mirror of
https://github.com/moonlight-stream/moonlight-qt.git
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2a12b018da |
@@ -22,18 +22,19 @@ List the games you've tried that exhibit the issue. To see if the issue is game-
|
||||
- Does the problem still occur after reverting settings back to default?
|
||||
|
||||
**Client PC details (please complete the following information)**
|
||||
- OS: [e.g. Windows 10 1803]
|
||||
- Moonlight Version: [e.g. v0.2.0]
|
||||
- OS: [e.g. Windows 10 1809]
|
||||
- Moonlight Version: [e.g. v0.9.0]
|
||||
|
||||
**Server PC details (please complete the following information)**
|
||||
- OS: [e.g. Windows 10 1803]
|
||||
- OS: [e.g. Windows 10 1809]
|
||||
- GeForce Experience version: [e.g. 3.16.0.140]
|
||||
- Nvidia GPU driver: [e.g. 417.35]
|
||||
|
||||
**Moonlight Logs (please attach)**
|
||||
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
|
||||
- On macOS, `Moonlight-###.log` files can be found in `/tmp`. In Finder, press Cmd+Shift+G, then type `/tmp` to navigate there.
|
||||
- On Linux, logs print to the terminal when running via `flatpak run com.moonlight_stream.Moonlight`
|
||||
- On Linux with the Flatpak, logs print to the terminal when running with the command: `flatpak run com.moonlight_stream.Moonlight`
|
||||
- On Linux with the Snap, logs print to the terminal when running with the command: `moonlight`
|
||||
|
||||
**Additional context**
|
||||
Anything else you think may be relevant to the issue
|
||||
|
||||
@@ -3,11 +3,7 @@ QT -= core gui
|
||||
TARGET = AntiHooking
|
||||
TEMPLATE = lib
|
||||
|
||||
# Support debug and release builds from command line for CI
|
||||
CONFIG += debug_and_release
|
||||
|
||||
# Ensure symbols are always generated
|
||||
CONFIG += force_debug_info
|
||||
include(../globaldefs.pri)
|
||||
|
||||
INCLUDEPATH += $$PWD/../libs/windows/include
|
||||
contains(QT_ARCH, i386) {
|
||||
|
||||
@@ -134,7 +134,11 @@ private:
|
||||
// This DLL shipped with ASUS Sonic Radar 3 improperly handles
|
||||
// D3D9 exclusive fullscreen in a way that causes CreateDeviceEx()
|
||||
// to deadlock. https://github.com/moonlight-stream/moonlight-qt/issues/102
|
||||
L"NahimicOSD.dll"
|
||||
L"NahimicOSD.dll",
|
||||
// This DLL has been seen in several crash reports. Some Googling
|
||||
// suggests it's highly unstable and causes issues in many games.
|
||||
L"EZFRD32.dll",
|
||||
L"EZFRD64.dll",
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -16,10 +16,10 @@ You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
|
||||
- 5.1 surround sound audio
|
||||
- HEVC support for better image quality at reduced bandwidth
|
||||
- Keyboard and mouse support
|
||||
- Gamepad support with SDL gamepad mappings
|
||||
- Gamepad support with force feedback for up to 4 players
|
||||
|
||||
## Downloads
|
||||
- [Windows and macOS](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
- [Windows, macOS, and Steam Link](https://github.com/moonlight-stream/moonlight-qt/releases)
|
||||
- [Snap (for Ubuntu-based Linux distros)](https://snapcraft.io/moonlight)
|
||||
- [Flatpak (for other Linux distros)](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
|
||||
|
||||
@@ -27,33 +27,39 @@ You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
|
||||
### General Build Requirements
|
||||
* Qt 5.9 SDK or later
|
||||
|
||||
### Windows-specific Requirements
|
||||
### Windows-specific Build Requirements
|
||||
* Windows 7 or later
|
||||
* [Visual Studio](https://visualstudio.microsoft.com/downloads/) 2015 or later (Community edition is fine)
|
||||
* [Visual Studio](https://visualstudio.microsoft.com/downloads/) 2017 (Community edition is fine)
|
||||
* Select MSVC Desktop toolchain during Qt installation
|
||||
* [DirectX SDK](https://www.microsoft.com/en-us/download/details.aspx?id=6812)
|
||||
* [7-Zip](https://www.7-zip.org/) (only if building installers for non-development PCs)
|
||||
* [WiX Toolset](http://wixtoolset.org/releases/) v3.11 or later (only if building installers for non-development PCs)
|
||||
|
||||
### Mac-specific Requirements
|
||||
### Mac-specific Build Requirements
|
||||
* macOS Sierra (10.12) or later
|
||||
* Xcode 10
|
||||
* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
|
||||
|
||||
### Linux-specific Requirements
|
||||
### Linux-specific Build Requirements
|
||||
* GCC or Clang
|
||||
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel SDL2_ttf-devel`
|
||||
* FFmpeg 4.0 is required to build. If your distro doesn't package FFmpeg 4.0, you can build and install it from source on http://ffmpeg.org/
|
||||
|
||||
### Steam Link-specific Build Requirements
|
||||
* [Steam Link SDK](https://github.com/ValveSoftware/steamlink-sdk) cloned on your build system
|
||||
* STEAMLINK_SDK_PATH environment variable set to the Steam Link SDK path
|
||||
|
||||
### Build Setup Steps
|
||||
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
|
||||
* You can install Qt via Homebrew on macOS, but you will need to use `brew install qt --with-debug` to be able to create debug builds of Moonlight.
|
||||
* You may also use your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later.
|
||||
* This step is not required for building on Steam Link, because the Steam Link SDK includes Qt 5.9.
|
||||
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
|
||||
3. Open the project in Qt Creator or build from qmake on the command line.
|
||||
* To build a binary for use on non-development machines, use the scripts in the `scripts` folder.
|
||||
* For Windows builds, use `scripts\generate-installers.bat`. Execute this script from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your `%PATH%`.
|
||||
* For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`.
|
||||
* For Steam Link builds, run `scripts/build-steamlink-app.sh` from the root of the repository.
|
||||
* To build from the command line for development use, run `qmake moonlight-qt.pro` then `make debug` or `make release`
|
||||
|
||||
## Contribute
|
||||
|
||||
+1
-1
Submodule app/SDL_GameControllerDB updated: 40e3a34962...d57f564649
+73
-60
@@ -8,11 +8,7 @@ unix:!macx {
|
||||
TARGET = Moonlight
|
||||
}
|
||||
|
||||
# Support debug and release builds from command line for CI
|
||||
CONFIG += debug_and_release
|
||||
|
||||
# Ensure symbols are always generated
|
||||
CONFIG += force_debug_info
|
||||
include(../globaldefs.pri)
|
||||
|
||||
# Precompile QML files to avoid writing qmlcache on portable versions.
|
||||
# Since this binds the app against the Qt runtime version, we will only
|
||||
@@ -60,15 +56,21 @@ macx {
|
||||
}
|
||||
|
||||
unix:!macx {
|
||||
CONFIG += link_pkgconfig soundio
|
||||
CONFIG += link_pkgconfig
|
||||
PKGCONFIG += openssl sdl2 SDL2_ttf opus
|
||||
|
||||
# For libsoundio
|
||||
packagesExist(libpulse) {
|
||||
PKGCONFIG += libpulse
|
||||
# SLAudio is used on Steam Link
|
||||
!config_SL {
|
||||
CONFIG += soundio
|
||||
}
|
||||
packagesExist(alsa) {
|
||||
PKGCONFIG += alsa
|
||||
|
||||
soundio {
|
||||
packagesExist(libpulse) {
|
||||
PKGCONFIG += libpulse
|
||||
}
|
||||
packagesExist(alsa) {
|
||||
PKGCONFIG += alsa
|
||||
}
|
||||
}
|
||||
|
||||
packagesExist(libavcodec) {
|
||||
@@ -88,11 +90,24 @@ unix:!macx {
|
||||
packagesExist(vdpau) {
|
||||
CONFIG += libvdpau
|
||||
}
|
||||
|
||||
packagesExist(mmal) {
|
||||
PKGCONFIG += mmal
|
||||
CONFIG += mmal
|
||||
}
|
||||
|
||||
packagesExist(libdrm) {
|
||||
PKGCONFIG += libdrm
|
||||
CONFIG += libdrm
|
||||
}
|
||||
}
|
||||
}
|
||||
win32 {
|
||||
LIBS += -llibssl -llibcrypto -lSDL2 -lSDL2_ttf -lavcodec -lavutil -lopus -ld3dx9
|
||||
CONFIG += ffmpeg soundio
|
||||
CONFIG += ffmpeg
|
||||
}
|
||||
win32:!winrt {
|
||||
CONFIG += soundio
|
||||
}
|
||||
macx {
|
||||
LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2 -framework SDL2_ttf
|
||||
@@ -128,7 +143,8 @@ SOURCES += \
|
||||
path.cpp \
|
||||
settings/mappingmanager.cpp \
|
||||
gui/sdlgamepadkeynavigation.cpp \
|
||||
streaming/video/overlaymanager.cpp
|
||||
streaming/video/overlaymanager.cpp \
|
||||
backend/systemproperties.cpp
|
||||
|
||||
HEADERS += \
|
||||
utils.h \
|
||||
@@ -155,7 +171,8 @@ HEADERS += \
|
||||
path.h \
|
||||
settings/mappingmanager.h \
|
||||
gui/sdlgamepadkeynavigation.h \
|
||||
streaming/video/overlaymanager.h
|
||||
streaming/video/overlaymanager.h \
|
||||
backend/systemproperties.h
|
||||
|
||||
# Platform-specific renderers and decoders
|
||||
ffmpeg {
|
||||
@@ -202,16 +219,34 @@ libvdpau {
|
||||
SOURCES += streaming/video/ffmpeg-renderers/vdpau.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/vdpau.h
|
||||
}
|
||||
config_SLVideo {
|
||||
message(SLVideo decoder/renderer selected)
|
||||
mmal {
|
||||
message(MMAL renderer selected)
|
||||
|
||||
DEFINES += HAVE_SLVIDEO
|
||||
LIBS += -lSLVideo
|
||||
|
||||
SOURCES += streaming/video/sl.cpp
|
||||
HEADERS += streaming/video/sl.h
|
||||
DEFINES += HAVE_MMAL
|
||||
SOURCES += streaming/video/ffmpeg-renderers/mmal.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/mmal.h
|
||||
}
|
||||
win32 {
|
||||
libdrm {
|
||||
message(DRM renderer selected)
|
||||
|
||||
DEFINES += HAVE_DRM
|
||||
SOURCES += streaming/video/ffmpeg-renderers/drm.cpp
|
||||
HEADERS += streaming/video/ffmpeg-renderers/drm.h
|
||||
}
|
||||
config_SL {
|
||||
message(Steam Link build configuration selected)
|
||||
|
||||
DEFINES += STEAM_LINK HAVE_SLVIDEO HAVE_SLAUDIO
|
||||
LIBS += -lSLVideo -lSLAudio
|
||||
|
||||
SOURCES += \
|
||||
streaming/video/slvid.cpp \
|
||||
streaming/audio/renderers/slaud.cpp
|
||||
HEADERS += \
|
||||
streaming/video/slvid.h \
|
||||
streaming/audio/renderers/slaud.h
|
||||
}
|
||||
win32:!winrt {
|
||||
message(DXVA2 renderer selected)
|
||||
|
||||
SOURCES += \
|
||||
@@ -226,12 +261,10 @@ macx {
|
||||
message(VideoToolbox renderer selected)
|
||||
|
||||
SOURCES += \
|
||||
streaming/video/ffmpeg-renderers/vt.mm \
|
||||
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.mm
|
||||
streaming/video/ffmpeg-renderers/vt.mm
|
||||
|
||||
HEADERS += \
|
||||
streaming/video/ffmpeg-renderers/vt.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.h
|
||||
streaming/video/ffmpeg-renderers/vt.h
|
||||
}
|
||||
soundio {
|
||||
message(libsoundio audio renderer selected)
|
||||
@@ -265,12 +298,14 @@ else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
|
||||
INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
|
||||
DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
|
||||
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
|
||||
soundio {
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
|
||||
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
|
||||
|
||||
INCLUDEPATH += $$PWD/../soundio/libsoundio
|
||||
DEPENDPATH += $$PWD/../soundio/libsoundio
|
||||
INCLUDEPATH += $$PWD/../soundio/libsoundio
|
||||
DEPENDPATH += $$PWD/../soundio/libsoundio
|
||||
}
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/release/ -lh264bitstream
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../h264bitstream/debug/ -lh264bitstream
|
||||
@@ -279,22 +314,12 @@ else:unix: LIBS += -L$$OUT_PWD/../h264bitstream/ -lh264bitstream
|
||||
INCLUDEPATH += $$PWD/../h264bitstream/h264bitstream
|
||||
DEPENDPATH += $$PWD/../h264bitstream/h264bitstream
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
|
||||
!winrt {
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/release/ -lAntiHooking
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../AntiHooking/debug/ -lAntiHooking
|
||||
|
||||
INCLUDEPATH += $$PWD/../AntiHooking
|
||||
DEPENDPATH += $$PWD/../AntiHooking
|
||||
|
||||
defineTest(copyToDestDir) {
|
||||
files = $$1
|
||||
|
||||
for(FILE, files) {
|
||||
!equals(PWD, $$OUT_PWD) {
|
||||
QMAKE_POST_LINK += $$QMAKE_COPY $$shell_quote($$shell_path($$PWD/$$FILE)) $$shell_quote($$shell_path($$OUT_PWD)) $$escape_expand(\\n\\t)
|
||||
}
|
||||
}
|
||||
|
||||
export(QMAKE_POST_LINK)
|
||||
INCLUDEPATH += $$PWD/../AntiHooking
|
||||
DEPENDPATH += $$PWD/../AntiHooking
|
||||
}
|
||||
|
||||
unix:!macx: {
|
||||
@@ -319,16 +344,7 @@ unix:!macx: {
|
||||
appstream.files = deploy/linux/com.moonlight_stream.Moonlight.appdata.xml
|
||||
appstream.path = $$PREFIX/$$DATADIR/metainfo/
|
||||
|
||||
appdata.files = SDL_GameControllerDB/gamecontrollerdb.txt ModeSeven.ttf
|
||||
appdata.path = "$$PREFIX/$$DATADIR/Moonlight Game Streaming Project/Moonlight/"
|
||||
|
||||
CONFIG(debug, debug|release) {
|
||||
# Copy the required data files into the application directory only for debug builds.
|
||||
# Release builds will use the INSTALLS variable to place these in the correct folders.
|
||||
copyToDestDir(SDL_GameControllerDB/gamecontrollerdb.txt ModeSeven.ttf)
|
||||
}
|
||||
|
||||
INSTALLS += target appdata desktop icons appstream
|
||||
INSTALLS += target desktop icons appstream
|
||||
}
|
||||
win32 {
|
||||
RC_ICONS = moonlight.ico
|
||||
@@ -336,9 +352,6 @@ win32 {
|
||||
QMAKE_TARGET_DESCRIPTION = Moonlight Game Streaming Client
|
||||
QMAKE_TARGET_PRODUCT = Moonlight
|
||||
|
||||
# Copy the required data files into the application directory
|
||||
copyToDestDir(SDL_GameControllerDB/gamecontrollerdb.txt ModeSeven.ttf)
|
||||
|
||||
CONFIG -= embed_manifest_exe
|
||||
QMAKE_LFLAGS += /MANIFEST:embed /MANIFESTINPUT:$${PWD}/Moonlight.exe.manifest
|
||||
}
|
||||
@@ -349,7 +362,7 @@ macx {
|
||||
|
||||
QMAKE_INFO_PLIST = $$OUT_PWD/Info.plist
|
||||
|
||||
APP_BUNDLE_RESOURCES.files = moonlight.icns SDL_GameControllerDB/gamecontrollerdb.txt ModeSeven.ttf
|
||||
APP_BUNDLE_RESOURCES.files = moonlight.icns
|
||||
APP_BUNDLE_RESOURCES.path = Contents/Resources
|
||||
|
||||
APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true)
|
||||
|
||||
@@ -89,10 +89,9 @@ QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
|
||||
|
||||
void BoxArtManager::handleBoxArtLoadComplete(NvComputer* computer, NvApp app, QUrl image)
|
||||
{
|
||||
if (image.isEmpty()) {
|
||||
image = QUrl("qrc:/res/no_app_image.png");
|
||||
if (!image.isEmpty()) {
|
||||
emit boxArtLoadComplete(computer, app, image);
|
||||
}
|
||||
emit boxArtLoadComplete(computer, app, image);
|
||||
}
|
||||
|
||||
QUrl BoxArtManager::loadBoxArtFromNetwork(NvComputer* computer, int appId)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include <QThread>
|
||||
#include <QThreadPool>
|
||||
#include <QCoreApplication>
|
||||
|
||||
#define SER_HOSTS "hosts"
|
||||
|
||||
@@ -130,8 +131,12 @@ private:
|
||||
emit computerStateChanged(m_Computer);
|
||||
}
|
||||
|
||||
// Wait a bit to poll again
|
||||
QThread::sleep(3);
|
||||
// Wait a bit to poll again, but do it in 100 ms chunks
|
||||
// so we can be interrupted reasonably quickly.
|
||||
// FIXME: QWaitCondition would be better.
|
||||
for (int i = 0; i < 30 && !isInterruptionRequested(); i++) {
|
||||
QThread::msleep(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -157,6 +162,13 @@ ComputerManager::ComputerManager(QObject *parent)
|
||||
m_KnownHosts[computer->uuid] = computer;
|
||||
}
|
||||
settings.endArray();
|
||||
|
||||
// To quit in a timely manner, we must block additional requests
|
||||
// after we receive the aboutToQuit() signal. This is neccessary
|
||||
// because NvHTTP uses aboutToQuit() to abort requests in progres
|
||||
// while quitting, however this is a one time signal - additional
|
||||
// requests would not be aborted and block termination.
|
||||
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), this, SLOT(handleAboutToQuit()));
|
||||
}
|
||||
|
||||
ComputerManager::~ComputerManager()
|
||||
@@ -339,6 +351,17 @@ void ComputerManager::deleteHost(NvComputer* computer)
|
||||
QThreadPool::globalInstance()->start(new DeferredHostDeletionTask(this, computer));
|
||||
}
|
||||
|
||||
void ComputerManager::handleAboutToQuit()
|
||||
{
|
||||
QWriteLocker lock(&m_Lock);
|
||||
|
||||
// Interrupt polling threads immediately, so they
|
||||
// avoid making additional requests while quitting
|
||||
for (ComputerPollingEntry* entry : m_PollEntries) {
|
||||
entry->interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
class PendingPairingTask : public QObject, public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
@@ -378,7 +401,7 @@ private:
|
||||
break;
|
||||
}
|
||||
} catch (const GfeHttpResponseException& e) {
|
||||
emit pairingCompleted(m_Computer, e.toQString());
|
||||
emit pairingCompleted(m_Computer, "GeForce Experience returned error: " + e.toQString());
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
emit pairingCompleted(m_Computer, e.toQString());
|
||||
}
|
||||
|
||||
@@ -161,6 +161,8 @@ signals:
|
||||
void quitAppCompleted(QVariant error);
|
||||
|
||||
private slots:
|
||||
void handleAboutToQuit();
|
||||
|
||||
void handleComputerStateChanged(NvComputer* computer);
|
||||
|
||||
void handleMdnsServiceResolved(MdnsPendingComputer* computer, const QHostAddress& address);
|
||||
|
||||
@@ -156,7 +156,7 @@ bool NvComputer::wake()
|
||||
|
||||
const quint16 WOL_PORTS[] = {
|
||||
7, 9, // Standard WOL ports
|
||||
47998, 47999, 48000, // Ports opened by GFE
|
||||
47998, 47999, 48000, 48002, 48010, // Ports opened by GFE
|
||||
};
|
||||
|
||||
// Create the WoL payload
|
||||
|
||||
+27
-19
@@ -33,6 +33,8 @@ NvHTTP::NvHTTP(QString address, QSslCertificate serverCert) :
|
||||
// Never use a proxy server
|
||||
QNetworkProxy noProxy(QNetworkProxy::NoProxy);
|
||||
m_Nam.setProxy(noProxy);
|
||||
|
||||
connect(&m_Nam, &QNetworkAccessManager::sslErrors, this, &NvHTTP::handleSslErrors);
|
||||
}
|
||||
|
||||
void NvHTTP::setServerCert(QSslCertificate serverCert)
|
||||
@@ -377,6 +379,28 @@ NvHTTP::getXmlString(QString xml,
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void NvHTTP::handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors)
|
||||
{
|
||||
bool ignoreErrors = true;
|
||||
|
||||
if (m_ServerCert.isNull()) {
|
||||
// We should never make an HTTPS request without a cert
|
||||
Q_ASSERT(!m_ServerCert.isNull());
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto error : errors) {
|
||||
if (m_ServerCert != error.certificate()) {
|
||||
ignoreErrors = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ignoreErrors) {
|
||||
reply->ignoreSslErrors(errors);
|
||||
}
|
||||
}
|
||||
|
||||
QString
|
||||
NvHTTP::openConnectionToString(QUrl baseUrl,
|
||||
QString command,
|
||||
@@ -413,33 +437,17 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
QUuid::createUuid().toRfc4122().toHex() +
|
||||
((arguments != nullptr) ? ("&" + arguments) : ""));
|
||||
|
||||
QNetworkRequest request = QNetworkRequest(url);
|
||||
QNetworkRequest request(url);
|
||||
|
||||
// Add our client certificate
|
||||
request.setSslConfiguration(IdentityManager::get()->getSslConfig());
|
||||
|
||||
QNetworkReply* reply = m_Nam.get(request);
|
||||
|
||||
// Assert that we always have a server cert for HTTPS, since
|
||||
// the request will fail anyway if we do not.
|
||||
Q_ASSERT(!m_ServerCert.isNull() || baseUrl == m_BaseUrlHttp);
|
||||
|
||||
if (!m_ServerCert.isNull()) {
|
||||
// Pin the server certificate received during pairing
|
||||
QList<QSslError> expectedSslErrors;
|
||||
expectedSslErrors.append(QSslError(QSslError::HostNameMismatch, m_ServerCert));
|
||||
expectedSslErrors.append(QSslError(QSslError::SelfSignedCertificate, m_ServerCert));
|
||||
|
||||
// The SecureTransport backend for Qt TLS on macOS throws CertificateUntrusted
|
||||
// instead of SelfSignedCertificate, so we will need to allow that error too.
|
||||
expectedSslErrors.append(QSslError(QSslError::CertificateUntrusted, m_ServerCert));
|
||||
|
||||
reply->ignoreSslErrors(expectedSslErrors);
|
||||
}
|
||||
|
||||
// Run the request with a timeout if requested
|
||||
QEventLoop loop;
|
||||
QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
|
||||
connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
|
||||
connect(QCoreApplication::instance(), SIGNAL(aboutToQuit()), &loop, SLOT(quit()));
|
||||
if (timeoutMs) {
|
||||
QTimer::singleShot(timeoutMs, &loop, SLOT(quit()));
|
||||
}
|
||||
|
||||
@@ -113,8 +113,10 @@ private:
|
||||
QString m_ErrorText;
|
||||
};
|
||||
|
||||
class NvHTTP
|
||||
class NvHTTP : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
enum NvLogLevel {
|
||||
NVLL_NONE,
|
||||
@@ -184,6 +186,9 @@ public:
|
||||
QUrl m_BaseUrlHttp;
|
||||
QUrl m_BaseUrlHttps;
|
||||
private:
|
||||
void
|
||||
handleSslErrors(QNetworkReply* reply, const QList<QSslError>& errors);
|
||||
|
||||
QNetworkReply*
|
||||
openConnection(QUrl baseUrl,
|
||||
QString command,
|
||||
|
||||
@@ -0,0 +1,117 @@
|
||||
#include "systemproperties.h"
|
||||
|
||||
#include <QGuiApplication>
|
||||
|
||||
#include "streaming/session.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
SystemProperties::SystemProperties()
|
||||
{
|
||||
isRunningWayland = qgetenv("XDG_SESSION_TYPE") == "wayland";
|
||||
isRunningXWayland = qgetenv("XDG_SESSION_TYPE") == "wayland" && QGuiApplication::platformName() == "xcb";
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
isWow64 = QSysInfo::currentCpuArchitecture() != QSysInfo::buildCpuArchitecture();
|
||||
#else
|
||||
isWow64 = false;
|
||||
#endif
|
||||
|
||||
#ifndef STEAM_LINK
|
||||
hasBrowser = true;
|
||||
#else
|
||||
hasBrowser = false;
|
||||
#endif
|
||||
|
||||
unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
|
||||
|
||||
// Populate data that requires talking to SDL. We do it all in one shot
|
||||
// and cache the results to speed up future queries on this data.
|
||||
querySdlVideoInfo();
|
||||
|
||||
Q_ASSERT(maximumStreamingFrameRate >= 60);
|
||||
Q_ASSERT(!monitorDesktopResolutions.isEmpty());
|
||||
Q_ASSERT(!monitorNativeResolutions.isEmpty());
|
||||
}
|
||||
|
||||
QRect SystemProperties::getDesktopResolution(int displayIndex)
|
||||
{
|
||||
// Returns default constructed QRect if out of bounds
|
||||
return monitorDesktopResolutions.value(displayIndex);
|
||||
}
|
||||
|
||||
QRect SystemProperties::getNativeResolution(int displayIndex)
|
||||
{
|
||||
// Returns default constructed QRect if out of bounds
|
||||
return monitorNativeResolutions.value(displayIndex);
|
||||
}
|
||||
|
||||
void SystemProperties::querySdlVideoInfo()
|
||||
{
|
||||
monitorDesktopResolutions.clear();
|
||||
monitorNativeResolutions.clear();
|
||||
hasHardwareAcceleration = false;
|
||||
|
||||
// Never let the maximum drop below 60 FPS
|
||||
maximumStreamingFrameRate = 60;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_DisplayMode bestMode;
|
||||
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
|
||||
SDL_DisplayMode desktopMode;
|
||||
int err;
|
||||
|
||||
err = SDL_GetDesktopDisplayMode(displayIndex, &desktopMode);
|
||||
if (err == 0) {
|
||||
monitorDesktopResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDesktopDisplayMode() failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
|
||||
monitorNativeResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h));
|
||||
|
||||
// Start at desktop mode and work our way up
|
||||
bestMode = desktopMode;
|
||||
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
|
||||
SDL_DisplayMode mode;
|
||||
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
|
||||
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
|
||||
if (mode.refresh_rate > bestMode.refresh_rate) {
|
||||
bestMode = mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
maximumStreamingFrameRate = qMax(maximumStreamingFrameRate, bestMode.refresh_rate);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
|
||||
if (!testWindow) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return;
|
||||
}
|
||||
|
||||
hasHardwareAcceleration =
|
||||
Session::isHardwareDecodeAvailable(testWindow,
|
||||
StreamingPreferences::VDS_AUTO,
|
||||
VIDEO_FORMAT_H264,
|
||||
1920, 1080, 60);
|
||||
|
||||
SDL_DestroyWindow(testWindow);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
#include <QRect>
|
||||
|
||||
class SystemProperties : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SystemProperties();
|
||||
|
||||
Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration CONSTANT)
|
||||
Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT)
|
||||
Q_PROPERTY(bool isRunningXWayland MEMBER isRunningXWayland CONSTANT)
|
||||
Q_PROPERTY(bool isWow64 MEMBER isWow64 CONSTANT)
|
||||
Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT)
|
||||
Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged)
|
||||
Q_PROPERTY(int maximumStreamingFrameRate MEMBER maximumStreamingFrameRate CONSTANT)
|
||||
|
||||
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
|
||||
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
|
||||
|
||||
signals:
|
||||
void unmappedGamepadsChanged();
|
||||
|
||||
private:
|
||||
void querySdlVideoInfo();
|
||||
|
||||
bool hasHardwareAcceleration;
|
||||
bool isRunningWayland;
|
||||
bool isRunningXWayland;
|
||||
bool isWow64;
|
||||
bool hasBrowser;
|
||||
QString unmappedGamepads;
|
||||
int maximumStreamingFrameRate;
|
||||
QList<QRect> monitorDesktopResolutions;
|
||||
QList<QRect> monitorNativeResolutions;
|
||||
};
|
||||
|
||||
@@ -59,7 +59,7 @@ public:
|
||||
|
||||
void showMessage(QString message, MessageType type) const
|
||||
{
|
||||
#if defined(Q_OS_WIN)
|
||||
#if defined(Q_OS_WIN32)
|
||||
UINT flags = MB_OK | MB_TOPMOST | MB_SETFOREGROUND;
|
||||
flags |= (type == Info ? MB_ICONINFORMATION : MB_ICONERROR);
|
||||
QString title = "Moonlight";
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
<li>Hardware accelerated video decoding with VAAPI and VDPAU support</li>
|
||||
<li>5.1 surround sound audio support</li>
|
||||
<li>HEVC support for better video compression efficiency</li>
|
||||
<li>Gamepad support with SDL mapping compatibility</li>
|
||||
<li>Gamepad support with force feedback for up to 4 players</li>
|
||||
</ul>
|
||||
</description>
|
||||
|
||||
@@ -33,7 +33,71 @@
|
||||
</screenshots>
|
||||
|
||||
<releases>
|
||||
<release version="0.9.0" date="2019-02-17">
|
||||
<release version="1.0.1" date="2019-05-27">
|
||||
<description>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed broken video on GeForce Experience 3.19</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="1.0.0" date="2019-05-21">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Mouse mode for gamepads (Press and hold Start to toggle)</li>
|
||||
<li>Improved gamepad UI navigation</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed duplicate non-working gamepads appearing on the host</li>
|
||||
<li>Fixed excessive frame queue delay on macOS</li>
|
||||
<li>Fixed excessive audio latency on Steam Link</li>
|
||||
<li>Fixed hiding mouse cursor after streaming on Steam Link</li>
|
||||
<li>Fixed incorrect receive time stats on 32-bit platforms</li>
|
||||
<li>Added UDP ports 48002 and 48010 for Wake-on-LAN</li>
|
||||
<li>Updated included gamepad mappings</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.10.1" date="2019-04-28">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Video performance optimizations</li>
|
||||
<li>VAAPI support on Wayland</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed a crash when attempting to dismiss the connection terminated dialog</li>
|
||||
<li>Fixed a crash when using the overlay on the software decoder</li>
|
||||
<li>Fixed software decoder not displaying output in some cases</li>
|
||||
<li>Fixed some minor UI issues on the PC grid</li>
|
||||
<li>Improved visibility of toolbar highlights</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.10.0" date="2019-04-07">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Redesigned App Grid with larger game artwork and less blank space</li>
|
||||
<li>Redesigned UI dialogs using Material Design</li>
|
||||
<li>Added a connection warning overlay (which can be disabled in settings)</li>
|
||||
<li>Streaming window no longer minimizes when it loses focus in full-screen mode</li>
|
||||
<li>The Steam Link device is now a supported platform</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed several bugs that could cause UI hangs or lag</li>
|
||||
<li>Fixed rumble support on gamepads with limited rumble motor control</li>
|
||||
<li>Fixed increased memory usage if the software renderer gets delayed</li>
|
||||
<li>Fixed crashes on certain desktop configurations when loading the UI</li>
|
||||
<li>Fixed handling of pairing certificates with a bogus date</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.9.1" date="2019-02-17">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 2.9 KiB |
@@ -0,0 +1,13 @@
|
||||
#!/bin/sh
|
||||
|
||||
# The default HOME is not persistent, so override
|
||||
# it to a path on the onboard flash. Otherwise our
|
||||
# pairing data will be lost each reboot.
|
||||
HOME=/usr/local/moonlight
|
||||
|
||||
# Renice PE_Single_CPU which seems to host A/V stuff
|
||||
renice -10 -p $(pidof PE_Single_CPU)
|
||||
|
||||
# Renice Moonlight itself to avoid preemption by background tasks
|
||||
# Write output to a logfile in /tmp
|
||||
exec nice -n -10 ./bin/moonlight > /tmp/moonlight.log
|
||||
@@ -0,0 +1,3 @@
|
||||
name=Moonlight
|
||||
icon=moonlight.png
|
||||
run=moonlight.sh
|
||||
+82
-64
@@ -1,29 +1,21 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import AppModel 1.0
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
GridView {
|
||||
CenteredGridView {
|
||||
property int computerIndex
|
||||
property AppModel appModel : createModel()
|
||||
property bool activated
|
||||
|
||||
id: appGrid
|
||||
focus: true
|
||||
activeFocusOnTab: true
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
|
||||
anchors.topMargin: 20
|
||||
anchors.rightMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
cellWidth: 225; cellHeight: 385;
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
topMargin: 20
|
||||
bottomMargin: 5
|
||||
cellWidth: 230; cellHeight: 297;
|
||||
|
||||
function computerLost()
|
||||
{
|
||||
@@ -32,23 +24,25 @@ GridView {
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Don't show any highlighted item until interacting with them
|
||||
// Don't show any highlighted item until interacting with them.
|
||||
// We do this here instead of onActivated to avoid losing the user's
|
||||
// selection when backing out of a different page of the app.
|
||||
currentIndex = -1
|
||||
}
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
StackView.onActivated: {
|
||||
appModel.computerLost.connect(computerLost)
|
||||
activated = true
|
||||
|
||||
// Highlight the first item if a gamepad is connected
|
||||
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
currentIndex = 0
|
||||
}
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
appModel.computerLost.connect(computerLost)
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
appModel.computerLost.disconnect(computerLost)
|
||||
gamepadKeyNav.disable()
|
||||
}
|
||||
StackView.onDeactivating: {
|
||||
appModel.computerLost.disconnect(computerLost)
|
||||
activated = false
|
||||
}
|
||||
|
||||
function createModel()
|
||||
@@ -61,26 +55,44 @@ GridView {
|
||||
model: appModel
|
||||
|
||||
delegate: NavigableItemDelegate {
|
||||
width: 200; height: 335;
|
||||
width: 220; height: 287;
|
||||
grid: appGrid
|
||||
|
||||
Image {
|
||||
property bool isPlaceholder: false
|
||||
|
||||
id: appIcon
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
y: 20
|
||||
y: 10
|
||||
source: model.boxart
|
||||
sourceSize {
|
||||
width: 150
|
||||
height: 200
|
||||
|
||||
onSourceSizeChanged: {
|
||||
if ((sourceSize.width == 130 && sourceSize.height == 180) || // GFE 2.0 placeholder image
|
||||
(sourceSize.width == 628 && sourceSize.height == 888) || // GFE 3.0 placeholder image
|
||||
(sourceSize.width == 200 && sourceSize.height == 266)) // Our no_app_image.png
|
||||
{
|
||||
isPlaceholder = true
|
||||
}
|
||||
else
|
||||
{
|
||||
isPlaceholder = false
|
||||
}
|
||||
|
||||
width = 200
|
||||
height = 267
|
||||
}
|
||||
width: sourceSize.width
|
||||
height: sourceSize.height
|
||||
fillMode: Image.Pad
|
||||
|
||||
// Display a tooltip with the full name if it's truncated
|
||||
ToolTip.text: model.name
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: (parent.hovered || parent.highlighted) && (!appNameText.visible || appNameText.truncated)
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
id: resumeButton
|
||||
anchors.verticalCenterOffset: -50
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? -47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : -60
|
||||
anchors.centerIn: appIcon
|
||||
visible: model.running
|
||||
implicitWidth: 125
|
||||
@@ -107,7 +119,8 @@ GridView {
|
||||
|
||||
ToolButton {
|
||||
id: quitButton
|
||||
anchors.verticalCenterOffset: 50
|
||||
anchors.horizontalCenterOffset: appIcon.isPlaceholder ? 47 : 0
|
||||
anchors.verticalCenterOffset: appIcon.isPlaceholder ? -75 : 60
|
||||
anchors.centerIn: appIcon
|
||||
visible: model.running
|
||||
implicitWidth: 125
|
||||
@@ -134,20 +147,18 @@ GridView {
|
||||
|
||||
Label {
|
||||
id: appNameText
|
||||
visible: appIcon.isPlaceholder
|
||||
text: model.name
|
||||
width: parent.width
|
||||
height: 125
|
||||
anchors.top: appIcon.bottom
|
||||
width: appIcon.width
|
||||
height: model.running ? 175 : appIcon.height
|
||||
anchors.left: appIcon.left
|
||||
anchors.right: appIcon.right
|
||||
anchors.bottom: appIcon.bottom
|
||||
font.pointSize: 22
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
wrapMode: Text.Wrap
|
||||
elide: Text.ElideRight
|
||||
|
||||
// Display a tooltip with the full name if it's truncated
|
||||
ToolTip.text: model.name
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
ToolTip.visible: (parent.hovered || parent.highlighted) && truncated
|
||||
}
|
||||
|
||||
function launchOrResumeSelectedApp()
|
||||
@@ -168,19 +179,29 @@ GridView {
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
// Only allow clicking on the box art for non-running games.
