Cameron Gutman
d878447413
Fix Windows ARM64 builds on x64 on Qt 6.10.1+
2026-01-31 17:11:56 -06:00
Cameron Gutman
60fd840d7a
Remove _USE_MATH_DEFINES workaround for SDL2
2026-01-31 13:51:59 -06:00
Cameron Gutman
5020fc6f48
Do not reset the renderer on SDL_RENDER_TARGETS_RESET
...
We only need to do this on a SDL_RENDER_DEVICE_RESET where we lose the whole device.
This also reverts a56efe5 since this change is not needed when handling the reset events properly.
2026-01-31 13:00:23 -06:00
Cameron Gutman
a2122e17c6
Explicitly request linear sampling in StretchRect()
2026-01-31 12:48:03 -06:00
Cameron Gutman
6bb7c8bf2a
Fix blurriness of DXVA2 overlay
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Also make a drive-by fix for D3DTSS_COLOROP since we don't use vertex colors.
2026-01-31 12:44:50 -06:00
Cameron Gutman
2dda65078f
Remove D3D9Ex focus loss hint workaround
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SDL3 doesn't suffer this bug and keeping the default SDL3 auto behavior (minimize iff in exclusive mode) is a better UX.
2026-01-30 21:07:01 -06:00
Cameron Gutman
2914ff678d
Update OpenSSL and libplacebo for Windows and macOS
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OpenSSL -> 3.6.1
libplacebo -> 9bffcaf
2026-01-30 20:54:01 -06:00
Cameron Gutman
a56efe5c36
Fix infinite renderer resets on SDL3 using direct3d renderer
2026-01-30 20:39:53 -06:00
Cameron Gutman
b7a05d73b9
Update SDLRenderer capabilities to match SDL3 behavior
2026-01-30 20:38:53 -06:00
Cameron Gutman
6d5b9e4706
Remove Windows dark mode hack since SDL3 supports it natively
2026-01-30 19:57:11 -06:00
Cameron Gutman
9813932c1b
Switch to SDL3+SDL2-compat
2026-01-30 19:44:29 -06:00
Cameron Gutman
d4d4ab5b06
Only use the libssl.so linking hack for AppImages
2026-01-27 22:22:29 -06:00
Cameron Gutman
402ac59390
Fix forcing X11 SDL video driver on XWayland when not built with Wayland
2026-01-27 22:22:29 -06:00
Cameron Gutman
c33c49e6fa
Update libplacebo and drop old Gamescope workaround
2026-01-27 22:22:29 -06:00
Cameron Gutman
e1bbf8144e
Switch AppImage to SDL3+SDL2-compat
2026-01-27 22:22:20 -06:00
Cameron Gutman
f4712718cb
Allow focus to move up to the toolbar from the PC/app grid
2026-01-27 00:24:29 -06:00
Cameron Gutman
d040bd24d1
Add keyboard/gamepad focus navigation to dialog buttons
2026-01-27 00:13:47 -06:00
Cameron Gutman
6d40c61850
Only set initial MenuItem focus if not activating via mouse
...
Having an initially highlighted item when using mouse navigation
doesn't adhere to UX norms and also can lead to a janky feeling
when the focus flip-flops from the item under the user's cursor
to the first item as the Menu opens.
2026-01-26 23:46:57 -06:00
Cameron Gutman
b4a5d21f97
Fix focusing after closing a dialog
2026-01-26 23:20:38 -06:00
Cameron Gutman
792f762c15
Standardize on QString::toUtf8()
2026-01-26 21:49:08 -06:00
Cameron Gutman
8c9c799f81
Fix Clazy non-pod-global-static warnings
2026-01-26 21:49:08 -06:00
Cameron Gutman
4eaf037c75
Fix Clazy readlock-detaching warning
2026-01-26 21:49:08 -06:00
Cameron Gutman
b732b58807
Fix Clazy returning-data-from-temporary warnings
2026-01-26 21:49:08 -06:00
Cameron Gutman
d484ec3ac8
Fix Clazy range-loop-detach warnings
2026-01-26 21:49:08 -06:00
Cameron Gutman
f5f06ae44e
Remove handling for Windows versions that are no longer supported
2026-01-26 20:04:15 -06:00
Cameron Gutman
d2fa488979
Move heavy SystemProperties loads to an opt-in model
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This avoids heavyweight operations when we're not actually running config checks.
