Compare commits

..
Author SHA1 Message Date
Cameron Gutman 512c1479a0 Switch to a pull-based renderer and render from CADisplayLink callback 2022-01-13 22:37:18 -06:00
Cameron Gutman 8391c766c7 Switch to SDL for audio output 2022-01-13 22:00:47 -06:00
Cameron Gutman eccf517dc3 Fix scroll speed on recent GFE versions 2021-12-12 16:33:19 -06:00
Cameron Gutman 90d416ab34 Make GCMouse scroll direction consistent with UIPanGestureRecognizer 2021-12-12 16:28:21 -06:00
Cameron Gutman 283a5516d8 Fix erratic scroll movement when beginning a scroll gesture 2021-12-12 16:16:46 -06:00
Cameron Gutman dee18fb5c2 Add building instructions 2021-10-16 14:18:04 -05:00
Cameron Gutman c99ee24c65 Restore GCMouse scroll handling for tvOS 2021-10-15 22:32:32 -05:00
Cameron Gutman 76ef2ed432 Version 7.2.0 2021-10-12 19:27:46 -05:00
Cameron Gutman 92a2bbe28e Send Command key to host rather than treating it as Control
Fixes #464
2021-10-12 19:01:14 -05:00
Cameron Gutman 3dd0e8362a Xcode plist reorganization 2021-10-06 23:39:23 -05:00
Cameron Gutman cea8ed485f Improve scrolling behavior for continuous scroll input 2021-10-06 23:28:29 -05:00
Cameron Gutman 505d248472 Improve scrolling behavior for discrete scroll input 2021-10-06 23:20:42 -05:00
Cameron Gutman 3722de4011 Fix navigation bar color when building with iOS 15 SDK 2021-10-05 22:28:41 -05:00
Cameron Gutman 3f530afca4 Add CADisableMinimumFrameDurationOnPhone for iPhone 120 Hz support 2021-10-05 21:43:54 -05:00
Cameron Gutman d7cf8ced25 Go back to UIPanGestureRecognizer for all scroll events
GCMouse is broken in iPad 15 for mice with discrete scroll wheel events
2021-10-05 21:42:37 -05:00
Cameron Gutman c930a4656a Switch to X1Kit fork with Xcode 13 fixes 2021-10-05 21:08:10 -05:00
Cameron Gutman e80a4fd2b1 Add support for Unicode text input 2021-08-10 01:01:51 -05:00
Cameron Gutman 68e6690e55 Version 7.1.3 b2 2021-07-09 23:23:51 -05:00
Cameron Gutman 6c45a5c43a Actually update the moonlight-common-c submodule 2021-07-09 23:20:14 -05:00
Cameron Gutman 6490bb6d67 Version 7.1.3 2021-07-09 23:18:29 -05:00
Cameron Gutman 93bcd8615c Update moonlight-common-c to remove SEI NALs 2021-07-09 23:05:25 -05:00
Cameron Gutman 0fe84a7a1e Remove key frame detection logic
Moonlight-common-c already tells us whether a frame is an IDR or not
2021-07-09 17:43:36 -05:00
Cameron Gutman 7ed6b22cac Pass RTSP session URL to moonlight-common-c for dynamic ports 2021-07-02 17:31:45 -05:00
Cameron Gutman 295cf61727 Version 7.1.2 2021-06-20 17:14:00 -05:00
Cameron Gutman c234c82e63 Update moonlight-common-c with performance improvements and legacy GFE compatibility 2021-06-20 16:48:40 -05:00
Cameron Gutman e143dff76a Version 7.1.1 2021-06-04 18:54:51 -05:00
Cameron Gutman d317cdc476 Update moonlight-common-c with audio FEC support 2021-06-03 21:19:01 -05:00
Cameron Gutman b29259a330 Version 7.1.0 2021-05-19 22:20:53 -05:00
Cameron Gutman f804d000f9 Update moonlight-common-c to avoid excessive ENet retransmissions when RTT variance is 0 2021-05-16 15:42:20 -05:00
Cameron Gutman 9baaa10417 Update moonlight-common-c with with more accurate RTTs and minRequiredFecPackets 2021-05-16 14:51:17 -05:00
Cameron Gutman 073873f681 Add network latency to stats overlay 2021-05-15 17:22:46 -05:00
Cameron Gutman ab5a0a4470 Version 7.0.8 2021-05-06 23:57:36 -05:00
Cameron Gutman fd1db224cb Update moonlight-common-c with audio latency fix 2021-05-06 23:56:38 -05:00
Cameron Gutman 2d8d176160 Disable reference frame invalidation on tvOS and always enable HEVC (for now)
Reference frame invalidation seems to trigger a renderer hang on tvOS 14.5 in my testing.
Since we don't have RFI to bias us toward H.264, let's use HEVC all the time now.

This may change again if the RFI issues are sorted out (perhaps we need to implement
blocking waits for invalidated frames?)
2021-05-06 23:56:08 -05:00
Cameron Gutman a4035c18b5 Switch stream exit button to Play/Pause on Apple TV
It appears it's no longer possible to get a double-press for the Menu button on tvOS 14.5

Fixes #456
2021-05-06 23:42:52 -05:00
Cameron Gutman 05aedd5510 Version 7.0.7 2021-04-29 20:17:58 -05:00
Cameron Gutman fd5426b7e8 Update moonlight-common-c with RTSP handshake retry logic 2021-04-29 18:47:24 -05:00
Cameron Gutman 651559727f Version 7.0.6 2021-04-27 18:41:23 -05:00
Cameron Gutman 76751dbee2 Update moonlight-common-c with multi-FEC support 2021-04-27 18:37:09 -05:00
Cameron Gutman 1c3d072b49 Add audio stream encryption 2021-04-23 19:07:27 -05:00
Cameron Gutman d88321263f Update moonlight-common-c 2021-04-18 19:18:42 -05:00
Cameron Gutman 867777468f Version 7.0.5 2021-04-09 19:48:14 -05:00
Cameron Gutman d52703c20e Update moonlight-common-c for initial GFE 3.22 compatibility 2021-04-09 19:37:27 -05:00
Cameron Gutman 3e90e2ebf2 Version 7.0.4 2021-04-03 13:22:09 -05:00
Cameron Gutman 16acd71f6a Disable system gestures on gamepad buttons while streaming 2021-04-03 12:54:08 -05:00
Cameron Gutman 4079af5d22 Update moonlight-common-c to pick up AMF HEVC parsing fix 2021-03-31 20:06:03 -05:00
Cameron Gutman 97f96bb116 Migrate to AppVeyor 2021-03-03 17:14:20 -06:00
Cameron Gutman 81b9a3e859 Migrate from travis-ci.org to travis-ci.com 2021-03-03 01:54:31 -06:00
Cameron Gutman 5da55d88c5 Update template to direct to troubleshooting page 2021-03-03 01:39:31 -06:00
Cameron Gutman 1fdbd84cd4 Add issue templates 2021-03-03 01:21:55 -06:00
Cameron Gutman a66d6eb11b Version 7.0.3 2021-02-02 18:50:31 -06:00
Cameron Gutman d92437cfc9 Update moonlight-common-c 2021-02-02 18:05:01 -06:00
Cameron Gutman f719e080f9 Merge pull request #448 from ascagnel/tweak-tvos-icons
tweak tvOS icons
2021-02-02 18:00:48 -06:00
Cameron Gutman b7740eaffd Merge pull request #447 from mlostekk/fix/memLeaks
nil'ing observer references
2021-02-02 18:00:30 -06:00
Andrew Scagnelli 7b89d3813b tweaking gradient 2021-01-24 11:48:18 -05:00
Andrew Scagnelli b51cd67327 tweak tvOS icons
add a gradient background so the app icon fits in a little better with
tvOS 14
2021-01-24 11:33:56 -05:00
Martin Mlostek 6e480a46a0 nil'ing observer references 2021-01-23 22:05:58 +01:00
Cameron Gutman a3fe8e23f1 Enable some restricted key combos to pass through to the PC 2021-01-12 18:44:32 -06:00
Cameron Gutman e76344812e Don't lock enhancement requests 2021-01-01 13:21:40 -06:00
Cameron Gutman eed2b82230 Add configuration for GitHub lock bot 2021-01-01 13:08:42 -06:00
Cameron Gutman ecd3427767 Add handling for above 4K resolutions 2020-12-24 13:33:54 -06:00
Cameron Gutman 311bf33e84 Add special error text for an unexpected early termination 2020-12-24 12:48:10 -06:00
Cameron Gutman ea96bac31a Display failing ports when connection fails 2020-12-23 14:48:20 -06:00
Cameron Gutman f09b2fd222 Use LiStringifyPortFlags() rather than coding it ourselves 2020-12-23 14:39:51 -06:00
Cameron Gutman 8b8bc2f818 Version 7.0.2 (iOS) 2020-12-18 17:10:29 -06:00
Cameron Gutman 949f088ef5 Fix dragging mouse on iOS 13
Fixes #440
2020-12-18 17:10:16 -06:00
Cameron Gutman e29313d9b6 Version 7.0.1 (iOS) 2020-12-07 21:45:55 -06:00
Cameron Gutman 9e669d13fa Suppress all kbProductivity gesture recognizers 2020-12-07 21:10:30 -06:00
Cameron Gutman 015cfecdd6 Fix 3 finger taps causing the editing toolbar to appear 2020-12-07 20:54:24 -06:00
Cameron Gutman c623d40600 Update moonlight-common-c submodule 2020-12-07 20:08:31 -06:00
Cameron Gutman 65293dab30 Fix race condition during PC detection 2020-12-06 00:56:16 -06:00
Cameron Gutman f3635a515c Version 7.0.1 (tvOS) 2020-12-05 21:06:50 -06:00
Cameron Gutman 6b823e155a Don't emulate an OSC controller if absolute touch mode is enabled 2020-12-05 20:49:35 -06:00
Cameron Gutman 03f330ccff Fix keyboard input on tvOS
Fixes #434
2020-12-05 20:48:58 -06:00
Cameron Gutman c301891ff5 Fix stats overlay being off by 1 FPS 2020-12-05 20:38:30 -06:00
Cameron Gutman 1ba1ad64ec Version 7.0.0 2020-11-28 22:32:01 -06:00
Cameron Gutman 1f24d28ddd Update quit tip text for Apple TV 2020-11-28 20:23:15 -06:00
Cameron Gutman e9e03c74e2 Fix long pressing apps on tvOS 2020-11-28 20:16:26 -06:00
Cameron Gutman 0c6c3ccc83 Disable resizing the view for the keyboard size 2020-11-28 18:50:54 -06:00
Cameron Gutman 07b8e7fd50 Minor UI tweaks 2020-11-28 18:41:44 -06:00
Cameron Gutman 60a6582380 Fix conflicting touch action handling on UIAppView and UIComputerView 2020-11-14 17:03:22 -06:00
Cameron Gutman f5e0443abb Hide shadows on hidden app tiles 2020-11-14 16:46:00 -06:00
Cameron Gutman 9b8a179f4a Perform the initial updateLoop iteration immediately after attaching the view 2020-11-14 16:42:17 -06:00
Cameron Gutman 78f2b8ac47 Enable right-click context menus on iPadOS 2020-11-14 15:57:16 -06:00
Cameron Gutman dc9b5b7c96 Remove @available checks for < iOS 9.3 2020-11-14 15:27:49 -06:00
Cameron Gutman 313af5a7e7 Fix popover dialog not correctly anchoring to the UIComputerView on iPad
The view was being replaced after the UIAlertController was anchored to it
2020-11-14 15:15:46 -06:00
Cameron Gutman bb885465f6 Merge pull request #429 from MichaelMKenny/ipad-alertcontroller-crash-fix
Fixed crash on iPad due to missing up UIAlertController popoverPresentation.
2020-11-14 14:58:54 -06:00
Michael Kenny e258551008 Fixed crash on iPad when bringing up app long press menus, due to missing UIAlertController popoverPresentation. 2020-11-04 14:11:27 +10:30
Cameron Gutman e402902d6e Fix tvOS build 2020-11-02 20:39:37 -06:00
Cameron Gutman f55daf941c Add support for hiding apps 2020-11-02 20:39:24 -06:00
Cameron Gutman a483c6ea41 Allow panning to the bottom of the screen when the keyboard appears 2020-11-02 18:41:38 -06:00
Cameron Gutman 3ad4d857e8 Replace home-rolled edge swipe gesture recognizer with UIScreenEdgePanGestureRecognizer 2020-11-01 21:18:06 -06:00
Cameron Gutman 6b1d34e4a9 StreamView must be multi-touch enabled for gestures to work 2020-11-01 20:50:25 -06:00
Cameron Gutman bf36eaf661 Improve soft-keyboard handling 2020-11-01 20:47:14 -06:00
Cameron Gutman e809afdd9e Implement zoom and pan in touchscreen mode 2020-11-01 20:22:01 -06:00
Cameron Gutman 0d75dd4efb Create stream view hierarchy programmatically 2020-11-01 20:00:39 -06:00
Cameron Gutman b799978cac Remove old iOS 13.0 gesture recognizer hack 2020-11-01 17:53:21 -06:00
Cameron Gutman 42f29c44e6 Remove OSPortabilityDefs.h
The macOS support that used it has been removed for a while
2020-11-01 16:50:02 -06:00
Cameron Gutman c3ba447372 Reorganize tvOS settings 2020-11-01 16:43:13 -06:00
Cameron Gutman a358cdad3d Improve behavior of 2 finger scrolling in trackpad mode 2020-11-01 16:02:34 -06:00
Cameron Gutman a1f09f117f Fix first tap in touch mode not registering 2020-11-01 14:43:55 -06:00
Cameron Gutman 7270554153 Scale dead zone areas by screen size 2020-11-01 14:36:43 -06:00
Cameron Gutman 8d127decb6 Shrink and deadzone the edge swipe region for touchscreen mode 2020-11-01 14:28:13 -06:00
Cameron Gutman 8ffee9e10f Minor video stats improvements 2020-11-01 14:09:05 -06:00
Cameron Gutman 0eac28a74f Fix stats overlay width decreasing each iteration 2020-11-01 13:45:24 -06:00
Cameron Gutman 5d94800e11 Update moonlight-common-c to disable QoS on IPv6 2020-11-01 13:27:40 -06:00
Cameron Gutman 44f713f5c9 Add a basic stats overlay 2020-11-01 13:27:10 -06:00
Cameron Gutman 2114e39237 Plumb touch mode and stats overlay preferences 2020-11-01 11:50:00 -06:00
Cameron Gutman 6fd8baee41 Implement AbsoluteTouchHandler 2020-11-01 11:07:42 -06:00
Cameron Gutman 63beaebe55 Stub AbsoluteTouchHandler 2020-11-01 10:30:39 -06:00
Cameron Gutman 17d4079a5a Refactor relative touch handling into a separate class 2020-11-01 10:19:32 -06:00
Cameron Gutman b650119fe9 Merge pull request #426 from nauxliu/bump-max-bitrate
Bump max bitrate to 150Mbps to line up with android and qt version
2020-10-28 20:56:55 -05:00
Cameron Gutman 8b28606952 Update moonlight-common-c with QoS fix 2020-10-28 20:44:43 -05:00
Xiangxuan Liu 24258d6e17 Bump max bitrate to 150Mbps to line up with android and qt version 2020-10-28 01:04:34 +08:00
Cameron Gutman 3f1699258d Increase inactivity threshold to 60 seconds before killing the stream 2020-10-18 17:44:52 -05:00
Cameron Gutman 34f8696a5e Don't terminate the stream when resigning active on tvOS 2020-10-18 17:43:34 -05:00
Cameron Gutman 96e317fe31 Make Guide button emulation more granular by only enabling RB+Start or Start+Select based on physical buttons present 2020-10-18 17:37:18 -05:00
Cameron Gutman ecad1bea38 Disable Guide button emulation on gamepads with physical Guide buttons 2020-10-18 15:04:09 -05:00
Cameron Gutman e4534fd4af Version 6.1.1 2020-10-17 22:17:00 -05:00
Cameron Gutman 126735fa57 Update moonlight-common-c with MTU test 2020-10-17 21:52:31 -05:00
Cameron Gutman 9ff5fcb9d5 Fix off by one in rumble amplitude calculation 2020-10-17 21:25:10 -05:00
Cameron Gutman 8c66898765 Dynamically update haptic effects instead of creating new players all the time 2020-10-15 18:40:13 -05:00
Cameron Gutman 5faf1faf32 Add Guide button support on iOS 14 2020-10-15 17:55:53 -05:00
Cameron Gutman 7e704ee201 Trim the IP address string from the user 2020-10-06 21:57:22 -05:00
Cameron Gutman c3ae83f902 Version 6.1.0 2020-09-18 22:41:03 -05:00
Cameron Gutman 95e16c5e2d Sort ITSAppUsesNonExemptEncryption 2020-09-18 21:54:05 -05:00
Cameron Gutman fc08a7ee0e Set ITSAppUsesNonExemptEncryption=NO 2020-09-18 19:47:25 -05:00
Cameron Gutman 95e12f9853 Fix sorting of NSLocalNetworkUsageDescription 2020-09-18 19:18:51 -05:00
Cameron Gutman 88c18ad397 Don't use pointer lock if the mouse isn't compatible with GCMouse 2020-09-18 18:48:35 -05:00
Cameron Gutman 5043fadace Request pointer lock while streaming 2020-09-18 18:27:20 -05:00
Cameron Gutman 6fa5ef73f6 Add GCMouse support 2020-09-18 17:04:32 -05:00
Cameron Gutman c0367f711b Disable legacy iOS 13.4 mouse support when a GCMouse is connected 2020-09-18 16:44:24 -05:00
Cameron Gutman 0a5499f369 Raise iOS deployment target to iOS 9.3 as required by Xcode 12 2020-09-18 16:29:46 -05:00
Cameron Gutman 26209f187e Update TravisCI to use Xcode 12 2020-09-18 15:30:21 -05:00
Cameron Gutman e8c7eb67c6 Add rumble support on iOS 14 2020-09-17 20:32:41 -05:00
Cameron Gutman 2d24b0ec7b Fix mouse support on iOS 14 2020-09-17 18:59:18 -05:00
156 changed files with 49843 additions and 1006 deletions
+48
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@@ -0,0 +1,48 @@
---
name: Bug report
about: Follow the troubleshooting guide before reporting a bug
---
**READ ME FIRST!**
If you're here because something basic is not working (like gamepad input, video, or similar), it's probably something specific to your setup, so make sure you've gone through the Troubleshooting Guide first: https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting
If you still have trouble with basic functionality after following the guide, join our Discord server where there are many other volunteers who can help (or direct you back here if it looks like a Moonlight bug after all). https://moonlight-stream.org/discord
**Describe the bug**
A clear and concise description of what the bug is.
**Steps to reproduce**
Any special steps that are required for the bug to appear.
**Screenshots**
If applicable, add screenshots to help explain your problem. If the issue is related to video glitching or poor quality, please include screenshots.
**Affected games**
List the games you've tried that exhibit the issue. To see if the issue is game-specific, try streaming Steam Big Picture with Moonlight and see if the issue persists there.
**Other Moonlight clients**
- Does the issue occur when using Moonlight on PC or Android?
**Moonlight settings (please complete the following information)**
- Have any settings been adjusted from defaults?
- If so, which settings have been changed?
- Does the problem still occur after reverting settings back to default?
**Gamepad-related issues (please complete if problem is gamepad-related)**
- Do you have any gamepads connected to your host PC directly?
- If gamepad input is not working, does it work if you use Moonlight's on-screen controls?
- Does the problem still remain if you stream the desktop and use https://html5gamepad.com to test your gamepad?
- Instructions for streaming the desktop can be found here: https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide
**Device details (please complete the following information)**
- iOS/tvOS version: [e.g. iOS 14.2]
- Device model: [e.g. iPhone 11 Pro]
**Server PC details (please complete the following information)**
- OS: [e.g. Windows 10 1809]
- GeForce Experience version: [e.g. 3.16.0.140]
- Nvidia GPU driver: [e.g. 417.35]
- Antivirus and firewall software: [e.g. Windows Defender and Windows Firewall]
**Additional context**
Anything else you think may be relevant to the issue or special about your specific setup.
+1
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@@ -0,0 +1 @@
blank_issues_enabled: false
+17
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@@ -0,0 +1,17 @@
---
name: Feature request
about: Suggest an idea for this project
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.
+25
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@@ -0,0 +1,25 @@
# Configuration for Lock Threads - https://github.com/dessant/lock-threads-app
# Number of days of inactivity before a closed issue or pull request is locked
daysUntilLock: 60
# Skip issues and pull requests created before a given timestamp. Timestamp must
# follow ISO 8601 (`YYYY-MM-DD`). Set to `false` to disable
skipCreatedBefore: false
# Issues and pull requests with these labels will be ignored. Set to `[]` to disable
exemptLabels:
- enhancement
# Label to add before locking, such as `outdated`. Set to `false` to disable
lockLabel: false
# Comment to post before locking. Set to `false` to disable
lockComment: >
This issue has been automatically locked since there has not been
any recent activity after it was closed. If you experience an issue
that looks similar to this one, please open a new issue with details
about your specific streaming setup.
# Don't lock PRs
only: issues
+3
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@@ -1,3 +1,6 @@
[submodule "moonlight-common/moonlight-common-c"]
path = moonlight-common/moonlight-common-c
url = https://github.com/moonlight-stream/moonlight-common-c.git
[submodule "X1Kit"]
path = X1Kit
url = https://github.com/cgutman/X1Kit.git
-25
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@@ -1,25 +0,0 @@
language: objective-c
git:
depth: 1
matrix:
include:
- os: osx
osx_image: xcode11.5
env:
- SCHEME="Moonlight"
- TARGET="platform=iOS Simulator,OS=13.5,name=iPhone 11 Pro"
- os: osx
osx_image: xcode11.5
env:
- SCHEME="Moonlight"
- TARGET="platform=iOS Simulator,OS=13.5,name=iPad Pro (9.7-inch)"
- os: osx
osx_image: xcode11.5
env:
- SCHEME="Moonlight TV"
- TARGET="platform=tvOS Simulator,OS=13.4,name=Apple TV 4K"
script:
- set -o pipefail && xcodebuild -project Moonlight.xcodeproj -scheme "$SCHEME" -destination "$TARGET" build | xcpretty
+3 -5
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@@ -24,11 +24,9 @@ static NSString* DB_NAME = @"Limelight_iOS.sqlite";
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
#if !TARGET_OS_TV
if (@available(iOS 9.0, *)) {
UIApplicationShortcutItem* shortcut = [launchOptions valueForKey:UIApplicationLaunchOptionsShortcutItemKey];
if (shortcut != nil) {
_pcUuidToLoad = (NSString*)[shortcut.userInfo objectForKey:@"UUID"];
}
UIApplicationShortcutItem* shortcut = [launchOptions valueForKey:UIApplicationLaunchOptionsShortcutItemKey];
if (shortcut != nil) {
_pcUuidToLoad = (NSString*)[shortcut.userInfo objectForKey:@"UUID"];
}
#endif
return YES;
+3 -1
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@@ -23,7 +23,9 @@
audioOnPC:(BOOL)audioOnPC
useHevc:(BOOL)useHevc
enableHdr:(BOOL)enableHdr
absoluteTouchMode:(BOOL)absoluteTouchMode;
btMouseSupport:(BOOL)btMouseSupport
absoluteTouchMode:(BOOL)absoluteTouchMode
statsOverlay:(BOOL)statsOverlay;
- (NSArray*) getHosts;
- (void) updateHost:(TemporaryHost*)host;
+7 -4
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@@ -21,12 +21,11 @@
// HACK: Avoid calling [UIApplication delegate] off the UI thread to keep
// Main Thread Checker happy.
if ([NSThread isMainThread]) {
_appDelegate = (AppDelegate *)[[OSApplication sharedApplication] delegate];
_appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
}
else {
dispatch_sync(dispatch_get_main_queue(), ^{
self->_appDelegate = (AppDelegate *)[[OSApplication sharedApplication] delegate];
self->_appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
});
}
@@ -63,7 +62,9 @@
audioOnPC:(BOOL)audioOnPC
useHevc:(BOOL)useHevc
enableHdr:(BOOL)enableHdr
absoluteTouchMode:(BOOL)absoluteTouchMode {
btMouseSupport:(BOOL)btMouseSupport
absoluteTouchMode:(BOOL)absoluteTouchMode
statsOverlay:(BOOL)statsOverlay {
[_managedObjectContext performBlockAndWait:^{
Settings* settingsToSave = [self retrieveSettings];
@@ -77,7 +78,9 @@
settingsToSave.playAudioOnPC = audioOnPC;
settingsToSave.useHevc = useHevc;
settingsToSave.enableHdr = enableHdr;
settingsToSave.btMouseSupport = btMouseSupport;
settingsToSave.absoluteTouchMode = absoluteTouchMode;
settingsToSave.statsOverlay = statsOverlay;
[self saveData];
}];
+1
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@@ -15,6 +15,7 @@
@property (nullable, nonatomic, retain) NSString *name;
@property (nullable, nonatomic, retain) NSString *installPath;
@property (nonatomic) BOOL hdrSupported;
@property (nonatomic) BOOL hidden;
@property (nullable, nonatomic, retain) TemporaryHost *host;
NS_ASSUME_NONNULL_BEGIN
+2
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@@ -16,6 +16,7 @@
self.id = app.id;
self.name = app.name;
self.hdrSupported = app.hdrSupported;
self.hidden = app.hidden;
self.host = tempHost;
return self;
@@ -25,6 +26,7 @@
parent.id = self.id;
parent.name = self.name;
parent.hdrSupported = self.hdrSupported;
parent.hidden = self.hidden;
parent.host = host;
}
+2 -1
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@@ -18,13 +18,14 @@
@property (nonatomic, retain) NSNumber * width;
@property (nonatomic, retain) NSNumber * onscreenControls;
@property (nonatomic, retain) NSString * uniqueId;
@property (nonatomic) BOOL streamingRemotely;
@property (nonatomic) BOOL useHevc;
@property (nonatomic) BOOL multiController;
@property (nonatomic) BOOL playAudioOnPC;
@property (nonatomic) BOOL optimizeGames;
@property (nonatomic) BOOL enableHdr;
@property (nonatomic) BOOL btMouseSupport;
@property (nonatomic) BOOL absoluteTouchMode;
@property (nonatomic) BOOL statsOverlay;
- (id) initFromSettings:(Settings*)settings;
+4
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@@ -39,6 +39,8 @@
self.enableHdr = [[NSUserDefaults standardUserDefaults] boolForKey:@"enableHdr"];
self.optimizeGames = [[NSUserDefaults standardUserDefaults] boolForKey:@"optimizeGames"];
self.multiController = [[NSUserDefaults standardUserDefaults] boolForKey:@"multipleControllers"];
self.btMouseSupport = [[NSUserDefaults standardUserDefaults] boolForKey:@"btMouseSupport"];
self.statsOverlay = [[NSUserDefaults standardUserDefaults] boolForKey:@"statsOverlay"];
NSInteger _screenSize = [[NSUserDefaults standardUserDefaults] integerForKey:@"streamResolution"];
switch (_screenSize) {
@@ -69,7 +71,9 @@
self.optimizeGames = settings.optimizeGames;
self.multiController = settings.multiController;
self.onscreenControls = settings.onscreenControls;
self.btMouseSupport = settings.btMouseSupport;
self.absoluteTouchMode = settings.absoluteTouchMode;
self.statsOverlay = settings.statsOverlay;
#endif
self.uniqueId = settings.uniqueId;
+19
View File
@@ -0,0 +1,19 @@
//
// AbsoluteTouchHandler.h
// Moonlight
//
// Created by Cameron Gutman on 11/1/20.
// Copyright © 2020 Moonlight Game Streaming Project. All rights reserved.
//
#import "StreamView.h"
NS_ASSUME_NONNULL_BEGIN
@interface AbsoluteTouchHandler : UIResponder
-(id)initWithView:(StreamView*)view;
@end
NS_ASSUME_NONNULL_END
+120
View File
@@ -0,0 +1,120 @@
//
// AbsoluteTouchHandler.m
// Moonlight
//
// Created by Cameron Gutman on 11/1/20.
// Copyright © 2020 Moonlight Game Streaming Project. All rights reserved.
//
#import "AbsoluteTouchHandler.h"
#include <Limelight.h>
// How long the fingers must be stationary to start a right click
#define LONG_PRESS_ACTIVATION_DELAY 0.650f
// How far the finger can move before it cancels a right click
#define LONG_PRESS_ACTIVATION_DELTA 0.01f
// How long the double tap deadzone stays in effect between touch up and touch down
#define DOUBLE_TAP_DEAD_ZONE_DELAY 0.250f
// How far the finger can move before it can override the double tap deadzone
#define DOUBLE_TAP_DEAD_ZONE_DELTA 0.025f
@implementation AbsoluteTouchHandler {
StreamView* view;
NSTimer* longPressTimer;
UITouch* lastTouchDown;
CGPoint lastTouchDownLocation;
UITouch* lastTouchUp;
CGPoint lastTouchUpLocation;
}
- (id)initWithView:(StreamView*)view {
self = [self init];
self->view = view;
return self;
}
- (void)onLongPressStart:(NSTimer*)timer {
// Raise the left click and start a right click
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
// Ignore touch down events with more than one finger
if ([[event allTouches] count] > 1) {
return;
}
UITouch* touch = [touches anyObject];
CGPoint touchLocation = [touch locationInView:view];
// Don't reposition for finger down events within the deadzone. This makes double-clicking easier.
if (touch.timestamp - lastTouchUp.timestamp > DOUBLE_TAP_DEAD_ZONE_DELAY ||
sqrt(pow((touchLocation.x / view.bounds.size.width) - (lastTouchUpLocation.x / view.bounds.size.width), 2) +
pow((touchLocation.y / view.bounds.size.height) - (lastTouchUpLocation.y / view.bounds.size.height), 2)) > DOUBLE_TAP_DEAD_ZONE_DELTA) {
[view updateCursorLocation:touchLocation isMouse:NO];
}
// Press the left button down
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
// Start the long press timer
longPressTimer = [NSTimer scheduledTimerWithTimeInterval:LONG_PRESS_ACTIVATION_DELAY
target:self
selector:@selector(onLongPressStart:)
userInfo:nil
repeats:NO];
lastTouchDown = touch;
lastTouchDownLocation = touchLocation;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
// Ignore touch move events with more than one finger
if ([[event allTouches] count] > 1) {
return;
}
UITouch* touch = [touches anyObject];
CGPoint touchLocation = [touch locationInView:view];
if (sqrt(pow((touchLocation.x / view.bounds.size.width) - (lastTouchDownLocation.x / view.bounds.size.width), 2) +
pow((touchLocation.y / view.bounds.size.height) - (lastTouchDownLocation.y / view.bounds.size.height), 2)) > LONG_PRESS_ACTIVATION_DELTA) {
// Moved too far since touch down. Cancel the long press timer.
[longPressTimer invalidate];
longPressTimer = nil;
}
[view updateCursorLocation:[[touches anyObject] locationInView:view] isMouse:NO];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
// Only fire this logic if all touches have ended
if ([[event allTouches] count] == [touches count]) {
// Cancel the long press timer
[longPressTimer invalidate];
longPressTimer = nil;
// Left button up on finger up
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
// Raise right button too in case we triggered a long press gesture
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
// Remember this last touch for touch-down deadzoning
lastTouchUp = [touches anyObject];
lastTouchUpLocation = [lastTouchUp locationInView:view];
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
// Treat this as a normal touchesEnded event
[self touchesEnded:touches withEvent:event];
}
@end
+6 -2
View File
@@ -6,7 +6,10 @@
// Copyright © 2019 Moonlight Game Streaming Project. All rights reserved.
//
#import "HapticContext.h"
@import GameController;
@import CoreHaptics;
@interface Controller : NSObject
@@ -21,7 +24,8 @@
@property (nonatomic) short lastLeftStickY;
@property (nonatomic) short lastRightStickX;
@property (nonatomic) short lastRightStickY;
@property (nonatomic) unsigned short lowFreqMotor;
@property (nonatomic) unsigned short highFreqMotor;
@property (nonatomic) HapticContext* _Nullable lowFreqMotor;
@property (nonatomic) HapticContext* _Nullable highFreqMotor;
@end
+3 -2
View File
@@ -11,15 +11,16 @@
@class OnScreenControls;
@protocol GamepadPresenceDelegate <NSObject>
@protocol InputPresenceDelegate <NSObject>
- (void) gamepadPresenceChanged;
- (void) mousePresenceChanged;
@end
@interface ControllerSupport : NSObject
-(id) initWithConfig:(StreamConfiguration*)streamConfig presenceDelegate:(id<GamepadPresenceDelegate>)delegate;
-(id) initWithConfig:(StreamConfiguration*)streamConfig presenceDelegate:(id<InputPresenceDelegate>)delegate;
-(void) initAutoOnScreenControlMode:(OnScreenControls*)osc;
-(void) cleanup;
+118 -69
View File
@@ -29,8 +29,7 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
NSLock *_controllerStreamLock;
NSMutableDictionary *_controllers;
NSTimer *_rumbleTimer;
id<GamepadPresenceDelegate> _presenceDelegate;
id<InputPresenceDelegate> _presenceDelegate;
float accumulatedDeltaX;
float accumulatedDeltaY;
@@ -54,20 +53,6 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
#define UPDATE_BUTTON_FLAG(controller, x, y) \
((y) ? [self setButtonFlag:controller flags:x] : [self clearButtonFlag:controller flags:x])
-(void) rumbleController: (Controller*)controller
{
#if 0
// Only vibrate if the amplitude is large enough
if (controller.lowFreqMotor > 0x5000 || controller.highFreqMotor > 0x5000) {
// If the gamepad is nil (on-screen controls) or it's attached to the device,
// then vibrate the device itself
if (controller.gamepad == nil || [controller.gamepad isAttachedToDevice]) {
AudioServicesPlayAlertSound(kSystemSoundID_Vibrate);
}
}
#endif
}
-(void) rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor
{
Controller* controller = [_controllers objectForKey:[NSNumber numberWithInteger:controllerNumber]];
@@ -80,12 +65,8 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
return;
}
// Update the motor levels for the rumble timer to grab next iteration
controller.lowFreqMotor = lowFreqMotor;
controller.highFreqMotor = highFreqMotor;
// Rumble now to ensure short vibrations aren't missed
[self rumbleController:controller];
[controller.lowFreqMotor setMotorAmplitude:lowFreqMotor];
[controller.highFreqMotor setMotorAmplitude:highFreqMotor];
}
-(void) updateLeftStick:(Controller*)controller x:(short)x y:(short)y
@@ -128,17 +109,26 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
-(void) handleSpecialCombosReleased:(Controller*)controller releasedButtons:(int)releasedButtons
{
if ((controller.emulatingButtonFlags & EMULATING_SELECT) &&
((releasedButtons & LB_FLAG) || (releasedButtons & PLAY_FLAG))) {
if ((controller.emulatingButtonFlags & EMULATING_SELECT) && (releasedButtons & (LB_FLAG | PLAY_FLAG))) {
controller.lastButtonFlags &= ~BACK_FLAG;
controller.emulatingButtonFlags &= ~EMULATING_SELECT;
}
if ((controller.emulatingButtonFlags & EMULATING_SPECIAL) &&
((releasedButtons & RB_FLAG) || (releasedButtons & PLAY_FLAG) ||
(releasedButtons & BACK_FLAG))) {
controller.lastButtonFlags &= ~SPECIAL_FLAG;
controller.emulatingButtonFlags &= ~EMULATING_SPECIAL;
if (controller.emulatingButtonFlags & EMULATING_SPECIAL) {
// If Select is emulated, we use RB+Start to emulate special, otherwise we use Start+Select
if (controller.supportedEmulationFlags & EMULATING_SELECT) {
if (releasedButtons & (RB_FLAG | PLAY_FLAG)) {
controller.lastButtonFlags &= ~SPECIAL_FLAG;
controller.emulatingButtonFlags &= ~EMULATING_SPECIAL;
}
}
else {
if (releasedButtons & (BACK_FLAG | PLAY_FLAG)) {
controller.lastButtonFlags &= ~SPECIAL_FLAG;
controller.emulatingButtonFlags &= ~EMULATING_SPECIAL;
}
}
}
}
-(void) handleSpecialCombosPressed:(Controller*)controller pressedButtons:(int)pressedButtons
@@ -153,16 +143,25 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
controller.emulatingButtonFlags |= EMULATING_SELECT;
}
}
// If (RB or select) and start are down, trigger special
else if ((controller.lastButtonFlags & RB_FLAG) || (controller.lastButtonFlags & BACK_FLAG)) {
if (controller.supportedEmulationFlags & EMULATING_SPECIAL) {
controller.lastButtonFlags |= SPECIAL_FLAG;
controller.lastButtonFlags &= ~(pressedButtons & (PLAY_FLAG | RB_FLAG | BACK_FLAG));
controller.emulatingButtonFlags |= EMULATING_SPECIAL;
else if (controller.supportedEmulationFlags & EMULATING_SPECIAL) {
// If Select is emulated too, use RB+Start to emulate special
if (controller.supportedEmulationFlags & EMULATING_SELECT) {
if (controller.lastButtonFlags & RB_FLAG) {
controller.lastButtonFlags |= SPECIAL_FLAG;
controller.lastButtonFlags &= ~(pressedButtons & (PLAY_FLAG | RB_FLAG));
controller.emulatingButtonFlags |= EMULATING_SPECIAL;
}
}
else {
// If Select is physical, use Start+Select to emulate special
if (controller.lastButtonFlags & BACK_FLAG) {
controller.lastButtonFlags |= SPECIAL_FLAG;
controller.lastButtonFlags &= ~(pressedButtons & (PLAY_FLAG | BACK_FLAG));
controller.emulatingButtonFlags |= EMULATING_SPECIAL;
}
}
}
}
}
-(void) updateButtonFlags:(Controller*)controller flags:(int)flags
@@ -226,6 +225,13 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
controller.controllerPausedHandler = NULL;
if (controller.extendedGamepad != NULL) {
// Re-enable system gestures on the gamepad buttons now
if (@available(iOS 14.0, tvOS 14.0, *)) {
for (GCControllerElement* element in controller.extendedGamepad.allElements) {
element.preferredSystemGestureState = GCSystemGestureStateEnabled;
}
}
controller.extendedGamepad.valueChangedHandler = NULL;
}
else if (controller.gamepad != NULL) {
@@ -234,6 +240,18 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
}
}
-(void) initializeControllerHaptics:(Controller*) controller
{
controller.lowFreqMotor = [HapticContext createContextForLowFreqMotor:controller.gamepad];
controller.highFreqMotor = [HapticContext createContextForHighFreqMotor:controller.gamepad];
}
-(void) cleanupControllerHaptics:(Controller*) controller
{
[controller.lowFreqMotor cleanup];
[controller.highFreqMotor cleanup];
}
-(void) registerControllerCallbacks:(GCController*) controller
{
if (controller != NULL) {
@@ -270,6 +288,14 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
}
if (controller.extendedGamepad != NULL) {
// Disable system gestures on the gamepad to avoid interfering
// with in-game controller actions
if (@available(iOS 14.0, tvOS 14.0, *)) {
for (GCControllerElement* element in controller.extendedGamepad.allElements) {
element.preferredSystemGestureState = GCSystemGestureStateDisabled;
}
}
controller.extendedGamepad.valueChangedHandler = ^(GCExtendedGamepad *gamepad, GCControllerElement *element) {
Controller* limeController = [self->_controllers objectForKey:[NSNumber numberWithInteger:gamepad.controller.playerIndex]];
short leftStickX, leftStickY;
@@ -310,6 +336,13 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
}
}
if (@available(iOS 14.0, tvOS 14.0, *)) {
// Home/Guide button is optional (only present on Xbox One S and PS4 gamepads)
if (gamepad.buttonHome != nil) {
UPDATE_BUTTON_FLAG(limeController, SPECIAL_FLAG, gamepad.buttonHome.pressed);
}
}
leftStickX = gamepad.leftThumbstick.xAxis.value * 0x7FFE;
leftStickY = gamepad.leftThumbstick.yAxis.value * 0x7FFE;
@@ -400,18 +433,23 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
}
}
// TODO: Confirm scroll direction
// We use UIPanGestureRecognizer on iPadOS because it allows us to distinguish
// between discrete and continuous scroll events and also works around a bug
// in iPadOS 15 where discrete scroll events are dropped. tvOS only supports
// GCMouse for mice, so we will have to just use it and hope for the best.
