
hintText.text = qsTr("Tip:") + " " + qsTr("Press %1 to disconnect your session").arg(SdlGamepadKeyNavigation.getConnectedGamepads() > 0 ?
|
||||
qsTr("Start+Select+L1+R1") : qsTr("Ctrl+Alt+Shift+Q"))
|
||||
|
||||
// Stop GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.disable()
|
||||
|
||||
// Garbage collect QML stuff before we start streaming,
|
||||
// since we'll probably be streaming for a while and we
|
||||
// won't be able to GC during the stream.
|
||||
gc()
|
||||
|
||||
// Run the streaming session to completion
|
||||
session.exec(Screen.virtualX, Screen.virtualY)
|
||||
}
|
||||
|
||||
+176
-32
@@ -7,7 +7,7 @@ AppModel::AppModel(QObject *parent)
|
||||
this, &AppModel::handleBoxArtLoaded);
|
||||
}
|
||||
|
||||
void AppModel::initialize(ComputerManager* computerManager, int computerIndex)
|
||||
void AppModel::initialize(ComputerManager* computerManager, int computerIndex, bool showHiddenGames)
|
||||
{
|
||||
m_ComputerManager = computerManager;
|
||||
connect(m_ComputerManager, &ComputerManager::computerStateChanged,
|
||||
@@ -15,29 +15,23 @@ void AppModel::initialize(ComputerManager* computerManager, int computerIndex)
|
||||
|
||||
Q_ASSERT(computerIndex < m_ComputerManager->getComputers().count());
|
||||
m_Computer = m_ComputerManager->getComputers().at(computerIndex);
|
||||
m_Apps = m_Computer->appList;
|
||||
m_CurrentGameId = m_Computer->currentGameId;
|
||||
m_ShowHiddenGames = showHiddenGames;
|
||||
|
||||
updateAppList(m_Computer->appList);
|
||||
}
|
||||
|
||||
int AppModel::getRunningAppIndex()
|
||||
int AppModel::getRunningAppId()
|
||||
{
|
||||
if (m_CurrentGameId != 0) {
|
||||
for (int i = 0; i < m_Apps.count(); i++) {
|
||||
if (m_Apps[i].id == m_CurrentGameId) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
return m_CurrentGameId;
|
||||
}
|
||||
|
||||
QString AppModel::getRunningAppName()
|
||||
{
|
||||
if (m_CurrentGameId != 0) {
|
||||
for (int i = 0; i < m_Apps.count(); i++) {
|
||||
if (m_Apps[i].id == m_CurrentGameId) {
|
||||
return m_Apps[i].name;
|
||||
for (int i = 0; i < m_AllApps.count(); i++) {
|
||||
if (m_AllApps[i].id == m_CurrentGameId) {
|
||||
return m_AllApps[i].name;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -47,12 +41,23 @@ QString AppModel::getRunningAppName()
|
||||
|
||||
Session* AppModel::createSessionForApp(int appIndex)
|
||||
{
|
||||
Q_ASSERT(appIndex < m_Apps.count());
|
||||
NvApp app = m_Apps.at(appIndex);
|
||||
Q_ASSERT(appIndex < m_VisibleApps.count());
|
||||
NvApp app = m_VisibleApps.at(appIndex);
|
||||
|
||||
return new Session(m_Computer, app);
|
||||
}
|
||||
|
||||
int AppModel::getDirectLaunchAppIndex()
|
||||
{
|
||||
for (int i = 0; i < m_VisibleApps.count(); i++) {
|
||||
if (m_VisibleApps[i].directLaunch) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int AppModel::rowCount(const QModelIndex &parent) const
|
||||
{
|
||||
// For list models only the root node (an invalid parent) should return the list's size. For all
|
||||
@@ -60,7 +65,7 @@ int AppModel::rowCount(const QModelIndex &parent) const
|
||||
if (parent.isValid())
|
||||
return 0;
|
||||
|
||||
return m_Apps.count();
|
||||
return m_VisibleApps.count();
|
||||
}
|
||||
|
||||
QVariant AppModel::data(const QModelIndex &index, int role) const
|
||||
@@ -68,8 +73,8 @@ QVariant AppModel::data(const QModelIndex &index, int role) const
|
||||
if (!index.isValid())
|
||||
return QVariant();
|
||||
|
||||
Q_ASSERT(index.row() < m_Apps.count());
|
||||
NvApp app = m_Apps.at(index.row());
|
||||
Q_ASSERT(index.row() < m_VisibleApps.count());
|
||||
NvApp app = m_VisibleApps.at(index.row());
|
||||
|
||||
switch (role)
|
||||
{
|
||||
@@ -80,6 +85,14 @@ QVariant AppModel::data(const QModelIndex &index, int role) const
|
||||
case BoxArtRole:
|
||||
// FIXME: const-correctness
|
||||
return const_cast<BoxArtManager&>(m_BoxArtManager).loadBoxArt(m_Computer, app);
|
||||
case HiddenRole:
|
||||
return app.hidden;
|
||||
case AppIdRole:
|
||||
return app.id;
|
||||
case DirectLaunchRole:
|
||||
return app.directLaunch;
|
||||
case AppCollectorGameRole:
|
||||
return app.isAppCollectorGame;
|
||||
default:
|
||||
return QVariant();
|
||||
}
|
||||
@@ -92,6 +105,10 @@ QHash<int, QByteArray> AppModel::roleNames() const
|
||||
names[NameRole] = "name";
|
||||
names[RunningRole] = "running";
|
||||
names[BoxArtRole] = "boxart";
|
||||
names[HiddenRole] = "hidden";
|
||||
names[AppIdRole] = "appid";
|
||||
names[DirectLaunchRole] = "directLaunch";
|
||||
names[AppCollectorGameRole] = "appCollectorGame";
|
||||
|
||||
return names;
|
||||
}
|
||||
@@ -101,6 +118,138 @@ void AppModel::quitRunningApp()
|
||||
m_ComputerManager->quitRunningApp(m_Computer);
|
||||
}
|
||||
|
||||
bool AppModel::isAppCurrentlyVisible(const NvApp& app)
|
||||
{
|
||||
for (const NvApp& visibleApp : m_VisibleApps) {
|
||||
if (app.id == visibleApp.id) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
QVector<NvApp> AppModel::getVisibleApps(const QVector<NvApp>& appList)
|
||||
{
|
||||
QVector<NvApp> visibleApps;
|
||||
|
||||
for (const NvApp& app : appList) {
|
||||
// Don't immediately hide games that were previously visible. This
|
||||
// allows users to easily uncheck the "Hide App" checkbox if they
|
||||
// check it by mistake.
|
||||
if (m_ShowHiddenGames || !app.hidden || isAppCurrentlyVisible(app)) {
|
||||
visibleApps.append(app);
|
||||
}
|
||||
}
|
||||
|
||||
return visibleApps;
|
||||
}
|
||||
|
||||
void AppModel::updateAppList(QVector<NvApp> newList)
|
||||
{
|
||||
m_AllApps = newList;
|
||||
|
||||
QVector<NvApp> newVisibleList = getVisibleApps(newList);
|
||||
|
||||
// Process removals and updates first
|
||||
for (int i = 0; i < m_VisibleApps.count(); i++) {
|
||||
const NvApp& existingApp = m_VisibleApps.at(i);
|
||||
|
||||
bool found = false;
|
||||
for (const NvApp& newApp : newVisibleList) {
|
||||
if (existingApp.id == newApp.id) {
|
||||
// If the data changed, update it in our list
|
||||
if (existingApp != newApp) {
|
||||
m_VisibleApps.replace(i, newApp);
|
||||
emit dataChanged(createIndex(i, 0), createIndex(i, 0));
|
||||
}
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
beginRemoveRows(QModelIndex(), i, i);
|
||||
m_VisibleApps.removeAt(i);
|
||||
endRemoveRows();
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
// Process additions now
|
||||
for (const NvApp& newApp : newVisibleList) {
|
||||
int insertionIndex = m_VisibleApps.size();
|
||||
bool found = false;
|
||||
|
||||
for (int i = 0; i < m_VisibleApps.count(); i++) {
|
||||
const NvApp& existingApp = m_VisibleApps.at(i);
|
||||
|
||||
if (existingApp.id == newApp.id) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
else if (existingApp.name.toLower() > newApp.name.toLower()) {
|
||||
insertionIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
beginInsertRows(QModelIndex(), insertionIndex, insertionIndex);
|
||||
m_VisibleApps.insert(insertionIndex, newApp);
|
||||
endInsertRows();
|
||||
}
|
||||
}
|
||||
|
||||
Q_ASSERT(newVisibleList == m_VisibleApps);
|
||||
}
|
||||
|
||||
void AppModel::setAppHidden(int appIndex, bool hidden)
|
||||
{
|
||||
Q_ASSERT(appIndex < m_VisibleApps.count());
|
||||
int appId = m_VisibleApps.at(appIndex).id;
|
||||
|
||||
{
|
||||
QWriteLocker lock(&m_Computer->lock);
|
||||
|
||||
for (NvApp& app : m_Computer->appList) {
|
||||
if (app.id == appId) {
|
||||
app.hidden = hidden;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_ComputerManager->clientSideAttributeUpdated(m_Computer);
|
||||
}
|
||||
|
||||
void AppModel::setAppDirectLaunch(int appIndex, bool directLaunch)
|
||||
{
|
||||
Q_ASSERT(appIndex < m_VisibleApps.count());
|
||||
int appId = m_VisibleApps.at(appIndex).id;
|
||||
|
||||
{
|
||||
QWriteLocker lock(&m_Computer->lock);
|
||||
|
||||
for (NvApp& app : m_Computer->appList) {
|
||||
if (directLaunch) {
|
||||
// We must clear direct launch from all other apps
|
||||
// to set it on the new app.
|
||||
app.directLaunch = app.id == appId;
|
||||
}
|
||||
else if (app.id == appId) {
|
||||
// If we're clearing direct launch, we're done once we
|
||||
// find our matching app ID.
|
||||
app.directLaunch = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_ComputerManager->clientSideAttributeUpdated(m_Computer);
|
||||
}
|
||||
|
||||
void AppModel::handleComputerStateChanged(NvComputer* computer)
|
||||
{
|
||||
// Ignore updates for computers that aren't ours
|
||||
@@ -119,20 +268,15 @@ void AppModel::handleComputerStateChanged(NvComputer* computer)
|
||||
// First, process additions/removals from the app list. This
|
||||
// is required because the new game may now be running, so
|
||||
// we can't check that first.
|
||||
if (computer->appList != m_Apps) {
|
||||
// Just reset the whole thing if the list changes
|
||||
beginResetModel();
|
||||
m_Apps = computer->appList;
|
||||
m_CurrentGameId = computer->currentGameId;
|
||||
endResetModel();
|
||||
return;
|
||||
if (computer->appList != m_AllApps) {
|
||||
updateAppList(computer->appList);
|
||||
}
|
||||
|
||||
// Finally, process changes to the active app
|
||||
if (computer->currentGameId != m_CurrentGameId) {
|
||||
// First, invalidate the running state of newly running game
|
||||
for (int i = 0; i < m_Apps.count(); i++) {
|
||||
if (m_Apps[i].id == computer->currentGameId) {
|
||||
for (int i = 0; i < m_VisibleApps.count(); i++) {
|
||||
if (m_VisibleApps[i].id == computer->currentGameId) {
|
||||
emit dataChanged(createIndex(i, 0),
|
||||
createIndex(i, 0),
|
||||
QVector<int>() << RunningRole);
|
||||
@@ -142,8 +286,8 @@ void AppModel::handleComputerStateChanged(NvComputer* computer)
|
||||
|
||||
// Next, invalidate the running state of the old game (if it exists)
|
||||
if (m_CurrentGameId != 0) {
|
||||
for (int i = 0; i < m_Apps.count(); i++) {
|
||||
if (m_Apps[i].id == m_CurrentGameId) {
|
||||
for (int i = 0; i < m_VisibleApps.count(); i++) {
|
||||
if (m_VisibleApps[i].id == m_CurrentGameId) {
|
||||
emit dataChanged(createIndex(i, 0),
|
||||
createIndex(i, 0),
|
||||
QVector<int>() << RunningRole);
|
||||
@@ -161,7 +305,7 @@ void AppModel::handleBoxArtLoaded(NvComputer* computer, NvApp app, QUrl /* image
|
||||
{
|
||||
Q_ASSERT(computer == m_Computer);
|
||||
|
||||
int index = m_Apps.indexOf(app);
|
||||
int index = m_VisibleApps.indexOf(app);
|
||||
|
||||
// Make sure we're not delivering a callback to an app that's already been removed
|
||||
if (index >= 0) {
|
||||
|
||||
+21
-4
@@ -14,23 +14,33 @@ class AppModel : public QAbstractListModel
|
||||
{
|
||||
NameRole = Qt::UserRole,
|
||||
RunningRole,
|
||||
BoxArtRole
|
||||
BoxArtRole,
|
||||
HiddenRole,
|
||||
AppIdRole,
|
||||
DirectLaunchRole,
|
||||
AppCollectorGameRole,
|
||||
};
|
||||
|
||||
public:
|
||||
explicit AppModel(QObject *parent = nullptr);
|
||||
|
||||
// Must be called before any QAbstractListModel functions
|
||||
Q_INVOKABLE void initialize(ComputerManager* computerManager, int computerIndex);
|
||||
Q_INVOKABLE void initialize(ComputerManager* computerManager, int computerIndex, bool showHiddenGames);
|
||||
|
||||
Q_INVOKABLE Session* createSessionForApp(int appIndex);
|
||||
|
||||
Q_INVOKABLE int getRunningAppIndex();
|
||||
Q_INVOKABLE int getDirectLaunchAppIndex();
|
||||
|
||||
Q_INVOKABLE int getRunningAppId();
|
||||
|
||||
Q_INVOKABLE QString getRunningAppName();
|
||||
|
||||
Q_INVOKABLE void quitRunningApp();
|
||||
|
||||
Q_INVOKABLE void setAppHidden(int appIndex, bool hidden);
|
||||
|
||||
Q_INVOKABLE void setAppDirectLaunch(int appIndex, bool directLaunch);
|
||||
|
||||
QVariant data(const QModelIndex &index, int role) const override;
|
||||
|
||||
int rowCount(const QModelIndex &parent) const override;
|
||||
@@ -46,9 +56,16 @@ signals:
|
||||
void computerLost();
|
||||
|
||||
private:
|
||||
void updateAppList(QVector<NvApp> newList);
|
||||
|
||||
QVector<NvApp> getVisibleApps(const QVector<NvApp>& appList);
|
||||
|
||||
bool isAppCurrentlyVisible(const NvApp& app);
|
||||
|
||||
NvComputer* m_Computer;
|
||||
BoxArtManager m_BoxArtManager;
|
||||
ComputerManager* m_ComputerManager;
|
||||
QVector<NvApp> m_Apps;
|
||||
QVector<NvApp> m_VisibleApps, m_AllApps;
|
||||
int m_CurrentGameId;
|
||||
bool m_ShowHiddenGames;
|
||||
};
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
|
||||
#include <QThreadPool>
|
||||
|
||||
#include <random>
|
||||
|
||||
ComputerModel::ComputerModel(QObject* object)
|
||||
: QAbstractListModel(object) {}
|
||||
|
||||
@@ -40,6 +42,8 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
|
||||
return !computer->macAddress.isEmpty();
|
||||
case StatusUnknownRole:
|
||||
return computer->state == NvComputer::CS_UNKNOWN;
|
||||
case ServerSupportedRole:
|
||||
return computer->isSupportedServerVersion;
|
||||
default:
|
||||
return QVariant();
|
||||
}
|
||||
@@ -66,6 +70,7 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
|
||||
names[BusyRole] = "busy";
|
||||
names[WakeableRole] = "wakeable";
|
||||
names[StatusUnknownRole] = "statusUnknown";
|
||||
names[ServerSupportedRole] = "serverSupported";
|
||||
|
||||
return names;
|
||||
}
|
||||
@@ -128,6 +133,52 @@ void ComputerModel::wakeComputer(int computerIndex)
|
||||
QThreadPool::globalInstance()->start(wakeTask);
|
||||
}
|
||||
|
||||
void ComputerModel::renameComputer(int computerIndex, QString name)
|
||||
{
|
||||
Q_ASSERT(computerIndex < m_Computers.count());
|
||||
|
||||
m_ComputerManager->renameHost(m_Computers[computerIndex], name);
|
||||
}
|
||||
|
||||
// TODO: Use QRandomGenerator when we drop Qt 5.9 support
|
||||
QString ComputerModel::generatePinString()
|
||||
{
|
||||
std::uniform_int_distribution<int> dist(0, 9999);
|
||||
std::random_device rd;
|
||||
std::mt19937 engine(rd());
|
||||
|
||||
return QString::asprintf("%04u", dist(engine));
|
||||
}
|
||||
|
||||
class DeferredTestConnectionTask : public QObject, public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
void run()
|
||||
{
|
||||
unsigned int portTestResult = LiTestClientConnectivity("qt.conntest.moonlight-stream.org", 443, ML_PORT_FLAG_ALL);
|
||||
if (portTestResult == ML_TEST_RESULT_INCONCLUSIVE) {
|
||||
emit connectionTestCompleted(-1, QString());
|
||||
}
|
||||
else {
|
||||
char blockedPorts[512];
|
||||
LiStringifyPortFlags(portTestResult, "\n", blockedPorts, sizeof(blockedPorts));
|
||||
emit connectionTestCompleted(portTestResult, QString(blockedPorts));
|
||||
}
|
||||
}
|
||||
|
||||
signals:
|
||||
void connectionTestCompleted(int result, QString blockedPorts);
|
||||
};
|
||||
|
||||
void ComputerModel::testConnectionForComputer(int)
|
||||
{
|
||||
DeferredTestConnectionTask* testConnectionTask = new DeferredTestConnectionTask();
|
||||
QObject::connect(testConnectionTask, &DeferredTestConnectionTask::connectionTestCompleted,
|
||||
this, &ComputerModel::connectionTestCompleted);
|
||||
QThreadPool::globalInstance()->start(testConnectionTask);
|
||||
}
|
||||
|
||||
void ComputerModel::pairComputer(int computerIndex, QString pin)
|
||||
{
|
||||
Q_ASSERT(computerIndex < m_Computers.count());
|
||||
@@ -158,3 +209,4 @@ void ComputerModel::handleComputerStateChanged(NvComputer* computer)
|
||||
}
|
||||
}
|
||||
|
||||
#include "computermodel.moc"
|
||||
|
||||
@@ -14,7 +14,8 @@ class ComputerModel : public QAbstractListModel
|
||||
PairedRole,
|
||||
BusyRole,
|
||||
WakeableRole,
|
||||
StatusUnknownRole
|
||||
StatusUnknownRole,
|
||||
ServerSupportedRole
|
||||
};
|
||||
|
||||
public:
|
||||
@@ -31,14 +32,21 @@ public:
|
||||
|
||||
Q_INVOKABLE void deleteComputer(int computerIndex);
|
||||
|
||||
Q_INVOKABLE QString generatePinString();
|
||||
|
||||
Q_INVOKABLE void pairComputer(int computerIndex, QString pin);
|
||||
|
||||
Q_INVOKABLE void testConnectionForComputer(int computerIndex);
|
||||
|
||||
Q_INVOKABLE void wakeComputer(int computerIndex);
|
||||
|
||||
Q_INVOKABLE void renameComputer(int computerIndex, QString name);
|
||||
|
||||
Q_INVOKABLE Session* createSessionForCurrentGame(int computerIndex);
|
||||
|
||||
signals:
|
||||
void pairingCompleted(QVariant error);
|
||||
void connectionTestCompleted(int result, QString blockedPorts);
|
||||
|
||||
private slots:
|
||||
void handleComputerStateChanged(NvComputer* computer);
|
||||
|
||||
+105
-27
@@ -12,12 +12,40 @@ import SdlGamepadKeyNavigation 1.0
|
||||
ApplicationWindow {
|
||||
property bool pollingActive: false
|
||||
|
||||
// Set by SettingsView to force the back operation to pop all
|
||||
// pages except the initial view. This is required when doing
|
||||
// a retranslate() because AppView breaks for some reason.
|
||||
property bool clearOnBack: false
|
||||
|
||||
id: window
|
||||
visible: true
|
||||
width: 1280
|
||||
height: 600
|
||||
|
||||
visibility: (SystemProperties.hasWindowManager && StreamingPreferences.startWindowed) ? "Windowed" : "Maximized"
|
||||
visibility: {
|
||||
if (SystemProperties.hasDesktopEnvironment) {
|
||||
if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_WINDOWED) return "Windowed"
|
||||
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_MAXIMIZED) return "Maximized"
|
||||
else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_FULLSCREEN) return "FullScreen"
|
||||
} else {
|
||||
return "FullScreen"
|
||||
}
|
||||
}
|
||||
|
||||
// This configures the maximum width of the singleton attached QML ToolTip. If left unconstrained,
|
||||
// it will never insert a line break and just extend on forever.
|
||||
ToolTip.toolTip.contentWidth: ToolTip.toolTip.implicitContentWidth < 400 ? ToolTip.toolTip.implicitContentWidth : 400
|
||||
|
||||
function goBack() {
|
||||
if (clearOnBack) {
|
||||
// Pop all items except the first one
|
||||
stackView.pop(null)
|
||||
clearOnBack = false
|
||||
}
|
||||
else {
|
||||
stackView.pop()
|
||||
}
|
||||
}
|
||||
|
||||
StackView {
|
||||
id: stackView
|
||||
@@ -34,7 +62,7 @@ ApplicationWindow {
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
if (depth > 1) {
|
||||
stackView.pop()
|
||||
goBack()
|
||||
}
|
||||
else {
|
||||
quitConfirmationDialog.open()
|
||||
@@ -43,7 +71,7 @@ ApplicationWindow {
|
||||
|
||||
Keys.onBackPressed: {
|
||||
if (depth > 1) {
|
||||
stackView.pop()
|
||||
goBack()
|
||||
}
|
||||
else {
|
||||
quitConfirmationDialog.open()
|
||||
@@ -175,6 +203,17 @@ ApplicationWindow {
|
||||
anchors.topMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
|
||||
Label {
|
||||
id: titleLabel
|
||||
visible: toolBar.width > 700
|
||||
anchors.fill: parent
|
||||
text: stackView.currentItem.objectName
|
||||
font.pointSize: 20
|
||||
elide: Label.ElideRight
|
||||
horizontalAlignment: Qt.AlignHCenter
|
||||
verticalAlignment: Qt.AlignVCenter
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
spacing: 20
|
||||
anchors.leftMargin: 10
|
||||
@@ -187,33 +226,68 @@ ApplicationWindow {
|
||||
|
||||
iconSource: "qrc:/res/arrow_left.svg"
|
||||
|
||||
onClicked: stackView.pop()
|
||||
onClicked: goBack()
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
// This label will appear when the window gets too small and
|
||||
// we need to ensure the toolbar controls don't collide
|
||||
Label {
|
||||
id: titleLabel
|
||||
text: stackView.currentItem.objectName
|
||||
font.pointSize: 15
|
||||
id: titleRowLabel
|
||||
font.pointSize: titleLabel.font.pointSize
|
||||
elide: Label.ElideRight
|
||||
horizontalAlignment: Qt.AlignHCenter
|
||||
verticalAlignment: Qt.AlignVCenter
|
||||
Layout.fillWidth: true
|
||||
|
||||
// We need this label to always be visible so it can occupy
|
||||
// the remaining space in the RowLayout. To "hide" it, we
|
||||
// just set the text to empty string.
|
||||
text: !titleLabel.visible ? stackView.currentItem.objectName : ""
|
||||
}
|
||||
|
||||
Label {
|
||||
id: versionLabel
|
||||
visible: stackView.currentItem.objectName === qsTr("Settings")
|
||||
text: qsTr("Version %1").arg(SystemProperties.versionString)
|
||||
font.pointSize: 12
|
||||
horizontalAlignment: Qt.AlignRight
|
||||
verticalAlignment: Qt.AlignVCenter
|
||||
}
|
||||
|
||||
NavigableToolButton {
|
||||
id: discordButton
|
||||
visible: SystemProperties.hasBrowser &&
|
||||
stackView.currentItem.objectName === qsTr("Settings")
|
||||
|
||||
iconSource: "qrc:/res/Discord-Logo-White.svg"
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: qsTr("Join our community on Discord")
|
||||
|
||||
// TODO need to make sure browser is brought to foreground.
|
||||
onClicked: Qt.openUrlExternally("https://moonlight-stream.org/discord");
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
NavigableToolButton {
|
||||
id: addPcButton
|
||||
visible: stackView.currentItem.objectName === "Computers"
|
||||
visible: stackView.currentItem.objectName === qsTr("Computers")
|
||||
|
||||
iconSource: "qrc:/res/ic_add_to_queue_white_48px.svg"
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Add PC manually" + (newPcShortcut.nativeText ? (" ("+newPcShortcut.nativeText+")") : "")
|
||||
ToolTip.text: qsTr("Add PC manually") + (newPcShortcut.nativeText ? (" ("+newPcShortcut.nativeText+")") : "")
|
||||
|
||||
Shortcut {
|
||||
id: newPcShortcut
|
||||
@@ -253,7 +327,7 @@ ApplicationWindow {
|
||||
|
||||
function updateAvailable(version, url)
|
||||
{
|
||||
ToolTip.text = "Update available for Moonlight: Version " + version
|
||||
ToolTip.text = qsTr("Update available for Moonlight: Version %1").arg(version)
|
||||
updateButton.browserUrl = url
|
||||
updateButton.visible = true
|
||||
}
|
||||
@@ -277,7 +351,7 @@ ApplicationWindow {
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Help" + (helpShortcut.nativeText ? (" ("+helpShortcut.nativeText+")") : "")
|
||||
ToolTip.text: qsTr("Help") + (helpShortcut.nativeText ? (" ("+helpShortcut.nativeText+")") : "")
|
||||
|
||||
Shortcut {
|
||||
id: helpShortcut
|
||||
@@ -300,11 +374,11 @@ ApplicationWindow {
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Gamepad Mapper"
|
||||
ToolTip.text: qsTr("Gamepad Mapper")
|
||||
|
||||
iconSource: "qrc:/res/ic_videogame_asset_white_48px.svg"
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping")
|
||||
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", qsTr("Gamepad Mapping"))
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
@@ -316,7 +390,7 @@ ApplicationWindow {
|
||||
|
||||
iconSource: "qrc:/res/settings.svg"
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "Settings")
|
||||
onClicked: navigateTo("qrc:/gui/SettingsView.qml", qsTr("Settings"))
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
@@ -331,31 +405,31 @@ ApplicationWindow {
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Settings" + (settingsShortcut.nativeText ? (" ("+settingsShortcut.nativeText+")") : "")
|
||||
ToolTip.text: qsTr("Settings") + (settingsShortcut.nativeText ? (" ("+settingsShortcut.nativeText+")") : "")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ErrorMessageDialog {
|
||||
id: noHwDecoderDialog
|
||||
text: "No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
|
||||
"Your streaming performance may be severely degraded in this configuration."
|
||||
helpText: "Click the Help button for more information on solving this problem."
|
||||
text: qsTr("No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
|
||||
"Your streaming performance may be severely degraded in this configuration.")
|
||||
helpText: qsTr("Click the Help button for more information on solving this problem.")
