100 Commits
Author SHA1 Message Date
Cameron Gutman de2467e433 Fix MSI signing 2026-10-03 19:02:01 -05:00
Cameron Gutman b7e0deb168 Don't require SIGNTOOL_PARAMS to contain the 'sign' command 2026-10-03 18:37:39 -05:00
Cameron Gutman afcd08ccbc Require SIGNTOOL_PARAMS to be set externally 2026-10-03 18:30:08 -05:00
Cameron Gutman e8fefc8cd2 Prepare for v6.2.0 2026-10-03 16:32:35 -05:00
Cameron Gutman 018c851e76 Change the default streaming resolution to 1080p 2026-10-03 13:37:58 -05:00
Cameron Gutman 7927da33d6 Fix matching with colon-separated XDG_CURRENT_DESKTOP values 2026-10-03 13:11:12 -05:00
Cameron Gutman 32c6ab6eee Update Windows CI to Qt 6.12
macOS remains on Qt 6.11.2 for v6.x to retain Ventura support
2026-10-03 12:45:15 -05:00
Cameron Gutman 6e699e4dc9 Update libplacebo, sdl2-compat, and SDL3 2026-10-03 00:39:45 -05:00
Cameron Gutman 8369d1a0e1 Reduce gamepad CPU usage on Steam Link
- Gamepad sensors are now disabled by default
- Added a small deadzone to limit excess gamepad input reports
2026-09-27 17:39:10 -05:00
Cameron Gutman c0f62ad64e Distinguish between Enter and Numpad Enter
Fixes #2015
2026-09-26 15:21:11 -05:00
Cameron Gutman b75fe0d932 Reorganize a couple mouse and keyboard functions 2026-09-26 15:01:07 -05:00
Cameron Gutman 8ec572517b Fix CFG violation on startup in OpenSSL 2026-09-26 14:32:24 -05:00
Cameron Gutman b78956dba7 Update SDL to 383fb13 and disable CFG for OpenSSL
Closes #2020
2026-09-26 12:56:37 -05:00
Cameron Gutman 032529d782 Update FFmpeg to 9.0.2 and libplacebo to e2972fd 2026-09-20 15:23:43 -05:00
Cameron Gutman 49bf1e80da Update libplacebo to 3330a515 2026-09-17 23:14:00 -05:00
Cameron Gutman ec71a4f562 Update SDL3 in AppImage to fix several X11 issues 2026-09-15 01:44:47 -05:00
Cameron Gutman e3fd29e4d7 Fix a livelock that can occur between SDL, libdecor-gtk, and Qt
The Qt UI continuously redrawing prevents libdecor-gtk's glib dispatch loop
from ever returning since it constantly posts new messages to draw again.

The result is that Moonlight randomly hangs (with the spinner still animating)
at the "Starting app..." phase of connection establishment and never proceeds
until the livelock is broken by loss of focus, hiding the window, or similar.

For posterity, the hanging stack:

