Commit Graph

2633 Commits

Author SHA1 Message Date
Cameron Gutman
58f9b2a83b Use opaque black in ClearRenderTargetView()
Intel's old Gen9 performance guide says it's a little faster.
2025-12-01 22:39:28 -06:00
Cameron Gutman
5feb331c46 Improve QT_QPA_EGLFS_KMS_CONFIG temporary file handling
- Close it before handing it to the QPA plugin to read
- Put the temporary file in TMPDIR instead of the current directory
2025-12-01 00:36:59 -06:00
Cameron Gutman
9d5f25f828 Don't use separate threads for querying SDL video info
This is no longer necessary now that we force Qt and SDL to use EGL.
2025-11-30 23:18:38 -06:00
Cameron Gutman
d3c23b55dc Disable the VAAPI RFI latency workaround by default
I can no longer reproduce this issue on the same system running
Ubuntu 24.04 with the core22-based edge channel snap anymore.
2025-11-30 22:23:09 -06:00
Cameron Gutman
80b7a69cd2 Revert "Use the default Qt render loop"
This seems to cause 10+ second hangs at the StreamSegue spinner
when using the Qt5-based Snap on Ubuntu 24.04's Wayland session.

It's unclear if this is still an issue on Qt 6, but let's be
conservative and just revert it for now.

This reverts commit f57257cbfd.
2025-11-30 22:00:33 -06:00
Cameron Gutman
d262e5d1f6 Recompile D3D11 shaders for Shader Model 5.0
We already require FL 11.0+ GPUs anyway, so compiling them for an older shader model didn't provide any benefit.
2025-11-24 19:02:20 -06:00
Cameron Gutman
f0821d9543 Use D3D11_COPY_DISCARD when updating our video texture
This ensures the driver knows it doesn't have to synchronize with the previous texture data.
2025-11-24 18:49:19 -06:00
Cameron Gutman
4164a222ae Consolidate D3D11 constant buffers now that all shaders need a CSC constant buffer 2025-11-24 18:47:14 -06:00
Cameron Gutman
245cd7f1a8 Don't trim the alignment padding with CopySubresourceRegion()
The shader already handles trimming for the bound output texture case.
2025-11-24 01:44:51 -06:00
Cameron Gutman
62816a6b2a Prioritize AV1 over H.264 if HEVC is unavailable on Windows
Some Windows PCs are shipping with HEVC disabled in firmware, even though they support AV1.
2025-11-24 00:06:40 -06:00
Cameron Gutman
f5ef201905 Create a separate X11 Display object for libva
Sharing these directly is fraught with concurrency issues that
require extreme care on both sides to avoid spurious X11 errors,
hangs, and other nasty stuff. We can't necessarily depend on SDL,
libva, or the underlying VA drivers to do the right thing here.

Using a new Display (as FFmpeg does for VAAPI and VDPAU) avoids
all these problems.
2025-11-23 13:26:46 -06:00
Cameron Gutman
01288be937 Use the same X display name for VDPAU that SDL is using 2025-11-23 13:20:36 -06:00
Cameron Gutman
f57257cbfd Use the default Qt render loop
Since we stopped pumping the event loop manually and switched to EGL
on X11, the default threaded render loop seems to work fine now.
2025-11-22 20:12:46 -06:00
Cameron Gutman
d40999ce06 Don't reset Qt's OpenGL state
We're using a different EGL context for SDL, so it's unnecessary.
2025-11-22 19:47:52 -06:00
Cameron Gutman
cb6d770b92 Restore the tooltip timeout-based hiding
The fade-out animation doesn't run on Linux when the window is
hidden, so the tooltips will reappear and fade on the app grid
which is ugly.
2025-11-22 19:35:23 -06:00
Cameron Gutman
4d6196c3d3 Use EGL for all X11 GL context creation in Qt and SDL
Using a mix of GLX and EGL can cause interoperability issues when
our EGLRenderer tries to bind an EGL context while Qt already has
a GLX context bound on the same thread. This was the source of a
number of confusing EGLRenderer failures over the years.
2025-11-22 18:51:32 -06:00
Cameron Gutman
54283ce0a1 Rework session initialization to return to the Qt event loop while connecting
We also display multiple launch warnings at the same time
2025-11-22 17:09:16 -06:00
Cameron Gutman
379d5ca376 Fix some compiler warnings 2025-11-15 13:34:11 -06:00
Cameron Gutman
8ed7144751 Disable bitrate reporting until FEC accuracy issues are resolved 2025-11-15 12:22:51 -06:00
Andy Grundman
66b96e75af Convert all time-based stats to be microsecond-based, improving accuracy of very fast events. Add bitrate average/peak. 2025-11-15 12:17:59 -06:00
Cameron Gutman
1160f40655 Recombine the YUV420 shader source
We don't build shaders with hardcoded CSC constants anymore.
2025-11-08 11:40:06 -06:00
Cameron Gutman
8324f61db0 Reduce per-frame GL calls in EGLRenderer
Uniforms are attached to the program object, so they don't need to
be set each time we swap between the YUV shader and the overlay
shader.