|
||||
// For running games, buttons will appear to resume or quit which
|
||||
// will handle starting the game and clicks on the box art will
|
||||
// be ignored.
|
||||
if (!model.running) {
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
// Open the app context menu if activated via the gamepad or keyboard
|
||||
// for running games. If the game isn't running, the above onClicked
|
||||
// method will handle the launch.
|
||||
if (model.running) {
|
||||
// This will primarily be keyboard/gamepad driven so use
|
||||
// This will be keyboard/gamepad driven so use
|
||||
// open() instead of popup()
|
||||
appContextMenu.open()
|
||||
}
|
||||
else {
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onMenuPressed: {
|
||||
if (model.running) {
|
||||
// This will primarily be keyboard/gamepad driven so use
|
||||
// This will be keyboard/gamepad driven so use
|
||||
// open() instead of popup()
|
||||
appContextMenu.open()
|
||||
}
|
||||
@@ -197,10 +218,7 @@ GridView {
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
text: model.running ? "Resume Game" : "Launch Game"
|
||||
onTriggered: {
|
||||
appContextMenu.close()
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
onTriggered: launchOrResumeSelectedApp()
|
||||
}
|
||||
NavigableMenuItem {
|
||||
parentMenu: appContextMenu
|
||||
@@ -211,15 +229,14 @@ GridView {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: quitAppDialog
|
||||
modality:Qt.WindowModal
|
||||
property string appName : ""
|
||||
property bool segueToStream : false
|
||||
property string nextAppName: ""
|
||||
property int nextAppIndex: 0
|
||||
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
|
||||
function quitApp() {
|
||||
var component = Qt.createComponent("QuitSegue.qml")
|
||||
@@ -241,20 +258,21 @@ GridView {
|
||||
appModel.quitRunningApp()
|
||||
}
|
||||
|
||||
onYes: quitApp()
|
||||
|
||||
// For keyboard/gamepad navigation
|
||||
onAccepted: quitApp()
|
||||
}
|
||||
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
// Manually hide the scrollbar to prevent it from being drawn on top
|
||||
// of the StreamSegue during the transition. It can sometimes get stuck
|
||||
// there since we're not consistently pumping the event loop while
|
||||
// starting the stream.
|
||||
visible: activated
|
||||
|
||||
parent: appGrid.parent
|
||||
anchors {
|
||||
top: appGrid.top
|
||||
left: appGrid.right
|
||||
bottom: appGrid.bottom
|
||||
|
||||
leftMargin: -10
|
||||
top: parent.top
|
||||
right: parent.right
|
||||
bottom: parent.bottom
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
// https://stackoverflow.com/questions/45029968/how-do-i-set-the-combobox-width-to-fit-the-largest-item
|
||||
ComboBox {
|
||||
property int textWidth
|
||||
@@ -28,4 +30,13 @@ ComboBox {
|
||||
textWidth = Math.max(popupMetrics.width, textWidth)
|
||||
}
|
||||
}
|
||||
|
||||
popup.onAboutToShow: {
|
||||
// Switch to normal navigation for combo boxes
|
||||
SdlGamepadKeyNavigation.setUiNavMode(false)
|
||||
}
|
||||
|
||||
popup.onAboutToHide: {
|
||||
SdlGamepadKeyNavigation.setUiNavMode(true)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
GridView {
|
||||
// Detect Qt 5.11 or earlier using presence of synchronousDrag.
|
||||
// Prior to 5.12, the leftMargin and rightMargin values did not work.
|
||||
property bool hasBrokenMargins: this.synchronousDrag === undefined
|
||||
|
||||
property int minMargin: 10
|
||||
property real availableWidth: (parent.width - 2 * minMargin)
|
||||
property int itemsPerRow: availableWidth / cellWidth
|
||||
property real horizontalMargin: itemsPerRow < count && availableWidth >= cellWidth ?
|
||||
(availableWidth % cellWidth) / 2 : minMargin
|
||||
|
||||
function updateMargins() {
|
||||
leftMargin = horizontalMargin
|
||||
rightMargin = horizontalMargin
|
||||
|
||||
if (hasBrokenMargins) {
|
||||
anchors.leftMargin = leftMargin
|
||||
anchors.rightMargin = rightMargin
|
||||
}
|
||||
}
|
||||
|
||||
onHorizontalMarginChanged: {
|
||||
updateMargins()
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
if (hasBrokenMargins) {
|
||||
// This will cause an anchor conflict with the parent StackView
|
||||
// which breaks animation, but otherwise the grid will not be
|
||||
// centered in the window.
|
||||
anchors.fill = parent
|
||||
anchors.topMargin = topMargin
|
||||
anchors.bottomMargin = bottomMargin
|
||||
}
|
||||
|
||||
updateMargins()
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,10 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import Session 1.0
|
||||
|
||||
Item {
|
||||
anchors.fill: parent
|
||||
|
||||
function onSearchingComputer() {
|
||||
stageLabel.text = "Establishing connection to PC..."
|
||||
}
|
||||
@@ -21,13 +18,8 @@ Item {
|
||||
errorDialog.open()
|
||||
}
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible && !launcher.isExecuted()) {
|
||||
StackView.onActivated: {
|
||||
if (!launcher.isExecuted()) {
|
||||
toolBar.visible = false
|
||||
launcher.searchingComputer.connect(onSearchingComputer)
|
||||
launcher.quittingApp.connect(onQuittingApp)
|
||||
@@ -55,16 +47,11 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok
|
||||
|
||||
onVisibleChanged: {
|
||||
if (!visible) {
|
||||
Qt.quit()
|
||||
}
|
||||
onClosed: {
|
||||
Qt.quit()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
import QtQml 2.2
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
|
||||
Item {
|
||||
visible: false
|
||||
|
||||
function onSearchingComputer() {
|
||||
stageLabel.text = "Establishing connection to PC..."
|
||||
}
|
||||
@@ -36,8 +32,8 @@ Item {
|
||||
quitAppDialog.open()
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible && !launcher.isExecuted()) {
|
||||
StackView.onActivated: {
|
||||
if (!launcher.isExecuted()) {
|
||||
toolBar.visible = false
|
||||
launcher.searchingComputer.connect(onSearchingComputer)
|
||||
launcher.searchingApp.connect(onSearchingApp)
|
||||
@@ -66,26 +62,18 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
|
||||
}
|
||||
onVisibleChanged: {
|
||||
if (!visible) {
|
||||
Qt.quit();
|
||||
}
|
||||
|
||||
onClosed: {
|
||||
Qt.quit();
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: quitAppDialog
|
||||
modality:Qt.WindowModal
|
||||
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
property string appName : ""
|
||||
|
||||
function quitApp() {
|
||||
@@ -96,29 +84,7 @@ Item {
|
||||
launcher.quitRunningApp()
|
||||
}
|
||||
|
||||
onYes: quitApp()
|
||||
|
||||
// For keyboard/gamepad navigation
|
||||
onAccepted: quitApp()
|
||||
|
||||
// Exit process if app quit is rejected (reacts also to closing of the
|
||||
// dialog from title bar's close button).
|
||||
// Note: this depends on undocumented behavior of visibleChanged()
|
||||
// signal being emitted before yes() or accepted() has been emitted.
|
||||
onVisibleChanged: {
|
||||
if (!visible) {
|
||||
quitTimer.start()
|
||||
}
|
||||
}
|
||||
Component.onCompleted: {
|
||||
yes.connect(quitTimer.stop)
|
||||
accepted.connect(quitTimer.stop)
|
||||
}
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: quitTimer
|
||||
interval: 100
|
||||
onTriggered: Qt.quit()
|
||||
onRejected: Qt.quit()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import SystemProperties 1.0
|
||||
|
||||
NavigableMessageDialog {
|
||||
standardButtons: Dialog.Ok | (SystemProperties.hasBrowser ? Dialog.Help : 0)
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
Dialog {
|
||||
parent: overlay
|
||||
|
||||
x: Math.round((parent.width - width) / 2)
|
||||
y: Math.round((parent.height - height) / 2)
|
||||
|
||||
onAboutToHide: {
|
||||
// We must force focus back to the last item for platforms without
|
||||
// support for more than one active window like Steam Link. If
|
||||
// we don't, gamepad and keyboard navigation will break after a
|
||||
// dialog appears.
|
||||
stackView.forceActiveFocus()
|
||||
}
|
||||
}
|
||||
@@ -11,6 +11,13 @@ MenuItem {
|
||||
height: visible ? implicitHeight : 0
|
||||
focusPolicy: visible ? Qt.TabFocus : Qt.NoFocus
|
||||
|
||||
onTriggered: {
|
||||
// We must close the context menu first or
|
||||
// it can steal focus from any dialogs that
|
||||
// onTriggered may spawn.
|
||||
parentMenu.close()
|
||||
}
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
triggered()
|
||||
}
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Layouts 1.2
|
||||
|
||||
NavigableDialog {
|
||||
id: dialog
|
||||
|
||||
property alias text: dialogLabel.dialogText
|
||||
|
||||
property string helpText
|
||||
property string helpUrl : "https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting"
|
||||
property string helpTextSeparator : " "
|
||||
|
||||
onOpened: {
|
||||
// Force keyboard focus on the label so keyboard navigation works
|
||||
dialogLabel.forceActiveFocus()
|
||||
}
|
||||
|
||||
RowLayout {
|
||||
spacing: 10
|
||||
|
||||
Image {
|
||||
source: (standardButtons & Dialog.Yes) ?
|
||||
"qrc:/res/baseline-help_outline-24px.svg" :
|
||||
"qrc:/res/baseline-error_outline-24px.svg"
|
||||
sourceSize {
|
||||
// The icon should be square so use the height as the width too
|
||||
width: 50
|
||||
height: 50
|
||||
}
|
||||
}
|
||||
|
||||
Label {
|
||||
property string dialogText
|
||||
|
||||
id: dialogLabel
|
||||
text: dialogText + ((helpText && (standardButtons & Dialog.Help)) ? (helpTextSeparator + helpText) : "")
|
||||
wrapMode: Text.Wrap
|
||||
elide: Label.ElideRight
|
||||
|
||||
// Cap the width so the dialog doesn't grow horizontally forever. This
|
||||
// will cause word wrap to kick in.
|
||||
Layout.maximumWidth: 400
|
||||
Layout.maximumHeight: 400
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
accept()
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
reject()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
footer: DialogButtonBox {
|
||||
id: dialogButtonBox
|
||||
standardButtons: dialog.standardButtons
|
||||
|
||||
onHelpRequested: {
|
||||
Qt.openUrlExternally(helpUrl)
|
||||
close()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,27 @@ import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
ToolButton {
|
||||
property string iconSource
|
||||
|
||||
activeFocusOnTab: true
|
||||
|
||||
// FIXME: We're using an Image here rather than icon.source because
|
||||
// icons don't work on Qt 5.9 LTS.
|
||||
Image {
|
||||
id: image
|
||||
source: iconSource
|
||||
anchors.centerIn: parent.background
|
||||
sourceSize {
|
||||
width: parent.background.width * 1.10
|
||||
height: parent.background.height * 1.10
|
||||
}
|
||||
}
|
||||
|
||||
// This determines the size of the Material highlight. We increase it
|
||||
// from the default because we use larger than normal icons for TV readability.
|
||||
background.width: (parent.height - parent.anchors.bottomMargin - parent.anchors.topMargin) * 0.60
|
||||
background.height: (parent.height - parent.anchors.bottomMargin - parent.anchors.topMargin) * 0.60
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
clicked()
|
||||
}
|
||||
|
||||
+80
-118
@@ -1,8 +1,5 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Layouts 1.3
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import ComputerModel 1.0
|
||||
|
||||
@@ -10,48 +7,41 @@ import ComputerManager 1.0
|
||||
import StreamingPreferences 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
GridView {
|
||||
CenteredGridView {
|
||||
property ComputerModel computerModel : createModel()
|
||||
|
||||
id: pcGrid
|
||||
focus: true
|
||||
activeFocusOnTab: true
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
|
||||
anchors.topMargin: 20
|
||||
anchors.rightMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
cellWidth: 350; cellHeight: 350;
|
||||
topMargin: 20
|
||||
bottomMargin: 5
|
||||
cellWidth: 310; cellHeight: 330;
|
||||
objectName: "Computers"
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
StreamingPreferences {
|
||||
id: prefs
|
||||
}
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
gamepadKeyNav.disable()
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Don't show any highlighted item until interacting with them.
|
||||
// We do this here instead of onActivated to avoid losing the user's
|
||||
// selection when backing out of a different page of the app.
|
||||
currentIndex = -1
|
||||
}
|
||||
|
||||
StackView.onActivated: {
|
||||
// Setup signals on CM
|
||||
ComputerManager.computerAddCompleted.connect(addComplete)
|
||||
|
||||
// Don't show any highlighted item until interacting with them
|
||||
currentIndex = -1
|
||||
// This is a bit of a hack to do this here as opposed to main.qml, but
|
||||
// we need it enabled before calling getConnectedGamepads() and PcView
|
||||
// is never destroyed, so it should be okay.
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
|
||||
// Highlight the first item if a gamepad is connected
|
||||
if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
currentIndex = 0
|
||||
}
|
||||
}
|
||||
|
||||
StackView.onDeactivating: {
|
||||
ComputerManager.computerAddCompleted.disconnect(addComplete)
|
||||
}
|
||||
|
||||
function pairingComplete(error)
|
||||
@@ -62,6 +52,7 @@ GridView {
|
||||
// Display a failed dialog if we got an error
|
||||
if (error !== undefined) {
|
||||
errorDialog.text = error
|
||||
errorDialog.helpText = ""
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -69,7 +60,8 @@ GridView {
|
||||
function addComplete(success)
|
||||
{
|
||||
if (!success) {
|
||||
errorDialog.text = "Unable to connect to the specified PC. Click the Help button for possible solutions."
|
||||
errorDialog.text = "Unable to connect to the specified PC."
|
||||
errorDialog.helpText = "Click the Help button for possible solutions."
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -82,18 +74,37 @@ GridView {
|
||||
return model
|
||||
}
|
||||
|
||||
Row {
|
||||
anchors.centerIn: parent
|
||||
spacing: 5
|
||||
visible: pcGrid.count === 0
|
||||
|
||||
BusyIndicator {
|
||||
id: searchSpinner
|
||||
visible: StreamingPreferences.enableMdns
|
||||
}
|
||||
|
||||
Label {
|
||||
height: searchSpinner.height
|
||||
elide: Label.ElideRight
|
||||
text: StreamingPreferences.enableMdns ? "Searching for PCs with NVIDIA GameStream enabled..."
|
||||
: "Automatic PC discovery is disabled. Add your PC manually."
|
||||
font.pointSize: 20
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
}
|
||||
|
||||
model: computerModel
|
||||
|
||||
delegate: NavigableItemDelegate {
|
||||
width: 300; height: 300;
|
||||
width: 300; height: 320;
|
||||
grid: pcGrid
|
||||
|
||||
Image {
|
||||
id: pcIcon
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
source: {
|
||||
model.addPc ? "qrc:/res/ic_add_to_queue_white_48px.svg" : "qrc:/res/ic_tv_white_48px.svg"
|
||||
}
|
||||
source: "qrc:/res/ic_tv_white_48px.svg"
|
||||
sourceSize {
|
||||
width: 200
|
||||
height: 200
|
||||
@@ -106,7 +117,7 @@ GridView {
|
||||
anchors.horizontalCenter: pcIcon.horizontalCenter
|
||||
anchors.verticalCenter: pcIcon.verticalCenter
|
||||
anchors.verticalCenterOffset: -10
|
||||
visible: !model.addPc && !model.statusUnknown && (!model.online || !model.paired)
|
||||
visible: !model.statusUnknown && (!model.online || !model.paired)
|
||||
source: !model.online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg"
|
||||
sourceSize {
|
||||
width: 75
|
||||
@@ -121,7 +132,7 @@ GridView {
|
||||
anchors.verticalCenterOffset: -10
|
||||
width: 75
|
||||
height: 75
|
||||
visible: !model.addPc && model.statusUnknown
|
||||
visible: model.statusUnknown
|
||||
}
|
||||
|
||||
Label {
|
||||
@@ -130,9 +141,11 @@ GridView {
|
||||
|
||||
width: parent.width
|
||||
anchors.top: pcIcon.bottom
|
||||
anchors.bottom: parent.bottom
|
||||
font.pointSize: 36
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
wrapMode: Text.Wrap
|
||||
elide: Text.ElideRight
|
||||
}
|
||||
|
||||
NavigableMenu {
|
||||
@@ -150,15 +163,12 @@ GridView {
|
||||
parentMenu: pcContextMenu
|
||||
text: "Wake PC"
|
||||
onTriggered: computerModel.wakeComputer(index)
|
||||
visible: !model.addPc && !model.online && model.wakeable
|
||||
visible: !model.online && model.wakeable
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
if (model.addPc) {
|
||||
addPcDialog.open()
|
||||
}
|
||||
else if (model.online) {
|
||||
if (model.online) {
|
||||
if (model.paired) {
|
||||
// go to game view
|
||||
var component = Qt.createComponent("AppView.qml")
|
||||
@@ -178,7 +188,8 @@ GridView {
|
||||
}
|
||||
else {
|
||||
// cannot pair while something is streaming or attempting to pair
|
||||
errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
|
||||
errorDialog.text = "You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again."
|
||||
errorDialog.helpText = ""
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -189,15 +200,13 @@ GridView {
|
||||
}
|
||||
|
||||
onPressAndHold: {
|
||||
if (!model.addPc) {
|
||||
// popup() ensures the menu appears under the mouse cursor
|
||||
if (pcContextMenu.popup) {
|
||||
pcContextMenu.popup()
|
||||
}
|
||||
else {
|
||||
// Qt 5.9 doesn't have popup()
|
||||
pcContextMenu.open()
|
||||
}
|
||||
// popup() ensures the menu appears under the mouse cursor
|
||||
if (pcContextMenu.popup) {
|
||||
pcContextMenu.popup()
|
||||
}
|
||||
else {
|
||||
// Qt 5.9 doesn't have popup()
|
||||
pcContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,99 +219,52 @@ GridView {
|
||||
}
|
||||
|
||||
Keys.onMenuPressed: {
|
||||
if (!model.addPc) {
|
||||
// We must use open() here so the menu is positioned on
|
||||
// the ItemDelegate and not where the mouse cursor is
|
||||
pcContextMenu.open()
|
||||
}
|
||||
// We must use open() here so the menu is positioned on
|
||||
// the ItemDelegate and not where the mouse cursor is
|
||||
pcContextMenu.open()
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
// don't allow edits to the rest of the window while open
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
onHelp: {
|
||||
// Using Setup-Guide here instead of Troubleshooting because it's likely that users
|
||||
// will arrive here by forgetting to enable GameStream or not forwarding ports.
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
|
||||
}
|
||||
|
||||
// Using Setup-Guide here instead of Troubleshooting because it's likely that users
|
||||
// will arrive here by forgetting to enable GameStream or not forwarding ports.
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide"
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: pairDialog
|
||||
// don't allow edits to the rest of the window while open
|
||||
modality:Qt.WindowModal
|
||||
property string pin : "0000"
|
||||
text:"Please enter " + pin + " on your GameStream PC. This dialog will close when pairing is completed."
|
||||
standardButtons: StandardButton.Cancel
|
||||
standardButtons: Dialog.Cancel
|
||||
onRejected: {
|
||||
// FIXME: We should interrupt pairing here
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: deletePcDialog
|
||||
// don't allow edits to the rest of the window while open
|
||||
modality:Qt.WindowModal
|
||||
property int pcIndex : -1;
|
||||
text:"Are you sure you want to remove this PC?"
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
|
||||
function deletePc() {
|
||||
console.log("deleting PC pairing for PC at index: " + pcIndex)
|
||||
computerModel.deleteComputer(pcIndex);
|
||||
}
|
||||
|
||||
onYes: deletePc()
|
||||
|
||||
// For keyboard/gamepad activation
|
||||
onAccepted: deletePc()
|
||||
}
|
||||
|
||||
Dialog {
|
||||
id: addPcDialog
|
||||
property string label: "Enter the IP address of your GameStream PC"
|
||||
property string hint: "192.168.1.100"
|
||||
property alias editText : editTextItem
|
||||
|
||||
standardButtons: StandardButton.Ok | StandardButton.Cancel
|
||||
onVisibleChanged: {
|
||||
editTextItem.focus = true
|
||||
editTextItem.selectAll()
|
||||
}
|
||||
onAccepted: {
|
||||
ComputerManager.addNewHost(editText.text, false)
|
||||
}
|
||||
|
||||
ColumnLayout {
|
||||
Text {
|
||||
id: addPcDialogLabel
|
||||
text: addPcDialog.label
|
||||
}
|
||||
Rectangle {
|
||||
implicitWidth: parent.parent.width
|
||||
height: editTextItem.height
|
||||
|
||||
TextInput {
|
||||
id: editTextItem
|
||||
inputMethodHints: Qt.ImhPreferUppercase
|
||||
text: addPcDialog.hint
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
parent: pcGrid.parent
|
||||
anchors {
|
||||
top: pcGrid.top
|
||||
left: pcGrid.right
|
||||
bottom: pcGrid.bottom
|
||||
|
||||
leftMargin: -10
|
||||
top: parent.top
|
||||
right: parent.right
|
||||
bottom: parent.bottom
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+14
-26
@@ -1,6 +1,5 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import Session 1.0
|
||||
@@ -12,13 +11,6 @@ Item {
|
||||
|
||||
property string stageText : "Quitting " + appName + "..."
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
function quitAppCompleted(error)
|
||||
{
|
||||
// Display a failed dialog if we got an error
|
||||
@@ -34,26 +26,25 @@ Item {
|
||||
stackView.replace(segue)
|
||||
}
|
||||
else {
|
||||
// Show the toolbar again
|
||||
toolBar.visible = true
|
||||
|
||||
// Exit this view
|
||||
stackView.pop()
|
||||
}
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
// Hide the toolbar before we start loading
|
||||
toolBar.visible = false
|
||||
StackView.onActivated: {
|
||||
// Hide the toolbar before we start loading
|
||||
toolBar.visible = false
|
||||
|
||||
// Connect the quit completion signal
|
||||
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
|
||||
}
|
||||
else {
|
||||
// Disconnect the signal
|
||||
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
|
||||
}
|
||||
// Connect the quit completion signal
|
||||
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
|
||||
}
|
||||
|
||||
StackView.onDeactivating: {
|
||||
// Show the toolbar again
|
||||
toolBar.visible = true
|
||||
|
||||
// Disconnect the signal
|
||||
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
|
||||
}
|
||||
|
||||
Row {
|
||||
@@ -75,10 +66,7 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok
|
||||
}
|
||||
}
|
||||
|
||||
+94
-82
@@ -4,11 +4,11 @@ import QtQuick.Controls 2.2
|
||||
import StreamingPreferences 1.0
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
import SystemProperties 1.0
|
||||
|
||||
Flickable {
|
||||
id: settingsPage
|
||||
objectName: "Settings"
|
||||
anchors.fill: parent
|
||||
|
||||
contentWidth: settingsColumn1.width > settingsColumn2.width ? settingsColumn1.width : settingsColumn2.width
|
||||
contentHeight: settingsColumn1.height > settingsColumn2.height ? settingsColumn1.height : settingsColumn2.height
|
||||
@@ -24,31 +24,22 @@ Flickable {
|
||||
}
|
||||
}
|
||||
|
||||
StreamingPreferences {
|
||||
id: prefs
|
||||
}
|
||||
StackView.onActivated: {
|
||||
// This enables Tab and BackTab based navigation rather than arrow keys.
|
||||
// It is required to shift focus between controls on the settings page.
|
||||
SdlGamepadKeyNavigation.setUiNavMode(true)
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
gamepadKeyNav.setSettingsMode(true)
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
gamepadKeyNav.disable()
|
||||
// Highlight the first item if a gamepad is connected
|
||||
if (SdlGamepadKeyNavigation.getConnectedGamepads() > 0) {
|
||||
resolutionComboBox.forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
Component.onDestruction: {
|
||||
prefs.save()
|
||||
StackView.onDeactivating: {
|
||||
SdlGamepadKeyNavigation.setUiNavMode(false)
|
||||
|
||||
// Save the prefs so the Session can observe the changes
|
||||
StreamingPreferences.save()
|
||||
}
|
||||
|
||||
Column {
|
||||
@@ -98,10 +89,10 @@ Flickable {
|
||||
// Some platforms have different desktop resolutions
|
||||
// and native resolutions (like macOS with Retina displays)
|
||||
if (displayResIndex == 0) {
|
||||
screenRect = prefs.getDesktopResolution(displayIndex)
|
||||
screenRect = SystemProperties.getDesktopResolution(displayIndex)
|
||||
}
|
||||
else {
|
||||
screenRect = prefs.getNativeResolution(displayIndex)
|
||||
screenRect = SystemProperties.getNativeResolution(displayIndex)
|
||||
}
|
||||
|
||||
if (screenRect.width === 0) {
|
||||
@@ -140,8 +131,8 @@ Flickable {
|
||||
|
||||
// load the saved width/height, and iterate through the ComboBox until a match is found
|
||||
// and set it to that index.
|
||||
var saved_width = prefs.width
|
||||
var saved_height = prefs.height
|
||||
var saved_width = StreamingPreferences.width
|
||||
var saved_height = StreamingPreferences.height
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < resolutionListModel.count; i++) {
|
||||
var el_width = parseInt(resolutionListModel.get(i).video_width);
|
||||
@@ -190,12 +181,14 @@ Flickable {
|
||||
var selectedHeight = parseInt(resolutionListModel.get(currentIndex).video_height)
|
||||
|
||||
// Only modify the bitrate if the values actually changed
|
||||
if (prefs.width !== selectedWidth || prefs.height !== selectedHeight) {
|
||||
prefs.width = selectedWidth
|
||||
prefs.height = selectedHeight
|
||||
if (StreamingPreferences.width !== selectedWidth || StreamingPreferences.height !== selectedHeight) {
|
||||
StreamingPreferences.width = selectedWidth
|
||||
StreamingPreferences.height = selectedHeight
|
||||
|
||||
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
|
||||
slider.value = prefs.bitrateKbps
|
||||
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
|
||||
StreamingPreferences.height,
|
||||
StreamingPreferences.fps);
|
||||
slider.value = StreamingPreferences.bitrateKbps
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -204,15 +197,14 @@ Flickable {
|
||||
function createModel() {
|
||||
var fpsListModel = Qt.createQmlObject('import QtQuick 2.0; ListModel {}', parent, '')
|
||||
|
||||
// Get the max supported FPS on this system
|
||||
var max_fps = prefs.getMaximumStreamingFrameRate();
|
||||
var max_fps = SystemProperties.maximumStreamingFrameRate
|
||||
|
||||
// Default entries
|
||||
fpsListModel.append({"text": "30 FPS", "video_fps": "30"})
|
||||
fpsListModel.append({"text": "60 FPS", "video_fps": "60"})
|
||||
|
||||
// Add unsupported FPS values that come before the display max FPS
|
||||
if (prefs.unsupportedFps) {
|
||||
if (StreamingPreferences.unsupportedFps) {
|
||||
if (max_fps > 90) {
|
||||
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
|
||||
}
|
||||
@@ -225,7 +217,7 @@ Flickable {
|
||||
// handle wonky displays that report just over 60 Hz.
|
||||
if (max_fps > 64) {
|
||||
// Mark any FPS value greater than 120 as unsupported
|
||||
if (prefs.unsupportedFps && max_fps > 120) {
|
||||
if (StreamingPreferences.unsupportedFps && max_fps > 120) {
|
||||
fpsListModel.append({"text": max_fps+" FPS (Unsupported)", "video_fps": ""+max_fps})
|
||||
}
|
||||
else if (max_fps > 120) {
|
||||
@@ -237,7 +229,7 @@ Flickable {
|
||||
}
|
||||
|
||||
// Add unsupported FPS values that come after the display max FPS
|
||||
if (prefs.unsupportedFps) {
|
||||
if (StreamingPreferences.unsupportedFps) {
|
||||
if (max_fps < 90) {
|
||||
fpsListModel.append({"text": "90 FPS (Unsupported)", "video_fps": "90"})
|
||||
}
|
||||
@@ -252,7 +244,7 @@ Flickable {
|
||||
function reinitialize() {
|
||||
model = createModel()
|
||||
|
||||
var saved_fps = prefs.fps
|
||||
var saved_fps = StreamingPreferences.fps
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < model.count; i++) {
|
||||
var el_fps = parseInt(model.get(i).video_fps);
|
||||
@@ -279,11 +271,13 @@ Flickable {
|
||||
var selectedFps = parseInt(model.get(currentIndex).video_fps)
|
||||
|
||||
// Only modify the bitrate if the values actually changed
|
||||
if (prefs.fps !== selectedFps) {
|
||||
prefs.fps = selectedFps
|
||||
if (StreamingPreferences.fps !== selectedFps) {
|
||||
StreamingPreferences.fps = selectedFps
|
||||
|
||||
prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
|
||||
slider.value = prefs.bitrateKbps
|
||||
StreamingPreferences.bitrateKbps = StreamingPreferences.getDefaultBitrate(StreamingPreferences.width,
|
||||
StreamingPreferences.height,
|
||||
StreamingPreferences.fps);
|
||||
slider.value = StreamingPreferences.bitrateKbps
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -308,7 +302,7 @@ Flickable {
|
||||
Slider {
|
||||
id: slider
|
||||
|
||||
value: prefs.bitrateKbps
|
||||
value: StreamingPreferences.bitrateKbps
|
||||
|
||||
stepSize: 500
|
||||
from : 500
|
||||
@@ -319,7 +313,7 @@ Flickable {
|
||||
|
||||
onValueChanged: {
|
||||
bitrateTitle.text = "Video bitrate: " + (value / 1000.0) + " Mbps"
|
||||
prefs.bitrateKbps = value
|
||||
StreamingPreferences.bitrateKbps = value
|
||||
}
|
||||
}
|
||||
|
||||
@@ -334,7 +328,7 @@ Flickable {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var savedWm = prefs.windowMode
|
||||
var savedWm = StreamingPreferences.windowMode
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < windowModeListModel.count; i++) {
|
||||
var thisWm = windowModeListModel.get(i).val;
|
||||
@@ -365,7 +359,7 @@ Flickable {
|
||||
}
|
||||
}
|
||||
onActivated: {
|
||||
prefs.windowMode = windowModeListModel.get(currentIndex).val
|
||||
StreamingPreferences.windowMode = windowModeListModel.get(currentIndex).val
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
@@ -379,9 +373,9 @@ Flickable {
|
||||
hoverEnabled: true
|
||||
text: "V-Sync"
|
||||
font.pointSize: 12
|
||||
checked: prefs.enableVsync
|
||||
checked: StreamingPreferences.enableVsync
|
||||
onCheckedChanged: {
|
||||
prefs.enableVsync = checked
|
||||
StreamingPreferences.enableVsync = checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
@@ -395,10 +389,10 @@ Flickable {
|
||||
hoverEnabled: true
|
||||
text: "Frame pacing"
|
||||
font.pointSize: 12
|
||||
enabled: prefs.enableVsync
|
||||
checked: prefs.enableVsync && prefs.framePacing
|
||||
enabled: StreamingPreferences.enableVsync
|
||||
checked: StreamingPreferences.enableVsync && StreamingPreferences.framePacing
|
||||
onCheckedChanged: {
|
||||
prefs.framePacing = checked
|
||||
StreamingPreferences.framePacing = checked
|
||||
}
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 5000
|
||||
@@ -431,7 +425,7 @@ Flickable {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_audio = prefs.audioConfig
|
||||
var saved_audio = StreamingPreferences.audioConfig
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < audioListModel.count; i++) {
|
||||
var el_audio = audioListModel.get(i).val;
|
||||
@@ -458,7 +452,7 @@ Flickable {
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
prefs.audioConfig = audioListModel.get(currentIndex).val
|
||||
StreamingPreferences.audioConfig = audioListModel.get(currentIndex).val
|
||||
}
|
||||
}
|
||||
|
||||
@@ -480,9 +474,19 @@ Flickable {
|
||||
id: startMaximizedCheck
|
||||
text: "Maximize Moonlight window on startup"
|
||||
font.pointSize: 12
|
||||
checked: !prefs.startWindowed
|
||||
checked: !StreamingPreferences.startWindowed
|
||||
onCheckedChanged: {
|
||||
prefs.startWindowed = !checked
|
||||
StreamingPreferences.startWindowed = !checked
|
||||
}
|
||||
}
|
||||
|
||||
CheckBox {
|
||||
id: connectionWarningsCheck
|
||||
text: "Show connection quality warnings"
|
||||
font.pointSize: 12
|
||||
checked: StreamingPreferences.connectionWarnings
|
||||
onCheckedChanged: {
|
||||
StreamingPreferences.connectionWarnings = checked
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -510,9 +514,9 @@ Flickable {
|
||||
id: singleControllerCheck
|
||||
text: "Force gamepad #1 always present"
|
||||
font.pointSize: 12
|
||||
checked: !prefs.multiController
|
||||
checked: !StreamingPreferences.multiController
|
||||
onCheckedChanged: {
|
||||
prefs.multiController = !checked
|
||||
StreamingPreferences.multiController = !checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
@@ -527,9 +531,9 @@ Flickable {
|
||||
hoverEnabled: true
|
||||
text: "Raw mouse input"
|
||||
font.pointSize: 12
|
||||
checked: !prefs.mouseAcceleration
|
||||
checked: !StreamingPreferences.mouseAcceleration
|
||||
onCheckedChanged: {
|
||||
prefs.mouseAcceleration = !checked
|
||||
StreamingPreferences.mouseAcceleration = !checked
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
@@ -555,9 +559,9 @@ Flickable {
|
||||
id: optimizeGameSettingsCheck
|
||||
text: "Optimize game settings"
|
||||
font.pointSize: 12
|
||||
checked: prefs.gameOptimizations
|
||||
checked: StreamingPreferences.gameOptimizations
|
||||
onCheckedChanged: {
|
||||
prefs.gameOptimizations = checked
|
||||
StreamingPreferences.gameOptimizations = checked
|
||||
}
|
||||
}
|
||||
|
||||
@@ -565,9 +569,9 @@ Flickable {
|
||||
id: audioPcCheck
|
||||
text: "Play audio on host PC"
|
||||
font.pointSize: 12
|
||||
checked: prefs.playAudioOnHost
|
||||
checked: StreamingPreferences.playAudioOnHost
|
||||
onCheckedChanged: {
|
||||
prefs.playAudioOnHost = checked
|
||||
StreamingPreferences.playAudioOnHost = checked
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -595,7 +599,7 @@ Flickable {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_vds = prefs.videoDecoderSelection
|
||||
var saved_vds = StreamingPreferences.videoDecoderSelection
|
||||
currentIndex = 0
|
||||
for (var i = 0; i < decoderListModel.count; i++) {
|
||||
var el_vds = decoderListModel.get(i).val;
|
||||
@@ -626,7 +630,7 @@ Flickable {
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
prefs.videoDecoderSelection = decoderListModel.get(currentIndex).val
|
||||
StreamingPreferences.videoDecoderSelection = decoderListModel.get(currentIndex).val
|
||||
}
|
||||
}
|
||||
|
||||
@@ -641,7 +645,7 @@ Flickable {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_vcc = prefs.videoCodecConfig
|
||||
var saved_vcc = StreamingPreferences.videoCodecConfig
|
||||
currentIndex = 0
|
||||
for(var i = 0; i < codecListModel.count; i++) {
|
||||
var el_vcc = codecListModel.get(i).val;
|
||||
@@ -679,7 +683,7 @@ Flickable {
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
prefs.videoCodecConfig = codecListModel.get(currentIndex).val
|
||||
StreamingPreferences.videoCodecConfig = codecListModel.get(currentIndex).val
|
||||
}
|
||||
}
|
||||
|
||||
@@ -687,13 +691,17 @@ Flickable {
|
||||
id: unlockUnsupportedFps
|
||||
text: "Unlock unsupported FPS options"
|
||||
font.pointSize: 12
|
||||
checked: prefs.unsupportedFps
|
||||
checked: StreamingPreferences.unsupportedFps
|
||||
onCheckedChanged: {
|
||||
prefs.unsupportedFps = checked
|
||||
// This is called on init, so only do the work if we've
|
||||
// actually changed the value.
|
||||
if (StreamingPreferences.unsupportedFps != checked) {
|
||||
StreamingPreferences.unsupportedFps = checked
|
||||
|
||||
// The selectable FPS values depend on whether
|
||||
// this option is enabled or not
|
||||
fpsComboBox.reinitialize()
|
||||
// The selectable FPS values depend on whether
|
||||
// this option is enabled or not
|
||||
fpsComboBox.reinitialize()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -701,18 +709,22 @@ Flickable {
|
||||
id: enableMdns
|
||||
text: "Automatically find PCs on the local network (Recommended)"
|
||||
font.pointSize: 12
|
||||
checked: prefs.enableMdns
|
||||
checked: StreamingPreferences.enableMdns
|
||||
onCheckedChanged: {
|
||||
prefs.enableMdns = checked
|
||||
// This is called on init, so only do the work if we've
|
||||
// actually changed the value.
|
||||
if (StreamingPreferences.enableMdns != checked) {
|
||||
StreamingPreferences.enableMdns = checked
|
||||
|
||||
// We must save the updated preference to ensure
|
||||
// ComputerManager can observe the change internally.
|
||||
prefs.save()
|
||||
// We must save the updated preference to ensure
|
||||
// ComputerManager can observe the change internally.
|
||||
StreamingPreferences.save()
|
||||
|
||||
// Restart polling so the mDNS change takes effect
|
||||
if (window.pollingActive) {
|
||||
ComputerManager.stopPollingAsync()
|
||||
ComputerManager.startPolling()
|
||||
// Restart polling so the mDNS change takes effect
|
||||
if (window.pollingActive) {
|
||||
ComputerManager.stopPollingAsync()
|
||||
ComputerManager.startPolling()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -721,9 +733,9 @@ Flickable {
|
||||
id: quitAppAfter
|
||||
text: "Quit app after quitting session"
|
||||
font.pointSize: 12
|
||||
checked: prefs.quitAppAfter
|
||||
checked: StreamingPreferences.quitAppAfter
|
||||
onCheckedChanged: {
|
||||
prefs.quitAppAfter = checked
|
||||
StreamingPreferences.quitAppAfter = checked
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+47
-60
@@ -1,9 +1,7 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
import Session 1.0
|
||||
|
||||
@@ -13,13 +11,6 @@ Item {
|
||||
property string stageText : "Starting " + appName + "..."
|
||||
property bool quitAfter : false
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
function stageStarting(stage)
|
||||
{
|
||||
// Update the spinner text
|
||||
@@ -28,8 +19,8 @@ Item {
|
||||
|
||||
function stageFailed(stage, errorCode)
|
||||
{
|
||||
errorDialog.text = "Starting " + stage + " failed: Error " + errorCode
|
||||
errorDialog.open()
|
||||
// Display the error dialog after Session::exec() returns
|
||||
streamSegueErrorDialog.text = "Starting " + stage + " failed: Error " + errorCode
|
||||
}
|
||||
|
||||
function connectionStarted()
|
||||
@@ -38,6 +29,7 @@ Item {
|
||||
// see them briefly when we pop off the StackView
|
||||
stageSpinner.visible = false
|
||||
stageLabel.visible = false
|
||||
hintText.visible = false
|
||||
|
||||
// Hide the window now that streaming has begun
|
||||
window.visible = false
|
||||
@@ -46,7 +38,7 @@ Item {
|
||||
function displayLaunchError(text)
|
||||
{
|
||||
// Display the error dialog after Session::exec() returns
|
||||
errorDialog.text = text
|
||||
streamSegueErrorDialog.text = text
|
||||
}
|
||||
|
||||
function displayLaunchWarning(text)
|
||||
@@ -54,7 +46,7 @@ Item {
|
||||
// This toast appears for 3 seconds, just shorter than how long
|
||||
// Session will wait for it to be displayed. This gives it time
|
||||
// to transition to invisible before continuing.
