Cameron Gutman
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612b738968
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Use the preferred sw_format when reading frames back
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2019-06-26 21:25:41 -07:00 |
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Cameron Gutman
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87356ef594
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Add CUDA acceleration support
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2019-06-26 21:02:33 -07:00 |
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Cameron Gutman
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524cc97f51
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Use borderless windowed mode when toggling to full-screen from an initially windowed stream. Fixes #248
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2019-06-23 13:29:57 -07:00 |
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Cameron Gutman
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fc849fb51a
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Switch back to SDL for audio on Linux. Fixes #245
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2019-06-23 13:16:00 -07:00 |
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Cameron Gutman
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c88651939a
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Re-add latency bounding on the SDL audio renderer
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2019-06-23 13:14:55 -07:00 |
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Cameron Gutman
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01254f67f0
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Allow audio renderers to specify capabilities
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2019-06-23 12:49:37 -07:00 |
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Cameron Gutman
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4f74fd5354
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Fix uninitialized variables and a race condition with CVDisplayLinkStart()
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2019-05-21 09:09:16 -07:00 |
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Cameron Gutman
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2682829bd3
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Fix Steam Link audio latency cap
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2019-05-20 23:57:27 -07:00 |
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Cameron Gutman
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30cfa2607d
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Hide mouse cursor after streaming on Steam Link
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2019-05-19 17:43:46 -07:00 |
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Cameron Gutman
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4c17f32a2e
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Fix extra non-working gamepad appearing to the host
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2019-05-19 13:24:06 -07:00 |
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Cameron Gutman
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674220087f
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Finish mouse emulation support with overlay and bugfixes
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2019-05-19 13:10:42 -07:00 |
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Cameron Gutman
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fc8d5d5799
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Add gamepad mouse emulation support
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2019-05-19 12:17:23 -07:00 |
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Cameron Gutman
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97fb30cdf1
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Fix a few bugs in CVDisplayLink integration in VTRenderer
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2019-05-19 09:52:59 -07:00 |
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Cameron Gutman
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b3ee7a635f
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Cap queued audio at 40 ms on Steam Link
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2019-05-11 19:09:59 -07:00 |
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Cameron Gutman
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c2b12868bb
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Move DisplayLinkVsyncSource back into VTRenderer to reduce latency
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2019-05-11 18:33:12 -07:00 |
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Cameron Gutman
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bdbb03e16f
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Request 20 ms audio frames on Steam Link to reduce CPU overhead
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2019-05-04 15:46:11 -07:00 |
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Cameron Gutman
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53138d7c16
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Name threads for easier debugging
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2019-05-03 21:18:58 -07:00 |
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Cameron Gutman
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18d1d35104
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Use QByteArray::reserve() rather than reallocating each time we must resize
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2019-05-02 22:54:18 -07:00 |
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Cameron Gutman
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99d9de35de
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Add NV21 pixel format support to SDL renderer
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2019-05-02 22:51:28 -07:00 |
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Cameron Gutman
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e6a48481a5
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Restore the bulk submission optimization for Steam Link
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2019-05-01 22:31:52 -07:00 |
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Cameron Gutman
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21f2b1224a
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Decode directly into the audio renderer's buffer to avoid a copy
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2019-05-01 21:27:41 -07:00 |
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Cameron Gutman
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27708b9ecb
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Disable HIDAPI for Xbox gamepads on macOS
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2019-04-28 18:45:56 -07:00 |
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Cameron Gutman
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dfb006d264
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More Steam Link performance optimizations
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2019-04-28 15:57:57 -07:00 |
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Cameron Gutman
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4f00f62674
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Batch controller axis events for reduced CPU usage on Steam Link
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2019-04-28 15:16:04 -07:00 |
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Cameron Gutman
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4f2fe5c988
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Reduce polling rate on SL due to CPU performance limitations
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2019-04-28 13:04:58 -07:00 |
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Cameron Gutman
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2bf552f801
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Batch audio frames on Steam Link to save CPU cycles
