Cameron Gutman
9af0e9f539
Improve robustness and error handling of DXVsyncSource
2026-10-20 00:29:25 -05:00
Cameron Gutman
e4db5c2c18
Check for pacing queue emptiness before dequeuing
...
This shouldn't actually be reachable when the queue
is empty, but we can check anyway to be safe.
Ref: #2054
2026-10-19 00:25:00 -05:00
Brad Smith
a2486eaf94
Check elf_aux_info() return value in hasFastAes()
...
Check the result of elf_aux_info() on FreeBSD and OpenBSD ARM and fall
back to no AES support if the call fails, rather than relying on the
output variable being left untouched.
2026-10-02 23:10:50 -05:00
Cameron Gutman
8369d1a0e1
Reduce gamepad CPU usage on Steam Link
...
- Gamepad sensors are now disabled by default
- Added a small deadzone to limit excess gamepad input reports
2026-09-27 17:39:10 -05:00
Cameron Gutman
c0f62ad64e
Distinguish between Enter and Numpad Enter
...
Fixes #2015
2026-09-26 15:21:11 -05:00
Cameron Gutman
b75fe0d932
Reorganize a couple mouse and keyboard functions
2026-09-26 15:01:07 -05:00
Cameron Gutman
f743c23663
Fix PixelShaderMinPrecision bitfield comparison
2026-09-07 00:07:10 -05:00
Cameron Gutman
e9d77967a6
Replace Nvidia FL 11.1 check with driver version check
...
The bug is driver-specific rather than GPU-specific.
2026-09-06 22:53:24 -05:00
Cameron Gutman
31ce68f136
Log the GPU driver version in the D3D11VA renderer
2026-09-06 22:22:07 -05:00
Cameron Gutman
b86b5f71e3
Allow separate devices for Vega+ and block them for Fermi
...
Fermi is known broken, Kepler and Maxwell v1 may work but are currently untested
2026-09-06 16:12:52 -05:00
Cameron Gutman
09873287ca
Only use separate D3D11 devices on Intel and Nvidia
...
Preserve the texture array binding path on AMD FL11.1+, since it seems to work fine on Polaris with shared devices.
Fixes #2003
2026-09-06 15:21:11 -05:00
Cameron Gutman
54f8fed51d
Don't try fallback driver paths with the host libva
2026-09-05 14:30:28 -05:00
Cameron Gutman
d2f6990be6
Send LI_CTYPE_STEAM for known Steam Controllers
2026-08-18 22:26:07 -05:00
Cameron Gutman
7cf8b46c79
Pass the correct renderer to EGLImageFactory
...
We should be using the EGL renderer's colorspace and color range
rather than the backend renderer's for fallbacks. The former is
what actually gets passed to the host PC during stream init.
2026-08-06 00:29:53 -05:00
Cameron Gutman
c1623ff44e
Switch the default renderer color range to full
2026-08-05 23:56:18 -05:00
Cameron Gutman
b2f0828df8
Use requested color range as a fallback in isFrameFullRange()
2026-08-05 23:54:19 -05:00
Cameron Gutman
3f26217df7
Select color range based on plane COLOR_RANGE property values
2026-08-05 23:49:09 -05:00
Cameron Gutman
4570fba87d
Add full range handling to SdlRenderer
2026-08-05 23:44:11 -05:00
Cameron Gutman
a903c5cef2
Explicitly request limited range for renderers that require it
2026-08-05 23:25:30 -05:00
Cameron Gutman
2bea406f67
Guess frame color metadata if left unspecified
...
Some decoders don't populate metadata, but the renderer may need it
to determine which shader or EGL import parameters to use.
2026-08-05 22:56:34 -05:00
Cameron Gutman
7f7f2c26d0
Fix capturing mouse motion outside the window on sdl2-compat
2026-07-27 00:10:06 -05:00
Cameron Gutman
3aa111e825
Fix unused parameter warning on non-macOS platforms
2026-07-26 20:03:04 -05:00
Cameron Gutman
fba7c4119a
Validate that the SPS didn't change in debug builds
2026-07-26 19:39:34 -05:00
Cameron Gutman
acea86de24
Revert "Make h264bitstream dependency optional"
...
This reverts commit 2328713f4e .
2026-07-26 19:23:34 -05:00
Cameron Gutman
2fc0d84aa0
Write the original H.264 SPS if it required no fixups
2026-07-26 18:33:28 -05:00
Cameron Gutman
490229be3f
Fix GEM handle leak in DRM renderer
...
Huge thanks to @oliverlj for identifying this longstanding bug.
This is likely responsible for many different issues with the DRM renderer randomly failing.
2026-07-26 15:22:15 -05:00
Cameron Gutman
2328713f4e
Make h264bitstream dependency optional
2026-07-19 14:11:27 -05:00
Cameron Gutman
4453e4aef1
Add a renderer selection option for macOS
...
