Cameron Gutman
7d544c1ce4
Move audio capabilities out of the renderer classes
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Since the removal of libsoundio, all renderers support arbitrary audio duration, so we can avoid having to start an audio session just to query capabilities.
2025-10-25 19:17:38 -05:00
Cameron Gutman
dd2a99a96b
Prepare for SDL3 support
2025-01-25 16:20:20 -06:00
Cameron Gutman
7f009a4b8e
Switch to 32-bit floating point audio
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Excluding Steam Link due to CPU and API limitations
2024-07-17 20:37:50 -05:00
Cameron Gutman
524e92c81a
Add 7.1 surround sound support to SLAudio
2020-04-03 19:04:11 -07:00
Cameron Gutman
5700272dc4
Improve low bandwidth audio performance for SDL and SLAudio and fix RTSP issues with broken PMTUD
2019-11-30 22:24:28 -06:00
Cameron Gutman
7e5a3925b3
Fix typo in channel mapping
2019-11-17 14:35:37 -08:00
Cameron Gutman
1febe32e73
Fix 5.1 channel mapping on Steam Link
2019-11-17 12:22:57 -08:00
Cameron Gutman
01254f67f0
Allow audio renderers to specify capabilities
2019-06-23 12:49:37 -07:00
Cameron Gutman
2682829bd3
Fix Steam Link audio latency cap
2019-05-20 23:57:27 -07:00
Cameron Gutman
b3ee7a635f
Cap queued audio at 40 ms on Steam Link
2019-05-11 19:09:59 -07:00
Cameron Gutman
bdbb03e16f
Request 20 ms audio frames on Steam Link to reduce CPU overhead
2019-05-04 15:46:11 -07:00
Cameron Gutman
e6a48481a5
Restore the bulk submission optimization for Steam Link
2019-05-01 22:31:52 -07:00
Cameron Gutman
21f2b1224a
Decode directly into the audio renderer's buffer to avoid a copy
2019-05-01 21:27:41 -07:00
Cameron Gutman
2bf552f801
Batch audio frames on Steam Link to save CPU cycles
2019-04-28 12:55:04 -07:00
Cameron Gutman
477fa8fedf
Add logging callbacks for SLAudio and SLVideo
2019-04-28 11:01:54 -07:00
Cameron Gutman
b7116657d9
Add SLAudio renderer for Steam Link
2019-03-22 23:08:10 -07:00