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
|
||||
}
|
||||
|
||||
ErrorMessageDialog {
|
||||
id: xWaylandDialog
|
||||
text: "Hardware acceleration doesn't work on XWayland. Continuing on XWayland may result in poor streaming performance. " +
|
||||
"Try running with QT_QPA_PLATFORM=wayland or switch to X11."
|
||||
helpText: "Click the Help button for more information."
|
||||
text: qsTr("Hardware acceleration doesn't work on XWayland. Continuing on XWayland may result in poor streaming performance. " +
|
||||
"Try running with QT_QPA_PLATFORM=wayland or switch to X11.")
|
||||
helpText: qsTr("Click the Help button for more information.")
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
|
||||
}
|
||||
|
||||
NavigableMessageDialog {
|
||||
id: wow64Dialog
|
||||
standardButtons: Dialog.Ok | Dialog.Cancel
|
||||
text: "This PC is running a 64-bit version of Windows. Please download the x64 version of Moonlight for the best streaming performance."
|
||||
text: qsTr("This version of Moonlight isn't optimized for your PC. Please download the '%1' version of Moonlight for the best streaming performance.").arg(SystemProperties.friendlyNativeArchName)
|
||||
onAccepted: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-qt/releases");
|
||||
}
|
||||
@@ -364,9 +438,9 @@ ApplicationWindow {
|
||||
ErrorMessageDialog {
|
||||
id: unmappedGamepadDialog
|
||||
property string unmappedGamepads : ""
|
||||
text: "Moonlight detected gamepads without a mapping:\n" + unmappedGamepads
|
||||
text: qsTr("Moonlight detected gamepads without a mapping:") + "\n" + unmappedGamepads
|
||||
helpTextSeparator: "\n\n"
|
||||
helpText: "Click the Help button for information on how to map your gamepads."
|
||||
helpText: qsTr("Click the Help button for information on how to map your gamepads.")
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping"
|
||||
}
|
||||
|
||||
@@ -374,7 +448,7 @@ ApplicationWindow {
|
||||
NavigableMessageDialog {
|
||||
id: quitConfirmationDialog
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
text: "Are you sure you want to quit?"
|
||||
text: qsTr("Are you sure you want to quit?")
|
||||
// For keyboard/gamepad navigation
|
||||
onAccepted: Qt.quit()
|
||||
}
|
||||
@@ -404,7 +478,7 @@ ApplicationWindow {
|
||||
|
||||
NavigableDialog {
|
||||
id: addPcDialog
|
||||
property string label: "Enter the IP address of your GameStream PC:"
|
||||
property string label: qsTr("Enter the IP address of your GameStream PC:")
|
||||
|
||||
standardButtons: Dialog.Ok | Dialog.Cancel
|
||||
|
||||
@@ -419,7 +493,7 @@ ApplicationWindow {
|
||||
|
||||
onAccepted: {
|
||||
if (editText.text) {
|
||||
ComputerManager.addNewHost(editText.text, false)
|
||||
ComputerManager.addNewHost(editText.text.trim(), false)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -437,6 +511,10 @@ ApplicationWindow {
|
||||
Keys.onReturnPressed: {
|
||||
addPcDialog.accept()
|
||||
}
|
||||
|
||||
Keys.onEnterPressed: {
|
||||
addPcDialog.accept()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <QGuiApplication>
|
||||
#include <QWindow>
|
||||
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "settings/mappingmanager.h"
|
||||
|
||||
#define AXIS_NAVIGATION_REPEAT_DELAY 150
|
||||
@@ -14,7 +15,7 @@ SdlGamepadKeyNavigation::SdlGamepadKeyNavigation()
|
||||
m_LastAxisNavigationEventTime(0)
|
||||
{
|
||||
m_PollingTimer = new QTimer(this);
|
||||
connect(m_PollingTimer, SIGNAL(timeout()), this, SLOT(onPollingTimerFired()));
|
||||
connect(m_PollingTimer, &QTimer::timeout, this, &SdlGamepadKeyNavigation::onPollingTimerFired);
|
||||
}
|
||||
|
||||
SdlGamepadKeyNavigation::~SdlGamepadKeyNavigation()
|
||||
@@ -88,6 +89,7 @@ void SdlGamepadKeyNavigation::disable()
|
||||
void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
{
|
||||
SDL_Event event;
|
||||
StreamingPreferences prefs;
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
@@ -104,6 +106,24 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
event.type == SDL_CONTROLLERBUTTONDOWN ?
|
||||
QEvent::Type::KeyPress : QEvent::Type::KeyRelease;
|
||||
|
||||
// Swap face buttons if needed
|
||||
if (prefs.swapFaceButtons) {
|
||||
switch (event.cbutton.button) {
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
event.cbutton.button = SDL_CONTROLLER_BUTTON_B;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_B:
|
||||
event.cbutton.button = SDL_CONTROLLER_BUTTON_A;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_X:
|
||||
event.cbutton.button = SDL_CONTROLLER_BUTTON_Y;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_Y:
|
||||
event.cbutton.button = SDL_CONTROLLER_BUTTON_X;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (event.cbutton.button) {
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
if (m_UiNavMode) {
|
||||
@@ -205,6 +225,31 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Right);
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
|
||||
// In UI navigation mode (settings page), use the right stick to scroll
|
||||
if (m_UiNavMode) {
|
||||
short rightX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
short rightY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
|
||||
QPoint wheelDelta;
|
||||
if (rightX > 30000) {
|
||||
wheelDelta.setX(30);
|
||||
}
|
||||
else if (rightX < -30000) {
|
||||
wheelDelta.setX(-30);
|
||||
}
|
||||
|
||||
if (rightY > 30000) {
|
||||
wheelDelta.setY(-30);
|
||||
}
|
||||
else if (rightY < -30000) {
|
||||
wheelDelta.setY(30);
|
||||
}
|
||||
|
||||
if (!wheelDelta.isNull()) {
|
||||
sendWheel(wheelDelta);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -218,6 +263,22 @@ void SdlGamepadKeyNavigation::sendKey(QEvent::Type type, Qt::Key key, Qt::Keyboa
|
||||
}
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::sendWheel(QPoint& angleDelta)
|
||||
{
|
||||
QGuiApplication* app = static_cast<QGuiApplication*>(QGuiApplication::instance());
|
||||
QWindow* focusWindow = app->focusWindow();
|
||||
if (focusWindow != nullptr) {
|
||||
QPoint mousePos(focusWindow->width() / 2, focusWindow->height() / 2);
|
||||
QPoint globalPos(focusWindow->mapToGlobal(mousePos));
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 12, 0)
|
||||
QWheelEvent wheelEvent(mousePos, globalPos, QPoint(), angleDelta, Qt::NoButton, Qt::NoModifier, Qt::NoScrollPhase, false, Qt::MouseEventSynthesizedByApplication);
|
||||
#else
|
||||
QWheelEvent wheelEvent(mousePos, globalPos, QPoint(), angleDelta, angleDelta.y(), Qt::Vertical, Qt::NoButton, Qt::NoModifier, Qt::NoScrollPhase, Qt::MouseEventSynthesizedByApplication, false);
|
||||
#endif
|
||||
app->sendEvent(focusWindow, &wheelEvent);
|
||||
}
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::setUiNavMode(bool uiNavMode)
|
||||
{
|
||||
m_UiNavMode = uiNavMode;
|
||||
|
||||
@@ -24,6 +24,7 @@ public:
|
||||
|
||||
private:
|
||||
void sendKey(QEvent::Type type, Qt::Key key, Qt::KeyboardModifiers modifiers = Qt::NoModifier);
|
||||
void sendWheel(QPoint& angleDelta);
|
||||
|
||||
private slots:
|
||||
void onPollingTimerFired();
|
||||
|
||||
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+60
-10
@@ -22,7 +22,7 @@
|
||||
#include "streaming/video/ffmpeg.h"
|
||||
#endif
|
||||
|
||||
#if defined(Q_OS_WIN32)
|
||||
#if defined(Q_OS_WIN32) && defined(Q_PROCESSOR_X86)
|
||||
#include "antihookingprotection.h"
|
||||
#elif defined(Q_OS_LINUX)
|
||||
#include <openssl/ssl.h>
|
||||
@@ -196,7 +196,7 @@ LONG WINAPI UnhandledExceptionHandler(struct _EXCEPTION_POINTERS *ExceptionInfo)
|
||||
WCHAR dmpFileName[MAX_PATH];
|
||||
swprintf_s(dmpFileName, L"%ls\\Moonlight-%I64u.dmp",
|
||||
(PWCHAR)QDir::toNativeSeparators(Path::getLogDir()).utf16(), QDateTime::currentSecsSinceEpoch());
|
||||
QString qDmpFileName = QString::fromUtf16((unsigned short*)dmpFileName);
|
||||
QString qDmpFileName = QString::fromUtf16((const char16_t*)dmpFileName);
|
||||
HANDLE dumpHandle = CreateFileW(dmpFileName, GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
|
||||
if (dumpHandle != INVALID_HANDLE_VALUE) {
|
||||
MINIDUMP_EXCEPTION_INFORMATION info;
|
||||
@@ -288,9 +288,10 @@ int main(int argc, char *argv[])
|
||||
SetUnhandledExceptionFilter(UnhandledExceptionHandler);
|
||||
#endif
|
||||
|
||||
#if defined(Q_OS_WIN32)
|
||||
#if defined(Q_OS_WIN32) && defined(Q_PROCESSOR_X86)
|
||||
// Force AntiHooking.dll to be statically imported and loaded
|
||||
// by ntdll by calling a dummy function.
|
||||
// by ntdll on x86/x64 platforms by calling a dummy function.
|
||||
// AntiHooking.dll is not currently built for ARM64.
|
||||
AntiHookingDummyImport();
|
||||
#elif defined(Q_OS_LINUX)
|
||||
// Force libssl.so to be directly linked to our binary, so
|
||||
@@ -305,8 +306,10 @@ int main(int argc, char *argv[])
|
||||
// NB: We can't use QGuiApplication::platformName() here because it is only
|
||||
// set once the QGuiApplication is created, which is too late to enable High DPI :(
|
||||
if (WMUtils::isRunningWindowManager()) {
|
||||
// Enable High DPI support
|
||||
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
|
||||
// Enable High DPI support on Qt 5.x. It is always enabled on Qt 6.0
|
||||
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
|
||||
#endif
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
|
||||
// Enable fractional High DPI scaling on Qt 5.14 and later
|
||||
@@ -319,6 +322,13 @@ int main(int argc, char *argv[])
|
||||
qInfo() << "Unable to detect Wayland or X11, so EGLFS will be used by default. Set QT_QPA_PLATFORM to override this.";
|
||||
qputenv("QT_QPA_PLATFORM", "eglfs");
|
||||
|
||||
if (!qEnvironmentVariableIsSet("QT_QPA_EGLFS_ALWAYS_SET_MODE")) {
|
||||
qInfo() << "Setting display mode by default. Set QT_QPA_EGLFS_ALWAYS_SET_MODE=0 to override this.";
|
||||
|
||||
// The UI doesn't appear on RetroPie without this option.
|
||||
qputenv("QT_QPA_EGLFS_ALWAYS_SET_MODE", "1");
|
||||
}
|
||||
|
||||
if (!QFile("/dev/dri").exists()) {
|
||||
qWarning() << "Unable to find a KMSDRM display device!";
|
||||
qWarning() << "On the Raspberry Pi, you must enable the 'fake KMS' driver in raspi-config to use Moonlight outside of the GUI environment.";
|
||||
@@ -331,7 +341,7 @@ int main(int argc, char *argv[])
|
||||
// password prompts on macOS.
|
||||
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", "1");
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
#if defined(Q_OS_WIN32) && QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
|
||||
if (!qEnvironmentVariableIsSet("QT_OPENGL")) {
|
||||
// On Windows, use ANGLE so we don't have to load OpenGL
|
||||
// user-mode drivers into our app. OGL drivers (especially Intel)
|
||||
@@ -340,6 +350,18 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
#endif
|
||||
|
||||
#if !defined(Q_OS_WIN32) || QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
|
||||
// Moonlight requires the non-threaded renderer because we depend
|
||||
// on being able to control the render thread by blocking in the
|
||||
// main thread (and pumping events from the main thread when needed).
|
||||
// That doesn't work with the threaded renderer which causes all
|
||||
// sorts of odd behavior depending on the platform.
|
||||
//
|
||||
// NB: Windows defaults to the "windows" non-threaded render loop on
|
||||
// Qt 5 and the threaded render loop on Qt 6.
|
||||
qputenv("QSG_RENDER_LOOP", "basic");
|
||||
#endif
|
||||
|
||||
// We don't want system proxies to apply to us
|
||||
QNetworkProxyFactory::setUseSystemConfiguration(false);
|
||||
|
||||
@@ -373,6 +395,14 @@ int main(int argc, char *argv[])
|
||||
// future KMSDRM platforms that use SDL for rendering.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_DOUBLE_BUFFER, "1");
|
||||
|
||||
// We use MMAL to render on Raspberry Pi, so we do not require DRM master.
|
||||
SDL_SetHint("SDL_KMSDRM_REQUIRE_DRM_MASTER", "0");
|
||||
|
||||
// Use Direct3D 9Ex to avoid a deadlock caused by the D3D device being reset when
|
||||
// the user triggers a UAC prompt. This option controls the software/SDL renderer.
|
||||
// The DXVA2 renderer uses Direct3D 9Ex itself directly.
|
||||
SDL_SetHint("SDL_WINDOWS_USE_D3D9EX", "1");
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_TIMER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_TIMER) failed: %s",
|
||||
@@ -408,6 +438,14 @@ int main(int argc, char *argv[])
|
||||
// releases of Moonlight.
|
||||
SDL_SetHint("SDL_GAMECONTROLLER_USE_BUTTON_LABELS", "0");
|
||||
|
||||
// Disable relative mouse scaling to renderer size or logical DPI. We want to send
|
||||
// the mouse motion exactly how it was given to us.
|
||||
SDL_SetHint("SDL_MOUSE_RELATIVE_SCALING", "0");
|
||||
|
||||
// Set our app name for SDL to use with PulseAudio. This matches what we provide
|
||||
// as our app name to libsoundio too.
|
||||
SDL_SetHint("SDL_AUDIO_DEVICE_APP_NAME", "Moonlight");
|
||||
|
||||
#ifdef QT_DEBUG
|
||||
// Allow thread naming using exceptions on debug builds. SDL doesn't use SEH
|
||||
// when throwing the exceptions, so we don't enable it for release builds out
|
||||
@@ -417,6 +455,10 @@ int main(int argc, char *argv[])
|
||||
|
||||
QGuiApplication app(argc, argv);
|
||||
|
||||
// Apply the initial translation based on user preference
|
||||
StreamingPreferences prefs;
|
||||
prefs.retranslate();
|
||||
|
||||
// After the QGuiApplication is created, the platform stuff will be initialized
|
||||
// and we can set the SDL video driver to match Qt.
|
||||
if (WMUtils::isRunningWayland() && QGuiApplication::platformName() == "xcb") {
|
||||
@@ -424,7 +466,7 @@ int main(int argc, char *argv[])
|
||||
"Detected XWayland. This will probably break hardware decoding! Try running with QT_QPA_PLATFORM=wayland or switch to X11.");
|
||||
}
|
||||
else if (QGuiApplication::platformName().startsWith("wayland")) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Detected Wayland. Performance may be worse than X11.");
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Detected Wayland");
|
||||
qputenv("SDL_VIDEODRIVER", "wayland");
|
||||
}
|
||||
|
||||
@@ -455,7 +497,16 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef Q_OS_DARWIN
|
||||
// Set the window icon except on macOS where we want to keep the
|
||||
// modified macOS 11 style rounded corner icon.
|
||||
app.setWindowIcon(QIcon(":/res/moonlight.svg"));
|
||||
#endif
|
||||
|
||||
// This is necessary to show our icon correctly on Wayland
|
||||
app.setDesktopFileName("com.moonlight_stream.Moonlight.desktop");
|
||||
qputenv("SDL_VIDEO_WAYLAND_WMCLASS", "com.moonlight_stream.Moonlight");
|
||||
qputenv("SDL_VIDEO_X11_WMCLASS", "com.moonlight_stream.Moonlight");
|
||||
|
||||
// Register our C++ types for QML
|
||||
qmlRegisterType<ComputerModel>("ComputerModel", 1, 0, "ComputerModel");
|
||||
@@ -483,8 +534,8 @@ int main(int argc, char *argv[])
|
||||
});
|
||||
qmlRegisterSingletonType<StreamingPreferences>("StreamingPreferences", 1, 0,
|
||||
"StreamingPreferences",
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new StreamingPreferences();
|
||||
[](QQmlEngine* qmlEngine, QJSEngine*) -> QObject* {
|
||||
return new StreamingPreferences(qmlEngine);
|
||||
});
|
||||
|
||||
// Create the identity manager on the main thread
|
||||
@@ -551,7 +602,6 @@ int main(int argc, char *argv[])
|
||||
engine.load(QUrl(QStringLiteral("qrc:/gui/main.qml")));
|
||||
if (engine.rootObjects().isEmpty())
|
||||
return -1;
|
||||
|
||||
int err = app.exec();
|
||||
|
||||
// Give worker tasks time to properly exit. Fixes PendingQuitTask
|
||||
|
||||
@@ -0,0 +1,146 @@
|
||||
// This file contains hooks for several functions that allow
|
||||
// Qt and SDL to more or less share DRM master ownership.
|
||||
//
|
||||
// This technique requires Linux v5.8 or later, or for Moonlight
|
||||
// to run as root (with CAP_SYS_ADMIN). Prior to Linux v5.8,
|
||||
// DRM_IOCTL_DROP_MASTER required CAP_SYS_ADMIN, which prevents
|
||||
// our trick from working (without root, that is).
|
||||
//
|
||||
// The specific kernel change required to run without root is:
|
||||
// https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/?id=45bc3d26c95a8fc63a7d8668ca9e57ef0883351c
|
||||
|
||||
#define _GNU_SOURCE
|
||||
|
||||
#include <SDL.h>
|
||||
#include <dlfcn.h>
|
||||
#include <unistd.h>
|
||||
#include <errno.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include <xf86drm.h>
|
||||
#include <xf86drmMode.h>
|
||||
|
||||
// We require SDL 2.0.15+ to hook because it supports sharing
|
||||
// the DRM FD with our code. This avoids having multiple DRM FDs
|
||||
// in flight at the same time which would significantly complicate
|
||||
// the logic here because we'd need to figure out exactly which FD
|
||||
// should be the master at any given time. With the position of our
|
||||
// hooks, that is definitely not trivial.
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 15)
|
||||
|
||||
// Qt's DRM master FD grabbed by our hook
|
||||
int g_QtDrmMasterFd = -1;
|
||||
struct stat64 g_DrmMasterStat;
|
||||
|
||||
// The DRM master FD created for SDL
|
||||
int g_SdlDrmMasterFd = -1;
|
||||
|
||||
// This hook will handle legacy DRM rendering
|
||||
int drmModeSetCrtc(int fd, uint32_t crtcId, uint32_t bufferId,
|
||||
uint32_t x, uint32_t y, uint32_t *connectors, int count,
|
||||
drmModeModeInfoPtr mode)
|
||||
{
|
||||
// Grab the first DRM FD that makes it in here. This will be the Qt
|
||||
// EGLFS backend's DRM FD, which we will need later.
|
||||
if (g_QtDrmMasterFd == -1) {
|
||||
g_QtDrmMasterFd = fd;
|
||||
fstat64(g_QtDrmMasterFd, &g_DrmMasterStat);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Captured Qt EGLFS DRM master fd (legacy): %d",
|
||||
g_QtDrmMasterFd);
|
||||
}
|
||||
|
||||
// Call into the real thing
|
||||
return ((typeof(drmModeSetCrtc)*)dlsym(RTLD_NEXT, "drmModeSetCrtc"))(fd, crtcId, bufferId, x, y, connectors, count, mode);
|
||||
}
|
||||
|
||||
// This hook will handle atomic DRM rendering
|
||||
int drmModeAtomicCommit(int fd, drmModeAtomicReqPtr req,
|
||||
uint32_t flags, void *user_data)
|
||||
{
|
||||
// Grab the first DRM FD that makes it in here. This will be the Qt
|
||||
// EGLFS backend's DRM FD, which we will need later.
|
||||
if (g_QtDrmMasterFd == -1) {
|
||||
g_QtDrmMasterFd = fd;
|
||||
fstat64(g_QtDrmMasterFd, &g_DrmMasterStat);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Captured Qt EGLFS DRM master fd (atomic): %d",
|
||||
g_QtDrmMasterFd);
|
||||
}
|
||||
|
||||
// Call into the real thing
|
||||
return ((typeof(drmModeAtomicCommit)*)dlsym(RTLD_NEXT, "drmModeAtomicCommit"))(fd, req, flags, user_data);
|
||||
}
|
||||
|
||||
// This hook will handle SDL's open() on the DRM device. We just need to
|
||||
// hook this variant of open(), since that's what SDL uses. When we see
|
||||
// the open a FD for the same card as the Qt DRM master FD, we'll drop
|
||||
// master on the Qt FD to allow the new FD to have master.
|
||||
int open(const char *pathname, int flags)
|
||||
{
|
||||
// Call the real thing to do the open operation
|
||||
int fd = ((typeof(open)*)dlsym(RTLD_NEXT, "open"))(pathname, flags);
|
||||
|
||||
// If the file was successfully opened and we have a DRM master FD,
|
||||
// check if the FD we just opened is a DRM device.
|
||||
if (fd >= 0 && g_QtDrmMasterFd != -1) {
|
||||
if (strncmp(pathname, "/dev/dri/card", 13) == 0) {
|
||||
// It's a DRM device, but is it _our_ DRM device?
|
||||
struct stat64 fdstat;
|
||||
|
||||
fstat64(fd, &fdstat);
|
||||
if (g_DrmMasterStat.st_dev == fdstat.st_dev &&
|
||||
g_DrmMasterStat.st_ino == fdstat.st_ino) {
|
||||
// It is our device. Time to do the magic!
|
||||
|
||||
// This code assumes SDL only ever opens a single FD
|
||||
// for a given DRM device.
|
||||
SDL_assert(g_SdlDrmMasterFd == -1);
|
||||
|
||||
// Drop master on Qt's FD so we can pick it up for SDL.
|
||||
if (drmDropMaster(g_QtDrmMasterFd) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to drop master on Qt DRM FD: %d",
|
||||
errno);
|
||||
// Hope for the best
|
||||
return fd;
|
||||
}
|
||||
|
||||
// We are not allowed to call drmSetMaster() without CAP_SYS_ADMIN,
|
||||
// but since we just dropped the master, we can become master by
|
||||
// simply creating a new FD. Let's do it.
|
||||
close(fd);
|
||||
fd = ((typeof(open)*)dlsym(RTLD_NEXT, "open"))(pathname, flags);
|
||||
g_SdlDrmMasterFd = fd;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return fd;
|
||||
}
|
||||
|
||||
// Our close() hook handles restoring DRM master to the Qt FD
|
||||
// after SDL closes its DRM FD.
|
||||
int close(int fd)
|
||||
{
|
||||
// Call the real thing
|
||||
int ret = ((typeof(close)*)dlsym(RTLD_NEXT, "close"))(fd);
|
||||
if (ret == 0) {
|
||||
// If we just closed the SDL DRM master FD, restore master
|
||||
// to the Qt DRM FD. This works because the Qt DRM master FD
|
||||
// was master once before, so we can set it as master again
|
||||
// using drmSetMaster() without CAP_SYS_ADMIN.
|
||||
if (g_SdlDrmMasterFd != -1 && fd == g_SdlDrmMasterFd) {
|
||||
if (drmSetMaster(g_QtDrmMasterFd) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to restore master to Qt DRM FD: %d",
|
||||
errno);
|
||||
}
|
||||
|
||||
g_SdlDrmMasterFd = -1;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endif
|
||||
Binary file not shown.