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.3; ToolTip {}', parent, '')
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
|
||||
toast.text = text
|
||||
toast.timeout = 3000
|
||||
toast.visible = true
|
||||
@@ -72,10 +64,14 @@ Item {
|
||||
|
||||
function sessionFinished()
|
||||
{
|
||||
// Enable GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
|
||||
if (quitAfter) {
|
||||
if (errorDialog.text) {
|
||||
if (streamSegueErrorDialog.text) {
|
||||
// Quit when the error dialog is acknowledged
|
||||
errorDialog.open()
|
||||
streamSegueErrorDialog.quitAfter = quitAfter
|
||||
streamSegueErrorDialog.open()
|
||||
}
|
||||
else {
|
||||
// Quit immediately
|
||||
@@ -92,48 +88,60 @@ Item {
|
||||
// the Qt UI is visible again to prevent losing
|
||||
// focus on the dialog which would impact gamepad
|
||||
// users.
|
||||
if (errorDialog.text) {
|
||||
errorDialog.open()
|
||||
if (streamSegueErrorDialog.text) {
|
||||
streamSegueErrorDialog.quitAfter = quitAfter
|
||||
streamSegueErrorDialog.open()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// It's important that we don't call enable() here
|
||||
// or it may interfere with the Session instance
|
||||
// getting notified of initial connected gamepads.
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
StackView.onDeactivating: {
|
||||
// Show the toolbar again when popped off the stack
|
||||
toolBar.visible = true
|
||||
|
||||
// Enable GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.enable()
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
// Hide the toolbar before we start loading
|
||||
toolBar.visible = false
|
||||
StackView.onActivated: {
|
||||
// Hide the toolbar before we start loading
|
||||
toolBar.visible = false
|
||||
|
||||
// Hook up our signals
|
||||
session.stageStarting.connect(stageStarting)
|
||||
session.stageFailed.connect(stageFailed)
|
||||
session.connectionStarted.connect(connectionStarted)
|
||||
session.displayLaunchError.connect(displayLaunchError)
|
||||
session.displayLaunchWarning.connect(displayLaunchWarning)
|
||||
session.quitStarting.connect(quitStarting)
|
||||
session.sessionFinished.connect(sessionFinished)
|
||||
|
||||
// Kick off the stream
|
||||
streamLoader.active = true
|
||||
}
|
||||
|
||||
Loader {
|
||||
id: streamLoader
|
||||
active: false
|
||||
asynchronous: true
|
||||
|
||||
onLoaded: {
|
||||
// Set the hint text. We do this here rather than
|
||||
// in the hintText control itself to synchronize
|
||||
// with Session.exec() which requires no concurrent
|
||||
// gamepad usage.
|
||||
hintText.text = gamepadKeyNav.getConnectedGamepads() > 0 ?
|
||||
hintText.text = SdlGamepadKeyNavigation.getConnectedGamepads() > 0 ?
|
||||
"Tip: Press Start+Select+L1+R1 to disconnect your session" :
|
||||
"Tip: Press Ctrl+Alt+Shift+Q to disconnect your session"
|
||||
|
||||
// Hook up our signals
|
||||
session.stageStarting.connect(stageStarting)
|
||||
session.stageFailed.connect(stageFailed)
|
||||
session.connectionStarted.connect(connectionStarted)
|
||||
session.displayLaunchError.connect(displayLaunchError)
|
||||
session.displayLaunchWarning.connect(displayLaunchWarning)
|
||||
session.quitStarting.connect(quitStarting)
|
||||
session.sessionFinished.connect(sessionFinished)
|
||||
// Stop GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.disable()
|
||||
|
||||
// Run the streaming session to completion
|
||||
session.exec(Screen.virtualX, Screen.virtualY)
|
||||
}
|
||||
else if (!quitAfter) {
|
||||
// Show the toolbar again when we become hidden
|
||||
toolBar.visible = true
|
||||
}
|
||||
|
||||
sourceComponent: Item {}
|
||||
}
|
||||
|
||||
Row {
|
||||
@@ -165,25 +173,4 @@ Item {
|
||||
|
||||
wrapMode: Text.Wrap
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
|
||||
onAccepted: {
|
||||
if (quitAfter) {
|
||||
Qt.quit()
|
||||
}
|
||||
}
|
||||
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
|
||||
|
||||
if (quitAfter) {
|
||||
Qt.quit()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,18 +22,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
|
||||
return QVariant();
|
||||
}
|
||||
|
||||
if (index.row() == m_Computers.count()) {
|
||||
// We insert a synthetic item at the end for the Add PC option
|
||||
switch (role) {
|
||||
case NameRole:
|
||||
return "Add PC";
|
||||
case AddPcRole:
|
||||
return true;
|
||||
default:
|
||||
return QVariant();
|
||||
}
|
||||
}
|
||||
|
||||
Q_ASSERT(index.row() < m_Computers.count());
|
||||
|
||||
NvComputer* computer = m_Computers[index.row()];
|
||||
@@ -50,8 +38,6 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
|
||||
return computer->currentGameId != 0;
|
||||
case WakeableRole:
|
||||
return !computer->macAddress.isEmpty();
|
||||
case AddPcRole:
|
||||
return false;
|
||||
case StatusUnknownRole:
|
||||
return computer->state == NvComputer::CS_UNKNOWN;
|
||||
default:
|
||||
@@ -67,8 +53,7 @@ int ComputerModel::rowCount(const QModelIndex& parent) const
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Add PC placeholder counts as 1
|
||||
return m_Computers.count() + 1;
|
||||
return m_Computers.count();
|
||||
}
|
||||
|
||||
QHash<int, QByteArray> ComputerModel::roleNames() const
|
||||
@@ -79,7 +64,6 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
|
||||
names[OnlineRole] = "online";
|
||||
names[PairedRole] = "paired";
|
||||
names[BusyRole] = "busy";
|
||||
names[AddPcRole] = "addPc";
|
||||
names[WakeableRole] = "wakeable";
|
||||
names[StatusUnknownRole] = "statusUnknown";
|
||||
|
||||
|
||||
@@ -14,8 +14,7 @@ class ComputerModel : public QAbstractListModel
|
||||
PairedRole,
|
||||
BusyRole,
|
||||
WakeableRole,
|
||||
StatusUnknownRole,
|
||||
AddPcRole
|
||||
StatusUnknownRole
|
||||
};
|
||||
|
||||
public:
|
||||
|
||||
+125
-98
@@ -1,12 +1,13 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Layouts 1.3
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
import AutoUpdateChecker 1.0
|
||||
import StreamingPreferences 1.0
|
||||
import SystemProperties 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
ApplicationWindow {
|
||||
property bool pollingActive: false
|
||||
@@ -16,11 +17,7 @@ ApplicationWindow {
|
||||
width: 1280
|
||||
height: 600
|
||||
|
||||
visibility: prefs.startWindowed ? "Windowed" : "Maximized"
|
||||
|
||||
StreamingPreferences {
|
||||
id: prefs
|
||||
}
|
||||
visibility: StreamingPreferences.startWindowed ? "Windowed" : "Maximized"
|
||||
|
||||
StackView {
|
||||
id: stackView
|
||||
@@ -137,19 +134,20 @@ ApplicationWindow {
|
||||
// onAfterRendering call and potentially reenter this code.
|
||||
initialized = true;
|
||||
|
||||
if (prefs.isRunningWayland()) {
|
||||
waylandDialog.open()
|
||||
}
|
||||
else if (prefs.isWow64()) {
|
||||
if (SystemProperties.isWow64) {
|
||||
wow64Dialog.open()
|
||||
}
|
||||
else if (!prefs.hasAnyHardwareAcceleration()) {
|
||||
noHwDecoderDialog.open()
|
||||
else if (!SystemProperties.hasHardwareAcceleration) {
|
||||
if (SystemProperties.isRunningXWayland) {
|
||||
xWaylandDialog.open()
|
||||
}
|
||||
else {
|
||||
noHwDecoderDialog.open()
|
||||
}
|
||||
}
|
||||
|
||||
var unmappedGamepads = prefs.getUnmappedGamepads()
|
||||
if (unmappedGamepads) {
|
||||
unmappedGamepadDialog.unmappedGamepads = unmappedGamepads
|
||||
if (SystemProperties.unmappedGamepads) {
|
||||
unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
|
||||
unmappedGamepadDialog.open()
|
||||
}
|
||||
}
|
||||
@@ -173,28 +171,21 @@ ApplicationWindow {
|
||||
|
||||
header: ToolBar {
|
||||
id: toolBar
|
||||
height: 60
|
||||
anchors.topMargin: 5
|
||||
anchors.bottomMargin: 5
|
||||
|
||||
RowLayout {
|
||||
spacing: 20
|
||||
anchors.leftMargin: 10
|
||||
anchors.rightMargin: 10
|
||||
anchors.fill: parent
|
||||
|
||||
NavigableToolButton {
|
||||
// Only make the button visible if the user has navigated somewhere.
|
||||
visible: stackView.depth > 1
|
||||
|
||||
// FIXME: We're using an Image here rather than icon.source because
|
||||
// icons don't work on Qt 5.9 LTS.
|
||||
Image {
|
||||
source: "qrc:/res/arrow_left.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
// The icon should be square so use the height as the width too
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/arrow_left.svg"
|
||||
|
||||
onClicked: stackView.pop()
|
||||
|
||||
@@ -213,19 +204,38 @@ ApplicationWindow {
|
||||
Layout.fillWidth: true
|
||||
}
|
||||
|
||||
NavigableToolButton {
|
||||
id: addPcButton
|
||||
visible: stackView.currentItem.objectName === "Computers"
|
||||
|
||||
iconSource: "qrc:/res/ic_add_to_queue_white_48px.svg"
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Add PC manually" + (newPcShortcut.nativeText ? (" ("+newPcShortcut.nativeText+")") : "")
|
||||
|
||||
Shortcut {
|
||||
id: newPcShortcut
|
||||
sequence: StandardKey.New
|
||||
onActivated: addPcButton.clicked()
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
addPcDialog.open()
|
||||
}
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
NavigableToolButton {
|
||||
property string browserUrl: ""
|
||||
|
||||
id: updateButton
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/update.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/update.svg"
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
@@ -256,15 +266,9 @@ ApplicationWindow {
|
||||
|
||||
NavigableToolButton {
|
||||
id: helpButton
|
||||
visible: SystemProperties.hasBrowser
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/question_mark.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/question_mark.svg"
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
@@ -294,14 +298,7 @@ ApplicationWindow {
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Gamepad Mapper"
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/ic_videogame_asset_white_48px.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/ic_videogame_asset_white_48px.svg"
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping")
|
||||
|
||||
@@ -313,14 +310,7 @@ ApplicationWindow {
|
||||
NavigableToolButton {
|
||||
id: settingsButton
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/settings.svg"
|
||||
anchors.centerIn: parent
|
||||
sourceSize {
|
||||
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
|
||||
}
|
||||
}
|
||||
iconSource: "qrc:/res/settings.svg"
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "Settings")
|
||||
|
||||
@@ -342,67 +332,104 @@ ApplicationWindow {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: noHwDecoderDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
|
||||
"Your streaming performance may be severely degraded in this configuration. " +
|
||||
"Click the Help button for more information on solving this problem."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
||||
}
|
||||
"Your streaming performance may be severely degraded in this configuration."
|
||||
helpText: "Click the Help button for more information on solving this problem."
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: waylandDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "Moonlight does not support hardware acceleration on Wayland. Continuing on Wayland may result in poor streaming performance. " +
|
||||
"Please switch to an X session for optimal performance."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
||||
}
|
||||
ErrorMessageDialog {
|
||||
id: xWaylandDialog
|
||||
text: "Hardware acceleration doesn't work on XWayland. Continuing on XWayland may result in poor streaming performance. " +
|
||||
"Try running with QT_QPA_PLATFORM=wayland or switch to X11."
|
||||
helpText: "Click the Help button for more information."
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: wow64Dialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Cancel
|
||||
standardButtons: Dialog.Ok | Dialog.Cancel
|
||||
text: "This PC is running a 64-bit version of Windows. Please download the x64 version of Moonlight for the best streaming performance."
|
||||
onAccepted: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-qt/releases");
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
ErrorMessageDialog {
|
||||
id: unmappedGamepadDialog
|
||||
property string unmappedGamepads : ""
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "Moonlight detected gamepads without a proper mapping. " +
|
||||
"The following gamepads will not function until this is resolved: " + unmappedGamepads + "\n\n" +
|
||||
"Click the Help button for information on how to map your gamepads."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping");
|
||||
}
|
||||
text: "Moonlight detected gamepads without a mapping:\n" + unmappedGamepads
|
||||
helpTextSeparator: "\n\n"
|
||||
helpText: "Click the Help button for information on how to map your gamepads."
|
||||
helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping"
|
||||
}
|
||||
|
||||
// This dialog appears when quitting via keyboard or gamepad button
|
||||
MessageDialog {
|
||||
NavigableMessageDialog {
|
||||
id: quitConfirmationDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
standardButtons: Dialog.Yes | Dialog.No
|
||||
text: "Are you sure you want to quit?"
|
||||
|
||||
onYes: Qt.quit()
|
||||
|
||||
// For keyboard/gamepad navigation
|
||||
onAccepted: Qt.quit()
|
||||
}
|
||||
|
||||
// HACK: This belongs in StreamSegue but keeping a dialog around after the parent
|
||||
// dies can trigger bugs in Qt 5.12 that cause the app to crash. For now, we will
|
||||
// host this dialog in a QML component that is never destroyed.
|
||||
//
|
||||
// To repro: Start a stream, cut the network connection to trigger the "Connection
|
||||
// terminated" dialog, wait until the app grid times out back to the PC grid, then
|
||||
// try to dismiss the dialog.
|
||||
ErrorMessageDialog {
|
||||
id: streamSegueErrorDialog
|
||||
|
||||
property bool quitAfter: false
|
||||
|
||||
onClosed: {
|
||||
if (quitAfter) {
|
||||
Qt.quit()
|
||||
}
|
||||
|
||||
// StreamSegue assumes its dialog will be re-created each time we
|
||||
// start streaming, so fake it by wiping out the text each time.
|
||||
text = ""
|
||||
}
|
||||
}
|
||||
|
||||
NavigableDialog {
|
||||
id: addPcDialog
|
||||
property string label: "Enter the IP address of your GameStream PC:"
|
||||
|
||||
standardButtons: Dialog.Ok | Dialog.Cancel
|
||||
|
||||
onOpened: {
|
||||
// Force keyboard focus on the textbox so keyboard navigation works
|
||||
editText.forceActiveFocus()
|
||||
}
|
||||
|
||||
onAccepted: {
|
||||
if (editText.text) {
|
||||
ComputerManager.addNewHost(editText.text, false)
|
||||
}
|
||||
}
|
||||
|
||||
ColumnLayout {
|
||||
Label {
|
||||
text: addPcDialog.label
|
||||
font.bold: true
|
||||
}
|
||||
|
||||
TextField {
|
||||
id: editText
|
||||
Layout.fillWidth: true
|
||||
focus: true
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
addPcDialog.accept()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
SdlGamepadKeyNavigation::SdlGamepadKeyNavigation()
|
||||
: m_Enabled(false),
|
||||
m_SettingsMode(false),
|
||||
m_UiNavMode(false),
|
||||
m_LastAxisNavigationEventTime(0)
|
||||
{
|
||||
m_PollingTimer = new QTimer(this);
|
||||
@@ -91,6 +91,12 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_QUIT:
|
||||
// SDL may send us a quit event since we initialize
|
||||
// the video subsystem on startup. If we get one,
|
||||
// forward it on for Qt to take care of.
|
||||
QCoreApplication::instance()->quit();
|
||||
break;
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
{
|
||||
@@ -100,7 +106,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
|
||||
switch (event.cbutton.button) {
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
// Back-tab
|
||||
sendKey(type, Qt::Key_Tab, Qt::ShiftModifier);
|
||||
}
|
||||
@@ -109,7 +115,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
sendKey(type, Qt::Key_Tab);
|
||||
}
|
||||
else {
|
||||
@@ -118,24 +124,12 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
sendKey(type, Qt::Key_Left);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(type, Qt::Key_Up);
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
sendKey(type, Qt::Key_Right);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(type, Qt::Key_Down);
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
sendKey(type, Qt::Key_Space);
|
||||
}
|
||||
else {
|
||||
@@ -177,7 +171,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
// Do nothing
|
||||
}
|
||||
else if (leftY < -30000) {
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
// Back-tab
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Tab, Qt::ShiftModifier);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Tab, Qt::ShiftModifier);
|
||||
@@ -190,7 +184,7 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
else if (leftY > 30000) {
|
||||
if (m_SettingsMode) {
|
||||
if (m_UiNavMode) {
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Tab);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Tab);
|
||||
}
|
||||
@@ -204,27 +198,11 @@ void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
else if (leftX < -30000) {
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Left);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Left);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Up);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Up);
|
||||
}
|
||||
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
else if (leftX > 30000) {
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Right);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Right);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Down);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Down);
|
||||
}
|
||||
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
}
|
||||
@@ -240,24 +218,14 @@ void SdlGamepadKeyNavigation::sendKey(QEvent::Type type, Qt::Key key, Qt::Keyboa
|
||||
}
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::setSettingsMode(bool settingsMode)
|
||||
void SdlGamepadKeyNavigation::setUiNavMode(bool uiNavMode)
|
||||
{
|
||||
m_SettingsMode = settingsMode;
|
||||
m_UiNavMode = uiNavMode;
|
||||
}
|
||||
|
||||
int SdlGamepadKeyNavigation::getConnectedGamepads()
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
|
||||
SDL_GetError());
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Applying mappings is necessary to ensure gamepad without
|
||||
// a built-in mapping are properly counted.
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
Q_ASSERT(m_Enabled);
|
||||
|
||||
int count = 0;
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
@@ -266,6 +234,5 @@ int SdlGamepadKeyNavigation::getConnectedGamepads()
|
||||
}
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
return count;
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ public:
|
||||
|
||||
Q_INVOKABLE void disable();
|
||||
|
||||
Q_INVOKABLE void setSettingsMode(bool settingsMode);
|
||||
Q_INVOKABLE void setUiNavMode(bool settingsMode);
|
||||
|
||||
Q_INVOKABLE int getConnectedGamepads();
|
||||
|
||||
@@ -32,6 +32,6 @@ private:
|
||||
QTimer* m_PollingTimer;
|
||||
QList<SDL_GameController*> m_Gamepads;
|
||||
bool m_Enabled;
|
||||
bool m_SettingsMode;
|
||||
bool m_UiNavMode;
|
||||
Uint32 m_LastAxisNavigationEventTime;
|
||||
};
|
||||
|
||||
+99
-35
@@ -6,6 +6,9 @@
|
||||
#include <QMutex>
|
||||
#include <QtDebug>
|
||||
#include <QNetworkProxyFactory>
|
||||
#include <QPalette>
|
||||
#include <QFont>
|
||||
#include <QCursor>
|
||||
|
||||
// Don't let SDL hook our main function, since Qt is already
|
||||
// doing the same thing. This needs to be before any headers
|
||||
@@ -28,6 +31,7 @@
|
||||
#include "gui/computermodel.h"
|
||||
#include "gui/appmodel.h"
|
||||
#include "backend/autoupdatechecker.h"
|
||||
#include "backend/systemproperties.h"
|
||||
#include "streaming/session.h"
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "gui/sdlgamepadkeynavigation.h"
|
||||
@@ -136,14 +140,6 @@ void qtLogToDiskHandler(QtMsgType type, const QMessageLogContext&, const QString
|
||||
break;
|
||||
}
|
||||
|
||||
// HACK: Avoid printing this internal Qt warning which seems to print every time we
|
||||
// start our event loop for the QNetworkReply. I have found this warning in many
|
||||
// unrelated bug reports, but none actually tackle this warning itself. It seems to be
|
||||
// new in Qt 5.12.
|
||||
if (msg.startsWith("QNetworkReplyHttpImplPrivate::_q_startOperation was called more than once")) {
|
||||
return;
|
||||
}
|
||||
|
||||
QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
|
||||
QString txt = QString("%1 - Qt %2: %3\n").arg(logTime.toString()).arg(typeTxt).arg(msg);
|
||||
|
||||
@@ -231,6 +227,8 @@ LONG WINAPI UnhandledExceptionHandler(struct _EXCEPTION_POINTERS *ExceptionInfo)
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
SDL_SetMainReady();
|
||||
|
||||
// Set the app version for the QCommandLineParser's showVersion() command
|
||||
QCoreApplication::setApplicationVersion(VERSION_STR);
|
||||
|
||||
@@ -311,19 +309,82 @@ int main(int argc, char *argv[])
|
||||
// Register custom metatypes for use in signals
|
||||
qRegisterMetaType<NvApp>("NvApp");
|
||||
|
||||
// Disable desktop settings awareness due to issues with QGnomePlatform
|
||||
// breaking our dialog rendering on Linux.
|
||||
QGuiApplication::setDesktopSettingsAware(false);
|
||||
// Allow the display to sleep by default. We will manually use SDL_DisableScreenSaver()
|
||||
// and SDL_EnableScreenSaver() when appropriate. This hint must be set before
|
||||
// initializing the SDL video subsystem to have any effect.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_TIMER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_TIMER) failed: %s",
|
||||
SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
#ifdef STEAM_LINK
|
||||
// Steam Link requires that we initialize video before creating our
|
||||
// QGuiApplication in order to configure the framebuffer correctly.
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Use atexit() to ensure SDL_Quit() is called. This avoids
|
||||
// racing with object destruction where SDL may be used.
|
||||
atexit(SDL_Quit);
|
||||
|
||||
// Avoid the default behavior of changing the timer resolution to 1 ms.
|
||||
// We don't want this all the time that Moonlight is open. We will set
|
||||
// it manually when we start streaming.
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
||||
|
||||
// Disable minimize on focus loss by default. Users seem to want this off by default.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
||||
|
||||
#ifdef QT_DEBUG
|
||||
// Allow thread naming using exceptions on debug builds. SDL doesn't use SEH
|
||||
// when throwing the exceptions, so we don't enable it for release builds out
|
||||
// of caution.
|
||||
SDL_SetHint(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "0");
|
||||
#endif
|
||||
|
||||
QGuiApplication app(argc, argv);
|
||||
|
||||
// After the QGuiApplication is created, the platform stuff will be initialized
|
||||
// and we can set the SDL video driver to match Qt.
|
||||
if (qgetenv("XDG_SESSION_TYPE") == "wayland" && QGuiApplication::platformName() == "xcb") {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected XWayland. This will probably break hardware decoding! Try running with QT_QPA_PLATFORM=wayland or switch to X11.");
|
||||
}
|
||||
else if (QGuiApplication::platformName().startsWith("wayland")) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Detected Wayland. Performance may be worse than X11.");
|
||||
qputenv("SDL_VIDEODRIVER", "wayland");
|
||||
}
|
||||
|
||||
#ifdef STEAM_LINK
|
||||
// Qt 5.9 from the Steam Link SDK is not able to load any fonts
|
||||
// since the Steam Link doesn't include any of the ones it looks
|
||||
// for. We know it has NotoSans so we will explicitly ask for that.
|
||||
if (app.font().family().isEmpty()) {
|
||||
qWarning() << "SL HACK: No default font - using NotoSans";
|
||||
|
||||
QFont fon("NotoSans");
|
||||
app.setFont(fon);
|
||||
}
|
||||
|
||||
// Move the mouse to the bottom right so it's invisible when using
|
||||
// gamepad-only navigation.
|
||||
QCursor().setPos(0xFFFF, 0xFFFF);
|
||||
#endif
|
||||
|
||||
app.setWindowIcon(QIcon(":/res/moonlight.svg"));
|
||||
|
||||
// Register our C++ types for QML
|
||||
qmlRegisterType<ComputerModel>("ComputerModel", 1, 0, "ComputerModel");
|
||||
qmlRegisterType<AppModel>("AppModel", 1, 0, "AppModel");
|
||||
qmlRegisterType<StreamingPreferences>("StreamingPreferences", 1, 0, "StreamingPreferences");
|
||||
qmlRegisterType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0, "SdlGamepadKeyNavigation");
|
||||
qmlRegisterUncreatableType<Session>("Session", 1, 0, "Session", "Session cannot be created from QML");
|
||||
qmlRegisterSingletonType<ComputerManager>("ComputerManager", 1, 0,
|
||||
"ComputerManager",
|
||||
@@ -335,11 +396,33 @@ int main(int argc, char *argv[])
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new AutoUpdateChecker();
|
||||
});
|
||||
qmlRegisterSingletonType<SystemProperties>("SystemProperties", 1, 0,
|
||||
"SystemProperties",
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new SystemProperties();
|
||||
});
|
||||
qmlRegisterSingletonType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0,
|
||||
"SdlGamepadKeyNavigation",
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new SdlGamepadKeyNavigation();
|
||||
});
|
||||
qmlRegisterSingletonType<StreamingPreferences>("StreamingPreferences", 1, 0,
|
||||
"StreamingPreferences",
|
||||
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
||||
return new StreamingPreferences();
|
||||
});
|
||||
|
||||
#ifndef Q_OS_WINRT
|
||||
// Use the dense material dark theme by default
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
|
||||
qputenv("QT_QUICK_CONTROLS_STYLE", "Material");
|
||||
}
|
||||
#else
|
||||
// Use universal dark on WinRT
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
|
||||
qputenv("QT_QUICK_CONTROLS_STYLE", "Universal");
|
||||
}
|
||||
#endif
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_THEME")) {
|
||||
qputenv("QT_QUICK_CONTROLS_MATERIAL_THEME", "Dark");
|
||||
}
|
||||
@@ -352,9 +435,6 @@ int main(int argc, char *argv[])
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_UNIVERSAL_THEME")) {
|
||||
qputenv("QT_QUICK_CONTROLS_UNIVERSAL_THEME", "Dark");
|
||||
}
|
||||
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_1_STYLE")) {
|
||||
qputenv("QT_QUICK_CONTROLS_1_STYLE", "Base");
|
||||
}
|
||||
|
||||
QQmlApplicationEngine engine;
|
||||
QString initialView;
|
||||
@@ -362,11 +442,11 @@ int main(int argc, char *argv[])
|
||||
GlobalCommandLineParser parser;
|
||||
switch (parser.parse(app.arguments())) {
|
||||
case GlobalCommandLineParser::NormalStartRequested:
|
||||
initialView = "PcView.qml";
|
||||
initialView = "qrc:/gui/PcView.qml";
|
||||
break;
|
||||
case GlobalCommandLineParser::StreamRequested:
|
||||
{
|
||||
initialView = "CliStartStreamSegue.qml";
|
||||
initialView = "qrc:/gui/CliStartStreamSegue.qml";
|
||||
StreamingPreferences* preferences = new StreamingPreferences(&app);
|
||||
StreamCommandLineParser streamParser;
|
||||
streamParser.parse(app.arguments(), preferences);
|
||||
@@ -378,7 +458,7 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
case GlobalCommandLineParser::QuitRequested:
|
||||
{
|
||||
initialView = "CliQuitStreamSegue.qml";
|
||||
initialView = "qrc:/gui/CliQuitStreamSegue.qml";
|
||||
QuitCommandLineParser quitParser;
|
||||
quitParser.parse(app.arguments());
|
||||
auto launcher = new CliQuitStream::Launcher(quitParser.getHost(), &app);
|
||||
@@ -394,22 +474,6 @@ int main(int argc, char *argv[])
|
||||
if (engine.rootObjects().isEmpty())
|
||||
return -1;
|
||||
|
||||
SDL_SetMainReady();
|
||||
if (SDL_Init(SDL_INIT_TIMER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_Init() failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
// Use atexit() to ensure SDL_Quit() is called. This avoids
|
||||
// racing with object destruction where SDL may be used.
|
||||
atexit(SDL_Quit);
|
||||
|
||||
// Avoid the default behavior of changing the timer resolution to 1 ms.
|
||||
// We don't want this all the time that Moonlight is open. We will set
|
||||
// it manually when we start streaming.