2026-01-26 19:46:49 -06:00
Cameron Gutman
cd9aceb62c
Disable D3D11VA texture sharing on known broken GPUs
2026-01-26 19:37:43 -06:00
Cameron Gutman
d5b7ef0c58
Don't pump events in SdlGamepadKeyNavigation
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This can cause reentrancy issues by invoking Qt-based event
processing while in the context of SDL (via libdecor's GTK loop).
Fixes #1802
2026-01-26 18:19:55 -06:00
Cameron Gutman
e4be57db5d
Remove superfluous Session checks in prepareToRender()
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prepareToRender() is only called with a live Session.
2026-01-26 18:17:14 -06:00
Cameron Gutman
64fea80ac9
Create the SystemProperties test window on the main thread
2026-01-25 17:10:04 -06:00
Cameron Gutman
05ef938e2c
Add support for LTR ACK control messages
2026-01-20 21:54:14 -06:00
Cameron Gutman
1e825c85e5
Optimize render to decode fence usage to reduce pipeline bubbles
2026-01-19 18:38:38 -06:00
Cameron Gutman
a0a4c1ea83
Use decoder texture binding by default when using separate devices
...
This significantly improves performance on Ryzen 3300U and should generally perform equal or better everywhere.
This decoder->SRV path has been prone to driver bugs, so we may need to adjust this logic if driver issues crop up.
2026-01-19 16:46:50 -06:00
Cameron Gutman
b5e7dec378
Fix D2R fence initial value
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Fixes synchronization of the first decoded frame
2026-01-19 16:10:02 -06:00
Cameron Gutman
adbd19e6fa
Remove the previous frame rendered fence
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- Waiting on this fence prior to rendering introduces pipeline bubbles which can impact rendering performance on low-end GPUs
- Pacer simply waiting to release the previous frame until after the current frame is rendered already means any decoder stall should be very short
2026-01-19 16:01:50 -06:00
Cameron Gutman
02a86167da
Disable separate decoder devices for non-Intel FL11.0 GPUs
2026-01-19 15:08:14 -06:00
Cameron Gutman
a739c1cef8
Fix D3D11 fence sharing without monitored fence support
2026-01-19 14:53:23 -06:00
Cameron Gutman
f6e08f8a43
Use separate render and decode D3D11Devices
...
See #1424
2026-01-19 14:25:08 -06:00
Cameron Gutman
218ffc2d55
Set explicit scaling mode for all SDL textures
2026-01-17 02:34:54 -06:00
Cameron Gutman
0f49dca4c0
Use GL_NEAREST when possible without degrading quality
2026-01-17 02:23:28 -06:00
Cameron Gutman
30274f3ae8
Don't keep the dummy renderer alive for EGLRenderer's lifetime
...
At best, it doesn't do anything other than some queue some viewport
changes via SDL_RendererEventWatch(). At worst, it can race with
the render thread and cause trouble.
2026-01-17 01:06:41 -06:00
Cameron Gutman
66a30c66f3
Use EOS to force decoder test frame output
2026-01-16 01:08:51 -06:00
Cameron Gutman
198a208b44
Clamp property values when restoring them
2026-01-14 23:26:46 -06:00
Cameron Gutman
d865c77975
Crop the incoming frames if they deviate slightly from the expected size
...
Fixes #1466
2026-01-11 20:58:48 -06:00
Cameron Gutman
cd13910e6c
Add support for YUV 4:4:4 in DXVA2
...
We get it basically for free now that we let FFmpeg handle the heavy lifting.
2026-01-11 20:55:46 -06:00
Cameron Gutman
b8e9262b1b
Replace deprecated DXVA2 initialization with standard hwaccel init
...
- Avoids requiring a hardcoded number of frames (and creating surfaces ourselves)
- Removes a ton of unnecessary code that's duplicated in FFmpeg
- Supports dynamic frame sizes, formats, and color conversion
- Supports frame cropping in FFmpeg
2026-01-11 17:46:13 -06:00
Cameron Gutman
c14ebb1ad7
Adjust buffer count for hwaccel and v4l2m2m decoders
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- For hwaccel decoders, don't depend on FFmpeg's 4 working surfaces.
The decoders might need one or more of them internally.
- For V4L2M2M decoders, adjust the buffer counts to match our needs
and requirements regarding Pacer-held frames.
