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https://github.com/moonlight-stream/moonlight-qt.git
synced 2025-07-01 23:35:55 +00:00
Fix modifier keys being stuck down after key combos when capturing system keys on Windows
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parent
30e3b02867
commit
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@ -164,6 +164,19 @@ SdlInputHandler::~SdlInputHandler()
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if (g_KeyboardHook != nullptr) {
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UnhookWindowsHookEx(g_KeyboardHook);
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g_KeyboardHook = nullptr;
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// If we're terminating because of the user pressing the quit combo,
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// we won't have a chance to inform SDL as the modifier keys raise.
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// This will leave stale modifier flags in the SDL_Keyboard global
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// inside SDL which will show up on our next key event if the user
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// streams again. Avoid this by explicitly zeroing mod state when
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// ending the stream.
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//
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// This is only needed for the case where we're hooking the keyboard
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// because we're generating synthetic SDL_KEYDOWN/SDL_KEYUP events
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// which don't properly maintain SDL's internal keyboard state,
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// so we're forced to invoke SDL_SetModState() ourselves to set mods.
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SDL_SetModState(KMOD_NONE);
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}
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#endif
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@ -227,6 +240,7 @@ LRESULT CALLBACK SdlInputHandler::keyboardHookProc(int nCode, WPARAM wParam, LPA
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return CallNextHookEx(g_KeyboardHook, nCode, wParam, lParam);
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}
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bool keyCaptureActive;
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SDL_Event event = {};
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KBDLLHOOKSTRUCT* hookData = (KBDLLHOOKSTRUCT*)lParam;
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switch (hookData->vkCode) {
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@ -261,10 +275,12 @@ LRESULT CALLBACK SdlInputHandler::keyboardHookProc(int nCode, WPARAM wParam, LPA
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// Make sure we're in a state where we actually want to steal this event (and it is safe to do so)
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Session* session = Session::get();
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if (session == nullptr || session->m_InputHandler == nullptr || !session->m_InputHandler->isSystemKeyCaptureActive()) {
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if (session == nullptr || session->m_InputHandler == nullptr) {
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goto NextHook;
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}
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keyCaptureActive = session->m_InputHandler->isSystemKeyCaptureActive();
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// If this is a key we're going to intercept, create the synthetic SDL event.
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// This is necessary because we are also hiding this key event from ourselves too.
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if (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) {
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@ -276,8 +292,12 @@ LRESULT CALLBACK SdlInputHandler::keyboardHookProc(int nCode, WPARAM wParam, LPA
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event.key.state = SDL_RELEASED;
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}
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event.key.timestamp = SDL_GetTicks();
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event.key.windowID = SDL_GetWindowID(session->m_Window);
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// Drop the event if it's a key down and capture is not active.
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// For key up, we'll need to do a little more work to determine if we need to send this
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// event to SDL in order to keep its internal keyboard modifier state consistent.
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if (event.type == SDL_KEYDOWN && !keyCaptureActive) {
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goto NextHook;
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}
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event.key.keysym.mod = SDL_GetModState();
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switch (hookData->vkCode) {
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@ -331,6 +351,18 @@ LRESULT CALLBACK SdlInputHandler::keyboardHookProc(int nCode, WPARAM wParam, LPA
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break;
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}
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// If the modifier state is unchanged and we're not capturing system keys,
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// drop the event. If the modifier state is changed, we need to send the
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// event to update SDL's state even if system key capture is now inactive
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// (due to focus loss, mouse capture toggled off, etc.) otherwise SDL won't
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// know that the modifier key has been lifted.
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if (event.key.keysym.mod == SDL_GetModState() && !keyCaptureActive) {
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goto NextHook;
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}
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event.key.timestamp = SDL_GetTicks();
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event.key.windowID = SDL_GetWindowID(session->m_Window);
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// NOTE: event.key.repeat is not populated in this path!
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SDL_PushEvent(&event);
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@ -339,7 +371,13 @@ LRESULT CALLBACK SdlInputHandler::keyboardHookProc(int nCode, WPARAM wParam, LPA
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// WM_KEYUP/WM_KEYDOWN events.
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SDL_SetModState((SDL_Keymod)event.key.keysym.mod);
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return 1;
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// Eat the event only if key capture is active.
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// If capture is not active and we're just resyncing SDL's modifier state,
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// we need to ensure the key event is still delivered normally to the
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// window in focus.
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if (keyCaptureActive) {
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return 1;
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}
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NextHook:
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return CallNextHookEx(g_KeyboardHook, nCode, wParam, lParam);
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