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
||||
|
||||
int err = app.exec();
|
||||
|
||||
// Give worker tasks time to properly exit. Fixes PendingQuitTask
|
||||
|
||||
+14
-12
@@ -21,6 +21,13 @@ QString Path::getBoxArtCacheDir()
|
||||
return s_BoxArtCacheDir;
|
||||
}
|
||||
|
||||
QByteArray Path::readDataFile(QString fileName)
|
||||
{
|
||||
QFile dataFile(getDataFilePath(fileName));
|
||||
dataFile.open(QIODevice::ReadOnly);
|
||||
return dataFile.readAll();
|
||||
}
|
||||
|
||||
QString Path::getDataFilePath(QString fileName)
|
||||
{
|
||||
QString candidatePath;
|
||||
@@ -28,33 +35,28 @@ QString Path::getDataFilePath(QString fileName)
|
||||
// Check the current directory first
|
||||
candidatePath = QDir(QDir::currentPath()).absoluteFilePath(fileName);
|
||||
if (QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Now check the data directories (for Linux, in particular)
|
||||
candidatePath = QStandardPaths::locate(QStandardPaths::DataLocation, fileName);
|
||||
if (!candidatePath.isEmpty() && QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Now try the directory of our app installation (for Windows, if current dir doesn't find it)
|
||||
candidatePath = QDir(QCoreApplication::applicationDirPath()).absoluteFilePath(fileName);
|
||||
if (QFile::exists(candidatePath)) {
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Now try the Resources folder in our app bundle for macOS
|
||||
QDir dir = QDir(QCoreApplication::applicationDirPath());
|
||||
dir.cdUp();
|
||||
dir.cd("Resources");
|
||||
dir.filePath(fileName);
|
||||
candidatePath = dir.absoluteFilePath(fileName);
|
||||
if (QFile::exists(candidatePath)) {
|
||||
return candidatePath;
|
||||
}
|
||||
|
||||
// Couldn't find it
|
||||
return QString();
|
||||
// Return the QRC embedded copy
|
||||
candidatePath = ":/data/" + fileName;
|
||||
qInfo() << "Found" << fileName << "at" << candidatePath;
|
||||
return QString(candidatePath);
|
||||
}
|
||||
|
||||
void Path::initialize(bool portable)
|
||||
|
||||
@@ -9,6 +9,9 @@ public:
|
||||
|
||||
static QString getBoxArtCacheDir();
|
||||
|
||||
static QByteArray readDataFile(QString fileName);
|
||||
|
||||
// Only safe to use directly for Qt classes
|
||||
static QString getDataFilePath(QString fileName);
|
||||
|
||||
static void initialize(bool portable);
|
||||
|
||||
@@ -14,5 +14,9 @@
|
||||
<file>gui/CliStartStreamSegue.qml</file>
|
||||
<file>gui/AutoResizingComboBox.qml</file>
|
||||
<file>gui/NavigableMenu.qml</file>
|
||||
<file>gui/ErrorMessageDialog.qml</file>
|
||||
<file>gui/NavigableMessageDialog.qml</file>
|
||||
<file>gui/NavigableDialog.qml</file>
|
||||
<file>gui/CenteredGridView.qml</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#FFFFFF"><path fill="none" d="M0 0h24v24H0V0z"/><path d="M11 15h2v2h-2zm0-8h2v6h-2zm.99-5C6.47 2 2 6.48 2 12s4.47 10 9.99 10C17.52 22 22 17.52 22 12S17.52 2 11.99 2zM12 20c-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8-3.58 8-8 8z"/></svg>
|
||||
|
After Width: | Height: | Size: 323 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#FFFFFF"><path fill="none" d="M0 0h24v24H0z"/><path d="M11 18h2v-2h-2v2zm1-16C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm0 18c-4.41 0-8-3.59-8-8s3.59-8 8-8 8 3.59 8 8-3.59 8-8 8zm0-14c-2.21 0-4 1.79-4 4h2c0-1.1.9-2 2-2s2 .9 2 2c0 2-3 1.75-3 5h2c0-2.25 3-2.5 3-5 0-2.21-1.79-4-4-4z"/></svg>
|
||||
|
After Width: | Height: | Size: 397 B |
@@ -15,5 +15,11 @@
|
||||
<file>res/question_mark.svg</file>
|
||||
<file>res/moonlight.svg</file>
|
||||
<file>res/update.svg</file>
|
||||
<file>res/baseline-help_outline-24px.svg</file>
|
||||
<file>res/baseline-error_outline-24px.svg</file>
|
||||
</qresource>
|
||||
<qresource prefix="/data">
|
||||
<file alias="gamecontrollerdb.txt">SDL_GameControllerDB/gamecontrollerdb.txt</file>
|
||||
<file alias="ModeSeven.ttf">ModeSeven.ttf</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
||||
@@ -54,15 +54,10 @@ void MappingManager::save()
|
||||
|
||||
void MappingManager::applyMappings()
|
||||
{
|
||||
QString mappingFile = Path::getDataFilePath("gamecontrollerdb.txt");
|
||||
if (!mappingFile.isEmpty()) {
|
||||
std::string mappingFileNative = QDir::toNativeSeparators(mappingFile).toStdString();
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Loading gamepad mappings from: %s",
|
||||
mappingFileNative.c_str());
|
||||
|
||||
int newMappings = SDL_GameControllerAddMappingsFromFile(mappingFileNative.c_str());
|
||||
QByteArray mappingData = Path::readDataFile("gamecontrollerdb.txt");
|
||||
if (!mappingData.isEmpty()) {
|
||||
int newMappings = SDL_GameControllerAddMappingsFromRW(
|
||||
SDL_RWFromConstMem(mappingData.constData(), mappingData.size()), 1);
|
||||
if (newMappings < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Error loading gamepad mappings: %s",
|
||||
@@ -75,8 +70,8 @@ void MappingManager::applyMappings()
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No gamepad mapping file found");
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to load gamepad mapping file");
|
||||
}
|
||||
|
||||
QList<SdlGamepadMapping> mappings = m_Mappings.values();
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
#include "streamingpreferences.h"
|
||||
#include "streaming/session.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
#include <QSettings>
|
||||
|
||||
@@ -24,6 +22,7 @@
|
||||
#define SER_MOUSEACCELERATION "mouseacceleration"
|
||||
#define SER_STARTWINDOWED "startwindowed"
|
||||
#define SER_FRAMEPACING "framepacing"
|
||||
#define SER_CONNWARNINGS "connwarnings"
|
||||
|
||||
StreamingPreferences::StreamingPreferences(QObject *parent)
|
||||
: QObject(parent)
|
||||
@@ -49,6 +48,7 @@ void StreamingPreferences::reload()
|
||||
mouseAcceleration = settings.value(SER_MOUSEACCELERATION, false).toBool();
|
||||
startWindowed = settings.value(SER_STARTWINDOWED, false).toBool();
|
||||
framePacing = settings.value(SER_FRAMEPACING, false).toBool();
|
||||
connectionWarnings = settings.value(SER_CONNWARNINGS, true).toBool();
|
||||
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
|
||||
static_cast<int>(AudioConfig::AC_STEREO)).toInt());
|
||||
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
|
||||
@@ -79,133 +79,13 @@ void StreamingPreferences::save()
|
||||
settings.setValue(SER_MOUSEACCELERATION, mouseAcceleration);
|
||||
settings.setValue(SER_STARTWINDOWED, startWindowed);
|
||||
settings.setValue(SER_FRAMEPACING, framePacing);
|
||||
settings.setValue(SER_CONNWARNINGS, connectionWarnings);
|
||||
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
|
||||
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
|
||||
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
|
||||
settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
|
||||
}
|
||||
|
||||
bool StreamingPreferences::hasAnyHardwareAcceleration()
|
||||
{
|
||||
// Always use VDS_AUTO to avoid spamming the user with warnings
|
||||
// if they've forced software decoding.
|
||||
return Session::isHardwareDecodeAvailable(VDS_AUTO,
|
||||
VIDEO_FORMAT_H264,
|
||||
1920, 1080, 60);
|
||||
}
|
||||
|
||||
bool StreamingPreferences::isRunningWayland()
|
||||
{
|
||||
return qgetenv("XDG_SESSION_TYPE") == QByteArray("wayland");
|
||||
}
|
||||
|
||||
bool StreamingPreferences::isWow64()
|
||||
{
|
||||
#ifdef Q_OS_WIN32
|
||||
return QSysInfo::currentCpuArchitecture() != QSysInfo::buildCpuArchitecture();
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
QString StreamingPreferences::getUnmappedGamepads()
|
||||
{
|
||||
return SdlInputHandler::getUnmappedGamepads();
|
||||
}
|
||||
|
||||
int StreamingPreferences::getMaximumStreamingFrameRate()
|
||||
{
|
||||
// Never let the maximum drop below 60 FPS
|
||||
int maxFrameRate = 60;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return maxFrameRate;
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode, bestMode, desktopMode;
|
||||
for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) {
|
||||
// Get the native desktop resolution
|
||||
if (StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
|
||||
|
||||
// Start at desktop mode and work our way up
|
||||
bestMode = desktopMode;
|
||||
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
|
||||
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
|
||||
if (mode.w == desktopMode.w && mode.h == desktopMode.h) {
|
||||
if (mode.refresh_rate > bestMode.refresh_rate) {
|
||||
bestMode = mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
maxFrameRate = qMax(maxFrameRate, bestMode.refresh_rate);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
return maxFrameRate;
|
||||
}
|
||||
|
||||
QRect StreamingPreferences::getDesktopResolution(int displayIndex)
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
|
||||
if (displayIndex >= SDL_GetNumVideoDisplays()) {
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return QRect();
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode;
|
||||
int err = SDL_GetDesktopDisplayMode(displayIndex, &mode);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
if (err == 0) {
|
||||
return QRect(0, 0, mode.w, mode.h);
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetDesktopDisplayMode() failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
}
|
||||
|
||||
QRect StreamingPreferences::getNativeResolution(int displayIndex)
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return QRect();
|
||||
}
|
||||
|
||||
if (displayIndex >= SDL_GetNumVideoDisplays()) {
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return QRect();
|
||||
}
|
||||
|
||||
SDL_DisplayMode mode;
|
||||
bool success = StreamUtils::getRealDesktopMode(displayIndex, &mode);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
if (success) {
|
||||
return QRect(0, 0, mode.w, mode.h);
|
||||
}
|
||||
else {
|
||||
return QRect();
|
||||
}
|
||||
}
|
||||
|
||||
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
|
||||
{
|
||||
// This table prefers 16:10 resolutions because they are
|
||||
|
||||
@@ -15,20 +15,6 @@ public:
|
||||
|
||||
Q_INVOKABLE void save();
|
||||
|
||||
Q_INVOKABLE static bool hasAnyHardwareAcceleration();
|
||||
|
||||
Q_INVOKABLE static bool isRunningWayland();
|
||||
|
||||
Q_INVOKABLE static bool isWow64();
|
||||
|
||||
Q_INVOKABLE static int getMaximumStreamingFrameRate();
|
||||
|
||||
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
|
||||
|
||||
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
|
||||
|
||||
Q_INVOKABLE QString getUnmappedGamepads();
|
||||
|
||||
void reload();
|
||||
|
||||
enum AudioConfig
|
||||
@@ -77,6 +63,7 @@ public:
|
||||
Q_PROPERTY(bool mouseAcceleration MEMBER mouseAcceleration NOTIFY mouseAccelerationChanged)
|
||||
Q_PROPERTY(bool startWindowed MEMBER startWindowed NOTIFY startWindowedChanged)
|
||||
Q_PROPERTY(bool framePacing MEMBER framePacing NOTIFY framePacingChanged)
|
||||
Q_PROPERTY(bool connectionWarnings MEMBER connectionWarnings NOTIFY connectionWarningsChanged)
|
||||
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
|
||||
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
|
||||
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
|
||||
@@ -97,6 +84,7 @@ public:
|
||||
bool mouseAcceleration;
|
||||
bool startWindowed;
|
||||
bool framePacing;
|
||||
bool connectionWarnings;
|
||||
AudioConfig audioConfig;
|
||||
VideoCodecConfig videoCodecConfig;
|
||||
VideoDecoderSelection videoDecoderSelection;
|
||||
@@ -119,5 +107,6 @@ signals:
|
||||
void windowModeChanged();
|
||||
void startWindowedChanged();
|
||||
void framePacingChanged();
|
||||
void connectionWarningsChanged();
|
||||
};
|
||||
|
||||
|
||||
@@ -5,18 +5,24 @@
|
||||
#include "renderers/soundioaudiorenderer.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SLAUDIO
|
||||
#include "renderers/slaud.h"
|
||||
#endif
|
||||
|
||||
#include "renderers/sdl.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
IAudioRenderer* Session::createAudioRenderer()
|
||||
{
|
||||
#ifdef HAVE_SOUNDIO
|
||||
#if defined(HAVE_SOUNDIO)
|
||||
if (qgetenv("ML_AUDIO") == "SDL") {
|
||||
return new SdlAudioRenderer();
|
||||
}
|
||||
|
||||
return new SoundIoAudioRenderer();
|
||||
#elif defined(HAVE_SLAUDIO)
|
||||
return new SLAudioRenderer();
|
||||
#else
|
||||
return new SdlAudioRenderer();
|
||||
#endif
|
||||
@@ -35,6 +41,7 @@ bool Session::testAudio(int audioConfiguration)
|
||||
// the renderer the channel count and sample rate.
|
||||
OPUS_MULTISTREAM_CONFIGURATION opusConfig = {};
|
||||
opusConfig.sampleRate = 48000;
|
||||
opusConfig.samplesPerFrame = 240;
|
||||
|
||||
switch (audioConfiguration)
|
||||
{
|
||||
@@ -105,8 +112,11 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
{
|
||||
int samplesDecoded;
|
||||
|
||||
// Set this thread to high priority to reduce
|
||||
// the chance of missing our sample delivery time
|
||||
#ifndef STEAM_LINK
|
||||
// Set this thread to high priority to reduce the chance of missing
|
||||
// our sample delivery time. On Steam Link, this causes starvation
|
||||
// of other threads due to severely restricted CPU time available,
|
||||
// so we will skip it on that platform.
|
||||
if (s_ActiveSession->m_AudioSampleCount == 0) {
|
||||
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -114,6 +124,7 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// See if we need to drop this sample
|
||||
if (s_ActiveSession->m_DropAudioEndTime != 0) {
|
||||
@@ -133,25 +144,34 @@ void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
s_ActiveSession->m_AudioSampleCount++;
|
||||
|
||||
if (s_ActiveSession->m_AudioRenderer != nullptr) {
|
||||
int desiredSize = sizeof(short) * s_ActiveSession->m_AudioConfig.samplesPerFrame * s_ActiveSession->m_AudioConfig.channelCount;
|
||||
void* buffer = s_ActiveSession->m_AudioRenderer->getAudioBuffer(&desiredSize);
|
||||
if (buffer == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
samplesDecoded = opus_multistream_decode(s_ActiveSession->m_OpusDecoder,
|
||||
(unsigned char*)sampleData,
|
||||
sampleLength,
|
||||
s_ActiveSession->m_OpusDecodeBuffer,
|
||||
SAMPLES_PER_FRAME,
|
||||
(short*)buffer,
|
||||
desiredSize / sizeof(short) / s_ActiveSession->m_AudioConfig.channelCount,
|
||||
0);
|
||||
|
||||
// Update desiredSize with the number of bytes actually populated by the decoding operation
|
||||
if (samplesDecoded > 0) {
|
||||
if (!s_ActiveSession->m_AudioRenderer->submitAudio(s_ActiveSession->m_OpusDecodeBuffer,
|
||||
static_cast<int>(
|
||||
sizeof(short) *
|
||||
samplesDecoded *
|
||||
s_ActiveSession->m_AudioConfig.channelCount))) {
|
||||
SDL_assert(desiredSize >= sizeof(short) * samplesDecoded * s_ActiveSession->m_AudioConfig.channelCount);
|
||||
desiredSize = sizeof(short) * samplesDecoded * s_ActiveSession->m_AudioConfig.channelCount;
|
||||
}
|
||||
else {
|
||||
desiredSize = 0;
|
||||
}
|
||||
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Reinitializing audio renderer after failure");
|
||||
if (!s_ActiveSession->m_AudioRenderer->submitAudio(desiredSize)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Reinitializing audio renderer after failure");
|
||||
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
s_ActiveSession->m_AudioRenderer = nullptr;
|
||||
}
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
s_ActiveSession->m_AudioRenderer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,9 +2,6 @@
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
#define MAX_CHANNELS 6
|
||||
#define SAMPLES_PER_FRAME 240
|
||||
|
||||
class IAudioRenderer
|
||||
{
|
||||
public:
|
||||
@@ -12,6 +9,8 @@ public:
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig) = 0;
|
||||
|
||||
virtual void* getAudioBuffer(int* size) = 0;
|
||||
|
||||
// Return false if an unrecoverable error has occurred and the renderer must be reinitialized
|
||||
virtual bool submitAudio(short* audioBuffer, int audioSize) = 0;
|
||||
virtual bool submitAudio(int bytesWritten) = 0;
|
||||
};
|
||||
|
||||
@@ -12,8 +12,11 @@ public:
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
virtual bool submitAudio(short* audioBuffer, int audioSize);
|
||||
virtual void* getAudioBuffer(int* size);
|
||||
|
||||
virtual bool submitAudio(int bytesWritten);
|
||||
|
||||
private:
|
||||
SDL_AudioDeviceID m_AudioDevice;
|
||||
void* m_AudioBuffer;
|
||||
};
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
#include <QtGlobal>
|
||||
|
||||
SdlAudioRenderer::SdlAudioRenderer()
|
||||
: m_AudioDevice(0)
|
||||
: m_AudioDevice(0),
|
||||
m_AudioBuffer(nullptr)
|
||||
{
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
|
||||
@@ -30,14 +31,20 @@ bool SdlAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION*
|
||||
// frames contain a non-power of 2 number of samples,
|
||||
// so the slop would require buffering another full frame.
|
||||
// Specifying non-Po2 seems to work for our supported platforms.
|
||||
want.samples = SAMPLES_PER_FRAME;
|
||||
want.samples = opusConfig->samplesPerFrame;
|
||||
|
||||
m_AudioDevice = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
|
||||
if (m_AudioDevice == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to open audio device: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
return false;
|
||||
}
|
||||
|
||||
m_AudioBuffer = malloc(opusConfig->samplesPerFrame * sizeof(short) * opusConfig->channelCount);
|
||||
if (m_AudioBuffer == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to allocate audio buffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -65,13 +72,27 @@ SdlAudioRenderer::~SdlAudioRenderer()
|
||||
SDL_CloseAudioDevice(m_AudioDevice);
|
||||
}
|
||||
|
||||
if (m_AudioBuffer != nullptr) {
|
||||
free(m_AudioBuffer);
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
|
||||
}
|
||||
|
||||
bool SdlAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
void* SdlAudioRenderer::getAudioBuffer(int*)
|
||||
{
|
||||
if (SDL_QueueAudio(m_AudioDevice, audioBuffer, audioSize) < 0) {
|
||||
return m_AudioBuffer;
|
||||
}
|
||||
|
||||
bool SdlAudioRenderer::submitAudio(int bytesWritten)
|
||||
{
|
||||
if (bytesWritten == 0) {
|
||||
// Nothing to do
|
||||
return true;
|
||||
}
|
||||
|
||||
if (SDL_QueueAudio(m_AudioDevice, m_AudioBuffer, bytesWritten) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to queue audio sample: %s",
|
||||
SDL_GetError());
|
||||
|
||||
@@ -0,0 +1,118 @@
|
||||
#include "slaud.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
SLAudioRenderer::SLAudioRenderer()
|
||||
: m_AudioContext(nullptr),
|
||||
m_AudioStream(nullptr),
|
||||
m_AudioBuffer(nullptr)
|
||||
{
|
||||
SLAudio_SetLogFunction(SLAudioRenderer::slLogCallback, nullptr);
|
||||
}
|
||||
|
||||
bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
|
||||
{
|
||||
m_AudioContext = SLAudio_CreateContext();
|
||||
if (m_AudioContext == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SLAudio_CreateContext() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
// This number is pretty conservative (especially for surround), but
|
||||
// it's hard to avoid since we get crushed by CPU limitations.
|
||||
m_MaxQueuedAudioMs = 40 * opusConfig->channelCount / 2;
|
||||
|
||||
m_FrameDuration = opusConfig->samplesPerFrame / 48;
|
||||
m_AudioBufferSize = opusConfig->samplesPerFrame * sizeof(short) * opusConfig->channelCount;
|
||||
m_AudioStream = SLAudio_CreateStream(m_AudioContext,
|
||||
opusConfig->sampleRate,
|
||||
opusConfig->channelCount,
|
||||
m_AudioBufferSize,
|
||||
1);
|
||||
if (m_AudioStream == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SLAudio_CreateStream() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using SLAudio renderer with %d ms frames",
|
||||
m_FrameDuration);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void* SLAudioRenderer::getAudioBuffer(int* size)
|
||||
{
|
||||
SDL_assert(*size == m_AudioBufferSize);
|
||||
|
||||
if (m_AudioBuffer == nullptr) {
|
||||
m_AudioBuffer = SLAudio_BeginFrame(m_AudioStream);
|
||||
}
|
||||
|
||||
return m_AudioBuffer;
|
||||
}
|
||||
|
||||
SLAudioRenderer::~SLAudioRenderer()
|
||||
{
|
||||
if (m_AudioBuffer != nullptr) {
|
||||
memset(m_AudioBuffer, 0, m_AudioBufferSize);
|
||||
SLAudio_SubmitFrame(m_AudioStream);
|
||||
}
|
||||
|
||||
if (m_AudioStream != nullptr) {
|
||||
SLAudio_FreeStream(m_AudioStream);
|
||||
}
|
||||
|
||||
if (m_AudioContext != nullptr) {
|
||||
SLAudio_FreeContext(m_AudioContext);
|
||||
}
|
||||
}
|
||||
|
||||
bool SLAudioRenderer::submitAudio(int bytesWritten)
|
||||
{
|
||||
if (bytesWritten == 0) {
|
||||
// This buffer will be reused next time
|
||||
return true;
|
||||
}
|
||||
|
||||
if (LiGetPendingAudioFrames() * m_FrameDuration < m_MaxQueuedAudioMs) {
|
||||
SLAudio_SubmitFrame(m_AudioStream);
|
||||
m_AudioBuffer = nullptr;
|
||||
}
|
||||
else {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Too many queued audio frames: %d",
|
||||
LiGetPendingAudioFrames());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SLAudioRenderer::slLogCallback(void*, ESLAudioLog logLevel, const char *message)
|
||||
{
|
||||
SDL_LogPriority priority;
|
||||
|
||||
switch (logLevel)
|
||||
{
|
||||
case k_ESLAudioLogError:
|
||||
priority = SDL_LOG_PRIORITY_ERROR;
|
||||
break;
|
||||
case k_ESLAudioLogWarning:
|
||||
priority = SDL_LOG_PRIORITY_WARN;
|
||||
break;
|
||||
case k_ESLAudioLogInfo:
|
||||
priority = SDL_LOG_PRIORITY_INFO;
|
||||
break;
|
||||
default:
|
||||
case k_ESLAudioLogDebug:
|
||||
priority = SDL_LOG_PRIORITY_DEBUG;
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION,
|
||||
priority,
|
||||
"SLAudio: %s",
|
||||
message);
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
#include <SLAudio.h>
|
||||
|
||||
class SLAudioRenderer : public IAudioRenderer
|
||||
{
|
||||
public:
|
||||
SLAudioRenderer();
|
||||
|
||||
virtual ~SLAudioRenderer();
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
virtual void* getAudioBuffer(int* size);
|
||||
|
||||
virtual bool submitAudio(int bytesWritten);
|
||||
|
||||
private:
|
||||
static void slLogCallback(void* context, ESLAudioLog logLevel, const char* message);
|
||||
|
||||
CSLAudioContext* m_AudioContext;
|
||||
CSLAudioStream* m_AudioStream;
|
||||
|
||||
void* m_AudioBuffer;
|
||||
int m_AudioBufferSize;
|
||||
int m_FrameDuration;
|
||||
int m_MaxQueuedAudioMs;
|
||||
};
|
||||
@@ -260,7 +260,7 @@ bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATI
|
||||
m_RingBuffer = soundio_ring_buffer_create(m_SoundIo,
|
||||
m_OutputStream->bytes_per_sample *
|
||||
m_OpusChannelCount *
|
||||
SAMPLES_PER_FRAME *
|
||||
opusConfig->samplesPerFrame *
|
||||
packetsToBuffer);
|
||||
if (m_RingBuffer == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -284,15 +284,8 @@ bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATI
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SoundIoAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
void* SoundIoAudioRenderer::getAudioBuffer(int* size)
|
||||
{
|
||||
if (m_Errored) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Flush events to update with new device arrivals
|
||||
soundio_flush_events(m_SoundIo);
|
||||
|
||||
// We must always write a full frame of audio. If we don't,
|
||||
// the reader will get out of sync with the writer and our
|
||||
// channels will get all mixed up. To ensure this is always
|
||||
@@ -300,9 +293,26 @@ bool SoundIoAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
// of our frame size.
|
||||
int bytesFree = soundio_ring_buffer_free_count(m_RingBuffer);
|
||||
int bytesPerFrame = m_OpusChannelCount * m_OutputStream->bytes_per_sample;
|
||||
int bytesToWrite = qMin(audioSize, (bytesFree / bytesPerFrame) * bytesPerFrame);
|
||||
memcpy(soundio_ring_buffer_write_ptr(m_RingBuffer), audioBuffer, bytesToWrite);
|
||||
soundio_ring_buffer_advance_write_ptr(m_RingBuffer, bytesToWrite);
|
||||
*size = qMin(*size, (bytesFree / bytesPerFrame) * bytesPerFrame);
|
||||
return soundio_ring_buffer_write_ptr(m_RingBuffer);
|
||||
}
|
||||
|
||||
bool SoundIoAudioRenderer::submitAudio(int bytesWritten)
|
||||
{
|
||||
if (m_Errored) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bytesWritten == 0) {
|
||||
// Nothing to do
|
||||
return true;
|
||||
}
|
||||
|
||||
// Flush events to update with new device arrivals
|
||||
soundio_flush_events(m_SoundIo);
|
||||
|
||||
// Advance the write pointer
|
||||
soundio_ring_buffer_advance_write_ptr(m_RingBuffer, bytesWritten);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,9 @@ public:
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
virtual bool submitAudio(short* audioBuffer, int audioSize);
|
||||
virtual void* getAudioBuffer(int* size);
|
||||
|
||||
virtual bool submitAudio(int bytesWritten);
|
||||
|
||||
private:
|
||||
int scoreChannelLayout(const struct SoundIoChannelLayout* layout, const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
+314
-55
@@ -5,6 +5,7 @@
|
||||
#include "path.h"
|
||||
|
||||
#include <QtGlobal>
|
||||
#include <QtMath>
|
||||
#include <QDir>
|
||||
|
||||
#define VK_0 0x30
|
||||
@@ -28,6 +29,18 @@
|
||||
// How far the finger can move before it cancels a drag or tap
|
||||
#define DEAD_ZONE_DELTA 0.1f
|
||||
|
||||
// How long the Start button must be pressed to toggle mouse emulation
|
||||
#define MOUSE_EMULATION_LONG_PRESS_TIME 750
|
||||
|
||||
// How long between polling the gamepad to send virtual mouse input
|
||||
#define MOUSE_EMULATION_POLLING_INTERVAL 50
|
||||
|
||||
// Determines how fast the mouse will move each interval
|
||||
#define MOUSE_EMULATION_MOTION_MULTIPLIER 4
|
||||
|
||||
// Determines the maximum motion amount before allowing movement
|
||||
#define MOUSE_EMULATION_DEADZONE 2
|
||||
|
||||
const int SdlInputHandler::k_ButtonMap[] = {
|
||||
A_FLAG, B_FLAG, X_FLAG, Y_FLAG,
|
||||
BACK_FLAG, SPECIAL_FLAG, PLAY_FLAG,
|
||||
@@ -54,8 +67,17 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
|
||||
// is via normal motion events that are influenced by mouse acceleration).
|
||||
// Otherwise, we'll use raw input capture which is straight from the device
|
||||
// without modification by the OS.
|
||||
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
|
||||
prefs.mouseAcceleration ? "1" : "0");
|
||||
SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
|
||||
prefs.mouseAcceleration ? "1" : "0",
|
||||
SDL_HINT_OVERRIDE);
|
||||
|
||||
#ifdef Q_OS_DARWIN
|
||||
// SDL 2.0.9 on macOS has a broken HIDAPI mapping for the older Xbox One S
|
||||
// firmware, so we have to disable HIDAPI for Xbox gamepads on macOS.
|
||||
// https://github.com/moonlight-stream/moonlight-qt/issues/133
|
||||
// https://bugzilla.libsdl.org/show_bug.cgi?id=4395
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
|
||||
#endif
|
||||
|
||||
// We must initialize joystick explicitly before gamecontroller in order
|
||||
// to ensure we receive gamecontroller attach events for gamepads where
|
||||
@@ -72,6 +94,12 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
|
||||
// Flush gamepad arrival and departure events which may be queued before
|
||||
// starting the gamecontroller subsystem again. This prevents us from
|
||||
// receiving duplicate arrival and departure events for the same gamepad.
|
||||
SDL_FlushEvent(SDL_CONTROLLERDEVICEADDED);
|
||||
SDL_FlushEvent(SDL_CONTROLLERDEVICEREMOVED);
|
||||
|
||||
// We need to reinit this each time, since you only get
|
||||
// an initial set of gamepad arrival events once per init.
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
|
||||
@@ -106,6 +134,10 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
|
||||
SdlInputHandler::~SdlInputHandler()
|
||||
{
|
||||
for (int i = 0; i < MAX_GAMEPADS; i++) {
|
||||
if (m_GamepadState[i].mouseEmulationTimer != 0) {
|
||||
Session::get()->notifyMouseEmulationMode(false);
|
||||
SDL_RemoveTimer(m_GamepadState[i].mouseEmulationTimer);
|
||||
}
|
||||
if (m_GamepadState[i].haptic != nullptr) {
|
||||
SDL_HapticClose(m_GamepadState[i].haptic);
|
||||
}
|
||||
@@ -127,6 +159,17 @@ SdlInputHandler::~SdlInputHandler()
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_JOYSTICK));
|
||||
|
||||
// Return background event handling to off
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "0");
|
||||
|
||||
#ifdef STEAM_LINK
|
||||
// Hide SDL's cursor on Steam Link after quitting the stream.
|
||||
// FIXME: We should also do this for other situations where SDL
|
||||
// and Qt will draw their own mouse cursors like KMSDRM or RPi
|
||||
// video backends.
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
@@ -139,10 +182,69 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
(event->keysym.mod & KMOD_CTRL) &&
|
||||
(event->keysym.mod & KMOD_ALT) &&
|
||||
(event->keysym.mod & KMOD_SHIFT)) {
|
||||
// First we test the SDLK combos for matches,
|
||||
// that way we ensure that latin keyboard users
|
||||
// can match to the key they see on their keyboards.
|
||||
// If nothing matches that, we'll then go on to
|
||||
// checking scancodes so non-latin keyboard users
|
||||
// can have working hotkeys (though possibly in
|
||||
// odd positions). We must do all SDLK tests before
|
||||
// any scancode tests to avoid issues in cases
|
||||
// where the SDLK for one shortcut collides with
|
||||
// the scancode of another.
|
||||
|
||||
// Check for quit combo (Ctrl+Alt+Shift+Q)
|
||||
if (event->keysym.scancode == SDL_SCANCODE_Q) {
|
||||
if (event->keysym.sym == SDLK_q) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit key combo");
|
||||
"Detected quit key combo (SDLK)");
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
event.quit.timestamp = SDL_GetTicks();
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
// Check for the unbind combo (Ctrl+Alt+Shift+Z)
|
||||
else if (event->keysym.sym == SDLK_z) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse capture toggle combo (SDLK)");
|
||||
|
||||
// Stop handling future input
|
||||
SDL_SetRelativeMouseMode((SDL_bool)!SDL_GetRelativeMouseMode());
|
||||
|
||||
// Force raise all keys to ensure they aren't stuck,
|
||||
// since we won't get their key up events.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
else if (event->keysym.sym == SDLK_x) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected full-screen toggle combo (SDLK)");
|
||||
Session::s_ActiveSession->toggleFullscreen();
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
else if (event->keysym.sym == SDLK_s) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected stats toggle combo (SDLK)");
|
||||
|
||||
// Toggle the stats overlay
|
||||
Session::get()->getOverlayManager().setOverlayState(Overlay::OverlayDebug,
|
||||
!Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug));
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
// Check for quit combo (Ctrl+Alt+Shift+Q)
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_Q) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit key combo (scancode)");
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
@@ -154,7 +256,7 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
// Check for the unbind combo (Ctrl+Alt+Shift+Z)
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_Z) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse capture toggle combo");
|
||||
"Detected mouse capture toggle combo (scancode)");
|
||||
|
||||
// Stop handling future input
|
||||
SDL_SetRelativeMouseMode((SDL_bool)!SDL_GetRelativeMouseMode());
|
||||
@@ -167,7 +269,7 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
// Check for the full-screen combo (Ctrl+Alt+Shift+X)
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_X) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected full-screen toggle combo");
|
||||
"Detected full-screen toggle combo (scancode)");
|
||||
Session::s_ActiveSession->toggleFullscreen();
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
@@ -177,7 +279,7 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
}
|
||||
else if (event->keysym.scancode == SDL_SCANCODE_S) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected stats toggle combo");
|
||||
"Detected stats toggle combo (scancode)");
|
||||
|
||||
// Toggle the stats overlay
|
||||
Session::get()->getOverlayManager().setOverlayState(Overlay::OverlayDebug,
|
||||
@@ -587,46 +689,103 @@ Uint32 SdlInputHandler::mouseMoveTimerCallback(Uint32 interval, void *param)
|
||||
return interval;
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::mouseEmulationTimerCallback(Uint32 interval, void *param)
|
||||
{
|
||||
auto gamepad = reinterpret_cast<GamepadState*>(param);
|
||||
|
||||
short rawX;
|
||||
short rawY;
|
||||
|
||||
// Determine which analog stick is currently receiving the strongest input
|
||||
if ((uint32_t)qAbs(gamepad->lsX) + qAbs(gamepad->lsY) > (uint32_t)qAbs(gamepad->rsX) + qAbs(gamepad->rsY)) {
|
||||
rawX = gamepad->lsX;
|
||||
rawY = -gamepad->lsY;
|
||||
}
|
||||
else {
|
||||
rawX = gamepad->rsX;
|
||||
rawY = -gamepad->rsY;
|
||||
}
|
||||
|
||||
float deltaX;
|
||||
float deltaY;
|
||||
|
||||
// Produce a base vector for mouse movement with increased speed as we deviate further from center
|
||||
deltaX = qPow(rawX / 32766.0f * MOUSE_EMULATION_MOTION_MULTIPLIER, 3);
|
||||
deltaY = qPow(rawY / 32766.0f * MOUSE_EMULATION_MOTION_MULTIPLIER, 3);
|
||||
|
||||
// Enforce deadzones
|
||||
deltaX = qAbs(deltaX) > MOUSE_EMULATION_DEADZONE ? deltaX - MOUSE_EMULATION_DEADZONE : 0;
|
||||
deltaY = qAbs(deltaY) > MOUSE_EMULATION_DEADZONE ? deltaY - MOUSE_EMULATION_DEADZONE : 0;
|
||||
|
||||
if (deltaX != 0 || deltaY != 0) {
|
||||
LiSendMouseMoveEvent((short)deltaX, (short)deltaY);
|
||||
}
|
||||
|
||||
return interval;
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerAxisEvent(SDL_ControllerAxisEvent* event)
|
||||
{
|
||||
GamepadState* state = findStateForGamepad(event->which);
|
||||
SDL_JoystickID gameControllerId = event->which;
|
||||
GamepadState* state = findStateForGamepad(gameControllerId);
|
||||
if (state == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (event->axis)
|
||||
{
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
state->lsX = event->value;
|
||||
// Batch all pending axis motion events for this gamepad to save CPU time
|
||||
SDL_Event nextEvent;
|
||||
for (;;) {
|
||||
switch (event->axis)
|
||||
{
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
state->lsX = event->value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
// Signed values have one more negative value than
|
||||
// positive value, so inverting the sign on -32768
|
||||
// could actually cause the value to overflow and
|
||||
// wrap around to be negative again. Avoid that by
|
||||
// capping the value at 32767.
|
||||
state->lsY = -qMax(event->value, (short)-32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||
state->rsX = event->value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||
state->rsY = -qMax(event->value, (short)-32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||||
state->lt = (unsigned char)(event->value * 255UL / 32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
||||
state->rt = (unsigned char)(event->value * 255UL / 32767);
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled controller axis: %d",
|
||||
event->axis);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check for another event to batch with
|
||||
if (SDL_PeepEvents(&nextEvent, 1, SDL_PEEKEVENT, SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERAXISMOTION) <= 0) {
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
// Signed values have one more negative value than
|
||||
// positive value, so inverting the sign on -32768
|
||||
// could actually cause the value to overflow and
|
||||
// wrap around to be negative again. Avoid that by
|
||||
// capping the value at 32767.