#if TARGET_OS_TV
mouse.mouseInput.scroll.yAxis.valueChangedHandler = ^(GCControllerAxisInput * _Nonnull axis, float value) {
self->accumulatedScrollY += -value;
self->accumulatedScrollY += value;
short truncatedScrollY = (short)self->accumulatedScrollY;
if (truncatedScrollY != 0) {
LiSendHighResScrollEvent(truncatedScrollY);
LiSendHighResScrollEvent(truncatedScrollY * 20);
self->accumulatedScrollY -= truncatedScrollY;
}
};
#endif
}
-(void) updateAutoOnScreenControlMode
@@ -499,6 +537,17 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
limeController.supportedEmulationFlags &= ~EMULATING_SELECT;
}
}
if (@available(iOS 14.0, tvOS 14.0, *)) {
if (controller.extendedGamepad != nil &&
controller.extendedGamepad.buttonHome != nil) {
// Disable special button emulation since we have a physical special button
limeController.supportedEmulationFlags &= ~EMULATING_SPECIAL;
}
}
// Prepare controller haptics for use
[self initializeControllerHaptics:limeController];
[_controllers setObject:limeController forKey:[NSNumber numberWithInteger:controller.playerIndex]];
@@ -548,40 +597,25 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
}
DataManager* dataMan = [[DataManager alloc] init];
OnScreenControlsLevel level = (OnScreenControlsLevel)[[dataMan getSettings].onscreenControls integerValue];
TemporarySettings* settings = [dataMan getSettings];
OnScreenControlsLevel level = (OnScreenControlsLevel)[settings.onscreenControls integerValue];
// Even if no gamepads are present, we will always count one if OSC is enabled,
// or it's set to auto and no keyboard or mouse is present.
if (level != OnScreenControlsLevelOff && (![ControllerSupport hasKeyboardOrMouse] || level != OnScreenControlsLevelAuto)) {
// or it's set to auto and no keyboard or mouse is present. Absolute touch mode
// disables the OSC.
if (level != OnScreenControlsLevelOff && (![ControllerSupport hasKeyboardOrMouse] || level != OnScreenControlsLevelAuto) && !settings.absoluteTouchMode) {
mask |= 0x1;
}
return mask;
}
-(void) rumbleTimer
{
for (int i = 0; i < 4; i++) {
Controller* controller = [_controllers objectForKey:[NSNumber numberWithInteger:i]];
if (controller == nil && i == 0 && _oscEnabled) {
// No physical controller, but we have on-screen controls
controller = _player0osc;
}
if (controller == nil) {
// No connected controller for this player
continue;
}
[self rumbleController:controller];
}
}
-(NSUInteger) getConnectedGamepadCount
{
return _controllers.count;
}
-(id) initWithConfig:(StreamConfiguration*)streamConfig presenceDelegate:(id<GamepadPresenceDelegate>)delegate
-(id) initWithConfig:(StreamConfiguration*)streamConfig presenceDelegate:(id<InputPresenceDelegate>)delegate
{
self = [super init];
@@ -597,12 +631,6 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
DataManager* dataMan = [[DataManager alloc] init];
_oscEnabled = (OnScreenControlsLevel)[[dataMan getSettings].onscreenControls integerValue] != OnScreenControlsLevelOff;
_rumbleTimer = [NSTimer scheduledTimerWithTimeInterval:0.20
target:self
selector:@selector(rumbleTimer)
userInfo:nil
repeats:YES];
Log(LOG_I, @"Number of supported controllers connected: %d", [ControllerSupport getGamepadCount]);
Log(LOG_I, @"Multi-controller: %d", _multiController);
@@ -656,6 +684,10 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
// Unset the GCController on this object (in case it is the OSC, which will persist)
Controller* limeController = [self->_controllers objectForKey:[NSNumber numberWithInteger:controller.playerIndex]];
// Stop haptics on this controller
[self cleanupControllerHaptics:limeController];
limeController.gamepad = nil;
// Inform the server of the updated active gamepads before removing this controller
@@ -680,6 +712,9 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
// Re-evaluate the on-screen control mode
[self updateAutoOnScreenControlMode];
// Notify the delegate
[self->_presenceDelegate mousePresenceChanged];
}];
_mouseDisconnectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:GCMouseDidDisconnectNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
Log(LOG_I, @"Mouse disconnected!");
@@ -691,6 +726,9 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
// Re-evaluate the on-screen control mode
[self updateAutoOnScreenControlMode];
// Notify the delegate
[self->_presenceDelegate mousePresenceChanged];
}];
_keyboardConnectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:GCKeyboardDidConnectNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
Log(LOG_I, @"Keyboard connected!");
@@ -711,16 +749,27 @@ static const double MOUSE_SPEED_DIVISOR = 2.5;
-(void) cleanup
{
[_rumbleTimer invalidate];
_rumbleTimer = nil;
[[NSNotificationCenter defaultCenter] removeObserver:_controllerConnectObserver];
[[NSNotificationCenter defaultCenter] removeObserver:_controllerDisconnectObserver];
[[NSNotificationCenter defaultCenter] removeObserver:_mouseConnectObserver];
[[NSNotificationCenter defaultCenter] removeObserver:_mouseDisconnectObserver];
[[NSNotificationCenter defaultCenter] removeObserver:_keyboardConnectObserver];
[[NSNotificationCenter defaultCenter] removeObserver:_keyboardDisconnectObserver];
[_controllers removeAllObjects];
_controllerConnectObserver = nil;
_controllerDisconnectObserver = nil;
_mouseConnectObserver = nil;
_mouseDisconnectObserver = nil;
_keyboardConnectObserver = nil;
_keyboardDisconnectObserver = nil;
_controllerNumbers = 0;
for (Controller* controller in [_controllers allValues]) {
[self cleanupControllerHaptics:controller];
}
[_controllers removeAllObjects];
for (GCController* controller in [GCController controllers]) {
if ([ControllerSupport isSupportedGamepad:controller]) {
[self unregisterControllerCallbacks:controller];
+20
View File
@@ -0,0 +1,20 @@
//
// HapticContext.h
// Moonlight
//
// Created by Cameron Gutman on 9/17/20.
// Copyright © 2020 Moonlight Game Streaming Project. All rights reserved.
//
@import CoreHaptics;
@import GameController;
@interface HapticContext : NSObject
-(void)setMotorAmplitude:(unsigned short)amplitude;
-(void)cleanup;
+(HapticContext*) createContextForHighFreqMotor:(GCController*)gamepad;
+(HapticContext*) createContextForLowFreqMotor:(GCController*)gamepad;
@end
+147
View File
@@ -0,0 +1,147 @@
//
// HapticContext.m
// Moonlight
//
// Created by Cameron Gutman on 9/17/20.
// Copyright © 2020 Moonlight Game Streaming Project. All rights reserved.
//
#import "HapticContext.h"
@import CoreHaptics;
@import GameController;
@implementation HapticContext {
GCControllerPlayerIndex _playerIndex;
CHHapticEngine* _hapticEngine API_AVAILABLE(ios(13.0), tvos(14.0));
id<CHHapticPatternPlayer> _hapticPlayer API_AVAILABLE(ios(13.0), tvos(14.0));
BOOL _playing;
}
-(void)cleanup API_AVAILABLE(ios(14.0), tvos(14.0)) {
if (_hapticPlayer != nil) {
[_hapticPlayer cancelAndReturnError:nil];
_hapticPlayer = nil;
}
if (_hapticEngine != nil) {
[_hapticEngine stopWithCompletionHandler:nil];
_hapticEngine = nil;
}
}
-(void)setMotorAmplitude:(unsigned short)amplitude API_AVAILABLE(ios(14.0), tvos(14.0)) {
NSError* error;
// Check if the haptic engine died
if (_hapticEngine == nil) {
return;
}
// Stop the effect entirely if the amplitude is 0
if (amplitude == 0) {
if (_playing) {
[_hapticPlayer stopAtTime:0 error:&error];
_playing = NO;
}
return;
}
if (_hapticPlayer == nil) {
// We must initialize the intensity to 1.0f because the dynamic parameters are multiplied by this value before being applied
CHHapticEventParameter* intensityParameter = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:1.0f];
CHHapticEvent* hapticEvent = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:[NSArray arrayWithObject:intensityParameter] relativeTime:0 duration:GCHapticDurationInfinite];
CHHapticPattern* hapticPattern = [[CHHapticPattern alloc] initWithEvents:[NSArray arrayWithObject:hapticEvent] parameters:[[NSArray alloc] init] error:&error];
if (error != nil) {
Log(LOG_W, @"Controller %d: Haptic pattern creation failed: %@", _playerIndex, error);
return;
}
_hapticPlayer = [_hapticEngine createPlayerWithPattern:hapticPattern error:&error];
if (error != nil) {
Log(LOG_W, @"Controller %d: Haptic player creation failed: %@", _playerIndex, error);
return;
}
}
CHHapticDynamicParameter* intensityParameter = [[CHHapticDynamicParameter alloc] initWithParameterID:CHHapticDynamicParameterIDHapticIntensityControl value:amplitude / 65535.0f relativeTime:0];
[_hapticPlayer sendParameters:[NSArray arrayWithObject:intensityParameter] atTime:CHHapticTimeImmediate error:&error];
if (error != nil) {
Log(LOG_W, @"Controller %d: Haptic player parameter update failed: %@", _playerIndex, error);
return;
}
if (!_playing) {
[_hapticPlayer startAtTime:0 error:&error];
if (error != nil) {
_hapticPlayer = nil;
Log(LOG_W, @"Controller %d: Haptic playback start failed: %@", _playerIndex, error);
return;
}
_playing = YES;
}
}
-(id) initWithGamepad:(GCController*)gamepad locality:(GCHapticsLocality)locality API_AVAILABLE(ios(14.0), tvos(14.0)) {
if (gamepad.haptics == nil) {
Log(LOG_W, @"Controller %d does not support haptics", gamepad.playerIndex);
return nil;
}
_playerIndex = gamepad.playerIndex;
_hapticEngine = [gamepad.haptics createEngineWithLocality:locality];
NSError* error;
[_hapticEngine startAndReturnError:&error];
if (error != nil) {
Log(LOG_W, @"Controller %d: Haptic engine failed to start: %@", gamepad.playerIndex, error);
return nil;
}
__weak typeof(self) weakSelf = self;
_hapticEngine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason) {
HapticContext* me = weakSelf;
if (me == nil) {
return;
}
Log(LOG_W, @"Controller %d: Haptic engine stopped: %p", me->_playerIndex, stoppedReason);
me->_hapticPlayer = nil;
me->_hapticEngine = nil;
me->_playing = NO;
};
_hapticEngine.resetHandler = ^{
HapticContext* me = weakSelf;
if (me == nil) {
return;
}
Log(LOG_W, @"Controller %d: Haptic engine reset", me->_playerIndex);
me->_hapticPlayer = nil;
me->_playing = NO;
[me->_hapticEngine startAndReturnError:nil];
};
return self;
}
+(HapticContext*) createContextForHighFreqMotor:(GCController*)gamepad {
if (@available(iOS 14.0, tvOS 14.0, *)) {
return [[HapticContext alloc] initWithGamepad:gamepad locality:GCHapticsLocalityRightHandle];
}
else {
return nil;
}
}
+(HapticContext*) createContextForLowFreqMotor:(GCController*)gamepad {
if (@available(iOS 14.0, tvOS 14.0, *)) {
return [[HapticContext alloc] initWithGamepad:gamepad locality:GCHapticsLocalityLeftHandle];
}
else {
return nil;
}
}
@end
+17 -3
View File
@@ -21,9 +21,12 @@
if (key.modifierFlags & UIKeyModifierAlternate) {
modifierFlags |= MODIFIER_ALT;
}
if (key.modifierFlags & (UIKeyModifierControl | UIKeyModifierCommand)) {
if (key.modifierFlags & UIKeyModifierControl) {
modifierFlags |= MODIFIER_CTRL;
}
if (key.modifierFlags & UIKeyModifierCommand) {
modifierFlags |= MODIFIER_META;
}
// This converts UIKeyboardHIDUsage values to Win32 VK_* values
// https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
@@ -189,6 +192,8 @@
keyCode = 0xF8;
break;
case UIKeyboardHIDUsageKeyboardLeftGUI:
keyCode = 0x5B;
break;
case UIKeyboardHIDUsageKeyboardLeftControl:
keyCode = 0xA2;
break;
@@ -199,6 +204,8 @@
keyCode = 0xA4;
break;
case UIKeyboardHIDUsageKeyboardRightGUI:
keyCode = 0x5C;
break;
case UIKeyboardHIDUsageKeyboardRightControl:
keyCode = 0xA3;
break;
@@ -215,7 +222,7 @@
}
}
LiSendKeyboardEvent(keyCode,
LiSendKeyboardEvent(0x8000 | keyCode,
down ? KEY_ACTION_DOWN : KEY_ACTION_UP,
modifierFlags);
return true;
@@ -232,10 +239,12 @@
case UIKeyModifierShift:
[KeyboardSupport addShiftModifier:&event];
break;
case UIKeyModifierCommand:
case UIKeyModifierControl:
[KeyboardSupport addControlModifier:&event];
break;
case UIKeyModifierCommand:
[KeyboardSupport addMetaModifier:&event];
break;
case UIKeyModifierAlternate:
[KeyboardSupport addAltModifier:&event];
break;
@@ -393,6 +402,11 @@
event->modifierKeycode = 0x11;
}
+ (void) addMetaModifier:(struct KeyEvent*)event {
event->modifier = MODIFIER_META;
event->modifierKeycode = 0x5B;
}
+ (void) addAltModifier:(struct KeyEvent*)event {
event->modifier = MODIFIER_ALT;
event->modifierKeycode = 0x12;
+1 -2
View File
@@ -8,7 +8,6 @@
#import <Foundation/Foundation.h>
@protocol EdgeDetectionDelegate;
@class ControllerSupport;
@interface OnScreenControls : NSObject
@@ -25,7 +24,7 @@ typedef NS_ENUM(NSInteger, OnScreenControlsLevel) {
OnScreenControlsLevelAutoGCExtendedGamepadWithStickButtons
};
- (id) initWithView:(UIView*)view controllerSup:(ControllerSupport*)controllerSupport swipeDelegate:(id<EdgeDetectionDelegate>)edgeDelegate;
- (id) initWithView:(UIView*)view controllerSup:(ControllerSupport*)controllerSupport;
- (BOOL) handleTouchDownEvent:(NSSet*)touches;
- (BOOL) handleTouchUpEvent:(NSSet*)touches;
- (BOOL) handleTouchMovedEvent:(NSSet*)touches;
+3 -22
View File
@@ -36,7 +36,6 @@
CALayer* _l1Button;
CALayer* _l2Button;
CALayer* _l3Button;
CALayer* _edge;
UITouch* _aTouch;
UITouch* _bTouch;
@@ -53,7 +52,6 @@
UITouch* _l1Touch;
UITouch* _l2Touch;
UITouch* _l3Touch;
UITouch* _edgeTouch;
NSDate* l3TouchStart;
NSDate* r3TouchStart;
@@ -69,7 +67,6 @@
ControllerSupport *_controllerSupport;
Controller *_controller;
id<EdgeDetectionDelegate> _edgeDelegate;
NSMutableArray* _deadTouches;
}
@@ -114,12 +111,11 @@ static float L2_Y;
static float L3_X;
static float L3_Y;
- (id) initWithView:(UIView*)view controllerSup:(ControllerSupport*)controllerSupport swipeDelegate:(id<EdgeDetectionDelegate>)swipeDelegate {
- (id) initWithView:(UIView*)view controllerSup:(ControllerSupport*)controllerSupport {
self = [self init];
_view = view;
_controllerSupport = controllerSupport;
_controller = [controllerSupport getOscController];
_edgeDelegate = swipeDelegate;
_deadTouches = [[NSMutableArray alloc] init];
_iPad = ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad);
@@ -156,16 +152,13 @@ static float L3_Y;
_rightStickBackground = [CALayer layer];
_leftStick = [CALayer layer];
_rightStick = [CALayer layer];
_edge = [CALayer layer];
return self;
}
- (void) show {
_visible = YES;
[self setupEdgeDetection];
[self updateControls];
}
@@ -254,11 +247,6 @@ static float L3_Y;
}
}
- (void) setupEdgeDetection {
_edge.frame = CGRectMake(0, 0, _view.frame.size.width * EDGE_WIDTH, _view.frame.size.height);
[_view.layer addSublayer:_edge];
}
// For GCExtendedGamepad controls we move start, select, L3, and R3 to the button
- (void) setupExtendedGamepadControls {
// Start with the default complex layout
@@ -658,7 +646,7 @@ static float L3_Y;
if (updated) {
[_controllerSupport updateFinished:_controller];
}
return updated || buttonTouch;
return updated || buttonTouch;
}
- (BOOL)handleTouchDownEvent:touches {
@@ -769,8 +757,6 @@ static float L3_Y;
}
_rsTouch = touch;
stickTouch = true;
} else if ([_edge.presentationLayer hitTest:touchLocation]) {
_edgeTouch = touch;
}
if (!updated && !stickTouch && [self isInDeadZone:touch]) {
[_deadTouches addObject:touch];
@@ -854,11 +840,6 @@ static float L3_Y;
else if (touch == _r3Touch) {
_r3Touch = nil;
touched = true;
} else if (touch == _edgeTouch) {
_edgeTouch = nil;
if ([touch locationInView:_view].x >= _view.frame.size.width / 4) {
[_edgeDelegate edgeSwiped];
}
}
if ([_deadTouches containsObject:touch]) {
[_deadTouches removeObject:touch];
+19
View File
@@ -0,0 +1,19 @@
//
// RelativeTouchHandler.h
// Moonlight
//
// Created by Cameron Gutman on 11/1/20.
// Copyright © 2020 Moonlight Game Streaming Project. All rights reserved.
//
#import "StreamView.h"
NS_ASSUME_NONNULL_BEGIN
@interface RelativeTouchHandler : UIResponder
-(id)initWithView:(StreamView*)view;
@end
NS_ASSUME_NONNULL_END
+204
View File
@@ -0,0 +1,204 @@
//
// RelativeTouchHandler.m
// Moonlight
//
// Created by Cameron Gutman on 11/1/20.
// Copyright © 2020 Moonlight Game Streaming Project. All rights reserved.
//
#import "RelativeTouchHandler.h"
#include <Limelight.h>
static const int REFERENCE_WIDTH = 1280;
static const int REFERENCE_HEIGHT = 720;
@implementation RelativeTouchHandler {
CGPoint touchLocation, originalLocation;
BOOL touchMoved;
BOOL isDragging;
NSTimer* dragTimer;
#if TARGET_OS_TV
UIGestureRecognizer* remotePressRecognizer;
UIGestureRecognizer* remoteLongPressRecognizer;
#endif
UIView* view;
}
- (id)initWithView:(StreamView*)view {
self = [self init];
self->view = view;
#if TARGET_OS_TV
remotePressRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(remoteButtonPressed:)];
remotePressRecognizer.allowedPressTypes = @[@(UIPressTypeSelect)];
remoteLongPressRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(remoteButtonLongPressed:)];
remoteLongPressRecognizer.allowedPressTypes = @[@(UIPressTypeSelect)];
[self->view addGestureRecognizer:remotePressRecognizer];
[self->view addGestureRecognizer:remoteLongPressRecognizer];
#endif
return self;
}
- (BOOL)isConfirmedMove:(CGPoint)currentPoint from:(CGPoint)originalPoint {
// Movements of greater than 5 pixels are considered confirmed
return hypotf(originalPoint.x - currentPoint.x, originalPoint.y - currentPoint.y) >= 5;
}
- (void)onDragStart:(NSTimer*)timer {
if (!touchMoved && !isDragging){
isDragging = true;
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
}
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
touchMoved = false;
if ([[event allTouches] count] == 1) {
UITouch *touch = [[event allTouches] anyObject];
originalLocation = touchLocation = [touch locationInView:view];
if (!isDragging) {
dragTimer = [NSTimer scheduledTimerWithTimeInterval:0.650
target:self
selector:@selector(onDragStart:)
userInfo:nil
repeats:NO];
}
}
else if ([[event allTouches] count] == 2) {
CGPoint firstLocation = [[[[event allTouches] allObjects] objectAtIndex:0] locationInView:view];
CGPoint secondLocation = [[[[event allTouches] allObjects] objectAtIndex:1] locationInView:view];
originalLocation = touchLocation = CGPointMake((firstLocation.x + secondLocation.x) / 2, (firstLocation.y + secondLocation.y) / 2);
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
if ([[event allTouches] count] == 1) {
UITouch *touch = [[event allTouches] anyObject];
CGPoint currentLocation = [touch locationInView:view];
if (touchLocation.x != currentLocation.x ||
touchLocation.y != currentLocation.y)
{
int deltaX = (currentLocation.x - touchLocation.x) * (REFERENCE_WIDTH / view.bounds.size.width);
int deltaY = (currentLocation.y - touchLocation.y) * (REFERENCE_HEIGHT / view.bounds.size.height);
if (deltaX != 0 || deltaY != 0) {
LiSendMouseMoveEvent(deltaX, deltaY);
touchLocation = currentLocation;
// If we've moved far enough to confirm this wasn't just human/machine error,
// mark it as such.
if ([self isConfirmedMove:touchLocation from:originalLocation]) {
touchMoved = true;
}
}
}
} else if ([[event allTouches] count] == 2) {
CGPoint firstLocation = [[[[event allTouches] allObjects] objectAtIndex:0] locationInView:view];
CGPoint secondLocation = [[[[event allTouches] allObjects] objectAtIndex:1] locationInView:view];
CGPoint avgLocation = CGPointMake((firstLocation.x + secondLocation.x) / 2, (firstLocation.y + secondLocation.y) / 2);
if (touchLocation.y != avgLocation.y) {
LiSendHighResScrollEvent((avgLocation.y - touchLocation.y) * 10);
}
// If we've moved far enough to confirm this wasn't just human/machine error,
// mark it as such.
if ([self isConfirmedMove:firstLocation from:originalLocation]) {
touchMoved = true;
}
touchLocation = avgLocation;
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
[dragTimer invalidate];
dragTimer = nil;
if (isDragging) {
isDragging = false;
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
} else if (!touchMoved) {
if ([[event allTouches] count] == 2) {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
Log(LOG_D, @"Sending right mouse button press");
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
// Wait 100 ms to simulate a real button press
usleep(100 * 1000);
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
});
} else if ([[event allTouches] count] == 1) {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
if (!self->isDragging){
Log(LOG_D, @"Sending left mouse button press");
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
// Wait 100 ms to simulate a real button press
usleep(100 * 1000);
}
self->isDragging = false;
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
});
}
}
// We we're moving from 2+ touches to 1. Synchronize the current position
// of the active finger so we don't jump unexpectedly on the next touchesMoved
// callback when finger 1 switches on us.
if ([[event allTouches] count] - [touches count] == 1) {
NSMutableSet *activeSet = [[NSMutableSet alloc] initWithCapacity:[[event allTouches] count]];
[activeSet unionSet:[event allTouches]];
[activeSet minusSet:touches];
touchLocation = [[activeSet anyObject] locationInView:view];
// Mark this touch as moved so we don't send a left mouse click if the user
// right clicks without moving their other finger.
touchMoved = true;
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
[dragTimer invalidate];
dragTimer = nil;
if (isDragging) {
isDragging = false;
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
}
}
#if TARGET_OS_TV
- (void)remoteButtonPressed:(id)sender {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
Log(LOG_D, @"Sending left mouse button press");
// Mark this as touchMoved to avoid a duplicate press on touch up
self->touchMoved = true;
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
// Wait 100 ms to simulate a real button press
usleep(100 * 1000);
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
});
}
- (void)remoteButtonLongPressed:(id)sender {
Log(LOG_D, @"Holding left mouse button");
isDragging = true;
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
}
#endif
@end
+7 -11
View File
@@ -8,14 +8,9 @@
#import "ControllerSupport.h"
#import "OnScreenControls.h"
#import "Moonlight-Swift.h"
#import "StreamConfiguration.h"
@protocol EdgeDetectionDelegate <NSObject>
- (void) edgeSwiped;
@end
@protocol UserInteractionDelegate <NSObject>
- (void) userInteractionBegan;
@@ -24,18 +19,19 @@
@end
#if TARGET_OS_TV
@interface StreamView : OSView <UITextFieldDelegate>
@interface StreamView : UIView <X1KitMouseDelegate, UITextFieldDelegate>
#else
@interface StreamView : OSView <UITextFieldDelegate, UIPointerInteractionDelegate>
@interface StreamView : UIView <X1KitMouseDelegate, UITextFieldDelegate, UIPointerInteractionDelegate>
#endif
@property (nonatomic, retain) IBOutlet UITextField* keyInputField;
- (void) setupStreamView:(ControllerSupport*)controllerSupport
swipeDelegate:(id<EdgeDetectionDelegate>)swipeDelegate
interactionDelegate:(id<UserInteractionDelegate>)interactionDelegate
config:(StreamConfiguration*)streamConfig;
- (void) showOnScreenControls;
- (OnScreenControlsLevel) getCurrentOscState;
#if !TARGET_OS_TV
- (void) updateCursorLocation:(CGPoint)location isMouse:(BOOL)isMouse;
#endif
@end
+263 -243
View File
@@ -11,18 +11,16 @@
#import "DataManager.h"
#import "ControllerSupport.h"
#import "KeyboardSupport.h"
#import "RelativeTouchHandler.h"
#import "AbsoluteTouchHandler.h"
static const int REFERENCE_WIDTH = 1280;
static const int REFERENCE_HEIGHT = 720;
static const double X1_MOUSE_SPEED_DIVISOR = 2.5;
@implementation StreamView {
CGPoint touchLocation, originalLocation;
BOOL touchMoved;
OnScreenControls* onScreenControls;
UITextField* keyInputField;
BOOL isInputingText;
BOOL isDragging;
NSTimer* dragTimer;
float streamAspectRatio;
@@ -30,15 +28,14 @@ static const int REFERENCE_HEIGHT = 720;
NSInteger lastMouseButtonMask;
float lastMouseX;
float lastMouseY;
CGPoint lastScrollTranslation;
// iOS 14 mouse support
// Citrix X1 mouse support
X1Mouse* x1mouse;
double accumulatedMouseDeltaX;
double accumulatedMouseDeltaY;
#if TARGET_OS_TV
UIGestureRecognizer* remotePressRecognizer;
UIGestureRecognizer* remoteLongPressRecognizer;
#endif
UIResponder* touchHandler;
id<UserInteractionDelegate> interactionDelegate;
NSTimer* interactionTimer;
@@ -48,7 +45,6 @@ static const int REFERENCE_HEIGHT = 720;
}
- (void) setupStreamView:(ControllerSupport*)controllerSupport
swipeDelegate:(id<EdgeDetectionDelegate>)swipeDelegate
interactionDelegate:(id<UserInteractionDelegate>)interactionDelegate
config:(StreamConfiguration*)streamConfig {
self->interactionDelegate = interactionDelegate;
@@ -56,19 +52,32 @@ static const int REFERENCE_HEIGHT = 720;
TemporarySettings* settings = [[[DataManager alloc] init] getSettings];
keyInputField = [[UITextField alloc] initWithFrame:CGRectZero];
[keyInputField setKeyboardType:UIKeyboardTypeDefault];
[keyInputField setAutocorrectionType:UITextAutocorrectionTypeNo];
[keyInputField setAutocapitalizationType:UITextAutocapitalizationTypeNone];
[keyInputField setSpellCheckingType:UITextSpellCheckingTypeNo];
[self addSubview:keyInputField];
#if TARGET_OS_TV
remotePressRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(remoteButtonPressed:)];
remotePressRecognizer.allowedPressTypes = @[@(UIPressTypeSelect)];
remoteLongPressRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(remoteButtonLongPressed:)];
remoteLongPressRecognizer.allowedPressTypes = @[@(UIPressTypeSelect)];
[self addGestureRecognizer:remotePressRecognizer];
[self addGestureRecognizer:remoteLongPressRecognizer];
// tvOS requires RelativeTouchHandler to manage Apple Remote input
self->touchHandler = [[RelativeTouchHandler alloc] initWithView:self];
#else
onScreenControls = [[OnScreenControls alloc] initWithView:self controllerSup:controllerSupport swipeDelegate:swipeDelegate];
// iOS uses RelativeTouchHandler or AbsoluteTouchHandler depending on user preference
if (settings.absoluteTouchMode) {
self->touchHandler = [[AbsoluteTouchHandler alloc] initWithView:self];
}
else {
self->touchHandler = [[RelativeTouchHandler alloc] initWithView:self];
}
onScreenControls = [[OnScreenControls alloc] initWithView:self controllerSup:controllerSupport];
OnScreenControlsLevel level = (OnScreenControlsLevel)[settings.onscreenControls integerValue];
if (level == OnScreenControlsLevelAuto) {
if (settings.absoluteTouchMode) {
Log(LOG_I, @"On-screen controls disabled in absolute touch mode");
[onScreenControls setLevel:OnScreenControlsLevelOff];
}
else if (level == OnScreenControlsLevelAuto) {
[controllerSupport initAutoOnScreenControlMode:onScreenControls];
}
else {
@@ -76,19 +85,37 @@ static const int REFERENCE_HEIGHT = 720;
[onScreenControls setLevel:level];
}
if (@available(iOS 14.0, *)) {
// Use the new GCMouse API on iOS 14
}
else if (@available(iOS 13.4, *)) {
// Use the legacy mouse API on iOS 13.4
// It would be nice to just use GCMouse on iOS 14+ and the older API on iOS 13
// but unfortunately that isn't possible today. GCMouse doesn't recognize many
// mice correctly, but UIKit does. We will register for both and ignore UIKit
// events if a GCMouse is connected.
if (@available(iOS 13.4, *)) {
[self addInteraction:[[UIPointerInteraction alloc] initWithDelegate:self]];
UIPanGestureRecognizer *mouseWheelRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(mouseWheelMoved:)];
mouseWheelRecognizer.allowedScrollTypesMask = UIScrollTypeMaskAll;
mouseWheelRecognizer.allowedTouchTypes = @[@(UITouchTypeIndirectPointer)];
[self addGestureRecognizer:mouseWheelRecognizer];
UIPanGestureRecognizer *discreteMouseWheelRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(mouseWheelMovedDiscrete:)];
discreteMouseWheelRecognizer.maximumNumberOfTouches = 0;
discreteMouseWheelRecognizer.allowedScrollTypesMask = UIScrollTypeMaskDiscrete;
discreteMouseWheelRecognizer.allowedTouchTypes = @[@(UITouchTypeIndirectPointer)];
[self addGestureRecognizer:discreteMouseWheelRecognizer];
UIPanGestureRecognizer *continuousMouseWheelRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(mouseWheelMovedContinuous:)];
continuousMouseWheelRecognizer.maximumNumberOfTouches = 0;
continuousMouseWheelRecognizer.allowedScrollTypesMask = UIScrollTypeMaskContinuous;
continuousMouseWheelRecognizer.allowedTouchTypes = @[@(UITouchTypeIndirectPointer)];
[self addGestureRecognizer:continuousMouseWheelRecognizer];
}
#endif
x1mouse = [[X1Mouse alloc] init];
x1mouse.delegate = self;
if (settings.btMouseSupport) {
[x1mouse start];
}
// This is critical to ensure keyboard events are delivered to this
// StreamView and not our parent UIView, especially on tvOS.
[self becomeFirstResponder];
}
- (void)startInteractionTimer {
@@ -126,7 +153,6 @@ static const int REFERENCE_HEIGHT = 720;
- (void) showOnScreenControls {
#if !TARGET_OS_TV
[onScreenControls show];
[self becomeFirstResponder];
#endif
}
@@ -139,11 +165,6 @@ static const int REFERENCE_HEIGHT = 720;
}
}
- (BOOL)isConfirmedMove:(CGPoint)currentPoint from:(CGPoint)originalPoint {
// Movements of greater than 5 pixels are considered confirmed
return hypotf(originalPoint.x - currentPoint.x, originalPoint.y - currentPoint.y) >= 5;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
if ([self handleMouseButtonEvent:BUTTON_ACTION_PRESS
forTouches:touches
@@ -158,23 +179,28 @@ static const int REFERENCE_HEIGHT = 720;
[self startInteractionTimer];
if (![onScreenControls handleTouchDownEvent:touches]) {
UITouch *touch = [[event allTouches] anyObject];
originalLocation = touchLocation = [touch locationInView:self];
touchMoved = false;
if ([[event allTouches] count] == 1 && !isDragging) {
dragTimer = [NSTimer scheduledTimerWithTimeInterval:0.650
target:self
selector:@selector(onDragStart:)
userInfo:nil
repeats:NO];
if ([[event allTouches] count] == 3) {
if (isInputingText) {
Log(LOG_D, @"Closing the keyboard");
[keyInputField resignFirstResponder];
isInputingText = false;
} else {
Log(LOG_D, @"Opening the keyboard");
// Prepare the textbox used to capture keyboard events.
keyInputField.delegate = self;
keyInputField.text = @"0";
[keyInputField becomeFirstResponder];
[keyInputField addTarget:self action:@selector(onKeyboardPressed:) forControlEvents:UIControlEventEditingChanged];
// Undo causes issues for our state management, so turn it off
[keyInputField.undoManager disableUndoRegistration];
isInputingText = true;
}
}
else {
[touchHandler touchesBegan:touches withEvent:event];
}
}
}
- (void)onDragStart:(NSTimer*)timer {
if (!touchMoved && !isDragging){
isDragging = true;
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
}
}
@@ -184,37 +210,54 @@ static const int REFERENCE_HEIGHT = 720;
UITouch* touch = [touches anyObject];
if (touch.type == UITouchTypeIndirectPointer) {
if (@available(iOS 14.0, *)) {
// We'll handle this with GCMouse. Do nothing here.
return YES;
if ([GCMouse current] != nil) {
// We'll handle this with GCMouse. Do nothing here.
return YES;
}
}
UIEventButtonMask normalizedButtonMask;
// iOS 14 includes the released button in the buttonMask for the release
// event, while iOS 13 does not. Normalize that behavior here.
if (@available(iOS 14.0, *)) {
if (buttonAction == BUTTON_ACTION_RELEASE) {
normalizedButtonMask = lastMouseButtonMask & ~event.buttonMask;
}
else {
normalizedButtonMask = event.buttonMask;
}
}
else {
UIEventButtonMask changedButtons = lastMouseButtonMask ^ event.buttonMask;
for (int i = BUTTON_LEFT; i <= BUTTON_X2; i++) {
UIEventButtonMask buttonFlag;
switch (i) {
// Right and Middle are reversed from what iOS uses
case BUTTON_RIGHT:
buttonFlag = UIEventButtonMaskForButtonNumber(2);
break;
case BUTTON_MIDDLE:
buttonFlag = UIEventButtonMaskForButtonNumber(3);
break;
default:
buttonFlag = UIEventButtonMaskForButtonNumber(i);
break;
}
if (changedButtons & buttonFlag) {
LiSendMouseButtonEvent(buttonAction, i);
}
normalizedButtonMask = event.buttonMask;
}
UIEventButtonMask changedButtons = lastMouseButtonMask ^ normalizedButtonMask;
for (int i = BUTTON_LEFT; i <= BUTTON_X2; i++) {
UIEventButtonMask buttonFlag;
switch (i) {
// Right and Middle are reversed from what iOS uses
case BUTTON_RIGHT:
buttonFlag = UIEventButtonMaskForButtonNumber(2);
break;
case BUTTON_MIDDLE:
buttonFlag = UIEventButtonMaskForButtonNumber(3);
break;
default:
buttonFlag = UIEventButtonMaskForButtonNumber(i);
break;
}
lastMouseButtonMask = event.buttonMask;
return YES;
if (changedButtons & buttonFlag) {
LiSendMouseButtonEvent(buttonAction, i);
}
}
lastMouseButtonMask = normalizedButtonMask;
return YES;
}
}
#endif
@@ -228,19 +271,20 @@ static const int REFERENCE_HEIGHT = 720;
UITouch *touch = [touches anyObject];
if (touch.type == UITouchTypeIndirectPointer) {
if (@available(iOS 14.0, *)) {
// We'll handle this with GCMouse. Do nothing here.
return;
}
else {
// We must handle this event to properly support
// drags while the middle, X1, or X2 mouse buttons are
// held down. For some reason, left and right buttons
// don't require this, but we do it anyway for them too.
// Cursor movement without a button held down is handled
// in pointerInteraction:regionForRequest:defaultRegion.
[self updateCursorLocation:[touch locationInView:self]];
return;
if ([GCMouse current] != nil) {
// We'll handle this with GCMouse. Do nothing here.
return;
}
}
// We must handle this event to properly support
// drags while the middle, X1, or X2 mouse buttons are
// held down. For some reason, left and right buttons
// don't require this, but we do it anyway for them too.
// Cursor movement without a button held down is handled
// in pointerInteraction:regionForRequest:defaultRegion.
[self updateCursorLocation:[touch locationInView:self] isMouse:YES];
return;
}
}
#endif
@@ -248,46 +292,8 @@ static const int REFERENCE_HEIGHT = 720;
hasUserInteracted = YES;
if (![onScreenControls handleTouchMovedEvent:touches]) {
if ([[event allTouches] count] == 1) {
UITouch *touch = [[event allTouches] anyObject];
CGPoint currentLocation = [touch locationInView:self];
if (touchLocation.x != currentLocation.x ||
touchLocation.y != currentLocation.y)
{
int deltaX = (currentLocation.x - touchLocation.x) * (REFERENCE_WIDTH / self.bounds.size.width);
int deltaY = (currentLocation.y - touchLocation.y) * (REFERENCE_HEIGHT / self.bounds.size.height);
if (deltaX != 0 || deltaY != 0) {
LiSendMouseMoveEvent(deltaX, deltaY);
touchLocation = currentLocation;
// If we've moved far enough to confirm this wasn't just human/machine error,
// mark it as such.
if ([self isConfirmedMove:touchLocation from:originalLocation]) {
touchMoved = true;
}
}
}
} else if ([[event allTouches] count] == 2) {
CGPoint firstLocation = [[[[event allTouches] allObjects] objectAtIndex:0] locationInView:self];
CGPoint secondLocation = [[[[event allTouches] allObjects] objectAtIndex:1] locationInView:self];
CGPoint avgLocation = CGPointMake((firstLocation.x + secondLocation.x) / 2, (firstLocation.y + secondLocation.y) / 2);
if (touchLocation.y != avgLocation.y) {
LiSendScrollEvent(avgLocation.y - touchLocation.y);
}
// If we've moved far enough to confirm this wasn't just human/machine error,
// mark it as such.
if ([self isConfirmedMove:firstLocation from:originalLocation]) {
touchMoved = true;
}
touchLocation = avgLocation;
}
[touchHandler touchesMoved:touches withEvent:event];
}
}
- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event {
@@ -341,109 +347,19 @@ static const int REFERENCE_HEIGHT = 720;
hasUserInteracted = YES;
if (![onScreenControls handleTouchUpEvent:touches]) {
[dragTimer invalidate];
dragTimer = nil;
if (isDragging) {
isDragging = false;
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
} else if (!touchMoved) {
if ([[event allTouches] count] == 3) {
if (isInputingText) {
Log(LOG_D, @"Closing the keyboard");
[_keyInputField resignFirstResponder];
isInputingText = false;
} else {
Log(LOG_D, @"Opening the keyboard");
// Prepare the textbox used to capture keyboard events.
_keyInputField.delegate = self;
_keyInputField.text = @"0";
[_keyInputField becomeFirstResponder];
[_keyInputField addTarget:self action:@selector(onKeyboardPressed:) forControlEvents:UIControlEventEditingChanged];
// Undo causes issues for our state management, so turn it off
[_keyInputField.undoManager disableUndoRegistration];
isInputingText = true;
}
} else if ([[event allTouches] count] == 2) {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
Log(LOG_D, @"Sending right mouse button press");
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
// Wait 100 ms to simulate a real button press
usleep(100 * 1000);
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
});
} else if ([[event allTouches] count] == 1) {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
if (!self->isDragging){
Log(LOG_D, @"Sending left mouse button press");
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
// Wait 100 ms to simulate a real button press
usleep(100 * 1000);
}
self->isDragging = false;
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
});
}
}
// We we're moving from 2+ touches to 1. Synchronize the current position
// of the active finger so we don't jump unexpectedly on the next touchesMoved
// callback when finger 1 switches on us.
if ([[event allTouches] count] - [touches count] == 1) {
NSMutableSet *activeSet = [[NSMutableSet alloc] initWithCapacity:[[event allTouches] count]];
[activeSet unionSet:[event allTouches]];
[activeSet minusSet:touches];
touchLocation = [[activeSet anyObject] locationInView:self];
// Mark this touch as moved so we don't send a left mouse click if the user
// right clicks without moving their other finger.
touchMoved = true;
}
[touchHandler touchesEnded:touches withEvent:event];
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
[dragTimer invalidate];
dragTimer = nil;
if (isDragging) {
isDragging = false;
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
}
[touchHandler touchesCancelled:touches withEvent:event];
[self handleMouseButtonEvent:BUTTON_ACTION_RELEASE
forTouches:touches
withEvent:event];
}
#if TARGET_OS_TV
- (void)remoteButtonPressed:(id)sender {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
Log(LOG_D, @"Sending left mouse button press");
// Mark this as touchMoved to avoid a duplicate press on touch up
self->touchMoved = true;
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
// Wait 100 ms to simulate a real button press
usleep(100 * 1000);
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
});
}
- (void)remoteButtonLongPressed:(id)sender {
Log(LOG_D, @"Holding left mouse button");
isDragging = true;
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
}
#else
- (void) updateCursorLocation:(CGPoint)location {
#if !TARGET_OS_TV
- (void) updateCursorLocation:(CGPoint)location isMouse:(BOOL)isMouse {
// These are now relative to the StreamView, however we need to scale them
// further to make them relative to the actual video portion.
float x = location.x - self.bounds.origin.x;
@@ -484,25 +400,35 @@ static const int REFERENCE_HEIGHT = 720;
y = MIN(MAX(y, videoOrigin.y), videoOrigin.y + videoSize.height);
// Send the mouse position relative to the video region if it has changed
// if we're receiving coordinates from a real mouse.
//
// NB: It is important for functionality (not just optimization) to only
// send it if the value has changed. We will receive one of these events
// any time the user presses a modifier key, which can result in errant
// mouse motion when using a Citrix X1 mouse.
if (x != lastMouseX || y != lastMouseY) {
if (lastMouseX != 0 || lastMouseY != 0) {
if (x != lastMouseX || y != lastMouseY || !isMouse) {
if (lastMouseX != 0 || lastMouseY != 0 || !isMouse) {
LiSendMousePositionEvent(x - videoOrigin.x, y - videoOrigin.y,
videoSize.width, videoSize.height);
}
lastMouseX = x;
lastMouseY = y;
if (isMouse) {
lastMouseX = x;
lastMouseY = y;
}
}
}
- (UIPointerRegion *)pointerInteraction:(UIPointerInteraction *)interaction
regionForRequest:(UIPointerRegionRequest *)request
defaultRegion:(UIPointerRegion *)defaultRegion API_AVAILABLE(ios(13.4)) {
if (@available(iOS 14.0, *)) {
if ([GCMouse current] != nil) {
// We'll handle this with GCMouse. Do nothing here.
return nil;
}
}
// This logic mimics what iOS does with AVLayerVideoGravityResizeAspect
CGSize videoSize;
CGPoint videoOrigin;
@@ -517,7 +443,7 @@ static const int REFERENCE_HEIGHT = 720;
// Move the cursor on the host if no buttons are pressed.
// Motion with buttons pressed in handled in touchesMoved:
if (lastMouseButtonMask == 0) {
[self updateCursorLocation:request.location];
[self updateCursorLocation:request.location isMouse:YES];
}
// The pointer interaction should cover the video region only
@@ -529,31 +455,61 @@ static const int REFERENCE_HEIGHT = 720;
return [UIPointerStyle hiddenPointerStyle];
}
- (void)mouseWheelMoved:(UIPanGestureRecognizer *)gesture {
- (void)mouseWheelMovedContinuous:(UIPanGestureRecognizer *)gesture {
switch (gesture.state) {
case UIGestureRecognizerStateBegan:
case UIGestureRecognizerStateChanged:
case UIGestureRecognizerStateEnded:
break;
case UIGestureRecognizerStateEnded:
default:
// Ignore recognition failure and other states
lastScrollTranslation = CGPointMake(0, 0);
return;
}
CGPoint velocity = [gesture velocityInView:self];
if ((short)velocity.y != 0) {
LiSendHighResScrollEvent((short)velocity.y);
CGPoint currentScrollTranslation = [gesture translationInView:self];
short translationDeltaY = ((currentScrollTranslation.y - lastScrollTranslation.y) / self.bounds.size.height) * 120; // WHEEL_DELTA
if (translationDeltaY != 0) {
LiSendHighResScrollEvent(translationDeltaY * 20);
lastScrollTranslation = currentScrollTranslation;
}
}
- (void)mouseWheelMovedDiscrete:(UIPanGestureRecognizer *)gesture {
switch (gesture.state) {
case UIGestureRecognizerStateBegan:
case UIGestureRecognizerStateChanged:
break;
case UIGestureRecognizerStateEnded:
default:
// Ignore recognition failure and other states
lastScrollTranslation = CGPointMake(0, 0);
return;
}
// Using velocityInView is 0 for discrete scroll events
// when scrolling very slowly, but translationInView does work.
CGPoint currentScrollTranslation = [gesture translationInView:self];
short translationDeltaY = currentScrollTranslation.y - lastScrollTranslation.y;
if (translationDeltaY != 0) {
LiSendScrollEvent(translationDeltaY > 0 ? 1 : -1);
}
lastScrollTranslation = currentScrollTranslation;
}
#endif
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer {
// Disable all gesture recognizers to prevent them from eating our touches.
