Commit Graph

2660 Commits

Author SHA1 Message Date
Cameron Gutman
4ec682dc72 Remove errant assert to fix software decoding on Xe 2026-04-06 21:12:00 -05:00
Cameron Gutman
c8d18f8a8e Bring back DRM atomic test commit using new DRM master lock
The DRM master lock avoids race conditions between Qt taking master
to draw the GUI and the DRM renderer performing a test commit.
2026-04-06 19:25:03 -05:00
Cameron Gutman
9c11dca454 Move DRM master state cleanup into cleanupRenderContext() 2026-04-06 19:24:04 -05:00
Cameron Gutman
9496c25271 Add a lock to synchronize DRM master ownership between Qt and SDL 2026-04-04 14:47:57 -05:00
Cameron Gutman
6ff3309677 Don't warn about KMSDRM atomic on unsupported platforms 2026-04-04 14:24:35 -05:00
Cameron Gutman
e4c211b987 Automatically set SDL_KMSDRM_ATOMIC=0 on older SDL3 versions
Fixes #1824
2026-04-04 14:13:21 -05:00
Cameron Gutman
78bc2141f6 Fix getSdlFdEntryIndex() for FD 0 2026-04-02 21:20:33 -05:00
Cameron Gutman
effac744c7 Fix handling close(0) in our DRM master hooks
Prior to this fix, we would become out of sync and fail to promote
Qt and SDL FDs to master when required, causing Qt's mouse to
disappear and the SDL video subsystem to fail initialization when
trying to stream.
2026-04-02 21:01:46 -05:00
Cameron Gutman
5676a076fd Fix overlay plane selection on drivers without zpos properties 2026-04-01 22:37:12 -05:00
Cameron Gutman
b6407492c7 Move refreshDisplay() after test window creation
SDL invalidates cached display modes after a window creation, so this avoids paying a second mode enumeration cost when the user enters the settings page.
2026-03-28 22:01:15 -05:00
Cameron Gutman
91ce7a41e5 Cache the result of SDL_GetNumDisplayModes()
It's not free when using SDL2-compat.
2026-03-28 21:57:51 -05:00
Cameron Gutman
89c8462e9e Leave the video subsystem initialized on Windows
It significantly reduces settings page load latency.
2026-03-28 20:46:03 -05:00
Cameron Gutman
53a7680a38 Fix incorrect autoselection of SW AV1 over HW H.264 for SDR content 2026-03-28 20:19:11 -05:00
Cameron Gutman
88b4a17fe1 Use AV_CODEC_RECEIVE_FRAME_FLAG_SYNCHRONOUS for decoder probing on FFmpeg 8.1 2026-03-28 16:30:28 -05:00
Cameron Gutman
8326223220 Revert "Use EOS to force decoder test frame output"
It causes hangs on defective v4l2m2m decoders, and it's not always
well-supported by out-of-tree decoders either.

This reverts commit 66a30c66f3.
2026-03-28 16:24:20 -05:00
Cameron Gutman
4aa5ad71c0 Use av_vk_get_optional_device_extensions() on FFmpeg 8.1 2026-03-28 16:17:59 -05:00
Cameron Gutman
e785be03c2 Add support for building with OpenSSL 4.0 2026-03-28 00:56:34 -05:00
Cameron Gutman
2e9fbecfea Disable SDL3 raw keyboard/mouse hotplug support 2026-02-20 22:40:50 -06:00
Cameron Gutman
209511b2dc Revert Pinyin IME workaround which is ineffective on SDL3
The underlying SDL bug is now fixed upstream for SDL 3.4.2.
2026-02-16 15:00:30 -06:00
Cameron Gutman
efa67fec1e Disable VBlank virtualization with dynamic refresh rates 2026-02-14 12:39:01 -06:00
Cameron Gutman
8d5072533f Fix polish() loop in the quit dialog
Fixes #1816
2026-02-07 22:01:26 -06:00
Cameron Gutman
34c9e01a96 Exclude Windows and macOS systems from the slow GPU heuristic
It's targeted at SBCs, which don't run Windows or macOS.
2026-02-06 22:37:33 -06:00
Cameron Gutman
ddc6675dc8 Fix macOS and Steam Link build 2026-02-06 22:27:57 -06:00
Cameron Gutman
f0626e8cae Exit immediately on repeated SIGINT/SIGTERM without progress 2026-02-05 23:55:02 -06:00
Cameron Gutman
6f4ced5ed6 Assume GPUs on non-x86 platforms are slow by default
This can be overriden with GL_IS_SLOW=0 at runtime
for systems with a fast GPU, though it doesn't make
much difference either way for non-KMSDRM cases.