|
||||
state->lsY = -qMax(event->value, (short)-32767);
|
||||
}
|
||||
|
||||
event = &nextEvent.caxis;
|
||||
if (event->which != gameControllerId) {
|
||||
// Stop batching if a different gamepad interrupts us
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||
state->rsX = event->value;
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||
state->rsY = -qMax(event->value, (short)-32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||||
state->lt = (unsigned char)(event->value * 255UL / 32767);
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
||||
state->rt = (unsigned char)(event->value * 255UL / 32767);
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled controller axis: %d",
|
||||
event->axis);
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove the next event to batch
|
||||
SDL_PeepEvents(&nextEvent, 1, SDL_GETEVENT, SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERAXISMOTION);
|
||||
}
|
||||
|
||||
sendGamepadState(state);
|
||||
// Only send the gamepad state to the host if it's not in mouse emulation mode
|
||||
if (state->mouseEmulationTimer == 0) {
|
||||
sendGamepadState(state);
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerButtonEvent(SDL_ControllerButtonEvent* event)
|
||||
@@ -638,9 +797,76 @@ void SdlInputHandler::handleControllerButtonEvent(SDL_ControllerButtonEvent* eve
|
||||
|
||||
if (event->state == SDL_PRESSED) {
|
||||
state->buttons |= k_ButtonMap[event->button];
|
||||
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_START) {
|
||||
state->lastStartDownTime = SDL_GetTicks();
|
||||
}
|
||||
else if (state->mouseEmulationTimer != 0) {
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_A) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_B) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_X) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_MIDDLE);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_X1);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_X2);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_UP) {
|
||||
LiSendScrollEvent(1);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_DOWN) {
|
||||
LiSendScrollEvent(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
state->buttons &= ~k_ButtonMap[event->button];
|
||||
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_START) {
|
||||
if (SDL_GetTicks() - state->lastStartDownTime > MOUSE_EMULATION_LONG_PRESS_TIME) {
|
||||
if (state->mouseEmulationTimer != 0) {
|
||||
SDL_RemoveTimer(state->mouseEmulationTimer);
|
||||
state->mouseEmulationTimer = 0;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Mouse emulation deactivated");
|
||||
Session::get()->notifyMouseEmulationMode(false);
|
||||
}
|
||||
else {
|
||||
// Send the start button up event to the host, since we won't do it below
|
||||
sendGamepadState(state);
|
||||
|
||||
state->mouseEmulationTimer = SDL_AddTimer(MOUSE_EMULATION_POLLING_INTERVAL, SdlInputHandler::mouseEmulationTimerCallback, state);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Mouse emulation active");
|
||||
Session::get()->notifyMouseEmulationMode(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (state->mouseEmulationTimer != 0) {
|
||||
if (event->button == SDL_CONTROLLER_BUTTON_A) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_B) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_X) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_MIDDLE);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_X1);
|
||||
}
|
||||
else if (event->button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_X2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle Start+Select+L1+R1 as a gamepad quit combo
|
||||
@@ -660,7 +886,10 @@ void SdlInputHandler::handleControllerButtonEvent(SDL_ControllerButtonEvent* eve
|
||||
return;
|
||||
}
|
||||
|
||||
sendGamepadState(state);
|
||||
// Only send the gamepad state to the host if it's not in mouse emulation mode
|
||||
if (state->mouseEmulationTimer == 0) {
|
||||
sendGamepadState(state);
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* event)
|
||||
@@ -690,6 +919,7 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
|
||||
i = 0;
|
||||
|
||||
for (; i < MAX_GAMEPADS; i++) {
|
||||
SDL_assert(m_GamepadState[i].controller != controller);
|
||||
if (m_GamepadState[i].controller == NULL) {
|
||||
// Found an empty slot
|
||||
break;
|
||||
@@ -716,9 +946,21 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
|
||||
state->jsId = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(state->controller));
|
||||
state->haptic = SDL_HapticOpenFromJoystick(SDL_GameControllerGetJoystick(state->controller));
|
||||
state->hapticEffectId = -1;
|
||||
if (state->haptic != nullptr && (SDL_HapticQuery(state->haptic) & SDL_HAPTIC_LEFTRIGHT) == 0) {
|
||||
SDL_HapticClose(state->haptic);
|
||||
state->haptic = nullptr;
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_NONE;
|
||||
if (state->haptic != nullptr) {
|
||||
if ((SDL_HapticQuery(state->haptic) & SDL_HAPTIC_LEFTRIGHT) == 0) {
|
||||
if (SDL_HapticRumbleSupported(state->haptic)) {
|
||||
if (SDL_HapticRumbleInit(state->haptic) == 0) {
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE;
|
||||
}
|
||||
}
|
||||
if (state->hapticMethod == GAMEPAD_HAPTIC_METHOD_NONE) {
|
||||
SDL_HapticClose(state->haptic);
|
||||
state->haptic = nullptr;
|
||||
}
|
||||
} else {
|
||||
state->hapticMethod = GAMEPAD_HAPTIC_METHOD_LEFTRIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(SDL_GameControllerGetJoystick(state->controller)),
|
||||
@@ -753,6 +995,11 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
|
||||
else if (event->type == SDL_CONTROLLERDEVICEREMOVED) {
|
||||
state = findStateForGamepad(event->which);
|
||||
if (state != NULL) {
|
||||
if (state->mouseEmulationTimer != 0) {
|
||||
Session::get()->notifyMouseEmulationMode(false);
|
||||
SDL_RemoveTimer(state->mouseEmulationTimer);
|
||||
}
|
||||
|
||||
SDL_GameControllerClose(state->controller);
|
||||
if (state->haptic != nullptr) {
|
||||
SDL_HapticClose(state->haptic);
|
||||
@@ -824,8 +1071,12 @@ void SdlInputHandler::rumble(unsigned short controllerNumber, unsigned short low
|
||||
}
|
||||
|
||||
// Stop the last effect we played
|
||||
if (m_GamepadState[controllerNumber].hapticEffectId >= 0) {
|
||||
SDL_HapticDestroyEffect(haptic, m_GamepadState[controllerNumber].hapticEffectId);
|
||||
if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_LEFTRIGHT) {
|
||||
if (m_GamepadState[controllerNumber].hapticEffectId >= 0) {
|
||||
SDL_HapticDestroyEffect(haptic, m_GamepadState[controllerNumber].hapticEffectId);
|
||||
}
|
||||
} else if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE) {
|
||||
SDL_HapticRumbleStop(haptic);
|
||||
}
|
||||
|
||||
// If this callback is telling us to stop both motors, don't bother queuing a new effect
|
||||
@@ -833,22 +1084,30 @@ void SdlInputHandler::rumble(unsigned short controllerNumber, unsigned short low
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_HapticEffect effect;
|
||||
SDL_memset(&effect, 0, sizeof(effect));
|
||||
effect.type = SDL_HAPTIC_LEFTRIGHT;
|
||||
if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_LEFTRIGHT) {
|
||||
SDL_HapticEffect effect;
|
||||
SDL_memset(&effect, 0, sizeof(effect));
|
||||
effect.type = SDL_HAPTIC_LEFTRIGHT;
|
||||
|
||||
// The effect should last until we are instructed to stop or change it
|
||||
effect.leftright.length = SDL_HAPTIC_INFINITY;
|
||||
// The effect should last until we are instructed to stop or change it
|
||||
effect.leftright.length = SDL_HAPTIC_INFINITY;
|
||||
|
||||
// SDL haptics range from 0-32767 but XInput uses 0-65535, so divide by 2 to correct for SDL's scaling
|
||||
effect.leftright.large_magnitude = lowFreqMotor / 2;
|
||||
effect.leftright.small_magnitude = highFreqMotor / 2;
|
||||
// SDL haptics range from 0-32767 but XInput uses 0-65535, so divide by 2 to correct for SDL's scaling
|
||||
effect.leftright.large_magnitude = lowFreqMotor / 2;
|
||||
effect.leftright.small_magnitude = highFreqMotor / 2;
|
||||
|
||||
// Play the new effect
|
||||
m_GamepadState[controllerNumber].hapticEffectId = SDL_HapticNewEffect(haptic, &effect);
|
||||
if (m_GamepadState[controllerNumber].hapticEffectId >= 0) {
|
||||
SDL_HapticRunEffect(haptic, m_GamepadState[controllerNumber].hapticEffectId, 1);
|
||||
// Play the new effect
|
||||
m_GamepadState[controllerNumber].hapticEffectId = SDL_HapticNewEffect(haptic, &effect);
|
||||
if (m_GamepadState[controllerNumber].hapticEffectId >= 0) {
|
||||
SDL_HapticRunEffect(haptic, m_GamepadState[controllerNumber].hapticEffectId, 1);
|
||||
}
|
||||
} else if (m_GamepadState[controllerNumber].hapticMethod == GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE) {
|
||||
SDL_HapticRumblePlay(haptic,
|
||||
std::min(1.0, (GAMEPAD_HAPTIC_SIMPLE_HIFREQ_MOTOR_WEIGHT*highFreqMotor +
|
||||
GAMEPAD_HAPTIC_SIMPLE_LOWFREQ_MOTOR_WEIGHT*lowFreqMotor) / 65535.0),
|
||||
SDL_HAPTIC_INFINITY);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleTouchFingerEvent(SDL_TouchFingerEvent* event)
|
||||
|
||||
@@ -9,9 +9,13 @@ struct GamepadState {
|
||||
SDL_GameController* controller;
|
||||
SDL_JoystickID jsId;
|
||||
SDL_Haptic* haptic;
|
||||
int hapticMethod;
|
||||
int hapticEffectId;
|
||||
short index;
|
||||
|
||||
SDL_TimerID mouseEmulationTimer;
|
||||
uint32_t lastStartDownTime;
|
||||
|
||||
short buttons;
|
||||
short lsX, lsY;
|
||||
short rsX, rsY;
|
||||
@@ -21,6 +25,13 @@ struct GamepadState {
|
||||
#define MAX_GAMEPADS 4
|
||||
#define MAX_FINGERS 2
|
||||
|
||||
#define GAMEPAD_HAPTIC_METHOD_NONE 0
|
||||
#define GAMEPAD_HAPTIC_METHOD_LEFTRIGHT 1
|
||||
#define GAMEPAD_HAPTIC_METHOD_SIMPLERUMBLE 2
|
||||
|
||||
#define GAMEPAD_HAPTIC_SIMPLE_HIFREQ_MOTOR_WEIGHT 0.33
|
||||
#define GAMEPAD_HAPTIC_SIMPLE_LOWFREQ_MOTOR_WEIGHT 0.8
|
||||
|
||||
class SdlInputHandler
|
||||
{
|
||||
public:
|
||||
@@ -74,6 +85,9 @@ private:
|
||||
static
|
||||
Uint32 mouseMoveTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 mouseEmulationTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
bool m_MultiController;
|
||||
SDL_TimerID m_MouseMoveTimer;
|
||||
SDL_atomic_t m_MouseDeltaX;
|
||||
|
||||
+138
-111
@@ -11,7 +11,7 @@
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SLVIDEO
|
||||
#include "video/sl.h"
|
||||
#include "video/slvid.h"
|
||||
#endif
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
@@ -39,7 +39,8 @@ CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
|
||||
nullptr,
|
||||
nullptr,
|
||||
Session::clLogMessage,
|
||||
Session::clRumble
|
||||
Session::clRumble,
|
||||
Session::clConnectionStatusUpdate
|
||||
};
|
||||
|
||||
AUDIO_RENDERER_CALLBACKS Session::k_AudioCallbacks = {
|
||||
@@ -48,7 +49,14 @@ AUDIO_RENDERER_CALLBACKS Session::k_AudioCallbacks = {
|
||||
nullptr,
|
||||
Session::arCleanup,
|
||||
Session::arDecodeAndPlaySample,
|
||||
#ifndef STEAM_LINK
|
||||
CAPABILITY_DIRECT_SUBMIT
|
||||
#else
|
||||
// We cannot use direct submit for Steam Link because the
|
||||
// SLAudio renderer needs to look at the audio backlog to
|
||||
// cap latency since playback is a blocking operation.
|
||||
CAPABILITY_SLOW_OPUS_DECODER
|
||||
#endif
|
||||
};
|
||||
|
||||
Session* Session::s_ActiveSession;
|
||||
@@ -114,19 +122,61 @@ void Session::clRumble(unsigned short controllerNumber, unsigned short lowFreqMo
|
||||
SDL_AtomicUnlock(&s_ActiveSession->m_InputHandlerLock);
|
||||
}
|
||||
|
||||
#define CALL_INITIALIZE(dec) (dec)->initialize(vds, window, videoFormat, width, height, frameRate, enableVsync, enableFramePacing)
|
||||
void Session::clConnectionStatusUpdate(int connectionStatus)
|
||||
{
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Connection status update: %d",
|
||||
connectionStatus);
|
||||
|
||||
if (!s_ActiveSession->m_Preferences->connectionWarnings) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (s_ActiveSession->m_MouseEmulationRefCount > 0) {
|
||||
// Don't display the overlay if mouse emulation is already using it
|
||||
return;
|
||||
}
|
||||
|
||||
switch (connectionStatus)
|
||||
{
|
||||
case CONN_STATUS_POOR:
|
||||
if (s_ActiveSession->m_StreamConfig.bitrate > 5000) {
|
||||
strcpy(s_ActiveSession->m_OverlayManager.getOverlayText(Overlay::OverlayStatusUpdate), "Slow connection to PC\nReduce your bitrate");
|
||||
}
|
||||
else {
|
||||
strcpy(s_ActiveSession->m_OverlayManager.getOverlayText(Overlay::OverlayStatusUpdate), "Poor connection to PC");
|
||||
}
|
||||
s_ActiveSession->m_OverlayManager.setOverlayTextUpdated(Overlay::OverlayStatusUpdate);
|
||||
s_ActiveSession->m_OverlayManager.setOverlayState(Overlay::OverlayStatusUpdate, true);
|
||||
break;
|
||||
case CONN_STATUS_OKAY:
|
||||
s_ActiveSession->m_OverlayManager.setOverlayState(Overlay::OverlayStatusUpdate, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window, int videoFormat, int width, int height,
|
||||
int frameRate, bool enableVsync, bool enableFramePacing, bool testOnly, IVideoDecoder*& chosenDecoder)
|
||||
{
|
||||
DECODER_PARAMETERS params;
|
||||
|
||||
params.width = width;
|
||||
params.height = height;
|
||||
params.frameRate = frameRate;
|
||||
params.videoFormat = videoFormat;
|
||||
params.window = window;
|
||||
params.enableVsync = enableVsync;
|
||||
params.enableFramePacing = enableFramePacing;
|
||||
params.vds = vds;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"V-sync %s",
|
||||
enableVsync ? "enabled" : "disabled");
|
||||
|
||||
#ifdef HAVE_SLVIDEO
|
||||
chosenDecoder = new SLVideoDecoder(testOnly);
|
||||
if (CALL_INITIALIZE(chosenDecoder)) {
|
||||
if (chosenDecoder->initialize(¶ms)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SLVideo video decoder chosen");
|
||||
return true;
|
||||
@@ -141,7 +191,7 @@ bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
|
||||
|
||||
#ifdef HAVE_FFMPEG
|
||||
chosenDecoder = new FFmpegVideoDecoder(testOnly);
|
||||
if (CALL_INITIALIZE(chosenDecoder)) {
|
||||
if (chosenDecoder->initialize(¶ms)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"FFmpeg-based video decoder chosen");
|
||||
return true;
|
||||
@@ -215,30 +265,13 @@ int Session::drSubmitDecodeUnit(PDECODE_UNIT du)
|
||||
}
|
||||
}
|
||||
|
||||
bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
|
||||
bool Session::isHardwareDecodeAvailable(SDL_Window* window,
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate)
|
||||
{
|
||||
IVideoDecoder* decoder;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_Window* window = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_HIDDEN);
|
||||
if (!window) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, false, true, decoder)) {
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -246,39 +279,16 @@ bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelect
|
||||
|
||||
delete decoder;
|
||||
|
||||
// This must be called after the decoder is deleted, because
|
||||
// the renderer may want to interact with the window
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int Session::getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
|
||||
int Session::getDecoderCapabilities(SDL_Window* window,
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate)
|
||||
{
|
||||
IVideoDecoder* decoder;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_Window* window = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_HIDDEN);
|
||||
if (!window) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, false, true, decoder)) {
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -286,12 +296,6 @@ int Session::getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection
|
||||
|
||||
delete decoder;
|
||||
|
||||
// This must be called after the decoder is deleted, because
|
||||
// the renderer may want to interact with the window
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
return caps;
|
||||
}
|
||||
|
||||
@@ -310,6 +314,7 @@ Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *prefere
|
||||
m_UnexpectedTermination(true), // Failure prior to streaming is unexpected
|
||||
m_InputHandler(nullptr),
|
||||
m_InputHandlerLock(0),
|
||||
m_MouseEmulationRefCount(0),
|
||||
m_OpusDecoder(nullptr),
|
||||
m_AudioRenderer(nullptr),
|
||||
m_AudioSampleCount(0),
|
||||
@@ -327,8 +332,25 @@ Session::~Session()
|
||||
s_ActiveSessionSemaphore.release();
|
||||
}
|
||||
|
||||
void Session::initialize()
|
||||
bool Session::initialize()
|
||||
{
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create a hidden window to use for decoder initialization tests
|
||||
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
|
||||
if (!testWindow) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create window for hardware decode test: %s",
|
||||
SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
qInfo() << "Server GPU:" << m_Computer->gpuModel;
|
||||
qInfo() << "Server GFE version:" << m_Computer->gfeVersion;
|
||||
|
||||
@@ -381,7 +403,8 @@ void Session::initialize()
|
||||
case StreamingPreferences::VCC_AUTO:
|
||||
// TODO: Determine if HEVC is better depending on the decoder
|
||||
m_StreamConfig.supportsHevc =
|
||||
isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
isHardwareDecodeAvailable(testWindow,
|
||||
m_Preferences->videoDecoderSelection,
|
||||
VIDEO_FORMAT_H265,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
@@ -418,6 +441,15 @@ void Session::initialize()
|
||||
break;
|
||||
}
|
||||
|
||||
// Add the capability flags from the chosen decoder/renderer
|
||||
// Requires m_StreamConfig.supportsHevc to be initialized
|
||||
m_VideoCallbacks.capabilities |= getDecoderCapabilities(testWindow,
|
||||
m_Preferences->videoDecoderSelection,
|
||||
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps);
|
||||
|
||||
switch (m_Preferences->windowMode)
|
||||
{
|
||||
case StreamingPreferences::WM_FULLSCREEN_DESKTOP:
|
||||
@@ -428,6 +460,19 @@ void Session::initialize()
|
||||
m_FullScreenFlag = SDL_WINDOW_FULLSCREEN;
|
||||
break;
|
||||
}
|
||||
|
||||
// Check for validation errors/warnings and emit
|
||||
// signals for them, if appropriate
|
||||
bool ret = validateLaunch(testWindow);
|
||||
|
||||
SDL_DestroyWindow(testWindow);
|
||||
|
||||
if (!ret) {
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Session::emitLaunchWarning(QString text)
|
||||
@@ -446,7 +491,7 @@ void Session::emitLaunchWarning(QString text)
|
||||
}
|
||||
}
|
||||
|
||||
bool Session::validateLaunch()
|
||||
bool Session::validateLaunch(SDL_Window* testWindow)
|
||||
{
|
||||
QStringList warningList;
|
||||
|
||||
@@ -466,7 +511,8 @@ bool Session::validateLaunch()
|
||||
bool hevcForced = m_Preferences->videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC ||
|
||||
m_Preferences->videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC_HDR;
|
||||
|
||||
if (!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
if (!isHardwareDecodeAvailable(testWindow,
|
||||
m_Preferences->videoDecoderSelection,
|
||||
VIDEO_FORMAT_H265,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
@@ -507,7 +553,8 @@ bool Session::validateLaunch()
|
||||
emitLaunchWarning("Your host PC GPU doesn't support HDR streaming. "
|
||||
"A GeForce GTX 1000-series (Pascal) or later GPU is required for HDR streaming.");
|
||||
}
|
||||
else if (!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
else if (!isHardwareDecodeAvailable(testWindow,
|
||||
m_Preferences->videoDecoderSelection,
|
||||
VIDEO_FORMAT_H265_MAIN10,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
@@ -556,7 +603,8 @@ bool Session::validateLaunch()
|
||||
}
|
||||
|
||||
if (m_Preferences->videoDecoderSelection == StreamingPreferences::VDS_FORCE_HARDWARE &&
|
||||
!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
!isHardwareDecodeAvailable(testWindow,
|
||||
m_Preferences->videoDecoderSelection,
|
||||
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
@@ -572,13 +620,6 @@ bool Session::validateLaunch()
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add the capability flags from the chosen decoder/renderer
|
||||
m_VideoCallbacks.capabilities |= getDecoderCapabilities(m_Preferences->videoDecoderSelection,
|
||||
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -792,6 +833,22 @@ void Session::toggleFullscreen()
|
||||
}
|
||||
}
|
||||
|
||||
void Session::notifyMouseEmulationMode(bool enabled)
|
||||
{
|
||||
m_MouseEmulationRefCount += enabled ? 1 : -1;
|
||||
SDL_assert(m_MouseEmulationRefCount >= 0);
|
||||
|
||||
// We re-use the status update overlay for mouse mode notification
|
||||
if (m_MouseEmulationRefCount > 0) {
|
||||
strcpy(m_OverlayManager.getOverlayText(Overlay::OverlayStatusUpdate), "Gamepad mouse mode active\nLong press Start to deactivate");
|
||||
m_OverlayManager.setOverlayTextUpdated(Overlay::OverlayStatusUpdate);
|
||||
m_OverlayManager.setOverlayState(Overlay::OverlayStatusUpdate, true);
|
||||
}
|
||||
else {
|
||||
m_OverlayManager.setOverlayState(Overlay::OverlayStatusUpdate, false);
|
||||
}
|
||||
}
|
||||
|
||||
void Session::exec(int displayOriginX, int displayOriginY)
|
||||
{
|
||||
m_DisplayOriginX = displayOriginX;
|
||||
@@ -800,11 +857,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
// Complete initialization in this deferred context to avoid
|
||||
// calling expensive functions in the constructor (during the
|
||||
// process of loading the StreamSegue).
|
||||
initialize();
|
||||
|
||||
// Check for validation errors/warnings and emit
|
||||
// signals for them, if appropriate
|
||||
if (!validateLaunch()) {
|
||||
if (!initialize()) {
|
||||
emit sessionFinished();
|
||||
return;
|
||||
}
|
||||
@@ -864,29 +917,19 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
} catch (const GfeHttpResponseException& e) {
|
||||
delete m_InputHandler;
|
||||
m_InputHandler = nullptr;
|
||||
emit displayLaunchError(e.toQString());
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
emit displayLaunchError("GeForce Experience returned error: " + e.toQString());
|
||||
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
|
||||
return;
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
delete m_InputHandler;
|
||||
m_InputHandler = nullptr;
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
emit displayLaunchError(e.toQString());
|
||||
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_VIDEO));
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
||||
SDL_GetError());
|
||||
delete m_InputHandler;
|
||||
m_InputHandler = nullptr;
|
||||
emit displayLaunchError(QString::fromLocal8Bit(SDL_GetError()));
|
||||
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
|
||||
return;
|
||||
}
|
||||
|
||||
QByteArray hostnameStr = m_Computer->activeAddress.toLatin1();
|
||||
QByteArray siAppVersion = m_Computer->appVersion.toLatin1();
|
||||
|
||||
@@ -1007,14 +1050,6 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
// sleep precision and more accurate callback timing.
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1");
|
||||
|
||||
// Raise the priority of the main thread, since it handles
|
||||
// time-sensitive video rendering
|
||||
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to set main thread to high priority: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
int currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
||||
|
||||
// Now that we're about to stream, any SDL_QUIT event is expected
|
||||
@@ -1031,7 +1066,13 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
// blocks this thread too long for high polling rate mice and high
|
||||
// refresh rate displays.
|
||||
if (!SDL_PollEvent(&event)) {
|
||||
#ifndef STEAM_LINK
|
||||
SDL_Delay(1);
|
||||
#else
|
||||
// Waking every 1 ms to process input is too much for the low performance
|
||||
// ARM core in the Steam Link, so we will wait 10 ms instead.
|
||||
SDL_Delay(10);
|
||||
#endif
|
||||
continue;
|
||||
}
|
||||
switch (event.type) {
|
||||
@@ -1039,25 +1080,11 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Quit event received");
|
||||
goto DispatchDeferredCleanup;
|
||||
case SDL_USEREVENT: {
|
||||
SDL_Event nextEvent;
|
||||
|
||||
case SDL_USEREVENT:
|
||||
SDL_assert(event.user.code == SDL_CODE_FRAME_READY);
|
||||
|
||||
// Drop any earlier frames
|
||||
while (SDL_PeepEvents(&nextEvent,
|
||||
1,
|
||||
SDL_GETEVENT,
|
||||
SDL_USEREVENT,
|
||||
SDL_USEREVENT) == 1) {
|
||||
m_VideoDecoder->dropFrame(&event.user);
|
||||
event = nextEvent;
|
||||
}
|
||||
|
||||
// Render the last frame
|
||||
m_VideoDecoder->renderFrame(&event.user);
|
||||
m_VideoDecoder->renderFrameOnMainThread();
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_WINDOWEVENT:
|
||||
// Capture mouse cursor when user actives the window by clicking on
|
||||
@@ -1260,8 +1287,8 @@ DispatchDeferredCleanup:
|
||||
if (iconSurface != nullptr) {
|
||||
SDL_FreeSurface(iconSurface);
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_VIDEO));
|
||||
|
||||
// Cleanup can take a while, so dispatch it to a worker thread.
|
||||
// When it is complete, it will release our s_ActiveSessionSemaphore
|
||||
|
||||
+14
-9
@@ -25,13 +25,10 @@ public:
|
||||
Q_INVOKABLE void exec(int displayOriginX, int displayOriginY);
|
||||
|
||||
static
|
||||
bool isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
|
||||
bool isHardwareDecodeAvailable(SDL_Window* window,
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate);
|
||||
|
||||
static
|
||||
int getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate);
|
||||
|
||||
static Session* get()
|
||||
{
|
||||
return s_ActiveSession;
|
||||
@@ -58,13 +55,16 @@ signals:
|
||||
void sessionFinished();
|
||||
|
||||
private:
|
||||
void initialize();
|
||||
bool initialize();
|
||||
|
||||
bool validateLaunch();
|
||||
bool validateLaunch(SDL_Window* testWindow);
|
||||
|
||||
void emitLaunchWarning(QString text);
|
||||
|
||||
int getDecoderCapabilities();
|
||||
static
|
||||
int getDecoderCapabilities(SDL_Window* window,
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
int videoFormat, int width, int height, int frameRate);
|
||||
|
||||
IAudioRenderer* createAudioRenderer();
|
||||
|
||||
@@ -77,6 +77,8 @@ private:
|
||||
|
||||
void toggleFullscreen();
|
||||
|
||||
void notifyMouseEmulationMode(bool enabled);
|
||||
|
||||
void updateOptimalWindowDisplayMode();
|
||||
|
||||
static
|
||||
@@ -101,6 +103,9 @@ private:
|
||||
static
|
||||
void clRumble(unsigned short controllerNumber, unsigned short lowFreqMotor, unsigned short highFreqMotor);
|
||||
|
||||
static
|
||||
void clConnectionStatusUpdate(int connectionStatus);
|
||||
|
||||
static
|
||||
int arInit(int audioConfiguration,
|
||||
const POPUS_MULTISTREAM_CONFIGURATION opusConfig,
|
||||
@@ -138,6 +143,7 @@ private:
|
||||
bool m_UnexpectedTermination;
|
||||
SdlInputHandler* m_InputHandler;
|
||||
SDL_SpinLock m_InputHandlerLock;
|
||||
int m_MouseEmulationRefCount;
|
||||
|
||||
int m_ActiveVideoFormat;
|
||||
int m_ActiveVideoWidth;
|
||||
@@ -145,7 +151,6 @@ private:
|
||||
int m_ActiveVideoFrameRate;
|
||||
|
||||
OpusMSDecoder* m_OpusDecoder;
|
||||
short m_OpusDecodeBuffer[MAX_CHANNELS * SAMPLES_PER_FRAME];
|
||||
IAudioRenderer* m_AudioRenderer;
|
||||
OPUS_MULTISTREAM_CONFIGURATION m_AudioConfig;
|
||||
int m_AudioSampleCount;
|
||||
|
||||
@@ -26,33 +26,24 @@ typedef struct _VIDEO_STATS {
|
||||
uint32_t measurementStartTimestamp;
|
||||
} VIDEO_STATS, *PVIDEO_STATS;
|
||||
|
||||
typedef struct _DECODER_PARAMETERS {
|
||||
SDL_Window* window;
|
||||
StreamingPreferences::VideoDecoderSelection vds;
|
||||
|
||||
int videoFormat;
|
||||
int width;
|
||||
int height;
|
||||
int frameRate;
|
||||
bool enableVsync;
|
||||
bool enableFramePacing;
|
||||
} DECODER_PARAMETERS, *PDECODER_PARAMETERS;
|
||||
|
||||
class IVideoDecoder {
|
||||
public:
|
||||
virtual ~IVideoDecoder() {}
|
||||
virtual bool initialize(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int frameRate,
|
||||
bool enableVsync,
|
||||
bool enableFramePacing) = 0;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) = 0;
|
||||
virtual bool isHardwareAccelerated() = 0;
|
||||
virtual int getDecoderCapabilities() = 0;
|
||||
virtual int submitDecodeUnit(PDECODE_UNIT du) = 0;
|
||||
virtual void renderFrame(SDL_UserEvent* event) = 0;
|
||||
virtual void dropFrame(SDL_UserEvent* event) = 0;
|
||||
|
||||
virtual void queueFrame(void* data1 = nullptr,
|
||||
void* data2 = nullptr)
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
event.type = SDL_USEREVENT;
|
||||
event.user.code = SDL_CODE_FRAME_READY;
|
||||
event.user.data1 = data1;
|
||||
event.user.data2 = data2;
|
||||
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
virtual void renderFrameOnMainThread() = 0;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,268 @@
|
||||
#include "drm.h"
|
||||
|
||||
extern "C" {
|
||||
#include <libavutil/hwcontext_drm.h>
|
||||
}
|
||||
|
||||
#include <libdrm/drm_fourcc.h>
|
||||
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
#include "streaming/streamutils.h"
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
DrmRenderer::DrmRenderer()
|
||||
: m_DrmFd(-1),
|
||||
m_CrtcId(0),
|
||||
m_PlaneId(0),
|
||||
m_CurrentFbId(0)
|
||||
{
|
||||
}
|
||||
|
||||
DrmRenderer::~DrmRenderer()
|
||||
{
|
||||
if (m_CurrentFbId != 0) {
|
||||
drmModeRmFB(m_DrmFd, m_CurrentFbId);
|
||||
}
|
||||
|
||||
if (m_DrmFd != -1) {
|
||||
close(m_DrmFd);
|
||||
}
|
||||
}
|
||||
|
||||
bool DrmRenderer::prepareDecoderContext(AVCodecContext*)
|
||||
{
|
||||
/* Nothing to do */
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using DRM renderer");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DrmRenderer::initialize(PDECODER_PARAMETERS)
|
||||
{
|
||||
const char* device = SDL_getenv("DRM_DEV");
|
||||
int i;
|
||||
|
||||
if (device == nullptr) {
|
||||
device = "/dev/dri/card0";
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Opening DRM device: %s",
|
||||
device);
|
||||
|
||||
m_DrmFd = open(device, O_RDWR | O_CLOEXEC);
|
||||
if (m_DrmFd < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to open DRM device: %d",
|
||||
errno);
|
||||
return false;
|
||||
}
|
||||
|
||||
drmModeRes* resources = drmModeGetResources(m_DrmFd);
|
||||
if (resources == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmModeGetResources() failed: %d",
|
||||
errno);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Look for a connected connector and get the associated encoder
|
||||
uint32_t encoderId = 0;
|
||||
for (i = 0; i < resources->count_connectors && encoderId == 0; i++) {
|
||||
drmModeConnector* connector = drmModeGetConnector(m_DrmFd, resources->connectors[i]);
|
||||
if (connector != nullptr) {
|
||||
if (connector->connection == DRM_MODE_CONNECTED && connector->count_modes > 0) {
|
||||
encoderId = connector->encoder_id;
|
||||
}
|
||||
|
||||
drmModeFreeConnector(connector);
|
||||
}
|
||||
}
|
||||
|
||||
if (encoderId == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No connected displays found!");
|
||||
drmModeFreeResources(resources);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Now find the CRTC from the encoder
|
||||
m_CrtcId = 0;
|
||||
for (i = 0; i < resources->count_encoders && m_CrtcId == 0; i++) {
|
||||
drmModeEncoder* encoder = drmModeGetEncoder(m_DrmFd, resources->encoders[i]);
|
||||
if (encoder != nullptr) {
|
||||
if (encoder->encoder_id == encoderId) {
|
||||
m_CrtcId = encoder->crtc_id;
|
||||
}
|
||||
|
||||
drmModeFreeEncoder(encoder);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_CrtcId == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DRM encoder not found!");
|
||||
drmModeFreeResources(resources);
|
||||
return false;
|
||||
}
|
||||
|
||||
int crtcIndex = -1;
|
||||
for (int i = 0; i < resources->count_crtcs; i++) {
|
||||
if (resources->crtcs[i] == m_CrtcId) {
|
||||
drmModeCrtc* crtc = drmModeGetCrtc(m_DrmFd, resources->crtcs[i]);
|
||||
crtcIndex = i;
|
||||
m_OutputRect.x = m_OutputRect.y = 0;
|
||||
m_OutputRect.w = crtc->width;
|
||||
m_OutputRect.h = crtc->height;
|
||||
drmModeFreeCrtc(crtc);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
drmModeFreeResources(resources);
|
||||
|
||||
if (crtcIndex == -1) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to get CRTC!");
|
||||
return false;
|
||||
}
|
||||
|
||||
drmSetClientCap(m_DrmFd, DRM_CLIENT_CAP_UNIVERSAL_PLANES, 1);
|
||||
|
||||
drmModePlaneRes* planeRes = drmModeGetPlaneResources(m_DrmFd);
|
||||
if (planeRes == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmGetPlaneResources() failed: %d",
|
||||
errno);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Find an NV12 overlay plane to render on
|
||||
m_PlaneId = 0;
|
||||
for (uint32_t i = 0; i < planeRes->count_planes && m_PlaneId == 0; i++) {
|
||||
drmModePlane* plane = drmModeGetPlane(m_DrmFd, planeRes->planes[i]);
|
||||
if (plane != nullptr) {
|
||||
bool matchingFormat = false;
|
||||
for (uint32_t j = 0; j < plane->count_formats; j++) {
|
||||
if (plane->formats[j] == DRM_FORMAT_NV12) {
|
||||
matchingFormat = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (matchingFormat == false) {
|
||||
drmModeFreePlane(plane);
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((plane->possible_crtcs & (1 << crtcIndex)) && plane->crtc_id == 0) {
|
||||
drmModeObjectPropertiesPtr props = drmModeObjectGetProperties(m_DrmFd, planeRes->planes[i], DRM_MODE_OBJECT_PLANE);
|
||||
if (props != nullptr) {
|
||||
for (uint32_t j = 0; j < props->count_props && m_PlaneId == 0; j++) {
|
||||
drmModePropertyPtr prop = drmModeGetProperty(m_DrmFd, props->props[j]);
|
||||
if (prop != nullptr) {
|
||||
if (!strcmp(prop->name, "type") && props->prop_values[j] == DRM_PLANE_TYPE_OVERLAY) {
|
||||
m_PlaneId = plane->plane_id;
|
||||
}
|
||||
|
||||
drmModeFreeProperty(prop);
|
||||
}
|
||||
}
|
||||
|
||||
drmModeFreeObjectProperties(props);
|
||||
}
|
||||
}
|
||||
|
||||
drmModeFreePlane(plane);
|
||||
}
|
||||
}
|
||||
|
||||
drmModeFreePlaneResources(planeRes);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
enum AVPixelFormat DrmRenderer::getPreferredPixelFormat(int)
|
||||
{
|
||||
// DRM PRIME buffers
|
||||
return AV_PIX_FMT_DRM_PRIME;
|
||||
}
|
||||
|
||||
void DrmRenderer::renderFrame(AVFrame* frame)
|
||||
{
|
||||
AVDRMFrameDescriptor* drmFrame = (AVDRMFrameDescriptor*)frame->data[0];
|
||||
int err;
|
||||
uint32_t primeHandle;
|
||||
uint32_t handles[4] = {};
|
||||
uint32_t pitches[4] = {};
|
||||
uint32_t offsets[4] = {};
|
||||
|
||||
SDL_Rect src, dst;
|
||||
|
||||
src.x = src.y = 0;
|
||||
src.w = frame->width;
|
||||
src.h = frame->height;
|
||||
dst = m_OutputRect;
|
||||
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
// Convert the FD in the AVDRMFrameDescriptor to a PRIME handle
|
||||
// that can be used in drmModeAddFB2()
|
||||
SDL_assert(drmFrame->nb_objects == 1);
|
||||
err = drmPrimeFDToHandle(m_DrmFd, drmFrame->objects[0].fd, &primeHandle);
|
||||
if (err < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmPrimeFDToHandle() failed: %d",
|
||||
errno);
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_assert(drmFrame->nb_layers == 1);
|
||||
SDL_assert(drmFrame->layers[0].nb_planes == 2);
|
||||
for (int i = 0; i < drmFrame->layers[0].nb_planes; i++) {
|
||||
handles[i] = primeHandle;
|
||||
pitches[i] = drmFrame->layers[0].planes[i].pitch;
|
||||
offsets[i] = drmFrame->layers[0].planes[i].offset;
|
||||
}
|
||||
|
||||
// Remember the last FB object we created so we can free it
|
||||
// when we are finished rendering this one (if successful).
