1211 Commits

Author SHA1 Message Date
James Poje
9c9bfd8428 Add quit-app-and-exit shortcut Ctrl+Alt+Shift+E
Add a shortcut to quit the current app and exit Moonlight entirely.
2025-04-02 21:55:38 -05:00
ABeltramo
d9c7a245ef
DualSense adaptive trigger support (#1561) 2025-04-01 21:45:25 -05:00
rinsuki
fabb4fdadc Fix INTERNATIONAL keys wouldn't work properly
since those keys aren't exist in US keyboard, we shouldn't treat (and convert) as a US keyboard keycodes (on Sunshine).
2025-02-19 22:18:34 -06:00
rinsuki
9491884cb4 Add some key definitions to support Japanese Keyboard Layout
Tested environment:

Moonlight on macOS 15.3 w/ MacBook Pro Internal Keyboard
Sunshine 2025.122.141614 w/ Windows 11 24H2
2025-02-19 22:18:34 -06:00
Cameron Gutman
bf51577787 Fix macOS build 2025-02-18 19:52:33 -06:00
Cameron Gutman
4c5bcee8dc Give up immediately if the backend fails to initialize 2025-02-18 19:46:29 -06:00
Cameron Gutman
fd70865026 Avoid retrying renderer init if we know the error was not transient 2025-02-18 19:02:12 -06:00
Cameron Gutman
351aaa6759 Add an enum type for each renderer 2025-02-18 18:58:04 -06:00
Cameron Gutman
dd2a99a96b Prepare for SDL3 support 2025-01-25 16:20:20 -06:00
Cameron Gutman
15e337fff8 Only call SDL_NumJoysticks() once per loop
It does non-trivial work when using sdl2-compat.
2024-11-12 23:52:31 -06:00
Cameron Gutman
4af9623727 Replace C++ VLAs with std::vector 2024-10-15 22:41:21 -05:00
Cameron Gutman
9936085aee Fix incorrect selection if pix_fmt is overridden before ffGetFormat()
The DRM renderer does this for the out-of-tree v4l2m2m patches to ensure
we get NV12 buffers, but it ends up clobbering our own preference for
DRM_PRIME frames in the process.
2024-10-03 20:28:51 -05:00
Cameron Gutman
3531fe0a4f Fix typo in version check for new Vulkan queue API 2024-10-02 00:37:22 -05:00
Cameron Gutman
6ce02616f0 Use new Vulkan queue API in FFmpeg 7.1 2024-09-29 23:04:23 -05:00
Cameron Gutman
13880353d8 Use new avcodec_get_supported_config() API in FFmpeg 7.1 2024-09-29 22:23:37 -05:00
Cameron Gutman
72ae324d71 Fix unused parameter warnings 2024-09-28 00:08:35 -05:00
Cameron Gutman
901cbd255c Disable Vulkan debug layers by default
The vast majority of Vulkan code running in Moonlight
is part of FFmpeg or libplacebo, so the debug layers
really just slow things down without finding any bugs
in our code.

Additionally, there are some overzealous checks firing
constantly on libplacebo and FFmpeg with certain Vulkan
drivers that we can't do anything about.
2024-09-28 00:05:17 -05:00
Cameron Gutman
6d023c2dfa Defer launch warnings until after launch validation
We need to destroy the SDL window before we can be sure that Qt
can draw to the screen if we used KMSDRM.
2024-09-23 21:48:43 -05:00
Cameron Gutman
023b6b2772 Fix DRM FD leak with Vulkan windows 2024-09-21 21:41:43 -05:00
Cameron Gutman
6f39d120cb Unify handling of DRM devices between DRM and VAAPI
SDL may not be able to give us a DRM FD for Vulkan windows.
2024-09-21 20:46:11 -05:00
Cameron Gutman
6b11f43302 Don't set the output rect until after modesetting
It's possible that modesetting will also change the resolution
not just the refresh rate. This can happen in cases where the
CRTC is currently set to 4K 30 Hz and we choose 1080p 60 Hz as
a better mode match for displaying a 1080p 60 FPS stream.
2024-09-19 22:43:34 -05:00
Matt Tannahill
76deafbd7b Fix build for Xcode < 14 2024-09-18 22:12:04 -05:00
Cameron Gutman
f786e94c7b Fix excessive latency with Vulkan video decoding on Nvidia
For yet unknown reasons, high frame queue delay leads to massive decode latency.
2024-09-16 21:59:17 -05:00
Cameron Gutman
4838a75c58 Suppress spammy libplacebo messages
Streaming 10-bit content on Nvidia GPUs spams the log with the following for every rendered frame:
Masking `blit_src` from wrapped texture because the corresponding format 'rx10' does not support PL_FMT_CAP_BLITTABLE
Masking `blit_src` from wrapped texture because the corresponding format 'rxgx10' does not support PL_FMT_CAP_BLITTABLE
2024-09-15 22:01:39 -05:00
Cameron Gutman
c5ec8c0fdb Add libplacebo prefix to log messages 2024-09-15 21:58:19 -05:00
Cameron Gutman
b266f61ba6 Disable direct rendering of YUV444 using vaPutSurface()
It doesn't work as of libva 2.21 + iHD 24.2.5 despite the fact that
the VAEntrypointVideoProc advertises VA_RT_FORMAT_YUV444.
2024-09-15 21:03:00 -05:00
Cameron Gutman
d1dffdc34c Prefer optimal 8-bit hardware codec if 10-bit codec is not available 2024-09-15 16:47:30 -05:00
Cameron Gutman
268f8db26b Never negotiate 10-bit profiles without a 10-bit renderer 2024-09-15 15:53:45 -05:00
Cameron Gutman
de28eda266 Don't enable HDR checkbox if no HDR renderers work 2024-09-15 15:09:11 -05:00
Cameron Gutman
96fb6ee5e9 Share SDL's EGL display with EGLRenderer
Fixes #1396
2024-09-12 22:37:25 -05:00
Cameron Gutman
02853e74ba Reduce the bitrate to YUV420 defaults if YUV444 was selected but not negotiated
If the user has selected a custom bitrate, we will leave it alone.
2024-09-12 21:52:27 -05:00
Cameron Gutman
46910cf774 Remove black background workaround now that SDL is fixed 2024-09-12 21:38:30 -05:00
Cameron Gutman
92ee4a3046 Don't use the bind path for UMA GPUs
It turns out to be very marginally slower on RDNA2 iGPUs.
2024-09-12 21:32:36 -05:00
Cameron Gutman
6ec0c79899 Revert "Remove FL 11.0 restriction for D3D11VA"
Even with a fix for the Intel IVB rendering issue, there are still problems on
other older cards that make it not really worth it to enable D3D11VA.

