Cameron Gutman
4cf498b09d
Use queued audio duration instead of queued frame count to constrain latency
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This avoids latency explosion when we negotiate 10 ms instead of 5 ms audio packets.
2026-05-10 21:53:09 -05:00
Cameron Gutman
9d6218d1ff
Don't capture the cursor by default in windowed mode
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Closes #1872
2026-05-09 13:11:45 -05:00
Cameron Gutman
5faa5fece8
Don't manually override v4l2m2m buffer counts
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This causes POLLERR when decoding from meson-vdec on the Libre
Computer Alta (and likely other Amlogic boards). Our requried buffer
counts were already lower than the default 16/20 configuration that
FFmpeg uses, so overriding them was just a memory usage optimization.
2026-04-20 00:25:21 -05:00
Cameron Gutman
51f86caac3
Fix assert on exit using KMSDRM on AMDGPU
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AMDGPU disallows commits that would leave a CRTC active without
the primary plane enabled. Instead of disabling the primary plane,
simply restore the original state of the plane to avoid this.
2026-04-19 23:17:28 -05:00
Cameron Gutman
5d813ed3df
Fix clamping of signed range properties
2026-04-19 22:17:37 -05:00
Cameron Gutman
0e50a9d457
Only enable D3D11/DXGI debug layer if Graphics Tools are installed
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Closes #1857
2026-04-13 20:06:24 -05:00
Cameron Gutman
a766c9cafc
Disable texture sharing on Qualcomm GPUs
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See #1857
2026-04-11 20:14:14 -05:00
Cameron Gutman
af03f57e08
Fix Vulkan decoder probing on Nvidia using KMSDRM
2026-04-09 22:11:08 -05:00
Cameron Gutman
1fc1122c65
Consolidate test window creation code
2026-04-09 21:43:35 -05:00
Cameron Gutman
94d47e95fe
Fix non-determinism during Vulkan decoder probing on KMSDRM
2026-04-09 21:37:25 -05:00
Cameron Gutman
4ec682dc72
Remove errant assert to fix software decoding on Xe
2026-04-06 21:12:00 -05:00
Cameron Gutman
c8d18f8a8e
Bring back DRM atomic test commit using new DRM master lock
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The DRM master lock avoids race conditions between Qt taking master
to draw the GUI and the DRM renderer performing a test commit.
2026-04-06 19:25:03 -05:00
Cameron Gutman
9c11dca454
Move DRM master state cleanup into cleanupRenderContext()
2026-04-06 19:24:04 -05:00
Cameron Gutman
5676a076fd
Fix overlay plane selection on drivers without zpos properties
2026-04-01 22:37:12 -05:00
Cameron Gutman
91ce7a41e5
Cache the result of SDL_GetNumDisplayModes()
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It's not free when using SDL2-compat.
2026-03-28 21:57:51 -05:00
Cameron Gutman
53a7680a38
Fix incorrect autoselection of SW AV1 over HW H.264 for SDR content
2026-03-28 20:19:11 -05:00
Cameron Gutman
88b4a17fe1
Use AV_CODEC_RECEIVE_FRAME_FLAG_SYNCHRONOUS for decoder probing on FFmpeg 8.1
2026-03-28 16:30:28 -05:00
Cameron Gutman
8326223220
Revert "Use EOS to force decoder test frame output"
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It causes hangs on defective v4l2m2m decoders, and it's not always
well-supported by out-of-tree decoders either.
This reverts commit 66a30c66f3 .
2026-03-28 16:24:20 -05:00
Cameron Gutman
4aa5ad71c0
Use av_vk_get_optional_device_extensions() on FFmpeg 8.1
2026-03-28 16:17:59 -05:00
Cameron Gutman
209511b2dc
Revert Pinyin IME workaround which is ineffective on SDL3
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The underlying SDL bug is now fixed upstream for SDL 3.4.2.
2026-02-16 15:00:30 -06:00
Cameron Gutman
6f4ced5ed6
Assume GPUs on non-x86 platforms are slow by default
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This can be overriden with GL_IS_SLOW=0 at runtime
for systems with a fast GPU, though it doesn't make
much difference either way for non-KMSDRM cases.
For slower GPUs, this enables important scaling and
rendering optimizations that can substantially
improve performance (especially on fillrate-limited
GPUs common in SBCs).
2026-02-05 23:17:23 -06:00
Cameron Gutman
8795fb54f4
Fix double-free in Vulkan renderer when an overlay is disabled
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Also a drive-by fix to avoid pl_tex copying
2026-02-04 23:05:01 -06:00
Cameron Gutman
5020fc6f48
Do not reset the renderer on SDL_RENDER_TARGETS_RESET
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We only need to do this on a SDL_RENDER_DEVICE_RESET where we lose the whole device.