|
||||
uint32_t lastFbId = m_CurrentFbId;
|
||||
|
||||
// Create a frame buffer object from the PRIME buffer
|
||||
err = drmModeAddFB2(m_DrmFd, frame->width, frame->height,
|
||||
drmFrame->layers[0].format,
|
||||
handles, pitches, offsets, &m_CurrentFbId, 0);
|
||||
if (err < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmModeAddFB2() failed: %d",
|
||||
errno);
|
||||
m_CurrentFbId = lastFbId;
|
||||
return;
|
||||
}
|
||||
|
||||
// Update the overlay
|
||||
err = drmModeSetPlane(m_DrmFd, m_PlaneId, m_CrtcId, m_CurrentFbId, 0,
|
||||
dst.x, dst.y,
|
||||
dst.w, dst.h,
|
||||
0, 0,
|
||||
frame->width << 16,
|
||||
frame->height << 16);
|
||||
if (err < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"drmModeSetPlane() failed: %d",
|
||||
errno);
|
||||
drmModeRmFB(m_DrmFd, m_CurrentFbId);
|
||||
m_CurrentFbId = lastFbId;
|
||||
return;
|
||||
}
|
||||
|
||||
// Free the previous FB object which has now been superseded
|
||||
drmModeRmFB(m_DrmFd, lastFbId);
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
#include <xf86drm.h>
|
||||
#include <xf86drmMode.h>
|
||||
|
||||
class DrmRenderer : public IFFmpegRenderer {
|
||||
public:
|
||||
DrmRenderer();
|
||||
virtual ~DrmRenderer() override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual enum AVPixelFormat getPreferredPixelFormat(int videoFormat) override;
|
||||
|
||||
private:
|
||||
int m_DrmFd;
|
||||
uint32_t m_CrtcId;
|
||||
uint32_t m_PlaneId;
|
||||
uint32_t m_CurrentFbId;
|
||||
SDL_Rect m_OutputRect;
|
||||
};
|
||||
|
||||
@@ -28,6 +28,7 @@ DXVA2Renderer::DXVA2Renderer() :
|
||||
m_Processor(nullptr),
|
||||
m_FrameIndex(0),
|
||||
m_DebugOverlayFont(nullptr),
|
||||
m_StatusOverlayFont(nullptr),
|
||||
m_BlockingPresent(false)
|
||||
{
|
||||
RtlZeroMemory(m_DecSurfaces, sizeof(m_DecSurfaces));
|
||||
@@ -48,6 +49,7 @@ DXVA2Renderer::~DXVA2Renderer()
|
||||
SAFE_COM_RELEASE(m_ProcService);
|
||||
SAFE_COM_RELEASE(m_Processor);
|
||||
SAFE_COM_RELEASE(m_DebugOverlayFont);
|
||||
SAFE_COM_RELEASE(m_StatusOverlayFont);
|
||||
|
||||
for (int i = 0; i < ARRAYSIZE(m_DecSurfaces); i++) {
|
||||
SAFE_COM_RELEASE(m_DecSurfaces[i]);
|
||||
@@ -105,7 +107,7 @@ bool DXVA2Renderer::prepareDecoderContext(AVCodecContext* context)
|
||||
|
||||
int DXVA2Renderer::ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int)
|
||||
{
|
||||
DXVA2Renderer* me = (DXVA2Renderer*)((FFmpegVideoDecoder*)context->opaque)->getRenderer();
|
||||
DXVA2Renderer* me = (DXVA2Renderer*)((FFmpegVideoDecoder*)context->opaque)->getBackendRenderer();
|
||||
|
||||
frame->buf[0] = av_buffer_pool_get(me->m_Pool);
|
||||
if (!frame->buf[0]) {
|
||||
@@ -330,6 +332,12 @@ bool DXVA2Renderer::isDXVideoProcessorAPIBlacklisted()
|
||||
HRESULT hr;
|
||||
bool result = false;
|
||||
|
||||
if (qgetenv("DXVA2_DISABLE_VIDPROC_BLACKLIST") == "1") {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"IDirectXVideoProcessor blacklist is disabled");
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = m_Device->GetDirect3D(&d3d9);
|
||||
if (SUCCEEDED(hr)) {
|
||||
D3DCAPS9 caps;
|
||||
@@ -377,6 +385,12 @@ bool DXVA2Renderer::isDecoderBlacklisted()
|
||||
// TODO: Update for HEVC Main10
|
||||
SDL_assert(m_VideoFormat != VIDEO_FORMAT_H265_MAIN10);
|
||||
|
||||
if (qgetenv("DXVA2_DISABLE_DECODER_BLACKLIST") == "1") {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2 decoder blacklist is disabled");
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = m_Device->GetDirect3D(&d3d9);
|
||||
if (SUCCEEDED(hr)) {
|
||||
D3DCAPS9 caps;
|
||||
@@ -635,11 +649,11 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, int height, int, bool enableVsync)
|
||||
bool DXVA2Renderer::initialize(PDECODER_PARAMETERS params)
|
||||
{
|
||||
m_VideoFormat = videoFormat;
|
||||
m_VideoWidth = width;
|
||||
m_VideoHeight = height;
|
||||
m_VideoFormat = params->videoFormat;
|
||||
m_VideoWidth = params->width;
|
||||
m_VideoHeight = params->height;
|
||||
|
||||
RtlZeroMemory(&m_Desc, sizeof(m_Desc));
|
||||
|
||||
@@ -668,7 +682,7 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
|
||||
m_Desc.SampleFormat.SampleFormat = DXVA2_SampleProgressiveFrame;
|
||||
m_Desc.Format = (D3DFORMAT)MAKEFOURCC('N','V','1','2');
|
||||
|
||||
if (!initializeDevice(window, enableVsync)) {
|
||||
if (!initializeDevice(params->window, params->enableVsync)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -685,52 +699,66 @@ bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, i
|
||||
// input focus. This glitches out the renderer and a bunch of other stuff.
|
||||
// Direct3D9Ex itself seems to have this minimize on focus loss behavior on its
|
||||
// own, so just disable SDL's handling of the focus loss event.
|
||||
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
|
||||
SDL_SetHintWithPriority(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0", SDL_HINT_OVERRIDE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::needsTestFrame()
|
||||
{
|
||||
// We validate the DXVA2 profiles are supported
|
||||
// in initialize() so no test frame is required
|
||||
return false;
|
||||
}
|
||||
|
||||
int DXVA2Renderer::getDecoderCapabilities()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
IFFmpegRenderer::FramePacingConstraint DXVA2Renderer::getFramePacingConstraint()
|
||||
{
|
||||
return PACING_ANY;
|
||||
}
|
||||
|
||||
void DXVA2Renderer::notifyOverlayUpdated(Overlay::OverlayType)
|
||||
void DXVA2Renderer::notifyOverlayUpdated(Overlay::OverlayType type)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
// Initialize the overlay font if it's not already created
|
||||
if (m_DebugOverlayFont == nullptr) {
|
||||
hr = D3DXCreateFontA(m_Device,
|
||||
Session::get()->getOverlayManager().getOverlayFontSize(Overlay::OverlayDebug),
|
||||
0,
|
||||
FW_HEAVY,
|
||||
1,
|
||||
false,
|
||||
ANSI_CHARSET,
|
||||
OUT_DEFAULT_PRECIS,
|
||||
DEFAULT_QUALITY,
|
||||
DEFAULT_PITCH | FF_DONTCARE,
|
||||
"",
|
||||
&m_DebugOverlayFont);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"D3DXCreateFontA() failed: %x",
|
||||
hr);
|
||||
m_DebugOverlayFont = nullptr;
|
||||
switch (type)
|
||||
{
|
||||
case Overlay::OverlayDebug:
|
||||
if (m_DebugOverlayFont == nullptr) {
|
||||
hr = D3DXCreateFontA(m_Device,
|
||||
Session::get()->getOverlayManager().getOverlayFontSize(Overlay::OverlayDebug),
|
||||
0,
|
||||
FW_HEAVY,
|
||||
1,
|
||||
false,
|
||||
ANSI_CHARSET,
|
||||
OUT_DEFAULT_PRECIS,
|
||||
DEFAULT_QUALITY,
|
||||
DEFAULT_PITCH | FF_DONTCARE,
|
||||
"",
|
||||
&m_DebugOverlayFont);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"D3DXCreateFontA() failed: %x",
|
||||
hr);
|
||||
m_DebugOverlayFont = nullptr;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case Overlay::OverlayStatusUpdate:
|
||||
if (m_StatusOverlayFont == nullptr) {
|
||||
hr = D3DXCreateFontA(m_Device,
|
||||
Session::get()->getOverlayManager().getOverlayFontSize(Overlay::OverlayStatusUpdate),
|
||||
0,
|
||||
FW_HEAVY,
|
||||
1,
|
||||
false,
|
||||
ANSI_CHARSET,
|
||||
OUT_DEFAULT_PRECIS,
|
||||
DEFAULT_QUALITY,
|
||||
DEFAULT_PITCH | FF_DONTCARE,
|
||||
"",
|
||||
&m_StatusOverlayFont);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"D3DXCreateFontA() failed: %x",
|
||||
hr);
|
||||
m_StatusOverlayFont = nullptr;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
SDL_assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -929,6 +957,18 @@ void DXVA2Renderer::renderFrame(AVFrame *frame)
|
||||
}
|
||||
}
|
||||
|
||||
if (m_StatusOverlayFont != nullptr) {
|
||||
if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayStatusUpdate)) {
|
||||
SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(Overlay::OverlayStatusUpdate);
|
||||
m_StatusOverlayFont->DrawTextA(nullptr,
|
||||
Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayStatusUpdate),
|
||||
-1,
|
||||
&sample.DstRect,
|
||||
DT_RIGHT | DT_NOCLIP,
|
||||
D3DCOLOR_ARGB(color.a, color.r, color.g, color.b));
|
||||
}
|
||||
}
|
||||
|
||||
hr = m_Device->EndScene();
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
|
||||
@@ -15,18 +15,10 @@ class DXVA2Renderer : public IFFmpegRenderer
|
||||
{
|
||||
public:
|
||||
DXVA2Renderer();
|
||||
virtual ~DXVA2Renderer();
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync) override;
|
||||
virtual ~DXVA2Renderer() override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual bool needsTestFrame() override;
|
||||
virtual int getDecoderCapabilities() override;
|
||||
virtual FramePacingConstraint getFramePacingConstraint() override;
|
||||
virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
|
||||
|
||||
private:
|
||||
@@ -71,5 +63,6 @@ private:
|
||||
DXVA2_VideoDesc m_Desc;
|
||||
REFERENCE_TIME m_FrameIndex;
|
||||
LPD3DXFONT m_DebugOverlayFont;
|
||||
LPD3DXFONT m_StatusOverlayFont;
|
||||
bool m_BlockingPresent;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,152 @@
|
||||
#include "mmal.h"
|
||||
|
||||
#include "streaming/streamutils.h"
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
MmalRenderer::MmalRenderer()
|
||||
: m_Renderer(nullptr),
|
||||
m_InputPort(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
MmalRenderer::~MmalRenderer()
|
||||
{
|
||||
if (m_InputPort != nullptr) {
|
||||
mmal_port_disable(m_InputPort);
|
||||
}
|
||||
|
||||
if (m_Renderer != nullptr) {
|
||||
mmal_component_destroy(m_Renderer);
|
||||
}
|
||||
}
|
||||
|
||||
bool MmalRenderer::prepareDecoderContext(AVCodecContext*)
|
||||
{
|
||||
/* Nothing to do */
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using MMAL renderer");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MmalRenderer::initialize(PDECODER_PARAMETERS params)
|
||||
{
|
||||
MMAL_STATUS_T status;
|
||||
|
||||
status = mmal_component_create(MMAL_COMPONENT_DEFAULT_VIDEO_RENDERER, &m_Renderer);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_component_create() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
return false;
|
||||
}
|
||||
|
||||
m_InputPort = m_Renderer->input[0];
|
||||
|
||||
m_InputPort->format->encoding = MMAL_ENCODING_OPAQUE;
|
||||
m_InputPort->format->es->video.width = params->width;
|
||||
m_InputPort->format->es->video.height = params->height;
|
||||
m_InputPort->format->es->video.crop.x = 0;
|
||||
m_InputPort->format->es->video.crop.y = 0;
|
||||
m_InputPort->format->es->video.crop.width = params->width;
|
||||
m_InputPort->format->es->video.crop.height = params->height;
|
||||
status = mmal_port_format_commit(m_InputPort);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_port_format_commit() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
return false;
|
||||
}
|
||||
|
||||
status = mmal_component_enable(m_Renderer);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_component_enable() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
return false;
|
||||
}
|
||||
|
||||
{
|
||||
MMAL_DISPLAYREGION_T dr;
|
||||
|
||||
dr.hdr.id = MMAL_PARAMETER_DISPLAYREGION;
|
||||
dr.hdr.size = sizeof(MMAL_DISPLAYREGION_T);
|
||||
|
||||
dr.set = MMAL_DISPLAY_SET_LAYER;
|
||||
dr.layer = 128;
|
||||
|
||||
dr.set |= MMAL_DISPLAY_SET_ALPHA;
|
||||
dr.alpha = 255;
|
||||
|
||||
dr.set |= MMAL_DISPLAY_SET_FULLSCREEN;
|
||||
dr.fullscreen = (SDL_GetWindowFlags(params->window) & SDL_WINDOW_FULLSCREEN) != 0;
|
||||
|
||||
{
|
||||
SDL_Rect src, dst;
|
||||
src.x = src.y = 0;
|
||||
src.w = params->width;
|
||||
src.h = params->height;
|
||||
dst.x = dst.y = 0;
|
||||
SDL_GetWindowSize(params->window, &dst.w, &dst.h);
|
||||
|
||||
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
|
||||
|
||||
dr.set |= MMAL_DISPLAY_SET_DEST_RECT;
|
||||
dr.dest_rect.x = dst.x;
|
||||
dr.dest_rect.y = dst.y;
|
||||
dr.dest_rect.width = dst.w;
|
||||
dr.dest_rect.height = dst.h;
|
||||
}
|
||||
}
|
||||
|
||||
status = mmal_port_enable(m_InputPort, InputPortCallback);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_port_enable() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void MmalRenderer::InputPortCallback(MMAL_PORT_T*, MMAL_BUFFER_HEADER_T* buffer)
|
||||
{
|
||||
mmal_buffer_header_release(buffer);
|
||||
}
|
||||
|
||||
enum AVPixelFormat MmalRenderer::getPreferredPixelFormat(int videoFormat)
|
||||
{
|
||||
// Opaque MMAL buffers
|
||||
SDL_assert(videoFormat == VIDEO_FORMAT_H264);
|
||||
return AV_PIX_FMT_MMAL;
|
||||
}
|
||||
|
||||
bool MmalRenderer::needsTestFrame()
|
||||
{
|
||||
// We won't be able to decode if the GPU memory is 64 MB or lower,
|
||||
// so we must test before allowing the decoder to be used.
|
||||
return true;
|
||||
}
|
||||
|
||||
void MmalRenderer::renderFrame(AVFrame* frame)
|
||||
{
|
||||
MMAL_BUFFER_HEADER_T* buffer = (MMAL_BUFFER_HEADER_T*)frame->data[3];
|
||||
MMAL_STATUS_T status;
|
||||
|
||||
status = mmal_port_send_buffer(m_InputPort, buffer);
|
||||
if (status != MMAL_SUCCESS) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"mmal_port_send_buffer() failed: %x (%s)",
|
||||
status, mmal_status_to_string(status));
|
||||
}
|
||||
else {
|
||||
// Prevent the buffer from being freed during av_frame_free()
|
||||
// until rendering is complete. The reference is dropped in
|
||||
// InputPortCallback().
|
||||
mmal_buffer_header_acquire(buffer);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
#include <interface/mmal/mmal.h>
|
||||
#include <interface/mmal/util/mmal_util.h>
|
||||
#include <interface/mmal/util/mmal_util_params.h>
|
||||
#include <interface/mmal/util/mmal_default_components.h>
|
||||
|
||||
class MmalRenderer : public IFFmpegRenderer {
|
||||
public:
|
||||
MmalRenderer();
|
||||
virtual ~MmalRenderer() override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual enum AVPixelFormat getPreferredPixelFormat(int videoFormat) override;
|
||||
virtual bool needsTestFrame() override;
|
||||
|
||||
private:
|
||||
static void InputPortCallback(MMAL_PORT_T* port, MMAL_BUFFER_HEADER_T* buffer);
|
||||
|
||||
MMAL_COMPONENT_T* m_Renderer;
|
||||
MMAL_PORT_T* m_InputPort;
|
||||
};
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "pacer.h"
|
||||
|
||||
class DisplayLinkVsyncSourceFactory
|
||||
{
|
||||
public:
|
||||
static
|
||||
IVsyncSource* createVsyncSource(Pacer* pacer);
|
||||
};
|
||||
|
||||
@@ -1,132 +0,0 @@
|
||||
#include "displaylinkvsyncsource.h"
|
||||
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
#include <CoreVideo/CoreVideo.h>
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
class DisplayLinkVsyncSource : public IVsyncSource
|
||||
{
|
||||
public:
|
||||
DisplayLinkVsyncSource(Pacer* pacer)
|
||||
: m_Pacer(pacer),
|
||||
m_DisplayLink(nullptr)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual ~DisplayLinkVsyncSource() override
|
||||
{
|
||||
if (m_DisplayLink != nullptr) {
|
||||
CVDisplayLinkStop(m_DisplayLink);
|
||||
CVDisplayLinkRelease(m_DisplayLink);
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
CGDirectDisplayID
|
||||
getDisplayID(NSScreen* screen)
|
||||
{
|
||||
NSNumber* screenNumber = [screen deviceDescription][@"NSScreenNumber"];
|
||||
return [screenNumber unsignedIntValue];
|
||||
}
|
||||
|
||||
static
|
||||
CVReturn
|
||||
displayLinkOutputCallback(
|
||||
CVDisplayLinkRef displayLink,
|
||||
const CVTimeStamp* /* now */,
|
||||
const CVTimeStamp* /* vsyncTime */,
|
||||
CVOptionFlags,
|
||||
CVOptionFlags*,
|
||||
void *displayLinkContext)
|
||||
{
|
||||
auto me = reinterpret_cast<DisplayLinkVsyncSource*>(displayLinkContext);
|
||||
|
||||
SDL_assert(displayLink == me->m_DisplayLink);
|
||||
|
||||
// In my testing on macOS 10.13, this callback is invoked about 24 ms
|
||||
// prior to the specified v-sync time (now - vsyncTime). Since this is
|
||||
// greater than the standard v-sync interval (16 ms = 60 FPS), we will
|
||||
// draw using the current host time, rather than the actual v-sync target
|
||||
// time. Because the CVDisplayLink is in sync with the actual v-sync
|
||||
// interval, even if many ms prior, we can safely use the current host time
|
||||
// and get a consistent callback for each v-sync. This reduces video latency
|
||||
// by at least 1 frame vs. rendering with the actual vsyncTime.
|
||||
me->m_Pacer->vsyncCallback(500 / me->m_DisplayFps);
|
||||
|
||||
return kCVReturnSuccess;
|
||||
}
|
||||
|
||||
virtual bool initialize(SDL_Window* window, int displayFps) override
|
||||
{
|
||||
SDL_SysWMinfo info;
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_assert(info.subsystem == SDL_SYSWM_COCOA);
|
||||
|
||||
m_DisplayFps = displayFps;
|
||||
|
||||
NSScreen* screen = [info.info.cocoa.window screen];
|
||||
CVReturn status;
|
||||
if (screen == nullptr) {
|
||||
// Window not visible on any display, so use a
|
||||
// CVDisplayLink that can work with all active displays.
|
||||
// When we become visible, we'll recreate ourselves
|
||||
// and associate with the new screen.
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"NSWindow is not visible on any display");
|
||||
status = CVDisplayLinkCreateWithActiveCGDisplays(&m_DisplayLink);
|
||||
}
|
||||
else {
|
||||
CGDirectDisplayID displayId;
|
||||
displayId = getDisplayID(screen);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"NSWindow on display: %x",
|
||||
displayId);
|
||||
status = CVDisplayLinkCreateWithCGDisplay(displayId, &m_DisplayLink);
|
||||
}
|
||||
if (status != kCVReturnSuccess) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create CVDisplayLink: %d",
|
||||
status);
|
||||
return false;
|
||||
}
|
||||
|
||||
status = CVDisplayLinkSetOutputCallback(m_DisplayLink, displayLinkOutputCallback, this);
|
||||
if (status != kCVReturnSuccess) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CVDisplayLinkSetOutputCallback() failed: %d",
|
||||
status);
|
||||
return false;
|
||||
}
|
||||
|
||||
status = CVDisplayLinkStart(m_DisplayLink);
|
||||
if (status != kCVReturnSuccess) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CVDisplayLinkStart() failed: %d",
|
||||
status);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
Pacer* m_Pacer;
|
||||
CVDisplayLinkRef m_DisplayLink;
|
||||
int m_DisplayFps;
|
||||
};
|
||||
|
||||
IVsyncSource* DisplayLinkVsyncSourceFactory::createVsyncSource(Pacer* pacer) {
|
||||
return new DisplayLinkVsyncSource(pacer);
|
||||
}
|
||||
@@ -61,7 +61,7 @@ bool DxVsyncSource::initialize(SDL_Window* window, int displayFps)
|
||||
|
||||
m_Window = info.info.win.window;
|
||||
|
||||
m_Thread = SDL_CreateThread(vsyncThread, "DX Vsync Thread", this);
|
||||
m_Thread = SDL_CreateThread(vsyncThread, "DXVsync", this);
|
||||
if (m_Thread == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to create DX V-sync thread: %s",
|
||||
@@ -76,7 +76,11 @@ int DxVsyncSource::vsyncThread(void* context)
|
||||
{
|
||||
DxVsyncSource* me = reinterpret_cast<DxVsyncSource*>(context);
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
|
||||
#else
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
|
||||
#endif
|
||||
|
||||
D3DKMT_OPENADAPTERFROMHDC openAdapterParams = {};
|
||||
HMONITOR lastMonitor = nullptr;
|
||||
|
||||
@@ -18,7 +18,7 @@ NullThreadedVsyncSource::~NullThreadedVsyncSource()
|
||||
bool NullThreadedVsyncSource::initialize(SDL_Window*, int displayFps)
|
||||
{
|
||||
m_DisplayFps = displayFps;
|
||||
m_Thread = SDL_CreateThread(vsyncThread, "Null Vsync Thread", this);
|
||||
m_Thread = SDL_CreateThread(vsyncThread, "NullVsync", this);
|
||||
if (m_Thread == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to create DX V-sync thread: %s",
|
||||
@@ -33,7 +33,11 @@ int NullThreadedVsyncSource::vsyncThread(void* context)
|
||||
{
|
||||
NullThreadedVsyncSource* me = reinterpret_cast<NullThreadedVsyncSource*>(context);
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
|
||||
#else
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
|
||||
#endif
|
||||
|
||||
while (SDL_AtomicGet(&me->m_Stopping) == 0) {
|
||||
me->m_Pacer->vsyncCallback(1000 / me->m_DisplayFps);
|
||||
|
||||
@@ -3,10 +3,6 @@
|
||||
|
||||
#include "nullthreadedvsyncsource.h"
|
||||
|
||||
#ifdef Q_OS_DARWIN
|
||||
#include "displaylinkvsyncsource.h"
|
||||
#endif
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
@@ -14,6 +10,10 @@
|
||||
#include "dxvsyncsource.h"
|
||||
#endif
|
||||
|
||||
// Limit the number of queued frames to prevent excessive memory consumption
|
||||
// if the V-Sync source or renderer is blocked for a while.
|
||||
#define MAX_QUEUED_FRAMES 8
|
||||
|
||||
// We may be woken up slightly late so don't go all the way
|
||||
// up to the next V-sync since we may accidentally step into
|
||||
// the next V-sync period. It also takes some amount of time
|
||||
@@ -57,10 +57,34 @@ Pacer::~Pacer()
|
||||
}
|
||||
}
|
||||
|
||||
void Pacer::renderOnMainThread()
|
||||
{
|
||||
// Ignore this call for renderers that work on a dedicated render thread
|
||||
if (m_RenderThread != nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_FrameQueueLock.lock();
|
||||
|
||||
if (!m_RenderQueue.isEmpty()) {
|
||||
// Releases m_FrameQueueLock
|
||||
renderLastFrameAndUnlock();
|
||||
}
|
||||
else {
|
||||
m_FrameQueueLock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
int Pacer::renderThread(void* context)
|
||||
{
|
||||
Pacer* me = reinterpret_cast<Pacer*>(context);
|
||||
|
||||
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to set render thread to high priority: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
while (!me->m_Stopping) {
|
||||
// Acquire the frame queue lock to protect the queue and
|
||||
// the not empty condition
|
||||
@@ -77,34 +101,61 @@ int Pacer::renderThread(void* context)
|
||||
break;
|
||||
}
|
||||
|
||||
// Dequeue the most recent frame for rendering and free the others.
|
||||
// Render the latest frame and discard the others
|
||||
// NB: m_FrameQueueLock still held here!
|
||||
AVFrame* lastFrame = nullptr;
|
||||
while (!me->m_RenderQueue.isEmpty()) {
|
||||
if (lastFrame != nullptr) {
|
||||
// Don't hold the frame queue lock across av_frame_free(),
|
||||
// since it could need to talk to the GPU driver. This is safe
|
||||
// because we're guaranteed that the queue will not shrink during
|
||||
// this time (and so dequeue() below will always get something).
|
||||
me->m_FrameQueueLock.unlock();
|
||||
av_frame_free(&lastFrame);
|
||||
me->m_VideoStats->pacerDroppedFrames++;
|
||||
me->m_FrameQueueLock.lock();
|
||||
}
|
||||
|
||||
lastFrame = me->m_RenderQueue.dequeue();
|
||||
}
|
||||
|
||||
// Release the frame queue lock before rendering
|
||||
me->m_FrameQueueLock.unlock();
|
||||
|
||||
// Render and free the mot current frame
|
||||
me->renderFrame(lastFrame);
|
||||
me->renderLastFrameAndUnlock();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Pacer::enqueueFrameForRenderingAndUnlock(AVFrame *frame)
|
||||
{
|
||||
dropFrameForEnqueue(m_RenderQueue);
|
||||
m_RenderQueue.enqueue(frame);
|
||||
|
||||
m_FrameQueueLock.unlock();
|
||||
|
||||
if (m_RenderThread != nullptr) {
|
||||
m_RenderQueueNotEmpty.wakeOne();
|
||||
}
|
||||
else {
|
||||
SDL_Event event;
|
||||
|
||||
// For main thread rendering, we'll push an event to trigger a callback
|
||||
event.type = SDL_USEREVENT;
|
||||
event.user.code = SDL_CODE_FRAME_READY;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
|
||||
// Caller must hold m_FrameQueueLock
|
||||
void Pacer::renderLastFrameAndUnlock()
|
||||
{
|
||||
// Dequeue the most recent frame for rendering and free the others.
|
||||
AVFrame* lastFrame = nullptr;
|
||||
while (!m_RenderQueue.isEmpty()) {
|
||||
if (lastFrame != nullptr) {
|
||||
// Don't hold the frame queue lock across av_frame_free(),
|
||||
// since it could need to talk to the GPU driver. This is safe
|
||||
// because we're guaranteed that the queue will not shrink during
|
||||
// this time (and so dequeue() below will always get something).
|
||||
m_FrameQueueLock.unlock();
|
||||
av_frame_free(&lastFrame);
|
||||
m_VideoStats->pacerDroppedFrames++;
|
||||
m_FrameQueueLock.lock();
|
||||
}
|
||||
|
||||
lastFrame = m_RenderQueue.dequeue();
|
||||
}
|
||||
|
||||
// Release the frame queue lock before rendering
|
||||
m_FrameQueueLock.unlock();
|
||||
|
||||
// Render and free the mot current frame
|
||||
renderFrame(lastFrame);
|
||||
}
|
||||
|
||||
// Called in an arbitrary thread by the IVsyncSource on V-sync
|
||||
// or an event synchronized with V-sync
|
||||
void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
|
||||
@@ -162,9 +213,7 @@ void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
|
||||
}
|
||||
|
||||
// Place the first frame on the render queue
|
||||
m_RenderQueue.enqueue(m_PacingQueue.dequeue());
|
||||
m_FrameQueueLock.unlock();
|
||||
m_RenderQueueNotEmpty.wakeOne();
|
||||
enqueueFrameForRenderingAndUnlock(m_PacingQueue.dequeue());
|
||||
}
|
||||
|
||||
bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
|
||||
@@ -177,9 +226,7 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
|
||||
"Frame pacing active: target %d Hz with %d FPS stream",
|
||||
m_DisplayFps, m_MaxVideoFps);
|
||||
|
||||
#if defined(Q_OS_DARWIN)
|
||||
m_VsyncSource = DisplayLinkVsyncSourceFactory::createVsyncSource(this);
|
||||
#elif defined(Q_OS_WIN32)
|
||||
#if defined(Q_OS_WIN32)
|
||||
// Don't use D3DKMTWaitForVerticalBlankEvent() on Windows 7, because
|
||||
// it blocks during other concurrent DX operations (like actually rendering).
|
||||
if (IsWindows8OrGreater()) {
|
||||
@@ -200,7 +247,9 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
|
||||
m_DisplayFps, m_MaxVideoFps);
|
||||
}
|
||||
|
||||
m_RenderThread = SDL_CreateThread(Pacer::renderThread, "Pacer Render Thread", this);
|
||||
if (m_VsyncRenderer->isRenderThreadSupported()) {
|
||||
m_RenderThread = SDL_CreateThread(Pacer::renderThread, "PacerRender", this);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -253,6 +302,15 @@ void Pacer::renderFrame(AVFrame* frame)
|
||||
m_FrameQueueLock.unlock();
|
||||
}
|
||||
|
||||
void Pacer::dropFrameForEnqueue(QQueue<AVFrame*>& queue)
|
||||
{
|
||||
SDL_assert(queue.size() <= MAX_QUEUED_FRAMES);
|
||||
if (queue.size() == MAX_QUEUED_FRAMES) {
|
||||
AVFrame* frame = queue.dequeue();
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
}
|
||||
|
||||
void Pacer::submitFrame(AVFrame* frame)
|
||||
{
|
||||
// Make sure initialize() has been called
|
||||
@@ -261,16 +319,12 @@ void Pacer::submitFrame(AVFrame* frame)
|
||||
// Queue the frame and possibly wake up the render thread
|
||||
m_FrameQueueLock.lock();
|
||||
if (m_VsyncSource != nullptr) {
|
||||
dropFrameForEnqueue(m_PacingQueue);
|
||||
m_PacingQueue.enqueue(frame);
|
||||
}
|
||||
else {
|
||||
m_RenderQueue.enqueue(frame);
|
||||
}
|
||||
m_FrameQueueLock.unlock();
|
||||
if (m_VsyncSource != nullptr) {
|
||||
m_FrameQueueLock.unlock();
|
||||
m_PacingQueueNotEmpty.wakeOne();
|
||||
}
|
||||
else {
|
||||
m_RenderQueueNotEmpty.wakeOne();
|
||||
enqueueFrameForRenderingAndUnlock(frame);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,11 +26,19 @@ public:
|
||||
|
||||
void vsyncCallback(int timeUntilNextVsyncMillis);
|
||||
|
||||
void renderOnMainThread();
|
||||
|
||||
private:
|
||||
static int renderThread(void* context);
|
||||
|
||||
void enqueueFrameForRenderingAndUnlock(AVFrame* frame);
|
||||
|
||||
void renderLastFrameAndUnlock();
|
||||
|
||||
void renderFrame(AVFrame* frame);
|
||||
|
||||
void dropFrameForEnqueue(QQueue<AVFrame*>& queue);
|
||||
|
||||
QQueue<AVFrame*> m_RenderQueue;
|
||||
QQueue<AVFrame*> m_PacingQueue;
|
||||
QQueue<int> m_PacingQueueHistory;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "streaming/video/decoder.h"
|
||||
#include "streaming/video/overlaymanager.h"
|
||||
|
||||
extern "C" {
|
||||
@@ -16,17 +17,40 @@ public:
|
||||
PACING_ANY
|
||||
};
|
||||
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync) = 0;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) = 0;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) = 0;
|
||||
virtual void renderFrame(AVFrame* frame) = 0;
|
||||
virtual bool needsTestFrame() = 0;
|
||||
virtual int getDecoderCapabilities() = 0;
|
||||
virtual FramePacingConstraint getFramePacingConstraint() = 0;
|
||||
|
||||
virtual bool needsTestFrame() {
|
||||
// No test frame required by default
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual int getDecoderCapabilities() {
|
||||
// No special capabilities by default
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual FramePacingConstraint getFramePacingConstraint() {
|
||||
// No pacing preference
|
||||
return PACING_ANY;
|
||||
}
|
||||
|
||||
virtual bool isRenderThreadSupported() {
|
||||
// Render thread is supported by default
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool isDirectRenderingSupported() {
|
||||
// The renderer can render directly to the display
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual enum AVPixelFormat getPreferredPixelFormat(int videoFormat) {
|
||||
// Planar YUV 4:2:0
|
||||
SDL_assert(videoFormat != VIDEO_FORMAT_H265_MAIN10);
|
||||
return AV_PIX_FMT_YUV420P;
|
||||
}
|
||||
|
||||
// IOverlayRenderer
|
||||
virtual void notifyOverlayUpdated(Overlay::OverlayType) override {
|
||||
|
||||
@@ -7,12 +7,17 @@
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
const std::vector<int> SdlRenderer::k_SwFormats({
|
||||
AV_PIX_FMT_YUV420P,
|
||||
AV_PIX_FMT_NV12,
|
||||
AV_PIX_FMT_NV21
|
||||
});
|
||||
|
||||
SdlRenderer::SdlRenderer()
|
||||
: m_Renderer(nullptr),
|
||||
m_Texture(nullptr),
|
||||
m_DebugOverlayFont(nullptr),
|
||||
m_DebugOverlaySurface(nullptr),
|
||||
m_DebugOverlayTexture(nullptr)
|
||||
m_SwPixelFormat(AV_PIX_FMT_YUV420P),
|
||||
m_FontData(Path::readDataFile("ModeSeven.ttf"))
|
||||
{
|
||||
SDL_assert(TTF_WasInit() == 0);
|
||||
if (TTF_Init() != 0) {
|
||||
@@ -21,23 +26,33 @@ SdlRenderer::SdlRenderer()
|
||||
TTF_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_zero(m_OverlayFonts);
|
||||
SDL_zero(m_OverlaySurfaces);
|
||||
SDL_zero(m_OverlayTextures);
|
||||
}
|
||||
|
||||
SdlRenderer::~SdlRenderer()
|
||||
{
|
||||
if (m_DebugOverlayFont != nullptr) {
|
||||
TTF_CloseFont(m_DebugOverlayFont);
|
||||
for (int i = 0; i < Overlay::OverlayMax; i++) {
|
||||
if (m_OverlayFonts[i] != nullptr) {
|
||||
TTF_CloseFont(m_OverlayFonts[i]);
|
||||
}
|
||||
}
|
||||
|
||||
TTF_Quit();
|
||||
SDL_assert(TTF_WasInit() == 0);
|
||||
|
||||
if (m_DebugOverlayTexture != nullptr) {
|
||||
SDL_DestroyTexture(m_DebugOverlayTexture);
|
||||
for (int i = 0; i < Overlay::OverlayMax; i++) {
|
||||
if (m_OverlayTextures[i] != nullptr) {
|
||||
SDL_DestroyTexture(m_OverlayTextures[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_DebugOverlaySurface != nullptr) {
|
||||
SDL_FreeSurface(m_DebugOverlaySurface);
|
||||
for (int i = 0; i < Overlay::OverlayMax; i++) {
|
||||
if (m_OverlaySurfaces[i] != nullptr) {
|
||||
SDL_FreeSurface(m_OverlaySurfaces[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Texture != nullptr) {
|
||||
@@ -54,17 +69,11 @@ bool SdlRenderer::prepareDecoderContext(AVCodecContext*)
|
||||
/* Nothing to do */
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using SDL software renderer");
|
||||
"Using SDL renderer");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SdlRenderer::needsTestFrame()
|
||||
{
|
||||
// This renderer should always work
|
||||
return false;
|
||||
}
|
||||
|
||||
int SdlRenderer::getDecoderCapabilities()
|
||||
{
|
||||
// The FFmpeg CPU decoder can handle reference frame invalidation,
|
||||
@@ -72,74 +81,87 @@ int SdlRenderer::getDecoderCapabilities()
|
||||
return CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC;
|
||||
}
|
||||
|
||||
IFFmpegRenderer::FramePacingConstraint SdlRenderer::getFramePacingConstraint()
|
||||
{
|
||||
return PACING_ANY;
|
||||
}
|
||||
|
||||
void SdlRenderer::notifyOverlayUpdated(Overlay::OverlayType type)
|
||||
{
|
||||
if (type == Overlay::OverlayDebug) {
|
||||
if (m_DebugOverlayFont == nullptr) {
|
||||
QByteArray fontPath = QDir::toNativeSeparators(Path::getDataFilePath("ModeSeven.ttf")).toUtf8();
|
||||
if (fontPath.isEmpty()) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to locate SDL overlay font");
|
||||
return;
|
||||
}
|
||||
|
||||
m_DebugOverlayFont = TTF_OpenFont(fontPath.data(),
|
||||
Session::get()->getOverlayManager().getOverlayFontSize(Overlay::OverlayDebug));
|
||||
if (m_DebugOverlayFont == nullptr) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"TTF_OpenFont() failed: %s",
|
||||
TTF_GetError());
|
||||
|
||||
// Can't proceed without a font
|
||||
return;
|
||||
}
|
||||
// Construct the required font to render the overlay
|
||||
if (m_OverlayFonts[type] == nullptr) {
|
||||
if (m_FontData.isEmpty()) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL overlay font failed to load");
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_Surface* oldSurface = (SDL_Surface*)SDL_AtomicGetPtr((void**)&m_DebugOverlaySurface);
|
||||
// m_FontData must stay around until the font is closed
|
||||
m_OverlayFonts[type] = TTF_OpenFontRW(SDL_RWFromConstMem(m_FontData.constData(), m_FontData.size()),
|
||||
1,
|
||||
Session::get()->getOverlayManager().getOverlayFontSize(type));
|
||||
if (m_OverlayFonts[type] == nullptr) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"TTF_OpenFont() failed: %s",
|
||||
TTF_GetError());
|
||||
|
||||
// Free the old surface
|
||||
if (oldSurface != nullptr && SDL_AtomicCASPtr((void**)&m_DebugOverlaySurface, oldSurface, nullptr)) {
|
||||
SDL_FreeSurface(oldSurface);
|
||||
}
|
||||
|
||||
if (Session::get()->getOverlayManager().isOverlayEnabled(type)) {
|
||||
// The _Wrapped variant is required for line breaks to work
|
||||
SDL_Surface* surface = TTF_RenderText_Blended_Wrapped(m_DebugOverlayFont,
|
||||
Session::get()->getOverlayManager().getOverlayText(type),
|
||||
Session::get()->getOverlayManager().getOverlayColor(type),
|
||||
1000);
|
||||
SDL_AtomicSetPtr((void**)&m_DebugOverlaySurface, surface);
|
||||
// Can't proceed without a font
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_assert(false);
|
||||
|
||||
SDL_Surface* oldSurface = (SDL_Surface*)SDL_AtomicGetPtr((void**)&m_OverlaySurfaces[type]);
|
||||
|
||||
// Free the old surface
|
||||
if (oldSurface != nullptr && SDL_AtomicCASPtr((void**)&m_OverlaySurfaces[type], oldSurface, nullptr)) {
|
||||
SDL_FreeSurface(oldSurface);
|
||||
}
|
||||
|
||||
if (Session::get()->getOverlayManager().isOverlayEnabled(type)) {
|
||||
// The _Wrapped variant is required for line breaks to work
|
||||
SDL_Surface* surface = TTF_RenderText_Blended_Wrapped(m_OverlayFonts[type],
|
||||
Session::get()->getOverlayManager().getOverlayText(type),
|
||||
Session::get()->getOverlayManager().getOverlayColor(type),
|
||||
1000);
|
||||
SDL_AtomicSetPtr((void**)&m_OverlaySurfaces[type], surface);
|
||||
}
|
||||
}
|
||||
|
||||
bool SdlRenderer::initialize(SDL_Window* window,
|
||||
int,
|
||||
int width,
|
||||
int height,
|
||||
int,
|
||||
bool enableVsync)
|
||||
bool SdlRenderer::isRenderThreadSupported()
|
||||
{
|
||||
SDL_RendererInfo info;
|
||||
SDL_GetRendererInfo(m_Renderer, &info);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL renderer backend: %s",
|
||||
info.name);
|
||||
|
||||
if (info.name != QString("direct3d")) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL renderer backend requires main thread rendering");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SdlRenderer::initialize(PDECODER_PARAMETERS params)
|
||||
{
|
||||
Uint32 rendererFlags = SDL_RENDERER_ACCELERATED;
|
||||
|
||||
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
|
||||
if ((SDL_GetWindowFlags(params->window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
|
||||
// In full-screen exclusive mode, we enable V-sync if requested. For other modes, Windows and Mac
|
||||
// have compositors that make rendering tear-free. Linux compositor varies by distro and user
|
||||
// configuration but doesn't seem feasible to detect here.