Since 0 overlays is by far the most common case and > 1 is highly
unlikely, move the glViewport() call into renderOverlay() to let
us skip it in the common case (and be no worse than today in the
2nd most common case of 1 overlay).
2025-11-06 17:52:30 -06:00
Cameron Gutman
9106f2c420 Disable the depth and stencil buffers
We don't have any need for either in our renderers.
2025-11-06 17:44:01 -06:00
Cameron Gutman
a2670dd568 Use hasFrameFormatChanged() in DRMRenderer 2025-11-06 00:04:08 -06:00
Cameron Gutman
c54e6e4459 Use hasFrameFormatChanged() in VDPAU 2025-11-05 23:58:51 -06:00
Cameron Gutman
dd6f1c5873 Use hasFrameFormatChanged() in SDLRenderer 2025-11-05 23:51:51 -06:00
Cameron Gutman
7fab5007a8 Switch Metal to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 23:22:15 -06:00
Cameron Gutman
7f7cc89e61 Switch EGLRenderer to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 22:27:31 -06:00
Cameron Gutman
7116efd8de Switch D3D11VA to the shared functions for CSC matrix generation and chroma co-siting 2025-11-05 22:26:27 -06:00
Cameron Gutman
229f5e4cea Add functions for color matrix generation and chroma co-siting in the renderer interface 2025-11-05 21:59:13 -06:00
ns6089
af37002a60 Select correct color matrix for 10-bit SDR 2025-11-05 00:13:25 -06:00
Cameron Gutman
181dba5864 Use correct chroma co-siting offsets in Metal 2025-11-04 23:51:39 -06:00
ns6089
fd314db27e Use correct chroma co-siting offsets in D3D11
Introduced in f67272b153
2025-11-04 23:50:27 -06:00
Cameron Gutman
f67272b153 Handle chroma co-siting in the D3D11 shaders 2025-11-01 22:42:51 -05:00
Cameron Gutman
9b3050514b Handle chroma co-siting in the Metal shaders 2025-11-01 21:57:13 -05:00
Cameron Gutman
2c12ad297f Fix accuracy issues in YUV to RGB conversion of 10-bit content in Metal
See #1667 for details.
2025-11-01 19:19:19 -05:00
Cameron Gutman
50223dbdb8 Fix accuracy issues in YUV to RGB conversion of 10-bit content in D3D11VA
See #1667 for details.
2025-11-01 18:45:02 -05:00
dependabot[bot]
beadf7819b Bump app/SDL_GameControllerDB from 38fc811 to e40b891
Bumps [app/SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) from `38fc811` to `e40b891`.
- [Commits](38fc811c71...e40b8910f8)

---
updated-dependencies:
- dependency-name: app/SDL_GameControllerDB
  dependency-version: e40b8910f859cd988124def50dcdb63b2f2ff48b
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-10-27 22:11:10 -05:00
arrhteeime
2f6e7608f8 Translated using Weblate (Russian)
Currently translated at 100.0% (251 of 251 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/ru/
2025-10-27 17:02:42 +00:00
Cameron Gutman
7d544c1ce4 Move audio capabilities out of the renderer classes
Since the removal of libsoundio, all renderers support arbitrary audio duration, so we can avoid having to start an audio session just to query capabilities.
2025-10-25 19:17:38 -05:00
Daniel Nylander
e79bf664dd Translated using Weblate (Swedish)
Currently translated at 100.0% (251 of 251 strings)

Translation: Moonlight Game Streaming/moonlight-qt
Translate-URL: https://hosted.weblate.org/projects/moonlight/moonlight-qt/sv/
2025-10-25 17:02:42 +02:00
Cameron Gutman
4d303cebee Consolidate all writes to the log stream in LoggerTask
This avoids some thread-safety issues when switching log modes or reaching the log size limit.
2025-10-25 00:33:02 -05:00
Cameron Gutman
bd6235efba Use async logging while streaming only
The benefits of reliable output outweigh performance concerns during non-streaming activities.
2025-10-25 00:18:34 -05:00
Cameron Gutman
b1232e0ed4 Fix memory corruption due to concurrent QString operations 2025-10-24 23:38:07 -05:00
Cameron Gutman
c7bc76325f Revert macOS audio buffer size workaround
This causes excessive glitching and needs to be fixed by Apple (if it hasn't already in the 2 years since the report).
2025-10-23 21:42:44 -05:00
Cameron Gutman
ccaca68570 Don't use CAMetalDisplayLink on Intel Macs
When in Direct mode, skipping a frame will cause the display to flash black on Tahoe.
2025-10-23 21:16:53 -05:00
Cameron Gutman
57db20016a Rewrite frame pacing mechanism for VTMetalRenderer
This should hopefully improve performance and avoid performance issues on Tahoe.
2025-10-23 19:43:10 -05:00
Cameron Gutman
bdb6d02dac Add (currently harmless) missing break 2025-10-22 23:21:07 -05:00
Cameron Gutman
9bcc6291be Auto-lock the cursor in single display borderless windowed scenarios 2025-10-22 23:13:03 -05:00
Brad Smith
4ec549650d Add fast AES detection for FreeBSD/OpenBSD on ARM/AArch64 using elf_aux_info() 2025-10-22 18:40:20 -05:00