+40
-2
@@ -6,6 +6,7 @@
|
||||
#include <QSettings>
|
||||
#include <QCoreApplication>
|
||||
|
||||
QString Path::s_CacheDir;
|
||||
QString Path::s_LogDir;
|
||||
QString Path::s_BoxArtCacheDir;
|
||||
|
||||
@@ -28,11 +29,43 @@ QByteArray Path::readDataFile(QString fileName)
|
||||
return dataFile.readAll();
|
||||
}
|
||||
|
||||
void Path::writeCacheFile(QString fileName, QByteArray data)
|
||||
{
|
||||
QDir cacheDir(s_CacheDir);
|
||||
|
||||
// Create the cache path if it does not exist
|
||||
if (!cacheDir.exists()) {
|
||||
cacheDir.mkpath(".");
|
||||
}
|
||||
|
||||
QFile dataFile(cacheDir.absoluteFilePath(fileName));
|
||||
dataFile.open(QIODevice::WriteOnly);
|
||||
dataFile.write(data);
|
||||
}
|
||||
|
||||
void Path::deleteCacheFile(QString fileName)
|
||||
{
|
||||
QFile dataFile(QDir(s_CacheDir).absoluteFilePath(fileName));
|
||||
dataFile.remove();
|
||||
}
|
||||
|
||||
QFileInfo Path::getCacheFileInfo(QString fileName)
|
||||
{
|
||||
return QFileInfo(QDir(s_CacheDir), fileName);
|
||||
}
|
||||
|
||||
QString Path::getDataFilePath(QString fileName)
|
||||
{
|
||||
QString candidatePath;
|
||||
|
||||
// Check the current directory first
|
||||
// Check the cache location first (used by Path::writeDataFile())
|
||||
candidatePath = QDir(s_CacheDir).absoluteFilePath(fileName);
|
||||
if (QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Check the current directory
|
||||
candidatePath = QDir(QDir::currentPath()).absoluteFilePath(fileName);
|
||||
if (QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
@@ -40,7 +73,7 @@ QString Path::getDataFilePath(QString fileName)
|
||||
}
|
||||
|
||||
// Now check the data directories (for Linux, in particular)
|
||||
candidatePath = QStandardPaths::locate(QStandardPaths::DataLocation, fileName);
|
||||
candidatePath = QStandardPaths::locate(QStandardPaths::AppDataLocation, fileName);
|
||||
if (!candidatePath.isEmpty() && QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return candidatePath;
|
||||
@@ -64,6 +97,10 @@ void Path::initialize(bool portable)
|
||||
if (portable) {
|
||||
s_LogDir = QDir::currentPath();
|
||||
s_BoxArtCacheDir = QDir::currentPath() + "/boxart";
|
||||
|
||||
// In order for the If-Modified-Since logic to work in MappingFetcher,
|
||||
// the cache directory must be different than the current directory.
|
||||
s_CacheDir = QDir::currentPath() + "/cache";
|
||||
}
|
||||
else {
|
||||
#ifdef Q_OS_DARWIN
|
||||
@@ -73,6 +110,7 @@ void Path::initialize(bool portable)
|
||||
#else
|
||||
s_LogDir = QDir::tempPath();
|
||||
#endif
|
||||
s_CacheDir = QStandardPaths::writableLocation(QStandardPaths::CacheLocation);
|
||||
s_BoxArtCacheDir = QStandardPaths::writableLocation(QStandardPaths::CacheLocation) + "/boxart";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <QString>
|
||||
#include <QFileInfo>
|
||||
|
||||
class Path
|
||||
{
|
||||
@@ -10,6 +11,9 @@ public:
|
||||
static QString getBoxArtCacheDir();
|
||||
|
||||
static QByteArray readDataFile(QString fileName);
|
||||
static void writeCacheFile(QString fileName, QByteArray data);
|
||||
static void deleteCacheFile(QString fileName);
|
||||
static QFileInfo getCacheFileInfo(QString fileName);
|
||||
|
||||
// Only safe to use directly for Qt classes
|
||||
static QString getDataFilePath(QString fileName);
|
||||
@@ -17,6 +21,7 @@ public:
|
||||
static void initialize(bool portable);
|
||||
|
||||
private:
|
||||
static QString s_CacheDir;
|
||||
static QString s_LogDir;
|
||||
static QString s_BoxArtCacheDir;
|
||||
};
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<svg id="Layer_1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 245 240" fill="white"><path class="st0" d="M104.4 103.9c-5.7 0-10.2 5-10.2 11.1s4.6 11.1 10.2 11.1c5.7 0 10.2-5 10.2-11.1.1-6.1-4.5-11.1-10.2-11.1zM140.9 103.9c-5.7 0-10.2 5-10.2 11.1s4.6 11.1 10.2 11.1c5.7 0 10.2-5 10.2-11.1s-4.5-11.1-10.2-11.1z"/><path class="st0" d="M189.5 20h-134C44.2 20 35 29.2 35 40.6v135.2c0 11.4 9.2 20.6 20.5 20.6h113.4l-5.3-18.5 12.8 11.9 12.1 11.2 21.5 19V40.6c0-11.4-9.2-20.6-20.5-20.6zm-38.6 130.6s-3.6-4.3-6.6-8.1c13.1-3.7 18.1-11.9 18.1-11.9-4.1 2.7-8 4.6-11.5 5.9-5 2.1-9.8 3.5-14.5 4.3-9.6 1.8-18.4 1.3-25.9-.1-5.7-1.1-10.6-2.7-14.7-4.3-2.3-.9-4.8-2-7.3-3.4-.3-.2-.6-.3-.9-.5-.2-.1-.3-.2-.4-.3-1.8-1-2.8-1.7-2.8-1.7s4.8 8 17.5 11.8c-3 3.8-6.7 8.3-6.7 8.3-22.1-.7-30.5-15.2-30.5-15.2 0-32.2 14.4-58.3 14.4-58.3 14.4-10.8 28.1-10.5 28.1-10.5l1 1.2c-18 5.2-26.3 13.1-26.3 13.1s2.2-1.2 5.9-2.9c10.7-4.7 19.2-6 22.7-6.3.6-.1 1.1-.2 1.7-.2 6.1-.8 13-1 20.2-.2 9.5 1.1 19.7 3.9 30.1 9.6 0 0-7.9-7.5-24.9-12.7l1.4-1.6s13.7-.3 28.1 10.5c0 0 14.4 26.1 14.4 58.3 0 0-8.5 14.5-30.6 15.2z"/></svg>
|
||||
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" height="24" viewBox="0 0 24 24" width="24" fill="#FFFFFF"><path d="M0 0h24v24H0V0zm0 0h24v24H0V0z" fill="none"/><path d="M16.59 7.58L10 14.17l-3.59-3.58L5 12l5 5 8-8zM12 2C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm0 18c-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8-3.58 8-8 8z"/></svg>
|
||||
|
After Width: | Height: | Size: 339 B |
@@ -15,9 +15,29 @@
|
||||
<file>res/update.svg</file>
|
||||
<file>res/baseline-help_outline-24px.svg</file>
|
||||
<file>res/baseline-error_outline-24px.svg</file>
|
||||
<file>res/baseline-check_circle_outline-24px.svg</file>
|
||||
<file>res/Discord-Logo-White.svg</file>
|
||||
<file>languages/qml_de.ts</file>
|
||||
<file>languages/qml_de.qm</file>
|
||||
<file>languages/qml_fr.ts</file>
|
||||
<file>languages/qml_fr.qm</file>
|
||||
<file>languages/qml_zh_cn.ts</file>
|
||||
<file>languages/qml_zh_cn.qm</file>
|
||||
<file>languages/qml_nb_NO.ts</file>
|
||||
<file>languages/qml_nb_NO.qm</file>
|
||||
<file>languages/qml_ru.ts</file>
|
||||
<file>languages/qml_ru.qm</file>
|
||||
<file>languages/qml_es.ts</file>
|
||||
<file>languages/qml_es.qm</file>
|
||||
</qresource>
|
||||
<qresource prefix="/data">
|
||||
<file alias="gamecontrollerdb.txt">SDL_GameControllerDB/gamecontrollerdb.txt</file>
|
||||
<file alias="ModeSeven.ttf">ModeSeven.ttf</file>
|
||||
<file alias="egl_nv12.frag">shaders/egl_nv12.frag</file>
|
||||
<file alias="egl_nv12.vert">shaders/egl_nv12.vert</file>
|
||||
<file alias="egl_opaque.frag">shaders/egl_opaque.frag</file>
|
||||
<file alias="egl_opaque.vert">shaders/egl_opaque.vert</file>
|
||||
<file alias="egl_overlay.frag">shaders/egl_overlay.frag</file>
|
||||
<file alias="egl_overlay.vert">shaders/egl_overlay.vert</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
||||
@@ -0,0 +1,137 @@
|
||||
#include "compatfetcher.h"
|
||||
#include "path.h"
|
||||
|
||||
#include <QNetworkReply>
|
||||
#include <QSettings>
|
||||
|
||||
#define COMPAT_VERSION "v1"
|
||||
#define COMPAT_KEY "latestsupportedversion-"
|
||||
|
||||
CompatFetcher::CompatFetcher(QObject *parent) :
|
||||
QObject(parent),
|
||||
m_Nam(this)
|
||||
{
|
||||
// Never communicate over HTTP
|
||||
m_Nam.setStrictTransportSecurityEnabled(true);
|
||||
|
||||
// Allow HTTP redirects
|
||||
m_Nam.setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
|
||||
|
||||
connect(&m_Nam, &QNetworkAccessManager::finished,
|
||||
this, &CompatFetcher::handleCompatInfoFetched);
|
||||
}
|
||||
|
||||
void CompatFetcher::start()
|
||||
{
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
|
||||
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
|
||||
QT_WARNING_PUSH
|
||||
QT_WARNING_DISABLE_DEPRECATED
|
||||
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
|
||||
QT_WARNING_POP
|
||||
#endif
|
||||
|
||||
QUrl url("https://moonlight-stream.org/compatibility/" COMPAT_VERSION);
|
||||
QNetworkRequest request(url);
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
|
||||
request.setAttribute(QNetworkRequest::Http2AllowedAttribute, true);
|
||||
#else
|
||||
request.setAttribute(QNetworkRequest::HTTP2AllowedAttribute, true);
|
||||
#endif
|
||||
|
||||
// We'll get a callback when this is finished
|
||||
m_Nam.get(request);
|
||||
}
|
||||
|
||||
bool CompatFetcher::isGfeVersionSupported(QString gfeVersion)
|
||||
{
|
||||
QSettings settings;
|
||||
|
||||
if (gfeVersion.trimmed().isEmpty()) {
|
||||
// If we don't have a GFE version, just allow it
|
||||
return true;
|
||||
}
|
||||
|
||||
QString latestSupportedVersion = settings.value(COMPAT_KEY COMPAT_VERSION).toString();
|
||||
if (latestSupportedVersion.isEmpty()) {
|
||||
// We don't have compat data yet, so just assume it's supported
|
||||
return true;
|
||||
}
|
||||
|
||||
QStringList latestSupportedVersionQuad = latestSupportedVersion.split('.');
|
||||
QStringList gfeVersionQuad = gfeVersion.split('.');
|
||||
|
||||
if (gfeVersionQuad.count() <= 1) {
|
||||
qWarning() << "Failed to parse GFE version:" << gfeVersion;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (latestSupportedVersionQuad.count() <= 1) {
|
||||
qWarning() << "Failed to parse latest supported version:" << latestSupportedVersion;
|
||||
return true;
|
||||
}
|
||||
|
||||
for (int i = 0;; i++) {
|
||||
int actualVerVal = 0;
|
||||
int latestSupportedVal = 0;
|
||||
|
||||
// Treat missing decimal places as 0
|
||||
if (i < gfeVersionQuad.count()) {
|
||||
bool ok;
|
||||
|
||||
actualVerVal = gfeVersionQuad[i].toInt(&ok);
|
||||
if (!ok || actualVerVal < 0) {
|
||||
// Return true to be safe
|
||||
qWarning() << "Failed to parse GFE version:" << gfeVersion;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (i < latestSupportedVersionQuad.count()) {
|
||||
bool ok;
|
||||
|
||||
latestSupportedVal = latestSupportedVersionQuad[i].toInt(&ok);
|
||||
if (!ok || latestSupportedVal < 0) {
|
||||
// Return true to be safe
|
||||
qWarning() << "Failed to parse latest supported version:" << latestSupportedVersion;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (i >= gfeVersionQuad.count() && i >= latestSupportedVersionQuad.count()) {
|
||||
// Equal versions - this is fine
|
||||
return true;
|
||||
}
|
||||
|
||||
if (actualVerVal < latestSupportedVal) {
|
||||
// Actual version is lower than latest supported - this is fine
|
||||
return true;
|
||||
}
|
||||
else if (actualVerVal > latestSupportedVal) {
|
||||
// Actual version is greater than latest supported - this is bad
|
||||
qWarning() << "GFE version" << gfeVersion << "is not supported by this version of Moonlight";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CompatFetcher::handleCompatInfoFetched(QNetworkReply* reply)
|
||||
{
|
||||
Q_ASSERT(reply->isFinished());
|
||||
|
||||
if (reply->error() == QNetworkReply::NoError) {
|
||||
// Queue the reply for deletion
|
||||
reply->deleteLater();
|
||||
|
||||
QString version = QString(reply->readAll()).trimmed();
|
||||
|
||||
QSettings settings;
|
||||
settings.setValue(COMPAT_KEY COMPAT_VERSION, version);
|
||||
|
||||
qInfo() << "Latest supported GFE server:" << version;
|
||||
}
|
||||
else {
|
||||
qWarning() << "Failed to download latest compatibility data:" << reply->error();
|
||||
reply->deleteLater();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QNetworkAccessManager>
|
||||
|
||||
class CompatFetcher : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit CompatFetcher(QObject *parent = nullptr);
|
||||
|
||||
void start();
|
||||
|
||||
static bool isGfeVersionSupported(QString gfeVersion);
|
||||
|
||||
private slots:
|
||||
void handleCompatInfoFetched(QNetworkReply* reply);
|
||||
|
||||
private:
|
||||
QNetworkAccessManager m_Nam;
|
||||
};
|
||||
@@ -0,0 +1,91 @@
|
||||
#include "mappingfetcher.h"
|
||||
#include "path.h"
|
||||
|
||||
#include <QNetworkReply>
|
||||
|
||||
MappingFetcher::MappingFetcher(QObject *parent) :
|
||||
QObject(parent),
|
||||
m_Nam(this)
|
||||
{
|
||||
// Never communicate over HTTP
|
||||
m_Nam.setStrictTransportSecurityEnabled(true);
|
||||
|
||||
// Allow HTTP redirects
|
||||
m_Nam.setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
|
||||
|
||||
connect(&m_Nam, &QNetworkAccessManager::finished,
|
||||
this, &MappingFetcher::handleMappingListFetched);
|
||||
}
|
||||
|
||||
void MappingFetcher::start()
|
||||
{
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
|
||||
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
|
||||
QT_WARNING_PUSH
|
||||
QT_WARNING_DISABLE_DEPRECATED
|
||||
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
|
||||
QT_WARNING_POP
|
||||
#endif
|
||||
|
||||
QUrl url("https://moonlight-stream.org/SDL_GameControllerDB/gamecontrollerdb.txt");
|
||||
QNetworkRequest request(url);
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
|
||||
request.setAttribute(QNetworkRequest::Http2AllowedAttribute, true);
|
||||
#else
|
||||
request.setAttribute(QNetworkRequest::HTTP2AllowedAttribute, true);
|
||||
#endif
|
||||
|
||||
// Qt 5.12 introduced QNetworkRequest::IfModifiedSinceHeader. We _could_ implement it
|
||||
// by hand (including QDateTime conversion to the correct string form) for earlier Qt
|
||||
// versions, but that's a pain and this is just an optimization anyway. We'll do a bit
|
||||
// of extra work on those legacy Qt versions by fetching the GCDB each time we launch.
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 12, 0)
|
||||
// Only download the file if it's newer than what we have
|
||||
QFileInfo existingFileInfo = Path::getCacheFileInfo("gamecontrollerdb.txt");
|
||||
if (existingFileInfo.exists()) {
|
||||
// Make sure the cached file looks reasonable. It should have some data and
|
||||
// the last modified time should not be in the future.
|
||||
QDateTime lastModifiedTime = existingFileInfo.lastModified().toUTC();
|
||||
if (existingFileInfo.size() > 0 && lastModifiedTime <= QDateTime::currentDateTimeUtc()) {
|
||||
request.setHeader(QNetworkRequest::IfModifiedSinceHeader, existingFileInfo.lastModified().toUTC());
|
||||
}
|
||||
else {
|
||||
Path::deleteCacheFile("gamecontrollerdb.txt");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// We'll get a callback when this is finished
|
||||
m_Nam.get(request);
|
||||
}
|
||||
|
||||
void MappingFetcher::handleMappingListFetched(QNetworkReply* reply)
|
||||
{
|
||||
Q_ASSERT(reply->isFinished());
|
||||
|
||||
if (reply->error() == QNetworkReply::NoError) {
|
||||
// Queue the reply for deletion
|
||||
reply->deleteLater();
|
||||
|
||||
// If we get a 304 back, Qt will happily just tell us our request was
|
||||
// successful and let us try to write our empty response to disk. Check
|
||||
// the status code directly to prevent this.
|
||||
if (reply->attribute(QNetworkRequest::HttpStatusCodeAttribute) == 304) {
|
||||
qInfo() << "Gamepad mappings are up to date";
|
||||
}
|
||||
else {
|
||||
// Update the cached data on disk for next call to applyMappings()
|
||||
QByteArray data = reply->readAll();
|
||||
if (!data.isEmpty()) {
|
||||
Path::writeCacheFile("gamecontrollerdb.txt", data);
|
||||
}
|
||||
|
||||
qInfo() << "Downloaded updated gamepad mappings";
|
||||
}
|
||||
}
|
||||
else {
|
||||
qWarning() << "Failed to download updated gamepad mappings:" << reply->error();
|
||||
reply->deleteLater();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QNetworkAccessManager>
|
||||
|
||||
class MappingFetcher : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit MappingFetcher(QObject *parent = nullptr);
|
||||
|
||||
void start();
|
||||
|
||||
private slots:
|
||||
void handleMappingListFetched(QNetworkReply* reply);
|
||||
|
||||
private:
|
||||
QNetworkAccessManager m_Nam;
|
||||
};
|
||||
@@ -10,10 +10,18 @@
|
||||
#define SER_GUID "guid"
|
||||
#define SER_MAPPING "mapping"
|
||||
|
||||
MappingFetcher* MappingManager::s_MappingFetcher;
|
||||
|
||||
MappingManager::MappingManager()
|
||||
{
|
||||
QSettings settings;
|
||||
|
||||
// Load updated mappings from the Internet once per Moonlight launch
|
||||
if (s_MappingFetcher == nullptr) {
|
||||
s_MappingFetcher = new MappingFetcher();
|
||||
s_MappingFetcher->start();
|
||||
}
|
||||
|
||||
// First load existing saved mappings. This ensures the user's
|
||||
// hints can always override the old data.
|
||||
int mappingCount = settings.beginReadArray(SER_GAMEPADMAPPING);
|
||||
@@ -33,7 +41,7 @@ MappingManager::MappingManager()
|
||||
#else
|
||||
.split('\n', QString::SkipEmptyParts);
|
||||
#endif
|
||||
for (QString sdlMapping : sdlMappings) {
|
||||
for (const QString& sdlMapping : sdlMappings) {
|
||||
SdlGamepadMapping mapping(sdlMapping);
|
||||
addMapping(mapping);
|
||||
}
|
||||
@@ -64,16 +72,26 @@ void MappingManager::applyMappings()
|
||||
if (!mappingData.isEmpty()) {
|
||||
int newMappings = SDL_GameControllerAddMappingsFromRW(
|
||||
SDL_RWFromConstMem(mappingData.constData(), mappingData.size()), 1);
|
||||
if (newMappings < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Error loading gamepad mappings: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
else {
|
||||
|
||||
if (newMappings > 0) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Loaded %d new gamepad mappings",
|
||||
newMappings);
|
||||
}
|
||||
else {
|
||||
if (newMappings < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Error loading gamepad mappings: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
else if (newMappings == 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"0 new mappings found in gamecontrollerdb.txt. Is it corrupt?");
|
||||
}
|
||||
|
||||
// Try deleting the cached mapping list just in case it's corrupt
|
||||
Path::deleteCacheFile("gamecontrollerdb.txt");
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "mappingfetcher.h"
|
||||
|
||||
#include <QSettings>
|
||||
|
||||
class SdlGamepadMapping
|
||||
@@ -70,5 +72,7 @@ public:
|
||||
|
||||
private:
|
||||
QMap<QString, SdlGamepadMapping> m_Mappings;
|
||||
|
||||
static MappingFetcher* s_MappingFetcher;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
#include "streamingpreferences.h"
|
||||
|
||||
#include <QSettings>
|
||||
#include <QTranslator>
|
||||
#include <QCoreApplication>
|
||||
#include <QLocale>
|
||||
|
||||
#include <QtDebug>
|
||||
|
||||
#define SER_STREAMSETTINGS "streamsettings"
|
||||
#define SER_WIDTH "width"
|
||||
@@ -20,18 +25,36 @@
|
||||
#define SER_MDNS "mdns"
|
||||
#define SER_QUITAPPAFTER "quitAppAfter"
|
||||
#define SER_ABSMOUSEMODE "mouseacceleration"
|
||||
#define SER_ABSTOUCHMODE "abstouchmode"
|
||||
#define SER_STARTWINDOWED "startwindowed"
|
||||
#define SER_FRAMEPACING "framepacing"
|
||||
#define SER_CONNWARNINGS "connwarnings"
|
||||
#define SER_UIDISPLAYMODE "uidisplaymode"
|
||||
#define SER_RICHPRESENCE "richpresence"
|
||||
#define SER_GAMEPADMOUSE "gamepadmouse"
|
||||
#define SER_DEFAULTVER "defaultver"
|
||||
#define SER_PACKETSIZE "packetsize"
|
||||
#define SER_DETECTNETBLOCKING "detectnetblocking"
|
||||
#define SER_SWAPMOUSEBUTTONS "swapmousebuttons"
|
||||
#define SER_MUTEONFOCUSLOSS "muteonfocusloss"
|
||||
#define SER_BACKGROUNDGAMEPAD "backgroundgamepad"
|
||||
#define SER_REVERSESCROLL "reversescroll"
|
||||
#define SER_SWAPFACEBUTTONS "swapfacebuttons"
|
||||
#define SER_CAPTURESYSKEYS "capturesyskeys"
|
||||
#define SER_LANGUAGE "language"
|
||||
|
||||
#define CURRENT_DEFAULT_VER 1
|
||||
|
||||
StreamingPreferences::StreamingPreferences(QObject *parent)
|
||||
: QObject(parent)
|
||||
: QObject(parent),
|
||||
m_QmlEngine(nullptr)
|
||||
{
|
||||
reload();
|
||||
}
|
||||
|
||||
StreamingPreferences::StreamingPreferences(QQmlEngine *qmlEngine, QObject *parent)
|
||||
: QObject(parent),
|
||||
m_QmlEngine(qmlEngine)
|
||||
{
|
||||
reload();
|
||||
}
|
||||
@@ -60,12 +83,20 @@ void StreamingPreferences::reload()
|
||||
enableMdns = settings.value(SER_MDNS, true).toBool();
|
||||
quitAppAfter = settings.value(SER_QUITAPPAFTER, false).toBool();
|
||||
absoluteMouseMode = settings.value(SER_ABSMOUSEMODE, false).toBool();
|
||||
startWindowed = settings.value(SER_STARTWINDOWED, true).toBool();
|
||||
absoluteTouchMode = settings.value(SER_ABSTOUCHMODE, true).toBool();
|
||||
framePacing = settings.value(SER_FRAMEPACING, false).toBool();
|
||||
connectionWarnings = settings.value(SER_CONNWARNINGS, true).toBool();
|
||||
richPresence = settings.value(SER_RICHPRESENCE, true).toBool();
|
||||
gamepadMouse = settings.value(SER_GAMEPADMOUSE, true).toBool();
|
||||
detectNetworkBlocking = settings.value(SER_DETECTNETBLOCKING, true).toBool();
|
||||
packetSize = settings.value(SER_PACKETSIZE, 0).toInt();
|
||||
swapMouseButtons = settings.value(SER_SWAPMOUSEBUTTONS, false).toBool();
|
||||
muteOnFocusLoss = settings.value(SER_MUTEONFOCUSLOSS, false).toBool();
|
||||
backgroundGamepad = settings.value(SER_BACKGROUNDGAMEPAD, false).toBool();
|
||||
reverseScrollDirection = settings.value(SER_REVERSESCROLL, false).toBool();
|
||||
swapFaceButtons = settings.value(SER_SWAPFACEBUTTONS, false).toBool();
|
||||
captureSysKeysMode = static_cast<CaptureSysKeysMode>(settings.value(SER_CAPTURESYSKEYS,
|
||||
static_cast<int>(CaptureSysKeysMode::CSK_OFF)).toInt());
|
||||
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
|
||||
static_cast<int>(AudioConfig::AC_STEREO)).toInt());
|
||||
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
|
||||
@@ -76,6 +107,12 @@ void StreamingPreferences::reload()
|
||||
// Try to load from the old preference value too
|
||||
static_cast<int>(settings.value(SER_FULLSCREEN, true).toBool() ?
|
||||
recommendedFullScreenMode : WindowMode::WM_WINDOWED)).toInt());
|
||||
uiDisplayMode = static_cast<UIDisplayMode>(settings.value(SER_UIDISPLAYMODE,
|
||||
static_cast<int>(settings.value(SER_STARTWINDOWED, true).toBool() ? UIDisplayMode::UI_WINDOWED
|
||||
: UIDisplayMode::UI_MAXIMIZED)).toInt());
|
||||
language = static_cast<Language>(settings.value(SER_LANGUAGE,
|
||||
static_cast<int>(Language::LANG_AUTO)).toInt());
|
||||
|
||||
|
||||
// Perform default settings updates as required based on last default version
|
||||
if (defaultVer == 0) {
|
||||
@@ -88,6 +125,82 @@ void StreamingPreferences::reload()
|
||||
}
|
||||
}
|
||||
|
||||
bool StreamingPreferences::retranslate()
|
||||
{
|
||||
static QTranslator* translator = nullptr;
|
||||
|
||||
#if QT_VERSION < QT_VERSION_CHECK(5, 10, 0)
|
||||
if (m_QmlEngine != nullptr) {
|
||||
// Dynamic retranslation is not supported until Qt 5.10
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
QTranslator* newTranslator = new QTranslator();
|
||||
QString languageSuffix = getSuffixFromLanguage(language);
|
||||
|
||||
// Remove the old translator, even if we can't load a new one.
|
||||
// Otherwise we'll be stuck with the old translated values instead
|
||||
// of defaulting to English.
|
||||
if (translator != nullptr) {
|
||||
QCoreApplication::removeTranslator(translator);
|
||||
delete translator;
|
||||
translator = nullptr;
|
||||
}
|
||||
|
||||
if (newTranslator->load(QString(":/languages/qml_") + languageSuffix)) {
|
||||
qInfo() << "Successfully loaded translation for " << languageSuffix;
|
||||
|
||||
translator = newTranslator;
|
||||
QCoreApplication::installTranslator(translator);
|
||||
}
|
||||
else {
|
||||
qInfo() << "No translation available for " << languageSuffix;
|
||||
delete newTranslator;
|
||||
}
|
||||
|
||||
if (m_QmlEngine != nullptr) {
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(5, 10, 0)
|
||||
// This is a dynamic retranslation from the settings page.
|
||||
// We have to kick the QML engine into reloading our text.
|
||||
m_QmlEngine->retranslate();
|
||||
#else
|
||||
// Unreachable below Qt 5.10 due to the check above
|
||||
Q_ASSERT(false);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
// This is a translation from a non-QML context, which means
|
||||
// it is probably app startup. There's nothing to refresh.