|
||||
if (enableVsync) {
|
||||
if (params->enableVsync) {
|
||||
rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
}
|
||||
}
|
||||
|
||||
m_Renderer = SDL_CreateRenderer(window, -1, rendererFlags);
|
||||
#ifdef Q_OS_WIN32
|
||||
// We render on a different thread than the main thread which is handling window
|
||||
// messages. Without D3DCREATE_MULTITHREADED, this can cause a deadlock by blocking
|
||||
// on a window message being processed while the main thread is blocked waiting for
|
||||
// the render thread to finish.
|
||||
SDL_SetHintWithPriority(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, "1", SDL_HINT_OVERRIDE);
|
||||
#endif
|
||||
|
||||
m_Renderer = SDL_CreateRenderer(params->window, -1, rendererFlags);
|
||||
if (!m_Renderer) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_CreateRenderer() failed: %s",
|
||||
@@ -149,37 +171,172 @@ bool SdlRenderer::initialize(SDL_Window* window,
|
||||
|
||||
// The window may be smaller than the stream size, so ensure our
|
||||
// logical rendering surface size is equal to the stream size
|
||||
SDL_RenderSetLogicalSize(m_Renderer, width, height);
|
||||
SDL_RenderSetLogicalSize(m_Renderer, params->width, params->height);
|
||||
|
||||
// Draw a black frame until the video stream starts rendering
|
||||
SDL_SetRenderDrawColor(m_Renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(m_Renderer);
|
||||
SDL_RenderPresent(m_Renderer);
|
||||
|
||||
m_Texture = SDL_CreateTexture(m_Renderer,
|
||||
SDL_PIXELFORMAT_YV12,
|
||||
SDL_TEXTUREACCESS_STREAMING,
|
||||
width,
|
||||
height);
|
||||
if (!m_Texture) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_CreateRenderer() failed: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
#ifdef Q_OS_WIN32
|
||||
// For some reason, using Direct3D9Ex breaks this with multi-monitor setups.
|
||||
// When focus is lost, the window is minimized then immediately restored without
|
||||
// input focus. This glitches out the renderer and a bunch of other stuff.
|
||||
// Direct3D9Ex itself seems to have this minimize on focus loss behavior on its
|
||||
// own, so just disable SDL's handling of the focus loss event.
|
||||
SDL_SetHintWithPriority(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0", SDL_HINT_OVERRIDE);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SdlRenderer::renderOverlay(Overlay::OverlayType type)
|
||||
{
|
||||
if (Session::get()->getOverlayManager().isOverlayEnabled(type)) {
|
||||
// If a new surface has been created for updated overlay data, convert it into a texture.
|
||||
// NB: We have to do this conversion at render-time because we can only interact
|
||||
// with the renderer on a single thread.
|
||||
SDL_Surface* surface = (SDL_Surface*)SDL_AtomicGetPtr((void**)&m_OverlaySurfaces[type]);
|
||||
if (surface != nullptr && SDL_AtomicCASPtr((void**)&m_OverlaySurfaces[type], surface, nullptr)) {
|
||||
if (m_OverlayTextures[type] != nullptr) {
|
||||
SDL_DestroyTexture(m_OverlayTextures[type]);
|
||||
}
|
||||
|
||||
if (type == Overlay::OverlayStatusUpdate) {
|
||||
// Bottom Left
|
||||
int unused;
|
||||
SDL_RenderGetLogicalSize(m_Renderer, &unused, &m_OverlayRects[type].y);
|
||||
m_OverlayRects[type].x = 0;
|
||||
m_OverlayRects[type].y -= surface->h;
|
||||
}
|
||||
else if (type == Overlay::OverlayDebug) {
|
||||
// Top left
|
||||
m_OverlayRects[type].x = 0;
|
||||
m_OverlayRects[type].y = 0;
|
||||
}
|
||||
|
||||
m_OverlayRects[type].w = surface->w;
|
||||
m_OverlayRects[type].h = surface->h;
|
||||
|
||||
m_OverlayTextures[type] = SDL_CreateTextureFromSurface(m_Renderer, surface);
|
||||
SDL_FreeSurface(surface);
|
||||
}
|
||||
|
||||
// If we have an overlay texture, render it too
|
||||
if (m_OverlayTextures[type] != nullptr) {
|
||||
SDL_RenderCopy(m_Renderer, m_OverlayTextures[type], nullptr, &m_OverlayRects[type]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlRenderer::renderFrame(AVFrame* frame)
|
||||
{
|
||||
SDL_UpdateYUVTexture(m_Texture, nullptr,
|
||||
frame->data[0],
|
||||
frame->linesize[0],
|
||||
frame->data[1],
|
||||
frame->linesize[1],
|
||||
frame->data[2],
|
||||
frame->linesize[2]);
|
||||
int err;
|
||||
AVFrame* swFrame = nullptr;
|
||||
|
||||
if (frame->hw_frames_ctx != nullptr) {
|
||||
// If we are acting as the frontend for a hardware
|
||||
// accelerated decoder, we'll need to read the frame
|
||||
// back to render it.
|
||||
|
||||
swFrame = av_frame_alloc();
|
||||
if (swFrame == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
swFrame->width = frame->width;
|
||||
swFrame->height = frame->height;
|
||||
swFrame->format = m_SwPixelFormat;
|
||||
|
||||
err = av_hwframe_transfer_data(swFrame, frame, 0);
|
||||
if (err != 0) {
|
||||
// Try to find a supported format
|
||||
for (uint32_t i = 0; i < k_SwFormats.size(); i++) {
|
||||
swFrame->format = k_SwFormats.at(i);
|
||||
err = av_hwframe_transfer_data(swFrame, frame, 0);
|
||||
if (err == 0) {
|
||||
// The format was supported. Use that automatically in the future.
|
||||
m_SwPixelFormat = swFrame->format;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Selected read-back format: %d",
|
||||
m_SwPixelFormat);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (err != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"av_hwframe_transfer_data() failed: %d",
|
||||
err);
|
||||
goto Exit;
|
||||
}
|
||||
|
||||
frame = swFrame;
|
||||
}
|
||||
|
||||
if (m_Texture == nullptr) {
|
||||
Uint32 sdlFormat;
|
||||
|
||||
switch (frame->format)
|
||||
{
|
||||
case AV_PIX_FMT_YUV420P:
|
||||
sdlFormat = SDL_PIXELFORMAT_YV12;
|
||||
break;
|
||||
case AV_PIX_FMT_NV12:
|
||||
sdlFormat = SDL_PIXELFORMAT_NV12;
|
||||
break;
|
||||
case AV_PIX_FMT_NV21:
|
||||
sdlFormat = SDL_PIXELFORMAT_NV21;
|
||||
break;
|
||||
default:
|
||||
SDL_assert(false);
|
||||
goto Exit;
|
||||
}
|
||||
|
||||
m_Texture = SDL_CreateTexture(m_Renderer,
|
||||
sdlFormat,
|
||||
SDL_TEXTUREACCESS_STREAMING,
|
||||
frame->width,
|
||||
frame->height);
|
||||
if (!m_Texture) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_CreateTexture() failed: %s",
|
||||
SDL_GetError());
|
||||
goto Exit;
|
||||
}
|
||||
}
|
||||
|
||||
if (frame->format == AV_PIX_FMT_YUV420P) {
|
||||
SDL_UpdateYUVTexture(m_Texture, nullptr,
|
||||
frame->data[0],
|
||||
frame->linesize[0],
|
||||
frame->data[1],
|
||||
frame->linesize[1],
|
||||
frame->data[2],
|
||||
frame->linesize[2]);
|
||||
}
|
||||
else {
|
||||
char* pixels;
|
||||
int pitch;
|
||||
|
||||
err = SDL_LockTexture(m_Texture, nullptr, (void**)&pixels, &pitch);
|
||||
if (err < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_LockTexture() failed: %s",
|
||||
SDL_GetError());
|
||||
goto Exit;
|
||||
}
|
||||
|
||||
memcpy(pixels,
|
||||
frame->data[0],
|
||||
frame->linesize[0] * frame->height);
|
||||
memcpy(pixels + (frame->linesize[0] * frame->height),
|
||||
frame->data[1],
|
||||
frame->linesize[1] * frame->height / 2);
|
||||
|
||||
SDL_UnlockTexture(m_Texture);
|
||||
}
|
||||
|
||||
SDL_RenderClear(m_Renderer);
|
||||
|
||||
@@ -187,30 +344,14 @@ void SdlRenderer::renderFrame(AVFrame* frame)
|
||||
SDL_RenderCopy(m_Renderer, m_Texture, nullptr, nullptr);
|
||||
|
||||
// Draw the overlays
|
||||
if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug)) {
|
||||
// If a new surface has been created for updated overlay data, convert it into a texture.
|
||||
// NB: We have to do this conversion at render-time because we can only interact
|
||||
// with the renderer on a single thread.
|
||||
SDL_Surface* surface = (SDL_Surface*)SDL_AtomicGetPtr((void**)&m_DebugOverlaySurface);
|
||||
if (surface != nullptr && SDL_AtomicCASPtr((void**)&m_DebugOverlaySurface, surface, nullptr)) {
|
||||
if (m_DebugOverlayTexture != nullptr) {
|
||||
SDL_DestroyTexture(m_DebugOverlayTexture);
|
||||
}
|
||||
|
||||
m_DebugOverlayRect.x = 0;
|
||||
m_DebugOverlayRect.y = 0;
|
||||
m_DebugOverlayRect.w = surface->w;
|
||||
m_DebugOverlayRect.h = surface->h;
|
||||
|
||||
m_DebugOverlayTexture = SDL_CreateTextureFromSurface(m_Renderer, surface);
|
||||
SDL_FreeSurface(surface);
|
||||
}
|
||||
|
||||
// If we have a debug overlay texture, render it too
|
||||
if (m_DebugOverlayTexture != nullptr) {
|
||||
SDL_RenderCopy(m_Renderer, m_DebugOverlayTexture, nullptr, &m_DebugOverlayRect);
|
||||
}
|
||||
for (int i = 0; i < Overlay::OverlayMax; i++) {
|
||||
renderOverlay((Overlay::OverlayType)i);
|
||||
}
|
||||
|
||||
SDL_RenderPresent(m_Renderer);
|
||||
|
||||
Exit:
|
||||
if (swFrame != nullptr) {
|
||||
av_frame_free(&swFrame);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,25 +8,25 @@ class SdlRenderer : public IFFmpegRenderer {
|
||||
public:
|
||||
SdlRenderer();
|
||||
virtual ~SdlRenderer() override;
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync) override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual bool needsTestFrame() override;
|
||||
virtual int getDecoderCapabilities() override;
|
||||
virtual FramePacingConstraint getFramePacingConstraint() override;
|
||||
virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
|
||||
virtual bool isRenderThreadSupported() override;
|
||||
|
||||
private:
|
||||
void renderOverlay(Overlay::OverlayType type);
|
||||
|
||||
SDL_Renderer* m_Renderer;
|
||||
SDL_Texture* m_Texture;
|
||||
TTF_Font* m_DebugOverlayFont;
|
||||
SDL_Surface* m_DebugOverlaySurface;
|
||||
SDL_Texture* m_DebugOverlayTexture;
|
||||
SDL_Rect m_DebugOverlayRect;
|
||||
int m_SwPixelFormat;
|
||||
QByteArray m_FontData;
|
||||
TTF_Font* m_OverlayFonts[Overlay::OverlayMax];
|
||||
SDL_Surface* m_OverlaySurfaces[Overlay::OverlayMax];
|
||||
SDL_Texture* m_OverlayTextures[Overlay::OverlayMax];
|
||||
SDL_Rect m_OverlayRects[Overlay::OverlayMax];
|
||||
|
||||
static const std::vector<int> k_SwFormats;
|
||||
};
|
||||
|
||||
|
||||
@@ -29,19 +29,19 @@ VAAPIRenderer::~VAAPIRenderer()
|
||||
}
|
||||
|
||||
bool
|
||||
VAAPIRenderer::initialize(SDL_Window* window, int, int width, int height, int, bool)
|
||||
VAAPIRenderer::initialize(PDECODER_PARAMETERS params)
|
||||
{
|
||||
int err;
|
||||
SDL_SysWMinfo info;
|
||||
|
||||
m_VideoWidth = width;
|
||||
m_VideoHeight = height;
|
||||
m_VideoWidth = params->width;
|
||||
m_VideoHeight = params->height;
|
||||
|
||||
SDL_GetWindowSize(window, &m_DisplayWidth, &m_DisplayHeight);
|
||||
SDL_GetWindowSize(params->window, &m_DisplayWidth, &m_DisplayHeight);
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
if (!SDL_GetWindowWMInfo(params->window, &info)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
@@ -76,8 +76,6 @@ VAAPIRenderer::initialize(SDL_Window* window, int, int width, int height, int, b
|
||||
}
|
||||
else if (info.subsystem == SDL_SYSWM_WAYLAND) {
|
||||
#ifdef HAVE_LIBVA_WAYLAND
|
||||
m_WaylandSurface = info.info.wl.surface;
|
||||
m_WaylandDisplay = info.info.wl.display;
|
||||
vaDeviceContext->display = vaGetDisplayWl(info.info.wl.display);
|
||||
if (!vaDeviceContext->display) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -116,11 +114,12 @@ VAAPIRenderer::initialize(SDL_Window* window, int, int width, int height, int, b
|
||||
"Driver: %s",
|
||||
vendorString ? vendorString : "<unknown>");
|
||||
|
||||
// AMD's Gallium VAAPI driver has a nasty memory leak
|
||||
// that causes memory to be leaked for each submitted frame.
|
||||
// The Flatpak runtime has a VDPAU driver in place that works
|
||||
// well, so use that instead on AMD systems.
|
||||
if (vendorString && qgetenv("FORCE_VAAPI") != "1") {
|
||||
// AMD's Gallium VAAPI driver has a nasty memory leak that causes memory
|
||||
// to be leaked for each submitted frame. The Flatpak runtime has a VDPAU
|
||||
// driver in place that works well, so use that instead on AMD systems. If
|
||||
// we're using Wayland, we have no choice but to use VAAPI because VDPAU
|
||||
// is only supported under X11.
|
||||
if (vendorString && qgetenv("FORCE_VAAPI") != "1" && m_WindowSystem == SDL_SYSWM_X11) {
|
||||
QString vendorStr(vendorString);
|
||||
if (vendorStr.contains("AMD", Qt::CaseInsensitive) ||
|
||||
vendorStr.contains("Radeon", Qt::CaseInsensitive)) {
|
||||
@@ -171,15 +170,12 @@ VAAPIRenderer::needsTestFrame()
|
||||
return true;
|
||||
}
|
||||
|
||||
int
|
||||
VAAPIRenderer::getDecoderCapabilities()
|
||||
bool
|
||||
VAAPIRenderer::isDirectRenderingSupported()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
IFFmpegRenderer::FramePacingConstraint VAAPIRenderer::getFramePacingConstraint()
|
||||
{
|
||||
return PACING_ANY;
|
||||
// Many Wayland renderers don't support YUV surfaces, so use
|
||||
// another frontend renderer to draw our frames.
|
||||
return m_WindowSystem == SDL_SYSWM_X11;
|
||||
}
|
||||
|
||||
void
|
||||
@@ -212,27 +208,10 @@ VAAPIRenderer::renderFrame(AVFrame* frame)
|
||||
#endif
|
||||
}
|
||||
else if (m_WindowSystem == SDL_SYSWM_WAYLAND) {
|
||||
#ifdef HAVE_LIBVA_WAYLAND
|
||||
struct wl_buffer* buffer;
|
||||
VAStatus status;
|
||||
|
||||
status = vaGetSurfaceBufferWl(vaDeviceContext->display,
|
||||
surface,
|
||||
VA_FRAME_PICTURE,
|
||||
&buffer);
|
||||
if (status == VA_STATUS_SUCCESS) {
|
||||
wl_surface_attach(m_WaylandSurface, buffer, 0, 0);
|
||||
wl_surface_damage(m_WaylandSurface, dst.x, dst.y, dst.w, dst.h);
|
||||
|
||||
wl_display_flush(m_WaylandDisplay);
|
||||
wl_surface_commit(m_WaylandSurface);
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"vaGetSurfaceBufferWl failed(): %d",
|
||||
status);
|
||||
}
|
||||
#endif
|
||||
// We don't support direct rendering on Wayland, so we should
|
||||
// never get called there. Many common Wayland compositors don't
|
||||
// support YUV surfaces, so direct rendering would fail.
|
||||
SDL_assert(false);
|
||||
}
|
||||
else {
|
||||
// We don't accept anything else in initialize().
|
||||
|
||||
@@ -29,18 +29,12 @@ class VAAPIRenderer : public IFFmpegRenderer
|
||||
{
|
||||
public:
|
||||
VAAPIRenderer();
|
||||
virtual ~VAAPIRenderer();
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync);
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context);
|
||||
virtual void renderFrame(AVFrame* frame);
|
||||
virtual bool needsTestFrame();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual FramePacingConstraint getFramePacingConstraint();
|
||||
virtual ~VAAPIRenderer() override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual bool needsTestFrame() override;
|
||||
virtual bool isDirectRenderingSupported() override;
|
||||
|
||||
private:
|
||||
int m_WindowSystem;
|
||||
@@ -50,11 +44,6 @@ private:
|
||||
Window m_XWindow;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_LIBVA_WAYLAND
|
||||
struct wl_surface* m_WaylandSurface;
|
||||
struct wl_display* m_WaylandDisplay;
|
||||
#endif
|
||||
|
||||
int m_VideoWidth;
|
||||
int m_VideoHeight;
|
||||
int m_DisplayWidth;
|
||||
|
||||
@@ -54,14 +54,14 @@ VDPAURenderer::~VDPAURenderer()
|
||||
}
|
||||
}
|
||||
|
||||
bool VDPAURenderer::initialize(SDL_Window* window, int, int width, int height, int, bool)
|
||||
bool VDPAURenderer::initialize(PDECODER_PARAMETERS params)
|
||||
{
|
||||
int err;
|
||||
VdpStatus status;
|
||||
SDL_SysWMinfo info;
|
||||
|
||||
m_VideoWidth = width;
|
||||
m_VideoHeight = height;
|
||||
m_VideoWidth = params->width;
|
||||
m_VideoHeight = params->height;
|
||||
|
||||
err = av_hwdevice_ctx_create(&m_HwContext,
|
||||
AV_HWDEVICE_TYPE_VDPAU,
|
||||
@@ -93,11 +93,11 @@ bool VDPAURenderer::initialize(SDL_Window* window, int, int width, int height, i
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_SURFACE_GET_PARAMETERS, &m_VdpVideoSurfaceGetParameters);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_GET_INFORMATION_STRING, &m_VdpGetInformationString);
|
||||
|
||||
SDL_GetWindowSize(window, (int*)&m_DisplayWidth, (int*)&m_DisplayHeight);
|
||||
SDL_GetWindowSize(params->window, (int*)&m_DisplayWidth, (int*)&m_DisplayHeight);
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
if (!SDL_GetWindowWMInfo(params->window, &info)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
@@ -241,16 +241,6 @@ bool VDPAURenderer::needsTestFrame()
|
||||
return true;
|
||||
}
|
||||
|
||||
int VDPAURenderer::getDecoderCapabilities()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
IFFmpegRenderer::FramePacingConstraint VDPAURenderer::getFramePacingConstraint()
|
||||
{
|
||||
return PACING_ANY;
|
||||
}
|
||||
|
||||
void VDPAURenderer::renderFrame(AVFrame* frame)
|
||||
{
|
||||
VdpStatus status;
|
||||
|
||||
@@ -12,18 +12,11 @@ class VDPAURenderer : public IFFmpegRenderer
|
||||
{
|
||||
public:
|
||||
VDPAURenderer();
|
||||
virtual ~VDPAURenderer();
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync);
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context);
|
||||
virtual void renderFrame(AVFrame* frame);
|
||||
virtual bool needsTestFrame();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual FramePacingConstraint getFramePacingConstraint();
|
||||
virtual ~VDPAURenderer() override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) override;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) override;
|
||||
virtual void renderFrame(AVFrame* frame) override;
|
||||
virtual bool needsTestFrame() override;
|
||||
|
||||
private:
|
||||
uint32_t m_VideoWidth, m_VideoHeight;
|
||||
|
||||
@@ -23,12 +23,28 @@ public:
|
||||
m_DisplayLayer(nullptr),
|
||||
m_FormatDesc(nullptr),
|
||||
m_StreamView(nullptr),
|
||||
m_DebugOverlayTextField(nullptr)
|
||||
m_DisplayLink(nullptr),
|
||||
m_VsyncMutex(nullptr),
|
||||
m_VsyncPassed(nullptr)
|
||||
{
|
||||
SDL_zero(m_OverlayTextFields);
|
||||
}
|
||||
|
||||
virtual ~VTRenderer()
|
||||
virtual ~VTRenderer() override
|
||||
{
|
||||
if (m_DisplayLink != nullptr) {
|
||||
CVDisplayLinkStop(m_DisplayLink);
|
||||
CVDisplayLinkRelease(m_DisplayLink);
|
||||
}
|
||||
|
||||
if (m_VsyncPassed != nullptr) {
|
||||
SDL_DestroyCond(m_VsyncPassed);
|
||||
}
|
||||
|
||||
if (m_VsyncMutex != nullptr) {
|
||||
SDL_DestroyMutex(m_VsyncMutex);
|
||||
}
|
||||
|
||||
if (m_HwContext != nullptr) {
|
||||
av_buffer_unref(&m_HwContext);
|
||||
}
|
||||
@@ -37,8 +53,10 @@ public:
|
||||
CFRelease(m_FormatDesc);
|
||||
}
|
||||
|
||||
if (m_DebugOverlayTextField != nullptr) {
|
||||
[m_DebugOverlayTextField removeFromSuperview];
|
||||
for (int i = 0; i < Overlay::OverlayMax; i++) {
|
||||
if (m_OverlayTextFields[i] != nullptr) {
|
||||
[m_OverlayTextFields[i] removeFromSuperview];
|
||||
}
|
||||
}
|
||||
|
||||
if (m_StreamView != nullptr) {
|
||||
@@ -46,6 +64,78 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
static
|
||||
CVReturn
|
||||
displayLinkOutputCallback(
|
||||
CVDisplayLinkRef displayLink,
|
||||
const CVTimeStamp* /* now */,
|
||||
const CVTimeStamp* /* vsyncTime */,
|
||||
CVOptionFlags,
|
||||
CVOptionFlags*,
|
||||
void *displayLinkContext)
|
||||
{
|
||||
auto me = reinterpret_cast<VTRenderer*>(displayLinkContext);
|
||||
|
||||
SDL_assert(displayLink == me->m_DisplayLink);
|
||||
|
||||
SDL_LockMutex(me->m_VsyncMutex);
|
||||
SDL_CondSignal(me->m_VsyncPassed);
|
||||
SDL_UnlockMutex(me->m_VsyncMutex);
|
||||
|
||||
return kCVReturnSuccess;
|
||||
}
|
||||
|
||||
bool initializeVsyncCallback(SDL_SysWMinfo* info)
|
||||
{
|
||||
NSScreen* screen = [info->info.cocoa.window screen];
|
||||
CVReturn status;
|
||||
if (screen == nullptr) {
|
||||
// Window not visible on any display, so use a
|
||||
// CVDisplayLink that can work with all active displays.
|
||||
// When we become visible, we'll recreate ourselves
|
||||
// and associate with the new screen.
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"NSWindow is not visible on any display");
|
||||
status = CVDisplayLinkCreateWithActiveCGDisplays(&m_DisplayLink);
|
||||
}
|
||||
else {
|
||||
CGDirectDisplayID displayId = [[screen deviceDescription][@"NSScreenNumber"] unsignedIntValue];
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"NSWindow on display: %x",
|
||||
displayId);
|
||||
status = CVDisplayLinkCreateWithCGDisplay(displayId, &m_DisplayLink);
|
||||
}
|
||||
if (status != kCVReturnSuccess) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Failed to create CVDisplayLink: %d",
|
||||
status);
|
||||
return false;
|
||||
}
|
||||
|
||||
status = CVDisplayLinkSetOutputCallback(m_DisplayLink, displayLinkOutputCallback, this);
|
||||
if (status != kCVReturnSuccess) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CVDisplayLinkSetOutputCallback() failed: %d",
|
||||
status);
|
||||
return false;
|
||||
}
|
||||
|
||||
// The CVDisplayLink callback uses these, so we must initialize them before
|
||||
// starting the callbacks.
|
||||
m_VsyncMutex = SDL_CreateMutex();
|
||||
m_VsyncPassed = SDL_CreateCond();
|
||||
|
||||
status = CVDisplayLinkStart(m_DisplayLink);
|
||||
if (status != kCVReturnSuccess) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CVDisplayLinkStart() failed: %d",
|
||||
status);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Caller frees frame after we return
|
||||
virtual void renderFrame(AVFrame* frame) override
|
||||
{
|
||||
@@ -102,18 +192,23 @@ public:
|
||||
[m_DisplayLayer enqueueSampleBuffer:sampleBuffer];
|
||||
|
||||
CFRelease(sampleBuffer);
|
||||
|
||||
if (m_DisplayLink != nullptr) {
|
||||
// Vsync is enabled, so wait for a swap before returning
|
||||
SDL_LockMutex(m_VsyncMutex);
|
||||
if (SDL_CondWaitTimeout(m_VsyncPassed, m_VsyncMutex, 100) == SDL_MUTEX_TIMEDOUT) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"V-sync wait timed out after 100 ms");
|
||||
}
|
||||
SDL_UnlockMutex(m_VsyncMutex);
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool initialize(SDL_Window* window,
|
||||
int videoFormat,
|
||||
int,
|
||||
int,
|
||||
int,
|
||||
bool) override
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) override
|
||||
{
|
||||
int err;
|
||||
|
||||
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
|
||||
if (params->videoFormat & VIDEO_FORMAT_MASK_H264) {
|
||||
// Prior to 10.13, we'll just assume everything has
|
||||
// H.264 support and fail open to allow VT decode.
|
||||
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101300
|
||||
@@ -131,7 +226,7 @@ public:
|
||||
"Assuming H.264 HW decode on < macOS 10.13");
|
||||
}
|
||||
}
|
||||
else if (videoFormat & VIDEO_FORMAT_MASK_H265) {
|
||||
else if (params->videoFormat & VIDEO_FORMAT_MASK_H265) {
|
||||
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101300
|
||||
if (__builtin_available(macOS 10.13, *)) {
|
||||
if (!VTIsHardwareDecodeSupported(kCMVideoCodecType_HEVC)) {
|
||||
@@ -154,7 +249,7 @@ public:
|
||||
|
||||
SDL_VERSION(&info.version);
|
||||
|
||||
if (!SDL_GetWindowWMInfo(window, &info)) {
|
||||
if (!SDL_GetWindowWMInfo(params->window, &info)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_GetWindowWMInfo() failed: %s",
|
||||
SDL_GetError());
|
||||
@@ -194,41 +289,77 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
if (params->enableVsync) {
|
||||
if (!initializeVsyncCallback(&info)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void updateOverlayOnMainThread(Overlay::OverlayType type)
|
||||
{
|
||||
// Lazy initialization for the overlay
|
||||
if (m_OverlayTextFields[type] == nullptr) {
|
||||
m_OverlayTextFields[type] = [[NSTextField alloc] initWithFrame:m_StreamView.bounds];
|
||||
[m_OverlayTextFields[type] setBezeled:NO];
|
||||
[m_OverlayTextFields[type] setDrawsBackground:NO];
|
||||
[m_OverlayTextFields[type] setEditable:NO];
|
||||
[m_OverlayTextFields[type] setSelectable:NO];
|
||||
|
||||
switch (type) {
|
||||
case Overlay::OverlayDebug:
|
||||
[m_OverlayTextFields[type] setAlignment:NSLeftTextAlignment];
|
||||
break;
|
||||
case Overlay::OverlayStatusUpdate:
|
||||
[m_OverlayTextFields[type] setAlignment:NSRightTextAlignment];
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(type);
|
||||
[m_OverlayTextFields[type] setTextColor:[NSColor colorWithSRGBRed:color.r / 255.0 green:color.g / 255.0 blue:color.b / 255.0 alpha:color.a / 255.0]];
|
||||
[m_OverlayTextFields[type] setFont:[NSFont messageFontOfSize:Session::get()->getOverlayManager().getOverlayFontSize(type)]];
|
||||
|
||||
[m_StreamView addSubview: m_OverlayTextFields[type]];
|
||||
}
|
||||
|
||||
// Update text contents
|
||||
[m_OverlayTextFields[type] setStringValue: [NSString stringWithUTF8String:Session::get()->getOverlayManager().getOverlayText(type)]];
|
||||
|
||||
// Unhide if it's enabled
|
||||
[m_OverlayTextFields[type] setHidden: !Session::get()->getOverlayManager().isOverlayEnabled(type)];
|
||||
}
|
||||
|
||||
static void updateDebugOverlayOnMainThread(void* context)
|
||||
{
|
||||
VTRenderer* me = (VTRenderer*)context;
|
||||
|
||||
// Lazy initialization for the overlay
|
||||
if (me->m_DebugOverlayTextField == nullptr) {
|
||||
me->m_DebugOverlayTextField = [[NSTextField alloc] initWithFrame:me->m_StreamView.bounds];
|
||||
[me->m_DebugOverlayTextField setBezeled:NO];
|
||||
[me->m_DebugOverlayTextField setDrawsBackground:NO];
|
||||
[me->m_DebugOverlayTextField setEditable:NO];
|
||||
[me->m_DebugOverlayTextField setSelectable:NO];
|
||||
me->updateOverlayOnMainThread(Overlay::OverlayDebug);
|
||||
}
|
||||
|
||||
SDL_Color color = Session::get()->getOverlayManager().getOverlayColor(Overlay::OverlayDebug);
|
||||
[me->m_DebugOverlayTextField setTextColor:[NSColor colorWithSRGBRed:color.r / 255.0 green:color.g / 255.0 blue:color.b / 255.0 alpha:color.a / 255.0]];
|
||||
[me->m_DebugOverlayTextField setFont:[NSFont messageFontOfSize:Session::get()->getOverlayManager().getOverlayFontSize(Overlay::OverlayDebug)]];
|
||||
static void updateStatusOverlayOnMainThread(void* context)
|
||||
{
|
||||
VTRenderer* me = (VTRenderer*)context;
|
||||
|
||||
[me->m_StreamView addSubview: me->m_DebugOverlayTextField];
|
||||
}
|
||||
|
||||
// Update text contents
|
||||
[me->m_DebugOverlayTextField setStringValue: [NSString stringWithUTF8String:Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayDebug)]];
|
||||
|
||||
// Unhide if it's enabled
|
||||
[me->m_DebugOverlayTextField setHidden: !Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug)];
|
||||
me->updateOverlayOnMainThread(Overlay::OverlayStatusUpdate);
|
||||
}
|
||||
|
||||
virtual void notifyOverlayUpdated(Overlay::OverlayType type) override
|
||||
{
|
||||
// We must do the actual UI updates on the main thread, so queue an
|
||||
// async callback on the main thread via GCD to do the UI update.
|
||||
if (type == Overlay::OverlayDebug) {
|
||||
switch (type) {
|
||||
case Overlay::OverlayDebug:
|
||||
dispatch_async_f(dispatch_get_main_queue(), this, updateDebugOverlayOnMainThread);
|
||||
break;
|
||||
case Overlay::OverlayStatusUpdate:
|
||||
dispatch_async_f(dispatch_get_main_queue(), this, updateStatusOverlayOnMainThread);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -251,25 +382,15 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual int getDecoderCapabilities() override
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual IFFmpegRenderer::FramePacingConstraint getFramePacingConstraint() override
|
||||
{
|
||||
// This renderer is inherently tied to V-sync due how we're
|
||||
// rendering with AVSampleBufferDisplay layer. Running without
|
||||
// the V-Sync source leads to massive stuttering.