// This can happen on iOS 13 where the 3 finger tap gesture is taken over for
// displaying custom edit controls.
return NO;
if (@available(iOS 13.0, *)) {
// Disable the 3 finger tap gestures that trigger the copy/paste/undo toolbar on iOS 13+
return gestureRecognizer.name == nil || ![gestureRecognizer.name hasPrefix:@"kbProductivity."];
}
else {
return YES;
}
}
- (BOOL)textFieldShouldReturn:(UITextField *)textField {
@@ -574,13 +530,24 @@ static const int REFERENCE_HEIGHT = 720;
LiSendKeyboardEvent(0x08, KEY_ACTION_UP, 0);
} else {
// Character 0 will be our known sentinel value
// Check if any characters exist which can't be represented in a basic key event
for (int i = 1; i < [inputText length]; i++) {
struct KeyEvent event = [KeyboardSupport translateKeyEvent:[inputText characterAtIndex:i] withModifierFlags:0];
if (event.keycode == 0) {
// If we don't know the code, don't send anything.
Log(LOG_W, @"Unknown key code: [%c]", [inputText characterAtIndex:i]);
continue;
// We found an unknown key, so send the entire string as UTF-8
const char* utf8String = [inputText UTF8String];
// Skip the first character which is our sentinel
LiSendUtf8TextEvent(utf8String + 1, (int)strlen(utf8String) - 1);
return;
}
}
// We didn't find any unknown characters, so send them all as basic key events
for (int i = 1; i < [inputText length]; i++) {
struct KeyEvent event = [KeyboardSupport translateKeyEvent:[inputText characterAtIndex:i] withModifierFlags:0];
assert(event.keycode != 0);
[self sendLowLevelEvent:event];
}
}
@@ -668,4 +635,57 @@ static const int REFERENCE_HEIGHT = 720;
return commands;
}
- (void)connectedStateDidChangeWithIdentifier:(NSUUID * _Nonnull)identifier isConnected:(BOOL)isConnected {
NSLog(@"Citrix X1 mouse state change: %@ -> %s",
identifier, isConnected ? "connected" : "disconnected");
}
- (void)mouseDidMoveWithIdentifier:(NSUUID * _Nonnull)identifier deltaX:(int16_t)deltaX deltaY:(int16_t)deltaY {
accumulatedMouseDeltaX += deltaX / X1_MOUSE_SPEED_DIVISOR;
accumulatedMouseDeltaY += deltaY / X1_MOUSE_SPEED_DIVISOR;
short shortX = (short)accumulatedMouseDeltaX;
short shortY = (short)accumulatedMouseDeltaY;
if (shortX == 0 && shortY == 0) {
return;
}
LiSendMouseMoveEvent(shortX, shortY);
accumulatedMouseDeltaX -= shortX;
accumulatedMouseDeltaY -= shortY;
}
- (int) buttonFromX1ButtonCode:(enum X1MouseButton)button {
switch (button) {
case X1MouseButtonLeft:
return BUTTON_LEFT;
case X1MouseButtonRight:
return BUTTON_RIGHT;
case X1MouseButtonMiddle:
return BUTTON_MIDDLE;
default:
return -1;
}
}
- (void)mouseDownWithIdentifier:(NSUUID * _Nonnull)identifier button:(enum X1MouseButton)button {
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, [self buttonFromX1ButtonCode:button]);
}
- (void)mouseUpWithIdentifier:(NSUUID * _Nonnull)identifier button:(enum X1MouseButton)button {
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, [self buttonFromX1ButtonCode:button]);
}
- (void)wheelDidScrollWithIdentifier:(NSUUID * _Nonnull)identifier deltaZ:(int8_t)deltaZ {
LiSendScrollEvent(deltaZ);
}
#if !TARGET_OS_TV
- (BOOL)isMultipleTouchEnabled {
return YES;
}
#endif
@end
+10 -2
View File
@@ -4,6 +4,8 @@
<dict>
<key>CADisableMinimumFrameDuration</key>
<true/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
@@ -37,6 +39,8 @@
</array>
<key>GCSupportsControllerUserInteraction</key>
<true/>
<key>ITSAppUsesNonExemptEncryption</key>
<false/>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSRequiresIPhoneOS</key>
@@ -46,12 +50,16 @@
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<key>NSLocalNetworkUsageDescription</key>
<string>Moonlight uses the local network to connect to your gaming PC for streaming.</string>
<key>NSBluetoothAlwaysUsageDescription</key>
<string>Bluetooth access allows Moonlight to connect to Citrix X1 mice.</string>
<key>NSBluetoothPeripheralUsageDescription</key>
<string>Bluetooth access allows Moonlight to connect to Citrix X1 mice.</string>
<key>NSBonjourServices</key>
<array>
<string>_nvstream._tcp</string>
</array>
<key>NSLocalNetworkUsageDescription</key>
<string>Moonlight uses the local network to connect to your gaming PC for streaming.</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UILaunchStoryboardName</key>
-1
View File
@@ -21,5 +21,4 @@
#import <Foundation/Foundation.h>
#import <CoreData/CoreData.h>
#import "Logger.h"
#include "OSPortabilityDefs.h"
#endif
@@ -1,7 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<model type="com.apple.IDECoreDataModeler.DataModel" documentVersion="1.0" lastSavedToolsVersion="17192" systemVersion="19G2021" minimumToolsVersion="Xcode 7.3" sourceLanguage="Objective-C" userDefinedModelVersionIdentifier="">
<model type="com.apple.IDECoreDataModeler.DataModel" documentVersion="1.0" lastSavedToolsVersion="17192" systemVersion="19H2" minimumToolsVersion="Xcode 7.3" sourceLanguage="Objective-C" userDefinedModelVersionIdentifier="">
<entity name="App" representedClassName="App" syncable="YES" codeGenerationType="class">
<attribute name="hdrSupported" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
<attribute name="hidden" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
<attribute name="id" attributeType="String" syncable="YES"/>
<attribute name="name" attributeType="String" syncable="YES"/>
<relationship name="host" maxCount="1" deletionRule="Nullify" destinationEntity="Host" inverseName="appList" inverseEntity="Host" syncable="YES"/>
@@ -22,6 +23,7 @@
<entity name="Settings" representedClassName="Settings" syncable="YES" codeGenerationType="class">
<attribute name="absoluteTouchMode" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
<attribute name="bitrate" attributeType="Integer 32" defaultValueString="10000" usesScalarValueType="NO" syncable="YES"/>
<attribute name="btMouseSupport" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
<attribute name="enableHdr" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
<attribute name="framerate" attributeType="Integer 32" defaultValueString="60" usesScalarValueType="NO" syncable="YES"/>
<attribute name="height" attributeType="Integer 32" defaultValueString="720" usesScalarValueType="NO" syncable="YES"/>
@@ -29,13 +31,14 @@
<attribute name="onscreenControls" attributeType="Integer 32" defaultValueString="1" usesScalarValueType="NO" syncable="YES"/>
<attribute name="optimizeGames" attributeType="Boolean" defaultValueString="YES" usesScalarValueType="YES" syncable="YES"/>
<attribute name="playAudioOnPC" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
<attribute name="statsOverlay" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
<attribute name="uniqueId" attributeType="String" syncable="YES"/>
<attribute name="useHevc" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
<attribute name="width" attributeType="Integer 32" defaultValueString="1280" usesScalarValueType="NO" syncable="YES"/>
</entity>
<elements>
<element name="App" positionX="0" positionY="54" width="128" height="105"/>
<element name="App" positionX="0" positionY="54" width="128" height="118"/>
<element name="Host" positionX="0" positionY="0" width="128" height="210"/>
<element name="Settings" positionX="0" positionY="0" width="128" height="223"/>
<element name="Settings" positionX="0" positionY="0" width="128" height="268"/>
</elements>
</model>
+2 -2
View File
@@ -16,8 +16,8 @@
self.statusMessage = @"App asset has no status message";
self.statusCode = -1;
}
- (OSImage*) getImage {
return [[OSImage alloc] initWithData:self.data];
- (UIImage*) getImage {
return [[UIImage alloc] initWithData:self.data];
}
@end
-24
View File
@@ -1,24 +0,0 @@
//
// OSPortabilityDefs.h
// Moonlight
//
// Created by Cameron Gutman on 3/26/18.
// Copyright © 2018 Moonlight Stream. All rights reserved.
//
#ifndef OSPortabilityDefs_h
#define OSPortabilityDefs_h
#if TARGET_OS_IPHONE
#define OSImage UIImage
#define OSColor UIColor
#define OSView UIView
#define OSApplication UIApplication
#else
#define OSImage NSImage
#define OSColor NSColor
#define OSView NSView
#define OSApplication NSApplication
#endif
#endif /* OSPortabilityDefs_h */
+9 -12
View File
@@ -11,23 +11,20 @@
#define CONN_TEST_SERVER "ios.conntest.moonlight-stream.org"
@protocol ConnectionCallbacks <NSObject>
- (void) connectionStarted;
- (void) connectionTerminated:(int)errorCode;
- (void) stageStarting:(const char*)stageName;
- (void) stageComplete:(const char*)stageName;
- (void) stageFailed:(const char*)stageName withError:(int)errorCode portTestFlags:(int)portTestFlags;
- (void) launchFailed:(NSString*)message;
- (void) rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor;
- (void) connectionStatusUpdate:(int)status;
@end
typedef struct {
CFTimeInterval startTime;
CFTimeInterval endTime;
int totalFrames;
int receivedFrames;
int networkDroppedFrames;
} video_stats_t;
@interface Connection : NSOperation <NSStreamDelegate>
-(id) initWithConfig:(StreamConfiguration*)config renderer:(VideoDecoderRenderer*)myRenderer connectionCallbacks:(id<ConnectionCallbacks>)callbacks;
-(void) terminate;
-(void) main;
-(BOOL) getVideoStats:(video_stats_t*)stats;
-(NSString*) getActiveCodecName;
@end
+166 -174
View File
@@ -9,10 +9,11 @@
#import "Connection.h"
#import "Utils.h"
#import <AudioUnit/AudioUnit.h>
#import <AVFoundation/AVFoundation.h>
#import <VideoToolbox/VideoToolbox.h>
#define SDL_MAIN_HANDLED
#import <SDL.h>
#include "Limelight.h"
#include "opus_multistream.h"
@@ -25,35 +26,32 @@
char _hostString[256];
char _appVersionString[32];
char _gfeVersionString[32];
char _rtspSessionUrl[128];
}
static NSLock* initLock;
static OpusMSDecoder* opusDecoder;
static id<ConnectionCallbacks> _callbacks;
static int lastFrameNumber;
static int activeVideoFormat;
static video_stats_t currentVideoStats;
static video_stats_t lastVideoStats;
static NSLock* videoStatsLock;
#define OUTPUT_BUS 0
static SDL_AudioDeviceID audioDevice;
static OPUS_MULTISTREAM_CONFIGURATION audioConfig;
static void* audioBuffer;
static int audioFrameSize;
// My iPod touch 5th Generation seems to really require 80 ms
// of buffering to deliver glitch-free playback :(
// FIXME: Maybe we can use a smaller buffer on more modern iOS versions?
#define CIRCULAR_BUFFER_DURATION 80
static int audioBufferEntries;
static int audioBufferWriteIndex;
static int audioBufferReadIndex;
static int audioBufferStride;
static int audioSamplesPerFrame;
static short* audioCircularBuffer;
#define AUDIO_QUEUE_BUFFERS 3
static AudioQueueRef audioQueue;
static AudioQueueBufferRef audioBuffers[AUDIO_QUEUE_BUFFERS];
static VideoDecoderRenderer* renderer;
int DrDecoderSetup(int videoFormat, int width, int height, int redrawRate, void* context, int drFlags)
{
[renderer setupWithVideoFormat:videoFormat refreshRate:redrawRate];
lastFrameNumber = 0;
activeVideoFormat = videoFormat;
memset(&currentVideoStats, 0, sizeof(currentVideoStats));
memset(&lastVideoStats, 0, sizeof(lastVideoStats));
return 0;
}
@@ -62,6 +60,36 @@ void DrCleanup(void)
[renderer cleanup];
}
-(BOOL) getVideoStats:(video_stats_t*)stats
{
// We return lastVideoStats because it is a complete 1 second window
[videoStatsLock lock];
if (lastVideoStats.endTime != 0) {
memcpy(stats, &lastVideoStats, sizeof(*stats));
[videoStatsLock unlock];
return YES;
}
// No stats yet
[videoStatsLock unlock];
return NO;
}
-(NSString*) getActiveCodecName
{
switch (activeVideoFormat)
{
case VIDEO_FORMAT_H264:
return @"H.264";
case VIDEO_FORMAT_H265:
return @"HEVC";
case VIDEO_FORMAT_H265_MAIN10:
return @"HEVC Main 10";
default:
return @"UNKNOWN";
}
}
int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit)
{
int offset = 0;
@@ -71,6 +99,33 @@ int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit)
// A frame was lost due to OOM condition
return DR_NEED_IDR;
}
CFTimeInterval now = CACurrentMediaTime();
if (!lastFrameNumber) {
currentVideoStats.startTime = now;
lastFrameNumber = decodeUnit->frameNumber;
}
else {
// Flip stats roughly every second
if (now - currentVideoStats.startTime >= 1.0f) {
currentVideoStats.endTime = now;
[videoStatsLock lock];
lastVideoStats = currentVideoStats;
[videoStatsLock unlock];
memset(&currentVideoStats, 0, sizeof(currentVideoStats));
currentVideoStats.startTime = now;
}
// Any frame number greater than m_LastFrameNumber + 1 represents a dropped frame
currentVideoStats.networkDroppedFrames += decodeUnit->frameNumber - (lastFrameNumber + 1);
currentVideoStats.totalFrames += decodeUnit->frameNumber - (lastFrameNumber + 1);
lastFrameNumber = decodeUnit->frameNumber;
}
currentVideoStats.receivedFrames++;
currentVideoStats.totalFrames++;
PLENTRY entry = decodeUnit->bufferList;
while (entry != NULL) {
@@ -79,6 +134,7 @@ int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit)
ret = [renderer submitDecodeBuffer:(unsigned char*)entry->data
length:entry->length
bufferType:entry->bufferType
frameType:decodeUnit->frameType
pts:decodeUnit->presentationTimeMs];
if (ret != DR_OK) {
free(data);
@@ -97,116 +153,53 @@ int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit)
return [renderer submitDecodeBuffer:data
length:offset
bufferType:BUFFER_TYPE_PICDATA
frameType:decodeUnit->frameType
pts:decodeUnit->presentationTimeMs];
}
int ArInit(int audioConfiguration, POPUS_MULTISTREAM_CONFIGURATION originalOpusConfig, void* context, int flags)
int ArInit(int audioConfiguration, POPUS_MULTISTREAM_CONFIGURATION opusConfig, void* context, int flags)
{
int err;
AudioChannelLayout channelLayout = {};
OPUS_MULTISTREAM_CONFIGURATION opusConfig = *originalOpusConfig;
SDL_AudioSpec want, have;
// Initialize the circular buffer
audioBufferWriteIndex = audioBufferReadIndex = 0;
audioSamplesPerFrame = opusConfig.samplesPerFrame;
audioBufferStride = opusConfig.channelCount * opusConfig.samplesPerFrame;
audioBufferEntries = CIRCULAR_BUFFER_DURATION / (opusConfig.samplesPerFrame / (opusConfig.sampleRate / 1000));
audioCircularBuffer = malloc(audioBufferEntries * audioBufferStride * sizeof(short));
if (audioCircularBuffer == NULL) {
Log(LOG_E, @"Error allocating output queue\n");
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
Log(LOG_E, @"Failed to initialize audio subsystem: %s\n", SDL_GetError());
return -1;
}
SDL_zero(want);
want.freq = opusConfig->sampleRate;
want.format = AUDIO_S16;
want.channels = opusConfig->channelCount;
// This is supposed to be a power of 2, but our
// frames contain a non-power of 2 number of samples,
// so the slop would require buffering another full frame.
// Specifying non-Po2 seems to work for our supported platforms.
want.samples = opusConfig->samplesPerFrame;
audioDevice = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
if (audioDevice == 0) {
Log(LOG_E, @"Failed to open audio device: %s\n", SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return -1;
}
switch (opusConfig.channelCount) {
case 2:
channelLayout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
break;
case 4:
channelLayout.mChannelLayoutTag = kAudioChannelLayoutTag_Quadraphonic;
break;
case 6:
channelLayout.mChannelLayoutTag = kAudioChannelLayoutTag_AudioUnit_5_1;
break;
case 8:
channelLayout.mChannelLayoutTag = kAudioChannelLayoutTag_AudioUnit_7_1;
// Swap SL/SR and RL/RR to match the selected channel layout
opusConfig.mapping[4] = originalOpusConfig->mapping[6];
opusConfig.mapping[5] = originalOpusConfig->mapping[7];
opusConfig.mapping[6] = originalOpusConfig->mapping[4];
opusConfig.mapping[7] = originalOpusConfig->mapping[5];
break;
default:
// Unsupported channel layout
Log(LOG_E, @"Unsupported channel layout: %d\n", opusConfig.channelCount);
abort();
}
audioConfig = *opusConfig;
audioFrameSize = opusConfig->samplesPerFrame * sizeof(short) * opusConfig->channelCount;
audioBuffer = SDL_malloc(audioFrameSize);
opusDecoder = opus_multistream_decoder_create(opusConfig.sampleRate,
opusConfig.channelCount,
opusConfig.streams,
opusConfig.coupledStreams,
opusConfig.mapping,
opusDecoder = opus_multistream_decoder_create(opusConfig->sampleRate,
opusConfig->channelCount,
opusConfig->streams,
opusConfig->coupledStreams,
opusConfig->mapping,
&err);
// Configure the audio session for our app
NSError *audioSessionError = nil;
AVAudioSession* audioSession = [AVAudioSession sharedInstance];
[audioSession setPreferredSampleRate:opusConfig.sampleRate error:&audioSessionError];
[audioSession setCategory:AVAudioSessionCategoryPlayback
withOptions:AVAudioSessionCategoryOptionMixWithOthers
error:&audioSessionError];
[audioSession setPreferredIOBufferDuration:(opusConfig.samplesPerFrame / (opusConfig.sampleRate / 1000)) / 1000.0
error:&audioSessionError];
[audioSession setActive: YES error: &audioSessionError];
// FIXME: Calling this breaks surround audio for some reason
//[audioSession setPreferredOutputNumberOfChannels:opusConfig->channelCount error:&audioSessionError];
// Start playback
SDL_PauseAudioDevice(audioDevice, 0);
OSStatus status;
AudioStreamBasicDescription audioFormat = {0};
audioFormat.mSampleRate = opusConfig.sampleRate;
audioFormat.mBitsPerChannel = 16;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked;
audioFormat.mChannelsPerFrame = opusConfig.channelCount;
audioFormat.mBytesPerFrame = audioFormat.mChannelsPerFrame * (audioFormat.mBitsPerChannel / 8);
audioFormat.mBytesPerPacket = audioFormat.mBytesPerFrame;
audioFormat.mFramesPerPacket = audioFormat.mBytesPerPacket / audioFormat.mBytesPerFrame;
audioFormat.mReserved = 0;
status = AudioQueueNewOutput(&audioFormat, FillOutputBuffer, nil, nil, nil, 0, &audioQueue);
if (status != noErr) {
Log(LOG_E, @"Error allocating output queue: %d\n", status);
return status;
}
// We need to specify a channel layout for surround sound configurations
status = AudioQueueSetProperty(audioQueue, kAudioQueueProperty_ChannelLayout, &channelLayout, sizeof(channelLayout));
if (status != noErr) {
Log(LOG_E, @"Error configuring surround channel layout: %d\n", status);
return status;
}
for (int i = 0; i < AUDIO_QUEUE_BUFFERS; i++) {
status = AudioQueueAllocateBuffer(audioQueue, audioFormat.mBytesPerFrame * opusConfig.samplesPerFrame, &audioBuffers[i]);
if (status != noErr) {
Log(LOG_E, @"Error allocating output buffer: %d\n", status);
return status;
}
FillOutputBuffer(nil, audioQueue, audioBuffers[i]);
}
status = AudioQueueStart(audioQueue, nil);
if (status != noErr) {
Log(LOG_E, @"Error starting queue: %d\n", status);
return status;
}
return status;
return 0;
}
void ArCleanup(void)
@@ -216,43 +209,43 @@ void ArCleanup(void)
opusDecoder = NULL;
}
// Stop before disposing to avoid massive delay inside
// AudioQueueDispose() (iOS bug?)
AudioQueueStop(audioQueue, true);
// Also frees buffers
AudioQueueDispose(audioQueue, true);
// Must be freed after the queue is stopped
if (audioCircularBuffer != NULL) {
free(audioCircularBuffer);
audioCircularBuffer = NULL;
if (audioDevice != 0) {
SDL_CloseAudioDevice(audioDevice);
audioDevice = 0;
}
// Audio session is now inactive
[[AVAudioSession sharedInstance] setActive: NO error: nil];
if (audioBuffer != NULL) {
SDL_free(audioBuffer);
audioBuffer = NULL;
}
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
void ArDecodeAndPlaySample(char* sampleData, int sampleLength)
{
int decodeLen;
// Check if there is space for this sample in the buffer. Again, this can race
// but in the worst case, we'll not see the sample callback having consumed a sample.
if (((audioBufferWriteIndex + 1) % audioBufferEntries) == audioBufferReadIndex) {
// Don't queue if there's already more than 30 ms of audio data waiting
// in Moonlight's audio queue.
if (LiGetPendingAudioDuration() > 30) {
return;
}
decodeLen = opus_multistream_decode(opusDecoder, (unsigned char *)sampleData, sampleLength,
(short*)&audioCircularBuffer[audioBufferWriteIndex * audioBufferStride], audioSamplesPerFrame, 0);
(short*)audioBuffer, audioConfig.samplesPerFrame, 0);
if (decodeLen > 0) {
// Use a full memory barrier to ensure the circular buffer is written before incrementing the index
__sync_synchronize();
// Provide backpressure on the queue to ensure too many frames don't build up
// in SDL's audio queue.
while (SDL_GetQueuedAudioSize(audioDevice) / audioFrameSize > 10) {
SDL_Delay(1);
}
// This can race with the reader in the sample callback, however this is a benign
// race since we'll either read the original value of s_WriteIndex (which is safe,
// we just won't consider this sample) or the new value of s_WriteIndex
audioBufferWriteIndex = (audioBufferWriteIndex + 1) % audioBufferEntries;
if (SDL_QueueAudio(audioDevice,
audioBuffer,
sizeof(short) * decodeLen * audioConfig.channelCount) < 0) {
Log(LOG_E, @"Failed to queue audio sample: %s\n", SDL_GetError());
}
}
}
@@ -327,6 +320,10 @@ void ClConnectionStatusUpdate(int status)
initLock = [[NSLock alloc] init];
}
if (videoStatsLock == nil) {
videoStatsLock = [[NSLock alloc] init];
}
strncpy(_hostString,
[config.host cStringUsingEncoding:NSUTF8StringEncoding],
sizeof(_hostString));
@@ -338,6 +335,11 @@ void ClConnectionStatusUpdate(int status)
[config.gfeVersion cStringUsingEncoding:NSUTF8StringEncoding],
sizeof(_gfeVersionString));
}
if (config.rtspSessionUrl != nil) {
strncpy(_rtspSessionUrl,
[config.rtspSessionUrl cStringUsingEncoding:NSUTF8StringEncoding],
sizeof(_rtspSessionUrl));
}
LiInitializeServerInformation(&_serverInfo);
_serverInfo.address = _hostString;
@@ -345,6 +347,9 @@ void ClConnectionStatusUpdate(int status)
if (config.gfeVersion != nil) {
_serverInfo.serverInfoGfeVersion = _gfeVersionString;
}
if (config.rtspSessionUrl != nil) {
_serverInfo.rtspSessionUrl = _rtspSessionUrl;
}
renderer = myRenderer;
_callbacks = callbacks;
@@ -357,6 +362,10 @@ void ClConnectionStatusUpdate(int status)
_streamConfig.enableHdr = config.enableHdr;
_streamConfig.audioConfiguration = config.audioConfiguration;
// TODO: If/when video encryption is added, we'll probably want to
// limit that to devices that support the ARMv8 AES instructions.
_streamConfig.encryptionFlags = ENCFLG_AUDIO;
// Use some of the HEVC encoding efficiency improvements to
// reduce bandwidth usage while still gaining some image
// quality improvement.
@@ -377,6 +386,11 @@ void ClConnectionStatusUpdate(int status)
if (config.enableHdr) {
config.allowHevc = YES;
}
// Streaming at resolutions above 4K requires HEVC
if (config.width > 4096 || config.height > 4096) {
config.allowHevc = YES;
}
// On iOS 11, we can use HEVC if the server supports encoding it
// and this device has hardware decode for it (A9 and later).
@@ -384,7 +398,11 @@ void ClConnectionStatusUpdate(int status)
// to freeze after a few minutes with HEVC prior to iOS 11.3.
// As a result, we will only use HEVC on iOS 11.3 or later.
if (@available(iOS 11.3, tvOS 11.3, *)) {
_streamConfig.supportsHevc = config.allowHevc && VTIsHardwareDecodeSupported(kCMVideoCodecType_HEVC);
_streamConfig.supportsHevc =
#if !TARGET_OS_TV
config.allowHevc &&
#endif
VTIsHardwareDecodeSupported(kCMVideoCodecType_HEVC);
}
// HEVC must be supported when HDR is enabled
@@ -398,19 +416,22 @@ void ClConnectionStatusUpdate(int status)
LiInitializeVideoCallbacks(&_drCallbacks);
_drCallbacks.setup = DrDecoderSetup;
_drCallbacks.cleanup = DrCleanup;
_drCallbacks.submitDecodeUnit = DrSubmitDecodeUnit;
// RFI doesn't work properly with HEVC on iOS 11 with an iPhone SE (at least)
// It doesnt work on macOS either, tested with Network Link Conditioner.
_drCallbacks.capabilities = CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC |
CAPABILITY_DIRECT_SUBMIT;
// RFI seems to be broken at all resolutions on the Apple TV 4K (1st gen)
// on tvOS 14.5.
_drCallbacks.capabilities =
#if !TARGET_OS_TV
CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC |
#endif
CAPABILITY_PULL_RENDERER;
LiInitializeAudioCallbacks(&_arCallbacks);
_arCallbacks.init = ArInit;
_arCallbacks.cleanup = ArCleanup;
_arCallbacks.decodeAndPlaySample = ArDecodeAndPlaySample;
_arCallbacks.capabilities = CAPABILITY_DIRECT_SUBMIT |
CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION;
_arCallbacks.capabilities = CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION;
LiInitializeConnectionCallbacks(&_clCallbacks);
_clCallbacks.stageStarting = ClStageStarting;
@@ -425,35 +446,6 @@ void ClConnectionStatusUpdate(int status)
return self;
}
static void FillOutputBuffer(void *aqData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer) {
inBuffer->mAudioDataByteSize = audioBufferStride * sizeof(short);
assert(inBuffer->mAudioDataByteSize == inBuffer->mAudioDataBytesCapacity);
// If the indexes aren't equal, we have a sample
if (audioBufferWriteIndex != audioBufferReadIndex) {
// Copy data to the audio buffer
memcpy(inBuffer->mAudioData,
&audioCircularBuffer[audioBufferReadIndex * audioBufferStride],
inBuffer->mAudioDataByteSize);
// Use a full memory barrier to ensure the circular buffer is read before incrementing the index
__sync_synchronize();
// This can race with the reader in the AudDecDecodeAndPlaySample function. This is
// not a problem because at worst, it just won't see that we've consumed this sample yet.
audioBufferReadIndex = (audioBufferReadIndex + 1) % audioBufferEntries;
}
else {
// No data, so play silence
memset(inBuffer->mAudioData, 0, inBuffer->mAudioDataByteSize);
}
AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, NULL);
}
-(void) main
{
[initLock lock];
+21
View File
@@ -0,0 +1,21 @@
//
// ConnectionCallbacks.h
// Moonlight
//
// Created by Cameron Gutman on 11/1/20.
// Copyright © 2020 Moonlight Game Streaming Project. All rights reserved.
//
@protocol ConnectionCallbacks <NSObject>
- (void) connectionStarted;
- (void) connectionTerminated:(int)errorCode;
- (void) stageStarting:(const char*)stageName;
- (void) stageComplete:(const char*)stageName;
- (void) stageFailed:(const char*)stageName withError:(int)errorCode portTestFlags:(int)portTestFlags;
- (void) launchFailed:(NSString*)message;
- (void) rumble:(unsigned short)controllerNumber lowFreqMotor:(unsigned short)lowFreqMotor highFreqMotor:(unsigned short)highFreqMotor;
- (void) connectionStatusUpdate:(int)status;
- (void) videoContentShown;
@end
+1 -1
View File
@@ -13,12 +13,12 @@
@property NSString* gfeVersion;
@property NSString* appID;
@property NSString* appName;
@property NSString* rtspSessionUrl;
@property int width;
@property int height;
@property int frameRate;
@property int bitRate;
@property int riKeyId;
@property BOOL streamingRemotely;
@property NSData* riKey;
@property int gamepadMask;
@property BOOL optimizeGameSettings;
+1 -1
View File
@@ -9,5 +9,5 @@
#import "StreamConfiguration.h"
@implementation StreamConfiguration
@synthesize host, appID, width, height, frameRate, bitRate, riKeyId, riKey, gamepadMask, streamingRemotely, appName, optimizeGameSettings, playAudioOnPC, audioConfiguration, enableHdr, multiController, allowHevc, serverCert;
@synthesize host, appID, width, height, frameRate, bitRate, riKeyId, riKey, gamepadMask, appName, optimizeGameSettings, playAudioOnPC, audioConfiguration, enableHdr, multiController, allowHevc, serverCert, rtspSessionUrl;
@end
+3 -1
View File
@@ -11,8 +11,10 @@
@interface StreamManager : NSOperation
- (id) initWithConfig:(StreamConfiguration*)config renderView:(OSView*)view connectionCallbacks:(id<ConnectionCallbacks>)callback;
- (id) initWithConfig:(StreamConfiguration*)config renderView:(UIView*)view connectionCallbacks:(id<ConnectionCallbacks>)callback;
- (void) stopStream;
- (NSString*) getStatsOverlayText;
@end
+55 -7
View File
@@ -17,15 +17,17 @@
#import "HttpRequest.h"
#import "IdManager.h"
#include <Limelight.h>
@implementation StreamManager {
StreamConfiguration* _config;
OSView* _renderView;
UIView* _renderView;
id<ConnectionCallbacks> _callbacks;
Connection* _connection;
}
- (id) initWithConfig:(StreamConfiguration*)config renderView:(OSView*)view connectionCallbacks:(id<ConnectionCallbacks>)callbacks {
- (id) initWithConfig:(StreamConfiguration*)config renderView:(UIView*)view connectionCallbacks:(id<ConnectionCallbacks>)callbacks {
self = [super init];
_config = config;
_renderView = view;
@@ -65,26 +67,40 @@
return;
}
if (_config.width > 4096 || _config.height > 4096) {
// Pascal added support for 8K HEVC encoding support. Maxwell 2 could encode HEVC but only up to 4K.
// We can't directly identify Pascal, but we can look for HEVC Main10 which was added in the same generation.
NSString* codecSupport = [serverInfoResp getStringTag:@"ServerCodecModeSupport"];
if (codecSupport == nil || !([codecSupport intValue] & 0x200)) {
[_callbacks launchFailed:@"Your host PC's GPU doesn't support streaming video resolutions over 4K."];
return;
}
}
// resumeApp and launchApp handle calling launchFailed
NSString* sessionUrl;
if ([serverState hasSuffix:@"_SERVER_BUSY"]) {
// App already running, resume it
if (![self resumeApp:hMan]) {
if (![self resumeApp:hMan receiveSessionUrl:&sessionUrl]) {
return;
}
} else {
// Start app
if (![self launchApp:hMan]) {
if (![self launchApp:hMan receiveSessionUrl:&sessionUrl]) {
return;
}
}
// Populate RTSP session URL from launch/resume response
_config.rtspSessionUrl = sessionUrl;
// Populate the config's version fields from serverinfo
_config.appVersion = appversion;
_config.gfeVersion = gfeVersion;
// Initializing the renderer must be done on the main thread
dispatch_async(dispatch_get_main_queue(), ^{
VideoDecoderRenderer* renderer = [[VideoDecoderRenderer alloc] initWithView:self->_renderView];
VideoDecoderRenderer* renderer = [[VideoDecoderRenderer alloc] initWithView:self->_renderView callbacks:self->_callbacks];
self->_connection = [[Connection alloc] initWithConfig:self->_config renderer:renderer connectionCallbacks:self->_callbacks];
NSOperationQueue* opQueue = [[NSOperationQueue alloc] init];
[opQueue addOperation:self->_connection];
@@ -96,7 +112,7 @@
[_connection terminate];
}
- (BOOL) launchApp:(HttpManager*)hMan {
- (BOOL) launchApp:(HttpManager*)hMan receiveSessionUrl:(NSString**)sessionUrl {
HttpResponse* launchResp = [[HttpResponse alloc] init];
[hMan executeRequestSynchronously:[HttpRequest requestForResponse:launchResp withUrlRequest:[hMan newLaunchRequest:_config]]];
NSString *gameSession = [launchResp getStringTag:@"gamesession"];
@@ -110,10 +126,11 @@
return FALSE;
}
*sessionUrl = [launchResp getStringTag:@"sessionUrl0"];
return TRUE;
}
- (BOOL) resumeApp:(HttpManager*)hMan {
- (BOOL) resumeApp:(HttpManager*)hMan receiveSessionUrl:(NSString**)sessionUrl {
HttpResponse* resumeResp = [[HttpResponse alloc] init];
[hMan executeRequestSynchronously:[HttpRequest requestForResponse:resumeResp withUrlRequest:[hMan newResumeRequest:_config]]];
NSString* resume = [resumeResp getStringTag:@"resume"];
@@ -127,7 +144,38 @@
return FALSE;
}
*sessionUrl = [resumeResp getStringTag:@"sessionUrl0"];
return TRUE;
}
- (NSString*) getStatsOverlayText {
video_stats_t stats;
if (!_connection) {
return nil;
}
if (![_connection getVideoStats:&stats]) {
return nil;
}
uint32_t rtt, variance;
NSString* latencyString;
if (LiGetEstimatedRttInfo(&rtt, &variance)) {
latencyString = [NSString stringWithFormat:@"%u ms (variance: %u ms)", rtt, variance];
}
else {
latencyString = @"N/A";
}
float interval = stats.endTime - stats.startTime;
return [NSString stringWithFormat:@"Video stream: %dx%d %.2f FPS (Codec: %@)\nFrames dropped by your network connection: %.2f%%\nAverage network latency: %@",
_config.width,
_config.height,
stats.totalFrames / interval,
[_connection getActiveCodecName],
stats.networkDroppedFrames / interval,
latencyString];
}
@end
+4 -2
View File
@@ -8,9 +8,11 @@
@import AVFoundation;
#import "ConnectionCallbacks.h"
@interface VideoDecoderRenderer : NSObject
- (id)initWithView:(OSView*)view;
- (id)initWithView:(UIView*)view callbacks:(id<ConnectionCallbacks>)callbacks;
- (void)setupWithVideoFormat:(int)videoFormat refreshRate:(int)refreshRate;
@@ -18,6 +20,6 @@
- (void)updateBufferForRange:(CMBlockBufferRef)existingBuffer data:(unsigned char *)data offset:(int)offset length:(int)nalLength;
- (int)submitDecodeBuffer:(unsigned char *)data length:(int)length bufferType:(int)bufferType pts:(unsigned int)pts;
- (int)submitDecodeBuffer:(unsigned char *)data length:(int)length bufferType:(int)bufferType frameType:(int)frameType pts:(unsigned int)pts;
@end
+39 -49
View File
@@ -13,6 +13,7 @@
@implementation VideoDecoderRenderer {
StreamView* _view;
id<ConnectionCallbacks> _callbacks;
AVSampleBufferDisplayLayer* displayLayer;
Boolean waitingForSps, waitingForPps, waitingForVps;
@@ -30,7 +31,7 @@
displayLayer = [[AVSampleBufferDisplayLayer alloc] init];
displayLayer.bounds = _view.bounds;
displayLayer.backgroundColor = [OSColor blackColor].CGColor;
displayLayer.backgroundColor = [UIColor blackColor].CGColor;
displayLayer.position = CGPointMake(CGRectGetMidX(_view.bounds), CGRectGetMidY(_view.bounds));
displayLayer.videoGravity = AVLayerVideoGravityResizeAspect;
@@ -61,11 +62,12 @@
}
}
- (id)initWithView:(StreamView*)view
- (id)initWithView:(StreamView*)view callbacks:(id<ConnectionCallbacks>)callbacks
{
self = [super init];
_view = view;
_callbacks = callbacks;
[self reinitializeDisplayLayer];
@@ -76,21 +78,31 @@
{
self->videoFormat = videoFormat;
if (refreshRate > 60) {
// HACK: We seem to just get 60 Hz screen updates even with a 120 FPS stream if
// we don't set preferredFramesPerSecond somewhere. Since we're a UIKit view, we
// have to use CADisplayLink for that. See https://github.com/moonlight-stream/moonlight-ios/issues/372
_displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkCallback:)];
if (@available(iOS 10.0, tvOS 10.0, *)) {
_displayLink.preferredFramesPerSecond = refreshRate;
}
[_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
_displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkCallback:)];
if (@available(iOS 10.0, tvOS 10.0, *)) {
_displayLink.preferredFramesPerSecond = refreshRate;
}
[_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
}
int DrSubmitDecodeUnit(PDECODE_UNIT decodeUnit);
- (void)displayLinkCallback:(CADisplayLink *)sender
{
// No-op - rendering done in submitDecodeBuffer
VIDEO_FRAME_HANDLE handle;
PDECODE_UNIT du;
while (LiPollNextVideoFrame(&handle, &du)) {
LiCompleteVideoFrame(handle, DrSubmitDecodeUnit(du));
#if 0
// Always keep one pending frame smooth out gaps due to
// network jitter at the cost of 1 frame of latency
if (LiGetPendingVideoFrames() == 1) {
break;
}
#endif
}
}
- (void)cleanup
@@ -113,27 +125,6 @@
}
}
- (Boolean)isNalReferencePicture:(unsigned char)nalType
{
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
return nalType == 0x65;
}
else {
// HEVC has several types of reference NALU types
switch (nalType) {
case 0x20:
case 0x22:
case 0x24:
case 0x26:
case 0x28:
case 0x2A:
return true;
default:
return false;
}
}
}
- (void)updateBufferForRange:(CMBlockBufferRef)existingBuffer data:(unsigned char *)data offset:(int)offset length:(int)nalLength
{
OSStatus status;
@@ -201,9 +192,8 @@
}
// This function must free data for bufferType == BUFFER_TYPE_PICDATA
- (int)submitDecodeBuffer:(unsigned char *)data length:(int)length bufferType:(int)bufferType pts:(unsigned int)pts
- (int)submitDecodeBuffer:(unsigned char *)data length:(int)length bufferType:(int)bufferType frameType:(int)frameType pts:(unsigned int)pts
{
unsigned char nalType = data[FRAME_START_PREFIX_SIZE];
OSStatus status;
if (bufferType != BUFFER_TYPE_PICDATA) {
@@ -353,7 +343,7 @@
CFDictionarySetValue(dict, kCMSampleAttachmentKey_DisplayImmediately, kCFBooleanTrue);
CFDictionarySetValue(dict, kCMSampleAttachmentKey_IsDependedOnByOthers, kCFBooleanTrue);
if (![self isNalReferencePicture:nalType]) {
if (frameType == FRAME_TYPE_PFRAME) {
// P-frame
CFDictionarySetValue(dict, kCMSampleAttachmentKey_NotSync, kCFBooleanTrue);
CFDictionarySetValue(dict, kCMSampleAttachmentKey_DependsOnOthers, kCFBooleanTrue);
@@ -363,20 +353,20 @@
CFDictionarySetValue(dict, kCMSampleAttachmentKey_DependsOnOthers, kCFBooleanFalse);
}
// Enqueue video samples on the main thread
dispatch_async(dispatch_get_main_queue(), ^{
// Enqueue the next frame
[self->displayLayer enqueueSampleBuffer:sampleBuffer];
// Enqueue the next frame
[self->displayLayer enqueueSampleBuffer:sampleBuffer];
if (frameType == FRAME_TYPE_IDR) {
// Ensure the layer is visible now
self->displayLayer.hidden = NO;
if ([self isNalReferencePicture:nalType]) {
// Ensure the layer is visible now
self->displayLayer.hidden = NO;
}
// Dereference the buffers
CFRelease(blockBuffer);
CFRelease(sampleBuffer);
});
// Tell our parent VC to hide the progress indicator
[self->_callbacks videoContentShown];
}
// Dereference the buffers
CFRelease(blockBuffer);
CFRelease(sampleBuffer);
return DR_OK;
}
+6 -1
View File
@@ -11,11 +11,16 @@
@protocol AppCallback <NSObject>
- (void) appClicked:(TemporaryApp*) app;
- (void) appClicked:(TemporaryApp*)app view:(UIView*)view;
- (void) appLongClicked:(TemporaryApp*)app view:(UIView*)view;
@end
#if !TARGET_OS_TV
@interface UIAppView : UIButton <UIContextMenuInteractionDelegate>
#else
@interface UIAppView : UIButton
#endif
- (id) initWithApp:(TemporaryApp*)app cache:(NSCache*)cache andCallback:(id<AppCallback>)callback;
- (void) updateAppImage;
+59 -16
View File
@@ -9,7 +9,7 @@
#import "UIAppView.h"
#import "AppAssetManager.h"
static const float REFRESH_CYCLE = 2.0f;
static const float REFRESH_CYCLE = 1.0f;
@implementation UIAppView {
TemporaryApp* _app;
@@ -40,17 +40,28 @@ static UIImage* noImage;
self.frame = CGRectMake(0, 0, 150, 200);
#endif
[self setAlpha:app.hidden ? 0.4 : 1.0];
_appImage = [[UIImageView alloc] initWithFrame:self.frame];
[_appImage setImage:noImage];
[self addSubview:_appImage];
if (@available(iOS 9.0, tvOS 9.0, *)) {
[self addTarget:self action:@selector(appClicked) forControlEvents:UIControlEventPrimaryActionTriggered];
// Use UIContextMenuInteraction on iOS 13.0+ and a standard UILongPressGestureRecognizer
// for tvOS devices and iOS prior to 13.0.