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
QString StreamingPreferences::getSuffixFromLanguage(StreamingPreferences::Language lang)
|
||||
{
|
||||
switch (lang)
|
||||
{
|
||||
case LANG_DE:
|
||||
return "de";
|
||||
case LANG_EN:
|
||||
return "en";
|
||||
case LANG_FR:
|
||||
return "fr";
|
||||
case LANG_ZH_CN:
|
||||
return "zh_cn";
|
||||
case LANG_NB_NO:
|
||||
return "nb_NO";
|
||||
case LANG_RU:
|
||||
return "ru";
|
||||
case LANG_ES:
|
||||
return "es";
|
||||
case LANG_AUTO:
|
||||
default:
|
||||
return QLocale::system().name();
|
||||
}
|
||||
}
|
||||
|
||||
void StreamingPreferences::save()
|
||||
{
|
||||
QSettings settings;
|
||||
@@ -104,17 +217,26 @@ void StreamingPreferences::save()
|
||||
settings.setValue(SER_MDNS, enableMdns);
|
||||
settings.setValue(SER_QUITAPPAFTER, quitAppAfter);
|
||||
settings.setValue(SER_ABSMOUSEMODE, absoluteMouseMode);
|
||||
settings.setValue(SER_STARTWINDOWED, startWindowed);
|
||||
settings.setValue(SER_ABSTOUCHMODE, absoluteTouchMode);
|
||||
settings.setValue(SER_FRAMEPACING, framePacing);
|
||||
settings.setValue(SER_CONNWARNINGS, connectionWarnings);
|
||||
settings.setValue(SER_RICHPRESENCE, richPresence);
|
||||
settings.setValue(SER_GAMEPADMOUSE, gamepadMouse);
|
||||
settings.setValue(SER_PACKETSIZE, packetSize);
|
||||
settings.setValue(SER_DETECTNETBLOCKING, detectNetworkBlocking);
|
||||
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
|
||||
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
|
||||
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
|
||||
settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
|
||||
settings.setValue(SER_UIDISPLAYMODE, static_cast<int>(uiDisplayMode));
|
||||
settings.setValue(SER_LANGUAGE, static_cast<int>(language));
|
||||
settings.setValue(SER_DEFAULTVER, CURRENT_DEFAULT_VER);
|
||||
settings.setValue(SER_SWAPMOUSEBUTTONS, swapMouseButtons);
|
||||
settings.setValue(SER_MUTEONFOCUSLOSS, muteOnFocusLoss);
|
||||
settings.setValue(SER_BACKGROUNDGAMEPAD, backgroundGamepad);
|
||||
settings.setValue(SER_REVERSESCROLL, reverseScrollDirection);
|
||||
settings.setValue(SER_SWAPFACEBUTTONS, swapFaceButtons);
|
||||
settings.setValue(SER_CAPTURESYSKEYS, captureSysKeysMode);
|
||||
}
|
||||
|
||||
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
|
||||
@@ -124,8 +246,14 @@ int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
|
||||
// we don't want to bump those 16:10 resolutions up to the
|
||||
// next 16:9 slot.
|
||||
|
||||
if (width * height <= 640 * 360) {
|
||||
return static_cast<int>(1000 * (fps / 30.0));
|
||||
}
|
||||
else if (width * height <= 854 * 480) {
|
||||
return static_cast<int>(1500 * (fps / 30.0));
|
||||
}
|
||||
// This covers 1280x720 and 1280x800 too
|
||||
if (width * height <= 1366 * 768) {
|
||||
else if (width * height <= 1366 * 768) {
|
||||
return static_cast<int>(5000 * (fps / 30.0));
|
||||
}
|
||||
else if (width * height <= 1920 * 1200) {
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <QObject>
|
||||
#include <QRect>
|
||||
#include <QQmlEngine>
|
||||
|
||||
class StreamingPreferences : public QObject
|
||||
{
|
||||
@@ -9,6 +10,7 @@ class StreamingPreferences : public QObject
|
||||
|
||||
public:
|
||||
StreamingPreferences(QObject *parent = nullptr);
|
||||
StreamingPreferences(QQmlEngine *qmlEngine, QObject *parent = nullptr);
|
||||
|
||||
Q_INVOKABLE static int
|
||||
getDefaultBitrate(int width, int height, int fps);
|
||||
@@ -50,6 +52,38 @@ public:
|
||||
};
|
||||
Q_ENUM(WindowMode)
|
||||
|
||||
enum UIDisplayMode
|
||||
{
|
||||
UI_WINDOWED,
|
||||
UI_MAXIMIZED,
|
||||
UI_FULLSCREEN
|
||||
};
|
||||
Q_ENUM(UIDisplayMode)
|
||||
|
||||
// New entries must go at the end of the enum
|
||||
// to avoid renumbering existing entries (which
|
||||
// would affect existing user preferences).
|
||||
enum Language
|
||||
{
|
||||
LANG_AUTO,
|
||||
LANG_EN,
|
||||
LANG_FR,
|
||||
LANG_ZH_CN,
|
||||
LANG_DE,
|
||||
LANG_NB_NO,
|
||||
LANG_RU,
|
||||
LANG_ES
|
||||
};
|
||||
Q_ENUM(Language);
|
||||
|
||||
enum CaptureSysKeysMode
|
||||
{
|
||||
CSK_OFF,
|
||||
CSK_FULLSCREEN,
|
||||
CSK_ALWAYS,
|
||||
};
|
||||
Q_ENUM(CaptureSysKeysMode);
|
||||
|
||||
Q_PROPERTY(int width MEMBER width NOTIFY displayModeChanged)
|
||||
Q_PROPERTY(int height MEMBER height NOTIFY displayModeChanged)
|
||||
Q_PROPERTY(int fps MEMBER fps NOTIFY displayModeChanged)
|
||||
@@ -62,16 +96,27 @@ public:
|
||||
Q_PROPERTY(bool enableMdns MEMBER enableMdns NOTIFY enableMdnsChanged)
|
||||
Q_PROPERTY(bool quitAppAfter MEMBER quitAppAfter NOTIFY quitAppAfterChanged)
|
||||
Q_PROPERTY(bool absoluteMouseMode MEMBER absoluteMouseMode NOTIFY absoluteMouseModeChanged)
|
||||
Q_PROPERTY(bool startWindowed MEMBER startWindowed NOTIFY startWindowedChanged)
|
||||
Q_PROPERTY(bool absoluteTouchMode MEMBER absoluteTouchMode NOTIFY absoluteTouchModeChanged)
|
||||
Q_PROPERTY(bool framePacing MEMBER framePacing NOTIFY framePacingChanged)
|
||||
Q_PROPERTY(bool connectionWarnings MEMBER connectionWarnings NOTIFY connectionWarningsChanged)
|
||||
Q_PROPERTY(bool richPresence MEMBER richPresence NOTIFY richPresenceChanged)
|
||||
Q_PROPERTY(bool gamepadMouse MEMBER gamepadMouse NOTIFY gamepadMouseChanged)
|
||||
Q_PROPERTY(bool detectNetworkBlocking MEMBER detectNetworkBlocking NOTIFY detectNetworkBlockingChanged);
|
||||
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
|
||||
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
|
||||
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
|
||||
Q_PROPERTY(WindowMode windowMode MEMBER windowMode NOTIFY windowModeChanged)
|
||||
Q_PROPERTY(WindowMode recommendedFullScreenMode MEMBER recommendedFullScreenMode CONSTANT)
|
||||
Q_PROPERTY(UIDisplayMode uiDisplayMode MEMBER uiDisplayMode NOTIFY uiDisplayModeChanged)
|
||||
Q_PROPERTY(bool swapMouseButtons MEMBER swapMouseButtons NOTIFY mouseButtonsChanged)
|
||||
Q_PROPERTY(bool muteOnFocusLoss MEMBER muteOnFocusLoss NOTIFY muteOnFocusLossChanged)
|
||||
Q_PROPERTY(bool backgroundGamepad MEMBER backgroundGamepad NOTIFY backgroundGamepadChanged)
|
||||
Q_PROPERTY(bool reverseScrollDirection MEMBER reverseScrollDirection NOTIFY reverseScrollDirectionChanged)
|
||||
Q_PROPERTY(bool swapFaceButtons MEMBER swapFaceButtons NOTIFY swapFaceButtonsChanged)
|
||||
Q_PROPERTY(CaptureSysKeysMode captureSysKeysMode MEMBER captureSysKeysMode NOTIFY captureSysKeysModeChanged)
|
||||
Q_PROPERTY(Language language MEMBER language NOTIFY languageChanged);
|
||||
|
||||
Q_INVOKABLE bool retranslate();
|
||||
|
||||
// Directly accessible members for preferences
|
||||
int width;
|
||||
@@ -86,17 +131,26 @@ public:
|
||||
bool enableMdns;
|
||||
bool quitAppAfter;
|
||||
bool absoluteMouseMode;
|
||||
bool startWindowed;
|
||||
bool absoluteTouchMode;
|
||||
bool framePacing;
|
||||
bool connectionWarnings;
|
||||
bool richPresence;
|
||||
bool gamepadMouse;
|
||||
bool detectNetworkBlocking;
|
||||
bool swapMouseButtons;
|
||||
bool muteOnFocusLoss;
|
||||
bool backgroundGamepad;
|
||||
bool reverseScrollDirection;
|
||||
bool swapFaceButtons;
|
||||
int packetSize;
|
||||
AudioConfig audioConfig;
|
||||
VideoCodecConfig videoCodecConfig;
|
||||
VideoDecoderSelection videoDecoderSelection;
|
||||
WindowMode windowMode;
|
||||
WindowMode recommendedFullScreenMode;
|
||||
UIDisplayMode uiDisplayMode;
|
||||
Language language;
|
||||
CaptureSysKeysMode captureSysKeysMode;
|
||||
|
||||
signals:
|
||||
void displayModeChanged();
|
||||
@@ -109,14 +163,28 @@ signals:
|
||||
void enableMdnsChanged();
|
||||
void quitAppAfterChanged();
|
||||
void absoluteMouseModeChanged();
|
||||
void absoluteTouchModeChanged();
|
||||
void audioConfigChanged();
|
||||
void videoCodecConfigChanged();
|
||||
void videoDecoderSelectionChanged();
|
||||
void uiDisplayModeChanged();
|
||||
void windowModeChanged();
|
||||
void startWindowedChanged();
|
||||
void framePacingChanged();
|
||||
void connectionWarningsChanged();
|
||||
void richPresenceChanged();
|
||||
void gamepadMouseChanged();
|
||||
void detectNetworkBlockingChanged();
|
||||
void mouseButtonsChanged();
|
||||
void muteOnFocusLossChanged();
|
||||
void backgroundGamepadChanged();
|
||||
void reverseScrollDirectionChanged();
|
||||
void swapFaceButtonsChanged();
|
||||
void captureSysKeysModeChanged();
|
||||
void languageChanged();
|
||||
|
||||
private:
|
||||
QString getSuffixFromLanguage(Language lang);
|
||||
|
||||
QQmlEngine* m_QmlEngine;
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
#version 300 es
|
||||
#extension GL_OES_EGL_image_external : require
|
||||
precision mediump float;
|
||||
out vec4 FragColor;
|
||||
|
||||
in vec2 vTextCoord;
|
||||
|
||||
uniform mat3 yuvmat;
|
||||
uniform vec3 offset;
|
||||
uniform samplerExternalOES plane1;
|
||||
uniform samplerExternalOES plane2;
|
||||
|
||||
void main() {
|
||||
vec3 YCbCr = vec3(
|
||||
texture2D(plane1, vTextCoord)[0],
|
||||
texture2D(plane2, vTextCoord).xy
|
||||
);
|
||||
|
||||
YCbCr -= offset;
|
||||
FragColor = vec4(clamp(yuvmat * YCbCr, 0.0, 1.0), 1.0f);
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
#version 300 es
|
||||
|
||||
layout (location = 0) in vec2 aPosition; // 2D: X,Y
|
||||
layout (location = 1) in vec2 aTexCoord;
|
||||
out vec2 vTextCoord;
|
||||
|
||||
void main() {
|
||||
vTextCoord = aTexCoord;
|
||||
gl_Position = vec4(aPosition, 0, 1);
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#version 300 es
|
||||
#extension GL_OES_EGL_image_external : require
|
||||
precision mediump float;
|
||||
out vec4 FragColor;
|
||||
|
||||
in vec2 vTextCoord;
|
||||
|
||||
uniform samplerExternalOES uTexture;
|
||||
|
||||
void main() {
|
||||
FragColor = texture2D(uTexture, vTextCoord);
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
#version 300 es
|
||||
|
||||
layout (location = 0) in vec2 aPosition; // 2D: X,Y
|
||||
layout (location = 1) in vec2 aTexCoord;
|
||||
out vec2 vTextCoord;
|
||||
|
||||
void main() {
|
||||
vTextCoord = aTexCoord;
|
||||
gl_Position = vec4(aPosition, 0, 1);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
precision mediump float;
|
||||
uniform sampler2D uTexture;
|
||||
varying vec2 vTexCoord;
|
||||
|
||||
void main() {
|
||||
vec4 abgr = texture2D(uTexture, vTexCoord);
|
||||
|
||||
gl_FragColor = abgr;
|
||||
gl_FragColor.r = abgr.b;
|
||||
gl_FragColor.b = abgr.r;
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
attribute vec2 aPosition; // 2D: X,Y
|
||||
attribute vec2 aTexCoord;
|
||||
varying vec2 vTexCoord;
|
||||
|
||||
void main() {
|
||||
vTexCoord = aTexCoord;
|
||||
gl_Position = vec4(aPosition, 0, 1);
|
||||
}
|
||||
@@ -197,6 +197,11 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
|
||||
s_ActiveSession->m_AudioSampleCount++;
|
||||
|
||||
// If audio is muted, don't decode or play the audio
|
||||
if (s_ActiveSession->m_AudioMuted) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (s_ActiveSession->m_AudioRenderer != nullptr) {
|
||||
int desiredSize = sizeof(short) * s_ActiveSession->m_AudioConfig.samplesPerFrame * s_ActiveSession->m_AudioConfig.channelCount;
|
||||
void* buffer = s_ActiveSession->m_AudioRenderer->getAudioBuffer(&desiredSize);
|
||||
|
||||
@@ -1,96 +0,0 @@
|
||||
#include "qtaud.h"
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
QtAudioRenderer::QtAudioRenderer()
|
||||
: m_AudioOutput(nullptr),
|
||||
m_OutputDevice(nullptr)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
QtAudioRenderer::~QtAudioRenderer()
|
||||
{
|
||||
delete m_AudioOutput;
|
||||
}
|
||||
|
||||
bool QtAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
|
||||
{
|
||||
QAudioFormat format;
|
||||
|
||||
// testAudio() assumes this sample rate
|
||||
Q_ASSERT(opusConfig->sampleRate == 48000);
|
||||
|
||||
format.setSampleRate(opusConfig->sampleRate);
|
||||
format.setChannelCount(opusConfig->channelCount);
|
||||
format.setSampleSize(16);
|
||||
format.setSampleType(QAudioFormat::SignedInt);
|
||||
format.setCodec("audio/pcm");
|
||||
|
||||
m_AudioOutput = new QAudioOutput(format);
|
||||
|
||||
// Buffer 40 ms of audio data
|
||||
m_AudioOutput->setBufferSize(format.bytesForDuration(40000));
|
||||
|
||||
m_OutputDevice = m_AudioOutput->start();
|
||||
if (m_OutputDevice == nullptr) {
|
||||
qWarning() << "Audio start failed:" << m_AudioOutput->error();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check what buffer size was really used after starting
|
||||
qInfo() << "Audio stream buffer:" << m_AudioOutput->bufferSize() << "bytes";
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void QtAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
{
|
||||
m_OutputDevice->write((const char *)audioBuffer, audioSize);
|
||||
}
|
||||
|
||||
bool QtAudioRenderer::testAudio(int audioConfiguration)
|
||||
{
|
||||
QAudioFormat format;
|
||||
|
||||
format.setSampleRate(48000);
|
||||
format.setSampleSize(16);
|
||||
format.setSampleType(QAudioFormat::SignedInt);
|
||||
format.setCodec("audio/pcm");
|
||||
|
||||
switch (audioConfiguration) {
|
||||
case AUDIO_CONFIGURATION_STEREO:
|
||||
format.setChannelCount(2);
|
||||
break;
|
||||
case AUDIO_CONFIGURATION_51_SURROUND:
|
||||
format.setChannelCount(6);
|
||||
break;
|
||||
default:
|
||||
Q_ASSERT(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (QAudioDeviceInfo::defaultOutputDevice().isFormatSupported(format)) {
|
||||
qInfo() << "Audio test successful with" << format.channelCount() << "channels";
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
qWarning() << "Audio test failed with" << format.channelCount() << "channels";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
int QtAudioRenderer::detectAudioConfiguration()
|
||||
{
|
||||
int preferredChannelCount = QAudioDeviceInfo::defaultOutputDevice().preferredFormat().channelCount();
|
||||
|
||||
qInfo() << "Audio output device prefers" << preferredChannelCount << "channel configuration";
|
||||
|
||||
// We can better downmix 5.1 to quad than we can upmix stereo
|
||||
if (preferredChannelCount > 2) {
|
||||
return AUDIO_CONFIGURATION_51_SURROUND;
|
||||
}
|
||||
else {
|
||||
return AUDIO_CONFIGURATION_STEREO;
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
#include <QAudioOutput>
|
||||
|
||||
class QtAudioRenderer : public IAudioRenderer
|
||||
{
|
||||
public:
|
||||
QtAudioRenderer();
|
||||
|
||||
virtual ~QtAudioRenderer();
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
virtual void submitAudio(short* audioBuffer, int audioSize);
|
||||
|
||||
virtual bool testAudio(int audioConfiguration);
|
||||
|
||||
virtual int detectAudioConfiguration();
|
||||
|
||||
private:
|
||||
QAudioOutput* m_AudioOutput;
|
||||
QIODevice* m_OutputDevice;
|
||||
};
|
||||
@@ -3,43 +3,12 @@
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
|
||||
#include <QtGlobal>
|
||||
#include <QFile>
|
||||
#include <QTextStream>
|
||||
|
||||
SdlAudioRenderer::SdlAudioRenderer()
|
||||
: m_AudioDevice(0),
|
||||
m_AudioBuffer(nullptr)
|
||||
{
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
|
||||
|
||||
#ifdef HAVE_MMAL
|
||||
// HACK: PulseAudio on Raspberry Pi suffers from horrible underruns,
|
||||
// so switch to ALSA if we detect that we're on a Pi. We need to
|
||||
// actually set a bogus PULSE_SERVER so it doesn't try to get smart on us
|
||||
// and find PA anyway. SDL_AUDIODRIVER=pulseaudio can override this logic.
|
||||
if (qgetenv("SDL_AUDIODRIVER").toLower() != "pulseaudio") {
|
||||
QFile file("/proc/cpuinfo");
|
||||
if (file.open(QIODevice::ReadOnly | QFile::Text)) {
|
||||
QTextStream textStream(&file);
|
||||
if (textStream.readAll().contains("Raspberry Pi")) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Avoiding PulseAudio on Raspberry Pi");
|
||||
|
||||
qputenv("PULSE_SERVER", "");
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"ALSA failed; falling back to default");
|
||||
qunsetenv("PULSE_SERVER");
|
||||
}
|
||||
else {
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_AUDIO) failed: %s",
|
||||
@@ -73,7 +42,7 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
|
||||
return false;
|
||||
}
|
||||
|
||||
m_AudioBuffer = malloc(m_FrameSize);
|
||||
m_AudioBuffer = SDL_malloc(m_FrameSize);
|
||||
if (m_AudioBuffer == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to allocate audio buffer");
|
||||
@@ -105,7 +74,7 @@ SdlAudioRenderer::~SdlAudioRenderer()
|
||||
}
|
||||
|
||||
if (m_AudioBuffer != nullptr) {
|
||||
free(m_AudioBuffer);
|
||||
SDL_free(m_AudioBuffer);
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,114 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "backend/computermanager.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
struct GamepadState {
|
||||
SDL_GameController* controller;
|
||||
SDL_JoystickID jsId;
|
||||
short index;
|
||||
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_Haptic* haptic;
|
||||
int hapticMethod;
|
||||
int hapticEffectId;
|
||||
#endif
|
||||
|
||||
SDL_TimerID mouseEmulationTimer;
|
||||
uint32_t lastStartDownTime;
|
||||
|
||||
short buttons;
|
||||
short lsX, lsY;
|
||||
short rsX, rsY;
|
||||
unsigned char lt, rt;
|
||||
};
|
||||
|
||||
#define MAX_GAMEPADS 4
|
||||
#define MAX_FINGERS 2
|
||||
|
||||
#define GAMEPAD_HAPTIC_METHOD_NONE 0
|
||||
#define GAMEPAD_HAPTIC_METHOD_LEFTRIGHT 1
|
||||
#define GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE 2
|
||||
|
||||
#define GAMEPAD_HAPTIC_SIMPLE_HIFREQ_MOTOR_WEIGHT 0.33
|
||||
#define GAMEPAD_HAPTIC_SIMPLE_LOWFREQ_MOTOR_WEIGHT 0.8
|
||||
|
||||
class SdlInputHandler
|
||||
{
|
||||
public:
|
||||
explicit SdlInputHandler(StreamingPreferences& prefs, NvComputer* computer,
|
||||
int streamWidth, int streamHeight);
|
||||
|
||||
~SdlInputHandler();
|
||||
|
||||
void handleKeyEvent(SDL_KeyboardEvent* event);
|
||||
|
||||
void handleMouseButtonEvent(SDL_MouseButtonEvent* event);
|
||||
|
||||
void handleMouseMotionEvent(SDL_Window* window, SDL_MouseMotionEvent* event);
|
||||
|
||||
void handleMouseWheelEvent(SDL_MouseWheelEvent* event);
|
||||
|
||||
void handleControllerAxisEvent(SDL_ControllerAxisEvent* event);
|
||||
|
||||
void handleControllerButtonEvent(SDL_ControllerButtonEvent* event);
|
||||
|
||||
void handleControllerDeviceEvent(SDL_ControllerDeviceEvent* event);
|
||||
|
||||
void handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event);
|
||||
|
||||
void rumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor);
|
||||
|
||||
void handleTouchFingerEvent(SDL_Window* window, SDL_TouchFingerEvent* event);
|
||||
|
||||
int getAttachedGamepadMask();
|
||||
|
||||
void raiseAllKeys();
|
||||
|
||||
void notifyFocusGained(SDL_Window* window);
|
||||
|
||||
void notifyFocusLost(SDL_Window* window);
|
||||
|
||||
bool isCaptureActive();
|
||||
|
||||
void setCaptureActive(bool active);
|
||||
|
||||
static
|
||||
QString getUnmappedGamepads();
|
||||
|
||||
private:
|
||||
GamepadState*
|
||||
findStateForGamepad(SDL_JoystickID id);
|
||||
|
||||
void sendGamepadState(GamepadState* state);
|
||||
|
||||
static
|
||||
Uint32 longPressTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 mouseMoveTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 mouseEmulationTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
bool m_MultiController;
|
||||
bool m_GamepadMouse;
|
||||
SDL_TimerID m_MouseMoveTimer;
|
||||
SDL_atomic_t m_MouseDeltaX;
|
||||
SDL_atomic_t m_MouseDeltaY;
|
||||
int m_GamepadMask;
|
||||
GamepadState m_GamepadState[MAX_GAMEPADS];
|
||||
QSet<short> m_KeysDown;
|
||||
bool m_FakeCaptureActive;
|
||||
|
||||
SDL_TouchFingerEvent m_LastTouchDownEvent;
|
||||
SDL_TouchFingerEvent m_LastTouchUpEvent;
|
||||
SDL_TimerID m_LongPressTimer;
|
||||
int m_StreamWidth;
|
||||
int m_StreamHeight;
|
||||
bool m_AbsoluteMouseMode;
|
||||
|
||||
static const int k_ButtonMap[];
|
||||
};
|
||||
@@ -0,0 +1,107 @@
|
||||
#include "input.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
#include <QtMath>
|
||||
|
||||
// How long the fingers must be stationary to start a right click
|
||||
#define LONG_PRESS_ACTIVATION_DELAY 650
|
||||
|
||||
// How far the finger can move before it cancels a right click
|
||||
#define LONG_PRESS_ACTIVATION_DELTA 0.01f
|
||||
|
||||
// How long the double tap deadzone stays in effect between touch up and touch down
|
||||
#define DOUBLE_TAP_DEAD_ZONE_DELAY 250
|
||||
|
||||
// How far the finger can move before it can override the double tap deadzone
|
||||
#define DOUBLE_TAP_DEAD_ZONE_DELTA 0.025f
|
||||
|
||||
Uint32 SdlInputHandler::longPressTimerCallback(Uint32, void*)
|
||||
{
|
||||
// Raise the left click and start a right click
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleAbsoluteFingerEvent(SDL_TouchFingerEvent* event)
|
||||
{
|
||||
// Observations on Windows 10: x and y appear to be relative to 0,0 of the window client area.