|
||||
return PACING_FORCE_ON;
|
||||
}
|
||||
|
||||
private:
|
||||
AVBufferRef* m_HwContext;
|
||||
AVSampleBufferDisplayLayer* m_DisplayLayer;
|
||||
CMVideoFormatDescriptionRef m_FormatDesc;
|
||||
NSView* m_StreamView;
|
||||
NSTextField* m_DebugOverlayTextField;
|
||||
NSTextField* m_OverlayTextFields[Overlay::OverlayMax];
|
||||
CVDisplayLinkRef m_DisplayLink;
|
||||
SDL_mutex* m_VsyncMutex;
|
||||
SDL_cond* m_VsyncPassed;
|
||||
};
|
||||
|
||||
IFFmpegRenderer* VTRendererFactory::createRenderer() {
|
||||
|
||||
+181
-109
@@ -23,6 +23,14 @@
|
||||
#include "ffmpeg-renderers/vdpau.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MMAL
|
||||
#include "ffmpeg-renderers/mmal.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_DRM
|
||||
#include "ffmpeg-renderers/drm.h"
|
||||
#endif
|
||||
|
||||
// This is gross but it allows us to use sizeof()
|
||||
#include "ffmpeg_videosamples.cpp"
|
||||
|
||||
@@ -32,12 +40,13 @@
|
||||
|
||||
bool FFmpegVideoDecoder::isHardwareAccelerated()
|
||||
{
|
||||
return m_HwDecodeCfg != nullptr;
|
||||
return m_HwDecodeCfg != nullptr ||
|
||||
(m_VideoDecoderCtx->codec->capabilities & AV_CODEC_CAP_HARDWARE) != 0;
|
||||
}
|
||||
|
||||
int FFmpegVideoDecoder::getDecoderCapabilities()
|
||||
{
|
||||
return CAPABILITY_DIRECT_SUBMIT | m_Renderer->getDecoderCapabilities();
|
||||
return m_BackendRenderer->getDecoderCapabilities();
|
||||
}
|
||||
|
||||
enum AVPixelFormat FFmpegVideoDecoder::ffGetFormat(AVCodecContext* context,
|
||||
@@ -65,7 +74,8 @@ FFmpegVideoDecoder::FFmpegVideoDecoder(bool testOnly)
|
||||
: m_VideoDecoderCtx(nullptr),
|
||||
m_DecodeBuffer(1024 * 1024, 0),
|
||||
m_HwDecodeCfg(nullptr),
|
||||
m_Renderer(nullptr),
|
||||
m_BackendRenderer(nullptr),
|
||||
m_FrontendRenderer(nullptr),
|
||||
m_ConsecutiveFailedDecodes(0),
|
||||
m_Pacer(nullptr),
|
||||
m_LastFrameNumber(0),
|
||||
@@ -94,9 +104,9 @@ FFmpegVideoDecoder::~FFmpegVideoDecoder()
|
||||
av_log_set_level(AV_LOG_INFO);
|
||||
}
|
||||
|
||||
IFFmpegRenderer* FFmpegVideoDecoder::getRenderer()
|
||||
IFFmpegRenderer* FFmpegVideoDecoder::getBackendRenderer()
|
||||
{
|
||||
return m_Renderer;
|
||||
return m_BackendRenderer;
|
||||
}
|
||||
|
||||
void FFmpegVideoDecoder::reset()
|
||||
@@ -115,8 +125,14 @@ void FFmpegVideoDecoder::reset()
|
||||
Session::get()->getOverlayManager().setOverlayRenderer(nullptr);
|
||||
}
|
||||
|
||||
delete m_Renderer;
|
||||
m_Renderer = nullptr;
|
||||
// If we have a separate frontend renderer, free that first
|
||||
if (m_FrontendRenderer != m_BackendRenderer) {
|
||||
delete m_FrontendRenderer;
|
||||
}
|
||||
|
||||
delete m_BackendRenderer;
|
||||
|
||||
m_FrontendRenderer = m_BackendRenderer = nullptr;
|
||||
|
||||
if (!m_TestOnly) {
|
||||
logVideoStats(m_GlobalVideoStats, "Global video stats");
|
||||
@@ -127,35 +143,57 @@ void FFmpegVideoDecoder::reset()
|
||||
}
|
||||
}
|
||||
|
||||
bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* window,
|
||||
int videoFormat, int width, int height,
|
||||
int maxFps, bool enableFramePacing, bool testFrame)
|
||||
bool FFmpegVideoDecoder::createFrontendRenderer(PDECODER_PARAMETERS params)
|
||||
{
|
||||
if (m_BackendRenderer->isDirectRenderingSupported()) {
|
||||
// The backend renderer can render to the display
|
||||
m_FrontendRenderer = m_BackendRenderer;
|
||||
}
|
||||
else {
|
||||
// The backend renderer cannot directly render to the display, so
|
||||
// we will create an SDL renderer to draw the frames.
|
||||
m_FrontendRenderer = new SdlRenderer();
|
||||
if (!m_FrontendRenderer->initialize(params)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Determine whether the frontend renderer prefers frame pacing
|
||||
auto vsyncConstraint = m_FrontendRenderer->getFramePacingConstraint();
|
||||
if (vsyncConstraint == IFFmpegRenderer::PACING_FORCE_OFF && params->enableFramePacing) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Frame pacing is forcefully disabled by the frontend renderer");
|
||||
params->enableFramePacing = false;
|
||||
}
|
||||
else if (vsyncConstraint == IFFmpegRenderer::PACING_FORCE_ON && !params->enableFramePacing) {
|
||||
// FIXME: This duplicates logic in Session.cpp
|
||||
int displayHz = StreamUtils::getDisplayRefreshRate(params->window);
|
||||
if (displayHz + 5 >= params->frameRate) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Frame pacing is forcefully enabled by the frontend renderer");
|
||||
params->enableFramePacing = true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, PDECODER_PARAMETERS params, bool testFrame)
|
||||
{
|
||||
// In test-only mode, we should only see test frames
|
||||
SDL_assert(!m_TestOnly || testFrame);
|
||||
|
||||
auto vsyncConstraint = m_Renderer->getFramePacingConstraint();
|
||||
if (vsyncConstraint == IFFmpegRenderer::PACING_FORCE_OFF && enableFramePacing) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Frame pacing is forcefully disabled by the active renderer");
|
||||
enableFramePacing = false;
|
||||
}
|
||||
else if (vsyncConstraint == IFFmpegRenderer::PACING_FORCE_ON && !enableFramePacing) {
|
||||
// FIXME: This duplicates logic in Session.cpp
|
||||
int displayHz = StreamUtils::getDisplayRefreshRate(window);
|
||||
if (displayHz + 5 >= maxFps) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Frame pacing is forcefully enabled by the active renderer");
|
||||
enableFramePacing = true;
|
||||
}
|
||||
// Create the frontend renderer based on the capabilities of the backend renderer
|
||||
if (!createFrontendRenderer(params)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_StreamFps = maxFps;
|
||||
m_StreamFps = params->frameRate;
|
||||
|
||||
// Don't bother initializing Pacer if we're not actually going to render
|
||||
if (!testFrame) {
|
||||
m_Pacer = new Pacer(m_Renderer, &m_ActiveWndVideoStats);
|
||||
if (!m_Pacer->initialize(window, maxFps, enableFramePacing)) {
|
||||
m_Pacer = new Pacer(m_FrontendRenderer, &m_ActiveWndVideoStats);
|
||||
if (!m_Pacer->initialize(params->window, params->frameRate, params->enableFramePacing)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -175,7 +213,7 @@ bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* wi
|
||||
m_VideoDecoderCtx->flags2 |= AV_CODEC_FLAG2_SHOW_ALL;
|
||||
|
||||
// Enable slice multi-threading for software decoding
|
||||
if (!m_HwDecodeCfg) {
|
||||
if (!isHardwareAccelerated()) {
|
||||
m_VideoDecoderCtx->thread_type = FF_THREAD_SLICE;
|
||||
m_VideoDecoderCtx->thread_count = qMin(MAX_SLICES, SDL_GetCPUCount());
|
||||
}
|
||||
@@ -185,13 +223,13 @@ bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* wi
|
||||
}
|
||||
|
||||
// Setup decoding parameters
|
||||
m_VideoDecoderCtx->width = width;
|
||||
m_VideoDecoderCtx->height = height;
|
||||
m_VideoDecoderCtx->pix_fmt = AV_PIX_FMT_YUV420P; // FIXME: HDR
|
||||
m_VideoDecoderCtx->width = params->width;
|
||||
m_VideoDecoderCtx->height = params->height;
|
||||
m_VideoDecoderCtx->pix_fmt = m_FrontendRenderer->getPreferredPixelFormat(params->videoFormat);
|
||||
m_VideoDecoderCtx->get_format = ffGetFormat;
|
||||
|
||||
// Allow the renderer to attach data to this decoder
|
||||
if (!m_Renderer->prepareDecoderContext(m_VideoDecoderCtx)) {
|
||||
// Allow the backend renderer to attach data to this decoder
|
||||
if (!m_BackendRenderer->prepareDecoderContext(m_VideoDecoderCtx)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -206,7 +244,7 @@ bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* wi
|
||||
if (err < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to open decoder for format: %x",
|
||||
videoFormat);
|
||||
params->videoFormat);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -216,7 +254,7 @@ bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* wi
|
||||
// now to see if things will actually work when the video stream
|
||||
// comes in.
|
||||
if (testFrame) {
|
||||
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
|
||||
if (params->videoFormat & VIDEO_FORMAT_MASK_H264) {
|
||||
m_Pkt.data = (uint8_t*)k_H264TestFrame;
|
||||
m_Pkt.size = sizeof(k_H264TestFrame);
|
||||
}
|
||||
@@ -235,8 +273,8 @@ bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* wi
|
||||
}
|
||||
}
|
||||
else {
|
||||
if ((videoFormat & VIDEO_FORMAT_MASK_H264) &&
|
||||
!(m_Renderer->getDecoderCapabilities() & CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC)) {
|
||||
if ((params->videoFormat & VIDEO_FORMAT_MASK_H264) &&
|
||||
!(m_BackendRenderer->getDecoderCapabilities() & CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Using H.264 SPS fixup");
|
||||
m_NeedsSpsFixup = true;
|
||||
@@ -245,8 +283,8 @@ bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* wi
|
||||
m_NeedsSpsFixup = false;
|
||||
}
|
||||
|
||||
// Tell overlay manager to use this renderer
|
||||
Session::get()->getOverlayManager().setOverlayRenderer(m_Renderer);
|
||||
// Tell overlay manager to use this frontend renderer
|
||||
Session::get()->getOverlayManager().setOverlayRenderer(m_FrontendRenderer);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -331,7 +369,7 @@ void FFmpegVideoDecoder::logVideoStats(VIDEO_STATS& stats, const char* title)
|
||||
}
|
||||
}
|
||||
|
||||
IFFmpegRenderer* FFmpegVideoDecoder::createAcceleratedRenderer(const AVCodecHWConfig* hwDecodeCfg)
|
||||
IFFmpegRenderer* FFmpegVideoDecoder::createHwAccelRenderer(const AVCodecHWConfig* hwDecodeCfg)
|
||||
{
|
||||
if (!(hwDecodeCfg->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX)) {
|
||||
return nullptr;
|
||||
@@ -360,25 +398,61 @@ IFFmpegRenderer* FFmpegVideoDecoder::createAcceleratedRenderer(const AVCodecHWCo
|
||||
}
|
||||
}
|
||||
|
||||
bool FFmpegVideoDecoder::initialize(
|
||||
StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync,
|
||||
bool enableFramePacing)
|
||||
bool FFmpegVideoDecoder::tryInitializeRenderer(AVCodec* decoder,
|
||||
PDECODER_PARAMETERS params,
|
||||
const AVCodecHWConfig* hwConfig,
|
||||
std::function<IFFmpegRenderer*()> createRendererFunc)
|
||||
{
|
||||
m_BackendRenderer = createRendererFunc();
|
||||
m_HwDecodeCfg = hwConfig;
|
||||
|
||||
if (m_BackendRenderer != nullptr &&
|
||||
m_BackendRenderer->initialize(params) &&
|
||||
completeInitialization(decoder, params, m_TestOnly || m_BackendRenderer->needsTestFrame())) {
|
||||
if (m_TestOnly) {
|
||||
// This decoder is only for testing capabilities, so don't bother
|
||||
// creating a usable renderer
|
||||
return true;
|
||||
}
|
||||
|
||||
if (m_BackendRenderer->needsTestFrame()) {
|
||||
// The test worked, so now let's initialize it for real
|
||||
reset();
|
||||
if ((m_BackendRenderer = createRendererFunc()) != nullptr &&
|
||||
m_BackendRenderer->initialize(params) &&
|
||||
completeInitialization(decoder, params, false)) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Decoder failed to initialize after successful test");
|
||||
reset();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// No test required. Good to go now.
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Failed to initialize or test frame failed, so keep looking
|
||||
reset();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FFmpegVideoDecoder::initialize(PDECODER_PARAMETERS params)
|
||||
{
|
||||
AVCodec* decoder;
|
||||
|
||||
// Increase log level until the first frame is decoded
|
||||
av_log_set_level(AV_LOG_DEBUG);
|
||||
|
||||
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
|
||||
if (params->videoFormat & VIDEO_FORMAT_MASK_H264) {
|
||||
decoder = avcodec_find_decoder(AV_CODEC_ID_H264);
|
||||
}
|
||||
else if (videoFormat & VIDEO_FORMAT_MASK_H265) {
|
||||
else if (params->videoFormat & VIDEO_FORMAT_MASK_H265) {
|
||||
decoder = avcodec_find_decoder(AV_CODEC_ID_HEVC);
|
||||
}
|
||||
else {
|
||||
@@ -389,67 +463,71 @@ bool FFmpegVideoDecoder::initialize(
|
||||
if (!decoder) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to find decoder for format: %x",
|
||||
videoFormat);
|
||||
params->videoFormat);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0;; i++) {
|
||||
const AVCodecHWConfig *config = avcodec_get_hw_config(decoder, i);
|
||||
if (!config || vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
|
||||
// No matching hardware acceleration support.
|
||||
// This is not an error.
|
||||
m_HwDecodeCfg = nullptr;
|
||||
m_Renderer = new SdlRenderer();
|
||||
if (vds != StreamingPreferences::VDS_FORCE_HARDWARE &&
|
||||
m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
|
||||
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableFramePacing, m_TestOnly)) {
|
||||
return true;
|
||||
// Look for a hardware decoder first unless software-only
|
||||
if (params->vds != StreamingPreferences::VDS_FORCE_SOFTWARE) {
|
||||
// Look for the first matching hwaccel hardware decoder
|
||||
for (int i = 0;; i++) {
|
||||
const AVCodecHWConfig *config = avcodec_get_hw_config(decoder, i);
|
||||
if (!config) {
|
||||
// No remaing hwaccel options
|
||||
break;
|
||||
}
|
||||
else {
|
||||
reset();
|
||||
return false;
|
||||
|
||||
// Initialize the hardware codec and submit a test frame if the renderer needs it
|
||||
if (tryInitializeRenderer(decoder, params, config,
|
||||
[config]() -> IFFmpegRenderer* { return createHwAccelRenderer(config); })) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
m_Renderer = createAcceleratedRenderer(config);
|
||||
if (!m_Renderer) {
|
||||
continue;
|
||||
// Continue with special non-hwaccel hardware decoders
|
||||
|
||||
#ifdef HAVE_MMAL
|
||||
// MMAL is the decoder for the Raspberry Pi
|
||||
if (params->videoFormat & VIDEO_FORMAT_MASK_H264) {
|
||||
AVCodec* mmalDecoder = avcodec_find_decoder_by_name("h264_mmal");
|
||||
if (mmalDecoder != nullptr &&
|
||||
tryInitializeRenderer(mmalDecoder, params, nullptr,
|
||||
[]() -> IFFmpegRenderer* { return new MmalRenderer(); })) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
m_HwDecodeCfg = config;
|
||||
// Initialize the hardware codec and submit a test frame if the renderer needs it
|
||||
if (m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
|
||||
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableFramePacing, m_TestOnly || m_Renderer->needsTestFrame())) {
|
||||
if (m_TestOnly) {
|
||||
// This decoder is only for testing capabilities, so don't bother
|
||||
// creating a usable renderer
|
||||
return true;
|
||||
}
|
||||
#ifdef HAVE_DRM
|
||||
// RKMPP is a hardware accelerated decoder that outputs DRI PRIME buffers
|
||||
AVCodec* rkmppDecoder;
|
||||
|
||||
if (m_Renderer->needsTestFrame()) {
|
||||
// The test worked, so now let's initialize it for real
|
||||
reset();
|
||||
if ((m_Renderer = createAcceleratedRenderer(config)) != nullptr &&
|
||||
m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
|
||||
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableFramePacing, false)) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Decoder failed to initialize after successful test");
|
||||
reset();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// No test required. Good to go now.
|
||||
return true;
|
||||
}
|
||||
if (params->videoFormat & VIDEO_FORMAT_MASK_H264) {
|
||||
rkmppDecoder = avcodec_find_decoder_by_name("h264_rkmpp");
|
||||
}
|
||||
else {
|
||||
// Failed to initialize or test frame failed, so keep looking
|
||||
reset();
|
||||
rkmppDecoder = avcodec_find_decoder_by_name("hevc_rkmpp");
|
||||
}
|
||||
|
||||
if (rkmppDecoder != nullptr &&
|
||||
tryInitializeRenderer(rkmppDecoder, params, nullptr,
|
||||
[]() -> IFFmpegRenderer* { return new DrmRenderer(); })) {
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Fallback to software if no matching hardware decoder was found
|
||||
// and if software fallback is allowed
|
||||
if (params->vds != StreamingPreferences::VDS_FORCE_HARDWARE) {
|
||||
if (tryInitializeRenderer(decoder, params, nullptr,
|
||||
[]() -> IFFmpegRenderer* { return new SdlRenderer(); })) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// No decoder worked
|
||||
return false;
|
||||
}
|
||||
|
||||
void FFmpegVideoDecoder::writeBuffer(PLENTRY entry, int& offset)
|
||||
@@ -542,9 +620,9 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
||||
// Add some extra space in case we need to do an SPS fixup
|
||||
requiredBufferSize += MAX_SPS_EXTRA_SIZE;
|
||||
}
|
||||
if (requiredBufferSize + AV_INPUT_BUFFER_PADDING_SIZE > m_DecodeBuffer.length()) {
|
||||
m_DecodeBuffer = QByteArray(requiredBufferSize + AV_INPUT_BUFFER_PADDING_SIZE, 0);
|
||||
}
|
||||
|
||||
// Ensure the decoder buffer is large enough
|
||||
m_DecodeBuffer.reserve(requiredBufferSize + AV_INPUT_BUFFER_PADDING_SIZE);
|
||||
|
||||
int offset = 0;
|
||||
while (entry != nullptr) {
|
||||
@@ -630,14 +708,8 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
||||
return DR_OK;
|
||||
}
|
||||
|
||||
// Called on main thread
|
||||
void FFmpegVideoDecoder::renderFrame(SDL_UserEvent*)
|
||||
void FFmpegVideoDecoder::renderFrameOnMainThread()
|
||||
{
|
||||
SDL_assert(false);
|
||||
m_Pacer->renderOnMainThread();
|
||||
}
|
||||
|
||||
// Called on main thread
|
||||
void FFmpegVideoDecoder::dropFrame(SDL_UserEvent*)
|
||||
{
|
||||
SDL_assert(false);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "decoder.h"
|
||||
#include "ffmpeg-renderers/renderer.h"
|
||||
#include "ffmpeg-renderers/pacer/pacer.h"
|
||||
@@ -12,26 +14,16 @@ class FFmpegVideoDecoder : public IVideoDecoder {
|
||||
public:
|
||||
FFmpegVideoDecoder(bool testOnly);
|
||||
virtual ~FFmpegVideoDecoder() override;
|
||||
virtual bool initialize(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int maxFps,
|
||||
bool enableVsync,
|
||||
bool enableFramePacing) override;
|
||||
virtual bool initialize(PDECODER_PARAMETERS params) override;
|
||||
virtual bool isHardwareAccelerated() override;
|
||||
virtual int getDecoderCapabilities() override;
|
||||
virtual int submitDecodeUnit(PDECODE_UNIT du) override;
|
||||
virtual void renderFrame(SDL_UserEvent* event) override;
|
||||
virtual void dropFrame(SDL_UserEvent* event) override;
|
||||
virtual void renderFrameOnMainThread() override;
|
||||
|
||||
virtual IFFmpegRenderer* getRenderer();
|
||||
virtual IFFmpegRenderer* getBackendRenderer();
|
||||
|
||||
private:
|
||||
bool completeInitialization(AVCodec* decoder, SDL_Window* window,
|
||||
int videoFormat, int width, int height,
|
||||
int maxFps, bool enableFramePacing, bool testFrame);
|
||||
bool completeInitialization(AVCodec* decoder, PDECODER_PARAMETERS params, bool testFrame);
|
||||
|
||||
void stringifyVideoStats(VIDEO_STATS& stats, char* output);
|
||||
|
||||
@@ -39,7 +31,14 @@ private:
|
||||
|
||||
void addVideoStats(VIDEO_STATS& src, VIDEO_STATS& dst);
|
||||
|
||||
IFFmpegRenderer* createAcceleratedRenderer(const AVCodecHWConfig* hwDecodeCfg);
|
||||
bool createFrontendRenderer(PDECODER_PARAMETERS params);
|
||||
|
||||
bool tryInitializeRenderer(AVCodec* decoder,
|
||||
PDECODER_PARAMETERS params,
|
||||
const AVCodecHWConfig* hwConfig,
|
||||
std::function<IFFmpegRenderer*()> createRendererFunc);
|
||||
|
||||
static IFFmpegRenderer* createHwAccelRenderer(const AVCodecHWConfig* hwDecodeCfg);
|
||||
|
||||
void reset();
|
||||
|
||||
@@ -53,7 +52,8 @@ private:
|
||||
AVCodecContext* m_VideoDecoderCtx;
|
||||
QByteArray m_DecodeBuffer;
|
||||
const AVCodecHWConfig* m_HwDecodeCfg;
|
||||
IFFmpegRenderer* m_Renderer;
|
||||
IFFmpegRenderer* m_BackendRenderer;
|
||||
IFFmpegRenderer* m_FrontendRenderer;
|
||||
int m_ConsecutiveFailedDecodes;
|
||||
Pacer* m_Pacer;
|
||||
VIDEO_STATS m_ActiveWndVideoStats;
|
||||
|
||||
@@ -9,6 +9,9 @@ OverlayManager::OverlayManager() :
|
||||
|
||||
m_Overlays[OverlayType::OverlayDebug].color = {0xD0, 0xD0, 0x00, 0xFF};
|
||||
m_Overlays[OverlayType::OverlayDebug].fontSize = 20;
|
||||
|
||||
m_Overlays[OverlayType::OverlayStatusUpdate].color = {0xCC, 0x00, 0x00, 0xFF};
|
||||
m_Overlays[OverlayType::OverlayStatusUpdate].fontSize = 36;
|
||||
}
|
||||
|
||||
bool OverlayManager::isOverlayEnabled(OverlayType type)
|
||||
|
||||
@@ -8,8 +8,7 @@ namespace Overlay {
|
||||
|
||||
enum OverlayType {
|
||||
OverlayDebug,
|
||||
OverlayMinorNotification,
|
||||
OverlayMajorNotification,
|
||||
OverlayStatusUpdate,
|
||||
OverlayMax
|
||||
};
|
||||
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "decoder.h"
|
||||
|
||||
#include <SLVideo.h>
|
||||
|
||||
class SLVideoDecoder : public IVideoDecoder
|
||||
{
|
||||
public:
|
||||
SLVideoDecoder(bool testOnly);
|
||||
virtual ~SLVideoDecoder();
|
||||
virtual bool initialize(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window,
|
||||
int videoFormat,
|
||||
int width,
|
||||
int height,
|
||||
int frameRate,
|
||||
bool enableVsync,
|
||||
bool enableFramePacing);
|
||||
virtual bool isHardwareAccelerated();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual int submitDecodeUnit(PDECODE_UNIT du);
|
||||
|
||||
// Unused since rendering is done directly from the decode thread
|
||||
virtual void renderFrame(SDL_UserEvent*) {}
|
||||
virtual void dropFrame(SDL_UserEvent*) {}
|
||||
|
||||
private:
|
||||
CSLVideoContext* m_VideoContext;
|
||||
CSLVideoStream* m_VideoStream;
|
||||
};
|
||||
@@ -1,10 +1,10 @@
|
||||
#include "sl.h"
|
||||
#include "slvid.h"
|
||||
|
||||
SLVideoDecoder::SLVideoDecoder(bool)
|
||||
: m_VideoContext(nullptr),
|
||||
m_VideoStream(nullptr)
|
||||
{
|
||||
|
||||
SLVideo_SetLogFunction(SLVideoDecoder::slLogCallback, nullptr);
|
||||
}
|
||||
|
||||
SLVideoDecoder::~SLVideoDecoder()
|
||||
@@ -32,17 +32,15 @@ SLVideoDecoder::getDecoderCapabilities()
|
||||
}
|
||||
|
||||
bool
|
||||
SLVideoDecoder::initialize(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window*,
|
||||
int videoFormat, int, int, int frameRate, bool, bool)
|
||||
SLVideoDecoder::initialize(PDECODER_PARAMETERS params)
|
||||
{
|
||||
// SLVideo only supports hardware decoding
|
||||
if (vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
|
||||
if (params->vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// SLVideo only supports H.264
|
||||
if (videoFormat != VIDEO_FORMAT_H264) {
|
||||
if (params->videoFormat != VIDEO_FORMAT_H264) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -61,7 +59,7 @@ SLVideoDecoder::initialize(StreamingPreferences::VideoDecoderSelection vds,
|
||||
return false;
|
||||
}
|
||||
|
||||
SLVideo_SetStreamTargetFramerate(m_VideoStream, frameRate, 1);
|
||||
SLVideo_SetStreamTargetFramerate(m_VideoStream, params->frameRate, 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -110,3 +108,30 @@ SLVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
||||
|
||||
return DR_OK;
|
||||
}
|
||||
|
||||
void SLVideoDecoder::slLogCallback(void*, ESLVideoLog logLevel, const char *message)
|
||||
{
|
||||
SDL_LogPriority priority;
|
||||
|
||||
switch (logLevel)
|
||||
{
|
||||
case k_ESLVideoLogError:
|
||||
priority = SDL_LOG_PRIORITY_ERROR;
|
||||
break;
|
||||
case k_ESLVideoLogWarning:
|
||||
priority = SDL_LOG_PRIORITY_WARN;
|
||||
break;
|
||||
case k_ESLVideoLogInfo:
|
||||
priority = SDL_LOG_PRIORITY_INFO;
|
||||
break;
|
||||
default:
|
||||
case k_ESLVideoLogDebug:
|
||||
priority = SDL_LOG_PRIORITY_DEBUG;
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION,
|
||||
priority,
|
||||
"SLVideo: %s",
|
||||
message);
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include "decoder.h"
|
||||
|
||||
#include <SLVideo.h>
|
||||
|
||||
class SLVideoDecoder : public IVideoDecoder
|
||||
{
|
||||
public:
|
||||
SLVideoDecoder(bool testOnly);
|
||||
virtual ~SLVideoDecoder();
|
||||
virtual bool initialize(PDECODER_PARAMETERS params);
|
||||
virtual bool isHardwareAccelerated();
|
||||
virtual int getDecoderCapabilities();
|
||||
virtual int submitDecodeUnit(PDECODE_UNIT du);
|
||||
|
||||
// Unused since rendering is done directly from the decode thread
|
||||
virtual void renderFrameOnMainThread() {}
|
||||
|
||||
private:
|
||||
static void slLogCallback(void* context, ESLVideoLog logLevel, const char* message);
|
||||
|
||||
CSLVideoContext* m_VideoContext;
|
||||
CSLVideoStream* m_VideoStream;
|
||||
};
|
||||
+1
-1
@@ -1 +1 @@
|
||||
0.9.0
|
||||
1.0.1
|
||||
@@ -0,0 +1,3 @@
|
||||
SOURCES = main.cpp
|
||||
LIBS += -lSLVideo -lSLAudio
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
#include <SLVideo.h>
|
||||
#include <SLAudio.h>
|
||||
|
||||
int main()
|
||||
{
|
||||
SLVideo_CreateContext();
|
||||
SLAudio_CreateContext();
|
||||
return 0;
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
SOURCES = main.cpp
|
||||
LIBS += -lSLVideo
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
# Support debug and release builds from command line for CI
|
||||
CONFIG += debug_and_release
|
||||
|
||||
# Ensure symbols are always generated
|
||||
CONFIG += force_debug_info
|
||||
|
||||
# Disable asserts on release builds
|
||||
CONFIG(release, debug|release) {
|
||||
DEFINES += NDEBUG
|
||||
}
|
||||
|
||||
# Enable ASan if desired
|
||||
#CONFIG += sanitizer sanitize_address
|
||||
@@ -10,18 +10,15 @@ QT -= core gui
|
||||
TARGET = h264bitstream
|
||||
TEMPLATE = lib
|
||||
|
||||
# Support debug and release builds from command line for CI
|
||||
CONFIG += debug_and_release
|
||||
|
||||
# Ensure symbols are always generated
|
||||
CONFIG += force_debug_info
|
||||
|
||||
# Build a static library
|
||||
CONFIG += staticlib
|
||||
|
||||
# Disable warnings
|
||||
CONFIG += warn_off
|
||||
|
||||
# Include global qmake defs
|
||||
include(../globaldefs.pri)
|
||||
|
||||
# Older GCC versions defaulted to GNU89
|
||||
*-g++ {
|
||||
QMAKE_CFLAGS += -std=gnu99
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
#include "SDL_power.h"
|
||||
#include "SDL_render.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_sensor.h"
|
||||
#include "SDL_shape.h"
|
||||
#include "SDL_system.h"
|
||||
#include "SDL_thread.h"
|
||||
@@ -80,10 +81,11 @@ extern "C" {
|
||||
#define SDL_INIT_HAPTIC 0x00001000u
|
||||
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
|
||||
#define SDL_INIT_EVENTS 0x00004000u
|
||||
#define SDL_INIT_SENSOR 0x00008000u
|
||||
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
|
||||
#define SDL_INIT_EVERYTHING ( \
|
||||
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
||||
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
|
||||
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
|
||||
)
|
||||
/* @} */
|
||||
|
||||
|
||||
@@ -140,7 +140,8 @@ typedef Uint16 SDL_AudioFormat;
|
||||
#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
|
||||
#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
|
||||
#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
|
||||
#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
|
||||
#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008
|
||||
#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE)
|
||||
/* @} */
|
||||
|
||||
/* @} *//* Audio flags */
|
||||
|
||||
@@ -41,8 +41,10 @@
|
||||
#include "SDL_config_android.h"
|
||||
#elif defined(__PSP__)
|
||||
#include "SDL_config_psp.h"
|
||||
#elif defined(__OS2__)
|
||||
#include "SDL_config_os2.h"
|
||||
#else
|
||||
/* This is a minimal configuration just to get SDL running on new platforms */
|
||||
/* This is a minimal configuration just to get SDL running on new platforms. */
|
||||
#include "SDL_config_minimal.h"
|
||||
#endif /* platform config */
|
||||
|
||||
|
||||
@@ -102,6 +102,8 @@
|
||||
#define HAVE_COPYSIGNF 1
|
||||
#define HAVE_COS 1
|
||||
#define HAVE_COSF 1
|
||||
#define HAVE_EXP 1
|
||||
#define HAVE_EXPF 1
|
||||
#define HAVE_FABS 1
|
||||
#define HAVE_FABSF 1
|
||||
#define HAVE_FLOOR 1
|
||||
@@ -135,8 +137,12 @@
|
||||
|
||||
/* Enable various input drivers */
|
||||
#define SDL_JOYSTICK_IOKIT 1
|
||||
#define SDL_JOYSTICK_HIDAPI 1
|
||||
#define SDL_HAPTIC_IOKIT 1
|
||||
|
||||
/* Enable the dummy sensor driver */
|
||||
#define SDL_SENSOR_DUMMY 1
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#define SDL_LOADSO_DLOPEN 1
|
||||
|
||||
|
||||
@@ -51,16 +51,19 @@
|
||||
#include <intrin.h>
|
||||
#else
|
||||
#ifdef __ALTIVEC__
|
||||
#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H)
|
||||
#if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H)
|
||||
#include <altivec.h>
|
||||
#undef pixel
|
||||
#undef bool
|
||||
#endif
|
||||
#endif
|
||||
#if defined(__ARM_NEON__) && !defined(SDL_DISABLE_ARM_NEON_H)
|
||||
#include <arm_neon.h>
|
||||
#endif
|
||||
#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
|
||||
#include <mm3dnow.h>
|
||||
#endif
|
||||
#if HAVE_IMMINTRIN_H && !defined(SDL_DISABLE_IMMINTRIN_H)
|
||||
#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H)
|
||||
#include <immintrin.h>
|
||||
#else
|
||||
#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H)
|
||||
@@ -159,6 +162,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has AVX-512F (foundation) features.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
|
||||
|
||||
/**
|
||||
* This function returns true if the CPU has NEON (ARM SIMD) features.
|
||||
*/
|
||||
@@ -169,7 +177,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -85,6 +85,9 @@ typedef enum
|
||||
Called on Android in onResume()
|
||||
*/
|
||||
|
||||
/* Display events */
|
||||
SDL_DISPLAYEVENT = 0x150, /**< Display state change */
|
||||
|
||||
/* Window events */
|
||||
SDL_WINDOWEVENT = 0x200, /**< Window state change */
|
||||
SDL_SYSWMEVENT, /**< System specific event */
|
||||
@@ -144,6 +147,9 @@ typedef enum
|
||||
SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
|
||||
SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */
|
||||
|
||||
/* Sensor events */
|
||||
SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */
|
||||
|
||||
/* Render events */
|
||||
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
|
||||
SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
|
||||
@@ -168,6 +174,21 @@ typedef struct SDL_CommonEvent
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
} SDL_CommonEvent;
|
||||
|
||||
/**
|
||||
* \brief Display state change event data (event.display.*)
|
||||
*/
|
||||
typedef struct SDL_DisplayEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_DISPLAYEVENT */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Uint32 display; /**< The associated display index */
|
||||
Uint8 event; /**< ::SDL_DisplayEventID */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
Uint8 padding3;
|
||||
Sint32 data1; /**< event dependent data */
|
||||
} SDL_DisplayEvent;
|
||||
|
||||
/**
|
||||
* \brief Window state change event data (event.window.*)
|
||||
*/
|
||||
@@ -471,6 +492,17 @@ typedef struct SDL_DropEvent
|
||||
} SDL_DropEvent;
|
||||
|
||||
|
||||
/**
|
||||
* \brief Sensor event structure (event.sensor.*)
|
||||
*/
|
||||
typedef struct SDL_SensorEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_SENSORUPDATE */
|
||||
Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
|
||||
Sint32 which; /**< The instance ID of the sensor */
|
||||
float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */
|
||||
} SDL_SensorEvent;
|
||||
|
||||
/**
|
||||
* \brief The "quit requested" event
|
||||
*/
|
||||
@@ -526,6 +558,7 @@ typedef union SDL_Event
|
||||
{
|
||||
Uint32 type; /**< Event type, shared with all events */
|
||||
SDL_CommonEvent common; /**< Common event data */
|
||||
SDL_DisplayEvent display; /**< Window event data */
|
||||
SDL_WindowEvent window; /**< Window event data */
|
||||
SDL_KeyboardEvent key; /**< Keyboard event data */
|
||||
SDL_TextEditingEvent edit; /**< Text editing event data */
|
||||
@@ -542,6 +575,7 @@ typedef union SDL_Event
|
||||
SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
|
||||
SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
|
||||
SDL_AudioDeviceEvent adevice; /**< Audio device event data */
|
||||
SDL_SensorEvent sensor; /**< Sensor event data */
|
||||
SDL_QuitEvent quit; /**< Quit request event data */
|
||||
SDL_UserEvent user; /**< Custom event data */
|
||||
SDL_SysWMEvent syswm; /**< System dependent window event data */
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user