#if !TARGET_OS_TV
if (@available(iOS 13.0, *)) {
UIContextMenuInteraction* rightClickInteraction = [[UIContextMenuInteraction alloc] initWithDelegate:self];
[self addInteraction:rightClickInteraction];
}
else {
[self addTarget:self action:@selector(appClicked) forControlEvents:UIControlEventTouchUpInside];
else
#endif
{
UILongPressGestureRecognizer* longPressRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(appLongClicked:)];
[self addGestureRecognizer:longPressRecognizer];
}
[self addTarget:self action:@selector(appClicked:) forControlEvents:UIControlEventPrimaryActionTriggered];
[self addTarget:self action:@selector(buttonSelected:) forControlEvents:UIControlEventTouchDown];
[self addTarget:self action:@selector(buttonDeselected:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchCancel | UIControlEventTouchDragExit];
@@ -69,15 +80,40 @@ static UIImage* noImage;
#endif
[self updateAppImage];
[self startUpdateLoop];
return self;
}
- (void) appClicked {
[_callback appClicked:_app];
- (void)didMoveToSuperview {
// Start our update loop when we are added to our cell
if (self.superview != nil) {
[self updateLoop];
}
}
- (void) appClicked:(UIView *)view {
[_callback appClicked:_app view:view];
}
- (void) appLongClicked:(UILongPressGestureRecognizer*)gesture {
if (gesture.state == UIGestureRecognizerStateBegan) {
[_callback appLongClicked:_app view:self];
}
}
#if !TARGET_OS_TV
- (UIContextMenuConfiguration *)contextMenuInteraction:(UIContextMenuInteraction *)interaction
configurationForMenuAtLocation:(CGPoint)location {
// We don't want to trigger the primary action at this point, so cancel
// tracking touch on this view now. This will also have the (intended)
// effect of removing the touch highlight on this view.
[self cancelTrackingWithEvent:nil];
[_callback appLongClicked:_app view:self];
return nil;
}
#endif
- (void) updateAppImage {
if (_appOverlay != nil) {
[_appOverlay removeFromSuperview];
@@ -174,21 +210,28 @@ static UIImage* noImage;
}
}
- (void) startUpdateLoop {
[self performSelector:@selector(updateLoop) withObject:self afterDelay:REFRESH_CYCLE];
}
- (void) updateLoop {
// Stop immediately if the view has been detached
if (self.superview == nil) {
return;
}
// Update the app image if neccessary
if ((_appOverlay != nil && ![_app.id isEqualToString:_app.host.currentGame]) ||
(_appOverlay == nil && [_app.id isEqualToString:_app.host.currentGame])) {
[self updateAppImage];
}
// Stop updating when we detach from our parent view
if (self.superview != nil) {
[self performSelector:@selector(updateLoop) withObject:self afterDelay:REFRESH_CYCLE];
}
// Show no shadow for hidden apps. Because we adjust the opacity of the
// cells for hidden apps, it makes them look bad when the shadow draws
// through the app tile.
self.superview.layer.shadowOpacity = _app.hidden ? 0.0f : 0.5f;
// Update opacity if neccessary
[self setAlpha:_app.hidden ? 0.4 : 1.0];
// Queue the next refresh cycle
[self performSelector:@selector(updateLoop) withObject:self afterDelay:REFRESH_CYCLE];
}
@end
+4
View File
@@ -17,7 +17,11 @@
@end
#if !TARGET_OS_TV
@interface UIComputerView : UIButton <UIContextMenuInteractionDelegate>
#else
@interface UIComputerView : UIButton
#endif
- (id) initWithComputer:(TemporaryHost*)host andCallback:(id<HostCallback>)callback;
- (id) initForAddWithCallback:(id<HostCallback>)callback;
+42 -23
View File
@@ -102,12 +102,7 @@ static const int LABEL_DY = 20;
self = [self init];
_callback = callback;
if (@available(iOS 9.0, tvOS 9.0, *)) {
[self addTarget:self action:@selector(addClicked) forControlEvents:UIControlEventPrimaryActionTriggered];
}
else {
[self addTarget:self action:@selector(addClicked) forControlEvents:UIControlEventTouchUpInside];
}
[self addTarget:self action:@selector(addClicked) forControlEvents:UIControlEventPrimaryActionTriggered];
[_hostLabel setText:@"Add Host Manually"];
[_hostLabel sizeToFit];
@@ -124,22 +119,34 @@ static const int LABEL_DY = 20;
_host = host;
_callback = callback;
UILongPressGestureRecognizer* longPressRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(hostLongClicked:)];
[self addGestureRecognizer:longPressRecognizer];
// Use UIContextMenuInteraction on iOS 13.0+ and a standard UILongPressGestureRecognizer
// for tvOS devices and iOS prior to 13.0.
#if !TARGET_OS_TV
if (@available(iOS 13.0, *)) {
UIContextMenuInteraction* rightClickInteraction = [[UIContextMenuInteraction alloc] initWithDelegate:self];
[self addInteraction:rightClickInteraction];
}
else
#endif
{
UILongPressGestureRecognizer* longPressRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(hostLongClicked:)];
[self addGestureRecognizer:longPressRecognizer];
}
if (@available(iOS 9.0, tvOS 9.0, *)) {
[self addTarget:self action:@selector(hostClicked) forControlEvents:UIControlEventPrimaryActionTriggered];
}
else {
[self addTarget:self action:@selector(hostClicked) forControlEvents:UIControlEventTouchUpInside];
}
[self addTarget:self action:@selector(hostClicked) forControlEvents:UIControlEventPrimaryActionTriggered];
[self updateContentsForHost:host];
[self startUpdateLoop];
return self;
}
- (void)didMoveToSuperview {
// Start our update loop when we are added to our cell
if (self.superview != nil && _host != nil) {
[self updateLoop];
}
}
- (void) updateBounds {
float x = FLT_MAX;
float y = FLT_MAX;
@@ -190,17 +197,16 @@ static const int LABEL_DY = 20;
[self updateBounds];
}
- (void) startUpdateLoop {
[self performSelector:@selector(updateLoop) withObject:self afterDelay:REFRESH_CYCLE];
}
- (void) updateLoop {
// Stop immediately if the view has been detached
if (self.superview == nil) {
return;
}
[self updateContentsForHost:_host];
// Stop updating when we detach from our parent view
if (self.superview != nil) {
[self performSelector:@selector(updateLoop) withObject:self afterDelay:REFRESH_CYCLE];
}
// Queue the next refresh cycle
[self performSelector:@selector(updateLoop) withObject:self afterDelay:REFRESH_CYCLE];
}
- (void) hostLongClicked:(UILongPressGestureRecognizer*)gesture {
@@ -209,6 +215,19 @@ static const int LABEL_DY = 20;
}
}
#if !TARGET_OS_TV
- (UIContextMenuConfiguration *)contextMenuInteraction:(UIContextMenuInteraction *)interaction
configurationForMenuAtLocation:(CGPoint)location {
// We don't want to trigger the primary action at this point, so cancel
// tracking touch on this view now. This will also have the (intended)
// effect of removing the touch highlight on this view.
[self cancelTrackingWithEvent:nil];
[_callback hostLongClicked:_host view:self];
return nil;
}
#endif
- (void) hostClicked {
[_callback hostClicked:_host view:self];
}
@@ -40,6 +40,7 @@
@implementation MainFrameViewController {
NSOperationQueue* _opQueue;
TemporaryHost* _selectedHost;
BOOL _showHiddenApps;
NSString* _uniqueId;
NSData* _clientCert;
DiscoveryManager* _discMan;
@@ -208,6 +209,24 @@ static NSMutableSet* hostList;
});
}
- (void) updateAppEntry:(TemporaryApp*)app forHost:(TemporaryHost*)host {
DataManager* database = [[DataManager alloc] init];
NSMutableSet* newHostAppList = [NSMutableSet setWithSet:host.appList];
for (TemporaryApp* savedApp in newHostAppList) {
if ([app.id isEqualToString:savedApp.id]) {
savedApp.name = app.name;
savedApp.hdrSupported = app.hdrSupported;
savedApp.hidden = app.hidden;
host.appList = newHostAppList;
[database updateAppsForExistingHost:host];
return;
}
}
}
- (void) updateApplist:(NSSet*) newList forHost:(TemporaryHost*)host {
DataManager* database = [[DataManager alloc] init];
NSMutableSet* newHostAppList = [NSMutableSet setWithSet:host.appList];
@@ -218,6 +237,7 @@ static NSMutableSet* hostList;
if ([app.id isEqualToString:savedApp.id]) {
savedApp.name = app.name;
savedApp.hdrSupported = app.hdrSupported;
// Don't propagate hidden, because we want the local data to prevail
appAlreadyInList = YES;
break;
}
@@ -275,6 +295,7 @@ static NSMutableSet* hostList;
#endif
[_appManager stopRetrieving];
_showHiddenApps = NO;
_selectedHost = nil;
_sortedAppList = nil;
@@ -466,6 +487,12 @@ static NSMutableSet* hostList;
[[self activeViewController] presentViewController:wolAlert animated:YES completion:nil];
}]];
}
else if (host.pairState == PairStatePaired) {
[longClickAlert addAction:[UIAlertAction actionWithTitle:@"View All Apps" style:UIAlertActionStyleDefault handler:^(UIAlertAction* action){
self->_showHiddenApps = YES;
[self hostClicked:host view:view];
}]];
}
[longClickAlert addAction:[UIAlertAction actionWithTitle:@"Test Network" style:UIAlertActionStyleDefault handler:^(UIAlertAction* action) {
[self showLoadingFrame:^{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
@@ -482,16 +509,9 @@ static NSMutableSet* hostList;
message = @"The network test could not be performed because none of Moonlight's connection testing servers were reachable. Check your Internet connection or try again later.";
}
else {
message = @"Your current network connection seems to be blocking Moonlight. Streaming may not work while connected to this network.\n\nThe following network ports were blocked:\n";
for (int i = 0; i < 32; i++) {
if (portTestResult & (1 << i)) {
NSString* portString = [NSString stringWithFormat:@"%s %u\n",
LiGetProtocolFromPortFlagIndex(i) == 17 ? "UDP" : "TCP",
LiGetPortFromPortFlagIndex(i)];
message = [message stringByAppendingString:portString];
}
}
char blockedPorts[512];
LiStringifyPortFlags(portTestResult, "\n", blockedPorts, sizeof(blockedPorts));
message = [NSString stringWithFormat:@"Your current network connection seems to be blocking Moonlight. Streaming may not work while connected to this network.\n\nThe following network ports were blocked:\n%s", blockedPorts];
}
UIAlertController* netTestAlert = [UIAlertController alertControllerWithTitle:@"Network Test Complete" message:message preferredStyle:UIAlertControllerStyleAlert];
@@ -525,9 +545,7 @@ static NSMutableSet* hostList;
longClickAlert.popoverPresentationController.sourceView = view;
longClickAlert.popoverPresentationController.sourceRect = CGRectMake(view.bounds.size.width / 2.0, view.bounds.size.height / 2.0, 1.0, 1.0); // center of the view
[[self activeViewController] presentViewController:longClickAlert animated:YES completion:^{
[self updateHosts];
}];
[[self activeViewController] presentViewController:longClickAlert animated:YES completion:nil];
}
- (void) addHostClicked {
@@ -535,7 +553,7 @@ static NSMutableSet* hostList;
UIAlertController* alertController = [UIAlertController alertControllerWithTitle:@"Add Host Manually" message:@"If Moonlight doesn't find your local gaming PC automatically,\nenter the IP address of your PC" preferredStyle:UIAlertControllerStyleAlert];
[alertController addAction:[UIAlertAction actionWithTitle:@"Cancel" style:UIAlertActionStyleCancel handler:nil]];
[alertController addAction:[UIAlertAction actionWithTitle:@"OK" style:UIAlertActionStyleDefault handler:^(UIAlertAction* action){
NSString* hostAddress = ((UITextField*)[[alertController textFields] objectAtIndex:0]).text;
NSString* hostAddress = [((UITextField*)[[alertController textFields] objectAtIndex:0]).text trim];
[self showLoadingFrame:^{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
[self->_discMan discoverHost:hostAddress withCallback:^(TemporaryHost* host, NSString* error){
@@ -605,7 +623,6 @@ static NSMutableSet* hostList;
#endif
_streamConfig.bitRate = [streamSettings.bitrate intValue];
_streamConfig.streamingRemotely = streamSettings.streamingRemotely;
_streamConfig.optimizeGameSettings = streamSettings.optimizeGames;
_streamConfig.playAudioOnPC = streamSettings.playAudioOnPC;
_streamConfig.allowHevc = streamSettings.useHevc;
@@ -643,8 +660,8 @@ static NSMutableSet* hostList;
}
}
- (void) appClicked:(TemporaryApp *)app {
Log(LOG_D, @"Clicked app: %@", app.name);
- (void)appLongClicked:(TemporaryApp *)app view:(UIView *)view {
Log(LOG_D, @"Long clicked app: %@", app.name);
[_appManager stopRetrieving];
@@ -656,18 +673,43 @@ static NSMutableSet* hostList;
[[self revealViewController] revealToggleAnimated:NO];
}
#endif
TemporaryApp* currentApp = [self findRunningApp:app.host];
NSString* message;
if (currentApp == nil || [app.id isEqualToString:currentApp.id]) {
if (app.hidden) {
message = @"Hidden";
}
else {
message = @"";
}
}
else {
message = [NSString stringWithFormat:@"%@ is currently running", currentApp.name];
}
UIAlertController* alertController = [UIAlertController
alertControllerWithTitle: app.name
message:message
preferredStyle:UIAlertControllerStyleActionSheet];
[alertController addAction:[UIAlertAction
actionWithTitle:currentApp == nil ? @"Launch App" : ([app.id isEqualToString:currentApp.id] ? @"Resume App" : @"Resume Running App") style:UIAlertActionStyleDefault handler:^(UIAlertAction* action){
if (currentApp != nil) {
Log(LOG_I, @"Resuming application: %@", currentApp.name);
[self prepareToStreamApp:currentApp];
}
else {
Log(LOG_I, @"Launching application: %@", app.name);
[self prepareToStreamApp:app];
}
[self performSegueWithIdentifier:@"createStreamFrame" sender:nil];
}]];
if (currentApp != nil) {
UIAlertController* alertController = [UIAlertController
alertControllerWithTitle: app.name
message: [app.id isEqualToString:currentApp.id] ? @"" : [NSString stringWithFormat:@"%@ is currently running", currentApp.name]preferredStyle:UIAlertControllerStyleAlert];
[alertController addAction:[UIAlertAction
actionWithTitle:[app.id isEqualToString:currentApp.id] ? @"Resume App" : @"Resume Running App" style:UIAlertActionStyleDefault handler:^(UIAlertAction* action){
Log(LOG_I, @"Resuming application: %@", currentApp.name);
[self prepareToStreamApp:currentApp];
[self performSegueWithIdentifier:@"createStreamFrame" sender:nil];
}]];
[alertController addAction:[UIAlertAction actionWithTitle:
[app.id isEqualToString:currentApp.id] ? @"Quit App" : @"Quit Running App and Start" style:UIAlertActionStyleDestructive handler:^(UIAlertAction* action){
Log(LOG_I, @"Quitting application: %@", currentApp.name);
@@ -714,9 +756,6 @@ static NSMutableSet* hostList;
else {
app.host.currentGame = @"0";
dispatch_async(dispatch_get_main_queue(), ^{
// Refresh the UI
[self updateAppsForHost:app.host];
// If it succeeds and we're to start streaming, segue to the stream
if (![app.id isEqualToString:currentApp.id]) {
[self prepareToStreamApp:app];
@@ -734,8 +773,46 @@ static NSMutableSet* hostList;
}];
}]];
[alertController addAction:[UIAlertAction actionWithTitle:@"Cancel" style:UIAlertActionStyleCancel handler:nil]];
[[self activeViewController] presentViewController:alertController animated:YES completion:nil];
}
if (currentApp == nil || ![app.id isEqualToString:currentApp.id] || app.hidden) {
[alertController addAction:[UIAlertAction actionWithTitle:app.hidden ? @"Show App" : @"Hide App"
style:app.hidden ? UIAlertActionStyleDefault : UIAlertActionStyleDestructive
handler:^(UIAlertAction* action) {
app.hidden = !app.hidden;
[self updateAppEntry:app forHost:app.host];
// Don't call updateAppsForHost because that will nuke this
// app immediately if we're not showing hidden apps.
}]];
}
[alertController addAction:[UIAlertAction actionWithTitle:@"Cancel" style:UIAlertActionStyleCancel handler:nil]];
// these two lines are required for iPad support of UIAlertSheet
alertController.popoverPresentationController.sourceView = view;
alertController.popoverPresentationController.sourceRect = CGRectMake(view.bounds.size.width / 2.0, view.bounds.size.height / 2.0, 1.0, 1.0); // center of the view
[[self activeViewController] presentViewController:alertController animated:YES completion:nil];
}
- (void) appClicked:(TemporaryApp *)app view:(UIView *)view {
Log(LOG_D, @"Clicked app: %@", app.name);
[_appManager stopRetrieving];
#if !TARGET_OS_TV
if (currentPosition != FrontViewPositionLeft) {
// This must not be animated because we need the position
// to change (and notify our callback to save settings data)
// before we call prepareToStreamApp.
[[self revealViewController] revealToggleAnimated:NO];
}
#endif
if ([self findRunningApp:app.host]) {
// If there's a running app, display a menu
[self appLongClicked:app view:view];
} else {
[self prepareToStreamApp:app];
[self performSegueWithIdentifier:@"createStreamFrame" sender:nil];
@@ -764,7 +841,7 @@ static NSMutableSet* hostList;
#if TARGET_OS_TV
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath {
[self appClicked:_sortedAppList[indexPath.row]];
[self appClicked:_sortedAppList[indexPath.row] view:nil];
}
#endif
@@ -868,6 +945,11 @@ static NSMutableSet* hostList;
self.collectionView.allowsMultipleSelection = NO;
#if !TARGET_OS_TV
self.collectionView.multipleTouchEnabled = NO;
#else
// This is the only way to get long press events on a UICollectionViewCell :(
UILongPressGestureRecognizer* cellLongPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleCollectionViewLongPress:)];
cellLongPress.delaysTouchesBegan = YES;
[self.collectionView addGestureRecognizer:cellLongPress];
#endif
[self retrieveSavedHosts];
@@ -883,6 +965,21 @@ static NSMutableSet* hostList;
}
#if TARGET_OS_TV
-(void)handleCollectionViewLongPress:(UILongPressGestureRecognizer *)gestureRecognizer
{
// FIXME: Something is delaying touches so we only get to the Begin state
// before we actually want to signal the long press.
if (gestureRecognizer.state != UIGestureRecognizerStateBegan) {
return;
}
CGPoint point = [gestureRecognizer locationInView:self.collectionView];
NSIndexPath *indexPath = [self.collectionView indexPathForItemAtPoint:point];
if (indexPath != nil) {
[self appLongClicked:_sortedAppList[indexPath.row] view:nil];
}
}
- (void)openTvSettings:(id)sender
{
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:UIApplicationOpenSettingsURLString] options:@{} completionHandler:nil];
@@ -1041,14 +1138,17 @@ static NSMutableSet* hostList;
}
- (void) updateAllHosts:(NSArray *)hosts {
// We must copy the array here because it could be modified
// before our main thread dispatch happens.
NSArray* hostsCopy = [NSArray arrayWithArray:hosts];
dispatch_async(dispatch_get_main_queue(), ^{
Log(LOG_D, @"New host list:");
for (TemporaryHost* host in hosts) {
for (TemporaryHost* host in hostsCopy) {
Log(LOG_D, @"Host: \n{\n\t name:%@ \n\t address:%@ \n\t localAddress:%@ \n\t externalAddress:%@ \n\t ipv6Address:%@ \n\t uuid:%@ \n\t mac:%@ \n\t pairState:%d \n\t online:%d \n\t activeAddress:%@ \n}", host.name, host.address, host.localAddress, host.externalAddress, host.ipv6Address, host.uuid, host.mac, host.pairState, host.state, host.activeAddress);
}
@synchronized(hostList) {
[hostList removeAllObjects];
[hostList addObjectsFromArray:hosts];
[hostList addObjectsFromArray:hostsCopy];
}
[self updateHosts];
});
@@ -1056,27 +1156,25 @@ static NSMutableSet* hostList;
- (void)updateHostShortcuts {
#if !TARGET_OS_TV
if (@available(iOS 9.0, *)) {
NSMutableArray* quickActions = [[NSMutableArray alloc] init];
@synchronized (hostList) {
for (TemporaryHost* host in hostList) {
// Pair state may be unknown if we haven't polled it yet, but the app list
// count will persist from paired PCs
if ([host.appList count] > 0) {
UIApplicationShortcutItem* shortcut = [[UIApplicationShortcutItem alloc]
initWithType:@"PC"
localizedTitle:host.name
localizedSubtitle:nil
icon:[UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypePlay]
userInfo:[NSDictionary dictionaryWithObject:host.uuid forKey:@"UUID"]];
[quickActions addObject: shortcut];
}
NSMutableArray* quickActions = [[NSMutableArray alloc] init];
@synchronized (hostList) {
for (TemporaryHost* host in hostList) {
// Pair state may be unknown if we haven't polled it yet, but the app list
// count will persist from paired PCs
if ([host.appList count] > 0) {
UIApplicationShortcutItem* shortcut = [[UIApplicationShortcutItem alloc]
initWithType:@"PC"
localizedTitle:host.name
localizedSubtitle:nil
icon:[UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypePlay]
userInfo:[NSDictionary dictionaryWithObject:host.uuid forKey:@"UUID"]];
[quickActions addObject: shortcut];
}
}
[UIApplication sharedApplication].shortcutItems = quickActions;
}
[UIApplication sharedApplication].shortcutItems = quickActions;
#endif
}
@@ -1189,6 +1287,16 @@ static NSMutableSet* hostList;
_sortedAppList = [host.appList allObjects];
_sortedAppList = [_sortedAppList sortedArrayUsingSelector:@selector(compareName:)];
if (!_showHiddenApps) {
NSMutableArray* visibleAppList = [NSMutableArray array];
for (TemporaryApp* app in _sortedAppList) {
if (!app.hidden) {
[visibleAppList addObject:app];
}
}
_sortedAppList = visibleAppList;
}
[hostScrollView removeFromSuperview];
[self.collectionView reloadData];
}
@@ -1207,13 +1315,13 @@ static NSMutableSet* hostList;
[cell.subviews.firstObject removeFromSuperview]; // Remove a view that was previously added
[cell addSubview:appView];
// Shadow opacity is controlled inside UIAppView based on whether the app
// is hidden or not during the update cycle.
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRect:cell.bounds];
cell.layer.masksToBounds = NO;
cell.layer.shadowColor = [UIColor blackColor].CGColor;
cell.layer.shadowOffset = CGSizeMake(1.0f, 5.0f);
cell.layer.shadowOpacity = 0.5f;
cell.layer.shadowPath = shadowPath.CGPath;
#if !TARGET_OS_TV
@@ -1387,15 +1387,11 @@ const int FrontViewPositionNone = 0xff;
// These are derived from the primary view controller
if (@available(iOS 11.0, *)) {
// iOS 11 betas (which are still installed in some places :\) crash with
// doesNotRecognizeSelector since this wasn't added until after the iPhone X
// announcement.
if ([self respondsToSelector: @selector(setNeedsUpdateOfHomeIndicatorAutoHidden)]) {
[self setNeedsUpdateOfHomeIndicatorAutoHidden];
}
if ([self respondsToSelector: @selector(setNeedsUpdateOfScreenEdgesDeferringSystemGestures)]) {
[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
}
[self setNeedsUpdateOfHomeIndicatorAutoHidden];
[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
}
if (@available(iOS 14.0, *)) {
[self setNeedsUpdateOfPrefersPointerLocked];
}
}
@@ -1409,6 +1405,11 @@ const int FrontViewPositionNone = 0xff;
return _primaryViewController;
}
- (UIViewController*)childViewControllerForPointerLock
{
return _primaryViewController;
}
#pragma mark Animated view controller deployment and layout
// Primitive method for view controller deployment and animated layout to the given position.
@@ -14,12 +14,14 @@
@property (strong, nonatomic) IBOutlet UISlider *bitrateSlider;
@property (strong, nonatomic) IBOutlet UISegmentedControl *framerateSelector;
@property (strong, nonatomic) IBOutlet UISegmentedControl *resolutionSelector;
@property (strong, nonatomic) IBOutlet UISegmentedControl *touchModeSelector;
@property (strong, nonatomic) IBOutlet UISegmentedControl *onscreenControlSelector;
@property (strong, nonatomic) IBOutlet UISegmentedControl *optimizeSettingsSelector;
@property (strong, nonatomic) IBOutlet UISegmentedControl *multiControllerSelector;
@property (strong, nonatomic) IBOutlet UISegmentedControl *audioOnPCSelector;
@property (strong, nonatomic) IBOutlet UISegmentedControl *hevcSelector;
@property (strong, nonatomic) IBOutlet UISegmentedControl *touchscreenModeSelector;
@property (strong, nonatomic) IBOutlet UISegmentedControl *btMouseSelector;
@property (strong, nonatomic) IBOutlet UISegmentedControl *statsOverlaySelector;
@property (strong, nonatomic) IBOutlet UIScrollView *scrollView;
#pragma clang diagnostic push
@@ -43,7 +43,9 @@ static const int bitrateTable[] = {
60000,
70000,
80000,
100000
100000,
120000,
150000,
};
-(int)getSliderValueForBitrate:(NSInteger)bitrate {
@@ -191,7 +193,10 @@ static const int bitrateTable[] = {
[self.hevcSelector setEnabled:NO];
}
[self.touchscreenModeSelector setSelectedSegmentIndex:currentSettings.absoluteTouchMode ? 1 : 0];
[self.touchModeSelector setSelectedSegmentIndex:currentSettings.absoluteTouchMode ? 1 : 0];
[self.touchModeSelector addTarget:self action:@selector(touchModeChanged) forControlEvents:UIControlEventValueChanged];
[self.statsOverlaySelector setSelectedSegmentIndex:currentSettings.statsOverlay ? 1 : 0];
[self.btMouseSelector setSelectedSegmentIndex:currentSettings.btMouseSupport ? 1 : 0];
[self.optimizeSettingsSelector setSelectedSegmentIndex:currentSettings.optimizeGames ? 1 : 0];
[self.multiControllerSelector setSelectedSegmentIndex:currentSettings.multiController ? 1 : 0];
[self.audioOnPCSelector setSelectedSegmentIndex:currentSettings.playAudioOnPC ? 1 : 0];
@@ -201,6 +206,7 @@ static const int bitrateTable[] = {
[self.framerateSelector setSelectedSegmentIndex:framerate];
[self.framerateSelector addTarget:self action:@selector(newResolutionFpsChosen) forControlEvents:UIControlEventValueChanged];
[self.onscreenControlSelector setSelectedSegmentIndex:onscreenControls];
[self.onscreenControlSelector setEnabled:!currentSettings.absoluteTouchMode];
[self.bitrateSlider setMinimumValue:0];
[self.bitrateSlider setMaximumValue:(sizeof(bitrateTable) / sizeof(*bitrateTable)) - 1];
[self.bitrateSlider setValue:[self getSliderValueForBitrate:_bitrate] animated:YES];
@@ -208,6 +214,11 @@ static const int bitrateTable[] = {
[self updateBitrateText];
}
- (void) touchModeChanged {
// Disable on-screen controls in absolute touch mode
[self.onscreenControlSelector setEnabled:[self.touchModeSelector selectedSegmentIndex] == 0];
}
- (void) newResolutionFpsChosen {
NSInteger fps = [self getChosenFrameRate];
NSInteger width = [self getChosenStreamWidth];
@@ -291,7 +302,9 @@ static const int bitrateTable[] = {
BOOL multiController = [self.multiControllerSelector selectedSegmentIndex] == 1;
BOOL audioOnPC = [self.audioOnPCSelector selectedSegmentIndex] == 1;
BOOL useHevc = [self.hevcSelector selectedSegmentIndex] == 1;
BOOL absoluteTouchMode = [self.touchscreenModeSelector selectedSegmentIndex] == 1;
BOOL btMouseSupport = [self.btMouseSelector selectedSegmentIndex] == 1;
BOOL absoluteTouchMode = [self.touchModeSelector selectedSegmentIndex] == 1;
BOOL statsOverlay = [self.statsOverlaySelector selectedSegmentIndex] == 1;
[dataMan saveSettingsWithBitrate:_bitrate
framerate:framerate
height:height
@@ -302,7 +315,9 @@ static const int bitrateTable[] = {
audioOnPC:audioOnPC
useHevc:useHevc
enableHdr:NO
absoluteTouchMode:absoluteTouchMode];
btMouseSupport:btMouseSupport
absoluteTouchMode:absoluteTouchMode
statsOverlay:statsOverlay];
}
- (void)didReceiveMemoryWarning {
@@ -15,13 +15,10 @@
#if TARGET_OS_TV
@import GameController;
@interface StreamFrameViewController : GCEventViewController <ConnectionCallbacks, EdgeDetectionDelegate, GamepadPresenceDelegate, UserInteractionDelegate>
@interface StreamFrameViewController : GCEventViewController <ConnectionCallbacks, InputPresenceDelegate, UserInteractionDelegate, UIScrollViewDelegate>
#else
@interface StreamFrameViewController : UIViewController <ConnectionCallbacks, EdgeDetectionDelegate, GamepadPresenceDelegate, UserInteractionDelegate>
@interface StreamFrameViewController : UIViewController <ConnectionCallbacks, InputPresenceDelegate, UserInteractionDelegate, UIScrollViewDelegate>
#endif
@property (strong, nonatomic) IBOutlet UILabel *stageLabel;
@property (strong, nonatomic) IBOutlet UILabel *tipLabel;
@property (strong, nonatomic) IBOutlet UIActivityIndicatorView *spinner;
@property (nonatomic) StreamConfiguration* streamConfig;
@end
@@ -11,6 +11,7 @@
#import "VideoDecoderRenderer.h"
#import "StreamManager.h"
#import "ControllerSupport.h"
#import "DataManager.h"
#include <sys/socket.h>
#include <netinet/in.h>
@@ -20,12 +21,24 @@
@implementation StreamFrameViewController {
ControllerSupport *_controllerSupport;
StreamManager *_streamMan;
TemporarySettings *_settings;
NSTimer *_inactivityTimer;
UITapGestureRecognizer *_menuGestureRecognizer;
NSTimer *_statsUpdateTimer;
UITapGestureRecognizer *_menuTapGestureRecognizer;
UITapGestureRecognizer *_menuDoubleTapGestureRecognizer;
UITapGestureRecognizer *_playPauseTapGestureRecognizer;
UITextView *_overlayView;
UILabel *_stageLabel;
UILabel *_tipLabel;
UIActivityIndicatorView *_spinner;
StreamView *_streamView;
UIScrollView *_scrollView;
BOOL _userIsInteracting;
CGSize _keyboardSize;
#if !TARGET_OS_TV
UIScreenEdgePanGestureRecognizer *_exitSwipeRecognizer;
#endif
}
- (void)viewDidAppear:(BOOL)animated
@@ -43,6 +56,10 @@
Log(LOG_I, @"Menu double-pressed -- backing out of stream");
[self returnToMainFrame];
}
- (void)controllerPlayPauseButtonPressed:(id)sender {
Log(LOG_I, @"Play/Pause button pressed -- backing out of stream");
[self returnToMainFrame];
}
#endif
@@ -52,46 +69,78 @@
[self.navigationController setNavigationBarHidden:YES animated:YES];
[self.stageLabel setText:[NSString stringWithFormat:@"Starting %@...", self.streamConfig.appName]];
[self.stageLabel sizeToFit];
self.stageLabel.textAlignment = NSTextAlignmentCenter;
self.stageLabel.center = CGPointMake(self.view.frame.size.width / 2, self.view.frame.size.height / 2);
self.spinner.center = CGPointMake(self.view.frame.size.width / 2, self.view.frame.size.height / 2 - self.stageLabel.frame.size.height - self.spinner.frame.size.height);
[UIApplication sharedApplication].idleTimerDisabled = YES;
_settings = [[[DataManager alloc] init] getSettings];
_stageLabel = [[UILabel alloc] init];
[_stageLabel setUserInteractionEnabled:NO];
[_stageLabel setText:[NSString stringWithFormat:@"Starting %@...", self.streamConfig.appName]];
[_stageLabel sizeToFit];
_stageLabel.textAlignment = NSTextAlignmentCenter;
_stageLabel.textColor = [UIColor whiteColor];
_stageLabel.center = CGPointMake(self.view.frame.size.width / 2, self.view.frame.size.height / 2);
_spinner = [[UIActivityIndicatorView alloc] init];
[_spinner setUserInteractionEnabled:NO];
#if TARGET_OS_TV
[_spinner setActivityIndicatorViewStyle:UIActivityIndicatorViewStyleWhiteLarge];
#else
[_spinner setActivityIndicatorViewStyle:UIActivityIndicatorViewStyleWhite];
#endif
[_spinner sizeToFit];
[_spinner startAnimating];
_spinner.center = CGPointMake(self.view.frame.size.width / 2, self.view.frame.size.height / 2 - _stageLabel.frame.size.height - _spinner.frame.size.height);
_controllerSupport = [[ControllerSupport alloc] initWithConfig:self.streamConfig presenceDelegate:self];
_inactivityTimer = nil;
_streamView = (StreamView*)self.view;
[_streamView setupStreamView:_controllerSupport swipeDelegate:self interactionDelegate:self config:self.streamConfig];
_streamView = [[StreamView alloc] initWithFrame:self.view.frame];
[_streamView setupStreamView:_controllerSupport interactionDelegate:self config:self.streamConfig];
#if TARGET_OS_TV
if (!_menuGestureRecognizer || !_menuDoubleTapGestureRecognizer) {
_menuGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(controllerPauseButtonPressed:)];
_menuGestureRecognizer.allowedPressTypes = @[@(UIPressTypeMenu)];
if (!_menuTapGestureRecognizer || !_menuDoubleTapGestureRecognizer || !_playPauseTapGestureRecognizer) {
_menuTapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(controllerPauseButtonPressed:)];
_menuTapGestureRecognizer.allowedPressTypes = @[@(UIPressTypeMenu)];
_playPauseTapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(controllerPlayPauseButtonPressed:)];
_playPauseTapGestureRecognizer.allowedPressTypes = @[@(UIPressTypePlayPause)];
_menuDoubleTapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(controllerPauseButtonDoublePressed:)];
_menuDoubleTapGestureRecognizer.numberOfTapsRequired = 2;
[_menuGestureRecognizer requireGestureRecognizerToFail:_menuDoubleTapGestureRecognizer];
[_menuTapGestureRecognizer requireGestureRecognizerToFail:_menuDoubleTapGestureRecognizer];
_menuDoubleTapGestureRecognizer.allowedPressTypes = @[@(UIPressTypeMenu)];
}
[self.view addGestureRecognizer:_menuGestureRecognizer];
[self.view addGestureRecognizer:_menuTapGestureRecognizer];
[self.view addGestureRecognizer:_menuDoubleTapGestureRecognizer];
[self.view addGestureRecognizer:_playPauseTapGestureRecognizer];
#else
_exitSwipeRecognizer = [[UIScreenEdgePanGestureRecognizer alloc] initWithTarget:self action:@selector(edgeSwiped)];
_exitSwipeRecognizer.edges = UIRectEdgeLeft;
_exitSwipeRecognizer.delaysTouchesBegan = NO;
_exitSwipeRecognizer.delaysTouchesEnded = NO;
[self.view addGestureRecognizer:_exitSwipeRecognizer];
#endif
_tipLabel = [[UILabel alloc] init];
[_tipLabel setUserInteractionEnabled:NO];
#if TARGET_OS_TV
[self.tipLabel setText:@"Tip: Double tap the Menu button to disconnect from your PC"];
[_tipLabel setText:@"Tip: Tap the Play/Pause button on the Apple TV Remote to disconnect from your PC"];
#else
[self.tipLabel setText:@"Tip: Swipe from the left edge to disconnect from your PC"];
[_tipLabel setText:@"Tip: Swipe from the left edge to disconnect from your PC"];
#endif
[self.tipLabel sizeToFit];
self.tipLabel.textAlignment = NSTextAlignmentCenter;
self.tipLabel.center = CGPointMake(self.view.frame.size.width / 2, self.view.frame.size.height * 0.9);
[_tipLabel sizeToFit];
_tipLabel.textColor = [UIColor whiteColor];
_tipLabel.textAlignment = NSTextAlignmentCenter;
_tipLabel.center = CGPointMake(self.view.frame.size.width / 2, self.view.frame.size.height * 0.9);
_streamMan = [[StreamManager alloc] initWithConfig:self.streamConfig
renderView:self.view
renderView:_streamView
connectionCallbacks:self];
NSOperationQueue* opQueue = [[NSOperationQueue alloc] init];
[opQueue addOperation:_streamMan];
@@ -110,6 +159,48 @@
selector: @selector(applicationDidEnterBackground:)
name: UIApplicationDidEnterBackgroundNotification
object: nil];
#if 0
// FIXME: This doesn't work reliably on iPad for some reason. Showing and hiding the keyboard
// several times in a row will not correctly restore the state of the UIScrollView.
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(keyboardWillShow:)
name: UIKeyboardWillShowNotification
object: nil];
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(keyboardWillHide:)
name: UIKeyboardWillHideNotification
object: nil];
#endif
// Only enable scroll and zoom in absolute touch mode
if (_settings.absoluteTouchMode) {
_scrollView = [[UIScrollView alloc] initWithFrame:self.view.frame];
#if !TARGET_OS_TV
[_scrollView.panGestureRecognizer setMinimumNumberOfTouches:2];
#endif
[_scrollView setShowsHorizontalScrollIndicator:NO];
[_scrollView setShowsVerticalScrollIndicator:NO];
[_scrollView setDelegate:self];
[_scrollView setMaximumZoomScale:10.0f];
// Add StreamView inside a UIScrollView for absolute mode
[_scrollView addSubview:_streamView];
[self.view addSubview:_scrollView];
}
else {
// Add StreamView directly in relative mode
[self.view addSubview:_streamView];
}
[self.view addSubview:_stageLabel];
[self.view addSubview:_spinner];
[self.view addSubview:_tipLabel];
}
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
return _streamView;
}
- (void)willMoveToParentViewController:(UIViewController *)parent {
@@ -126,6 +217,38 @@
}
}
#if 0
- (void)keyboardWillShow:(NSNotification *)notification {
_keyboardSize = [[[notification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
[UIView animateWithDuration:0.3 animations:^{
CGRect frame = self->_scrollView.frame;
frame.size.height -= self->_keyboardSize.height;
self->_scrollView.frame = frame;
}];
}
-(void)keyboardWillHide:(NSNotification *)notification {
// NOTE: UIKeyboardFrameEndUserInfoKey returns a different keyboard size
// than UIKeyboardFrameBeginUserInfoKey, so it's unsuitable for use here
// to undo the changes made by keyboardWillShow.
[UIView animateWithDuration:0.3 animations:^{
CGRect frame = self->_scrollView.frame;
frame.size.height += self->_keyboardSize.height;
self->_scrollView.frame = frame;
}];
}
#endif
- (void)updateStatsOverlay {
NSString* overlayText = [self->_streamMan getStatsOverlayText];
dispatch_async(dispatch_get_main_queue(), ^{
[self updateOverlayText:overlayText];
});
}
- (void)updateOverlayText:(NSString*)text {
if (_overlayView == nil) {
_overlayView = [[UITextView alloc] init];
@@ -135,9 +258,14 @@
[_overlayView setUserInteractionEnabled:NO];
[_overlayView setSelectable:NO];
[_overlayView setScrollEnabled:NO];
[_overlayView setTextAlignment:NSTextAlignmentCenter];
[_overlayView setTextColor:[OSColor lightGrayColor]];
[_overlayView setBackgroundColor:[OSColor blackColor]];
// HACK: If not using stats overlay, center the text
if (_statsUpdateTimer == nil) {
[_overlayView setTextAlignment:NSTextAlignmentCenter];
}
[_overlayView setTextColor:[UIColor lightGrayColor]];
[_overlayView setBackgroundColor:[UIColor blackColor]];
#if TARGET_OS_TV
[_overlayView setFont:[UIFont systemFontOfSize:24]];
#else
@@ -148,6 +276,13 @@
}
if (text != nil) {
// We set our bounds to the maximum width in order to work around a bug where
// sizeToFit interacts badly with the UITextView's line breaks, causing the
// width to get smaller and smaller each time as more line breaks are inserted.
[_overlayView setBounds:CGRectMake(self.view.frame.origin.x,
_overlayView.frame.origin.y,
self.view.frame.size.width,
_overlayView.frame.size.height)];
[_overlayView setText:text];
[_overlayView sizeToFit];
[_overlayView setCenter:CGPointMake(self.view.frame.size.width / 2, _overlayView.frame.size.height / 2)];
@@ -159,6 +294,9 @@
}
- (void) returnToMainFrame {
[_statsUpdateTimer invalidate];
_statsUpdateTimer = nil;
[self.navigationController popToRootViewControllerAnimated:YES];
}
@@ -168,14 +306,10 @@
[_inactivityTimer invalidate];
}
#if TARGET_OS_TV
// Terminate the stream immediately on tvOS
Log(LOG_I, @"Terminating stream after resigning active");
[self returnToMainFrame];
#else
// Terminate the stream if the app is inactive for 10 seconds
#if !TARGET_OS_TV
// Terminate the stream if the app is inactive for 60 seconds
Log(LOG_I, @"Starting inactivity termination timer");
_inactivityTimer = [NSTimer scheduledTimerWithTimeInterval:10
_inactivityTimer = [NSTimer scheduledTimerWithTimeInterval:60
target:self
selector:@selector(inactiveTimerExpired:)
userInfo:nil
@@ -223,18 +357,26 @@
dispatch_async(dispatch_get_main_queue(), ^{
// Leave the spinner spinning until it's obscured by
// the first frame of video.
self.stageLabel.hidden = YES;
self.tipLabel.hidden = YES;
self->_stageLabel.hidden = YES;
self->_tipLabel.hidden = YES;
[self->_streamView showOnScreenControls];
if (self->_settings.statsOverlay) {
self->_statsUpdateTimer = [NSTimer scheduledTimerWithTimeInterval:1.0f
target:self
selector:@selector(updateStatsOverlay)
userInfo:nil
repeats:YES];
}
});
}
- (void)connectionTerminated:(int)errorCode {
Log(LOG_I, @"Connection terminated: %d", errorCode);
unsigned int portTestResults = LiTestClientConnectivity(CONN_TEST_SERVER, 443,
LiGetPortFlagsFromTerminationErrorCode(errorCode));
unsigned int portFlags = LiGetPortFlagsFromTerminationErrorCode(errorCode);
unsigned int portTestResults = LiTestClientConnectivity(CONN_TEST_SERVER, 443, portFlags);
dispatch_async(dispatch_get_main_queue(), ^{
// Allow the display to go to sleep now
@@ -255,7 +397,12 @@
case ML_ERROR_NO_VIDEO_TRAFFIC:
title = @"Connection Error";
message = @"No video received from host. Check the host PC's firewall and port forwarding rules.";
message = @"No video received from host.";
if (portFlags != 0) {
char failingPorts[256];
LiStringifyPortFlags(portFlags, "\n", failingPorts, sizeof(failingPorts));
message = [message stringByAppendingString:[NSString stringWithFormat:@"\n\nCheck your firewall and port forwarding rules for port(s):\n%s", failingPorts]];
}
break;
case ML_ERROR_NO_VIDEO_FRAME:
@@ -263,6 +410,12 @@
message = @"Your network connection isn't performing well. Reduce your video bitrate setting or try a faster connection.";
break;
case ML_ERROR_UNEXPECTED_EARLY_TERMINATION:
case ML_ERROR_PROTECTED_CONTENT:
title = @"Connection Error";
message = @"Something went wrong on your host PC when starting the stream.\n\nMake sure you don't have any DRM-protected content open on your host PC. You can also try restarting your host PC.\n\nIf the issue persists, try reinstalling your GPU drivers and GeForce Experience.";
break;
default:
title = @"Connection Terminated";
message = @"The connection was terminated";
@@ -288,9 +441,9 @@
dispatch_async(dispatch_get_main_queue(), ^{
NSString* lowerCase = [NSString stringWithFormat:@"%s in progress...", stageName];
NSString* titleCase = [[[lowerCase substringToIndex:1] uppercaseString] stringByAppendingString:[lowerCase substringFromIndex:1]];
[self.stageLabel setText:titleCase];
[self.stageLabel sizeToFit];
self.stageLabel.center = CGPointMake(self.view.frame.size.width / 2, self.stageLabel.center.y);
[self->_stageLabel setText:titleCase];
[self->_stageLabel sizeToFit];
self->_stageLabel.center = CGPointMake(self.view.frame.size.width / 2, self->_stageLabel.center.y);
});
}
@@ -307,6 +460,11 @@
[UIApplication sharedApplication].idleTimerDisabled = NO;
NSString* message = [NSString stringWithFormat:@"%s failed with error %d", stageName, errorCode];
if (portTestFlags != 0) {
char failingPorts[256];
LiStringifyPortFlags(portTestFlags, "\n", failingPorts, sizeof(failingPorts));
message = [message stringByAppendingString:[NSString stringWithFormat:@"\n\nCheck your firewall and port forwarding rules for port(s):\n%s", failingPorts]];
}
if (portTestResults != ML_TEST_RESULT_INCONCLUSIVE && portTestResults != 0) {
message = [message stringByAppendingString:@"\n\nYour device's network connection is blocking Moonlight. Streaming may not work while connected to this network."];
}
@@ -351,6 +509,11 @@
- (void)connectionStatusUpdate:(int)status {
Log(LOG_W, @"Connection status update: %d", status);
// The stats overlay takes precedence over these warnings
if (_statsUpdateTimer != nil) {
return;
}
dispatch_async(dispatch_get_main_queue(), ^{
switch (status) {
case CONN_STATUS_OKAY:
@@ -369,6 +532,11 @@
});
}
- (void) videoContentShown {
[_spinner stopAnimating];
[self.view setBackgroundColor:[UIColor blackColor]];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
@@ -383,6 +551,14 @@
#endif
}
- (void)mousePresenceChanged {
#if !TARGET_OS_TV
if (@available(iOS 14.0, *)) {
[self setNeedsUpdateOfPrefersPointerLocked];
}
#endif
}
- (void)userInteractionBegan {
// Disable hiding home bar when user is interacting.