QtWaylandClient::QWaylandWindow::waitForFrameSync (this=this@entry=..., timeout=timeout@entry=...) at qwaylandwindow.cpp:891
QtWaylandClient::QWaylandGLContext::swapBuffers (this=..., surface=...) at qwaylandglcontext.cpp:494
QRhiGles2::endFrame (this=..., swapChain=..., flags=...) at qrhigles2.cpp:2390
QRhi::endFrame (this=..., swapChain=..., flags=...) at qrhi.cpp:11600
QSGGuiThreadRenderLoop::renderWindow (this=..., window=...) at qsgrenderloop.cpp:714
QQuickWindow::event (this=..., event=...) at qquickwindow.cpp:1663
QCoreApplication::notifyInternal2 (receiver=..., event=...) at qcoreapplication.cpp:1126
QCoreApplication::sendEvent (receiver=..., event=...) at qcoreapplication.cpp:1571
QPlatformWindow::deliverUpdateRequest (this=...) at qplatformwindow.cpp:831
QObject::event (this=..., e=...) at qobject.cpp:1480
QCoreApplication::notifyInternal2 (receiver=..., event=...) at qcoreapplication.cpp:1126
QCoreApplication::sendEvent (receiver=..., event=...) at qcoreapplication.cpp:1571
QCoreApplicationPrivate::sendPostedEvents (receiver=..., event_type=..., data=...) at qcoreapplication.cpp:1926
postEventSourceDispatch (s=...) at qeventdispatcher_glib.cpp:248
g_main_dispatch (context=...) at gmain.c:3591
g_main_context_dispatch_unlocked (context=...) at gmain.c:4451
g_main_context_iterate_unlocked (context=context@entry=..., block=block@entry=..., dispatch=dispatch@entry=..., self=...) at gmain.c:4516
g_main_context_iteration (context=..., context@entry=..., may_block=may_block@entry=...) at gmain.c:4582
libdecor_plugin_gtk_dispatch (plugin=..., timeout=...) at libdecor-gtk.c:509
Wayland_PumpEvents (_this=...) at SDL_waylandevents.c:610
Wayland_GLES_LoadLibrary (_this=..., path=...) at SDL_waylandopengles.c:51
SDL_GL_LoadLibrary_REAL (path=...) at SDL_video.c:4735
SDL_RecreateWindow (window=..., flags=...) at SDL_video.c:2796
GLES2_CreateRenderer (renderer=..., window=..., create_props=...) at SDL_render_gles2.c:2329
SDL_CreateRendererWithProperties_REAL (props=props@entry=...) at SDL_render.c:1126
SDL_CreateRenderer_REAL (window=..., name=...) at SDL_render.c:1287
SDL_CreateRenderer_REAL (window=..., idx=..., flags=...) at sdl2_compat.c:5986
EGLRenderer::initialize (this=..., params=...) at eglvid.cpp:445
FFmpegVideoDecoder::initializeRendererInternal (this=..., renderer=..., params=...) at ffmpeg.cpp:323
FFmpegVideoDecoder::createFrontendRenderer (this=..., params=..., useAlternateFrontend=...) at ffmpeg.cpp:426
FFmpegVideoDecoder::completeInitialization (this=..., decoder=..., requiredFormat=..., params=..., testMode=..., useAlternateFrontend=...) at ffmpeg.cpp:486
FFmpegVideoDecoder::tryInitializeRenderer(AVCodec const*, AVPixelFormat, _DECODER_PARAMETERS*, AVCodecHWConfig const*, IFFmpegRenderer::InitFailureReason*, std::function<IFFmpegRenderer* ()>)
    (this=..., decoder=..., requiredFormat=..., params=..., hwConfig=..., failureReason=..., createRendererFunc=...) at ffmpeg.cpp:1200
FFmpegVideoDecoder::tryInitializeHwAccelDecoder (this=..., params=..., pass=..., terminallyFailedHardwareDecoders=...) at ffmpeg.cpp:1544
FFmpegVideoDecoder::initialize (this=..., params=...) at ffmpeg.cpp:1701
Session::chooseDecoder (vds=..., renderer=..., window=..., videoFormat=..., width=..., height=..., frameRate=..., enableVsync=..., enableFramePacing=..., testOnly=..., chosenDecoder=...) at session.cpp:322
Session::getDecoderAvailability (window=..., vds=..., videoFormat=..., width=..., height=..., frameRate=...) at session.cpp:498
Session::initialize (this=..., qtWindow=...) at session.cpp:755
2026-09-10 21:00:57 -05:00
Cameron Gutman 14c26d8c7d Update moonlight-common-c with frame loss fixes 2026-09-08 23:49:33 -05:00
Cameron Gutman f743c23663 Fix PixelShaderMinPrecision bitfield comparison 2026-09-07 00:07:10 -05:00
Cameron Gutman e9d77967a6 Replace Nvidia FL 11.1 check with driver version check
The bug is driver-specific rather than GPU-specific.
2026-09-06 22:53:24 -05:00
Cameron Gutman 31ce68f136 Log the GPU driver version in the D3D11VA renderer 2026-09-06 22:22:07 -05:00
Cameron Gutman b86b5f71e3 Allow separate devices for Vega+ and block them for Fermi
Fermi is known broken, Kepler and Maxwell v1 may work but are currently untested
2026-09-06 16:12:52 -05:00
Cameron Gutman 09873287ca Only use separate D3D11 devices on Intel and Nvidia
Preserve the texture array binding path on AMD FL11.1+, since it seems to work fine on Polaris with shared devices.