2026-01-11 14:18:22 -06:00
Cameron Gutman
d3957b3cbb
Fix race condition where a separate test decoder could ingest a real frame
2026-01-11 13:41:12 -06:00
Cameron Gutman
a8e8efb17b
Don't blend the source surface when blitting
2026-01-11 12:35:55 -06:00
Cameron Gutman
75adc22d05
Blit the new overlay in one shot if it entirely covers the old one
2026-01-11 12:28:22 -06:00
Cameron Gutman
2549efc8b3
Fix pthread_attr leak
2026-01-11 01:47:11 -06:00
Cameron Gutman
6f8e517ce1
Remove unused field
2026-01-11 01:46:17 -06:00
Cameron Gutman
09f8e7117b
Fix incorrect src pixel offset in overlay composition
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Currently harmless because no overlay has a non-zero X coordinate.
2026-01-11 01:40:32 -06:00
Cameron Gutman
88719cc8bf
Use FB_DAMAGE_CLIPS instead of drmModeDirtyFB()
2026-01-11 01:15:28 -06:00
Cameron Gutman
3ea62c0800
Call drmModeDirtyFB() for the modified composition regions
2026-01-10 23:53:07 -06:00
Cameron Gutman
7643cc929e
Implement DRM overlay composition
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This allows overlays to work on drivers that only have one usable
overlay plane and when we are using the primary plane (which often
must be exactly CRTC-sized) to overlay on top of a video underlay.
2026-01-10 23:40:12 -06:00
Cameron Gutman
a58d3cfe39
Fix D3D11 copy path
2026-01-10 19:11:25 -06:00
Cameron Gutman
b41c4022ea
Ensure there are enough hwframes for Pacer
2026-01-10 18:13:49 -06:00
Cameron Gutman
788675ad59
Handle window size and display changes in D3D11Renderer
2026-01-10 17:48:28 -06:00
Cameron Gutman
be9f465008
Remove manual hwframes creation in D3D11VARenderer
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This way we aren't always allocating the worst-case possible number of frames
2026-01-10 16:36:35 -06:00
Cameron Gutman
8b6ad55c9b
Enable DXGI_CREATE_FACTORY_DEBUG for debug builds
2026-01-10 16:01:03 -06:00
Cameron Gutman
92b68a40d1
Use a D3D11Fence to force sync between video and 3D engines when binding output textures
2026-01-10 14:52:27 -06:00
Cameron Gutman
a931161923
Reset client caps before rendering in case SDL changed them
2026-01-08 22:03:44 -06:00
Cameron Gutman
37b9b6ed9e
Don't run configuration checks for CLI launches
2026-01-08 19:10:50 -06:00
Cameron Gutman
fad197fdce
Move heavy SystemProperties initialization operations off the main thread
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This dramatically improves startup performance on slow devices.
2026-01-08 19:09:54 -06:00
Cameron Gutman
cda65ab58d
Use a D3D11Fence to wait to start the next frame until the previous frame is finished
2026-01-07 19:04:15 -06:00
Cameron Gutman
9ffe5218d5
Hoist the logic to keep an AVFrame reference up to Pacer
2026-01-07 17:50:43 -06:00
Cameron Gutman
ed98f256e8
Fix typo
2026-01-06 02:14:45 -06:00
Cameron Gutman
8aec35a650
Allow primary planes to be overlays for video underlays
2026-01-06 02:12:32 -06:00
Cameron Gutman
a3237b741c
Support underlay planes by turning off unused active planes
2026-01-06 01:59:34 -06:00
Cameron Gutman
377409f313
Fix oversized DRM dumb buffer for 4:2:0 uploads
2026-01-06 00:49:49 -06:00
Cameron Gutman
80ddd5ba13
Fix software upload for DRM renderer with non-720p resolutions
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The buffer allocated for the 720p test frame was left around
and we would attempt to reuse it even if the stream had frames
of a different size.
2026-01-06 00:35:36 -06:00
Cameron Gutman
4a547eb05e
Add fourcc_mod_is_vendor() definition for older headers
2026-01-05 23:00:31 -06:00
Cameron Gutman
1c6ed8f390
Remove atomic test-only commit
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This is currently race-prone because nothing is synchronizing
between other Qt and SDL uses of DRM master, so it can cause
false negatives if we can't retake master ourselves.