// iOS will force it to be shown anyway, but it will
@@ -432,6 +608,13 @@
- (BOOL)shouldAutorotate {
return YES;
}
- (BOOL)prefersPointerLocked {
// Pointer lock breaks the UIKit mouse APIs, which is a problem because
// GCMouse is horribly broken on iOS 14.0 for certain mice. Only lock
// the cursor if there is a GCMouse present.
return [GCMouse mice].count > 0;
}
#endif
@end
+4
View File
@@ -10,9 +10,13 @@
#import "AppDelegate.h"
#define SDL_MAIN_HANDLED
#import <SDL.h>
int main(int argc, char * argv[])
{
@autoreleasepool {
SDL_SetMainReady();
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
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+4 -29
View File
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder.AppleTV.Storyboard" version="3.0" toolsVersion="16096" targetRuntime="AppleTV" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="pui-7y-JNH">
<document type="com.apple.InterfaceBuilder.AppleTV.Storyboard" version="3.0" toolsVersion="17156" targetRuntime="AppleTV" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="pui-7y-JNH">
<device id="appleTV" appearance="dark"/>
<dependencies>
<deployment identifier="tvOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="16087"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17126"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
@@ -87,8 +87,8 @@
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
</activityIndicatorView>
</subviews>
<color key="backgroundColor" red="0.0" green="0.0" blue="0.0" alpha="0.5" colorSpace="custom" customColorSpace="sRGB"/>
<viewLayoutGuide key="safeArea" id="3xZ-qb-ZmB"/>
<color key="backgroundColor" red="0.0" green="0.0" blue="0.0" alpha="0.5" colorSpace="custom" customColorSpace="sRGB"/>
</view>
<connections>
<outlet property="loadingSpinner" destination="WZH-wo-LWE" id="eu5-eD-K5c"/>
@@ -106,36 +106,11 @@
<viewControllerLayoutGuide type="top" id="a9G-T3-mGR"/>
<viewControllerLayoutGuide type="bottom" id="6Xc-C7-Or1"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="CAm-nS-IFz" userLabel="RenderView" customClass="StreamView">
<view key="view" multipleTouchEnabled="YES" contentMode="scaleToFill" id="CAm-nS-IFz">
<rect key="frame" x="0.0" y="0.0" width="1920" height="875"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<activityIndicatorView opaque="NO" contentMode="scaleToFill" horizontalHuggingPriority="750" verticalHuggingPriority="750" fixedFrame="YES" animating="YES" style="whiteLarge" translatesAutoresizingMaskIntoConstraints="NO" id="0eJ-kd-ugl" userLabel="Spinner">
<rect key="frame" x="928" y="508" width="64" height="64"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
</activityIndicatorView>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Label" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="BUJ-Dh-gl5" userLabel="Stage Label">
<rect key="frame" x="914" y="580" width="93" height="46"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" style="UICTFontTextStyleHeadline"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Label" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="T9a-QR-DGU" userLabel="Tip Label">
<rect key="frame" x="914" y="821" width="93" height="46"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" style="UICTFontTextStyleHeadline"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<viewLayoutGuide key="safeArea" id="Vnr-7v-hDb"/>
</view>
<connections>
<outlet property="spinner" destination="0eJ-kd-ugl" id="KfF-3I-6hN"/>
<outlet property="stageLabel" destination="BUJ-Dh-gl5" id="tEa-k3-sU2"/>
<outlet property="tipLabel" destination="T9a-QR-DGU" id="M1t-iG-6aC"/>
</connections>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="IJO-zp-f3d" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
+8 -2
View File
@@ -29,6 +29,8 @@
</array>
<key>GCSupportsControllerUserInteraction</key>
<true/>
<key>ITSAppUsesNonExemptEncryption</key>
<false/>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSAppTransportSecurity</key>
@@ -36,12 +38,16 @@
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<key>NSLocalNetworkUsageDescription</key>
<string>Moonlight uses the local network to connect to your gaming PC for streaming.</string>
<key>NSBluetoothAlwaysUsageDescription</key>
<string>Bluetooth access allows Moonlight to connect to Citrix X1 mice.</string>
<key>NSBluetoothPeripheralUsageDescription</key>
<string>Bluetooth access allows Moonlight to connect to Citrix X1 mice.</string>
<key>NSBonjourServices</key>
<array>
<string>_nvstream._tcp</string>
</array>
<key>NSLocalNetworkUsageDescription</key>
<string>Moonlight uses the local network to connect to your gaming PC for streaming.</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
+46 -6
View File
@@ -10,7 +10,7 @@
<key>Type</key>
<string>PSGroupSpecifier</string>
<key>Title</key>
<string>Stream Configuration</string>
<string>Basic Configuration</string>
</dict>
<dict>
<key>Type</key>
@@ -74,6 +74,7 @@
<string>25 Mbps</string>
<string>50 Mbps</string>
<string>100 Mbps</string>
<string>150 Mbps</string>
</array>
<key>Values</key>
<array>
@@ -86,13 +87,14 @@
<string>25000</string>
<string>50000</string>
<string>100000</string>
<string>150000</string>
</array>
</dict>
<dict>
<key>Type</key>
<string>PSGroupSpecifier</string>
<key>Title</key>
<string>Host Configuration</string>
<string>Host Options</string>
</dict>
<dict>
<key>Type</key>
@@ -114,6 +116,38 @@
<key>DefaultValue</key>
<true/>
</dict>
<dict>
<key>Type</key>
<string>PSGroupSpecifier</string>
<key>Title</key>
<string>Input Options</string>
</dict>
<dict>
<key>Type</key>
<string>PSToggleSwitchSpecifier</string>
<key>Title</key>
<string>Automatic Game Controller Detection</string>
<key>Key</key>
<string>multipleControllers</string>
<key>DefaultValue</key>
<true/>
</dict>
<dict>
<key>Type</key>
<string>PSToggleSwitchSpecifier</string>
<key>Title</key>
<string>Citrix X1 Mouse Support</string>
<key>Key</key>
<string>btMouseSupport</string>
<key>DefaultValue</key>
<false/>
</dict>
<dict>
<key>Type</key>
<string>PSGroupSpecifier</string>
<key>Title</key>
<string>Video Options</string>
</dict>
<dict>
<key>Type</key>
<string>PSToggleSwitchSpecifier</string>
@@ -122,7 +156,7 @@
<key>Key</key>
<string>useHevc</string>
<key>DefaultValue</key>
<false/>
<true/>
</dict>
<dict>
<key>Type</key>
@@ -134,15 +168,21 @@
<key>DefaultValue</key>
<false/>
</dict>
<dict>
<key>Type</key>
<string>PSGroupSpecifier</string>
<key>Title</key>
<string>Troubleshooting</string>
</dict>
<dict>
<key>Type</key>
<string>PSToggleSwitchSpecifier</string>
<key>Title</key>
<string>Automatic Game Controller Detection</string>
<string>Statistics Overlay</string>
<key>Key</key>
<string>multipleControllers</string>
<string>statsOverlay</string>
<key>DefaultValue</key>
<true/>
<false/>
</dict>
</array>
</dict>
+63 -11
View File
@@ -8,6 +8,14 @@
/* Begin PBXBuildFile section */
693B3A9B218638CD00982F7B /* Settings.bundle in Resources */ = {isa = PBXBuildFile; fileRef = 693B3A9A218638CD00982F7B /* Settings.bundle */; };
98181BE92791277400E43572 /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 98181BE82791275D00E43572 /* libSDL2.a */; };
98181BEB2791278F00E43572 /* libSDL2.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 98181BEA2791278300E43572 /* libSDL2.a */; };
98181BED2791281100E43572 /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 98181BEC2791281100E43572 /* CoreMotion.framework */; };
9819CC14254F107A008A7C8E /* RelativeTouchHandler.m in Sources */ = {isa = PBXBuildFile; fileRef = 9819CC13254F107A008A7C8E /* RelativeTouchHandler.m */; };
9819CC1D254F1730008A7C8E /* RelativeTouchHandler.m in Sources */ = {isa = PBXBuildFile; fileRef = 9819CC13254F107A008A7C8E /* RelativeTouchHandler.m */; };
9819CC22254F180F008A7C8E /* AbsoluteTouchHandler.m in Sources */ = {isa = PBXBuildFile; fileRef = 9819CC21254F180F008A7C8E /* AbsoluteTouchHandler.m */; };
9827E7A32514366900F25707 /* HapticContext.m in Sources */ = {isa = PBXBuildFile; fileRef = 9827E7A22514366900F25707 /* HapticContext.m */; };
9827E7A42514366900F25707 /* HapticContext.m in Sources */ = {isa = PBXBuildFile; fileRef = 9827E7A22514366900F25707 /* HapticContext.m */; };
9832D1361BBCD5C50036EF48 /* TemporaryApp.m in Sources */ = {isa = PBXBuildFile; fileRef = 9832D1351BBCD5C50036EF48 /* TemporaryApp.m */; };
9865DC30213260B40005B9B9 /* libmoonlight-common-tv.a in Frameworks */ = {isa = PBXBuildFile; fileRef = FB1A68152132509400507771 /* libmoonlight-common-tv.a */; };
9865DC31213260F10005B9B9 /* mkcert.c in Sources */ = {isa = PBXBuildFile; fileRef = FB89460719F646E200339C8A /* mkcert.c */; };
@@ -17,6 +25,8 @@
9865DC3C2132922E0005B9B9 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 9865DC3B2132922E0005B9B9 /* GameController.framework */; };
9865DC3E21332D660005B9B9 /* MainFrameViewController.m in Sources */ = {isa = PBXBuildFile; fileRef = FB89462519F646E200339C8A /* MainFrameViewController.m */; };
9890CF6B203B7EE1006C4B06 /* libxml2.tbd in Frameworks */ = {isa = PBXBuildFile; fileRef = 9890CF6A203B7EE1006C4B06 /* libxml2.tbd */; };
9896219723D15C7000211983 /* X1Kit.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9896219623D15C7000211983 /* X1Kit.swift */; };
9896219A23D56E8100211983 /* X1Kit.swift in Sources */ = {isa = PBXBuildFile; fileRef = 9896219623D15C7000211983 /* X1Kit.swift */; };
9897B6A1221260EF00966419 /* Controller.m in Sources */ = {isa = PBXBuildFile; fileRef = 9897B6A0221260EF00966419 /* Controller.m */; };
9897B6A62212732C00966419 /* Controller.m in Sources */ = {isa = PBXBuildFile; fileRef = 9897B6A0221260EF00966419 /* Controller.m */; };
98CFB82F1CAD481B0048EF74 /* libmoonlight-common.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 98AB2E841CAD46840089BB98 /* libmoonlight-common.a */; };
@@ -154,8 +164,18 @@
/* Begin PBXFileReference section */
693B3A9A218638CD00982F7B /* Settings.bundle */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.plug-in"; path = Settings.bundle; sourceTree = "<group>"; };
9803CCAB254F9EAF00EE185E /* ConnectionCallbacks.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = ConnectionCallbacks.h; sourceTree = "<group>"; };
98132E8C20BC9A62007A053F /* Moonlight v1.1.xcdatamodel */ = {isa = PBXFileReference; lastKnownFileType = wrapper.xcdatamodel; path = "Moonlight v1.1.xcdatamodel"; sourceTree = "<group>"; };
9827E7592512DDDC00F25707 /* Moonlight v1.6.xcdatamodel */ = {isa = PBXFileReference; lastKnownFileType = wrapper.xcdatamodel; path = "Moonlight v1.6.xcdatamodel"; sourceTree = "<group>"; };
98181BE82791275D00E43572 /* libSDL2.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libSDL2.a; path = libs/SDL2/lib/iOS/libSDL2.a; sourceTree = "<group>"; };
98181BEA2791278300E43572 /* libSDL2.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libSDL2.a; path = libs/SDL2/lib/tvOS/libSDL2.a; sourceTree = "<group>"; };
98181BEC2791281100E43572 /* CoreMotion.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreMotion.framework; path = System/Library/Frameworks/CoreMotion.framework; sourceTree = SDKROOT; };
9819CC12254F107A008A7C8E /* RelativeTouchHandler.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = RelativeTouchHandler.h; sourceTree = "<group>"; };
9819CC13254F107A008A7C8E /* RelativeTouchHandler.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = RelativeTouchHandler.m; sourceTree = "<group>"; };
9819CC20254F180F008A7C8E /* AbsoluteTouchHandler.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = AbsoluteTouchHandler.h; sourceTree = "<group>"; };
9819CC21254F180F008A7C8E /* AbsoluteTouchHandler.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = AbsoluteTouchHandler.m; sourceTree = "<group>"; };
9819CC25254F2734008A7C8E /* Moonlight v1.6.xcdatamodel */ = {isa = PBXFileReference; lastKnownFileType = wrapper.xcdatamodel; path = "Moonlight v1.6.xcdatamodel"; sourceTree = "<group>"; };
9827E7A22514366900F25707 /* HapticContext.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = HapticContext.m; sourceTree = "<group>"; };
9827E7A7251436EA00F25707 /* HapticContext.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = HapticContext.h; sourceTree = "<group>"; };
9832D1341BBCD5C50036EF48 /* TemporaryApp.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = TemporaryApp.h; path = Database/TemporaryApp.h; sourceTree = "<group>"; };
9832D1351BBCD5C50036EF48 /* TemporaryApp.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = TemporaryApp.m; path = Database/TemporaryApp.m; sourceTree = "<group>"; };
98517B1B21CE0A9000481377 /* Moonlight v1.3.xcdatamodel */ = {isa = PBXFileReference; lastKnownFileType = wrapper.xcdatamodel; path = "Moonlight v1.3.xcdatamodel"; sourceTree = "<group>"; };
@@ -163,8 +183,8 @@
9865DC3B2132922E0005B9B9 /* GameController.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameController.framework; path = Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS11.4.sdk/System/Library/Frameworks/GameController.framework; sourceTree = DEVELOPER_DIR; };
986CCE6C2133E45300168291 /* Moonlight v1.2.xcdatamodel */ = {isa = PBXFileReference; lastKnownFileType = wrapper.xcdatamodel; path = "Moonlight v1.2.xcdatamodel"; sourceTree = "<group>"; };
98783FEA242EAC5D00F00EF4 /* Moonlight v1.5.xcdatamodel */ = {isa = PBXFileReference; lastKnownFileType = wrapper.xcdatamodel; path = "Moonlight v1.5.xcdatamodel"; sourceTree = "<group>"; };
98878AE0206A226D00586E90 /* OSPortabilityDefs.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = OSPortabilityDefs.h; sourceTree = "<group>"; };
9890CF6A203B7EE1006C4B06 /* libxml2.tbd */ = {isa = PBXFileReference; lastKnownFileType = "sourcecode.text-based-dylib-definition"; name = libxml2.tbd; path = usr/lib/libxml2.tbd; sourceTree = SDKROOT; };
9896219623D15C7000211983 /* X1Kit.swift */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.swift; name = X1Kit.swift; path = X1Kit/Sources/X1Kit/X1Kit.swift; sourceTree = "<group>"; };
9897B6A0221260EF00966419 /* Controller.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = Controller.m; sourceTree = "<group>"; };
9897B6A32212610800966419 /* Controller.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = Controller.h; sourceTree = "<group>"; };
98AB2E7F1CAD46830089BB98 /* moonlight-common.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = "moonlight-common.xcodeproj"; path = "moonlight-common/moonlight-common.xcodeproj"; sourceTree = "<group>"; };
@@ -368,6 +388,7 @@
9865DC3C2132922E0005B9B9 /* GameController.framework in Frameworks */,
FB1A67EA21324DF300507771 /* libxml2.tbd in Frameworks */,
FB1A67E821324DE300507771 /* libopus.a in Frameworks */,
98181BEB2791278F00E43572 /* libSDL2.a in Frameworks */,
FB1A67E621324DD600507771 /* libcrypto.a in Frameworks */,
FB1A67E721324DD600507771 /* libssl.a in Frameworks */,
FB1A67E521324A1F00507771 /* CoreData.framework in Frameworks */,
@@ -385,15 +406,25 @@
FB8946EC19F6AFE400339C8A /* libssl.a in Frameworks */,
FB290CF419B2C406004C83CF /* CoreGraphics.framework in Frameworks */,
FB290CF819B2C406004C83CF /* CoreData.framework in Frameworks */,
98181BED2791281100E43572 /* CoreMotion.framework in Frameworks */,
FB290CF619B2C406004C83CF /* UIKit.framework in Frameworks */,
FB290CF219B2C406004C83CF /* Foundation.framework in Frameworks */,
FB4679011A57048000377732 /* CoreFoundation.framework in Frameworks */,
98181BE92791277400E43572 /* libSDL2.a in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXFrameworksBuildPhase section */
/* Begin PBXGroup section */
9896219423D15C2900211983 /* X1Kit */ = {
isa = PBXGroup;
children = (
9896219623D15C7000211983 /* X1Kit.swift */,
);
name = X1Kit;
sourceTree = "<group>";
};
98AB2E801CAD46830089BB98 /* Products */ = {
isa = PBXGroup;
children = (
@@ -418,6 +449,7 @@
FB290CE519B2C406004C83CF = {
isa = PBXGroup;
children = (
9896219423D15C2900211983 /* X1Kit */,
98AB2E7F1CAD46830089BB98 /* moonlight-common.xcodeproj */,
FB290CF919B2C406004C83CF /* Moonlight */,
FB1A67542132419700507771 /* Moonlight TV */,
@@ -438,6 +470,9 @@
FB290CF019B2C406004C83CF /* Frameworks */ = {
isa = PBXGroup;
children = (
98181BEC2791281100E43572 /* CoreMotion.framework */,
98181BE82791275D00E43572 /* libSDL2.a */,
98181BEA2791278300E43572 /* libSDL2.a */,
9865DC3B2132922E0005B9B9 /* GameController.framework */,
FB1A67E921324DF300507771 /* libxml2.tbd */,
FB1A67E421324A1F00507771 /* CoreData.framework */,
@@ -479,7 +514,6 @@
FB1D59961BBCCB6400F482CA /* ComputerScrollView.m */,
FB1D59981BBCCD7E00F482CA /* AppCollectionView.h */,
FB1D59991BBCCD7E00F482CA /* AppCollectionView.m */,
98878AE0206A226D00586E90 /* OSPortabilityDefs.h */,
);
name = Moonlight;
path = Limelight;
@@ -522,6 +556,12 @@
FB1A674C2131E65900507771 /* KeyboardSupport.m */,
9897B6A0221260EF00966419 /* Controller.m */,
9897B6A32212610800966419 /* Controller.h */,
9827E7A22514366900F25707 /* HapticContext.m */,
9827E7A7251436EA00F25707 /* HapticContext.h */,
9819CC12254F107A008A7C8E /* RelativeTouchHandler.h */,
9819CC13254F107A008A7C8E /* RelativeTouchHandler.m */,
9819CC20254F180F008A7C8E /* AbsoluteTouchHandler.h */,
9819CC21254F180F008A7C8E /* AbsoluteTouchHandler.m */,
);
path = Input;
sourceTree = "<group>";
@@ -553,6 +593,7 @@
FB89461B19F646E200339C8A /* StreamManager.m */,
FB89461C19F646E200339C8A /* VideoDecoderRenderer.h */,
FB89461D19F646E200339C8A /* VideoDecoderRenderer.m */,
9803CCAB254F9EAF00EE185E /* ConnectionCallbacks.h */,
);
path = Stream;
sourceTree = "<group>";
@@ -934,6 +975,7 @@
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
9827E7A42514366900F25707 /* HapticContext.m in Sources */,
9897B6A62212732C00966419 /* Controller.m in Sources */,
9865DC3E21332D660005B9B9 /* MainFrameViewController.m in Sources */,
9865DC36213287F30005B9B9 /* AppDelegate.m in Sources */,
@@ -949,6 +991,7 @@
FB1A67E02132460A00507771 /* Logger.m in Sources */,
FB1A67D52132460400507771 /* ControllerSupport.m in Sources */,
FB1A67D82132460400507771 /* StreamView.m in Sources */,
9896219A23D56E8100211983 /* X1Kit.swift in Sources */,
FB1A67DA2132460400507771 /* OnScreenControls.m in Sources */,
FB1A67DC2132460400507771 /* KeyboardSupport.m in Sources */,
FB1A67CD213245F800507771 /* DataManager.m in Sources */,
@@ -969,6 +1012,7 @@
FB1A67B7213245D500507771 /* ServerInfoResponse.m in Sources */,
FB1A67B9213245D500507771 /* AppAssetResponse.m in Sources */,
FB1A67BB213245D500507771 /* AppListResponse.m in Sources */,
9819CC1D254F1730008A7C8E /* RelativeTouchHandler.m in Sources */,
FB1A67AB213245C500507771 /* CryptoManager.m in Sources */,
FB1A67AF213245C500507771 /* IdManager.m in Sources */,
FB1A67A3213245BD00507771 /* Connection.m in Sources */,
@@ -984,6 +1028,8 @@
buildActionMask = 2147483647;
files = (
FB290D0719B2C406004C83CF /* Limelight.xcdatamodeld in Sources */,
9819CC22254F180F008A7C8E /* AbsoluteTouchHandler.m in Sources */,
9819CC14254F107A008A7C8E /* RelativeTouchHandler.m in Sources */,
FB1A674D2131E65900507771 /* KeyboardSupport.m in Sources */,
FB89463219F646E200339C8A /* VideoDecoderRenderer.m in Sources */,
FB290D0419B2C406004C83CF /* AppDelegate.m in Sources */,
@@ -1011,6 +1057,7 @@
FBD1C8E21A8AD71400C6703C /* Logger.m in Sources */,
FB1D599A1BBCCD7E00F482CA /* AppCollectionView.m in Sources */,
FB89463619F646E200339C8A /* StreamFrameViewController.m in Sources */,
9827E7A32514366900F25707 /* HapticContext.m in Sources */,
9832D1361BBCD5C50036EF48 /* TemporaryApp.m in Sources */,
98D585701C0ED0E800F6CC00 /* TemporarySettings.m in Sources */,
FB89462819F646E200339C8A /* CryptoManager.m in Sources */,
@@ -1019,6 +1066,7 @@
FB9AFD371A7E02DB00872C98 /* HttpRequest.m in Sources */,
FB4678ED1A50C40900377732 /* OnScreenControls.m in Sources */,
FB290D0019B2C406004C83CF /* main.m in Sources */,
9896219723D15C7000211983 /* X1Kit.swift in Sources */,
FBD3494319FC9C04002D2A60 /* AppAssetManager.m in Sources */,
FB6549561A57907E001C8F39 /* DiscoveryWorker.m in Sources */,
FB89462A19F646E200339C8A /* ControllerSupport.m in Sources */,
@@ -1076,7 +1124,7 @@
CLANG_ENABLE_OBJC_WEAK = YES;
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 1;
CURRENT_PROJECT_VERSION = 2;
DEBUG_INFORMATION_FORMAT = dwarf;
DEVELOPMENT_TEAM = DM46QST4M7;
GCC_C_LANGUAGE_STANDARD = gnu11;
@@ -1094,8 +1142,9 @@
"$(inherited)",
"$(PROJECT_DIR)/libs/openssl/lib/tvOS",
"$(PROJECT_DIR)/libs/opus/lib/tvOS",
"$(PROJECT_DIR)/libs/SDL2/lib/tvOS",
);
MARKETING_VERSION = 6.0.1;
MARKETING_VERSION = 7.1.3;
MTL_ENABLE_DEBUG_INFO = YES;
PRODUCT_BUNDLE_IDENTIFIER = "com.moonlight-stream.Moonlight";
PRODUCT_NAME = "$(TARGET_NAME)";
@@ -1121,7 +1170,7 @@
CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
CODE_SIGN_STYLE = Automatic;
COPY_PHASE_STRIP = NO;
CURRENT_PROJECT_VERSION = 1;
CURRENT_PROJECT_VERSION = 2;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEVELOPMENT_TEAM = DM46QST4M7;
GCC_C_LANGUAGE_STANDARD = gnu11;
@@ -1139,8 +1188,9 @@
"$(inherited)",
"$(PROJECT_DIR)/libs/openssl/lib/tvOS",
"$(PROJECT_DIR)/libs/opus/lib/tvOS",
"$(PROJECT_DIR)/libs/SDL2/lib/tvOS",
);
MARKETING_VERSION = 6.0.1;
MARKETING_VERSION = 7.1.3;
MTL_ENABLE_DEBUG_INFO = NO;
PRODUCT_BUNDLE_IDENTIFIER = "com.moonlight-stream.Moonlight";
PRODUCT_NAME = "$(TARGET_NAME)";
@@ -1286,8 +1336,9 @@
"$(inherited)",
"$(PROJECT_DIR)/libs/opus/lib/iOS",
"$(PROJECT_DIR)/libs/openssl/lib/iOS",
"$(PROJECT_DIR)/libs/SDL2/lib/iOS",
);
MARKETING_VERSION = 6.0.1;
MARKETING_VERSION = 7.2.0;
PRODUCT_BUNDLE_IDENTIFIER = "com.moonlight-stream.$(PRODUCT_NAME:rfc1034identifier)";
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "";
@@ -1325,8 +1376,9 @@
"$(inherited)",
"$(PROJECT_DIR)/libs/opus/lib/iOS",
"$(PROJECT_DIR)/libs/openssl/lib/iOS",
"$(PROJECT_DIR)/libs/SDL2/lib/iOS",
);
MARKETING_VERSION = 6.0.1;
MARKETING_VERSION = 7.2.0;
PRODUCT_BUNDLE_IDENTIFIER = "com.moonlight-stream.$(PRODUCT_NAME:rfc1034identifier)";
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "";
@@ -1376,7 +1428,7 @@
FB290D0519B2C406004C83CF /* Limelight.xcdatamodeld */ = {
isa = XCVersionGroup;
children = (
9827E7592512DDDC00F25707 /* Moonlight v1.6.xcdatamodel */,
9819CC25254F2734008A7C8E /* Moonlight v1.6.xcdatamodel */,
98783FEA242EAC5D00F00EF4 /* Moonlight v1.5.xcdatamodel */,
98608BDD22DC0C2C000E5672 /* Moonlight v1.4.xcdatamodel */,
98517B1B21CE0A9000481377 /* Moonlight v1.3.xcdatamodel */,
@@ -1388,7 +1440,7 @@
FB4678F21A51BDCB00377732 /* Limelight 0.3.0.xcdatamodel */,
FB290D0619B2C406004C83CF /* Limelight.xcdatamodel */,
);
currentVersion = 9827E7592512DDDC00F25707 /* Moonlight v1.6.xcdatamodel */;
currentVersion = 9819CC25254F2734008A7C8E /* Moonlight v1.6.xcdatamodel */;
path = Limelight.xcdatamodeld;
sourceTree = "<group>";
versionGroupType = wrapper.xcdatamodel;
+14 -1
View File
@@ -1,6 +1,6 @@
# Moonlight iOS/tvOS
[![Travis CI Status](https://travis-ci.org/moonlight-stream/moonlight-ios.svg?branch=master)](https://travis-ci.org/moonlight-stream/moonlight-ios)
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/kwv8vpwr457lqn25/branch/master?svg=true)](https://ci.appveyor.com/project/cgutman/moonlight-ios/branch/master)
[Moonlight for iOS/tvOS](https://moonlight-stream.org) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built for iOS and tvOS. Moonlight for iOS/tvOS allows you to stream your full collection of Steam games from
your powerful desktop computer to your iOS device or Apple TV.
@@ -10,3 +10,16 @@ Moonlight also has a [PC client](https://github.com/moonlight-stream/moonlight-q
Check out [the Moonlight wiki](https://github.com/moonlight-stream/moonlight-docs/wiki) for more detailed project information, setup guide, or troubleshooting steps.
[![Moonlight for iOS and tvOS](https://moonlight-stream.org/images/App_Store_Badge_135x40.svg)](https://apps.apple.com/us/app/moonlight-game-streaming/id1000551566)
## Building
* Install Xcode 13 from the [App Store page](https://apps.apple.com/us/app/xcode/id497799835)
* Run `git clone --recursive https://github.com/moonlight-stream/moonlight-ios.git`
* If you've already clone the repo without `--recursive`, run `git submodule update --init --recursive`
* Open Moonlight.xcodeproj in Xcode
* To run on a real device, you will need to locally modify the signing options:
* Click on "Moonlight" at the top of the left sidebar
* Click on the "Signing & Capabilities" tab
* Under "Targets", select "Moonlight" (for iOS/iPadOS) or "Moonlight TV" (for tvOS)
* In the "Team" dropdown, select your name. If your name doesn't appear, you may need to sign into Xcode with your Apple account.
* Change the "Bundle Identifier" to something different. You can add your name or some random letters to make it unique.
* Now you can select your Apple device in the top bar as a target and click the Play button to run.