This also reverts a56efe5 since this change is not needed when handling the reset events properly.
2026-01-31 13:00:23 -06:00
Cameron Gutman
a2122e17c6
Explicitly request linear sampling in StretchRect()
2026-01-31 12:48:03 -06:00
Cameron Gutman
6bb7c8bf2a
Fix blurriness of DXVA2 overlay
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Also make a drive-by fix for D3DTSS_COLOROP since we don't use vertex colors.
2026-01-31 12:44:50 -06:00
Cameron Gutman
2dda65078f
Remove D3D9Ex focus loss hint workaround
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SDL3 doesn't suffer this bug and keeping the default SDL3 auto behavior (minimize iff in exclusive mode) is a better UX.
2026-01-30 21:07:01 -06:00
Cameron Gutman
a56efe5c36
Fix infinite renderer resets on SDL3 using direct3d renderer
2026-01-30 20:39:53 -06:00
Cameron Gutman
b7a05d73b9
Update SDLRenderer capabilities to match SDL3 behavior
2026-01-30 20:38:53 -06:00
Cameron Gutman
6d5b9e4706
Remove Windows dark mode hack since SDL3 supports it natively
2026-01-30 19:57:11 -06:00
Cameron Gutman
792f762c15
Standardize on QString::toUtf8()
2026-01-26 21:49:08 -06:00
Cameron Gutman
8c9c799f81
Fix Clazy non-pod-global-static warnings
2026-01-26 21:49:08 -06:00
Cameron Gutman
d484ec3ac8
Fix Clazy range-loop-detach warnings
2026-01-26 21:49:08 -06:00
Cameron Gutman
f5f06ae44e
Remove handling for Windows versions that are no longer supported
2026-01-26 20:04:15 -06:00
Cameron Gutman
cd9aceb62c
Disable D3D11VA texture sharing on known broken GPUs
2026-01-26 19:37:43 -06:00
Cameron Gutman
e4be57db5d
Remove superfluous Session checks in prepareToRender()
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prepareToRender() is only called with a live Session.
2026-01-26 18:17:14 -06:00
Cameron Gutman
64fea80ac9
Create the SystemProperties test window on the main thread
2026-01-25 17:10:04 -06:00
Cameron Gutman
1e825c85e5
Optimize render to decode fence usage to reduce pipeline bubbles
2026-01-19 18:38:38 -06:00
Cameron Gutman
a0a4c1ea83
Use decoder texture binding by default when using separate devices
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This significantly improves performance on Ryzen 3300U and should generally perform equal or better everywhere.
This decoder->SRV path has been prone to driver bugs, so we may need to adjust this logic if driver issues crop up.
2026-01-19 16:46:50 -06:00
Cameron Gutman
b5e7dec378
Fix D2R fence initial value
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Fixes synchronization of the first decoded frame
2026-01-19 16:10:02 -06:00
Cameron Gutman
adbd19e6fa
Remove the previous frame rendered fence
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- Waiting on this fence prior to rendering introduces pipeline bubbles which can impact rendering performance on low-end GPUs
- Pacer simply waiting to release the previous frame until after the current frame is rendered already means any decoder stall should be very short
2026-01-19 16:01:50 -06:00
Cameron Gutman
02a86167da
Disable separate decoder devices for non-Intel FL11.0 GPUs
2026-01-19 15:08:14 -06:00
Cameron Gutman
a739c1cef8
Fix D3D11 fence sharing without monitored fence support
2026-01-19 14:53:23 -06:00
Cameron Gutman
f6e08f8a43
Use separate render and decode D3D11Devices
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See #1424
2026-01-19 14:25:08 -06:00
Cameron Gutman
218ffc2d55
Set explicit scaling mode for all SDL textures
2026-01-17 02:34:54 -06:00
Cameron Gutman
0f49dca4c0
Use GL_NEAREST when possible without degrading quality
2026-01-17 02:23:28 -06:00
Cameron Gutman
30274f3ae8
Don't keep the dummy renderer alive for EGLRenderer's lifetime
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At best, it doesn't do anything other than some queue some viewport
changes via SDL_RendererEventWatch(). At worst, it can race with
the render thread and cause trouble.
2026-01-17 01:06:41 -06:00
Cameron Gutman
66a30c66f3
Use EOS to force decoder test frame output
2026-01-16 01:08:51 -06:00
Cameron Gutman
198a208b44
Clamp property values when restoring them
2026-01-14 23:26:46 -06:00
Cameron Gutman
d865c77975
Crop the incoming frames if they deviate slightly from the expected size
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Fixes #1466
2026-01-11 20:58:48 -06:00
Cameron Gutman
cd13910e6c
Add support for YUV 4:4:4 in DXVA2
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We get it basically for free now that we let FFmpeg handle the heavy lifting.
2026-01-11 20:55:46 -06:00