|
||||
// Although SDL documentation states they are 0.0 - 1.0 float values, they can actually be higher
|
||||
// or lower than those values as touch events continue for touches started within the client area that
|
||||
// leave the client area during a drag motion.
|
||||
// dx and dy are deltas from the last touch event, not the first touch down.
|
||||
|
||||
// Ignore touch down events with more than one finger
|
||||
if (event->type == SDL_FINGERDOWN && SDL_GetNumTouchFingers(event->touchId) > 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Ignore touch move and touch up events from the non-primary finger
|
||||
if (event->type != SDL_FINGERDOWN && event->fingerId != m_LastTouchDownEvent.fingerId) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_Rect src, dst;
|
||||
int windowWidth, windowHeight;
|
||||
|
||||
SDL_GetWindowSize(m_Window, &windowWidth, &windowHeight);
|
||||
|
||||
src.x = src.y = 0;
|
||||
src.w = m_StreamWidth;
|
||||
src.h = m_StreamHeight;
|
||||
|
||||
dst.x = dst.y = 0;
|
||||
dst.w = windowWidth;
|
||||
dst.h = windowHeight;
|
||||
|
||||
// Use the stream and window sizes to determine the video region
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
if (qSqrt(qPow(event->x - m_LastTouchDownEvent.x, 2) + qPow(event->y - m_LastTouchDownEvent.y, 2)) > LONG_PRESS_ACTIVATION_DELTA) {
|
||||
// Moved too far since touch down. Cancel the long press timer.
|
||||
SDL_RemoveTimer(m_LongPressTimer);
|
||||
m_LongPressTimer = 0;
|
||||
}
|
||||
|
||||
// Don't reposition for finger down events within the deadzone. This makes double-clicking easier.
|
||||
if (event->type != SDL_FINGERDOWN ||
|
||||
event->timestamp - m_LastTouchUpEvent.timestamp > DOUBLE_TAP_DEAD_ZONE_DELAY ||
|
||||
qSqrt(qPow(event->x - m_LastTouchUpEvent.x, 2) + qPow(event->y - m_LastTouchUpEvent.y, 2)) > DOUBLE_TAP_DEAD_ZONE_DELTA) {
|
||||
// Scale window-relative events to be video-relative and clamp to video region
|
||||
short x = qMin(qMax((int)(event->x * windowWidth), dst.x), dst.x + dst.w);
|
||||
short y = qMin(qMax((int)(event->y * windowHeight), dst.y), dst.y + dst.h);
|
||||
|
||||
// Update the cursor position relative to the video region
|
||||
LiSendMousePositionEvent(x - dst.x, y - dst.y, dst.w, dst.h);
|
||||
}
|
||||
|
||||
if (event->type == SDL_FINGERDOWN) {
|
||||
m_LastTouchDownEvent = *event;
|
||||
|
||||
// Start/restart the long press timer
|
||||
SDL_RemoveTimer(m_LongPressTimer);
|
||||
m_LongPressTimer = SDL_AddTimer(LONG_PRESS_ACTIVATION_DELAY,
|
||||
longPressTimerCallback,
|
||||
nullptr);
|
||||
|
||||
// Left button down on finger down
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
|
||||
}
|
||||
else if (event->type == SDL_FINGERUP) {
|
||||
m_LastTouchUpEvent = *event;
|
||||
|
||||
// Cancel the long press timer
|
||||
SDL_RemoveTimer(m_LongPressTimer);
|
||||
m_LongPressTimer = 0;
|
||||
|
||||
// Left button up on finger up
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
|
||||
|
||||
// Raise right button too in case we triggered a long press gesture
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,190 @@
|
||||
#include "input.h"
|
||||
|
||||
#include <QString>
|
||||
|
||||
int SdlInputHandler::clipboardThreadProc(void *ptr)
|
||||
{
|
||||
auto me = (SdlInputHandler*)ptr;
|
||||
|
||||
while (!SDL_AtomicGet(&me->m_ShutdownClipboardThread)) {
|
||||
QString clipboardData;
|
||||
|
||||
SDL_LockMutex(me->m_ClipboardLock);
|
||||
for (;;) {
|
||||
clipboardData = me->m_ClipboardData;
|
||||
me->m_ClipboardData.clear();
|
||||
if (!clipboardData.isEmpty() || SDL_AtomicGet(&me->m_ShutdownClipboardThread)) {
|
||||
break;
|
||||
}
|
||||
SDL_CondWait(me->m_ClipboardHasData, me->m_ClipboardLock);
|
||||
}
|
||||
SDL_UnlockMutex(me->m_ClipboardLock);
|
||||
|
||||
// We might get here on shutdown, so don't send text if there's
|
||||
// nothing to send.
|
||||
if (!clipboardData.isEmpty()) {
|
||||
me->sendText(clipboardData);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define MAP_KEY(c, sc) \
|
||||
case c: \
|
||||
event.key.keysym.scancode = sc; \
|
||||
break
|
||||
|
||||
#define MAP_KEY_SHIFT(c, sc) \
|
||||
case c: \
|
||||
event.key.keysym.scancode = sc; \
|
||||
event.key.keysym.mod = KMOD_SHIFT; \
|
||||
break
|
||||
|
||||
void SdlInputHandler::sendText(QString& string)
|
||||
{
|
||||
for (int i = 0; i < string.size(); i++) {
|
||||
char16_t c = string[i].unicode();
|
||||
SDL_Event event = {};
|
||||
|
||||
// If we're sending a very long string, we might get a termination request
|
||||
// while we're in the middle of sending a string. In that case, just bail.
|
||||
if (SDL_AtomicGet(&m_ShutdownClipboardThread)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (c >= 'A' && c <= 'Z') {
|
||||
event.key.keysym.scancode = (SDL_Scancode)((c - 'A') + SDL_SCANCODE_A);
|
||||
event.key.keysym.mod = KMOD_SHIFT;
|
||||
}
|
||||
else if (c >= 'a' && c <= 'z') {
|
||||
event.key.keysym.scancode = (SDL_Scancode)((c - 'a') + SDL_SCANCODE_A);
|
||||
}
|
||||
else if (c >= '1' && c <= '9') {
|
||||
event.key.keysym.scancode = (SDL_Scancode)((c - '1') + SDL_SCANCODE_1);
|
||||
}
|
||||
else {
|
||||
// Fixup some Unicode characters to be expressible in ASCII
|
||||
switch (c) {
|
||||
case u'\U0000201C': // Left "
|
||||
case u'\U0000201D': // Right "
|
||||
c = '"';
|
||||
break;
|
||||
|
||||
case u'\U00002018': // Left '
|
||||
case u'\U00002019': // Right '
|
||||
c = '\'';
|
||||
break;
|
||||
|
||||
case u'\U00002013': // Smart -
|
||||
c = '-';
|
||||
break;
|
||||
|
||||
case u'\U00002026': // Ellipsis (...)
|
||||
// Convert this character into 3 periods
|
||||
string.insert(i+1, '.');
|
||||
string.insert(i+1, '.');
|
||||
c = '.';
|
||||
break;
|
||||
|
||||
case u'\U000000A0': // Non-breaking space
|
||||
c = ' ';
|
||||
break;
|
||||
|
||||
default:
|
||||
// Nothing
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
switch (c) {
|
||||
|
||||
// Handle CRLF separately to avoid duplicate newlines
|
||||
case '\r':
|
||||
if (string[i + 1] == '\n') {
|
||||
i++;
|
||||
}
|
||||
event.key.keysym.scancode = SDL_SCANCODE_RETURN;
|
||||
break;
|
||||
|
||||
MAP_KEY('\b', SDL_SCANCODE_BACKSPACE);
|
||||
MAP_KEY('\n', SDL_SCANCODE_RETURN);
|
||||
MAP_KEY('\t', SDL_SCANCODE_TAB);
|
||||
|
||||
MAP_KEY(' ', SDL_SCANCODE_SPACE);
|
||||
MAP_KEY_SHIFT('!', SDL_SCANCODE_1);
|
||||
MAP_KEY_SHIFT('"', SDL_SCANCODE_APOSTROPHE);
|
||||
MAP_KEY_SHIFT('#', SDL_SCANCODE_3);
|
||||
MAP_KEY_SHIFT('$', SDL_SCANCODE_4);
|
||||
MAP_KEY_SHIFT('%', SDL_SCANCODE_5);
|
||||
MAP_KEY_SHIFT('&', SDL_SCANCODE_7);
|
||||
MAP_KEY('\'', SDL_SCANCODE_APOSTROPHE);
|
||||
MAP_KEY_SHIFT('(', SDL_SCANCODE_9);
|
||||
MAP_KEY_SHIFT(')', SDL_SCANCODE_0);
|
||||
MAP_KEY_SHIFT('*', SDL_SCANCODE_8);
|
||||
MAP_KEY_SHIFT('+', SDL_SCANCODE_EQUALS);
|
||||
MAP_KEY(',', SDL_SCANCODE_COMMA);
|
||||
MAP_KEY('-', SDL_SCANCODE_MINUS);
|
||||
MAP_KEY('.', SDL_SCANCODE_PERIOD);
|
||||
MAP_KEY('/', SDL_SCANCODE_SLASH);
|
||||
MAP_KEY('0', SDL_SCANCODE_0);
|
||||
|
||||
MAP_KEY_SHIFT(':', SDL_SCANCODE_SEMICOLON);
|
||||
MAP_KEY(';', SDL_SCANCODE_SEMICOLON);
|
||||
MAP_KEY_SHIFT('<', SDL_SCANCODE_COMMA);
|
||||
MAP_KEY('=', SDL_SCANCODE_EQUALS);
|
||||
MAP_KEY_SHIFT('>', SDL_SCANCODE_PERIOD);
|
||||
MAP_KEY_SHIFT('?', SDL_SCANCODE_SLASH);
|
||||
MAP_KEY_SHIFT('@', SDL_SCANCODE_2);
|
||||
|
||||
MAP_KEY('[', SDL_SCANCODE_LEFTBRACKET);
|
||||
MAP_KEY('\\', SDL_SCANCODE_BACKSLASH);
|
||||
MAP_KEY(']', SDL_SCANCODE_RIGHTBRACKET);
|
||||
MAP_KEY_SHIFT('^', SDL_SCANCODE_6);
|
||||
MAP_KEY_SHIFT('_', SDL_SCANCODE_MINUS);
|
||||
MAP_KEY('`', SDL_SCANCODE_GRAVE);
|
||||
|
||||
MAP_KEY_SHIFT('{', SDL_SCANCODE_LEFTBRACKET);
|
||||
MAP_KEY_SHIFT('|', SDL_SCANCODE_BACKSLASH);
|
||||
MAP_KEY_SHIFT('}', SDL_SCANCODE_RIGHTBRACKET);
|
||||
MAP_KEY_SHIFT('~', SDL_SCANCODE_GRAVE);
|
||||
|
||||
default:
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Pasting text - non-ASCII character value 'U+%x' ignored",
|
||||
c);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (event.key.keysym.mod & KMOD_SHIFT) {
|
||||
SDL_Event modifierEvent = {};
|
||||
modifierEvent.type = SDL_KEYDOWN;
|
||||
modifierEvent.key.state = SDL_PRESSED;
|
||||
modifierEvent.key.keysym.scancode = SDL_SCANCODE_LSHIFT;
|
||||
handleKeyEvent(&modifierEvent.key);
|
||||
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
event.type = SDL_KEYDOWN;
|
||||
event.key.state = SDL_PRESSED;
|
||||
handleKeyEvent(&event.key);
|
||||
|
||||
SDL_Delay(10);
|
||||
|
||||
event.type = SDL_KEYUP;
|
||||
event.key.state = SDL_RELEASED;
|
||||
handleKeyEvent(&event.key);
|
||||
|
||||
if (event.key.keysym.mod & KMOD_SHIFT) {
|
||||
SDL_Event modifierEvent = {};
|
||||
modifierEvent.type = SDL_KEYUP;
|
||||
modifierEvent.key.state = SDL_RELEASED;
|
||||
modifierEvent.key.keysym.scancode = SDL_SCANCODE_LSHIFT;
|
||||
handleKeyEvent(&modifierEvent.key);
|
||||
|
||||
SDL_Delay(10);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,627 @@
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
#include "settings/mappingmanager.h"
|
||||
|
||||
#include <QtMath>
|
||||
|
||||
// How long the Start button must be pressed to toggle mouse emulation
|
||||
#define MOUSE_EMULATION_LONG_PRESS_TIME 750
|
||||
|
||||
// How long between polling the gamepad to send virtual mouse input
|
||||
#define MOUSE_EMULATION_POLLING_INTERVAL 50
|
||||
|
||||
// Determines how fast the mouse will move each interval
|
||||
#define MOUSE_EMULATION_MOTION_MULTIPLIER 4
|
||||
|
||||
// Determines the maximum motion amount before allowing movement
|
||||
#define MOUSE_EMULATION_DEADZONE 2
|
||||
|
||||
// Haptic capabilities (in addition to those from SDL_HapticQuery())
|
||||
#define ML_HAPTIC_GC_RUMBLE (1U << 16)
|
||||
#define ML_HAPTIC_SIMPLE_RUMBLE (1U << 17)
|
||||
|
||||
const int SdlInputHandler::k_ButtonMap[] = {
|
||||
A_FLAG, B_FLAG, X_FLAG, Y_FLAG,
|
||||
BACK_FLAG, SPECIAL_FLAG, PLAY_FLAG,
|
||||
LS_CLK_FLAG, RS_CLK_FLAG,
|
||||
LB_FLAG, RB_FLAG,
|
||||
UP_FLAG, DOWN_FLAG, LEFT_FLAG, RIGHT_FLAG
|
||||
};
|
||||
|
||||
GamepadState*
|
||||
SdlInputHandler::findStateForGamepad(SDL_JoystickID id)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_GAMEPADS; i++) {
|
||||
if (m_GamepadState[i].jsId == id) {
|
||||
SDL_assert(!m_MultiController || m_GamepadState[i].index == i);
|
||||
return &m_GamepadState[i];
|
||||
}
|
||||
}
|
||||
|
||||
// This should only happen with > 4 gamepads
|
||||
SDL_assert(SDL_NumJoysticks() > 4);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void SdlInputHandler::sendGamepadState(GamepadState* state)
|
||||
{
|
||||
SDL_assert(m_GamepadMask == 0x1 || m_MultiController);
|
||||
LiSendMultiControllerEvent(state->index,
|
||||
m_GamepadMask,
|
||||
state->buttons,
|
||||
state->lt,
|
||||
state->rt,
|
||||
state->lsX,
|
||||
state->lsY,
|
||||
state->rsX,
|
||||
state->rsY);
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::mouseEmulationTimerCallback(Uint32 interval, void *param)
|
||||
{
|
||||
auto gamepad = reinterpret_cast<GamepadState*>(param);
|
||||
|
||||
short rawX;
|
||||
short rawY;
|
||||
|
||||
// Determine which analog stick is currently receiving the strongest input
|
||||
if ((uint32_t)qAbs(gamepad->lsX) + qAbs(gamepad->lsY) > (uint32_t)qAbs(gamepad->rsX) + qAbs(gamepad->rsY)) {
|
||||
rawX = gamepad->lsX;
|
||||
rawY = -gamepad->lsY;
|
||||
}
|
||||
else {
|
||||
rawX = gamepad->rsX;
|
||||
rawY = -gamepad->rsY;
|
||||
}
|
||||
|
||||
float deltaX;
|
||||
float deltaY;
|
||||
|
||||
// Produce a base vector for mouse movement with increased speed as we deviate further from center
|
||||
deltaX = qPow(rawX / 32766.0f * MOUSE_EMULATION_MOTION_MULTIPLIER, 3);
|
||||
deltaY = qPow(rawY / 32766.0f * MOUSE_EMULATION_MOTION_MULTIPLIER, 3);
|
||||
|
||||
// Enforce deadzones
|
||||
deltaX = qAbs(deltaX) > MOUSE_EMULATION_DEADZONE ? deltaX - MOUSE_EMULATION_DEADZONE : 0;
|
||||
deltaY = qAbs(deltaY) > MOUSE_EMULATION_DEADZONE ? deltaY - MOUSE_EMULATION_DEADZONE : 0;
|
||||
|
||||
if (deltaX != 0 || deltaY != 0) {
|
||||
LiSendMouseMoveEvent((short)deltaX, (short)deltaY);
|
||||
}
|
||||
|
||||
return interval;
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerAxisEvent(SDL_ControllerAxisEvent* event)
|
||||
{
|
||||
SDL_JoystickID gameControllerId = event->which;
|
||||
GamepadState* state = findStateForGamepad(gameControllerId);
|
||||
if (state == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Batch all pending axis motion events for this gamepad to save CPU time
|
||||
SDL_Event nextEvent;
|
||||
for (;;) {
|
||||
switch (event->axis)
|
||||
{
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
state->lsX = event->value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
// Signed values have one more negative value than
|
||||
// positive value, so inverting the sign on -32768
|
||||
// could actually cause the value to overflow and
|
||||
// wrap around to be negative again. Avoid that by
|
||||
// capping the value at 32767.
|
||||
state->lsY = -qMax(event->value, (short)-32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||
state->rsX = event->value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||
state->rsY = -qMax(event->value, (short)-32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||||
state->lt = (unsigned char)(event->value * 255UL / 32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
||||
state->rt = (unsigned char)(event->value * 255UL / 32767);
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled controller axis: %d",
|
||||
event->axis);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check for another event to batch with
|
||||
if (SDL_PeepEvents(&nextEvent, 1, SDL_PEEKEVENT, SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERAXISMOTION) <= 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
event = &nextEvent.caxis;
|
||||
if (event->which != gameControllerId) {
|
||||
// Stop batching if a different gamepad interrupts us
|
||||
break;
|
||||
}
|
||||
|
||||
// Remove the next event to batch
|
||||
SDL_PeepEvents(&nextEvent, 1, SDL_GETEVENT, SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERAXISMOTION);
|
||||
}
|
||||
|
||||
// Only send the gamepad state to the host if it's not in mouse emulation mode
|
||||
if (state->mouseEmulationTimer == 0) {
|
||||
sendGamepadState(state);
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerButtonEvent(SDL_ControllerButtonEvent* event)
|
||||
{
|
||||
GamepadState* state = findStateForGamepad(event->which);
|
||||
if (state == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_SwapFaceButtons) {
|
||||
switch (event->button) {
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
event->button = SDL_CONTROLLER_BUTTON_B;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_B:
|
||||
event->button = SDL_CONTROLLER_BUTTON_A;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_X:
|
||||
event->button = SDL_CONTROLLER_BUTTON_Y;
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_Y:
|
||||
event->button = SDL_CONTROLLER_BUTTON_X;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (event->state == SDL_PRESSED) {
|
||||
state->buttons |= k_ButtonMap[event->button];
|
||||
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_START) {
|
||||
state->lastStartDownTime = SDL_GetTicks();
|
||||
}
|
||||
else if (state->mouseEmulationTimer != 0) {
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_A) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_B) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_X) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_MIDDLE);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_X1);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_X2);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_UP) {
|
||||
LiSendScrollEvent(1);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_DOWN) {
|
||||
LiSendScrollEvent(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
state->buttons &= ~k_ButtonMap[event->button];
|
||||
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_START) {
|
||||
if (SDL_GetTicks() - state->lastStartDownTime > MOUSE_EMULATION_LONG_PRESS_TIME) {
|
||||
if (state->mouseEmulationTimer != 0) {
|
||||
SDL_RemoveTimer(state->mouseEmulationTimer);
|
||||
state->mouseEmulationTimer = 0;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Mouse emulation deactivated");
|
||||
Session::get()->notifyMouseEmulationMode(false);
|
||||
}
|
||||
else if (m_GamepadMouse) {
|
||||
// Send the start button up event to the host, since we won't do it below
|
||||
sendGamepadState(state);
|
||||
|
||||
state->mouseEmulationTimer = SDL_AddTimer(MOUSE_EMULATION_POLLING_INTERVAL, SdlInputHandler::mouseEmulationTimerCallback, state);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Mouse emulation active");
|
||||
Session::get()->notifyMouseEmulationMode(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (state->mouseEmulationTimer != 0) {
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_A) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_B) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_X) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_MIDDLE);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_X1);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_X2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle Start+Select+L1+R1 as a gamepad quit combo
|
||||
if (state->buttons == (PLAY_FLAG | BACK_FLAG | LB_FLAG | RB_FLAG)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit gamepad button combo");
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
event.quit.timestamp = SDL_GetTicks();
|
||||
SDL_PushEvent(&event);
|
||||
|
||||
// Clear buttons down on this gamepad
|
||||
LiSendMultiControllerEvent(state->index, m_GamepadMask,
|
||||
0, 0, 0, 0, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle Select+L1+R1+X as a gamepad overlay combo
|
||||
if (state->buttons == (BACK_FLAG | LB_FLAG | RB_FLAG | X_FLAG)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected stats toggle gamepad combo");
|
||||
|
||||
// Toggle the stats overlay
|
||||
Session::get()->getOverlayManager().setOverlayState(Overlay::OverlayDebug,
|
||||
!Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug));
|
||||
|
||||
// Clear buttons down on this gamepad
|
||||
LiSendMultiControllerEvent(state->index, m_GamepadMask,
|
||||
0, 0, 0, 0, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Only send the gamepad state to the host if it's not in mouse emulation mode
|
||||
if (state->mouseEmulationTimer == 0) {
|
||||
sendGamepadState(state);
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* event)
|
||||
{
|
||||
GamepadState* state;
|
||||
|
||||
if (event->type == SDL_CONTROLLERDEVICEADDED) {
|
||||
int i;
|
||||
const char* name;
|
||||
SDL_GameController* controller;
|
||||
const char* mapping;
|
||||
char guidStr[33];
|
||||
uint32_t hapticCaps;
|
||||
|
||||
controller = SDL_GameControllerOpen(event->which);
|
||||
if (controller == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to open gamepad: %s",
|
||||
SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
// We used to use SDL_GameControllerGetPlayerIndex() here but that
|
||||
// can lead to strange issues due to bugs in Windows where an Xbox
|
||||
// controller will join as player 2, even though no player 1 controller
|
||||
// is connected at all. This pretty much screws any attempt to use
|
||||
// the gamepad in single player games, so just assign them in order from 0.