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2019-04-28 12:55:04 -07:00 |
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Cameron Gutman
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477fa8fedf
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Add logging callbacks for SLAudio and SLVideo
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2019-04-28 11:01:54 -07:00 |
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Cameron Gutman
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4e936193c7
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Request a test frame for MMAL decoder
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2019-04-24 21:31:52 -07:00 |
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Cameron Gutman
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082e330f9d
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Partially revert fa4c0e82bde20b8d5b652c81842bda11a692538a because we'll need Qt initialized first to detect Wayland
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2019-04-21 17:43:38 -07:00 |
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Cameron Gutman
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8878c4a136
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Use VAAPI decoder for AMD on Wayland
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2019-04-21 15:33:21 -07:00 |
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Cameron Gutman
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00926bac81
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Fix build warning in SDL renderer
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2019-04-21 11:09:11 -07:00 |
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Cameron Gutman
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dba479774b
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Add DRM renderer for Rockchip devices
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2019-04-21 05:22:37 +00:00 |
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Cameron Gutman
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5c8a1e632b
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Add support for rendering NV12 hwframes with SDL
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2019-04-19 22:16:06 -07:00 |
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Cameron Gutman
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d65e29111f
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Fix some codec selection bugs
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2019-04-19 20:57:21 -07:00 |
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Cameron Gutman
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1dfca525cf
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Refactor renderer initialization to reduce duplication and inconsistency
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2019-04-18 20:02:14 -07:00 |
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Cameron Gutman
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e51ad1a68a
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Fix use-after-free due to stale m_FrontendRenderer pointer. Fixes #214
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2019-04-18 19:26:13 -07:00 |
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Cameron Gutman
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9c76700f74
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Add MMAL renderer for Raspberry Pi
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2019-04-16 01:20:21 -07:00 |
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Cameron Gutman
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773b1af6f1
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Minor refactoring in preparation for non-hwaccel decoder support
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2019-04-15 21:56:01 -07:00 |
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Cameron Gutman
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b8b633a6cc
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Use SDL to render on Wayland for VAAPI
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2019-04-12 22:54:21 -07:00 |
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Cameron Gutman
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ada2270bd1
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Reduce code duplication in renderers
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2019-04-12 22:12:53 -07:00 |
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Cameron Gutman
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25e5175c54
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Refactor parameter passing to decoders and split backend/decode-only and frontend renderers
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2019-04-11 22:27:20 -07:00 |
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Cameron Gutman
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00a1948b73
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Treat AV_CODEC_CAP_HARDWARE codecs as hardware accelerated too
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2019-04-09 21:50:22 -07:00 |
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Cameron Gutman
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859a5a5e0c
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Allow a renderer to opt-out of the render thread and use that for SDL on OGL
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2019-04-09 21:46:14 -07:00 |
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Cameron Gutman
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6783cf57da
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TTF_OpenFontRW retains the SDL_RWops on success, so we must keep the font data around to back it
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2019-04-09 21:26:47 -07:00 |
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Cameron Gutman
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905a0cdac1
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Make GFE-reported errors more clear
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2019-04-07 12:21:05 -07:00 |
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Cameron Gutman
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7c3f09c70c
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Update poor connection behavior
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2019-04-06 12:25:35 -07:00 |
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Cameron Gutman
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54383b84ec
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Fix random deadlocks on window resize with the software decoder due to processing window messages off the render thread
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2019-04-03 20:44:50 -07:00 |
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Cameron Gutman
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2d7dcb495c
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Remove CAPABILITY_DIRECT_SUBMIT for the video decoder because it can block for significant time periods when D3D9 is reconfiguring display settings (and holding the D3D global lock)
This can cause false reports of packet loss.
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2019-03-29 23:38:23 -07:00 |
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Cameron Gutman
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50f47f1ed5
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Fix handling of screen saver after fa4c0e82bde20b8d5b652c81842bda11a692538a and reset background events hint for UI after streaming
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2019-03-26 21:11:24 -07:00 |
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Cameron Gutman
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cabbba2448
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Move status update overlay to bottom left for SDL
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2019-03-23 21:14:21 -07:00 |
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