2026-01-05 21:50:31 -06:00
Cameron Gutman
0a58af4fa1
Allow plane selection overrides using environment variables
2026-01-05 21:27:52 -06:00
Cameron Gutman
50a094c917
Fix percentage math
2026-01-05 21:01:23 -06:00
Cameron Gutman
d14cf984f4
Print flip stats after the DrmRenderer is destroyed
2026-01-05 20:52:53 -06:00
Cameron Gutman
13d9d79fe3
Implement support for adjusting zpos to make planes visible
2026-01-05 20:39:12 -06:00
Cameron Gutman
70d4f24455
Fix pending frame leak on destruction
2026-01-05 19:15:58 -06:00
Cameron Gutman
705cd3ddc4
Allow rendering to a cursor plane via opt-in
...
This is required for some Rockchip devices running vendor kernels.
2026-01-05 19:08:22 -06:00
Cameron Gutman
ea5b062da3
Set VRR, BPC, and content type properties
2026-01-05 18:58:21 -06:00
Cameron Gutman
e6f41f5574
Improve DRM renderer plane compatibility testing
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For atomic drivers, use a test-only commit to fully exercise the
path that we will be using when rendering.
For legacy drivers, mask the variable portion of Broadcom modifiers
before matching with IN_FORMATS.
2026-01-05 18:20:39 -06:00
Cameron Gutman
9af6222039
Update moonlight-common-c to fix leak
2026-01-05 00:24:16 -06:00
Cameron Gutman
476414ea71
Fix a rare race where an overlay surface can leak
2026-01-04 22:29:12 -06:00
Cameron Gutman
83d770cdba
Prefer BT2020_YCC to allow chroma subsampling
2026-01-04 22:16:52 -06:00
Cameron Gutman
25e2d39e26
Fix copy-paste mistake in 8726c1
2026-01-04 21:52:12 -06:00
Cameron Gutman
bd32370b6d
Fix libdrm return value vs errno confusion
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libdrm is inconsistent between returning -1 with an errno set
and just returning -errno as the return value. Figuring out which
behavior a given libdrm function has require reading the source :/
2026-01-04 21:50:40 -06:00
Cameron Gutman
8726c1c7d0
Bring back atomic async page flip support
...
Now that we're referencing the AVFrame to keep the buffers from
being reused during scanout, this should hopefully work better.
2026-01-04 19:34:13 -06:00
Cameron Gutman
34881599f5
Reference the AVFrame while the backing DMA-BUFs are used for scanout
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This prevents tearing and other artifacts caused by the decoder
writing to a DMA-BUF that is currently being displayed.
2026-01-04 18:47:00 -06:00
Cameron Gutman
de0fb72424
av_buffer_create() copies the pointer not the data
2026-01-04 18:24:20 -06:00
Cameron Gutman
46c76534bc
Use AVBufferRefs to keep EGLImages and DRM FDs around for the lifetime of the frame
2026-01-04 18:06:24 -06:00
Cameron Gutman
67cba9e397
Add branding colors to appstream metadata
2026-01-04 00:38:54 -06:00
Cameron Gutman
2ab72375c6
Fix additional appstream metadata linter warnings
2026-01-04 00:16:20 -06:00
Cameron Gutman
b8c3658c42
Skip modifier check if the frame doesn't have any modifiers
2026-01-03 02:53:44 -06:00
Cameron Gutman
d3fb52c5a0
Check modifiers support in IN_FORMATS property
...
As it turns out, there *are* in fact hardware vendors dumb enough
to ship V4L2 decoders that output buffers which are unsupported by
any plane on their display hardware. By checking modifiers, we can
still fall back to GLES on GL_IS_SLOW=1 builds in this case.
2026-01-03 02:43:15 -06:00
Cameron Gutman
7924a5b6a7
Reduce mDNS log spam from hosts with many addresses
2026-01-03 01:14:50 -06:00
Cameron Gutman
2972022ced
Remove async and non-blocking page flip support
...
It doesn't work well in practice for a few major reasons:
- It can result in the decoder writing on DMA-BUFs being used by the display
- It can generate page flip events that collide with Qt/SDL
- It can stall the decoder if the DMA-BUF has a fence on it from the display driver
2026-01-03 00:41:14 -06:00
Cameron Gutman
c0846155c3
Fix page flipping bugs
2026-01-02 20:01:54 -06:00
Cameron Gutman
ac6dadffc6
Use page flip events to correctly synchronize with async flips
2026-01-02 19:47:43 -06:00
Cameron Gutman
745ac34b15
Improve page flipping and modifier handling in DrmRenderer
2026-01-02 18:44:18 -06:00