Submodule
+1
Submodule X1Kit added at 6e842ae9d5
+15
View File
@@ -0,0 +1,15 @@
version: 0.0.0.{build}
clone_depth: 1
image: macOS
before_build:
- 'git submodule update --init --recursive'
build_script:
- sh: set -o pipefail && xcodebuild -project Moonlight.xcodeproj -scheme "Moonlight" -destination "platform=iOS Simulator,OS=14.3,name=iPhone 11 Pro" clean build | xcpretty
- sh: set -o pipefail && xcodebuild -project Moonlight.xcodeproj -scheme "Moonlight" -destination "platform=iOS Simulator,OS=14.3,name=iPad Pro (9.7-inch)" clean build | xcpretty
- sh: set -o pipefail && xcodebuild -project Moonlight.xcodeproj -scheme "Moonlight TV" -destination "platform=tvOS Simulator,OS=14.3,name=Apple TV 4K" clean build | xcpretty
deploy: off
+59 -59
View File
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="17156" targetRuntime="iOS.CocoaTouch.iPad" propertyAccessControl="none" useAutolayout="YES" colorMatched="YES" initialViewController="EVd-wq-ego">
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="19162" targetRuntime="iOS.CocoaTouch.iPad" propertyAccessControl="none" useAutolayout="YES" colorMatched="YES" initialViewController="EVd-wq-ego">
<device id="ipad11_0rounded" orientation="landscape" layout="fullscreen" appearance="dark"/>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17125"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="19144"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
@@ -114,8 +114,25 @@
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<color key="tintColor" red="0.6716768741607666" green="0.61711704730987549" blue="0.99902987480163574" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</slider>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Touch Mode" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="h5g-U1-Z2J" userLabel="Touch Mode">
<rect key="frame" x="16" y="208" width="186" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.93902439019999995" green="0.9625305918" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="e4G-id-vjI" userLabel="Touch Mode Selector">
<rect key="frame" x="16" y="237" width="209" height="32"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="Touchpad"/>
<segment title="Touchscreen"/>
</segments>
<color key="tintColor" red="0.6716768742" green="0.61711704730000005" blue="0.99902987480000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="selectedSegmentTintColor" red="0.6716768742" green="0.61711704730000005" blue="0.99902987480000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</segmentedControl>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="On-Screen Controls" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="LGV-5y-piG">
<rect key="frame" x="16" y="217" width="153" height="21"/>
<rect key="frame" x="16" y="276" width="153" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<color key="tintColor" red="0.81533776120000001" green="0.85979419950000002" blue="0.91372549020000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
@@ -123,7 +140,7 @@
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="1" translatesAutoresizingMaskIntoConstraints="NO" id="qSU-wh-tqA">
<rect key="frame" x="16" y="246" width="209" height="29"/>
<rect key="frame" x="16" y="305" width="209" height="29"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="Off"/>
@@ -135,14 +152,14 @@
<color key="selectedSegmentTintColor" red="0.6716768741607666" green="0.61711704730987549" blue="0.99902987480163574" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</segmentedControl>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Optimize Game Settings" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="WSI-9V-G6c">
<rect key="frame" x="16" y="282" width="186" height="21"/>
<rect key="frame" x="16" y="341" width="186" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.93902439019999995" green="0.9625305918" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="1" translatesAutoresizingMaskIntoConstraints="NO" id="nCO-OT-dV1" userLabel="Optimize Settings Selector">
<rect key="frame" x="16" y="311" width="209" height="28"/>
<rect key="frame" x="16" y="370" width="209" height="28"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="No"/>
@@ -152,14 +169,14 @@
<color key="selectedSegmentTintColor" red="0.6716768741607666" green="0.61711704730987549" blue="0.99902987480163574" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</segmentedControl>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Multi-Controller Mode" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="bFD-Ng-abn">
<rect key="frame" x="16" y="347" width="169" height="21"/>
<rect key="frame" x="16" y="406" width="169" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.93902439019999995" green="0.9625305918" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="1" translatesAutoresizingMaskIntoConstraints="NO" id="KlC-fG-wEi" userLabel="MC Selector">
<rect key="frame" x="16" y="376" width="209" height="28"/>
<rect key="frame" x="16" y="435" width="209" height="28"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="Single"/>
@@ -169,14 +186,14 @@
<color key="selectedSegmentTintColor" red="0.6716768741607666" green="0.61711704730987549" blue="0.99902987480163574" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</segmentedControl>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Play Audio on PC" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="fXq-oD-MrL">
<rect key="frame" x="16" y="412" width="131" height="21"/>
<rect key="frame" x="16" y="471" width="131" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.93902439019999995" green="0.9625305918" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="WDY-9o-6Hb" userLabel="PC Audio Selector">
<rect key="frame" x="16" y="441" width="209" height="28"/>
<rect key="frame" x="16" y="500" width="209" height="28"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="No"/>
@@ -186,14 +203,14 @@
<color key="selectedSegmentTintColor" red="0.6716768741607666" green="0.61711704730987549" blue="0.99902987480163574" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</segmentedControl>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="HEVC Video" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="6w5-Md-NpV">
<rect key="frame" x="16" y="477" width="93" height="21"/>
<rect key="frame" x="16" y="536" width="93" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.93902439019999995" green="0.9625305918" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="aFy-0w-YPe" userLabel="HEVC Selector">
<rect key="frame" x="16" y="506" width="209" height="28"/>
<rect key="frame" x="16" y="565" width="209" height="28"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="No"/>
@@ -202,19 +219,36 @@
<color key="tintColor" red="0.6716768741607666" green="0.61711704730987549" blue="0.99902987480163574" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="selectedSegmentTintColor" red="0.6716768741607666" green="0.61711704730987549" blue="0.99902987480163574" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</segmentedControl>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Touchscreen Mode" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="t9f-V8-GCm">
<rect key="frame" x="16" y="541" width="186" height="21"/>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Citrix X1 Mouse Support" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="t9f-V8-GCm">
<rect key="frame" x="16" y="600" width="186" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.93902439019999995" green="0.9625305918" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="KMg-3j-F9p" userLabel="Touchscreen Selector">
<rect key="frame" x="16" y="568" width="209" height="32"/>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="KMg-3j-F9p" userLabel="Citrix X1 Selector">
<rect key="frame" x="16" y="629" width="209" height="28"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="Trackpad"/>
<segment title="Direct"/>
<segment title="No"/>
<segment title="Yes"/>
</segments>
<color key="tintColor" red="0.6716768742" green="0.61711704730000005" blue="0.99902987480000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="selectedSegmentTintColor" red="0.6716768742" green="0.61711704730000005" blue="0.99902987480000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</segmentedControl>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Statistics Overlay" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="s2i-ZL-Gz4" userLabel="Statistics Overlay">
<rect key="frame" x="16" y="664" width="186" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.93902439019999995" green="0.9625305918" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="NLH-qN-qCo" userLabel="Statistics Overlay Selector">
<rect key="frame" x="16" y="693" width="209" height="28"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="No"/>
<segment title="Yes"/>
</segments>
<color key="tintColor" red="0.6716768742" green="0.61711704730000005" blue="0.99902987480000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="selectedSegmentTintColor" red="0.6716768742" green="0.61711704730000005" blue="0.99902987480000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
@@ -226,13 +260,15 @@
<outlet property="audioOnPCSelector" destination="WDY-9o-6Hb" id="ntW-H9-Ahp"/>
<outlet property="bitrateLabel" destination="lMt-4H-fkV" id="ItM-l3-1Jk"/>
<outlet property="bitrateSlider" destination="JAY-nj-UNz" id="fHd-v5-9Vo"/>
<outlet property="btMouseSelector" destination="KMg-3j-F9p" id="W45-AB-sJf"/>
<outlet property="framerateSelector" destination="lGK-vl-pdw" id="Kc8-Zv-hdm"/>
<outlet property="hevcSelector" destination="aFy-0w-YPe" id="DlU-0l-gwz"/>
<outlet property="multiControllerSelector" destination="KlC-fG-wEi" id="giM-F7-So5"/>
<outlet property="onscreenControlSelector" destination="qSU-wh-tqA" id="j8d-fB-Z2c"/>
<outlet property="optimizeSettingsSelector" destination="nCO-OT-dV1" id="FB0-Rt-C44"/>
<outlet property="resolutionSelector" destination="ckc-Dm-8ex" id="rl6-rx-wd3"/>
<outlet property="touchscreenModeSelector" destination="KMg-3j-F9p" id="y5X-78-E7R"/>
<outlet property="statsOverlaySelector" destination="NLH-qN-qCo" id="EF8-JF-O3S"/>
<outlet property="touchModeSelector" destination="e4G-id-vjI" id="Cwh-fO-Pou"/>
</connections>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="01j-TU-OoL" userLabel="First Responder" sceneMemberID="firstResponder"/>
@@ -268,6 +304,7 @@
<navigationBar key="navigationBar" contentMode="scaleToFill" barStyle="black" translucent="NO" id="RUe-14-4Ya">
<rect key="frame" x="0.0" y="0.0" width="1194" height="50"/>
<autoresizingMask key="autoresizingMask"/>
<color key="backgroundColor" red="0.66666668653488159" green="0.66666668653488159" blue="0.66666668653488159" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="barTintColor" red="0.66666668653488159" green="0.66666668653488159" blue="0.66666668653488159" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</navigationBar>
<connections>
@@ -286,56 +323,19 @@
<viewControllerLayoutGuide type="top" id="l3k-pD-Q9i"/>
<viewControllerLayoutGuide type="bottom" id="vu8-3s-HlY"/>
</layoutGuides>
<view key="view" multipleTouchEnabled="YES" contentMode="scaleToFill" id="VPm-Ae-rc4" userLabel="RenderView" customClass="StreamView">
<view key="view" multipleTouchEnabled="YES" contentMode="scaleToFill" id="SMn-1j-R3I">
<rect key="frame" x="0.0" y="0.0" width="1194" height="834"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<subviews>
<activityIndicatorView opaque="NO" clearsContextBeforeDrawing="NO" contentMode="scaleToFill" horizontalHuggingPriority="750" verticalHuggingPriority="750" fixedFrame="YES" hidesWhenStopped="YES" animating="YES" style="white" translatesAutoresizingMaskIntoConstraints="NO" id="iOs-1X-mSU">
<rect key="frame" x="502" y="374" width="20" height="20"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
</activityIndicatorView>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Label" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="dDs-kT-po6">
<rect key="frame" x="491" y="402" width="42" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<textField hidden="YES" opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="center" textAlignment="natural" minimumFontSize="17" translatesAutoresizingMaskIntoConstraints="NO" id="JkF-l4-Qyt">
<rect key="frame" x="335" y="503" width="97" height="65"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<color key="backgroundColor" white="1" alpha="0.0" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<color key="tintColor" white="1" alpha="0.0" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<color key="textColor" white="1" alpha="0.0" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<fontDescription key="fontDescription" type="system" pointSize="14"/>
<textInputTraits key="textInputTraits" autocorrectionType="no" spellCheckingType="no" keyboardAppearance="alert" smartDashesType="no" smartInsertDeleteType="no" smartQuotesType="no"/>
</textField>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Tip Text" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Vij-AB-rV8" userLabel="Tip Label">
<rect key="frame" x="478" y="718" width="68" height="30"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="20"/>
<color key="textColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" red="0.3333333432674408" green="0.3333333432674408" blue="0.3333333432674408" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<connections>
<outlet property="keyInputField" destination="JkF-l4-Qyt" id="oel-UD-aSP"/>
</connections>
<color key="backgroundColor" red="0.3333357871" green="0.33332890269999998" blue="0.33333355190000002" alpha="1" colorSpace="custom" customColorSpace="displayP3"/>
</view>
<navigationItem key="navigationItem" id="iUf-9X-GeA"/>
<nil key="simulatedStatusBarMetrics"/>
<nil key="simulatedTopBarMetrics"/>
<nil key="simulatedBottomBarMetrics"/>
<connections>
<outlet property="spinner" destination="iOs-1X-mSU" id="LSl-lr-7fF"/>
<outlet property="stageLabel" destination="dDs-kT-po6" id="ziI-M8-UVf"/>
<outlet property="tipLabel" destination="Vij-AB-rV8" id="kq4-2f-1Kl"/>
</connections>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="hON-k2-Efa" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="1530.46875" y="172.8515625"/>
<point key="canvasLocation" x="1530.1507537688442" y="172.66187050359713"/>
</scene>
<!--Loading Frame View Controller-->
<scene sceneID="lcG-48-utf">
+61 -61
View File
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="17156" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" colorMatched="YES" initialViewController="DL0-L5-LOv">
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="19162" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" colorMatched="YES" initialViewController="DL0-L5-LOv">
<device id="retina6_1" orientation="landscape" appearance="light"/>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17125"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="19144"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
@@ -134,15 +134,32 @@
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<color key="tintColor" red="0.6716768741607666" green="0.61711704730987549" blue="0.99902987480163574" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</slider>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Touch Mode" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="CHp-14-aTt">
<rect key="frame" x="17" y="217" width="186" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.93902439019999995" green="0.9625305918" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="2lg-HW-tku" userLabel="Touch Mode Selector">
<rect key="frame" x="17" y="245" width="200" height="32"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="Touchpad"/>
<segment title="Touchscreen"/>
</segments>
<color key="tintColor" red="0.6716768742" green="0.61711704730000005" blue="0.99902987480000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="selectedSegmentTintColor" red="0.6716768742" green="0.61711704730000005" blue="0.99902987480000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</segmentedControl>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="On-Screen Controls" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="HZT-dd-DuQ">
<rect key="frame" x="16" y="217" width="153" height="21"/>
<rect key="frame" x="20" y="284" width="153" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.9513210654258728" green="0.97490358352661133" blue="0.99987185001373291" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="1" translatesAutoresizingMaskIntoConstraints="NO" id="WGf-9d-eAm">
<rect key="frame" x="16" y="246" width="200" height="29"/>
<rect key="frame" x="20" y="313" width="200" height="29"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="Off"/>
@@ -154,14 +171,14 @@
<color key="selectedSegmentTintColor" red="0.6716768741607666" green="0.61711704730987549" blue="0.99902987480163574" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</segmentedControl>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Optimize Game Settings" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="hxa-gT-JXC">
<rect key="frame" x="16" y="282" width="186" height="21"/>
<rect key="frame" x="20" y="349" width="186" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.93902439019999995" green="0.9625305918" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="1" translatesAutoresizingMaskIntoConstraints="NO" id="Gob-Lu-b1y" userLabel="Optimize Settings Selector">
<rect key="frame" x="16" y="311" width="200" height="29"/>
<rect key="frame" x="20" y="378" width="200" height="29"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="No"/>
@@ -171,14 +188,14 @@
<color key="selectedSegmentTintColor" red="0.6716768741607666" green="0.61711704730987549" blue="0.99902987480163574" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</segmentedControl>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Multi-Controller Mode" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Jps-kj-bYJ">
<rect key="frame" x="16" y="347" width="169" height="21"/>
<rect key="frame" x="20" y="414" width="169" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.93902439019999995" green="0.9625305918" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="1" translatesAutoresizingMaskIntoConstraints="NO" id="OCT-oL-Dqb" userLabel="MC Selector">
<rect key="frame" x="16" y="376" width="200" height="29"/>
<rect key="frame" x="20" y="443" width="200" height="29"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="Single"/>
@@ -188,14 +205,14 @@
<color key="selectedSegmentTintColor" red="0.6716768741607666" green="0.61711704730987549" blue="0.99902987480163574" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</segmentedControl>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Play Audio on PC" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="T6M-nz-TW0">
<rect key="frame" x="16" y="412" width="131" height="21"/>
<rect key="frame" x="20" y="479" width="131" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.93902439019999995" green="0.9625305918" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="8GA-Js-kQN" userLabel="PC Audio Selector">
<rect key="frame" x="16" y="441" width="200" height="29"/>
<rect key="frame" x="20" y="508" width="200" height="29"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="No"/>
@@ -205,14 +222,14 @@
<color key="selectedSegmentTintColor" red="0.6716768741607666" green="0.61711704730987549" blue="0.99902987480163574" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</segmentedControl>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="HEVC Video" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="BEG-Id-J8y">
<rect key="frame" x="16" y="477" width="93" height="21"/>
<rect key="frame" x="20" y="544" width="93" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.93902439019999995" green="0.9625305918" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="AbS-CW-fjP" userLabel="HEVC Selector">
<rect key="frame" x="16" y="506" width="200" height="29"/>
<rect key="frame" x="20" y="573" width="200" height="29"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="No"/>
@@ -221,19 +238,36 @@
<color key="tintColor" red="0.6716768741607666" green="0.61711704730987549" blue="0.99902987480163574" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="selectedSegmentTintColor" red="0.6716768741607666" green="0.61711704730987549" blue="0.99902987480163574" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</segmentedControl>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Touchscreen Mode" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="glN-9Q-GKD">
<rect key="frame" x="16" y="542" width="186" height="21"/>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Citrix X1 Mouse Support" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="glN-9Q-GKD">
<rect key="frame" x="20" y="609" width="186" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.93902439019999995" green="0.9625305918" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="o4O-hO-teB" userLabel="Touchscreen Selector">
<rect key="frame" x="16" y="570" width="200" height="32"/>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="o4O-hO-teB" userLabel="Citrix X1 Selector">
<rect key="frame" x="20" y="638" width="200" height="29"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="Trackpad"/>
<segment title="Direct"/>
<segment title="No"/>
<segment title="Yes"/>
</segments>
<color key="tintColor" red="0.6716768742" green="0.61711704730000005" blue="0.99902987480000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="selectedSegmentTintColor" red="0.6716768742" green="0.61711704730000005" blue="0.99902987480000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</segmentedControl>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Statistics Overlay" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="WtB-ib-ZDj">
<rect key="frame" x="24" y="674" width="186" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="0.93902439019999995" green="0.9625305918" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<segmentedControl opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="top" segmentControlStyle="plain" selectedSegmentIndex="0" translatesAutoresizingMaskIntoConstraints="NO" id="rdz-eg-2oR" userLabel="Statistics Overlay Selector">
<rect key="frame" x="20" y="703" width="200" height="29"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<segments>
<segment title="No"/>
<segment title="Yes"/>
</segments>
<color key="tintColor" red="0.6716768742" green="0.61711704730000005" blue="0.99902987480000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="selectedSegmentTintColor" red="0.6716768742" green="0.61711704730000005" blue="0.99902987480000005" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
@@ -245,6 +279,7 @@
<outlet property="audioOnPCSelector" destination="8GA-Js-kQN" id="Gab-Tb-Syy"/>
<outlet property="bitrateLabel" destination="SBv-Wn-LB7" id="Wdu-me-Bvd"/>
<outlet property="bitrateSlider" destination="3nn-MI-9Xu" id="IuD-Rk-vPp"/>
<outlet property="btMouseSelector" destination="o4O-hO-teB" id="bLu-uv-yUX"/>
<outlet property="framerateSelector" destination="dLF-qJ-2nY" id="hE3-hk-iwa"/>
<outlet property="hevcSelector" destination="AbS-CW-fjP" id="ohH-Tc-UzM"/>
<outlet property="multiControllerSelector" destination="OCT-oL-Dqb" id="bLT-gB-FcH"/>
@@ -252,7 +287,8 @@
<outlet property="optimizeSettingsSelector" destination="Gob-Lu-b1y" id="9Wl-yp-0Ou"/>
<outlet property="resolutionSelector" destination="PCM-t4-Sha" id="t60-W2-wkV"/>
<outlet property="scrollView" destination="iNk-qF-gIr" id="h7U-Xp-ULQ"/>
<outlet property="touchscreenModeSelector" destination="o4O-hO-teB" id="P3N-1q-fxc"/>
<outlet property="statsOverlaySelector" destination="rdz-eg-2oR" id="nus-Zq-nwm"/>
<outlet property="touchModeSelector" destination="2lg-HW-tku" id="HrP-Pz-jQp"/>
</connections>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="RWc-Km-KG5" userLabel="First Responder" sceneMemberID="firstResponder"/>
@@ -266,6 +302,7 @@
<navigationBar key="navigationBar" contentMode="scaleToFill" barStyle="black" translucent="NO" id="0ZA-Ec-QgD">
<rect key="frame" x="0.0" y="0.0" width="896" height="44"/>
<autoresizingMask key="autoresizingMask"/>
<color key="backgroundColor" red="0.66666668653488159" green="0.66666668653488159" blue="0.66666668653488159" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<color key="barTintColor" red="0.66666668653488159" green="0.66666668653488159" blue="0.66666668653488159" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<textAttributes key="titleTextAttributes">
<offsetWrapper key="textShadowOffset" horizontal="0.0" vertical="0.0"/>
@@ -284,59 +321,22 @@
<objects>
<viewController id="mI3-9F-XwU" customClass="StreamFrameViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="JIX-qR-Sh3"/>
<viewControllerLayoutGuide type="bottom" id="ody-Fj-H4p"/>
<viewControllerLayoutGuide type="top" id="u8d-aX-gHk"/>
<viewControllerLayoutGuide type="bottom" id="kcN-yf-dtN"/>
</layoutGuides>
<view key="view" multipleTouchEnabled="YES" contentMode="scaleToFill" id="eir-e9-IPE" customClass="StreamView">
<view key="view" multipleTouchEnabled="YES" contentMode="scaleToFill" id="p4u-yn-VXk">
<rect key="frame" x="0.0" y="0.0" width="896" height="414"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<subviews>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Stage" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="2HK-Z5-4Ch">
<rect key="frame" x="262" y="149" width="45" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
<activityIndicatorView opaque="NO" contentMode="scaleToFill" horizontalHuggingPriority="750" verticalHuggingPriority="750" fixedFrame="YES" hidesWhenStopped="YES" animating="YES" style="white" translatesAutoresizingMaskIntoConstraints="NO" id="0vm-Iv-K4b">
<rect key="frame" x="439" y="159" width="20" height="20"/>
<autoresizingMask key="autoresizingMask" flexibleMinX="YES" flexibleMaxX="YES" flexibleMinY="YES" flexibleMaxY="YES"/>
</activityIndicatorView>
<textField hidden="YES" opaque="NO" contentMode="scaleToFill" fixedFrame="YES" contentHorizontalAlignment="left" contentVerticalAlignment="center" textAlignment="natural" minimumFontSize="17" translatesAutoresizingMaskIntoConstraints="NO" id="r45-6t-nxS">
<rect key="frame" x="406" y="293" width="97" height="30"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<color key="backgroundColor" white="1" alpha="0.0" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<color key="tintColor" white="1" alpha="0.0" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<color key="textColor" white="1" alpha="0.0" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<fontDescription key="fontDescription" type="system" pointSize="14"/>
<textInputTraits key="textInputTraits" autocorrectionType="no" spellCheckingType="no" keyboardAppearance="alert" smartDashesType="no" smartInsertDeleteType="no" smartQuotesType="no"/>
</textField>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Tip Text" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="QwC-QD-dae" userLabel="Tip Label">
<rect key="frame" x="304" y="334" width="61" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" red="0.3333333432674408" green="0.3333333432674408" blue="0.3333333432674408" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<connections>
<outlet property="keyInputField" destination="r45-6t-nxS" id="7Du-Ju-Qcm"/>
</connections>
<color key="backgroundColor" red="0.3333357871" green="0.33332890269999998" blue="0.33333355190000002" alpha="1" colorSpace="custom" customColorSpace="displayP3"/>
</view>
<navigationItem key="navigationItem" id="8uX-4T-BiC"/>
<nil key="simulatedStatusBarMetrics"/>
<nil key="simulatedTopBarMetrics"/>
<nil key="simulatedBottomBarMetrics"/>
<connections>
<outlet property="spinner" destination="0vm-Iv-K4b" id="Lif-zG-6Jh"/>
<outlet property="stageLabel" destination="2HK-Z5-4Ch" id="1bI-Ig-OpD"/>
<outlet property="tipLabel" destination="QwC-QD-dae" id="TZe-nh-xiv"/>
</connections>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="pqv-jd-33O" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="3031.884057971015" y="533.03571428571422"/>
<point key="canvasLocation" x="3031.4732142857142" y="531.8840579710145"/>
</scene>
<!--Loading Frame View Controller-->
<scene sceneID="kPF-XD-S77">
+232
View File
@@ -0,0 +1,232 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL.h
*
* Main include header for the SDL library
*/
#ifndef SDL_h_
#define SDL_h_
#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_audio.h"
#include "SDL_clipboard.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_gamecontroller.h"
#include "SDL_haptic.h"
#include "SDL_hidapi.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "SDL_loadso.h"
#include "SDL_log.h"
#include "SDL_messagebox.h"
#include "SDL_metal.h"
#include "SDL_mutex.h"
#include "SDL_power.h"
#include "SDL_render.h"
#include "SDL_rwops.h"
#include "SDL_sensor.h"
#include "SDL_shape.h"
#include "SDL_system.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"
#include "SDL_locale.h"
#include "SDL_misc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* As of version 0.5, SDL is loaded dynamically into the application */
/**
* \name SDL_INIT_*
*
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
*/
/* @{ */
#define SDL_INIT_TIMER 0x00000001u
#define SDL_INIT_AUDIO 0x00000010u
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
#define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000u
#define SDL_INIT_SENSOR 0x00008000u
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
)
/* @} */
/**
* Initialize the SDL library.
*
* SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
* two may be used interchangeably. Though for readability of your code
* SDL_InitSubSystem() might be preferred.
*
* The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
* subsystems are initialized by default. Message boxes
* (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
* video subsystem, in hopes of being useful in showing an error dialog when
* SDL_Init fails. You must specifically initialize other subsystems if you
* use them in your application.
*
* Logging (such as SDL_Log) works without initialization, too.
*
* `flags` may be any of the following OR'd together:
*
* - `SDL_INIT_TIMER`: timer subsystem
* - `SDL_INIT_AUDIO`: audio subsystem
* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
* subsystem
* - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
* events subsystem
* - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
* - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
* initializes the joystick subsystem
* - `SDL_INIT_EVENTS`: events subsystem
* - `SDL_INIT_EVERYTHING`: all of the above subsystems
* - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
*
* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
* call SDL_Quit() to force shutdown). If a subsystem is already loaded then
* this call will increase the ref-count and return.
*
* \param flags subsystem initialization flags
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_InitSubSystem
* \sa SDL_Quit
* \sa SDL_SetMainReady
* \sa SDL_WasInit
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/**
* Compatibility function to initialize the SDL library.
*
* In SDL2, this function and SDL_Init() are interchangeable.
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_Quit
* \sa SDL_QuitSubSystem
*/
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/**
* Shut down specific SDL subsystems.
*
* If you start a subsystem using a call to that subsystem's init function
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
* SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
* that subsystem's quit function (SDL_VideoQuit()) directly instead. But
* generally, you should not be using those functions directly anyhow; use
* SDL_Init() instead.
*
* You still need to call SDL_Quit() even if you close all open subsystems
* with SDL_QuitSubSystem().
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_InitSubSystem
* \sa SDL_Quit
*/
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/**
* Get a mask of the specified subsystems which are currently initialized.
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
* \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
* returns the initialization status of the specified subsystems.
*
* The return value does not include SDL_INIT_NOPARACHUTE.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_InitSubSystem
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
/**
* Clean up all initialized subsystems.
*
* You should call this function even if you have already shutdown each
* initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
* function even in the case of errors in initialization.
*
* If you start a subsystem using a call to that subsystem's init function
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
* then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
* it down before calling SDL_Quit(). But generally, you should not be using
* those functions directly anyhow; use SDL_Init() instead.
*
* You can use this function with atexit() to ensure that it is run when your
* application is shutdown, but it is not wise to do this from a library or
* other dynamically loaded code.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_QuitSubSystem
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_h_ */
/* vi: set ts=4 sw=4 expandtab: */
+324
View File
@@ -0,0 +1,324 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_assert_h_
#define SDL_assert_h_
#include "SDL_config.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
#ifndef SDL_ASSERT_LEVEL
#ifdef SDL_DEFAULT_ASSERT_LEVEL
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
#elif defined(_DEBUG) || defined(DEBUG) || \
(defined(__GNUC__) && !defined(__OPTIMIZE__))
#define SDL_ASSERT_LEVEL 2
#else
#define SDL_ASSERT_LEVEL 1
#endif
#endif /* SDL_ASSERT_LEVEL */
/*
These are macros and not first class functions so that the debugger breaks
on the assertion line and not in some random guts of SDL, and so each
assert can have unique static variables associated with it.
*/
#if defined(_MSC_VER)
/* Don't include intrin.h here because it contains C++ code */
extern void __cdecl __debugbreak(void);
#define SDL_TriggerBreakpoint() __debugbreak()
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
#elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
#elif defined(__APPLE__) && defined(__arm__)
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
#elif defined(__386__) && defined(__WATCOMC__)
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
#include <signal.h>
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
#else
/* How do we trigger breakpoints on this platform? */
#define SDL_TriggerBreakpoint()
#endif
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
# define SDL_FUNCTION __func__
#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
# define SDL_FUNCTION __FUNCTION__
#else
# define SDL_FUNCTION "???"
#endif
#define SDL_FILE __FILE__
#define SDL_LINE __LINE__
/*
sizeof (x) makes the compiler still parse the expression even without
assertions enabled, so the code is always checked at compile time, but
doesn't actually generate code for it, so there are no side effects or
expensive checks at run time, just the constant size of what x WOULD be,
which presumably gets optimized out as unused.
This also solves the problem of...
int somevalue = blah();
SDL_assert(somevalue == 1);
...which would cause compiles to complain that somevalue is unused if we
disable assertions.
*/
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
this condition isn't constant. And looks like an owl's face! */
#ifdef _MSC_VER /* stupid /W4 warnings. */
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
#else
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
#endif
#define SDL_disabled_assert(condition) \
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
typedef enum
{
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
SDL_ASSERTION_ABORT, /**< Terminate the program. */
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
} SDL_AssertState;
typedef struct SDL_AssertData
{
int always_ignore;
unsigned int trigger_count;
const char *condition;
const char *filename;
int linenum;
const char *function;
const struct SDL_AssertData *next;
} SDL_AssertData;
#if (SDL_ASSERT_LEVEL > 0)
/* Never call this directly. Use the SDL_assert* macros. */
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
const char *,
const char *, int)
#if defined(__clang__)
#if __has_feature(attribute_analyzer_noreturn)
/* this tells Clang's static analysis that we're a custom assert function,
and that the analyzer should assume the condition was always true past this
SDL_assert test. */
__attribute__((analyzer_noreturn))
#endif
#endif
;
/* the do {} while(0) avoids dangling else problems:
if (x) SDL_assert(y); else blah();
... without the do/while, the "else" could attach to this macro's "if".
We try to handle just the minimum we need here in a macro...the loop,
the static vars, and break points. The heavy lifting is handled in
SDL_ReportAssertion(), in SDL_assert.c.
*/
#define SDL_enabled_assert(condition) \
do { \
while ( !(condition) ) { \
static struct SDL_AssertData sdl_assert_data = { \
0, 0, #condition, 0, 0, 0, 0 \
}; \
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
continue; /* go again. */ \
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
SDL_TriggerBreakpoint(); \
} \
break; /* not retrying. */ \
} \
} while (SDL_NULL_WHILE_LOOP_CONDITION)
#endif /* enabled assertions support code */
/* Enable various levels of assertions. */
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
#else
# error Unknown assertion level.
#endif
/* this assertion is never disabled at any level. */
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
/**
* A callback that fires when an SDL assertion fails.
*
* \param data a pointer to the SDL_AssertData structure corresponding to the
* current assertion
* \param userdata what was passed as `userdata` to SDL_SetAssertionHandler()
* \returns an SDL_AssertState value indicating how to handle the failure.
*/
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
const SDL_AssertData* data, void* userdata);
/**
* Set an application-defined assertion handler.
*
* This function allows an application to show its own assertion UI and/or
* force the response to an assertion failure. If the application doesn't
* provide this, SDL will try to do the right thing, popping up a
* system-specific GUI dialog, and probably minimizing any fullscreen windows.
*
* This callback may fire from any thread, but it runs wrapped in a mutex, so
* it will only fire from one thread at a time.
*
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
*
* \param handler the SDL_AssertionHandler function to call when an assertion
* fails or NULL for the default handler
* \param userdata a pointer that is passed to `handler`
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAssertionHandler
*/
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
SDL_AssertionHandler handler,
void *userdata);
/**
* Get the default assertion handler.
*
* This returns the function pointer that is called by default when an
* assertion is triggered. This is an internal function provided by SDL, that
* is used for assertions when SDL_SetAssertionHandler() hasn't been used to
* provide a different function.
*
* \returns the default SDL_AssertionHandler that is called when an assert
* triggers.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_GetAssertionHandler
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
/**
* Get the current assertion handler.
*
* This returns the function pointer that is called when an assertion is
* triggered. This is either the value last passed to
* SDL_SetAssertionHandler(), or if no application-specified function is set,
* is equivalent to calling SDL_GetDefaultAssertionHandler().
*
* The parameter `puserdata` is a pointer to a void*, which will store the
* "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
* will always be NULL for the default handler. If you don't care about this
* data, it is safe to pass a NULL pointer to this function to ignore it.
*
* \param puserdata pointer which is filled with the "userdata" pointer that
* was passed to SDL_SetAssertionHandler()
* \returns the SDL_AssertionHandler that is called when an assert triggers.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_SetAssertionHandler
*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
/**
* Get a list of all assertion failures.
*
* This function gets all assertions triggered since the last call to
* SDL_ResetAssertionReport(), or the start of the program.
*
* The proper way to examine this data looks something like this:
*
* ```c
* const SDL_AssertData *item = SDL_GetAssertionReport();
* while (item) {
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
* item->condition, item->function, item->filename,
* item->linenum, item->trigger_count,
* item->always_ignore ? "yes" : "no");
* item = item->next;
* }
* ```
*
* \returns a list of all failed assertions or NULL if the list is empty. This
* memory should not be modified or freed by the application.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ResetAssertionReport
*/
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
/**
* Clear the list of all assertion failures.
*
* This function will clear the list of all assertions triggered up to that
* point. Immediately following this call, SDL_GetAssertionReport will return
* no items. In addition, any previously-triggered assertions will be reset to
* a trigger_count of zero, and their always_ignore state will be false.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetAssertionReport
*/
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
/* these had wrong naming conventions until 2.0.4. Please update your app! */
#define SDL_assert_state SDL_AssertState
#define SDL_assert_data SDL_AssertData
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_assert_h_ */
/* vi: set ts=4 sw=4 expandtab: */
+395
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@@ -0,0 +1,395 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_atomic.h
*
* Atomic operations.
*
* IMPORTANT:
* If you are not an expert in concurrent lockless programming, you should
* only be using the atomic lock and reference counting functions in this
* file. In all other cases you should be protecting your data structures
* with full mutexes.
*
* The list of "safe" functions to use are:
* SDL_AtomicLock()
* SDL_AtomicUnlock()
* SDL_AtomicIncRef()
* SDL_AtomicDecRef()
*
* Seriously, here be dragons!
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
*
* You can find out a little more about lockless programming and the
* subtle issues that can arise here:
* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
*
* There's also lots of good information here:
* http://www.1024cores.net/home/lock-free-algorithms
* http://preshing.com/
*
* These operations may or may not actually be implemented using
* processor specific atomic operations. When possible they are
* implemented as true processor specific atomic operations. When that
* is not possible the are implemented using locks that *do* use the
* available atomic operations.
*
* All of the atomic operations that modify memory are full memory barriers.
*/
#ifndef SDL_atomic_h_
#define SDL_atomic_h_
#include "SDL_stdinc.h"
#include "SDL_platform.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \name SDL AtomicLock
*
* The atomic locks are efficient spinlocks using CPU instructions,
* but are vulnerable to starvation and can spin forever if a thread
* holding a lock has been terminated. For this reason you should
* minimize the code executed inside an atomic lock and never do
* expensive things like API or system calls while holding them.
*
* The atomic locks are not safe to lock recursively.
*
* Porting Note:
* The spin lock functions and type are required and can not be
* emulated because they are used in the atomic emulation code.
*/
/* @{ */
typedef int SDL_SpinLock;
/**
* Try to lock a spin lock by setting it to a non-zero value.
*
* ***Please note that spinlocks are dangerous if you don't know what you're
* doing. Please be careful using any sort of spinlock!***
*
* \param lock a pointer to a lock variable
* \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
* held.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicLock
* \sa SDL_AtomicUnlock
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
/**
* Lock a spin lock by setting it to a non-zero value.
*
* ***Please note that spinlocks are dangerous if you don't know what you're
* doing. Please be careful using any sort of spinlock!***
*
* \param lock a pointer to a lock variable
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicTryLock
* \sa SDL_AtomicUnlock
*/
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
/**
* Unlock a spin lock by setting it to 0.
*
* Always returns immediately.
*
* ***Please note that spinlocks are dangerous if you don't know what you're
* doing. Please be careful using any sort of spinlock!***
*
* \param lock a pointer to a lock variable
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicLock
* \sa SDL_AtomicTryLock
*/
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
/* @} *//* SDL AtomicLock */
/**
* The compiler barrier prevents the compiler from reordering
* reads and writes to globally visible variables across the call.
*/
#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
void _ReadWriteBarrier(void);
#pragma intrinsic(_ReadWriteBarrier)
#define SDL_CompilerBarrier() _ReadWriteBarrier()
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
#elif defined(__WATCOMC__)
extern __inline void SDL_CompilerBarrier(void);
#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
#else
#define SDL_CompilerBarrier() \
{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
#endif
/**
* Memory barriers are designed to prevent reads and writes from being
* reordered by the compiler and being seen out of order on multi-core CPUs.
*
* A typical pattern would be for thread A to write some data and a flag, and
* for thread B to read the flag and get the data. In this case you would
* insert a release barrier between writing the data and the flag,
* guaranteeing that the data write completes no later than the flag is
* written, and you would insert an acquire barrier between reading the flag
* and reading the data, to ensure that all the reads associated with the flag
* have completed.
*
* In this pattern you should always see a release barrier paired with an
* acquire barrier and you should gate the data reads/writes with a single
* flag variable.
*
* For more information on these semantics, take a look at the blog post:
* http://preshing.com/20120913/acquire-and-release-semantics
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
#elif defined(__GNUC__) && defined(__aarch64__)
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__GNUC__) && defined(__arm__)
#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
/* Information from:
https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
The Linux kernel provides a helper function which provides the right code for a memory barrier,
hard-coded at address 0xffff0fa0
*/
typedef void (*SDL_KernelMemoryBarrierFunc)();
#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
#elif 0 /* defined(__QNXNTO__) */
#include <sys/cpuinline.h>
#define SDL_MemoryBarrierRelease() __cpu_membarrier()
#define SDL_MemoryBarrierAcquire() __cpu_membarrier()
#else
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
#ifdef __thumb__
/* The mcr instruction isn't available in thumb mode, use real functions */
#define SDL_MEMORY_BARRIER_USES_FUNCTION
#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
#else
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
#endif /* __thumb__ */
#else
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
#endif /* __LINUX__ || __ANDROID__ */
#endif /* __GNUC__ && __arm__ */
#else
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
#include <mbarrier.h>
#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
#else
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
#endif
#endif
/**
* \brief A type representing an atomic integer value. It is a struct
* so people don't accidentally use numeric operations on it.
*/
typedef struct { int value; } SDL_atomic_t;
/**
* Set an atomic variable to a new value if it is currently an old value.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable to be modified
* \param oldval the old value
* \param newval the new value
* \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicCASPtr
* \sa SDL_AtomicGet
* \sa SDL_AtomicSet
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
/**
* Set an atomic variable to a value.
*
* This function also acts as a full memory barrier.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable to be modified
* \param v the desired value
* \returns the previous value of the atomic variable.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicGet
*/
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
/**
* Get the value of an atomic variable.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable
* \returns the current value of an atomic variable.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicSet
*/
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
/**
* Add to an atomic variable.
*
* This function also acts as a full memory barrier.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to an SDL_atomic_t variable to be modified
* \param v the desired value to add
* \returns the previous value of the atomic variable.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicDecRef
* \sa SDL_AtomicIncRef
*/
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
/**
* \brief Increment an atomic variable used as a reference count.
*/
#ifndef SDL_AtomicIncRef
#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
#endif
/**
* \brief Decrement an atomic variable used as a reference count.
*
* \return SDL_TRUE if the variable reached zero after decrementing,
* SDL_FALSE otherwise
*/
#ifndef SDL_AtomicDecRef
#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
#endif
/**
* Set a pointer to a new value if it is currently an old value.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to a pointer
* \param oldval the old pointer value
* \param newval the new pointer value
* \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AtomicCAS
* \sa SDL_AtomicGetPtr
* \sa SDL_AtomicSetPtr
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
/**
* Set a pointer to a value atomically.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to a pointer
* \param v the desired pointer value
* \returns the previous value of the pointer.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicCASPtr
* \sa SDL_AtomicGetPtr
*/
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
/**
* Get the value of a pointer atomically.
*
* ***Note: If you don't know what this function is for, you shouldn't use
* it!***
*
* \param a a pointer to a pointer
* \returns the current value of a pointer.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_AtomicCASPtr
* \sa SDL_AtomicSetPtr
*/
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_atomic_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_bits.h
*
* Functions for fiddling with bits and bitmasks.
*/
#ifndef SDL_bits_h_
#define SDL_bits_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_bits.h
*/
/**
* Get the index of the most significant bit. Result is undefined when called
* with 0. This operation can also be stated as "count leading zeroes" and
* "log base 2".
*
* \return the index of the most significant bit, or -1 if the value is 0.
*/
#if defined(__WATCOMC__) && defined(__386__)
extern __inline int _SDL_bsr_watcom(Uint32);
#pragma aux _SDL_bsr_watcom = \
"bsr eax, eax" \
parm [eax] nomemory \
value [eax] \
modify exact [eax] nomemory;
#endif
SDL_FORCE_INLINE int
SDL_MostSignificantBitIndex32(Uint32 x)
{
#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
/* Count Leading Zeroes builtin in GCC.
* http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
*/
if (x == 0) {
return -1;
}
return 31 - __builtin_clz(x);
#elif defined(__WATCOMC__) && defined(__386__)
if (x == 0) {
return -1;
}
return _SDL_bsr_watcom(x);
#elif defined(_MSC_VER)
unsigned long index;
if (_BitScanReverse(&index, x)) {
return index;
}
return -1;
#else
/* Based off of Bit Twiddling Hacks by Sean Eron Anderson
* <seander@cs.stanford.edu>, released in the public domain.
* http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
*/
const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
const int S[] = {1, 2, 4, 8, 16};
int msbIndex = 0;
int i;
if (x == 0) {
return -1;
}
for (i = 4; i >= 0; i--)
{
if (x & b[i])
{
x >>= S[i];
msbIndex |= S[i];
}
}
return msbIndex;
#endif
}
SDL_FORCE_INLINE SDL_bool
SDL_HasExactlyOneBitSet32(Uint32 x)
{
if (x && !(x & (x - 1))) {
return SDL_TRUE;
}
return SDL_FALSE;
}
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_bits_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_blendmode.h
*
* Header file declaring the SDL_BlendMode enumeration
*/
#ifndef SDL_blendmode_h_
#define SDL_blendmode_h_
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
*/
typedef enum
{
SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
dstRGBA = srcRGBA */
SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
dstA = srcA + (dstA * (1-srcA)) */
SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
dstRGB = (srcRGB * srcA) + dstRGB
dstA = dstA */
SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
dstRGB = srcRGB * dstRGB
dstA = dstA */
SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply
dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
dstA = (srcA * dstA) + (dstA * (1-srcA)) */
SDL_BLENDMODE_INVALID = 0x7FFFFFFF
/* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
} SDL_BlendMode;
/**
* \brief The blend operation used when combining source and destination pixel components
*/
typedef enum
{
SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */
} SDL_BlendOperation;
/**
* \brief The normalized factor used to multiply pixel components
*/
typedef enum
{
SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
} SDL_BlendFactor;
/**
* Compose a custom blend mode for renderers.
*
* The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
* the SDL_BlendMode returned by this function if the renderer supports it.
*
* A blend mode controls how the pixels from a drawing operation (source) get
* combined with the pixels from the render target (destination). First, the
* components of the source and destination pixels get multiplied with their
* blend factors. Then, the blend operation takes the two products and
* calculates the result that will get stored in the render target.
*
* Expressed in pseudocode, it would look like this:
*
* ```c
* dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
* dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
* ```
*
* Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
* dst)` can return one of the following:
*
* - `src + dst`
* - `src - dst`
* - `dst - src`
* - `min(src, dst)`
* - `max(src, dst)`
*
* The red, green, and blue components are always multiplied with the first,
* second, and third components of the SDL_BlendFactor, respectively. The
* fourth component is not used.
*
* The alpha component is always multiplied with the fourth component of the
* SDL_BlendFactor. The other components are not used in the alpha
* calculation.
*
* Support for these blend modes varies for each renderer. To check if a
* specific SDL_BlendMode is supported, create a renderer and pass it to
* either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
* return with an error if the blend mode is not supported.
*
* This list describes the support of custom blend modes for each renderer in
* SDL 2.0.6. All renderers support the four blend modes listed in the
* SDL_BlendMode enumeration.
*
* - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors.
* - **direct3d11**: Supports all operations with all factors. However, some
* factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
* `SDL_BLENDOPERATION_MAXIMUM`.
* - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
* 2.0.6.
* - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
* factors. Color and alpha factors need to be the same. OpenGL ES 1
* implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
* and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
* operations being different from each other. May support color and alpha
* factors being different from each other.
* - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
* `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
* operations with all factors.
* - **psp**: No custom blend mode support.
* - **software**: No custom blend mode support.
*
* Some renderers do not provide an alpha component for the default render
* target. The `SDL_BLENDFACTOR_DST_ALPHA` and
* `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
* case.
*
* \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
* blue components of the source pixels
* \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
* blue components of the destination pixels
* \param colorOperation the SDL_BlendOperation used to combine the red,
* green, and blue components of the source and
* destination pixels
* \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
* the source pixels
* \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
* the destination pixels
* \param alphaOperation the SDL_BlendOperation used to combine the alpha
* component of the source and destination pixels
* \returns an SDL_BlendMode that represents the chosen factors and
* operations.
*
* \since This function is available since SDL 2.0.6.
*
* \sa SDL_SetRenderDrawBlendMode
* \sa SDL_GetRenderDrawBlendMode
* \sa SDL_SetTextureBlendMode
* \sa SDL_GetTextureBlendMode
*/
extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
SDL_BlendFactor dstColorFactor,
SDL_BlendOperation colorOperation,
SDL_BlendFactor srcAlphaFactor,
SDL_BlendFactor dstAlphaFactor,
SDL_BlendOperation alphaOperation);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_blendmode_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_clipboard.h
*
* Include file for SDL clipboard handling
*/
#ifndef SDL_clipboard_h_
#define SDL_clipboard_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Function prototypes */
/**
* Put UTF-8 text into the clipboard.
*
* \param text the text to store in the clipboard
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetClipboardText
* \sa SDL_HasClipboardText
*/
extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
/**
* Get UTF-8 text from the clipboard, which must be freed with SDL_free().
*
* This functions returns empty string if there was not enough memory left for
* a copy of the clipboard's content.
*
* \returns the clipboard text on success or an empty string on failure; call
* SDL_GetError() for more information. Caller must call SDL_free()
* on the returned pointer when done with it (even if there was an
* error).
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasClipboardText
* \sa SDL_SetClipboardText
*/
extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
/**
* Query whether the clipboard exists and contains a non-empty text string.
*
* \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetClipboardText
* \sa SDL_SetClipboardText
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_clipboard_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_h_
#define SDL_config_h_
#include "SDL_platform.h"
/**
* \file SDL_config.h
*/
/* Add any platform that doesn't build using the configure system. */
#if defined(__WIN32__)
#include "SDL_config_windows.h"
#elif defined(__WINRT__)
#include "SDL_config_winrt.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
#elif defined(__IPHONEOS__)
#include "SDL_config_iphoneos.h"
#elif defined(__ANDROID__)
#include "SDL_config_android.h"
#elif defined(__PSP__)
#include "SDL_config_psp.h"
#elif defined(__OS2__)
#include "SDL_config_os2.h"
#elif defined(__EMSCRIPTEN__)
#include "SDL_config_emscripten.h"
#else
/* This is a minimal configuration just to get SDL running on new platforms. */
#include "SDL_config_minimal.h"
#endif /* platform config */
#ifdef USING_GENERATED_CONFIG_H
#error Wrong SDL_config.h, check your include path?
#endif
#endif /* SDL_config_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_android_h_
#define SDL_config_android_h_
#define SDL_config_h_
#include "SDL_platform.h"
/**
* \file SDL_config_android.h
*
* This is a configuration that can be used to build SDL for Android
*/
#include <stdarg.h>
#define HAVE_GCC_ATOMICS 1
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* C library functions */
#define HAVE_DLOPEN 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOK_R 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_CLOCK_GETTIME 1
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_ANDROID 1
#define SDL_AUDIO_DRIVER_OPENSLES 1
#define SDL_AUDIO_DRIVER_AAUDIO 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_ANDROID 1
#define SDL_JOYSTICK_HIDAPI 1
#define SDL_JOYSTICK_VIRTUAL 1
#define SDL_HAPTIC_ANDROID 1
/* Enable sensor driver */
#define SDL_SENSOR_ANDROID 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_ANDROID 1
/* Enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* Enable Vulkan support */
/* Android does not support Vulkan in native code using the "armeabi" ABI. */
#if defined(__ARM_ARCH) && __ARM_ARCH < 7
#define SDL_VIDEO_VULKAN 0
#else
#define SDL_VIDEO_VULKAN 1
#endif
/* Enable system power support */
#define SDL_POWER_ANDROID 1
/* Enable the filesystem driver */
#define SDL_FILESYSTEM_ANDROID 1
#endif /* SDL_config_android_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_config_emscripten_h_
#define _SDL_config_emscripten_h_
#include "SDL_platform.h"
/**
* \file SDL_config_emscripten.h
*
* This is a configuration that can be used to build SDL for Emscripten.
*/
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define HAVE_GCC_ATOMICS 1
/* Useful headers */
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_ICONV_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MATH_H 1
#define HAVE_MEMORY_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_WCHAR_H 1
/* C library functions */
#define HAVE_DLOPEN 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_WCSLEN 1
#define HAVE_WCSDUP 1
#define HAVE_WCSSTR 1
#define HAVE_WCSCMP 1
#define HAVE_WCSNCMP 1
#define HAVE_WCSCASECMP 1
#define HAVE_WCSNCASECMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOK_R 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE_FSEEKO 1
#define HAVE_FSEEKO64 1
#define HAVE_SIGACTION 1
#define HAVE_SA_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_CLOCK_GETTIME 1
/* #undef HAVE_GETPAGESIZE */
#define HAVE_MPROTECT 1
#define HAVE_ICONV 1
/* SDL internal assertion support */
/* #undef SDL_DEFAULT_ASSERT_LEVEL */
#define SDL_CPUINFO_DISABLED 1
#define SDL_HAPTIC_DISABLED 1
#define SDL_HIDAPI_DISABLED 1
#ifndef __EMSCRIPTEN_PTHREADS__
#define SDL_THREADS_DISABLED 1
#endif
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_EMSCRIPTEN 1
/* Enable various input drivers */
#define SDL_JOYSTICK_EMSCRIPTEN 1
/* Enable various sensor drivers */
#define SDL_SENSOR_DUMMY 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#ifdef __EMSCRIPTEN_PTHREADS__
#define SDL_THREAD_PTHREAD 1
#endif
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_EMSCRIPTEN 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* Enable OpenGL support */
/* #undef SDL_VIDEO_OPENGL */
/* #undef SDL_VIDEO_OPENGL_ES */
#define SDL_VIDEO_OPENGL_ES2 1
/* #undef SDL_VIDEO_OPENGL_BGL */
/* #undef SDL_VIDEO_OPENGL_CGL */
/* #undef SDL_VIDEO_OPENGL_GLX */
/* #undef SDL_VIDEO_OPENGL_WGL */
#define SDL_VIDEO_OPENGL_EGL 1
/* #undef SDL_VIDEO_OPENGL_OSMESA */
/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
/* Enable system power support */
#define SDL_POWER_EMSCRIPTEN 1
/* Enable system filesystem support */
#define SDL_FILESYSTEM_EMSCRIPTEN 1
#endif /* _SDL_config_emscripten_h_ */
+215
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_iphoneos_h_
#define SDL_config_iphoneos_h_
#define SDL_config_h_
#include "SDL_platform.h"
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define HAVE_GCC_ATOMICS 1
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* The libunwind functions are only available on x86 */
/* #undef HAVE_LIBUNWIND_H */
/* C library functions */
#define HAVE_DLOPEN 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOK_R 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
#define HAVE_O_CLOEXEC 1
/* enable iPhone version of Core Audio driver */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DUMMY 1
/* Enable joystick support */
/* Only enable HIDAPI support if you want to support Steam Controllers on iOS and tvOS */
/*#define SDL_JOYSTICK_HIDAPI 1*/
#define SDL_JOYSTICK_MFI 1
#define SDL_JOYSTICK_VIRTUAL 1
#ifdef __TVOS__
#define SDL_SENSOR_DUMMY 1
#else
/* Enable the CoreMotion sensor driver */
#define SDL_SENSOR_COREMOTION 1
#endif
/* Enable Unix style SO loading */
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Supported video drivers */
#define SDL_VIDEO_DRIVER_UIKIT 1
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable OpenGL ES */
#if !TARGET_OS_MACCATALYST
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer
Also supported in simulator from iOS 13.0 and tvOS 13.0
*/
#if (TARGET_OS_SIMULATOR && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000) || (__TV_OS_VERSION_MIN_REQUIRED >= 130000))) || (!TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000)))
#define SDL_PLATFORM_SUPPORTS_METAL 1
#else
#define SDL_PLATFORM_SUPPORTS_METAL 0
#endif
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_RENDER_METAL 1
#endif
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_VULKAN 1
#endif
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_METAL 1
#endif
/* Enable system power support */
#define SDL_POWER_UIKIT 1
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 1
/* enable iOS extended launch screen */
#define SDL_IPHONE_LAUNCHSCREEN 1
/* enable filesystem support */
#define SDL_FILESYSTEM_COCOA 1
#endif /* SDL_config_iphoneos_h_ */
+280
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_macosx_h_
#define SDL_config_macosx_h_
#define SDL_config_h_
#include "SDL_platform.h"
/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
#include <AvailabilityMacros.h>
/* This is a set of defines to configure the SDL features */
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
/* Useful headers */
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_FLOAT_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_LIBUNWIND_H 1
/* C library functions */
#define HAVE_DLOPEN 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOK_R 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
#if defined(__has_include) && (defined(__i386__) || defined(__x86_64))
# if __has_include(<immintrin.h>)
# define HAVE_IMMINTRIN_H 1
# endif
#endif
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
#define HAVE_O_CLOEXEC 1
#endif
#define HAVE_GCC_ATOMICS 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_HIDAPI 1
#define SDL_JOYSTICK_IOKIT 1
#define SDL_JOYSTICK_VIRTUAL 1
#define SDL_HAPTIC_IOKIT 1
/* The MFI controller support requires ARC Objective C runtime */
#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1080 && !defined(__i386__)
#define SDL_JOYSTICK_MFI 1
#endif
/* Enable the dummy sensor driver */
#define SDL_SENSOR_DUMMY 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DLOPEN 1
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_COCOA 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#undef SDL_VIDEO_DRIVER_X11
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/opt/X11/lib/libX11.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/opt/X11/lib/libXext.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/opt/X11/lib/libXinerama.1.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/opt/X11/lib/libXi.6.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/opt/X11/lib/libXrandr.2.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/opt/X11/lib/libXss.1.dylib"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/opt/X11/lib/libXxf86vm.1.dylib"
#define SDL_VIDEO_DRIVER_X11_XDBE 1
#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
#define SDL_VIDEO_DRIVER_X11_XRANDR 1
#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1
#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1
#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1
#ifdef MAC_OS_X_VERSION_10_8
/*
* No matter the versions targeted, this is the 10.8 or later SDK, so you have
* to use the external Xquartz, which is a more modern Xlib. Previous SDKs
* used an older Xlib.