Fixes #2003
2026-09-06 15:21:11 -05:00
Cameron Gutman 54f8fed51d Don't try fallback driver paths with the host libva 2026-09-05 14:30:28 -05:00
Cameron Gutman c045ae8986 Update to SDL 3.4.16 2026-09-05 00:21:22 -05:00
Cameron Gutman da19fa73fa Fix typo in vaMapBuffer2 2026-09-03 00:24:33 -05:00
Cameron Gutman 3516591b99 Fix bad APPDIR when running an extracted AppImage 2026-09-03 00:10:27 -05:00
Cameron Gutman b1824e9dbb Check for vaMapBuffers2 which is required by FFmpeg with libva 2.21+ 2026-09-03 00:07:42 -05:00
Cameron Gutman 513ceca9ff Disable everything except libva-x11 for AppImages
We don't build with DRM or Wayland support and libva-probe.c doesn't check libva-drm or libva-wayland.
2026-09-03 00:06:07 -05:00
Cameron Gutman 0eff3b9b4d Update CI builds to Qt 6.11.2 2026-08-30 16:35:32 -05:00
Cameron Gutman 1c8b23c7f8 Update dependencies
libplacebo -> 41ac298
OpenSSL -> 3.6.4
Vulkan SDK -> 1.4.357
2026-08-30 16:24:09 -05:00
Cameron Gutman 1da6ff434c Update qmdnsengine submodule with latest upstream changes
Fixes #1983
2026-08-26 01:31:31 -05:00
Cameron Gutman d2f6990be6 Send LI_CTYPE_STEAM for known Steam Controllers 2026-08-18 22:26:07 -05:00
Cameron Gutman 256022d3d6 Quiet the 'where' invocations in build-arch.bat 2026-08-14 23:24:53 -05:00
Cameron Gutman da3312347d Remove checked-in vswhere.exe binary 2026-08-14 23:23:57 -05:00
Cameron Gutman 6cae32bf53 Remove checked-in jom.exe binary 2026-08-14 23:16:00 -05:00
Cameron Gutman 2e13ed9977 Update FFmpeg to fix 8-bit D3D11VA full range decoding 2026-08-06 22:23:30 -05:00
Cameron Gutman 7cf8b46c79 Pass the correct renderer to EGLImageFactory
We should be using the EGL renderer's colorspace and color range
rather than the backend renderer's for fallbacks. The former is
what actually gets passed to the host PC during stream init.
2026-08-06 00:29:53 -05:00
Cameron Gutman c1623ff44e Switch the default renderer color range to full 2026-08-05 23:56:18 -05:00
Cameron Gutman b2f0828df8 Use requested color range as a fallback in isFrameFullRange() 2026-08-05 23:54:19 -05:00
Cameron Gutman 3f26217df7 Select color range based on plane COLOR_RANGE property values 2026-08-05 23:49:09 -05:00
Cameron Gutman 4570fba87d Add full range handling to SdlRenderer 2026-08-05 23:44:11 -05:00
Cameron Gutman a903c5cef2 Explicitly request limited range for renderers that require it 2026-08-05 23:25:30 -05:00
Cameron Gutman 2bea406f67 Guess frame color metadata if left unspecified
Some decoders don't populate metadata, but the renderer may need it
to determine which shader or EGL import parameters to use.
2026-08-05 22:56:34 -05:00
Cameron Gutman fcba7df82c Update Windows and macOS build requirements 2026-08-05 00:56:04 -05:00
Cameron Gutman 5ac254216c Update LSMinimumSystemVersion to match Qt 6.10+ and our prebuilts 2026-08-05 00:54:52 -05:00
Cameron Gutman 131cb27095 Add NSBonjourServices entry to Info.plist 2026-08-05 00:24:45 -05:00
Cameron Gutman b5d7f3b9f8 Update Windows, macOS, and AppImage dependencies
- SDL -> 3.4.14
- FFmpeg -> 9.0
- libplacebo -> 4d82c689
2026-08-04 23:12:04 -05:00
Cameron Gutman 546cb72e32 Update Windows, macOS, and AppImage dependencies
- SDL -> c9ad2963
- dav1d -> 1.5.4
- Detours rebuilt with EHCont
2026-07-27 00:48:37 -05:00
Cameron Gutman 7f7f2c26d0 Fix capturing mouse motion outside the window on sdl2-compat 2026-07-27 00:10:06 -05:00
Cameron Gutman 7794a42843 Fix C4146 warning on MSVC 2026-07-26 20:12:58 -05:00
Cameron Gutman 3aa111e825 Fix unused parameter warning on non-macOS platforms 2026-07-26 20:03:04 -05:00
Cameron Gutman f8158e02fb Update MSVC redistributable in the installer 2026-07-26 19:46:27 -05:00
Cameron Gutman fba7c4119a Validate that the SPS didn't change in debug builds 2026-07-26 19:39:34 -05:00
Cameron Gutman 3e24a7a1a5 Fix several bugs in h264bitstream 2026-07-26 19:23:34 -05:00
Cameron Gutman acea86de24 Revert "Make h264bitstream dependency optional"
This reverts commit 2328713f4e.
2026-07-26 19:23:34 -05:00
Cameron Gutman b7adc70ea4 Import minimal set of code from h264bitstream needed for SPS fixups 2026-07-26 19:23:34 -05:00
Cameron Gutman 2fc0d84aa0 Write the original H.264 SPS if it required no fixups 2026-07-26 18:33:28 -05:00
Cameron Gutman 490229be3f Fix GEM handle leak in DRM renderer
Huge thanks to @oliverlj for identifying this longstanding bug.

