Commit Graph

33 Commits

Author SHA1 Message Date
Cameron Gutman
4189903233 Remove libsoundio audio backend
SDL has been the default audio backend for years now, and libsoundio has
not been well-maintained upstream.
2025-10-11 10:35:31 -05:00
Cameron Gutman
7f009a4b8e Switch to 32-bit floating point audio
Excluding Steam Link due to CPU and API limitations
2024-07-17 20:37:50 -05:00
Cameron Gutman
6d220a9062 Allow audio to recover if no audio devices were present during stream start 2024-05-04 21:13:00 -05:00
Cameron Gutman
425efe3d72 Switch to SDL audio backend by default on Windows and macOS 2021-08-15 14:58:29 -05:00
Cameron Gutman
a11f623b17 Add option to mute audio on minimize and background gamepad input
Fixes #461
2020-12-25 15:32:11 -06:00
Cameron Gutman
847cc0a38a Migrate to the new audio configuration macros 2020-03-31 21:36:16 -07:00
Cameron Gutman
fe6a1244ed Fix a couple compiler warnings 2020-03-18 22:46:32 -07:00
Cameron Gutman
1febe32e73 Fix 5.1 channel mapping on Steam Link 2019-11-17 12:22:57 -08:00
Cameron Gutman
96ff51d598 Use SDL audio for platforms that libsoundio doesn't support 2019-09-22 12:03:53 -07:00
Cameron Gutman
7acf91883a Rework audio renderer selection to fall back and treat ML_AUDIO as a hard selection 2019-07-26 12:50:45 -04:00
Cameron Gutman
fc849fb51a Switch back to SDL for audio on Linux. Fixes #245 2019-06-23 13:16:00 -07:00
Cameron Gutman
01254f67f0 Allow audio renderers to specify capabilities 2019-06-23 12:49:37 -07:00
Cameron Gutman
b3ee7a635f Cap queued audio at 40 ms on Steam Link 2019-05-11 19:09:59 -07:00
Cameron Gutman
bdbb03e16f Request 20 ms audio frames on Steam Link to reduce CPU overhead 2019-05-04 15:46:11 -07:00
Cameron Gutman
21f2b1224a Decode directly into the audio renderer's buffer to avoid a copy 2019-05-01 21:27:41 -07:00
Cameron Gutman
dfb006d264 More Steam Link performance optimizations 2019-04-28 15:57:57 -07:00
Cameron Gutman
b7116657d9 Add SLAudio renderer for Steam Link 2019-03-22 23:08:10 -07:00
Cameron Gutman
f8e693a060 Drop samples to account for lost time reinitializing audio. Fixes #176 2019-02-14 22:32:54 -08:00
Cameron Gutman
c21ba5c808 Allow the audio renderer to be overriden by the ML_AUDIO environment variable 2019-01-06 13:28:05 -08:00
Cameron Gutman
1fc63a6529 Exclude libsoundio from Linux build 2018-10-06 18:24:34 -07:00
Cameron Gutman
e182445593 libsoundio audio renderer for Windows and Mac (#97) 2018-10-05 19:22:57 -07:00
Cameron Gutman
3dc049ee5f Remove automatic audio configuration permanently due to brokenness and allow renderers to request reinitialization on demand 2018-10-02 01:21:42 -07:00
Cameron Gutman
a614a693e5 Revert "Fix surround sound channel mapping on ALSA" since it can be handled inside PortAudio 2018-10-02 01:09:13 -07:00
Cameron Gutman
8dddcd04d5 Remove IAudioRenderer::testAudio() and just use IAudioRenderer::prepareForPlayback() instead 2018-10-01 19:49:08 -07:00
Cameron Gutman
209b4a1b02 Fix surround sound channel mapping on ALSA 2018-10-01 18:46:16 -07:00
Cameron Gutman
c239d0814b Move audio renderer destruction back off the main thread now that we're using atexit(SDL_Quit) 2018-09-30 18:09:12 -07:00
Cameron Gutman
200b1c5095 Rename hpp -> h 2018-09-29 16:18:46 -07:00
Cameron Gutman
605d52f160 Don't block in audio/video renderer callbacks while the renderer is being destroyed 2018-09-22 20:03:41 -07:00
Cameron Gutman
71b625081a Switch to PortAudio for audio playback 2018-09-22 17:39:12 -07:00
Cameron Gutman
14ec0259df Switch back from Qt Multimedia to SDL for audio configuration detection. Qt is also broken, but just broken in a way that always reports stereo 2018-09-22 16:20:00 -07:00
Cameron Gutman
6e06174db6 Add experimental Qt audio renderer 2018-09-13 08:17:26 -07:00
Cameron Gutman
64bc189010 Fixes to SDL audio renderer and autodetection support 2018-09-13 07:46:01 -07:00
Cameron Gutman
12496e4432 Refactor audio rendering into a separate class 2018-09-13 06:23:06 -07:00