*/
#define SDL_VIDEO_DRIVER_X11_XINPUT2 1
#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
/* Metal only supported on 64-bit architectures with 10.11+ */
#if TARGET_RT_64_BIT && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
#define SDL_PLATFORM_SUPPORTS_METAL 1
#else
#define SDL_PLATFORM_SUPPORTS_METAL 0
#endif
#ifndef SDL_VIDEO_RENDER_METAL
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_RENDER_METAL 1
#else
#define SDL_VIDEO_RENDER_METAL 0
#endif
#endif
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_OPENGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_EGL
#define SDL_VIDEO_OPENGL_EGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_CGL
#define SDL_VIDEO_OPENGL_CGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_GLX
#define SDL_VIDEO_OPENGL_GLX 1
#endif
/* Enable Vulkan and Metal support */
#ifndef SDL_VIDEO_VULKAN
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_VULKAN 1
#else
#define SDL_VIDEO_VULKAN 0
#endif
#endif
#ifndef SDL_VIDEO_METAL
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_METAL 1
#else
#define SDL_VIDEO_METAL 0
#endif
#endif
/* Enable system power support */
#define SDL_POWER_MACOSX 1
/* enable filesystem support */
#define SDL_FILESYSTEM_COCOA 1
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
#ifdef __ppc__
#define SDL_ALTIVEC_BLITTERS 1
#endif
#endif /* SDL_config_macosx_h_ */
+88
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_minimal_h_
#define SDL_config_minimal_h_
#define SDL_config_h_
#include "SDL_platform.h"
/**
* \file SDL_config_minimal.h
*
* This is the minimal configuration that can be used to build SDL.
*/
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
#if defined(_MSC_VER) && (_MSC_VER < 1600)
/* Here are some reasonable defaults */
typedef unsigned int size_t;
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
#else
#define HAVE_STDINT_H 1
#endif /* Visual Studio 2008 */
#ifdef __GNUC__
#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1
#endif
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
#define SDL_JOYSTICK_DISABLED 1
/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1
/* Enable the stub HIDAPI */
#define SDL_HIDAPI_DISABLED 1
/* Enable the stub sensor driver (src/sensor/dummy/\*.c) */
#define SDL_SENSOR_DISABLED 1
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
/* Enable the stub thread support (src/thread/generic/\*.c) */
#define SDL_THREADS_DISABLED 1
/* Enable the stub timer support (src/timer/dummy/\*.c) */
#define SDL_TIMERS_DISABLED 1
/* Enable the dummy video driver (src/video/dummy/\*.c) */
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */
#define SDL_FILESYSTEM_DUMMY 1
#endif /* SDL_config_minimal_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_os2_h_
#define SDL_config_os2_h_
#define SDL_config_h_
#include "SDL_platform.h"
#define SIZEOF_VOIDP 4
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_OS2 1
#define SDL_POWER_DISABLED 1
#define SDL_HAPTIC_DISABLED 1
#define SDL_SENSOR_DUMMY 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_OS2 1
#define SDL_JOYSTICK_OS2 1
#ifndef HAVE_LIBUSB_H /* see Makefile */
#define SDL_HIDAPI_DISABLED 1
/*#undef SDL_JOYSTICK_HIDAPI */
#else
#define SDL_JOYSTICK_HIDAPI 1
/* dynamically loaded libusb-1.0 dll: */
#define SDL_LIBUSB_DYNAMIC "usb100.dll"
#endif
/*#undef SDL_JOYSTICK_VIRTUAL */
/* Enable OpenGL support */
/* #undef SDL_VIDEO_OPENGL */
#define SDL_THREAD_OS2 1
#define SDL_LOADSO_OS2 1
#define SDL_TIMER_OS2 1
#define SDL_FILESYSTEM_OS2 1
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
/* use libsamplerate for audio rate conversion. */
/*#define HAVE_LIBSAMPLERATE_H 1 */
/* Enable dynamic libsamplerate support */
#define SDL_LIBSAMPLERATE_DYNAMIC "SAMPRATE.DLL"
#define HAVE_LIBC 1
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDINT_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_WCHAR_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_FLOAT_H 1
#define HAVE_SIGNAL_H 1
#if 0 /* see Makefile */
#define HAVE_ICONV 1
#define HAVE_ICONV_H 1
#endif
/* #undef HAVE_DLOPEN */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#if defined(__WATCOMC__)
#define HAVE__FSEEKI64 1
#define HAVE__FTELLI64 1
#endif
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_WCSLEN 1
#define HAVE_WCSLCPY 1
#define HAVE_WCSLCAT 1
#define HAVE_WCSCMP 1
#define HAVE__WCSICMP 1
#define HAVE__WCSNICMP 1
#define HAVE_WCSLEN 1
#define HAVE_WCSLCPY 1
#define HAVE_WCSLCAT 1
/* #undef HAVE_WCSDUP */
#define HAVE__WCSDUP 1
#define HAVE_WCSSTR 1
#define HAVE_WCSCMP 1
#define HAVE_WCSNCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE__STRLWR 1
/* #undef HAVE_INDEX */
/* #undef HAVE_RINDEX */
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
/* #undef HAVE_STRTOK_R */
#define HAVE_ITOA 1
#define HAVE__LTOA 1
#define HAVE__ULTOA 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE__I64TOA 1
#define HAVE__UI64TOA 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRICMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_VSSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_SETJMP 1
#define HAVE_ACOS 1
/* #undef HAVE_ACOSF */
#define HAVE_ASIN 1
/* #undef HAVE_ASINF */
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
/* #undef HAVE_ATAN2F */
#define HAVE_CEIL 1
/* #undef HAVE_CEILF */
/* #undef HAVE_COPYSIGN */
/* #undef HAVE_COPYSIGNF */
#define HAVE_COS 1
/* #undef HAVE_COSF */
#define HAVE_EXP 1
/* #undef HAVE_EXPF */
#define HAVE_FABS 1
/* #undef HAVE_FABSF */
#define HAVE_FLOOR 1
/* #undef HAVE_FLOORF */
#define HAVE_FMOD 1
/* #undef HAVE_FMODF */
#define HAVE_LOG 1
/* #undef HAVE_LOGF */
#define HAVE_LOG10 1
/* #undef HAVE_LOG10F */
#define HAVE_POW 1
/* #undef HAVE_POWF */
#define HAVE_SIN 1
/* #undef HAVE_SINF */
/* #undef HAVE_SCALBN */
/* #undef HAVE_SCALBNF */
#define HAVE_SQRT 1
/* #undef HAVE_SQRTF */
#define HAVE_TAN 1
/* #undef HAVE_TANF */
/* #undef HAVE_TRUNC */
/* #undef HAVE_TRUNCF */
/* #undef HAVE_LROUND */
/* #undef HAVE_LROUNDF */
/* #undef HAVE_ROUND */
/* #undef HAVE_ROUNDF */
#endif /* SDL_config_os2_h_ */
+140
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@@ -0,0 +1,140 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_pandora_h_
#define SDL_config_pandora_h_
#define SDL_config_h_
/* This is a set of defines to configure the SDL features */
/* General platform specific identifiers */
#include "SDL_platform.h"
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define SDL_BYTEORDER 1234
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_ICONV_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MATH_H 1
#define HAVE_MEMORY_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_DLOPEN 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_STRLEN 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_LOG10 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_OSS 1
#define SDL_INPUT_LINUXEV 1
#define SDL_JOYSTICK_LINUX 1
#define SDL_JOYSTICK_VIRTUAL 1
#define SDL_HAPTIC_LINUX 1
#define SDL_SENSOR_DUMMY 1
#define SDL_LOADSO_DLOPEN 1
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
#define SDL_TIMER_UNIX 1
#define SDL_FILESYSTEM_UNIX 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_X11 1
#define SDL_VIDEO_DRIVER_PANDORA 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_OPENGL_ES 1
#endif /* SDL_config_pandora_h_ */
+165
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@@ -0,0 +1,165 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_psp_h_
#define SDL_config_psp_h_
#define SDL_config_h_
#include "SDL_platform.h"
#ifdef __GNUC__
#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1
#endif
#define HAVE_GCC_ATOMICS 1
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_SETENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
/* #define HAVE_SYSCONF 1 */
/* #define HAVE_SIGACTION 1 */
/* PSP isn't that sophisticated */
#define LACKS_SYS_MMAN_H 1
/* Enable the PSP thread support (src/thread/psp/\*.c) */
#define SDL_THREAD_PSP 1
/* Enable the PSP timer support (src/timer/psp/\*.c) */
#define SDL_TIMER_PSP 1
/* Enable the PSP joystick driver (src/joystick/psp/\*.c) */
#define SDL_JOYSTICK_PSP 1
#define SDL_JOYSTICK_VIRTUAL 1
/* Enable the dummy sensor driver */
#define SDL_SENSOR_DUMMY 1
/* Enable the PSP audio driver (src/audio/psp/\*.c) */
#define SDL_AUDIO_DRIVER_PSP 1
/* PSP video driver */
#define SDL_VIDEO_DRIVER_PSP 1
/* PSP render driver */
#define SDL_VIDEO_RENDER_PSP 1
#define SDL_POWER_PSP 1
/* Enable the PSP filesystem support (src/filesystem/psp/\*.c) */
#define SDL_FILESYSTEM_PSP 1
/* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1
/* PSP doesn't have HIDAPI available */
#define SDL_HIDAPI_DISABLED 1
/* PSP can't load shared object (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
#endif /* SDL_config_psp_h_ */
+305
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@@ -0,0 +1,305 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_windows_h_
#define SDL_config_windows_h_
#define SDL_config_h_
#include "SDL_platform.h"
/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
* but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
* If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */
#if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
#if __has_include(<winsdkver.h>)
#define HAVE_WINSDKVER_H 1
#endif
#endif
#ifdef HAVE_WINSDKVER_H
#include <winsdkver.h>
#endif
/* This is a set of defines to configure the SDL features */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
#endif
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
#endif
#else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __GNUC__ || _MSC_VER */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#ifdef _WIN64
# define SIZEOF_VOIDP 8
#else
# define SIZEOF_VOIDP 4
#endif
#define HAVE_DDRAW_H 1
#define HAVE_DINPUT_H 1
#define HAVE_DSOUND_H 1
#define HAVE_DXGI_H 1
#define HAVE_XINPUT_H 1
#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
#define HAVE_WINDOWS_GAMING_INPUT_H 1
#endif
#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
#define HAVE_D3D11_H 1
#endif
#define HAVE_MMDEVICEAPI_H 1
#define HAVE_AUDIOCLIENT_H 1
#define HAVE_TPCSHRD_H 1
#define HAVE_SENSORSAPI_H 1
#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
#define HAVE_IMMINTRIN_H 1
#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
# if __has_include(<immintrin.h>)
# define HAVE_IMMINTRIN_H 1
# endif
#endif
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
#ifdef HAVE_LIBC
/* Useful headers */
#define STDC_HEADERS 1
#define HAVE_CTYPE_H 1
#define HAVE_FLOAT_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRREV 1
/* These functions have security warnings, so we won't use them */
/* #undef HAVE__STRUPR */
/* #undef HAVE__STRLWR */
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
/* #undef HAVE_STRTOK_R */
/* These functions have security warnings, so we won't use them */
/* #undef HAVE__LTOA */
/* #undef HAVE__ULTOA */
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE__WCSICMP 1
#define HAVE__WCSNICMP 1
#define HAVE__WCSDUP 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEILF 1
#define HAVE__COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#if defined(_MSC_VER)
/* These functions were added with the VC++ 2013 C runtime library */
#if _MSC_VER >= 1800
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_VSSCANF 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#endif
/* This function is available with at least the VC++ 2008 C runtime library */
#if _MSC_VER >= 1400
#define HAVE__FSEEKI64 1
#endif
#endif
#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
#define HAVE_M_PI 1
#endif
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#endif
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_WASAPI 1
#define SDL_AUDIO_DRIVER_DSOUND 1
#define SDL_AUDIO_DRIVER_WINMM 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#define SDL_JOYSTICK_DINPUT 1
#define SDL_JOYSTICK_HIDAPI 1
#ifndef __WINRT__
#define SDL_JOYSTICK_RAWINPUT 1
#endif
#define SDL_JOYSTICK_VIRTUAL 1
#ifdef HAVE_WINDOWS_GAMING_INPUT_H
#define SDL_JOYSTICK_WGI 1
#endif
#define SDL_JOYSTICK_XINPUT 1
#define SDL_HAPTIC_DINPUT 1
#define SDL_HAPTIC_XINPUT 1
/* Enable the sensor driver */
#define SDL_SENSOR_WINDOWS 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_WINDOWS 1
/* Enable various threading systems */
#define SDL_THREAD_GENERIC_COND_SUFFIX 1
#define SDL_THREAD_WINDOWS 1
/* Enable various timer systems */
#define SDL_TIMER_WINDOWS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WINDOWS 1
#ifndef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 1
#endif
#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
#define SDL_VIDEO_RENDER_D3D11 1
#endif
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_WGL
#define SDL_VIDEO_OPENGL_WGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_OPENGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_EGL
#define SDL_VIDEO_OPENGL_EGL 1
#endif
/* Enable Vulkan support */
#define SDL_VIDEO_VULKAN 1
/* Enable system power support */
#define SDL_POWER_WINDOWS 1
/* Enable filesystem support */
#define SDL_FILESYSTEM_WINDOWS 1
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1
#endif
#endif /* SDL_config_windows_h_ */
/* vi: set ts=4 sw=4 expandtab: */
+258
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@@ -0,0 +1,258 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_winrt_h_
#define SDL_config_winrt_h_
#define SDL_config_h_
#include "SDL_platform.h"
/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
by SDL to determine which version of the Windows SDK is being used.
*/
#include <sdkddkver.h>
/* Define possibly-undefined NTDDI values (used when compiling SDL against
older versions of the Windows SDK.
*/
#ifndef NTDDI_WINBLUE
#define NTDDI_WINBLUE 0x06030000
#endif
#ifndef NTDDI_WIN10
#define NTDDI_WIN10 0x0A000000
#endif
/* This is a set of defines to configure the SDL features */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
#endif
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
#endif
#else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __GNUC__ || _MSC_VER */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#ifdef _WIN64
# define SIZEOF_VOIDP 8
#else
# define SIZEOF_VOIDP 4
#endif
/* Useful headers */
#define HAVE_DXGI_H 1
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
#define HAVE_XINPUT_H 1
#endif
#define HAVE_MMDEVICEAPI_H 1
#define HAVE_AUDIOCLIENT_H 1
#define HAVE_TPCSHRD_H 1
#define HAVE_LIBC 1
#define STDC_HEADERS 1
#define HAVE_CTYPE_H 1
#define HAVE_FLOAT_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDIO_H 1
#define HAVE_STRING_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
/* #undef HAVE_STRTOLL */
/* #undef HAVE_STRTOULL */
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE_VSNPRINTF 1
/* TODO, WinRT: consider using ??_s versions of the following */
/* #undef HAVE__STRLWR */
/* #undef HAVE_ITOA */
/* #undef HAVE__LTOA */
/* #undef HAVE__ULTOA */
/* #undef HAVE_SSCANF */
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE__COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE__SCALB 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE__FSEEKI64 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_WASAPI 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
#define SDL_JOYSTICK_DISABLED 1
#define SDL_HAPTIC_DISABLED 1
#else
#define SDL_JOYSTICK_VIRTUAL 1
#if (NTDDI_VERSION >= NTDDI_WIN10)
#define SDL_JOYSTICK_WGI 1
#define SDL_HAPTIC_DISABLED 1
#else
#define SDL_JOYSTICK_XINPUT 1
#define SDL_HAPTIC_XINPUT 1
#endif /* WIN10 */
#endif
/* WinRT doesn't have HIDAPI available */
#define SDL_HIDAPI_DISABLED 1
/* Enable the dummy sensor driver */
#define SDL_SENSOR_DUMMY 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_WINDOWS 1
/* Enable various threading systems */
#if (NTDDI_VERSION >= NTDDI_WINBLUE)
#define SDL_THREAD_GENERIC_COND_SUFFIX 1
#define SDL_THREAD_WINDOWS 1
#else
/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
#define SDL_THREAD_STDCPP 1
#endif
/* Enable various timer systems */
#define SDL_TIMER_WINDOWS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_WINRT 1
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
/* Enable appropriate renderer(s) */
#define SDL_VIDEO_RENDER_D3D11 1
#if SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
/* Enable system power support */
#define SDL_POWER_WINRT 1
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1
#endif
#endif /* SDL_config_winrt_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_config_wiz_h_
#define SDL_config_wiz_h_
#define SDL_config_h_
/* This is a set of defines to configure the SDL features */
/* General platform specific identifiers */
#include "SDL_platform.h"
#define SDL_BYTEORDER 1234
#define STDC_HEADERS 1
#define HAVE_ALLOCA_H 1
#define HAVE_CTYPE_H 1
#define HAVE_ICONV_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MATH_H 1
#define HAVE_MEMORY_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_DLOPEN 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_STRLEN 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOK_R 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE_COPYSIGN 1
#define HAVE_COPYSIGNF 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_POW 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_AUDIO_DRIVER_OSS 1
#define SDL_INPUT_LINUXEV 1
#define SDL_JOYSTICK_LINUX 1
#define SDL_JOYSTICK_VIRTUAL 1
#define SDL_HAPTIC_LINUX 1
#define SDL_SENSOR_DUMMY 1
#define SDL_LOADSO_DLOPEN 1
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
#define SDL_TIMER_UNIX 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_PANDORA 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_OPENGL_ES 1
#endif /* SDL_config_wiz_h_ */
+20
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
+559
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_cpuinfo.h
*
* CPU feature detection for SDL.
*/
#ifndef SDL_cpuinfo_h_
#define SDL_cpuinfo_h_
#include "SDL_stdinc.h"
/* Need to do this here because intrin.h has C++ code in it */
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
#ifdef __clang__
/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
#ifndef __PRFCHWINTRIN_H
#define __PRFCHWINTRIN_H
static __inline__ void __attribute__((__always_inline__, __nodebug__))
_m_prefetch(void *__P)
{
__builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
}
#endif /* __PRFCHWINTRIN_H */
#endif /* __clang__ */
#include <intrin.h>
#ifndef _WIN64
#ifndef __MMX__
#define __MMX__
#endif
#ifndef __3dNOW__
#define __3dNOW__
#endif
#endif
#ifndef __SSE__
#define __SSE__
#endif
#ifndef __SSE2__
#define __SSE2__
#endif
#ifndef __SSE3__
#define __SSE3__
#endif
#elif defined(__MINGW64_VERSION_MAJOR)
#include <intrin.h>
#if !defined(SDL_DISABLE_ARM_NEON_H) && defined(__ARM_NEON)
# include <arm_neon.h>
#endif
#else
/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */
#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H)
#include <altivec.h>
#endif
#if !defined(SDL_DISABLE_ARM_NEON_H)
# if defined(__ARM_NEON)
# include <arm_neon.h>
# elif defined(__WINDOWS__) || defined(__WINRT__)
/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
# if defined(_M_ARM)
# include <armintr.h>
# include <arm_neon.h>
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# endif
# if defined (_M_ARM64)
# include <arm64intr.h>
# include <arm64_neon.h>
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# endif
# endif
#endif
#endif /* compiler version */
#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
#include <mm3dnow.h>
#endif
#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H)
#include <immintrin.h>
#else
#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H)
#include <mmintrin.h>
#endif
#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H)
#include <xmmintrin.h>
#endif
#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H)
#include <emmintrin.h>
#endif
#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H)
#include <pmmintrin.h>
#endif
#endif /* HAVE_IMMINTRIN_H */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* This is a guess for the cacheline size used for padding.
* Most x86 processors have a 64 byte cache line.
* The 64-bit PowerPC processors have a 128 byte cache line.
* We'll use the larger value to be generally safe.
*/
#define SDL_CACHELINE_SIZE 128
/**
* Get the number of CPU cores available.
*
* \returns the total number of logical CPU cores. On CPUs that include
* technologies such as hyperthreading, the number of logical cores
* may be more than the number of physical cores.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
/**
* Determine the L1 cache line size of the CPU.
*
* This is useful for determining multi-threaded structure padding or SIMD
* prefetch sizes.
*
* \returns the L1 cache line size of the CPU, in bytes.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
/**
* Determine whether the CPU has the RDTSC instruction.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
/**
* Determine whether the CPU has AltiVec features.
*
* This always returns false on CPUs that aren't using PowerPC instruction
* sets.
*
* \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
/**
* Determine whether the CPU has MMX features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
/**
* Determine whether the CPU has 3DNow! features.
*
* This always returns false on CPUs that aren't using AMD instruction sets.
*
* \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
/**
* Determine whether the CPU has SSE features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
/**
* Determine whether the CPU has SSE2 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
/**
* Determine whether the CPU has SSE3 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
/**
* Determine whether the CPU has SSE4.1 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
/**
* Determine whether the CPU has SSE4.2 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
/**
* Determine whether the CPU has AVX features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has AVX features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX2
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
/**
* Determine whether the CPU has AVX2 features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has AVX2 features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.4.
*
* \sa SDL_Has3DNow
* \sa SDL_HasAltiVec
* \sa SDL_HasAVX
* \sa SDL_HasMMX
* \sa SDL_HasRDTSC
* \sa SDL_HasSSE
* \sa SDL_HasSSE2
* \sa SDL_HasSSE3
* \sa SDL_HasSSE41
* \sa SDL_HasSSE42
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
/**
* Determine whether the CPU has AVX-512F (foundation) features.
*
* This always returns false on CPUs that aren't using Intel instruction sets.
*
* \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.9.
*
* \sa SDL_HasAVX
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
/**
* Determine whether the CPU has ARM SIMD (ARMv6) features.
*
* This is different from ARM NEON, which is a different instruction set.
*
* This always returns false on CPUs that aren't using ARM instruction sets.
*
* \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.12.
*
* \sa SDL_HasNEON
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
/**
* Determine whether the CPU has NEON (ARM SIMD) features.
*
* This always returns false on CPUs that aren't using ARM instruction sets.
*
* \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
/**
* Get the amount of RAM configured in the system.
*
* \returns the amount of RAM configured in the system in MB.
*
* \since This function is available since SDL 2.0.1.
*/
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
/**
* Report the alignment this system needs for SIMD allocations.
*
* This will return the minimum number of bytes to which a pointer must be
* aligned to be compatible with SIMD instructions on the current machine. For
* example, if the machine supports SSE only, it will return 16, but if it
* supports AVX-512F, it'll return 64 (etc). This only reports values for
* instruction sets SDL knows about, so if your SDL build doesn't have
* SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
* not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
* Plan accordingly.
*
* \returns the alignment in bytes needed for available, known SIMD
* instructions.
*
* \since This function is available since SDL 2.0.10.
*/
extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
/**
* Allocate memory in a SIMD-friendly way.
*
* This will allocate a block of memory that is suitable for use with SIMD
* instructions. Specifically, it will be properly aligned and padded for the
* system's supported vector instructions.
*
* The memory returned will be padded such that it is safe to read or write an
* incomplete vector at the end of the memory block. This can be useful so you
* don't have to drop back to a scalar fallback at the end of your SIMD
* processing loop to deal with the final elements without overflowing the
* allocated buffer.
*
* You must free this memory with SDL_FreeSIMD(), not free() or SDL_free() or
* delete[], etc.
*
* Note that SDL will only deal with SIMD instruction sets it is aware of; for
* example, SDL 2.0.8 knows that SSE wants 16-byte vectors (SDL_HasSSE()), and
* AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't know that AVX-512 wants
* 64. To be clear: if you can't decide to use an instruction set with an
* SDL_Has*() function, don't use that instruction set with memory allocated
* through here.
*
* SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
* out of memory, but you are not allowed to dereference it (because you only
* own zero bytes of that buffer).
*
* \param len The length, in bytes, of the block to allocate. The actual
* allocated block might be larger due to padding, etc.
* \returns a pointer to the newly-allocated block, NULL if out of memory.
*
* \since This function is available since SDL 2.0.10.
*
* \sa SDL_SIMDAlignment
* \sa SDL_SIMDRealloc
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
/**
* Reallocate memory obtained from SDL_SIMDAlloc
*
* It is not valid to use this function on a pointer from anything but
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
* SDL_malloc, memalign, new[], etc.
*
* \param mem The pointer obtained from SDL_SIMDAlloc. This function also
* accepts NULL, at which point this function is the same as
* calling SDL_SIMDAlloc with a NULL pointer.
* \param len The length, in bytes, of the block to allocated. The actual
* allocated block might be larger due to padding, etc. Passing 0
* will return a non-NULL pointer, assuming the system isn't out of
* memory.
* \returns a pointer to the newly-reallocated block, NULL if out of memory.
*
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_SIMDAlignment
* \sa SDL_SIMDAlloc
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
/**
* Deallocate memory obtained from SDL_SIMDAlloc
*
* It is not valid to use this function on a pointer from anything but
* SDL_SIMDAlloc() or SDL_SIMDRealloc(). It can't be used on pointers from
* malloc, realloc, SDL_malloc, memalign, new[], etc.
*
* However, SDL_SIMDFree(NULL) is a legal no-op.
*
* The memory pointed to by `ptr` is no longer valid for access upon return,
* and may be returned to the system or reused by a future allocation. The
* pointer passed to this function is no longer safe to dereference once this
* function returns, and should be discarded.
*
* \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to
* deallocate. NULL is a legal no-op.
*
* \since This function is available since SDL 2.0.10.
*
* \sa SDL_SIMDAlloc
* \sa SDL_SIMDRealloc
*/
extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_cpuinfo_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_endian.h
*
* Functions for reading and writing endian-specific values
*/
#ifndef SDL_endian_h_
#define SDL_endian_h_
#include "SDL_stdinc.h"
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
#ifdef __clang__
#ifndef __PRFCHWINTRIN_H
#define __PRFCHWINTRIN_H
static __inline__ void __attribute__((__always_inline__, __nodebug__))
_m_prefetch(void *__P)
{
__builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
}
#endif /* __PRFCHWINTRIN_H */
#endif /* __clang__ */
#include <intrin.h>
#endif
/**
* \name The two types of endianness
*/
/* @{ */
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
/* @} */
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
#ifdef __linux__
#include <endian.h>
#define SDL_BYTEORDER __BYTE_ORDER
#elif defined(__OpenBSD__)
#include <endian.h>
#define SDL_BYTEORDER BYTE_ORDER
#elif defined(__FreeBSD__) || defined(__NetBSD__)
#include <sys/endian.h>
#define SDL_BYTEORDER BYTE_ORDER
#else
#if defined(__hppa__) || \
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
(defined(__MIPS__) && defined(__MIPSEB__)) || \
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
defined(__sparc__)
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#else
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#endif
#endif /* __linux__ */
#endif /* !SDL_BYTEORDER */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_endian.h
*/
/* various modern compilers may have builtin swap */
#if defined(__GNUC__) || defined(__clang__)
# define HAS_BUILTIN_BSWAP16 (_SDL_HAS_BUILTIN(__builtin_bswap16)) || \
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))
# define HAS_BUILTIN_BSWAP32 (_SDL_HAS_BUILTIN(__builtin_bswap32)) || \
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
# define HAS_BUILTIN_BSWAP64 (_SDL_HAS_BUILTIN(__builtin_bswap64)) || \
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
/* this one is broken */
# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95)
#else
# define HAS_BUILTIN_BSWAP16 0
# define HAS_BUILTIN_BSWAP32 0
# define HAS_BUILTIN_BSWAP64 0
# define HAS_BROKEN_BSWAP 0
#endif
#if HAS_BUILTIN_BSWAP16
#define SDL_Swap16(x) __builtin_bswap16(x)
#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
#pragma intrinsic(_byteswap_ushort)
#define SDL_Swap16(x) _byteswap_ushort(x)
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
return x;
}
#elif defined(__x86_64__)
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
return x;
}
#elif (defined(__powerpc__) || defined(__ppc__))
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
int result;
__asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
return (Uint16)result;
}
#elif (defined(__m68k__) && !defined(__mcoldfire__))
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
return x;
}
#elif defined(__WATCOMC__) && defined(__386__)
extern __inline Uint16 SDL_Swap16(Uint16);
#pragma aux SDL_Swap16 = \
"xchg al, ah" \
parm [ax] \
modify [ax];
#else
SDL_FORCE_INLINE Uint16
SDL_Swap16(Uint16 x)
{
return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
}
#endif
#if HAS_BUILTIN_BSWAP32
#define SDL_Swap32(x) __builtin_bswap32(x)
#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
#pragma intrinsic(_byteswap_ulong)
#define SDL_Swap32(x) _byteswap_ulong(x)
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("bswap %0": "=r"(x):"0"(x));
return x;
}
#elif defined(__x86_64__)
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("bswapl %0": "=r"(x):"0"(x));
return x;
}
#elif (defined(__powerpc__) || defined(__ppc__))
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
Uint32 result;
__asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x));
__asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x));
__asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x));
return result;
}
#elif (defined(__m68k__) && !defined(__mcoldfire__))
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
return x;
}
#elif defined(__WATCOMC__) && defined(__386__)
extern __inline Uint32 SDL_Swap32(Uint32);
#pragma aux SDL_Swap32 = \
"bswap eax" \
parm [eax] \
modify [eax];
#else
SDL_FORCE_INLINE Uint32
SDL_Swap32(Uint32 x)
{
return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
((x >> 8) & 0x0000FF00) | (x >> 24)));
}
#endif
#if HAS_BUILTIN_BSWAP64
#define SDL_Swap64(x) __builtin_bswap64(x)
#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
#pragma intrinsic(_byteswap_uint64)
#define SDL_Swap64(x) _byteswap_uint64(x)
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
union {
struct {
Uint32 a, b;
} s;
Uint64 u;
} v;
v.u = x;
__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1"
: "=r"(v.s.a), "=r"(v.s.b)
: "0" (v.s.a), "1"(v.s.b));
return v.u;
}
#elif defined(__x86_64__)
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
__asm__("bswapq %0": "=r"(x):"0"(x));
return x;
}
#elif defined(__WATCOMC__) && defined(__386__)
extern __inline Uint64 SDL_Swap64(Uint64);
#pragma aux SDL_Swap64 = \
"bswap eax" \
"bswap edx" \
"xchg eax,edx" \
parm [eax edx] \
modify [eax edx];
#else
SDL_FORCE_INLINE Uint64
SDL_Swap64(Uint64 x)
{
Uint32 hi, lo;
/* Separate into high and low 32-bit values and swap them */
lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
x >>= 32;
hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
x = SDL_Swap32(lo);
x <<= 32;
x |= SDL_Swap32(hi);
return (x);
}
#endif
SDL_FORCE_INLINE float
SDL_SwapFloat(float x)
{
union {
float f;
Uint32 ui32;
} swapper;
swapper.f = x;
swapper.ui32 = SDL_Swap32(swapper.ui32);
return swapper.f;
}
/* remove extra macros */
#undef HAS_BROKEN_BSWAP
#undef HAS_BUILTIN_BSWAP16
#undef HAS_BUILTIN_BSWAP32
#undef HAS_BUILTIN_BSWAP64
/**
* \name Swap to native
* Byteswap item from the specified endianness to the native endianness.
*/
/* @{ */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
#define SDL_SwapLE64(X) (X)
#define SDL_SwapFloatLE(X) (X)
#define SDL_SwapBE16(X) SDL_Swap16(X)
#define SDL_SwapBE32(X) SDL_Swap32(X)
#define SDL_SwapBE64(X) SDL_Swap64(X)
#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
#else
#define SDL_SwapLE16(X) SDL_Swap16(X)
#define SDL_SwapLE32(X) SDL_Swap32(X)
#define SDL_SwapLE64(X) SDL_Swap64(X)
#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
#define SDL_SwapBE16(X) (X)
#define SDL_SwapBE32(X) (X)
#define SDL_SwapBE64(X) (X)
#define SDL_SwapFloatBE(X) (X)
#endif
/* @} *//* Swap to native */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_endian_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_error.h
*
* Simple error message routines for SDL.
*/
#ifndef SDL_error_h_
#define SDL_error_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Public functions */
/**
* Set the SDL error message for the current thread.
*
* Calling this function will replace any previous error message that was set.
*
* This function always returns -1, since SDL frequently uses -1 to signify an
* failing result, leading to this idiom:
*
* ```c
* if (error_code) {
* return SDL_SetError("This operation has failed: %d", error_code);
* }
* ```
*
* \param fmt a printf()-style message format string
* \param ... additional parameters matching % tokens in the `fmt` string, if
* any
* \returns always -1.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ClearError
* \sa SDL_GetError
*/
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
/**
* Retrieve a message about the last error that occurred on the current
* thread.
*
* It is possible for multiple errors to occur before calling SDL_GetError().
* Only the last error is returned.
*
* The message is only applicable when an SDL function has signaled an error.
* You must check the return values of SDL function calls to determine when to
* appropriately call SDL_GetError(). You should *not* use the results of
* SDL_GetError() to decide if an error has occurred! Sometimes SDL will set
* an error string even when reporting success.
*
* SDL will *not* clear the error string for successful API calls. You *must*
* check return values for failure cases before you can assume the error
* string applies.
*
* Error strings are set per-thread, so an error set in a different thread
* will not interfere with the current thread's operation.
*
* The returned string is internally allocated and must not be freed by the
* application.
*
* \returns a message with information about the specific error that occurred,
* or an empty string if there hasn't been an error message set since
* the last call to SDL_ClearError(). The message is only applicable
* when an SDL function has signaled an error. You must check the
* return values of SDL function calls to determine when to
* appropriately call SDL_GetError().
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ClearError
* \sa SDL_SetError
*/
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
/**
* Get the last error message that was set for the current thread.
*
* This allows the caller to copy the error string into a provided buffer, but
* otherwise operates exactly the same as SDL_GetError().
*
* \param errstr A buffer to fill with the last error message that was set for
* the current thread
* \param maxlen The size of the buffer pointed to by the errstr parameter
* \returns the pointer passed in as the `errstr` parameter.
*
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_GetError
*/
extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
/**
* Clear any previous error message for this thread.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetError
* \sa SDL_SetError
*/
extern DECLSPEC void SDLCALL SDL_ClearError(void);
/**
* \name Internal error functions
*
* \internal
* Private error reporting function - used internally.
*/
/* @{ */
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
typedef enum
{
SDL_ENOMEM,
SDL_EFREAD,
SDL_EFWRITE,
SDL_EFSEEK,
SDL_UNSUPPORTED,
SDL_LASTERROR
} SDL_errorcode;
/* SDL_Error() unconditionally returns -1. */
extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
/* @} *//* Internal error functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_error_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_filesystem.h
*
* \brief Include file for filesystem SDL API functions
*/
#ifndef SDL_filesystem_h_
#define SDL_filesystem_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Get the directory where the application was run from.
*
* This is not necessarily a fast call, so you should call this once near
* startup and save the string if you need it.
*
* **Mac OS X and iOS Specific Functionality**: If the application is in a
* ".app" bundle, this function returns the Resource directory (e.g.
* MyApp.app/Contents/Resources/). This behaviour can be overridden by adding
* a property to the Info.plist file. Adding a string key with the name
* SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the
* behaviour.
*
* Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an
* application in /Applications/SDLApp/MyApp.app):
*
* - `resource`: bundle resource directory (the default). For example:
* `/Applications/SDLApp/MyApp.app/Contents/Resources`
* - `bundle`: the Bundle directory. For example:
* `/Applications/SDLApp/MyApp.app/`
* - `parent`: the containing directory of the bundle. For example:
* `/Applications/SDLApp/`
*
* The returned path is guaranteed to end with a path separator ('\' on
* Windows, '/' on most other platforms).
*
* The pointer returned is owned by the caller. Please call SDL_free() on the
* pointer when done with it.
*
* \returns an absolute path in UTF-8 encoding to the application data
* directory. NULL will be returned on error or when the platform
* doesn't implement this functionality, call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.1.
*
* \sa SDL_GetPrefPath
*/
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
/**
* Get the user-and-app-specific path where files can be written.
*
* Get the "pref dir". This is meant to be where users can write personal
* files (preferences and save games, etc) that are specific to your
* application. This directory is unique per user, per application.
*
* This function will decide the appropriate location in the native
* filesystem, create the directory if necessary, and return a string of the
* absolute path to the directory in UTF-8 encoding.
*
* On Windows, the string might look like:
*
* `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
*
* On Linux, the string might look like"
*
* `/home/bob/.local/share/My Program Name/`
*
* On Mac OS X, the string might look like:
*
* `/Users/bob/Library/Application Support/My Program Name/`
*
* You should assume the path returned by this function is the only safe place
* to write files (and that SDL_GetBasePath(), while it might be writable, or
* even the parent of the returned path, isn't where you should be writing
* things).
*
* Both the org and app strings may become part of a directory name, so please
* follow these rules:
*
* - Try to use the same org string (_including case-sensitivity_) for all
* your applications that use this function.
* - Always use a unique app string for each one, and make sure it never
* changes for an app once you've decided on it.
* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
* - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
* Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
*
* The returned path is guaranteed to end with a path separator ('\' on
* Windows, '/' on most other platforms).
*
* The pointer returned is owned by the caller. Please call SDL_free() on the
* pointer when done with it.
*
* \param org the name of your organization
* \param app the name of your application
* \returns a UTF-8 string of the user directory in platform-dependent
* notation. NULL if there's a problem (creating directory failed,
* etc.).
*
* \since This function is available since SDL 2.0.1.
*
* \sa SDL_GetBasePath
*/
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_filesystem_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_gesture.h
*
* Include file for SDL gesture event handling.
*/
#ifndef SDL_gesture_h_
#define SDL_gesture_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_touch.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
typedef Sint64 SDL_GestureID;
/* Function prototypes */
/**
* Begin recording a gesture on a specified touch device or all touch devices.
*
* If the parameter `touchId` is -1 (i.e., all devices), this function will
* always return 1, regardless of whether there actually are any devices.
*
* \param touchId the touch device id, or -1 for all touch devices
* \returns 1 on success or 0 if the specified device could not be found.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetTouchDevice
*/
extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
/**
* Save all currently loaded Dollar Gesture templates.
*
* \param dst a SDL_RWops to save to
* \returns the number of saved templates on success or 0 on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadDollarTemplates
* \sa SDL_SaveDollarTemplate
*/
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
/**
* Save a currently loaded Dollar Gesture template.
*
* \param gestureId a gesture id
* \param dst a SDL_RWops to save to
* \returns 1 on success or 0 on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadDollarTemplates
* \sa SDL_SaveAllDollarTemplates
*/
extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
/**
* Load Dollar Gesture templates from a file.
*
* \param touchId a touch id
* \param src a SDL_RWops to load from
* \returns the number of loaded templates on success or a negative error code
* (or 0) on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SaveAllDollarTemplates
* \sa SDL_SaveDollarTemplate
*/
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_gesture_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_hidapi.h
*
* Header file for SDL HIDAPI functions.
*
* This is an adaptation of the original HIDAPI interface by Alan Ott,
* and includes source code licensed under the following BSD license:
*
Copyright (c) 2010, Alan Ott, Signal 11 Software
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Signal 11 Software nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*
* If you would like a version of SDL without this code, you can build SDL
* with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for example
* on iOS or tvOS to avoid a dependency on the CoreBluetooth framework.
*/
#ifndef SDL_hidapi_h_
#define SDL_hidapi_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief A handle representing an open HID device
*/
struct SDL_hid_device_;
typedef struct SDL_hid_device_ SDL_hid_device; /**< opaque hidapi structure */
/** hidapi info structure */
/**
* \brief Information about a connected HID device
*/
typedef struct SDL_hid_device_info
{
/** Platform-specific device path */
char *path;
/** Device Vendor ID */
unsigned short vendor_id;
/** Device Product ID */
unsigned short product_id;
/** Serial Number */
wchar_t *serial_number;
/** Device Release Number in binary-coded decimal,
also known as Device Version Number */
unsigned short release_number;
/** Manufacturer String */
wchar_t *manufacturer_string;
/** Product string */
wchar_t *product_string;
/** Usage Page for this Device/Interface
(Windows/Mac only). */
unsigned short usage_page;
/** Usage for this Device/Interface
(Windows/Mac only).*/
unsigned short usage;
/** The USB interface which this logical device
represents.
* Valid on both Linux implementations in all cases.
* Valid on the Windows implementation only if the device
contains more than one interface. */
int interface_number;
/** Additional information about the USB interface.
Valid on libusb and Android implementations. */
int interface_class;
int interface_subclass;
int interface_protocol;
/** Pointer to the next device */
struct SDL_hid_device_info *next;
} SDL_hid_device_info;
/**
* Initialize the HIDAPI library.
*
* This function initializes the HIDAPI library. Calling it is not strictly
* necessary, as it will be called automatically by SDL_hid_enumerate() and
* any of the SDL_hid_open_*() functions if it is needed. This function should
* be called at the beginning of execution however, if there is a chance of
* HIDAPI handles being opened by different threads simultaneously.
*
* Each call to this function should have a matching call to SDL_hid_exit()
*
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_hid_exit
*/
extern DECLSPEC int SDLCALL SDL_hid_init(void);
/**
* Finalize the HIDAPI library.
*
* This function frees all of the static data associated with HIDAPI. It
* should be called at the end of execution to avoid memory leaks.
*
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_hid_init
*/
extern DECLSPEC int SDLCALL SDL_hid_exit(void);
/**
* Check to see if devices may have been added or removed.
*
* Enumerating the HID devices is an expensive operation, so you can call this
* to see if there have been any system device changes since the last call to
* this function. A change in the counter returned doesn't necessarily mean
* that anything has changed, but you can call SDL_hid_enumerate() to get an
* updated device list.
*
* Calling this function for the first time may cause a thread or other system
* resource to be allocated to track device change notifications.
*
* \returns a change counter that is incremented with each potential device
* change, or 0 if device change detection isn't available.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_hid_enumerate
*/
extern DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void);
/**
* Enumerate the HID Devices.
*
* This function returns a linked list of all the HID devices attached to the
* system which match vendor_id and product_id. If `vendor_id` is set to 0
* then any vendor matches. If `product_id` is set to 0 then any product
* matches. If `vendor_id` and `product_id` are both set to 0, then all HID
* devices will be returned.
*
* \param vendor_id The Vendor ID (VID) of the types of device to open.
* \param product_id The Product ID (PID) of the types of device to open.
* \returns a pointer to a linked list of type SDL_hid_device_info, containing
* information about the HID devices attached to the system, or NULL
* in the case of failure. Free this linked list by calling
* SDL_hid_free_enumeration().