This is likely responsible for many different issues with the DRM renderer randomly failing.
2026-07-26 15:22:15 -05:00
Cameron Gutman b9650b6a72 Switch to our fork of h264bitstream 2026-07-26 13:33:04 -05:00
Cameron Gutman 2328713f4e Make h264bitstream dependency optional 2026-07-19 14:11:27 -05:00
Cameron Gutman 2a1749e231 Add workaround for gamescope#2261
Fixes #1925
2026-07-18 18:19:35 -05:00
Cameron Gutman 4453e4aef1 Add a renderer selection option for macOS
There are numerous conflicting reports about which Mac renderer works best (even on the same systems!). I give up, just let the users figure it out.
2026-07-18 16:38:40 -05:00
Cameron Gutman c0c4d60565 Update AppImage libva to 2.24.1 2026-07-08 23:58:15 -05:00
Cameron Gutman 8b18d58aa0 Add workaround for interoperability issue with out-of-tree FFmpeg zero-copy v4l2m2m patches and libplacebo
Fixes #1786
2026-07-08 23:40:08 -05:00
Cameron Gutman 0c8970364c Switch to upstream nanors with native SIMD and GFNI runtime dispatching 2026-07-05 00:14:34 -04:00
Cameron Gutman 1516464f82 Modernize ASAN flags for MSVC 2026-07-04 15:37:21 -04:00
Cameron Gutman fd34a1fd28 Disable the text outline when line wrapping is required 2026-07-01 23:43:40 -05:00
Cameron Gutman 9067db8915 Switch to UTF-8 for overlay text rendering 2026-07-01 23:24:31 -05:00
Cameron Gutman c9b03f80f8 Partially revert "Use GL_NEAREST when possible without degrading quality"
The changes to GL_NEAREST for overlay textures and disabling alpha blending in SDL renderer are left intact.

This reverts commit 0f49dca4c0.
2026-07-01 21:56:54 -05:00
Cameron Gutman a27589fe35 Update SDL to 3.4.12 2026-07-01 21:47:49 -05:00
Cameron Gutman 561d824814 Move HDR toggle into the Basic Settings panel 2026-07-01 21:41:05 -05:00
Cameron Gutman b2d77f48f8 Rerun lrelease 2026-06-28 17:00:34 -05:00
Cameron Gutman 872731ceeb Fix a few more incorrect translation strings 2026-06-28 16:59:41 -05:00
Cameron Gutman 6cad296138 Remove all vanished translations 2026-06-28 16:52:52 -05:00
Cameron Gutman 444c6ccf06 Remove the experimental tag from HDR, AV1, and YUV 4:4:4 2026-06-28 16:51:58 -05:00
Cameron Gutman d35532b03e Rerun lupdate 2026-06-28 16:51:34 -05:00
Cameron Gutman 1e0110b0f4 Fix broken translation format strings 2026-06-28 16:41:05 -05:00
Cameron Gutman e5353d9758 Remove some translations that contained typos or incorrect grammar 2026-06-28 16:37:32 -05:00
Cameron Gutman f7c660129b Merge remote-tracking branch 'origin/weblate' 2026-06-28 16:26:37 -05:00
Cameron Gutman cdacb3d28d Loosen applist XML validation to accept empty app names
This matches the behavior of the Android and iOS clients.