|
||||
i = 0;
|
||||
|
||||
for (; i < MAX_GAMEPADS; i++) {
|
||||
SDL_assert(m_GamepadState[i].controller != controller);
|
||||
if (m_GamepadState[i].controller == NULL) {
|
||||
// Found an empty slot
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == MAX_GAMEPADS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No open gamepad slots found!");
|
||||
SDL_GameControllerClose(controller);
|
||||
return;
|
||||
}
|
||||
|
||||
state = &m_GamepadState[i];
|
||||
if (m_MultiController) {
|
||||
state->index = i;
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 12)
|
||||
// This will change indicators on the controller to show the assigned
|
||||
// player index. For Xbox 360 controllers, that means updating the LED
|
||||
// ring to light up the corresponding quadrant for this player.
|
||||
SDL_GameControllerSetPlayerIndex(controller, state->index);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
// Always player 1 in single controller mode
|
||||
state->index = 0;
|
||||
}
|
||||
|
||||
state->controller = controller;
|
||||
state->jsId = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(state->controller));
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
// Perform a tiny rumble to see if haptics are supported.
|
||||
// NB: We cannot use zeros for rumble intensity or SDL will not actually call the JS driver
|
||||
// and we'll get a (potentially false) success value returned.
|
||||
hapticCaps = SDL_GameControllerRumble(controller, 1, 1, 1) == 0 ?
|
||||
ML_HAPTIC_GC_RUMBLE : 0;
|
||||
#else
|
||||
state->haptic = SDL_HapticOpenFromJoystick(SDL_GameControllerGetJoystick(state->controller));
|
||||
state->hapticEffectId = -1;
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_NONE;
|
||||
if (state->haptic != nullptr) {
|
||||
// Query for supported haptic effects
|
||||
hapticCaps = SDL_HapticQuery(state->haptic);
|
||||
hapticCaps |= SDL_HapticRumbleSupported(state->haptic) ?
|
||||
ML_HAPTIC_SIMPLE_RUMBLE : 0;
|
||||
|
||||
if ((SDL_HapticQuery(state->haptic) & SDL_HAPTIC_LEFTRIGHT) == 0) {
|
||||
if (SDL_HapticRumbleSupported(state->haptic)) {
|
||||
if (SDL_HapticRumbleInit(state->haptic) == 0) {
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE;
|
||||
}
|
||||
}
|
||||
if (state->hapticMethod == GAMEPAD_HAPTIC_METHOD_NONE) {
|
||||
SDL_HapticClose(state->haptic);
|
||||
state->haptic = nullptr;
|
||||
}
|
||||
} else {
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_LEFTRIGHT;
|
||||
}
|
||||
}
|
||||
else {
|
||||
hapticCaps = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(SDL_GameControllerGetJoystick(state->controller)),
|
||||
guidStr, sizeof(guidStr));
|
||||
mapping = SDL_GameControllerMapping(state->controller);
|
||||
name = SDL_GameControllerName(state->controller);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Gamepad %d (player %d) is: %s (haptic capabilities: 0x%x) (mapping: %s -> %s)",
|
||||
i,
|
||||
state->index,
|
||||
name != nullptr ? name : "<null>",
|
||||
hapticCaps,
|
||||
guidStr,
|
||||
mapping != nullptr ? mapping : "<null>");
|
||||
if (mapping != nullptr) {
|
||||
SDL_free((void*)mapping);
|
||||
}
|
||||
|
||||
// Add this gamepad to the gamepad mask
|
||||
if (m_MultiController) {
|
||||
// NB: Don't assert that it's unset here because we will already
|
||||
// have the mask set for initially attached gamepads to avoid confusing
|
||||
// apps running on the host.
|
||||
m_GamepadMask |= (1 << state->index);
|
||||
}
|
||||
else {
|
||||
SDL_assert(m_GamepadMask == 0x1);
|
||||
}
|
||||
|
||||
// Send an empty event to tell the PC we've arrived
|
||||
sendGamepadState(state);
|
||||
}
|
||||
else if (event->type == SDL_CONTROLLERDEVICEREMOVED) {
|
||||
state = findStateForGamepad(event->which);
|
||||
if (state != NULL) {
|
||||
if (state->mouseEmulationTimer != 0) {
|
||||
Session::get()->notifyMouseEmulationMode(false);
|
||||
SDL_RemoveTimer(state->mouseEmulationTimer);
|
||||
}
|
||||
|
||||
SDL_GameControllerClose(state->controller);
|
||||
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
if (state->haptic != nullptr) {
|
||||
SDL_HapticClose(state->haptic);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Remove this from the gamepad mask in MC-mode
|
||||
if (m_MultiController) {
|
||||
SDL_assert(m_GamepadMask & (1 << state->index));
|
||||
m_GamepadMask &= ~(1 << state->index);
|
||||
}
|
||||
else {
|
||||
SDL_assert(m_GamepadMask == 0x1);
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Gamepad %d is gone",
|
||||
state->index);
|
||||
|
||||
// Send a final event to let the PC know this gamepad is gone
|
||||
LiSendMultiControllerEvent(state->index, m_GamepadMask,
|
||||
0, 0, 0, 0, 0, 0, 0);
|
||||
|
||||
// Clear all remaining state from this slot
|
||||
SDL_memset(state, 0, sizeof(*state));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event)
|
||||
{
|
||||
SDL_assert(event->type == SDL_JOYDEVICEADDED);
|
||||
|
||||
if (!SDL_IsGameController(event->which)) {
|
||||
char guidStr[33];
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(event->which),
|
||||
guidStr, sizeof(guidStr));
|
||||
const char* name = SDL_JoystickNameForIndex(event->which);
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Joystick discovered with no mapping: %s %s",
|
||||
name ? name : "<UNKNOWN>",
|
||||
guidStr);
|
||||
SDL_Joystick* joy = SDL_JoystickOpen(event->which);
|
||||
if (joy != nullptr) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Number of axes: %d | Number of buttons: %d | Number of hats: %d",
|
||||
SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy),
|
||||
SDL_JoystickNumHats(joy));
|
||||
SDL_JoystickClose(joy);
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to open joystick for query: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::rumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor)
|
||||
{
|
||||
// Make sure the controller number is within our supported count
|
||||
if (controllerNumber >= MAX_GAMEPADS) {
|
||||
return;
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
if (m_GamepadState[controllerNumber].controller != nullptr) {
|
||||
SDL_GameControllerRumble(m_GamepadState[controllerNumber].controller, lowFreqMotor, highFreqMotor, 30000);
|
||||
}
|
||||
#else
|
||||
// Check if the controller supports haptics (and if the controller exists at all)
|
||||
SDL_Haptic* haptic = m_GamepadState[controllerNumber].haptic;
|
||||
if (haptic == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Stop the last effect we played
|
||||
if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_LEFTRIGHT) {
|
||||
if (m_GamepadState[controllerNumber].hapticEffectId >= 0) {
|
||||
SDL_HapticDestroyEffect(haptic, m_GamepadState[controllerNumber].hapticEffectId);
|
||||
}
|
||||
} else if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE) {
|
||||
SDL_HapticRumbleStop(haptic);
|
||||
}
|
||||
|
||||
// If this callback is telling us to stop both motors, don't bother queuing a new effect
|
||||
if (lowFreqMotor == 0 && highFreqMotor == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_LEFTRIGHT) {
|
||||
SDL_HapticEffect effect;
|
||||
SDL_memset(&effect, 0, sizeof(effect));
|
||||
effect.type = SDL_HAPTIC_LEFTRIGHT;
|
||||
|
||||
// The effect should last until we are instructed to stop or change it
|
||||
effect.leftright.length = SDL_HAPTIC_INFINITY;
|
||||
|
||||
// SDL haptics range from 0-32767 but XInput uses 0-65535, so divide by 2 to correct for SDL's scaling
|
||||
effect.leftright.large_magnitude = lowFreqMotor / 2;
|
||||
effect.leftright.small_magnitude = highFreqMotor / 2;
|
||||
|
||||
// Play the new effect
|
||||
m_GamepadState[controllerNumber].hapticEffectId = SDL_HapticNewEffect(haptic, &effect);
|
||||
if (m_GamepadState[controllerNumber].hapticEffectId >= 0) {
|
||||
SDL_HapticRunEffect(haptic, m_GamepadState[controllerNumber].hapticEffectId, 1);
|
||||
}
|
||||
} else if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE) {
|
||||
SDL_HapticRumblePlay(haptic,
|
||||
std::min(1.0, (GAMEPAD_HAPTIC_SIMPLE_HIFREQ_MOTOR_WEIGHT*highFreqMotor +
|
||||
GAMEPAD_HAPTIC_SIMPLE_LOWFREQ_MOTOR_WEIGHT*lowFreqMotor) / 65535.0),
|
||||
SDL_HAPTIC_INFINITY);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
QString SdlInputHandler::getUnmappedGamepads()
|
||||
{
|
||||
QString ret;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
if (!SDL_IsGameController(i)) {
|
||||
char guidStr[33];
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
|
||||
guidStr, sizeof(guidStr));
|
||||
const char* name = SDL_JoystickNameForIndex(i);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unmapped joystick: %s %s",
|
||||
name ? name : "<UNKNOWN>",
|
||||
guidStr);
|
||||
SDL_Joystick* joy = SDL_JoystickOpen(i);
|
||||
if (joy != nullptr) {
|
||||
int numButtons = SDL_JoystickNumButtons(joy);
|
||||
int numHats = SDL_JoystickNumHats(joy);
|
||||
int numAxes = SDL_JoystickNumAxes(joy);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Number of axes: %d | Number of buttons: %d | Number of hats: %d",
|
||||
numAxes, numButtons, numHats);
|
||||
|
||||
if ((numAxes >= 4 && numAxes <= 8) && numButtons >= 8 && numHats <= 1) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Joystick likely to be an unmapped game controller");
|
||||
if (!ret.isEmpty()) {
|
||||
ret += ", ";
|
||||
}
|
||||
|
||||
ret += name;
|
||||
}
|
||||
|
||||
SDL_JoystickClose(joy);
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to open joystick for query: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int SdlInputHandler::getAttachedGamepadMask()
|
||||
{
|
||||
int count;
|
||||
int mask;
|
||||
|
||||
if (!m_MultiController) {
|
||||
// Player 1 is always present in non-MC mode
|
||||
return 0x1;
|
||||
}
|
||||
|
||||
count = mask = 0;
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
mask |= (1 << count++);
|
||||
}
|
||||
}
|
||||
|
||||
return mask;
|
||||
}
|
||||
@@ -0,0 +1,544 @@
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
#include "streaming/session.h"
|
||||
#include "settings/mappingmanager.h"
|
||||
#include "path.h"
|
||||
#include "utils.h"
|
||||
|
||||
#include <QtGlobal>
|
||||
#include <QDir>
|
||||
#include <QGuiApplication>
|
||||
|
||||
#define MOUSE_POLLING_INTERVAL 5
|
||||
|
||||
SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int streamWidth, int streamHeight)
|
||||
: m_MultiController(prefs.multiController),
|
||||
m_GamepadMouse(prefs.gamepadMouse),
|
||||
m_SwapMouseButtons(prefs.swapMouseButtons),
|
||||
m_ReverseScrollDirection(prefs.reverseScrollDirection),
|
||||
m_SwapFaceButtons(prefs.swapFaceButtons),
|
||||
m_MouseMoveTimer(0),
|
||||
m_MousePositionLock(0),
|
||||
m_MouseWasInVideoRegion(false),
|
||||
m_PendingMouseButtonsAllUpOnVideoRegionLeave(false),
|
||||
m_FakeCaptureActive(false),
|
||||
m_CaptureSystemKeysMode(prefs.captureSysKeysMode),
|
||||
m_MouseCursorCapturedVisibilityState(SDL_DISABLE),
|
||||
m_LongPressTimer(0),
|
||||
m_StreamWidth(streamWidth),
|
||||
m_StreamHeight(streamHeight),
|
||||
m_AbsoluteMouseMode(prefs.absoluteMouseMode),
|
||||
m_AbsoluteTouchMode(prefs.absoluteTouchMode),
|
||||
m_LeftButtonReleaseTimer(0),
|
||||
m_RightButtonReleaseTimer(0),
|
||||
m_DragTimer(0),
|
||||
m_DragButton(0),
|
||||
m_NumFingersDown(0),
|
||||
m_ClipboardData()
|
||||
{
|
||||
// System keys are always captured when running without a DE
|
||||
if (!WMUtils::isRunningDesktopEnvironment()) {
|
||||
m_CaptureSystemKeysMode = StreamingPreferences::CSK_ALWAYS;
|
||||
}
|
||||
|
||||
// Allow gamepad input when the app doesn't have focus if requested
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, prefs.backgroundGamepad ? "1" : "0");
|
||||
|
||||
// If absolute mouse mode is enabled, use relative mode warp (which
|
||||
// is via normal motion events that are influenced by mouse acceleration).
|
||||
// Otherwise, we'll use raw input capture which is straight from the device
|
||||
// without modification by the OS.
|
||||
SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
|
||||
prefs.absoluteMouseMode ? "1" : "0",
|
||||
SDL_HINT_OVERRIDE);
|
||||
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 15)
|
||||
// For older versions of SDL (2.0.14 and earlier), use SDL_HINT_GRAB_KEYBOARD
|
||||
SDL_SetHintWithPriority(SDL_HINT_GRAB_KEYBOARD,
|
||||
m_CaptureSystemKeysMode != StreamingPreferences::CSK_OFF ? "1" : "0",
|
||||
SDL_HINT_OVERRIDE);
|
||||
#endif
|
||||
|
||||
// Opt-out of SDL's built-in Alt+Tab handling while keyboard grab is enabled
|
||||
SDL_SetHint("SDL_ALLOW_ALT_TAB_WHILE_GRABBED", "0");
|
||||
|
||||
// Allow clicks to pass through to us when focusing the window. If we're in
|
||||
// absolute mouse mode, this will avoid the user having to click twice to
|
||||
// trigger a click on the host if the Moonlight window is not focused. In
|
||||
// relative mode, the click event will trigger the mouse to be recaptured.
|
||||
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
|
||||
|
||||
// Enabling extended input reports allows rumble to function on Bluetooth PS4/PS5
|
||||
// controllers, but breaks DirectInput applications. We will enable it because
|
||||
// it's likely that working rumble is what the user is expecting. If they don't
|
||||
// want this behavior, they can override it with the environment variable.
|
||||
SDL_SetHint("SDL_JOYSTICK_HIDAPI_PS4_RUMBLE", "1");
|
||||
SDL_SetHint("SDL_JOYSTICK_HIDAPI_PS5_RUMBLE", "1");
|
||||
|
||||
// Populate special key combo configuration
|
||||
m_SpecialKeyCombos[KeyComboQuit].keyCombo = KeyComboQuit;
|
||||
m_SpecialKeyCombos[KeyComboQuit].keyCode = SDLK_q;
|
||||
m_SpecialKeyCombos[KeyComboQuit].scanCode = SDL_SCANCODE_Q;
|
||||
m_SpecialKeyCombos[KeyComboQuit].enabled = true;
|
||||
|
||||
m_SpecialKeyCombos[KeyComboUngrabInput].keyCombo = KeyComboUngrabInput;
|
||||
m_SpecialKeyCombos[KeyComboUngrabInput].keyCode = SDLK_z;
|
||||
m_SpecialKeyCombos[KeyComboUngrabInput].scanCode = SDL_SCANCODE_Z;
|
||||
m_SpecialKeyCombos[KeyComboUngrabInput].enabled = QGuiApplication::platformName() != "eglfs";
|
||||
|
||||
m_SpecialKeyCombos[KeyComboToggleFullScreen].keyCombo = KeyComboToggleFullScreen;
|
||||
m_SpecialKeyCombos[KeyComboToggleFullScreen].keyCode = SDLK_x;
|
||||
m_SpecialKeyCombos[KeyComboToggleFullScreen].scanCode = SDL_SCANCODE_X;
|
||||
m_SpecialKeyCombos[KeyComboToggleFullScreen].enabled = QGuiApplication::platformName() != "eglfs";
|
||||
|
||||
m_SpecialKeyCombos[KeyComboToggleStatsOverlay].keyCombo = KeyComboToggleStatsOverlay;
|
||||
m_SpecialKeyCombos[KeyComboToggleStatsOverlay].keyCode = SDLK_s;
|
||||
m_SpecialKeyCombos[KeyComboToggleStatsOverlay].scanCode = SDL_SCANCODE_S;
|
||||
m_SpecialKeyCombos[KeyComboToggleStatsOverlay].enabled = true;
|
||||
|
||||
m_SpecialKeyCombos[KeyComboToggleMouseMode].keyCombo = KeyComboToggleMouseMode;
|
||||
m_SpecialKeyCombos[KeyComboToggleMouseMode].keyCode = SDLK_m;
|
||||
m_SpecialKeyCombos[KeyComboToggleMouseMode].scanCode = SDL_SCANCODE_M;
|
||||
m_SpecialKeyCombos[KeyComboToggleMouseMode].enabled = true;
|
||||
|
||||
m_SpecialKeyCombos[KeyComboToggleCursorHide].keyCombo = KeyComboToggleCursorHide;
|
||||
m_SpecialKeyCombos[KeyComboToggleCursorHide].keyCode = SDLK_c;
|
||||
m_SpecialKeyCombos[KeyComboToggleCursorHide].scanCode = SDL_SCANCODE_C;
|
||||
m_SpecialKeyCombos[KeyComboToggleCursorHide].enabled = true;
|
||||
|
||||
m_SpecialKeyCombos[KeyComboToggleMinimize].keyCombo = KeyComboToggleMinimize;
|
||||
m_SpecialKeyCombos[KeyComboToggleMinimize].keyCode = SDLK_d;
|
||||
m_SpecialKeyCombos[KeyComboToggleMinimize].scanCode = SDL_SCANCODE_D;
|
||||
m_SpecialKeyCombos[KeyComboToggleMinimize].enabled = QGuiApplication::platformName() != "eglfs";
|
||||
|
||||
m_SpecialKeyCombos[KeyComboPasteText].keyCombo = KeyComboPasteText;
|
||||
m_SpecialKeyCombos[KeyComboPasteText].keyCode = SDLK_v;
|
||||
m_SpecialKeyCombos[KeyComboPasteText].scanCode = SDL_SCANCODE_V;
|
||||
m_SpecialKeyCombos[KeyComboPasteText].enabled = true;
|
||||
|
||||
m_OldIgnoreDevices = SDL_GetHint(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES);
|
||||
m_OldIgnoreDevicesExcept = SDL_GetHint(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT);
|
||||
|
||||
QString streamIgnoreDevices = qgetenv("STREAM_GAMECONTROLLER_IGNORE_DEVICES");
|
||||
QString streamIgnoreDevicesExcept = qgetenv("STREAM_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT");
|
||||
|
||||
if (!streamIgnoreDevices.isEmpty() && !streamIgnoreDevices.endsWith(',')) {
|
||||
streamIgnoreDevices += ',';
|
||||
}
|
||||
streamIgnoreDevices += m_OldIgnoreDevices;
|
||||
|
||||
// For SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, we use the union of SDL_GAMECONTROLLER_IGNORE_DEVICES
|
||||
// and STREAM_GAMECONTROLLER_IGNORE_DEVICES while streaming. STREAM_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT
|
||||
// overrides SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT while streaming.
|
||||
SDL_SetHint(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, streamIgnoreDevices.toUtf8());
|
||||
SDL_SetHint(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, streamIgnoreDevicesExcept.toUtf8());
|
||||
|
||||
// We must initialize joystick explicitly before gamecontroller in order
|
||||
// to ensure we receive gamecontroller attach events for gamepads where
|
||||
// SDL doesn't have a built-in mapping. By starting joystick first, we
|
||||
// can allow mapping manager to update the mappings before GC attach
|
||||
// events are generated.
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_JOYSTICK));
|
||||
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_JOYSTICK) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
|
||||
// Flush gamepad arrival and departure events which may be queued before
|
||||
// starting the gamecontroller subsystem again. This prevents us from
|
||||
// receiving duplicate arrival and departure events for the same gamepad.
|
||||
SDL_FlushEvent(SDL_CONTROLLERDEVICEADDED);
|
||||
SDL_FlushEvent(SDL_CONTROLLERDEVICEREMOVED);
|
||||
|
||||
// We need to reinit this each time, since you only get
|
||||
// an initial set of gamepad arrival events once per init.
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_HAPTIC));
|
||||
if (SDL_InitSubSystem(SDL_INIT_HAPTIC) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_HAPTIC) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef Q_OS_DARWIN
|
||||
CGSGetGlobalHotKeyOperatingMode(_CGSDefaultConnection(), &m_OldHotKeyMode);
|
||||
#endif
|
||||
|
||||
// Initialize the gamepad mask with currently attached gamepads to avoid
|
||||
// causing gamepads to unexpectedly disappear and reappear on the host
|
||||
// during stream startup as we detect currently attached gamepads one at a time.
|
||||
m_GamepadMask = getAttachedGamepadMask();
|
||||
|
||||
SDL_zero(m_GamepadState);
|
||||
SDL_zero(m_LastTouchDownEvent);
|
||||
SDL_zero(m_LastTouchUpEvent);
|
||||
SDL_zero(m_TouchDownEvent);
|
||||
SDL_zero(m_MousePositionReport);
|
||||
|
||||
SDL_AtomicSet(&m_MouseDeltaX, 0);
|
||||
SDL_AtomicSet(&m_MouseDeltaY, 0);
|
||||
SDL_AtomicSet(&m_MousePositionUpdated, 0);
|
||||
|
||||
Uint32 pollingInterval = QString(qgetenv("MOUSE_POLLING_INTERVAL")).toUInt();
|
||||
if (pollingInterval == 0) {
|
||||
pollingInterval = MOUSE_POLLING_INTERVAL;
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using custom mouse polling interval: %u ms",
|
||||
pollingInterval);
|
||||
}
|
||||
|
||||
m_MouseMoveTimer = SDL_AddTimer(pollingInterval, SdlInputHandler::mouseMoveTimerCallback, this);
|
||||
|
||||
// Initialize state used by the clipboard thread before we start it
|
||||
SDL_AtomicSet(&m_ShutdownClipboardThread, 0);
|
||||
m_ClipboardHasData = SDL_CreateCond();
|
||||
m_ClipboardLock = SDL_CreateMutex();
|
||||
|
||||
m_ClipboardThread = SDL_CreateThread(SdlInputHandler::clipboardThreadProc, "Clipboard Sender", this);
|
||||
}
|
||||
|
||||
SdlInputHandler::~SdlInputHandler()
|
||||
{
|
||||
for (int i = 0; i < MAX_GAMEPADS; i++) {
|
||||
if (m_GamepadState[i].mouseEmulationTimer != 0) {
|
||||
Session::get()->notifyMouseEmulationMode(false);
|
||||
SDL_RemoveTimer(m_GamepadState[i].mouseEmulationTimer);
|
||||
}
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
if (m_GamepadState[i].haptic != nullptr) {
|
||||
SDL_HapticClose(m_GamepadState[i].haptic);
|
||||
}
|
||||
#endif
|
||||
if (m_GamepadState[i].controller != nullptr) {
|
||||
SDL_GameControllerClose(m_GamepadState[i].controller);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_RemoveTimer(m_MouseMoveTimer);
|
||||
SDL_RemoveTimer(m_LongPressTimer);
|
||||
SDL_RemoveTimer(m_LeftButtonReleaseTimer);
|
||||
SDL_RemoveTimer(m_RightButtonReleaseTimer);
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
|
||||
// Wake up the clipboard thread to terminate it
|
||||
SDL_AtomicSet(&m_ShutdownClipboardThread, 1);
|
||||
SDL_CondBroadcast(m_ClipboardHasData);
|
||||
|
||||
// Wait for it to terminate
|
||||
SDL_WaitThread(m_ClipboardThread, nullptr);
|
||||
|
||||
// Now we can safely clean up its resources
|
||||
SDL_DestroyCond(m_ClipboardHasData);
|
||||
SDL_DestroyMutex(m_ClipboardLock);
|
||||
|
||||
#ifdef Q_OS_DARWIN
|
||||
CGSSetGlobalHotKeyOperatingMode(_CGSDefaultConnection(), m_OldHotKeyMode);
|
||||
#endif
|
||||
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_QuitSubSystem(SDL_INIT_HAPTIC);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_HAPTIC));
|
||||
#endif
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_JOYSTICK));
|
||||
|
||||
// Return background event handling to off
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "0");
|
||||
|
||||
// Restore the ignored devices
|
||||
SDL_SetHint(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, m_OldIgnoreDevices.toUtf8());
|
||||
SDL_SetHint(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, m_OldIgnoreDevicesExcept.toUtf8());
|
||||
|
||||
#ifdef STEAM_LINK
|
||||
// Hide SDL's cursor on Steam Link after quitting the stream.
|
||||
// FIXME: We should also do this for other situations where SDL
|
||||
// and Qt will draw their own mouse cursors like KMSDRM or RPi
|
||||
// video backends.