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_hid_device_change_count
*/
extern DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id);
/**
* Free an enumeration Linked List
*
* This function frees a linked list created by SDL_hid_enumerate().
*
* \param devs Pointer to a list of struct_device returned from
* SDL_hid_enumerate().
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs);
/**
* Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally
* a serial number.
*
* If `serial_number` is NULL, the first device with the specified VID and PID
* is opened.
*
* \param vendor_id The Vendor ID (VID) of the device to open.
* \param product_id The Product ID (PID) of the device to open.
* \param serial_number The Serial Number of the device to open (Optionally
* NULL).
* \returns a pointer to a SDL_hid_device object on success or NULL on
* failure.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number);
/**
* Open a HID device by its path name.
*
* The path name be determined by calling SDL_hid_enumerate(), or a
* platform-specific path name can be used (eg: /dev/hidraw0 on Linux).
*
* \param path The path name of the device to open
* \returns a pointer to a SDL_hid_device object on success or NULL on
* failure.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */);
/**
* Write an Output report to a HID device.
*
* The first byte of `data` must contain the Report ID. For devices which only
* support a single report, this must be set to 0x0. The remaining bytes
* contain the report data. Since the Report ID is mandatory, calls to
* SDL_hid_write() will always contain one more byte than the report contains.
* For example, if a hid report is 16 bytes long, 17 bytes must be passed to
* SDL_hid_write(), the Report ID (or 0x0, for devices with a single report),
* followed by the report data (16 bytes). In this example, the length passed
* in would be 17.
*
* SDL_hid_write() will send the data on the first OUT endpoint, if one
* exists. If it does not, it will send the data through the Control Endpoint
* (Endpoint 0).
*
* \param dev A device handle returned from SDL_hid_open().
* \param data The data to send, including the report number as the first
* byte.
* \param length The length in bytes of the data to send.
* \returns the actual number of bytes written and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length);
/**
* Read an Input report from a HID device with timeout.
*
* Input reports are returned to the host through the INTERRUPT IN endpoint.
* The first byte will contain the Report number if the device uses numbered
* reports.
*
* \param dev A device handle returned from SDL_hid_open().
* \param data A buffer to put the read data into.
* \param length The number of bytes to read. For devices with multiple
* reports, make sure to read an extra byte for the report
* number.
* \param milliseconds timeout in milliseconds or -1 for blocking wait.
* \returns the actual number of bytes read and -1 on error. If no packet was
* available to be read within the timeout period, this function
* returns 0.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds);
/**
* Read an Input report from a HID device.
*
* Input reports are returned to the host through the INTERRUPT IN endpoint.
* The first byte will contain the Report number if the device uses numbered
* reports.
*
* \param dev A device handle returned from SDL_hid_open().
* \param data A buffer to put the read data into.
* \param length The number of bytes to read. For devices with multiple
* reports, make sure to read an extra byte for the report
* number.
* \returns the actual number of bytes read and -1 on error. If no packet was
* available to be read and the handle is in non-blocking mode, this
* function returns 0.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length);
/**
* Set the device handle to be non-blocking.
*
* In non-blocking mode calls to SDL_hid_read() will return immediately with a
* value of 0 if there is no data to be read. In blocking mode, SDL_hid_read()
* will wait (block) until there is data to read before returning.
*
* Nonblocking can be turned on and off at any time.
*
* \param dev A device handle returned from SDL_hid_open().
* \param nonblock enable or not the nonblocking reads - 1 to enable
* nonblocking - 0 to disable nonblocking.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock);
/**
* Send a Feature report to the device.
*
* Feature reports are sent over the Control endpoint as a Set_Report
* transfer. The first byte of `data` must contain the Report ID. For devices
* which only support a single report, this must be set to 0x0. The remaining
* bytes contain the report data. Since the Report ID is mandatory, calls to
* SDL_hid_send_feature_report() will always contain one more byte than the
* report contains. For example, if a hid report is 16 bytes long, 17 bytes
* must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for
* devices which do not use numbered reports), followed by the report data (16
* bytes). In this example, the length passed in would be 17.
*
* \param dev A device handle returned from SDL_hid_open().
* \param data The data to send, including the report number as the first
* byte.
* \param length The length in bytes of the data to send, including the report
* number.
* \returns the actual number of bytes written and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length);
/**
* Get a feature report from a HID device.
*
* Set the first byte of `data` to the Report ID of the report to be read.
* Make sure to allow space for this extra byte in `data`. Upon return, the
* first byte will still contain the Report ID, and the report data will start
* in data[1].
*
* \param dev A device handle returned from SDL_hid_open().
* \param data A buffer to put the read data into, including the Report ID.
* Set the first byte of `data` to the Report ID of the report to
* be read, or set it to zero if your device does not use numbered
* reports.
* \param length The number of bytes to read, including an extra byte for the
* report ID. The buffer can be longer than the actual report.
* \returns the number of bytes read plus one for the report ID (which is
* still in the first byte), or -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length);
/**
* Close a HID device.
*
* \param dev A device handle returned from SDL_hid_open().
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev);
/**
* Get The Manufacturer String from a HID device.
*
* \param dev A device handle returned from SDL_hid_open().
* \param string A wide string buffer to put the data into.
* \param maxlen The length of the buffer in multiples of wchar_t.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
/**
* Get The Product String from a HID device.
*
* \param dev A device handle returned from SDL_hid_open().
* \param string A wide string buffer to put the data into.
* \param maxlen The length of the buffer in multiples of wchar_t.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
/**
* Get The Serial Number String from a HID device.
*
* \param dev A device handle returned from SDL_hid_open().
* \param string A wide string buffer to put the data into.
* \param maxlen The length of the buffer in multiples of wchar_t.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
/**
* Get a string from a HID device, based on its string index.
*
* \param dev A device handle returned from SDL_hid_open().
* \param string_index The index of the string to get.
* \param string A wide string buffer to put the data into.
* \param maxlen The length of the buffer in multiples of wchar_t.
* \returns 0 on success and -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen);
/**
* Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers
*
* \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_hidapi_h_ */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_joystick.h
*
* Include file for SDL joystick event handling
*
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
* behind a device_index changing as joysticks are plugged and unplugged.
*
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
*
* The term "player_index" is the number assigned to a player on a specific
* controller. For XInput controllers this returns the XInput user index.
* Many joysticks will not be able to supply this information.
*
* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
* the device (a X360 wired controller for example). This identifier is platform dependent.
*/
#ifndef SDL_joystick_h_
#define SDL_joystick_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file SDL_joystick.h
*
* In order to use these functions, SDL_Init() must have been called
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
* for joysticks, and load appropriate drivers.
*
* If you would like to receive joystick updates while the application
* is in the background, you should set the following hint before calling
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
*/
/**
* The joystick structure used to identify an SDL joystick
*/
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;
/* A structure that encodes the stable unique id for a joystick device */
typedef struct {
Uint8 data[16];
} SDL_JoystickGUID;
/**
* This is a unique ID for a joystick for the time it is connected to the system,
* and is never reused for the lifetime of the application. If the joystick is
* disconnected and reconnected, it will get a new ID.
*
* The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
*/
typedef Sint32 SDL_JoystickID;
typedef enum
{
SDL_JOYSTICK_TYPE_UNKNOWN,
SDL_JOYSTICK_TYPE_GAMECONTROLLER,
SDL_JOYSTICK_TYPE_WHEEL,
SDL_JOYSTICK_TYPE_ARCADE_STICK,
SDL_JOYSTICK_TYPE_FLIGHT_STICK,
SDL_JOYSTICK_TYPE_DANCE_PAD,
SDL_JOYSTICK_TYPE_GUITAR,
SDL_JOYSTICK_TYPE_DRUM_KIT,
SDL_JOYSTICK_TYPE_ARCADE_PAD,
SDL_JOYSTICK_TYPE_THROTTLE
} SDL_JoystickType;
typedef enum
{
SDL_JOYSTICK_POWER_UNKNOWN = -1,
SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
SDL_JOYSTICK_POWER_LOW, /* <= 20% */
SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
SDL_JOYSTICK_POWER_FULL, /* <= 100% */
SDL_JOYSTICK_POWER_WIRED,
SDL_JOYSTICK_POWER_MAX
} SDL_JoystickPowerLevel;
/* Set max recognized G-force from accelerometer
See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
*/
#define SDL_IPHONE_MAX_GFORCE 5.0
/* Function prototypes */
/**
* Locking for multi-threaded access to the joystick API
*
* If you are using the joystick API or handling events from multiple threads
* you should use these locking functions to protect access to the joysticks.
*
* In particular, you are guaranteed that the joystick list won't change, so
* the API functions that take a joystick index will be valid, and joystick
* and game controller events will not be delivered.
*
* \since This function is available since SDL 2.0.7.
*/
extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
/**
* Unlocking for multi-threaded access to the joystick API
*
* If you are using the joystick API or handling events from multiple threads
* you should use these locking functions to protect access to the joysticks.
*
* In particular, you are guaranteed that the joystick list won't change, so
* the API functions that take a joystick index will be valid, and joystick
* and game controller events will not be delivered.
*
* \since This function is available since SDL 2.0.7.
*/
extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
/**
* Count the number of joysticks attached to the system.
*
* \returns the number of attached joysticks on success or a negative error
* code on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickName
* \sa SDL_JoystickOpen
*/
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
/**
* Get the implementation dependent name of a joystick.
*
* This can be called before any joysticks are opened.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system)
* \returns the name of the selected joystick. If no name can be found, this
* function returns NULL; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickName
* \sa SDL_JoystickOpen
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
/**
* Get the player index of a joystick, or -1 if it's not available This can be
* called before any joysticks are opened.
*
* \since This function is available since SDL 2.0.9.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
/**
* Get the implementation-dependent GUID for the joystick at a given device
* index.
*
* This function can be called before any joysticks are opened.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the GUID of the selected joystick. If called on an invalid index,
* this function returns a zero GUID
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetGUID
* \sa SDL_JoystickGetGUIDString
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
/**
* Get the USB vendor ID of a joystick, if available.
*
* This can be called before any joysticks are opened. If the vendor ID isn't
* available this function returns 0.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the USB vendor ID of the selected joystick. If called on an
* invalid index, this function returns zero
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
/**
* Get the USB product ID of a joystick, if available.
*
* This can be called before any joysticks are opened. If the product ID isn't
* available this function returns 0.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the USB product ID of the selected joystick. If called on an
* invalid index, this function returns zero
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
/**
* Get the product version of a joystick, if available.
*
* This can be called before any joysticks are opened. If the product version
* isn't available this function returns 0.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the product version of the selected joystick. If called on an
* invalid index, this function returns zero
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
/**
* Get the type of a joystick, if available.
*
* This can be called before any joysticks are opened.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the SDL_JoystickType of the selected joystick. If called on an
* invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
/**
* Get the instance ID of a joystick.
*
* This can be called before any joysticks are opened. If the index is out of
* range, this function will return -1.
*
* \param device_index the index of the joystick to query (the N'th joystick
* on the system
* \returns the instance id of the selected joystick. If called on an invalid
* index, this function returns zero
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
/**
* Open a joystick for use.
*
* The `device_index` argument refers to the N'th joystick presently
* recognized by SDL on the system. It is **NOT** the same as the instance ID
* used to identify the joystick in future events. See
* SDL_JoystickInstanceID() for more details about instance IDs.
*
* The joystick subsystem must be initialized before a joystick can be opened
* for use.
*
* \param device_index the index of the joystick to query
* \returns a joystick identifier or NULL if an error occurred; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickClose
* \sa SDL_JoystickInstanceID
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
/**
* Get the SDL_Joystick associated with an instance id.
*
* \param instance_id the instance id to get the SDL_Joystick for
* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 2.0.4.
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
/**
* Get the SDL_Joystick associated with a player index.
*
* \param player_index the player index to get the SDL_Joystick for
* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 2.0.12.
*/
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
/**
* Attach a new virtual joystick.
*
* \returns the joystick's device index, or -1 if an error occurred.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
int naxes,
int nbuttons,
int nhats);
/**
* Detach a virtual joystick.
*
* \param device_index a value previously returned from
* SDL_JoystickAttachVirtual()
* \returns 0 on success, or -1 if an error occurred.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
/**
* Query whether or not the joystick at a given device index is virtual.
*
* \param device_index a joystick device index.
* \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
/**
* Set values on an opened, virtual-joystick's axis.
*
* Please note that values set here will not be applied until the next call to
* SDL_JoystickUpdate, which can either be called directly, or can be called
* indirectly through various other SDL APIs, including, but not limited to
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param axis the specific axis on the virtual joystick to set.
* \param value the new value for the specified axis.
* \returns 0 on success, -1 on error.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
/**
* Set values on an opened, virtual-joystick's button.
*
* Please note that values set here will not be applied until the next call to
* SDL_JoystickUpdate, which can either be called directly, or can be called
* indirectly through various other SDL APIs, including, but not limited to
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param button the specific button on the virtual joystick to set.
* \param value the new value for the specified button.
* \returns 0 on success, -1 on error.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
/**
* Set values on an opened, virtual-joystick's hat.
*
* Please note that values set here will not be applied until the next call to
* SDL_JoystickUpdate, which can either be called directly, or can be called
* indirectly through various other SDL APIs, including, but not limited to
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
* SDL_WaitEvent.
*
* \param joystick the virtual joystick on which to set state.
* \param hat the specific hat on the virtual joystick to set.
* \param value the new value for the specified hat.
* \returns 0 on success, -1 on error.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
/**
* Get the implementation dependent name of a joystick.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the name of the selected joystick. If no name can be found, this
* function returns NULL; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNameForIndex
* \sa SDL_JoystickOpen
*/
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
/**
* Get the player index of an opened joystick.
*
* For XInput controllers this returns the XInput user index. Many joysticks
* will not be able to supply this information.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the player index, or -1 if it's not available.
*
* \since This function is available since SDL 2.0.9.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
/**
* Set the player index of an opened joystick.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \param player_index the player index to set.
*
* \since This function is available since SDL 2.0.12.
*/
extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
/**
* Get the implementation-dependent GUID for the joystick.
*
* This function requires an open joystick.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the GUID of the given joystick. If called on an invalid index,
* this function returns a zero GUID; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetDeviceGUID
* \sa SDL_JoystickGetGUIDString
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
/**
* Get the USB vendor ID of an opened joystick, if available.
*
* If the vendor ID isn't available this function returns 0.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
/**
* Get the USB product ID of an opened joystick, if available.
*
* If the product ID isn't available this function returns 0.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the USB product ID of the selected joystick, or 0 if unavailable.
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
/**
* Get the product version of an opened joystick, if available.
*
* If the product version isn't available this function returns 0.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the product version of the selected joystick, or 0 if unavailable.
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
/**
* Get the serial number of an opened joystick, if available.
*
* Returns the serial number of the joystick, or NULL if it is not available.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the serial number of the selected joystick, or NULL if
* unavailable.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
/**
* Get the type of an opened joystick.
*
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
* \returns the SDL_JoystickType of the selected joystick.
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
/**
* Get an ASCII string representation for a given SDL_JoystickGUID.
*
* You should supply at least 33 bytes for pszGUID.
*
* \param guid the SDL_JoystickGUID you wish to convert to string
* \param pszGUID buffer in which to write the ASCII string
* \param cbGUID the size of pszGUID
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetDeviceGUID
* \sa SDL_JoystickGetGUID
* \sa SDL_JoystickGetGUIDFromString
*/
extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
/**
* Convert a GUID string into a SDL_JoystickGUID structure.
*
* Performs no error checking. If this function is given a string containing
* an invalid GUID, the function will silently succeed, but the GUID generated
* will not be useful.
*
* \param pchGUID string containing an ASCII representation of a GUID
* \returns a SDL_JoystickGUID structure.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetGUIDString
*/
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
/**
* Get the status of a specified joystick.
*
* \param joystick the joystick to query
* \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
* call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickClose
* \sa SDL_JoystickOpen
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
/**
* Get the instance ID of an opened joystick.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the instance ID of the specified joystick on success or a negative
* error code on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickOpen
*/
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
/**
* Get the number of general axis controls on a joystick.
*
* Often, the directional pad on a game controller will either look like 4
* separate buttons or a POV hat, and not axes, but all of this is up to the
* device and platform.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the number of axis controls/number of axes on success or a
* negative error code on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetAxis
* \sa SDL_JoystickOpen
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
/**
* Get the number of trackballs on a joystick.
*
* Joystick trackballs have only relative motion events associated with them
* and their state cannot be polled.
*
* Most joysticks do not have trackballs.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the number of trackballs on success or a negative error code on
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetBall
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
/**
* Get the number of POV hats on a joystick.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the number of POV hats on success or a negative error code on
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetHat
* \sa SDL_JoystickOpen
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
/**
* Get the number of buttons on a joystick.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \returns the number of buttons on success or a negative error code on
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickGetButton
* \sa SDL_JoystickOpen
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
/**
* Update the current state of the open joysticks.
*
* This is called automatically by the event loop if any joystick events are
* enabled.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickEventState
*/
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
/**
* Enable/disable joystick event polling.
*
* If joystick events are disabled, you must call SDL_JoystickUpdate()
* yourself and manually check the state of the joystick when you want
* joystick information.
*
* It is recommended that you leave joystick event handling enabled.
*
* **WARNING**: Calling this function may delete all events currently in SDL's
* event queue.
*
* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
* \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
* call SDL_GetError() for more information.
*
* If `state` is `SDL_QUERY` then the current state is returned,
* otherwise the new processing state is returned.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GameControllerEventState
*/
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
#define SDL_JOYSTICK_AXIS_MAX 32767
#define SDL_JOYSTICK_AXIS_MIN -32768
/**
* Get the current state of an axis control on a joystick.
*
* SDL makes no promises about what part of the joystick any given axis refers
* to. Your game should have some sort of configuration UI to let users
* specify what each axis should be bound to. Alternately, SDL's higher-level
* Game Controller API makes a great effort to apply order to this lower-level
* interface, so you know that a specific axis is the "left thumb stick," etc.
*
* The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to
* 32767) representing the current position of the axis. It may be necessary
* to impose certain tolerances on these values to account for jitter.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \param axis the axis to query; the axis indices start at index 0
* \returns a 16-bit signed integer representing the current position of the
* axis or 0 on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNumAxes
*/
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
int axis);
/**
* Get the initial state of an axis control on a joystick.
*
* The state is a value ranging from -32768 to 32767.
*
* The axis indices start at index 0.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \param axis the axis to query; the axis indices start at index 0
* \param state Upon return, the initial value is supplied here.
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.6.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
int axis, Sint16 *state);
/**
* \name Hat positions
*/
/* @{ */
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
#define SDL_HAT_DOWN 0x04
#define SDL_HAT_LEFT 0x08
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
/* @} */
/**
* Get the current state of a POV hat on a joystick.
*
* The returned value will be one of the following positions:
*
* - `SDL_HAT_CENTERED`
* - `SDL_HAT_UP`
* - `SDL_HAT_RIGHT`
* - `SDL_HAT_DOWN`
* - `SDL_HAT_LEFT`
* - `SDL_HAT_RIGHTUP`
* - `SDL_HAT_RIGHTDOWN`
* - `SDL_HAT_LEFTUP`
* - `SDL_HAT_LEFTDOWN`
*
* \param joystick an SDL_Joystick structure containing joystick information
* \param hat the hat index to get the state from; indices start at index 0
* \returns the current hat position.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNumHats
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
int hat);
/**
* Get the ball axis change since the last poll.
*
* Trackballs can only return relative motion since the last call to
* SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`.
*
* Most joysticks do not have trackballs.
*
* \param joystick the SDL_Joystick to query
* \param ball the ball index to query; ball indices start at index 0
* \param dx stores the difference in the x axis position since the last poll
* \param dy stores the difference in the y axis position since the last poll
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNumBalls
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
int ball, int *dx, int *dy);
/**
* Get the current state of a button on a joystick.
*
* \param joystick an SDL_Joystick structure containing joystick information
* \param button the button index to get the state from; indices start at
* index 0
* \returns 1 if the specified button is pressed, 0 otherwise.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickNumButtons
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
int button);
/**
* Start a rumble effect.
*
* Each call to this function cancels any previous rumble effect, and calling
* it with 0 intensity stops any rumbling.
*
* \param joystick The joystick to vibrate
* \param low_frequency_rumble The intensity of the low frequency (left)
* rumble motor, from 0 to 0xFFFF
* \param high_frequency_rumble The intensity of the high frequency (right)
* rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
* \returns 0, or -1 if rumble isn't supported on this joystick
*
* \since This function is available since SDL 2.0.9.
*
* \sa SDL_JoystickHasRumble
*/
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/**
* Start a rumble effect in the joystick's triggers
*
* Each call to this function cancels any previous trigger rumble effect, and
* calling it with 0 intensity stops any rumbling.
*
* Note that this function is for _trigger_ rumble; the first joystick to
* support this was the PlayStation 5's DualShock 5 controller. If you want
* the (more common) whole-controller rumble, use SDL_JoystickRumble()
* instead.
*
* \param joystick The joystick to vibrate
* \param left_rumble The intensity of the left trigger rumble motor, from 0
* to 0xFFFF
* \param right_rumble The intensity of the right trigger rumble motor, from 0
* to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
* \returns 0, or -1 if trigger rumble isn't supported on this joystick
*
* \since This function is available since SDL 2.0.14.
*
* \sa SDL_JoystickHasRumbleTriggers
*/
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
/**
* Query whether a joystick has an LED.
*
* An example of a joystick LED is the light on the back of a PlayStation 4's
* DualShock 4 controller.
*
* \param joystick The joystick to query
* \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
/**
* Query whether a joystick has rumble support.
*
* \param joystick The joystick to query
* \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_JoystickRumble
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
/**
* Query whether a joystick has rumble support on triggers.
*
* \param joystick The joystick to query
* \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_JoystickRumbleTriggers
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
/**
* Update a joystick's LED color.
*
* An example of a joystick LED is the light on the back of a PlayStation 4's
* DualShock 4 controller.
*
* \param joystick The joystick to update
* \param red The intensity of the red LED
* \param green The intensity of the green LED
* \param blue The intensity of the blue LED
* \returns 0 on success, -1 if this joystick does not have a modifiable LED
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
/**
* Send a joystick specific effect packet
*
* \param joystick The joystick to affect
* \param data The data to send to the joystick
* \param size The size of the data to send to the joystick
* \returns 0, or -1 if this joystick or driver doesn't support effect packets
*
* \since This function is available since SDL 2.0.16.
*/
extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
/**
* Close a joystick previously opened with SDL_JoystickOpen().
*
* \param joystick The joystick device to close
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_JoystickOpen
*/
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
/**
* Get the battery level of a joystick as SDL_JoystickPowerLevel.
*
* \param joystick the SDL_Joystick to query
* \returns the current battery level as SDL_JoystickPowerLevel on success or
* `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown
*
* \since This function is available since SDL 2.0.4.
*/
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_joystick_h_ */
/* vi: set ts=4 sw=4 expandtab: */
+316
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@@ -0,0 +1,316 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_keyboard.h
*
* Include file for SDL keyboard event handling
*/
#ifndef SDL_keyboard_h_
#define SDL_keyboard_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_keycode.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The SDL keysym structure, used in key events.
*
* \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
*/
typedef struct SDL_Keysym
{
SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
Uint16 mod; /**< current key modifiers */
Uint32 unused;
} SDL_Keysym;
/* Function prototypes */
/**
* Query the window which currently has keyboard focus.
*
* \returns the window with keyboard focus.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
/**
* Get a snapshot of the current state of the keyboard.
*
* The pointer returned is a pointer to an internal SDL array. It will be
* valid for the whole lifetime of the application and should not be freed by
* the caller.
*
* A array element with a value of 1 means that the key is pressed and a value
* of 0 means that it is not. Indexes into this array are obtained by using
* SDL_Scancode values.
*
* Use SDL_PumpEvents() to update the state array.
*
* This function gives you the current state after all events have been
* processed, so if a key or button has been pressed and released before you
* process events, then the pressed state will never show up in the
* SDL_GetKeyboardState() calls.
*
* Note: This function doesn't take into account whether shift has been
* pressed or not.
*
* \param numkeys if non-NULL, receives the length of the returned array
* \returns a pointer to an array of key states.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PumpEvents
*/
extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
/**
* Get the current key modifier state for the keyboard.
*
* \returns an OR'd combination of the modifier keys for the keyboard. See
* SDL_Keymod for details.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyboardState
* \sa SDL_SetModState
*/
extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
/**
* Set the current key modifier state for the keyboard.
*
* The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose
* modifier key states on your application. Simply pass your desired modifier
* states into `modstate`. This value may be a bitwise, OR'd combination of
* SDL_Keymod values.
*
* This does not change the keyboard state, only the key modifier flags that
* SDL reports.
*
* \param modstate the desired SDL_Keymod for the keyboard
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetModState
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
/**
* Get the key code corresponding to the given scancode according to the
* current keyboard layout.
*
* See SDL_Keycode for details.
*
* \param scancode the desired SDL_Scancode to query
* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyName
* \sa SDL_GetScancodeFromKey
*/
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
/**
* Get the scancode corresponding to the given key code according to the
* current keyboard layout.
*
* See SDL_Scancode for details.
*
* \param key the desired SDL_Keycode to query
* \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromScancode
* \sa SDL_GetScancodeName
*/
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
/**
* Get a human-readable name for a scancode.
*
* See SDL_Scancode for details.
*
* **Warning**: The returned name is by design not stable across platforms,
* e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left
* Windows" under Microsoft Windows, and some scancodes like
* `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even
* scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and
* `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore
* unsuitable for creating a stable cross-platform two-way mapping between
* strings and scancodes.
*
* \param scancode the desired SDL_Scancode to query
* \returns a pointer to the name for the scancode. If the scancode doesn't
* have a name this function returns an empty string ("").
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetScancodeFromKey
* \sa SDL_GetScancodeFromName
*/
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
/**
* Get a scancode from a human-readable name.
*
* \param name the human-readable scancode name
* \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't
* recognized; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromName
* \sa SDL_GetScancodeFromKey
* \sa SDL_GetScancodeName
*/
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
/**
* Get a human-readable name for a key.
*
* See SDL_Scancode and SDL_Keycode for details.
*
* \param key the desired SDL_Keycode to query
* \returns a pointer to a UTF-8 string that stays valid at least until the
* next call to this function. If you need it around any longer, you
* must copy it. If the key doesn't have a name, this function
* returns an empty string ("").
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromName
* \sa SDL_GetKeyFromScancode
* \sa SDL_GetScancodeFromKey
*/
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
/**
* Get a key code from a human-readable name.
*
* \param name the human-readable key name
* \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetKeyFromScancode
* \sa SDL_GetKeyName
* \sa SDL_GetScancodeFromName
*/
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
/**
* Start accepting Unicode text input events.
*
* This function will start accepting Unicode text input events in the focused
* SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and
* SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in
* pair with SDL_StopTextInput().
*
* On some platforms using this function activates the screen keyboard.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetTextInputRect
* \sa SDL_StopTextInput
*/
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
/**
* Check whether or not Unicode text input events are enabled.
*
* \returns SDL_TRUE if text input events are enabled else SDL_FALSE.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_StartTextInput
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
/**
* Stop receiving any text input events.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_StartTextInput
*/
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
/**
* Set the rectangle used to type Unicode text inputs.
*
* \param rect the SDL_Rect structure representing the rectangle to receive
* text (ignored if NULL)
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_StartTextInput
*/
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
/**
* Check whether the platform has screen keyboard support.
*
* \returns SDL_TRUE if the platform has some screen keyboard support or
* SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_StartTextInput
* \sa SDL_IsScreenKeyboardShown
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
/**
* Check whether the screen keyboard is shown for given window.
*
* \param window the window for which screen keyboard should be queried
* \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasScreenKeyboardSupport
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_keyboard_h_ */
/* vi: set ts=4 sw=4 expandtab: */
+353
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@@ -0,0 +1,353 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_keycode.h
*
* Defines constants which identify keyboard keys and modifiers.
*/
#ifndef SDL_keycode_h_
#define SDL_keycode_h_
#include "SDL_stdinc.h"
#include "SDL_scancode.h"
/**
* \brief The SDL virtual key representation.
*
* Values of this type are used to represent keyboard keys using the current
* layout of the keyboard. These values include Unicode values representing
* the unmodified character that would be generated by pressing the key, or
* an SDLK_* constant for those keys that do not generate characters.
*
* A special exception is the number keys at the top of the keyboard which
* always map to SDLK_0...SDLK_9, regardless of layout.
*/
typedef Sint32 SDL_Keycode;
#define SDLK_SCANCODE_MASK (1<<30)
#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
typedef enum
{
SDLK_UNKNOWN = 0,
SDLK_RETURN = '\r',
SDLK_ESCAPE = '\x1B',
SDLK_BACKSPACE = '\b',
SDLK_TAB = '\t',
SDLK_SPACE = ' ',
SDLK_EXCLAIM = '!',
SDLK_QUOTEDBL = '"',
SDLK_HASH = '#',
SDLK_PERCENT = '%',
SDLK_DOLLAR = '$',
SDLK_AMPERSAND = '&',
SDLK_QUOTE = '\'',
SDLK_LEFTPAREN = '(',
SDLK_RIGHTPAREN = ')',
SDLK_ASTERISK = '*',
SDLK_PLUS = '+',
SDLK_COMMA = ',',
SDLK_MINUS = '-',
SDLK_PERIOD = '.',
SDLK_SLASH = '/',
SDLK_0 = '0',
SDLK_1 = '1',
SDLK_2 = '2',
SDLK_3 = '3',
SDLK_4 = '4',
SDLK_5 = '5',
SDLK_6 = '6',
SDLK_7 = '7',
SDLK_8 = '8',
SDLK_9 = '9',
SDLK_COLON = ':',
SDLK_SEMICOLON = ';',
SDLK_LESS = '<',
SDLK_EQUALS = '=',
SDLK_GREATER = '>',
SDLK_QUESTION = '?',
SDLK_AT = '@',
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = '[',
SDLK_BACKSLASH = '\\',
SDLK_RIGHTBRACKET = ']',
SDLK_CARET = '^',
SDLK_UNDERSCORE = '_',
SDLK_BACKQUOTE = '`',
SDLK_a = 'a',
SDLK_b = 'b',
SDLK_c = 'c',
SDLK_d = 'd',
SDLK_e = 'e',
SDLK_f = 'f',
SDLK_g = 'g',
SDLK_h = 'h',
SDLK_i = 'i',
SDLK_j = 'j',
SDLK_k = 'k',
SDLK_l = 'l',
SDLK_m = 'm',
SDLK_n = 'n',
SDLK_o = 'o',
SDLK_p = 'p',
SDLK_q = 'q',
SDLK_r = 'r',
SDLK_s = 's',
SDLK_t = 't',
SDLK_u = 'u',
SDLK_v = 'v',
SDLK_w = 'w',
SDLK_x = 'x',
SDLK_y = 'y',
SDLK_z = 'z',
SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK),
SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1),
SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2),
SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3),
SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4),
SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5),
SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6),
SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7),
SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8),
SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9),
SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10),
SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11),
SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12),
SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN),
SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK),
SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE),
SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT),
SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME),
SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP),
SDLK_DELETE = '\x7F',
SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END),
SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN),
SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT),
SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT),
SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN),
SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP),
SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR),
SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE),
SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY),
SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS),
SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS),
SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER),
SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1),
SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2),
SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3),
SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4),
SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5),
SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6),
SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7),
SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8),
SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9),
SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0),
SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD),
SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION),
SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER),
SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS),
SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13),
SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14),
SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15),
SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16),
SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17),
SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18),
SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19),
SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20),
SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21),
SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22),
SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23),
SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24),
SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE),
SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP),
SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU),
SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT),
SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP),
SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN),
SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO),
SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT),
SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY),
SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE),
SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND),
SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE),
SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP),
SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN),
SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA),
SDLK_KP_EQUALSAS400 =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400),
SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE),
SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ),
SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL),
SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR),
SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR),
SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2),
SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR),
SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT),
SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER),
SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN),
SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL),
SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL),
SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00),
SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000),
SDLK_THOUSANDSSEPARATOR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR),
SDLK_DECIMALSEPARATOR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR),
SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT),
SDLK_CURRENCYSUBUNIT =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT),
SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN),
SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN),
SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE),
SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE),
SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB),
SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE),
SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A),
SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B),
SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C),
SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D),
SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E),
SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F),
SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR),
SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER),
SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT),
SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS),
SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER),
SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND),
SDLK_KP_DBLAMPERSAND =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND),
SDLK_KP_VERTICALBAR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR),
SDLK_KP_DBLVERTICALBAR =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR),
SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON),
SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH),
SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE),
SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT),
SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM),
SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE),
SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL),
SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR),
SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD),
SDLK_KP_MEMSUBTRACT =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT),
SDLK_KP_MEMMULTIPLY =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY),
SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE),
SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS),
SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR),
SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY),
SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY),
SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL),
SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL),
SDLK_KP_HEXADECIMAL =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL),
SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL),
SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT),
SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT),
SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI),
SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL),
SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT),
SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT),
SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI),
SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE),
SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT),
SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV),
SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP),
SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY),
SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE),
SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT),
SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW),
SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL),
SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR),
SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER),
SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH),
SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME),
SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK),
SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD),
SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP),
SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH),
SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS),
SDLK_BRIGHTNESSDOWN =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN),
SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP),
SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH),
SDLK_KBDILLUMTOGGLE =
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE),
SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN),
SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP),
SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT),
SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP),
SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1),
SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2),
SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND),
SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD)
} SDL_KeyCode;
/**
* \brief Enumeration of valid key mods (possibly OR'd together).
*/
typedef enum
{
KMOD_NONE = 0x0000,
KMOD_LSHIFT = 0x0001,
KMOD_RSHIFT = 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LGUI = 0x0400,
KMOD_RGUI = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_SCROLL = 0x8000,
KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
KMOD_ALT = KMOD_LALT | KMOD_RALT,
KMOD_GUI = KMOD_LGUI | KMOD_RGUI,
KMOD_RESERVED = KMOD_SCROLL /* This is for source-level compatibility with SDL 2.0.0. */
} SDL_Keymod;
#endif /* SDL_keycode_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_loadso.h
*
* System dependent library loading routines
*
* Some things to keep in mind:
* \li These functions only work on C function names. Other languages may
* have name mangling and intrinsic language support that varies from
* compiler to compiler.
* \li Make sure you declare your function pointers with the same calling
* convention as the actual library function. Your code will crash
* mysteriously if you do not do this.
* \li Avoid namespace collisions. If you load a symbol from the library,
* it is not defined whether or not it goes into the global symbol
* namespace for the application. If it does and it conflicts with
* symbols in your code or other shared libraries, you will not get
* the results you expect. :)
*/
#ifndef SDL_loadso_h_
#define SDL_loadso_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Dynamically load a shared object.
*
* \param sofile a system-dependent name of the object file
* \returns an opaque pointer to the object handle or NULL if there was an
* error; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadFunction
* \sa SDL_UnloadObject
*/
extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
/**
* Look up the address of the named function in a shared object.
*
* This function pointer is no longer valid after calling SDL_UnloadObject().
*
* This function can only look up C function names. Other languages may have
* name mangling and intrinsic language support that varies from compiler to
* compiler.
*
* Make sure you declare your function pointers with the same calling
* convention as the actual library function. Your code will crash
* mysteriously if you do not do this.
*
* If the requested function doesn't exist, NULL is returned.
*
* \param handle a valid shared object handle returned by SDL_LoadObject()
* \param name the name of the function to look up
* \returns a pointer to the function or NULL if there was an error; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadObject
* \sa SDL_UnloadObject
*/
extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
const char *name);
/**
* Unload a shared object from memory.
*
* \param handle a valid shared object handle returned by SDL_LoadObject()
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LoadFunction
* \sa SDL_LoadObject
*/
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_loadso_h_ */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_locale.h
*
* Include file for SDL locale services
*/
#ifndef _SDL_locale_h
#define _SDL_locale_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
typedef struct SDL_Locale
{
const char *language; /**< A language name, like "en" for English. */
const char *country; /**< A country, like "US" for America. Can be NULL. */
} SDL_Locale;
/**
* Report the user's preferred locale.
*
* This returns an array of SDL_Locale structs, the final item zeroed out.
* When the caller is done with this array, it should call SDL_free() on the
* returned value; all the memory involved is allocated in a single block, so
* a single SDL_free() will suffice.
*
* Returned language strings are in the format xx, where 'xx' is an ISO-639
* language specifier (such as "en" for English, "de" for German, etc).
* Country strings are in the format YY, where "YY" is an ISO-3166 country
* code (such as "US" for the United States, "CA" for Canada, etc). Country
* might be NULL if there's no specific guidance on them (so you might get {
* "en", "US" } for American English, but { "en", NULL } means "English
* language, generically"). Language strings are never NULL, except to
* terminate the array.
*
* Please note that not all of these strings are 2 characters; some are three
* or more.
*
* The returned list of locales are in the order of the user's preference. For
* example, a German citizen that is fluent in US English and knows enough
* Japanese to navigate around Tokyo might have a list like: { "de", "en_US",
* "jp", NULL }. Someone from England might prefer British English (where
* "color" is spelled "colour", etc), but will settle for anything like it: {
* "en_GB", "en", NULL }.
*
* This function returns NULL on error, including when the platform does not
* supply this information at all.
*
* This might be a "slow" call that has to query the operating system. It's
* best to ask for this once and save the results. However, this list can
* change, usually because the user has changed a system preference outside of
* your program; SDL will send an SDL_LOCALECHANGED event in this case, if
* possible, and you can call this function again to get an updated copy of
* preferred locales.
*
* \return array of locales, terminated with a locale with a NULL language
* field. Will return NULL on error.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_locale_h */
/* vi: set ts=4 sw=4 expandtab: */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_log.h
*
* Simple log messages with categories and priorities.
*
* By default logs are quiet, but if you're debugging SDL you might want:
*
* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
*
* Here's where the messages go on different platforms:
* Windows: debug output stream
* Android: log output
* Others: standard error output (stderr)
*/
#ifndef SDL_log_h_
#define SDL_log_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The maximum size of a log message
*
* Messages longer than the maximum size will be truncated
*/
#define SDL_MAX_LOG_MESSAGE 4096
/**
* \brief The predefined log categories
*
* By default the application category is enabled at the INFO level,
* the assert category is enabled at the WARN level, test is enabled
* at the VERBOSE level and all other categories are enabled at the
* CRITICAL level.
*/
typedef enum
{
SDL_LOG_CATEGORY_APPLICATION,
SDL_LOG_CATEGORY_ERROR,
SDL_LOG_CATEGORY_ASSERT,
SDL_LOG_CATEGORY_SYSTEM,
SDL_LOG_CATEGORY_AUDIO,
SDL_LOG_CATEGORY_VIDEO,
SDL_LOG_CATEGORY_RENDER,
SDL_LOG_CATEGORY_INPUT,
SDL_LOG_CATEGORY_TEST,
/* Reserved for future SDL library use */
SDL_LOG_CATEGORY_RESERVED1,
SDL_LOG_CATEGORY_RESERVED2,
SDL_LOG_CATEGORY_RESERVED3,
SDL_LOG_CATEGORY_RESERVED4,
SDL_LOG_CATEGORY_RESERVED5,
SDL_LOG_CATEGORY_RESERVED6,
SDL_LOG_CATEGORY_RESERVED7,
SDL_LOG_CATEGORY_RESERVED8,
SDL_LOG_CATEGORY_RESERVED9,
SDL_LOG_CATEGORY_RESERVED10,
/* Beyond this point is reserved for application use, e.g.
enum {
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
MYAPP_CATEGORY_AWESOME2,
MYAPP_CATEGORY_AWESOME3,
...
};
*/
SDL_LOG_CATEGORY_CUSTOM
} SDL_LogCategory;
/**
* \brief The predefined log priorities
*/
typedef enum
{
SDL_LOG_PRIORITY_VERBOSE = 1,
SDL_LOG_PRIORITY_DEBUG,
SDL_LOG_PRIORITY_INFO,
SDL_LOG_PRIORITY_WARN,
SDL_LOG_PRIORITY_ERROR,
SDL_LOG_PRIORITY_CRITICAL,
SDL_NUM_LOG_PRIORITIES
} SDL_LogPriority;
/**
* Set the priority of all log categories.
*
* \param priority the SDL_LogPriority to assign
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetPriority
*/
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
/**
* Set the priority of a particular log category.
*
* \param category the category to assign a priority to
* \param priority the SDL_LogPriority to assign
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogGetPriority
* \sa SDL_LogSetAllPriority
*/
extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
SDL_LogPriority priority);
/**
* Get the priority of a particular log category.
*
* \param category the category to query
* \returns the SDL_LogPriority for the requested category
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetPriority
*/
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
/**
* Reset all priorities to default.
*
* This is called by SDL_Quit().
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetAllPriority
* \sa SDL_LogSetPriority
*/
extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
/**
* Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO.
*
* = * \param fmt a printf() style message format string
*
* \param ... additional parameters matching % tokens in the `fmt` string, if
* any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
/**
* Log a message with SDL_LOG_PRIORITY_VERBOSE.
*
* \param category the category of the message
* \param fmt a printf() style message format string
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_DEBUG.
*
* \param category the category of the message
* \param fmt a printf() style message format string
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_INFO.
*
* \param category the category of the message
* \param fmt a printf() style message format string
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_WARN.
*
* \param category the category of the message
* \param fmt a printf() style message format string
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
*/
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_ERROR.
*
* \param category the category of the message
* \param fmt a printf() style message format string
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with SDL_LOG_PRIORITY_CRITICAL.
*
* \param category the category of the message
* \param fmt a printf() style message format string
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
* Log a message with the specified category and priority.
*
* \param category the category of the message
* \param priority the priority of the message
* \param fmt a printf() style message format string
* \param ... additional parameters matching % tokens in the **fmt** string,
* if any
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessageV
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
SDL_LogPriority priority,
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
/**
* Log a message with the specified category and priority.
*
* \param category the category of the message
* \param priority the priority of the message
* \param fmt a printf() style message format string
* \param ap a variable argument list
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Log
* \sa SDL_LogCritical
* \sa SDL_LogDebug
* \sa SDL_LogError
* \sa SDL_LogInfo
* \sa SDL_LogMessage
* \sa SDL_LogVerbose
* \sa SDL_LogWarn
*/
extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
SDL_LogPriority priority,
const char *fmt, va_list ap);
/**
* The prototype for the log output callback function.
*
* This function is called by SDL when there is new text to be logged.
*
* \param userdata what was passed as `userdata` to SDL_LogSetOutputFunction()
* \param category the category of the message
* \param priority the priority of the message
* \param message the message being output
*/
typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
/**
* Get the current log output function.
*
* \param callback an SDL_LogOutputFunction filled in with the current log
* callback
* \param userdata a pointer filled in with the pointer that is passed to
* `callback`
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogSetOutputFunction
*/
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
/**
* Replace the default log output function with one of your own.
*
* \param callback an SDL_LogOutputFunction to call instead of the default
* \param userdata a pointer that is passed to `callback`
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_LogGetOutputFunction
*/
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_log_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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