Fixes #1921
2026-06-28 12:18:42 -05:00
Cameron Gutman 5034a324b4 Fix manual address being clobbered when using the CLI
Fixes #1920
2026-06-28 11:48:09 -05:00
Cameron Gutman e223bf9a1b Use libplacebo renderer on macOS 2026-06-25 22:30:03 -05:00
Cameron Gutman 6e231778a2 Fix blocking during rendering rather than in waitToRender() on MoltenVK
MoltenVK does a lazy fetch of the drawable only when it's being modified, so waitToRender() is completely ineffective as is. Rendering a small empty overlay in waitToRender() forces the next drawable wait to happen in waitToRender(), before we pick the current frame to render. This removes one display refresh period of latency when using V-sync.
2026-06-25 20:01:29 -05:00
Cameron Gutman d997a0d0c8 Dynamically adjust libplacebo swapchain depth on macOS
Direct-to-display mode on some Macs (M4 Mac Mini) can retain our drawables, which cuts the frame rate in half if we're in double-buffered mode.

We don't want to use triple-buffered mode all the time because it increases latency when used if not required, so detect delayed presentation and enable it on the fly if needed.
2026-06-23 21:09:20 -05:00
Cameron Gutman 06bd8a730b Force sRGB Vulkan swapchain on macOS to fix washed out colors 2026-06-23 19:19:56 -05:00
Cameron Gutman faa39875b6 Remove outdated comment 2026-06-21 15:19:44 -05:00
Cameron Gutman 170801ba9f Send the real client UID for non-GFE hosts
This allows non-GFE hosts to perform their own custom session
management while allowing all clients to share the same session
with GFE.
2026-06-21 15:18:12 -05:00
Cameron Gutman 1be234e96a Load the UID during initialization to avoid races loading it later 2026-06-21 15:14:58 -05:00
Cameron Gutman 50364fd522 Don't set VK lock/unlock queue functions past libavutil 62
They are scheduled for removal at that ABI bump.
2026-06-21 14:01:47 -05:00
Cameron Gutman bea5355c66 Fix unused parameter warning on Windows and Linux 2026-06-21 14:01:47 -05:00
Cameron Gutman ca7d61f528 Prefer libplacebo on macOS when available 2026-06-14 19:27:01 -05:00
Cameron Gutman 2b5388e941 Fix non-EGL frontend renderers when compiled without EGL support 2026-06-14 19:16:16 -05:00
Cameron Gutman a9ad048252 Fix HDR rendering in libplacebo on macOS 2026-06-14 18:58:22 -05:00
Cameron Gutman 51cc5a8537 Remove libplacebo workaround for FFmpeg compiled without Vulkan support 2026-06-14 18:57:46 -05:00
Cameron Gutman 8c6b422040 Implement libplacebo on MoltenVK 2026-06-14 15:45:38 -05:00
Cameron Gutman ec75f0d8de Refactor libplacebo renderer to handle non-Vulkan hwcontexts 2026-06-14 12:20:54 -05:00
Cameron Gutman f2a512d3aa Update libplacebo, sdl2-compat, OpenSSL, and SDL3 2026-06-12 00:13:18 -05:00
Cameron Gutman 02004bac3f Allow toggling through combo box options using left/right on gamepads/keyboards 2026-06-07 15:14:29 -05:00
Cameron Gutman 534ce02756 Track keyboard grab state internally rather than using SDL
Versions of sdl2-compat prior to 2.32.64 (and native SDL3) won't
set the grab flag if grabbing the keyboard fails, even though the
compositor still may be exclusively passing system keys to us via
some external configuration by the user. This causes the super key
to not be sent to the host, because we think the client OS will
consume it and don't want to duplicate the input.

Fixes #1900
2026-06-06 16:11:37 -05:00