There are numerous conflicting reports about which Mac renderer works best (even on the same systems!). I give up, just let the users figure it out.
2026-07-18 16:38:40 -05:00
Cameron Gutman
8b18d58aa0
Add workaround for interoperability issue with out-of-tree FFmpeg zero-copy v4l2m2m patches and libplacebo
...
Fixes #1786
2026-07-08 23:40:08 -05:00
Cameron Gutman
fd34a1fd28
Disable the text outline when line wrapping is required
2026-07-01 23:43:40 -05:00
Cameron Gutman
9067db8915
Switch to UTF-8 for overlay text rendering
2026-07-01 23:24:31 -05:00
Mira and Cameron Gutman
177f845183
Add outline to stream overlay text ( #1887 )
...
Co-authored-by: Cameron Gutman <aicommander@gmail.com >
2026-07-01 23:03:45 -05:00
Cameron Gutman
c9b03f80f8
Partially revert "Use GL_NEAREST when possible without degrading quality"
...
The changes to GL_NEAREST for overlay textures and disabling alpha blending in SDL renderer are left intact.
This reverts commit 0f49dca4c0 .
2026-07-01 21:56:54 -05:00
Cameron Gutman
6e231778a2
Fix blocking during rendering rather than in waitToRender() on MoltenVK
...
MoltenVK does a lazy fetch of the drawable only when it's being modified, so waitToRender() is completely ineffective as is. Rendering a small empty overlay in waitToRender() forces the next drawable wait to happen in waitToRender(), before we pick the current frame to render. This removes one display refresh period of latency when using V-sync.
2026-06-25 20:01:29 -05:00
Cameron Gutman
d997a0d0c8
Dynamically adjust libplacebo swapchain depth on macOS
...
Direct-to-display mode on some Macs (M4 Mac Mini) can retain our drawables, which cuts the frame rate in half if we're in double-buffered mode.
We don't want to use triple-buffered mode all the time because it increases latency when used if not required, so detect delayed presentation and enable it on the fly if needed.
2026-06-23 21:09:20 -05:00
Cameron Gutman
06bd8a730b
Force sRGB Vulkan swapchain on macOS to fix washed out colors
2026-06-23 19:19:56 -05:00
Cameron Gutman
50364fd522
Don't set VK lock/unlock queue functions past libavutil 62
...
They are scheduled for removal at that ABI bump.
2026-06-21 14:01:47 -05:00
Cameron Gutman
bea5355c66
Fix unused parameter warning on Windows and Linux
2026-06-21 14:01:47 -05:00
Cameron Gutman
ca7d61f528
Prefer libplacebo on macOS when available
2026-06-14 19:27:01 -05:00
Cameron Gutman
2b5388e941
Fix non-EGL frontend renderers when compiled without EGL support
2026-06-14 19:16:16 -05:00
Cameron Gutman
a9ad048252
Fix HDR rendering in libplacebo on macOS
2026-06-14 18:58:22 -05:00
Cameron Gutman
51cc5a8537
Remove libplacebo workaround for FFmpeg compiled without Vulkan support
2026-06-14 18:57:46 -05:00
Cameron Gutman
8c6b422040
Implement libplacebo on MoltenVK
2026-06-14 15:45:38 -05:00
Cameron Gutman
ec75f0d8de
Refactor libplacebo renderer to handle non-Vulkan hwcontexts
2026-06-14 12:20:54 -05:00
Cameron Gutman
534ce02756
Track keyboard grab state internally rather than using SDL
...
Versions of sdl2-compat prior to 2.32.64 (and native SDL3) won't
set the grab flag if grabbing the keyboard fails, even though the
compositor still may be exclusively passing system keys to us via
some external configuration by the user. This causes the super key
to not be sent to the host, because we think the client OS will
consume it and don't want to duplicate the input.
Fixes #1900
2026-06-06 16:11:37 -05:00
Cameron Gutman
2eb6715be5
Disable WM-dependent hotkeys on LinuxFB too
2026-05-24 15:23:19 -05:00
Cameron Gutman
29294553bb
Add Ctrl+Alt+Shift+K combo to toggle system key grab
...
Fixes #1637
2026-05-24 15:13:23 -05:00
Cameron Gutman
97240cd5f2
Add workaround for libplacebo crash with Raspbian FFmpeg
...
Fixes #1409
2026-05-24 14:43:02 -05:00
Cameron Gutman
d94b92e247
Use SDL_utf8strlcpy() to avoid MSVC secure CRT warnings
2026-05-23 19:50:32 -05:00
Cameron Gutman
459dcd7b2c
Fix incorrect error print
2026-05-16 16:10:47 -05:00