The big benefit of D3D11VA is independent flip in windowed mode using
overlays and that isn't supported on those old cards anyway.

This reverts commit 7074463d0ffce743e52f5d5490f91474f6580474.
2024-09-12 21:29:40 -05:00
Cameron Gutman
67e89d9e16 Add workaround for incorrect color range in AMF AV1 encoding output 2024-09-04 23:13:48 -05:00
Cameron Gutman
25132a1f7b Enable decoder texture binding for all FL11.1 iGPUs
Since those GPUs don't benefit from the fence hack, restrict that to Intel only.
2024-08-31 00:36:25 -05:00
Cameron Gutman
7074463d0f Remove FL 11.0 restriction for D3D11VA 2024-08-30 23:03:36 -05:00
Cameron Gutman
99311403fa Move dummy fence into renderVideo()
The workaround only seems to work with a new fence each time.
2024-08-30 22:42:53 -05:00
Cameron Gutman
8b50eea485 Wait on a dummy fence before using textures shared with the decoder 2024-08-30 22:22:30 -05:00
Cameron Gutman
f756be87ff Fix YUV444 hardware decoding on Windows systems without an Intel GPU present 2024-08-30 16:31:58 -05:00
Cameron Gutman
4290a54ffa Log the chosen Metal device 2024-08-29 23:20:52 -05:00
Cameron Gutman
caf322d934 Provide valid default preferred formats for YUV444 2024-08-29 01:03:39 -05:00
Cameron Gutman
76fd502262 Reintroduce support for FFmpeg 4
Some SBCs still depend on patched FFmpeg 4.x builds for hardware acceleration.
2024-08-24 16:50:27 -05:00
Cameron Gutman
df814fef4a Implement support for HDR with software decoding on macOS 2024-08-22 00:05:26 -05:00
Cameron Gutman
d2b3bc962f Probe for a HDR-compatible software renderer 2024-08-20 23:03:41 -05:00
Cameron Gutman
876375f7e9 Add additional codec negotiation improvements
- Fix picking incompatible YUV444 codec if software decoding was forced
- Prefer AV1 over HEVC when using HDR with software decoding
- Display software decoding warning when using an HDR codec without hardware decoding
2024-08-20 23:03:09 -05:00
Cameron Gutman
e662e93a53 Prioritize AV1 over HEVC for HDR with software decoding
dav1d is much faster than FFmpeg's HEVC decoder
2024-08-20 01:30:33 -05:00
Cameron Gutman
7c6954b5f6 Add HDR support with software decoding using libplacebo
Not supported on macOS yet.
2024-08-20 01:28:00 -05:00
Cameron Gutman
6d6cd6fc35 Improve codec autoselection logic
- Deprioritize codecs that don't have hardware decoding rather than rejecting them outright
- Allow AV1 to be negotiated with autoselection if no other codec is available
- Take into account YUV444 preference when picking an optimal codec
- Arrange codec preference in ascending order of computational complexity when hardware decoding is unavailable
2024-08-19 23:41:42 -05:00
Cameron Gutman
bed3a6ecd8 Print the friendly name of the unsupported AVPixelFormat in SDLRenderer 2024-08-19 20:58:45 -05:00