For slower GPUs, this enables important scaling and
rendering optimizations that can substantially
improve performance (especially on fillrate-limited
GPUs common in SBCs).
2026-02-05 23:17:23 -06:00
Cameron Gutman
0a2b134d49 Disable the DRM master hooks when EGLFS isn't used 2026-02-05 22:36:31 -06:00
Cameron Gutman
8795fb54f4 Fix double-free in Vulkan renderer when an overlay is disabled
Also a drive-by fix to avoid pl_tex copying
2026-02-04 23:05:01 -06:00
Cameron Gutman
092eb1b117 Enable SDL3 fast parameter checks 2026-02-04 22:42:58 -06:00
Cameron Gutman
60fd840d7a Remove _USE_MATH_DEFINES workaround for SDL2 2026-01-31 13:51:59 -06:00
Cameron Gutman
5020fc6f48 Do not reset the renderer on SDL_RENDER_TARGETS_RESET
We only need to do this on a SDL_RENDER_DEVICE_RESET where we lose the whole device.

This also reverts a56efe5 since this change is not needed when handling the reset events properly.
2026-01-31 13:00:23 -06:00
Cameron Gutman
a2122e17c6 Explicitly request linear sampling in StretchRect() 2026-01-31 12:48:03 -06:00
Cameron Gutman
6bb7c8bf2a Fix blurriness of DXVA2 overlay
Also make a drive-by fix for D3DTSS_COLOROP since we don't use vertex colors.
2026-01-31 12:44:50 -06:00
Cameron Gutman
2dda65078f Remove D3D9Ex focus loss hint workaround
SDL3 doesn't suffer this bug and keeping the default SDL3 auto behavior (minimize iff in exclusive mode) is a better UX.
2026-01-30 21:07:01 -06:00
Cameron Gutman
a56efe5c36 Fix infinite renderer resets on SDL3 using direct3d renderer 2026-01-30 20:39:53 -06:00
Cameron Gutman
b7a05d73b9 Update SDLRenderer capabilities to match SDL3 behavior 2026-01-30 20:38:53 -06:00
Cameron Gutman
6d5b9e4706 Remove Windows dark mode hack since SDL3 supports it natively 2026-01-30 19:57:11 -06:00
Cameron Gutman
9813932c1b Switch to SDL3+SDL2-compat 2026-01-30 19:44:29 -06:00
Cameron Gutman
d4d4ab5b06 Only use the libssl.so linking hack for AppImages 2026-01-27 22:22:29 -06:00
Cameron Gutman
402ac59390 Fix forcing X11 SDL video driver on XWayland when not built with Wayland 2026-01-27 22:22:29 -06:00
Cameron Gutman
c33c49e6fa Update libplacebo and drop old Gamescope workaround 2026-01-27 22:22:29 -06:00
Cameron Gutman
f4712718cb Allow focus to move up to the toolbar from the PC/app grid 2026-01-27 00:24:29 -06:00
Cameron Gutman
d040bd24d1 Add keyboard/gamepad focus navigation to dialog buttons 2026-01-27 00:13:47 -06:00
Cameron Gutman
6d40c61850 Only set initial MenuItem focus if not activating via mouse
Having an initially highlighted item when using mouse navigation
doesn't adhere to UX norms and also can lead to a janky feeling
when the focus flip-flops from the item under the user's cursor
to the first item as the Menu opens.
2026-01-26 23:46:57 -06:00
Cameron Gutman
b4a5d21f97 Fix focusing after closing a dialog 2026-01-26 23:20:38 -06:00
Cameron Gutman
792f762c15 Standardize on QString::toUtf8() 2026-01-26 21:49:08 -06:00
Cameron Gutman
8c9c799f81 Fix Clazy non-pod-global-static warnings 2026-01-26 21:49:08 -06:00
Cameron Gutman
4eaf037c75 Fix Clazy readlock-detaching warning 2026-01-26 21:49:08 -06:00
Cameron Gutman
b732b58807 Fix Clazy returning-data-from-temporary warnings 2026-01-26 21:49:08 -06:00
Cameron Gutman
d484ec3ac8 Fix Clazy range-loop-detach warnings 2026-01-26 21:49:08 -06:00
Cameron Gutman
f5f06ae44e Remove handling for Windows versions that are no longer supported 2026-01-26 20:04:15 -06:00