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SdlInputHandler::setWindow(SDL_Window *window)
|
||||
{
|
||||
m_Window = window;
|
||||
}
|
||||
|
||||
void SdlInputHandler::raiseAllKeys()
|
||||
{
|
||||
if (m_KeysDown.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Raising %d keys",
|
||||
(int)m_KeysDown.count());
|
||||
|
||||
for (auto keyDown : m_KeysDown) {
|
||||
LiSendKeyboardEvent(keyDown, KEY_ACTION_UP, 0);
|
||||
}
|
||||
|
||||
m_KeysDown.clear();
|
||||
}
|
||||
|
||||
void SdlInputHandler::notifyMouseLeave()
|
||||
{
|
||||
// SDL on Windows doesn't send the mouse button up until the mouse re-enters the window
|
||||
// after leaving it. This breaks some of the Aero snap gestures, so we'll capture it to
|
||||
// allow us to receive the mouse button up events later.
|
||||
//
|
||||
// On macOS and X11, capturing the mouse allows us to receive mouse motion outside the
|
||||
// window (button up already worked without capture).
|
||||
if (m_AbsoluteMouseMode && isCaptureActive()) {
|
||||
// NB: Not using SDL_GetGlobalMouseState() because we want our state not the system's
|
||||
Uint32 mouseState = SDL_GetMouseState(nullptr, nullptr);
|
||||
for (Uint32 button = SDL_BUTTON_LEFT; button <= SDL_BUTTON_X2; button++) {
|
||||
if (mouseState & SDL_BUTTON(button)) {
|
||||
SDL_CaptureMouse(SDL_TRUE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::notifyFocusLost()
|
||||
{
|
||||
// Release mouse cursor when another window is activated (e.g. by using ALT+TAB).
|
||||
// This lets user to interact with our window's title bar and with the buttons in it.
|
||||
// Doing this while the window is full-screen breaks the transition out of FS
|
||||
// (desktop and exclusive), so we must check for that before releasing mouse capture.
|
||||
if (!(SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN) && !m_AbsoluteMouseMode) {
|
||||
setCaptureActive(false);
|
||||
}
|
||||
|
||||
#ifdef Q_OS_DARWIN
|
||||
// Ungrab the keyboard
|
||||
updateKeyboardGrabState();
|
||||
#endif
|
||||
|
||||
// Raise all keys that are currently pressed. If we don't do this, certain keys
|
||||
// used in shortcuts that cause focus loss (such as Alt+Tab) may get stuck down.
|
||||
raiseAllKeys();
|
||||
}
|
||||
|
||||
void SdlInputHandler::notifyFocusGained()
|
||||
{
|
||||
#ifdef Q_OS_DARWIN
|
||||
// Re-grab the keyboard if it was grabbed before focus loss
|
||||
// FIXME: We only do this on macOS because we get a spurious
|
||||
// focus gain when in SDL_WINDOW_FULLSCREEN_DESKTOP on Windows
|
||||
// immediately after losing focus by clicking on another window.
|
||||
updateKeyboardGrabState();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool SdlInputHandler::isCaptureActive()
|
||||
{
|
||||
if (SDL_GetRelativeMouseMode()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Some platforms don't support SDL_SetRelativeMouseMode
|
||||
return m_FakeCaptureActive;
|
||||
}
|
||||
|
||||
void SdlInputHandler::updateKeyboardGrabState()
|
||||
{
|
||||
if (m_CaptureSystemKeysMode == StreamingPreferences::CSK_OFF) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool shouldGrab = isCaptureActive();
|
||||
Uint32 windowFlags = SDL_GetWindowFlags(m_Window);
|
||||
if (m_CaptureSystemKeysMode == StreamingPreferences::CSK_FULLSCREEN &&
|
||||
!(windowFlags & SDL_WINDOW_FULLSCREEN)) {
|
||||
// Ungrab if it's fullscreen only and we left fullscreen
|
||||
shouldGrab = false;
|
||||
}
|
||||
#ifdef Q_OS_DARWIN
|
||||
else if (!(windowFlags & SDL_WINDOW_INPUT_FOCUS)) {
|
||||
// Ungrab if we lose input focus on macOS. SDL will handle
|
||||
// this internally for platforms where we use the SDL
|
||||
// SDL_SetWindowKeyboardGrab() API exclusively.
|
||||
//
|
||||
// NB: On X11, we may not have input focus at the time of
|
||||
// the initial keyboard grab update, so we must not enable
|
||||
// this codepath on Linux.
|
||||
shouldGrab = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Don't close the window on Alt+F4 when keyboard grab is enabled
|
||||
SDL_SetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, shouldGrab ? "1" : "0");
|
||||
|
||||
if (shouldGrab) {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 15)
|
||||
// On SDL 2.0.15, we can get keyboard-only grab on Win32, X11, and Wayland.
|
||||
// This does nothing on macOS but it sets the SDL_WINDOW_KEYBOARD_GRABBED flag
|
||||
// that we look for to see if keyboard capture is enabled. We'll handle macOS
|
||||
// ourselves below using the private CGSSetGlobalHotKeyOperatingMode() API.
|
||||
SDL_SetWindowKeyboardGrab(m_Window, SDL_TRUE);
|
||||
#else
|
||||
// If we're in full-screen desktop mode and SDL doesn't have keyboard grab yet,
|
||||
// grab the cursor (will grab the keyboard too on X11).
|
||||
if (SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN) {
|
||||
SDL_SetWindowGrab(m_Window, SDL_TRUE);
|
||||
}
|
||||
#endif
|
||||
#ifdef Q_OS_DARWIN
|
||||
// SDL doesn't support this private macOS API
|
||||
CGSSetGlobalHotKeyOperatingMode(_CGSDefaultConnection(), CGSGlobalHotKeyDisable);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 15)
|
||||
// Allow the keyboard to leave the window
|
||||
SDL_SetWindowKeyboardGrab(m_Window, SDL_FALSE);
|
||||
#endif
|
||||
#ifdef Q_OS_DARWIN
|
||||
// SDL doesn't support this private macOS API
|
||||
CGSSetGlobalHotKeyOperatingMode(_CGSDefaultConnection(), m_OldHotKeyMode);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
bool SdlInputHandler::isSystemKeyCaptureActive()
|
||||
{
|
||||
if (m_CaptureSystemKeysMode == StreamingPreferences::CSK_OFF) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_Window == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Uint32 windowFlags = SDL_GetWindowFlags(m_Window);
|
||||
if (!(windowFlags & SDL_WINDOW_INPUT_FOCUS)
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 15)
|
||||
|| !(windowFlags & SDL_WINDOW_KEYBOARD_GRABBED)
|
||||
#else
|
||||
|| !(windowFlags & SDL_WINDOW_INPUT_GRABBED)
|
||||
#endif
|
||||
)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_CaptureSystemKeysMode == StreamingPreferences::CSK_FULLSCREEN &&
|
||||
!(windowFlags & SDL_WINDOW_FULLSCREEN)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SdlInputHandler::setCaptureActive(bool active)
|
||||
{
|
||||
if (active) {
|
||||
// If we're in full-screen exclusive mode, grab the cursor so it can't accidentally leave our window.
|
||||
if ((SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 15)
|
||||
SDL_SetWindowMouseGrab(m_Window, SDL_TRUE);
|
||||
#else
|
||||
SDL_SetWindowGrab(m_Window, SDL_TRUE);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (!m_AbsoluteMouseMode) {
|
||||
// If our window is occluded when mouse is captured, the mouse may
|
||||
// get stuck on top of the occluding window and not be properly
|
||||
// captured. We can avoid this by raising our window before we
|
||||
// capture the mouse.
|
||||
SDL_RaiseWindow(m_Window);
|
||||
}
|
||||
|
||||
// If we're in relative mode, try to activate SDL's relative mouse mode
|
||||
if (m_AbsoluteMouseMode || SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
|
||||
// Relative mouse mode didn't work or was disabled, so we'll just hide the cursor
|
||||
SDL_ShowCursor(m_MouseCursorCapturedVisibilityState);
|
||||
m_FakeCaptureActive = true;
|
||||
}
|
||||
|
||||
// Synchronize the client and host cursor when activating absolute capture
|
||||
if (m_AbsoluteMouseMode) {
|
||||
int mouseX, mouseY;
|
||||
int windowX, windowY;
|
||||
|
||||
// We have to use SDL_GetGlobalMouseState() because macOS may not reflect
|
||||
// the new position of the mouse when outside the window.
|
||||
SDL_GetGlobalMouseState(&mouseX, &mouseY);
|
||||
|
||||
// Convert global mouse state to window-relative
|
||||
SDL_GetWindowPosition(m_Window, &windowX, &windowY);
|
||||
mouseX -= windowX;
|
||||
mouseY -= windowY;
|
||||
|
||||
if (isMouseInVideoRegion(mouseX, mouseY)) {
|
||||
updateMousePositionReport(mouseX, mouseY);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (m_FakeCaptureActive) {
|
||||
// Display the cursor again
|
||||
SDL_ShowCursor(SDL_ENABLE);
|
||||
m_FakeCaptureActive = false;
|
||||
}
|
||||
else {
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 15)
|
||||
// Allow the cursor to leave the bounds of our window again.
|
||||
SDL_SetWindowMouseGrab(m_Window, SDL_FALSE);
|
||||
#else
|
||||
// Allow the cursor to leave the bounds of our window again.
|
||||
SDL_SetWindowGrab(m_Window, SDL_FALSE);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Now update the keyboard grab
|
||||
updateKeyboardGrabState();
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleTouchFingerEvent(SDL_TouchFingerEvent* event)
|
||||
{
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 10)
|
||||
if (SDL_GetTouchDeviceType(event->touchId) != SDL_TOUCH_DEVICE_DIRECT) {
|
||||
// Ignore anything that isn't a touchscreen. We may get callbacks
|
||||
// for trackpads, but we want to handle those in the mouse path.
|
||||
return;
|
||||
}
|
||||
#elif defined(Q_OS_DARWIN)
|
||||
// SDL2 sends touch events from trackpads by default on
|
||||
// macOS. This totally screws our actual mouse handling,
|
||||
// so we must explicitly ignore touch events on macOS
|
||||
// until SDL 2.0.10 where we have SDL_GetTouchDeviceType()
|
||||
// to tell them apart.
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (m_AbsoluteTouchMode) {
|
||||
handleAbsoluteFingerEvent(event);
|
||||
}
|
||||
else {
|
||||
handleRelativeFingerEvent(event);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,226 @@
|
||||
#pragma once
|
||||
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "backend/computermanager.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#define SDL_CODE_HIDE_CURSOR 1
|
||||
#define SDL_CODE_SHOW_CURSOR 2
|
||||
#define SDL_CODE_UNCAPTURE_MOUSE 3
|
||||
|
||||
struct GamepadState {
|
||||
SDL_GameController* controller;
|
||||
SDL_JoystickID jsId;
|
||||
short index;
|
||||
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_Haptic* haptic;
|
||||
int hapticMethod;
|
||||
int hapticEffectId;
|
||||
#endif
|
||||
|
||||
SDL_TimerID mouseEmulationTimer;
|
||||
uint32_t lastStartDownTime;
|
||||
|
||||
short buttons;
|
||||
short lsX, lsY;
|
||||
short rsX, rsY;
|
||||
unsigned char lt, rt;
|
||||
};
|
||||
|
||||
#ifdef Q_OS_DARWIN
|
||||
#include <CoreGraphics/CGError.h>
|
||||
extern "C" {
|
||||
typedef int CGSConnection;
|
||||
typedef enum {
|
||||
CGSGlobalHotKeyEnable = 0,
|
||||
CGSGlobalHotKeyDisable = 1,
|
||||
} CGSGlobalHotKeyOperatingMode;
|
||||
|
||||
extern CGSConnection _CGSDefaultConnection(void);
|
||||
|
||||
extern CGError CGSGetGlobalHotKeyOperatingMode(CGSConnection connection,
|
||||
CGSGlobalHotKeyOperatingMode* mode);
|
||||
|
||||
extern CGError CGSSetGlobalHotKeyOperatingMode(CGSConnection connection,
|
||||
CGSGlobalHotKeyOperatingMode mode);
|
||||
}
|
||||
#endif
|
||||
|
||||
#define MAX_GAMEPADS 4
|
||||
#define MAX_FINGERS 2
|
||||
|
||||
#define GAMEPAD_HAPTIC_METHOD_NONE 0
|
||||
#define GAMEPAD_HAPTIC_METHOD_LEFTRIGHT 1
|
||||
#define GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE 2
|
||||
|
||||
#define GAMEPAD_HAPTIC_SIMPLE_HIFREQ_MOTOR_WEIGHT 0.33
|
||||
#define GAMEPAD_HAPTIC_SIMPLE_LOWFREQ_MOTOR_WEIGHT 0.8
|
||||
|
||||
class SdlInputHandler
|
||||
{
|
||||
public:
|
||||
explicit SdlInputHandler(StreamingPreferences& prefs, NvComputer* computer,
|
||||
int streamWidth, int streamHeight);
|
||||
|
||||
~SdlInputHandler();
|
||||
|
||||
void setWindow(SDL_Window* window);
|
||||
|
||||
void handleKeyEvent(SDL_KeyboardEvent* event);
|
||||
|
||||
void handleMouseButtonEvent(SDL_MouseButtonEvent* event);
|
||||
|
||||
void handleMouseMotionEvent(SDL_MouseMotionEvent* event);
|
||||
|
||||
void handleMouseWheelEvent(SDL_MouseWheelEvent* event);
|
||||
|
||||
void handleControllerAxisEvent(SDL_ControllerAxisEvent* event);
|
||||
|
||||
void handleControllerButtonEvent(SDL_ControllerButtonEvent* event);
|
||||
|
||||
void handleControllerDeviceEvent(SDL_ControllerDeviceEvent* event);
|
||||
|
||||
void handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event);
|
||||
|
||||
void sendText(QString& string);
|
||||
|
||||
void rumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor);
|
||||
|
||||
void handleTouchFingerEvent(SDL_TouchFingerEvent* event);
|
||||
|
||||
int getAttachedGamepadMask();
|
||||
|
||||
void raiseAllKeys();
|
||||
|
||||
void notifyMouseLeave();
|
||||
|
||||
void notifyFocusLost();
|
||||
|
||||
void notifyFocusGained();
|
||||
|
||||
bool isCaptureActive();
|
||||
|
||||
bool isSystemKeyCaptureActive();
|
||||
|
||||
void setCaptureActive(bool active);
|
||||
|
||||
bool isMouseInVideoRegion(int mouseX, int mouseY, int windowWidth = -1, int windowHeight = -1);
|
||||
|
||||
void updateMousePositionReport(int mouseX, int mouseY);
|
||||
|
||||
void flushMousePositionUpdate();
|
||||
|
||||
void updateKeyboardGrabState();
|
||||
|
||||
static
|
||||
QString getUnmappedGamepads();
|
||||
|
||||
private:
|
||||
enum KeyCombo {
|
||||
KeyComboQuit,
|
||||
KeyComboUngrabInput,
|
||||
KeyComboToggleFullScreen,
|
||||
KeyComboToggleStatsOverlay,
|
||||
KeyComboToggleMouseMode,
|
||||
KeyComboToggleCursorHide,
|
||||
KeyComboToggleMinimize,
|
||||
KeyComboPasteText,
|
||||
KeyComboMax
|
||||
};
|
||||
|
||||
GamepadState*
|
||||
findStateForGamepad(SDL_JoystickID id);
|
||||
|
||||
void sendGamepadState(GamepadState* state);
|
||||
|
||||
void handleAbsoluteFingerEvent(SDL_TouchFingerEvent* event);
|
||||
|
||||
void handleRelativeFingerEvent(SDL_TouchFingerEvent* event);
|
||||
|
||||
void performSpecialKeyCombo(KeyCombo combo);
|
||||
|
||||
static
|
||||
Uint32 longPressTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 mouseMoveTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 mouseEmulationTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 releaseLeftButtonTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 releaseRightButtonTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 dragTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
int clipboardThreadProc(void *ptr);
|
||||
|
||||
SDL_Window* m_Window;
|
||||
bool m_MultiController;
|
||||
bool m_GamepadMouse;
|
||||
bool m_SwapMouseButtons;
|
||||
bool m_ReverseScrollDirection;
|
||||
bool m_SwapFaceButtons;
|
||||
SDL_TimerID m_MouseMoveTimer;
|
||||
SDL_atomic_t m_MouseDeltaX;
|
||||
SDL_atomic_t m_MouseDeltaY;
|
||||
|
||||
SDL_SpinLock m_MousePositionLock;
|
||||
struct {
|
||||
int x, y;
|
||||
int windowWidth, windowHeight;
|
||||
} m_MousePositionReport;
|
||||
SDL_atomic_t m_MousePositionUpdated;
|
||||
bool m_MouseWasInVideoRegion;
|
||||
bool m_PendingMouseButtonsAllUpOnVideoRegionLeave;
|
||||
|
||||
int m_GamepadMask;
|
||||
GamepadState m_GamepadState[MAX_GAMEPADS];
|
||||
QSet<short> m_KeysDown;
|
||||
bool m_FakeCaptureActive;
|
||||
QString m_OldIgnoreDevices;
|
||||
QString m_OldIgnoreDevicesExcept;
|
||||
StreamingPreferences::CaptureSysKeysMode m_CaptureSystemKeysMode;
|
||||
int m_MouseCursorCapturedVisibilityState;
|
||||
|
||||
#ifdef Q_OS_DARWIN
|
||||
CGSGlobalHotKeyOperatingMode m_OldHotKeyMode;
|
||||
#endif
|
||||
|
||||
struct {
|
||||
KeyCombo keyCombo;
|
||||
SDL_Keycode keyCode;
|
||||
SDL_Scancode scanCode;
|
||||
bool enabled;
|
||||
} m_SpecialKeyCombos[KeyComboMax];
|
||||
|
||||
SDL_TouchFingerEvent m_LastTouchDownEvent;
|
||||
SDL_TouchFingerEvent m_LastTouchUpEvent;
|
||||
SDL_TimerID m_LongPressTimer;
|
||||
int m_StreamWidth;
|
||||
int m_StreamHeight;
|
||||
bool m_AbsoluteMouseMode;
|
||||
bool m_AbsoluteTouchMode;
|
||||
|
||||
SDL_TouchFingerEvent m_TouchDownEvent[MAX_FINGERS];
|
||||
SDL_TimerID m_LeftButtonReleaseTimer;
|
||||
SDL_TimerID m_RightButtonReleaseTimer;
|
||||
SDL_TimerID m_DragTimer;
|
||||
char m_DragButton;
|
||||
int m_NumFingersDown;
|
||||
|
||||
SDL_Thread* m_ClipboardThread;
|
||||
SDL_atomic_t m_ShutdownClipboardThread;
|
||||
QString m_ClipboardData;
|
||||
SDL_cond* m_ClipboardHasData;
|
||||
SDL_mutex* m_ClipboardLock;
|
||||
|
||||
static const int k_ButtonMap[];
|
||||
};
|
||||
@@ -0,0 +1,422 @@
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
|
||||
#define VK_0 0x30
|
||||
#define VK_A 0x41
|
||||
|
||||
// These are real Windows VK_* codes
|
||||
#ifndef VK_F1
|
||||
#define VK_F1 0x70
|
||||
#define VK_F13 0x7C
|
||||
#define VK_NUMPAD0 0x60
|
||||
#endif
|
||||
|
||||
void SdlInputHandler::performSpecialKeyCombo(KeyCombo combo)
|
||||
{
|
||||
switch (combo) {
|
||||
case KeyComboQuit:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit key combo");
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
event.quit.timestamp = SDL_GetTicks();
|
||||
SDL_PushEvent(&event);
|
||||
break;
|
||||
|
||||
case KeyComboUngrabInput:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse capture toggle combo");
|
||||
|
||||
// Stop handling future input
|
||||
setCaptureActive(!isCaptureActive());
|
||||
|
||||
// Force raise all keys to ensure they aren't stuck,
|
||||
// since we won't get their key up events.
|
||||
raiseAllKeys();
|
||||
break;
|
||||
|
||||
case KeyComboToggleFullScreen:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected full-screen toggle combo");
|
||||
Session::s_ActiveSession->toggleFullscreen();
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
break;
|
||||
|
||||
case KeyComboToggleStatsOverlay:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected stats toggle combo");
|
||||
|
||||
// Toggle the stats overlay
|
||||
Session::get()->getOverlayManager().setOverlayState(Overlay::OverlayDebug,
|
||||
!Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug));
|
||||
break;
|
||||
|
||||
case KeyComboToggleMouseMode:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse mode toggle combo");
|
||||
|
||||
// Uncapture input
|
||||
setCaptureActive(false);
|
||||
|
||||
// Toggle mouse mode
|
||||
m_AbsoluteMouseMode = !m_AbsoluteMouseMode;
|
||||
|
||||
// Recapture input
|
||||
setCaptureActive(true);
|
||||
break;
|
||||
|
||||
case KeyComboToggleCursorHide:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected show mouse combo");
|
||||
|
||||
if (!SDL_GetRelativeMouseMode()) {
|
||||
m_MouseCursorCapturedVisibilityState = !m_MouseCursorCapturedVisibilityState;
|
||||
SDL_ShowCursor(m_MouseCursorCapturedVisibilityState);
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Cursor can only be shown in remote desktop mouse mode");
|
||||
}
|
||||
break;
|
||||
|
||||
case KeyComboToggleMinimize:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected minimize combo");
|
||||
SDL_MinimizeWindow(m_Window);
|
||||
break;
|
||||
|
||||
case KeyComboPasteText:
|
||||
{
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected type clipboard text combo");
|
||||
|
||||
// Force raise all keys to ensure that none of them interfere
|
||||
// with the text we're going to type.
|
||||
raiseAllKeys();
|
||||
|
||||
const char* text;
|
||||
if (SDL_HasClipboardText() && (text = SDL_GetClipboardText()) != nullptr) {
|
||||
// Append this data to the clipboard data string for the thread to process
|
||||
SDL_LockMutex(m_ClipboardLock);
|
||||
m_ClipboardData.append(text);
|
||||
SDL_CondSignal(m_ClipboardHasData);
|
||||
SDL_UnlockMutex(m_ClipboardLock);
|
||||
|
||||
// SDL_GetClipboardText() allocates, so we must free
|
||||
SDL_free((void*)text);
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No text in clipboard to paste!");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
Q_UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
#define IS_SYNTHETIC_KEY_EVENT(x) ((x)->timestamp == 0)
|
||||
|
||||
void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
{
|
||||
short keyCode;
|
||||
char modifiers;
|
||||
|
||||
if (event->repeat) {
|
||||
// Ignore repeat key down events
|
||||
SDL_assert(event->state == SDL_PRESSED);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check for our special key combos
|
||||
// Ignore timestamp == 0 which are sent from our keyboard code.
|
||||
if (!IS_SYNTHETIC_KEY_EVENT(event) &&
|
||||
(event->state == SDL_PRESSED) &&
|
||||
(event->keysym.mod & KMOD_CTRL) &&
|
||||
(event->keysym.mod & KMOD_ALT) &&
|
||||
(event->keysym.mod & KMOD_SHIFT)) {
|
||||
// First we test the SDLK combos for matches,
|
||||
// that way we ensure that latin keyboard users
|
||||
// can match to the key they see on their keyboards.
|
||||
// If nothing matches that, we'll then go on to
|
||||
// checking scancodes so non-latin keyboard users
|
||||
// can have working hotkeys (though possibly in
|
||||
// odd positions). We must do all SDLK tests before
|
||||
// any scancode tests to avoid issues in cases
|
||||
// where the SDLK for one shortcut collides with
|
||||
// the scancode of another.
|
||||
|
||||
for (int i = 0; i < KeyComboMax; i++) {
|
||||
if (m_SpecialKeyCombos[i].enabled && event->keysym.sym == m_SpecialKeyCombos[i].keyCode) {
|
||||
performSpecialKeyCombo(m_SpecialKeyCombos[i].keyCombo);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < KeyComboMax; i++) {
|
||||
if (m_SpecialKeyCombos[i].enabled && event->keysym.scancode == m_SpecialKeyCombos[i].scanCode) {
|
||||
performSpecialKeyCombo(m_SpecialKeyCombos[i].keyCombo);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set modifier flags
|
||||
modifiers = 0;
|
||||
if (event->keysym.mod & KMOD_CTRL) {
|
||||
modifiers |= MODIFIER_CTRL;
|
||||
}
|
||||
if (event->keysym.mod & KMOD_ALT) {
|
||||
modifiers |= MODIFIER_ALT;
|
||||
}
|
||||
if (event->keysym.mod & KMOD_SHIFT) {
|
||||
modifiers |= MODIFIER_SHIFT;
|
||||
}
|
||||
if (event->keysym.mod & KMOD_GUI) {
|
||||
if (isSystemKeyCaptureActive()) {
|
||||
modifiers |= MODIFIER_META;
|
||||
}
|
||||
}
|
||||
|
||||
// Set keycode. We explicitly use scancode here because GFE will try to correct
|
||||
// for AZERTY layouts on the host but it depends on receiving VK_ values matching
|
||||
// a QWERTY layout to work.
|
||||
if (event->keysym.scancode >= SDL_SCANCODE_1 && event->keysym.scancode <= SDL_SCANCODE_9) {
|
||||
// SDL defines SDL_SCANCODE_0 > SDL_SCANCODE_9, so we need to handle that manually
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_1) + VK_0 + 1;
|
||||
}
|
||||
else if (event->keysym.scancode >= SDL_SCANCODE_A && event->keysym.scancode <= SDL_SCANCODE_Z) {
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_A) + VK_A;
|
||||
}
|
||||
else if (event->keysym.scancode >= SDL_SCANCODE_F1 && event->keysym.scancode <= SDL_SCANCODE_F12) {
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_F1) + VK_F1;
|
||||
}
|
||||
else if (event->keysym.scancode >= SDL_SCANCODE_F13 && event->keysym.scancode <= SDL_SCANCODE_F24) {
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_F13) + VK_F13;
|
||||
}
|
||||
else if (event->keysym.scancode >= SDL_SCANCODE_KP_1 && event->keysym.scancode <= SDL_SCANCODE_KP_9) {
|
||||
// SDL defines SDL_SCANCODE_KP_0 > SDL_SCANCODE_KP_9, so we need to handle that manually
|
||||
keyCode = (event->keysym.scancode - SDL_SCANCODE_KP_1) + VK_NUMPAD0 + 1;
|
||||
}
|
||||
else {
|
||||
switch (event->keysym.scancode) {
|
||||
case SDL_SCANCODE_BACKSPACE:
|
||||
keyCode = 0x08;
|
||||
break;
|
||||
case SDL_SCANCODE_TAB:
|
||||
keyCode = 0x09;
|
||||
break;
|
||||
case SDL_SCANCODE_CLEAR:
|
||||
keyCode = 0x0C;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_ENTER: // FIXME: Is this correct?
|
||||
case SDL_SCANCODE_RETURN:
|
||||
keyCode = 0x0D;
|
||||
break;
|
||||
case SDL_SCANCODE_PAUSE:
|
||||
keyCode = 0x13;
|
||||
break;
|
||||
case SDL_SCANCODE_CAPSLOCK:
|
||||
keyCode = 0x14;
|
||||
break;
|
||||
case SDL_SCANCODE_ESCAPE:
|
||||
keyCode = 0x1B;
|
||||
break;
|
||||
case SDL_SCANCODE_SPACE:
|
||||
keyCode = 0x20;
|
||||
break;
|
||||
case SDL_SCANCODE_PAGEUP:
|
||||
keyCode = 0x21;
|
||||
break;
|
||||
case SDL_SCANCODE_PAGEDOWN:
|
||||
keyCode = 0x22;
|
||||
break;
|
||||
case SDL_SCANCODE_END:
|
||||
keyCode = 0x23;
|
||||
break;
|
||||
case SDL_SCANCODE_HOME:
|
||||
keyCode = 0x24;
|
||||
break;
|
||||
case SDL_SCANCODE_LEFT:
|
||||
keyCode = 0x25;
|
||||
break;
|
||||
case SDL_SCANCODE_UP:
|
||||
keyCode = 0x26;
|
||||
break;
|
||||
case SDL_SCANCODE_RIGHT:
|
||||
keyCode = 0x27;
|
||||
break;
|
||||
case SDL_SCANCODE_DOWN:
|
||||
keyCode = 0x28;
|
||||
break;
|
||||
case SDL_SCANCODE_SELECT:
|
||||
keyCode = 0x29;
|
||||
break;
|
||||
case SDL_SCANCODE_EXECUTE:
|
||||
keyCode = 0x2B;
|
||||
break;
|
||||
case SDL_SCANCODE_PRINTSCREEN:
|
||||
keyCode = 0x2C;
|
||||
break;
|
||||
case SDL_SCANCODE_INSERT:
|
||||
keyCode = 0x2D;
|
||||
break;
|
||||
case SDL_SCANCODE_DELETE:
|
||||
keyCode = 0x2E;
|
||||
break;
|
||||
case SDL_SCANCODE_HELP:
|
||||
keyCode = 0x2F;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_0:
|
||||
// See comment above about why we only handle SDL_SCANCODE_KP_0 here
|
||||
keyCode = VK_NUMPAD0;
|
||||
break;
|
||||
case SDL_SCANCODE_0:
|
||||
// See comment above about why we only handle SDL_SCANCODE_0 here
|
||||
keyCode = VK_0;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_MULTIPLY:
|
||||
keyCode = 0x6A;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_PLUS:
|
||||
keyCode = 0x6B;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_COMMA:
|
||||
keyCode = 0x6C;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_MINUS:
|
||||
keyCode = 0x6D;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_PERIOD:
|
||||
keyCode = 0x6E;
|
||||
break;
|
||||
case SDL_SCANCODE_KP_DIVIDE:
|
||||
keyCode = 0x6F;
|
||||
break;
|
||||
case SDL_SCANCODE_NUMLOCKCLEAR:
|
||||
keyCode = 0x90;
|
||||
break;
|
||||
case SDL_SCANCODE_SCROLLLOCK:
|
||||
keyCode = 0x91;
|
||||
break;
|
||||
case SDL_SCANCODE_LSHIFT:
|
||||
keyCode = 0xA0;
|
||||
break;
|
||||
case SDL_SCANCODE_RSHIFT:
|
||||
keyCode = 0xA1;
|
||||
break;
|
||||
case SDL_SCANCODE_LCTRL:
|
||||
keyCode = 0xA2;
|
||||
break;
|
||||
case SDL_SCANCODE_RCTRL:
|
||||
keyCode = 0xA3;
|
||||
break;
|
||||
case SDL_SCANCODE_LALT:
|
||||
keyCode = 0xA4;
|
||||
break;
|
||||
case SDL_SCANCODE_RALT:
|
||||
keyCode = 0xA5;
|
||||
break;
|
||||
case SDL_SCANCODE_LGUI:
|
||||
if (!isSystemKeyCaptureActive()) {
|
||||
return;
|
||||
}
|
||||
keyCode = 0x5B;
|
||||
break;
|
||||
case SDL_SCANCODE_RGUI:
|
||||
if (!isSystemKeyCaptureActive()) {
|
||||
return;
|
||||
}
|
||||
keyCode = 0x5C;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_BACK:
|
||||
keyCode = 0xA6;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_FORWARD:
|
||||
keyCode = 0xA7;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_REFRESH:
|
||||
keyCode = 0xA8;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_STOP:
|
||||
keyCode = 0xA9;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_SEARCH:
|
||||
keyCode = 0xAA;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_BOOKMARKS:
|
||||
keyCode = 0xAB;
|
||||
break;
|
||||
case SDL_SCANCODE_AC_HOME:
|
||||
keyCode = 0xAC;
|
||||
break;
|
||||
case SDL_SCANCODE_SEMICOLON:
|
||||
keyCode = 0xBA;
|
||||
break;
|
||||
case SDL_SCANCODE_EQUALS:
|
||||
keyCode = 0xBB;
|
||||
break;
|
||||
case SDL_SCANCODE_COMMA:
|
||||
keyCode = 0xBC;
|
||||
break;
|
||||
case SDL_SCANCODE_MINUS:
|
||||
keyCode = 0xBD;
|
||||
break;
|
||||
case SDL_SCANCODE_PERIOD:
|
||||
keyCode = 0xBE;
|
||||
break;
|
||||
case SDL_SCANCODE_SLASH:
|
||||
keyCode = 0xBF;
|
||||
break;
|
||||
case SDL_SCANCODE_GRAVE:
|
||||
keyCode = 0xC0;
|
||||
break;
|
||||
case SDL_SCANCODE_LEFTBRACKET:
|
||||
keyCode = 0xDB;
|
||||
break;
|
||||
case SDL_SCANCODE_BACKSLASH:
|
||||
keyCode = 0xDC;
|
||||
break;
|
||||
case SDL_SCANCODE_RIGHTBRACKET:
|
||||
keyCode = 0xDD;
|
||||
break;
|
||||
case SDL_SCANCODE_APOSTROPHE:
|
||||
keyCode = 0xDE;
|
||||
break;
|
||||
case SDL_SCANCODE_NONUSBACKSLASH:
|
||||
keyCode = 0xE2;
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled button event: %d",
|
||||
event->keysym.scancode);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// If this is a synthetic keypress from the clipboard code,
|
||||
// this will be on a non-main thread, so don't touch m_KeysDown.
|
||||
if (!IS_SYNTHETIC_KEY_EVENT(event)) {
|
||||
// Track the key state so we always know which keys are down
|
||||
if (event->state == SDL_PRESSED) {
|
||||
m_KeysDown.insert(keyCode);
|
||||
}
|
||||
else {
|
||||
m_KeysDown.remove(keyCode);
|
||||
}
|
||||
}
|
||||
|
||||
LiSendKeyboardEvent(0x8000 | keyCode,
|
||||
event->state == SDL_PRESSED ?
|
||||
KEY_ACTION_DOWN : KEY_ACTION_UP,
|
||||
modifiers);
|
||||
}
|
||||
@@ -0,0 +1,263 @@
|
||||
#include "input.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
void SdlInputHandler::handleMouseButtonEvent(SDL_MouseButtonEvent* event)
|
||||
{
|
||||
int button;
|
||||
|
||||
if (event->which == SDL_TOUCH_MOUSEID) {
|
||||
// Ignore synthetic mouse events
|
||||
return;
|
||||
}
|
||||
else if (!isCaptureActive()) {
|
||||
if (event->button == SDL_BUTTON_LEFT && event->state == SDL_RELEASED &&
|
||||
isMouseInVideoRegion(event->x, event->y)) {
|
||||
// Capture the mouse again if clicked when unbound.
|
||||
// We start capture on left button released instead of
|
||||
// pressed to avoid sending an errant mouse button released
|
||||
// event to the host when clicking into our window (since
|
||||
// the pressed event was consumed by this code).
|
||||
setCaptureActive(true);
|
||||
}
|
||||
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
else if (m_AbsoluteMouseMode && !isMouseInVideoRegion(event->x, event->y) && event->state == SDL_PRESSED) {
|
||||
// Ignore button presses outside the video region, but allow button releases
|
||||
return;
|
||||
}
|
||||
|
||||
switch (event->button)
|
||||
{
|
||||
case SDL_BUTTON_LEFT:
|
||||
button = BUTTON_LEFT;
|
||||
break;
|
||||
case SDL_BUTTON_MIDDLE:
|
||||
button = BUTTON_MIDDLE;
|
||||
break;
|
||||
case SDL_BUTTON_RIGHT:
|
||||
button = BUTTON_RIGHT;
|
||||
break;
|
||||
case SDL_BUTTON_X1:
|
||||
button = BUTTON_X1;
|
||||
break;
|
||||
case SDL_BUTTON_X2:
|
||||
button = BUTTON_X2;
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled button event: %d",
|
||||
event->button);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_SwapMouseButtons) {
|
||||
if (button == BUTTON_RIGHT)
|
||||
button = BUTTON_LEFT;
|
||||
else if (button == BUTTON_LEFT)
|
||||
button = BUTTON_RIGHT;
|
||||
}
|
||||
|
||||
// Ensure any pending mouse position update has been sent before we send
|
||||
// our button event. This ensures that the cursor is in the correct location
|
||||
// when the button event is issued.
|
||||
//
|
||||
// On platforms like macOS, the mouse doesn't track when the window isn't
|
||||
// focused. When we gain focus via mouse click, we immediately get a mouse
|
||||
// move event and a mouse button event. If we don't flush here, the button
|
||||
// will probably arrive before the mouse timer issues the position update.
|
||||
flushMousePositionUpdate();
|
||||
|
||||
LiSendMouseButtonEvent(event->state == SDL_PRESSED ?
|
||||
BUTTON_ACTION_PRESS :
|
||||
BUTTON_ACTION_RELEASE,
|
||||
button);
|
||||
}
|
||||
|
||||
void SdlInputHandler::updateMousePositionReport(int mouseX, int mouseY)
|
||||
{
|
||||
int windowWidth, windowHeight;
|
||||
|
||||
// Call SDL_GetWindowSize() before entering the spinlock
|
||||
SDL_GetWindowSize(m_Window, &windowWidth, &windowHeight);
|
||||
|
||||
SDL_AtomicLock(&m_MousePositionLock);
|
||||
m_MousePositionReport.x = mouseX;
|
||||
m_MousePositionReport.y = mouseY;
|
||||
m_MousePositionReport.windowWidth = windowWidth;
|
||||
m_MousePositionReport.windowHeight = windowHeight;
|
||||
SDL_AtomicUnlock(&m_MousePositionLock);
|
||||
SDL_AtomicSet(&m_MousePositionUpdated, 1);
|
||||
}
|
||||
|
||||
void SdlInputHandler::flushMousePositionUpdate()
|
||||
{
|
||||
bool hasNewPosition = SDL_AtomicSet(&m_MousePositionUpdated, 0) != 0;
|
||||
if (hasNewPosition) {
|
||||
// If the lock is held now, the main thread is trying to update
|
||||
// the mouse position. We'll pick up the new position next time.
|
||||
if (SDL_AtomicTryLock(&m_MousePositionLock)) {
|
||||
SDL_Rect src, dst;
|
||||
bool mouseInVideoRegion;
|
||||
|
||||
src.x = src.y = 0;
|
||||
src.w = m_StreamWidth;
|
||||
src.h = m_StreamHeight;
|
||||
|
||||
dst.x = dst.y = 0;
|
||||
dst.w = m_MousePositionReport.windowWidth;
|
||||
dst.h = m_MousePositionReport.windowHeight;
|
||||
|
||||
// Use the stream and window sizes to determine the video region
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
mouseInVideoRegion = isMouseInVideoRegion(m_MousePositionReport.x,
|
||||
m_MousePositionReport.y,
|
||||
m_MousePositionReport.windowWidth,
|
||||
m_MousePositionReport.windowHeight);
|
||||
|
||||
// Clamp motion to the video region
|
||||
short x = qMin(qMax(m_MousePositionReport.x - dst.x, 0), dst.w);
|
||||
short y = qMin(qMax(m_MousePositionReport.y - dst.y, 0), dst.h);
|
||||
|
||||
// Release the spinlock to unblock the main thread
|
||||
SDL_AtomicUnlock(&m_MousePositionLock);
|
||||
|
||||
// Send the mouse position update if one of the following is true:
|
||||
// a) it is in the video region now
|
||||
// b) it just left the video region (to ensure the mouse is clamped to the video boundary)
|
||||
// c) a mouse button is still down from before the cursor left the video region (to allow smooth dragging)
|
||||
Uint32 buttonState = SDL_GetMouseState(nullptr, nullptr);
|
||||
if (buttonState == 0) {
|
||||
if (m_PendingMouseButtonsAllUpOnVideoRegionLeave) {
|
||||
// Tell the main thread to stop capturing the mouse now
|
||||
SDL_Event event;
|
||||
event.type = SDL_USEREVENT;
|
||||
event.user.code = SDL_CODE_UNCAPTURE_MOUSE;
|
||||
SDL_PushEvent(&event);
|
||||
|
||||
m_PendingMouseButtonsAllUpOnVideoRegionLeave = false;
|
||||
}
|
||||
}
|
||||
if (mouseInVideoRegion || m_MouseWasInVideoRegion || m_PendingMouseButtonsAllUpOnVideoRegionLeave) {
|
||||
LiSendMousePositionEvent(x, y, dst.w, dst.h);
|
||||
}
|
||||
|
||||
// Adjust the cursor visibility if applicable
|
||||
if (mouseInVideoRegion ^ m_MouseWasInVideoRegion) {
|
||||
// We must push an event for the main thread to process, because it's not safe
|
||||
// to directly can SDL_ShowCursor() on the arbitrary thread on which this timer
|
||||
// executes.
|
||||
SDL_Event event;
|
||||
event.type = SDL_USEREVENT;
|
||||
event.user.code = (mouseInVideoRegion && m_MouseCursorCapturedVisibilityState == SDL_DISABLE) ?
|
||||
SDL_CODE_HIDE_CURSOR : SDL_CODE_SHOW_CURSOR;
|
||||
SDL_PushEvent(&event);
|
||||
|
||||
if (!mouseInVideoRegion && buttonState != 0) {
|
||||
// If we still have a button pressed on leave, wait for that to come up
|
||||
// before we stop sending mouse position events.
|
||||
m_PendingMouseButtonsAllUpOnVideoRegionLeave = true;
|
||||
}
|
||||
}
|
||||
|
||||
m_MouseWasInVideoRegion = mouseInVideoRegion;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleMouseMotionEvent(SDL_MouseMotionEvent* event)
|
||||
{
|
||||
if (!isCaptureActive()) {
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
else if (event->which == SDL_TOUCH_MOUSEID) {
|
||||
// Ignore synthetic mouse events
|
||||
return;
|
||||
}
|
||||
|
||||
// Batch until the next mouse polling window or we'll get awful
|
||||
// input lag everything except GFE 3.14 and 3.15.
|
||||
if (m_AbsoluteMouseMode) {
|
||||
updateMousePositionReport(event->x, event->y);
|
||||
}
|
||||
else {
|
||||
SDL_AtomicAdd(&m_MouseDeltaX, event->xrel);
|
||||
SDL_AtomicAdd(&m_MouseDeltaY, event->yrel);
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleMouseWheelEvent(SDL_MouseWheelEvent* event)
|
||||
{
|
||||
if (!isCaptureActive()) {
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
else if (event->which == SDL_TOUCH_MOUSEID) {
|
||||
// Ignore synthetic mouse events
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_AbsoluteMouseMode) {
|
||||
int mouseX, mouseY;
|
||||
SDL_GetMouseState(&mouseX, &mouseY);
|
||||
if (!isMouseInVideoRegion(mouseX, mouseY)) {
|
||||
// Ignore scroll events outside the video region
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (event->y != 0) {
|
||||
// Invert the scroll direction if needed
|
||||
if (m_ReverseScrollDirection) {
|
||||
event->y = -event->y;
|
||||
}
|
||||
|
||||
LiSendScrollEvent((signed char)event->y);
|
||||
}
|
||||
}
|
||||
|
||||
bool SdlInputHandler::isMouseInVideoRegion(int mouseX, int mouseY, int windowWidth, int windowHeight)
|
||||
{
|
||||
SDL_Rect src, dst;
|
||||
|
||||
if (windowWidth < 0 || windowHeight < 0) {
|
||||
SDL_GetWindowSize(m_Window, &windowWidth, &windowHeight);
|
||||
}
|
||||
|
||||
src.x = src.y = 0;
|
||||
src.w = m_StreamWidth;
|
||||
src.h = m_StreamHeight;
|
||||
|
||||
dst.x = dst.y = 0;
|
||||
dst.w = windowWidth;
|
||||
dst.h = windowHeight;
|
||||
|
||||
// Use the stream and window sizes to determine the video region
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
return (mouseX >= dst.x && mouseX <= dst.x + dst.w) &&
|
||||
(mouseY >= dst.y && mouseY <= dst.y + dst.h);
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::mouseMoveTimerCallback(Uint32 interval, void *param)
|
||||
{
|
||||
auto me = reinterpret_cast<SdlInputHandler*>(param);
|
||||
|
||||
short deltaX = (short)SDL_AtomicSet(&me->m_MouseDeltaX, 0);
|
||||
short deltaY = (short)SDL_AtomicSet(&me->m_MouseDeltaY, 0);
|
||||
|
||||
if (deltaX != 0 || deltaY != 0) {
|
||||
LiSendMouseMoveEvent(deltaX, deltaY);
|
||||
}
|
||||
|
||||
// Send mouse position updates if applicable
|
||||
me->flushMousePositionUpdate();
|
||||
|
||||
return interval;
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
#include "input.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
|
||||
#include <QtMath>
|
||||
|
||||
// How long the mouse button will be pressed for a tap to click gesture
|
||||
#define TAP_BUTTON_RELEASE_DELAY 100
|
||||
|
||||
// How long the fingers must be stationary to start a drag
|
||||
#define DRAG_ACTIVATION_DELAY 650
|
||||
|
||||
// How far the finger can move before it cancels a drag or tap
|
||||
#define DEAD_ZONE_DELTA 0.01f
|
||||
|
||||
Uint32 SdlInputHandler::releaseLeftButtonTimerCallback(Uint32, void*)
|
||||
{
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::releaseRightButtonTimerCallback(Uint32, void*)
|
||||
{
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::dragTimerCallback(Uint32, void *param)
|
||||
{
|
||||
auto me = reinterpret_cast<SdlInputHandler*>(param);
|
||||
|
||||
// Check how many fingers are down now to decide
|
||||
// which button to hold down
|
||||
if (me->m_NumFingersDown == 2) {
|
||||
me->m_DragButton = BUTTON_RIGHT;
|
||||
}
|
||||
else if (me->m_NumFingersDown == 1) {
|
||||
me->m_DragButton = BUTTON_LEFT;
|
||||
}
|
||||
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, me->m_DragButton);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleRelativeFingerEvent(SDL_TouchFingerEvent* event)
|
||||
{
|
||||
int fingerIndex = -1;
|
||||
|
||||
// Observations on Windows 10: x and y appear to be relative to 0,0 of the window client area.
|
||||
// Although SDL documentation states they are 0.0 - 1.0 float values, they can actually be higher
|
||||
// or lower than those values as touch events continue for touches started within the client area that
|
||||
// leave the client area during a drag motion.
|
||||
// dx and dy are deltas from the last touch event, not the first touch down.
|
||||
|
||||
// Determine the index of this finger using our list
|
||||
// of fingers that are currently active on screen.
|
||||
// This is also required to handle finger up which
|
||||
// where the finger will not be in SDL_GetTouchFinger()
|
||||
// anymore.
|
||||
if (event->type != SDL_FINGERDOWN) {
|
||||
for (int i = 0; i < MAX_FINGERS; i++) {
|
||||
if (event->fingerId == m_TouchDownEvent[i].fingerId) {
|
||||
fingerIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Resolve the new finger by determining the ID of each
|
||||
// finger on the display.
|
||||
int numTouchFingers = SDL_GetNumTouchFingers(event->touchId);
|
||||
for (int i = 0; i < numTouchFingers; i++) {
|
||||
SDL_Finger* finger = SDL_GetTouchFinger(event->touchId, i);
|
||||
SDL_assert(finger != nullptr);
|
||||
if (finger != nullptr) {
|
||||
if (finger->id == event->fingerId) {
|
||||
fingerIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (fingerIndex < 0 || fingerIndex >= MAX_FINGERS) {
|
||||
// Too many fingers
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle cursor motion based on the position of the
|
||||
// primary finger on screen
|
||||
if (fingerIndex == 0) {
|
||||
// The event x and y values are relative to our window width
|
||||
// and height. However, we want to scale them to be relative
|
||||
// to the host resolution. Fortunately this is easy since we
|
||||
// already have normalized values. We'll just multiply them
|
||||
// by the stream dimensions to get real X and Y values rather
|
||||
// than the client window dimensions.
|
||||
short deltaX = static_cast<short>(event->dx * m_StreamWidth);
|
||||
short deltaY = static_cast<short>(event->dy * m_StreamHeight);
|
||||
if (deltaX != 0 || deltaY != 0) {
|
||||
LiSendMouseMoveEvent(deltaX, deltaY);
|
||||
}
|
||||
}
|
||||
|
||||
// Start a drag timer when primary or secondary
|
||||
// fingers go down
|
||||
if (event->type == SDL_FINGERDOWN &&
|
||||
(fingerIndex == 0 || fingerIndex == 1)) {
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
m_DragTimer = SDL_AddTimer(DRAG_ACTIVATION_DELAY,
|
||||
dragTimerCallback,
|
||||
this);
|
||||
}
|
||||
|
||||
if (event->type == SDL_FINGERMOTION) {
|
||||
// If it's outside the deadzone delta, cancel drags and taps
|
||||
if (qSqrt(qPow(event->x - m_TouchDownEvent[fingerIndex].x, 2) +
|
||||
qPow(event->y - m_TouchDownEvent[fingerIndex].y, 2)) > DEAD_ZONE_DELTA) {
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
m_DragTimer = 0;
|
||||
|
||||
// This effectively cancels the tap logic below
|
||||
m_TouchDownEvent[fingerIndex].timestamp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (event->type == SDL_FINGERUP) {
|
||||
// Cancel the drag timer on finger up
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
m_DragTimer = 0;
|
||||
|
||||
// Release any drag
|
||||
if (m_DragButton != 0) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, m_DragButton);
|
||||
m_DragButton = 0;
|
||||
}
|
||||
// 2 finger tap
|
||||
else if (event->timestamp - m_TouchDownEvent[1].timestamp < 250) {
|
||||
// Zero timestamp of the primary finger to ensure we won't
|
||||
// generate a left click if the primary finger comes up soon.
|
||||
m_TouchDownEvent[0].timestamp = 0;
|
||||
|
||||
// Press down the right mouse button
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
|
||||
|
||||
// Queue a timer to release it in 100 ms
|
||||
SDL_RemoveTimer(m_RightButtonReleaseTimer);
|
||||
m_RightButtonReleaseTimer = SDL_AddTimer(TAP_BUTTON_RELEASE_DELAY,
|
||||
releaseRightButtonTimerCallback,
|
||||
nullptr);
|
||||
}
|
||||
// 1 finger tap
|
||||
else if (event->timestamp - m_TouchDownEvent[0].timestamp < 250) {
|
||||
// Press down the left mouse button
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
|
||||
|
||||
// Queue a timer to release it in 100 ms
|
||||
SDL_RemoveTimer(m_LeftButtonReleaseTimer);
|
||||
m_LeftButtonReleaseTimer = SDL_AddTimer(TAP_BUTTON_RELEASE_DELAY,
|
||||
releaseLeftButtonTimerCallback,
|
||||
nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
m_NumFingersDown = SDL_GetNumTouchFingers(event->touchId);
|
||||
|
||||
if (event->type == SDL_FINGERDOWN) {
|
||||
m_TouchDownEvent[fingerIndex] = *event;
|
||||
}
|
||||
else if (event->type == SDL_FINGERUP) {
|
||||
m_TouchDownEvent[fingerIndex] = {};
|
||||
}
|
||||
}
|
||||
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Reference in New Issue
Block a user